Config
Log for #openttdcoop on 4th October 2015:
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01:04:21  <Mazur> !pw
01:04:21  <coopserver> Mazur: center
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01:34:36  <happpy> !players
01:34:36  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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03:30:49  <dwarf> !pw
03:30:49  <coopserver> dwarf: export
03:31:39  <dwarf> !pw
03:31:39  <coopserver> dwarf: copper
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04:11:23  <Mazur> !pw
04:11:23  <coopserver> Mazur: border
04:11:43  <Mazur> !pw
04:11:44  <coopserver> Mazur: center
04:12:22  <Mazur> !pw
04:12:22  <coopserver> Mazur: nearby
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06:56:14  <dwarf> !pw
06:56:14  <coopserver> dwarf: bought
06:56:38  <dwarf> !pw
06:56:38  <coopserver> dwarf: johann
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08:35:48  <Jam35> !pw
08:35:48  <coopserver> Jam35: unable
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08:44:41  <cha0tics> !pw
08:44:42  <coopserver> cha0tics: cities
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08:52:47  <Arveen> good morning
08:53:48  <coopserver> <Jam35> morning
08:54:37  <coopserver> <Jam35> one more vote in Sylf's direction and we can start I think
08:54:44  <Arveen> nice
08:55:05  <coopserver> <Jam35> not that I would try to sway any voting :)
08:55:25  <Arveen> hehe
08:55:56  <Arveen> i also liked dwarfs plan
08:56:16  <coopserver> <Jam35> me too
08:56:42  <coopserver> <Jam35> I didn't vote for it for a very minor reason
08:57:35  <coopserver> <Jam35> that it is the same TL as last game
08:57:40  <coopserver> <Jam35> so nothing really
08:58:02  <coopserver> <Jam35> surprised he has no votes
08:58:58  <coopserver> <Jam35> Purion has a few votes
08:59:03  <Arveen> kinda the same here. from a learning point of view for me personaly i liked dwarfs plan more.
08:59:54  <coopserver> <Jam35> personally I dont' know what pax/mail adds to Purion's plan
09:01:20  <Arveen> need to look at the game again - sec :)
09:01:28  <coopserver> <Jam35> and how to deal with it?
09:01:31  <Arveen> !pw
09:01:31  <coopserver> Arveen: output
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09:01:51  <coopserver> <Jam35> whatever we do it is point to point for pax
09:01:59  <coopserver> <Jam35> with sbahn?
09:02:06  <coopserver> <Jam35> x2 is kinda nothing
09:03:11  <Arveen> hmmm
09:03:25  <coopserver> <Jam35> imo more towns, separate network and plan is better
09:03:31  <coopserver> <Jam35> or lose it completely
09:03:41  <Arveen> you mean cargo on pax on seperate networks ?
09:03:50  <coopserver> <Jam35> yes
09:05:30  <coopserver> <Jam35> I mean, the ICE trains would have to be TL3 to keep building station etc the same length
09:05:44  <coopserver> <Jam35> which is hardly and capacity
09:05:48  <coopserver> <Jam35> *any
09:05:51  <Arveen> towns will generate alot of passengers when they grow bigger
09:05:55  <Arveen> aye
09:06:15  <Arveen> and the track is one rail each direction
09:07:35  <Arveen> i used to play a patch that reduces the passenger generation down to 25% and that was already alot when cities grew bigger
09:08:00  <coopserver> <Jam35> it could be made a 2.5 way hub at the city MSH :)
09:12:06  <coopserver> <Jam35> of course, as long as the city stations are terminus the pax waypoint isn't needed
09:12:45  <coopserver> <Jam35> because goods trains won't see a path beyond reversing at station
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09:13:07  <Arveen> good trains :D
09:13:11  <coopserver> <Jam35> if the town station is roro, goods trains will need a waypoint to outer ring
09:13:30  <coopserver> <Jam35> pax will not need a waypoint
09:13:38  <Arveen> yeh
09:17:00  <Arveen> btw: the last game seemed pretty short - or is it just me ?
09:17:45  <coopserver> <Jam35> It ends when people get bored :)
09:17:54  <coopserver> <Jam35> we had stopped getting many players
09:18:20  <Arveen> ok hehe
09:18:35  <coopserver> <Jam35> and was in a nice state , good amount of trains, no jams etc
09:21:18  <Jam35> yes, average is 3-4 weeks it seems
09:21:24  <Jam35> last was 2 ish
09:21:43  <Jam35> decent game though
09:24:37  <Arveen> yes - i liked it for the firs aspect
09:25:12  <Arveen> personally i like faster trains
09:25:44  <coopserver> <Jam35> the faster trains in that set needed larger CL
09:26:36  <coopserver> <Jam35> which was the main reason for those in plan
09:27:13  <coopserver> <Jam35> there were other plans with faster trains :)
09:27:31  <Arveen> it was the first game i watched from the start
09:28:23  <coopserver> <Jam35> everybody likes game start, empty canvas :)
09:28:35  <coopserver> <Jam35> not so much expanding stuff
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09:46:48  <Arveen> yes - i was wondering why you dont start with "too much" lanes for the beginning
10:16:17  <Jam35> #302 kind of did, starting LLLL although it was one-way loops
10:21:40  <happpy> hi
10:21:48  <Arveen> hi
10:21:57  <happpy> how ar u
10:22:05  <Arveen> good - you ?
10:22:13  <happpy> good
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10:43:59  <Paul2> !pw
10:43:59  <coopserver> Paul2: silent
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12:11:31  <glevans2> !pw
12:11:32  <coopserver> glevans2: banner
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12:39:34  <Maraxus> !pw
12:39:34  <coopserver> Maraxus: behind
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12:49:09  <Purion> !pw
12:49:09  <coopserver> Purion: barely
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14:46:58  <Purion> !pw
14:46:58  <coopserver> Purion: triple
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14:47:12  <happpy> hi
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14:47:21  <coopserver> <Purion> Hey
14:47:28  <happpy> how  things
14:47:29  <coopserver> <Purion> Cant wait this game starts :)
14:48:01  <happpy> i  think u have to  voting  a  planning
14:48:15  <coopserver> <Purion> Already voted
14:48:26  <happpy> k
14:49:07  <coopserver> <Purion> My plan is at !plan /Purion
14:49:13  <happpy> k
14:49:18  <cha0tics> !pw
14:49:18  <coopserver> cha0tics: triple
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14:49:33  <happpy> hi cha0tics
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14:49:46  <coopserver> <cha0tics> Hi happy, hi @ll
14:49:54  <happpy> how things
14:50:08  <coopserver> <cha0tics> just fine
14:51:12  <coopserver> <cha0tics> can everyone vote? even when I'm new
14:51:22  <coopserver> <Purion> yep
14:51:45  <happpy> all   players  can   vote
14:51:56  <coopserver> <Purion> make sure you read the wiki and such
14:53:40  <Sylf> !pw
14:53:40  <coopserver> Sylf: unpack
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14:54:02  <happpy> hi  Sylf
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14:54:06  <happpy> how  things
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15:41:30  <Mazur> !pw
15:41:30  <coopserver> Mazur: friend
15:41:58  <Mazur> Yes, ypou, too, Coop.
15:42:09  <Mazur> Or so I thought:
15:42:10  <Mazur> !pw
15:42:10  <coopserver> Mazur: turner
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16:09:51  <Sylf> !pw
16:09:51  <coopserver> Sylf: strlen
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16:10:32  <coopserver> <Jam35> winner :D
16:10:50  <coopserver> <Sylf> I suppose
16:11:14  <coopserver> <Jam35> who else is going to vote?
16:11:55  <coopserver> <Sylf> chaotics hasn't voted, but that can tie the vote and send this game into chaos
16:11:58  <coopserver> <Sylf> as per his name
16:12:03  <Asgeir> !pw
16:12:03  <coopserver> Asgeir: syntax
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16:12:33  <happpy> hi
16:12:35  <coopserver> <Jam35> vote vote vote
16:12:38  <coopserver> <Sylf> he hasn't voted yet either :P
16:12:54  <coopserver> <Asgeir> hi!
16:13:02  <coopserver> <Jam35> hi
16:13:05  <coopserver> <Jam35> e
16:13:07  <coopserver> <Jam35> vote
16:13:10  <coopserver> <Jam35> :))
16:13:15  <coopserver> <Asgeir> haven’t seen Purion’s map
16:14:24  <coopserver> <Sylf> why dwarf's plan got no votes is a big mystery to me...
16:14:34  <coopserver> <Jam35> indeed
16:14:51  <coopserver> <Sylf> nice classic plan
16:15:21  <coopserver> <Asgeir> well, as a beginner, the two circular plans seems funnier
16:15:46  <coopserver> <Sylf> we have 3 circle based plans :P
16:15:55  <coopserver> <Sylf> almost all 4
16:16:10  <coopserver> <Asgeir> well, yours and Purion’s
16:16:37  <coopserver> <Asgeir> and TL1 feels like cheating
16:16:43  <coopserver> <Sylf> my plan ignores the map geography completely
16:16:44  <coopserver> <Asgeir> *CL1
16:16:51  <coopserver> <Sylf> it's not.
16:16:57  <coopserver> <Sylf> absolutely not.
16:17:15  <coopserver> <Sylf> actually, XEQtR is CL1.5
16:17:25  <coopserver> <Asgeir> what’s XEQtR ? ><
16:17:37  <coopserver> <Sylf> the engine used in dwarf's plan
16:18:39  <coopserver> <Asgeir> well then
16:19:05  <coopserver> <Sylf> Good enough :P  my plan is still the winner
16:19:25  <coopserver> <Sylf> Let's start while the evening is still young in EU
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16:20:17  <Sylf> @stage Building
16:20:17  *** Webster changes topic to "Cooperative OpenTTD | PSG304 (r27387) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:20:21  <coopserver> <Asgeir> could you precise which cities are town 1 & 2 ?
16:20:34  <coopserver> <Asgeir> (is town 2 hunter’s fort or coyote ridge?)
16:20:46  <coopserver> <Sylf> not yet
16:20:51  <coopserver> <Sylf> I didn't pick which towns
16:20:55  <coopserver> <Asgeir> :D:
16:20:56  <Purion> !pw
16:20:57  <coopserver> Purion: proove
16:20:58  <coopserver> <Sylf> we can build new town if we want
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16:21:07  <coopserver> <Sylf> It really doesn't matter
16:21:14  <coopserver> <Sylf> we can walk the station as much as we need to
16:21:36  <Sylf> @calc 510/3
16:21:36  <Webster> Sylf: 170
16:22:36  <Mazur> Building!
16:25:38  <happpy> how  things  Asgeir
16:25:46  <Asgeir> nice, and you happpy ?
16:25:51  <happpy> good
16:26:16  <Asgeir> (just came back from an alcohol-heavy week-end)
16:26:53  <happpy> k
16:40:35  <Mazur> !pw
16:40:35  <coopserver> Mazur: square
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16:40:50  <Mazur> Well, you're not so hip, either, Coop.
16:44:31  <coopserver> <Mazur> Sylf: Those Red tracks, are they one 4way or two nearby 3 ways?
16:45:33  <coopserver> <Sylf> I'm not sure what you mean
16:46:45  <coopserver> <Jam35> are you happy with the shape Sylf?
16:46:52  <coopserver> <Mazur> In hte network plan, you used red tracks to denote Back Bone Hubs.
16:47:06  <coopserver> <Sylf> jam35: I'm shortening the part that join neighboring circles
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16:47:15  <coopserver> <Jam35> kk
16:47:36  <coopserver> <Sylf> I want the red part to resembel 1 hub, not a part that 2 circles share the tracks
16:47:49  <coopserver> <Sylf> does that answer your question, mazur?
16:47:52  <coopserver> <Mazur> Ah, one 4way, then.
16:48:38  <coopserver> <Sylf> that part between rubber and livestock drops will be tricky
16:50:14  <coopserver> <Purion> blue main line is only tro tracks?
16:50:37  <coopserver> <Purion> two*
16:51:11  <coopserver> <Sylf> yes
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16:51:30  <coopserver> <Sylf> although it'll hold up for a very short time
16:52:06  <coopserver> <Mazur> I'll remove my plan, as it's going rto be in the way.
16:53:31  <coopserver> <Purion> whats a meow monorail, is that just the monotrail track
16:53:32  <coopserver> <Sylf> how does that look to everyone?
16:53:46  <coopserver> <Sylf> use the colored rails (purr)
16:53:57  <coopserver> <Purion> ok
16:54:01  <coopserver> <Sylf> red gives speed boost
16:54:22  <coopserver> <Sylf> yellow / blue gives traction/power boost (i forgot which is which)
16:54:30  <coopserver> <Sylf> and green gives small boost of all stats
16:55:01  <coopserver> <Purion> so we want to use the blue line for the main line?>
16:55:05  <coopserver> <Sylf> the type of trains that has the variable stats like that is called the MEON class trains
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16:56:00  <coopserver> <Sylf> you want yellow where the trains would start from complete stop
16:56:16  <coopserver> <Sylf> blue where the train is accelerating from slow-med speed
16:56:28  <coopserver> <Sylf> green where it's catching up to the top speed of red rail
16:56:42  <coopserver> <Sylf> and red where the trains would be cruising, not stopping
16:56:54  <Purion> so the main line should be red
16:57:31  <coopserver> <Sylf> yup, red will work
16:59:51  <coopserver> <Sylf> that green part is probably not needed
17:00:08  <Purion> ok
17:00:29  <coopserver> <Sylf> basically that's all you need to build
17:00:43  <coopserver> <Sylf> with some line balancing at joins
17:01:15  <Purion> whats that for?
17:01:31  <coopserver> <Sylf> just a scaled down version ofthe BBH
17:01:50  <coopserver> <Purion> you want that where the green is?
17:02:09  <coopserver> <Mazur> Except the cirrcles meet in opposing directions?  Or alternating clock/counterclock
17:02:31  <coopserver> <Asgeir> aren’t all the circles clockwise?
17:02:34  <coopserver> <Sylf> I want that around where I placed the sign "BBH"
17:02:40  <coopserver> <Sylf> no
17:03:00  <coopserver> <Asgeir> the external circle is clockwise, isn’t it?
17:03:06  <coopserver> <Sylf> the network plan has signals placed to show which way each circles will be used
17:03:10  <coopserver> <Asgeir> oh
17:03:24  <coopserver> <Asgeir> sorry, hadn’t seen that
17:03:27  <coopserver> <Sylf> like that
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17:05:38  <dwarf> !pw
17:05:38  <coopserver> dwarf: sizing
17:05:52  <dwarf> !pw
17:05:53  <coopserver> dwarf: studio
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17:06:15  <coopserver> *** Game unpaused (connecting clients)
17:06:52  <coopserver> <Asgeir> okay, your scheme is clearer for me now
17:11:09  *** cha0tics has joined #openttdcoop
17:11:16  <cha0tics> !pw
17:11:16  <coopserver> cha0tics: toread
17:11:23  <coopserver> *** Game paused (connecting clients)
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17:12:30  <coopserver> <cha0tics> hi
17:12:58  <coopserver> <Jam35> hello
17:13:01  <coopserver> *** Jam35 has joined company #1
17:13:57  <coopserver> <Mazur> lo
17:15:35  <coopserver> *** dwarf has left the game (general timeout)
17:16:19  <dwarf> !pw
17:16:19  <coopserver> dwarf: pierre
17:16:27  <coopserver> *** Game paused (connecting clients)
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17:18:05  <coopserver> <Mazur> Wb, starf.
17:23:29  <coopserver> *** Sylf has joined spectators
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17:32:48  <coopserver> <dwarf> bbl
17:32:59  <coopserver> *** dwarf has left the game (Leaving)
17:34:27  <coopserver> <Asgeir> how much terraforming?
17:34:50  <coopserver> <Mazur> Unspecified, so low as usual.
17:34:57  <coopserver> <Jam35> you don't need much
17:35:09  <coopserver> <Jam35> it's nearly flat anyway :)
17:35:13  <coopserver> <Asgeir> anyway, I can’t understand the purpose of high TF
17:40:54  <coopserver> <Jam35> should the MSH's that are naturally drive on left be drive on left?
17:41:25  <coopserver> <Jam35> e.g. town 2
17:41:28  *** happpymoblic is now known as happpy
17:41:50  <coopserver> <Mazur> No, it gets confusing.
17:42:24  <coopserver> <Jam35> I disagree :)
17:42:29  <coopserver> <Mazur> And a foursome 5 tile bridges can cure the wrong side.
17:42:50  <coopserver> <Jam35> swapping the tracks seems unnecessary
17:56:00  <coopserver> <Mazur> See ya.
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18:05:06  *** ChanServ sets mode: +o Maraxus
18:05:34  <Maraxus> !pw
18:05:34  <coopserver> Maraxus: soften
18:05:49  <Maraxus> !pw
18:05:49  <coopserver> Maraxus: bumped
18:06:03  <coopserver> *** Game paused (connecting clients)
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18:07:33  <dwarf> !pw
18:07:33  <coopserver> dwarf: bumped
18:07:50  <coopserver> *** Game paused (connecting clients)
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18:24:26  <coopserver> <Asgeir> thanks for the review :D
18:24:38  <coopserver> <Jam35> it was me
18:24:46  <coopserver> <Jam35> was just about to say so
18:25:19  <coopserver> <Jam35> it will be BBH 05 if done in time too :)
18:27:05  <coopserver> <Jam35> Sylf
18:27:44  <coopserver> <Jam35> drive on left or not?
18:27:56  <coopserver> <dwarf> I think yes
18:28:04  <coopserver> <Jam35> I too
18:28:05  <coopserver> <dwarf> makes things easier
18:28:08  <coopserver> <Jam35> indeed
18:30:51  <Jam35> !rcon set found_town 1
18:31:14  <Jam35> !rcon set found_town 0
18:31:25  <coopserver> <Jam35> zero inhabitants :D
18:31:32  <coopserver> <Jam35> wtf
18:31:45  <coopserver> <Asgeir> :D
18:31:52  <coopserver> <Asgeir> well
18:31:59  <coopserver> <Asgeir> all people are dead here
18:32:10  <coopserver> <Asgeir> it’s haunted graves
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18:36:01  <black> !grf
18:36:02  <coopserver> black: http://wiki.openttdcoop.org/GRF
18:37:59  <coopserver> <Asgeir> L.O.L.
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18:38:56  <coopserver> <Asgeir> 120 inhabitants \o/
18:39:55  <coopserver> <Jam35> crammed in, 10 to a room
18:44:51  <coopserver> *** Asgeir has left the game (Leaving)
18:49:37  <black> !password
18:49:37  <coopserver> black: admins
18:49:43  <coopserver> *** Game paused (connecting clients)
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18:50:25  <coopserver> <Black> hi guys
18:50:38  <happpy> ho
18:50:41  <happpy> hi
18:51:47  <coopserver> <Jam35> hi
18:52:26  <happpy> how ar u black
18:53:07  <black> real nice day so far, have a lot of catching up to do, haven't been around in a good while
18:53:32  <black> !archive
18:54:04  <Paul2> !screenshot
18:56:05  <black> my last game was in #196
18:58:04  <coopserver> *** Sylf has joined company #1
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19:17:02  <coopserver> *** Black has left the game (general timeout)
19:17:29  <black> !password
19:17:29  <coopserver> black: scroll
19:17:41  <coopserver> *** Game paused (connecting clients)
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19:18:40  <happpy> welome  back black
19:19:52  <coopserver> *** dwarf has left the game (general timeout)
19:24:55  <coopserver> <Black> did this map start today?
19:25:25  <coopserver> <Sylf> Planning was started on Friday
19:25:31  <coopserver> <Sylf> Building started today
19:30:22  <coopserver> <Sylf> the copper factory's looking fancy
19:30:49  <coopserver> <Maraxus> just messing a bit
19:31:55  <Paul2> !pw
19:31:55  <coopserver> Paul2: extend
19:31:59  <coopserver> *** Game paused (connecting clients)
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19:35:20  <coopserver> <Black> are there any terraforming rules for this game?
19:35:41  <coopserver> <Sylf> sure
19:35:46  <coopserver> <Sylf> @quickstart
19:35:51  <coopserver> <Sylf> @@quickstart
19:35:52  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
19:36:21  <Sylf> hm, nothing on that page
19:36:45  <Sylf> http://wiki.openttdcoop.org/Terraforming#Low-Terraforming
19:36:57  <Sylf> most games fall under somewhere between low to medium TF
19:37:15  <black>  i mean other than keeping it to the minimum :)
19:37:24  <black> oh, okay
19:40:20  <StarLite> !screenshot
19:40:38  <StarLite> doesnt work :(
19:43:39  <Sylf> nope, it was disabled about 4-5 years ago
19:44:03  <dwarf> !pw
19:44:03  <coopserver> dwarf: bitnum
19:44:17  <coopserver> *** Game paused (connecting clients)
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20:39:25  <coopserver> <Sylf> dwarf, you reversed input and output at the station
20:39:38  <coopserver> <dwarf> oh, crap
20:40:32  <glevans2> please do not crap on the server...  :P
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20:46:18  <coopserver> <Black> is my idea of BBH08 any good?
20:48:34  <coopserver> <dwarf> you mean BBH 09
20:48:46  <coopserver> <Black> yeah
20:49:25  <coopserver> <dwarf> the idea is good but there are some problems
20:50:38  <coopserver> <Black> at least its not total garbage, thanks
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21:00:53  <coopserver> <Jam35> cya
21:00:56  <coopserver> *** Jam35 has left the game (Leaving)
21:00:59  <coopserver> <Sylf> cu
21:01:04  <coopserver> <Maraxus> cu
21:03:57  <coopserver> <dwarf> black, also check the balancing, lines with priority shouldn't split, but lines without should
21:06:37  <coopserver> *** Sylf has joined spectators
21:08:11  <coopserver> <Maraxus> I'm off - gn
21:08:16  <coopserver> <dwarf> gn
21:08:17  <coopserver> <Black> bye
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21:31:59  <dwarf> !pw
21:31:59  <coopserver> dwarf: leaved
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21:39:59  <coopserver> <dwarf> sylf, any rules about where to build SLH's?
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21:43:10  <Purion> !pw
21:43:10  <coopserver> Purion: admins
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21:45:58  <dwarf> !pw
21:45:59  <coopserver> dwarf: mallon
21:46:10  <dwarf> !pw
21:46:10  <coopserver> dwarf: routes
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22:10:46  <coopserver> <dwarf> looks good black
22:11:00  <coopserver> <Black> thanks for the help
22:11:06  <coopserver> <dwarf> np
22:11:11  <coopserver> <Sylf> CL2.5, so that "CL" should be good
22:11:44  <coopserver> <Black> i might try to rebuild it tomorrow to get it a bit slimmer
22:11:52  <coopserver> <Sylf> don't bother
22:12:00  <coopserver> <Sylf> it'll be expanded for more lines by then
22:12:12  <coopserver> <dwarf> that looks like CL2 to me, but we'll see, I don't really know how the CL for these meow trains works
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22:17:22  <cha0tics> !pw
22:17:22  <coopserver> cha0tics: notify
22:17:27  <coopserver> *** Game paused (connecting clients)
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22:17:54  <coopserver> <cha0tics> hi again
22:17:58  <coopserver> <Black> hi
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22:28:26  <black> i am off, cya
22:28:34  <coopserver> <dwarf> gn
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22:29:36  <coopserver> <dwarf> why is it better to hide depots behind reversers in regular games?
22:29:49  <coopserver> <Sylf> 1 sec...
22:30:19  <Sylf> http://webster.openttdcoop.org/?channel=openttdcoop&date=1443657600#1443678810
22:31:58  <coopserver> <dwarf> thx
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22:36:37  <coopserver> <Sylf> cha0tics, Purion, either one of you do the last BBH and/or the main station?
22:37:15  <coopserver> <cha0tics> I would, but I still feel I don't know enough yet
22:37:27  <coopserver> <cha0tics> I'm studying the network atm
22:37:30  <coopserver> <Sylf> just build something :)
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22:38:00  <coopserver> <Sylf> you can pretty much copy something that's already built on this map
22:38:53  <coopserver> *** dwarf has joined spectators
22:39:03  <coopserver> <cha0tics> so a bbh would be 2 in 2 out, right?
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22:39:20  <dwarf> !help
22:39:20  <coopserver> dwarf: http://wiki.openttdcoop.org/Soap
22:39:31  <coopserver> <Sylf> yup
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22:42:14  <coopserver> <dwarf> sylf, your refinery pickup has no overflow
22:42:27  <coopserver> <Sylf> I don't build overflows
22:42:43  <coopserver> <dwarf> why not?
22:42:48  <coopserver> <Sylf> I build extra long sections before pickup stations
22:43:28  <coopserver> <Sylf> it actually does have an overflow
22:43:40  <coopserver> <Sylf> it's a style of overflow without depots
22:43:51  <coopserver> <dwarf> it overflows onto the other track
22:43:58  <coopserver> <Sylf> right
22:44:36  <coopserver> <dwarf> it can still jam up if fro some reason the primary input is cut off but secondary trains not
22:45:12  <coopserver> <Sylf> it'll be ok
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23:06:10  <coopserver> <Sylf> looking good so far
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23:17:00  <coopserver> <cha0tics> exits don't need balancers, right?
23:17:20  <coopserver> <Sylf> the exit at hubs?
23:17:35  <coopserver> <Sylf> hubs should be balanced
23:18:06  <coopserver> <cha0tics> yes, but only at the exit of the hubs, not at the exit from the ml
23:18:31  <coopserver> <Sylf> at BBH, all lines are main lines
23:19:35  <coopserver> <Sylf> balancing there is pretty simple.
23:19:37  <coopserver> <cha0tics> check my sign ?here balancer?
23:19:50  <coopserver> <Sylf> For one, we already have 1 line with 2 bridges
23:19:59  <coopserver> <Sylf> we can turn that into a part of balancer
23:21:07  <coopserver> <Sylf> likethat
23:21:24  <coopserver> <Sylf> inner 2 lines are now split, and you can give prio to outer 2 lines
23:22:29  <coopserver> <Sylf> you can build something like that on the other side too
23:23:25  <coopserver> <cha0tics> ah, now i know where my mistake was, i messed up the directions
23:24:16  <coopserver> <Sylf> oh, you thought it was an entrance?
23:24:23  <coopserver> <cha0tics> yes
23:42:38  <coopserver> <cha0tics> sylf?
23:42:44  <coopserver> <Sylf> yes
23:42:54  <coopserver> <cha0tics> got a sec to check?
23:43:34  <coopserver> <Sylf> it looks mostly good
23:43:46  <coopserver> <Sylf> go ahead and add signals
23:44:12  <coopserver> <cha0tics> brb, smoke break
23:53:15  <coopserver> <dwarf> are you going to finish your BBH cha0tics?
23:53:22  <coopserver> <cha0tics> yes
23:53:25  <coopserver> <dwarf> oh, I see
23:53:30  <coopserver> *** dwarf has joined company #1
23:54:21  <coopserver> <cha0tics> thx
23:54:46  <coopserver> <Sylf> I was going to work with CLs after signals are done
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