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00:00:01 <happpymoblic> but not now 00:00:51 <glevans2> ok 00:01:14 <happpymoblic> going to sleep soon 00:01:27 <happpymoblic> y is that 00:01:33 <glevans2> sleep well happpymoblic 00:01:49 <glevans2> I might pop in over there and look around 00:01:59 <happpymoblic> I dun a overflow on my net work 00:02:09 <happpymoblic> yer go for it 00:02:13 <coopserver> *** glevans2 has joined spectators 00:02:14 <coopserver> *** Game paused (number of players) 00:02:25 <coopserver> *** glevans2 has left the game (Leaving) 00:05:20 *** happpymoblic is now known as happpy 00:06:51 *** dwarf_ has quit IRC 00:13:42 *** dwarf has joined #openttdcoop 00:13:46 <dwarf> !pw 00:13:46 <coopserver> dwarf: extent 00:14:03 <coopserver> *** Game still paused (connecting clients, number of players) 00:14:07 <coopserver> *** dwarf has joined 00:14:08 <coopserver> *** Game still paused (number of players) 00:14:09 <coopserver> *** Game unpaused (number of players) 00:15:35 <happpy> wb 00:17:24 <Sylf> @stage finalizing 00:17:24 *** Webster changes topic to "Cooperative OpenTTD | PSG303 (r27387) | STAGE: finalizing | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 00:18:22 <happpy> nice won ther u go dwarf it has been change 00:19:03 <happpy> how ar u sylf 00:22:51 <happpy> how the net work going dwarf 00:23:10 <coopserver> <dwarf> started adding 4th 00:23:26 <coopserver> <dwarf> hopefully adding 4th only in one direction will be enough 00:24:12 <happpy> it mite work or u need to doo it the user way to 00:24:47 <coopserver> <dwarf> we'll only see wether it's needed after it's done 00:26:10 <happpy> k 00:42:43 <happpy> k gn have fun 01:55:16 <coopserver> *** dwarf has left the game (Leaving) 01:55:17 <coopserver> *** Game paused (number of players) 01:55:52 <Sylf> !pw 01:55:53 <coopserver> Sylf: chunks 01:55:58 <coopserver> *** Game still paused (connecting clients, number of players) 01:56:03 <coopserver> *** Sylf has joined 01:56:04 <coopserver> *** Game still paused (number of players) 01:56:09 <coopserver> *** Sylf has joined company #1 01:56:10 <coopserver> *** Game unpaused (number of players) 01:58:46 *** liq3 has joined #openttdcoop 02:07:35 <Mazur> Spilf. 02:19:28 <Sylf> @tunnel 22 02:19:28 <Webster> Sylf: For Trainlength of 22: <= 28 needs 2, 29 - 52 needs 3, 53 - 76 needs 4. 02:19:32 <Sylf> @tunnel 5 02:19:32 <Webster> Sylf: For Trainlength of 5: <= 11 needs 2, 12 - 18 needs 3, 19 - 25 needs 4. 02:33:43 <coopserver> *** Sylf has left the game (Leaving) 02:33:44 <coopserver> *** Game paused (number of players) 03:47:32 <dwarf> !pw 03:47:32 <coopserver> dwarf: erodes 03:47:57 <coopserver> *** Game still paused (connecting clients, number of players) 03:48:03 <coopserver> *** dwarf has joined 03:48:04 <coopserver> *** Game still paused (number of players) 03:48:05 <coopserver> *** Game unpaused (number of players) 05:10:47 <coopserver> *** dwarf has left the game (general timeout) 05:10:48 <coopserver> *** Game paused (number of players) 05:16:12 <dwarf> this game looks done 05:53:30 <dwarf> I can't find a proper answer in the wiki to some quaestions 05:53:50 <dwarf> why do we hide depots behind reversers? 05:54:15 <dwarf> and why is it better to have two-way signals at the exits of PBS? 06:47:31 <dwarf> for the second question, is it because YAPF doesn't look behind red two-way signals, so it finds a path faster? 07:47:07 *** Trangar has joined #openttdcoop 08:22:36 *** dwarf has quit IRC 08:52:20 *** Asgeir has joined #openttdcoop 09:26:31 *** tycoondemon2 has quit IRC 09:26:49 *** tycoondemon has joined #openttdcoop 10:12:26 *** StarLite has joined #openttdcoop 10:12:26 *** ChanServ sets mode: +o StarLite 11:38:43 *** happpy has quit IRC 11:51:12 <Sylf> dwarf: (you can read this later in the @log) 11:51:15 *** Plonka has joined #openttdcoop 11:51:20 <Plonka> !pw 11:51:20 <coopserver> Plonka: levels 11:51:50 <coopserver> *** Game still paused (connecting clients, number of players) 11:51:52 <coopserver> *** plonka has joined 11:51:53 <coopserver> *** Game still paused (number of players) 11:51:54 <coopserver> *** Game unpaused (number of players) 11:52:21 <Sylf> For the PBS/two way signal, it's because of the two-way-eol. PBS tries to be smart, but not as smart as we want them to be. Using the twoway signals make them act closer to entry/exit pre-signals 11:53:13 <Sylf> As for hiding the depots behind the reversers: it's to prevent chaos when someone mistakenly send all trains to depots - if they can't find depots, they ignore the command 11:53:50 <Sylf> This becomes pointless if there's 1 depot that's not hidden, which I've seen on this map 11:54:30 <coopserver> *** plonka has joined spectators 11:54:31 <coopserver> *** Game paused (number of players) 11:56:56 <coopserver> *** plonka has left the game (general timeout) 12:14:33 *** glubothemad has joined #openttdcoop 12:24:06 *** Hiddenfunstuff has joined #openttdcoop 13:11:57 *** a has joined #openttdcoop 15:12:07 *** Asgeir has quit IRC 15:54:15 *** happpymoblic has joined #openttdcoop 16:00:02 *** happpymoblic_ has joined #openttdcoop 16:02:48 *** happpymoblic has quit IRC 16:06:22 *** happpymoblic_ is now known as happpymoblic 16:07:05 <happpymoblic> !players 16:07:05 <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation 16:15:40 *** happpy has joined #openttdcoop 16:18:36 *** happpy has left #openttdcoop 16:23:48 *** happpy_ has joined #openttdcoop 16:27:57 *** happpy_ is now known as happpy 16:28:23 *** Progman has joined #openttdcoop 16:48:59 <Trangar> 1 minute until launch of Russian cargo vehicle to ISS: http://www.nasa.gov/multimedia/nasatv/index.html 16:49:05 <Webster> Title: NASA Television | NASA (at www.nasa.gov) 16:57:16 *** dwarf has joined #openttdcoop 16:57:20 <dwarf> hi all 16:58:44 <Trangar> o/ 16:59:22 <dwarf> yo Trangar 16:59:36 <dwarf> do you know the inner workings of YAPF? 17:00:12 <Trangar> I don't even know what that is 17:01:33 <dwarf> the path finder algorithm of the trains 17:01:45 <dwarf> !pw 17:01:45 <coopserver> dwarf: tempid 17:02:05 <coopserver> *** Game still paused (connecting clients, number of players) 17:02:11 <coopserver> *** dwarf has joined 17:02:12 <coopserver> *** Game still paused (number of players) 17:02:13 <coopserver> *** Game unpaused (number of players) 17:03:36 <Trangar> I always assumed openTTD used a drijkstra's algorithm 17:04:30 <coopserver> <dwarf> I guess it's something similar with some weighing system for the paths 17:05:00 <coopserver> <dwarf> I mostly wonder why we use two-way signals at the exits of path-based signal blocks 17:05:16 <coopserver> <dwarf> seems to work much faster than with one-way signals 17:14:16 <happpymoblic> hi all 17:14:26 <coopserver> <dwarf> hi happy 17:16:45 <happpymoblic> how ar u 17:25:15 <coopserver> *** dwarf has left the game (Leaving) 17:25:16 <coopserver> *** Game paused (number of players) 17:25:30 <dwarf> traffic looks nice and continuous everywhere 17:47:06 *** Paul2 has joined #openttdcoop 17:47:25 *** Paul2 is now known as Paul 17:48:02 *** Paul is now known as Guest3645 17:48:13 *** Guest3645 is now known as Paul2 17:51:41 <Jam35> dwarf, Sylf gave an explanation if you look at logs 17:51:57 <Jam35> basically because 2 way eol 17:52:28 <Jam35> if one is red go elsewhere 17:53:50 <Jam35> but like always go elsewhere, no matter where it leads 17:54:47 *** glubothemad has quit IRC 17:57:21 *** liq3 has quit IRC 17:58:01 *** dwarf has quit IRC 18:16:52 *** Trangar has quit IRC 18:29:59 <Jam35> !pw 18:29:59 <coopserver> Jam35: higher 18:30:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:30:08 <coopserver> *** Jam35 has joined 18:30:09 <coopserver> *** Game still paused (number of players) 18:30:22 <coopserver> *** Jam35 has joined company #1 18:30:23 <coopserver> *** Game unpaused (number of players) 18:31:45 <coopserver> *** Jam35 has left the game (Leaving) 18:31:46 <coopserver> *** Game paused (number of players) 18:42:32 <happpymoblic> hi jam 18:42:38 <happpymoblic> how ar u 18:46:41 *** happpy has quit IRC 18:48:07 *** Progman_ has joined #openttdcoop 18:49:51 *** happpy has joined #openttdcoop 18:53:06 *** Progman has quit IRC 18:53:11 *** Progman_ is now known as Progman 19:05:32 <Jam35> !save 19:05:33 <coopserver> Saving map... 19:05:34 <coopserver> Map successfully saved to game.sav 19:06:18 <Jam35> !transfer 303 game.sav 19:06:18 <coopserver> Jam35: Attempting to transfer game.sav 19:06:21 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_303_Final.sav 19:07:30 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG304_Start.sav 19:07:30 <coopserver> Starting download... 19:07:32 <coopserver> Savegame successfully downloaded 19:07:39 <Jam35> !rcon ls 19:07:41 <coopserver> 0) .. (Parent directory) 19:07:42 <coopserver> 1) PSG304_Start.sav 19:07:43 <coopserver> 2) First%20FIRS2%20%2C%2012th%20Nov%202404.sav 19:07:44 <coopserver> 3) First%20FIRS2%20%2C%207th%20Aug%202272.sav 19:07:45 <coopserver> 4) PSG303_Restart2.sav 19:07:47 <coopserver> Jam35: You have 105 more messages. Type !less to view them 19:07:47 <Jam35> !rcon load 1 19:07:48 <coopserver> Starting new game 19:07:56 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 19:07:57 <coopserver> *** Game still paused (manual, number of players) 19:08:05 <Jam35> !pw 19:08:05 <coopserver> Jam35: toggle 19:08:09 <coopserver> *** Game still paused (manual, connecting clients, number of players) 19:08:11 <coopserver> *** Jam35 has joined 19:08:12 <coopserver> *** Game still paused (manual, number of players) 19:08:23 <Jam35> !setdef 19:08:23 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:08:26 <Jam35> !auto 19:08:27 <coopserver> *** Game still paused (number of players) 19:08:34 <coopserver> *** Jam35 has joined company #1 19:08:35 <coopserver> *** Game unpaused (number of players) 19:09:24 <Jam35> I'm guessing someone Dutch invented the 'always orange company' rule 19:10:35 <coopserver> *** Jam35 has left the game (Leaving) 19:10:36 <coopserver> *** Game paused (number of players) 19:17:55 <V453000> I always found that rule stupid especially since orange is the WORST colour on the TTD palette 19:35:03 *** cha0tics has joined #openttdcoop 19:35:31 <cha0tics> @quickstart 19:35:32 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 19:35:51 <cha0tics> !help 19:35:51 <coopserver> cha0tics: http://wiki.openttdcoop.org/Soap 19:36:22 <cha0tics> !password 19:36:22 <coopserver> cha0tics: failer 19:36:31 *** Maraxus has joined #openttdcoop 19:36:31 *** ChanServ sets mode: +o Maraxus 19:36:37 <coopserver> *** Game still paused (connecting clients, number of players) 19:36:38 <coopserver> *** Player has joined 19:36:39 <coopserver> *** Game still paused (number of players) 19:38:26 <Maraxus> !pw 19:38:26 <coopserver> Maraxus: getkey 19:38:46 <coopserver> *** Game still paused (connecting clients, number of players) 19:38:50 <coopserver> *** Maraxus has joined 19:38:51 <coopserver> *** Game still paused (number of players) 19:42:15 <Jam35> If I was right, I found it kind of funny :) 19:44:50 <Jam35> !pw 19:44:50 <coopserver> Jam35: endlen 19:44:59 <Jam35> endlen 19:45:02 <Jam35> fak 19:45:08 <coopserver> *** Game still paused (connecting clients, number of players) 19:45:10 <coopserver> *** Jam35 has joined 19:45:11 <coopserver> *** Game still paused (number of players) 19:45:15 <coopserver> <Maraxus> interesting - 2 types of fruit plantation - one from opengfx and one from smaller industries 19:45:27 <coopserver> <Jam35> oh no :) 19:45:32 <coopserver> *** Jam35 has joined company #1 19:45:33 <coopserver> *** Game unpaused (number of players) 19:46:57 <coopserver> <Jam35> and one has 'invalid cargo' 19:47:27 <coopserver> <Jam35> that plantation grows livestock apparently 19:47:35 <Mazur> !pw 19:47:35 <coopserver> Mazur: custom 19:48:06 <coopserver> *** Game paused (connecting clients) 19:48:19 <coopserver> *** Mazur has joined 19:48:20 <coopserver> *** Game unpaused (connecting clients) 19:48:41 <Jam35> Sylf around? 19:48:57 <coopserver> <Mazur> Two types of Rubber, too. 19:49:20 <coopserver> <Mazur> And oil. wells, and everything. 19:49:24 <Jam35> I guess they are not compatible 19:49:49 <Jam35> which to take out? :) 19:50:00 <Mazur> The one without printing works. 19:50:05 <Mazur> Saw only one of those. 19:50:21 <Mazur> type* 19:50:53 <Jam35> if we remove opengfx we won't have the strange for this climate chains 19:51:09 <Jam35> it will just be regular boring cargos 19:51:55 <coopserver> <Mazur> We could jus have a go at this, see how it works. 19:52:02 <coopserver> <Mazur> :-) 19:52:27 <Jam35> we don't want people to start taking invalid cargoes by mistake 19:52:30 <coopserver> <Mazur> Kind of quirky, like myself, 19:52:35 <Jam35> or trying to take 19:52:45 <Mazur> But will they be invalod? 19:52:59 <Jam35> no idea 19:53:38 <coopserver> <Mazur> Made a sign at twomcopper mines ofmnthe different types. 19:53:50 <coopserver> <Mazur> Wanna go see if they both deliver? 19:54:17 <Jam35> no I think it is safer to remove smaller mines 19:54:40 <coopserver> <Mazur> Snoot yourspelf. 19:54:41 <Jam35> we don't want to get too far in and discover a problem 19:54:54 <coopserver> *** Jam35 has left the game (Leaving) 19:55:06 <coopserver> *** Mazur has left the game (Leaving) 19:55:07 <coopserver> *** Game paused (number of players) 19:55:20 <coopserver> *** Player has left the game (Leaving) 19:55:58 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG304_Start.sav 19:55:58 <coopserver> Starting download... 19:56:00 <coopserver> Savegame successfully downloaded 19:56:03 <Jam35> !rcon load 1 19:56:04 <coopserver> Starting new game 19:56:05 <coopserver> *** Maraxus has left the game (connection lost) 19:56:06 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 19:56:07 <coopserver> *** Game still paused (manual, number of players) 19:56:17 <Jam35> !pw 19:56:17 <coopserver> Jam35: planed 19:56:29 <coopserver> *** Game still paused (manual, connecting clients, number of players) 19:56:31 <coopserver> *** Jam35 has joined 19:56:32 <coopserver> *** Game still paused (manual, number of players) 19:56:33 <coopserver> *** Maraxus has left the game (connection lost) 19:56:37 <cha0tics> !pw 19:56:37 <coopserver> cha0tics: solved 19:56:42 <coopserver> *** Game still paused (manual, connecting clients, number of players) 19:56:43 <coopserver> *** Player has joined 19:56:43 <Jam35> !setdef 19:56:44 <coopserver> *** Game still paused (manual, number of players) 19:56:45 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 19:56:46 <Jam35> !auto 19:56:47 <coopserver> *** Game still paused (number of players) 19:56:50 <coopserver> *** Game still paused (connecting clients, number of players) 19:56:52 <coopserver> *** Jam35 has joined company #1 19:56:53 <coopserver> *** Game still paused (connecting clients) 19:56:54 <coopserver> *** Maraxus has joined 19:56:55 <coopserver> *** Game unpaused (connecting clients) 19:57:20 <coopserver> *** Jam35 has joined spectators 19:57:21 <coopserver> *** Game paused (number of players) 19:59:41 <Paul2> hi! 19:59:51 <coopserver> *** Player has changed his/her name to cha0tics 20:00:09 <Jam35> hello 20:00:24 <coopserver> *** cha0tics has left the game (Leaving) 20:00:34 <Paul2> I haven't been here for AGES :) 20:00:52 <cha0tics> !pw 20:00:52 <coopserver> cha0tics: starts 20:01:00 <coopserver> *** Game still paused (connecting clients, number of players) 20:01:02 <coopserver> *** cha0tics has joined 20:01:03 <coopserver> *** Game still paused (number of players) 20:01:29 <Jam35> welcome back :) 20:01:35 <Paul2> thanks! 20:01:40 <Jam35> just in time for new game start 20:01:43 <coopserver> <cha0tics> Hi all, finally figured it out. First time I used the multi player stuff on ottd 20:02:33 <Jam35> this server is a little more complicated to get on than the norm 20:02:47 <Jam35> in terms of find right version/grf etc 20:02:48 <Paul2> yeah, I just realised :) 20:03:00 <coopserver> <cha0tics> getting on the server wasn't the problem 20:03:06 <Jam35> most are simply: join server and done 20:03:08 <coopserver> <cha0tics> changing my client name was 20:03:28 <coopserver> <cha0tics> finding the way onto the server is kinda well documented 20:04:30 <Jam35> I'm glad the wiki works :) 20:04:55 <coopserver> <cha0tics> as I said 'kinda'. you gotta read between the lines, quite a bit 20:05:10 <Jam35> yeah it's a bit outdated in places 20:05:36 <Paul2> Yeah the reason I haven't joined yet is just reading up all the rules and stuff to 1) remind myself 2) see if anythings changed 20:05:39 <cha0tics> but it get's the job done pretty nicely 20:05:55 <Jam35> and sometimes assumes you know certain things 20:06:22 <cha0tics> I read the rules but wanted to watch a bit before I join to learn the rules applied 20:06:23 <Jam35> I would think a lot has changed Paul2 :) 20:06:45 <Jam35> well, we literally just now, started a new game 20:06:57 <cha0tics> best chance i guess 20:07:01 <Jam35> so we are in planning stage 20:07:09 <Jam35> @stage planning 20:07:09 *** Webster changes topic to "Cooperative OpenTTD | PSG303 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:07:31 <Jam35> Mazur how do you update the game number? 20:07:36 <Jam35> icr 20:07:50 <Jam35> !gamenr is obsolete 20:07:52 <Paul2> PSG166 was the only game I ever really contributed enough to get into the credits. so 140 games ago! :O 20:08:01 <Jam35> wow before my time 20:09:54 <Jam35> so anybody is free to submit a proposal for game plan cha0tics :) 20:10:10 <Jam35> please do so if you have one 20:13:10 <Paul2> " Edit 15/9/2014: The Moneymaker stage is no longer used - we use money cheat to give us the initial fund to get the game started. " :O ;) 20:13:41 <Jam35> and why not :P 20:14:04 *** lol has joined #openttdcoop 20:14:25 <lol> !pw 20:14:25 <coopserver> lol: ceased 20:14:38 <lol> !pw 20:14:39 <coopserver> lol: mirror 20:14:47 <coopserver> *** Game still paused (connecting clients, number of players) 20:14:49 <coopserver> *** lol has joined 20:14:50 <coopserver> *** Game still paused (number of players) 20:14:54 <Mazur> @topic change s s/PSG303/PSG304/ 20:15:00 <Mazur> @topic change 2 s/PSG303/PSG304/ 20:15:00 *** Webster changes topic to "Cooperative OpenTTD | PSG304 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 20:15:08 <coopserver> <lol> what an ugly map 20:15:12 <Jam35> fanks 20:15:15 <Jam35> no 20:15:16 <coopserver> <lol> with all that squares 20:15:26 <Jam35> beautiful 20:15:56 <coopserver> <lol> do you see the rubber farm of crater valley? 20:16:01 <coopserver> <lol> in the left corner 20:16:22 <coopserver> <lol> there are some more of that kind 20:16:29 <coopserver> <lol> don't produce rubber 20:16:43 <coopserver> <lol> but undefinied cargo 20:16:59 <coopserver> *** lol has joined company #1 20:17:00 <coopserver> *** Game unpaused (number of players) 20:17:12 <coopserver> *** lol has joined spectators 20:17:13 <coopserver> *** Game paused (number of players) 20:17:13 <Paul2> !dl win64 20:17:14 <coopserver> Paul2: http://binaries.openttd.org/nightlies/trunk/r27387/openttd-trunk-r27387-windows-win64.zip 20:18:06 <coopserver> *** Jam35 has left the game (Leaving) 20:18:16 <coopserver> <lol> it has the same colour as oil at the minimap 20:18:41 <coopserver> <lol> it is a paperfactory according to the minimap 20:19:26 <coopserver> <lol> the newgrf parameter sais the paperfactory is turned on and the rubberchain too 20:20:04 <coopserver> <lol> i don't know or there is someone online who can fix it 20:20:29 <Sylf> Was the industry get added later in the map creation? 20:20:40 <Sylf> Grf * 20:20:52 <lol> i don't know 20:21:08 <Paul2> @quickstart 20:21:09 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 20:21:13 <Paul2> !help 20:21:13 <coopserver> *** Maraxus has left the game (Leaving) 20:21:14 <coopserver> Paul2: http://wiki.openttdcoop.org/Soap 20:21:17 *** Maraxus has quit IRC 20:21:39 <lol> i don't know who made the map 20:22:15 <coopserver> <lol> it isn't a paperfactory 20:22:20 <coopserver> <lol> that is a mistake from me 20:22:24 <coopserver> <lol> because they exist too 20:22:30 <coopserver> <lol> it is just an undefined cargo 20:23:00 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/PSG304_Start.sav 20:23:00 <coopserver> Starting download... 20:23:03 <coopserver> Savegame successfully downloaded 20:23:05 <Jam35> rcon load 1 20:23:10 <Jam35> !rcon load 1 20:23:11 <coopserver> Starting new game 20:23:12 <coopserver> *** cha0tics has left the game (connection lost) 20:23:13 <coopserver> *** lol has left the game (connection lost) 20:23:14 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 20:23:15 <coopserver> *** Game paused (number of players) 20:23:19 <lol> !pw 20:23:19 <coopserver> lol: reused 20:23:23 <coopserver> *** Game still paused (connecting clients, number of players) 20:23:25 <cha0tics> !pw 20:23:25 <coopserver> *** lol has joined 20:23:26 <coopserver> *** Game still paused (number of players) 20:23:27 <coopserver> cha0tics: reused 20:23:34 <Jam35> we had an issue with opengfx vs smaller mines 20:23:37 <coopserver> *** Game still paused (connecting clients, number of players) 20:23:39 <coopserver> *** cha0tics has joined 20:23:40 <coopserver> *** Game still paused (number of players) 20:23:51 <coopserver> *** Game still paused (connecting clients, number of players) 20:23:53 <coopserver> *** Jam35 has joined 20:23:54 <coopserver> *** Game still paused (number of players) 20:24:09 <Jam35> there was obviously some...residue 20:24:20 <coopserver> <lol> this looks fine 20:24:34 <Jam35> I had to completely redo the industries 20:25:13 <cha0tics> by hand? ;) 20:25:22 <Jam35> not quite :) 20:25:40 <Jam35> heightmap was already there 20:25:43 <Sylf> I'll eventually extend smaller mines to include all industries in any climate 20:25:48 <Jam35> just a case of re-adding stuff 20:26:09 <coopserver> <lol> i like the screenshot of the old map 20:26:11 <Sylf> Sugar mine in desert etc 20:26:19 <Jam35> ok I forgot I had some weird chains tbh 20:26:22 <coopserver> <lol> with the huge stations i build with almost no trains 20:26:30 <Jam35> it would work normally though? 20:26:38 <Jam35> I mean with opengfx loaded too? 20:27:09 <Jam35> so long as you don't deviate from the traditional climate only industries 20:27:15 <Sylf> If we load both, the industries overlap each other 20:27:34 <Jam35> oh bad 20:28:13 <Sylf> So you'll get two types of coal mine without visible difference 20:28:33 <coopserver> <lol> only one has a slightly bigger production 20:28:37 <Jam35> everybody over-estimated the station size required lol 20:28:49 <Paul2> that might be fun. You can't tell. You need to shift coal to multiple mines, and you can't tell which.. 20:30:23 <coopserver> *** lol has left the game (Leaving) 20:30:39 <lol> i'm completely out of ideas so i will just think about it tonight 20:30:43 <lol> cu 20:30:49 <Jam35> bfn 20:31:31 <cha0tics> newb question incoming: during the planning stage, what exactly is being planned? 20:31:44 *** Hiddenfunstuff has quit IRC 20:31:57 <coopserver> <Jam35> aha, so you have not looked at any archived games ? 20:32:08 <Paul2> !pw 20:32:08 <coopserver> Paul2: mostly 20:32:15 <coopserver> <cha0tics> shame on me 20:32:27 <coopserver> <Jam35> it's fine just asking :) 20:32:31 <coopserver> <Jam35> ok sec 20:32:37 <coopserver> *** Jam35 has joined company #1 20:32:38 <coopserver> *** Game unpaused (number of players) 20:32:47 <Paul2> wow so grf, many download, such addons 20:32:54 <coopserver> <Jam35> if you'll join me by the PSG #304 sign 20:33:00 <coopserver> <Jam35> middle of map 20:33:01 <coopserver> <Jam35> ish 20:33:15 <coopserver> <cha0tics> there 20:33:16 <Sylf> In planning stage, players submit network blueprint proposals 20:33:32 *** lol has quit IRC 20:33:55 <Sylf> @quickstart 20:33:55 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 20:34:36 <cha0tics> thanks Sylf, been through the rules and stuff, just didn't know how it's applied 20:34:54 <Sylf> That page has some example plans 20:35:48 <coopserver> <Jam35> somat like that 20:35:55 <coopserver> <Jam35> it's just an example 20:36:04 <coopserver> <Jam35> more complicated would be good :) 20:36:44 <coopserver> <Jam35> anything there you don't understand? 20:37:04 <coopserver> <Jam35> I mean you know what, TL CL SL LL_RR mean? 20:37:50 <Sylf> Those are on the glossary page linked from quick start :P 20:38:24 <coopserver> <cha0tics> I get most of it 20:38:32 <coopserver> <cha0tics> let me grab the glossary 20:38:42 <Paul2> !pq 20:38:44 <Paul2> !pw 20:38:44 <coopserver> Paul2: andrew 20:38:48 <coopserver> *** Game paused (connecting clients) 20:38:54 <Paul2> :D 20:38:56 <coopserver> *** Paul has joined 20:38:57 <coopserver> *** Game unpaused (connecting clients) 20:41:29 <cha0tics> LL is lower left? but what is RR? 20:41:43 <coopserver> <Jam35> nope :) 20:41:46 <Paul2> ll is tracks on the left 20:41:50 <hylje> left left right right 20:41:57 <Paul2> rr is the corresponding tracks going the other way 20:42:08 <coopserver> <Jam35> so 2 lines each way with a space in between 20:42:33 <coopserver> <cha0tics> ok, fix the glossary page please, because that's not obvious 20:42:35 *** lol has joined #openttdcoop 20:42:46 <lol> what is the minimum trainspeed you need for an not-gate? 20:43:07 <Paul2> " LL / RR None or variations are indicating directions and number of tracks on a main- or sideline. " ? 20:44:02 <cha0tics> yes Paul, the 'directions' are misleading 20:44:38 <lol> is jam or sylf still online? 20:44:38 <Paul2> Does the description here https://wiki.openttdcoop.org/Mainline help? Maybe should just link to that? 20:44:46 <coopserver> <Jam35> yes a little, we drive on right always 20:45:05 <coopserver> <Jam35> idk the exact speed lol 20:45:20 <coopserver> <Jam35> faster train makes gate react faster 20:45:51 <lol> i think i need to add a lot of dummywagons to my supplytrains to give gate time to react 20:46:23 <coopserver> <Jam35> add logic train grf :) 20:46:32 <lol> working on a plan for my firs distribution 20:46:48 <coopserver> <Jam35> or NUTS ofc 20:46:53 <lol> want to try to implement it in a cb game and try to fix it in 3 hours 20:47:19 <lol> though i will get a lot of troubles with runningcosts 20:48:05 <lol> i will just give it a try 20:48:11 <lol> you will see the result 20:48:16 *** lol has quit IRC 20:50:16 <coopserver> <Jam35> I'll delete that plan now 20:50:43 <Jam35> https://wiki.openttdcoop.org/Planning 20:50:50 <Jam35> some more examples 20:54:42 <cha0tics> I'm looking at them right now, I guess I'm getting the gist of it 20:55:12 <cha0tics> just not sure how it translates to the overall map 20:56:04 <coopserver> <Jam35> the shape of the plan should be something that fits the map landscape 20:56:23 *** tycoondemon has quit IRC 20:56:58 <coopserver> <Jam35> it may be obvious but the corners of the plan will be close to corners of the map 20:57:06 <coopserver> <Jam35> if that helps 20:58:03 <coopserver> <cha0tics> it does 20:59:02 <coopserver> <Jam35> it's getting late here gtg 20:59:11 <coopserver> <Jam35> bfn 20:59:14 <coopserver> *** Jam35 has left the game (Leaving) 20:59:46 <cha0tics> depends on where here is 21:03:06 <coopserver> *** cha0tics has left the game (Leaving) 21:03:53 <cha0tics> bbl 21:05:20 <Mazur> !pw 21:05:20 <coopserver> Mazur: figure 21:05:25 <coopserver> *** Game paused (connecting clients) 21:05:28 <coopserver> *** Mazur has joined 21:05:29 <coopserver> *** Game unpaused (connecting clients) 21:08:20 <Sylf> Does anyone want to play the continuation of PSG 303 on a server? 21:09:00 <Mazur> (PSG304 still needs a start-spot with the standard text.) 21:09:11 *** Progman has quit IRC 21:09:36 <Mazur> I doubt my PC could handle it better in that situation. 21:09:44 <Mazur> Laptop* 21:10:15 <Sylf> I'll probably focus more on this server, but I can still moderate and maintain the other game on another server 21:26:28 *** StarLite has quit IRC 21:28:24 *** tycoondemon has joined #openttdcoop 21:49:29 <coopserver> *** Mazur has left the game (Leaving) 21:52:31 *** Asgeir has joined #openttdcoop 22:17:01 <coopserver> *** Paul has left the game (Leaving) 22:17:02 <coopserver> *** Game paused (number of players) 22:30:59 <happpymoblic> hi all 22:54:01 *** Plonka has quit IRC 22:57:05 <glevans2> !players 22:57:05 <coopserver> glevans2: The server is empty, noone is connected. Feel free to remedy this situation 22:57:59 <glevans2> !pw 22:57:59 <coopserver> glevans2: evenly 22:58:05 <coopserver> *** Game still paused (connecting clients, number of players) 22:58:08 <coopserver> *** glevans2 has joined 22:58:09 <coopserver> *** Game still paused (number of players) 22:58:10 <coopserver> *** Game unpaused (number of players) 23:09:50 <coopserver> *** glevans2 has left the game (general timeout) 23:09:51 <coopserver> *** Game paused (number of players)