Config
Log for #openttdcoop on 22nd October 2015:
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00:15:49  <coopserver> <cha0tics> dwarf?
00:15:56  <coopserver> <dwarf> yea?
00:16:06  <coopserver> <cha0tics> got a prob
00:16:17  <coopserver> <cha0tics> at 2B
00:16:29  <coopserver> <dwarf> gimme a minute
00:16:38  <coopserver> <dwarf> almost done with msh10
00:16:57  <coopserver> <cha0tics> ok cool
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00:20:15  <coopserver> <dwarf> what's the problem?
00:20:26  <coopserver> <cha0tics> the exits
00:20:41  <coopserver> <cha0tics> !here
00:20:55  <coopserver> <cha0tics> no space for the 3rd lane
00:21:40  <coopserver> <cha0tics> not without compromisinf CL
00:22:20  <coopserver> <cha0tics> because of the igloo
00:22:27  <coopserver> <dwarf> you could push the second and 3rd line one tile back if you use bridges instead of tunnels
00:22:42  <coopserver> <dwarf> it would mean longer bridges for 3rd
00:23:44  <coopserver> <dwarf> also, you could just push the whole thing one tile back
00:23:57  <coopserver> <cha0tics> how?
00:24:04  <coopserver> <dwarf> like it's not necessary to have that much rail after the station
00:24:29  <coopserver> <dwarf> 1 tile is just enuogh, don't need 3
00:24:29  <coopserver> <cha0tics> not a full TL?
00:24:55  <coopserver> <dwarf> just start the whole thing 2 tiles closer to the station
00:26:13  <coopserver> <cha0tics> like that?
00:26:20  <coopserver> <dwarf> yes
00:26:25  <coopserver> <cha0tics> ok, cool
00:26:34  <coopserver> <cha0tics> and another question if I may
00:27:19  <coopserver> <cha0tics> how do I get the exit from the drop station over here?
00:28:30  <coopserver> <dwarf> rebuild the station entry somewhat?
00:28:58  <coopserver> <cha0tics> that's my problem, I have no idea how
00:29:09  <coopserver> <dwarf> it looks unnecessarily complicated anyway, and there's a bottleneck where it goes back to 2 lines
00:29:49  <coopserver> <cha0tics> I make all three lines split and merge into the two lanes two the station
00:30:20  <coopserver> <cha0tics> you mean to directly connect the 3 incoming?
00:30:33  <coopserver> <cha0tics> but then it wouldn't be fully balance anymore
00:30:54  <coopserver> <dwarf> just make each incoming split 2-way and connect to a number on both sets of platforms
00:31:11  <coopserver> <dwarf> that way every platform is accessible from every incoming line
00:31:19  <coopserver> <dwarf> and there's no bottleneck
00:31:23  <coopserver> <cha0tics> isn't that what I'm doing?
00:31:31  <coopserver> <cha0tics> I thought I did just that
00:31:59  <coopserver> <dwarf> you make them merge, it's not necessary
00:33:46  <coopserver> <dwarf> there
00:34:28  <coopserver> <dwarf> now there's somewhat more room to make a turn
00:36:01  <coopserver> <cha0tics> cool, thanks a lot
00:36:06  <coopserver> <dwarf> yw
00:36:10  <coopserver> <dwarf> later
00:36:13  <coopserver> *** dwarf has left the game (Leaving)
00:36:14  <coopserver> <cha0tics> bb
00:37:38  <Sylf> !pw
00:37:39  <coopserver> Sylf: curves
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00:38:08  <coopserver> <cha0tics> hi Sylf
00:38:20  <coopserver> <cha0tics> congrats, it's your plan ;)
00:38:21  <coopserver> <Sylf> ello
00:38:39  <coopserver> <Sylf> mmmkay
00:40:22  <coopserver> <cha0tics> we assumed CL3, is that correct?
00:40:27  <coopserver> <Sylf> yes
00:40:36  <coopserver> <Sylf> it's on nuts wiki
00:41:49  <coopserver> <Sylf> I may not play this game
00:41:57  <coopserver> <cha0tics> oh, why?
00:41:58  <coopserver> <Sylf> I've no idea how much time I'll have for a while
00:42:01  <coopserver> *** Sylf has left the game (Leaving)
00:42:28  <Sylf> I may build a hub or a station
00:43:21  <Sylf> with sheer number of hubs I put in the plan, the initial building stage will go on for a few days
00:43:37  <Sylf> I'll see what I can do
01:00:26  <Mazur> !pw
01:00:26  <coopserver> Mazur: oilrig
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01:05:51  <coopserver> <cha0tics> Mazur?
01:06:07  <coopserver> <Mazur> I've been called that, yes.
01:06:39  <coopserver> <cha0tics> coming out of the station would I have to balance 3+3->3 or can I just merge?
01:06:57  <coopserver> <cha0tics> !here
01:07:56  <coopserver> <Mazur> Station exits should be balanced.
01:08:12  <coopserver> <cha0tics> all to all?
01:08:44  <coopserver> <Mazur> TRains leaving the station should be able to choose any of hte three lines going away.
01:08:54  <coopserver> <cha0tics> ok
01:12:44  <dwarf> cha0tics: I don't think it's really necessary for your station
01:13:00  <dwarf> Mazur: your BBH needs balancing at merges
01:13:41  <dwarf> oh, cha0tics, the exits from the pick and drop parts need to merge in a balanced way
01:13:56  <coopserver> <cha0tics> thant's what I meant
01:14:06  <dwarf> thought you were talking about just the lines that come out of one part
01:14:14  <dwarf> !pw
01:14:14  <coopserver> dwarf: advice
01:14:51  <dwarf> !pw
01:14:51  <coopserver> dwarf: bvalid
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01:15:31  <coopserver> <Mazur> I'll need help with that, dwarf,
01:16:34  <coopserver> <dwarf> yea, 3+3 is pretty hard
01:17:04  <coopserver> <Mazur> Especially within a BBH.
01:18:04  <coopserver> <dwarf> I mean 3+3->3
01:18:12  <coopserver> <Mazur> I just normally build like this, and then give one line from each prio and hte other give way.
01:18:25  <coopserver> <dwarf> it means you have to split 3 lines 3 ways, complexity 9
01:19:08  <coopserver> <Mazur> I'll continue the signalling, as that's not done, either,.
01:19:49  <coopserver> <cha0tics> oh, by the way
01:20:10  <coopserver> <cha0tics> Sylf dropped by and said he's pro not gonna play this round
01:20:38  <coopserver> <Mazur> Ah, the other fscking food plant in my hub is also gone.
01:22:20  <coopserver> <Mazur> I was happy as a clam I managed a 3 lane BBH from scratch by myself.
01:22:38  <coopserver> <Mazur> My first one ever.
01:31:42  <coopserver> <dwarf> maz, you just added prios, that's not balancing
01:37:45  <coopserver> <Mazur> I know, I was just finishing up the signalling.
01:38:47  <coopserver> <cha0tics> don't worry Maz, do like me, make everything overly complicated so that it ends in chaos
01:40:04  <coopserver> <Mazur> Well, I'm not _that_ experienced, that I can build a 3 lane BBH _and_ do it balanced.
01:40:19  <coopserver> <cha0tics> neither am I
01:40:25  <coopserver> <cha0tics> hence my comment
01:41:01  <coopserver> <Mazur> So I build a BBH that will work, and let others ccomplain about the lack of balancing.
01:41:26  <coopserver> <cha0tics> you mean other dwarfs? :D
01:42:28  <coopserver> <dwarf> well, balancing is the hard part
01:43:47  <coopserver> <cha0tics> I feel totally unbalanced doing balancing at my station exit
01:45:36  <coopserver> <dwarf> now only one exit left
01:45:43  <coopserver> <dwarf> give it a try maz
01:46:01  <coopserver> <dwarf> have 3 lines have priority, and split the other 3 3-way
01:46:11  <coopserver> <Mazur> Ah, you can't do it either, as I left no room there.
01:46:23  <coopserver> <Mazur> Nice try, no dice.
01:46:54  <coopserver> <dwarf> you could make room by pilling the incoming lines up
01:47:13  <coopserver> <dwarf> I'll be back later, try doing it and I'll check it
01:47:38  <coopserver> <Mazur> No, that's the point, maybe you can, but I can't.
01:48:06  <coopserver> <dwarf> ah, well, then I'll do it later, or someone else will, gtg now
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03:38:28  <dwarf> !pw
03:38:28  <coopserver> dwarf: spread
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04:46:51  <dwarf> !pw
04:46:51  <coopserver> dwarf: camera
04:47:32  <dwarf> !pw
04:47:32  <coopserver> dwarf: checks
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06:25:11  <dwarf> !pw
06:25:11  <coopserver> dwarf: editor
06:25:30  <dwarf> !pw
06:25:30  <coopserver> dwarf: polish
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08:04:13  <Maraxus> !pw
08:04:13  <coopserver> Maraxus: awards
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10:07:49  <cha0tics> !pw
10:07:49  <coopserver> cha0tics: buying
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10:13:52  <lol> !pw
10:13:52  <coopserver> lol: tother
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11:23:19  <cha0tics_> !pw
11:23:19  <coopserver> cha0tics_: toggle
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11:51:20  <lol> !pw
11:51:20  <coopserver> lol: stderr
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12:02:09  <coopserver> <cha0tics> Hi lol
12:02:12  <coopserver> <lol> HI
12:02:17  <coopserver> <lol> sorry for caps
12:02:30  <coopserver> <lol> do you think graindrop need to be that big?
12:02:39  <coopserver> <lol> and pickup too
12:03:08  <coopserver> <cha0tics> doesn't hurt though
12:03:14  <coopserver> <cha0tics> I got carried away
12:03:23  <coopserver> <lol> maybe when building msh 03
12:03:30  <coopserver> <lol> i think you need an overflow too
12:03:47  <coopserver> <lol> for sure at 2A and mabye at 2b
12:03:57  <coopserver> <lol> but at 2B the station has some capacity too
12:04:28  <coopserver> <cha0tics> the station can handle about 40 trains with waiting bays alone
12:05:32  <coopserver> <cha0tics> I can add an overflow rather easily though
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12:34:36  <coopserver> <lol> i leave
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13:14:46  <Maraxus> !pw
13:14:46  <coopserver> Maraxus: server
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15:00:23  <happpy> !players
15:00:23  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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15:58:04  <Jam35> !pw
15:58:04  <coopserver> Jam35: drives
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16:10:01  <cha0tics_> !pw
16:10:01  <coopserver> cha0tics_: passed
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16:10:29  <coopserver> <cha0tics> Hi
16:10:48  <coopserver> <Jam35> hi
16:10:51  <coopserver> <Jam35> oops
16:10:57  <coopserver> <cha0tics> ?
16:10:58  <coopserver> <Jam35> afk
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16:11:09  <coopserver> <Jam35> not that it matters
16:11:38  <coopserver> <cha0tics> I wouldn't have noticed w/o trains
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16:12:59  <Maraxus> !pw
16:13:00  <coopserver> Maraxus: advice
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16:34:16  <happpy> hi
16:35:44  <coopserver> <Jam35> hello
16:36:09  <happpy> how  things
16:36:21  <coopserver> <Jam35> ok
16:37:50  <Jam35> !rcon set allow_town_roads
16:37:52  <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1)
16:38:09  <Jam35> !setdef
16:38:09  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
16:38:18  <Jam35> !rcon set allow_town_roads 0
16:38:19  <coopserver> ERROR: This command/variable is not available during network games.
16:38:57  <happpy> if  u  got  a  minte  if  not  then  no  np i find a  way  i need to  find a way  to  make  3  way  ml  split  at my  sing  need a  3 way  ml split
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16:45:55  <Arveen> !pw
16:45:55  <coopserver> Arveen: passed
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17:36:01  <coopserver> <cha0tics> hi
17:36:08  <happpymoblic> hi
17:38:09  <happpymoblic> how things   chaotic
17:38:27  <coopserver> <cha0tics> doing ok, but tired
17:38:30  <coopserver> <cha0tics> you?
17:39:36  <happpymoblic> good   just get ready to go out for diner  whive  frends
17:39:48  <coopserver> <cha0tics> Jam is cheating ;)
17:40:13  <happpymoblic> lol
17:42:29  <coopserver> <cha0tics> and again
17:43:59  <happpymoblic> whont doo u mean by  cheating  jam never cheating
17:44:26  <coopserver> <cha0tics> bulldozing rivers instead of bridges
17:44:42  <coopserver> <cha0tics> lol
17:44:42  <happpymoblic> that's not  cheating
17:45:31  <coopserver> <cha0tics> now building canals to make up for it
17:46:40  <coopserver> <cha0tics> nice Jam ;)
17:47:19  <coopserver> <Jam35> stupid dead end river anyway
17:49:00  <coopserver> <Jam35> it might need a lock to go downhill
17:49:06  <coopserver> <Jam35> idk for sure
17:49:10  <coopserver> <cha0tics> trying
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17:52:44  <coopserver> <cha0tics> now it works
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18:03:13  <coopserver> <cha0tics> enough eye candy ;)
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18:06:20  <coopserver> <Jam35> biab
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18:06:46  <dwarf> !pw
18:06:46  <coopserver> dwarf: sooner
18:07:14  <dwarf> !pw
18:07:14  <coopserver> dwarf: funded
18:07:33  <dwarf> !pw
18:07:33  <coopserver> dwarf: simply
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18:10:00  <happpymoblic> hi dwarf
18:10:08  <coopserver> <dwarf> hi happy
18:10:31  <happpymoblic> how thing's
18:10:41  <coopserver> <dwarf> busy
18:11:00  <coopserver> <dwarf> may build a bbh at some point
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19:13:30  <dwarf_> !pw
19:13:30  <coopserver> dwarf_: routed
19:13:38  <coopserver> *** Game still paused (connecting clients, number of players)
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19:15:15  <dwarf_> @split
19:15:15  <Webster> dwarf_: (split <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
19:15:21  <dwarf_> @split 3
19:15:21  <Webster> dwarf_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:16:48  <dwarf_> @split 3 3
19:16:48  <Webster> dwarf_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:16:55  <dwarf_> @split 3 5
19:16:55  <Webster> dwarf_: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6.
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19:49:03  <cha0tics> !players
19:49:03  <coopserver> cha0tics: There are currently 2 players and 1 spectators, making a total of 3 clients connected
19:49:22  <cha0tics> !pw
19:49:22  <coopserver> cha0tics: caches
19:49:26  <coopserver> *** Game paused (connecting clients)
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19:49:52  <coopserver> <dwarf> hi chaotic
19:49:57  <coopserver> <cha0tics> hi
19:50:05  <coopserver> <dwarf> I turned a mountain into swiss cheese :D
19:50:31  <coopserver> <cha0tics> ah lol, found it
19:50:52  <coopserver> <cha0tics> I mage some eye candy with Jam
19:51:00  <coopserver> <cha0tics> made*
19:52:49  <coopserver> <dwarf> I'll finish it later
19:52:59  <coopserver> <cha0tics> looks nice though
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20:08:24  <lol> !pw
20:08:24  <coopserver> lol: aligns
20:08:33  <coopserver> *** Game paused (connecting clients)
20:08:38  <coopserver> *** lol has joined
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20:08:59  <coopserver> <lol> huge hubs
20:09:07  <coopserver> <lol> nice hub dwarf
20:09:16  <coopserver> <lol> msh 04
20:09:21  <coopserver> <cha0tics> I felt inspired by his hub
20:09:32  <coopserver> <cha0tics> he called it a swiss cheese hub
20:09:33  <coopserver> <lol> but it isn't balanced isn't it?
20:09:42  <coopserver> <cha0tics> he will finish it later
20:09:53  <coopserver> <cha0tics> he just need to do the exits
20:10:01  <coopserver> <lol> and the tunnels aren't the same length
20:10:14  <coopserver> <lol> i forgot about the word
20:11:17  <dwarf> yea, tunnels aren't perfectly synced
20:11:28  <coopserver> <lol> that is the word i was looking fo
20:11:30  <coopserver> <lol> for
20:11:43  <dwarf> but it should be fine, 4 of the 5 are the same, only one slightly different
20:11:47  <coopserver> <lol> can i give it a try
20:11:52  <coopserver> <lol> to show an idea
20:12:00  <dwarf> sure
20:12:05  <dwarf> !pw
20:12:05  <coopserver> dwarf: notify
20:12:06  <coopserver> *** lol has joined company #1
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20:12:52  <coopserver> <lol> i was thinking about this
20:12:58  <coopserver> <lol> but you need some pbs or more space
20:13:10  <coopserver> <lol> and pbs wont do the job i think
20:13:17  <coopserver> <dwarf> also, even more space at the other end
20:13:32  <coopserver> <lol> yeah
20:13:47  <coopserver> <cha0tics> dward, see what you did, you inspired me with your cheese mountain
20:13:53  <coopserver> <lol> you need to make the bottom ones larger
20:14:09  <coopserver> <dwarf> I think it should work, these are high speed maglevs, so they won't make minimum gap between them anyway
20:15:02  <lol> @gap 3
20:15:02  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:15:19  <dwarf> @ gap 3 5
20:15:20  <Webster> dwarf: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6.
20:15:24  <coopserver> <lol> you need 4 tunnels for that length chaotics
20:16:09  <coopserver> <lol> the bottom ones
20:16:21  <coopserver> <lol> but if you continue doing it like this you will get an 3 layer hub
20:16:29  <coopserver> <lol> that is really impressive i think
20:17:01  <coopserver> <cha0tics> really 4?
20:17:02  <coopserver> *** dwarf has joined spectators
20:17:14  <coopserver> <lol> see the commands we just used
20:17:19  <coopserver> <lol> in irc
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20:20:13  <coopserver> <lol> do we have a long loading time?
20:20:45  <coopserver> <dwarf> it's the usual for me
20:21:03  <coopserver> <cha0tics> train loading i guess lol meant
20:21:11  <coopserver> *** Jam35 has joined company #1
20:21:18  <coopserver> <Jam35> I wanted to know that too
20:21:30  <coopserver> <lol> yeah
20:21:40  <coopserver> <dwarf> oh
20:21:43  <coopserver> <dwarf> idk
20:24:06  <coopserver> <cha0tics> 6?
20:24:15  <coopserver> <Jam35> 4 stages
20:24:47  <coopserver> <Jam35> 63% 27% 0% money
20:25:11  <coopserver> <lol> that is relatively quick isn't it?
20:25:16  <coopserver> <Jam35> yes
20:25:46  <coopserver> <Jam35> 5 platforms for a drop station will be enough
20:25:54  <coopserver> <Jam35> per line ofc
20:26:04  <coopserver> <lol> that means i need 15 of them
20:26:16  <coopserver> <lol> for roro?
20:26:31  <coopserver> *** dwarf has joined company #1
20:26:52  <coopserver> <Jam35> whatever as long as they clear the platform in the same time
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20:27:18  <coopserver> <Jam35> idk why they wouldn't
20:28:39  <coopserver> *** dwarf has joined spectators
20:34:57  <coopserver> <lol> i hate how i started my station
20:35:41  <coopserver> <lol> is cl 2 really bad?
20:36:14  <coopserver> *** dwarf has joined company #1
20:38:07  <coopserver> <dwarf> CL 2 is fine, hardly slows down
20:39:05  <coopserver> <cha0tics> I'm getting a brain melt-down
20:39:11  <coopserver> <cha0tics> all because of you, dwarf
20:39:23  <coopserver> <dwarf> hahaha
20:39:35  <coopserver> <cha0tics> look at bbh04
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20:39:48  <coopserver> <lol> 3 layers is great
20:42:48  <coopserver> *** dwarf has joined spectators
20:51:26  <coopserver> <lol> i hope my overflow will work
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20:55:55  <coopserver> <lol> cha0tics do you know or an output has to be balanced?
20:56:07  <coopserver> <lol> from a station
20:57:22  <coopserver> <lol> i leave
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21:19:21  <dwarf> !pw
21:19:21  <coopserver> dwarf: likely
21:19:34  <coopserver> *** Game paused (connecting clients)
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21:23:29  <coopserver> <cha0tics> wb
21:23:41  <coopserver> <cha0tics> mine is actually not as compact as yours
21:23:48  <coopserver> <cha0tics> still lacking some experience
21:30:10  <coopserver> <cha0tics> dwarf?
21:30:19  <coopserver> <dwarf> hm?
21:30:32  <coopserver> <cha0tics> on diagonals, does 2.5 count as cl3?
21:30:39  <coopserver> <dwarf> yes
21:30:51  <coopserver> <dwarf> your mose shows 3
21:30:56  <coopserver> <dwarf> mouse
21:31:11  <coopserver> <cha0tics> yes, but I thought that was just a rounding
21:31:49  <coopserver> <dwarf> yea, it also counts that way, I guess we should say the CL is actually 2.5
21:33:13  <coopserver> <cha0tics> still a bit unsure about what I'm doing here
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21:40:41  <coopserver> <dwarf> you should aviod CL 1.5 turns if possible
21:40:48  <coopserver> <cha0tics> where?
21:41:42  <coopserver> <cha0tics> better?
21:42:04  <coopserver> <dwarf> there is another one just above that
21:42:21  <coopserver> <dwarf> easy fix
21:42:31  <coopserver> <cha0tics> but now the other one is a cl2
21:42:42  <coopserver> <dwarf> no, that's fine
21:43:10  <coopserver> <dwarf> as long as you don't have zig-zag-zig within TL it's max speed
21:43:52  <coopserver> <cha0tics> isn't that zigzagzig?
21:44:01  <coopserver> <dwarf> so a zigzag where there are no 3 turns with gaps of 1 between them it's ok
21:44:06  <coopserver> <dwarf> no
21:44:07  <coopserver> <cha0tics> actually zigzagzigzag
21:44:17  <coopserver> <dwarf> I built a test rig at the NW corner
21:44:37  <coopserver> <cha0tics> looking
21:44:40  <coopserver> <dwarf> see?
21:45:05  <coopserver> <cha0tics> ok, cool
21:45:28  <coopserver> <dwarf> it only counts as zigzaging if there are over 3 turns within TL
21:45:46  <coopserver> <cha0tics> got it
21:46:55  <coopserver> <cha0tics> ic
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21:53:23  <happpy> !players
21:53:23  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
21:53:26  <happpy> hi
21:54:12  <coopserver> <cha0tics> hi happy
21:57:15  <happpy> how thing's going
21:57:31  <coopserver> <cha0tics> getting a headache from my BBH
21:57:47  <happpy> k
22:27:13  <dwarf> @gap 3 5
22:27:13  <Webster> dwarf: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6.
22:27:53  <coopserver> <cha0tics> can't squeeze another one in there
22:27:56  <dwarf> @gap 2
22:27:56  <Webster> dwarf: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
22:29:06  <dwarf> @gap help
22:29:13  <dwarf> @gap
22:29:13  <Webster> dwarf: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
22:34:40  <coopserver> <cha0tics> dwarf? can I get your help for a minute?
22:39:24  <dwarf> !pw
22:39:24  <coopserver> dwarf: outway
22:39:46  <coopserver> *** Game paused (connecting clients)
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22:40:52  <coopserver> <dwarf> sup?
22:41:29  <coopserver> <cha0tics> i marked 3 lines red
22:41:40  <coopserver> <cha0tics> can you follow each of them noorth
22:41:45  <coopserver> <cha0tics> -o
22:42:21  <coopserver> <dwarf> okay?
22:42:30  <coopserver> <cha0tics> see the problem?
22:42:49  <coopserver> <dwarf> no
22:43:21  <coopserver> <dwarf> ah, okay, you could have just marked that
22:43:50  <coopserver> <cha0tics> and i guess the blue tunnels are too long
22:44:01  <dwarf> @gap 3
22:44:01  <Webster> dwarf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
22:44:11  <coopserver> <dwarf> yea
22:44:28  <coopserver> <cha0tics> any idea
22:44:34  <coopserver> <cha0tics> I'm mentally stuck
22:45:44  <coopserver> <dwarf> dunno right now, gotta do other stuff
22:45:47  <coopserver> *** dwarf has left the game (Leaving)
22:47:09  <happpy> I word like to  help but  sleep  time
22:47:20  <coopserver> <cha0tics> don't worry
22:47:25  <happpy> soory
22:47:26  <coopserver> <cha0tics> i'll figure it out
22:48:21  <happpy> doo a sign  and sume won will see  it
22:48:35  <happpy> gn have fun
22:48:40  <coopserver> <cha0tics> gn
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23:18:54  <dwarf> !pw
23:18:54  <coopserver> dwarf: redraw
23:19:10  <coopserver> *** Game paused (connecting clients)
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