Config
Log for #openttdcoop on 23rd October 2015:
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00:09:52  <coopserver> *** dwarf has left the game (Leaving)
00:18:32  <coopserver> <cha0tics> ok, now my brain is fried
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00:45:47  <Mazur> !pw
00:45:47  <coopserver> Mazur: endlen
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00:46:48  <Mazur> !pw
00:46:48  <coopserver> Mazur: endlen
00:47:12  <Mazur> !pw
00:47:12  <coopserver> Mazur: endlen
00:47:41  <Mazur> !pw
00:47:41  <coopserver> Mazur: notice
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00:48:04  <coopserver> <cha0tics> Hi Maz
00:48:09  <coopserver> <Mazur> Halo.
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01:11:22  <Mazur> !pw
01:11:22  <coopserver> Mazur: warned
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01:19:18  <cha0tics>     !PW
01:19:23  <cha0tics> !pw
01:19:23  <coopserver> cha0tics: wooden
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01:32:00  <Mazur> !pw
01:32:00  <coopserver> Mazur: claeys
01:32:35  <Mazur> !pw
01:32:35  <coopserver> Mazur: mallon
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01:41:19  <Mazur> !pw
01:41:19  <coopserver> Mazur: sigvar
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01:54:56  <Sylf> !pw
01:54:56  <coopserver> Sylf: serves
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02:00:02  <coopserver> <Mazur> Lo.
02:00:14  <coopserver> <Sylf> high
02:00:38  <coopserver> <Mazur> Getting myself into trouble at BBH 07, today.
02:01:14  <coopserver> *** Mazur has left the game (general timeout)
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02:01:48  <Mazur> Lots of time-outs on my wifi, too.
02:01:49  <Mazur> !pw
02:01:49  <coopserver> Mazur: mixing
02:03:41  <Mazur> !pw
02:03:41  <coopserver> Mazur: causes
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02:16:35  <coopserver> <Mazur> Do you have the time and inclination to check the first bits of BBH 07?
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02:24:06  <Mazur> !pw
02:24:06  <coopserver> Mazur: denote
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03:10:56  <dwarf> !pw
03:10:56  <coopserver> dwarf: shades
03:11:20  <dwarf> !pw
03:11:20  <coopserver> dwarf: rejoin
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03:46:08  <dwarf> !pw
03:46:08  <coopserver> dwarf: sender
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03:46:24  <Mazur> Pomtipon.
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03:47:40  <Mazur> !pw
03:47:40  <coopserver> Mazur: latest
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03:47:58  <coopserver> <dwarf> hi maz
03:48:13  <coopserver> <Mazur> Lt. Dworff
03:48:38  <coopserver> <dwarf> do you think anyone would mind if some parts of the network were only 2 lanes? Like inside MSH's after the split
03:48:49  <coopserver> <Mazur> Ah, I see someone connected up my BBH 07.
03:49:15  <coopserver> <Mazur> If they are, let them build the third line.
03:49:35  <coopserver> <Mazur> I'm a bit of an asshole like that.
03:50:20  <coopserver> <dwarf> I agree, these 3 lane everywhere BBH's are just way too complex to build and seems unnecessary at certain parts
03:51:44  <coopserver> <Mazur> I just fianlly grokked building a (2-lane) BBH  last game, and not I was required to build 3-lane BBHs.
03:52:45  <coopserver> <Mazur> Was no pleased about that.
03:53:32  <coopserver> <Mazur> Oh, that MSH.  No, feel free to to a 2-laner.  Will be hard enough to fit.
03:53:55  <coopserver> <dwarf> yea, I'm feeling free :P
03:57:26  <coopserver> <Mazur> Those bridges can move in closer if part of the lines going topleft go a bit straight in BBH -07/
03:57:58  <coopserver> <dwarf> build the split for me would you?
03:58:20  <coopserver> <dwarf> or...
03:58:33  <coopserver> <dwarf> that industry is really in the way
03:58:48  <coopserver> <Mazur> npo kidding.
03:58:58  <coopserver> <dwarf> ah, we'll do some digging
03:59:02  <coopserver> <dwarf> not that
04:01:22  <coopserver> <Mazur> Just making a little bit of exytra room.
04:01:27  <coopserver> <dwarf> cool
04:05:22  <coopserver> <dwarf> we need room for the other direction
04:06:42  <coopserver> <dwarf> come on, that was unnecessary
04:06:54  <coopserver> <Mazur> If you say so.
04:07:09  <coopserver> <dwarf> trying to stay low TF
04:07:47  <coopserver> <Mazur> If you can, I'm all for it.
04:21:37  <coopserver> <Mazur> You could remove hte nrodges of yyou put hte red bit in tunnels.
04:21:56  <coopserver> <Mazur> Just a thought.
04:22:15  <coopserver> <dwarf> would have to double the tunnets
04:22:16  <coopserver> <Mazur> *Some bridges.
04:22:24  <coopserver> <Mazur> So?
04:22:26  <coopserver> <dwarf> I don't see enough space for that
04:24:25  <dwarf> @gap 3
04:24:25  <Webster> dwarf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
04:24:58  <coopserver> <dwarf> the 3rd tunnel would probably need 3
04:25:27  <coopserver> <Mazur> I think when hte brodges are gone, 2 will be enough.
04:25:45  <coopserver> <dwarf> feel free to try
04:34:57  <coopserver> <dwarf> tunnels should be synced
04:36:21  <coopserver> <Mazur> That helps, 3rd is one too long for 2.
04:38:08  <coopserver> <dwarf> think it should be fine
04:39:32  <coopserver> <Mazur> Wass I right, or was I right?
04:40:29  <coopserver> <dwarf> it works this way as well
05:02:59  <coopserver> <dwarf> are you rebuilding the whole balancer?
05:03:28  <coopserver> <Mazur> No, just that one join, to get rid of the short curve.
05:04:14  <coopserver> <dwarf> did I build that?
05:04:20  <coopserver> <dwarf> it looks poorly balanced
05:05:05  <coopserver> <Mazur> BBH 07?  It's half balanced, I got into lak of room and ideas.
05:05:13  <coopserver> <Mazur> I build that.
05:05:50  <coopserver> <dwarf> oh, right, I finished bbh1
05:06:13  <coopserver> <Mazur> Yes.
05:06:24  <coopserver> <dwarf> yea, 2 choices each line, not bad
05:06:35  <coopserver> <dwarf> we'll see how it works with traffic
05:06:43  <coopserver> <Mazur> My first ever 3 lane BBH,  right after my first proper 2 lane BBHs.
05:07:45  <coopserver> <Mazur> I left the middle lanes without prius, to prioritise after btraffic shows which one needs it most..
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05:08:18  <coopserver> <dwarf> you should always prioritize lines that don't split
05:08:43  <coopserver> <Mazur> Yes, each outer line has one of those.
05:09:18  <coopserver> <Mazur> Oh, I thought I'd ssplit that one, too.
05:13:23  <coopserver> <Mazur> Gotta go, enjoy.
05:13:29  <coopserver> <dwarf> bye
05:13:35  <coopserver> *** Mazur has left the game (Leaving)
05:23:12  <Mazur> Btw, nice job for a 2 lane MSH in verry cramped space.
05:23:16  <Mazur> ;-)
05:23:27  <coopserver> <dwarf> thx for the help
05:24:06  <Mazur> You did all the heavy lifting.
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05:37:13  <Maraxus> !pw
05:37:13  <coopserver> Maraxus: deltax
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06:30:23  <dwarf> !pw
06:30:23  <coopserver> dwarf: staged
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08:02:52  <dwarf> !pw
08:02:52  <coopserver> dwarf: branch
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09:57:14  <happpy> !players
09:57:14  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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13:12:48  <cha0tics> !pw
13:12:48  <coopserver> cha0tics: banner
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14:48:10  <cha0tics> !pw
14:48:10  <coopserver> cha0tics: prints
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15:48:21  <Maraxus> !pw
15:48:21  <coopserver> Maraxus: inputs
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15:48:38  <happpy> hi
15:48:48  <Maraxus> hi
15:49:54  <happpy> how thing's
15:51:19  <Maraxus> I'm fine, thanks
15:51:55  <happpy>  dis enemy won no how to doo a 3 way split for ml  I can doo it but not shor whont word  be beter
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16:17:25  <Jam35> !pw
16:17:25  <coopserver> Jam35: oneway
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16:18:19  <happpy> whonts  up   jam
16:19:05  <happpy> how  things
16:19:57  <coopserver> <Jam35> hi, fine thanks
16:20:07  <coopserver> <cha0tics> hi happy, hi Jam
16:20:11  <happpy> nice
16:20:23  <coopserver> <Jam35> ohi
16:20:47  <coopserver> <cha0tics> Jam, can you take a look at BBH04?
16:20:54  <coopserver> <cha0tics> exit north
16:21:04  <coopserver> <cha0tics> no idea how to get around the town
16:21:25  <happpy> remov   it  or  tunnal   it
16:22:05  <coopserver> <Jam35> kill town yes
16:22:34  <coopserver> <Jam35> or at least some of it
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16:24:06  <coopserver> <Jam35> dun
16:24:09  <coopserver> <cha0tics> thanks
16:24:14  <coopserver> <Jam35> :)
16:24:37  <happpy> whonts  the   best  way  to  doo  3  way  ml  split
16:24:53  <coopserver> <Jam35> you split the lines 3 ways
16:25:06  <coopserver> <Jam35> and cross other lines with tunnel or bridge
16:25:14  <happpy> heem
16:25:19  <happpy> k
16:25:34  <coopserver> <Jam35> there isn't a 'best' way
16:25:40  <coopserver> <Jam35> you do what fits there
16:25:55  <happpy> i  have  to    try  sume  thin
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16:28:18  <coopserver> <Jam35> this is an option of course
16:28:34  <coopserver> <Jam35> if it's easier
16:28:40  <coopserver> <Jam35> to bring the lines together
16:29:09  <coopserver> <cha0tics> talking to me?
16:29:13  <coopserver> <Jam35> yeah
16:29:31  <coopserver> <Jam35> if you want to, zeroize the population
16:29:33  <coopserver> <cha0tics> who put 4 industries in my way
16:29:37  <coopserver> <Jam35> rng
16:29:42  <coopserver> <cha0tics> i know
16:30:11  <coopserver> <Jam35> then don't ask :P
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16:30:48  <coopserver> <cha0tics> oh, one died right away
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16:31:39  <coopserver> <cha0tics> we are running pretty low on money
16:31:45  <coopserver> <Jam35> they love you
16:31:46  <coopserver> <cha0tics> should get trains going soon
16:31:50  <coopserver> <Jam35> the others do not
16:31:52  <Arveen> good evening
16:32:05  <coopserver> <Jam35> hi Arveen
16:32:09  <coopserver> <cha0tics> Hi
16:32:13  <happpy>  good evening  Arveen
16:32:27  <happpy> how  ar u Arveen
16:32:36  <Arveen> fine just got home from work -and finally its weekend :D
16:32:39  <Arveen> you ?
16:32:49  <happpy> yer  good  thanks
16:33:06  <coopserver> <Jam35> the money is 1/5 th of waht we started with I think
16:33:06  <dwarf> !pw
16:33:07  <coopserver> dwarf: within
16:33:19  <coopserver> <cha0tics> correct
16:33:25  <coopserver> <Jam35> and we are maybe a third done
16:33:26  <coopserver> <cha0tics> I set it to 1 bill
16:33:29  <coopserver> *** Game paused (connecting clients)
16:33:38  <coopserver> <Jam35> ywah could run out
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16:33:45  <happpy> hi  dwarf
16:33:48  <coopserver> <Jam35> set up some money maker planes
16:33:51  <coopserver> <dwarf> hi happy
16:33:55  <happpy> how  things
16:34:09  <coopserver> <Jam35> it might be enough to keep ticking over
16:34:27  <coopserver> <cha0tics> ok, then rcon please
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16:36:29  <coopserver> <Jam35> I think they expired already :D
16:36:36  <coopserver> <cha0tics> lol
16:36:59  <coopserver> <cha0tics> can we already start some trains?
16:37:01  <coopserver> <Jam35> at least max is 200 and we can build none
16:37:12  <coopserver> <Jam35> sure if their route is done
16:38:11  <coopserver> <cha0tics> lol, no X stations ready, except 4X
16:40:43  <coopserver> <cha0tics> can someone do the 3BB station?
16:44:30  <coopserver> <cha0tics> wow, what a station
16:44:59  <coopserver> <cha0tics> can you please sign it
16:45:08  <coopserver> <cha0tics> need to make a screenshot
16:45:35  <coopserver> <cha0tics> with your name I meant
16:46:09  <Arveen> !pw
16:46:09  <coopserver> Arveen: binary
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16:48:02  <coopserver> <Jam35> hang on
16:48:11  <coopserver> <Jam35> it's pointless without yeti
16:48:29  <coopserver> <Jam35> industries will produce zero
16:48:33  <coopserver> <cha0tics> then run yetis
16:48:40  <coopserver> <cha0tics> 4x is ready
16:48:57  <coopserver> <Jam35> hub is not
16:49:04  <coopserver> <Jam35> Dwarf is there I think
16:49:35  <coopserver> <dwarf> yea, I'm building the MSH, could take help
16:50:19  <coopserver> <cha0tics> just finishing my prios, then I'll jump over
17:01:09  <coopserver> <dwarf> leave space for the other direction
17:01:25  <coopserver> <dwarf> I want no stream crossings, put the whole hub on the hill
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17:20:00  <coopserver> <cha0tics> ok, back
17:20:30  <coopserver> <cha0tics> you still need help d?
17:20:40  <coopserver> <dwarf> yes
17:21:02  <coopserver> <dwarf> build a split
17:21:15  <coopserver> <cha0tics> k
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17:26:59  <coopserver> <dwarf> only one merge missing, I'll take a break
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17:33:37  <coopserver> <dwarf> watch out for CL
17:33:46  <coopserver> <cha0tics> highlight pls
17:33:53  <coopserver> <dwarf> if you move the bottom bridge by one tile you can fix it
17:34:01  <coopserver> <dwarf> that bridge
17:34:09  <coopserver> <dwarf> you just signalled
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17:35:26  <coopserver> <cha0tics> hey, gimme a chance
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17:35:36  <coopserver> <dwarf> haha, sorry
17:36:27  <coopserver> <cha0tics> rest should be good
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17:42:23  <coopserver> <cha0tics> dwarf, I walked your station to the igloo already
17:43:43  <coopserver> <cha0tics> I'll run some test trains
17:43:54  <coopserver> <dwarf> yay, trains!
17:44:22  <coopserver> <dwarf> run them to 3b and some from 3b to 3bb
17:44:41  <coopserver> <cha0tics> that's the plan
17:44:51  <coopserver> *** dwarf has joined company #1
17:45:56  <coopserver> <cha0tics> moment
17:46:16  <coopserver> <cha0tics> need to walk the station to a different spot or I'll pick up pax
17:46:37  <coopserver> <dwarf> do yeti trains pick up pax?
17:46:44  <coopserver> <dwarf> I didn't think so
17:46:53  <coopserver> <cha0tics> universal wagons?
17:47:06  <coopserver> <dwarf> you have to refit them to yeti
17:47:22  <coopserver> <cha0tics> done that
17:47:27  <coopserver> <cha0tics> so no pax?
17:48:02  <coopserver> <dwarf> it's a different cargo, so I don't see how it would pick up pax
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17:48:42  *** ChanServ sets mode: +o Maraxus
17:49:20  <Maraxus> !pw
17:49:21  <coopserver> Maraxus: loaded
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17:52:52  <coopserver> <Arveen> trains are 4 and stations 3 in length ?
17:53:08  <coopserver> <cha0tics> oh, could be my bad
17:53:12  <coopserver> <cha0tics> was it tl3?
17:53:17  <coopserver> <dwarf> yes
17:53:40  <coopserver> <cha0tics> ok, so just the yeti trains need fixing
17:53:45  *** happpymoblic_ is now known as happpymoblic
17:56:17  <coopserver> <cha0tics> BBH05 entrance signaling
17:56:28  <coopserver> <cha0tics> just taking notes, watching the train
18:00:16  <coopserver> <dwarf> can you fix the TL?
18:00:25  <coopserver> <cha0tics> will do
18:03:05  <coopserver> <cha0tics> done
18:15:06  <coopserver> <cha0tics> afk, dinner
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18:44:16  <happpy>   i   find a way to  doo  a 3  way  split  mite be not a  pro  way  i need mor station space  if  ucan thanks  if not  np  i  redoo  th  coal  drop
18:45:05  <coopserver> <dwarf> say that again?
18:46:18  <happpy> not  on this  server  on the  openttdcoop  welome  server
18:46:31  <happpy> i  find a way to  doo  a 3  way  split  mite be not a  pro  way  i need mor station space  if  ucan thanks  if not  np  i  redoo  th  coal  drop
18:47:17  <coopserver> <dwarf> repeating exactly the same thing doesn't help, but you're not talking to me then?
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19:09:43  <coopserver> <cha0tics> back
19:10:05  <happpy> wb
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19:14:06  <Maraxus> !pw
19:14:06  <coopserver> Maraxus: modify
19:14:30  <Maraxus> !pw
19:14:30  <coopserver> Maraxus: decent
19:15:01  <Maraxus> !pw
19:15:01  <coopserver> Maraxus: stored
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19:36:14  <happpy> !players
19:36:14  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
19:36:57  <happpy> jam  can i have mor  staton  space  on  the  welome  server
19:44:52  *** happpymoblic_ is now known as happpymoblic
19:45:42  <dwarf> !pw
19:45:42  <coopserver> dwarf: addlen
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21:00:51  <dwarf> !pw
21:00:52  <coopserver> dwarf: victor
21:01:06  <coopserver> *** Game paused (connecting clients)
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21:03:12  <coopserver> <cha0tics> wb
21:03:25  <coopserver> <dwarf> gonna build a real station for 3bb
21:03:29  <coopserver> <cha0tics> can you double check my idea?
21:03:34  <coopserver> <dwarf> where?
21:03:42  <coopserver> <cha0tics> 3A
21:03:53  <coopserver> <cha0tics> the overflow
21:05:14  <coopserver> <dwarf> that isn't a good bait station
21:05:33  <coopserver> <cha0tics> how else?
21:05:34  <coopserver> <dwarf> but you don't need it if you use two-way signals
21:06:03  <coopserver> <dwarf> that should work
21:06:08  <coopserver> <cha0tics> oh, how come?
21:06:28  <coopserver> <dwarf> it's not a bait because it's not accessible
21:06:53  <coopserver> <dwarf> a bait should seem accessible, but a two-way signal prevents the train from getting there
21:07:10  <coopserver> <dwarf> but usually you don't need a bait for the overflow
21:07:28  <coopserver> <dwarf> just force the trains on the overflow with two-way signals
21:07:56  <coopserver> <cha0tics> but why are they forced?
21:08:28  <coopserver> <dwarf> because a train always avoids waiting at a red two-way signal if there is a one-way exit available
21:08:45  <coopserver> <dwarf> even if that exit leads to a dead-end
21:08:57  <coopserver> <cha0tics> ah ok
21:09:11  <coopserver> <cha0tics> so the first part i just changed should work too?
21:09:38  <coopserver> <cha0tics> starting with PBS maybe?
21:09:39  <coopserver> <dwarf> should try to avoid such gigantic signal gaps
21:09:56  <coopserver> <dwarf> nah, pbs wouldn't hepl
21:10:43  <coopserver> <dwarf> something like that perhaps
21:11:34  <coopserver> <dwarf> that is short CL
21:12:13  <coopserver> <cha0tics> and the other has a short stop bay
21:13:00  <coopserver> <dwarf> that's not a problem here as any train that can't get into a platform will rush through into the overflow
21:13:19  <coopserver> <cha0tics> IS THAT AN OK COMPROMISE?
21:13:22  <coopserver> <cha0tics> sry caps
21:13:42  <coopserver> <dwarf> I don't think it's a compromise
21:14:04  <coopserver> <cha0tics> that I mean
21:14:21  <coopserver> <dwarf> ah, yea, I think it's fine
21:16:05  <coopserver> <cha0tics> THE REST OF THE OVERFLOW AND THE DEPOT ARE OK?
21:16:10  <coopserver> <cha0tics> sry again
21:28:19  <coopserver> *** Jam35 has joined company #1
21:28:30  <coopserver> <Jam35> I see a problem
21:28:35  <coopserver> <cha0tics> where?
21:28:40  <coopserver> <cha0tics> money?
21:28:46  <coopserver> <Jam35> no
21:29:01  <coopserver> <Jam35> 2C
21:29:20  <coopserver> <Jam35> A releases if train is at B
21:29:41  <coopserver> <cha0tics> put some signs there for lol then
21:29:57  <coopserver> <Jam35> I thought that was yours
21:30:10  <coopserver> <cha0tics> it says lol, right next to your A
21:30:14  <coopserver> <dwarf> we are also running low on money
21:30:18  <coopserver> <Jam35> yes
21:30:28  <coopserver> <cha0tics> ramp up the chains then
21:30:29  <coopserver> <Jam35> you were at 3A
21:30:38  <coopserver> <cha0tics> yes 3A is mine
21:30:59  <coopserver> <Jam35> next door :)
21:31:09  <coopserver> <cha0tics> talk to the neighbors
21:31:57  <coopserver> <cha0tics> dwarf? did you double check the rest of the overflow/depot/backfeeder?
21:32:13  <coopserver> <dwarf> on 2c? no
21:32:20  <coopserver> <cha0tics> on 3A
21:32:26  <coopserver> <dwarf> yea, it looked ok
21:32:32  <coopserver> <cha0tics> cool
21:32:34  <coopserver> <cha0tics> thx
21:34:58  <coopserver> <Jam35> I don't see how the overflow depot will ever be used
21:35:11  <coopserver> <Jam35> trains will just reenter the ML
21:35:25  <coopserver> <dwarf> ecept if the ML is jammed
21:35:26  <coopserver> <cha0tics> unless it's full
21:35:35  <coopserver> <cha0tics> that's the plan
21:36:01  <coopserver> <Jam35> unless its jammed right back to the merge ? :D
21:36:03  <coopserver> <Jam35> ok
21:36:23  <coopserver> <cha0tics> just iin case
21:37:09  <coopserver> <Jam35> you would need like 50 excess trains outside the pickup
21:37:21  <coopserver> <cha0tics> go for it
21:38:09  <coopserver> *** Jam35 has joined spectators
21:38:16  <coopserver> <dwarf> shit, we are out of cash
21:39:15  <coopserver> *** Jam35 has left the game (Leaving)
21:39:26  <coopserver> <cha0tics> yeah, we had to build a couple of industries and they are 2mill each
21:40:12  <Jam35> I took a save
21:40:23  <Jam35> anything else whilst I'm there
21:40:25  <Jam35> ?
21:40:27  <coopserver> <dwarf> oh, I see the problem
21:40:54  <coopserver> <dwarf> I rebuilt our only money making station and missed the coverage area
21:41:00  <coopserver> *** cha0tics has left the game (Leaving)
21:41:03  <coopserver> <dwarf> now we should have some cash flowing in
21:41:06  <cha0tics> get out
21:41:15  <cha0tics> let Jam do a quick cheat
21:41:23  <coopserver> *** dwarf has left the game (Leaving)
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21:41:35  <Jam35> vehicles never expire is one
21:41:41  <cha0tics> oh yeah Jam, there was something
21:42:11  <cha0tics> can I have some pink butterflies and blue unicorns?
21:42:19  <dwarf> also you can turn off new industies spawning
21:42:27  <dwarf> we don't need them
21:43:08  <Jam35> can that be done? :)
21:44:02  <dwarf> hmm, I suppose so, but I don't know how
21:44:17  <cha0tics> what? the unicorns or the butterflies?
21:44:50  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%2025th%20May%202356.sav
21:44:50  <coopserver> Starting download...
21:44:53  <coopserver> Savegame successfully downloaded
21:44:57  <Jam35> !rcon ls
21:44:59  <coopserver> 0) .. (Parent directory)
21:45:00  <coopserver> 1) %23PSG305%2C%2025th%20May%202356.sav
21:45:01  <coopserver> 2) PSG305Restart.sav
21:45:02  <coopserver> 3) NUTS_YETI_305_3.sav
21:45:03  <coopserver> 4) PSG305YETI_NUTS.sav
21:45:04  <Jam35> !rcon load 1
21:45:05  <coopserver> Jam35: You have 109 more messages. Type !less to view them
21:45:06  <coopserver> Starting new game
21:45:20  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
21:45:21  <coopserver> *** Game paused (number of players)
21:45:22  <Jam35> !pw
21:45:22  <coopserver> Jam35: pseudo
21:45:28  <coopserver> *** Game still paused (connecting clients, number of players)
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21:45:33  <cha0tics> !pw
21:45:35  <coopserver> cha0tics: pseudo
21:45:40  <coopserver> *** Game still paused (connecting clients, number of players)
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21:46:25  <dwarf> hmm, I suppose so, but I don't know how
21:46:32  <dwarf> !pw
21:46:32  <coopserver> dwarf: pseudo
21:46:45  <Jam35> say again?
21:47:00  <coopserver> *** Game paused (connecting clients)
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21:48:17  <coopserver> <Jam35> er yeah, vehicles never expire, but if they already expired they aint coming back
21:48:25  <coopserver> <cha0tics> hmm, you forgot the unicorns
21:48:29  <coopserver> <Jam35> fuck em
21:48:48  <coopserver> <cha0tics> don't wanna try
21:51:23  <coopserver> *** cha0tics has left the game (general timeout)
21:51:32  <cha0tics> !pw
21:51:32  <coopserver> cha0tics: buyout
21:51:36  <coopserver> *** Game paused (connecting clients)
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22:21:24  <coopserver> <cha0tics> since when are tows allowed to build roads
22:21:38  <cha0tics> towns*
22:23:40  <dwarf> !pw
22:23:40  <coopserver> dwarf: totype
22:25:37  <coopserver> <dwarf> should build 1a and 1x next
22:25:45  <coopserver> <dwarf> it only requires one MSH'
22:26:41  <coopserver> <dwarf> or finish 3c and build 3cc
22:27:10  <coopserver> <dwarf> though connecting 3c anso requires building a MSH
22:27:11  <coopserver> <cha0tics> 3c was started by lol, guess he wants to finish it
22:27:37  <coopserver> <cha0tics> 3c connects to msh04 which is done
22:27:54  <coopserver> <dwarf> yea, but not connected to anything
22:28:08  <coopserver> <dwarf> have to build msh3 for that
22:28:31  <coopserver> <cha0tics> by the way, what's the difference between MSH and BBH in THIS game?
22:28:35  <coopserver> <cha0tics> none it seems
22:28:47  <coopserver> <dwarf> not much in general
22:29:32  <coopserver> <dwarf> my interperetation is that we call them msh's because that's where the main station line starts and we don't build SLH's there
22:29:40  <coopserver> <cha0tics> 1A and 1X seems to make the most sense
22:29:47  <coopserver> <dwarf> but I think that's the only difference
22:30:12  <coopserver> <cha0tics> cam you !rcon that town can't built roads please
22:30:37  <coopserver> <dwarf> hmm, I don't know the command for that
22:30:42  <coopserver> *** cha0tics has joined company #1
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22:31:02  <coopserver> <dwarf> and I gonna leave for a while, have to do useful things
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22:33:54  <coopserver> <dwarf> think I fixed the overflow on 2C
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23:18:08  <dwarf> !pw
23:18:08  <coopserver> dwarf: cosine
23:18:18  <coopserver> *** Game paused (connecting clients)
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23:18:39  <coopserver> <cha0tics> just started MSH08
23:18:52  <coopserver> <dwarf> need help?
23:19:15  <coopserver> <cha0tics> no, you could do either 1x or 1a, like you suggested
23:19:36  <coopserver> <dwarf> ok
23:49:33  <cha0tics> !gap 3
23:50:01  <coopserver> <cha0tics> Why doesn't webster talk to me in IRC?
23:51:05  <dwarf> it's @ not !
23:51:10  <dwarf> @gap 3
23:51:10  <Webster> dwarf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
23:51:20  <cha0tics> ;)
23:51:23  <cha0tics> thanks
23:53:42  <happpy> gn  have  fun
23:53:48  <coopserver> <dwarf> gn
23:53:49  <coopserver> <cha0tics> gn happy
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23:54:09  <coopserver> <dwarf> 1A done
23:54:26  <coopserver> <cha0tics> MSH08 70% done
23:54:32  <coopserver> <dwarf> smaller than the other stations but plan says 1 chain gets less resources
23:55:22  <coopserver> *** dwarf has joined spectators

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