Log for #openttdcoop on 17th October 2015:
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00:01:35  *** Hiddenfunstuff has quit IRC
00:23:09  <cha0tics> Hi happy, did you get my message?
00:25:17  <coopserver> *** cha0tics has left the game (Leaving)
00:25:18  <coopserver> *** Game paused (number of players)
00:35:24  <happpy> yep
00:35:48  <happpy> u  say someone here
00:36:07  <happpy> will   yep  i  still   on the  irc  cha0tics
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01:17:12  <happpy> hi efess
01:17:17  <happpy> how  ar  u
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08:05:28  <Jam35> !pw
08:05:28  <coopserver> Jam35: cancel
08:05:33  <coopserver> *** Game still paused (connecting clients, number of players)
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08:09:29  <Alaura> Happy obviously didnt get it
08:09:33  <Alaura> but ok.
08:17:39  <Jam35> !rcon set max_trains
08:17:40  <coopserver> Current value for 'max_trains' is: '2200' (min: 0, max: 5000)
08:18:06  <Jam35> !rcon set max_trains 2222
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10:41:17  <cha0tics> !pw
10:41:17  <coopserver> cha0tics: drives
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10:59:53  <coopserver> <Jam35> hi
11:00:00  <coopserver> <cha0tics> hi Jam
11:00:16  <coopserver> <cha0tics> I was hoping noone would watch while I make some more chaos
11:00:24  <coopserver> <cha0tics> ;)
11:00:50  <coopserver> <Jam35> I won't look promise
11:01:16  <coopserver> <Jam35> only semi-here anyway
11:01:23  <coopserver> <cha0tics> ok, so I'm not telling you that I'm working on bbh04 :D
11:01:37  <coopserver> <Jam35> I already saw something :)
11:02:07  <coopserver> <Jam35> BBH02 is harder though
11:02:21  <coopserver> <Jam35> if you're heading that way
11:02:22  <coopserver> <cha0tics> I'm trying a 4+4 all-to-all
11:02:32  <coopserver> <cha0tics> yes, that's the direction
11:04:42  <coopserver> <Jam35> you should try to leave lines intact
11:04:55  <coopserver> <Jam35> if you cut a line give it a temp connection first
11:05:04  <coopserver> <Jam35> to avoid lost trains
11:05:41  <coopserver> <Jam35> it's not that bad here because of the loops
11:06:25  <coopserver> <Jam35> but other times you will send 50 trains down the wrong SL
11:07:11  <coopserver> *** Jam35 has joined spectators
11:07:15  <coopserver> <Jam35> not looking now
11:13:47  <coopserver> <cha0tics> don't worry, you can help me fix everything I break :D
11:36:47  <coopserver> <cha0tics> no, you didn't see a train crash
12:15:11  <coopserver> <cha0tics> Jam?
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14:41:32  <happpy> !players
14:41:32  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
14:41:39  <happpy> hi
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15:24:44  <happpy> hi asgeir
15:26:13  <Asgeir> yop
15:26:28  <happpy> how ar u
15:50:27  <Asgeir> fine, and you?
15:50:40  <happpy> good
16:05:25  *** Alaura_ is now known as Alaura
16:13:08  <happpy> hi alaura
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17:15:43  <coopserver> <cha0tics> wb Jam
17:16:01  <coopserver> <cha0tics> did you double check my chaos?
17:16:05  <coopserver> <Jam35> thanks
17:16:08  <coopserver> <Jam35> nope
17:16:43  <coopserver> <cha0tics> can't really verify it's working because of the jam at bbh02
17:17:15  <coopserver> <cha0tics> but I didn't feel like trying bbh02
17:18:05  <coopserver> <cha0tics> ah, seems like you are up to it
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17:21:10  <Maraxus> !pw
17:21:10  <coopserver> Maraxus: gather
17:21:18  <coopserver> *** Game paused (connecting clients)
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17:21:30  <coopserver> <cha0tics> Hi Maraxus
17:21:33  <coopserver> <Maraxus> hi
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17:29:15  <coopserver> <Jam35> those combos are bad
17:29:38  <coopserver> <Jam35> A is red if B has a train there
17:30:07  <coopserver> <cha0tics> no it's not
17:30:21  <coopserver> <Jam35> yes it is :)
17:30:23  <coopserver> <cha0tics> B is red when A has a train
17:31:06  <coopserver> <Jam35> so it slows... just like that
17:31:11  <coopserver> <cha0tics> ah, wait a sey
17:31:15  <coopserver> <cha0tics> sec
17:32:16  <coopserver> <Jam35> I would not have looked but that crash jammed everything
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17:32:44  <coopserver> <Jam35> stationary traffic at BBH 02
17:32:49  <coopserver> <cha0tics> sorry for the crash, I didn't notice the train has heading backwards when I told it to skip the signal
17:32:51  <dwarf> !pw
17:32:51  <coopserver> dwarf: couple
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17:33:44  <coopserver> <Jam35> that works
17:33:50  <coopserver> <Jam35> but you could also do this
17:34:31  <coopserver> <cha0tics> cheater, that was too easy for me to see
17:35:02  <coopserver> <Jam35> this way is preferable i think
17:35:08  <coopserver> <cha0tics> agree
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17:42:10  <lol> !pw
17:42:10  <coopserver> lol: loaded
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17:43:08  <coopserver> <lol> do you need help somewhere?
17:45:16  <coopserver> <lol> do we have a good flow everywhere?
17:45:36  <coopserver> <cha0tics> Jam is currently untwingling bbh02
17:45:57  <coopserver> <Jam35> I'm looking at BBH 11
17:45:59  <coopserver> <lol> i will try BBH011
17:46:03  <coopserver> <Jam35> jam there is stopping my work
17:46:21  <coopserver> <lol> if i will be able to do it
17:47:28  <coopserver> Content server connection established
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17:47:54  <coopserver> <lol> can't we just remove that temp connection 3->4?
17:48:03  <Arveen> good evening
17:48:10  <coopserver> <lol> good evening
17:48:13  <coopserver> <cha0tics> sure, once we have 4 lines exiting there
17:48:18  <coopserver> <cha0tics> Hi Arveen
17:48:36  <coopserver> Content server connection closed
17:48:41  <Arveen> hows going with the building ? i haven been away for a few days
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17:49:55  <coopserver> <lol> what do you think of this?
17:50:37  <coopserver> <lol> now we need a 4th to the north from BBH11 i think
17:50:56  <coopserver> <cha0tics> we need to bring 4 across from W to E
17:51:01  <coopserver> <lol> and it needs teo be rebalanced
17:51:03  <coopserver> <cha0tics> and from S to N
18:09:44  <coopserver> <lol> what is that blue rail for?
18:09:55  <coopserver> <cha0tics> just so you see ehat I'm doing
18:11:05  <coopserver> <lol> i got a 4th in bbh 03
18:11:06  <coopserver> <lol> temp
18:12:39  <coopserver> <lol> do you see my sign: why this x?
18:12:58  <coopserver> <cha0tics> not mine, but it gives the trains a choice
18:13:12  <coopserver> <lol> it has a choice before the bridge already
18:13:36  <coopserver> <lol> remove it?
18:13:40  <coopserver> <cha0tics> and if the other bridge empties faster it has another choice there
18:13:48  <coopserver> <lol> i think it is better if there is a good flos
18:13:49  <coopserver> <cha0tics> no, it's ok
18:13:54  <coopserver> <lol> flow*
18:13:58  <coopserver> <lol> the
18:14:14  <coopserver> <lol> x will get trains crossing blocking the oteher one
18:14:30  <coopserver> <cha0tics> not with PBS as they are used there
18:27:50  <coopserver> <lol> can i get my forth in at the place of your blue rail?
18:28:07  <coopserver> <cha0tics> sign?
18:28:30  <coopserver> <lol> see the yellow rail
18:28:44  <coopserver> <cha0tics> where do you want to go with that?
18:28:51  <coopserver> <cha0tics> east exit?
18:28:55  <coopserver> <lol> yeah
18:28:59  <coopserver> <cha0tics> wait a sec
18:29:06  <coopserver> <cha0tics> see the center bridges?
18:29:11  <coopserver> <lol> yeah
18:29:16  <coopserver> <cha0tics> I'm making room for 4 there already
18:29:25  <coopserver> <lol> \
18:29:27  <coopserver> <lol> cool
18:29:28  <coopserver> <cha0tics> see th twoo blue stubs
18:29:43  <coopserver> <cha0tics> they will come over to your side
18:33:26  <lol> @gap
18:33:26  <Webster> lol: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
18:33:36  <lol> @gap 3
18:33:36  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:37:41  <coopserver> <lol> is a prio of 9 too long?
18:41:00  <coopserver> <lol> i hope this conncection will fix your jam a bit
18:43:29  <coopserver> <lol> what do you think of that connection i just made?
18:45:11  <happpy> hi all
18:45:18  <coopserver> <cha0tics> hi happy
18:46:10  <coopserver> <cha0tics> lol, I thought your bridges were temp
18:46:16  <coopserver> <lol> these not
18:46:23  <coopserver> <cha0tics> I_m making room in the center for you
18:46:28  <coopserver> <lol> we needed a 4 th to the north
18:46:34  <coopserver> <lol> thanks
18:46:46  <coopserver> <cha0tics> i mean the center of the hub
18:47:08  <coopserver> <lol> that is more eyecandy
18:47:19  <coopserver> <cha0tics> what is?
18:47:29  <coopserver> <lol> but this one can work out quite well i think
18:47:32  <happpy> how thing's going
18:47:37  <coopserver> <lol> great
18:47:46  <coopserver> <lol> we are building with 3 again
18:47:48  <coopserver> <cha0tics> depends on how you want to do the east exit
18:50:45  <coopserver> <cha0tics> i guess
18:50:54  <coopserver> <lol> because that line has prio
18:51:06  <coopserver> <cha0tics> but you need to balance to N
18:51:28  <coopserver> <lol> it is balanced at the split
18:51:35  <coopserver> <lol> i force trains off it by revers pbs
18:51:53  <coopserver> <lol> exept when there is no room because of 2-way blocksignals
18:52:05  <coopserver> <lol> so most trains that will have to go there will get there
18:53:03  <coopserver> <lol> so that line will be quite packed already i think
18:54:19  <coopserver> <lol> do you agree?
18:54:36  <Arveen> !pw
18:54:36  <coopserver> Arveen: sqblob
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18:56:30  <coopserver> <cha0tics> theoretically, but the 2nd doesn't hurt
18:56:33  <coopserver> <cha0tics> uh?
18:56:42  <coopserver> <lol> you can use the second for the other line
18:56:49  <coopserver> <lol> which saves you some space in the centre
18:57:08  <coopserver> <cha0tics> go ahead and change it
18:57:09  <coopserver> <lol> because the second has some split off trains too already
18:59:05  <coopserver> <lol> what do you think of that?
18:59:25  <coopserver> <cha0tics> the 4th line from s to N is missing
18:59:38  <coopserver> <lol> which one?
18:59:54  <coopserver> <cha0tics> or do you want to leave the 4->3 in there?
19:00:01  <coopserver> <lol> yeah i think
19:00:09  <coopserver> <lol> and leave the double bridges for that one intact
19:00:20  <coopserver> <lol> because that line is pretty packed already
19:04:07  <coopserver> <lol> just make them double if you want
19:04:13  <coopserver> <lol> in balancing it is allowed
19:05:12  <coopserver> <lol> there are almost no trains going over the bridges
19:05:25  <coopserver> <cha0tics> not anymore
19:06:21  <coopserver> <cha0tics> phone, brb
19:06:42  <coopserver> <lol> what are you building jam?
19:07:19  <coopserver> <Jam35> nothing
19:07:27  <coopserver> <lol> i still like bbh 01
19:07:31  <coopserver> <Jam35> I finished at BBH 02
19:07:33  <coopserver> <lol> how you did the choices
19:07:40  <coopserver> <lol> and how it grew naturally
19:07:48  <coopserver> <lol> and the mess it is now
19:08:24  <coopserver> <lol> do you see bbh011
19:08:25  <coopserver> <Jam35> I see a nice way to make 5th
19:08:33  <coopserver> <lol> in bbh 01?
19:08:37  <coopserver> <Jam35> it's pretty compact already
19:08:39  <coopserver> <Jam35> yeah :)
19:08:43  <coopserver> <lol> where?
19:08:45  <coopserver> <Jam35> use every tile :P
19:09:08  <coopserver> <lol> how will you get that in?
19:09:27  <coopserver> <Jam35> see that space under the signs?
19:09:33  <coopserver> <lol> never mind, i have to leave
19:09:43  <coopserver> <Jam35> sure some stuff can be moved
19:09:44  <coopserver> <lol> yeah
19:10:35  <coopserver> <lol> i will read irc
19:10:36  <coopserver> <lol> bye
19:10:40  <coopserver> <Jam35> ok cya
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19:12:18  <Jam35> !vehicles
19:12:18  <coopserver> Jam35: Total vehicles per type: Rail: 2222, Road: 0, Water: 0, Air: 0
19:12:33  <Jam35> !rcon set max_trains 2333
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19:50:03  <coopserver> <cha0tics> back
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20:03:25  <lol> !pw
20:03:26  <coopserver> lol: notify
20:03:35  <coopserver> *** Game paused (connecting clients)
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20:05:41  <coopserver> <lol> why do we have the trainlimit already?
20:06:06  <coopserver> <lol> i think it is running fine
20:06:16  <coopserver> <lol> don't mind
20:06:20  <coopserver> <lol> i wasn't in the company
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20:08:55  <Jam35> !vehicles
20:08:55  <coopserver> Jam35: Total vehicles per type: Rail: 2275, Road: 0, Water: 0, Air: 0
20:09:29  <Jam35> !rcon set max_trains
20:09:30  <coopserver> Current value for 'max_trains' is: '2333' (min: 0, max: 5000)
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20:11:00  <lol> !vehicles
20:11:00  <coopserver> lol: Total vehicles per type: Rail: 2333, Road: 0, Water: 0, Air: 0
20:11:56  <coopserver> <lol> i stressed the network again by cloning till the limit
20:20:38  <coopserver> <lol> can we get an higher trainlimit?
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20:28:33  <dwarf> !pw
20:28:33  <coopserver> dwarf: showed
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20:52:02  <dwarf> cha0tics: did you build the 4+4->4 exit at bbh 04?
20:52:40  <coopserver> <cha0tics> yes
20:52:49  <coopserver> <dwarf> it's pretty confusing
20:53:08  <coopserver> <dwarf> and the ! is wrong, you just merge 2 of the incoming lines
20:53:36  <coopserver> <cha0tics> wait a sec, i have a screenshot
20:53:46  <coopserver> <cha0tics> that explains my thoughts
20:55:44  <cha0tics>
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20:57:20  <dwarf> so you're planning for 5 out?
20:57:50  <coopserver> <cha0tics> no, that last liine merges actually, but it's cropped
20:58:02  <coopserver> <dwarf> ok
20:58:22  <coopserver> <dwarf> so that 78 merge is clearly imbalanced, have to do something about that
20:58:41  <coopserver> <cha0tics> agree, I missed that
20:59:32  <coopserver> <cha0tics> damn, so it's still no all-to-all
21:00:05  <coopserver> <cha0tics> so either 7 or 8 need to be split and merged
21:00:11  <coopserver> <dwarf> you don't necessarily need all to all
21:00:23  <coopserver> <cha0tics> I know, I wanted to try and see if I can do it
21:00:31  <coopserver> <dwarf> the problem is the bottleneck, traffic from 7+8 just goes on one line
21:00:58  <coopserver> <dwarf> you should split both 7 and 8 and then merge them into the outs
21:01:28  <coopserver> <cha0tics> one of them already gets split at !here
21:01:49  <coopserver> <dwarf> yea, that's good, but have to kind of double that
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21:04:46  <coopserver> <cha0tics> don't we need a prio at the tunnel exits?
21:05:33  <coopserver> <dwarf> it's not clear for me how you want to prioritize the whole thing
21:05:45  <coopserver> <dwarf> but this should work
21:06:16  <coopserver> <cha0tics> in theory they are all equal, but the problem is the sequential join
21:06:19  <coopserver> <dwarf> anyway, food time
21:06:23  <coopserver> <cha0tics> enjoy
21:06:28  <coopserver> *** dwarf has joined spectators
21:07:35  <coopserver> <dwarf> it wouldn't be hard to add a connection to the 4th line out
21:09:05  <coopserver> <cha0tics> is that what you meant?
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21:45:08  <coopserver> <dwarf> I added connection from both 7 and 8
21:45:24  <coopserver> <dwarf> and the double bridge prio is now fixed
21:45:59  <coopserver> <cha0tics> can you explain the difference in the prio the way it is now?
21:46:22  <coopserver> <dwarf> It wasn't working because there were two prio exit signals
21:46:30  <coopserver> <dwarf> like this
21:46:34  <coopserver> <cha0tics> right
21:47:05  <coopserver> <dwarf> now if either one is green, a train can join, we don't want that, as the right signal will almost always be green
21:47:20  <coopserver> <cha0tics> ah, now i got it
21:47:32  <coopserver> *** dwarf has joined spectators
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21:48:01  <coopserver> <dwarf> you use PBS unnecessarily at many places, could just replace those with basic signals
21:48:54  <coopserver> <cha0tics> where=
21:52:05  <coopserver> *** dwarf has joined company #1
21:52:06  <coopserver> *** Game unpaused (number of players)
21:52:55  <coopserver> <dwarf> there are also big signal gaps
21:53:09  <coopserver> <cha0tics> I guess at the join it makes sense
21:53:30  <coopserver> <cha0tics> I know, I dodn't want the wb's to become too full
21:54:24  <coopserver> *** cha0tics has joined company #1
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21:57:00  <coopserver> <cha0tics> the rest is good?
21:57:11  <coopserver> <cha0tics> I mean the whole thing
21:57:12  <coopserver> <dwarf> just checking wb lengths
21:58:11  <coopserver> <dwarf> looks good
21:58:54  <coopserver> <dwarf> that's a huge signal gap, can be done better
21:59:15  <coopserver> <dwarf> don't put combo signals after each other
22:01:02  <coopserver> <dwarf> there, no CL issues now
22:01:22  <coopserver> <cha0tics> I think I'm trying to think too complicated, still
22:03:44  <coopserver> <dwarf> anyway, good job, it's really complex stuff
22:03:57  <coopserver> <cha0tics> thanks
22:04:07  <coopserver> <cha0tics> and thanks for pointing out my mistakes
22:04:09  <coopserver> <dwarf> you'll be able to do it more compact with practice
22:05:17  <happpy> hi how thing's  going
22:05:36  <coopserver> <dwarf> I'm about to watch the new episode of the knick
22:05:49  <coopserver> <dwarf> do you know it?
22:06:17  <coopserver> <cha0tics> never heard it
22:06:20  <happpy> yet I see a video  I  it
22:07:16  <coopserver> <dwarf> it's pretty good, the setup is kind of similar to House MD, brilliant doctor who is a drug addict jerk, but it's set in the early 20th century
22:07:40  <happpy> yer true
22:07:46  <coopserver> <cha0tics> yeah, just checked imdb
22:07:57  <coopserver> *** dwarf has joined spectators
22:09:39  <happpy> I still woching  my favert cartoon
22:10:09  <coopserver> *** cha0tics has joined spectators
22:10:10  <coopserver> *** Game paused (number of players)
22:10:10  <happpy> can not wate for nexs  episode
22:10:18  <coopserver> <cha0tics> I gotta get back to my work though
22:10:27  <happpy> k
22:10:28  *** liq3 has joined #openttdcoop
22:10:29  <coopserver> <cha0tics> ttyl
22:10:47  <happpy> whonts your favert cartoon
22:11:23  <cha0tics> heavy metal fakk 2
22:11:34  <happpy> ar nice
22:12:06  <happpy> see a video  ov that  looks nice
22:17:15  <coopserver> *** dwarf has left the game (Leaving)
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22:30:30  *** cha0tics has quit IRC
22:30:36  <coopserver> *** cha0tics has left the game (Leaving)
23:21:12  <dwarf> !pw
23:21:12  <coopserver> dwarf: honour
23:21:29  <coopserver> *** Game still paused (connecting clients, number of players)
23:21:35  <coopserver> *** dwarf has joined
23:21:36  <coopserver> *** Game still paused (number of players)
23:21:37  <coopserver> *** Game unpaused (number of players)
23:22:00  <happpy> wb dwarf
23:22:04  <coopserver> <dwarf> hi
23:22:28  <happpy> whonts your favert cartoon dwarf
23:22:55  <coopserver> <dwarf> though question
23:23:03  <coopserver> <dwarf> I really like futurama
23:24:00  <happpy> yep  see video  ov it looks  nice
23:25:40  <coopserver> <dwarf> bbh 11 is quite a mess
23:26:07  <happpy> need redoing
23:26:53  <coopserver> <dwarf> guess I could rebuild it from scratch
23:28:01  <coopserver> *** dwarf has joined spectators
23:28:02  <coopserver> *** Game paused (number of players)
23:28:09  <happpy> my favert cartoon I been woching  all my life   is sonic
23:41:14  <coopserver> *** dwarf has joined company #1
23:41:15  <coopserver> *** Game unpaused (number of players)
23:52:21  <happpy> gn have a nice  night
23:52:27  <coopserver> <dwarf> gn

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