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00:19:49 <coopserver> *** dwarf has left the game (Leaving) 00:19:50 <coopserver> *** Game paused (number of players) 00:40:59 *** dwarf has quit IRC 01:23:33 *** happpy has left #openttdcoop 01:26:23 *** liq3 has joined #openttdcoop 01:31:43 *** cha0tics has joined #openttdcoop 01:32:10 <cha0tics> !pw 01:32:10 <coopserver> cha0tics: wiggle 01:32:16 <coopserver> *** Game still paused (connecting clients, number of players) 01:32:19 <coopserver> *** cha0tics has joined 01:32:20 <coopserver> *** Game still paused (number of players) 01:35:11 <coopserver> *** cha0tics has joined company #1 01:35:12 <coopserver> *** Game unpaused (number of players) 02:23:11 *** happpymoblic has quit IRC 03:16:05 *** zwamkat has quit IRC 03:18:18 *** zwamkat has joined #openttdcoop 03:57:08 <coopserver> *** cha0tics has left the game (Leaving) 03:57:10 <coopserver> *** Game paused (number of players) 03:57:14 *** cha0tics has quit IRC 04:10:03 *** Fuco has quit IRC 04:10:05 *** Fuco has joined #openttdcoop 04:10:05 *** ChanServ sets mode: +v Fuco 04:33:54 *** Trangar has joined #openttdcoop 05:34:21 *** Trangar has quit IRC 05:36:57 *** StarLite has joined #openttdcoop 05:36:57 *** ChanServ sets mode: +o StarLite 06:41:44 *** Trangar has joined #openttdcoop 07:47:38 <V453000> !dl win64 07:47:38 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-windows-win64.zip 08:05:23 *** __Fellini__ has joined #openttdcoop 08:05:58 <__Fellini__> !pw 08:05:58 <coopserver> __Fellini__: silent 08:06:04 <coopserver> *** Game still paused (connecting clients, number of players) 08:06:06 <coopserver> *** __Fellini__ has joined 08:06:07 <coopserver> *** Game still paused (number of players) 08:09:38 <coopserver> *** __Fellini__ has joined company #1 08:09:39 <coopserver> *** Game unpaused (number of players) 08:09:52 *** Maraxus has joined #openttdcoop 08:09:52 *** ChanServ sets mode: +o Maraxus 08:10:22 <Maraxus> !pw 08:10:22 <coopserver> Maraxus: silent 08:10:30 <coopserver> *** Game paused (connecting clients) 08:10:34 <coopserver> *** Maraxus has joined 08:10:35 <coopserver> *** Game unpaused (connecting clients) 08:13:22 <coopserver> *** Maraxus has left the game (Leaving) 08:13:24 *** Maraxus has quit IRC 08:13:32 <coopserver> *** __Fellini__ has left the game (Leaving) 08:13:33 <coopserver> *** Game paused (number of players) 08:16:44 *** Progman has joined #openttdcoop 08:18:06 *** __Fellini__ has quit IRC 09:02:57 *** Hiddenfunstuff has joined #openttdcoop 09:29:37 *** Progman has quit IRC 09:30:01 *** happpy has joined #openttdcoop 09:32:32 <happpy> !players 09:32:32 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:32:03 *** cha0tics has joined #openttdcoop 10:32:18 <cha0tics> !pw 10:32:19 <coopserver> cha0tics: former 10:32:24 <coopserver> *** Game still paused (connecting clients, number of players) 10:32:29 <coopserver> *** cha0tics has joined 10:32:31 <coopserver> *** Game still paused (number of players) 10:47:43 <happpy> morning chaotics 11:07:32 *** cha0tics has quit IRC 11:07:33 <coopserver> *** cha0tics has left the game (connection lost) 11:25:39 <Jam35> !pw 11:25:39 <coopserver> Jam35: rescan 11:25:48 <Jam35> !pw 11:25:48 <coopserver> Jam35: chosen 11:25:59 <coopserver> *** Game still paused (connecting clients, number of players) 11:26:03 <coopserver> *** Jam35 has joined 11:26:04 <coopserver> *** Game still paused (number of players) 11:34:40 *** Asgeir has joined #openttdcoop 11:35:22 *** happpy has quit IRC 11:38:04 <coopserver> *** Jam35 has joined company #1 11:38:05 <coopserver> *** Game unpaused (number of players) 11:54:19 *** cha0tics has joined #openttdcoop 11:54:33 <cha0tics> !pw 11:54:33 <coopserver> cha0tics: slowly 11:54:37 <coopserver> *** Game paused (connecting clients) 11:54:39 <coopserver> *** cha0tics has joined 11:54:40 <coopserver> *** Game unpaused (connecting clients) 11:54:48 <coopserver> <cha0tics> hi 11:55:05 <coopserver> <Jam35> hi 11:55:45 *** Maraxus has joined #openttdcoop 11:55:45 *** ChanServ sets mode: +o Maraxus 11:55:59 <Maraxus> !pw 11:55:59 <coopserver> Maraxus: marked 11:56:09 <coopserver> *** Game paused (connecting clients) 11:56:12 <coopserver> *** Maraxus has joined 11:56:13 <coopserver> *** Game unpaused (connecting clients) 12:14:23 <coopserver> *** cha0tics has joined company #1 12:17:11 <coopserver> *** Maraxus has left the game (Leaving) 12:17:39 *** Maraxus has quit IRC 13:21:07 <coopserver> <cha0tics> sry 13:21:15 <coopserver> <Jam35> ty 13:21:21 <coopserver> <Jam35> didnt see it 13:22:28 <coopserver> <Jam35> seems working 13:22:40 <coopserver> <Jam35> I hope the back PBS is enough 13:23:12 <coopserver> <cha0tics> can't use a penalty station :/ 13:23:18 <coopserver> <Jam35> indeed 13:24:28 <coopserver> <cha0tics> well, there could be a way... gotta think about it 13:24:50 <coopserver> <cha0tics> compine a pf trap with a decoy station but reversed 13:25:23 <coopserver> <cha0tics> so that only the decoy station would be visible, 13:25:44 <coopserver> <cha0tics> but as soon as the train takes that path it would switch away from the decoy 13:28:28 <coopserver> <cha0tics> wanna remove the dummy? 13:28:47 <coopserver> <Jam35> not yet 13:28:49 <coopserver> <Jam35> well 13:29:05 <coopserver> <Jam35> idc :) 13:31:37 <coopserver> *** cha0tics has joined spectators 13:31:45 <coopserver> <cha0tics> biab 13:32:45 <coopserver> *** Jam35 has joined spectators 13:32:46 <coopserver> *** Game paused (number of players) 15:39:52 <coopserver> *** Jam35 has joined company #1 15:39:53 <coopserver> *** Game unpaused (number of players) 16:09:56 *** liq3 has quit IRC 16:11:10 *** happpy has joined #openttdcoop 16:12:35 <happpy> !players 16:12:35 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 16:12:40 <happpy> hi 16:21:51 <coopserver> *** Jam35 has joined spectators 16:21:52 <coopserver> *** Game paused (number of players) 16:23:04 *** Maraxus has joined #openttdcoop 16:23:04 *** ChanServ sets mode: +o Maraxus 16:31:24 <coopserver> *** Jam35 has joined company #1 16:31:25 <coopserver> *** Game unpaused (number of players) 16:31:41 <happpy> hi jam 16:32:40 *** happpy is now known as happpymoblic 16:32:44 <coopserver> <Jam35> hi 16:33:16 *** happpy has joined #openttdcoop 16:33:25 <happpy> how things jam 16:33:57 <coopserver> <Jam35> ok ty 16:35:23 <Maraxus> !pw 16:35:23 <coopserver> Maraxus: arrays 16:35:32 <coopserver> *** Game paused (connecting clients) 16:35:35 <coopserver> *** Maraxus has joined 16:35:36 <coopserver> *** Game unpaused (connecting clients) 16:37:07 <happpy> hi Maraxus 16:37:11 <happpy> how things 16:37:13 <Maraxus> hi 16:37:20 <Maraxus> fine, thanks 16:52:30 <coopserver> *** Jam35 has joined spectators 16:52:31 <coopserver> *** Game paused (number of players) 16:57:55 *** dwarf has joined #openttdcoop 16:57:58 <dwarf> !pw 16:57:58 <coopserver> dwarf: novice 16:58:16 <coopserver> *** Game still paused (connecting clients, number of players) 16:58:21 <coopserver> *** dwarf has joined 16:58:22 <coopserver> *** Game still paused (number of players) 16:58:23 <coopserver> *** Game unpaused (number of players) 17:13:12 <coopserver> *** cha0tics has left the game (general timeout) 17:20:44 *** cha0tics has quit IRC 17:34:53 *** Arveen has joined #openttdcoop 18:06:52 <happpymoblic> hi 18:19:11 <coopserver> *** dwarf has joined spectators 18:19:12 <coopserver> *** Game paused (number of players) 18:28:37 <coopserver> *** dwarf has joined company #1 18:28:38 <coopserver> *** Game unpaused (number of players) 18:32:23 <happpymoblic> hi dwarf 18:32:30 <happpymoblic> how things 18:32:32 <coopserver> <dwarf> hi happy 18:32:55 <coopserver> <dwarf> I'm a bit hungover 18:33:09 <coopserver> <dwarf> but I gonna make pancakes, that should help 18:33:59 <happpymoblic> yep 18:37:59 <coopserver> *** dwarf has joined spectators 18:38:00 <coopserver> *** Game paused (number of players) 18:42:05 <dwarf> afk 18:42:39 <happpy> k 18:44:25 *** [1]lol has joined #openttdcoop 18:47:07 *** cha0tics has joined #openttdcoop 18:48:35 <cha0tics> !pw 18:48:35 <coopserver> cha0tics: border 18:48:39 <coopserver> *** Game still paused (connecting clients, number of players) 18:48:41 <coopserver> *** cha0tics has joined 18:48:42 <coopserver> *** Game still paused (number of players) 18:48:50 <coopserver> <cha0tics> hi 18:50:39 <[1]lol> hi 18:50:39 <happpymoblic> hi 18:52:31 <happpymoblic> how things lol 18:53:25 <coopserver> *** Jam35 has joined company #1 18:53:25 <coopserver> *** Game unpaused (number of players) 18:55:15 <[1]lol> great 18:55:26 <[1]lol> maybe i'm joining later tonight 18:57:24 <coopserver> *** cha0tics has joined company #1 19:08:32 *** [1]lol has quit IRC 19:15:22 <coopserver> *** Maraxus has joined company #1 19:31:38 <coopserver> *** Maraxus has joined spectators 19:37:05 *** lol has joined #openttdcoop 19:37:06 <lol> !pw 19:37:06 <coopserver> lol: modern 19:37:14 <coopserver> *** Game paused (connecting clients) 19:37:17 <coopserver> *** lol has joined 19:37:18 <coopserver> *** Game unpaused (connecting clients) 19:37:41 <coopserver> *** Maraxus has left the game (Leaving) 19:37:47 <coopserver> <lol> does red needs to be 2:1? 19:37:49 *** Maraxus has quit IRC 19:38:40 <Jam35> yes 19:39:15 <coopserver> <lol> i don't really get what is build at bbh 01 19:39:34 <coopserver> <Jam35> a single split 19:39:44 <coopserver> <lol> ah and you removed some connections in the plan 19:40:14 <coopserver> <Jam35> simplifying 19:40:27 <coopserver> <lol> but it is in the wrong place 19:40:30 <coopserver> <Jam35> it's bad enough as is :) 19:40:51 <coopserver> <Jam35> what do you mean? 19:40:59 <coopserver> <lol> do we need that split there? 19:41:14 <coopserver> <Jam35> I think Mazur gave up 19:41:44 <coopserver> *** lol has joined company #1 19:41:54 <coopserver> <lol> i will make a new one in another place 19:42:10 <coopserver> <lol> do you see the sign bbh 09 19:42:15 <coopserver> <lol> is that in the correct place 19:42:16 <coopserver> <lol> ? 19:44:18 <coopserver> <Jam35> I think it fits, it's quite hard to picture it 19:44:33 <coopserver> <lol> so we just ignore what mazur build?> 19:44:41 <coopserver> <Jam35> I think so 19:45:58 *** Progman has joined #openttdcoop 19:56:43 <coopserver> <lol> 3 splitter is working 19:57:34 <coopserver> <lol> what do you think of it? 19:57:51 <coopserver> <Jam35> will work fine 19:58:05 <coopserver> <Jam35> flip flop 3 ways and merge 2 together 19:58:06 <coopserver> <lol> jams don't trains reverse at pyongyang? 19:58:16 <coopserver> <lol> like i did now 19:58:20 <coopserver> <lol> if you forget the loop 19:58:32 <coopserver> <Jam35> yes I know :) 19:58:33 <dwarf> !pw 19:58:34 <coopserver> dwarf: rstype 19:58:43 <coopserver> <Jam35> is fine 19:58:49 <coopserver> <lol> really? 19:58:59 <coopserver> <lol> but then all the calculations dwarf did are gone 19:59:22 <coopserver> <Jam35> what are we talikng about 19:59:26 <coopserver> <dwarf> it's fine, I calculated with equal flow in both directions 19:59:31 <coopserver> <lol> your pyongyang station 19:59:32 <coopserver> <Jam35> trains don't reverse anywhere 19:59:36 <coopserver> <dwarf> so if all trains reverse it's the same 20:00:00 <coopserver> <Jam35> they won't at least I had never envisaged any reversing 20:00:08 <coopserver> <lol> in an terminus station 20:00:16 <coopserver> *** dwarf has joined company #1 20:00:33 <coopserver> <Jam35> no terminus in plan 20:00:43 <coopserver> <lol> your pyongyang is one 20:00:57 <coopserver> <dwarf> let's try 20:01:25 <coopserver> <Jam35> how is it? 20:01:26 <coopserver> <lol> you have to release one of the other side too 20:01:35 <coopserver> <Jam35> trains will not reverse there 20:01:45 <coopserver> <dwarf> didn't reverse 20:01:47 <coopserver> <lol> why not? 20:02:10 <coopserver> <cha0tics> trains will continue if they find a path leading the same way they were heading initially 20:02:14 <coopserver> <dwarf> it just keeps going through 20:02:30 <coopserver> <cha0tics> unless you enable station eol 20:02:31 <coopserver> <lol> we got a lot of slowdowns 20:02:43 <coopserver> <dwarf> even if trains randomly reverse it's ok as long as it's the same probability in both directions 20:02:56 <coopserver> <lol> i thought maybe it is penalty related 20:03:06 <coopserver> <lol> and that would give all trains heading one side 20:03:52 *** Mucht has quit IRC 20:12:40 <coopserver> <lol> the splitting part of the hub is really easy if you have done the flipflops 20:13:58 <coopserver> <lol> dwarf your time split is really dependent at density of trains isn't it? 20:14:09 <coopserver> <dwarf> I'll just copy your flipflop design 20:14:19 <coopserver> <dwarf> statistically it does split well 20:14:32 <coopserver> <dwarf> but yea, it's not exact like a flipflop 20:14:50 <coopserver> <lol> i think it isn't that important 20:14:57 <coopserver> <lol> if the game developes itself 20:15:12 <coopserver> <lol> or if we just spam the network with a lot of trains at the start 20:15:16 <coopserver> <dwarf> right, with continuous traffic it shouldn't matter 20:15:46 <coopserver> <dwarf> btw, don't logic trains slow down the game? 20:16:08 <coopserver> <dwarf> becasuse you have to send a lot of data for accurate timing? 20:16:41 <coopserver> <lol> your kind of logic train or mine? 20:16:51 <coopserver> <dwarf> actual logic trains 20:17:01 <coopserver> <dwarf> like yours 20:17:05 <coopserver> <lol> i don't know 20:17:10 <coopserver> <lol> could be 20:17:24 <coopserver> <Jam35> I don't think there will be enough to affect things that much 20:17:32 <coopserver> <lol> but the game sends every tick the position of every train isn't it? 20:17:50 <coopserver> <dwarf> I'm not sure, that seems a lot of data 20:18:01 <coopserver> <lol> so i think they take the same amount as a normal train 20:18:11 <coopserver> <dwarf> i figured it only syncs with the client on intervals 20:18:30 <coopserver> <Jam35> there have been games with way more at least 20:18:44 <coopserver> <dwarf> yea, it should be fine 20:18:50 <coopserver> <lol> they plan of sylf would require the same amount 20:19:57 <coopserver> <lol> do you see the tunnels in my hub 20:20:08 <coopserver> <lol> i only need singles because of flipflop isn't it? 20:20:34 <coopserver> <Jam35> the side that gets 2 trains needs double 20:20:41 <coopserver> <dwarf> on that direction yes 20:21:31 <coopserver> <lol> i placed a sign at it so no one changes it 20:21:35 <coopserver> *** Jam35 has left the game (Leaving) 20:22:28 <Jam35> !pw 20:22:28 <coopserver> Jam35: thomas 20:22:35 <coopserver> *** Game paused (connecting clients) 20:22:38 <coopserver> *** Jam35 has joined 20:22:39 <coopserver> *** Game unpaused (connecting clients) 20:23:01 <coopserver> *** Jam35 has joined company #1 20:23:08 *** StarLite has quit IRC 20:23:18 <coopserver> <lol> how long prios? 20:24:28 <coopserver> <Jam35> nobody knows :) 20:24:37 <coopserver> <Jam35> guess 20:25:23 <coopserver> <Jam35> very long if you want absolute priority 20:25:37 <coopserver> <lol> i read v's article today 20:25:44 <coopserver> <lol> and it said you don't need absolute 20:26:10 <coopserver> <lol> it's hard to get short waitingbays 20:26:48 <coopserver> <Jam35> prios are situational, build something it is always easy to change 20:28:44 <coopserver> <lol> it is finished 20:28:46 <coopserver> <lol> i leave 20:29:11 <coopserver> <lol> good luck building 20:29:22 <coopserver> <Jam35> cya ty 20:29:25 <coopserver> <dwarf> bye 20:29:36 <coopserver> <lol> bye 20:29:38 <coopserver> *** lol has left the game (Leaving) 20:29:39 *** lol has quit IRC 20:31:33 *** Asgeir has quit IRC 20:32:45 *** Arveen has quit IRC 20:39:01 <coopserver> <dwarf> why does the logic train stay in the short loop in your short green device jam? 20:39:17 <coopserver> <dwarf> I'm trying to copy it, but doesn't work the same 20:39:26 <coopserver> <Jam35> it is very strange behaviour 20:39:29 <coopserver> <Jam35> no 20:39:43 <coopserver> <Jam35> I solved it with waypoint 20:40:01 <coopserver> <Jam35> look at BBH 06 20:40:22 <coopserver> <Jam35> weird cos it worked even without waypoint orders :D 20:40:31 <coopserver> <dwarf> yea 20:40:39 <coopserver> <dwarf> I gave wp order nontheless 20:40:43 <coopserver> <Jam35> me too 20:41:45 <coopserver> <cha0tics> why is there a train in my station? 20:42:10 <coopserver> <cha0tics> looks like is having fun 20:44:30 <coopserver> <cha0tics> seems strange, why do the trains stop at all PBS? 20:44:53 <coopserver> <dwarf> where? 20:46:11 <coopserver> <cha0tics> look at brasilia station 20:46:23 <coopserver> <cha0tics> I'll turn the trains around and then watch 20:46:39 <coopserver> <cha0tics> ready? 20:49:40 *** dr_gonzo has joined #openttdcoop 20:50:16 *** dr_gonzo is now known as Guest8113 20:51:30 <coopserver> <cha0tics> dwarf, just turn that train around and see wat happens at PBS 20:51:37 <coopserver> <cha0tics> what* 20:53:31 *** Progman_ has joined #openttdcoop 20:53:55 <coopserver> <dwarf> I came up with a simplified version of your flipflop, no need for the not gate 20:54:33 <coopserver> <Jam35> oh you just detect the other sections 20:54:48 <coopserver> <Jam35> quite nice 20:55:13 <coopserver> <dwarf> thanks 20:56:47 *** Progman has quit IRC 20:57:03 *** Progman_ is now known as Progman 20:58:10 *** lol has joined #openttdcoop 21:00:09 <coopserver> <cha0tics> did ayou see what I meant with the PBS? 21:00:30 <coopserver> <dwarf> yea, it's probably because of orderless 21:00:42 <coopserver> <dwarf> does two-way signal fix it? 21:01:11 <coopserver> <cha0tics> didn't try 21:26:41 <coopserver> *** dwarf has joined spectators 21:34:16 *** lol has quit IRC 21:54:06 <coopserver> *** dwarf has joined company #1 22:00:03 *** Trangar has quit IRC 22:27:36 <coopserver> <dwarf> Jam, chaos are you building? 22:27:42 <coopserver> <cha0tics> yes 22:27:52 <coopserver> <cha0tics> well, making tram orders 22:28:20 <coopserver> <cha0tics> y? 22:28:27 <coopserver> <Jam35> watching town fail to grow... 22:28:44 <coopserver> <dwarf> kinda finished the sbahn at bourg sm 22:29:05 <coopserver> <dwarf> wet rails looks cool 22:33:35 <coopserver> <dwarf> damn, I built the main BSM station too far, can't extend it to accept pax 22:33:38 <coopserver> <dwarf> grrr 22:33:47 <coopserver> <Jam35> use hq 22:34:08 <coopserver> <dwarf> hm? 22:34:22 <coopserver> <dwarf> ah 22:34:24 <coopserver> <dwarf> I see 22:42:29 <coopserver> <dwarf> If the town grows a bit more it should reach it 22:47:47 <coopserver> *** dwarf has joined spectators 22:48:20 <coopserver> *** dwarf has left the game (Leaving) 23:07:09 <coopserver> <Jam35> hang on a sec 23:07:19 <coopserver> <cha0tics> ? 23:07:20 <coopserver> <Jam35> Dwarf does not need his town to accept pax 23:07:32 <coopserver> <Jam35> sbahn trains should transfer 23:07:33 <coopserver> <cha0tics> dunno 23:07:39 <coopserver> <cha0tics> true 23:09:28 <coopserver> <cha0tics> welll, no 23:09:49 <coopserver> <cha0tics> arriving trains without orders, wouldn't unload unless the station accepts PAX 23:10:08 <coopserver> <Jam35> yes 23:10:53 <coopserver> <Jam35> but still his boat trains don't transfer yet 23:12:54 <coopserver> *** Jam35 has joined spectators 23:19:23 <dwarf> !pw 23:19:23 <coopserver> dwarf: turned 23:19:48 <dwarf> !pw 23:19:48 <coopserver> dwarf: bvalid 23:19:58 <coopserver> *** Game paused (connecting clients) 23:20:08 <coopserver> *** dwarf has joined 23:20:09 <coopserver> *** Game unpaused (connecting clients) 23:20:28 <coopserver> <dwarf> that's intentional, I don't want to start transfering while there are no ML trains 23:20:56 <coopserver> <dwarf> I've got an idea for flipflop with a single logic train 23:21:04 <coopserver> <dwarf> both 1:1 and 1:2 23:21:15 <coopserver> <cha0tics> enlighten us 23:21:25 <coopserver> <dwarf> gimme some time 23:22:19 *** Progman has quit IRC 23:37:11 <coopserver> <cha0tics> COOL 23:37:42 <coopserver> <dwarf> and I can extend it for an arbitrary number of directions by adding more loops 23:37:57 <coopserver> <cha0tics> pretty slick 23:41:46 <coopserver> *** cha0tics has joined spectators 23:42:40 *** Guest8113 has quit IRC 23:45:28 <coopserver> <Jam35> gn 23:45:31 <coopserver> *** Jam35 has left the game (Leaving) 23:45:34 <coopserver> <dwarf> gn 23:45:35 <coopserver> <cha0tics> gn bb 23:48:21 <happpy> whonts up all how things going 23:48:31 <coopserver> <cha0tics> come in and find out 23:48:42 <coopserver> <dwarf> pretty good, coming up with new flipflop designs 23:48:49 <happpy> nice 23:48:54 <coopserver> <dwarf> 20 hubs, 2 flipflops each 23:49:00 <happpy> coll 23:49:46 <happpy> i mite doo cha0tics be cours th game on the welome server is a bit slow and lag 23:50:14 <coopserver> <cha0tics> feel free. still a couple of hubs and stations left 23:50:33 <happpy> k 23:56:05 <happpy> !pw 23:56:05 <coopserver> happpy: device 23:56:16 <coopserver> *** Game paused (connecting clients) 23:56:21 <coopserver> *** happy train sport has joined 23:56:22 <coopserver> *** Game unpaused (connecting clients) 23:57:07 <coopserver> <happy train sport> so pax game 23:57:38 <coopserver> <cha0tics> SRNW PAX with no orders for trains 23:57:45 <coopserver> <happy train sport> heem k 23:58:52 *** Aziroshin_ has quit IRC