Times are UTC Toggle Colours
00:01:35 *** Hiddenfunstuff has quit IRC 00:23:09 <cha0tics> Hi happy, did you get my message? 00:25:17 <coopserver> *** cha0tics has left the game (Leaving) 00:25:18 <coopserver> *** Game paused (number of players) 00:35:24 <happpy> yep 00:35:48 <happpy> u say someone here 00:36:07 <happpy> will yep i still on the irc cha0tics 00:49:32 *** efess has joined #openttdcoop 01:17:12 <happpy> hi efess 01:17:17 <happpy> how ar u 01:18:50 *** happpy has left #openttdcoop 01:42:42 *** cornjuliox has joined #openttdcoop 02:18:46 *** happpymoblic has quit IRC 03:12:41 *** Max| has quit IRC 04:36:11 *** Max| has joined #openttdcoop 05:23:30 *** TrangarLaptop has joined #openttdcoop 06:09:46 *** TrangarLaptop_ has joined #openttdcoop 06:16:13 *** TrangarLaptop has quit IRC 06:26:31 *** TrangarLaptop_ has quit IRC 06:33:18 *** cha0tics has quit IRC 06:42:20 *** cha0tics has joined #openttdcoop 06:42:52 *** cha0tics is now known as Guest5452 07:12:13 *** Progman has joined #openttdcoop 07:38:56 *** Arveen has joined #openttdcoop 08:05:28 <Jam35> !pw 08:05:28 <coopserver> Jam35: cancel 08:05:33 <coopserver> *** Game still paused (connecting clients, number of players) 08:05:35 <coopserver> *** Jam35 has joined 08:05:36 <coopserver> *** Game still paused (number of players) 08:07:48 <coopserver> *** Jam35 has joined company #1 08:07:49 <coopserver> *** Game unpaused (number of players) 08:08:40 *** Arveen has quit IRC 08:09:29 <Alaura> Happy obviously didnt get it 08:09:33 <Alaura> but ok. 08:17:39 <Jam35> !rcon set max_trains 08:17:40 <coopserver> Current value for 'max_trains' is: '2200' (min: 0, max: 5000) 08:18:06 <Jam35> !rcon set max_trains 2222 08:22:58 <coopserver> *** Jam35 has joined spectators 08:22:59 <coopserver> *** Game paused (number of players) 08:34:33 *** Alaura has quit IRC 08:34:39 *** Alaura has joined #openttdcoop 08:57:41 *** Alaura_ has joined #openttdcoop 09:01:28 *** Alaura has quit IRC 09:36:16 *** Asgeir has joined #openttdcoop 10:13:09 *** StarLite has joined #openttdcoop 10:13:09 *** ChanServ sets mode: +o StarLite 10:27:41 *** Hiddenfunstuff has joined #openttdcoop 10:39:29 *** Guest5452 is now known as cha0tics 10:41:17 <cha0tics> !pw 10:41:17 <coopserver> cha0tics: drives 10:41:22 <coopserver> *** Game still paused (connecting clients, number of players) 10:41:23 <coopserver> *** cha0tics has joined 10:41:24 <coopserver> *** Game still paused (number of players) 10:45:05 <coopserver> *** cha0tics has joined company #1 10:45:06 <coopserver> *** Game unpaused (number of players) 10:59:41 <coopserver> *** Jam35 has joined company #1 10:59:53 <coopserver> <Jam35> hi 11:00:00 <coopserver> <cha0tics> hi Jam 11:00:16 <coopserver> <cha0tics> I was hoping noone would watch while I make some more chaos 11:00:24 <coopserver> <cha0tics> ;) 11:00:50 <coopserver> <Jam35> I won't look promise 11:01:16 <coopserver> <Jam35> only semi-here anyway 11:01:23 <coopserver> <cha0tics> ok, so I'm not telling you that I'm working on bbh04 :D 11:01:37 <coopserver> <Jam35> I already saw something :) 11:02:07 <coopserver> <Jam35> BBH02 is harder though 11:02:21 <coopserver> <Jam35> if you're heading that way 11:02:22 <coopserver> <cha0tics> I'm trying a 4+4 all-to-all 11:02:32 <coopserver> <cha0tics> yes, that's the direction 11:04:42 <coopserver> <Jam35> you should try to leave lines intact 11:04:55 <coopserver> <Jam35> if you cut a line give it a temp connection first 11:05:04 <coopserver> <Jam35> to avoid lost trains 11:05:41 <coopserver> <Jam35> it's not that bad here because of the loops 11:06:25 <coopserver> <Jam35> but other times you will send 50 trains down the wrong SL 11:07:11 <coopserver> *** Jam35 has joined spectators 11:07:15 <coopserver> <Jam35> not looking now 11:13:47 <coopserver> <cha0tics> don't worry, you can help me fix everything I break :D 11:36:47 <coopserver> <cha0tics> no, you didn't see a train crash 12:15:11 <coopserver> <cha0tics> Jam? 12:25:37 *** Asgeir has quit IRC 13:30:41 *** liq3 has quit IRC 14:41:02 *** happpy has joined #openttdcoop 14:41:32 <happpy> !players 14:41:32 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 14:41:39 <happpy> hi 14:59:15 *** Asgeir has joined #openttdcoop 15:24:44 <happpy> hi asgeir 15:26:13 <Asgeir> yop 15:26:28 <happpy> how ar u 15:50:27 <Asgeir> fine, and you? 15:50:40 <happpy> good 16:05:25 *** Alaura_ is now known as Alaura 16:13:08 <happpy> hi alaura 16:29:04 *** Maraxus has joined #openttdcoop 16:29:04 *** ChanServ sets mode: +o Maraxus 16:53:49 <coopserver> *** Jam35 has joined company #1 17:03:22 *** Mucht has joined #openttdcoop 17:03:22 *** ChanServ sets mode: +o Mucht 17:15:43 <coopserver> <cha0tics> wb Jam 17:16:01 <coopserver> <cha0tics> did you double check my chaos? 17:16:05 <coopserver> <Jam35> thanks 17:16:08 <coopserver> <Jam35> nope 17:16:43 <coopserver> <cha0tics> can't really verify it's working because of the jam at bbh02 17:17:15 <coopserver> <cha0tics> but I didn't feel like trying bbh02 17:18:05 <coopserver> <cha0tics> ah, seems like you are up to it 17:19:01 *** zxz has joined #openttdcoop 17:21:10 <Maraxus> !pw 17:21:10 <coopserver> Maraxus: gather 17:21:18 <coopserver> *** Game paused (connecting clients) 17:21:23 <coopserver> *** Maraxus has joined 17:21:24 <coopserver> *** Game unpaused (connecting clients) 17:21:30 <coopserver> <cha0tics> Hi Maraxus 17:21:33 <coopserver> <Maraxus> hi 17:27:03 *** zxz has quit IRC 17:29:15 <coopserver> <Jam35> those combos are bad 17:29:38 <coopserver> <Jam35> A is red if B has a train there 17:30:07 <coopserver> <cha0tics> no it's not 17:30:21 <coopserver> <Jam35> yes it is :) 17:30:23 <coopserver> <cha0tics> B is red when A has a train 17:31:06 <coopserver> <Jam35> so it slows... just like that 17:31:11 <coopserver> <cha0tics> ah, wait a sey 17:31:15 <coopserver> <cha0tics> sec 17:32:16 <coopserver> <Jam35> I would not have looked but that crash jammed everything 17:32:40 *** dwarf has joined #openttdcoop 17:32:44 <coopserver> <Jam35> stationary traffic at BBH 02 17:32:49 <coopserver> <cha0tics> sorry for the crash, I didn't notice the train has heading backwards when I told it to skip the signal 17:32:51 <dwarf> !pw 17:32:51 <coopserver> dwarf: couple 17:33:10 <coopserver> *** Game paused (connecting clients) 17:33:25 <coopserver> *** dwarf has joined 17:33:26 <coopserver> *** Game unpaused (connecting clients) 17:33:44 <coopserver> <Jam35> that works 17:33:50 <coopserver> <Jam35> but you could also do this 17:34:31 <coopserver> <cha0tics> cheater, that was too easy for me to see 17:35:02 <coopserver> <Jam35> this way is preferable i think 17:35:08 <coopserver> <cha0tics> agree 17:35:34 <coopserver> *** Maraxus has joined company #1 17:36:55 <coopserver> *** dwarf has left the game (Leaving) 17:40:56 *** Asgeir has quit IRC 17:42:09 *** lol has joined #openttdcoop 17:42:10 <lol> !pw 17:42:10 <coopserver> lol: loaded 17:42:18 <coopserver> *** Game paused (connecting clients) 17:42:21 <coopserver> *** lol has joined 17:42:22 <coopserver> *** Game unpaused (connecting clients) 17:42:59 <coopserver> *** lol has joined company #1 17:43:08 <coopserver> <lol> do you need help somewhere? 17:45:16 <coopserver> <lol> do we have a good flow everywhere? 17:45:36 <coopserver> <cha0tics> Jam is currently untwingling bbh02 17:45:57 <coopserver> <Jam35> I'm looking at BBH 11 17:45:59 <coopserver> <lol> i will try BBH011 17:46:03 <coopserver> <Jam35> jam there is stopping my work 17:46:21 <coopserver> <lol> if i will be able to do it 17:47:28 <coopserver> Content server connection established 17:47:53 *** Arveen has joined #openttdcoop 17:47:54 <coopserver> <lol> can't we just remove that temp connection 3->4? 17:48:03 <Arveen> good evening 17:48:10 <coopserver> <lol> good evening 17:48:13 <coopserver> <cha0tics> sure, once we have 4 lines exiting there 17:48:18 <coopserver> <cha0tics> Hi Arveen 17:48:36 <coopserver> Content server connection closed 17:48:41 <Arveen> hows going with the building ? i haven been away for a few days 17:49:27 <coopserver> *** Maraxus has left the game (Leaving) 17:49:48 *** Maraxus has quit IRC 17:49:55 <coopserver> <lol> what do you think of this? 17:50:37 <coopserver> <lol> now we need a 4th to the north from BBH11 i think 17:50:56 <coopserver> <cha0tics> we need to bring 4 across from W to E 17:51:01 <coopserver> <lol> and it needs teo be rebalanced 17:51:03 <coopserver> <cha0tics> and from S to N 18:09:44 <coopserver> <lol> what is that blue rail for? 18:09:55 <coopserver> <cha0tics> just so you see ehat I'm doing 18:11:05 <coopserver> <lol> i got a 4th in bbh 03 18:11:06 <coopserver> <lol> temp 18:12:39 <coopserver> <lol> do you see my sign: why this x? 18:12:58 <coopserver> <cha0tics> not mine, but it gives the trains a choice 18:13:12 <coopserver> <lol> it has a choice before the bridge already 18:13:36 <coopserver> <lol> remove it? 18:13:40 <coopserver> <cha0tics> and if the other bridge empties faster it has another choice there 18:13:48 <coopserver> <lol> i think it is better if there is a good flos 18:13:49 <coopserver> <cha0tics> no, it's ok 18:13:54 <coopserver> <lol> flow* 18:13:58 <coopserver> <lol> the 18:14:14 <coopserver> <lol> x will get trains crossing blocking the oteher one 18:14:30 <coopserver> <cha0tics> not with PBS as they are used there 18:27:50 <coopserver> <lol> can i get my forth in at the place of your blue rail? 18:28:07 <coopserver> <cha0tics> sign? 18:28:30 <coopserver> <lol> see the yellow rail 18:28:44 <coopserver> <cha0tics> where do you want to go with that? 18:28:51 <coopserver> <cha0tics> east exit? 18:28:55 <coopserver> <lol> yeah 18:28:59 <coopserver> <cha0tics> wait a sec 18:29:06 <coopserver> <cha0tics> see the center bridges? 18:29:11 <coopserver> <lol> yeah 18:29:16 <coopserver> <cha0tics> I'm making room for 4 there already 18:29:25 <coopserver> <lol> \ 18:29:27 <coopserver> <lol> cool 18:29:28 <coopserver> <cha0tics> see th twoo blue stubs 18:29:43 <coopserver> <cha0tics> they will come over to your side 18:33:26 <lol> @gap 18:33:26 <Webster> lol: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 18:33:36 <lol> @gap 3 18:33:36 <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 18:37:41 <coopserver> <lol> is a prio of 9 too long? 18:41:00 <coopserver> <lol> i hope this conncection will fix your jam a bit 18:43:29 <coopserver> <lol> what do you think of that connection i just made? 18:45:11 <happpy> hi all 18:45:18 <coopserver> <cha0tics> hi happy 18:46:10 <coopserver> <cha0tics> lol, I thought your bridges were temp 18:46:16 <coopserver> <lol> these not 18:46:23 <coopserver> <cha0tics> I_m making room in the center for you 18:46:28 <coopserver> <lol> we needed a 4 th to the north 18:46:34 <coopserver> <lol> thanks 18:46:46 <coopserver> <cha0tics> i mean the center of the hub 18:47:08 <coopserver> <lol> that is more eyecandy 18:47:19 <coopserver> <cha0tics> what is? 18:47:29 <coopserver> <lol> but this one can work out quite well i think 18:47:32 <happpy> how thing's going 18:47:37 <coopserver> <lol> great 18:47:46 <coopserver> <lol> we are building with 3 again 18:47:48 <coopserver> <cha0tics> depends on how you want to do the east exit 18:50:45 <coopserver> <cha0tics> i guess 18:50:54 <coopserver> <lol> because that line has prio 18:51:06 <coopserver> <cha0tics> but you need to balance to N 18:51:28 <coopserver> <lol> it is balanced at the split 18:51:35 <coopserver> <lol> i force trains off it by revers pbs 18:51:53 <coopserver> <lol> exept when there is no room because of 2-way blocksignals 18:52:05 <coopserver> <lol> so most trains that will have to go there will get there 18:53:03 <coopserver> <lol> so that line will be quite packed already i think 18:54:19 <coopserver> <lol> do you agree? 18:54:36 <Arveen> !pw 18:54:36 <coopserver> Arveen: sqblob 18:54:40 <coopserver> *** Game paused (connecting clients) 18:54:42 <coopserver> *** Arveen has joined 18:54:43 <coopserver> *** Game unpaused (connecting clients) 18:56:30 <coopserver> <cha0tics> theoretically, but the 2nd doesn't hurt 18:56:33 <coopserver> <cha0tics> uh? 18:56:42 <coopserver> <lol> you can use the second for the other line 18:56:49 <coopserver> <lol> which saves you some space in the centre 18:57:08 <coopserver> <cha0tics> go ahead and change it 18:57:09 <coopserver> <lol> because the second has some split off trains too already 18:59:05 <coopserver> <lol> what do you think of that? 18:59:25 <coopserver> <cha0tics> the 4th line from s to N is missing 18:59:38 <coopserver> <lol> which one? 18:59:54 <coopserver> <cha0tics> or do you want to leave the 4->3 in there? 19:00:01 <coopserver> <lol> yeah i think 19:00:09 <coopserver> <lol> and leave the double bridges for that one intact 19:00:20 <coopserver> <lol> because that line is pretty packed already 19:04:07 <coopserver> <lol> just make them double if you want 19:04:13 <coopserver> <lol> in balancing it is allowed 19:05:12 <coopserver> <lol> there are almost no trains going over the bridges 19:05:25 <coopserver> <cha0tics> not anymore 19:06:21 <coopserver> <cha0tics> phone, brb 19:06:42 <coopserver> <lol> what are you building jam? 19:07:19 <coopserver> <Jam35> nothing 19:07:27 <coopserver> <lol> i still like bbh 01 19:07:31 <coopserver> <Jam35> I finished at BBH 02 19:07:33 <coopserver> <lol> how you did the choices 19:07:40 <coopserver> <lol> and how it grew naturally 19:07:48 <coopserver> <lol> and the mess it is now 19:08:24 <coopserver> <lol> do you see bbh011 19:08:25 <coopserver> <Jam35> I see a nice way to make 5th 19:08:33 <coopserver> <lol> in bbh 01? 19:08:37 <coopserver> <Jam35> it's pretty compact already 19:08:39 <coopserver> <Jam35> yeah :) 19:08:43 <coopserver> <lol> where? 19:08:45 <coopserver> <Jam35> use every tile :P 19:09:08 <coopserver> <lol> how will you get that in? 19:09:27 <coopserver> <Jam35> see that space under the signs? 19:09:33 <coopserver> <lol> never mind, i have to leave 19:09:43 <coopserver> <Jam35> sure some stuff can be moved 19:09:44 <coopserver> <lol> yeah 19:10:35 <coopserver> <lol> i will read irc 19:10:36 <coopserver> <lol> bye 19:10:40 <coopserver> <Jam35> ok cya 19:10:42 <coopserver> *** lol has left the game (Leaving) 19:10:57 *** lol has quit IRC 19:11:00 *** lol has joined #openttdcoop 19:12:18 <Jam35> !vehicles 19:12:18 <coopserver> Jam35: Total vehicles per type: Rail: 2222, Road: 0, Water: 0, Air: 0 19:12:33 <Jam35> !rcon set max_trains 2333 19:17:06 <coopserver> *** Arveen has joined company #1 19:27:33 *** lol has quit IRC 19:28:13 <coopserver> *** Jam35 has joined spectators 19:32:54 <coopserver> *** Arveen has joined spectators 19:47:31 *** dwarf has quit IRC 19:49:08 *** happpy is now known as happpymoblic 19:49:37 *** happpy has joined #openttdcoop 19:50:03 <coopserver> <cha0tics> back 20:03:24 *** lol has joined #openttdcoop 20:03:25 <lol> !pw 20:03:26 <coopserver> lol: notify 20:03:35 <coopserver> *** Game paused (connecting clients) 20:03:40 <coopserver> *** lol has joined 20:03:41 <coopserver> *** Game unpaused (connecting clients) 20:05:41 <coopserver> <lol> why do we have the trainlimit already? 20:06:06 <coopserver> <lol> i think it is running fine 20:06:16 <coopserver> <lol> don't mind 20:06:20 <coopserver> <lol> i wasn't in the company 20:06:23 <coopserver> *** lol has joined company #1 20:08:55 <Jam35> !vehicles 20:08:55 <coopserver> Jam35: Total vehicles per type: Rail: 2275, Road: 0, Water: 0, Air: 0 20:09:29 <Jam35> !rcon set max_trains 20:09:30 <coopserver> Current value for 'max_trains' is: '2333' (min: 0, max: 5000) 20:10:50 *** Trangar has quit IRC 20:10:53 <coopserver> *** Arveen has left the game (Leaving) 20:10:57 *** Arveen has quit IRC 20:11:00 <lol> !vehicles 20:11:00 <coopserver> lol: Total vehicles per type: Rail: 2333, Road: 0, Water: 0, Air: 0 20:11:56 <coopserver> <lol> i stressed the network again by cloning till the limit 20:20:38 <coopserver> <lol> can we get an higher trainlimit? 20:21:42 <coopserver> *** lol has left the game (Leaving) 20:21:43 *** lol has quit IRC 20:28:29 *** dwarf has joined #openttdcoop 20:28:33 <dwarf> !pw 20:28:33 <coopserver> dwarf: showed 20:28:49 <coopserver> *** Game paused (connecting clients) 20:28:55 <coopserver> *** dwarf has joined 20:28:56 <coopserver> *** Game unpaused (connecting clients) 20:30:00 <coopserver> *** dwarf has joined spectators 20:34:22 <coopserver> *** dwarf has joined company #1 20:52:02 <dwarf> cha0tics: did you build the 4+4->4 exit at bbh 04? 20:52:40 <coopserver> <cha0tics> yes 20:52:49 <coopserver> <dwarf> it's pretty confusing 20:53:08 <coopserver> <dwarf> and the ! is wrong, you just merge 2 of the incoming lines 20:53:36 <coopserver> <cha0tics> wait a sec, i have a screenshot 20:53:46 <coopserver> <cha0tics> that explains my thoughts 20:55:44 <cha0tics> https://www.dropbox.com/s/dj0vldden68ybnj/Screenshot_2015-10-17_12-40-47.png?dl=0 20:56:00 *** berndj has quit IRC 20:57:04 *** berndj has joined #openttdcoop 20:57:20 <dwarf> so you're planning for 5 out? 20:57:50 <coopserver> <cha0tics> no, that last liine merges actually, but it's cropped 20:58:02 <coopserver> <dwarf> ok 20:58:22 <coopserver> <dwarf> so that 78 merge is clearly imbalanced, have to do something about that 20:58:41 <coopserver> <cha0tics> agree, I missed that 20:59:32 <coopserver> <cha0tics> damn, so it's still no all-to-all 21:00:05 <coopserver> <cha0tics> so either 7 or 8 need to be split and merged 21:00:11 <coopserver> <dwarf> you don't necessarily need all to all 21:00:23 <coopserver> <cha0tics> I know, I wanted to try and see if I can do it 21:00:31 <coopserver> <dwarf> the problem is the bottleneck, traffic from 7+8 just goes on one line 21:00:58 <coopserver> <dwarf> you should split both 7 and 8 and then merge them into the outs 21:01:28 <coopserver> <cha0tics> one of them already gets split at !here 21:01:49 <coopserver> <dwarf> yea, that's good, but have to kind of double that 21:03:54 *** happpy has left #openttdcoop 21:04:46 <coopserver> <cha0tics> don't we need a prio at the tunnel exits? 21:05:33 <coopserver> <dwarf> it's not clear for me how you want to prioritize the whole thing 21:05:45 <coopserver> <dwarf> but this should work 21:06:16 <coopserver> <cha0tics> in theory they are all equal, but the problem is the sequential join 21:06:19 <coopserver> <dwarf> anyway, food time 21:06:23 <coopserver> <cha0tics> enjoy 21:06:28 <coopserver> *** dwarf has joined spectators 21:07:35 <coopserver> <dwarf> it wouldn't be hard to add a connection to the 4th line out 21:09:05 <coopserver> <cha0tics> is that what you meant? 21:25:37 *** happpymoblic is now known as happpy 21:25:57 <coopserver> *** cha0tics has joined spectators 21:25:58 <coopserver> *** Game paused (number of players) 21:37:56 <coopserver> *** Jam35 has left the game (Leaving) 21:41:34 <coopserver> *** dwarf has joined company #1 21:41:35 <coopserver> *** Game unpaused (number of players) 21:45:08 <coopserver> <dwarf> I added connection from both 7 and 8 21:45:24 <coopserver> <dwarf> and the double bridge prio is now fixed 21:45:59 <coopserver> <cha0tics> can you explain the difference in the prio the way it is now? 21:46:22 <coopserver> <dwarf> It wasn't working because there were two prio exit signals 21:46:30 <coopserver> <dwarf> like this 21:46:34 <coopserver> <cha0tics> right 21:47:05 <coopserver> <dwarf> now if either one is green, a train can join, we don't want that, as the right signal will almost always be green 21:47:20 <coopserver> <cha0tics> ah, now i got it 21:47:32 <coopserver> *** dwarf has joined spectators 21:47:33 <coopserver> *** Game paused (number of players) 21:48:01 <coopserver> <dwarf> you use PBS unnecessarily at many places, could just replace those with basic signals 21:48:54 <coopserver> <cha0tics> where= 21:52:05 <coopserver> *** dwarf has joined company #1 21:52:06 <coopserver> *** Game unpaused (number of players) 21:52:55 <coopserver> <dwarf> there are also big signal gaps 21:53:09 <coopserver> <cha0tics> I guess at the join it makes sense 21:53:30 <coopserver> <cha0tics> I know, I dodn't want the wb's to become too full 21:54:24 <coopserver> *** cha0tics has joined company #1 21:54:59 *** StarLite has quit IRC 21:57:00 <coopserver> <cha0tics> the rest is good? 21:57:11 <coopserver> <cha0tics> I mean the whole thing 21:57:12 <coopserver> <dwarf> just checking wb lengths 21:58:11 <coopserver> <dwarf> looks good 21:58:54 <coopserver> <dwarf> that's a huge signal gap, can be done better 21:59:15 <coopserver> <dwarf> don't put combo signals after each other 22:01:02 <coopserver> <dwarf> there, no CL issues now 22:01:22 <coopserver> <cha0tics> I think I'm trying to think too complicated, still 22:03:44 <coopserver> <dwarf> anyway, good job, it's really complex stuff 22:03:57 <coopserver> <cha0tics> thanks 22:04:07 <coopserver> <cha0tics> and thanks for pointing out my mistakes 22:04:09 <coopserver> <dwarf> you'll be able to do it more compact with practice 22:05:17 <happpy> hi how thing's going 22:05:36 <coopserver> <dwarf> I'm about to watch the new episode of the knick 22:05:49 <coopserver> <dwarf> do you know it? 22:06:17 <coopserver> <cha0tics> never heard it 22:06:20 <happpy> yet I see a video I it 22:07:16 <coopserver> <dwarf> it's pretty good, the setup is kind of similar to House MD, brilliant doctor who is a drug addict jerk, but it's set in the early 20th century 22:07:40 <happpy> yer true 22:07:46 <coopserver> <cha0tics> yeah, just checked imdb 22:07:57 <coopserver> *** dwarf has joined spectators 22:09:39 <happpy> I still woching my favert cartoon 22:10:09 <coopserver> *** cha0tics has joined spectators 22:10:10 <coopserver> *** Game paused (number of players) 22:10:10 <happpy> can not wate for nexs episode 22:10:18 <coopserver> <cha0tics> I gotta get back to my work though 22:10:27 <happpy> k 22:10:28 *** liq3 has joined #openttdcoop 22:10:29 <coopserver> <cha0tics> ttyl 22:10:47 <happpy> whonts your favert cartoon 22:11:23 <cha0tics> heavy metal fakk 2 22:11:34 <happpy> ar nice 22:12:06 <happpy> see a video ov that looks nice 22:17:15 <coopserver> *** dwarf has left the game (Leaving) 22:26:34 *** Progman has quit IRC 22:30:30 *** cha0tics has quit IRC 22:30:36 <coopserver> *** cha0tics has left the game (Leaving) 23:21:12 <dwarf> !pw 23:21:12 <coopserver> dwarf: honour 23:21:29 <coopserver> *** Game still paused (connecting clients, number of players) 23:21:35 <coopserver> *** dwarf has joined 23:21:36 <coopserver> *** Game still paused (number of players) 23:21:37 <coopserver> *** Game unpaused (number of players) 23:22:00 <happpy> wb dwarf 23:22:04 <coopserver> <dwarf> hi 23:22:28 <happpy> whonts your favert cartoon dwarf 23:22:55 <coopserver> <dwarf> though question 23:23:03 <coopserver> <dwarf> I really like futurama 23:24:00 <happpy> yep see video ov it looks nice 23:25:40 <coopserver> <dwarf> bbh 11 is quite a mess 23:26:07 <happpy> need redoing 23:26:53 <coopserver> <dwarf> guess I could rebuild it from scratch 23:28:01 <coopserver> *** dwarf has joined spectators 23:28:02 <coopserver> *** Game paused (number of players) 23:28:09 <happpy> my favert cartoon I been woching all my life is sonic 23:41:14 <coopserver> *** dwarf has joined company #1 23:41:15 <coopserver> *** Game unpaused (number of players) 23:52:21 <happpy> gn have a nice night 23:52:27 <coopserver> <dwarf> gn