Log for #openttdcoop on 30th September 2015:
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00:09:06  *** dwarf has joined #openttdcoop
00:09:10  <dwarf> !pw
00:09:10  <coopserver> dwarf: before
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01:28:12  <dwarf> !pw
01:28:12  <coopserver> dwarf: entity
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02:04:21  <Sylf> !pw
02:04:21  <coopserver> Sylf: blocks
02:04:36  <coopserver> *** Game still paused (connecting clients, number of players)
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02:05:36  <coopserver> <Sylf> all trains are stopped?
02:05:44  <coopserver> <dwarf> yup, internet too slow
02:05:54  <coopserver> <dwarf> I'll restrt them when I'm done
02:05:59  <coopserver> <dwarf> a few more minutes
02:12:01  <coopserver> *** Sylf has joined company #1
02:12:20  <coopserver> <dwarf> braided BBH 07 to MSH 07
02:12:55  <coopserver> <Sylf> that oversized bbh
02:13:13  <coopserver> <dwarf> yea, it's pretty spread out
02:13:42  <coopserver> <Sylf> the internet must be slow tonight
02:13:52  <coopserver> <Sylf> I normally don't have this laggy game on this server
02:14:04  <coopserver> <dwarf> maybe the server is slow
02:14:14  <Mazur> !pw
02:14:14  <coopserver> Mazur: plants
02:14:20  <coopserver> <dwarf> though it was fine with the fast interned at work
02:14:45  <coopserver> <Sylf> nope, the server is fine
02:14:52  <coopserver> <Sylf> openttd process is only running at 40
02:15:02  <coopserver> <Sylf> 40% cpu
02:15:06  <coopserver> *** Game paused (connecting clients)
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02:15:27  <coopserver> <dwarf> do you run the server sylf?
02:15:31  <coopserver> <Sylf> nope
02:15:46  <coopserver> <Sylf> I have shell access to the virtual machine running this game
02:15:59  <coopserver> *** Mazur has left the game (general timeout)
02:16:42  <Mazur> Wow, even with hte trains stopped my system is alleged to be too slow.
02:16:54  <Mazur> !pw
02:16:54  <coopserver> Mazur: result
02:17:05  <coopserver> *** Game paused (connecting clients)
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02:17:12  <coopserver> <Sylf> the trains have been resumed
02:17:42  <coopserver> <Sylf> I wonder who put the !connect me signs
02:18:00  <coopserver> <Mazur> Ah.  But I also had forgotten to kill my browser.
02:18:07  <coopserver> <Sylf> I can't tell how the person picked those industries
02:18:40  <coopserver> <dwarf> all farms, as we overproduce farm supplies
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02:20:48  <coopserver> <Sylf> well, some are easier than others
02:21:06  <coopserver> <Sylf> I'll connect couple easy ones
02:21:27  <coopserver> <Sylf> hrm
02:21:36  <coopserver> <Sylf> SLH9 area is already busy...
02:22:10  <coopserver> <Sylf> only 10 SLH :/
02:22:32  <Mazur> There was not much room for them.
02:23:25  <Mazur> Because all of the water and main stations,  many BBHs close together.
02:23:35  <coopserver> <Sylf> like, between MSH1-BBH2, MSH2-Refinery
02:24:14  <Mazur> Dunno, don;t have the map that detailed in my head.
02:25:55  <coopserver> <Sylf> I'm gonna make one SLH
02:26:02  <coopserver> <Sylf> should be easy enough
02:40:03  <coopserver> *** dwarf has joined spectators
02:57:12  <coopserver> <dwarf> what are you up to sylf?
02:57:23  <coopserver> <Sylf> just finished SLH 11
02:57:31  <coopserver> <Sylf> about to connect fishing grounds to it
02:57:55  <coopserver> <dwarf> nice
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03:38:38  <dwarf> !pw
03:38:38  <coopserver> dwarf: routed
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07:41:01  <Asgeir> !pw
07:41:01  <coopserver> Asgeir: ending
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07:42:04  <Trangar> !pw
07:42:04  <coopserver> Trangar: others
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07:42:33  <Trangar> !players
07:42:33  <coopserver> Trangar: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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07:43:31  <coopserver> <Asgeir> wow, I lag awfully
07:43:48  <coopserver> <Trangar> That bad?
07:44:32  <coopserver> <Asgeir> yep, 2-3 secs between the order and the response
07:44:41  <coopserver> <Trangar> That's pretty shitty
07:44:46  <coopserver> <Trangar> Internet being terrible?
07:44:48  <coopserver> <Asgeir> oh, it’s better now
07:44:59  <coopserver> <Asgeir> nope, I think it was the unpausing ^^
07:45:30  <coopserver> <Asgeir> okay, my computer must be too ld for that
07:45:41  <coopserver> <Trangar> Too old for openTTD? That's impressive
07:45:56  <coopserver> <Asgeir> nope; to old for 1500+ trains :D
07:46:27  <coopserver> *** Asgeir has left the game (Leaving)
07:47:02  <coopserver> <Trangar> Oh wow I didn't realise we had that much
07:47:08  <coopserver> <Trangar> Why does it feel like 600-700?
07:52:37  <coopserver> *** Trangar has left the game (Leaving)
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07:57:29  <V453000> sup Trangar :)
07:57:33  <Trangar> Yo
07:57:43  <Trangar> Did you recover from the biter attacks yet?
07:57:59  <V453000> my brain is kind of dying from the 4h sleep but yeah :D
07:58:03  <Trangar> :D
07:58:04  <V453000> was great
07:58:12  <Trangar> I had 9 hours in total, 3 before, 6 after
07:58:17  <V453000> probably cant continue tonight, but ... :)
07:58:27  <Trangar> Yeah I wasn't going to continue tonight, my boss will hat eme
07:58:32  <Trangar> Maybe friday or this weekend
07:58:43  <V453000> :)
08:02:29  <Trangar> But yeah, we have saves going half an hour back
08:02:41  <Trangar> So I should be able to find a good save where we can continue
08:03:19  <V453000> yeah, a bit earlier would be nice
08:03:45  <V453000> I had an idea like "oh yeah I just brought a shitload of steel, batteries and circuits, should be easy to just run in there and hand-craft laser turrets"
08:03:50  <V453000> and then I figured no power for them
08:03:52  <V453000> g_g
08:04:18  <Trangar> :D
08:04:35  <Trangar> Also we need more ammo production, so we'll have to focus on that
08:04:39  <Trangar> And patch the hole in the defenses
08:04:44  <V453000> can get the laser turrets instead
08:04:47  <V453000> they are really ready
08:05:18  <Trangar> We're already low on power though
08:05:18  <V453000> I think more steel it is in general
08:05:21  <V453000> smelting :>
08:05:24  <V453000> mhm :)
08:05:33  <V453000> upgrade power AND get laser turrets :P
08:05:36  <Trangar> :P
08:05:43  <Trangar> I tried upgrading power, but then we got attacked and I got killed
08:05:54  <V453000> me knowz
08:09:30  <Trangar> Ok I should go get food
08:09:31  <Trangar> Be back in a bit
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10:53:08  <happpy> !date
10:53:08  <coopserver> Jan 26 2643
10:53:40  <happpy> !players
10:53:40  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
11:05:28  <Trangar> Noone is connected, so noone is hap(p)py
11:06:18  <happpy> hi
11:06:25  <happpy> how ar u
11:06:25  <Trangar> o/
11:06:30  <Trangar> I'm good, how are you?
11:06:38  <happpy> good
11:28:17  <happpy> I got a nice net  work on the stable server trangar  have  a look
11:35:30  <Trangar> ?
11:36:48  <happpy> the  openttdcoop stable server  or the  welcome server
11:37:09  <Trangar> !password
11:37:09  <coopserver> Trangar: blades
11:37:16  <coopserver> *** Game still paused (connecting clients, number of players)
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11:37:40  <coopserver> <Trangar> Ok so what did you do? :P
11:38:52  <happpy> no not on this  server  I don't  play on this won I play  on the openttdcoop  welome  server
11:39:02  <V453000> welcome server is the other one we have on stable version of OpenTTD
11:39:12  <V453000> IRC is #openttdcoop.stable
11:39:15  <Trangar> Ah
11:40:24  <coopserver> *** Trangar has left the game (Leaving)
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11:40:58  <Trangar> I still feel like I'm missing something
14:55:45  <Mazur> coopserver> Mazur: #openttdcoop - Welcome Server (, Version: 1.5.2, date: Jun 12 2002, map size: 512x1024, address:
14:56:08  <Mazur> Channel #openttdcoop.stable
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15:22:32  <lol>
15:22:49  <lol>
15:25:44  <lol> !pw
15:25:44  <coopserver> lol: dimwit
15:26:08  <lol> !pw
15:26:08  <coopserver> lol: always
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15:34:44  <lol> !ding
15:34:45  <coopserver> Dong! reply took 0:00:00.060677
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16:12:25  <Jam35> !pw
16:12:25  <coopserver> Jam35: oilrig
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16:12:43  <happpy> hi jam
16:12:48  <coopserver> <Jam35> hi
16:13:14  <happpy> how things
16:14:34  <happpy> how  ar u jam
16:17:19  <lol> are you happpy?
16:17:42  <coopserver> <Jam35> ok you?
16:17:53  <happpy> yep that's  my irc name lol
16:17:59  <happpy> good
16:18:24  <lol> more in the meaning of happy.
16:18:58  <happpy> I can  not have happy be courts sume won got that's  name lol
16:19:27  <happpy> so I doo happpy
16:20:41  <happpy> how ar u lol
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16:24:09  <lol_> hard to find time for playing at the public server and doing work
16:24:24  <lol_> and playing at citymania
16:24:38  <happpy> k
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16:55:36  <dwarf> !pw
16:55:36  <coopserver> dwarf: beside
16:55:42  <happpy> hi dwarf
16:55:52  <happpy> how ar u
16:55:54  <dwarf> !pw
16:55:54  <coopserver> dwarf: halved
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16:56:14  <dwarf> hi happy
16:56:23  <dwarf> I just woke up :D
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16:56:32  <happpy> ar k
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16:58:14  <coopserver> <Jam35> ello
16:58:21  <coopserver> <dwarf> hey
16:58:44  <coopserver> <Jam35> I think we a re nearly done here
16:59:28  <coopserver> <dwarf> yea, we shouldn't add more trains
17:00:36  <coopserver> <Jam35> Sylf's idea was to move games to prozone if anyone wants to continue
17:00:52  <coopserver> <Jam35> I'm not sure I would want to here especially
17:00:57  <coopserver> <Jam35> any thoughts?
17:01:05  <coopserver> <dwarf> could do that
17:01:31  <coopserver> <dwarf> though it is getting impossible for me to join even with current train count
17:02:09  <coopserver> <Jam35> so you probably not be able to contribute more upgrades :)
17:02:43  <coopserver> <dwarf> well, I could probably still work alone with all trains stopped
17:03:00  <lol__> thanks for rebuilding cheap merge dwarf
17:03:08  <coopserver> <dwarf> np
17:03:08  <coopserver> <Jam35> I like the idea, I'm just not sure about moving this game there
17:03:30  <coopserver> <Jam35> maybe save it for something more likely to get players
17:03:41  <happpy> I think it will work jame
17:04:49  <lol__> is this game that interesting?
17:04:55  <coopserver> <Jam35> I f I put this on prozone I would like to add an evil upgrade
17:05:07  <lol__> or is it just an idea for every game?
17:05:09  <coopserver> <Jam35> timed primaries
17:05:19  <coopserver> <Jam35> any game
17:05:28  <coopserver> <dwarf> what is that?
17:05:41  <coopserver> <Jam35> that people want to take past the normal upgrading
17:05:48  <coopserver> <Jam35> what is timed primaries?
17:06:11  <coopserver> <dwarf> just timed release of primary trains?
17:06:16  <coopserver> <Jam35> make the primary train transfer it's supplies
17:06:36  <coopserver> <Jam35> the small timer train supplies at regular intervals
17:06:44  <coopserver> <Jam35> it would boost all of them all of the time
17:06:52  <coopserver> <dwarf> ah, yea, there's a station like that
17:07:07  <coopserver> <Jam35> no wasted supplies
17:07:34  <coopserver> <Jam35> idk if it's because this is early version but
17:07:53  <coopserver> <Jam35> the production levels seem pretty randomly varied
17:08:01  <coopserver> <Jam35> base value I mean
17:08:13  <coopserver> <Jam35> then you double or x4 it
17:08:34  <coopserver> <Jam35> it can be quite a wide difference between similar industries
17:08:43  <lol__> yeah
17:08:52  <lol__> i never saw that before
17:10:08  <lol__> you can make timed deliveries with a srnw too
17:10:22  <lol__> i still would like to play that plan.
17:11:07  <coopserver> *** dwarf has joined spectators
17:12:23  <coopserver> <Jam35> others would too I think, you needed to be more specific about what mechanisms to use
17:12:40  <coopserver> <Jam35> I'm guessing :)
17:12:56  <lol__> thanks for advice
17:13:07  <coopserver> <Jam35> I didn't vote :)
17:13:19  <coopserver> <Jam35> game was suddenly started
17:14:11  <lol__> you plan was much clearer with the station you used
17:14:51  <coopserver> <dwarf> bbl
17:15:00  <coopserver> <Jam35> I dont' remember yours exactly, I didn't fully understand it
17:15:34  <coopserver> <Jam35> it needed to say FS/ES unreachable waypoint srnw
17:15:56  <coopserver> <Jam35> and where the ring was?
17:16:10  <coopserver> <Jam35> or did it say that?
17:16:42  <coopserver> *** dwarf has left the game (Leaving)
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17:39:25  <lol__> that is exactly what i mean by that i wasnt really clear
17:40:11  <lol__> the extra ring was made clear by using of electric rail because that was the only option i had
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17:51:55  <dwarf> !pw
17:51:55  <coopserver> dwarf: casing
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17:53:00  <lol__> is the stage now finalizing?
17:53:10  <coopserver> <dwarf> I gonna add 4th BBH01-BBH07
17:53:18  <coopserver> <dwarf> I think so
17:56:51  <lol__> that would make a nice ML
17:58:29  <Arveen> !pw
17:58:29  <coopserver> Arveen: smells
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18:07:23  <happpy> hi arveen
18:07:32  <Arveen> heyhey :)
18:08:00  <happpy> how ar u
18:08:32  <Arveen> fine so far - eating dinner atm - you ?
18:09:22  <happpy> good just  finsh  my diner
18:13:22  <Arveen> rereading that abr on hubs atm. somehow i still cant build them efficently. when i look at the current game i understand how they work and so on but when i try to build on myself i end up with a construction that is 3x the size and looks like spaghetti
18:13:42  <coopserver> *** dwarf has left the game (general timeout)
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18:14:15  <dwarf> spagetthification is a common problem :P
18:14:15  <dwarf> !pw
18:14:15  <coopserver> dwarf: unable
18:14:34  <dwarf> !pw
18:14:34  <coopserver> dwarf: system
18:14:44  <coopserver> *** Game still paused (connecting clients, number of players)
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18:15:14  <Arveen> i wouldnt mind the looks for now but they just get insane huge compared what i see here
18:15:32  <Arveen> and i only try to optimize for tl3
18:15:47  <coopserver> *** dwarf has left the game (general timeout)
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18:16:10  <coopserver> <Jam35> it may sound obvious but start in the middle
18:16:21  <coopserver> <Jam35> and build outwards
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18:16:26  <dwarf_> !pw
18:16:26  <coopserver> dwarf_: shared
18:16:33  <Arveen> yeh i read that at several guides
18:16:33  <coopserver> <Jam35> start with the crossing
18:16:36  <coopserver> *** Game still paused (connecting clients, number of players)
18:16:39  <coopserver> <Jam35> left hand turns
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18:17:01  <coopserver> <Jam35> cross the lines in the centre
18:17:10  <coopserver> <Jam35> the rest is just mergers on outside
18:17:26  <coopserver> <Jam35> it takes practice to know when/where to save space
18:17:48  <coopserver> <Jam35> on the other hand if it's too compact it's hard to upgrade :)
18:18:10  <Arveen> yeh i guess so heh
18:18:42  <Arveen> i seen you buy random land pieces around hubs - is that to prevent new industries there for further expansion ?
18:18:49  <coopserver> <Jam35> yes
18:18:52  <Mazur> Indeed.
18:19:38  <coopserver> *** Jam35 has joined company #1
18:19:51  <coopserver> <Jam35> what? how? :D
18:20:06  <coopserver> <Jam35> lost trains building?
18:20:06  <Arveen> there is a huge jam at argila town
18:20:14  <coopserver> <Jam35> dqarf i sthere
18:20:19  <coopserver> <Jam35> omg
18:20:29  <coopserver> <Jam35> typing fail
18:20:39  <Arveen> goes back till bbh5
18:21:19  <Arveen> seems like its flowing again now
18:21:35  <coopserver> <dwarf> overflow jammed
18:21:40  <coopserver> <dwarf> just unjammed it
18:22:01  <coopserver> <Jam35> but that was a petrol train?
18:22:04  <coopserver> <Jam35> or gas :)
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18:22:41  <coopserver> <Jam35> like the one in depot
18:22:55  <coopserver> <Jam35> how did it get there? :)
18:23:15  <coopserver> <dwarf> I just built it to releive the jam
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18:25:02  <Codechicken> !password
18:25:02  <coopserver> Codechicken: direct
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18:27:31  <lol__> i think building compact and expandable hubs you can only learn by doing it a lot
18:29:05  <Arveen> yeh. right now im looking at bbh3 and will try to rebuild something similar in my test game
18:30:02  <lol__> who made bbh03?
18:30:18  <coopserver> <Jam35> Sylf
18:30:29  <coopserver> <Jam35> you can see there everthing I mentioned
18:30:59  <coopserver> <Jam35> and the 'tacked on' thirds :)
18:31:24  <Arveen> hehe
18:31:36  <coopserver> <Codechicken> Evil mode @ MSH04
18:31:48  <coopserver> <Jam35> he kindly left space for a line over the tunnels though :)
18:31:57  <coopserver> <Codechicken> it's stopped
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18:40:43  <coopserver> <dwarf> is there anything else that needs fixing?
18:41:59  <lol> the massive tunnels in the BBH that leads to N has a massive X
18:42:06  <lol> mabye you can replace that?
18:42:41  <coopserver> <dwarf> hmm, where?
18:42:56  <lol> i'm not online but i think it is at N
18:43:05  <lol> something with metal
18:43:48  <coopserver> <dwarf> didn't I fix that already?
18:44:23  <lol> i'm not online so i cannot see it
18:44:33  <Jam35> I don'
18:44:36  <lol> you did the balancing but it is still an huge X with pbs
18:44:41  <Jam35> t see it eithrt
18:44:48  <lol> then i'm mistaken
18:44:50  <coopserver> <dwarf> nono, I fixed that too
18:44:54  <coopserver> <dwarf> thought you saw
18:45:07  <coopserver> <dwarf> fixed both at the same time
18:45:12  <lol> nice
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18:56:19  <Arveen> i think i just had a bright moment when building but now it faded and im stuck again :P
19:00:18  <coopserver> <dwarf> no big jams anywhere
19:00:41  <coopserver> <dwarf> SLH01 is congested as always, but only starting 4th all around would help that
19:04:51  <lol> do you really need all around?
19:05:32  <coopserver> <dwarf> at least to BBH 05
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19:38:58  <Sylf> With lol's plan, my biggest question was, and still is, how does the supply train srnw work?
19:39:57  <Sylf> Hold the supply trains at the waiting bay the n front of the drop station until all bays are occupied?
19:40:28  <lol_> hold it in a waiting bay and have a timer train that release every 65 days
19:42:04  <Sylf> So, all waiting bays must be reachable from the pickup station within 65 days
19:42:27  <Sylf> I'm not sure if that's possible
19:42:51  <coopserver> <dwarf> no, that's not what he says
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19:43:26  <lol> @logs
19:43:26  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
19:43:40  <coopserver> <dwarf> I think he says there should be a transfer station for supplies at each primary with a timetabled timer train
19:44:07  <lol> no
19:44:15  <coopserver> <dwarf> that would only let in a supply train every 65 days
19:44:17  <lol> you have a sml that have trains running with supplies at them
19:44:20  <coopserver> <dwarf> no?
19:44:21  <Sylf> But if the bay's are emptied every 65 days, the supply trains can't really go further than 65 days
19:44:21  <coopserver> <dwarf> hmm
19:44:28  <lol> you can make a force leave from the ML to a station
19:44:49  <lol> you need an waiting bay at each station
19:45:04  <lol> or you split an train from the ML every 65 days
19:45:20  <lol> then you don't need an waiting bay becuase it can immediately enter the dropstation
19:45:55  <lol> i need to build a short example to make clear how i had in mind isn't it?
19:46:34  <Sylf> That kind of new idea should be tested first, like by using the welcome server
19:46:56  <lol> is this idea really new?
19:47:10  <lol> it is just an srnw
19:47:14  <Sylf> We've used timers before
19:47:29  <Sylf> But never done firs supply srnw
19:48:12  <lol> can i build an small example at the current map of the stable server later tonight
19:48:15  <lol> with dummytrains?
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19:48:35  <Sylf> This really is not a good place
19:48:51  <Sylf> The map is too slow for many players
19:52:01  <lol> do many players need to see it?
19:55:16  <Sylf> At least some players will want to see the working model
20:01:03  <lol> i will look if i can make some time
20:05:05  <Arveen> well - gotta go for now - byebye :)
20:05:51  <coopserver> *** Arveen has left the game (Leaving)
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20:07:31  <lol_> !pw
20:07:31  <coopserver> lol_: claeys
20:07:42  <coopserver> *** Game paused (connecting clients)
20:07:45  <coopserver> *** lol has joined
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20:07:48  <coopserver> <lol> hi dwarf
20:07:58  <coopserver> *** dwarf has joined spectators
20:08:13  <happpy> an lol
20:08:19  <happpy> wb lol
20:08:21  <coopserver> <lol> hi happy
20:08:25  <coopserver> <lol> than ks
20:10:01  <coopserver> <lol> what needs to be build?
20:10:37  <coopserver> <dwarf> 4th SLH 01->BBH05
20:11:01  <coopserver> <dwarf> BBH 06 gonna be hard
20:11:06  <coopserver> <lol> don't we need a 3rd to msh02 after that too?
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20:11:26  <coopserver> <dwarf> probably
20:11:33  <coopserver> <lol> do you like to help?
20:11:57  <coopserver> <dwarf> I gotta go now, it's 1pm here, need to work sometime :P
20:12:08  <coopserver> <lol> you are right
20:12:27  <coopserver> <lol> i don't like to do it alone
20:12:34  <coopserver> <dwarf> also my connection is too slow to do big construction while someone else is messing around as well
20:13:08  *** lol has quit IRC
20:13:11  <coopserver> <dwarf> anyway, bbl
20:13:17  <happpy> bb
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20:28:43  <dwarf_> !pw
20:28:43  <coopserver> dwarf_: allows
20:29:15  <dwarf_> !pw
20:29:15  <coopserver> dwarf_: signal
20:29:30  <dwarf_> !pw
20:29:30  <coopserver> dwarf_: almost
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20:30:58  <coopserver> <lol> we only have 17 trains on scrap metal
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20:41:46  <coopserver> <lol> what are you going to build?
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21:40:10  <dwarf_> !pw
21:40:10  <coopserver> dwarf_: demand
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23:22:39  <glevans2> !pw
23:22:39  <coopserver> glevans2: loozit
23:22:46  <coopserver> *** Game paused (connecting clients)
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23:22:55  <coopserver> <dwarf> hi
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23:23:05  <happpy> hi
23:23:07  <coopserver> <glevans2> Heyo
23:23:20  <happpy> how ar  u  glevans2
23:23:44  <coopserver> <glevans2> doing well, you?
23:24:11  <coopserver> <glevans2> what were you working on dwarf?
23:24:44  <happpy> good   thanks
23:24:49  <coopserver> <dwarf> built 3rd both directions between MSH02 and BBH05
23:25:22  <dwarf_> can someone change game stage to finalizing?
23:25:26  <dwarf_> in IRC
23:25:34  <dwarf_> I already changed it in-game
23:26:00  <coopserver> <glevans2> so we are just doing finishing details now?
23:26:11  <dwarf_> we can make the current train number run smoothly by building some more 4ths
23:26:23  <dwarf_> it still gonna be quite a job
23:26:42  <dwarf_> but most agree that it's becoming too complex for a PSG
23:27:20  <coopserver> <glevans2> when it runs, it is on the edge of what my internet seems to be able to handle...
23:27:31  <dwarf_> same here
23:27:52  <dwarf_> when I'm alone on the server I just stop all the trains for big construction
23:27:55  <happpy> u  need  to  arsk  sylf   or  v  for  that   change   game   stage  dwarf_
23:28:35  <dwarf_> ah, ok, sylf was here discussing this with lol, think they just forgot to change it
23:29:12  <happpy> yer
23:29:22  <coopserver> <glevans2> dang, but that is some crazy joinery between BBH07 and MSH07
23:29:36  <dwarf_> thanks
23:29:44  <coopserver> <glevans2> good job with that dwarf
23:42:07  <coopserver> <glevans2> I really like the different implementations for overflows we have on here...
23:42:16  <coopserver> *** dwarf has left the game (Leaving)
23:42:30  <dwarf_> yea, there are quite a few choices
23:42:34  <coopserver> <glevans2> they all do the same thing, but are implemented differently
23:44:46  <happpy> gn  have  fun
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23:49:52  <glevans2> I have been using mostly an overflow style I copied from PSG 299... from stations signed "/F"...
23:50:32  <glevans2> possibly Fellini...
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23:55:08  <happpymoblic> yet overflows  ar good to keep your net work train  q free
23:56:07  <happpymoblic> year  I like  overflow   ther  ar nice
23:56:17  <glevans2> definitely...
23:58:08  <happpymoblic> heem it   take me a lone  time to   doo won right
23:58:59  <glevans2> most are fairly simple...
23:59:11  <glevans2> are you on the welcome server right now?
23:59:52  <happpymoblic> I was

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