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00:09:06 *** dwarf has joined #openttdcoop 00:09:10 <dwarf> !pw 00:09:10 <coopserver> dwarf: before 00:09:29 <coopserver> *** Game still paused (connecting clients, number of players) 00:09:35 <coopserver> *** dwarf has joined 00:09:36 <coopserver> *** Game still paused (number of players) 00:09:37 <coopserver> *** Game unpaused (number of players) 00:21:01 <coopserver> *** dwarf has left the game (general timeout) 00:21:02 <coopserver> *** Game paused (number of players) 00:29:28 *** dwarf has quit IRC 00:29:43 *** Trangar_ has quit IRC 01:28:08 *** dwarf has joined #openttdcoop 01:28:12 <dwarf> !pw 01:28:12 <coopserver> dwarf: entity 01:28:24 <coopserver> *** Game still paused (connecting clients, number of players) 01:28:50 <coopserver> *** dwarf has joined 01:28:51 <coopserver> *** Game still paused (number of players) 01:28:52 <coopserver> *** Game unpaused (number of players) 01:28:54 <coopserver> *** dwarf has joined spectators 01:28:55 <coopserver> *** Game paused (number of players) 01:29:52 <coopserver> *** dwarf has joined company #1 01:29:53 <coopserver> *** Game unpaused (number of players) 01:35:51 *** liq3 has joined #openttdcoop 01:42:39 <coopserver> *** dwarf has joined spectators 01:42:40 <coopserver> *** Game paused (number of players) 01:45:53 <coopserver> *** dwarf has joined company #1 01:45:54 <coopserver> *** Game unpaused (number of players) 01:58:58 <coopserver> *** dwarf has joined spectators 01:58:59 <coopserver> *** Game paused (number of players) 02:04:21 <Sylf> !pw 02:04:21 <coopserver> Sylf: blocks 02:04:36 <coopserver> *** Game still paused (connecting clients, number of players) 02:04:45 <coopserver> *** Sylf has joined 02:04:46 <coopserver> *** Game still paused (number of players) 02:05:02 <coopserver> *** dwarf has joined company #1 02:05:03 <coopserver> *** Game unpaused (number of players) 02:05:36 <coopserver> <Sylf> all trains are stopped? 02:05:44 <coopserver> <dwarf> yup, internet too slow 02:05:54 <coopserver> <dwarf> I'll restrt them when I'm done 02:05:59 <coopserver> <dwarf> a few more minutes 02:12:01 <coopserver> *** Sylf has joined company #1 02:12:20 <coopserver> <dwarf> braided BBH 07 to MSH 07 02:12:55 <coopserver> <Sylf> that oversized bbh 02:13:13 <coopserver> <dwarf> yea, it's pretty spread out 02:13:42 <coopserver> <Sylf> the internet must be slow tonight 02:13:52 <coopserver> <Sylf> I normally don't have this laggy game on this server 02:14:04 <coopserver> <dwarf> maybe the server is slow 02:14:14 <Mazur> !pw 02:14:14 <coopserver> Mazur: plants 02:14:20 <coopserver> <dwarf> though it was fine with the fast interned at work 02:14:45 <coopserver> <Sylf> nope, the server is fine 02:14:52 <coopserver> <Sylf> openttd process is only running at 40 02:15:02 <coopserver> <Sylf> 40% cpu 02:15:06 <coopserver> *** Game paused (connecting clients) 02:15:11 <coopserver> *** Mazur has joined 02:15:12 <coopserver> *** Game unpaused (connecting clients) 02:15:27 <coopserver> <dwarf> do you run the server sylf? 02:15:31 <coopserver> <Sylf> nope 02:15:46 <coopserver> <Sylf> I have shell access to the virtual machine running this game 02:15:59 <coopserver> *** Mazur has left the game (general timeout) 02:16:42 <Mazur> Wow, even with hte trains stopped my system is alleged to be too slow. 02:16:54 <Mazur> !pw 02:16:54 <coopserver> Mazur: result 02:17:05 <coopserver> *** Game paused (connecting clients) 02:17:10 <coopserver> *** Mazur has joined 02:17:11 <coopserver> *** Game unpaused (connecting clients) 02:17:12 <coopserver> <Sylf> the trains have been resumed 02:17:42 <coopserver> <Sylf> I wonder who put the !connect me signs 02:18:00 <coopserver> <Mazur> Ah. But I also had forgotten to kill my browser. 02:18:07 <coopserver> <Sylf> I can't tell how the person picked those industries 02:18:40 <coopserver> <dwarf> all farms, as we overproduce farm supplies 02:19:17 <coopserver> *** Mazur has left the game (general timeout) 02:20:48 <coopserver> <Sylf> well, some are easier than others 02:21:06 <coopserver> <Sylf> I'll connect couple easy ones 02:21:27 <coopserver> <Sylf> hrm 02:21:36 <coopserver> <Sylf> SLH9 area is already busy... 02:22:10 <coopserver> <Sylf> only 10 SLH :/ 02:22:32 <Mazur> There was not much room for them. 02:23:25 <Mazur> Because all of the water and main stations, many BBHs close together. 02:23:35 <coopserver> <Sylf> like, between MSH1-BBH2, MSH2-Refinery 02:24:14 <Mazur> Dunno, don;t have the map that detailed in my head. 02:25:55 <coopserver> <Sylf> I'm gonna make one SLH 02:26:02 <coopserver> <Sylf> should be easy enough 02:40:03 <coopserver> *** dwarf has joined spectators 02:57:12 <coopserver> <dwarf> what are you up to sylf? 02:57:23 <coopserver> <Sylf> just finished SLH 11 02:57:31 <coopserver> <Sylf> about to connect fishing grounds to it 02:57:55 <coopserver> <dwarf> nice 02:58:58 <coopserver> *** dwarf has joined company #1 03:02:52 <coopserver> *** dwarf has joined spectators 03:11:03 <coopserver> *** dwarf has left the game (general timeout) 03:11:58 <coopserver> *** Sylf has left the game (Leaving) 03:11:59 <coopserver> *** Game paused (number of players) 03:38:38 <dwarf> !pw 03:38:38 <coopserver> dwarf: routed 03:39:01 <coopserver> *** Game still paused (connecting clients, number of players) 03:39:34 <coopserver> *** Game still paused (number of players) 03:39:46 <coopserver> *** Game still paused (connecting clients, number of players) 03:40:14 <coopserver> *** dwarf has joined 03:40:15 <coopserver> *** Game still paused (number of players) 03:40:16 <coopserver> *** Game unpaused (number of players) 06:16:49 <coopserver> *** dwarf has left the game (Leaving) 06:16:50 <coopserver> *** Game paused (number of players) 06:42:16 *** dwarf has quit IRC 06:49:42 *** sbn_ has joined #openttdcoop 06:49:42 *** sbn has quit IRC 06:49:43 *** sbn_ is now known as sbn 07:10:26 *** Trangar has joined #openttdcoop 07:35:39 *** Asgeir has joined #openttdcoop 07:41:01 <Asgeir> !pw 07:41:01 <coopserver> Asgeir: ending 07:41:04 <coopserver> *** Game still paused (connecting clients, number of players) 07:41:08 <coopserver> *** Asgeir has joined 07:41:09 <coopserver> *** Game still paused (number of players) 07:42:04 <Trangar> !pw 07:42:04 <coopserver> Trangar: others 07:42:11 <coopserver> *** Game still paused (connecting clients, number of players) 07:42:13 <coopserver> *** Trangar has joined 07:42:14 <coopserver> *** Game still paused (number of players) 07:42:33 <Trangar> !players 07:42:33 <coopserver> Trangar: There are currently 0 players and 2 spectators, making a total of 2 clients connected 07:42:47 <coopserver> *** Trangar has joined company #1 07:42:48 <coopserver> *** Game unpaused (number of players) 07:43:31 <coopserver> <Asgeir> wow, I lag awfully 07:43:48 <coopserver> <Trangar> That bad? 07:44:32 <coopserver> <Asgeir> yep, 2-3 secs between the order and the response 07:44:41 <coopserver> <Trangar> That's pretty shitty 07:44:46 <coopserver> <Trangar> Internet being terrible? 07:44:48 <coopserver> <Asgeir> oh, it’s better now 07:44:59 <coopserver> <Asgeir> nope, I think it was the unpausing ^^ 07:45:30 <coopserver> <Asgeir> okay, my computer must be too ld for that 07:45:41 <coopserver> <Trangar> Too old for openTTD? That's impressive 07:45:56 <coopserver> <Asgeir> nope; to old for 1500+ trains :D 07:46:27 <coopserver> *** Asgeir has left the game (Leaving) 07:47:02 <coopserver> <Trangar> Oh wow I didn't realise we had that much 07:47:08 <coopserver> <Trangar> Why does it feel like 600-700? 07:52:37 <coopserver> *** Trangar has left the game (Leaving) 07:52:38 <coopserver> *** Game paused (number of players) 07:57:29 <V453000> sup Trangar :) 07:57:33 <Trangar> Yo 07:57:43 <Trangar> Did you recover from the biter attacks yet? 07:57:59 <V453000> my brain is kind of dying from the 4h sleep but yeah :D 07:58:03 <Trangar> :D 07:58:04 <V453000> was great 07:58:12 <Trangar> I had 9 hours in total, 3 before, 6 after 07:58:17 <V453000> probably cant continue tonight, but ... :) 07:58:27 <Trangar> Yeah I wasn't going to continue tonight, my boss will hat eme 07:58:32 <Trangar> Maybe friday or this weekend 07:58:43 <V453000> :) 08:02:29 <Trangar> But yeah, we have saves going half an hour back 08:02:41 <Trangar> So I should be able to find a good save where we can continue 08:03:19 <V453000> yeah, a bit earlier would be nice 08:03:45 <V453000> I had an idea like "oh yeah I just brought a shitload of steel, batteries and circuits, should be easy to just run in there and hand-craft laser turrets" 08:03:50 <V453000> and then I figured no power for them 08:03:52 <V453000> g_g 08:04:18 <Trangar> :D 08:04:35 <Trangar> Also we need more ammo production, so we'll have to focus on that 08:04:39 <Trangar> And patch the hole in the defenses 08:04:44 <V453000> can get the laser turrets instead 08:04:47 <V453000> they are really ready 08:05:18 <Trangar> We're already low on power though 08:05:18 <V453000> I think more steel it is in general 08:05:21 <V453000> smelting :> 08:05:24 <V453000> mhm :) 08:05:33 <V453000> upgrade power AND get laser turrets :P 08:05:36 <Trangar> :P 08:05:43 <Trangar> I tried upgrading power, but then we got attacked and I got killed 08:05:54 <V453000> me knowz 08:09:30 <Trangar> Ok I should go get food 08:09:31 <Trangar> Be back in a bit 08:20:28 *** StarLite has joined #openttdcoop 08:20:28 *** ChanServ sets mode: +o StarLite 09:14:50 *** happpy has left #openttdcoop 10:40:44 *** Hiddenfunstuff has joined #openttdcoop 10:52:14 *** happpy has joined #openttdcoop 10:53:08 <happpy> !date 10:53:08 <coopserver> Jan 26 2643 10:53:40 <happpy> !players 10:53:40 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 11:05:28 <Trangar> Noone is connected, so noone is hap(p)py 11:06:18 <happpy> hi 11:06:25 <happpy> how ar u 11:06:25 <Trangar> o/ 11:06:30 <Trangar> I'm good, how are you? 11:06:38 <happpy> good 11:28:17 <happpy> I got a nice net work on the stable server trangar have a look 11:35:30 <Trangar> ? 11:36:48 <happpy> the openttdcoop stable server or the welcome server 11:37:09 <Trangar> !password 11:37:09 <coopserver> Trangar: blades 11:37:16 <coopserver> *** Game still paused (connecting clients, number of players) 11:37:18 <coopserver> *** Trangar has joined 11:37:19 <coopserver> *** Game still paused (number of players) 11:37:20 <coopserver> *** Game unpaused (number of players) 11:37:40 <coopserver> <Trangar> Ok so what did you do? :P 11:38:52 <happpy> no not on this server I don't play on this won I play on the openttdcoop welome server 11:39:02 <V453000> welcome server is the other one we have on stable version of OpenTTD 11:39:12 <V453000> IRC is #openttdcoop.stable 11:39:15 <Trangar> Ah 11:40:24 <coopserver> *** Trangar has left the game (Leaving) 11:40:25 <coopserver> *** Game paused (number of players) 11:40:58 <Trangar> I still feel like I'm missing something 14:55:45 <Mazur> coopserver> Mazur: #openttdcoop - Welcome Server (www.openttdcoop.org), Version: 1.5.2, date: Jun 12 2002, map size: 512x1024, address: stable.openttdcoop.org:3999 14:56:08 <Mazur> Channel #openttdcoop.stable 15:14:53 *** LSky` has joined #openttdcoop 15:22:30 *** lol has joined #openttdcoop 15:22:32 <lol> http://openttdcoop.myminicity.com/ 15:22:49 <lol> http://openttdcoop.myminicity.com/env 15:25:44 <lol> !pw 15:25:44 <coopserver> lol: dimwit 15:26:08 <lol> !pw 15:26:08 <coopserver> lol: always 15:26:19 <coopserver> *** Game still paused (connecting clients, number of players) 15:26:21 <coopserver> *** lol has joined 15:26:22 <coopserver> *** Game still paused (number of players) 15:26:23 <coopserver> *** Game unpaused (number of players) 15:27:34 *** Progman has joined #openttdcoop 15:32:56 <coopserver> *** lol has left the game (Leaving) 15:32:57 <coopserver> *** Game paused (number of players) 15:34:44 <lol> !ding 15:34:45 <coopserver> Dong! reply took 0:00:00.060677 15:47:41 *** LSky` has quit IRC 16:12:25 <Jam35> !pw 16:12:25 <coopserver> Jam35: oilrig 16:12:30 <coopserver> *** Game still paused (connecting clients, number of players) 16:12:32 <coopserver> *** Jam35 has joined 16:12:33 <coopserver> *** Game still paused (number of players) 16:12:43 <happpy> hi jam 16:12:48 <coopserver> <Jam35> hi 16:13:14 <happpy> how things 16:14:34 <happpy> how ar u jam 16:17:19 <lol> are you happpy? 16:17:42 <coopserver> <Jam35> ok you? 16:17:53 <happpy> yep that's my irc name lol 16:17:59 <happpy> good 16:18:24 <lol> more in the meaning of happy. 16:18:58 <happpy> I can not have happy be courts sume won got that's name lol 16:19:27 <happpy> so I doo happpy 16:20:41 <happpy> how ar u lol 16:23:43 *** lol_ has joined #openttdcoop 16:24:09 <lol_> hard to find time for playing at the public server and doing work 16:24:24 <lol_> and playing at citymania 16:24:38 <happpy> k 16:25:17 *** lol__ has joined #openttdcoop 16:26:28 *** lol has quit IRC 16:32:28 *** lol_ has quit IRC 16:55:31 *** dwarf has joined #openttdcoop 16:55:36 <dwarf> !pw 16:55:36 <coopserver> dwarf: beside 16:55:42 <happpy> hi dwarf 16:55:52 <happpy> how ar u 16:55:54 <dwarf> !pw 16:55:54 <coopserver> dwarf: halved 16:56:07 <coopserver> *** Game still paused (connecting clients, number of players) 16:56:12 <coopserver> *** dwarf has joined 16:56:13 <coopserver> *** Game still paused (number of players) 16:56:14 <coopserver> *** Game unpaused (number of players) 16:56:14 <dwarf> hi happy 16:56:23 <dwarf> I just woke up :D 16:56:30 <coopserver> *** dwarf has joined spectators 16:56:31 <coopserver> *** Game paused (number of players) 16:56:32 <happpy> ar k 16:57:55 <coopserver> *** dwarf has joined company #1 16:57:56 <coopserver> *** Game unpaused (number of players) 16:58:12 <coopserver> *** Jam35 has joined company #1 16:58:14 <coopserver> <Jam35> ello 16:58:21 <coopserver> <dwarf> hey 16:58:44 <coopserver> <Jam35> I think we a re nearly done here 16:59:28 <coopserver> <dwarf> yea, we shouldn't add more trains 17:00:36 <coopserver> <Jam35> Sylf's idea was to move games to prozone if anyone wants to continue 17:00:52 <coopserver> <Jam35> I'm not sure I would want to here especially 17:00:57 <coopserver> <Jam35> any thoughts? 17:01:05 <coopserver> <dwarf> could do that 17:01:31 <coopserver> <dwarf> though it is getting impossible for me to join even with current train count 17:02:09 <coopserver> <Jam35> so you probably not be able to contribute more upgrades :) 17:02:43 <coopserver> <dwarf> well, I could probably still work alone with all trains stopped 17:03:00 <lol__> thanks for rebuilding cheap merge dwarf 17:03:08 <coopserver> <dwarf> np 17:03:08 <coopserver> <Jam35> I like the idea, I'm just not sure about moving this game there 17:03:30 <coopserver> <Jam35> maybe save it for something more likely to get players 17:03:41 <happpy> I think it will work jame 17:04:49 <lol__> is this game that interesting? 17:04:55 <coopserver> <Jam35> I f I put this on prozone I would like to add an evil upgrade 17:05:07 <lol__> or is it just an idea for every game? 17:05:09 <coopserver> <Jam35> timed primaries 17:05:19 <coopserver> <Jam35> any game 17:05:28 <coopserver> <dwarf> what is that? 17:05:41 <coopserver> <Jam35> that people want to take past the normal upgrading 17:05:48 <coopserver> <Jam35> what is timed primaries? 17:06:11 <coopserver> <dwarf> just timed release of primary trains? 17:06:16 <coopserver> <Jam35> make the primary train transfer it's supplies 17:06:36 <coopserver> <Jam35> the small timer train supplies at regular intervals 17:06:44 <coopserver> <Jam35> it would boost all of them all of the time 17:06:52 <coopserver> <dwarf> ah, yea, there's a station like that 17:07:07 <coopserver> <Jam35> no wasted supplies 17:07:34 <coopserver> <Jam35> idk if it's because this is early version but 17:07:53 <coopserver> <Jam35> the production levels seem pretty randomly varied 17:08:01 <coopserver> <Jam35> base value I mean 17:08:13 <coopserver> <Jam35> then you double or x4 it 17:08:34 <coopserver> <Jam35> it can be quite a wide difference between similar industries 17:08:43 <lol__> yeah 17:08:52 <lol__> i never saw that before 17:10:08 <lol__> you can make timed deliveries with a srnw too 17:10:22 <lol__> i still would like to play that plan. 17:11:07 <coopserver> *** dwarf has joined spectators 17:12:23 <coopserver> <Jam35> others would too I think, you needed to be more specific about what mechanisms to use 17:12:40 <coopserver> <Jam35> I'm guessing :) 17:12:56 <lol__> thanks for advice 17:13:07 <coopserver> <Jam35> I didn't vote :) 17:13:19 <coopserver> <Jam35> game was suddenly started 17:14:11 <lol__> you plan was much clearer with the station you used 17:14:51 <coopserver> <dwarf> bbl 17:15:00 <coopserver> <Jam35> I dont' remember yours exactly, I didn't fully understand it 17:15:34 <coopserver> <Jam35> it needed to say FS/ES unreachable waypoint srnw 17:15:56 <coopserver> <Jam35> and where the ring was? 17:16:10 <coopserver> <Jam35> or did it say that? 17:16:42 <coopserver> *** dwarf has left the game (Leaving) 17:16:49 <coopserver> *** Jam35 has joined spectators 17:16:50 <coopserver> *** Game paused (number of players) 17:22:54 *** Stagurn_ has quit IRC 17:26:49 *** Asgeir has quit IRC 17:37:45 *** liq3 has quit IRC 17:39:25 <lol__> that is exactly what i mean by that i wasnt really clear 17:40:11 <lol__> the extra ring was made clear by using of electric rail because that was the only option i had 17:51:34 *** Arveen has joined #openttdcoop 17:51:55 <dwarf> !pw 17:51:55 <coopserver> dwarf: casing 17:52:09 <coopserver> *** Game still paused (connecting clients, number of players) 17:52:14 <coopserver> *** dwarf has joined 17:52:15 <coopserver> *** Game still paused (number of players) 17:52:16 <coopserver> *** Game unpaused (number of players) 17:53:00 <lol__> is the stage now finalizing? 17:53:10 <coopserver> <dwarf> I gonna add 4th BBH01-BBH07 17:53:18 <coopserver> <dwarf> I think so 17:56:51 <lol__> that would make a nice ML 17:58:29 <Arveen> !pw 17:58:29 <coopserver> Arveen: smells 17:58:33 <coopserver> *** Game paused (connecting clients) 17:58:36 <coopserver> *** Arveen has joined 17:58:37 <coopserver> *** Game unpaused (connecting clients) 18:07:23 <happpy> hi arveen 18:07:32 <Arveen> heyhey :) 18:08:00 <happpy> how ar u 18:08:32 <Arveen> fine so far - eating dinner atm - you ? 18:09:22 <happpy> good just finsh my diner 18:13:22 <Arveen> rereading that abr on hubs atm. somehow i still cant build them efficently. when i look at the current game i understand how they work and so on but when i try to build on myself i end up with a construction that is 3x the size and looks like spaghetti 18:13:42 <coopserver> *** dwarf has left the game (general timeout) 18:13:43 <coopserver> *** Game paused (number of players) 18:14:15 <dwarf> spagetthification is a common problem :P 18:14:15 <dwarf> !pw 18:14:15 <coopserver> dwarf: unable 18:14:34 <dwarf> !pw 18:14:34 <coopserver> dwarf: system 18:14:44 <coopserver> *** Game still paused (connecting clients, number of players) 18:15:04 <coopserver> *** dwarf has joined 18:15:05 <coopserver> *** Game still paused (number of players) 18:15:06 <coopserver> *** Game unpaused (number of players) 18:15:14 <Arveen> i wouldnt mind the looks for now but they just get insane huge compared what i see here 18:15:32 <Arveen> and i only try to optimize for tl3 18:15:47 <coopserver> *** dwarf has left the game (general timeout) 18:15:48 <coopserver> *** Game paused (number of players) 18:16:10 <coopserver> <Jam35> it may sound obvious but start in the middle 18:16:21 <coopserver> <Jam35> and build outwards 18:16:22 *** dwarf_ has joined #openttdcoop 18:16:26 <dwarf_> !pw 18:16:26 <coopserver> dwarf_: shared 18:16:33 <Arveen> yeh i read that at several guides 18:16:33 <coopserver> <Jam35> start with the crossing 18:16:36 <coopserver> *** Game still paused (connecting clients, number of players) 18:16:39 <coopserver> <Jam35> left hand turns 18:16:42 <coopserver> *** dwarf has joined 18:16:43 <coopserver> *** Game still paused (number of players) 18:16:44 <coopserver> *** Game unpaused (number of players) 18:17:01 <coopserver> <Jam35> cross the lines in the centre 18:17:10 <coopserver> <Jam35> the rest is just mergers on outside 18:17:26 <coopserver> <Jam35> it takes practice to know when/where to save space 18:17:48 <coopserver> <Jam35> on the other hand if it's too compact it's hard to upgrade :) 18:18:10 <Arveen> yeh i guess so heh 18:18:42 <Arveen> i seen you buy random land pieces around hubs - is that to prevent new industries there for further expansion ? 18:18:49 <coopserver> <Jam35> yes 18:18:52 <Mazur> Indeed. 18:19:38 <coopserver> *** Jam35 has joined company #1 18:19:51 <coopserver> <Jam35> what? how? :D 18:20:06 <coopserver> <Jam35> lost trains building? 18:20:06 <Arveen> there is a huge jam at argila town 18:20:14 <coopserver> <Jam35> dqarf i sthere 18:20:19 <coopserver> <Jam35> omg 18:20:29 <coopserver> <Jam35> typing fail 18:20:39 <Arveen> goes back till bbh5 18:21:19 <Arveen> seems like its flowing again now 18:21:35 <coopserver> <dwarf> overflow jammed 18:21:40 <coopserver> <dwarf> just unjammed it 18:22:01 <coopserver> <Jam35> but that was a petrol train? 18:22:04 <coopserver> <Jam35> or gas :) 18:22:36 *** dwarf has quit IRC 18:22:41 <coopserver> <Jam35> like the one in depot 18:22:55 <coopserver> <Jam35> how did it get there? :) 18:23:15 <coopserver> <dwarf> I just built it to releive the jam 18:24:55 *** Codechicken has joined #openttdcoop 18:25:02 <Codechicken> !password 18:25:02 <coopserver> Codechicken: direct 18:25:17 <coopserver> *** Game paused (connecting clients) 18:25:23 <coopserver> *** Codechicken has joined 18:25:24 <coopserver> *** Game unpaused (connecting clients) 18:27:31 <lol__> i think building compact and expandable hubs you can only learn by doing it a lot 18:29:05 <Arveen> yeh. right now im looking at bbh3 and will try to rebuild something similar in my test game 18:30:02 <lol__> who made bbh03? 18:30:18 <coopserver> <Jam35> Sylf 18:30:29 <coopserver> <Jam35> you can see there everthing I mentioned 18:30:59 <coopserver> <Jam35> and the 'tacked on' thirds :) 18:31:24 <Arveen> hehe 18:31:36 <coopserver> <Codechicken> Evil mode @ MSH04 18:31:48 <coopserver> <Jam35> he kindly left space for a line over the tunnels though :) 18:31:57 <coopserver> <Codechicken> it's stopped 18:39:00 *** lol has joined #openttdcoop 18:40:16 <coopserver> *** Jam35 has joined spectators 18:40:43 <coopserver> <dwarf> is there anything else that needs fixing? 18:41:59 <lol> the massive tunnels in the BBH that leads to N has a massive X 18:42:06 <lol> mabye you can replace that? 18:42:41 <coopserver> <dwarf> hmm, where? 18:42:56 <lol> i'm not online but i think it is at N 18:43:05 <lol> something with metal 18:43:48 <coopserver> <dwarf> didn't I fix that already? 18:44:23 <lol> i'm not online so i cannot see it 18:44:33 <Jam35> I don' 18:44:36 <lol> you did the balancing but it is still an huge X with pbs 18:44:41 <Jam35> t see it eithrt 18:44:48 <lol> then i'm mistaken 18:44:50 <coopserver> <dwarf> nono, I fixed that too 18:44:54 <coopserver> <dwarf> thought you saw 18:45:07 <coopserver> <dwarf> fixed both at the same time 18:45:12 <lol> nice 18:45:47 <coopserver> *** Codechicken has left the game (Leaving) 18:46:13 *** lol__ has quit IRC 18:53:28 *** Codechicken has quit IRC 18:56:19 <Arveen> i think i just had a bright moment when building but now it faded and im stuck again :P 19:00:18 <coopserver> <dwarf> no big jams anywhere 19:00:41 <coopserver> <dwarf> SLH01 is congested as always, but only starting 4th all around would help that 19:04:51 <lol> do you really need all around? 19:05:32 <coopserver> <dwarf> at least to BBH 05 19:30:45 *** Trangar has quit IRC 19:35:19 *** lol_ has joined #openttdcoop 19:37:23 *** lol has quit IRC 19:38:58 <Sylf> With lol's plan, my biggest question was, and still is, how does the supply train srnw work? 19:39:57 <Sylf> Hold the supply trains at the waiting bay the n front of the drop station until all bays are occupied? 19:40:28 <lol_> hold it in a waiting bay and have a timer train that release every 65 days 19:42:04 <Sylf> So, all waiting bays must be reachable from the pickup station within 65 days 19:42:27 <Sylf> I'm not sure if that's possible 19:42:51 <coopserver> <dwarf> no, that's not what he says 19:43:23 *** lol has joined #openttdcoop 19:43:26 <lol> @logs 19:43:26 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 19:43:40 <coopserver> <dwarf> I think he says there should be a transfer station for supplies at each primary with a timetabled timer train 19:44:07 <lol> no 19:44:15 <coopserver> <dwarf> that would only let in a supply train every 65 days 19:44:17 <lol> you have a sml that have trains running with supplies at them 19:44:20 <coopserver> <dwarf> no? 19:44:21 <Sylf> But if the bay's are emptied every 65 days, the supply trains can't really go further than 65 days 19:44:21 <coopserver> <dwarf> hmm 19:44:28 <lol> you can make a force leave from the ML to a station 19:44:49 <lol> you need an waiting bay at each station 19:45:04 <lol> or you split an train from the ML every 65 days 19:45:20 <lol> then you don't need an waiting bay becuase it can immediately enter the dropstation 19:45:55 <lol> i need to build a short example to make clear how i had in mind isn't it? 19:46:34 <Sylf> That kind of new idea should be tested first, like by using the welcome server 19:46:56 <lol> is this idea really new? 19:47:10 <lol> it is just an srnw 19:47:14 <Sylf> We've used timers before 19:47:29 <Sylf> But never done firs supply srnw 19:48:12 <lol> can i build an small example at the current map of the stable server later tonight 19:48:15 <lol> with dummytrains? 19:48:33 *** lol_ has quit IRC 19:48:35 <Sylf> This really is not a good place 19:48:51 <Sylf> The map is too slow for many players 19:52:01 <lol> do many players need to see it? 19:55:16 <Sylf> At least some players will want to see the working model 20:01:03 <lol> i will look if i can make some time 20:05:05 <Arveen> well - gotta go for now - byebye :) 20:05:51 <coopserver> *** Arveen has left the game (Leaving) 20:07:30 *** lol_ has joined #openttdcoop 20:07:31 <lol_> !pw 20:07:31 <coopserver> lol_: claeys 20:07:42 <coopserver> *** Game paused (connecting clients) 20:07:45 <coopserver> *** lol has joined 20:07:46 <coopserver> *** Game unpaused (connecting clients) 20:07:48 <coopserver> <lol> hi dwarf 20:07:58 <coopserver> *** dwarf has joined spectators 20:08:13 <happpy> an lol 20:08:19 <happpy> wb lol 20:08:21 <coopserver> <lol> hi happy 20:08:25 <coopserver> <lol> than ks 20:10:01 <coopserver> <lol> what needs to be build? 20:10:37 <coopserver> <dwarf> 4th SLH 01->BBH05 20:11:01 <coopserver> <dwarf> BBH 06 gonna be hard 20:11:06 <coopserver> <lol> don't we need a 3rd to msh02 after that too? 20:11:26 *** Arveen has quit IRC 20:11:26 <coopserver> <dwarf> probably 20:11:33 <coopserver> <lol> do you like to help? 20:11:57 <coopserver> <dwarf> I gotta go now, it's 1pm here, need to work sometime :P 20:12:08 <coopserver> <lol> you are right 20:12:27 <coopserver> <lol> i don't like to do it alone 20:12:34 <coopserver> <dwarf> also my connection is too slow to do big construction while someone else is messing around as well 20:13:08 *** lol has quit IRC 20:13:11 <coopserver> <dwarf> anyway, bbl 20:13:17 <happpy> bb 20:13:24 <coopserver> *** dwarf has left the game (Leaving) 20:16:04 *** happpy is now known as happpymoblic 20:16:32 *** happpy has joined #openttdcoop 20:28:43 <dwarf_> !pw 20:28:43 <coopserver> dwarf_: allows 20:29:15 <dwarf_> !pw 20:29:15 <coopserver> dwarf_: signal 20:29:30 <dwarf_> !pw 20:29:30 <coopserver> dwarf_: almost 20:29:41 <coopserver> *** Game paused (connecting clients) 20:29:46 <coopserver> *** dwarf has joined 20:29:47 <coopserver> *** Game unpaused (connecting clients) 20:30:58 <coopserver> <lol> we only have 17 trains on scrap metal 20:31:56 *** lol_ has quit IRC 20:39:27 *** Hiddenfunstuff has quit IRC 20:41:39 <coopserver> *** dwarf has joined company #1 20:41:46 <coopserver> <lol> what are you going to build? 20:42:28 *** StarLite has quit IRC 20:44:39 <coopserver> *** Jam35 has left the game (Leaving) 20:46:03 <coopserver> *** lol has left the game (Leaving) 20:47:00 <coopserver> *** dwarf has left the game (general timeout) 20:47:01 <coopserver> *** Game paused (number of players) 20:55:03 *** Pereba has joined #openttdcoop 21:05:02 *** Pereba has quit IRC 21:40:10 <dwarf_> !pw 21:40:10 <coopserver> dwarf_: demand 21:40:29 <coopserver> *** Game still paused (connecting clients, number of players) 21:40:36 <coopserver> *** dwarf has joined 21:40:37 <coopserver> *** Game still paused (number of players) 21:40:38 <coopserver> *** Game unpaused (number of players) 21:44:22 *** Progman has quit IRC 21:54:16 *** Asgeir has joined #openttdcoop 22:51:13 *** happpymoblic has quit IRC 23:16:02 *** happpymoblic has joined #openttdcoop 23:22:39 <glevans2> !pw 23:22:39 <coopserver> glevans2: loozit 23:22:46 <coopserver> *** Game paused (connecting clients) 23:22:50 <coopserver> *** glevans2 has joined 23:22:51 <coopserver> *** Game unpaused (connecting clients) 23:22:55 <coopserver> <dwarf> hi 23:23:02 <coopserver> *** dwarf has joined spectators 23:23:03 <coopserver> *** Game paused (number of players) 23:23:05 <happpy> hi 23:23:07 <coopserver> <glevans2> Heyo 23:23:20 <happpy> how ar u glevans2 23:23:44 <coopserver> <glevans2> doing well, you? 23:24:11 <coopserver> <glevans2> what were you working on dwarf? 23:24:44 <happpy> good thanks 23:24:49 <coopserver> <dwarf> built 3rd both directions between MSH02 and BBH05 23:25:22 <dwarf_> can someone change game stage to finalizing? 23:25:26 <dwarf_> in IRC 23:25:34 <dwarf_> I already changed it in-game 23:26:00 <coopserver> <glevans2> so we are just doing finishing details now? 23:26:11 <dwarf_> we can make the current train number run smoothly by building some more 4ths 23:26:23 <dwarf_> it still gonna be quite a job 23:26:42 <dwarf_> but most agree that it's becoming too complex for a PSG 23:27:20 <coopserver> <glevans2> when it runs, it is on the edge of what my internet seems to be able to handle... 23:27:31 <dwarf_> same here 23:27:52 <dwarf_> when I'm alone on the server I just stop all the trains for big construction 23:27:55 <happpy> u need to arsk sylf or v for that change game stage dwarf_ 23:28:35 <dwarf_> ah, ok, sylf was here discussing this with lol, think they just forgot to change it 23:29:12 <happpy> yer 23:29:22 <coopserver> <glevans2> dang, but that is some crazy joinery between BBH07 and MSH07 23:29:36 <dwarf_> thanks 23:29:44 <coopserver> <glevans2> good job with that dwarf 23:42:07 <coopserver> <glevans2> I really like the different implementations for overflows we have on here... 23:42:16 <coopserver> *** dwarf has left the game (Leaving) 23:42:30 <dwarf_> yea, there are quite a few choices 23:42:34 <coopserver> <glevans2> they all do the same thing, but are implemented differently 23:44:46 <happpy> gn have fun 23:45:11 *** happpy has left #openttdcoop 23:49:52 <glevans2> I have been using mostly an overflow style I copied from PSG 299... from stations signed "/F"... 23:50:32 <glevans2> possibly Fellini... 23:52:43 <coopserver> *** glevans2 has joined company #1 23:52:44 <coopserver> *** Game unpaused (number of players) 23:53:29 *** Asgeir has quit IRC 23:55:08 <happpymoblic> yet overflows ar good to keep your net work train q free 23:56:07 <happpymoblic> year I like overflow ther ar nice 23:56:17 <glevans2> definitely... 23:58:08 <happpymoblic> heem it take me a lone time to doo won right 23:58:59 <glevans2> most are fairly simple... 23:59:11 <glevans2> are you on the welcome server right now? 23:59:52 <happpymoblic> I was