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00:15:49 <coopserver> <cha0tics> dwarf? 00:15:56 <coopserver> <dwarf> yea? 00:16:06 <coopserver> <cha0tics> got a prob 00:16:17 <coopserver> <cha0tics> at 2B 00:16:29 <coopserver> <dwarf> gimme a minute 00:16:38 <coopserver> <dwarf> almost done with msh10 00:16:57 <coopserver> <cha0tics> ok cool 00:19:55 *** liq3 has joined #openttdcoop 00:20:15 <coopserver> <dwarf> what's the problem? 00:20:26 <coopserver> <cha0tics> the exits 00:20:41 <coopserver> <cha0tics> !here 00:20:55 <coopserver> <cha0tics> no space for the 3rd lane 00:21:40 <coopserver> <cha0tics> not without compromisinf CL 00:22:20 <coopserver> <cha0tics> because of the igloo 00:22:27 <coopserver> <dwarf> you could push the second and 3rd line one tile back if you use bridges instead of tunnels 00:22:42 <coopserver> <dwarf> it would mean longer bridges for 3rd 00:23:44 <coopserver> <dwarf> also, you could just push the whole thing one tile back 00:23:57 <coopserver> <cha0tics> how? 00:24:04 <coopserver> <dwarf> like it's not necessary to have that much rail after the station 00:24:29 <coopserver> <dwarf> 1 tile is just enuogh, don't need 3 00:24:29 <coopserver> <cha0tics> not a full TL? 00:24:55 <coopserver> <dwarf> just start the whole thing 2 tiles closer to the station 00:26:13 <coopserver> <cha0tics> like that? 00:26:20 <coopserver> <dwarf> yes 00:26:25 <coopserver> <cha0tics> ok, cool 00:26:34 <coopserver> <cha0tics> and another question if I may 00:27:19 <coopserver> <cha0tics> how do I get the exit from the drop station over here? 00:28:30 <coopserver> <dwarf> rebuild the station entry somewhat? 00:28:58 <coopserver> <cha0tics> that's my problem, I have no idea how 00:29:09 <coopserver> <dwarf> it looks unnecessarily complicated anyway, and there's a bottleneck where it goes back to 2 lines 00:29:49 <coopserver> <cha0tics> I make all three lines split and merge into the two lanes two the station 00:30:20 <coopserver> <cha0tics> you mean to directly connect the 3 incoming? 00:30:33 <coopserver> <cha0tics> but then it wouldn't be fully balance anymore 00:30:54 <coopserver> <dwarf> just make each incoming split 2-way and connect to a number on both sets of platforms 00:31:11 <coopserver> <dwarf> that way every platform is accessible from every incoming line 00:31:19 <coopserver> <dwarf> and there's no bottleneck 00:31:23 <coopserver> <cha0tics> isn't that what I'm doing? 00:31:31 <coopserver> <cha0tics> I thought I did just that 00:31:59 <coopserver> <dwarf> you make them merge, it's not necessary 00:33:46 <coopserver> <dwarf> there 00:34:28 <coopserver> <dwarf> now there's somewhat more room to make a turn 00:36:01 <coopserver> <cha0tics> cool, thanks a lot 00:36:06 <coopserver> <dwarf> yw 00:36:10 <coopserver> <dwarf> later 00:36:13 <coopserver> *** dwarf has left the game (Leaving) 00:36:14 <coopserver> <cha0tics> bb 00:37:38 <Sylf> !pw 00:37:39 <coopserver> Sylf: curves 00:37:58 <coopserver> *** Game paused (connecting clients) 00:38:03 <coopserver> *** Sylf has joined 00:38:04 <coopserver> *** Game unpaused (connecting clients) 00:38:08 <coopserver> <cha0tics> hi Sylf 00:38:20 <coopserver> <cha0tics> congrats, it's your plan ;) 00:38:21 <coopserver> <Sylf> ello 00:38:39 <coopserver> <Sylf> mmmkay 00:40:22 <coopserver> <cha0tics> we assumed CL3, is that correct? 00:40:27 <coopserver> <Sylf> yes 00:40:36 <coopserver> <Sylf> it's on nuts wiki 00:41:49 <coopserver> <Sylf> I may not play this game 00:41:57 <coopserver> <cha0tics> oh, why? 00:41:58 <coopserver> <Sylf> I've no idea how much time I'll have for a while 00:42:01 <coopserver> *** Sylf has left the game (Leaving) 00:42:28 <Sylf> I may build a hub or a station 00:43:21 <Sylf> with sheer number of hubs I put in the plan, the initial building stage will go on for a few days 00:43:37 <Sylf> I'll see what I can do 01:00:26 <Mazur> !pw 01:00:26 <coopserver> Mazur: oilrig 01:00:32 <coopserver> *** Game paused (connecting clients) 01:00:34 <coopserver> *** Mazur has joined 01:00:35 <coopserver> *** Game unpaused (connecting clients) 01:05:51 <coopserver> <cha0tics> Mazur? 01:06:07 <coopserver> <Mazur> I've been called that, yes. 01:06:39 <coopserver> <cha0tics> coming out of the station would I have to balance 3+3->3 or can I just merge? 01:06:57 <coopserver> <cha0tics> !here 01:07:56 <coopserver> <Mazur> Station exits should be balanced. 01:08:12 <coopserver> <cha0tics> all to all? 01:08:44 <coopserver> <Mazur> TRains leaving the station should be able to choose any of hte three lines going away. 01:08:54 <coopserver> <cha0tics> ok 01:12:44 <dwarf> cha0tics: I don't think it's really necessary for your station 01:13:00 <dwarf> Mazur: your BBH needs balancing at merges 01:13:41 <dwarf> oh, cha0tics, the exits from the pick and drop parts need to merge in a balanced way 01:13:56 <coopserver> <cha0tics> thant's what I meant 01:14:06 <dwarf> thought you were talking about just the lines that come out of one part 01:14:14 <dwarf> !pw 01:14:14 <coopserver> dwarf: advice 01:14:51 <dwarf> !pw 01:14:51 <coopserver> dwarf: bvalid 01:14:58 <coopserver> *** Game paused (connecting clients) 01:15:05 <coopserver> *** dwarf has joined 01:15:06 <coopserver> *** Game unpaused (connecting clients) 01:15:31 <coopserver> <Mazur> I'll need help with that, dwarf, 01:16:34 <coopserver> <dwarf> yea, 3+3 is pretty hard 01:17:04 <coopserver> <Mazur> Especially within a BBH. 01:18:04 <coopserver> <dwarf> I mean 3+3->3 01:18:12 <coopserver> <Mazur> I just normally build like this, and then give one line from each prio and hte other give way. 01:18:25 <coopserver> <dwarf> it means you have to split 3 lines 3 ways, complexity 9 01:19:08 <coopserver> <Mazur> I'll continue the signalling, as that's not done, either,. 01:19:49 <coopserver> <cha0tics> oh, by the way 01:20:10 <coopserver> <cha0tics> Sylf dropped by and said he's pro not gonna play this round 01:20:38 <coopserver> <Mazur> Ah, the other fscking food plant in my hub is also gone. 01:22:20 <coopserver> <Mazur> I was happy as a clam I managed a 3 lane BBH from scratch by myself. 01:22:38 <coopserver> <Mazur> My first one ever. 01:31:42 <coopserver> <dwarf> maz, you just added prios, that's not balancing 01:37:45 <coopserver> <Mazur> I know, I was just finishing up the signalling. 01:38:47 <coopserver> <cha0tics> don't worry Maz, do like me, make everything overly complicated so that it ends in chaos 01:40:04 <coopserver> <Mazur> Well, I'm not _that_ experienced, that I can build a 3 lane BBH _and_ do it balanced. 01:40:19 <coopserver> <cha0tics> neither am I 01:40:25 <coopserver> <cha0tics> hence my comment 01:41:01 <coopserver> <Mazur> So I build a BBH that will work, and let others ccomplain about the lack of balancing. 01:41:26 <coopserver> <cha0tics> you mean other dwarfs? :D 01:42:28 <coopserver> <dwarf> well, balancing is the hard part 01:43:47 <coopserver> <cha0tics> I feel totally unbalanced doing balancing at my station exit 01:45:36 <coopserver> <dwarf> now only one exit left 01:45:43 <coopserver> <dwarf> give it a try maz 01:46:01 <coopserver> <dwarf> have 3 lines have priority, and split the other 3 3-way 01:46:11 <coopserver> <Mazur> Ah, you can't do it either, as I left no room there. 01:46:23 <coopserver> <Mazur> Nice try, no dice. 01:46:54 <coopserver> <dwarf> you could make room by pilling the incoming lines up 01:47:13 <coopserver> <dwarf> I'll be back later, try doing it and I'll check it 01:47:38 <coopserver> <Mazur> No, that's the point, maybe you can, but I can't. 01:48:06 <coopserver> <dwarf> ah, well, then I'll do it later, or someone else will, gtg now 01:48:14 <coopserver> *** dwarf has left the game (Leaving) 01:57:21 <coopserver> *** Mazur has left the game (Leaving) 02:55:11 <coopserver> *** cha0tics has left the game (Leaving) 02:55:12 <coopserver> *** Game paused (number of players) 03:38:28 <dwarf> !pw 03:38:28 <coopserver> dwarf: spread 03:38:49 <coopserver> *** Game still paused (connecting clients, number of players) 03:38:55 <coopserver> *** dwarf has joined 03:38:56 <coopserver> *** Game still paused (number of players) 03:38:57 <coopserver> *** Game unpaused (number of players) 04:16:21 *** cha0tics has quit IRC 04:17:07 <coopserver> *** dwarf has left the game (Leaving) 04:17:08 <coopserver> *** Game paused (number of players) 04:46:51 <dwarf> !pw 04:46:51 <coopserver> dwarf: camera 04:47:32 <dwarf> !pw 04:47:32 <coopserver> dwarf: checks 04:47:45 <coopserver> *** Game still paused (connecting clients, number of players) 04:47:54 <coopserver> *** dwarf has joined 04:47:55 <coopserver> *** Game still paused (number of players) 04:47:56 <coopserver> *** Game unpaused (number of players) 05:23:56 <coopserver> *** dwarf has left the game (Leaving) 05:23:57 <coopserver> *** Game paused (number of players) 05:48:45 *** Trangar has joined #openttdcoop 06:25:11 <dwarf> !pw 06:25:11 <coopserver> dwarf: editor 06:25:30 <dwarf> !pw 06:25:30 <coopserver> dwarf: polish 06:25:42 <coopserver> *** Game still paused (connecting clients, number of players) 06:25:49 <coopserver> *** dwarf has joined 06:25:50 <coopserver> *** Game still paused (number of players) 06:25:51 <coopserver> *** Game unpaused (number of players) 06:28:59 <coopserver> *** dwarf has left the game (Leaving) 06:29:00 <coopserver> *** Game paused (number of players) 06:32:29 *** liq3 has quit IRC 06:32:37 *** liq3 has joined #openttdcoop 06:37:38 *** dwarf has quit IRC 08:04:02 *** Maraxus has joined #openttdcoop 08:04:02 *** ChanServ sets mode: +o Maraxus 08:04:13 <Maraxus> !pw 08:04:13 <coopserver> Maraxus: awards 08:04:22 <coopserver> *** Game still paused (connecting clients, number of players) 08:04:29 <coopserver> *** Maraxus has joined 08:04:30 <coopserver> *** Game still paused (number of players) 08:10:59 <coopserver> *** Maraxus has left the game (Leaving) 08:11:02 *** Maraxus has quit IRC 08:54:17 *** Asgeir has joined #openttdcoop 09:57:51 *** happpy has quit IRC 10:07:12 *** cha0tics has joined #openttdcoop 10:07:49 <cha0tics> !pw 10:07:49 <coopserver> cha0tics: buying 10:07:54 <coopserver> *** Game still paused (connecting clients, number of players) 10:07:55 <coopserver> *** cha0tics has joined 10:07:56 <coopserver> *** Game still paused (number of players) 10:13:46 *** lol has joined #openttdcoop 10:13:52 <lol> !pw 10:13:52 <coopserver> lol: tother 10:13:57 <coopserver> *** Game still paused (connecting clients, number of players) 10:14:02 <coopserver> *** lol has joined 10:14:03 <coopserver> *** Game still paused (number of players) 10:15:28 <coopserver> *** lol has joined company #1 10:15:29 <coopserver> *** Game unpaused (number of players) 10:19:48 <coopserver> *** lol has left the game (Leaving) 10:19:49 <coopserver> *** Game paused (number of players) 10:19:49 *** lol has quit IRC 10:37:56 *** dr_gonzo has joined #openttdcoop 10:38:27 *** dr_gonzo is now known as Guest6203 11:17:42 *** cha0tics_ has joined #openttdcoop 11:20:01 *** glubothemad has joined #openttdcoop 11:23:19 <cha0tics_> !pw 11:23:19 <coopserver> cha0tics_: toggle 11:23:24 <coopserver> *** Game still paused (connecting clients, number of players) 11:23:25 <coopserver> *** cha0tics #1 has joined 11:23:26 <coopserver> *** Game still paused (number of players) 11:23:37 <coopserver> *** cha0tics #1 has left the game (Leaving) 11:51:19 *** lol has joined #openttdcoop 11:51:20 <lol> !pw 11:51:20 <coopserver> lol: stderr 11:51:28 <coopserver> *** Game still paused (connecting clients, number of players) 11:51:31 <coopserver> *** lol has joined 11:51:32 <coopserver> *** Game still paused (number of players) 11:53:07 <coopserver> *** lol has joined company #1 11:53:08 <coopserver> *** Game unpaused (number of players) 12:02:09 <coopserver> <cha0tics> Hi lol 12:02:12 <coopserver> <lol> HI 12:02:17 <coopserver> <lol> sorry for caps 12:02:30 <coopserver> <lol> do you think graindrop need to be that big? 12:02:39 <coopserver> <lol> and pickup too 12:03:08 <coopserver> <cha0tics> doesn't hurt though 12:03:14 <coopserver> <cha0tics> I got carried away 12:03:23 <coopserver> <lol> maybe when building msh 03 12:03:30 <coopserver> <lol> i think you need an overflow too 12:03:47 <coopserver> <lol> for sure at 2A and mabye at 2b 12:03:57 <coopserver> <lol> but at 2B the station has some capacity too 12:04:28 <coopserver> <cha0tics> the station can handle about 40 trains with waiting bays alone 12:05:32 <coopserver> <cha0tics> I can add an overflow rather easily though 12:11:43 <coopserver> *** lol has joined spectators 12:11:44 <coopserver> *** Game paused (number of players) 12:30:34 <coopserver> *** lol has joined company #1 12:30:35 <coopserver> *** Game unpaused (number of players) 12:34:30 <coopserver> *** lol has joined spectators 12:34:31 <coopserver> *** Game paused (number of players) 12:34:36 <coopserver> <lol> i leave 12:34:55 <coopserver> *** lol has left the game (Leaving) 12:34:58 *** lol has quit IRC 12:42:28 *** Asgeir has quit IRC 13:10:34 *** Hiddenfunstuff has joined #openttdcoop 13:14:32 *** Maraxus has joined #openttdcoop 13:14:32 *** ChanServ sets mode: +o Maraxus 13:14:46 <Maraxus> !pw 13:14:46 <coopserver> Maraxus: server 13:14:54 <coopserver> *** Game still paused (connecting clients, number of players) 13:14:58 <coopserver> *** Maraxus has joined 13:14:59 <coopserver> *** Game still paused (number of players) 13:18:41 <coopserver> *** Maraxus has left the game (Leaving) 13:18:41 *** Maraxus has quit IRC 13:29:55 <coopserver> *** cha0tics has left the game (general timeout) 13:37:21 *** cha0tics_ has quit IRC 13:37:31 *** cha0tics has quit IRC 13:46:04 *** cha0tics_ has joined #openttdcoop 13:54:06 *** cha0tics_ has quit IRC 14:02:32 *** cha0tics_ has joined #openttdcoop 14:05:13 *** Guest6203 has quit IRC 14:05:28 *** dr_gonzo has joined #openttdcoop 14:06:07 *** dr_gonzo is now known as Guest6217 14:11:21 *** cha0tics_ has quit IRC 14:56:07 *** happpymoblic has joined #openttdcoop 14:56:41 *** Trangar has quit IRC 14:57:17 *** happpy has joined #openttdcoop 15:00:23 <happpy> !players 15:00:23 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 15:32:30 *** liq3 has quit IRC 15:42:50 *** cha0tics has joined #openttdcoop 15:43:22 *** cha0tics is now known as Guest6228 15:44:47 *** TrangarLaptop has joined #openttdcoop 15:58:04 <Jam35> !pw 15:58:04 <coopserver> Jam35: drives 15:58:09 <coopserver> *** Game still paused (connecting clients, number of players) 15:58:15 <coopserver> *** Jam35 has joined 15:58:16 <coopserver> *** Game still paused (number of players) 15:58:57 <coopserver> *** Jam35 has joined company #1 15:58:58 <coopserver> *** Game unpaused (number of players) 16:04:29 *** Guest6228 has quit IRC 16:09:38 *** cha0tics_ has joined #openttdcoop 16:10:01 <cha0tics_> !pw 16:10:01 <coopserver> cha0tics_: passed 16:10:05 <coopserver> *** Game paused (connecting clients) 16:10:14 <coopserver> *** cha0tics has joined 16:10:15 <coopserver> *** Game unpaused (connecting clients) 16:10:29 <coopserver> <cha0tics> Hi 16:10:48 <coopserver> <Jam35> hi 16:10:51 <coopserver> <Jam35> oops 16:10:57 <coopserver> <cha0tics> ? 16:10:58 <coopserver> <Jam35> afk 16:11:01 <coopserver> *** Jam35 has joined spectators 16:11:02 <coopserver> *** Game paused (number of players) 16:11:09 <coopserver> <Jam35> not that it matters 16:11:38 <coopserver> <cha0tics> I wouldn't have noticed w/o trains 16:12:26 *** Maraxus has joined #openttdcoop 16:12:26 *** ChanServ sets mode: +o Maraxus 16:12:59 <Maraxus> !pw 16:13:00 <coopserver> Maraxus: advice 16:13:08 <coopserver> *** Game still paused (connecting clients, number of players) 16:13:15 <coopserver> *** Maraxus has joined 16:13:16 <coopserver> *** Game still paused (number of players) 16:27:48 *** Progman has joined #openttdcoop 16:34:01 <coopserver> *** Jam35 has joined company #1 16:34:02 <coopserver> *** Game unpaused (number of players) 16:34:16 <happpy> hi 16:35:44 <coopserver> <Jam35> hello 16:36:09 <happpy> how things 16:36:21 <coopserver> <Jam35> ok 16:37:50 <Jam35> !rcon set allow_town_roads 16:37:52 <coopserver> Current value for 'allow_town_roads' is: 'on' (min: 0, max: 1) 16:38:09 <Jam35> !setdef 16:38:09 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 16:38:18 <Jam35> !rcon set allow_town_roads 0 16:38:19 <coopserver> ERROR: This command/variable is not available during network games. 16:38:57 <happpy> if u got a minte if not then no np i find a way i need to find a way to make 3 way ml split at my sing need a 3 way ml split 16:45:02 *** Arveen has joined #openttdcoop 16:45:55 <Arveen> !pw 16:45:55 <coopserver> Arveen: passed 16:46:00 <coopserver> *** Game paused (connecting clients) 16:46:02 <coopserver> *** Arveen has joined 16:46:03 <coopserver> *** Game unpaused (connecting clients) 16:49:51 *** happpymoblic has quit IRC 17:00:39 *** happpymoblic has joined #openttdcoop 17:01:42 <coopserver> *** Maraxus has joined company #1 17:08:07 *** TrangarLaptop has quit IRC 17:35:57 <coopserver> *** cha0tics has joined company #1 17:36:01 <coopserver> <cha0tics> hi 17:36:08 <happpymoblic> hi 17:38:09 <happpymoblic> how things chaotic 17:38:27 <coopserver> <cha0tics> doing ok, but tired 17:38:30 <coopserver> <cha0tics> you? 17:39:36 <happpymoblic> good just get ready to go out for diner whive frends 17:39:48 <coopserver> <cha0tics> Jam is cheating ;) 17:40:13 <happpymoblic> lol 17:42:29 <coopserver> <cha0tics> and again 17:43:59 <happpymoblic> whont doo u mean by cheating jam never cheating 17:44:26 <coopserver> <cha0tics> bulldozing rivers instead of bridges 17:44:42 <coopserver> <cha0tics> lol 17:44:42 <happpymoblic> that's not cheating 17:45:31 <coopserver> <cha0tics> now building canals to make up for it 17:46:40 <coopserver> <cha0tics> nice Jam ;) 17:47:19 <coopserver> <Jam35> stupid dead end river anyway 17:49:00 <coopserver> <Jam35> it might need a lock to go downhill 17:49:06 <coopserver> <Jam35> idk for sure 17:49:10 <coopserver> <cha0tics> trying 17:51:49 *** Trangar has joined #openttdcoop 17:52:44 <coopserver> <cha0tics> now it works 17:54:55 *** happpy has left #openttdcoop 18:03:13 <coopserver> <cha0tics> enough eye candy ;) 18:05:02 *** StarLite has joined #openttdcoop 18:05:02 *** ChanServ sets mode: +o StarLite 18:06:17 <coopserver> *** Jam35 has joined spectators 18:06:20 <coopserver> <Jam35> biab 18:06:29 <coopserver> *** Maraxus has joined spectators 18:06:43 *** dwarf has joined #openttdcoop 18:06:46 <dwarf> !pw 18:06:46 <coopserver> dwarf: sooner 18:07:14 <dwarf> !pw 18:07:14 <coopserver> dwarf: funded 18:07:33 <dwarf> !pw 18:07:33 <coopserver> dwarf: simply 18:07:44 <coopserver> *** Game paused (connecting clients) 18:07:53 <coopserver> *** dwarf has joined 18:07:54 <coopserver> *** Game unpaused (connecting clients) 18:10:00 <happpymoblic> hi dwarf 18:10:08 <coopserver> <dwarf> hi happy 18:10:31 <happpymoblic> how thing's 18:10:41 <coopserver> <dwarf> busy 18:11:00 <coopserver> <dwarf> may build a bbh at some point 18:12:46 <coopserver> *** dwarf has left the game (Leaving) 18:13:04 <coopserver> *** cha0tics has joined spectators 18:13:05 <coopserver> *** Game paused (number of players) 18:16:57 <coopserver> *** cha0tics has joined company #1 18:16:58 <coopserver> *** Game unpaused (number of players) 18:23:58 <coopserver> *** Jam35 has joined company #1 18:24:30 *** Max|_ has joined #openttdcoop 18:24:43 <coopserver> *** cha0tics has joined spectators 18:26:26 *** Max| has quit IRC 18:27:45 <coopserver> *** cha0tics has left the game (general timeout) 18:28:38 *** cha0tics_ has quit IRC 18:30:51 *** happpymoblic has quit IRC 18:34:47 <coopserver> *** Jam35 has joined spectators 18:34:48 <coopserver> *** Game paused (number of players) 18:35:49 *** glubothemad has quit IRC 18:52:53 *** happpy has joined #openttdcoop 18:56:37 *** Guest6217 has quit IRC 19:01:20 <coopserver> *** Arveen has left the game (Leaving) 19:11:59 *** happpy_ has joined #openttdcoop 19:13:26 *** happpy has quit IRC 19:13:28 *** dwarf_ has joined #openttdcoop 19:13:30 <dwarf_> !pw 19:13:30 <coopserver> dwarf_: routed 19:13:38 <coopserver> *** Game still paused (connecting clients, number of players) 19:13:48 <coopserver> *** dwarf has joined 19:13:49 <coopserver> *** Game still paused (number of players) 19:13:50 <coopserver> *** Game unpaused (number of players) 19:15:15 <dwarf_> @split 19:15:15 <Webster> dwarf_: (split <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 19:15:21 <dwarf_> @split 3 19:15:21 <Webster> dwarf_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 19:16:48 <dwarf_> @split 3 3 19:16:48 <Webster> dwarf_: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 19:16:55 <dwarf_> @split 3 5 19:16:55 <Webster> dwarf_: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6. 19:20:21 *** happpy_ has quit IRC 19:23:13 *** happpy has joined #openttdcoop 19:33:55 *** Arveen has quit IRC 19:35:58 <coopserver> *** Maraxus has joined company #1 19:42:14 *** happpy has quit IRC 19:45:55 *** Trangar has quit IRC 19:48:42 *** cha0tics has joined #openttdcoop 19:49:03 <cha0tics> !players 19:49:03 <coopserver> cha0tics: There are currently 2 players and 1 spectators, making a total of 3 clients connected 19:49:22 <cha0tics> !pw 19:49:22 <coopserver> cha0tics: caches 19:49:26 <coopserver> *** Game paused (connecting clients) 19:49:35 <coopserver> *** cha0tics has joined 19:49:36 <coopserver> *** Game unpaused (connecting clients) 19:49:52 <coopserver> <dwarf> hi chaotic 19:49:57 <coopserver> <cha0tics> hi 19:50:05 <coopserver> <dwarf> I turned a mountain into swiss cheese :D 19:50:31 <coopserver> <cha0tics> ah lol, found it 19:50:52 <coopserver> <cha0tics> I mage some eye candy with Jam 19:51:00 <coopserver> <cha0tics> made* 19:52:49 <coopserver> <dwarf> I'll finish it later 19:52:59 <coopserver> <cha0tics> looks nice though 19:54:50 <coopserver> *** dwarf has left the game (Leaving) 20:04:55 <coopserver> *** Maraxus has left the game (Leaving) 20:04:59 *** Maraxus has quit IRC 20:08:22 *** lol has joined #openttdcoop 20:08:24 <lol> !pw 20:08:24 <coopserver> lol: aligns 20:08:33 <coopserver> *** Game paused (connecting clients) 20:08:38 <coopserver> *** lol has joined 20:08:39 <coopserver> *** Game unpaused (connecting clients) 20:08:59 <coopserver> <lol> huge hubs 20:09:07 <coopserver> <lol> nice hub dwarf 20:09:16 <coopserver> <lol> msh 04 20:09:21 <coopserver> <cha0tics> I felt inspired by his hub 20:09:32 <coopserver> <cha0tics> he called it a swiss cheese hub 20:09:33 <coopserver> <lol> but it isn't balanced isn't it? 20:09:42 <coopserver> <cha0tics> he will finish it later 20:09:53 <coopserver> <cha0tics> he just need to do the exits 20:10:01 <coopserver> <lol> and the tunnels aren't the same length 20:10:14 <coopserver> <lol> i forgot about the word 20:11:17 <dwarf> yea, tunnels aren't perfectly synced 20:11:28 <coopserver> <lol> that is the word i was looking fo 20:11:30 <coopserver> <lol> for 20:11:43 <dwarf> but it should be fine, 4 of the 5 are the same, only one slightly different 20:11:47 <coopserver> <lol> can i give it a try 20:11:52 <coopserver> <lol> to show an idea 20:12:00 <dwarf> sure 20:12:05 <dwarf> !pw 20:12:05 <coopserver> dwarf: notify 20:12:06 <coopserver> *** lol has joined company #1 20:12:36 <coopserver> *** Game paused (connecting clients) 20:12:43 <coopserver> *** dwarf has joined 20:12:44 <coopserver> *** Game unpaused (connecting clients) 20:12:52 <coopserver> <lol> i was thinking about this 20:12:58 <coopserver> <lol> but you need some pbs or more space 20:13:10 <coopserver> <lol> and pbs wont do the job i think 20:13:17 <coopserver> <dwarf> also, even more space at the other end 20:13:32 <coopserver> <lol> yeah 20:13:47 <coopserver> <cha0tics> dward, see what you did, you inspired me with your cheese mountain 20:13:53 <coopserver> <lol> you need to make the bottom ones larger 20:14:09 <coopserver> <dwarf> I think it should work, these are high speed maglevs, so they won't make minimum gap between them anyway 20:15:02 <lol> @gap 3 20:15:02 <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 20:15:19 <dwarf> @ gap 3 5 20:15:20 <Webster> dwarf: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6. 20:15:24 <coopserver> <lol> you need 4 tunnels for that length chaotics 20:16:09 <coopserver> <lol> the bottom ones 20:16:21 <coopserver> <lol> but if you continue doing it like this you will get an 3 layer hub 20:16:29 <coopserver> <lol> that is really impressive i think 20:17:01 <coopserver> <cha0tics> really 4? 20:17:02 <coopserver> *** dwarf has joined spectators 20:17:14 <coopserver> <lol> see the commands we just used 20:17:19 <coopserver> <lol> in irc 20:18:04 *** dwarf_ has quit IRC 20:20:13 <coopserver> <lol> do we have a long loading time? 20:20:45 <coopserver> <dwarf> it's the usual for me 20:21:03 <coopserver> <cha0tics> train loading i guess lol meant 20:21:11 <coopserver> *** Jam35 has joined company #1 20:21:18 <coopserver> <Jam35> I wanted to know that too 20:21:30 <coopserver> <lol> yeah 20:21:40 <coopserver> <dwarf> oh 20:21:43 <coopserver> <dwarf> idk 20:24:06 <coopserver> <cha0tics> 6? 20:24:15 <coopserver> <Jam35> 4 stages 20:24:47 <coopserver> <Jam35> 63% 27% 0% money 20:25:11 <coopserver> <lol> that is relatively quick isn't it? 20:25:16 <coopserver> <Jam35> yes 20:25:46 <coopserver> <Jam35> 5 platforms for a drop station will be enough 20:25:54 <coopserver> <Jam35> per line ofc 20:26:04 <coopserver> <lol> that means i need 15 of them 20:26:16 <coopserver> <lol> for roro? 20:26:31 <coopserver> *** dwarf has joined company #1 20:26:52 <coopserver> <Jam35> whatever as long as they clear the platform in the same time 20:27:09 *** lol has quit IRC 20:27:18 <coopserver> <Jam35> idk why they wouldn't 20:28:39 <coopserver> *** dwarf has joined spectators 20:34:57 <coopserver> <lol> i hate how i started my station 20:35:41 <coopserver> <lol> is cl 2 really bad? 20:36:14 <coopserver> *** dwarf has joined company #1 20:38:07 <coopserver> <dwarf> CL 2 is fine, hardly slows down 20:39:05 <coopserver> <cha0tics> I'm getting a brain melt-down 20:39:11 <coopserver> <cha0tics> all because of you, dwarf 20:39:23 <coopserver> <dwarf> hahaha 20:39:35 <coopserver> <cha0tics> look at bbh04 20:39:39 *** StarLite has quit IRC 20:39:48 <coopserver> <lol> 3 layers is great 20:42:48 <coopserver> *** dwarf has joined spectators 20:51:26 <coopserver> <lol> i hope my overflow will work 20:52:01 *** lol has joined #openttdcoop 20:54:43 <coopserver> *** dwarf has left the game (Leaving) 20:55:55 <coopserver> <lol> cha0tics do you know or an output has to be balanced? 20:56:07 <coopserver> <lol> from a station 20:57:22 <coopserver> <lol> i leave 20:58:31 <coopserver> *** lol has left the game (Leaving) 20:58:33 *** lol has quit IRC 21:02:39 <coopserver> *** Jam35 has left the game (Leaving) 21:07:15 *** Progman_ has joined #openttdcoop 21:12:39 *** Progman has quit IRC 21:12:46 *** Hiddenfunstuff has quit IRC 21:12:50 *** Progman_ is now known as Progman 21:19:21 <dwarf> !pw 21:19:21 <coopserver> dwarf: likely 21:19:34 <coopserver> *** Game paused (connecting clients) 21:19:41 <coopserver> *** dwarf has joined 21:19:42 <coopserver> *** Game unpaused (connecting clients) 21:23:29 <coopserver> <cha0tics> wb 21:23:41 <coopserver> <cha0tics> mine is actually not as compact as yours 21:23:48 <coopserver> <cha0tics> still lacking some experience 21:30:10 <coopserver> <cha0tics> dwarf? 21:30:19 <coopserver> <dwarf> hm? 21:30:32 <coopserver> <cha0tics> on diagonals, does 2.5 count as cl3? 21:30:39 <coopserver> <dwarf> yes 21:30:51 <coopserver> <dwarf> your mose shows 3 21:30:56 <coopserver> <dwarf> mouse 21:31:11 <coopserver> <cha0tics> yes, but I thought that was just a rounding 21:31:49 <coopserver> <dwarf> yea, it also counts that way, I guess we should say the CL is actually 2.5 21:33:13 <coopserver> <cha0tics> still a bit unsure about what I'm doing here 21:35:40 *** Progman has quit IRC 21:40:41 <coopserver> <dwarf> you should aviod CL 1.5 turns if possible 21:40:48 <coopserver> <cha0tics> where? 21:41:42 <coopserver> <cha0tics> better? 21:42:04 <coopserver> <dwarf> there is another one just above that 21:42:21 <coopserver> <dwarf> easy fix 21:42:31 <coopserver> <cha0tics> but now the other one is a cl2 21:42:42 <coopserver> <dwarf> no, that's fine 21:43:10 <coopserver> <dwarf> as long as you don't have zig-zag-zig within TL it's max speed 21:43:52 <coopserver> <cha0tics> isn't that zigzagzig? 21:44:01 <coopserver> <dwarf> so a zigzag where there are no 3 turns with gaps of 1 between them it's ok 21:44:06 <coopserver> <dwarf> no 21:44:07 <coopserver> <cha0tics> actually zigzagzigzag 21:44:17 <coopserver> <dwarf> I built a test rig at the NW corner 21:44:37 <coopserver> <cha0tics> looking 21:44:40 <coopserver> <dwarf> see? 21:45:05 <coopserver> <cha0tics> ok, cool 21:45:28 <coopserver> <dwarf> it only counts as zigzaging if there are over 3 turns within TL 21:45:46 <coopserver> <cha0tics> got it 21:46:55 <coopserver> <cha0tics> ic 21:47:31 *** Asgeir has joined #openttdcoop 21:50:12 <coopserver> *** dwarf has joined spectators 21:50:36 <coopserver> *** dwarf has left the game (Leaving) 21:52:57 *** happpy has joined #openttdcoop 21:53:23 <happpy> !players 21:53:23 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 21:53:26 <happpy> hi 21:54:12 <coopserver> <cha0tics> hi happy 21:57:15 <happpy> how thing's going 21:57:31 <coopserver> <cha0tics> getting a headache from my BBH 21:57:47 <happpy> k 22:27:13 <dwarf> @gap 3 5 22:27:13 <Webster> dwarf: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6. 22:27:53 <coopserver> <cha0tics> can't squeeze another one in there 22:27:56 <dwarf> @gap 2 22:27:56 <Webster> dwarf: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 22:29:06 <dwarf> @gap help 22:29:13 <dwarf> @gap 22:29:13 <Webster> dwarf: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 22:34:40 <coopserver> <cha0tics> dwarf? can I get your help for a minute? 22:39:24 <dwarf> !pw 22:39:24 <coopserver> dwarf: outway 22:39:46 <coopserver> *** Game paused (connecting clients) 22:39:56 <coopserver> *** dwarf has joined 22:39:57 <coopserver> *** Game unpaused (connecting clients) 22:40:52 <coopserver> <dwarf> sup? 22:41:29 <coopserver> <cha0tics> i marked 3 lines red 22:41:40 <coopserver> <cha0tics> can you follow each of them noorth 22:41:45 <coopserver> <cha0tics> -o 22:42:21 <coopserver> <dwarf> okay? 22:42:30 <coopserver> <cha0tics> see the problem? 22:42:49 <coopserver> <dwarf> no 22:43:21 <coopserver> <dwarf> ah, okay, you could have just marked that 22:43:50 <coopserver> <cha0tics> and i guess the blue tunnels are too long 22:44:01 <dwarf> @gap 3 22:44:01 <Webster> dwarf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 22:44:11 <coopserver> <dwarf> yea 22:44:28 <coopserver> <cha0tics> any idea 22:44:34 <coopserver> <cha0tics> I'm mentally stuck 22:45:44 <coopserver> <dwarf> dunno right now, gotta do other stuff 22:45:47 <coopserver> *** dwarf has left the game (Leaving) 22:47:09 <happpy> I word like to help but sleep time 22:47:20 <coopserver> <cha0tics> don't worry 22:47:25 <happpy> soory 22:47:26 <coopserver> <cha0tics> i'll figure it out 22:48:21 <happpy> doo a sign and sume won will see it 22:48:35 <happpy> gn have fun 22:48:40 <coopserver> <cha0tics> gn 23:00:41 *** happpy has quit IRC 23:03:54 *** Asgeir has quit IRC 23:18:54 <dwarf> !pw 23:18:54 <coopserver> dwarf: redraw 23:19:10 <coopserver> *** Game paused (connecting clients) 23:19:17 <coopserver> *** dwarf has joined 23:19:18 <coopserver> *** Game unpaused (connecting clients) 23:36:24 *** sbn has quit IRC