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Log for #openttdcoop on 28th September 2015:
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00:06:26  *** Codechicken has joined #openttdcoop
00:06:33  <Codechicken> !password
00:06:33  <coopserver> Codechicken: easter
00:06:42  <coopserver> *** Game paused (connecting clients)
00:06:44  <coopserver> <dwarf> anyway, I'm happy that I could build an enviroment-friendly solution without destroying that river
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00:17:23  <coopserver> <mari_kiri> There's a rather heavy overflow in the depot @ J: TEXTILE-MILL PICKUP
00:17:32  <coopserver> <mari_kiri> As in there's a lot of trains in the depot
00:18:17  <coopserver> <dwarf> wow, yea, that's a lot of idle trains
00:18:23  <coopserver> <dwarf> I'll kill some
00:19:42  <coopserver> <mari_kiri> Here's hoping they'll be able to serve it properly, production just increased
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00:23:07  <coopserver> <dwarf> bbl
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00:25:17  <Codechicken> bye
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00:47:33  <Mazur> !pw
00:47:34  <coopserver> Mazur: bvalid
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00:48:48  <Mazur> Ah, _that_ river,  yes, neatly worked alongside it.
00:50:20  <coopserver> <glevans2> Hey Mazur
00:50:27  <coopserver> <Mazur> Vans
00:53:36  <coopserver> <Mazur> I can see everything spectating, with nothing moving, no prolem.
00:55:59  <coopserver> <glevans2> ok, over 4k crates of farm supplies at the plastic plant drop
00:58:18  <coopserver> <Mazur> I'm not amiliar enough with FIRS/FIRS2 to know what goes where.
00:58:40  <coopserver> <glevans2> look at the industry cgains
01:00:16  <coopserver> <Mazur> If trains 40 and co pick them up they can drop gtem off at FS pickup.
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01:00:56  <dwarf> That's because there aren't enough plant fiber trains going to plastic plant
01:01:09  <coopserver> <glevans2> exactly
01:01:10  <Mazur> Oh, they bring them in themselves.
01:01:18  <dwarf> farm supplies are transferred there, so trains going back o farms can take them
01:01:58  <Mazur> !pw
01:01:58  <coopserver> Mazur: dumper
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01:02:11  <dwarf> farm supply trains visit multiple destinations, Jam says that's all fine, shouldn't start having separate transfer trains to every destination
01:02:41  <dwarf> so it's part of the plan so to say
01:03:40  <coopserver> <glevans2> farm supplies should end up at the forests, fruit plantation, and anything ending in farm...
01:04:06  <dwarf> !pw
01:04:07  <coopserver> dwarf: mallon
01:04:08  <coopserver> <glevans2> but the only one that travels to the Plastics plant is th mixed farm...
01:04:09  <Mazur> Any of those deliver at Plastics plant?
01:04:18  <Mazur> Ah.,
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01:06:07  <coopserver> <dwarf> we can try one thing, make M FS trains go twice to PORT and once to PLASTIC in a cycle
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01:07:11  <coopserver> <glevans2> the plan doesn't even call for FS trains to transfer to the Recycle plant
01:07:12  <coopserver> <dwarf> alright, done
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01:07:28  <coopserver> <dwarf> do they?
01:07:43  <coopserver> <glevans2> how else would it get there?
01:07:47  <coopserver> <dwarf> I don't think so
01:08:01  <coopserver> <dwarf> there's no FS at recycle plant
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01:10:24  <coopserver> <glevans2> currently there are 17 trains delivering FS to the Plastic Plant Drop
01:10:52  <coopserver> <dwarf> Yes, but now they will only deliver there 1 out of 3 cycles
01:11:01  <coopserver> <dwarf> they also deliver to port
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01:15:08  <coopserver> <glevans2> we are servicing 4 mixed farms right now, and they split every other drop between the textile mill and the plastics plant
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01:15:57  <coopserver> <glevans2> and those 4 farms are the only ones picking up FS at the plastics plant...
01:19:41  <dwarf> then add more port rounds to the FS trains, we shouldn't stop supplying completely because it's in the plan
01:20:08  <dwarf> or talk to Jam when he is on, it's his plan
01:20:22  <coopserver> <glevans2> mixed farms are the only producers of plant fibers...
01:21:15  <coopserver> <glevans2> If we made a goal of servicing all the primaries (except oil) , we would probably see a better use from all industries...
01:22:06  <coopserver> <glevans2> If it was not challenging, then it would not be worth playing...
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01:37:49  <dwarf> we should service more mixed farms
01:43:16  <dwarf> !pw
01:43:18  <coopserver> dwarf: higher
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01:48:19  <dwarf> !pw
01:48:19  <coopserver> dwarf: breaks
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01:50:16  <dwarf> !pw
01:50:16  <coopserver> dwarf: evenly
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02:43:18  <mari_kiri> Just messed around on local a bit and I think I finally understand pathfinder traps
02:52:35  <mari_kiri> Yeah, I *think* I have overflows sussed
02:52:55  <mari_kiri> (The basics, that is)
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04:21:09  <dwarf> !pw
04:21:09  <coopserver> dwarf: bounds
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06:04:19  <dwarf> !pw
06:04:19  <coopserver> dwarf: primes
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09:21:59  <Plonka> !pw
09:21:59  <coopserver> Plonka: staged
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13:46:28  <Jam35> !pw
13:46:28  <coopserver> Jam35: resync
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17:28:26  <Trangar> !password
17:28:26  <coopserver> Trangar: offest
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17:34:09  <V453000> hi :)
17:34:15  <coopserver> <Trangar> Yo
17:34:37  <V453000> how are you doing? (.
17:34:51  <coopserver> <Trangar> I'm good, trying to see if there's any bottlenecks in the system :P
17:34:56  <coopserver> <Trangar> And generally just seeing what goes where
17:34:58  <coopserver> <Trangar> How are you?
17:35:08  <V453000> :)
17:35:10  <V453000> !pw
17:35:10  <coopserver> V453000: houses
17:35:22  <V453000> I am fine, finishing some stuff for old work :)
17:35:50  <coopserver> *** Game paused (connecting clients)
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17:36:21  <coopserver> <V453000> this game looks quite nice
17:36:42  <coopserver> <Trangar> I like the depot buffers, haven't seen those last time I played
17:36:57  <coopserver> <V453000> it is the thing I have developed the most :) wrote 3 articles about it
17:37:02  <coopserver> <Trangar> Ah
17:37:03  <coopserver> <V453000> it is insanely helpful
17:37:07  <coopserver> <Trangar> It is!
17:37:20  <coopserver> <V453000> especially with my industry set YETI - there you REALLY need  them :)
17:37:33  <coopserver> <Trangar> How come?
17:37:38  <coopserver> <V453000> everything basically a loop
17:37:50  <coopserver> <V453000> so if one thing waits and blocks, it wrecks everything
17:38:02  <coopserver> <Trangar> Hasn't that always been the case?
17:38:03  <coopserver> <V453000> fluent network is top priority with it
17:38:05  <coopserver> <V453000> not really
17:38:20  <coopserver> <Jam35> very useful here too, primaries are quite variable ouput
17:38:34  <coopserver> <Trangar> Yeah I saw that
17:38:44  <coopserver> <V453000> yeah, though the changes here are slow
17:38:49  <coopserver> <V453000> with YETI, industries react immediately
17:39:02  <coopserver> <V453000> if you bring workers, production increases, if you dont, it drops immediately
17:39:27  <coopserver> <Trangar> I mean, last time I played was 5.5 years ago
17:39:32  <coopserver> <Trangar> Things change apparently :P
17:39:38  <coopserver> <V453000> makes for a very active and interesting game mechanic, you need to pay a lot of attention / OR build designs which are super safe for fluency, like the overflows
17:39:42  <coopserver> <V453000> hehe :) they do
17:40:19  <coopserver> *** Jam35 has joined spectators
17:40:21  <coopserver> <V453000> how u doin Jam35?
17:40:25  <coopserver> <V453000> something new? :)
17:41:13  <coopserver> <Jam35> not really, was just adding more 3rd somewhere
17:41:25  <coopserver> <Jam35> got stuff to do irl now :)
17:41:35  <coopserver> <V453000> game looks great, many good names came back to build :)
17:41:48  <coopserver> <Trangar> V45 did you see the plans of doing a factorio server in 27 hours?
17:42:18  <coopserver> <V453000> didnt see anything :0 moar info? :)
17:42:20  <coopserver> <Jam35> its nice to have extra help :)
17:42:35  <coopserver> <Trangar> Couple of regulars doing a mid-week factorio run
17:42:44  <coopserver> <Trangar> Tomorrow at 22:00 GMT+0200
17:42:48  <coopserver> <V453000> :)
17:42:54  <coopserver> <V453000> is it on forums?
17:42:56  <coopserver> <Trangar> I'll poke at you when we'll start
17:42:58  <coopserver> <Trangar> Nah just in IRC
17:43:03  <coopserver> <V453000> alright
17:43:10  <coopserver> <V453000> I will try to stay in factorio IRC
17:43:24  <coopserver> <V453000> I am more reliably on openttd IRCs still, dont have bouncer on esper yet
17:43:33  <coopserver> <Trangar> I'll look for you in here then
17:43:37  <coopserver> <V453000> am interested in seeping what people do though :)
17:43:41  <coopserver> <V453000> thanks!
17:44:09  <coopserver> <V453000> 12.8? Do I need some mods?
17:44:22  <coopserver> <Trangar> Yes and I'll be building a modpack
17:44:27  <coopserver> <V453000> alright :)
17:45:11  <coopserver> <Trangar> We have a list of 16 mods now
17:45:21  <coopserver> <V453000> that is more mods than I know so far :D :P
17:45:30  <coopserver> <Trangar> :D
17:45:53  <coopserver> <V453000> I like the base game so far ... though I very much like the utilities some people use
17:46:00  <coopserver> <V453000> like the thing with blueprint strings
17:46:09  <coopserver> <Trangar> And landfill and railtanker
17:46:13  <coopserver> <V453000> right
17:46:21  <coopserver> <V453000> those I saw :D
17:46:22  <coopserver> <Trangar> Do you know dytech?
17:46:32  <coopserver> <V453000> I never tried it
17:46:37  <coopserver> <Trangar> You will have tomorrow :D
17:47:02  <coopserver> <V453000> I suppose complex recipes and more resources, and harder enemies/more complex defense?
17:47:09  <coopserver> <Trangar> Pretty much
17:47:15  <coopserver> <Trangar> And between 3 and 5 tiers for every machine
17:47:20  <coopserver> <Trangar> It just adds more content really
17:47:22  <coopserver> <V453000> I actually loaded all of bobs mods
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17:47:36  <coopserver> <V453000> I opened New Game screen and when I saw all of the ores I didnt even start the game :D
17:47:41  <V453000> ok :)
17:47:42  <Trangar> I played some with bobs
17:47:58  <Trangar> But haven't done a full playthrough of it
17:48:01  <coopserver> *** V453000 has left the game (Leaving)
17:48:06  <Trangar> Dytech's been a year for me, so that's pretty much new as well
17:48:14  <V453000> :D
17:48:25  <V453000> I didnt really get THAT much time to play the game yet really
17:48:31  <Trangar> Play more!
17:48:34  <V453000> it just takes SO long to finish one game to me :D
17:48:45  <Trangar> It takes a long time to get started too
17:48:46  <V453000> yeah, need to sort out old work stuff etc for now :)
17:49:36  <V453000> I was laughing a lot when I read about marathon mod
17:49:40  <V453000> 10 times more playing time
17:49:42  <V453000> I was like WTF :D
17:49:44  <Trangar> Haha
17:50:01  <V453000> I solved something similar just by using only 1 lab for like 10 hours
17:50:11  <V453000> was fun, slower game, more focus on expanding :)
17:50:43  <V453000> was less fun when spitters started wrecking gun turrets :)
17:50:48  <Trangar> :D
17:50:57  <Trangar> I had a game where the biters started attacking before we had our first lab build
17:51:00  <Trangar> That was a brutal map
17:51:18  <V453000> ha
17:51:39  <V453000> in one late-game map I calculated that gun turrets have more DPS than laser turrets
17:51:49  <V453000> also, in that game I had massive lack of oil
17:52:02  <Trangar> I really like gun turrets for defending the main base
17:52:05  <V453000> so in next map I used very big enemy nests, and ONLY used gun turrets XD
17:52:18  <Trangar> Laser turrets are almost a must in outposts though, unless you want to set up infrastructure to refuel them
17:52:19  <V453000> had to mass-produce laser turrets ASAP when it got to big spitters XD
17:52:21  <V453000> yeah
17:52:37  <V453000> I kind of like the idea of sending ammo by train there, and redistributing by bots
17:52:42  <V453000> but lasers just win with the range
17:53:01  <Trangar> Initially spitters outranged gun turrets
17:53:09  <Trangar> Now gun turrets shoot slightly further
17:53:20  <V453000> I honestly think that laser turrets should be less awesome in offense
17:53:32  <V453000> something like have them charge up like roboport
17:53:50  <Trangar> Or just give gun turrets similar range
17:54:04  <Trangar> Or have a research to increase range, laser turrets have 2 upgrades in research, gun turrets only one
17:54:26  <V453000> gun turrets are influenced by bullet damage and shooting speed though?
17:54:28  <Mazur> "many good names came back to build", and I as well.
17:54:38  <V453000> ;)
17:54:56  <V453000> you did some nice stuff too Mazur :)
17:55:00  <Trangar> Some bad names too, I'm here :D
17:55:17  <V453000> XD
17:55:28  <Trangar> Are gun turrets affected by bullet speed?
17:55:30  <Trangar> I don't think so
17:55:38  <Trangar> But I'd have to try that
17:55:43  <V453000> unsure about bullet speed, but 100% are by bullet damage
17:55:45  <Mazur> Yeah, I finally grok the BBH.
17:56:48  <V453000> hm should be also shooting speed
17:56:53  <V453000> how else would they get the bonus
17:57:07  <V453000> unless Gun turret damage bonus also increases attack speed
17:58:03  <Trangar> I'd have to experiment with that
17:58:05  <Trangar> Or just ask a dev
17:58:12  <V453000> xd
17:58:28  <V453000> hm they dont have any attack speed bonus
17:58:31  <V453000> so yeah, there :)
17:58:37  <Trangar> Yeah you have only gun turret damage
17:58:47  <Trangar> But I wonder if the player ammo bonusses apply to gun turrets
17:58:57  <V453000> I am fairly sure they do
18:01:10  <V453000> atm I got 10 + 12.4 damage, researching bullet damage 5 atm
18:02:12  <V453000> hm that will take a while :d
18:02:17  <V453000> test it :P
18:02:50  <Trangar> I might test it this weekend
18:02:51  <V453000> is there some way to research stuff through lua?
18:03:02  <Trangar> game.player.force.research_all_technologies()
18:03:04  <V453000> cheats and hacks :>
18:03:13  <Trangar> Also game.player.print(game.player.force.help())
18:04:14  <V453000> 10+38.4
18:04:31  <Trangar> That's including all the gun turrets upgrades though
18:04:34  <V453000> yeah true
18:04:36  <V453000> just realized
18:05:20  <V453000> k I will just do the research in some  other save :D
18:08:03  <V453000> 10+9.6 -> 10+12.4
18:08:09  <V453000> works :D
18:08:44  <Trangar> Is that the player gun damage?
18:09:01  <V453000> yes
18:09:06  <Trangar> Hmm interesting
18:09:11  <Trangar> So then bullet speed also works probably
18:09:20  <V453000> the turret doesnt write it
18:09:20  <Trangar> So there's 3 upgrades for gun turrets, and only 2 for laser :D
18:09:42  <V453000> when I upgrade bullet shooting speed, gun turrets still say 10/s
18:09:52  <V453000> wait no
18:09:57  <V453000> it also influences them
18:10:01  <V453000> idk why I didnt see it before
18:10:03  <V453000> x_x
18:10:17  <Trangar> ^^
18:10:26  <V453000> didnt have ammo in the turret or something I guess
18:13:54  <V453000> going to check out dytech :)
18:14:10  <Trangar> Good luck with that
18:14:14  <Trangar> I like metallurgy
18:21:03  <V453000> reading wiki so far, it looks interesting
18:22:09  <Trangar> It's... comprehensive
18:25:07  <V453000> is this the right place to download them? there seems to be just a couple modules http://www.factorioforums.com/forum/viewtopic.php?f=43&t=7983
18:25:08  <Webster> Title: Forums View topic - DyTech Downloads (at www.factorioforums.com)
18:25:30  <V453000> you know what I will ask in *the proper* channel :D
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18:27:23  <Trangar> :D
18:27:30  <Trangar> And I'll answer in the proper channel
18:28:00  <V453000> so proper
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19:10:52  <Codechicken> !password
19:10:52  <coopserver> Codechicken: number
19:11:05  <coopserver> *** Game still paused (connecting clients, number of players)
19:11:11  <coopserver> *** Codechicken has joined
19:11:12  <coopserver> *** Game still paused (number of players)
19:16:47  <coopserver> *** Codechicken has left the game (Leaving)
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19:59:48  <coopserver> *** Jam35 has left the game (Leaving)
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20:29:05  <lol> !pw
20:29:05  <coopserver> lol: during
20:29:19  <coopserver> *** Game still paused (connecting clients, number of players)
20:29:22  <coopserver> *** lol has joined
20:29:23  <coopserver> *** Game still paused (number of players)
20:29:24  <coopserver> *** Game unpaused (number of players)
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20:45:26  <Codechicken> !password
20:45:26  <coopserver> Codechicken: threat
20:45:35  <coopserver> *** Game paused (connecting clients)
20:45:40  <coopserver> *** Codechicken has joined
20:45:41  <coopserver> *** Game unpaused (connecting clients)
20:48:27  <coopserver> *** lol has left the game (Leaving)
20:48:28  <coopserver> *** Game paused (number of players)
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