Log for #openttdcoop on 29th September 2015:
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00:04:29  *** LadyHawk- has joined #openttdcoop
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00:08:05  <glevans2> !pw
00:08:05  <coopserver> glevans2: browse
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01:33:14  <happpymoblic> !players
01:33:14  <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation
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03:40:26  <dwarf> !pw
03:40:26  <coopserver> dwarf: newgfx
03:41:02  <dwarf> !pw
03:41:02  <coopserver> dwarf: obtain
03:41:18  <dwarf> !pw
03:41:18  <coopserver> dwarf: bfound
03:41:20  <dwarf> !pw
03:41:20  <coopserver> dwarf: bfound
03:41:21  <dwarf> !pw
03:41:22  <coopserver> dwarf: bfound
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04:12:39  <dwarf> !pw
04:12:40  <coopserver> dwarf: scores
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04:16:53  <dwarf> !pw
04:16:53  <coopserver> dwarf: follow
04:17:06  <coopserver> *** Game still paused (connecting clients, number of players)
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04:17:38  <dwarf> !pw
04:17:38  <coopserver> dwarf: follow
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04:20:16  <dwarf> !pw
04:20:16  <coopserver> dwarf: during
04:20:33  <coopserver> *** Game still paused (connecting clients, number of players)
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04:22:51  <dwarf> !pw
04:22:51  <coopserver> dwarf: during
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04:25:36  <dwarf> !pw
04:25:36  <coopserver> dwarf: search
04:25:47  <coopserver> *** Game still paused (connecting clients, number of players)
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04:27:26  <dwarf> !pw
04:27:27  <coopserver> dwarf: newtop
04:28:17  <coopserver> *** Game still paused (connecting clients, number of players)
04:29:04  <coopserver> *** Game still paused (number of players)
04:29:27  <dwarf> can't reconnect and left a BBH half done :/
04:29:37  <dwarf> !pw
04:29:38  <coopserver> dwarf: called
04:29:54  <coopserver> *** Game still paused (connecting clients, number of players)
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04:33:03  <dwarf> !pw
04:33:03  <coopserver> dwarf: mallon
04:33:18  <coopserver> *** Game still paused (connecting clients, number of players)
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04:37:37  <dwarf> !pw
04:37:37  <coopserver> dwarf: global
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04:47:56  <dwarf> !pw
04:47:56  <coopserver> dwarf: caller
04:48:05  <coopserver> *** Game still paused (connecting clients, number of players)
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04:54:36  <dwarf> !pw
04:54:36  <coopserver> dwarf: aborts
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04:55:32  <dwarf> !pw
04:55:32  <coopserver> dwarf: bvalid
04:55:50  <dwarf> !pw
04:55:50  <coopserver> dwarf: blades
04:56:05  <coopserver> *** Game still paused (connecting clients, number of players)
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05:01:43  <dwarf> !pw
05:01:43  <coopserver> dwarf: statue
05:02:01  <coopserver> *** Game still paused (connecting clients, number of players)
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05:10:26  <dwarf> !pw
05:10:26  <coopserver> dwarf: livery
05:10:48  <dwarf> !pw
05:10:48  <coopserver> dwarf: giving
05:10:59  <coopserver> *** Game still paused (connecting clients, number of players)
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05:35:47  <dwarf> !pw
05:35:47  <coopserver> dwarf: tonnes
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07:41:09  *** ChanServ sets mode: +o Maraxus
07:42:25  <Maraxus> !pw
07:42:25  <coopserver> Maraxus: leaved
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07:48:22  <happpy> !players
07:48:22  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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11:47:35  <lol> @logs
11:47:35  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
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14:55:58  <dwarf> !pw
14:55:58  <coopserver> dwarf: outers
14:56:23  <dwarf> !pw
14:56:23  <coopserver> dwarf: ssdata
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15:57:48  <Jam35> !pw
15:57:48  <coopserver> Jam35: unshow
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16:07:30  *** happpy has joined #openttdcoop
16:07:40  <happpy> !players
16:07:40  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
16:07:47  <happpy> hi
16:07:56  <coopserver> <Jam35> hello
16:08:14  <happpy> how ar u
16:08:35  <coopserver> <Jam35> ok
16:08:41  <coopserver> <Jam35> you?
16:08:48  <happpy> good
16:11:59  <coopserver> *** Jam35 has joined spectators
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16:12:29  <happpy> how  the net work  going
16:14:19  <Jam35> it got abandoned by all but 2 or 3 people because it is at further expansion stage
16:14:45  <happpy> nice
16:14:58  <Jam35> no
16:15:17  <happpy> ar k not nice
16:15:51  <Sylf> Sorry:/
16:16:06  <Sylf> Haven't had time this week
16:16:45  <happpy> how ar u sylf
16:16:50  <Sylf> After doing binge anime marathon over the weekend
16:16:58  <Jam35> no worries, you're always here doing stuff
16:17:48  <Sylf> I haven't touched this game since the sly
16:17:52  <Sylf> Slh*
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16:18:12  <Jam35> I see 11 names in sign list
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16:19:12  <Sylf> The last time I saw the game, the recycling plant wasn't there yet
16:19:16  <Jam35> okay maybe not all are ready yet but no need to get scared
16:20:40  <Jam35> maybe they don't have time or computer/internet is bad but is a familiar story lately
16:20:42  <Sylf> 4L_4R expansions scare me :P
16:21:21  <Jam35> it's certainly not easy :)
16:21:33  <Jam35> creativity at it's best
16:24:30  <Jam35> I think once this ring of expansion is done we may as well call it
16:24:52  <Jam35> should get to around 1800 trains, not too bad
16:25:03  <Sylf> If we want to keep some of the ps game going prozone server is still available too
16:26:55  <Jam35> It is a good idea. I'm not sure how much it would get used but the game can stay there a long time i fneeds be
16:30:19  <coopserver> *** Jam35 has joined company #1
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16:35:03  <happpy> Ho asgeir
16:35:30  <Asgeir> yop
16:35:53  <happpy> how ar u
16:36:37  <Asgeir> fine, and you?
16:36:44  <happpy> good
17:05:19  <coopserver> *** Jam35 has joined spectators
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17:34:19  <happpy> hi arveen
17:34:43  <Arveen> hey hey
17:34:55  <happpy> how ar u
17:35:07  <Arveen> fine - just got home from work
17:35:20  <happpy> nice
17:35:52  <Arveen> hows going with the progress on the current game ? havent been able to look at the map for a few days
17:36:40  <happpy> good
17:39:09  <Sylf> I heard it's slowing down already
17:39:24  <Arveen> !pw
17:39:24  <coopserver> Arveen: robust
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17:39:42  <Arveen> lets take a look :)
17:39:53  <Sylf> Not having enough players willing to take on expansions
17:40:23  <Arveen> well - im still struggeling a bit with this building style
17:40:33  <Sylf> We need ABRs on expansion tips
17:50:26  <coopserver> *** Jam35 has joined company #1
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17:50:37  <coopserver> <Jam35> hi
17:50:50  <coopserver> <Arveen> hi
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17:56:31  <happpy> hi trangar
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18:05:13  <Arveen> i noticed at some doubling at bridges there are PBS signals and at some there are entry/exit signals. is there a difference except the one more track tile that is needed for the entry/exit combination ?
18:07:45  <coopserver> <Jam35> it depends on the situation
18:08:19  <coopserver> <Jam35> if you are talking about where bridges are doubled and then both lines return to the same track?
18:08:34  <coopserver> <Jam35> or in split lines at mergers
18:08:48  <Arveen> ill take a quick screenshot - sec
18:15:16  <Arveen>
18:17:35  <Jam35> the block and entry/exit return to the same track
18:18:18  <Jam35> I would say they are personal preference but the non-presignal (block) style is less prone to evil mode
18:18:44  <Jam35> presignals aren't really needed there
18:18:55  <Jam35> the pbs is a split to several lines
18:19:11  <Jam35> note the use of 2way signals after the bridges
18:19:34  <Jam35> this forces, absolutely, to choose a non-occupied line
18:19:37  <Jam35> if possible
18:20:02  <Jam35> and it saves space particularly, there
18:20:10  <Arveen> ah ok
18:20:49  <Arveen> i did a quick test build and noticed that sometimes when useing PBS for the double bridges (return to same track) the trains slow down for a second before they enter - when useing entry/exit this doesnt happen at all.
18:22:09  <Jam35> yes that does happen, 2 way can be used there too
18:22:17  <Jam35> but it does not completely solve it
18:22:27  <Jam35> it may improve though
18:22:42  <Arveen> i think it might be related to the train/bridge length how long the path gets blocked
18:23:31  <coopserver> <Jam35> it is just slower in general
18:23:36  <coopserver> <Jam35> more to calculate
18:26:59  <Mazur> PBS causes a path recalculation, so extra CPU power, but PBS before the split and 2-way exit and block signals after the bridges/tunnels is for prios.
18:30:14  <Jam35> !rcon set max_ships
18:30:14  <coopserver> Sorry, still processing previous rcon command
18:30:21  <Jam35> dafuq
18:30:35  <Jam35> since when? :D
18:33:04  <coopserver> <Jam35> main ring 3rded
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18:47:24  <lol> !pw
18:47:24  <coopserver> lol: argidx
18:47:35  <coopserver> *** Game still paused (connecting clients, number of players)
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18:47:48  <coopserver> <lol> hi
18:47:54  <Arveen> hi lol
18:48:59  <coopserver> <lol> we got a lot of lost trains in L
18:51:55  <coopserver> <lol> i think it is still from building the 3rd
18:53:58  <Mazur> It often means a missing connection, possibly through a reversed signal.
18:55:03  <coopserver> <lol> i got some too in the overflow of E
18:55:08  <coopserver> <lol> but from other stations
18:55:35  <coopserver> <lol> i hope i dont mess up elsewhere with fixing it
18:57:32  <coopserver> <lol> you are right
18:57:37  <coopserver> <lol> they keep coming
19:02:28  <coopserver> <lol> i found the wrong split
19:02:32  <coopserver> <lol> but i don't know why
19:03:23  <coopserver> <lol> can i just give the other line some more penalty?
19:10:10  *** Codechicken has joined #openttdcoop
19:10:29  <Codechicken> !password
19:10:30  <coopserver> Codechicken: future
19:11:26  <Codechicken> !password
19:11:26  <coopserver> Codechicken: towers
19:11:36  <coopserver> *** Game paused (connecting clients)
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19:11:47  <coopserver> <lol> hi
19:12:03  <coopserver> <lol> can you take a look at sign !foodtrains go left here?
19:12:45  <Codechicken> sure
19:13:16  <Codechicken> J Pickup is overflowing again
19:14:30  <Codechicken> lol, it is just stating a fact, wrong qualifier
19:14:45  <coopserver> <lol> they have to go right
19:14:50  <coopserver> <lol> why don't they do that?
19:15:20  <coopserver> <lol> i will give an example
19:15:24  <coopserver> <lol> are you watching?
19:15:27  <Codechicken> yes
19:15:32  <Arveen> me too
19:15:43  <coopserver> <lol> sorry
19:15:50  <coopserver> <lol> forgot about deleting track
19:16:11  <coopserver> <lol> next one is leaving the fishingharbour
19:16:17  <coopserver> <lol> already at the right line
19:16:51  <Arveen> train 283 ?
19:16:56  <coopserver> <lol> yeah
19:17:36  <coopserver> <lol> you see?
19:17:42  <Codechicken> yes
19:17:46  <Arveen> yeh
19:17:51  <Codechicken> I see
19:18:24  <coopserver> <lol> we can try giving it penalty but that is a bad way of fixing
19:19:09  <coopserver> *** Codechicken has joined company #1
19:19:55  <Arveen> i runs thru chemical pickup
19:20:07  <coopserver> <lol> yeah
19:20:12  <coopserver> <lol> or get stuck in that overflow
19:20:16  <Arveen> and is sitting in traffic atm heh
19:20:23  <coopserver> <lol> which will take some hours to ge out of it
19:21:04  <Arveen> 4 food trains in that overflow depot
19:21:17  <coopserver> <lol> i gave them prio already
19:22:09  <coopserver> <lol> can we fund new industries in slh we already have if not much trains serve that kind?
19:22:17  <coopserver> <lol> for example scrap materials and coal
19:22:21  <coopserver> <lol> and iron ore
19:25:00  <Codechicken> about the food trains, maybe waypoint them, pathfinder may be giving up
19:25:13  <coopserver> <lol> waypoint where?
19:25:48  <Codechicken> at the foodtrains sign on the right branch
19:26:04  <coopserver> <lol> k
19:26:07  <coopserver> <lol> just try it
19:27:39  <coopserver> <lol> i got an test train
19:27:45  <coopserver> <lol> and i have another issue too
19:28:10  <Codechicken> ok
19:28:12  <Codechicken> what
19:28:15  <Arveen> there are 2 2-way signals before it join further up the track - could this cause the detour ?
19:28:16  <Codechicken> what
19:28:28  <coopserver> <lol> no
19:28:40  <coopserver> <lol> metal pickup at A
19:28:45  <coopserver> <lol> has a huge signalgap
19:29:06  <Arveen> its hard to see - are they for priority ?
19:29:18  <coopserver> <lol> which ones?
19:29:33  <coopserver> <lol> the doulbe exit and combo?
19:29:56  <coopserver> <lol> that one has a wrong combosignal
19:30:03  <coopserver> <lol> maybe it is causing the problem
19:30:14  <coopserver> <lol> it was looking to the wrong side
19:30:37  <Arveen>
19:31:14  <coopserver> <lol> it was the blocksignal
19:31:22  <coopserver> <lol> did you see that train bumping into it?
19:32:02  <Arveen> nop
19:32:25  <coopserver> <lol> do you see that prio you send at that picture
19:32:35  <coopserver> <lol> how it is now is how it was
19:32:35  <Arveen> yeh
19:32:47  <Arveen> ill check - sec
19:32:47  <coopserver> <lol> this is how it has to be
19:33:03  <Arveen> ah - now i see the difference
19:33:30  <coopserver> <lol> i think we can remove the wp again
19:33:33  <coopserver> <lol> yeah
19:33:43  <Arveen> a food train just went straight
19:33:52  <coopserver> <lol> yeah
19:33:55  <Arveen> nice
19:33:59  <coopserver> <lol> and i skipped the wp order
19:34:08  <coopserver> <lol> thanks for fixing attention to that point
19:34:29  <coopserver> <lol> how did you get an image uploaded that fast;)
19:34:34  <Arveen> np - the first thing i contributed :D
19:35:07  <coopserver> <lol> can we just change the signals at A pickup
19:35:13  <coopserver> <lol> because they give a huge signalgap
19:35:19  <coopserver> <lol> see how much trains will overflow
19:35:26  <Arveen> well just screen cap and then upload - i got a pretty good connection
19:39:55  <coopserver> <lol> why don't you just build somethink
19:39:58  <coopserver> <lol> thing*
19:40:06  <Codechicken> @A Pickup, the trains overflow in error
19:40:08  <coopserver> <lol> it cannot become worhs then it is now
19:40:21  <coopserver> <lol> you mean at A?
19:40:27  <Codechicken> yes
19:40:28  <Arveen> one could think that heh
19:40:39  <coopserver> <lol> i changed one already
19:40:40  <Codechicken> forgot about webster
19:40:57  <coopserver> <lol> it has a detection for the last platform
19:41:11  <coopserver> <lol> if that one is empty a train from the overflow is released
19:41:34  <Codechicken> the train is sent to the overflow even though a platform is avaiible
19:41:51  <Codechicken> probably timing
19:41:55  <coopserver> <lol> change the other part of the station too?
19:42:01  <coopserver> <lol> it has to do with signalgap
19:42:38  <coopserver> <lol> maybe it will work too if we move entrance one tile
19:42:48  <coopserver> <lol> but i'm not sure about that
19:42:58  <coopserver> <lol> if it has to handle really much trains
19:45:30  <coopserver> <Jam35> yes that is borked, as soon as that combo goes red, a train close behind diverts to overflow
19:45:44  <Codechicken> yes, that is what I mean
19:45:45  <coopserver> <lol> is my solution ok?
19:45:54  <Mazur> You're not meaning my overflows, are you?
19:46:08  <coopserver> <Jam35> but your fix lol, allows trains to enter ML possibly blocking
19:46:10  <coopserver> <lol> overflow isn't singed
19:46:23  <Mazur> Pichure?
19:46:24  <coopserver> <lol> you mean prio isn't long enough?
19:46:25  <coopserver> <Jam35> because last platform is quite often empty
19:46:39  <coopserver> <Jam35> yes that would fix it
19:46:51  <coopserver> <lol> and requires some new land out of the sea
19:47:19  <Codechicken> yes, it's fixed
19:47:36  <Mazur> !pw
19:47:36  <coopserver> Mazur: yearly
19:47:37  <coopserver> *** Jam35 has joined company #1
19:47:58  <happpy> Hi mazur
19:48:04  <happpy> how  ar u
19:48:31  <coopserver> *** Game paused (connecting clients)
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19:49:12  <coopserver> <lol> we still need more spacew
19:52:07  <coopserver> <lol> trains from D don't have station F in orders
19:52:19  <coopserver> <lol> so that doesn't get a lot of boost
19:52:42  <coopserver> <Mazur> Oh, those overflows at the drop are unnecessary, you can remove them if htey bother you.
19:52:56  <coopserver> <lol> which overflows
19:53:06  <coopserver> <lol> ?
19:53:17  <coopserver> <Mazur> AtTextile DROP
19:53:47  <coopserver> <lol> Do we want F to get ES?
19:54:07  <coopserver> <Jam35> changed orders
19:54:12  <coopserver> <Jam35> yes that was in plan
19:54:28  <coopserver> <lol> now they both will get 80 each month
19:54:34  <coopserver> <lol> so that is enough for one train
19:55:47  <coopserver> <Mazur> Or were those not the overflows you were talking about?
19:55:52  <coopserver> <lol> no
19:55:58  <coopserver> <lol> we were talking about pick of A
19:56:08  <coopserver> <lol> though that station has a signal gap too
19:56:16  <coopserver> *** Mazur has left the game (general timeout)
19:56:44  <Mazur> What is "Pick of A"?
19:56:51  <coopserver> <lol> metal
19:57:09  <Mazur> !pw
19:57:09  <coopserver> Mazur: cygwin
19:57:17  <coopserver> <lol> we can grow towns for recyclables isn't it?
19:57:18  <coopserver> *** Game paused (connecting clients)
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19:57:37  <coopserver> <Jam35> yes I have done so x2
19:57:40  <coopserver> <Codechicken> SLH05 backstuffed, unstuffing self, will take some time
19:58:01  <coopserver> <Codechicken> South input
19:58:18  <Arveen> i gotta go guys - byebye
19:58:40  <happpy> by
19:58:48  <coopserver> <Jam35> cya
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20:00:27  <coopserver> <lol> can you enable to pick a place to build a new industry ourselves?
20:00:58  <Jam35> !rcon set raw_industry_construction 1
20:01:03  <Jam35> ok
20:01:06  <Jam35> done now
20:01:16  <Codechicken> no, that would need rcon
20:01:30  <Jam35> are you done?
20:01:34  <coopserver> <lol> yeah
20:01:41  <Jam35> !rcon set raw_industry_construction 2
20:02:03  <Codechicken> bye
20:02:06  <Jam35> bb
20:02:19  <coopserver> *** Codechicken has left the game (Leaving)
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20:26:47  <coopserver> <lol> can we get a higher limit for busses
20:26:51  <coopserver> <lol> i only need 2 more
20:27:20  <Jam35> !rcon set max_road_veh
20:27:21  <coopserver> 'max_road_veh' is an unknown setting.
20:27:23  <Jam35> !rcon set max_road_vehs
20:27:24  <coopserver> 'max_road_vehs' is an unknown setting.
20:27:47  <Sylf> Roadvehs
20:27:54  <Sylf> No underscore
20:27:55  <Jam35> !rcon set max_roadveh
20:27:57  <coopserver> Current value for 'max_roadveh' is: '10' (min: 0, max: 5000)
20:28:04  <Jam35> !rcon set max_roadveh 100
20:28:08  <Jam35> ty :)
20:28:24  <Jam35> !rcon set max_ships
20:28:25  <coopserver> Current value for 'max_ships' is: '60' (min: 0, max: 5000)
20:28:29  <Jam35> !rcon set max_ships 100
20:42:23  <Mazur> If in doubt, consult your openttd.cfg file.
20:42:30  <Mazur> :-D
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21:01:21  <coopserver> <Jam35> gtg cya
21:01:25  <coopserver> *** Jam35 has left the game (Leaving)
21:01:43  <coopserver> <lol> i too
21:01:44  <coopserver> <lol> bye
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21:27:57  <dwarf> !pw
21:27:57  <coopserver> dwarf: wparam
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22:55:12  <dwarf> !pw
22:55:12  <coopserver> dwarf: common
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