Config
Log for #openttdcoop on 24th October 2015:
Times are UTC Toggle Colours
00:35:10  <coopserver> <cha0tics> dwarf?
00:35:19  <coopserver> <dwarf> ya?
00:35:26  <coopserver> *** dwarf has joined company #1
00:35:34  <coopserver> <cha0tics> kinda brain fried, wanna do my signals, rest is done
00:35:45  <coopserver> *** cha0tics has joined spectators
00:38:14  <coopserver> <cha0tics> feel free to change the CLs, no more train tracks today
00:38:17  <coopserver> <dwarf> can improve mergers if you collect merging innes before merging into prioritized ML
00:38:38  <coopserver> <dwarf> it's hard to do a proper prio with close-by merging lines
00:44:06  <coopserver> *** cha0tics has joined company #1
00:44:17  <coopserver> *** cha0tics has joined spectators
00:44:41  <coopserver> <cha0tics> don't mess with my aqueduct ;)
00:45:40  <Mazur> !pw
00:45:40  <coopserver> Mazur: ranges
00:45:48  <coopserver> *** Game paused (connecting clients)
00:45:54  <coopserver> *** Mazur has joined
00:45:55  <coopserver> *** Game unpaused (connecting clients)
00:46:58  <coopserver> <Mazur> We've running trains already?
00:47:05  <coopserver> <cha0tics> yeah
00:47:30  <coopserver> <cha0tics> we are finishing the 1 chain soon, too
00:47:31  <coopserver> <dwarf> it's too boring with no trains
00:47:32  <coopserver> <Mazur> Any particular reason?
00:47:39  <coopserver> <cha0tics> we ran low on money
00:48:11  <coopserver> <Mazur> Ten we simply add another billion.
00:48:30  <coopserver> <cha0tics> we did, because the trains were not enough
00:48:51  <coopserver> <cha0tics> and planes were already past due date ;)
00:51:36  <coopserver> *** cha0tics has joined company #1
00:52:29  <coopserver> <cha0tics> isn't that better?
00:52:40  <coopserver> <dwarf> kind of the same
00:52:45  <coopserver> <Mazur> What isn;t?
00:53:06  <coopserver> <dwarf> it trades of a signal gap of 1.5
00:53:13  <coopserver> <cha0tics> south exit msh08
00:53:20  <coopserver> <Mazur> I'm at BBH 03, trying to think how to make this BBH.
00:56:38  <coopserver> *** dwarf has joined spectators
00:57:57  <coopserver> *** cha0tics has joined spectators
00:58:21  <coopserver> <dwarf> the top half of the bbh still needs some fixes
00:58:44  <coopserver> <cha0tics> put a WIP there, I'll do it later
00:58:53  <coopserver> <dwarf> but the connection between right and bottom is good
00:59:06  <coopserver> *** dwarf has joined company #1
00:59:14  <coopserver> *** dwarf has joined spectators
01:00:10  <coopserver> <cha0tics> and thanks for your help
01:04:09  <coopserver> *** Mazur has left the game (general timeout)
01:04:10  <coopserver> *** Game paused (number of players)
01:09:00  <Mazur> !pw
01:09:00  <coopserver> Mazur: deeper
01:09:06  <Mazur> !pw
01:09:06  <coopserver> Mazur: deeper
01:10:03  <coopserver> *** Game still paused (connecting clients, number of players)
01:10:07  <coopserver> *** Mazur has joined
01:10:08  <coopserver> *** Game still paused (number of players)
01:10:09  <coopserver> *** Game unpaused (number of players)
01:21:27  <coopserver> *** cha0tics has left the game (general timeout)
01:30:12  <coopserver> *** dwarf has joined company #1
01:30:48  <cha0tics> pw
01:30:51  <cha0tics> !pw
01:30:51  <coopserver> cha0tics: called
01:30:54  <coopserver> *** Game paused (connecting clients)
01:30:56  <coopserver> *** cha0tics has joined
01:30:57  <coopserver> *** Game unpaused (connecting clients)
01:31:21  <coopserver> <dwarf> Maz, you are merging 1 and 4 without splitting either
01:32:17  <coopserver> <Mazur> I am, ar'nt I?
01:32:35  <coopserver> <dwarf> I've got an idea for fixing it
01:33:01  <coopserver> <Mazur> Please do.
01:33:14  <coopserver> *** dwarf has left the game (general timeout)
01:33:26  <dwarf> !pw
01:33:26  <coopserver> dwarf: mostly
01:33:31  <coopserver> *** Game paused (connecting clients)
01:34:01  <dwarf> !pw
01:34:02  <coopserver> dwarf: newdir
01:34:58  <coopserver> <Mazur> 6 wqs supposed to get prio on hte inside.
01:35:14  <coopserver> <Mazur> And 1 on the outside.
01:35:32  <dwarf> meh, my internet is slow :?
01:35:34  <dwarf> :/
01:36:12  <Mazur> Yeah, i switched Wi-Fi channels again, as well.
01:36:41  <coopserver> *** dwarf #1 has joined
01:36:42  <coopserver> *** Game unpaused (connecting clients)
01:36:45  <Mazur> Idiotly enough, the channels least used are no necessarily the least interfered with.
01:36:51  <coopserver> <cha0tics> luccky me I'm the only one around here on 5GHz WiFi
01:38:24  *** tipsyTentacle has joined #openttdcoop
01:38:38  <coopserver> <dwarf #1> what are you up to maz? shall I do it?
01:38:46  <coopserver> <Mazur> I ran a check on which channels i saw used for a week to pick hte last used, router reports heavy interference.
01:38:56  <coopserver> <Mazur> Yes, please do.
01:39:28  <coopserver> <dwarf #1> my router setup is riddled with interference I can't fix, and also the wifi adapter in my PC is a pile of crap
01:39:52  <coopserver> <cha0tics> that's because on a regular 2.4 Ghz you also occupy the adjacent 4 channels +/-2
01:40:25  <coopserver> <dwarf #1> I know all that, the problem is that I use a repeater that must be on the same channel
01:40:35  <coopserver> <cha0tics> so you shouldn't only take the lowest channel, but the one with the biggest gap between adjacent users on other channels
01:40:49  <coopserver> <cha0tics> then it's for Maz
01:40:53  <coopserver> <cha0tics> just ignore it
01:41:12  <coopserver> <cha0tics> can't you change the repeater config?
01:42:04  <dwarf> no, apparently only very high-end repeaters can do that and I won't spend 0+
01:42:42  <coopserver> <cha0tics> I spent about 60 bucks for mine and it's dual band open config
01:42:46  <dwarf> and my housemates don't have such a big problem, so it's probably my pc too
01:44:55  <cha0tics> I just checked, the one I have costs 240 bucks in the us
01:45:04  <coopserver> <dwarf #1> see?
01:45:24  <coopserver> <cha0tics> around 80 here at the moment
01:45:35  <coopserver> <cha0tics> here -> Germany
01:47:50  <coopserver> <dwarf #1> argh, I messed it up
01:49:38  <coopserver> <dwarf #1> good old high tech germany
01:50:19  <coopserver> <Mazur> Your neighbours, too.
01:50:41  <coopserver> <Mazur> Most internetty country in the world.
01:51:27  <cha0tics> the best internet you can get is in South Korea
01:52:57  <coopserver> <dwarf #1> wow, that ended up being a really compact merge, good job both of us
01:54:17  <coopserver> *** dwarf #1 has joined spectators
01:54:42  <coopserver> *** dwarf #1 has joined company #1
01:55:24  <coopserver> *** dwarf #1 has joined spectators
01:56:09  <coopserver> <Mazur> Yeah, I didn;pt set oiut to make it so, but looking for flattish space to do gthe joins it ended up like this.
02:04:00  <coopserver> <Mazur> And now hte nightmare of hte joins on hte other side.
02:06:55  <coopserver> <Mazur> Nope, brain cutting out.
02:08:21  <coopserver> *** cha0tics has joined company #1
02:11:58  <coopserver> *** dwarf #1 has left the game (general timeout)
02:12:07  <coopserver> <Mazur> I'm pooped, gona do something brainless for a bit.
02:12:20  <coopserver> *** Mazur has joined spectators
02:14:09  <coopserver> *** Mazur has joined company #1
02:16:56  <coopserver> *** Mazur has joined spectators
02:22:11  <coopserver> *** cha0tics has joined spectators
02:22:12  <coopserver> *** Game paused (number of players)
02:22:37  <coopserver> *** cha0tics has left the game (Leaving)
02:24:17  <coopserver> *** Mazur has left the game (general timeout)
02:26:30  <dwarf> !pw
02:26:30  <coopserver> dwarf: waited
02:26:52  <coopserver> *** Game still paused (connecting clients, number of players)
02:27:05  <coopserver> *** dwarf has joined
02:27:06  <coopserver> *** Game still paused (number of players)
02:27:07  <coopserver> *** Game unpaused (number of players)
02:27:23  *** tipsyTentacle has left #openttdcoop
02:29:53  <coopserver> *** dwarf has left the game (general timeout)
02:29:54  <coopserver> *** Game paused (number of players)
02:40:06  *** dwarf has quit IRC
02:41:19  *** dwarf has joined #openttdcoop
02:41:22  <dwarf> !pw
02:41:22  <coopserver> dwarf: vindex
02:41:42  <dwarf> !pw
02:41:42  <coopserver> dwarf: picker
02:41:52  <coopserver> *** Game still paused (connecting clients, number of players)
02:41:59  <coopserver> *** dwarf has joined
02:42:00  <coopserver> *** Game still paused (number of players)
02:42:01  <coopserver> *** Game unpaused (number of players)
02:49:52  <cha0tics> gn gtg
02:49:57  <coopserver> <dwarf> gn
02:50:41  <Mazur> Sleep well.
02:57:56  *** cha0tics has quit IRC
03:34:26  <coopserver> *** dwarf has left the game (Leaving)
03:34:27  <coopserver> *** Game paused (number of players)
04:22:28  *** Mazur has quit IRC
04:32:31  *** Mazur has joined #openttdcoop
04:32:31  *** ChanServ sets mode: +o Mazur
04:35:33  <dwarf> !pw
04:35:33  <coopserver> dwarf: volume
04:35:57  <coopserver> *** Game still paused (connecting clients, number of players)
04:36:05  <coopserver> *** dwarf has joined
04:36:06  <coopserver> *** Game still paused (number of players)
04:36:07  <coopserver> *** Game unpaused (number of players)
05:24:33  *** Hiddenfunstuff has joined #openttdcoop
05:46:13  <coopserver> *** dwarf has left the game (Leaving)
05:46:14  <coopserver> *** Game paused (number of players)
05:53:01  *** dwarf has quit IRC
05:53:07  *** Trangar has joined #openttdcoop
06:17:01  *** Max|_ has quit IRC
07:10:05  *** Max| has joined #openttdcoop
07:11:20  *** Hiddenfunstuff has quit IRC
08:08:56  *** Mark has joined #openttdcoop
08:08:56  *** Webster sets mode: +o Mark
08:09:05  <Mark> morning
08:09:53  <Mark> !pw
08:09:53  <coopserver> Mark: punish
08:10:04  <coopserver> *** Game still paused (connecting clients, number of players)
08:10:12  <coopserver> *** Mark has joined
08:10:13  <coopserver> *** Game still paused (number of players)
08:10:14  <coopserver> *** Game unpaused (number of players)
08:26:41  <coopserver> *** Mark has joined spectators
08:26:42  <coopserver> *** Game paused (number of players)
09:01:35  *** Asgeir has joined #openttdcoop
09:10:26  <Jam35> !pw
09:10:26  <coopserver> Jam35: faster
09:10:33  <coopserver> *** Game still paused (connecting clients, number of players)
09:10:40  <coopserver> *** Jam35 has joined
09:10:41  <coopserver> *** Game still paused (number of players)
09:14:35  <coopserver> <Mark> yo Jam
09:14:47  <coopserver> <Jam35> ohi
09:14:59  <coopserver> <Jam35> someone is there :)
09:15:04  <coopserver> <Mark> :>
09:15:36  <coopserver> <Jam35> I don't like this game for some reason
09:15:42  <coopserver> <Jam35> idk why :)
09:16:07  <coopserver> <Mark> im still trying to figure yeti out
09:16:11  <coopserver> <Jam35> I don't feel enthused to build shit
09:16:55  <coopserver> <Mark> looks like we need a yeti town
09:17:08  <coopserver> <Jam35> I don't know it too well tbh
09:17:35  <coopserver> *** Mark has joined company #1
09:17:36  <coopserver> *** Game unpaused (number of players)
09:18:32  *** Maraxus has joined #openttdcoop
09:18:32  *** ChanServ sets mode: +o Maraxus
09:19:20  <coopserver> <Mark> im just gonna build a bbh or something
09:19:24  <coopserver> <Jam35> yes, 1 crate of food per x inhabitants produce y yeti
09:19:31  <coopserver> <Jam35> or something :)
09:19:46  <coopserver> <Mark> yeah we got bm but no food yet
09:19:52  <coopserver> <Mark> tbh half the network has to be built first
09:20:13  <coopserver> <Mark> oh everything is LLLRRR start
09:20:17  <coopserver> <Mark> that complicates things
09:20:42  <coopserver> <Jam35> there are no sidelines at least
09:21:26  <Maraxus> !pw
09:21:26  <coopserver> Maraxus: reread
09:21:37  <coopserver> *** Game paused (connecting clients)
09:21:44  <coopserver> *** Maraxus has joined
09:21:45  <coopserver> *** Game unpaused (connecting clients)
09:21:58  <coopserver> <Jam35> It wasn't in plan to start that way, nobody likes expanding
09:22:17  <coopserver> <Jam35> not entirely true
09:24:27  <coopserver> *** Jam35 has joined company #1
09:29:55  <coopserver> *** Mark has left the game (general timeout)
09:36:57  *** Mark has quit IRC
09:37:39  <coopserver> *** Maraxus has joined company #1
09:39:16  <coopserver> *** Maraxus has left the game (Leaving)
09:39:52  *** Maraxus has quit IRC
09:57:16  *** Progman has joined #openttdcoop
09:58:36  *** Mark has joined #openttdcoop
09:58:36  *** Webster sets mode: +o Mark
09:58:39  <Mark> !pw
09:58:39  <coopserver> Mark: header
09:58:42  <coopserver> *** Game paused (connecting clients)
09:58:48  <coopserver> *** Mark has joined
09:58:49  <coopserver> *** Game unpaused (connecting clients)
10:28:20  *** happpy has joined #openttdcoop
10:28:41  <happpy> hi
10:29:22  <coopserver> <Mark> hey happy
10:29:31  <happpy> how  things
10:29:50  <coopserver> <Mark> im good
10:29:55  <coopserver> <Mark> how are you
10:30:02  <happpy> good  thanks
10:33:31  <coopserver> <Jam35> fak
10:33:34  <coopserver> *** Jam35 has joined spectators
10:33:44  <coopserver> <Mark> fak
10:35:27  <coopserver> *** Mark has left the game (Leaving)
10:35:28  <coopserver> *** Game paused (number of players)
10:38:49  *** cha0tics has joined #openttdcoop
10:41:38  <cha0tics> !pw
10:41:38  <coopserver> cha0tics: taking
10:41:47  <coopserver> *** Game still paused (connecting clients, number of players)
10:41:49  <coopserver> *** cha0tics has joined
10:41:50  <coopserver> *** Game still paused (number of players)
10:42:06  <coopserver> <cha0tics> hi
10:42:16  <Mark> yo
10:43:05  <coopserver> *** cha0tics has joined company #1
10:43:06  <coopserver> *** Game unpaused (number of players)
10:55:32  *** StarLite has joined #openttdcoop
10:55:32  *** ChanServ sets mode: +o StarLite
11:04:39  <coopserver> *** cha0tics has left the game (general timeout)
11:04:40  <coopserver> *** Game paused (number of players)
11:29:30  <cha0tics> !pw
11:29:30  <coopserver> cha0tics: bufpos
11:29:36  <coopserver> *** Game still paused (connecting clients, number of players)
11:29:37  <coopserver> *** cha0tics has joined
11:29:38  <coopserver> *** Game still paused (number of players)
11:29:39  <coopserver> *** Game unpaused (number of players)
11:34:04  <coopserver> *** Jam35 has joined company #1
11:49:05  <coopserver> *** cha0tics has joined spectators
12:03:21  *** Progman has quit IRC
12:13:37  <coopserver> *** cha0tics has joined company #1
12:16:35  <coopserver> *** Jam35 has joined spectators
12:17:54  <Mazur> !pw
12:17:54  <coopserver> Mazur: radius
12:18:08  <coopserver> *** Game paused (connecting clients)
12:18:41  <coopserver> *** Game unpaused (connecting clients)
12:19:20  <Mazur> !pw
12:19:20  <coopserver> Mazur: double
12:19:29  <coopserver> *** Game paused (connecting clients)
12:19:32  <coopserver> *** Mazur has joined
12:19:33  <coopserver> *** Game unpaused (connecting clients)
12:41:24  *** Maraxus has joined #openttdcoop
12:41:24  *** ChanServ sets mode: +o Maraxus
12:41:33  <Maraxus> !pw
12:41:33  <coopserver> Maraxus: doesnt
12:41:42  <coopserver> *** Game paused (connecting clients)
12:41:47  <coopserver> *** Maraxus has joined
12:41:48  <coopserver> *** Game unpaused (connecting clients)
12:42:41  <coopserver> <Mazur> Lo
12:42:46  <coopserver> <Maraxus> hi
12:42:47  <coopserver> <cha0tics> jo
12:43:03  <coopserver> <Mazur> Messing up BBH 03 joins atm.
12:43:10  <happpy> hi  Mazur
12:43:18  <happpy> how things
12:43:55  <Mazur> I've run out of things to say to that question without repeating myself.
12:45:14  <coopserver> *** Maraxus has joined company #1
12:47:38  <coopserver> <Mazur> If you see better solutions agt BBH 03, Maraxus, feel free to intervene.
12:48:28  <coopserver> <Maraxus> I'll have a look
12:53:41  <coopserver> <Mazur> The last splits and joins are doing my head in.
12:55:12  <coopserver> <Maraxus> room problems at last join
12:55:31  <coopserver> <Mazur> Rather.
13:14:08  <coopserver> <Mazur> That'll dp for splits, not?
13:14:41  <coopserver> <Maraxus> apart from some CLs that'll do
13:14:57  <coopserver> <Mazur> Hadn't checkd for those,  yet.
13:22:57  <coopserver> <Mazur> Of course.
13:26:09  <coopserver> <Mazur> It'll be interesting to see how someone solves the joins.
13:26:30  <coopserver> <Maraxus> indeed, it will
13:26:47  <coopserver> <Mazur> it was a horrible spot for a BBH, and no mistake.
13:28:29  <coopserver> <Mazur> BBH 02 will also be intresting...
13:28:32  <coopserver> <Mazur> to watch.
13:28:36  <coopserver> <Mazur> >;-)
13:28:53  <coopserver> <Maraxus> heh :)
13:29:21  <coopserver> <cha0tics> could someone do a newbie check on my station at 1B
13:31:44  <coopserver> <Mazur> Oh, no!
13:31:57  <coopserver> <Mazur> Can;t believe you did _that_!?!?
13:32:04  <coopserver> <cha0tics> what?
13:32:16  <coopserver> <Mazur> You don;t see it?
13:32:25  <coopserver> <cha0tics> sign?!
13:32:50  <coopserver> <cha0tics> what is there?
13:32:57  <coopserver> <cha0tics> lol
13:33:48  <coopserver> <Mazur> Good, not?
13:35:07  <coopserver> <Maraxus> signalling at 1b pickup exit could use some optimization, but that can be done later if needed
13:35:26  <coopserver> <cha0tics> can you explain please
13:36:15  <coopserver> <Maraxus> if you want to balance traffic on exit from the station current signalling is bad
13:37:00  <coopserver> <cha0tics> that 3->2 is temp, balancing is right after the platform, in case the MSH get's expanded the station is ready for 3 lanes
13:37:23  <coopserver> <Maraxus> I was talking about !this
13:37:47  <coopserver> <cha0tics> what would you change?
13:38:10  <cha0tics> prio the lanes you mean?
13:38:14  <coopserver> <Maraxus> you know about PBS->2way?
13:38:36  <cha0tics> heard about it, but didn't use it yet
13:39:59  <coopserver> <cha0tics> oh, you mean prios
13:40:43  <coopserver> <Maraxus> it's also balancing in the sense that trains exiting the station will take the least occupied line
13:41:43  <coopserver> <cha0tics> isn't there an exit signal missing at the prio?
13:42:11  <coopserver> <Maraxus> no - it's under the bridge
13:42:32  <coopserver> <cha0tics> i mean on the prio line itself
13:42:44  <coopserver> <cha0tics> I've seen the other one
13:44:38  <coopserver> <Maraxus> you can expand that to the entire exit if necessary
13:48:39  <coopserver> *** Mazur has left the game (general timeout)
13:49:16  <coopserver> *** Maraxus has joined spectators
14:01:06  <coopserver> *** Maraxus has joined company #1
14:03:11  *** Davcom has quit IRC
14:05:30  <coopserver> *** Jam35 has joined company #1
14:06:39  *** Davcom has joined #openttdcoop
14:06:44  <coopserver> *** Jam35 has joined spectators
14:08:08  <coopserver> <cha0tics> what's the fastest way to grow a town?
14:09:09  <Mazur> Feed them.
14:09:11  <coopserver> <Maraxus> transport passengers/mail
14:09:29  <coopserver> <Maraxus> don't grow lubeck
14:09:31  <coopserver> <Jam35> up to 5 stations influence growth
14:09:44  <coopserver> <Jam35> any more will not
14:09:56  <coopserver> <cha0tics> ok, I'll do a 5 station circle line at our 4X town then
14:10:08  <coopserver> <cha0tics> since all road vehicles expired already
14:12:06  <coopserver> *** Maraxus has left the game (Leaving)
14:12:35  *** Maraxus has quit IRC
14:32:27  <coopserver> *** cha0tics has left the game (general timeout)
14:32:28  <coopserver> *** Game paused (number of players)
14:44:56  <cha0tics> !pw
14:44:56  <coopserver> cha0tics: except
14:45:08  <coopserver> *** Game still paused (connecting clients, number of players)
14:45:09  <coopserver> *** cha0tics has joined
14:45:10  <coopserver> *** Game still paused (number of players)
14:45:11  <coopserver> *** Game unpaused (number of players)
15:08:10  <happpy> how  things  going
15:15:40  <happpy> !pw
15:15:41  <coopserver> happpy: malloc
15:15:54  <coopserver> *** Game paused (connecting clients)
15:16:04  <coopserver> *** happy train sport has joined
15:16:05  <coopserver> *** Game unpaused (connecting clients)
15:32:32  *** Asgeir has quit IRC
15:36:10  <coopserver> <happy train sport> nice     net  work
15:43:26  <coopserver> <happy train sport> whont u  up  to  cha0tics
15:43:39  <coopserver> <cha0tics> just starting MSH02
15:45:00  <cha0tics> @gap 3
15:45:00  <Webster> cha0tics: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
15:45:08  <cha0tics> @gap 3 5
15:45:08  <Webster> cha0tics: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6.
15:50:08  <coopserver> *** Jam35 has joined company #1
15:50:14  <coopserver> <happy train sport> wb  jam
15:50:30  <coopserver> <Jam35> thanks
16:03:07  <coopserver> *** cha0tics has joined spectators
16:03:12  <coopserver> <cha0tics> dinner, bbl
16:03:15  <coopserver> <happy train sport> k
16:05:23  <coopserver> <happy train sport> i  been  loking at   the  bbh   and  msh  i  mite  copey  won for  my  net  work
16:13:54  <coopserver> *** Jam35 has joined spectators
16:13:55  <coopserver> *** Game paused (number of players)
16:21:57  <coopserver> *** happy train sport has left the game (Leaving)
16:26:23  <coopserver> *** Jam35 has joined company #1
16:26:24  <coopserver> *** Game unpaused (number of players)
16:33:06  <coopserver> <cha0tics> back
16:33:13  <coopserver> *** cha0tics has joined company #1
17:08:55  <coopserver> *** Jam35 has joined spectators
17:18:38  *** Codwechicken has joined #openttdcoop
17:18:57  *** Codechicken has joined #openttdcoop
17:19:49  <Codechicken> !password
17:19:49  <coopserver> Codechicken: abused
17:19:58  <coopserver> *** Game paused (connecting clients)
17:20:05  <coopserver> *** Codechicken has joined
17:20:06  <coopserver> *** Game unpaused (connecting clients)
17:20:29  <happpy> hi  Codechicken
17:20:35  <coopserver> <cha0tics> HI
17:20:36  <coopserver> <Codechicken> hey\
17:20:51  <coopserver> <Codechicken> just got done with homework
17:23:44  <happpy> how  things  Codechicken
17:23:49  <coopserver> <Codechicken> good
17:27:40  <happpy> jam  i   finsh of  my  LLLRRR  of  i  dun   a  slh can u  havea  look  on   the  welome server  and let me  no  whont u think
17:34:59  <cha0tics> @gap 3 5
17:34:59  <Webster> cha0tics: For Trainlength of 3: 15 - 19 needs 4, 20 - 24 needs 5, 25 - 29 needs 6.
17:35:01  <cha0tics> @gap 3
17:35:01  <Webster> cha0tics: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
17:39:03  *** Maraxus has joined #openttdcoop
17:39:03  *** ChanServ sets mode: +o Maraxus
17:40:10  <Maraxus> !pw
17:40:10  <coopserver> Maraxus: endptr
17:40:19  <coopserver> *** Game paused (connecting clients)
17:40:24  <coopserver> *** Maraxus has joined
17:40:25  <coopserver> *** Game unpaused (connecting clients)
17:40:54  <coopserver> <cha0tics> I fell so unmerging
17:41:08  <coopserver> <cha0tics> feel*
17:43:40  <coopserver> <Codechicken> bye
17:43:44  <coopserver> <cha0tics> bb
17:43:55  <coopserver> *** Codechicken has left the game (Leaving)
17:44:00  <coopserver> *** Maraxus has joined company #1
17:44:26  <coopserver> <cha0tics> wanna finish your 2X?
17:44:38  <coopserver> <cha0tics> almost done with the MSH next to it
17:45:02  <coopserver> <Maraxus> once you're done with the MSH I'll look at it
17:48:19  *** Codechicken has quit IRC
17:57:01  *** LadyHawk- has joined #openttdcoop
17:58:41  *** LadyHawk has quit IRC
17:58:41  *** LadyHawk- is now known as LadyHawk
18:11:38  <coopserver> <cha0tics> ok, brain lag. if some1 wants to minish MSH02 please do. 2 mergers missing and the other one has a little hickup
18:12:16  <coopserver> *** Maraxus has joined spectators
18:14:04  <Mark> !pw
18:14:04  <coopserver> Mark: primes
18:14:19  <Mark> !pw
18:14:19  <coopserver> Mark: looked
18:14:31  <Mark> wtf
18:14:32  <Mark> !pw
18:14:32  <coopserver> Mark: decent
18:14:41  <coopserver> *** Game paused (connecting clients)
18:14:45  <coopserver> *** Mark has joined
18:14:46  <coopserver> *** Game unpaused (connecting clients)
18:14:47  <Mark> what the hell?
18:14:49  <Mark> hello btw
18:14:55  <coopserver> <cha0tics> hi btw
18:15:01  <Maraxus> hi
18:15:02  <Mark> how did the pw change twice within a minute?
18:15:13  <coopserver> <cha0tics> time warp
18:15:49  <Mark> !rcon set inflation 0
18:19:43  <coopserver> <Mark> whoever did the Lübeck trains, could have done buses instead
18:19:53  <coopserver> <cha0tics> I did and I would
18:20:01  <coopserver> <Mark> amount transported doesnt influence town growth at all
18:20:06  <coopserver> <cha0tics> but buses where expired already
18:20:12  <coopserver> <Mark> oh...
18:20:19  <coopserver> <Mark> thats annoying
18:20:31  <coopserver> <cha0tics> ok, then cut down on trains
18:20:47  <coopserver> <cha0tics> didn't know that amount makes no diff
18:20:50  <coopserver> <Mark> ill just add a few road crossings
18:21:03  <coopserver> <Mark> all you need is 5 stations that are visited at least once a month
18:25:51  *** dwarf has joined #openttdcoop
18:25:55  <dwarf> !pw
18:25:55  <coopserver> dwarf: become
18:26:28  <dwarf> !pw
18:26:28  <coopserver> dwarf: stylus
18:26:43  <dwarf> !pw
18:26:43  <coopserver> dwarf: prices
18:26:53  <coopserver> *** Game paused (connecting clients)
18:27:03  <coopserver> *** dwarf has joined
18:27:04  <coopserver> *** Game unpaused (connecting clients)
18:35:29  <coopserver> <cha0tics> hey dwarf
18:35:32  <coopserver> <dwarf> hi
18:35:39  <coopserver> <cha0tics> do you feel like fixing my mess again?
18:36:03  <coopserver> <dwarf> hahaha
18:36:09  <coopserver> <dwarf> later
18:36:13  <coopserver> <cha0tics> ;)
18:36:28  <coopserver> <dwarf> I'm working on msh3
18:36:32  <coopserver> <cha0tics> so you wait until I made more mess
18:37:46  <coopserver> <dwarf> looks ok so far
18:38:44  *** lol has joined #openttdcoop
18:38:46  <lol> !pw
18:38:46  <coopserver> lol: claeys
18:38:55  <coopserver> *** Game paused (connecting clients)
18:39:00  <coopserver> *** lol has joined
18:39:01  <coopserver> *** Game unpaused (connecting clients)
18:39:08  <coopserver> <lol> hi
18:39:12  <coopserver> <lol> cool network
18:39:22  <coopserver> <cha0tics> hi
18:40:05  <coopserver> <lol> aren't you going to finish msh02?
18:40:16  <coopserver> <cha0tics> thinking about it
18:40:29  <coopserver> <cha0tics> you may join  if you want
18:41:53  <coopserver> <lol> that town is terrible
18:42:02  <coopserver> <cha0tics> yeah
18:42:15  <coopserver> <lol> and much more if you do have this amount of money
18:42:44  <coopserver> <cha0tics> we need to get the food chain going
18:42:53  <coopserver> <cha0tics> then we can ramp up the trains
18:43:05  <coopserver> <lol> wouldn't it make things easier to move merger to the east side of strausfurt?
18:43:23  <coopserver> <cha0tics> I guess so
18:43:30  <coopserver> <lol> shall we do that?
18:43:38  <coopserver> <cha0tics> feel free
18:43:48  <coopserver> <cha0tics> I'll do the north west then
18:44:34  <coopserver> <lol> i will join in 20 minutes
18:49:44  <coopserver> *** Maraxus has joined company #1
18:49:45  <coopserver> *** Jam35 has joined company #1
19:04:58  <coopserver> *** lol has joined company #1
19:05:03  <coopserver> *** dwarf has joined spectators
19:05:29  <coopserver> <lol> you are building great balancers chaotics
19:05:38  *** Progman has joined #openttdcoop
19:05:38  <coopserver> <cha0tics> not really
19:05:51  <coopserver> <cha0tics> much too large
19:06:05  <coopserver> <cha0tics> I know that
19:06:14  <coopserver> <cha0tics> no need to highlight ;)
19:07:59  <coopserver> <lol> i hate that town
19:08:06  <coopserver> <lol> and they hate me
19:12:36  <coopserver> <lol> i will make it really big too
19:13:54  <coopserver> <cha0tics> lol
19:13:59  <coopserver> <cha0tics> wrong direction
19:14:15  <coopserver> <lol> is it funny or do you mean me?
19:14:31  <coopserver> <cha0tics> I mean you
19:14:34  <coopserver> <lol> ah i see
19:14:38  <coopserver> <lol> i will change it
19:14:48  <coopserver> <lol> though we could move bbh 02 too
19:23:04  <coopserver> <lol> what do you guys think of the thing i created so far?
19:23:25  <coopserver> <lol> especially chaotics because it is mainly his msh
19:23:58  <coopserver> <cha0tics> I thinks the whole MSH could be more compacted
19:24:04  <coopserver> <lol> don't mind
19:24:05  <coopserver> <cha0tics> but dunno how
19:24:10  <coopserver> <lol> this is easier expanding
19:26:19  <coopserver> <lol> every primaire gets its own group of yetitrains?
19:27:48  <coopserver> <Jam35> idk, I wondered the same
19:27:54  <coopserver> <Jam35> I would think so
19:28:10  <coopserver> <lol> you can give trains all stations in orders
19:28:14  <coopserver> <cha0tics> as far as I understood all yetis are delivered to all primaries from 4X
19:28:15  <coopserver> <Jam35> or it's a long order list
19:28:16  <coopserver> <lol> with the good ratios
19:28:23  <coopserver> <lol> but that is a huge amount of work
19:28:35  <coopserver> <lol> because you want more food then building materials
19:28:38  <coopserver> <lol> i'm afk
19:28:40  <coopserver> *** lol has joined spectators
19:29:10  <coopserver> <cha0tics> Jam, can you take a quick look?
19:29:18  <coopserver> <cha0tics> would !that work?
19:29:31  <coopserver> <Jam35> I think from before it is 6-7 times more food than BM required
19:29:54  <coopserver> <Jam35> no
19:30:03  <coopserver> <Jam35> he forward direction is broken
19:30:34  <coopserver> <Jam35> A reads status of blue track
19:30:50  <coopserver> <Jam35> essentially a signal gap
19:31:23  <coopserver> <dwarf> also, the upper presig will show green when the track is free below
19:31:38  <coopserver> <dwarf> won't give prio to trains coming from above
19:32:06  <coopserver> <dwarf> anyone working on 2x station?
19:32:16  <coopserver> *** dwarf has joined company #1
19:32:22  <coopserver> <Maraxus> I am trying something
19:34:00  <coopserver> <Jam35> Y/N
19:34:07  <coopserver> <cha0tics> ?
19:34:13  <coopserver> <Jam35> is that ok?
19:34:22  <coopserver> <cha0tics> looks better
19:34:53  <coopserver> <Maraxus> problem is fitting it in the space I have
19:43:10  <coopserver> *** lol has joined company #1
19:43:48  <happpy> hi  lol
19:43:51  <happpy> how  ar u
19:43:58  <coopserver> <lol> fine
19:49:10  <coopserver> <lol> i finished it
19:49:32  <coopserver> <cha0tics> me too
19:49:38  <coopserver> <cha0tics> thanks for helping
19:49:48  <coopserver> <lol> you are welcome
19:49:55  <coopserver> <lol> and that is why we play coop
19:50:21  <coopserver> *** cha0tics has joined spectators
19:50:35  <coopserver> <lol> someone time to join to make pickup?
19:50:38  <coopserver> <lol> so we can start food
19:50:56  <coopserver> <cha0tics> karaxus is working on that
19:51:02  <coopserver> <cha0tics> maraxus
19:51:04  <coopserver> <cha0tics> sorry
19:51:13  <coopserver> <lol> working at the drop too?
19:51:28  <coopserver> <cha0tics> he has an idea and tries to fit it in there
19:51:33  <coopserver> <lol> nice
19:52:15  <coopserver> <lol> who changed my overflow?
19:52:19  <coopserver> <dwarf> I'm making the tracks for the 2x station, someone should build the other station
19:52:21  <coopserver> <lol> i like the changes btw
19:52:48  <coopserver> <Maraxus> can you fit a merger in there somewhere?
19:52:52  <coopserver> <lol> so Maraxus isn't building at that?
19:53:04  <coopserver> <dwarf> it was me prompted by Jam's comments
19:53:18  <coopserver> <dwarf> I'm working on that merger
19:53:49  <coopserver> <lol> 5 stations each line isn't it?
19:57:57  <coopserver> *** cha0tics has joined company #1
19:58:33  <coopserver> <dwarf> CL2 is fine
19:58:40  <coopserver> <dwarf> minimal slowdown
19:58:41  <coopserver> <lol> really?
19:58:42  <coopserver> <cha0tics> ok, just asking
19:58:52  <coopserver> <dwarf> it's fine on plit tracks
19:58:55  <coopserver> <cha0tics> lol, not on track, but in a merger
19:58:58  <coopserver> <dwarf> split
19:58:59  <coopserver> <lol> ah
19:59:29  <coopserver> <dwarf> it's really like under 5% slowdown for a split second
19:59:31  <coopserver> <cha0tics> grabbing a coffee, brb
19:59:46  <coopserver> <dwarf> so it shouldn't be a problem
20:00:31  <coopserver> <dwarf> but I may be able to remove even that on my last cosmetic pass
20:01:33  <lol> @gap 3
20:01:33  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
20:01:50  <coopserver> <lol> is one bridge of 6 and one of 10 fine too?
20:02:23  <coopserver> <dwarf> it should be, I think it's the averag that matters
20:02:45  <coopserver> <dwarf> harmonic mean actually
20:02:54  <coopserver> <dwarf> I rederived it yesterday :D
20:04:34  *** Trangar has quit IRC
20:06:03  <coopserver> <dwarf> brb
20:07:02  <coopserver> <lol> can someone make a 3x pickup for me?
20:07:07  <coopserver> <lol> because i leave
20:07:37  <coopserver> <lol> and some money for a factory would be great too
20:07:50  <coopserver> <lol> because we could make an group of trains more too
20:09:59  <coopserver> <dwarf> we are running out of money again, industry funding is ridiculously expensive
20:10:07  <coopserver> <dwarf> well, construction as well
20:10:15  <coopserver> <lol> someone is doing really expensive tf i think
20:10:35  <coopserver> <dwarf> nah, shit is just way expensive
20:10:37  <coopserver> <cha0tics> no, it's really the funding
20:10:41  <coopserver> <cha0tics> 200 mill each
20:10:42  <coopserver> <lol> sorry it is me
20:10:48  <coopserver> <lol> i was building statues
20:10:49  <coopserver> <dwarf> and 100M for an industry
20:10:55  <coopserver> <lol> i didn't realize we are low at money
20:11:16  <coopserver> <lol> what valuta do you use?
20:12:37  <coopserver> <lol> what is that ship for?
20:12:45  <coopserver> <cha0tics> eye candy
20:12:58  <coopserver> <lol> to me it is more strange then eyecandy
20:13:09  <coopserver> <dwarf> and why are we doing psg?
20:13:18  <coopserver> <lol> eyecandy
20:13:52  <coopserver> <lol> are you doing all2all after a station?
20:14:23  <coopserver> <dwarf> me?
20:14:30  <coopserver> <lol> i think so
20:14:42  <coopserver> <dwarf> what do you mean all to all?
20:15:13  <coopserver> <lol> trains can pick all lanes
20:15:26  <coopserver> <dwarf> at the merge?
20:15:37  <coopserver> <lol> yeah
20:15:58  <coopserver> <dwarf> it's 3+3->3 with 3 prioritized and 3 choosing 3
20:16:10  <coopserver> <lol> i think that is all2all
20:16:27  <coopserver> <dwarf> no
20:17:14  <coopserver> <lol> wiki says so
20:17:29  <coopserver> <cha0tics> ell wiki to shut up
20:17:33  <coopserver> <dwarf> oh, jargon
20:17:34  <coopserver> <cha0tics> tell*
20:17:36  <coopserver> <lol> The first and always valid option is to give all lines the Choice to join any exiting line - V
20:17:47  *** lol has quit IRC
20:17:55  <coopserver> <dwarf> I though all to all was when every input goes to every output
20:18:09  <coopserver> <lol> i think you don't have to count the prio lanes
20:18:17  <coopserver> <lol> because they can stay driving all the time
20:18:34  <coopserver> <dwarf> well, it's properly balanced for sure
20:18:53  <coopserver> <dwarf> sometimes I see hubs that are truly all to all with no prios
20:19:03  <coopserver> <lol> at this server?
20:19:04  <coopserver> <dwarf> thought that's what you mean
20:19:21  <coopserver> <dwarf> yea, jam builds things like that
20:19:48  <coopserver> <lol> now i really leave
20:19:52  <coopserver> <lol> bye
20:19:55  <coopserver> <cha0tics> bb
20:19:56  <coopserver> <dwarf> bye
20:20:04  <coopserver> *** lol has left the game (Leaving)
20:33:25  <coopserver> <dwarf> maraxus, are you going to build the 2x pick?
20:33:31  <coopserver> <dwarf> the lines are ready
20:33:36  <coopserver> <dwarf> only need the station
20:33:44  <coopserver> <cha0tics> dwarf? why don't you connect to the msh?
20:33:53  <coopserver> <Maraxus> if you want to build it go ahead
20:34:08  <Sylf> !pw
20:34:08  <coopserver> <dwarf> no, I gotta go for a little while
20:34:09  <coopserver> Sylf: earned
20:34:21  <coopserver> <dwarf> would be nice if we coul start making food
20:34:22  <coopserver> *** Game paused (connecting clients)
20:34:27  <coopserver> *** Sylf has joined
20:34:28  <coopserver> *** Game unpaused (connecting clients)
20:34:40  <coopserver> <Maraxus> ok - I'll make something to start the food chain
20:34:41  <coopserver> <cha0tics> hey Sylf
20:34:42  <coopserver> <dwarf> we need another cash infusion
20:34:51  <coopserver> <Sylf> hi
20:34:52  <coopserver> <dwarf> to build 2x plant
20:35:09  <coopserver> *** Sylf has joined company #1
20:35:40  <coopserver> <dwarf> cha0tics, I'm not connecting it because I'm thinking of how to fix that merge CL issues
20:36:11  <coopserver> <cha0tics> yours or mine?
20:36:17  <coopserver> <dwarf> yours
20:36:20  <coopserver> <cha0tics> ah i c
20:36:57  <coopserver> <cha0tics> told you I'd leave some mess for you :P
20:40:33  <coopserver> <cha0tics> now Wb is too short
20:41:03  <coopserver> <Sylf> does 3x has a pickup?
20:41:11  <coopserver> <dwarf> yes
20:41:29  <coopserver> <dwarf> I mean it should
20:41:35  <coopserver> <dwarf> but not built yet
20:41:46  <coopserver> <Sylf> also, 3x drop exits are missing signals?
20:42:00  <coopserver> <Sylf> that's not by  some weird design concepts I don't know?
20:45:37  <coopserver> <cha0tics> nice top! prio
20:45:49  <coopserver> <cha0tics> can we consider that high  priority?
20:45:54  <coopserver> <dwarf> hahaha
20:48:55  <coopserver> <Sylf> cha0tics, can you look at your 1B overflow with me?
20:49:05  <coopserver> <cha0tics> omw
20:49:06  <coopserver> <Sylf> at !bad signaling
20:49:33  <coopserver> <cha0tics> yeah, i thought about that
20:50:02  <coopserver> <Sylf> B sees X, but it can't go to X
20:50:03  <coopserver> <cha0tics> B would block because X is always green
20:50:28  <coopserver> <dwarf> it's good now
20:50:44  <coopserver> <Sylf> needs to be like that
20:51:00  <coopserver> <Sylf> same with the other line
20:51:47  <coopserver> <cha0tics> cool, got it
20:51:50  <coopserver> <cha0tics> thx
20:53:33  <coopserver> <Sylf> inflation is on...
20:54:39  <coopserver> <Jam35> towns build roads, expiring vehicles... :)
20:58:16  <coopserver> *** Sylf has left the game (Leaving)
21:02:28  <Sylf> expiring vehicles was intentional
21:02:37  <Sylf> town building road was not
21:03:01  <coopserver> <Jam35> ok but now we have no rv's
21:03:18  <Sylf> oh, I didn't load any RV sets?
21:03:25  <coopserver> <Jam35> would have been handy earlier
21:03:35  <Sylf> or even the newgrf rvs expired too
21:03:56  <coopserver> <Jam35> I added grvts when I cheated some money
21:04:04  <coopserver> <Jam35> but none appeared
21:04:06  <Sylf> cool
21:04:08  <Sylf> oh
21:04:13  <coopserver> <Jam35> I guess they expired :)
21:04:22  <Sylf> you need to say some reset magic incantation
21:04:26  <coopserver> <cha0tics> I had grvts 2 in originally but they also expired
21:04:31  <coopserver> <Jam35> :P yeah
21:06:58  *** luaduck has quit IRC
21:07:27  <coopserver> <Jam35> weirdly the squid fish set is still intact
21:07:42  <coopserver> <Jam35> no planes though
21:09:26  <coopserver> <Jam35> oh that's right, I turned vehicles never expire on
21:09:48  <coopserver> <Jam35> but it does not bring back already dead vehicles it seems
21:12:52  *** orudge has quit IRC
21:12:54  *** orudge has joined #openttdcoop
21:13:19  *** Born_Acorn has quit IRC
21:13:19  *** Born_Acorn has joined #openttdcoop
21:17:53  *** happpymoblic_ has joined #openttdcoop
21:18:26  <coopserver> <dwarf> can someone check my overflow at 2x pickup?
21:18:36  <Sylf> !rcon reset_engines
21:18:37  <coopserver> ERROR: This command is forbidden in multiplayer.
21:18:57  <coopserver> <dwarf> now we only need money to fund the food plant
21:19:10  <coopserver> <dwarf> sylf, would you do the honors of cheating?
21:19:15  <coopserver> <cha0tics> wait
21:19:22  <coopserver> <cha0tics> we have enough for the food plant
21:19:29  <coopserver> <cha0tics> just 35M
21:19:35  <Sylf> which cheat do we need?
21:19:47  <coopserver> <dwarf> oh, food plant is so cheap
21:19:54  <coopserver> <dwarf> none
21:19:57  <coopserver> <cha0tics> only primary are expensive
21:20:21  <coopserver> <Jam35> overflow looks ok
21:20:32  <coopserver> <Jam35> you don't strictly need the pbs at depot
21:20:49  <coopserver> <Jam35> and you could avoid entering it if the bay is free
21:21:00  <Sylf> pbs and exit signals don't mix, if that's both there
21:21:00  <coopserver> <Jam35> but both are minor
21:21:37  <coopserver> <dwarf> like this?
21:21:40  <coopserver> <Jam35> perfect
21:21:42  *** happpymoblic has quit IRC
21:22:01  *** happpymoblic_ is now known as happpymoblic
21:22:03  <coopserver> <dwarf> alright, let's feed these yetis!
21:22:32  <coopserver> <cha0tics> 2B still needs a 2B
21:22:33  <coopserver> <dwarf> oh, we need to fund 2B
21:22:39  <coopserver> <dwarf> and that's 100M
21:22:40  <coopserver> <Jam35> if they didn't expire too
21:22:41  <coopserver> <cha0tics> so nothing from there yet
21:23:13  <coopserver> <cha0tics> same at 2A
21:23:20  <coopserver> <Jam35> do we want to cheat some more money? I can do it
21:23:21  <coopserver> <dwarf> and 2c
21:23:48  <coopserver> <cha0tics> money, money, money
21:23:49  <coopserver> <dwarf> yea, let's do it
21:23:58  <coopserver> <Jam35> ok don't build :)
21:24:08  <coopserver> *** Jam35 has left the game (Leaving)
21:24:12  <coopserver> <cha0tics> don't forget the unicorns this time
21:24:18  <coopserver> *** dwarf has left the game (Leaving)
21:24:24  <coopserver> *** Maraxus has left the game (Leaving)
21:24:25  <coopserver> *** cha0tics has left the game (Leaving)
21:25:18  <Sylf> Jam, do the reset_engines magic too
21:25:18  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%2027th%20Feb%202431.sav
21:25:18  <coopserver> Starting download...
21:25:22  <coopserver> Savegame successfully downloaded
21:25:28  <Jam35> uh
21:25:34  <Jam35> how do you do that?
21:25:47  <Sylf> just say reset_engines in console
21:25:50  <Sylf> `
21:26:10  <Sylf> it'll bring back expired vehicles
21:26:54  <Jam35> !getsave https://dl.dropboxusercontent.com/u/51134233/%23PSG305%2C%2027th%20Feb%202431.sav
21:26:54  <coopserver> Starting download...
21:26:56  <coopserver> Savegame successfully downloaded
21:26:59  <Jam35> nice
21:27:03  <Jam35> !rcon ls
21:27:05  <coopserver> 0) .. (Parent directory)
21:27:06  <coopserver> 1) %23PSG305%2C%2027th%20Feb%202431.sav
21:27:07  <coopserver> 2) %23PSG305%2C%2025th%20May%202356.sav
21:27:08  <coopserver> 3) PSG305Restart.sav
21:27:09  <coopserver> 4) NUTS_YETI_305_3.sav
21:27:10  <coopserver> Jam35: You have 110 more messages. Type !less to view them
21:27:11  <Jam35> !rcon load 1
21:27:12  <coopserver> Starting new game
21:27:21  <coopserver> *** Mark has left the game (connection lost)
21:27:22  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27387)
21:27:23  <coopserver> *** Game paused (number of players)
21:27:26  <Jam35> !pw
21:27:26  <coopserver> Jam35: stefan
21:27:33  <coopserver> *** Game still paused (connecting clients, number of players)
21:27:38  <coopserver> *** Jam35 has joined
21:27:39  <coopserver> *** Game still paused (number of players)
21:27:42  <coopserver> *** Game still paused (connecting clients, number of players)
21:27:44  <coopserver> *** cha0tics has joined
21:27:45  <coopserver> *** Game still paused (number of players)
21:27:46  <coopserver> *** Game unpaused (number of players)
21:27:52  <coopserver> *** Jam35 has joined company #1
21:27:53  <coopserver> *** Mark has left the game (connection lost)
21:27:56  <coopserver> <cha0tics> doing 2B
21:29:53  <dwarf> !pw
21:29:53  <coopserver> dwarf: useful
21:30:51  <Maraxus> !pw
21:30:51  <coopserver> Maraxus: esteve
21:31:04  <coopserver> *** Game paused (connecting clients)
21:31:09  <coopserver> *** Maraxus has joined
21:31:10  <coopserver> *** Game unpaused (connecting clients)
21:31:23  <dwarf> !pw
21:31:23  <coopserver> dwarf: esteve
21:31:32  <coopserver> *** Game paused (connecting clients)
21:31:41  <coopserver> *** dwarf has joined
21:31:42  <coopserver> *** Game unpaused (connecting clients)
21:31:46  *** StarLite has quit IRC
21:32:41  <coopserver> <cha0tics> 2B running
21:34:47  *** mari_kiri has quit IRC
21:34:48  *** mari_kiri has joined #openttdcoop
21:36:44  <coopserver> <dwarf> cha0tics, 2A pick needs overflow
21:36:59  <coopserver> <cha0tics> aye, will do in minute
21:40:32  <coopserver> <cha0tics> fu, no idea how to squeeze one in
21:40:35  <coopserver> <cha0tics> you?
21:41:10  <coopserver> <dwarf> I can do it a bit later
21:41:33  <coopserver> <cha0tics> thanks
21:41:57  <coopserver> <dwarf> yay, first food train on its way
21:42:03  <coopserver> <dwarf> #84
21:42:09  <coopserver> <cha0tics> just arrived
21:42:26  <coopserver> <dwarf> oh, i missed the first
21:42:34  <coopserver> <cha0tics> no, was BM
21:42:37  <coopserver> <cha0tics> my bad
21:42:39  <coopserver> <dwarf> now we observe how yetis multiply
21:43:52  <coopserver> <dwarf> oh, yeti number is connected to town pop?
21:44:14  <coopserver> <cha0tics> that's why we started to grow the town
21:44:17  <coopserver> <Maraxus> it is
21:44:24  <coopserver> <dwarf> now it makes sense
21:44:38  <coopserver> <dwarf> i didn't get that from the blog post
21:44:52  <coopserver> <cha0tics> it's in the dev wiki
21:44:56  <coopserver> <dwarf> hell, there was no information in the blog post aside from it's done
21:45:23  <cha0tics> http://dev.openttdcoop.org/projects/yeti/wiki/PlayGuide
21:47:11  <coopserver> <dwarf> yea, I just found it
21:47:49  <coopserver> <cha0tics> 500 ytis already
21:52:47  <coopserver> <dwarf> why do passengers look the same as pigcows? shouldn't they be yetis?
21:53:38  <coopserver> <Jam35> because universal wagon?
21:53:41  <coopserver> <Jam35> maybe
21:57:29  <coopserver> *** dwarf has joined spectators
22:01:34  <coopserver> <cha0tics> who said 2B needs overflow?
22:01:51  <coopserver> <dwarf> me
22:02:16  <coopserver> <cha0tics> actually not, but someone added to many signals and killed the balancing
22:02:40  <coopserver> <dwarf> why wouldn't it need overflow?
22:02:50  <coopserver> <dwarf> every pickup station needs it
22:03:09  <coopserver> <cha0tics> do you plan to run more than 50 trains on that station? if so it needs one
22:03:29  <coopserver> <dwarf> possibly we will ramp up production
22:03:44  <coopserver> <dwarf> it's not urget, just left the sign as a reminder
22:04:02  <coopserver> <cha0tics> ok, I'll try something
22:04:16  <coopserver> <dwarf> I can do it later
22:04:29  <coopserver> <dwarf> wanna start 2C?
22:04:46  <coopserver> <cha0tics> can do, just fixing the balance signals here first
22:04:57  <coopserver> <cha0tics> and putting a sign here
22:08:39  <coopserver> <cha0tics> ok, now the station is good up to 50 trains
22:08:43  <coopserver> <cha0tics> enough for now
22:10:33  <coopserver> <cha0tics> doing 2C now
22:13:08  <coopserver> <cha0tics> did you do 4X - 2A ?
22:15:58  <coopserver> *** dwarf has joined company #1
22:19:33  <coopserver> *** dwarf has joined spectators
22:30:22  <coopserver> *** Maraxus has left the game (Leaving)
22:32:39  <coopserver> <cha0tics> dwarf, you might need to expand 4X pick
22:33:20  <coopserver> <dwarf> It should be sufficient until we have to add a 4th line
22:33:42  <coopserver> <dwarf> it can easily take a lot higher production
22:33:55  *** Maraxus has quit IRC
22:34:18  <coopserver> <cha0tics> yeah i guess so, need more yetis ;)
22:38:12  <coopserver> <Jam35> there are some hubs with redundant connections
22:38:26  <coopserver> <cha0tics> must be yours :P
22:38:28  <coopserver> <Jam35> like MSH 04 south merger will never get use
22:39:13  <coopserver> <Jam35> 4X->3C and 3C->3CC all traffic will go NE
22:39:26  <coopserver> <dwarf> ah, redundant because of cargo routes
22:39:35  <coopserver> <Jam35> I would bet there are some more
22:39:45  <coopserver> <Jam35> yeah no SLs does that :)
22:40:08  <coopserver> <dwarf> well, we can just keep those
22:40:25  <coopserver> <dwarf> it doesn't make anything suboptimal
22:40:39  <coopserver> <Jam35> sure, but it seems like wasted time in hindsight
22:40:52  <coopserver> <cha0tics> can you help fixing the overflow at 2C?
22:40:54  <coopserver> <dwarf> it does, didn't think about it
22:40:59  <coopserver> <Jam35> we should also keep that in mind when expanding
22:41:02  <coopserver> <dwarf> just implementing the plan
22:41:10  <coopserver> <Jam35> it might be valid to remove some
22:41:25  <coopserver> <dwarf> remove it from the plan as a reminder
22:41:43  <coopserver> *** dwarf has joined company #1
22:41:55  <coopserver> *** dwarf has joined spectators
22:42:37  <coopserver> <dwarf> guess same with the 2a east connection
22:43:05  <coopserver> <dwarf> it's actually similar length
22:43:18  <coopserver> <dwarf> to 2x
22:43:46  <coopserver> *** dwarf has joined company #1
22:44:12  <coopserver> *** dwarf has joined spectators
22:44:57  <coopserver> <Jam35> I don't think I understand the 2C one
22:45:56  <coopserver> <dwarf> there's a missing connection at bbh2, but that seems the shortest route through bbh6
22:46:31  *** Progman has quit IRC
22:49:16  <coopserver> <Jam35> oh wait
22:49:20  <coopserver> <Jam35> I forgot machinery
22:49:34  <coopserver> <Jam35> from 3x
22:49:48  <coopserver> <Jam35> that will use south merge at MSH 04
22:50:08  <coopserver> <dwarf> oh, good, I didn't work in vain
22:50:12  <coopserver> *** dwarf has joined company #1
22:50:18  <coopserver> *** dwarf has joined spectators
22:51:30  <coopserver> <Jam35> it's hard to stop thinking of something called a mine as a primary
22:56:43  <coopserver> *** Jam35 has joined spectators
23:10:27  <coopserver> <dwarf> why is the production of the food plant only 50% when all 3 cargoes are available?
23:10:40  <coopserver> <cha0tics> because of missing machinery
23:10:59  <coopserver> <dwarf> it doesn't need machinery
23:11:07  <coopserver> <cha0tics> oh, i see
23:12:32  <coopserver> <cha0tics> should be 8 in 8 out
23:14:18  <coopserver> <Jam35> that's a question for Sylf
23:14:45  <coopserver> <cha0tics> aren't you also dev for YETI?
23:15:34  <coopserver> <dwarf> I wanted to calculate how we should distribute yetis but it's poorly documented
23:15:43  <coopserver> <Jam35> I'm not sure what I did if anything :D
23:15:49  <coopserver> <dwarf> and doesn't seem to work the way it's in the documentation
23:15:54  <coopserver> <Jam35> I made some unused sprites once
23:16:10  <coopserver> <Jam35> not even for YETI
23:17:59  <coopserver> <Jam35> I guess I helped with feedback is all :)
23:19:29  <coopserver> <Jam35> Sylf was programming the industry mechanics though
23:19:50  <coopserver> <cha0tics> ok, wait for Sylf to shed some light then
23:21:31  <coopserver> <Jam35> bedtime for me gn
23:21:36  <coopserver> *** Jam35 has left the game (Leaving)
23:21:39  <coopserver> <cha0tics> gn
23:25:39  <dwarf> okay, I did the math based on the description
23:26:14  <cha0tics> what does it say?
23:26:42  <dwarf> so to optimize we should send about 1/3 of yetis to the machinery chain, only 1/50 of the yetis to the building mat chain and all the rest to the food chain
23:27:09  <dwarf> and send machinery back to primaries at the same distribution
23:29:14  <coopserver> <cha0tics> I have 10 trains from 4X to each 2 atm
23:29:29  <coopserver> <dwarf> yea, that's enough for a while
23:29:44  <coopserver> <cha0tics> but the 1 chain get's 5 each
23:29:58  <coopserver> <cha0tics> cut down, or just leave it for now?
23:30:10  <coopserver> <dwarf> oh, I mean the 1 chain is ok with 5
23:30:29  <coopserver> <dwarf> but the 2 chain should have 250 each for it to be balanced
23:30:43  <coopserver> <dwarf> so no new trains on the 1 chain
23:34:41  <coopserver> <dwarf> we should build the 3x pickup and start boosting food production
23:35:46  <coopserver> <dwarf> time for food, I'll be back soon
23:35:54  <coopserver> <cha0tics> kk
23:35:58  <coopserver> *** dwarf has left the game (Leaving)

Powered by YARRSTE version: svn-trunk