Config
Log for #openttdcoop on 1st October 2015:
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00:00:01  <happpymoblic> but not now
00:00:51  <glevans2> ok
00:01:14  <happpymoblic> going to sleep  soon
00:01:27  <happpymoblic> y is that
00:01:33  <glevans2> sleep well happpymoblic
00:01:49  <glevans2> I might pop in over there and look around
00:01:59  <happpymoblic> I dun  a overflow   on my net work
00:02:09  <happpymoblic> yer  go for it
00:02:13  <coopserver> *** glevans2 has joined spectators
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00:05:20  *** happpymoblic is now known as happpy
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00:13:46  <dwarf> !pw
00:13:46  <coopserver> dwarf: extent
00:14:03  <coopserver> *** Game still paused (connecting clients, number of players)
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00:15:35  <happpy> wb
00:17:24  <Sylf> @stage finalizing
00:17:24  *** Webster changes topic to "Cooperative OpenTTD | PSG303 (r27387) | STAGE: finalizing | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
00:18:22  <happpy> nice won   ther u go dwarf  it has been change
00:19:03  <happpy> how ar u sylf
00:22:51  <happpy> how   the net work going dwarf
00:23:10  <coopserver> <dwarf> started adding 4th
00:23:26  <coopserver> <dwarf> hopefully adding 4th only in one direction will be enough
00:24:12  <happpy> it mite  work or u need to doo it the user way to
00:24:47  <coopserver> <dwarf> we'll only see wether it's needed after it's done
00:26:10  <happpy> k
00:42:43  <happpy> k gn have fun
01:55:16  <coopserver> *** dwarf has left the game (Leaving)
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01:55:52  <Sylf> !pw
01:55:53  <coopserver> Sylf: chunks
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02:07:35  <Mazur> Spilf.
02:19:28  <Sylf> @tunnel 22
02:19:28  <Webster> Sylf: For Trainlength of 22: <= 28 needs 2, 29 - 52 needs 3, 53 - 76 needs 4.
02:19:32  <Sylf> @tunnel 5
02:19:32  <Webster> Sylf: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4.
02:33:43  <coopserver> *** Sylf has left the game (Leaving)
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03:47:32  <dwarf> !pw
03:47:32  <coopserver> dwarf: erodes
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05:16:12  <dwarf> this game looks done
05:53:30  <dwarf> I can't find a proper answer in the wiki to some quaestions
05:53:50  <dwarf> why do we hide depots behind reversers?
05:54:15  <dwarf> and why is it better to have two-way signals at the exits of PBS?
06:47:31  <dwarf> for the second question, is it because YAPF doesn't look behind red two-way signals, so it finds a path faster?
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11:51:12  <Sylf> dwarf: (you can read this later in the @log)
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11:51:20  <Plonka> !pw
11:51:20  <coopserver> Plonka: levels
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11:52:21  <Sylf> For the PBS/two way signal, it's because of the two-way-eol.  PBS tries to be smart, but not as smart as we want them to be.  Using the twoway signals make them act closer to entry/exit pre-signals
11:53:13  <Sylf> As for hiding the depots behind the reversers: it's to prevent chaos when someone mistakenly send all trains to depots - if they can't find depots, they ignore the command
11:53:50  <Sylf> This becomes pointless if there's 1 depot that's not hidden, which I've seen on this map
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16:07:05  <happpymoblic> !players
16:07:05  <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation
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16:48:59  <Trangar> 1 minute until launch of Russian cargo vehicle to ISS: http://www.nasa.gov/multimedia/nasatv/index.html
16:49:05  <Webster> Title: NASA Television | NASA (at www.nasa.gov)
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16:57:20  <dwarf> hi all
16:58:44  <Trangar> o/
16:59:22  <dwarf> yo Trangar
16:59:36  <dwarf> do you know the inner workings of YAPF?
17:00:12  <Trangar> I don't even know what that is
17:01:33  <dwarf> the path finder algorithm of the trains
17:01:45  <dwarf> !pw
17:01:45  <coopserver> dwarf: tempid
17:02:05  <coopserver> *** Game still paused (connecting clients, number of players)
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17:03:36  <Trangar> I always assumed openTTD used a drijkstra's algorithm
17:04:30  <coopserver> <dwarf> I guess it's something similar with some weighing system for the paths
17:05:00  <coopserver> <dwarf> I mostly wonder why we use two-way signals at the exits of path-based signal blocks
17:05:16  <coopserver> <dwarf> seems to work much faster than with one-way signals
17:14:16  <happpymoblic> hi all
17:14:26  <coopserver> <dwarf> hi happy
17:16:45  <happpymoblic> how  ar u
17:25:15  <coopserver> *** dwarf has left the game (Leaving)
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17:25:30  <dwarf> traffic looks nice and continuous everywhere
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17:51:41  <Jam35> dwarf, Sylf gave an explanation if you look at logs
17:51:57  <Jam35> basically because 2 way eol
17:52:28  <Jam35> if one is red go elsewhere
17:53:50  <Jam35> but like always go elsewhere, no matter where it leads
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18:29:59  <Jam35> !pw
18:29:59  <coopserver> Jam35: higher
18:30:05  <coopserver> *** Game still paused (connecting clients, number of players)
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18:42:32  <happpymoblic> hi jam
18:42:38  <happpymoblic> how ar u
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19:05:32  <Jam35> !save
19:05:33  <coopserver> Saving map...
19:05:34  <coopserver> Map successfully saved to game.sav
19:06:18  <Jam35> !transfer 303 game.sav
19:06:18  <coopserver> Jam35: Attempting to transfer game.sav
19:06:21  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_303_Final.sav
19:07:30  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG304_Start.sav
19:07:30  <coopserver> Starting download...
19:07:32  <coopserver> Savegame successfully downloaded
19:07:39  <Jam35> !rcon ls
19:07:41  <coopserver> 0) .. (Parent directory)
19:07:42  <coopserver> 1) PSG304_Start.sav
19:07:43  <coopserver> 2) First%20FIRS2%20%2C%2012th%20Nov%202404.sav
19:07:44  <coopserver> 3) First%20FIRS2%20%2C%207th%20Aug%202272.sav
19:07:45  <coopserver> 4) PSG303_Restart2.sav
19:07:47  <coopserver> Jam35: You have 105 more messages. Type !less to view them
19:07:47  <Jam35> !rcon load 1
19:07:48  <coopserver> Starting new game
19:07:56  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
19:07:57  <coopserver> *** Game still paused (manual, number of players)
19:08:05  <Jam35> !pw
19:08:05  <coopserver> Jam35: toggle
19:08:09  <coopserver> *** Game still paused (manual, connecting clients, number of players)
19:08:11  <coopserver> *** Jam35 has joined
19:08:12  <coopserver> *** Game still paused (manual, number of players)
19:08:23  <Jam35> !setdef
19:08:23  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:08:26  <Jam35> !auto
19:08:27  <coopserver> *** Game still paused (number of players)
19:08:34  <coopserver> *** Jam35 has joined company #1
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19:09:24  <Jam35> I'm guessing someone Dutch invented the 'always orange company' rule
19:10:35  <coopserver> *** Jam35 has left the game (Leaving)
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19:17:55  <V453000> I always found that rule stupid especially since orange is the WORST colour on the TTD palette
19:35:03  *** cha0tics has joined #openttdcoop
19:35:31  <cha0tics> @quickstart
19:35:32  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
19:35:51  <cha0tics> !help
19:35:51  <coopserver> cha0tics: http://wiki.openttdcoop.org/Soap
19:36:22  <cha0tics> !password
19:36:22  <coopserver> cha0tics: failer
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19:36:37  <coopserver> *** Game still paused (connecting clients, number of players)
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19:38:26  <Maraxus> !pw
19:38:26  <coopserver> Maraxus: getkey
19:38:46  <coopserver> *** Game still paused (connecting clients, number of players)
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19:42:15  <Jam35> If I was right, I found it kind of funny :)
19:44:50  <Jam35> !pw
19:44:50  <coopserver> Jam35: endlen
19:44:59  <Jam35> endlen
19:45:02  <Jam35> fak
19:45:08  <coopserver> *** Game still paused (connecting clients, number of players)
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19:45:15  <coopserver> <Maraxus> interesting - 2 types of fruit plantation - one from opengfx and one from smaller industries
19:45:27  <coopserver> <Jam35> oh no :)
19:45:32  <coopserver> *** Jam35 has joined company #1
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19:46:57  <coopserver> <Jam35> and one has 'invalid cargo'
19:47:27  <coopserver> <Jam35> that plantation grows livestock apparently
19:47:35  <Mazur> !pw
19:47:35  <coopserver> Mazur: custom
19:48:06  <coopserver> *** Game paused (connecting clients)
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19:48:41  <Jam35> Sylf around?
19:48:57  <coopserver> <Mazur> Two types of Rubber, too.
19:49:20  <coopserver> <Mazur> And oil. wells, and everything.
19:49:24  <Jam35> I guess they are not compatible
19:49:49  <Jam35> which to take out? :)
19:50:00  <Mazur> The one without printing works.
19:50:05  <Mazur> Saw only one of those.
19:50:21  <Mazur> type*
19:50:53  <Jam35> if we remove opengfx we won't have the strange for this climate chains
19:51:09  <Jam35> it will just be regular boring cargos
19:51:55  <coopserver> <Mazur> We could jus have a go at this, see how it works.
19:52:02  <coopserver> <Mazur> :-)
19:52:27  <Jam35> we don't want people to start taking invalid cargoes by mistake
19:52:30  <coopserver> <Mazur> Kind of quirky, like myself,
19:52:35  <Jam35> or trying to take
19:52:45  <Mazur> But will they be invalod?
19:52:59  <Jam35> no idea
19:53:38  <coopserver> <Mazur> Made a sign at twomcopper mines ofmnthe different types.
19:53:50  <coopserver> <Mazur> Wanna go see if they both deliver?
19:54:17  <Jam35> no I think it is safer to remove smaller mines
19:54:40  <coopserver> <Mazur> Snoot yourspelf.
19:54:41  <Jam35> we don't want to get too far in and discover a problem
19:54:54  <coopserver> *** Jam35 has left the game (Leaving)
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19:55:07  <coopserver> *** Game paused (number of players)
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19:55:58  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG304_Start.sav
19:55:58  <coopserver> Starting download...
19:56:00  <coopserver> Savegame successfully downloaded
19:56:03  <Jam35> !rcon load 1
19:56:04  <coopserver> Starting new game
19:56:05  <coopserver> *** Maraxus has left the game (connection lost)
19:56:06  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
19:56:07  <coopserver> *** Game still paused (manual, number of players)
19:56:17  <Jam35> !pw
19:56:17  <coopserver> Jam35: planed
19:56:29  <coopserver> *** Game still paused (manual, connecting clients, number of players)
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19:56:33  <coopserver> *** Maraxus has left the game (connection lost)
19:56:37  <cha0tics> !pw
19:56:37  <coopserver> cha0tics: solved
19:56:42  <coopserver> *** Game still paused (manual, connecting clients, number of players)
19:56:43  <coopserver> *** Player has joined
19:56:43  <Jam35> !setdef
19:56:44  <coopserver> *** Game still paused (manual, number of players)
19:56:45  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
19:56:46  <Jam35> !auto
19:56:47  <coopserver> *** Game still paused (number of players)
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19:56:52  <coopserver> *** Jam35 has joined company #1
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19:59:41  <Paul2> hi!
19:59:51  <coopserver> *** Player has changed his/her name to cha0tics
20:00:09  <Jam35> hello
20:00:24  <coopserver> *** cha0tics has left the game (Leaving)
20:00:34  <Paul2> I haven't been here for AGES :)
20:00:52  <cha0tics> !pw
20:00:52  <coopserver> cha0tics: starts
20:01:00  <coopserver> *** Game still paused (connecting clients, number of players)
20:01:02  <coopserver> *** cha0tics has joined
20:01:03  <coopserver> *** Game still paused (number of players)
20:01:29  <Jam35> welcome back :)
20:01:35  <Paul2> thanks!
20:01:40  <Jam35> just in time for new game start
20:01:43  <coopserver> <cha0tics> Hi all, finally figured it out. First time I used the multi player stuff on ottd
20:02:33  <Jam35> this server is a little more complicated to get on than the norm
20:02:47  <Jam35> in terms of find right version/grf etc
20:02:48  <Paul2> yeah, I just realised :)
20:03:00  <coopserver> <cha0tics> getting on the server wasn't the problem
20:03:06  <Jam35> most are simply: join server and done
20:03:08  <coopserver> <cha0tics> changing my client name was
20:03:28  <coopserver> <cha0tics> finding the way onto the server is kinda well documented
20:04:30  <Jam35> I'm glad the wiki works :)
20:04:55  <coopserver> <cha0tics> as I said 'kinda'. you gotta read between the lines, quite a bit
20:05:10  <Jam35> yeah it's a bit outdated in places
20:05:36  <Paul2> Yeah the reason I haven't joined yet is just reading up all the rules and stuff to 1) remind myself 2) see if anythings changed
20:05:39  <cha0tics> but it get's the job done pretty nicely
20:05:55  <Jam35> and sometimes assumes you know certain things
20:06:22  <cha0tics> I read the rules but wanted to watch a bit before I join to learn the rules applied
20:06:23  <Jam35> I would think a lot has changed Paul2 :)
20:06:45  <Jam35> well, we literally just now, started a new game
20:06:57  <cha0tics> best chance i guess
20:07:01  <Jam35> so we are in planning stage
20:07:09  <Jam35> @stage planning
20:07:09  *** Webster changes topic to "Cooperative OpenTTD | PSG303 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
20:07:31  <Jam35> Mazur how do you update the game number?
20:07:36  <Jam35> icr
20:07:50  <Jam35> !gamenr is obsolete
20:07:52  <Paul2> PSG166 was the only game I ever really contributed enough to get into the credits. so 140 games ago! :O
20:08:01  <Jam35> wow before my time
20:09:54  <Jam35> so anybody is free to submit a proposal for game plan cha0tics :)
20:10:10  <Jam35> please do so if you have one
20:13:10  <Paul2> " Edit 15/9/2014: The Moneymaker stage is no longer used - we use money cheat to give us the initial fund to get the game started. " :O ;)
20:13:41  <Jam35> and why not :P
20:14:04  *** lol has joined #openttdcoop
20:14:25  <lol> !pw
20:14:25  <coopserver> lol: ceased
20:14:38  <lol> !pw
20:14:39  <coopserver> lol: mirror
20:14:47  <coopserver> *** Game still paused (connecting clients, number of players)
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20:14:54  <Mazur> @topic change s s/PSG303/PSG304/
20:15:00  <Mazur> @topic change 2 s/PSG303/PSG304/
20:15:00  *** Webster changes topic to "Cooperative OpenTTD | PSG304 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
20:15:08  <coopserver> <lol> what an ugly map
20:15:12  <Jam35> fanks
20:15:15  <Jam35> no
20:15:16  <coopserver> <lol> with all that squares
20:15:26  <Jam35> beautiful
20:15:56  <coopserver> <lol> do you see the rubber farm of crater valley?
20:16:01  <coopserver> <lol> in the left corner
20:16:22  <coopserver> <lol> there are some more of that kind
20:16:29  <coopserver> <lol> don't produce rubber
20:16:43  <coopserver> <lol> but undefinied cargo
20:16:59  <coopserver> *** lol has joined company #1
20:17:00  <coopserver> *** Game unpaused (number of players)
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20:17:13  <Paul2> !dl win64
20:17:14  <coopserver> Paul2: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip
20:18:06  <coopserver> *** Jam35 has left the game (Leaving)
20:18:16  <coopserver> <lol> it has the same colour as oil at the minimap
20:18:41  <coopserver> <lol> it is a paperfactory according to the minimap
20:19:26  <coopserver> <lol> the newgrf parameter sais the paperfactory is turned on and the rubberchain too
20:20:04  <coopserver> <lol> i don't know or there is someone online who can fix it
20:20:29  <Sylf> Was the industry get added later in the map creation?
20:20:40  <Sylf> Grf *
20:20:52  <lol> i don't know
20:21:08  <Paul2> @quickstart
20:21:09  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
20:21:13  <Paul2> !help
20:21:13  <coopserver> *** Maraxus has left the game (Leaving)
20:21:14  <coopserver> Paul2: http://wiki.openttdcoop.org/Soap
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20:21:39  <lol> i don't know who made the map
20:22:15  <coopserver> <lol> it isn't a paperfactory
20:22:20  <coopserver> <lol> that is a mistake from me
20:22:24  <coopserver> <lol> because they exist too
20:22:30  <coopserver> <lol> it is just an undefined cargo
20:23:00  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG304_Start.sav
20:23:00  <coopserver> Starting download...
20:23:03  <coopserver> Savegame successfully downloaded
20:23:05  <Jam35> rcon load 1
20:23:10  <Jam35> !rcon load 1
20:23:11  <coopserver> Starting new game
20:23:12  <coopserver> *** cha0tics has left the game (connection lost)
20:23:13  <coopserver> *** lol has left the game (connection lost)
20:23:14  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
20:23:15  <coopserver> *** Game paused (number of players)
20:23:19  <lol> !pw
20:23:19  <coopserver> lol: reused
20:23:23  <coopserver> *** Game still paused (connecting clients, number of players)
20:23:25  <cha0tics> !pw
20:23:25  <coopserver> *** lol has joined
20:23:26  <coopserver> *** Game still paused (number of players)
20:23:27  <coopserver> cha0tics: reused
20:23:34  <Jam35> we had an issue with opengfx vs smaller mines
20:23:37  <coopserver> *** Game still paused (connecting clients, number of players)
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20:24:09  <Jam35> there was obviously some...residue
20:24:20  <coopserver> <lol> this looks fine
20:24:34  <Jam35> I had to completely redo the industries
20:25:13  <cha0tics> by hand? ;)
20:25:22  <Jam35> not quite :)
20:25:40  <Jam35> heightmap was already there
20:25:43  <Sylf> I'll eventually extend smaller mines to include all industries in any climate
20:25:48  <Jam35> just a case of re-adding stuff
20:26:09  <coopserver> <lol> i like the screenshot of the old map
20:26:11  <Sylf> Sugar mine in desert etc
20:26:19  <Jam35> ok I forgot I had some weird chains tbh
20:26:22  <coopserver> <lol> with the huge stations i build with almost no trains
20:26:30  <Jam35> it would work normally though?
20:26:38  <Jam35> I mean with opengfx loaded too?
20:27:09  <Jam35> so long as you don't deviate from the traditional climate only industries
20:27:15  <Sylf> If we load both, the industries overlap each other
20:27:34  <Jam35> oh bad
20:28:13  <Sylf> So you'll get two types of coal mine without visible difference
20:28:33  <coopserver> <lol> only one has a slightly bigger production
20:28:37  <Jam35> everybody over-estimated the station size required lol
20:28:49  <Paul2> that might be fun. You can't tell. You need to shift coal to multiple mines, and you can't tell which..
20:30:23  <coopserver> *** lol has left the game (Leaving)
20:30:39  <lol> i'm completely out of ideas so i will just think about it tonight
20:30:43  <lol> cu
20:30:49  <Jam35> bfn
20:31:31  <cha0tics> newb question incoming: during the planning stage, what exactly is being planned?
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20:31:57  <coopserver> <Jam35> aha, so you have not looked at any archived games ?
20:32:08  <Paul2> !pw
20:32:08  <coopserver> Paul2: mostly
20:32:15  <coopserver> <cha0tics> shame on me
20:32:27  <coopserver> <Jam35> it's fine just asking :)
20:32:31  <coopserver> <Jam35> ok sec
20:32:37  <coopserver> *** Jam35 has joined company #1
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20:32:47  <Paul2> wow so grf, many download, such addons
20:32:54  <coopserver> <Jam35> if you'll join me by the PSG #304 sign
20:33:00  <coopserver> <Jam35> middle of map
20:33:01  <coopserver> <Jam35> ish
20:33:15  <coopserver> <cha0tics> there
20:33:16  <Sylf> In planning stage, players submit network blueprint proposals
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20:33:55  <Sylf> @quickstart
20:33:55  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
20:34:36  <cha0tics> thanks Sylf, been through the rules and stuff, just didn't know how it's applied
20:34:54  <Sylf> That page has some example plans
20:35:48  <coopserver> <Jam35> somat like that
20:35:55  <coopserver> <Jam35> it's just an example
20:36:04  <coopserver> <Jam35> more complicated would be good :)
20:36:44  <coopserver> <Jam35> anything there you don't understand?
20:37:04  <coopserver> <Jam35> I mean you know what, TL CL SL LL_RR mean?
20:37:50  <Sylf> Those are on the glossary page linked from quick start :P
20:38:24  <coopserver> <cha0tics> I get most of it
20:38:32  <coopserver> <cha0tics> let me grab the glossary
20:38:42  <Paul2> !pq
20:38:44  <Paul2> !pw
20:38:44  <coopserver> Paul2: andrew
20:38:48  <coopserver> *** Game paused (connecting clients)
20:38:54  <Paul2> :D
20:38:56  <coopserver> *** Paul has joined
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20:41:29  <cha0tics> LL is lower left? but what is RR?
20:41:43  <coopserver> <Jam35> nope :)
20:41:46  <Paul2> ll is tracks on the left
20:41:50  <hylje> left left right right
20:41:57  <Paul2> rr is the corresponding tracks going the other way
20:42:08  <coopserver> <Jam35> so 2 lines each way with a space in between
20:42:33  <coopserver> <cha0tics> ok, fix the glossary page please, because that's not obvious
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20:42:46  <lol> what is the minimum trainspeed you need for an not-gate?
20:43:07  <Paul2> " LL / RR None or variations are indicating directions and number of tracks on a main- or sideline. " ?
20:44:02  <cha0tics> yes Paul, the 'directions' are misleading
20:44:38  <lol> is jam or sylf still online?
20:44:38  <Paul2> Does the description here https://wiki.openttdcoop.org/Mainline help? Maybe should just link to that?
20:44:46  <coopserver> <Jam35> yes a little, we drive on right always
20:45:05  <coopserver> <Jam35> idk the exact speed lol
20:45:20  <coopserver> <Jam35> faster train makes gate react faster
20:45:51  <lol> i think i need to add a lot of dummywagons to my supplytrains to give gate time to react
20:46:23  <coopserver> <Jam35> add logic train grf :)
20:46:32  <lol> working on a plan for my firs distribution
20:46:48  <coopserver> <Jam35> or NUTS ofc
20:46:53  <lol> want to try to implement it in a cb game and try to fix it in 3 hours
20:47:19  <lol> though i will get a lot of troubles with runningcosts
20:48:05  <lol> i will just give it a try
20:48:11  <lol> you will see the result
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20:50:16  <coopserver> <Jam35> I'll delete that plan now
20:50:43  <Jam35> https://wiki.openttdcoop.org/Planning
20:50:50  <Jam35> some more examples
20:54:42  <cha0tics> I'm looking at them right now, I guess I'm getting the gist of it
20:55:12  <cha0tics> just not sure how it translates to the overall map
20:56:04  <coopserver> <Jam35> the shape of the plan should be something that fits the map landscape
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20:56:58  <coopserver> <Jam35> it may be obvious but the corners of the plan will be close to corners of the map
20:57:06  <coopserver> <Jam35> if that helps
20:58:03  <coopserver> <cha0tics> it does
20:59:02  <coopserver> <Jam35> it's getting late here gtg
20:59:11  <coopserver> <Jam35> bfn
20:59:14  <coopserver> *** Jam35 has left the game (Leaving)
20:59:46  <cha0tics> depends on where here is
21:03:06  <coopserver> *** cha0tics has left the game (Leaving)
21:03:53  <cha0tics> bbl
21:05:20  <Mazur> !pw
21:05:20  <coopserver> Mazur: figure
21:05:25  <coopserver> *** Game paused (connecting clients)
21:05:28  <coopserver> *** Mazur has joined
21:05:29  <coopserver> *** Game unpaused (connecting clients)
21:08:20  <Sylf> Does anyone want to play the continuation of PSG 303 on a server?
21:09:00  <Mazur> (PSG304 still needs a start-spot with the standard text.)
21:09:11  *** Progman has quit IRC
21:09:36  <Mazur> I doubt my PC could handle it better in that situation.
21:09:44  <Mazur> Laptop*
21:10:15  <Sylf> I'll probably focus more on this server, but I can still moderate and maintain the other game on another server
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22:17:01  <coopserver> *** Paul has left the game (Leaving)
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22:30:59  <happpymoblic> hi all
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22:57:05  <glevans2> !players
22:57:05  <coopserver> glevans2: The server is empty, noone is connected. Feel free to remedy this situation
22:57:59  <glevans2> !pw
22:57:59  <coopserver> glevans2: evenly
22:58:05  <coopserver> *** Game still paused (connecting clients, number of players)
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