Config
Log for #openttdcoop on 4th November 2015:
Times are UTC Toggle Colours
00:51:11  *** Asgeir has quit IRC
01:13:22  *** happpy has left #openttdcoop
02:39:51  *** dwarf has joined #openttdcoop
02:39:54  <dwarf> !pw
02:39:54  <coopserver> dwarf: sizeof
02:40:35  <dwarf> !pw
02:40:35  <coopserver> dwarf: cygwin
02:40:45  <coopserver> *** Game still paused (connecting clients, number of players)
02:40:49  <coopserver> *** dwarf has joined
02:40:51  <coopserver> *** Game still paused (number of players)
02:40:52  <coopserver> *** Game unpaused (number of players)
03:02:22  *** liq4 has joined #openttdcoop
03:02:56  *** [1]Mark has joined #openttdcoop
03:05:26  *** Mark has quit IRC
03:05:26  *** liq3 has quit IRC
03:05:26  *** cha0tics has joined #openttdcoop
03:05:26  *** [1]Mark is now known as Mark
03:11:26  <coopserver> *** dwarf has left the game (Leaving)
03:11:27  <coopserver> *** Game paused (number of players)
03:17:12  *** dwarf has quit IRC
03:30:43  *** cha0tics has quit IRC
03:38:54  *** dwarf has joined #openttdcoop
03:39:00  <dwarf> !players
03:39:00  <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation
03:39:11  <dwarf> anyone around?
03:39:25  <dwarf> how about we just start a chaos game?
03:39:55  <dwarf> recently attendance has been very low, so it would be refreshing if played a game without a long initial construction period
03:40:30  <dwarf> well, I don't want to go around the formal procedure, so I proposed this as a plan in the game
03:41:04  <dwarf> @help
03:41:04  <Webster> dwarf: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
03:41:17  <dwarf> @commands
03:41:17  <Webster> dwarf: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
03:41:29  <dwarf> @help announce
03:41:29  <Webster> dwarf: (announce <text>) -- Sends <text> to all channels the bot is currently on and not lobotomized in.
03:41:51  <dwarf> @help beer
03:41:51  <Webster> dwarf: (beer <an alias, 0 arguments>) -- Alias for "echo The cause of, and solution to, all of life's problems".
03:42:20  <dwarf> @commands
03:42:20  <Webster> dwarf: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
03:42:22  <dwarf> @commands
03:42:22  <Webster> dwarf: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages)
03:42:25  <dwarf> @commands all
03:42:26  <Webster> dwarf: (commands takes no arguments) -- Returns a list of the commands offered by the bot.
03:42:45  <dwarf> @help commands
03:42:45  <Webster> dwarf: (commands takes no arguments) -- Returns a list of the commands offered by the bot.
03:44:08  <dwarf> @help topic
03:44:08  <Webster> dwarf: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
03:45:10  *** dwarf has left #openttdcoop
03:45:17  *** dwarf has joined #openttdcoop
03:45:17  *** ChanServ sets mode: +o dwarf
03:45:47  *** dwarf changes topic to "[Cooperative OpenTTD | PSG306 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org]"
03:46:05  *** dwarf changes topic to "Cooperative OpenTTD | PSG306 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
04:20:01  *** Mark has quit IRC
04:29:09  <Sylf> !update
04:29:10  <coopserver> Starting update...
04:32:33  <coopserver> Game successfully updated
04:32:34  <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly
04:32:35  <coopserver> Server Shutting down
04:32:36  <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org)
04:33:07  <coopserver> Server is starting
04:39:37  <dwarf> !pw
04:39:37  <coopserver> Not connected!!
04:40:02  <Sylf> !apconnect
04:40:02  <coopserver> Connecting...
04:40:11  <Sylf> !apconnect
04:40:11  <coopserver> Connecting...
04:40:13  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27428)
04:40:39  <Sylf> @topic change 2 s/r27387/r27428/
04:40:40  *** Webster changes topic to "Cooperative OpenTTD | PSG306 (r27428) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
04:41:16  <dwarf> !download windows64
04:41:35  <dwarf> @quickstart
04:41:36  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
04:42:05  <dwarf> !dl win64
04:42:05  <coopserver> dwarf: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-windows-win64.zip
04:42:49  <dwarf> !pw
04:42:49  <coopserver> dwarf: borges
04:43:04  <coopserver> *** Game still paused (connecting clients, number of players)
04:43:08  <coopserver> *** dwarf has joined
04:43:09  <coopserver> *** Game still paused (number of players)
04:43:10  <coopserver> *** Game unpaused (number of players)
04:43:45  <coopserver> *** dwarf has left the game (Leaving)
04:43:46  <coopserver> *** Game paused (number of players)
04:44:02  <coopserver> *** Game still paused (connecting clients, number of players)
04:44:05  <coopserver> *** Sylf has joined
04:44:06  <coopserver> *** Game still paused (number of players)
04:44:55  <coopserver> *** Sylf has left the game (Leaving)
06:45:11  *** dwarf has quit IRC
08:13:00  *** Trangar has joined #openttdcoop
08:18:46  *** Asgeir has joined #openttdcoop
09:22:49  *** Asgeir has quit IRC
09:46:12  *** lol has joined #openttdcoop
09:54:17  *** lol has quit IRC
10:03:32  *** lol has joined #openttdcoop
10:03:35  <lol> !pw
10:03:35  <coopserver> lol: barred
10:03:40  <coopserver> *** Game still paused (connecting clients, number of players)
10:03:42  <coopserver> *** lol has joined
10:03:43  <coopserver> *** Game still paused (number of players)
10:05:22  <coopserver> *** lol has joined company #1
10:05:23  <coopserver> *** Game unpaused (number of players)
10:05:34  <coopserver> *** lol has joined spectators
10:05:35  <coopserver> *** Game paused (number of players)
10:06:39  <coopserver> *** lol has left the game (Leaving)
10:36:51  *** happpymoblic has quit IRC
11:16:56  *** StarLite has joined #openttdcoop
11:16:56  *** ChanServ sets mode: +o StarLite
11:36:55  *** lol has quit IRC
11:44:55  *** __Fellini__ has joined #openttdcoop
11:45:49  <__Fellini__> !pw
11:45:49  <coopserver> __Fellini__: vindex
11:45:55  <coopserver> *** Game still paused (connecting clients, number of players)
11:45:57  <coopserver> *** __Fellini__ has joined
11:46:00  <coopserver> *** Game still paused (number of players)
11:46:58  <coopserver> *** __Fellini__ has left the game (Leaving)
11:53:51  *** __Fellini__ has quit IRC
11:59:34  *** Hiddenfunstuff has joined #openttdcoop
12:10:04  *** lol has joined #openttdcoop
12:27:11  *** lol has quit IRC
13:07:53  *** cha0tics has joined #openttdcoop
13:08:32  *** lol has joined #openttdcoop
13:14:26  <cha0tics> !pw
13:14:26  <coopserver> cha0tics: become
13:14:33  <coopserver> *** Game still paused (connecting clients, number of players)
13:14:34  <coopserver> *** cha0tics has joined
13:14:37  <coopserver> *** Game still paused (number of players)
13:19:37  *** lol has quit IRC
14:05:34  *** happpy has joined #openttdcoop
14:06:02  <happpy> !players
14:06:02  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
14:06:11  <happpy> hi
14:09:59  <happpy> !date
14:09:59  <coopserver> Aug 05 2252
14:10:24  *** liq4 has quit IRC
14:30:17  *** happpy has quit IRC
14:34:28  <coopserver> *** cha0tics has joined company #1
14:34:29  <coopserver> *** Game unpaused (number of players)
14:57:03  *** happpymoblic has joined #openttdcoop
15:03:08  *** happpymoblic_ has joined #openttdcoop
15:03:57  *** happpy has joined #openttdcoop
15:09:21  *** happpymoblic has quit IRC
15:41:55  *** lol has joined #openttdcoop
16:04:16  <coopserver> *** cha0tics has joined spectators
16:04:17  <coopserver> *** Game paused (number of players)
16:09:56  *** lol has quit IRC
16:17:29  *** happpymoblic_ is now known as happpymoblic
16:18:29  *** lol has joined #openttdcoop
16:29:32  *** lol has quit IRC
16:30:42  <cha0tics> @clcalc
16:30:42  <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:31:07  <cha0tics> @clcalc 301
16:31:07  <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
16:31:13  <cha0tics> @clcalc rail 301
16:31:13  <Webster> cha0tics: Required CL for rail at 301km/h is 7 (13 half tiles) or TL
16:31:58  <coopserver> *** cha0tics has joined company #1
16:31:59  <coopserver> *** Game unpaused (number of players)
16:32:43  <coopserver> *** cha0tics has left the game (Leaving)
16:32:43  <coopserver> *** Game paused (number of players)
16:33:07  <cha0tics> !pw
16:33:07  <coopserver> cha0tics: judged
16:33:10  <coopserver> *** Game still paused (connecting clients, number of players)
16:33:11  <coopserver> *** cha0tics has joined
16:33:12  <coopserver> *** Game still paused (number of players)
16:33:26  <coopserver> *** cha0tics has left the game (Leaving)
16:37:46  *** happpymoblic has quit IRC
16:37:57  <cha0tics> !pw
16:37:57  <coopserver> cha0tics: judged
16:38:02  <coopserver> *** Game still paused (connecting clients, number of players)
16:38:03  <coopserver> *** cha0tics has joined
16:38:04  <coopserver> *** Game still paused (number of players)
16:38:05  <coopserver> *** Game unpaused (number of players)
16:38:17  <coopserver> *** cha0tics has joined spectators
16:38:18  <coopserver> *** Game paused (number of players)
16:38:59  <coopserver> *** cha0tics has left the game (general timeout)
16:46:21  *** cha0tics has quit IRC
16:46:36  *** lol has joined #openttdcoop
16:48:26  *** happpymoblic has joined #openttdcoop
16:48:27  *** Maraxus has joined #openttdcoop
16:48:27  *** ChanServ sets mode: +o Maraxus
16:54:56  <Jam35> !dl
16:54:56  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:54:57  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27428
16:55:41  *** lol has quit IRC
16:56:08  <Jam35> !pw
16:56:08  <coopserver> Jam35: slower
16:56:16  <coopserver> *** Game still paused (connecting clients, number of players)
16:56:20  <coopserver> *** Jam35 has joined
16:56:21  <coopserver> *** Game still paused (number of players)
16:56:53  <Maraxus> !pw
16:56:53  <coopserver> Maraxus: slower
16:57:04  <coopserver> *** Game still paused (connecting clients, number of players)
16:57:07  <coopserver> *** Maraxus has joined
16:57:08  <coopserver> *** Game still paused (number of players)
16:57:19  <happpy> hi
16:57:36  <coopserver> <Jam35> hello
16:57:38  <Maraxus> hi
16:58:13  <happpy> how  things
16:59:50  <coopserver> *** Maraxus has left the game (Leaving)
16:59:53  *** Maraxus has quit IRC
17:10:41  *** dwarf has joined #openttdcoop
17:10:44  <coopserver> *** Jam35 has joined company #1
17:10:44  <dwarf> !pw
17:10:45  <coopserver> *** Game unpaused (number of players)
17:10:46  <coopserver> dwarf: copied
17:11:06  <coopserver> *** Game paused (connecting clients)
17:11:09  <coopserver> *** dwarf has joined
17:11:10  <coopserver> *** Game unpaused (connecting clients)
17:11:25  <happpy> hi  dwarf
17:11:28  <happpy> how  things
17:11:35  <coopserver> <dwarf> hi
17:11:42  <coopserver> <dwarf> how are you?
17:12:01  <happpy> good
17:12:13  <happpy> how  ar u
17:12:45  <coopserver> <dwarf> good, just checking what's going on here
17:13:24  <happpy> nice
17:22:15  <coopserver> <dwarf> this is weird
17:22:53  <coopserver> <dwarf> the touch of hate slows down when there are less turns
17:22:57  <coopserver> <dwarf> makes no sense
17:23:36  *** Aziroshin has joined #openttdcoop
17:23:49  <coopserver> <Jam35> the wiggles are same direction
17:23:51  <coopserver> <Jam35> s bends
17:23:59  <coopserver> <Jam35> top part arcs round
17:24:05  <coopserver> <dwarf> look at it
17:24:30  <coopserver> <dwarf> slows down when it takes the straighter route
17:25:02  <coopserver> <Jam35> oh ic
17:25:06  <coopserver> <Jam35> yeah
17:27:29  <coopserver> <dwarf> anyway, gtg
17:27:31  <coopserver> <dwarf> later
17:27:32  *** Progman has joined #openttdcoop
17:27:37  <coopserver> <Jam35> bfn
17:28:17  <coopserver> *** dwarf has left the game (Leaving)
17:30:49  *** __Fellini__ has joined #openttdcoop
17:31:21  <__Fellini__> !pw
17:31:21  <coopserver> __Fellini__: ticker
17:31:28  <coopserver> *** Game paused (connecting clients)
17:31:30  <coopserver> *** __Fellini__ has joined
17:31:31  <coopserver> *** Game unpaused (connecting clients)
17:31:46  <coopserver> <__Fellini__> hello
17:31:58  <coopserver> <Jam35> hi
17:33:02  <coopserver> <__Fellini__> u building plan, Jam?
17:33:07  <coopserver> <Jam35> yeh
17:33:33  <happpy> hi  __Fellini__
17:33:37  <happpy> how ar u
17:33:38  <coopserver> <__Fellini__> o/
17:33:45  <coopserver> <__Fellini__> not bad
17:37:14  <coopserver> <__Fellini__> woo-hoo
17:37:36  <coopserver> <__Fellini__> orferless srnw - i want play this
17:37:39  <coopserver> <__Fellini__> =D
17:38:24  <coopserver> <Jam35> idk if it will work yet :D
17:38:34  <coopserver> <Jam35> looks like it does
17:39:01  *** lol has joined #openttdcoop
17:39:03  <lol> !pw
17:39:03  <coopserver> lol: ticker
17:39:11  <coopserver> *** Game paused (connecting clients)
17:39:13  <coopserver> *** lol has joined
17:39:14  <coopserver> *** Game unpaused (connecting clients)
17:39:28  <coopserver> <lol> i like the town names
17:39:37  <coopserver> <__Fellini__> hi lol
17:39:54  <coopserver> <__Fellini__> not very matter
17:39:58  <coopserver> <Jam35> found town is on for your convenience :)
17:40:16  <coopserver> <Jam35> these might not be ideally placed
17:40:20  <coopserver> <lol> what do you mean?
17:40:26  <coopserver> <lol> ah i understand
17:40:33  <coopserver> <__Fellini__> i just want got experience with orderless srnws
17:40:52  <coopserver> <__Fellini__> its hard & interest
17:41:09  <coopserver> <__Fellini__> .....for me
17:41:14  <coopserver> <__Fellini__> =)
17:41:16  <coopserver> <lol> the one of jams isn't that hard isn't it?
17:41:25  <coopserver> <lol> just build the trains
17:41:39  <coopserver> <lol> and give them 255 orders which aren't connected
17:41:46  <coopserver> <lol> or non
17:41:54  <coopserver> <lol> i think an unreachable wp is much harder
17:42:00  <coopserver> <Jam35> I think it's quite simple really, trains will just stop wherever we force them to go
17:42:17  <coopserver> <Jam35> with 2 choices after each station
17:42:22  <coopserver> <Jam35> most stations
17:42:40  <coopserver> <__Fellini__> i dont think un.WP is harder
17:42:42  <coopserver> <__Fellini__> =/
17:42:56  <coopserver> <lol> if you have for example detroit #13 will you split immediately after that station?
17:43:15  <coopserver> <Jam35> there can be more spacing there
17:43:23  <coopserver> <lol> or trains that come from  direction #11 go direction #12
17:43:35  <coopserver> <lol> that is exactly what i meant
17:43:59  <coopserver> <lol> and station #11, #14 and other two's are ro ro or terminus?
17:44:18  <coopserver> <lol> i don't know what their english name is
17:44:37  <coopserver> <Jam35> they will need to be ro-ro
17:44:43  <coopserver> <Jam35> but bi-directional
17:44:44  <coopserver> <lol> k
17:45:03  <coopserver> <lol> so at #11 trains from aftakkin go direction #13
17:45:11  <coopserver> <lol> are you using dutch names?
17:45:23  <coopserver> <Jam35> yeah still thinking about those edge stations
17:45:29  <coopserver> <Jam35> famous towns
17:45:55  <coopserver> <lol> you need a lot of TF to fit this in map
17:46:05  <coopserver> <lol> or maybe if you turn it 90 degrees
17:46:58  <coopserver> <lol> he has a plan with cl 9
17:47:09  <coopserver> <lol> crazy idea, but i think some people might like it
17:47:25  <coopserver> <__Fellini__> =/
17:47:28  *** cha0tics has joined #openttdcoop
17:47:54  <coopserver> <lol> i remember someone else with an plan alike some games aog
17:47:56  <coopserver> <lol> ago
17:48:00  <coopserver> <lol> so that can be one vote for him
17:48:35  <cha0tics> hi
17:48:43  <coopserver> <lol> why CL9?
17:48:50  <coopserver> <__Fellini__> with cl9 hubs will be veeeeery big, i think
17:48:56  <coopserver> <__Fellini__> o/
17:48:57  <cha0tics> I just felt like it
17:49:02  <lol> @cl
17:49:02  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
17:49:06  <cha0tics> subject to discussion though
17:49:27  <lol> you really need that for that train
17:49:28  <cha0tics> cl9 is required for full speed for that train
17:49:54  <cha0tics> I tested cl7 but it slowed down to ~240
17:50:13  <coopserver> <lol> i think there is almost no difference between cl 7 and 9
17:50:24  <coopserver> <lol> you just have to think huge
17:50:47  <cha0tics> yes, and since there won't be that many hubs, I guess there is enough space though
17:50:57  <coopserver> <lol> you can get really big towns
17:51:02  <cha0tics> I know
17:51:10  <coopserver> <lol> some hundreds of thousands
17:51:55  <cha0tics> might reduce the train by 3 tiles to tl6
17:52:07  <cha0tics> that still would mean cl7 though at that speed
17:52:20  <cha0tics> @clcalc 301
17:52:20  <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
17:52:34  <cha0tics> @clcalc erail 301
17:52:34  <Webster> cha0tics: Required CL for rail at 301km/h is 7 (13 half tiles) or TL
17:53:22  <cha0tics> hin other words tl6 = cl6.5 at 301km/z
17:53:26  <cha0tics> hin other words tl6 = cl6.5 at 301km/h
17:54:49  <coopserver> <lol> jam maybe it is an idea to make an logic island in every sea
17:54:54  <coopserver> <lol> for the flipflops
17:55:55  <coopserver> <Jam35> I'm sure there will be plenty of room nearby the hub
17:55:55  <cha0tics> !pw
17:55:56  <coopserver> cha0tics: enoent
17:56:01  <coopserver> *** Game paused (connecting clients)
17:56:02  <coopserver> *** cha0tics has joined
17:56:03  <coopserver> *** Game unpaused (connecting clients)
17:56:14  <coopserver> <Jam35> if it's too far away can be distracting
17:56:28  <coopserver> <Jam35> like, it's not easy to see behaviour
17:58:22  <coopserver> <lol> game 201 was an pax game with cl 6
17:58:34  <coopserver> <__Fellini__> Okay , gentlemen , decide , and I 'll wait for your decision.
17:58:37  <coopserver> <lol> true
17:58:45  <coopserver> <lol> decide what?
17:58:49  <coopserver> <__Fellini__> gl all
17:59:05  <coopserver> *** __Fellini__ has left the game (Leaving)
17:59:38  <__Fellini__> dispute
17:59:49  <cha0tics> do we have one?
18:01:51  <coopserver> <lol> it's his plan
18:01:59  <coopserver> <lol> so he can choose what to do
18:02:16  <coopserver> <lol> what if you run that train at purr?
18:02:19  <cha0tics> and if noone votes for it it doesn't get built
18:02:23  <cha0tics> easy as pie
18:02:52  <coopserver> *** Jam35 has joined spectators
18:02:53  <coopserver> *** Game paused (number of players)
18:02:55  <cha0tics> what should purr change? purr = maglev in calc?
18:03:02  <coopserver> <lol> i don't know
18:03:08  <coopserver> <lol> it were just some thoughts
18:03:09  <cha0tics> @clcalc maglev 301
18:03:09  <Webster> cha0tics: Required CL for maglev at 301km/h is 3 (4 half tiles) or TL
18:03:13  <coopserver> <Jam35> would make no difference
18:03:19  <coopserver> <lol> k
18:03:27  <coopserver> <lol> i leave, maybe i know a plan later tonight
18:03:29  <coopserver> *** lol has left the game (Leaving)
18:03:32  *** lol has quit IRC
18:03:32  <cha0tics> TL superseedes
18:03:37  <coopserver> *** Jam35 has joined company #1
18:03:38  <coopserver> *** Game unpaused (number of players)
18:05:50  <coopserver> <cha0tics> Jam, you need to add ML configuration
18:07:16  <coopserver> <Jam35> what's yours? :P
18:08:03  <coopserver> *** Jam35 has joined spectators
18:08:04  <coopserver> *** Game paused (number of players)
18:08:13  <cha0tics> oh, lol
18:08:18  <cha0tics> you're right
18:08:37  <coopserver> *** cha0tics has joined company #1
18:08:38  <coopserver> *** Game unpaused (number of players)
18:10:35  <coopserver> *** cha0tics has joined spectators
18:10:36  <coopserver> *** Game paused (number of players)
18:10:57  <coopserver> <cha0tics> done :P
18:11:16  <coopserver> *** Jam35 has joined company #1
18:11:17  <coopserver> *** Game unpaused (number of players)
18:11:31  <dwarf> !pw
18:11:31  <coopserver> dwarf: checks
18:11:41  <coopserver> *** Jam35 has left the game (general timeout)
18:11:42  <coopserver> *** Game paused (number of players)
18:11:44  <coopserver> *** Game still paused (connecting clients, number of players)
18:11:48  <coopserver> *** dwarf has joined
18:11:49  <coopserver> *** Game still paused (number of players)
18:11:50  <coopserver> *** Game unpaused (number of players)
18:11:53  <Jam35> heh crash
18:12:10  <Jam35> !pw
18:12:10  <coopserver> Jam35: checks
18:12:14  <coopserver> <cha0tics> hi d
18:12:21  <coopserver> *** Game paused (connecting clients)
18:12:24  <coopserver> *** Jam35 has joined
18:12:25  <coopserver> *** Game unpaused (connecting clients)
18:12:30  <coopserver> *** Jam35 has joined company #1
18:13:43  <coopserver> <cha0tics> Jam? conditional orders then?
18:13:59  <coopserver> *** Jam35 has left the game (connection lost)
18:14:00  <coopserver> <dwarf> it doesn't need orders
18:14:03  <coopserver> <cha0tics> forget the q
18:14:04  <Jam35> no orders
18:14:06  <coopserver> <dwarf> just go back and forth
18:14:21  <coopserver> <cha0tics> like a pedulum
18:14:25  <Jam35> !pw
18:14:25  <coopserver> Jam35: checks
18:14:31  <coopserver> *** Game paused (connecting clients)
18:14:34  <coopserver> *** Jam35 has joined
18:14:35  <coopserver> *** Game unpaused (connecting clients)
18:14:41  <coopserver> *** Jam35 has joined company #1
18:14:53  <Jam35> hm try this for me
18:14:58  <coopserver> *** Jam35 has left the game (general timeout)
18:14:59  <Jam35> in company: A P
18:15:09  <coopserver> <dwarf> will have to make some good split ratios to make the network balanced
18:15:33  <coopserver> *** Game paused (connecting clients)
18:15:36  <coopserver> *** Jam35 has joined
18:15:38  <coopserver> *** Game unpaused (connecting clients)
18:15:42  <coopserver> *** Jam35 has joined company #1
18:15:46  <coopserver> <cha0tics> dwarf, the slow down at your track? could it be fixed by adding one tile empty track after the station?
18:16:13  <coopserver> <dwarf> no, it's wp and it's the same without it
18:16:26  <coopserver> <dwarf> wps are only there for demonstration
18:16:46  <coopserver> <cha0tics> may I try something?
18:16:51  <coopserver> *** cha0tics has joined company #1
18:16:55  <coopserver> <dwarf> I'm sure it's a glitch with tilt
18:17:04  <coopserver> <dwarf> I don't know how that works
18:17:15  <coopserver> <dwarf> sure, change anything
18:17:50  <coopserver> <cha0tics> works
18:18:03  <coopserver> <dwarf> it still slows down
18:18:49  <coopserver> <cha0tics> now it doesnt
18:19:05  <coopserver> <dwarf> now it doesn't but it's kinda random
18:19:41  <coopserver> <cha0tics> it's that CL1
18:19:48  <coopserver> <dwarf> but look here
18:19:57  *** __Fellini__ has quit IRC
18:19:58  <coopserver> <dwarf> that's also cl1
18:20:04  <coopserver> <dwarf> and doesn't slow down
18:20:34  <coopserver> <cha0tics> right, I just watched the speed, and it really seems to be random
18:21:51  <coopserver> <dwarf> jam just one thought about your plan
18:22:02  <coopserver> *** Jam35 has left the game (general timeout)
18:22:10  <coopserver> <dwarf> the end stations will be better serviced than the ones in the middle
18:22:35  <coopserver> <dwarf> as half of the trains will visit one end station in every round
18:22:46  <coopserver> <dwarf> but less than half for the 2 middle stations
18:22:54  <Jam35> yes and the top/bottom edges have only one choice
18:22:56  <coopserver> <dwarf> maybe add a 3rd end station?
18:23:06  <Jam35> I haven't finished thinking :)
18:23:13  <Jam35> could do yeah
18:23:41  <Jam35> could you try to crash the game for me?
18:24:00  <Jam35>  press A then P
18:24:03  <coopserver> <dwarf> what do you mean?
18:24:16  <coopserver> <cha0tics> nothing happens
18:24:16  <Jam35> place object crashes my game
18:24:18  <coopserver> *** dwarf has left the game (connection lost)
18:24:25  <dwarf> hahaha, me too
18:24:26  <coopserver> *** cha0tics has left the game (connection lost)
18:24:27  <coopserver> *** Game paused (number of players)
18:24:41  <Jam35> it was a typo originally :)
18:24:44  <cha0tics> oh, for me it was L+P
18:24:59  <Jam35> I'll post report
18:25:21  <Jam35> there are no objects loaded to place
18:25:25  <cha0tics> L+O (sign) works though
18:25:46  <Jam35> O was my intended key :P
18:26:23  <cha0tics> so you accidentialy squashed a bug
19:02:01  *** Arveen has joined #openttdcoop
19:06:28  <Jam35> !pw
19:06:29  <coopserver> Jam35: cities
19:06:36  <coopserver> *** Game still paused (connecting clients, number of players)
19:06:39  <coopserver> *** Jam35 has joined
19:06:40  <coopserver> *** Game still paused (number of players)
19:08:21  <coopserver> *** Jam35 has joined company #1
19:08:22  <coopserver> *** Game unpaused (number of players)
19:08:45  *** Mark has joined #openttdcoop
19:08:45  *** Webster sets mode: +o Mark
19:10:20  <Arveen> !pw
19:10:20  <coopserver> Arveen: charge
19:10:24  <coopserver> *** Game paused (connecting clients)
19:10:25  <coopserver> *** Arveen has joined
19:10:26  <coopserver> *** Game unpaused (connecting clients)
19:14:36  *** Asgeir has joined #openttdcoop
19:37:36  <coopserver> *** Jam35 has left the game (Leaving)
19:37:37  <coopserver> *** Game paused (number of players)
20:00:42  *** Progman_ has joined #openttdcoop
20:07:21  *** Progman has quit IRC
20:07:35  *** Progman_ is now known as Progman
20:17:47  *** Arveen has quit IRC
20:25:27  <coopserver> *** Arveen has left the game (Leaving)
20:28:19  *** Trangar has quit IRC
20:46:02  <Mazur> !dl lin
20:46:02  <coopserver> Mazur: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-linux-generic-i686.tar.xz
20:46:02  <dwarf> !pw
20:46:03  <coopserver> dwarf: banned
20:46:14  <coopserver> *** Game still paused (connecting clients, number of players)
20:46:18  <coopserver> *** dwarf has joined
20:46:19  <coopserver> *** Game still paused (number of players)
20:46:20  <coopserver> *** Game unpaused (number of players)
20:50:47  *** lol has joined #openttdcoop
20:51:46  *** Mark has quit IRC
20:52:36  <coopserver> *** dwarf has left the game (Leaving)
20:52:37  <coopserver> *** Game paused (number of players)
20:52:37  <Mazur> !pw
20:52:38  <coopserver> Mazur: banned
20:52:45  <coopserver> *** Game still paused (connecting clients, number of players)
20:52:53  <dwarf> Jam35: I was wrong about your original plan
20:52:57  <coopserver> *** Mazur has joined
20:52:58  <coopserver> *** Game still paused (number of players)
20:52:59  <coopserver> *** Game unpaused (number of players)
20:53:24  <dwarf> It may be balanced as end stations can only be visited once a round, while middle stations twice
20:53:31  <dwarf> so it can be balanced
20:53:43  <dwarf> your new plan looks good too
20:53:53  <Jam35> I did not like that the edge stations could only have one destination
20:54:03  <Jam35> this kind of solves both issues
20:54:14  <Jam35> even if one is a non-issue :)
20:54:53  <Jam35> It's a lot of flipflops though
20:55:04  <Jam35> kind of tedious to bukld maybe
20:55:26  <Jam35> not sure I like it too much atm tbh
20:55:37  <Jam35> but whatever, it can stay
20:55:48  <Jam35> I might vote elsewhere
20:56:30  <Jam35> we might need to enforce a 3 vote win or something
20:56:39  <Jam35> to get things rolling
20:56:54  <Jam35> 2? :D
20:58:48  <coopserver> *** Mazur has left the game (Leaving)
20:58:49  <coopserver> *** Game paused (number of players)
21:01:09  <cha0tics> !pw
21:01:09  <coopserver> cha0tics: arrows
21:01:13  <coopserver> *** Game still paused (connecting clients, number of players)
21:01:14  <coopserver> *** cha0tics has joined
21:01:15  <coopserver> *** Game still paused (number of players)
21:01:30  <coopserver> <cha0tics> let's see what you guys did so far ;)
21:01:47  *** dwarf has quit IRC
21:02:30  <cha0tics> Jam? are you still around?
21:02:42  <cha0tics> if so can you explain something to me pls
21:06:33  <coopserver> *** cha0tics has joined company #1
21:06:34  <coopserver> *** Game unpaused (number of players)
21:07:50  <coopserver> *** cha0tics has joined spectators
21:07:51  <coopserver> *** Game paused (number of players)
21:09:51  *** lol has quit IRC
21:10:24  *** happpy has left #openttdcoop
21:24:38  *** StarLite has quit IRC
21:34:39  *** Maraxus has joined #openttdcoop
21:34:39  *** ChanServ sets mode: +o Maraxus
21:34:51  <Maraxus> !pw
21:34:51  <coopserver> Maraxus: playas
21:35:00  <coopserver> *** Game still paused (connecting clients, number of players)
21:35:03  <coopserver> *** Maraxus has joined
21:35:04  <coopserver> *** Game still paused (number of players)
21:35:23  *** Hiddenfunstuff has quit IRC
21:38:59  <coopserver> *** Maraxus has left the game (Leaving)
21:39:02  <Jam35> cha0tics?
21:43:30  *** Maraxus has quit IRC
21:44:22  <cha0tics> here
21:44:41  <cha0tics> I posted my question on your plan
21:49:31  <coopserver> *** cha0tics has joined company #1
21:49:32  <coopserver> *** Game unpaused (number of players)
21:50:46  <coopserver> *** cha0tics has joined spectators
21:50:47  <coopserver> *** Game paused (number of players)
21:52:49  <coopserver> *** cha0tics has joined company #1
21:52:50  <coopserver> *** Game unpaused (number of players)
22:00:28  <coopserver> *** cha0tics has joined spectators
22:00:29  <coopserver> *** Game paused (number of players)
22:01:00  <coopserver> *** cha0tics has joined company #1
22:01:01  <coopserver> *** Game unpaused (number of players)
22:01:57  <coopserver> *** cha0tics has joined spectators
22:01:58  <coopserver> *** Game paused (number of players)
22:31:03  *** Progman has quit IRC
22:40:07  *** happpymoblic is now known as happpy
23:43:55  <coopserver> *** cha0tics has left the game (Leaving)
23:43:57  *** cha0tics has quit IRC
23:58:42  *** Sheogorath has quit IRC
23:58:42  *** LadyHawk has quit IRC
23:58:42  *** Ammler has quit IRC
23:58:42  *** Hirundo has quit IRC
23:58:42  *** coopserver has quit IRC
23:58:42  *** avdg has quit IRC
23:58:42  *** LoPo has quit IRC
23:58:42  *** planetmaker has quit IRC
23:58:42  *** V453000 has quit IRC
23:58:42  *** ^Spike^ has quit IRC
23:58:42  *** Hazzard has quit IRC
23:58:42  *** Indiana has quit IRC
23:58:42  *** dihedral has quit IRC
23:59:25  *** Sheogorath has joined #openttdcoop
23:59:25  *** LadyHawk has joined #openttdcoop
23:59:25  *** Ammler has joined #openttdcoop
23:59:25  *** Hirundo has joined #openttdcoop
23:59:25  *** coopserver has joined #openttdcoop
23:59:25  *** avdg has joined #openttdcoop
23:59:25  *** LoPo has joined #openttdcoop
23:59:25  *** planetmaker has joined #openttdcoop
23:59:25  *** reticulum.oftc.net sets mode: +oovo Ammler coopserver coopserver planetmaker
23:59:25  *** V453000 has joined #openttdcoop
23:59:25  *** ^Spike^ has joined #openttdcoop
23:59:25  *** Hazzard has joined #openttdcoop
23:59:25  *** Indiana has joined #openttdcoop
23:59:25  *** dihedral has joined #openttdcoop
23:59:25  *** reticulum.oftc.net sets mode: +ooo V453000 ^Spike^ Hazzard
23:59:38  *** ChanServ sets mode: +v Ammler
23:59:38  *** ChanServ sets mode: +v planetmaker
23:59:38  *** ChanServ sets mode: +v V453000
23:59:38  *** ChanServ sets mode: +v ^Spike^
23:59:38  *** ChanServ sets mode: +v Hazzard

Powered by YARRSTE version: svn-trunk