Log for #openttdcoop on 25th October 2015:
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00:05:56  <dwarf> !pw
00:05:56  <coopserver> dwarf: attila
00:06:19  <coopserver> *** Game paused (connecting clients)
00:06:28  <coopserver> *** dwarf has joined
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00:06:31  <coopserver> <cha0tics> wb
00:06:48  <coopserver> <cha0tics> tweaked some trains and minor track issues
00:06:58  <coopserver> <cha0tics> not much more while on the phone
00:07:11  <coopserver> <dwarf> I gonna build the 3x pick
00:07:24  <coopserver> <cha0tics> can I help?
00:07:27  <coopserver> <dwarf> can you make some trains from 3bb?
00:07:42  <coopserver> <cha0tics> sure
00:10:40  <coopserver> <cha0tics> trains coming
00:26:31  <coopserver> <dwarf> yea, they don't usually do that
00:26:38  <coopserver> <dwarf> we'll see if it works
00:26:53  <coopserver> <cha0tics> seen it quite often in #304
00:27:00  <coopserver> <cha0tics> that's why I'm asking
00:27:40  <coopserver> <dwarf> but it could also reverse earlier on the standard one if it turned instead of going straight
00:27:46  <coopserver> <dwarf> and that never happens
00:28:02  <coopserver> <cha0tics> what if you turn the arrow around? would that still work?
00:28:18  <coopserver> <dwarf> no, it has to look like a split
00:36:58  <coopserver> <cha0tics> stupid CL, eh?
00:44:10  <coopserver> <dwarf> I just gonna destroy that river
00:44:24  <coopserver> <cha0tics> noooo
00:45:28  <coopserver> <cha0tics> really interesting to watch
00:46:23  <coopserver> <cha0tics> cl .5?
00:46:41  <coopserver> <dwarf> that line will have slow trains, it'll work
00:46:52  <coopserver> <dwarf> it's fater the split
00:57:09  <coopserver> <dwarf> I'll regroup the trains
00:57:28  <coopserver> <dwarf> primaries on the same chain could share the same yeti trains
00:57:47  <coopserver> <cha0tics> roound robin config?
00:57:57  <coopserver> <dwarf> yea, for each chain
00:58:12  <coopserver> <dwarf> that way it's easier to keep track of how many trains we have
00:58:25  <coopserver> <dwarf> I already did it that way for machinery delivery
01:03:42  <coopserver> <cha0tics> why is there an implicit order on 4x - 1abc trains
01:03:57  <coopserver> <dwarf> that's on purpose
01:04:13  <coopserver> <dwarf> so they can use the pickup platforms for drop
01:05:09  <coopserver> <dwarf> is there a way to change the orders for a group of trains sharing orders to share it with another group of trains instead?
01:05:47  <coopserver> <cha0tics> if you delete all shared orders
01:05:51  <coopserver> <cha0tics> then
01:06:25  <coopserver> <cha0tics> goto->ctrl+click on other train with new shared order
01:07:15  <coopserver> <cha0tics> important
01:07:24  <coopserver> <cha0tics> don't delete the end of line
01:07:37  <coopserver> <cha0tics> where it say -- end of ...
01:07:51  <coopserver> <cha0tics> +s
01:08:55  <coopserver> <dwarf> it only changes for one train
01:09:15  <coopserver> <cha0tics> then it might not work
01:14:12  <coopserver> <dwarf> it seems secondary industries produce 50% regardless of what's supplied
01:14:44  <coopserver> <cha0tics> or the text is not changing
01:14:51  <coopserver> <cha0tics> need to ask Sylf
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01:26:02  <coopserver> <cha0tics> check your 3BB all trains only go to the first part
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01:31:23  <coopserver> <cha0tics> seen it?
01:31:36  <coopserver> <dwarf> what?
01:31:43  <coopserver> <cha0tics> check 3bb
01:31:52  <coopserver> <dwarf> I think it's fine
01:32:00  <coopserver> <cha0tics> all the trains rotate only in the first part
01:32:18  <coopserver> <dwarf> they would go to the other if there was more traffic
01:32:59  <coopserver> <dwarf> now I send them that way
01:33:20  <coopserver> <cha0tics> what did you change?
01:33:43  <coopserver> <cha0tics> ok
01:33:48  <coopserver> <dwarf> the merge up here
01:33:53  <coopserver> <cha0tics> and what does it do?
01:34:26  <coopserver> <dwarf> the reverse pbs makes them not choose that branch
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01:39:05  <dwarf> don't know why they all arrive on the middle line, probably it will balance out as traffic increases
01:39:29  <coopserver> <cha0tics> we'll see
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01:50:12  <dwarf_> !pw
01:50:12  <coopserver> dwarf_: legacy
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01:57:08  <coopserver> <cha0tics> BM at Yeti Town goin down
01:57:21  <coopserver> <cha0tics> we had over 40 k
01:58:58  <coopserver> <dwarf> yea, it should be using less
01:59:10  <coopserver> <dwarf> maybe we do need more building materials
01:59:19  <coopserver> <cha0tics> pretty soon
02:03:16  <coopserver> *** dwarf has left the game (Leaving)
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02:04:02  <cha0tics> gtg
02:04:02  <cha0tics> cu
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02:46:03  <dwarf_> !pw
02:46:03  <coopserver> dwarf_: finder
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03:37:14  <dwarf_> !pw
03:37:14  <coopserver> dwarf_: finish
03:37:40  <dwarf_> !pw
03:37:40  <coopserver> dwarf_: extent
03:37:53  <dwarf_> !pw
03:37:53  <coopserver> dwarf_: global
03:37:54  <dwarf_> !pw
03:37:54  <coopserver> dwarf_: global
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06:53:02  <Mark> yoyo
06:53:29  <Mark> hm daylight savings today
06:53:58  <Mark> !pw
06:53:58  <coopserver> Mark: smells
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07:25:15  <Maraxus> !pw
07:25:15  <coopserver> Maraxus: victor
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07:33:41  <coopserver> <Mark> hiho
07:33:45  <coopserver> <Maraxus> hi
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07:43:17  <dwarf> !pw
07:43:17  <coopserver> dwarf: german
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07:43:53  <coopserver> <dwarf> hi guys
07:43:56  <coopserver> <Mark> hi
07:45:02  <coopserver> <dwarf> it seems the building material needs of yetis are higher than the documentation says
07:45:37  <coopserver> <Mark> thats what 5x is for isnt it
07:45:51  <coopserver> <Mark> oh no thats the other way around
08:09:13  <Arveen> !pw
08:09:13  <coopserver> Arveen: retire
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08:20:20  <coopserver> <dwarf> can I change the southeast entrance of bbh2?
08:20:35  <coopserver> <dwarf> need to connect it to msh 6
08:20:37  <coopserver> <Mark> all yours
08:21:01  <coopserver> <Mark> it turned into a bit of a monster anyway
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08:26:29  <coopserver> <dwarf> aren't you going to finish it mark?
08:39:56  <Mark> no not today sorry
08:39:59  <Mark> finish if you like
08:40:05  <coopserver> <dwarf> I'm on it
08:40:09  <Mark> its pretty much done apart for that merge and signalling
08:40:41  <Mark> im off
08:40:46  <Mark> cyas later
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09:09:11  <Jam35> !pw
09:09:11  <coopserver> Jam35: newest
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09:09:55  <coopserver> <Jam35> still here :) morning
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09:24:36  <Maraxus> !pw
09:24:36  <coopserver> Maraxus: outlen
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09:29:22  <happpymoblic> !players
09:29:22  <coopserver> happpymoblic: There are currently 0 players and 2 spectators, making a total of 2 clients connected
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10:06:06  <Guest6553> !pw
10:06:06  <coopserver> Guest6553: memset
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10:07:19  <coopserver> <cha0tics> hi
10:07:54  <Arveen> good mornin
10:09:10  <coopserver> <cha0tics> are you saying tat it is a good morning? are you wishing me a good morning? or are you wishing it was a good morning? ;)
10:09:18  <Arveen> heh
10:09:20  <Arveen> its your choice :)
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11:01:13  <happpy> hi  alll
11:01:29  <happpy> how things going
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11:32:05  <coopserver> <cha0tics> Jam? do you have enough space left with my design next to you?
11:32:28  <coopserver> <Jam35> I will make the drop there
11:32:30  <coopserver> <Jam35> !DROP
11:33:00  <coopserver> <cha0tics> ah ok
11:33:10  <coopserver> <cha0tics> so that fits
11:46:16  <coopserver> <cha0tics> can you quicly check the signaling at the overflow?
11:47:33  <coopserver> <Jam35> it's ok I think
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12:39:00  <coopserver> <Jam35> remember to put a space in front of station name
12:50:18  <Mazur> !pw
12:50:18  <coopserver> Mazur: bitset
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12:51:17  <coopserver> <Jam35> you can tell when it's Mazur joining :P
12:51:22  <coopserver> <Jam35> ...
12:51:25  <coopserver> <cha0tics> ;)
12:51:37  <Mazur> !pw
12:51:37  <coopserver> Mazur: bitset
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12:52:08  <coopserver> <Mazur> Yeah, first mao download _always_ too slow.
12:52:25  <coopserver> <Mazur> No clue why.
12:53:20  <coopserver> <Mazur> AH, you finished the dreaded BBH 03 joins.
12:53:52  <coopserver> <Jam35> i did *something* :)
12:55:44  <coopserver> <Mazur> I see BBH 02 got made, as well.
12:56:01  <coopserver> <Jam35> I think we are just about complete now
12:56:10  <coopserver> <Jam35> chao finishing up
12:56:24  <coopserver> <Mazur> Except the two unfinished stations.
12:56:58  <coopserver> <Jam35> sorry, which?
12:57:11  <coopserver> <Jam35> we are working on two currently
12:57:40  <coopserver> <Mazur> 3AA - Not done yet      adn just now there was another.
12:57:51  <coopserver> <Mazur> 1C
12:58:06  <coopserver> <Jam35> look there and you will see :))
12:58:21  <coopserver> <Mazur> Sign's gone.
12:58:30  <coopserver> <Jam35> station list
12:58:36  <coopserver> <Jam35> and it's bottom corner
13:01:55  <coopserver> <cha0tics> 3AA done, could some1 double check for newbie mistakes?
13:02:37  <coopserver> <Mazur> Oh, no, you did it AGAIN!
13:03:11  <coopserver> <Mazur> ;-)
13:04:21  <coopserver> <Mazur> More seriously, since the platforms are in PBS control, the exits should have room for  a full train before giving a green signal, so hte first greens on hte exits should go.
13:04:58  <coopserver> <Mazur> Otherwise you might get blocked entrances.
13:05:14  <coopserver> <Mazur> At the drop.,
13:06:20  <coopserver> <Mazur> DId you understand what I mean?
13:06:38  <coopserver> <cha0tics> did I?
13:06:42  <coopserver> <cha0tics> check again
13:06:49  <coopserver> <Mazur> only hte first one, the second one goes green means a train willl fit.
13:08:16  <coopserver> <Mazur> No, noew hte second signal can be red when hte firswt one goes geen, and not enough room for hte full train.
13:09:00  <coopserver> <Mazur> See?  the red bit can hold a full train.
13:09:28  <coopserver> <Mazur> I'm using using red for clarity.
13:09:34  <coopserver> <cha0tics> I know
13:09:45  <coopserver> <cha0tics> I use it to measure the distance
13:09:53  <coopserver> <Mazur> Ah.
13:11:25  <coopserver> <Mazur> What happens byond that is no concern, as long as hte train fits beyond the incoming tracks.
13:11:53  <coopserver> <cha0tics> ok, so now it should work
13:12:23  <coopserver> <Mazur> Yes, but it eworks better with a signal on hte second and fourth tiles of the exiting lines.
13:13:21  <coopserver> <Mazur> Or first and fourth, but second and fourth is clearer for newbies with our normal gap.
13:19:51  <coopserver> <cha0tics> so what is the two side signal for?
13:21:42  <coopserver> <Mazur> in this case?  Probably nothing.
13:22:23  <coopserver> <cha0tics> ok, so what about the pickup?
13:24:00  <coopserver> <Mazur> Different situaion: entrance and exit do not interfere with eachother.
13:24:20  <coopserver> <cha0tics> no I mean if that's ok
13:24:28  <coopserver> <cha0tics> or if there are mistakes too?
13:25:08  <coopserver> <Mazur> No, except hte signal gap on the exits seem to serve no good pourpose to me.
13:25:34  <coopserver> <cha0tics> oh, wait
13:25:45  <coopserver> *** Mazur has left the game (general timeout)
13:26:19  <Mazur> !pw
13:26:19  <coopserver> Mazur: remove
13:26:46  <Mazur> !pw
13:26:46  <coopserver> Mazur: toctal
13:26:52  <coopserver> <cha0tics> Jam?
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13:26:58  <coopserver> <Jam35> hello
13:27:06  <coopserver> <cha0tics> can you start sending trains to 3AA
13:27:32  <coopserver> <Mazur> Hi, Jam!  LTNS!!!
13:27:50  <coopserver> <Jam35> not you :P
13:30:44  <coopserver> <Jam35> on the way...
13:30:49  <coopserver> <cha0tics> thanks
13:31:02  <coopserver> <cha0tics> doing 3aa to 3x
13:33:39  <coopserver> <Mazur> First 3AA pick-up truck gone.
13:33:51  <coopserver> <Mazur> With yokels and guns in hte rear.
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13:45:47  <Guest6553> !pw
13:45:47  <coopserver> Guest6553: expend
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13:45:57  <coopserver> <Mazur> Jam?
13:46:28  <coopserver> <Jam35> yello
13:46:46  <coopserver> <Mazur> Aren't 4X-1ABC trains supposed to drop off at 1A, 1B and 1C?
13:47:22  <coopserver> <Jam35> they do, do they not?
13:47:34  <coopserver> <Mazur> Look at train one, for example.
13:47:59  <coopserver> <cha0tics> looks ok
13:48:05  <coopserver> <Jam35> that is 3ABC
13:48:07  <coopserver> <cha0tics> first 3a, then 3b then 3c
13:48:24  <coopserver> <Mazur> but it's in group 4X-1ABC
13:48:38  <coopserver> <Mazur> my bad,
13:48:39  <coopserver> <Jam35> nope
13:49:09  <coopserver> <Mazur> Misclick somehow.
13:53:14  <coopserver> <Mazur> Design feature, Jam, that the trais always choose the one set of platforms, even if they're all accupied?
13:53:22  <coopserver> <Mazur> At 1C?
13:54:08  <coopserver> <Jam35> er
13:54:15  <coopserver> <Jam35> what?  ;)
13:54:17  <coopserver> <Jam35> :
13:54:32  <coopserver> <Jam35> they have access to 3 each side
13:54:48  <coopserver> <Jam35> is that what you mean?
13:54:53  <coopserver> <cha0tics> but they don't care
13:55:12  <coopserver> <Mazur> no, I mean, there are two sets of 5,  only one set is used.
13:55:21  <coopserver> <Jam35> everything arrives on that line
13:55:27  <coopserver> <Mazur> Indeed.
13:55:33  <coopserver> <Jam35> problem is further up
13:55:43  <coopserver> <Jam35> I could mix them ...
13:55:45  <coopserver> <Jam35> sec
13:56:53  <coopserver> <Mazur> Safer for one one line gets fully blocked.
13:57:22  <coopserver> <Mazur> Since your overflow is not deisgned to send to alternate set.
13:57:51  <coopserver> <Jam35> it sends to all platforms
13:58:25  <coopserver> <Jam35> like so :)
13:58:45  <coopserver> <cha0tics> and the train driver gets sick while doing so :D
13:58:46  <coopserver> <Mazur> Oh, it is.  My bad, had difficulty following the spaghetti.
13:59:09  <coopserver> <Jam35> what can I say, big pasta fan
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14:00:27  <coopserver> <Mazur> Yeah, anyone who isn't is mad orr on a diet (ergo: Insane).
14:01:01  <coopserver> <Jam35> biab
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14:11:47  <Maraxus> !pw
14:11:48  <coopserver> Maraxus: cygwin
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14:16:08  <Mazur> !pw
14:16:08  <coopserver> Mazur: endlen
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14:21:15  <coopserver> <cha0tics> who's working on the overflow for  2B?
14:21:20  <coopserver> <Mazur> I am.
14:21:27  <coopserver> <cha0tics> ah ok, just watching
14:22:20  <coopserver> <Mazur> And I am just wrtestling with ideas, seeig oif they lead somewhere feasible.
14:28:10  <coopserver> <Mazur> It's tricky,  because I also need a signal for no trains coming in.
14:28:30  <coopserver> <cha0tics> meaning?
14:28:32  <coopserver> <Mazur> Need/want.
14:28:55  <coopserver> <Mazur> If a new train is approaching, let it go first if a platform jsut opened up.,
14:32:34  <coopserver> <cha0tics> looks promising
14:34:08  <coopserver> <cha0tics> can you use PBS for the feeders? otherwise my filtering breaks
14:40:54  <coopserver> <Mazur> You can connect up the exits if you like.
14:43:52  <coopserver> <Mazur> No?
14:44:37  <coopserver> <cha0tics> sorry, was afk
14:44:41  <coopserver> <cha0tics> let's see
14:46:10  <coopserver> <cha0tics> if we use entry signals?
14:46:38  <coopserver> <cha0tics> would be better when the feeders were before the first signal
14:47:40  <coopserver> <cha0tics> see the tunnel?
14:47:53  <coopserver> <Mazur> I was trying to think of something by using erversed two-way Path signals, but now I'm not sure it works as I thought.
14:48:22  <coopserver> <Mazur> Yes.
14:48:31  <coopserver> <cha0tics> or from the other side
14:49:07  <coopserver> <cha0tics> then signalling would be easy
14:49:15  <coopserver> <Mazur> But in that case you'll want hte other compass diurections/
14:49:41  <coopserver> <cha0tics> as I said... "or from the other side
14:51:27  <coopserver> <cha0tics> wait a sec
14:56:21  <coopserver> <cha0tics> ah, you're moving the whole overflow
14:57:06  <coopserver> <Mazur> best way.
15:00:10  <coopserver> <cha0tics> rofl
15:00:29  <coopserver> <cha0tics> nono, it's yours
15:00:49  <coopserver> <Mazur> Noope., you share hte blame.
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15:02:22  <coopserver> <cha0tics> you are twice grabbing the same line
15:03:32  <coopserver> <cha0tics> see my sign?
15:03:46  <coopserver> <Mazur> Different heights.
15:03:53  <coopserver> <cha0tics> dig deeper
15:04:42  <coopserver> <cha0tics> doesn't work
15:04:46  <coopserver> <cha0tics> tried that
15:06:31  <coopserver> <Mazur> Damn,  taht's tricky under a bridge shadow..
15:07:36  <coopserver> <cha0tics> you can set them fully transparent and only see the stubs
15:08:01  <coopserver> <Mazur> I know, but I rarely need that much clarity.
15:08:25  <coopserver> <Mazur> And with only stubs I overlook them too often.
15:08:35  <coopserver> <cha0tics> yeah same here
15:08:49  <coopserver> <Mazur> So I X them between full and shadow,
15:11:55  <coopserver> <cha0tics> 500 trains
15:14:17  <Guest6553> can we raise the limit?
15:14:35  <Jam35> !rcon set max_trains
15:14:36  <coopserver> Current value for 'max_trains' is: '500' (min: 0, max: 5000)
15:14:40  <Jam35> !rcon set max_trains 1000
15:14:47  <coopserver> <cha0tics> thanks
15:14:47  <Jam35> yes
15:14:53  <Mazur> I could.
15:14:56  <Mazur> I can, even.
15:15:18  <Mazur> Can we change our IRC nick, too?
15:15:36  <Mazur>  /nick cha0tics
15:15:45  *** Guest6553 is now known as cha0tics
15:16:11  <cha0tics> sry, didn't notice nickserv renaming me
15:16:54  <cha0tics> is there a way to automatically identify with nickserv?
15:17:00  <Mazur> Yep.
15:17:08  <Mazur> Depending on the client.
15:17:13  <cha0tics> xchat
15:17:20  <Mazur> LOL.
15:17:31  <cha0tics> ?
15:17:44  <Mazur> Check my client.
15:18:39  <cha0tics> doesn't tell me
15:18:44  <Mazur> CTRL-S, select OFTC, Edit... enter NickServ Password.
15:19:28  <coopserver> *** Jam35 has joined spectators
15:19:30  <cha0tics> done, thanks
15:19:50  <coopserver> <cha0tics> what was so funny about xchat?
15:20:01  <Mazur> Thatb that is what I am using.
15:20:46  <Mazur> Whiole I was thinking you'd probably have some weird Window$ (TM) client.
15:21:49  <coopserver> <cha0tics> Ubuntu on my laptop(native), mint on my desktop(in VM, because I [unfortunately] need Windows for my work)
15:22:20  <coopserver> <Mazur> Smart man.
15:23:11  <cha0tics> but all my dev stuff is done on linux/openbsd(server)
15:26:23  <coopserver> <Maraxus> doesn't look like this game is going to get much further - yeti production at lubeck is hovering around 2k and not getting any higher
15:26:53  <coopserver> <cha0tics> we need to increase Building mats and food
15:27:04  <coopserver> <Maraxus> no significant amount of cargo is waiting anywere
15:27:20  <coopserver> <Maraxus> how?
15:27:26  <coopserver> <cha0tics> if we have a more constant supply of those yetis will increase and so will evrything else
15:28:17  <coopserver> <cha0tics> YETI is a closed environment, it takes a bit time before you notice improvements, because it all depends on each other
15:33:02  <coopserver> <Jam35> but the yeti yard is already at max output for town size
15:33:11  <coopserver> <Jam35> most of the time
15:33:29  <coopserver> <Jam35> (40% of population)
15:33:51  <coopserver> <cha0tics> 40%of 50.000 is 20.000
15:34:15  <coopserver> <cha0tics> and we are at 2.000
15:34:58  <coopserver> <Jam35> the industry window contradicts itself then
15:35:14  <coopserver> <cha0tics> why?
15:36:03  <coopserver> <Jam35> "currently producing up to 40% of YETItown population per month"
15:36:38  <coopserver> <cha0tics> we need to provide as much food and bm so that it does not fall to zero each tick
15:36:47  <coopserver> <cha0tics> then it will increase
15:38:00  <coopserver> <Maraxus> and once again I ask: how do we get those? Every chain start with YETI
15:38:01  <coopserver> <cha0tics> it only takes base amount (144 max.) + 20% city population (with food) + 20% cp (with food and bm)
15:38:22  <coopserver> <cha0tics> we feed from other igloos temporarily
15:38:38  <coopserver> <cha0tics> until the main igloo ramps up constant production
15:38:51  <coopserver> <cha0tics> then we disconect the temp igloos again
15:39:05  <coopserver> <cha0tics> check the tmp trains in the train list
15:40:09  <coopserver> <Jam35> yes :) we already have them
15:40:22  <coopserver> <cha0tics> add some more
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15:48:15  <coopserver> <Jam35> so for every yeti yard we add, say 150 yeti, we get 15 or 30 % of that back in cargo
15:48:28  <coopserver> <Jam35> approx one wagon full
15:48:40  <coopserver> <cha0tics> dwarf crunched the numbers yesterday, wait for him
15:48:50  <coopserver> <cha0tics> don't wanna do it again :/
15:49:41  <coopserver> <cha0tics> but basically each primary should have at least one temp train feeding yetis for a while to increase food and bm production
15:49:57  <coopserver> <cha0tics> just added one at 3C
15:50:55  <coopserver> <cha0tics> adding 1C now
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15:57:08  <coopserver> <cha0tics> 2 C is jamming
15:58:05  <coopserver> <cha0tics> ah, couldn't find the mistake
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16:09:56  <coopserver> <cha0tics> why does 3B have so many machines?
16:11:42  <coopserver> <Mazur> Maybe it just needs very few?
16:12:02  <coopserver> <cha0tics> no there was a mistake in the plan for the machinery trains
16:12:05  <coopserver> <cha0tics> fixed it
16:12:50  <coopserver> <Mazur> What was it?
16:13:04  <coopserver> <cha0tics> 3A was missing in the schedule
16:14:25  <coopserver> *** Mazur has left the game (general timeout)
16:15:05  <Mazur> !pw
16:15:05  <coopserver> Mazur: subdir
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16:16:16  <coopserver> *** Game paused (number of players)
16:16:41  <cha0tics> biab
16:18:24  <Mazur> !pw
16:18:24  <coopserver> Mazur: copies
16:18:36  <coopserver> *** Game still paused (connecting clients, number of players)
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16:44:24  <cha0tics> !pw
16:44:24  <coopserver> cha0tics: socket
16:44:41  <cha0tics> !pw
16:44:41  <coopserver> cha0tics: stylus
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16:56:08  <happpy> hi    how the net work  going
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16:58:01  <Codechicken> hey
16:58:04  <Codechicken> !pw
16:58:04  <coopserver> Codechicken: flying
16:58:04  <happpy> hi
16:58:12  <coopserver> *** Game paused (connecting clients)
16:58:12  <happpy> how   things  Codechicken
16:58:19  <coopserver> *** Codechicken has joined
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17:09:08  <coopserver> <Codechicken> have to change graphics
17:09:14  <coopserver> *** Codechicken has left the game (Leaving)
17:09:39  <Codechicken> !pw
17:09:39  <coopserver> Codechicken: voodoo
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17:57:55  <coopserver> <cha0tics> there are no helicopters that can transport yeti dudes
18:02:33  <coopserver> <cha0tics> Jam, what are you doing there?
18:03:08  <coopserver> <Jam35> I wondered what the rails were at 1A
18:03:16  <coopserver> <Jam35> pick station
18:03:29  <coopserver> <Jam35> logic track looks like detection but doe snothing
18:03:51  <coopserver> <cha0tics> not connected
18:04:15  <coopserver> <Jam35> what do you mean?
18:04:19  <coopserver> <cha0tics> looks funny though
18:04:27  <coopserver> <Jam35> where/how would it get connected?
18:04:28  <coopserver> <cha0tics> the track is not connected
18:04:37  <coopserver> <cha0tics> I dunno
18:04:57  <coopserver> <Jam35> which track is not connected anyway?
18:05:04  <coopserver> <Jam35> all I can see is
18:05:11  <coopserver> <cha0tics> the logic track is all on its own
18:05:30  <coopserver> <Jam35> it looks at the status of the reverser
18:05:40  <coopserver> <Jam35> which does nothing
18:06:05  <coopserver> <Jam35> so I made an example of why a reverser gets that connection
18:06:13  <coopserver> <cha0tics> ah i see
18:06:25  <coopserver> <Jam35> because of the backwards look through the presignals
18:08:01  <coopserver> <cha0tics> where is the connection to the overflow?
18:08:21  <coopserver> <Jam35> which thing?
18:08:47  <coopserver> <cha0tics> where is THIS connected to?
18:09:16  <coopserver> <Jam35> I dont understand the question
18:09:37  <coopserver> <cha0tics> you see THIS
18:09:40  <coopserver> <cha0tics> ?
18:09:48  <coopserver> <Jam35> yes my example
18:10:02  <coopserver> <cha0tics> so that's an example for what?
18:10:13  <coopserver> <cha0tics> is there a reference on the real track?
18:10:23  <coopserver> <Jam35> 1A next door
18:10:34  <coopserver> <Jam35> and why reversers have that connection
18:10:41  <coopserver> <cha0tics> I get it now
18:10:44  <coopserver> <Jam35> that actually do something :)
18:11:03  <coopserver> <cha0tics> I was searching for logic trains on the real track, but you just used them as example trains
18:11:25  <coopserver> <Jam35> logic track not trains :P
18:11:52  <coopserver> <cha0tics> ah, now that I zoomed in I see they are not logic engines
18:13:14  <dwarf> !pw
18:13:14  <coopserver> dwarf: oneway
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18:14:20  <coopserver> <cha0tics> ah there is the man with the numbers
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18:24:28  <coopserver> <Jam35> we could offload some of that excess BM at merchant?
18:24:42  <coopserver> <cha0tics> we have no excess
18:24:47  <coopserver> *** dwarf has joined company #1
18:24:48  <coopserver> <cha0tics> we have too few
18:24:55  <coopserver> <Jam35> just 2000 crates waiting
18:25:10  <coopserver> <cha0tics> send them to 4X DROP please
18:25:16  <coopserver> <cha0tics> need more there
18:25:17  <coopserver> <Jam35> but
18:25:26  <coopserver> <Jam35> we need food more
18:25:43  <coopserver> <cha0tics> the ratios are off
18:25:54  <coopserver> <cha0tics> I just added more food trains too
18:26:34  <coopserver> <Jam35> back soon
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18:37:37  <coopserver> <dwarf> shall we start disconnecting temp yeti sources?
18:37:45  <coopserver> <cha0tics> not yet
18:37:56  <coopserver> <cha0tics> production just started to increase
18:38:03  <coopserver> <dwarf> yeti production is up to 6k
18:38:14  <coopserver> <cha0tics> need a bit more in the food chain first
18:38:36  <coopserver> <cha0tics> food is dropping too much each tick
18:39:07  <coopserver> <dwarf> it's getting max production most of the time
18:39:26  <coopserver> <cha0tics> now it's down to 4.7k again
18:39:33  <coopserver> <cha0tics> see what I mean?
18:39:39  <coopserver> <cha0tics> food is not yet stable
18:40:38  <coopserver> <dwarf> I think this industry chain is prone to instability
18:40:56  <coopserver> <dwarf> will be interesting to see how long it takes to recover after a jam
18:42:28  <coopserver> <cha0tics> food is piling up at the primary stations
18:42:33  <coopserver> <cha0tics> just added more trains
18:42:45  <coopserver> <cha0tics> give it a bit and we can start disconnecting
18:44:15  <coopserver> <cha0tics> any serious jam?
18:44:29  <coopserver> <cha0tics> I just added about 150 trains in total
18:45:47  <coopserver> <cha0tics> need more food trains
18:45:59  <coopserver> <dwarf> just added some
18:46:20  <coopserver> <cha0tics> lovely sight the 2x pick
18:46:24  <coopserver> <cha0tics> bee hive
18:48:14  <coopserver> <cha0tics> there are now 110 trains just servicing food
18:49:22  <coopserver> <dwarf> time for breakfast, bbl
18:49:40  <coopserver> <cha0tics> that's a late breakfast
18:49:49  <coopserver> <cha0tics> west coast?
18:49:54  <coopserver> <dwarf> it's not noon yet :P
18:50:01  <coopserver> <dwarf> I have 10 minutes
18:50:21  <coopserver> <dwarf> yea, SF bay area
18:50:36  <coopserver> *** dwarf has joined spectators
18:50:37  <coopserver> <cha0tics> almost 8pm here
18:52:31  <coopserver> <dwarf> I know, and you have winter time now, must suck with the sun setting at 4
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18:52:58  <coopserver> <cha0tics> did it even get out today, all dizzy here
18:53:09  <dwarf> where in germany?
18:53:16  <coopserver> <cha0tics> cologne area
18:54:44  <dwarf> I haven't visited around there, been to munich berlin and dresden
18:54:53  <dwarf> I'm from hungary originaly
18:55:05  <coopserver> <cha0tics> lived near munich and berlin for a while
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19:39:30  *** ChanServ sets mode: +o Maraxus
19:39:42  <Maraxus> !pw
19:39:42  <coopserver> Maraxus: colors
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19:47:59  <coopserver> <Maraxus> which chain should we add more yeti to?
19:48:15  <coopserver> <cha0tics> 2
19:48:57  <coopserver> <cha0tics> and then 3
19:49:07  <coopserver> <cha0tics> pump 3 up to 40 trains
19:49:46  <coopserver> <cha0tics> and 2 can take 15 more too, please
19:50:58  <coopserver> <Maraxus> done
19:51:02  <coopserver> <cha0tics> thx
19:51:14  <coopserver> <cha0tics> I'm adding more food trains from 2x
19:52:23  <coopserver> <cha0tics> when dwarf gets back from his breakfast we can start disconnecting the temp trains
19:53:16  <coopserver> <Jam35> the 1 chain has too many trains
19:53:19  <coopserver> <Jam35> yeti
19:53:32  <coopserver> <cha0tics> yeah, should only have 5
19:56:12  <coopserver> <cha0tics> getting close to producing 10k yetis
20:03:42  <coopserver> *** Maraxus has joined spectators
20:06:37  <coopserver> <cha0tics> time for a network check
20:06:44  <coopserver> <cha0tics> we are at 1000 trains
20:16:30  <coopserver> *** Jam35 has joined spectators
20:17:02  <Jam35> !rcon set max_trains 1111
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21:23:29  <dwarf> !pw
21:23:29  <coopserver> dwarf: strgen
21:24:05  <dwarf> !pw
21:24:05  <coopserver> dwarf: tcache
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21:24:36  <coopserver> <cha0tics> long breakfast, eh?
21:24:57  <coopserver> <dwarf> made pancakes, then went out for a coffee with some friends
21:25:17  <coopserver> <dwarf> didn't expect it to take so long
21:25:23  <coopserver> <cha0tics> JAM AT msh02
21:25:36  <coopserver> <cha0tics> NO 05
21:25:44  <coopserver> <cha0tics> BOTH
21:25:50  <coopserver> <cha0tics> sry caps
21:26:16  <coopserver> <cha0tics> nees a 4th line for all the food trains
21:26:53  <coopserver> <cha0tics> or we send them via a way point through bbh06
21:27:03  <coopserver> <dwarf> signals were messed up
21:27:08  <coopserver> <dwarf> I just fixed it
21:27:29  <coopserver> <cha0tics> too long prio?
21:27:48  <coopserver> <dwarf> no, too short signal gap after exit signal at split
21:28:01  <coopserver> <cha0tics> at 05 or 02?
21:28:15  <coopserver> <dwarf> at 02
21:28:40  <coopserver> <cha0tics> still the food trains start clogging up the network
21:29:00  <coopserver> <dwarf> 05 also misses some signals
21:29:33  <coopserver> <cha0tics> where?
21:29:41  <coopserver> <dwarf> fixed and checking
21:29:50  <coopserver> <dwarf> looks a lot more fluent now
21:31:08  <coopserver> <cha0tics> take a look at !!Jammy
21:31:27  <coopserver> <dwarf> oh, yea
21:31:45  <coopserver> <dwarf> I was expecting that 4x will need expanding soon
21:32:08  <coopserver> <cha0tics> handling over 450 trains now
21:32:13  <coopserver> <dwarf> a signal was missing
21:32:25  <coopserver> <dwarf> let's see if it gets better
21:33:07  <coopserver> <cha0tics> we can start cutting down the tmp trains if you want
21:33:29  <coopserver> <dwarf> yea, let's do that and see where the production balances out
21:33:53  <coopserver> <dwarf> we should do some hub braiding at the 4x entrance
21:34:30  <coopserver> <dwarf> remove that merge, split both 3's for drop and pick and remerge separatel
21:35:39  <coopserver> <dwarf> or just ad a 4th
21:35:50  <coopserver> <dwarf> for that very short part
21:35:57  <coopserver> <cha0tics> let's do the trains and then we'll see
21:36:07  <coopserver> <dwarf> it's not too bad atm
21:38:26  <coopserver> <dwarf> brb
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22:18:50  <dwarf> !pw
22:18:50  <coopserver> dwarf: middle
22:19:12  <dwarf> !pw
22:19:12  <coopserver> dwarf: arabic
22:19:22  <coopserver> *** Game paused (connecting clients)
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22:19:33  <coopserver> <cha0tics> wb
22:20:09  <coopserver> <dwarf> did you remove all the temp trains?
22:20:13  <coopserver> <cha0tics> after getting rid of the tmp trains, the 1 chain got almost down completely
22:20:16  <coopserver> <cha0tics> yes
22:21:14  <coopserver> <dwarf> guess we'll need some more yeti trains for the 1 chain
22:21:34  <coopserver> <dwarf> though it seems they don't use all the buiding materials now
22:21:59  <coopserver> <cha0tics> so your calc wasn't fully correct or the game mechanics are uneven
22:22:13  <coopserver> <cha0tics> bm goes down slowly but steadily
22:22:33  <coopserver> <cha0tics> almost at 0 at 4x yard
22:23:26  <coopserver> <dwarf> the game mechanics differs fom my interpretation of the documentation, we need more bm
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22:24:05  <coopserver> <cha0tics> 4X as at its limit though
22:24:24  <coopserver> <dwarf> it's the input and exit are bottlenecks
22:24:49  <coopserver> <dwarf> we should add a 4th from the msh to the split between pick and drop
22:24:55  <coopserver> <cha0tics> bm at 0, yeti production breaks down
22:29:29  <coopserver> <cha0tics> I'll add some more to the 1 chain
22:29:45  <coopserver> <cha0tics> can trace the excess at 5x later if we need to
22:29:46  <coopserver> <dwarf> yea, add like 10 trains and see what happens
22:29:52  <coopserver> <cha0tics> trade*
22:32:39  <coopserver> <cha0tics> also I added a waypoint for the food trains to use a more quiet line
22:33:48  <coopserver> <dwarf> where?
22:34:10  <coopserver> <dwarf> how can you look up waypoint anyway, they don't show up in the station list
22:34:31  <coopserver> <cha0tics> dunno
22:35:11  <coopserver> <dwarf> so where is it?
22:35:21  <coopserver> <cha0tics> !wp
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22:35:48  <coopserver> <dwarf> I see,  makes sense
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22:46:39  <coopserver> <cha0tics> I guess we should add the tmp trains back to the 1 chain for now
22:47:15  <coopserver> <dwarf> we could just wait out until it settles into this new situation
22:47:36  <coopserver> <dwarf> seems yeti production is stabilizing around 4k
22:47:47  <coopserver> <cha0tics> without bm, yes
22:48:13  <coopserver> <cha0tics> brb coffee
22:51:52  <coopserver> <dwarf> okay, add back the bm temp trains, yeti is still dropping
23:01:40  <coopserver> <cha0tics> back
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23:12:37  <coopserver> <dwarf> wow, we pushed the yetis into a global recession
23:13:01  <coopserver> <dwarf> at least we don't have any traffic issues D:
23:13:21  <coopserver> <dwarf> oh, we do
23:13:28  <coopserver> <cha0tics> do we?
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23:13:48  <coopserver> *** dwarf has joined company #1
23:13:55  <coopserver> <dwarf> 2c locked up
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23:20:03  <coopserver> <dwarf> okay, we reached the bottom
23:20:13  <coopserver> <dwarf> production increasing again
23:20:30  <coopserver> <dwarf> I think the 2 chain got stalled because of the jam at 2c
23:20:40  <coopserver> <cha0tics> two igloos each at 1 chain now
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23:28:44  <coopserver> <cha0tics> slowly going up again
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23:51:13  <coopserver> <cha0tics> wanna add another line to 4X while it is calm?
23:51:23  <coopserver> <dwarf> yea
23:51:45  <coopserver> <dwarf> leave the station itself 3+3, but add a 4th to the exit line
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