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00:06:26 *** Codechicken has joined #openttdcoop 00:06:33 <Codechicken> !password 00:06:33 <coopserver> Codechicken: easter 00:06:42 <coopserver> *** Game paused (connecting clients) 00:06:44 <coopserver> <dwarf> anyway, I'm happy that I could build an enviroment-friendly solution without destroying that river 00:06:49 <coopserver> *** Codechicken has joined 00:06:50 <coopserver> *** Game unpaused (connecting clients) 00:17:23 <coopserver> <mari_kiri> There's a rather heavy overflow in the depot @ J: TEXTILE-MILL PICKUP 00:17:32 <coopserver> <mari_kiri> As in there's a lot of trains in the depot 00:18:17 <coopserver> <dwarf> wow, yea, that's a lot of idle trains 00:18:23 <coopserver> <dwarf> I'll kill some 00:19:42 <coopserver> <mari_kiri> Here's hoping they'll be able to serve it properly, production just increased 00:23:02 <coopserver> *** dwarf has joined spectators 00:23:03 <coopserver> *** Game paused (number of players) 00:23:07 <coopserver> <dwarf> bbl 00:23:10 <coopserver> *** dwarf has left the game (Leaving) 00:25:01 <coopserver> *** mari_kiri has left the game (Leaving) 00:25:17 <Codechicken> bye 00:25:34 <coopserver> *** Codechicken has left the game (Leaving) 00:33:18 *** Codechicken has quit IRC 00:47:33 <Mazur> !pw 00:47:34 <coopserver> Mazur: bvalid 00:47:40 <coopserver> *** Game still paused (connecting clients, number of players) 00:47:45 <coopserver> *** Mazur has joined 00:47:46 <coopserver> *** Game still paused (number of players) 00:47:47 <coopserver> *** Game unpaused (number of players) 00:47:51 <coopserver> *** Mazur has joined spectators 00:47:52 <coopserver> *** Game paused (number of players) 00:48:48 <Mazur> Ah, _that_ river, yes, neatly worked alongside it. 00:50:20 <coopserver> <glevans2> Hey Mazur 00:50:27 <coopserver> <Mazur> Vans 00:53:36 <coopserver> <Mazur> I can see everything spectating, with nothing moving, no prolem. 00:55:59 <coopserver> <glevans2> ok, over 4k crates of farm supplies at the plastic plant drop 00:58:18 <coopserver> <Mazur> I'm not amiliar enough with FIRS/FIRS2 to know what goes where. 00:58:40 <coopserver> <glevans2> look at the industry cgains 01:00:16 <coopserver> <Mazur> If trains 40 and co pick them up they can drop gtem off at FS pickup. 01:00:39 <coopserver> *** Mazur has left the game (general timeout) 01:00:56 <dwarf> That's because there aren't enough plant fiber trains going to plastic plant 01:01:09 <coopserver> <glevans2> exactly 01:01:10 <Mazur> Oh, they bring them in themselves. 01:01:18 <dwarf> farm supplies are transferred there, so trains going back o farms can take them 01:01:58 <Mazur> !pw 01:01:58 <coopserver> Mazur: dumper 01:02:03 <coopserver> *** Game still paused (connecting clients, number of players) 01:02:08 <coopserver> *** Mazur has joined 01:02:09 <coopserver> *** Game still paused (number of players) 01:02:11 <dwarf> farm supply trains visit multiple destinations, Jam says that's all fine, shouldn't start having separate transfer trains to every destination 01:02:41 <dwarf> so it's part of the plan so to say 01:03:40 <coopserver> <glevans2> farm supplies should end up at the forests, fruit plantation, and anything ending in farm... 01:04:06 <dwarf> !pw 01:04:07 <coopserver> dwarf: mallon 01:04:08 <coopserver> <glevans2> but the only one that travels to the Plastics plant is th mixed farm... 01:04:09 <Mazur> Any of those deliver at Plastics plant? 01:04:18 <Mazur> Ah., 01:04:39 <coopserver> *** Game still paused (connecting clients, number of players) 01:04:52 <coopserver> *** dwarf has joined 01:04:53 <coopserver> *** Game still paused (number of players) 01:06:07 <coopserver> <dwarf> we can try one thing, make M FS trains go twice to PORT and once to PLASTIC in a cycle 01:06:18 <coopserver> *** dwarf has joined company #1 01:06:19 <coopserver> *** Game unpaused (number of players) 01:07:11 <coopserver> <glevans2> the plan doesn't even call for FS trains to transfer to the Recycle plant 01:07:12 <coopserver> <dwarf> alright, done 01:07:25 <coopserver> *** Mazur has joined company #1 01:07:28 <coopserver> <dwarf> do they? 01:07:43 <coopserver> <glevans2> how else would it get there? 01:07:47 <coopserver> <dwarf> I don't think so 01:08:01 <coopserver> <dwarf> there's no FS at recycle plant 01:08:20 <coopserver> *** Mazur has left the game (Leaving) 01:08:45 <coopserver> *** dwarf has joined spectators 01:08:46 <coopserver> *** Game paused (number of players) 01:10:24 <coopserver> <glevans2> currently there are 17 trains delivering FS to the Plastic Plant Drop 01:10:52 <coopserver> <dwarf> Yes, but now they will only deliver there 1 out of 3 cycles 01:11:01 <coopserver> <dwarf> they also deliver to port 01:11:53 *** liq3 has joined #openttdcoop 01:12:27 <coopserver> *** dwarf has left the game (Leaving) 01:15:08 <coopserver> <glevans2> we are servicing 4 mixed farms right now, and they split every other drop between the textile mill and the plastics plant 01:15:15 *** happpy has left #openttdcoop 01:15:57 <coopserver> <glevans2> and those 4 farms are the only ones picking up FS at the plastics plant... 01:19:41 <dwarf> then add more port rounds to the FS trains, we shouldn't stop supplying completely because it's in the plan 01:20:08 <dwarf> or talk to Jam when he is on, it's his plan 01:20:22 <coopserver> <glevans2> mixed farms are the only producers of plant fibers... 01:21:15 <coopserver> <glevans2> If we made a goal of servicing all the primaries (except oil) , we would probably see a better use from all industries... 01:22:06 <coopserver> <glevans2> If it was not challenging, then it would not be worth playing... 01:25:57 <coopserver> *** glevans2 has left the game (Leaving) 01:37:49 <dwarf> we should service more mixed farms 01:43:16 <dwarf> !pw 01:43:18 <coopserver> dwarf: higher 01:43:35 <coopserver> *** Game still paused (connecting clients, number of players) 01:43:44 <coopserver> *** dwarf has joined 01:43:45 <coopserver> *** Game still paused (number of players) 01:43:46 <coopserver> *** Game unpaused (number of players) 01:47:25 <coopserver> *** dwarf has left the game (Leaving) 01:47:26 <coopserver> *** Game paused (number of players) 01:48:19 <dwarf> !pw 01:48:19 <coopserver> dwarf: breaks 01:48:30 <coopserver> *** Game still paused (connecting clients, number of players) 01:48:37 <coopserver> *** dwarf has joined 01:48:38 <coopserver> *** Game still paused (number of players) 01:48:39 <coopserver> *** Game unpaused (number of players) 01:49:50 <coopserver> *** dwarf has left the game (general timeout) 01:49:51 <coopserver> *** Game paused (number of players) 01:50:16 <dwarf> !pw 01:50:16 <coopserver> dwarf: evenly 01:50:27 <coopserver> *** Game still paused (connecting clients, number of players) 01:50:39 <coopserver> *** dwarf has joined 01:50:40 <coopserver> *** Game still paused (number of players) 01:50:41 <coopserver> *** Game unpaused (number of players) 02:26:17 <coopserver> *** dwarf has joined spectators 02:26:18 <coopserver> *** Game paused (number of players) 02:26:52 <coopserver> *** dwarf has left the game (Leaving) 02:39:11 *** dwarf has quit IRC 02:43:18 <mari_kiri> Just messed around on local a bit and I think I finally understand pathfinder traps 02:52:35 <mari_kiri> Yeah, I *think* I have overflows sussed 02:52:55 <mari_kiri> (The basics, that is) 03:09:33 *** LSky` has joined #openttdcoop 04:21:04 *** dwarf has joined #openttdcoop 04:21:09 <dwarf> !pw 04:21:09 <coopserver> dwarf: bounds 04:23:54 <coopserver> *** Game still paused (connecting clients, number of players) 04:24:01 <coopserver> *** dwarf has joined 04:24:02 <coopserver> *** Game still paused (number of players) 04:24:03 <coopserver> *** Game unpaused (number of players) 05:05:55 <coopserver> *** dwarf has left the game (Leaving) 05:05:56 <coopserver> *** Game paused (number of players) 06:04:19 <dwarf> !pw 06:04:19 <coopserver> dwarf: primes 06:04:39 <coopserver> *** Game still paused (connecting clients, number of players) 06:04:44 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Game still paused (number of players) 09:22:23 <coopserver> *** Game unpaused (number of players) 09:25:16 <coopserver> *** plonka has left the game (Leaving) 09:25:17 <coopserver> *** Game paused (number of players) 11:05:05 *** LSky` has joined #openttdcoop 12:05:50 *** happpy has joined #openttdcoop 12:07:19 *** happpy has left #openttdcoop 12:12:17 *** happpy_ has joined #openttdcoop 12:41:06 *** happpy_ is now known as happpy 13:08:06 *** Plonka has quit IRC 13:46:28 <Jam35> !pw 13:46:28 <coopserver> Jam35: resync 13:46:34 <coopserver> *** Game still paused (connecting clients, number of players) 13:46:36 <coopserver> *** Jam35 has joined 13:46:37 <coopserver> *** Game still paused (number of players) 14:17:48 *** liq3 has quit IRC 16:41:56 <coopserver> *** Jam35 has joined company #1 16:41:57 <coopserver> *** Game unpaused (number of players) 16:55:02 *** Progman has joined #openttdcoop 17:22:52 *** StarLite has joined #openttdcoop 17:22:52 *** ChanServ sets mode: +o StarLite 17:28:26 <Trangar> !password 17:28:26 <coopserver> Trangar: offest 17:28:34 <coopserver> *** Game paused (connecting clients) 17:28:37 <coopserver> *** Trangar has joined 17:28:38 <coopserver> *** Game unpaused (connecting clients) 17:29:07 *** Maraxus has joined #openttdcoop 17:29:07 *** ChanServ sets mode: +o Maraxus 17:34:09 <V453000> hi :) 17:34:15 <coopserver> <Trangar> Yo 17:34:37 <V453000> how are you doing? (. 17:34:51 <coopserver> <Trangar> I'm good, trying to see if there's any bottlenecks in the system :P 17:34:56 <coopserver> <Trangar> And generally just seeing what goes where 17:34:58 <coopserver> <Trangar> How are you? 17:35:08 <V453000> :) 17:35:10 <V453000> !pw 17:35:10 <coopserver> V453000: houses 17:35:22 <V453000> I am fine, finishing some stuff for old work :) 17:35:50 <coopserver> *** Game paused (connecting clients) 17:35:52 <coopserver> *** V453000 has joined 17:35:53 <coopserver> *** Game unpaused (connecting clients) 17:36:21 <coopserver> <V453000> this game looks quite nice 17:36:42 <coopserver> <Trangar> I like the depot buffers, haven't seen those last time I played 17:36:57 <coopserver> <V453000> it is the thing I have developed the most :) wrote 3 articles about it 17:37:02 <coopserver> <Trangar> Ah 17:37:03 <coopserver> <V453000> it is insanely helpful 17:37:07 <coopserver> <Trangar> It is! 17:37:20 <coopserver> <V453000> especially with my industry set YETI - there you REALLY need them :) 17:37:33 <coopserver> <Trangar> How come? 17:37:38 <coopserver> <V453000> everything basically a loop 17:37:50 <coopserver> <V453000> so if one thing waits and blocks, it wrecks everything 17:38:02 <coopserver> <Trangar> Hasn't that always been the case? 17:38:03 <coopserver> <V453000> fluent network is top priority with it 17:38:05 <coopserver> <V453000> not really 17:38:20 <coopserver> <Jam35> very useful here too, primaries are quite variable ouput 17:38:34 <coopserver> <Trangar> Yeah I saw that 17:38:44 <coopserver> <V453000> yeah, though the changes here are slow 17:38:49 <coopserver> <V453000> with YETI, industries react immediately 17:39:02 <coopserver> <V453000> if you bring workers, production increases, if you dont, it drops immediately 17:39:27 <coopserver> <Trangar> I mean, last time I played was 5.5 years ago 17:39:32 <coopserver> <Trangar> Things change apparently :P 17:39:38 <coopserver> <V453000> makes for a very active and interesting game mechanic, you need to pay a lot of attention / OR build designs which are super safe for fluency, like the overflows 17:39:42 <coopserver> <V453000> hehe :) they do 17:40:19 <coopserver> *** Jam35 has joined spectators 17:40:21 <coopserver> <V453000> how u doin Jam35? 17:40:25 <coopserver> <V453000> something new? :) 17:41:13 <coopserver> <Jam35> not really, was just adding more 3rd somewhere 17:41:25 <coopserver> <Jam35> got stuff to do irl now :) 17:41:35 <coopserver> <V453000> game looks great, many good names came back to build :) 17:41:48 <coopserver> <Trangar> V45 did you see the plans of doing a factorio server in 27 hours? 17:42:18 <coopserver> <V453000> didnt see anything :0 moar info? :) 17:42:20 <coopserver> <Jam35> its nice to have extra help :) 17:42:35 <coopserver> <Trangar> Couple of regulars doing a mid-week factorio run 17:42:44 <coopserver> <Trangar> Tomorrow at 22:00 GMT+0200 17:42:48 <coopserver> <V453000> :) 17:42:54 <coopserver> <V453000> is it on forums? 17:42:56 <coopserver> <Trangar> I'll poke at you when we'll start 17:42:58 <coopserver> <Trangar> Nah just in IRC 17:43:03 <coopserver> <V453000> alright 17:43:10 <coopserver> <V453000> I will try to stay in factorio IRC 17:43:24 <coopserver> <V453000> I am more reliably on openttd IRCs still, dont have bouncer on esper yet 17:43:33 <coopserver> <Trangar> I'll look for you in here then 17:43:37 <coopserver> <V453000> am interested in seeping what people do though :) 17:43:41 <coopserver> <V453000> thanks! 17:44:09 <coopserver> <V453000> 12.8? Do I need some mods? 17:44:22 <coopserver> <Trangar> Yes and I'll be building a modpack 17:44:27 <coopserver> <V453000> alright :) 17:45:11 <coopserver> <Trangar> We have a list of 16 mods now 17:45:21 <coopserver> <V453000> that is more mods than I know so far :D :P 17:45:30 <coopserver> <Trangar> :D 17:45:53 <coopserver> <V453000> I like the base game so far ... though I very much like the utilities some people use 17:46:00 <coopserver> <V453000> like the thing with blueprint strings 17:46:09 <coopserver> <Trangar> And landfill and railtanker 17:46:13 <coopserver> <V453000> right 17:46:21 <coopserver> <V453000> those I saw :D 17:46:22 <coopserver> <Trangar> Do you know dytech? 17:46:32 <coopserver> <V453000> I never tried it 17:46:37 <coopserver> <Trangar> You will have tomorrow :D 17:47:02 <coopserver> <V453000> I suppose complex recipes and more resources, and harder enemies/more complex defense? 17:47:09 <coopserver> <Trangar> Pretty much 17:47:15 <coopserver> <Trangar> And between 3 and 5 tiers for every machine 17:47:20 <coopserver> <Trangar> It just adds more content really 17:47:22 <coopserver> <V453000> I actually loaded all of bobs mods 17:47:34 <coopserver> *** Trangar has left the game (Leaving) 17:47:35 <coopserver> *** Game paused (number of players) 17:47:36 <coopserver> <V453000> I opened New Game screen and when I saw all of the ores I didnt even start the game :D 17:47:41 <V453000> ok :) 17:47:42 <Trangar> I played some with bobs 17:47:58 <Trangar> But haven't done a full playthrough of it 17:48:01 <coopserver> *** V453000 has left the game (Leaving) 17:48:06 <Trangar> Dytech's been a year for me, so that's pretty much new as well 17:48:14 <V453000> :D 17:48:25 <V453000> I didnt really get THAT much time to play the game yet really 17:48:31 <Trangar> Play more! 17:48:34 <V453000> it just takes SO long to finish one game to me :D 17:48:45 <Trangar> It takes a long time to get started too 17:48:46 <V453000> yeah, need to sort out old work stuff etc for now :) 17:49:36 <V453000> I was laughing a lot when I read about marathon mod 17:49:40 <V453000> 10 times more playing time 17:49:42 <V453000> I was like WTF :D 17:49:44 <Trangar> Haha 17:50:01 <V453000> I solved something similar just by using only 1 lab for like 10 hours 17:50:11 <V453000> was fun, slower game, more focus on expanding :) 17:50:43 <V453000> was less fun when spitters started wrecking gun turrets :) 17:50:48 <Trangar> :D 17:50:57 <Trangar> I had a game where the biters started attacking before we had our first lab build 17:51:00 <Trangar> That was a brutal map 17:51:18 <V453000> ha 17:51:39 <V453000> in one late-game map I calculated that gun turrets have more DPS than laser turrets 17:51:49 <V453000> also, in that game I had massive lack of oil 17:52:02 <Trangar> I really like gun turrets for defending the main base 17:52:05 <V453000> so in next map I used very big enemy nests, and ONLY used gun turrets XD 17:52:18 <Trangar> Laser turrets are almost a must in outposts though, unless you want to set up infrastructure to refuel them 17:52:19 <V453000> had to mass-produce laser turrets ASAP when it got to big spitters XD 17:52:21 <V453000> yeah 17:52:37 <V453000> I kind of like the idea of sending ammo by train there, and redistributing by bots 17:52:42 <V453000> but lasers just win with the range 17:53:01 <Trangar> Initially spitters outranged gun turrets 17:53:09 <Trangar> Now gun turrets shoot slightly further 17:53:20 <V453000> I honestly think that laser turrets should be less awesome in offense 17:53:32 <V453000> something like have them charge up like roboport 17:53:50 <Trangar> Or just give gun turrets similar range 17:54:04 <Trangar> Or have a research to increase range, laser turrets have 2 upgrades in research, gun turrets only one 17:54:26 <V453000> gun turrets are influenced by bullet damage and shooting speed though? 17:54:28 <Mazur> "many good names came back to build", and I as well. 17:54:38 <V453000> ;) 17:54:56 <V453000> you did some nice stuff too Mazur :) 17:55:00 <Trangar> Some bad names too, I'm here :D 17:55:17 <V453000> XD 17:55:28 <Trangar> Are gun turrets affected by bullet speed? 17:55:30 <Trangar> I don't think so 17:55:38 <Trangar> But I'd have to try that 17:55:43 <V453000> unsure about bullet speed, but 100% are by bullet damage 17:55:45 <Mazur> Yeah, I finally grok the BBH. 17:56:48 <V453000> hm should be also shooting speed 17:56:53 <V453000> how else would they get the bonus 17:57:07 <V453000> unless Gun turret damage bonus also increases attack speed 17:58:03 <Trangar> I'd have to experiment with that 17:58:05 <Trangar> Or just ask a dev 17:58:12 <V453000> xd 17:58:28 <V453000> hm they dont have any attack speed bonus 17:58:31 <V453000> so yeah, there :) 17:58:37 <Trangar> Yeah you have only gun turret damage 17:58:47 <Trangar> But I wonder if the player ammo bonusses apply to gun turrets 17:58:57 <V453000> I am fairly sure they do 18:01:10 <V453000> atm I got 10 + 12.4 damage, researching bullet damage 5 atm 18:02:12 <V453000> hm that will take a while :d 18:02:17 <V453000> test it :P 18:02:50 <Trangar> I might test it this weekend 18:02:51 <V453000> is there some way to research stuff through lua? 18:03:02 <Trangar> game.player.force.research_all_technologies() 18:03:04 <V453000> cheats and hacks :> 18:03:13 <Trangar> Also game.player.print(game.player.force.help()) 18:04:14 <V453000> 10+38.4 18:04:31 <Trangar> That's including all the gun turrets upgrades though 18:04:34 <V453000> yeah true 18:04:36 <V453000> just realized 18:05:20 <V453000> k I will just do the research in some other save :D 18:08:03 <V453000> 10+9.6 -> 10+12.4 18:08:09 <V453000> works :D 18:08:44 <Trangar> Is that the player gun damage? 18:09:01 <V453000> yes 18:09:06 <Trangar> Hmm interesting 18:09:11 <Trangar> So then bullet speed also works probably 18:09:20 <V453000> the turret doesnt write it 18:09:20 <Trangar> So there's 3 upgrades for gun turrets, and only 2 for laser :D 18:09:42 <V453000> when I upgrade bullet shooting speed, gun turrets still say 10/s 18:09:52 <V453000> wait no 18:09:57 <V453000> it also influences them 18:10:01 <V453000> idk why I didnt see it before 18:10:03 <V453000> x_x 18:10:17 <Trangar> ^^ 18:10:26 <V453000> didnt have ammo in the turret or something I guess 18:13:54 <V453000> going to check out dytech :) 18:14:10 <Trangar> Good luck with that 18:14:14 <Trangar> I like metallurgy 18:21:03 <V453000> reading wiki so far, it looks interesting 18:22:09 <Trangar> It's... comprehensive 18:25:07 <V453000> is this the right place to download them? there seems to be just a couple modules http://www.factorioforums.com/forum/viewtopic.php?f=43&t=7983 18:25:08 <Webster> Title: Forums View topic - DyTech Downloads (at www.factorioforums.com) 18:25:30 <V453000> you know what I will ask in *the proper* channel :D 18:25:36 *** happpymoblic has quit IRC 18:27:23 <Trangar> :D 18:27:30 <Trangar> And I'll answer in the proper channel 18:28:00 <V453000> so proper 18:32:19 *** Trangar has quit IRC 18:55:25 *** StarLite has quit IRC 19:00:43 *** happpy has quit IRC 19:02:58 *** Maraxus has quit IRC 19:10:40 *** Codechicken has joined #openttdcoop 19:10:52 <Codechicken> !password 19:10:52 <coopserver> Codechicken: number 19:11:05 <coopserver> *** Game still paused (connecting clients, number of players) 19:11:11 <coopserver> *** Codechicken has joined 19:11:12 <coopserver> *** Game still paused (number of players) 19:16:47 <coopserver> *** Codechicken has left the game (Leaving) 19:17:02 *** Codechicken has left #openttdcoop 19:59:48 <coopserver> *** Jam35 has left the game (Leaving) 20:29:04 *** lol has joined #openttdcoop 20:29:05 <lol> !pw 20:29:05 <coopserver> lol: during 20:29:19 <coopserver> *** Game still paused (connecting clients, number of players) 20:29:22 <coopserver> *** lol has joined 20:29:23 <coopserver> *** Game still paused (number of players) 20:29:24 <coopserver> *** Game unpaused (number of players) 20:45:20 *** Codechicken has joined #openttdcoop 20:45:26 <Codechicken> !password 20:45:26 <coopserver> Codechicken: threat 20:45:35 <coopserver> *** Game paused (connecting clients) 20:45:40 <coopserver> *** Codechicken has joined 20:45:41 <coopserver> *** Game unpaused (connecting clients) 20:48:27 <coopserver> *** lol has left the game (Leaving) 20:48:28 <coopserver> *** Game paused (number of players) 20:48:29 *** lol has quit IRC 20:51:19 <coopserver> *** Codechicken has left the game (Leaving) 20:57:36 *** Codechicken has quit IRC 21:08:27 *** happpy has joined #openttdcoop 21:17:59 *** Progman has quit IRC 22:49:17 *** Hiddenfunstuff has quit IRC 23:08:31 *** LSky` has quit IRC 23:13:47 *** LSky` has joined #openttdcoop