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00:09:52 <coopserver> *** dwarf has left the game (Leaving) 00:18:32 <coopserver> <cha0tics> ok, now my brain is fried 00:33:36 *** sbn has joined #openttdcoop 00:45:47 <Mazur> !pw 00:45:47 <coopserver> Mazur: endlen 00:45:53 <coopserver> *** Game paused (connecting clients) 00:46:25 <coopserver> *** Game unpaused (connecting clients) 00:46:48 <Mazur> !pw 00:46:48 <coopserver> Mazur: endlen 00:47:12 <Mazur> !pw 00:47:12 <coopserver> Mazur: endlen 00:47:41 <Mazur> !pw 00:47:41 <coopserver> Mazur: notice 00:47:48 <coopserver> *** Game paused (connecting clients) 00:47:51 <coopserver> *** Mazur has joined 00:47:52 <coopserver> *** Game unpaused (connecting clients) 00:48:04 <coopserver> <cha0tics> Hi Maz 00:48:09 <coopserver> <Mazur> Halo. 01:10:53 <coopserver> *** Mazur has left the game (general timeout) 01:11:22 <Mazur> !pw 01:11:22 <coopserver> Mazur: warned 01:11:30 <coopserver> *** Game paused (connecting clients) 01:11:33 <coopserver> *** Mazur has joined 01:11:34 <coopserver> *** Game unpaused (connecting clients) 01:17:26 *** liq3 has joined #openttdcoop 01:17:51 <coopserver> *** cha0tics has left the game (connection lost) 01:19:18 <cha0tics> !PW 01:19:23 <cha0tics> !pw 01:19:23 <coopserver> cha0tics: wooden 01:19:28 <coopserver> *** Game paused (connecting clients) 01:19:38 <coopserver> *** cha0tics has joined 01:19:39 <coopserver> *** Game unpaused (connecting clients) 01:29:26 *** dwarf has quit IRC 01:29:41 <coopserver> *** cha0tics has left the game (Leaving) 01:29:44 *** cha0tics has quit IRC 01:31:15 <coopserver> *** Mazur has left the game (general timeout) 01:31:16 <coopserver> *** Game paused (number of players) 01:32:00 <Mazur> !pw 01:32:00 <coopserver> Mazur: claeys 01:32:35 <Mazur> !pw 01:32:35 <coopserver> Mazur: mallon 01:32:45 <coopserver> *** Game still paused (connecting clients, number of players) 01:32:48 <coopserver> *** Mazur has joined 01:32:49 <coopserver> *** Game still paused (number of players) 01:32:50 <coopserver> *** Game unpaused (number of players) 01:37:35 *** murr4y has quit IRC 01:40:13 *** murr4y has joined #openttdcoop 01:40:58 <coopserver> *** Mazur has left the game (general timeout) 01:40:59 <coopserver> *** Game paused (number of players) 01:41:19 <Mazur> !pw 01:41:19 <coopserver> Mazur: sigvar 01:41:27 <coopserver> *** Game still paused (connecting clients, number of players) 01:41:30 <coopserver> *** Mazur has joined 01:41:31 <coopserver> *** Game still paused (number of players) 01:41:32 <coopserver> *** Game unpaused (number of players) 01:54:56 <Sylf> !pw 01:54:56 <coopserver> Sylf: serves 01:55:03 <coopserver> *** Game paused (connecting clients) 01:55:08 <coopserver> *** Sylf has joined 01:55:09 <coopserver> *** Game unpaused (connecting clients) 01:59:52 <coopserver> *** Sylf has joined company #1 02:00:02 <coopserver> <Mazur> Lo. 02:00:14 <coopserver> <Sylf> high 02:00:38 <coopserver> <Mazur> Getting myself into trouble at BBH 07, today. 02:01:14 <coopserver> *** Mazur has left the game (general timeout) 02:01:45 <coopserver> *** Sylf has left the game (Leaving) 02:01:46 <coopserver> *** Game paused (number of players) 02:01:48 <Mazur> Lots of time-outs on my wifi, too. 02:01:49 <Mazur> !pw 02:01:49 <coopserver> Mazur: mixing 02:03:41 <Mazur> !pw 02:03:41 <coopserver> Mazur: causes 02:03:47 <coopserver> *** Game still paused (connecting clients, number of players) 02:03:49 <coopserver> *** Mazur has joined 02:03:50 <coopserver> *** Game still paused (number of players) 02:03:51 <coopserver> *** Game unpaused (number of players) 02:16:35 <coopserver> <Mazur> Do you have the time and inclination to check the first bits of BBH 07? 02:21:48 <coopserver> *** Mazur has left the game (general timeout) 02:21:49 <coopserver> *** Game paused (number of players) 02:24:06 <Mazur> !pw 02:24:06 <coopserver> Mazur: denote 02:24:16 <coopserver> *** Game still paused (connecting clients, number of players) 02:24:19 <coopserver> *** Mazur has joined 02:24:20 <coopserver> *** Game still paused (number of players) 02:24:21 <coopserver> *** Game unpaused (number of players) 02:43:45 <coopserver> *** Mazur has left the game (Leaving) 02:43:46 <coopserver> *** Game paused (number of players) 03:10:54 *** dwarf has joined #openttdcoop 03:10:56 <dwarf> !pw 03:10:56 <coopserver> dwarf: shades 03:11:20 <dwarf> !pw 03:11:20 <coopserver> dwarf: rejoin 03:11:36 <coopserver> *** Game still paused (connecting clients, number of players) 03:11:43 <coopserver> *** dwarf has joined 03:11:44 <coopserver> *** Game still paused (number of players) 03:11:45 <coopserver> *** Game unpaused (number of players) 03:21:17 <coopserver> *** dwarf has left the game (Leaving) 03:21:18 <coopserver> *** Game paused (number of players) 03:46:08 <dwarf> !pw 03:46:08 <coopserver> dwarf: sender 03:46:23 <coopserver> *** Game still paused (connecting clients, number of players) 03:46:24 <Mazur> Pomtipon. 03:46:30 <coopserver> *** dwarf has joined 03:46:31 <coopserver> *** Game still paused (number of players) 03:46:32 <coopserver> *** Game unpaused (number of players) 03:47:40 <Mazur> !pw 03:47:40 <coopserver> Mazur: latest 03:47:44 <coopserver> *** Game paused (connecting clients) 03:47:53 <coopserver> *** Mazur has joined 03:47:54 <coopserver> *** Game unpaused (connecting clients) 03:47:58 <coopserver> <dwarf> hi maz 03:48:13 <coopserver> <Mazur> Lt. Dworff 03:48:38 <coopserver> <dwarf> do you think anyone would mind if some parts of the network were only 2 lanes? Like inside MSH's after the split 03:48:49 <coopserver> <Mazur> Ah, I see someone connected up my BBH 07. 03:49:15 <coopserver> <Mazur> If they are, let them build the third line. 03:49:35 <coopserver> <Mazur> I'm a bit of an asshole like that. 03:50:20 <coopserver> <dwarf> I agree, these 3 lane everywhere BBH's are just way too complex to build and seems unnecessary at certain parts 03:51:44 <coopserver> <Mazur> I just fianlly grokked building a (2-lane) BBH last game, and not I was required to build 3-lane BBHs. 03:52:45 <coopserver> <Mazur> Was no pleased about that. 03:53:32 <coopserver> <Mazur> Oh, that MSH. No, feel free to to a 2-laner. Will be hard enough to fit. 03:53:55 <coopserver> <dwarf> yea, I'm feeling free :P 03:57:26 <coopserver> <Mazur> Those bridges can move in closer if part of the lines going topleft go a bit straight in BBH -07/ 03:57:58 <coopserver> <dwarf> build the split for me would you? 03:58:20 <coopserver> <dwarf> or... 03:58:33 <coopserver> <dwarf> that industry is really in the way 03:58:48 <coopserver> <Mazur> npo kidding. 03:58:58 <coopserver> <dwarf> ah, we'll do some digging 03:59:02 <coopserver> <dwarf> not that 04:01:22 <coopserver> <Mazur> Just making a little bit of exytra room. 04:01:27 <coopserver> <dwarf> cool 04:05:22 <coopserver> <dwarf> we need room for the other direction 04:06:42 <coopserver> <dwarf> come on, that was unnecessary 04:06:54 <coopserver> <Mazur> If you say so. 04:07:09 <coopserver> <dwarf> trying to stay low TF 04:07:47 <coopserver> <Mazur> If you can, I'm all for it. 04:21:37 <coopserver> <Mazur> You could remove hte nrodges of yyou put hte red bit in tunnels. 04:21:56 <coopserver> <Mazur> Just a thought. 04:22:15 <coopserver> <dwarf> would have to double the tunnets 04:22:16 <coopserver> <Mazur> *Some bridges. 04:22:24 <coopserver> <Mazur> So? 04:22:26 <coopserver> <dwarf> I don't see enough space for that 04:24:25 <dwarf> @gap 3 04:24:25 <Webster> dwarf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 04:24:58 <coopserver> <dwarf> the 3rd tunnel would probably need 3 04:25:27 <coopserver> <Mazur> I think when hte brodges are gone, 2 will be enough. 04:25:45 <coopserver> <dwarf> feel free to try 04:34:57 <coopserver> <dwarf> tunnels should be synced 04:36:21 <coopserver> <Mazur> That helps, 3rd is one too long for 2. 04:38:08 <coopserver> <dwarf> think it should be fine 04:39:32 <coopserver> <Mazur> Wass I right, or was I right? 04:40:29 <coopserver> <dwarf> it works this way as well 05:02:59 <coopserver> <dwarf> are you rebuilding the whole balancer? 05:03:28 <coopserver> <Mazur> No, just that one join, to get rid of the short curve. 05:04:14 <coopserver> <dwarf> did I build that? 05:04:20 <coopserver> <dwarf> it looks poorly balanced 05:05:05 <coopserver> <Mazur> BBH 07? It's half balanced, I got into lak of room and ideas. 05:05:13 <coopserver> <Mazur> I build that. 05:05:50 <coopserver> <dwarf> oh, right, I finished bbh1 05:06:13 <coopserver> <Mazur> Yes. 05:06:24 <coopserver> <dwarf> yea, 2 choices each line, not bad 05:06:35 <coopserver> <dwarf> we'll see how it works with traffic 05:06:43 <coopserver> <Mazur> My first ever 3 lane BBH, right after my first proper 2 lane BBHs. 05:07:45 <coopserver> <Mazur> I left the middle lanes without prius, to prioritise after btraffic shows which one needs it most.. 05:08:02 *** Trangar has joined #openttdcoop 05:08:18 <coopserver> <dwarf> you should always prioritize lines that don't split 05:08:43 <coopserver> <Mazur> Yes, each outer line has one of those. 05:09:18 <coopserver> <Mazur> Oh, I thought I'd ssplit that one, too. 05:13:23 <coopserver> <Mazur> Gotta go, enjoy. 05:13:29 <coopserver> <dwarf> bye 05:13:35 <coopserver> *** Mazur has left the game (Leaving) 05:23:12 <Mazur> Btw, nice job for a 2 lane MSH in verry cramped space. 05:23:16 <Mazur> ;-) 05:23:27 <coopserver> <dwarf> thx for the help 05:24:06 <Mazur> You did all the heavy lifting. 05:36:30 *** Maraxus has joined #openttdcoop 05:36:30 *** ChanServ sets mode: +o Maraxus 05:37:13 <Maraxus> !pw 05:37:13 <coopserver> Maraxus: deltax 05:37:25 <coopserver> *** Game paused (connecting clients) 05:37:28 <coopserver> *** Maraxus has joined 05:37:29 <coopserver> *** Game unpaused (connecting clients) 05:41:51 <coopserver> *** Maraxus has left the game (Leaving) 05:41:52 *** Maraxus has quit IRC 05:53:50 <coopserver> *** dwarf has left the game (Leaving) 05:53:51 <coopserver> *** Game paused (number of players) 06:30:23 <dwarf> !pw 06:30:23 <coopserver> dwarf: staged 06:30:35 <coopserver> *** Game still paused (connecting clients, number of players) 06:30:47 <coopserver> *** dwarf has joined 06:30:48 <coopserver> *** Game still paused (number of players) 06:30:49 <coopserver> *** Game unpaused (number of players) 07:33:52 <coopserver> *** dwarf has left the game (Leaving) 07:33:53 <coopserver> *** Game paused (number of players) 07:39:41 *** dwarf has quit IRC 08:02:50 *** dwarf has joined #openttdcoop 08:02:52 <dwarf> !pw 08:02:52 <coopserver> dwarf: branch 08:03:07 <coopserver> *** Game still paused (connecting clients, number of players) 08:03:15 <coopserver> *** dwarf has joined 08:03:16 <coopserver> *** Game still paused (number of players) 08:03:17 <coopserver> *** Game unpaused (number of players) 08:05:48 *** Hiddenfunstuff has joined #openttdcoop 08:11:12 <coopserver> *** dwarf has left the game (Leaving) 08:11:13 <coopserver> *** Game paused (number of players) 08:14:35 *** Asgeir has joined #openttdcoop 09:29:42 *** happpy has joined #openttdcoop 09:37:56 *** happpy has quit IRC 09:45:33 *** happpy has joined #openttdcoop 09:57:14 <happpy> !players 09:57:14 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:14:41 *** glubothemad has joined #openttdcoop 11:00:01 *** happpy has quit IRC 11:00:37 *** happpy has joined #openttdcoop 13:12:36 *** cha0tics has joined #openttdcoop 13:12:48 <cha0tics> !pw 13:12:48 <coopserver> cha0tics: banner 13:12:51 <coopserver> *** Game still paused (connecting clients, number of players) 13:12:53 <coopserver> *** cha0tics has joined 13:12:54 <coopserver> *** Game still paused (number of players) 13:13:14 *** cha0tics is now known as Guest6327 13:15:00 <coopserver> *** cha0tics has joined company #1 13:15:01 <coopserver> *** Game unpaused (number of players) 13:34:48 <coopserver> *** cha0tics has left the game (general timeout) 13:34:49 <coopserver> *** Game paused (number of players) 14:10:23 *** liq3 has quit IRC 14:47:16 *** Guest6327 is now known as cha0tics 14:48:10 <cha0tics> !pw 14:48:10 <coopserver> cha0tics: prints 14:48:15 <coopserver> *** Game still paused (connecting clients, number of players) 14:48:17 <coopserver> *** cha0tics has joined 14:48:18 <coopserver> *** Game still paused (number of players) 14:48:19 <coopserver> *** Game unpaused (number of players) 15:00:23 *** StarLite has joined #openttdcoop 15:00:23 *** ChanServ sets mode: +o StarLite 15:31:09 *** Maraxus has joined #openttdcoop 15:31:09 *** ChanServ sets mode: +o Maraxus 15:45:21 *** happpy has quit IRC 15:45:40 *** happpy has joined #openttdcoop 15:48:21 <Maraxus> !pw 15:48:21 <coopserver> Maraxus: inputs 15:48:30 <coopserver> *** Game paused (connecting clients) 15:48:33 <coopserver> *** Maraxus has joined 15:48:34 <coopserver> *** Game unpaused (connecting clients) 15:48:38 <happpy> hi 15:48:48 <Maraxus> hi 15:49:54 <happpy> how thing's 15:51:19 <Maraxus> I'm fine, thanks 15:51:55 <happpy> dis enemy won no how to doo a 3 way split for ml I can doo it but not shor whont word be beter 15:58:45 <coopserver> *** Maraxus has left the game (Leaving) 15:58:47 *** Maraxus has quit IRC 16:00:17 *** happpymoblic has joined #openttdcoop 16:02:59 *** happpy_ has joined #openttdcoop 16:05:51 *** happpy has quit IRC 16:06:07 *** happpy_ is now known as happpy 16:17:25 <Jam35> !pw 16:17:25 <coopserver> Jam35: oneway 16:17:30 *** Progman has joined #openttdcoop 16:17:30 <coopserver> *** Game paused (connecting clients) 16:17:37 <coopserver> *** Jam35 has joined 16:17:38 <coopserver> *** Game unpaused (connecting clients) 16:18:19 <happpy> whonts up jam 16:19:05 <happpy> how things 16:19:57 <coopserver> <Jam35> hi, fine thanks 16:20:07 <coopserver> <cha0tics> hi happy, hi Jam 16:20:11 <happpy> nice 16:20:23 <coopserver> <Jam35> ohi 16:20:47 <coopserver> <cha0tics> Jam, can you take a look at BBH04? 16:20:54 <coopserver> <cha0tics> exit north 16:21:04 <coopserver> <cha0tics> no idea how to get around the town 16:21:25 <happpy> remov it or tunnal it 16:22:05 <coopserver> <Jam35> kill town yes 16:22:34 <coopserver> <Jam35> or at least some of it 16:22:37 <coopserver> *** Jam35 has joined company #1 16:24:04 <coopserver> *** Jam35 has joined spectators 16:24:06 <coopserver> <Jam35> dun 16:24:09 <coopserver> <cha0tics> thanks 16:24:14 <coopserver> <Jam35> :) 16:24:37 <happpy> whonts the best way to doo 3 way ml split 16:24:53 <coopserver> <Jam35> you split the lines 3 ways 16:25:06 <coopserver> <Jam35> and cross other lines with tunnel or bridge 16:25:14 <happpy> heem 16:25:19 <happpy> k 16:25:34 <coopserver> <Jam35> there isn't a 'best' way 16:25:40 <coopserver> <Jam35> you do what fits there 16:25:55 <happpy> i have to try sume thin 16:28:08 <coopserver> *** Jam35 has joined company #1 16:28:18 <coopserver> <Jam35> this is an option of course 16:28:34 <coopserver> <Jam35> if it's easier 16:28:40 <coopserver> <Jam35> to bring the lines together 16:29:09 <coopserver> <cha0tics> talking to me? 16:29:13 <coopserver> <Jam35> yeah 16:29:31 <coopserver> <Jam35> if you want to, zeroize the population 16:29:33 <coopserver> <cha0tics> who put 4 industries in my way 16:29:37 <coopserver> <Jam35> rng 16:29:42 <coopserver> <cha0tics> i know 16:30:11 <coopserver> <Jam35> then don't ask :P 16:30:35 <coopserver> *** Jam35 has joined spectators 16:30:48 <coopserver> <cha0tics> oh, one died right away 16:31:05 *** Arveen has joined #openttdcoop 16:31:39 <coopserver> <cha0tics> we are running pretty low on money 16:31:45 <coopserver> <Jam35> they love you 16:31:46 <coopserver> <cha0tics> should get trains going soon 16:31:50 <coopserver> <Jam35> the others do not 16:31:52 <Arveen> good evening 16:32:05 <coopserver> <Jam35> hi Arveen 16:32:09 <coopserver> <cha0tics> Hi 16:32:13 <happpy> good evening Arveen 16:32:27 <happpy> how ar u Arveen 16:32:36 <Arveen> fine just got home from work -and finally its weekend :D 16:32:39 <Arveen> you ? 16:32:49 <happpy> yer good thanks 16:33:06 <coopserver> <Jam35> the money is 1/5 th of waht we started with I think 16:33:06 <dwarf> !pw 16:33:07 <coopserver> dwarf: within 16:33:19 <coopserver> <cha0tics> correct 16:33:25 <coopserver> <Jam35> and we are maybe a third done 16:33:26 <coopserver> <cha0tics> I set it to 1 bill 16:33:29 <coopserver> *** Game paused (connecting clients) 16:33:38 <coopserver> <Jam35> ywah could run out 16:33:39 <coopserver> *** dwarf has joined 16:33:40 <coopserver> *** Game unpaused (connecting clients) 16:33:45 <happpy> hi dwarf 16:33:48 <coopserver> <Jam35> set up some money maker planes 16:33:51 <coopserver> <dwarf> hi happy 16:33:55 <happpy> how things 16:34:09 <coopserver> <Jam35> it might be enough to keep ticking over 16:34:27 <coopserver> <cha0tics> ok, then rcon please 16:35:35 <coopserver> *** Jam35 has joined company #1 16:36:29 <coopserver> <Jam35> I think they expired already :D 16:36:36 <coopserver> <cha0tics> lol 16:36:59 <coopserver> <cha0tics> can we already start some trains? 16:37:01 <coopserver> <Jam35> at least max is 200 and we can build none 16:37:12 <coopserver> <Jam35> sure if their route is done 16:38:11 <coopserver> <cha0tics> lol, no X stations ready, except 4X 16:40:43 <coopserver> <cha0tics> can someone do the 3BB station? 16:44:30 <coopserver> <cha0tics> wow, what a station 16:44:59 <coopserver> <cha0tics> can you please sign it 16:45:08 <coopserver> <cha0tics> need to make a screenshot 16:45:35 <coopserver> <cha0tics> with your name I meant 16:46:09 <Arveen> !pw 16:46:09 <coopserver> Arveen: binary 16:46:16 <coopserver> *** Game paused (connecting clients) 16:46:17 <coopserver> *** Arveen has joined 16:46:18 <coopserver> *** Game unpaused (connecting clients) 16:48:02 <coopserver> <Jam35> hang on 16:48:11 <coopserver> <Jam35> it's pointless without yeti 16:48:29 <coopserver> <Jam35> industries will produce zero 16:48:33 <coopserver> <cha0tics> then run yetis 16:48:40 <coopserver> <cha0tics> 4x is ready 16:48:57 <coopserver> <Jam35> hub is not 16:49:04 <coopserver> <Jam35> Dwarf is there I think 16:49:35 <coopserver> <dwarf> yea, I'm building the MSH, could take help 16:50:19 <coopserver> <cha0tics> just finishing my prios, then I'll jump over 17:01:09 <coopserver> <dwarf> leave space for the other direction 17:01:25 <coopserver> <dwarf> I want no stream crossings, put the whole hub on the hill 17:03:11 *** glubothemad has quit IRC 17:10:59 <coopserver> *** Jam35 has joined spectators 17:20:00 <coopserver> <cha0tics> ok, back 17:20:30 <coopserver> <cha0tics> you still need help d? 17:20:40 <coopserver> <dwarf> yes 17:21:02 <coopserver> <dwarf> build a split 17:21:15 <coopserver> <cha0tics> k 17:26:38 *** happpymoblic_ has joined #openttdcoop 17:26:59 <coopserver> <dwarf> only one merge missing, I'll take a break 17:28:27 <coopserver> *** dwarf has joined spectators 17:30:16 *** happpymoblic has quit IRC 17:31:24 *** happpymoblic_ is now known as happpymoblic 17:32:34 *** happpymoblic_ has joined #openttdcoop 17:33:37 <coopserver> <dwarf> watch out for CL 17:33:46 <coopserver> <cha0tics> highlight pls 17:33:53 <coopserver> <dwarf> if you move the bottom bridge by one tile you can fix it 17:34:01 <coopserver> <dwarf> that bridge 17:34:09 <coopserver> <dwarf> you just signalled 17:34:31 <coopserver> *** dwarf has joined company #1 17:35:26 <coopserver> <cha0tics> hey, gimme a chance 17:35:31 <coopserver> *** dwarf has joined spectators 17:35:36 <coopserver> <dwarf> haha, sorry 17:36:27 <coopserver> <cha0tics> rest should be good 17:39:26 *** happpymoblic has quit IRC 17:41:04 *** Progman has quit IRC 17:42:23 <coopserver> <cha0tics> dwarf, I walked your station to the igloo already 17:43:43 <coopserver> <cha0tics> I'll run some test trains 17:43:54 <coopserver> <dwarf> yay, trains! 17:44:22 <coopserver> <dwarf> run them to 3b and some from 3b to 3bb 17:44:41 <coopserver> <cha0tics> that's the plan 17:44:51 <coopserver> *** dwarf has joined company #1 17:45:56 <coopserver> <cha0tics> moment 17:46:16 <coopserver> <cha0tics> need to walk the station to a different spot or I'll pick up pax 17:46:37 <coopserver> <dwarf> do yeti trains pick up pax? 17:46:44 <coopserver> <dwarf> I didn't think so 17:46:53 <coopserver> <cha0tics> universal wagons? 17:47:06 <coopserver> <dwarf> you have to refit them to yeti 17:47:22 <coopserver> <cha0tics> done that 17:47:27 <coopserver> <cha0tics> so no pax? 17:48:02 <coopserver> <dwarf> it's a different cargo, so I don't see how it would pick up pax 17:48:42 *** Maraxus has joined #openttdcoop 17:48:42 *** ChanServ sets mode: +o Maraxus 17:49:20 <Maraxus> !pw 17:49:21 <coopserver> Maraxus: loaded 17:49:29 <coopserver> *** Game paused (connecting clients) 17:49:33 <coopserver> *** Maraxus has joined 17:49:35 <coopserver> *** Game unpaused (connecting clients) 17:52:52 <coopserver> <Arveen> trains are 4 and stations 3 in length ? 17:53:08 <coopserver> <cha0tics> oh, could be my bad 17:53:12 <coopserver> <cha0tics> was it tl3? 17:53:17 <coopserver> <dwarf> yes 17:53:40 <coopserver> <cha0tics> ok, so just the yeti trains need fixing 17:53:45 *** happpymoblic_ is now known as happpymoblic 17:56:17 <coopserver> <cha0tics> BBH05 entrance signaling 17:56:28 <coopserver> <cha0tics> just taking notes, watching the train 18:00:16 <coopserver> <dwarf> can you fix the TL? 18:00:25 <coopserver> <cha0tics> will do 18:03:05 <coopserver> <cha0tics> done 18:15:06 <coopserver> <cha0tics> afk, dinner 18:15:09 <coopserver> *** cha0tics has joined spectators 18:15:13 <coopserver> *** dwarf has joined spectators 18:15:14 <coopserver> *** Game paused (number of players) 18:29:51 <coopserver> *** dwarf has joined company #1 18:29:52 <coopserver> *** Game unpaused (number of players) 18:44:16 <happpy> i find a way to doo a 3 way split mite be not a pro way i need mor station space if ucan thanks if not np i redoo th coal drop 18:45:05 <coopserver> <dwarf> say that again? 18:46:18 <happpy> not on this server on the openttdcoop welome server 18:46:31 <happpy> i find a way to doo a 3 way split mite be not a pro way i need mor station space if ucan thanks if not np i redoo th coal drop 18:47:17 <coopserver> <dwarf> repeating exactly the same thing doesn't help, but you're not talking to me then? 18:49:35 <coopserver> *** Maraxus has left the game (general timeout) 18:54:10 <coopserver> *** dwarf has joined spectators 18:54:11 <coopserver> *** Game paused (number of players) 18:54:14 <coopserver> *** dwarf has left the game (Leaving) 19:00:17 *** Asgeir has quit IRC 19:06:01 *** happpymoblic_ has joined #openttdcoop 19:07:09 *** happpymoblic has quit IRC 19:09:43 <coopserver> <cha0tics> back 19:10:05 <happpy> wb 19:10:11 <coopserver> *** cha0tics has joined company #1 19:10:11 <coopserver> *** Game unpaused (number of players) 19:14:06 <Maraxus> !pw 19:14:06 <coopserver> Maraxus: modify 19:14:30 <Maraxus> !pw 19:14:30 <coopserver> Maraxus: decent 19:15:01 <Maraxus> !pw 19:15:01 <coopserver> Maraxus: stored 19:15:06 <coopserver> *** Game paused (connecting clients) 19:15:10 <coopserver> *** Maraxus has joined 19:15:11 <coopserver> *** Game unpaused (connecting clients) 19:18:49 <coopserver> *** Maraxus has left the game (Leaving) 19:34:51 <coopserver> *** Arveen has left the game (Leaving) 19:34:56 *** Arveen has quit IRC 19:36:14 <happpy> !players 19:36:14 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 19:36:57 <happpy> jam can i have mor staton space on the welome server 19:44:52 *** happpymoblic_ is now known as happpymoblic 19:45:42 <dwarf> !pw 19:45:42 <coopserver> dwarf: addlen 19:46:00 <coopserver> *** Game paused (connecting clients) 19:46:06 <coopserver> *** dwarf has joined 19:46:07 <coopserver> *** Game unpaused (connecting clients) 19:48:18 <coopserver> *** dwarf has left the game (Leaving) 19:57:41 *** happpymoblic_ has joined #openttdcoop 20:01:07 *** happpymoblic has quit IRC 20:23:53 *** Maraxus has quit IRC 20:29:27 *** Trangar has quit IRC 21:00:40 *** happpymoblic_ is now known as happpymoblic 21:00:51 <dwarf> !pw 21:00:52 <coopserver> dwarf: victor 21:01:06 <coopserver> *** Game paused (connecting clients) 21:01:12 <coopserver> *** dwarf has joined 21:01:13 <coopserver> *** Game unpaused (connecting clients) 21:03:12 <coopserver> <cha0tics> wb 21:03:25 <coopserver> <dwarf> gonna build a real station for 3bb 21:03:29 <coopserver> <cha0tics> can you double check my idea? 21:03:34 <coopserver> <dwarf> where? 21:03:42 <coopserver> <cha0tics> 3A 21:03:53 <coopserver> <cha0tics> the overflow 21:05:14 <coopserver> <dwarf> that isn't a good bait station 21:05:33 <coopserver> <cha0tics> how else? 21:05:34 <coopserver> <dwarf> but you don't need it if you use two-way signals 21:06:03 <coopserver> <dwarf> that should work 21:06:08 <coopserver> <cha0tics> oh, how come? 21:06:28 <coopserver> <dwarf> it's not a bait because it's not accessible 21:06:53 <coopserver> <dwarf> a bait should seem accessible, but a two-way signal prevents the train from getting there 21:07:10 <coopserver> <dwarf> but usually you don't need a bait for the overflow 21:07:28 <coopserver> <dwarf> just force the trains on the overflow with two-way signals 21:07:56 <coopserver> <cha0tics> but why are they forced? 21:08:28 <coopserver> <dwarf> because a train always avoids waiting at a red two-way signal if there is a one-way exit available 21:08:45 <coopserver> <dwarf> even if that exit leads to a dead-end 21:08:57 <coopserver> <cha0tics> ah ok 21:09:11 <coopserver> <cha0tics> so the first part i just changed should work too? 21:09:38 <coopserver> <cha0tics> starting with PBS maybe? 21:09:39 <coopserver> <dwarf> should try to avoid such gigantic signal gaps 21:09:56 <coopserver> <dwarf> nah, pbs wouldn't hepl 21:10:43 <coopserver> <dwarf> something like that perhaps 21:11:34 <coopserver> <dwarf> that is short CL 21:12:13 <coopserver> <cha0tics> and the other has a short stop bay 21:13:00 <coopserver> <dwarf> that's not a problem here as any train that can't get into a platform will rush through into the overflow 21:13:19 <coopserver> <cha0tics> IS THAT AN OK COMPROMISE? 21:13:22 <coopserver> <cha0tics> sry caps 21:13:42 <coopserver> <dwarf> I don't think it's a compromise 21:14:04 <coopserver> <cha0tics> that I mean 21:14:21 <coopserver> <dwarf> ah, yea, I think it's fine 21:16:05 <coopserver> <cha0tics> THE REST OF THE OVERFLOW AND THE DEPOT ARE OK? 21:16:10 <coopserver> <cha0tics> sry again 21:28:19 <coopserver> *** Jam35 has joined company #1 21:28:30 <coopserver> <Jam35> I see a problem 21:28:35 <coopserver> <cha0tics> where? 21:28:40 <coopserver> <cha0tics> money? 21:28:46 <coopserver> <Jam35> no 21:29:01 <coopserver> <Jam35> 2C 21:29:20 <coopserver> <Jam35> A releases if train is at B 21:29:41 <coopserver> <cha0tics> put some signs there for lol then 21:29:57 <coopserver> <Jam35> I thought that was yours 21:30:10 <coopserver> <cha0tics> it says lol, right next to your A 21:30:14 <coopserver> <dwarf> we are also running low on money 21:30:18 <coopserver> <Jam35> yes 21:30:28 <coopserver> <cha0tics> ramp up the chains then 21:30:29 <coopserver> <Jam35> you were at 3A 21:30:38 <coopserver> <cha0tics> yes 3A is mine 21:30:59 <coopserver> <Jam35> next door :) 21:31:09 <coopserver> <cha0tics> talk to the neighbors 21:31:57 <coopserver> <cha0tics> dwarf? did you double check the rest of the overflow/depot/backfeeder? 21:32:13 <coopserver> <dwarf> on 2c? no 21:32:20 <coopserver> <cha0tics> on 3A 21:32:26 <coopserver> <dwarf> yea, it looked ok 21:32:32 <coopserver> <cha0tics> cool 21:32:34 <coopserver> <cha0tics> thx 21:34:58 <coopserver> <Jam35> I don't see how the overflow depot will ever be used 21:35:11 <coopserver> <Jam35> trains will just reenter the ML 21:35:25 <coopserver> <dwarf> ecept if the ML is jammed 21:35:26 <coopserver> <cha0tics> unless it's full 21:35:35 <coopserver> <cha0tics> that's the plan 21:36:01 <coopserver> <Jam35> unless its jammed right back to the merge ? :D 21:36:03 <coopserver> <Jam35> ok 21:36:23 <coopserver> <cha0tics> just iin case 21:37:09 <coopserver> <Jam35> you would need like 50 excess trains outside the pickup 21:37:21 <coopserver> <cha0tics> go for it 21:38:09 <coopserver> *** Jam35 has joined spectators 21:38:16 <coopserver> <dwarf> shit, we are out of cash 21:39:15 <coopserver> *** Jam35 has left the game (Leaving) 21:39:26 <coopserver> <cha0tics> yeah, we had to build a couple of industries and they are 2mill each 21:40:12 <Jam35> I took a save 21:40:23 <Jam35> anything else whilst I'm there 21:40:25 <Jam35> ? 21:40:27 <coopserver> <dwarf> oh, I see the problem 21:40:54 <coopserver> <dwarf> I rebuilt our only money making station and missed the coverage area 21:41:00 <coopserver> *** cha0tics has left the game (Leaving) 21:41:03 <coopserver> <dwarf> now we should have some cash flowing in 21:41:06 <cha0tics> get out 21:41:15 <cha0tics> let Jam do a quick cheat 21:41:23 <coopserver> *** dwarf has left the game (Leaving) 21:41:24 <coopserver> *** Game paused (number of players) 21:41:35 <Jam35> vehicles never expire is one 21:41:41 <cha0tics> oh yeah Jam, there was something 21:42:11 <cha0tics> can I have some pink butterflies and blue unicorns? 21:42:19 <dwarf> also you can turn off new industies spawning 21:42:27 <dwarf> we don't need them 21:43:08 <Jam35> can that be done? :) 21:44:02 <dwarf> hmm, I suppose so, but I don't know how 21:44:17 <cha0tics> what? the unicorns or the butterflies? 21:44:50 <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%2025th%20May%202356.sav 21:44:50 <coopserver> Starting download... 21:44:53 <coopserver> Savegame successfully downloaded 21:44:57 <Jam35> !rcon ls 21:44:59 <coopserver> 0) .. (Parent directory) 21:45:00 <coopserver> 1) %23PSG305%2C%2025th%20May%202356.sav 21:45:01 <coopserver> 2) PSG305Restart.sav 21:45:02 <coopserver> 3) NUTS_YETI_305_3.sav 21:45:03 <coopserver> 4) PSG305YETI_NUTS.sav 21:45:04 <Jam35> !rcon load 1 21:45:05 <coopserver> Jam35: You have 109 more messages. Type !less to view them 21:45:06 <coopserver> Starting new game 21:45:20 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387) 21:45:21 <coopserver> *** Game paused (number of players) 21:45:22 <Jam35> !pw 21:45:22 <coopserver> Jam35: pseudo 21:45:28 <coopserver> *** Game still paused (connecting clients, number of players) 21:45:32 <coopserver> *** Jam35 has joined 21:45:33 <coopserver> *** Game still paused (number of players) 21:45:33 <cha0tics> !pw 21:45:35 <coopserver> cha0tics: pseudo 21:45:40 <coopserver> *** Game still paused (connecting clients, number of players) 21:45:41 <coopserver> *** cha0tics has joined 21:45:42 <coopserver> *** Game still paused (number of players) 21:45:43 <coopserver> *** Game unpaused (number of players) 21:45:44 <coopserver> *** Jam35 has joined company #1 21:46:09 *** StarLite has quit IRC 21:46:25 <dwarf> hmm, I suppose so, but I don't know how 21:46:32 <dwarf> !pw 21:46:32 <coopserver> dwarf: pseudo 21:46:45 <Jam35> say again? 21:47:00 <coopserver> *** Game paused (connecting clients) 21:47:10 <coopserver> *** dwarf has joined 21:47:11 <coopserver> *** Game unpaused (connecting clients) 21:48:17 <coopserver> <Jam35> er yeah, vehicles never expire, but if they already expired they aint coming back 21:48:25 <coopserver> <cha0tics> hmm, you forgot the unicorns 21:48:29 <coopserver> <Jam35> fuck em 21:48:48 <coopserver> <cha0tics> don't wanna try 21:51:23 <coopserver> *** cha0tics has left the game (general timeout) 21:51:32 <cha0tics> !pw 21:51:32 <coopserver> cha0tics: buyout 21:51:36 <coopserver> *** Game paused (connecting clients) 21:51:38 <coopserver> *** cha0tics has joined 21:51:39 <coopserver> *** Game unpaused (connecting clients) 21:53:47 *** Hiddenfunstuff has quit IRC 21:54:05 <coopserver> *** Jam35 has joined spectators 21:54:08 <coopserver> *** Jam35 has left the game (Leaving) 22:01:22 <coopserver> *** cha0tics has joined spectators 22:09:19 <coopserver> *** dwarf has joined spectators 22:09:20 <coopserver> *** Game paused (number of players) 22:20:38 <coopserver> *** cha0tics has joined company #1 22:20:39 <coopserver> *** Game unpaused (number of players) 22:20:51 <coopserver> *** cha0tics has joined spectators 22:20:52 <coopserver> *** Game paused (number of players) 22:21:24 <coopserver> <cha0tics> since when are tows allowed to build roads 22:21:38 <cha0tics> towns* 22:23:40 <dwarf> !pw 22:23:40 <coopserver> dwarf: totype 22:25:37 <coopserver> <dwarf> should build 1a and 1x next 22:25:45 <coopserver> <dwarf> it only requires one MSH' 22:26:41 <coopserver> <dwarf> or finish 3c and build 3cc 22:27:10 <coopserver> <dwarf> though connecting 3c anso requires building a MSH 22:27:11 <coopserver> <cha0tics> 3c was started by lol, guess he wants to finish it 22:27:37 <coopserver> <cha0tics> 3c connects to msh04 which is done 22:27:54 <coopserver> <dwarf> yea, but not connected to anything 22:28:08 <coopserver> <dwarf> have to build msh3 for that 22:28:31 <coopserver> <cha0tics> by the way, what's the difference between MSH and BBH in THIS game? 22:28:35 <coopserver> <cha0tics> none it seems 22:28:47 <coopserver> <dwarf> not much in general 22:29:32 <coopserver> <dwarf> my interperetation is that we call them msh's because that's where the main station line starts and we don't build SLH's there 22:29:40 <coopserver> <cha0tics> 1A and 1X seems to make the most sense 22:29:47 <coopserver> <dwarf> but I think that's the only difference 22:30:12 <coopserver> <cha0tics> cam you !rcon that town can't built roads please 22:30:37 <coopserver> <dwarf> hmm, I don't know the command for that 22:30:42 <coopserver> *** cha0tics has joined company #1 22:30:43 <coopserver> *** Game unpaused (number of players) 22:31:02 <coopserver> <dwarf> and I gonna leave for a while, have to do useful things 22:31:54 <coopserver> *** dwarf has joined company #1 22:32:51 <coopserver> *** cha0tics has joined spectators 22:32:57 <coopserver> *** dwarf has joined spectators 22:32:58 <coopserver> *** Game paused (number of players) 22:33:22 <coopserver> *** dwarf has joined company #1 22:33:23 <coopserver> *** Game unpaused (number of players) 22:33:32 <coopserver> *** dwarf has joined spectators 22:33:33 <coopserver> *** Game paused (number of players) 22:33:54 <coopserver> <dwarf> think I fixed the overflow on 2C 22:34:25 <coopserver> *** dwarf has left the game (Leaving) 22:47:00 <coopserver> *** cha0tics has joined company #1 22:47:01 <coopserver> *** Game unpaused (number of players) 22:47:21 <coopserver> *** cha0tics has joined spectators 22:47:22 <coopserver> *** Game paused (number of players) 23:17:37 <coopserver> *** cha0tics has joined company #1 23:17:38 <coopserver> *** Game unpaused (number of players) 23:18:08 <dwarf> !pw 23:18:08 <coopserver> dwarf: cosine 23:18:18 <coopserver> *** Game paused (connecting clients) 23:18:25 <coopserver> *** dwarf has joined 23:18:26 <coopserver> *** Game unpaused (connecting clients) 23:18:39 <coopserver> <cha0tics> just started MSH08 23:18:52 <coopserver> <dwarf> need help? 23:19:15 <coopserver> <cha0tics> no, you could do either 1x or 1a, like you suggested 23:19:36 <coopserver> <dwarf> ok 23:49:33 <cha0tics> !gap 3 23:50:01 <coopserver> <cha0tics> Why doesn't webster talk to me in IRC? 23:51:05 <dwarf> it's @ not ! 23:51:10 <dwarf> @gap 3 23:51:10 <Webster> dwarf: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 23:51:20 <cha0tics> ;) 23:51:23 <cha0tics> thanks 23:53:42 <happpy> gn have fun 23:53:48 <coopserver> <dwarf> gn 23:53:49 <coopserver> <cha0tics> gn happy 23:53:59 *** happpy has left #openttdcoop 23:54:09 <coopserver> <dwarf> 1A done 23:54:26 <coopserver> <cha0tics> MSH08 70% done 23:54:32 <coopserver> <dwarf> smaller than the other stations but plan says 1 chain gets less resources 23:55:22 <coopserver> *** dwarf has joined spectators