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00:51:11 *** Asgeir has quit IRC 01:13:22 *** happpy has left #openttdcoop 02:39:51 *** dwarf has joined #openttdcoop 02:39:54 <dwarf> !pw 02:39:54 <coopserver> dwarf: sizeof 02:40:35 <dwarf> !pw 02:40:35 <coopserver> dwarf: cygwin 02:40:45 <coopserver> *** Game still paused (connecting clients, number of players) 02:40:49 <coopserver> *** dwarf has joined 02:40:51 <coopserver> *** Game still paused (number of players) 02:40:52 <coopserver> *** Game unpaused (number of players) 03:02:22 *** liq4 has joined #openttdcoop 03:02:56 *** [1]Mark has joined #openttdcoop 03:05:26 *** Mark has quit IRC 03:05:26 *** liq3 has quit IRC 03:05:26 *** cha0tics has joined #openttdcoop 03:05:26 *** [1]Mark is now known as Mark 03:11:26 <coopserver> *** dwarf has left the game (Leaving) 03:11:27 <coopserver> *** Game paused (number of players) 03:17:12 *** dwarf has quit IRC 03:30:43 *** cha0tics has quit IRC 03:38:54 *** dwarf has joined #openttdcoop 03:39:00 <dwarf> !players 03:39:00 <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation 03:39:11 <dwarf> anyone around? 03:39:25 <dwarf> how about we just start a chaos game? 03:39:55 <dwarf> recently attendance has been very low, so it would be refreshing if played a game without a long initial construction period 03:40:30 <dwarf> well, I don't want to go around the formal procedure, so I proposed this as a plan in the game 03:41:04 <dwarf> @help 03:41:04 <Webster> dwarf: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 03:41:17 <dwarf> @commands 03:41:17 <Webster> dwarf: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 03:41:29 <dwarf> @help announce 03:41:29 <Webster> dwarf: (announce <text>) -- Sends <text> to all channels the bot is currently on and not lobotomized in. 03:41:51 <dwarf> @help beer 03:41:51 <Webster> dwarf: (beer <an alias, 0 arguments>) -- Alias for "echo The cause of, and solution to, all of life's problems". 03:42:20 <dwarf> @commands 03:42:20 <Webster> dwarf: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 03:42:22 <dwarf> @commands 03:42:22 <Webster> dwarf: 2tt, 3tt, 8ball, abr02, abr03, abr04, abr05, abr06, abr07, abr08, abr09, abr10, abr11, abr12, add, afternoon, alert, announce, announce add, announce list, announce remove, any, aol, ap+, apply, apropos, archive, ask, at, author, autoreplace, away, azn, backuphelp, ban add, ban list, ban remove, base, beer, beertime, binary, blog, bold, botsnack, brain, bugs, cache, calc, capabilities, (8 more messages) 03:42:25 <dwarf> @commands all 03:42:26 <Webster> dwarf: (commands takes no arguments) -- Returns a list of the commands offered by the bot. 03:42:45 <dwarf> @help commands 03:42:45 <Webster> dwarf: (commands takes no arguments) -- Returns a list of the commands offered by the bot. 03:44:08 <dwarf> @help topic 03:44:08 <Webster> dwarf: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 03:45:10 *** dwarf has left #openttdcoop 03:45:17 *** dwarf has joined #openttdcoop 03:45:17 *** ChanServ sets mode: +o dwarf 03:45:47 *** dwarf changes topic to "[Cooperative OpenTTD | PSG306 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org]" 03:46:05 *** dwarf changes topic to "Cooperative OpenTTD | PSG306 (r27387) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 04:20:01 *** Mark has quit IRC 04:29:09 <Sylf> !update 04:29:10 <coopserver> Starting update... 04:32:33 <coopserver> Game successfully updated 04:32:34 <coopserver> Game saved. Shutting down server to finish update. We'll be back shortly 04:32:35 <coopserver> Server Shutting down 04:32:36 <coopserver> Disconnected from #openttdcoop - Public Server (www.openttdcoop.org) 04:33:07 <coopserver> Server is starting 04:39:37 <dwarf> !pw 04:39:37 <coopserver> Not connected!! 04:40:02 <Sylf> !apconnect 04:40:02 <coopserver> Connecting... 04:40:11 <Sylf> !apconnect 04:40:11 <coopserver> Connecting... 04:40:13 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27428) 04:40:39 <Sylf> @topic change 2 s/r27387/r27428/ 04:40:40 *** Webster changes topic to "Cooperative OpenTTD | PSG306 (r27428) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 04:41:16 <dwarf> !download windows64 04:41:35 <dwarf> @quickstart 04:41:36 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 04:42:05 <dwarf> !dl win64 04:42:05 <coopserver> dwarf: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-windows-win64.zip 04:42:49 <dwarf> !pw 04:42:49 <coopserver> dwarf: borges 04:43:04 <coopserver> *** Game still paused (connecting clients, number of players) 04:43:08 <coopserver> *** dwarf has joined 04:43:09 <coopserver> *** Game still paused (number of players) 04:43:10 <coopserver> *** Game unpaused (number of players) 04:43:45 <coopserver> *** dwarf has left the game (Leaving) 04:43:46 <coopserver> *** Game paused (number of players) 04:44:02 <coopserver> *** Game still paused (connecting clients, number of players) 04:44:05 <coopserver> *** Sylf has joined 04:44:06 <coopserver> *** Game still paused (number of players) 04:44:55 <coopserver> *** Sylf has left the game (Leaving) 06:45:11 *** dwarf has quit IRC 08:13:00 *** Trangar has joined #openttdcoop 08:18:46 *** Asgeir has joined #openttdcoop 09:22:49 *** Asgeir has quit IRC 09:46:12 *** lol has joined #openttdcoop 09:54:17 *** lol has quit IRC 10:03:32 *** lol has joined #openttdcoop 10:03:35 <lol> !pw 10:03:35 <coopserver> lol: barred 10:03:40 <coopserver> *** Game still paused (connecting clients, number of players) 10:03:42 <coopserver> *** lol has joined 10:03:43 <coopserver> *** Game still paused (number of players) 10:05:22 <coopserver> *** lol has joined company #1 10:05:23 <coopserver> *** Game unpaused (number of players) 10:05:34 <coopserver> *** lol has joined spectators 10:05:35 <coopserver> *** Game paused (number of players) 10:06:39 <coopserver> *** lol has left the game (Leaving) 10:36:51 *** happpymoblic has quit IRC 11:16:56 *** StarLite has joined #openttdcoop 11:16:56 *** ChanServ sets mode: +o StarLite 11:36:55 *** lol has quit IRC 11:44:55 *** __Fellini__ has joined #openttdcoop 11:45:49 <__Fellini__> !pw 11:45:49 <coopserver> __Fellini__: vindex 11:45:55 <coopserver> *** Game still paused (connecting clients, number of players) 11:45:57 <coopserver> *** __Fellini__ has joined 11:46:00 <coopserver> *** Game still paused (number of players) 11:46:58 <coopserver> *** __Fellini__ has left the game (Leaving) 11:53:51 *** __Fellini__ has quit IRC 11:59:34 *** Hiddenfunstuff has joined #openttdcoop 12:10:04 *** lol has joined #openttdcoop 12:27:11 *** lol has quit IRC 13:07:53 *** cha0tics has joined #openttdcoop 13:08:32 *** lol has joined #openttdcoop 13:14:26 <cha0tics> !pw 13:14:26 <coopserver> cha0tics: become 13:14:33 <coopserver> *** Game still paused (connecting clients, number of players) 13:14:34 <coopserver> *** cha0tics has joined 13:14:37 <coopserver> *** Game still paused (number of players) 13:19:37 *** lol has quit IRC 14:05:34 *** happpy has joined #openttdcoop 14:06:02 <happpy> !players 14:06:02 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 14:06:11 <happpy> hi 14:09:59 <happpy> !date 14:09:59 <coopserver> Aug 05 2252 14:10:24 *** liq4 has quit IRC 14:30:17 *** happpy has quit IRC 14:34:28 <coopserver> *** cha0tics has joined company #1 14:34:29 <coopserver> *** Game unpaused (number of players) 14:57:03 *** happpymoblic has joined #openttdcoop 15:03:08 *** happpymoblic_ has joined #openttdcoop 15:03:57 *** happpy has joined #openttdcoop 15:09:21 *** happpymoblic has quit IRC 15:41:55 *** lol has joined #openttdcoop 16:04:16 <coopserver> *** cha0tics has joined spectators 16:04:17 <coopserver> *** Game paused (number of players) 16:09:56 *** lol has quit IRC 16:17:29 *** happpymoblic_ is now known as happpymoblic 16:18:29 *** lol has joined #openttdcoop 16:29:32 *** lol has quit IRC 16:30:42 <cha0tics> @clcalc 16:30:42 <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 16:31:07 <cha0tics> @clcalc 301 16:31:07 <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 16:31:13 <cha0tics> @clcalc rail 301 16:31:13 <Webster> cha0tics: Required CL for rail at 301km/h is 7 (13 half tiles) or TL 16:31:58 <coopserver> *** cha0tics has joined company #1 16:31:59 <coopserver> *** Game unpaused (number of players) 16:32:43 <coopserver> *** cha0tics has left the game (Leaving) 16:32:43 <coopserver> *** Game paused (number of players) 16:33:07 <cha0tics> !pw 16:33:07 <coopserver> cha0tics: judged 16:33:10 <coopserver> *** Game still paused (connecting clients, number of players) 16:33:11 <coopserver> *** cha0tics has joined 16:33:12 <coopserver> *** Game still paused (number of players) 16:33:26 <coopserver> *** cha0tics has left the game (Leaving) 16:37:46 *** happpymoblic has quit IRC 16:37:57 <cha0tics> !pw 16:37:57 <coopserver> cha0tics: judged 16:38:02 <coopserver> *** Game still paused (connecting clients, number of players) 16:38:03 <coopserver> *** cha0tics has joined 16:38:04 <coopserver> *** Game still paused (number of players) 16:38:05 <coopserver> *** Game unpaused (number of players) 16:38:17 <coopserver> *** cha0tics has joined spectators 16:38:18 <coopserver> *** Game paused (number of players) 16:38:59 <coopserver> *** cha0tics has left the game (general timeout) 16:46:21 *** cha0tics has quit IRC 16:46:36 *** lol has joined #openttdcoop 16:48:26 *** happpymoblic has joined #openttdcoop 16:48:27 *** Maraxus has joined #openttdcoop 16:48:27 *** ChanServ sets mode: +o Maraxus 16:54:56 <Jam35> !dl 16:54:56 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 16:54:57 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27428 16:55:41 *** lol has quit IRC 16:56:08 <Jam35> !pw 16:56:08 <coopserver> Jam35: slower 16:56:16 <coopserver> *** Game still paused (connecting clients, number of players) 16:56:20 <coopserver> *** Jam35 has joined 16:56:21 <coopserver> *** Game still paused (number of players) 16:56:53 <Maraxus> !pw 16:56:53 <coopserver> Maraxus: slower 16:57:04 <coopserver> *** Game still paused (connecting clients, number of players) 16:57:07 <coopserver> *** Maraxus has joined 16:57:08 <coopserver> *** Game still paused (number of players) 16:57:19 <happpy> hi 16:57:36 <coopserver> <Jam35> hello 16:57:38 <Maraxus> hi 16:58:13 <happpy> how things 16:59:50 <coopserver> *** Maraxus has left the game (Leaving) 16:59:53 *** Maraxus has quit IRC 17:10:41 *** dwarf has joined #openttdcoop 17:10:44 <coopserver> *** Jam35 has joined company #1 17:10:44 <dwarf> !pw 17:10:45 <coopserver> *** Game unpaused (number of players) 17:10:46 <coopserver> dwarf: copied 17:11:06 <coopserver> *** Game paused (connecting clients) 17:11:09 <coopserver> *** dwarf has joined 17:11:10 <coopserver> *** Game unpaused (connecting clients) 17:11:25 <happpy> hi dwarf 17:11:28 <happpy> how things 17:11:35 <coopserver> <dwarf> hi 17:11:42 <coopserver> <dwarf> how are you? 17:12:01 <happpy> good 17:12:13 <happpy> how ar u 17:12:45 <coopserver> <dwarf> good, just checking what's going on here 17:13:24 <happpy> nice 17:22:15 <coopserver> <dwarf> this is weird 17:22:53 <coopserver> <dwarf> the touch of hate slows down when there are less turns 17:22:57 <coopserver> <dwarf> makes no sense 17:23:36 *** Aziroshin has joined #openttdcoop 17:23:49 <coopserver> <Jam35> the wiggles are same direction 17:23:51 <coopserver> <Jam35> s bends 17:23:59 <coopserver> <Jam35> top part arcs round 17:24:05 <coopserver> <dwarf> look at it 17:24:30 <coopserver> <dwarf> slows down when it takes the straighter route 17:25:02 <coopserver> <Jam35> oh ic 17:25:06 <coopserver> <Jam35> yeah 17:27:29 <coopserver> <dwarf> anyway, gtg 17:27:31 <coopserver> <dwarf> later 17:27:32 *** Progman has joined #openttdcoop 17:27:37 <coopserver> <Jam35> bfn 17:28:17 <coopserver> *** dwarf has left the game (Leaving) 17:30:49 *** __Fellini__ has joined #openttdcoop 17:31:21 <__Fellini__> !pw 17:31:21 <coopserver> __Fellini__: ticker 17:31:28 <coopserver> *** Game paused (connecting clients) 17:31:30 <coopserver> *** __Fellini__ has joined 17:31:31 <coopserver> *** Game unpaused (connecting clients) 17:31:46 <coopserver> <__Fellini__> hello 17:31:58 <coopserver> <Jam35> hi 17:33:02 <coopserver> <__Fellini__> u building plan, Jam? 17:33:07 <coopserver> <Jam35> yeh 17:33:33 <happpy> hi __Fellini__ 17:33:37 <happpy> how ar u 17:33:38 <coopserver> <__Fellini__> o/ 17:33:45 <coopserver> <__Fellini__> not bad 17:37:14 <coopserver> <__Fellini__> woo-hoo 17:37:36 <coopserver> <__Fellini__> orferless srnw - i want play this 17:37:39 <coopserver> <__Fellini__> =D 17:38:24 <coopserver> <Jam35> idk if it will work yet :D 17:38:34 <coopserver> <Jam35> looks like it does 17:39:01 *** lol has joined #openttdcoop 17:39:03 <lol> !pw 17:39:03 <coopserver> lol: ticker 17:39:11 <coopserver> *** Game paused (connecting clients) 17:39:13 <coopserver> *** lol has joined 17:39:14 <coopserver> *** Game unpaused (connecting clients) 17:39:28 <coopserver> <lol> i like the town names 17:39:37 <coopserver> <__Fellini__> hi lol 17:39:54 <coopserver> <__Fellini__> not very matter 17:39:58 <coopserver> <Jam35> found town is on for your convenience :) 17:40:16 <coopserver> <Jam35> these might not be ideally placed 17:40:20 <coopserver> <lol> what do you mean? 17:40:26 <coopserver> <lol> ah i understand 17:40:33 <coopserver> <__Fellini__> i just want got experience with orderless srnws 17:40:52 <coopserver> <__Fellini__> its hard & interest 17:41:09 <coopserver> <__Fellini__> .....for me 17:41:14 <coopserver> <__Fellini__> =) 17:41:16 <coopserver> <lol> the one of jams isn't that hard isn't it? 17:41:25 <coopserver> <lol> just build the trains 17:41:39 <coopserver> <lol> and give them 255 orders which aren't connected 17:41:46 <coopserver> <lol> or non 17:41:54 <coopserver> <lol> i think an unreachable wp is much harder 17:42:00 <coopserver> <Jam35> I think it's quite simple really, trains will just stop wherever we force them to go 17:42:17 <coopserver> <Jam35> with 2 choices after each station 17:42:22 <coopserver> <Jam35> most stations 17:42:40 <coopserver> <__Fellini__> i dont think un.WP is harder 17:42:42 <coopserver> <__Fellini__> =/ 17:42:56 <coopserver> <lol> if you have for example detroit #13 will you split immediately after that station? 17:43:15 <coopserver> <Jam35> there can be more spacing there 17:43:23 <coopserver> <lol> or trains that come from direction #11 go direction #12 17:43:35 <coopserver> <lol> that is exactly what i meant 17:43:59 <coopserver> <lol> and station #11, #14 and other two's are ro ro or terminus? 17:44:18 <coopserver> <lol> i don't know what their english name is 17:44:37 <coopserver> <Jam35> they will need to be ro-ro 17:44:43 <coopserver> <Jam35> but bi-directional 17:44:44 <coopserver> <lol> k 17:45:03 <coopserver> <lol> so at #11 trains from aftakkin go direction #13 17:45:11 <coopserver> <lol> are you using dutch names? 17:45:23 <coopserver> <Jam35> yeah still thinking about those edge stations 17:45:29 <coopserver> <Jam35> famous towns 17:45:55 <coopserver> <lol> you need a lot of TF to fit this in map 17:46:05 <coopserver> <lol> or maybe if you turn it 90 degrees 17:46:58 <coopserver> <lol> he has a plan with cl 9 17:47:09 <coopserver> <lol> crazy idea, but i think some people might like it 17:47:25 <coopserver> <__Fellini__> =/ 17:47:28 *** cha0tics has joined #openttdcoop 17:47:54 <coopserver> <lol> i remember someone else with an plan alike some games aog 17:47:56 <coopserver> <lol> ago 17:48:00 <coopserver> <lol> so that can be one vote for him 17:48:35 <cha0tics> hi 17:48:43 <coopserver> <lol> why CL9? 17:48:50 <coopserver> <__Fellini__> with cl9 hubs will be veeeeery big, i think 17:48:56 <coopserver> <__Fellini__> o/ 17:48:57 <cha0tics> I just felt like it 17:49:02 <lol> @cl 17:49:02 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 17:49:06 <cha0tics> subject to discussion though 17:49:27 <lol> you really need that for that train 17:49:28 <cha0tics> cl9 is required for full speed for that train 17:49:54 <cha0tics> I tested cl7 but it slowed down to ~240 17:50:13 <coopserver> <lol> i think there is almost no difference between cl 7 and 9 17:50:24 <coopserver> <lol> you just have to think huge 17:50:47 <cha0tics> yes, and since there won't be that many hubs, I guess there is enough space though 17:50:57 <coopserver> <lol> you can get really big towns 17:51:02 <cha0tics> I know 17:51:10 <coopserver> <lol> some hundreds of thousands 17:51:55 <cha0tics> might reduce the train by 3 tiles to tl6 17:52:07 <cha0tics> that still would mean cl7 though at that speed 17:52:20 <cha0tics> @clcalc 301 17:52:20 <Webster> cha0tics: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 17:52:34 <cha0tics> @clcalc erail 301 17:52:34 <Webster> cha0tics: Required CL for rail at 301km/h is 7 (13 half tiles) or TL 17:53:22 <cha0tics> hin other words tl6 = cl6.5 at 301km/z 17:53:26 <cha0tics> hin other words tl6 = cl6.5 at 301km/h 17:54:49 <coopserver> <lol> jam maybe it is an idea to make an logic island in every sea 17:54:54 <coopserver> <lol> for the flipflops 17:55:55 <coopserver> <Jam35> I'm sure there will be plenty of room nearby the hub 17:55:55 <cha0tics> !pw 17:55:56 <coopserver> cha0tics: enoent 17:56:01 <coopserver> *** Game paused (connecting clients) 17:56:02 <coopserver> *** cha0tics has joined 17:56:03 <coopserver> *** Game unpaused (connecting clients) 17:56:14 <coopserver> <Jam35> if it's too far away can be distracting 17:56:28 <coopserver> <Jam35> like, it's not easy to see behaviour 17:58:22 <coopserver> <lol> game 201 was an pax game with cl 6 17:58:34 <coopserver> <__Fellini__> Okay , gentlemen , decide , and I 'll wait for your decision. 17:58:37 <coopserver> <lol> true 17:58:45 <coopserver> <lol> decide what? 17:58:49 <coopserver> <__Fellini__> gl all 17:59:05 <coopserver> *** __Fellini__ has left the game (Leaving) 17:59:38 <__Fellini__> dispute 17:59:49 <cha0tics> do we have one? 18:01:51 <coopserver> <lol> it's his plan 18:01:59 <coopserver> <lol> so he can choose what to do 18:02:16 <coopserver> <lol> what if you run that train at purr? 18:02:19 <cha0tics> and if noone votes for it it doesn't get built 18:02:23 <cha0tics> easy as pie 18:02:52 <coopserver> *** Jam35 has joined spectators 18:02:53 <coopserver> *** Game paused (number of players) 18:02:55 <cha0tics> what should purr change? purr = maglev in calc? 18:03:02 <coopserver> <lol> i don't know 18:03:08 <coopserver> <lol> it were just some thoughts 18:03:09 <cha0tics> @clcalc maglev 301 18:03:09 <Webster> cha0tics: Required CL for maglev at 301km/h is 3 (4 half tiles) or TL 18:03:13 <coopserver> <Jam35> would make no difference 18:03:19 <coopserver> <lol> k 18:03:27 <coopserver> <lol> i leave, maybe i know a plan later tonight 18:03:29 <coopserver> *** lol has left the game (Leaving) 18:03:32 *** lol has quit IRC 18:03:32 <cha0tics> TL superseedes 18:03:37 <coopserver> *** Jam35 has joined company #1 18:03:38 <coopserver> *** Game unpaused (number of players) 18:05:50 <coopserver> <cha0tics> Jam, you need to add ML configuration 18:07:16 <coopserver> <Jam35> what's yours? :P 18:08:03 <coopserver> *** Jam35 has joined spectators 18:08:04 <coopserver> *** Game paused (number of players) 18:08:13 <cha0tics> oh, lol 18:08:18 <cha0tics> you're right 18:08:37 <coopserver> *** cha0tics has joined company #1 18:08:38 <coopserver> *** Game unpaused (number of players) 18:10:35 <coopserver> *** cha0tics has joined spectators 18:10:36 <coopserver> *** Game paused (number of players) 18:10:57 <coopserver> <cha0tics> done :P 18:11:16 <coopserver> *** Jam35 has joined company #1 18:11:17 <coopserver> *** Game unpaused (number of players) 18:11:31 <dwarf> !pw 18:11:31 <coopserver> dwarf: checks 18:11:41 <coopserver> *** Jam35 has left the game (general timeout) 18:11:42 <coopserver> *** Game paused (number of players) 18:11:44 <coopserver> *** Game still paused (connecting clients, number of players) 18:11:48 <coopserver> *** dwarf has joined 18:11:49 <coopserver> *** Game still paused (number of players) 18:11:50 <coopserver> *** Game unpaused (number of players) 18:11:53 <Jam35> heh crash 18:12:10 <Jam35> !pw 18:12:10 <coopserver> Jam35: checks 18:12:14 <coopserver> <cha0tics> hi d 18:12:21 <coopserver> *** Game paused (connecting clients) 18:12:24 <coopserver> *** Jam35 has joined 18:12:25 <coopserver> *** Game unpaused (connecting clients) 18:12:30 <coopserver> *** Jam35 has joined company #1 18:13:43 <coopserver> <cha0tics> Jam? conditional orders then? 18:13:59 <coopserver> *** Jam35 has left the game (connection lost) 18:14:00 <coopserver> <dwarf> it doesn't need orders 18:14:03 <coopserver> <cha0tics> forget the q 18:14:04 <Jam35> no orders 18:14:06 <coopserver> <dwarf> just go back and forth 18:14:21 <coopserver> <cha0tics> like a pedulum 18:14:25 <Jam35> !pw 18:14:25 <coopserver> Jam35: checks 18:14:31 <coopserver> *** Game paused (connecting clients) 18:14:34 <coopserver> *** Jam35 has joined 18:14:35 <coopserver> *** Game unpaused (connecting clients) 18:14:41 <coopserver> *** Jam35 has joined company #1 18:14:53 <Jam35> hm try this for me 18:14:58 <coopserver> *** Jam35 has left the game (general timeout) 18:14:59 <Jam35> in company: A P 18:15:09 <coopserver> <dwarf> will have to make some good split ratios to make the network balanced 18:15:33 <coopserver> *** Game paused (connecting clients) 18:15:36 <coopserver> *** Jam35 has joined 18:15:38 <coopserver> *** Game unpaused (connecting clients) 18:15:42 <coopserver> *** Jam35 has joined company #1 18:15:46 <coopserver> <cha0tics> dwarf, the slow down at your track? could it be fixed by adding one tile empty track after the station? 18:16:13 <coopserver> <dwarf> no, it's wp and it's the same without it 18:16:26 <coopserver> <dwarf> wps are only there for demonstration 18:16:46 <coopserver> <cha0tics> may I try something? 18:16:51 <coopserver> *** cha0tics has joined company #1 18:16:55 <coopserver> <dwarf> I'm sure it's a glitch with tilt 18:17:04 <coopserver> <dwarf> I don't know how that works 18:17:15 <coopserver> <dwarf> sure, change anything 18:17:50 <coopserver> <cha0tics> works 18:18:03 <coopserver> <dwarf> it still slows down 18:18:49 <coopserver> <cha0tics> now it doesnt 18:19:05 <coopserver> <dwarf> now it doesn't but it's kinda random 18:19:41 <coopserver> <cha0tics> it's that CL1 18:19:48 <coopserver> <dwarf> but look here 18:19:57 *** __Fellini__ has quit IRC 18:19:58 <coopserver> <dwarf> that's also cl1 18:20:04 <coopserver> <dwarf> and doesn't slow down 18:20:34 <coopserver> <cha0tics> right, I just watched the speed, and it really seems to be random 18:21:51 <coopserver> <dwarf> jam just one thought about your plan 18:22:02 <coopserver> *** Jam35 has left the game (general timeout) 18:22:10 <coopserver> <dwarf> the end stations will be better serviced than the ones in the middle 18:22:35 <coopserver> <dwarf> as half of the trains will visit one end station in every round 18:22:46 <coopserver> <dwarf> but less than half for the 2 middle stations 18:22:54 <Jam35> yes and the top/bottom edges have only one choice 18:22:56 <coopserver> <dwarf> maybe add a 3rd end station? 18:23:06 <Jam35> I haven't finished thinking :) 18:23:13 <Jam35> could do yeah 18:23:41 <Jam35> could you try to crash the game for me? 18:24:00 <Jam35> press A then P 18:24:03 <coopserver> <dwarf> what do you mean? 18:24:16 <coopserver> <cha0tics> nothing happens 18:24:16 <Jam35> place object crashes my game 18:24:18 <coopserver> *** dwarf has left the game (connection lost) 18:24:25 <dwarf> hahaha, me too 18:24:26 <coopserver> *** cha0tics has left the game (connection lost) 18:24:27 <coopserver> *** Game paused (number of players) 18:24:41 <Jam35> it was a typo originally :) 18:24:44 <cha0tics> oh, for me it was L+P 18:24:59 <Jam35> I'll post report 18:25:21 <Jam35> there are no objects loaded to place 18:25:25 <cha0tics> L+O (sign) works though 18:25:46 <Jam35> O was my intended key :P 18:26:23 <cha0tics> so you accidentialy squashed a bug 19:02:01 *** Arveen has joined #openttdcoop 19:06:28 <Jam35> !pw 19:06:29 <coopserver> Jam35: cities 19:06:36 <coopserver> *** Game still paused (connecting clients, number of players) 19:06:39 <coopserver> *** Jam35 has joined 19:06:40 <coopserver> *** Game still paused (number of players) 19:08:21 <coopserver> *** Jam35 has joined company #1 19:08:22 <coopserver> *** Game unpaused (number of players) 19:08:45 *** Mark has joined #openttdcoop 19:08:45 *** Webster sets mode: +o Mark 19:10:20 <Arveen> !pw 19:10:20 <coopserver> Arveen: charge 19:10:24 <coopserver> *** Game paused (connecting clients) 19:10:25 <coopserver> *** Arveen has joined 19:10:26 <coopserver> *** Game unpaused (connecting clients) 19:14:36 *** Asgeir has joined #openttdcoop 19:37:36 <coopserver> *** Jam35 has left the game (Leaving) 19:37:37 <coopserver> *** Game paused (number of players) 20:00:42 *** Progman_ has joined #openttdcoop 20:07:21 *** Progman has quit IRC 20:07:35 *** Progman_ is now known as Progman 20:17:47 *** Arveen has quit IRC 20:25:27 <coopserver> *** Arveen has left the game (Leaving) 20:28:19 *** Trangar has quit IRC 20:46:02 <Mazur> !dl lin 20:46:02 <coopserver> Mazur: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-linux-generic-i686.tar.xz 20:46:02 <dwarf> !pw 20:46:03 <coopserver> dwarf: banned 20:46:14 <coopserver> *** Game still paused (connecting clients, number of players) 20:46:18 <coopserver> *** dwarf has joined 20:46:19 <coopserver> *** Game still paused (number of players) 20:46:20 <coopserver> *** Game unpaused (number of players) 20:50:47 *** lol has joined #openttdcoop 20:51:46 *** Mark has quit IRC 20:52:36 <coopserver> *** dwarf has left the game (Leaving) 20:52:37 <coopserver> *** Game paused (number of players) 20:52:37 <Mazur> !pw 20:52:38 <coopserver> Mazur: banned 20:52:45 <coopserver> *** Game still paused (connecting clients, number of players) 20:52:53 <dwarf> Jam35: I was wrong about your original plan 20:52:57 <coopserver> *** Mazur has joined 20:52:58 <coopserver> *** Game still paused (number of players) 20:52:59 <coopserver> *** Game unpaused (number of players) 20:53:24 <dwarf> It may be balanced as end stations can only be visited once a round, while middle stations twice 20:53:31 <dwarf> so it can be balanced 20:53:43 <dwarf> your new plan looks good too 20:53:53 <Jam35> I did not like that the edge stations could only have one destination 20:54:03 <Jam35> this kind of solves both issues 20:54:14 <Jam35> even if one is a non-issue :) 20:54:53 <Jam35> It's a lot of flipflops though 20:55:04 <Jam35> kind of tedious to bukld maybe 20:55:26 <Jam35> not sure I like it too much atm tbh 20:55:37 <Jam35> but whatever, it can stay 20:55:48 <Jam35> I might vote elsewhere 20:56:30 <Jam35> we might need to enforce a 3 vote win or something 20:56:39 <Jam35> to get things rolling 20:56:54 <Jam35> 2? :D 20:58:48 <coopserver> *** Mazur has left the game (Leaving) 20:58:49 <coopserver> *** Game paused (number of players) 21:01:09 <cha0tics> !pw 21:01:09 <coopserver> cha0tics: arrows 21:01:13 <coopserver> *** Game still paused (connecting clients, number of players) 21:01:14 <coopserver> *** cha0tics has joined 21:01:15 <coopserver> *** Game still paused (number of players) 21:01:30 <coopserver> <cha0tics> let's see what you guys did so far ;) 21:01:47 *** dwarf has quit IRC 21:02:30 <cha0tics> Jam? are you still around? 21:02:42 <cha0tics> if so can you explain something to me pls 21:06:33 <coopserver> *** cha0tics has joined company #1 21:06:34 <coopserver> *** Game unpaused (number of players) 21:07:50 <coopserver> *** cha0tics has joined spectators 21:07:51 <coopserver> *** Game paused (number of players) 21:09:51 *** lol has quit IRC 21:10:24 *** happpy has left #openttdcoop 21:24:38 *** StarLite has quit IRC 21:34:39 *** Maraxus has joined #openttdcoop 21:34:39 *** ChanServ sets mode: +o Maraxus 21:34:51 <Maraxus> !pw 21:34:51 <coopserver> Maraxus: playas 21:35:00 <coopserver> *** Game still paused (connecting clients, number of players) 21:35:03 <coopserver> *** Maraxus has joined 21:35:04 <coopserver> *** Game still paused (number of players) 21:35:23 *** Hiddenfunstuff has quit IRC 21:38:59 <coopserver> *** Maraxus has left the game (Leaving) 21:39:02 <Jam35> cha0tics? 21:43:30 *** Maraxus has quit IRC 21:44:22 <cha0tics> here 21:44:41 <cha0tics> I posted my question on your plan 21:49:31 <coopserver> *** cha0tics has joined company #1 21:49:32 <coopserver> *** Game unpaused (number of players) 21:50:46 <coopserver> *** cha0tics has joined spectators 21:50:47 <coopserver> *** Game paused (number of players) 21:52:49 <coopserver> *** cha0tics has joined company #1 21:52:50 <coopserver> *** Game unpaused (number of players) 22:00:28 <coopserver> *** cha0tics has joined spectators 22:00:29 <coopserver> *** Game paused (number of players) 22:01:00 <coopserver> *** cha0tics has joined company #1 22:01:01 <coopserver> *** Game unpaused (number of players) 22:01:57 <coopserver> *** cha0tics has joined spectators 22:01:58 <coopserver> *** Game paused (number of players) 22:31:03 *** Progman has quit IRC 22:40:07 *** happpymoblic is now known as happpy 23:43:55 <coopserver> *** cha0tics has left the game (Leaving) 23:43:57 *** cha0tics has quit IRC 23:58:42 *** Sheogorath has quit IRC 23:58:42 *** LadyHawk has quit IRC 23:58:42 *** Ammler has quit IRC 23:58:42 *** Hirundo has quit IRC 23:58:42 *** coopserver has quit IRC 23:58:42 *** avdg has quit IRC 23:58:42 *** LoPo has quit IRC 23:58:42 *** planetmaker has quit IRC 23:58:42 *** V453000 has quit IRC 23:58:42 *** ^Spike^ has quit IRC 23:58:42 *** Hazzard has quit IRC 23:58:42 *** Indiana has quit IRC 23:58:42 *** dihedral has quit IRC 23:59:25 *** Sheogorath has joined #openttdcoop 23:59:25 *** LadyHawk has joined #openttdcoop 23:59:25 *** Ammler has joined #openttdcoop 23:59:25 *** Hirundo has joined #openttdcoop 23:59:25 *** coopserver has joined #openttdcoop 23:59:25 *** avdg has joined #openttdcoop 23:59:25 *** LoPo has joined #openttdcoop 23:59:25 *** planetmaker has joined #openttdcoop 23:59:25 *** reticulum.oftc.net sets mode: +oovo Ammler coopserver coopserver planetmaker 23:59:25 *** V453000 has joined #openttdcoop 23:59:25 *** ^Spike^ has joined #openttdcoop 23:59:25 *** Hazzard has joined #openttdcoop 23:59:25 *** Indiana has joined #openttdcoop 23:59:25 *** dihedral has joined #openttdcoop 23:59:25 *** reticulum.oftc.net sets mode: +ooo V453000 ^Spike^ Hazzard 23:59:38 *** ChanServ sets mode: +v Ammler 23:59:38 *** ChanServ sets mode: +v planetmaker 23:59:38 *** ChanServ sets mode: +v V453000 23:59:38 *** ChanServ sets mode: +v ^Spike^ 23:59:38 *** ChanServ sets mode: +v Hazzard