Log for #openttdcoop on 10th October 2015:
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00:14:42  <coopserver> <glevans2> BBH04 lookin good cha0tics...
00:14:59  <coopserver> <cha0tics> thanks
00:15:06  <coopserver> <cha0tics> almost done
00:15:29  <coopserver> <glevans2> I am off to watch movies with my family, see you later...
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00:22:18  <coopserver> <happy train sport> how  things  going  cha0tics
00:22:27  <coopserver> <cha0tics> not bad
00:22:39  <coopserver> <cha0tics> trying to fix a signal gap
00:22:56  <coopserver> <happy train sport> sing
00:23:14  <coopserver> <happy train sport> wher
00:23:15  <coopserver> <cha0tics> !sign
00:23:58  <coopserver> <happy train sport> heem
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00:28:44  <coopserver> <happy train sport> ther  all dun
00:28:59  <coopserver> <cha0tics> not really
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00:31:04  <coopserver> <cha0tics> gtg, bb
00:31:08  <happpy> k
00:31:10  <happpy> gn
00:31:16  <coopserver> <cha0tics> u2
00:31:20  <coopserver> <happy train sport> me  yo
00:31:23  <coopserver> <happy train sport> to
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00:58:03  <Mazur> !pw
00:58:03  <coopserver> Mazur: loader
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09:10:56  <Arveen> good morning everyone
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09:49:25  <cha0tics> !pw
09:49:25  <coopserver> cha0tics: report
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10:17:53  <Jam35> !pw
10:17:53  <coopserver> Jam35: newest
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10:18:10  <coopserver> <Jam35> ello
10:18:11  <coopserver> <cha0tics> Hi Jam
10:18:20  <Arveen> hey hey
10:19:48  <coopserver> <cha0tics> could you take a look at BBH04 south exit
10:19:55  <coopserver> <Jam35> k
10:19:58  <coopserver> <cha0tics> I have a signal gap there
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10:21:07  <coopserver> <Jam35> hm, try this
10:24:27  <coopserver> <Jam35> done I think
10:24:37  <coopserver> <cha0tics> nope
10:24:45  <coopserver> <cha0tics> now you just moved the signal gaps
10:25:14  <coopserver> <Jam35> only 1 tile
10:25:20  <coopserver> <Jam35> that I can see
10:25:28  <coopserver> <Jam35> where is gap >1
10:25:37  <coopserver> <cha0tics> at sin "there"
10:25:44  <coopserver> <cha0tics> sign*
10:25:45  <coopserver> <Jam35> 2 half tiles
10:26:34  <coopserver> <cha0tics> 1,5 coming from left
10:27:24  <coopserver> <Jam35> well it is
10:27:44  <coopserver> <Jam35> but look at the spacing on diagonals
10:27:55  <coopserver> <Jam35> the auto gap
10:28:33  <coopserver> <Jam35> I think it will work fine as is
10:29:38  <coopserver> <Jam35> was it in fact the same size gap before?
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10:33:41  <coopserver> <cha0tics> I guess it was
10:33:56  <coopserver> <cha0tics> but I could notice a slight delay on the prio line
10:34:10  <coopserver> <cha0tics> now the gap is at least on the non-prio line
11:03:04  <coopserver> <cha0tics> I built an overflow
11:03:07  <coopserver> <cha0tics> it works
11:03:15  <coopserver> <cha0tics> but I have no idea why it works
11:06:52  <coopserver> <Jam35> :) where is it?
11:07:30  <coopserver> <cha0tics> !here
11:08:39  <coopserver> <Jam35> if the two-way combo is red it says almost, go anywhere but here to trains
11:08:55  <coopserver> <Jam35> so they take reverser
11:09:26  <coopserver> <Jam35> any red two-way signal not just combo
11:09:39  <coopserver> <cha0tics> I would have assumed that they wait in front  of the combo
11:10:27  <coopserver> <Jam35> but the combo part keeps trains in the depot
11:10:40  <coopserver> <Jam35> because there is entry signal inside the depot
11:11:10  <coopserver> <cha0tics> yeah I know that, that makes sense, but the trains not waiting at the combo didn't
11:11:28  <coopserver> <Jam35> that 2 way end of line
11:11:50  <coopserver> <Jam35>  red 2 way means the line is a dead end to trains
11:12:02  <coopserver> <Jam35> and they will not take it
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11:12:23  <coopserver> <Jam35> as long as there are at least one other paths available
11:12:30  <coopserver> <Jam35> >1
11:12:31  <coopserver> <cha0tics> so the fact that it flips to 2 red makes it a dead end
11:12:39  <coopserver> <Jam35> yes
11:12:53  <coopserver> <cha0tics> if it was a one end they would wait?
11:13:04  <coopserver> <Jam35> the reverser fakes 2 other paths
11:13:08  <coopserver> <Jam35> try it
11:13:11  <coopserver> <Jam35> but yes
11:14:17  <coopserver> <cha0tics> lol
11:14:41  <coopserver> <Jam35> now try this
11:14:52  <coopserver> <Jam35> only one path available
11:14:58  <coopserver> <Jam35> because the arrow is missing
11:15:19  <coopserver> <Jam35> like that
11:15:43  <coopserver> <Jam35> train is late :)
11:16:04  <coopserver> <cha0tics> yeah there is a delay going to MSH01
11:16:14  <coopserver> <Jam35> there
11:16:16  <coopserver> <cha0tics> I wanted to take a look afterwards
11:16:23  <coopserver> <Jam35> no arrow: same effect
11:16:27  <coopserver> <cha0tics> ok, now I get it
11:16:41  <coopserver> <cha0tics> I was always wondering why we put the arrows there
11:16:53  <coopserver> <cha0tics> I thought they were just visual indicators for us
11:17:02  <coopserver> <Jam35> there we go
11:17:09  <coopserver> <Jam35> that too  :)
11:17:14  <coopserver> <cha0tics> thanks for enlightening me
11:17:19  <coopserver> <Jam35> :)
11:17:55  <coopserver> <cha0tics> now, there is delay in the ML going from BBH08 to MSH03
11:21:59  <coopserver> <cha0tics> someone already prepared a third line into MSH3
11:22:05  <coopserver> <Jam35> me
11:22:08  <coopserver> <Jam35> just now
11:29:11  <coopserver> <cha0tics> trying to wrap my mind around expanding BBH08
11:30:50  <coopserver> <Jam35> there is 3 out already
11:30:58  <coopserver> <Jam35> one splits to two
11:31:18  <coopserver> <Jam35> no sorry
11:31:26  <coopserver> <cha0tics> track back then you see what i mean
11:33:25  <coopserver> <cha0tics> is there enough room?
11:34:26  <coopserver> <cha0tics> can you build in another color, so I can trace what you do?
11:35:04  <coopserver> <Jam35> is that the space you mean?
11:35:19  <coopserver> <Jam35> the merge will need rebuilding at least partly
11:35:41  <coopserver> <cha0tics> and I have to get my blue line to the east exit
11:36:12  <coopserver> <cha0tics> ah
11:36:44  <coopserver> <Jam35> yes
11:46:52  <coopserver> <cha0tics> &/)$"
11:47:05  <coopserver> <cha0tics> I need to squeeze one one line in there
11:50:19  <coopserver> <Jam35> you could still keep similar idea where that split was removed
11:50:35  <coopserver> <cha0tics> how?
11:50:39  <coopserver> <Jam35> like m ake your new line split to two at the bridges
11:50:55  <coopserver> <Jam35> simplifies it
11:51:10  <coopserver> <Jam35> those 5 lines will have reduced traffic
11:51:23  <coopserver> <Jam35> some can be combined i would think
11:51:39  <coopserver> <Jam35> there is no need to lead them alll up to the merge
11:51:45  <coopserver> <Jam35> if you see what I mean?
11:52:16  <coopserver> <cha0tics> let me try something
11:53:05  <coopserver> <cha0tics> like that?
11:53:08  <coopserver> <Jam35> it's like fraffic enters the hub, some goes left, some right so you have reduced traffic out over each direction
11:54:12  <coopserver> <cha0tics> ah you mean split after each bridge combo
11:54:23  <coopserver> <Jam35> yeah
11:54:28  <coopserver> <Jam35> creates a natural split
11:54:53  <coopserver> <Jam35> or something like that :)
11:54:56  <coopserver> <Jam35> with better CL
11:55:09  <coopserver> <Jam35> no it's already split
11:55:28  <coopserver> <Jam35> each line has different output
11:55:46  <coopserver> <Jam35> you only double when it is back to same line
11:55:58  <coopserver> <Jam35> this is a choice in effect
11:57:18  <coopserver> <Jam35> now the lines that split have to wait for a line that is not split
11:58:03  <coopserver> <Jam35> and hopefully a line that is waiting has another choice for trains
11:58:44  <coopserver> <Jam35> you could probably get 3 choices at each of those splits :)
11:59:42  <coopserver> <cha0tics> looks like we're making a mess there
11:59:55  <coopserver> <Jam35> the prio over the bridge is quite long
12:01:14  <coopserver> <Jam35> yellow has nothing joining it there
12:01:40  <coopserver> <Jam35> how about this?
12:07:55  <coopserver> <Jam35> now get the green line split over 3 at the top
12:08:27  <coopserver> <cha0tics> over three?
12:08:34  <coopserver> <cha0tics> you mean at the end?
12:08:44  <coopserver> <Jam35> at 3rd out dwarf
12:09:14  <coopserver> <cha0tics> so basically green splits into 3 and merges the other two
12:09:26  <coopserver> <Jam35> oh and that one at top
12:09:41  <coopserver> <Jam35> whatever actually :)
12:09:52  <coopserver> <Jam35> 5->3 isn't it
12:10:27  <coopserver> <cha0tics> just merge? I guess I would have to split the two greens first?
12:10:47  <coopserver> <Jam35> no split whichever line you like
12:10:59  <coopserver> <Jam35> keep the one that is there
12:11:17  <coopserver> <Jam35> and choose another to split over 3
12:11:31  <coopserver> <Jam35> usually easier if it is one inside
12:12:15  <coopserver> <Jam35> and don't forget you can move the ML after the merge to make it
12:12:30  <coopserver> <Jam35> so you can get tunnels/bridges to that side
12:12:53  <coopserver> <cha0tics> I guess I'm confused now
12:13:11  <coopserver> <cha0tics> it looks like I have to split both greens
12:13:24  <coopserver> <cha0tics> because they both only merge into one each
12:13:27  <coopserver> <Jam35> no just one
12:14:47  <coopserver> <cha0tics> let's assume I split 5
12:14:56  <coopserver> <cha0tics> how to trains go from 1 to e3
12:15:35  <coopserver> <Jam35> if you split 5, 1 will be unsplit
12:15:40  <coopserver> <Jam35> and have priority
12:15:54  <coopserver> <Jam35> never needs to get to e3
12:16:08  <coopserver> <Jam35> as it is, look at 2
12:16:09  <coopserver> <cha0tics> so 1 only need to go to e1
12:16:16  <coopserver> <Jam35> it stays e2
12:16:25  <coopserver> <Jam35> only 3 goes to all 3
12:16:55  <coopserver> <cha0tics> so 4 and 5 need to go to all three?
12:17:09  <coopserver> <Jam35> 4 or 5 :)
12:17:22  <coopserver> <cha0tics> where does the other go then?
12:17:27  <coopserver> <Jam35> one will have prio
12:17:32  <coopserver> <Jam35> the other will split
12:17:37  <coopserver> <cha0tics> 4 becomes the prio for e3 then?
12:17:42  <coopserver> <Jam35> yes
12:17:47  <coopserver> <Jam35> or 5 :P
12:18:02  <coopserver> <cha0tics> 5 as prio would be easier though
12:18:17  <coopserver> <Jam35> I think so
12:18:57  <coopserver> <cha0tics> slowly I'm getting it
12:19:14  <coopserver> <cha0tics> sorry for taking so long to understand
12:19:26  <coopserver> <Jam35> I mean, you could make it all to all, but it's very complicated :)
12:19:34  <coopserver> <Jam35> no problem
12:21:26  <coopserver> <Jam35> the principle is purely that split lines wait for the prioritised line because they have somewhere else for trains to go
12:21:40  <coopserver> <Jam35> is really all there is to it
12:22:46  <coopserver> <Jam35> you just failed at 5 minus 2 is all :P
12:23:24  <coopserver> <Jam35> it takes a while though honestly
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12:28:03  <coopserver> <Jam35> afk a while
12:29:30  <Sylf> !pw
12:29:30  <coopserver> Sylf: silver
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12:29:50  <coopserver> <Sylf> hey hey
12:29:56  <coopserver> <cha0tics> hi
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12:42:08  <coopserver> <cha0tics> wb Jam
12:42:14  <coopserver> <cha0tics> making a mess again
12:43:10  <Arveen> btw: is there a possibility to see where building is going on without asking every time ?
12:43:37  <coopserver> <cha0tics> BBH03east
12:43:50  <coopserver> <Jam35> not really
12:44:00  <coopserver> <Jam35> look for brown squares
12:44:39  <Arveen> heh - only 262144 squares to keep an eye on
12:44:50  <coopserver> <cha0tics> go for it
12:46:12  <coopserver> <Sylf> I'm trying to add 3rd line from BBH 10 to BBH 4
12:46:25  <Arveen> i will join the game in a few
12:46:51  <coopserver> <cha0tics> I can't get my merger lines to become shorter
12:51:39  <coopserver> <cha0tics> any idea?
12:51:47  <coopserver> <Sylf> where at?
12:51:53  <coopserver> <Sylf> bbh 3?
12:51:55  <coopserver> <cha0tics> BBH08 east
12:52:16  <coopserver> <cha0tics> the blue stuff
12:52:36  <coopserver> <Sylf> line 4?
12:52:46  <coopserver> <cha0tics> yes
12:53:09  <coopserver> <Sylf> before we fix that, let's fix double bridge
12:59:20  <coopserver> <Sylf> how's that
12:59:30  <coopserver> <cha0tics> confusing
13:00:05  <coopserver> <Sylf> why is what there?
13:00:13  <coopserver> <Sylf> the branch or the signal?
13:00:37  <coopserver> <cha0tics> the signal
13:01:33  <coopserver> <Sylf> those green tiles are exactly 3 tiles long or longer
13:01:49  <coopserver> <Sylf> and those are exactly where the trains will sit, waiting for the next line to clear
13:02:02  <coopserver> <cha0tics> I though you'd not want to queue trains in a waiting bay after a split
13:02:08  <coopserver> <Sylf> I place all signals with those in mind
13:02:43  <coopserver> <Sylf> waiting area for queues
13:03:11  <coopserver> <Sylf> I don't want extra trains to enter the split when it can't clear the split before coming to a stop
13:03:23  <coopserver> <cha0tics> exactly
13:03:31  <coopserver> <Sylf> that's why I don't have any signals between the tunnel and the exit signal
13:03:40  <coopserver> <Jam35> you try to keep the bays shorter because it spreads traffic better
13:03:50  <coopserver> <Jam35> but can't always have one train per bay
13:04:20  <coopserver> <Sylf> when I can predict where the trains would stop and wait, I can place signals in that waiting space
13:04:26  <coopserver> <cha0tics> ok, so my first approac wasn't that wront after all
13:04:35  <coopserver> <Sylf> it helps to kill the signal gap
13:04:38  <coopserver> <Jam35> it would make large signal gaps
13:04:41  <coopserver> <Jam35> ^
13:06:38  <coopserver> <Jam35> did you want half prio over the bridges Sylf?
13:06:40  <coopserver> <cha0tics> Sylf? did you see the other sign?
13:06:49  <coopserver> <Sylf> which prio, chaotics?
13:07:00  <coopserver> <Sylf> the diagonal line or the bridges?
13:07:27  <coopserver> <Sylf> the lower line prio is working fine
13:07:33  <coopserver> <Jam35> it's short is all
13:07:36  <coopserver> <Sylf> it's just a veryf short prio
13:07:43  <coopserver> <cha0tics> there is a slight delay at times
13:07:51  <coopserver> <Sylf> as for the double bridge, I'm still thinking
13:07:54  <coopserver> <cha0tics> seen?
13:08:12  <coopserver> <Sylf> it's exactly the same thing
13:08:33  <coopserver> <Sylf> better?
13:08:47  <coopserver> <cha0tics> yes
13:08:54  <coopserver> <cha0tics> was too short before I guess
13:08:56  <coopserver> <Sylf> I just didn't think it was that much of an issue
13:09:09  <coopserver> <Sylf> some slow downs are to be expected at hubs
13:10:43  <coopserver> <Jam35> you could move the merge if it's a real problem
13:11:06  <coopserver> <Sylf> yup
13:11:47  <coopserver> <Sylf> I'm not too keen on having prio as long as the double bridges, but... meh
13:13:25  <coopserver> <Sylf> meh, out of time.  someone will have to do BBH10
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13:18:50  <coopserver> <Sylf> BBH8 overlaping prio :P
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13:19:42  <coopserver> <cha0tics> what? where?
13:19:55  <coopserver> <Sylf> the last place we were working on
13:20:12  <coopserver> <Sylf> shit, not working
13:20:23  <coopserver> <cha0tics> ;)
13:21:03  <coopserver> <Jam35> well that didn't work :)
13:21:20  <coopserver> <Jam35> thought I found some space
13:21:33  <coopserver> <Sylf> yup, this should work
13:22:44  <coopserver> <Jam35> are we talking about different things? :)
13:22:53  <coopserver> <Sylf> are we?
13:23:04  <coopserver> <Jam35> idk you mean prio
13:23:11  <coopserver> <Sylf> !overlapping prio
13:23:16  <coopserver> <Jam35> I thought you thought I was talking about that
13:23:21  <coopserver> <Jam35> I wasn't :)
13:23:33  <coopserver> <Jam35> nm :D
13:24:48  <coopserver> <Jam35> yeah that's pretty cool
13:25:01  <coopserver> <Jam35> the prio this time
13:27:54  <coopserver> <Sylf> bbh 10 was a lot easier than I thought it would be
13:28:25  <coopserver> <Jam35> eh? :)
13:28:34  <coopserver> <Jam35> am I blind?
13:29:12  <coopserver> <Sylf> the BBH 10 3rd east
13:29:18  <coopserver> <Jam35> :P
13:29:29  <coopserver> <Jam35> don't we need the crossing connection?
13:29:52  <coopserver> <Jam35> I have an idea
13:29:53  <coopserver> <Sylf> oh yeah
13:30:02  <coopserver> <Sylf> damn
13:30:05  <coopserver> <Jam35> I wonder if it willbe enough
13:30:09  <coopserver> <Sylf> that was too easy to be true
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13:35:41  <coopserver> <Jam35> lazy yes
13:36:16  <coopserver> <Sylf> probably works
13:36:32  <coopserver> <Jam35> that direction seemed quiet
13:36:38  <coopserver> <Jam35> I guess we'll see :)
13:38:06  <coopserver> <cha0tics> I'll do some quick and dirty stations, un-twisting my mind
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13:39:53  <coopserver> <Sylf> I like puzzle areas I don't have to expand :P  like old olney
13:40:01  <Maraxus> !pw
13:40:01  <coopserver> Maraxus: excess
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13:40:38  <coopserver> <cha0tics> I like puzzles too, but most of this stuff is new, so I need to relax to let it sink in
13:41:12  <coopserver> <Jam35> hi Maraxus
13:41:17  <coopserver> <Maraxus> hi
13:41:21  <coopserver> <cha0tics> Hi
13:41:24  <coopserver> <Jam35> I hacked some stuff in at copper
13:41:35  <coopserver> <Jam35> it probably needs improving
13:41:45  <coopserver> <Jam35> I didn't want to change too much stuff there
13:42:25  <coopserver> <Maraxus> it works atm - I'll look at it if it breaks
13:42:36  <coopserver> <Jam35> ko
13:42:57  <coopserver> <cha0tics> I can make it break :D
13:43:19  <coopserver> <Jam35> then you may fix it :P
13:43:58  <coopserver> <cha0tics> does anyone know what a chaotic jam is?
13:44:30  <coopserver> <cha0tics> cha0tics messes something up and Jam35 fixes it
13:44:36  <coopserver> <Jam35> 17 lead guitars?
13:44:46  <coopserver> <cha0tics> well, that too
13:46:38  <coopserver> <Jam35> I usually only fix stuff according to my own taste :)
13:46:54  <coopserver> <Jam35> there are usually other/better ways
13:46:57  <coopserver> <cha0tics> seems like my mess tastes good, then
13:47:44  <coopserver> *** Sylf has joined spectators
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13:53:01  <Jam35> !rcon set max_trains
13:53:02  <coopserver> Current value for 'max_trains' is: '1750' (min: 0, max: 5000)
13:53:11  <Jam35> 1750 trains reached
13:53:15  <Jam35> 100 more?
13:53:43  <coopserver> <Jam35> I don't see any major problems
13:53:48  <Jam35> !rcon set max_trains 1850
14:01:55  <coopserver> *** cha0tics has left the game (general timeout)
14:02:02  <coopserver> *** Sylf has joined spectators
14:05:11  <cha0tics> !pw
14:05:11  <coopserver> cha0tics: manual
14:05:15  <coopserver> *** Game paused (connecting clients)
14:05:17  <coopserver> *** cha0tics has joined
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14:07:55  <coopserver> *** cha0tics has joined company #1
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14:17:52  <cha0tics> !pw
14:17:52  <coopserver> cha0tics: matrix
14:17:56  <coopserver> *** Game paused (connecting clients)
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14:18:05  <Arveen> !pw
14:18:05  <coopserver> Arveen: matrix
14:18:13  <coopserver> *** Game paused (connecting clients)
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14:35:49  <Arveen> oops - already at train limit again
14:36:06  <coopserver> <cha0tics> you don't need 50 trains for one station :P
14:36:40  <coopserver> <Arveen> cant build a single one
14:37:13  <Jam35> !rcon set max_trains 1900
14:37:17  <Jam35> there ya go
14:37:20  <coopserver> <Arveen> yay
14:37:53  <Jam35> 50 more, we are right on the edge of mayhem
14:39:54  <coopserver> <cha0tics> Gimme Trains, Joanna, Trains, Joanna, Gimme Trains, Joana, 'fore the morning comes.
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14:43:03  <coopserver> <Jam35> yep, look at BBH 01 now
14:43:12  <coopserver> <Jam35> west exit needs something
14:43:44  <coopserver> <cha0tics> can you look !here
14:43:50  <coopserver> <cha0tics> why is it doing that?
14:44:21  <coopserver> <Sylf> lost train
14:44:27  <coopserver> <Jam35> it's on the wrong order
14:44:41  <coopserver> <Sylf> it's trying to go to the food processing plant
14:45:00  <coopserver> <Jam35> skip order will fix
14:45:09  <coopserver> <cha0tics> stupid me
14:45:23  <coopserver> <Sylf> place the primary station order in the top for the future
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15:33:19  <coopserver> <Arveen> a rubber plant died at one of my stations - can you enable rebuilding it ?
15:34:25  <Jam35> !rcon set raw_industry_construction 1
15:34:28  <Jam35> go
15:34:46  <coopserver> *** Jam35 has joined company #1
15:35:04  <Jam35> !rcon set raw_industry_construction 2
15:35:09  <coopserver> *** Jam35 has joined spectators
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15:35:39  <coopserver> <Arveen> ty
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15:36:45  <coopserver> <Sylf> MSH2 needs 3rd line to the station
15:37:42  <coopserver> <Sylf> will do it later if it's not done by then
15:38:15  <coopserver> <Arveen> im looking at it atm
15:38:29  <coopserver> <Arveen> when i get a idea i might do it
15:39:07  <coopserver> <Sylf> kill the balancer, and let 3 lines merge to two after lines split for 2 stations
15:39:14  <coopserver> <Sylf> no need to expand the stations
15:39:41  <coopserver> <Sylf> easy peasy?
15:40:02  <coopserver> <Arveen> thinking in progress :)
15:44:13  <coopserver> *** Arveen has joined company #1
15:44:26  <happpy> hi  alll
15:48:14  <happpy> how  things   going
15:55:23  <coopserver> <Maraxus> copper ore drop upgrade done - hope it will not need a full 4th anytime soon...
15:55:33  <coopserver> <Arveen> nice
15:55:33  <Mazur> !pw
15:55:34  <coopserver> Mazur: signal
15:55:42  <coopserver> *** Game paused (connecting clients)
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15:55:59  <coopserver> <Arveen> im still puzzled how to do the rubber station lines
15:57:28  <coopserver> *** Mazur has left the game (general timeout)
15:58:00  <Mazur> !pw
15:58:00  <coopserver> Mazur: octave
15:58:05  <coopserver> *** Game paused (connecting clients)
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15:59:59  <Mazur> !pw
16:00:00  <coopserver> Mazur: octave
16:00:05  <coopserver> *** Game paused (connecting clients)
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16:02:49  <coopserver> <Arveen> interesting - that was what i was thinking about - but thought its not a good solution
16:03:30  <coopserver> <Jam35> it will be fine atm
16:03:39  <coopserver> <Jam35> can you finish other side?
16:03:44  <coopserver> <Jam35> eating...
16:03:47  <coopserver> *** Jam35 has joined spectators
16:03:50  <coopserver> <Arveen> ill try :)
16:03:51  <coopserver> *** Mazur has left the game (connection lost)
16:03:52  <coopserver> <Arveen> enjoy
16:04:39  *** cha0tics has joined #openttdcoop
16:04:54  <cha0tics> !pw
16:04:54  <coopserver> cha0tics: purely
16:04:58  <coopserver> *** Game paused (connecting clients)
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16:05:13  <coopserver> <Arveen> was CL2 good enough for those trains ?
16:05:32  <coopserver> <cha0tics> afaik yes
16:06:10  <coopserver> *** cha0tics has joined company #1
16:09:12  <coopserver> <cha0tics> ah, train limit again
16:09:52  *** cha0tics has quit IRC
16:10:14  <coopserver> <cha0tics> ^
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16:10:45  <coopserver> <cha0tics> any plans to increase the train limit again?
16:14:41  <Paul2> !pw
16:14:41  <coopserver> Paul2: elment
16:14:45  <coopserver> *** Game paused (connecting clients)
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16:23:04  <coopserver> <Jam35> I would not advise raising train limit yet
16:23:16  <coopserver> <Jam35> there are some things to sort out first
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16:29:23  <coopserver> <Sylf> how the maize drop exit works is weird
16:29:57  <coopserver> <Sylf> that whole twoway eol thing
16:30:17  <coopserver> <Sylf> not only that, I guess.
16:30:25  <coopserver> <Arveen> if they cant exit straight they exit thru the back ? did i get this right ?
16:30:47  <coopserver> <Sylf> yes, but how it turns itself around is the weird part
16:32:02  <coopserver> <Jam35> is just a reverser but not full length
16:32:38  <coopserver> <Sylf> how it chooses the reverser is new to me in combination with pbs
16:32:44  <coopserver> <Jam35> and pbs->entry signal
16:34:16  <coopserver> <Jam35> it has some random thing I don't understand though
16:34:49  <coopserver> <Jam35> trains seem to sometimes choose the reverser even though the entry is green
16:35:19  <coopserver> <Jam35> maybe I'm not seeing it idk:)
16:36:29  <coopserver> <Jam35> it's fun when both ways are busy and they are undecided
16:36:38  <coopserver> <Jam35> bouncing back and forth
16:44:35  <coopserver> *** Sylf has joined company #1
16:54:54  <coopserver> <cha0tics> jam at  MSH05
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17:24:46  <cha0tics> !pw
17:24:46  <coopserver> cha0tics: forest
17:24:50  <coopserver> *** Game paused (connecting clients)
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18:04:27  *** cha0tics has joined #openttdcoop
18:04:42  <cha0tics> !pw
18:04:42  <coopserver> cha0tics: simple
18:04:46  <coopserver> *** Game still paused (connecting clients, number of players)
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20:18:13  <dwarf> !pw
20:18:13  <coopserver> dwarf: lpvoid
20:18:27  <coopserver> *** Game still paused (connecting clients, number of players)
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20:24:04  <coopserver> <Jam35> heh: Haunted Graves Forest
20:26:21  <coopserver> <Jam35> not sure how they ended up there
20:26:31  <coopserver> <Jam35> overflow must fail somehow idk
20:26:38  <coopserver> <dwarf> there was a missing rail piece
20:26:45  <coopserver> <Jam35> hm okay
20:26:52  <coopserver> <dwarf> trains from one platform could only go in depot
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21:07:29  *** drzoon has joined #openttdcoop
21:07:33  <drzoon> !password
21:07:33  <coopserver> drzoon: dirent
21:11:24  <coopserver> *** dwarf has joined spectators
21:11:25  <coopserver> *** Game paused (number of players)
21:11:41  <drzoon> !download win64
21:11:41  <coopserver> drzoon:
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21:22:07  <coopserver> *** Game paused (number of players)
21:22:33  <dwarf> !pw
21:22:33  <coopserver> dwarf: diesel
21:22:48  <coopserver> *** Game still paused (connecting clients, number of players)
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21:23:09  *** happpymoblic is now known as happpy
21:23:13  <happpy> hi
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21:24:34  <happpy> how thing's dwarf
21:25:20  <coopserver> <dwarf> improving msh 02 exit
21:31:03  <happpy> nice that will help the net work
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22:05:31  <happpy> !players
22:05:31  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
22:15:01  <coopserver> *** dwarf has joined spectators
22:15:02  <coopserver> *** Game paused (number of players)
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22:28:53  <happpy> bb jam
22:33:02  <coopserver> *** dwarf has left the game (Leaving)
22:33:19  <happpy> bb dwarf
22:33:26  <dwarf> bye
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22:59:23  <happpy> hi liq3
23:36:56  <dwarf> !pw
23:36:56  <coopserver> dwarf: textid
23:37:12  <coopserver> *** Game still paused (connecting clients, number of players)
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