Log for #openttdcoop on 7th November 2015:
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01:32:10  <cha0tics> !pw
01:32:10  <coopserver> cha0tics: wiggle
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07:47:38  <V453000> !dl win64
07:47:38  <coopserver> V453000:
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08:05:58  <__Fellini__> !pw
08:05:58  <coopserver> __Fellini__: silent
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08:10:22  <Maraxus> !pw
08:10:22  <coopserver> Maraxus: silent
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09:32:32  <happpy> !players
09:32:32  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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10:32:18  <cha0tics> !pw
10:32:19  <coopserver> cha0tics: former
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10:47:43  <happpy> morning  chaotics
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11:25:39  <Jam35> !pw
11:25:39  <coopserver> Jam35: rescan
11:25:48  <Jam35> !pw
11:25:48  <coopserver> Jam35: chosen
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11:54:33  <cha0tics> !pw
11:54:33  <coopserver> cha0tics: slowly
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11:54:48  <coopserver> <cha0tics> hi
11:55:05  <coopserver> <Jam35> hi
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11:55:59  <Maraxus> !pw
11:55:59  <coopserver> Maraxus: marked
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13:21:07  <coopserver> <cha0tics> sry
13:21:15  <coopserver> <Jam35> ty
13:21:21  <coopserver> <Jam35> didnt see it
13:22:28  <coopserver> <Jam35> seems working
13:22:40  <coopserver> <Jam35> I hope the back PBS is enough
13:23:12  <coopserver> <cha0tics> can't use a penalty station :/
13:23:18  <coopserver> <Jam35> indeed
13:24:28  <coopserver> <cha0tics> well, there could be a way... gotta think about it
13:24:50  <coopserver> <cha0tics> compine a pf trap with a decoy station but reversed
13:25:23  <coopserver> <cha0tics> so that only the decoy station would be visible,
13:25:44  <coopserver> <cha0tics> but as soon as the train takes that path it would switch away from the decoy
13:28:28  <coopserver> <cha0tics> wanna remove the dummy?
13:28:47  <coopserver> <Jam35> not yet
13:28:49  <coopserver> <Jam35> well
13:29:05  <coopserver> <Jam35> idc :)
13:31:37  <coopserver> *** cha0tics has joined spectators
13:31:45  <coopserver> <cha0tics> biab
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16:12:35  <happpy> !players
16:12:35  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
16:12:40  <happpy> hi
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16:31:41  <happpy> hi  jam
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16:32:44  <coopserver> <Jam35> hi
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16:33:25  <happpy> how  things   jam
16:33:57  <coopserver> <Jam35> ok ty
16:35:23  <Maraxus> !pw
16:35:23  <coopserver> Maraxus: arrays
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16:37:07  <happpy> hi  Maraxus
16:37:11  <happpy> how  things
16:37:13  <Maraxus> hi
16:37:20  <Maraxus> fine, thanks
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16:57:58  <dwarf> !pw
16:57:58  <coopserver> dwarf: novice
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18:06:52  <happpymoblic> hi
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18:32:23  <happpymoblic> hi dwarf
18:32:30  <happpymoblic> how things
18:32:32  <coopserver> <dwarf> hi happy
18:32:55  <coopserver> <dwarf> I'm a bit hungover
18:33:09  <coopserver> <dwarf> but I gonna make pancakes, that should help
18:33:59  <happpymoblic> yep
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18:42:05  <dwarf> afk
18:42:39  <happpy> k
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18:48:35  <cha0tics> !pw
18:48:35  <coopserver> cha0tics: border
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18:48:50  <coopserver> <cha0tics> hi
18:50:39  <[1]lol> hi
18:50:39  <happpymoblic> hi
18:52:31  <happpymoblic> how things  lol
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18:55:15  <[1]lol> great
18:55:26  <[1]lol> maybe i'm joining later tonight
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19:37:06  <lol> !pw
19:37:06  <coopserver> lol: modern
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19:37:47  <coopserver> <lol> does red needs to be 2:1?
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19:38:40  <Jam35> yes
19:39:15  <coopserver> <lol> i don't really get what is build at bbh 01
19:39:34  <coopserver> <Jam35> a single split
19:39:44  <coopserver> <lol> ah and you removed some connections in the plan
19:40:14  <coopserver> <Jam35> simplifying
19:40:27  <coopserver> <lol> but it is in the wrong place
19:40:30  <coopserver> <Jam35> it's bad enough as is :)
19:40:51  <coopserver> <Jam35> what do you mean?
19:40:59  <coopserver> <lol> do we need that split there?
19:41:14  <coopserver> <Jam35> I think Mazur gave up
19:41:44  <coopserver> *** lol has joined company #1
19:41:54  <coopserver> <lol> i will make a new one in another place
19:42:10  <coopserver> <lol> do you see the sign bbh 09
19:42:15  <coopserver> <lol> is that in the correct place
19:42:16  <coopserver> <lol> ?
19:44:18  <coopserver> <Jam35> I think it fits, it's quite hard to picture it
19:44:33  <coopserver> <lol> so we just ignore what mazur build?>
19:44:41  <coopserver> <Jam35> I think so
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19:56:43  <coopserver> <lol> 3 splitter is working
19:57:34  <coopserver> <lol> what do you think of it?
19:57:51  <coopserver> <Jam35> will work fine
19:58:05  <coopserver> <Jam35> flip flop 3 ways and merge 2 together
19:58:06  <coopserver> <lol> jams don't trains reverse at pyongyang?
19:58:16  <coopserver> <lol> like i did now
19:58:20  <coopserver> <lol> if you forget the loop
19:58:32  <coopserver> <Jam35> yes I know :)
19:58:33  <dwarf> !pw
19:58:34  <coopserver> dwarf: rstype
19:58:43  <coopserver> <Jam35> is fine
19:58:49  <coopserver> <lol> really?
19:58:59  <coopserver> <lol> but then all the calculations dwarf did are gone
19:59:22  <coopserver> <Jam35> what are we talikng about
19:59:26  <coopserver> <dwarf> it's fine, I calculated with equal flow in both directions
19:59:31  <coopserver> <lol> your pyongyang station
19:59:32  <coopserver> <Jam35> trains don't reverse anywhere
19:59:36  <coopserver> <dwarf> so if all trains reverse it's the same
20:00:00  <coopserver> <Jam35> they won't at least I had never envisaged any reversing
20:00:08  <coopserver> <lol> in an terminus station
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20:00:33  <coopserver> <Jam35> no terminus in plan
20:00:43  <coopserver> <lol> your pyongyang is one
20:00:57  <coopserver> <dwarf> let's try
20:01:25  <coopserver> <Jam35> how is it?
20:01:26  <coopserver> <lol> you have to release one of the other side too
20:01:35  <coopserver> <Jam35> trains will not reverse there
20:01:45  <coopserver> <dwarf> didn't reverse
20:01:47  <coopserver> <lol> why not?
20:02:10  <coopserver> <cha0tics> trains will continue if they find a path leading the same way they were heading initially
20:02:14  <coopserver> <dwarf> it just keeps going through
20:02:30  <coopserver> <cha0tics> unless you enable station eol
20:02:31  <coopserver> <lol> we got a lot of slowdowns
20:02:43  <coopserver> <dwarf> even if trains randomly reverse it's ok as long as it's the same probability in both directions
20:02:56  <coopserver> <lol> i thought maybe it is penalty related
20:03:06  <coopserver> <lol> and that would give all trains heading one side
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20:12:40  <coopserver> <lol> the splitting part of the hub is really easy if you have done the flipflops
20:13:58  <coopserver> <lol> dwarf your time split is really dependent at density of trains isn't it?
20:14:09  <coopserver> <dwarf> I'll just copy your flipflop design
20:14:19  <coopserver> <dwarf> statistically it does split well
20:14:32  <coopserver> <dwarf> but yea, it's not exact like a flipflop
20:14:50  <coopserver> <lol> i think it isn't that important
20:14:57  <coopserver> <lol> if the game developes itself
20:15:12  <coopserver> <lol> or if we just spam the network with a lot of trains at the start
20:15:16  <coopserver> <dwarf> right, with continuous traffic it shouldn't matter
20:15:46  <coopserver> <dwarf> btw, don't logic trains slow down the game?
20:16:08  <coopserver> <dwarf> becasuse you have to send a lot of data for accurate timing?
20:16:41  <coopserver> <lol> your kind of logic train or mine?
20:16:51  <coopserver> <dwarf> actual logic trains
20:17:01  <coopserver> <dwarf> like yours
20:17:05  <coopserver> <lol> i don't know
20:17:10  <coopserver> <lol> could be
20:17:24  <coopserver> <Jam35> I don't think there will be enough to affect things that much
20:17:32  <coopserver> <lol> but the game sends every tick the position of every train isn't it?
20:17:50  <coopserver> <dwarf> I'm not sure, that seems a lot of data
20:18:01  <coopserver> <lol> so i think they take the same amount as a  normal train
20:18:11  <coopserver> <dwarf> i figured it only syncs with the client on intervals
20:18:30  <coopserver> <Jam35> there have been games with way more at least
20:18:44  <coopserver> <dwarf> yea, it should be fine
20:18:50  <coopserver> <lol> they plan of sylf would require the same amount
20:19:57  <coopserver> <lol> do you see the tunnels in my hub
20:20:08  <coopserver> <lol> i only need singles because of flipflop isn't it?
20:20:34  <coopserver> <Jam35> the side that gets 2 trains needs double
20:20:41  <coopserver> <dwarf> on that direction yes
20:21:31  <coopserver> <lol> i placed a sign at it so no one changes it
20:21:35  <coopserver> *** Jam35 has left the game (Leaving)
20:22:28  <Jam35> !pw
20:22:28  <coopserver> Jam35: thomas
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20:23:18  <coopserver> <lol> how long prios?
20:24:28  <coopserver> <Jam35> nobody knows :)
20:24:37  <coopserver> <Jam35> guess
20:25:23  <coopserver> <Jam35> very long if you want absolute priority
20:25:37  <coopserver> <lol> i read v's article today
20:25:44  <coopserver> <lol> and it said you don't need absolute
20:26:10  <coopserver> <lol> it's hard to get short waitingbays
20:26:48  <coopserver> <Jam35> prios are situational, build something it is always easy to change
20:28:44  <coopserver> <lol> it is finished
20:28:46  <coopserver> <lol> i leave
20:29:11  <coopserver> <lol> good luck building
20:29:22  <coopserver> <Jam35> cya ty
20:29:25  <coopserver> <dwarf> bye
20:29:36  <coopserver> <lol> bye
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20:39:01  <coopserver> <dwarf> why does the logic train stay in the short loop in your short green device jam?
20:39:17  <coopserver> <dwarf> I'm trying to copy it, but doesn't work the same
20:39:26  <coopserver> <Jam35> it is very strange behaviour
20:39:29  <coopserver> <Jam35> no
20:39:43  <coopserver> <Jam35> I solved it with waypoint
20:40:01  <coopserver> <Jam35> look at BBH 06
20:40:22  <coopserver> <Jam35> weird cos it worked even without waypoint orders :D
20:40:31  <coopserver> <dwarf> yea
20:40:39  <coopserver> <dwarf> I gave wp order nontheless
20:40:43  <coopserver> <Jam35> me too
20:41:45  <coopserver> <cha0tics> why is there a train in my station?
20:42:10  <coopserver> <cha0tics> looks like is having fun
20:44:30  <coopserver> <cha0tics> seems strange, why do the trains stop at all PBS?
20:44:53  <coopserver> <dwarf> where?
20:46:11  <coopserver> <cha0tics> look at brasilia station
20:46:23  <coopserver> <cha0tics> I'll turn the trains around and then watch
20:46:39  <coopserver> <cha0tics> ready?
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20:51:30  <coopserver> <cha0tics> dwarf, just turn that train around and see wat happens at PBS
20:51:37  <coopserver> <cha0tics> what*
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20:53:55  <coopserver> <dwarf> I came up with a simplified version of your flipflop, no need for the not gate
20:54:33  <coopserver> <Jam35> oh you just detect the other sections
20:54:48  <coopserver> <Jam35> quite nice
20:55:13  <coopserver> <dwarf> thanks
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21:00:09  <coopserver> <cha0tics> did ayou see what I meant with the PBS?
21:00:30  <coopserver> <dwarf> yea, it's probably because of orderless
21:00:42  <coopserver> <dwarf> does two-way signal fix it?
21:01:11  <coopserver> <cha0tics> didn't try
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22:27:36  <coopserver> <dwarf> Jam, chaos are you building?
22:27:42  <coopserver> <cha0tics> yes
22:27:52  <coopserver> <cha0tics> well, making tram orders
22:28:20  <coopserver> <cha0tics> y?
22:28:27  <coopserver> <Jam35> watching town fail to grow...
22:28:44  <coopserver> <dwarf> kinda finished the sbahn at bourg sm
22:29:05  <coopserver> <dwarf> wet rails looks cool
22:33:35  <coopserver> <dwarf> damn, I built the main BSM station too far, can't extend it to accept pax
22:33:38  <coopserver> <dwarf> grrr
22:33:47  <coopserver> <Jam35> use hq
22:34:08  <coopserver> <dwarf> hm?
22:34:22  <coopserver> <dwarf> ah
22:34:24  <coopserver> <dwarf> I see
22:42:29  <coopserver> <dwarf> If the town grows a bit more it should reach it
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23:07:09  <coopserver> <Jam35> hang on a sec
23:07:19  <coopserver> <cha0tics> ?
23:07:20  <coopserver> <Jam35> Dwarf does not need his town to accept pax
23:07:32  <coopserver> <Jam35> sbahn trains should transfer
23:07:33  <coopserver> <cha0tics> dunno
23:07:39  <coopserver> <cha0tics> true
23:09:28  <coopserver> <cha0tics> welll, no
23:09:49  <coopserver> <cha0tics> arriving trains without orders, wouldn't unload unless the station accepts PAX
23:10:08  <coopserver> <Jam35> yes
23:10:53  <coopserver> <Jam35> but still his boat trains don't transfer yet
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23:19:23  <dwarf> !pw
23:19:23  <coopserver> dwarf: turned
23:19:48  <dwarf> !pw
23:19:48  <coopserver> dwarf: bvalid
23:19:58  <coopserver> *** Game paused (connecting clients)
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23:20:28  <coopserver> <dwarf> that's intentional, I don't want to start transfering while there are no ML trains
23:20:56  <coopserver> <dwarf> I've got an idea for flipflop with a single logic train
23:21:04  <coopserver> <dwarf> both 1:1 and 1:2
23:21:15  <coopserver> <cha0tics> enlighten us
23:21:25  <coopserver> <dwarf> gimme some time
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23:37:11  <coopserver> <cha0tics> COOL
23:37:42  <coopserver> <dwarf> and I can extend it for an arbitrary number of directions by adding more loops
23:37:57  <coopserver> <cha0tics> pretty slick
23:41:46  <coopserver> *** cha0tics has joined spectators
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23:45:28  <coopserver> <Jam35> gn
23:45:31  <coopserver> *** Jam35 has left the game (Leaving)
23:45:34  <coopserver> <dwarf> gn
23:45:35  <coopserver> <cha0tics> gn bb
23:48:21  <happpy> whonts  up  all  how  things  going
23:48:31  <coopserver> <cha0tics> come in and find out
23:48:42  <coopserver> <dwarf> pretty good, coming up with new flipflop designs
23:48:49  <happpy> nice
23:48:54  <coopserver> <dwarf> 20 hubs, 2 flipflops each
23:49:00  <happpy> coll
23:49:46  <happpy> i  mite  doo  cha0tics    be  cours  th  game  on the  welome  server  is  a  bit  slow  and  lag
23:50:14  <coopserver> <cha0tics> feel free. still a couple of hubs and stations left
23:50:33  <happpy> k
23:56:05  <happpy> !pw
23:56:05  <coopserver> happpy: device
23:56:16  <coopserver> *** Game paused (connecting clients)
23:56:21  <coopserver> *** happy train sport has joined
23:56:22  <coopserver> *** Game unpaused (connecting clients)
23:57:07  <coopserver> <happy train sport> so  pax  game
23:57:38  <coopserver> <cha0tics> SRNW PAX with no orders for trains
23:57:45  <coopserver> <happy train sport> heem  k
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