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00:35:17 <happpy> hi cha0tics 00:40:21 *** dwarf has joined #openttdcoop 00:40:27 <dwarf> !pw 00:40:27 <coopserver> dwarf: editor 00:40:48 <coopserver> *** Game still paused (connecting clients, number of players) 00:41:01 <coopserver> *** dwarf has joined 00:41:02 <coopserver> *** Game still paused (number of players) 00:41:03 <coopserver> *** Game unpaused (number of players) 00:55:49 *** Asgeir has quit IRC 01:23:32 <coopserver> *** dwarf has left the game (Leaving) 01:23:33 <coopserver> *** Game paused (number of players) 01:23:45 <dwarf> I propose we replace ML trains 01:24:08 <dwarf> this slow loading speed will prevent networks growht 01:24:32 <dwarf> we will run out of space for stations before we reach the current network capacity 01:29:28 <dwarf> Jam35? What do you think? 01:30:55 <dwarf> I also have some sweet ideas for controlled mergers without train slowdown 01:31:30 <dwarf> but we need to expand network for that to make any sense 01:42:57 <happpy> i think thats the problem when doing pax game sume times the trains rake to lone to load up and un load 01:45:49 <dwarf> with this particular choice of trains it is definitely a problem 01:46:11 <dwarf> but there are other trains that don't take ages to load 01:46:39 <happpy> true 01:50:39 <happpy> whont a bout slugs for pax the dont take to lone 01:50:47 <Sylf> !pw 01:50:47 <coopserver> Sylf: popped 01:51:42 <coopserver> *** Game still paused (connecting clients, number of players) 01:51:46 <coopserver> *** Sylf has joined 01:51:47 <coopserver> *** Game still paused (number of players) 01:51:52 <happpy> hi Sylf 01:51:56 <happpy> how things 01:51:58 <coopserver> <Sylf> hi 01:52:19 <coopserver> *** Sylf has joined company #1 01:52:20 <coopserver> *** Game unpaused (number of players) 01:58:25 <dwarf> I wanted to ask you happy, where are you from? 01:58:34 <dwarf> I can hardly read your spelling... 01:58:58 <dwarf> I want to know what accent I should imagine with it :D 02:00:55 <happpy> uk 02:01:12 <happpy> and yer spelling is not good 02:04:11 <happpy> sorry if my spelling is not good dwarf 02:05:17 <dwarf> no big deal, I was just wondering 02:05:40 <happpy> k np 02:06:00 <happpy> ther nufing i can doo about it 02:06:24 <happpy> i just tyip as i see it 02:06:49 <happpy> eney way gn have fun 02:07:32 *** happpy has left #openttdcoop 02:09:23 <cha0tics> !pw 02:09:23 <coopserver> cha0tics: hardly 02:09:27 <coopserver> *** Game paused (connecting clients) 02:09:34 <coopserver> *** cha0tics has joined 02:09:34 <coopserver> *** Game unpaused (connecting clients) 02:09:44 <coopserver> <cha0tics> hi 02:17:25 *** happpymoblic is now known as happpy 02:21:37 <coopserver> *** Sylf has joined spectators 02:21:38 <coopserver> *** Game paused (number of players) 02:48:45 <coopserver> *** cha0tics has joined company #1 02:48:46 <coopserver> *** Game unpaused (number of players) 02:51:45 *** liq3 has joined #openttdcoop 03:14:55 <coopserver> <Sylf> hullo 03:15:08 <coopserver> <cha0tics> holle? 03:16:03 <coopserver> <Sylf> it's amazing las vegas hasn't gridlocked yet 03:16:45 <coopserver> <cha0tics> stupid question, is there a shortcut for building roads? 03:16:57 <coopserver> <Sylf> shift-f8, then 3 03:17:05 <coopserver> *** Sylf has joined company #1 03:19:03 <coopserver> <cha0tics> kind of inconvenient but better than clicking, thx 03:19:46 <coopserver> <cha0tics> were could LAS have been deadlocking? 03:31:00 <dwarf> !pw 03:31:00 <coopserver> dwarf: series 03:31:27 <coopserver> *** Game paused (connecting clients) 03:31:32 <coopserver> *** dwarf has joined 03:31:33 <coopserver> *** Game unpaused (connecting clients) 03:33:29 <coopserver> <dwarf> what do you think about replacing ML trains? 03:33:52 <coopserver> <cha0tics> not a bad idea, but I'd rather ask Jam, too 03:34:06 <coopserver> <dwarf> yea, I guess we should wait for him 03:34:28 <coopserver> <cha0tics> thx for fixing my logic 03:34:40 <coopserver> <dwarf> np 03:35:28 <coopserver> <Sylf> oh, to answer where around las vegas locking up... 03:35:45 <coopserver> <cha0tics> that was my question, yeah 03:35:52 <coopserver> <dwarf> I'm curious 03:36:02 <coopserver> <Sylf> a small-ish circle design like its SBahn with too many trains have chance to lock up 03:36:18 <coopserver> <dwarf> ah, the S-bahn 03:37:10 <coopserver> *** dwarf has left the game (Leaving) 04:06:11 <dwarf> !pw 04:06:11 <coopserver> dwarf: baudis 04:06:35 <coopserver> *** Game paused (connecting clients) 04:07:01 <coopserver> *** dwarf has joined 04:07:02 <coopserver> *** Game unpaused (connecting clients) 04:08:35 <coopserver> <Sylf> chaotics, are you still working on sydney? 04:08:41 <coopserver> <Sylf> don't forget the signals 04:21:27 <coopserver> <Sylf> oh, someone fixed the PBS? 04:22:00 <coopserver> <dwarf> yes, adding an order fixes it 04:22:27 <coopserver> <dwarf> and it's completely unreachable, the trains seem to act the way you would expect for orderless trains 04:22:37 <coopserver> <Sylf> oh, fake order 04:31:09 <coopserver> *** Sylf has joined spectators 05:06:25 *** Hiddenfunstuff has joined #openttdcoop 05:16:40 <coopserver> *** dwarf has left the game (Leaving) 05:23:37 *** dwarf has quit IRC 05:37:04 <coopserver> *** Sylf has joined company #1 05:43:11 <coopserver> *** cha0tics has joined spectators 05:43:36 <coopserver> *** cha0tics has left the game (general timeout) 05:51:07 *** cha0tics has quit IRC 06:25:52 *** TrangarLaptop has joined #openttdcoop 06:31:22 <coopserver> *** Sylf has left the game (Leaving) 06:31:23 <coopserver> *** Game paused (number of players) 07:11:18 *** Progman has joined #openttdcoop 08:50:41 *** lol has joined #openttdcoop 08:51:32 *** lol has joined #openttdcoop 09:41:54 *** Progman has quit IRC 09:45:19 *** lol_ has joined #openttdcoop 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unpaused (connecting clients) 09:58:44 <coopserver> <lol> hey 09:58:50 <coopserver> <cha0tics> hey lol 09:58:54 <coopserver> <lol> do you know you can set your hotkeys yourself? 09:59:57 <coopserver> *** cha0tics has joined company #1 10:01:04 <coopserver> <lol> it is called hotkey .cfg 10:01:11 <coopserver> <lol> if i remember correctly 10:01:16 <coopserver> <lol> i got a for autorail 10:01:18 <coopserver> <lol> z for ao 10:01:25 <coopserver> <lol> z for autoroads 10:01:32 <coopserver> <cha0tics> ah, cool. gotta check that out 10:01:33 <coopserver> <lol> and ctrl+a for polyrail 10:01:38 <coopserver> <lol> that is a great system 10:01:53 <coopserver> <lol> though default cliens doens't have polyrail 10:15:20 <coopserver> <lol> i will use a lot of money for powerfunding now 10:15:40 <coopserver> <lol> just want to see my sbahn working 10:18:07 <coopserver> <lol> do you need that much rail chaotics? 10:18:13 <coopserver> <cha0tics> no 10:18:20 <coopserver> <lol> 6 lines ;) 10:18:24 <coopserver> <cha0tics> just playing around 10:18:27 <coopserver> <cha0tics> 7 10:18:50 <coopserver> <lol> i'm sorry 10:19:14 <coopserver> <cha0tics> how could you :D 10:19:20 <coopserver> <lol> and do you load passengers with cranes? 10:19:47 <coopserver> <cha0tics> high pressure injection chambers 10:19:56 <coopserver> <lol> i like the brasilia mainstation you build 10:20:16 <coopserver> <cha0tics> thanks 10:20:24 <coopserver> <lol> it looks like mine in the yetigame 10:20:39 <coopserver> <cha0tics> yeah, but different 10:20:51 <coopserver> <lol> exactly 10:20:53 <coopserver> <lol> i have to go 10:21:02 <coopserver> <cha0tics> ttyl, bye 10:21:03 <coopserver> <lol> i will expand zurich another time 10:21:08 <coopserver> <lol> but i like it so far 10:21:32 *** Klanticus has joined #openttdcoop 10:21:57 <coopserver> <lol> kinda realistic with transfer from s bahn to ubahn to ice 10:22:26 <coopserver> <lol> your waitingbays at sydney are the wrong lenth 10:22:46 <coopserver> <lol> check out what happens now 10:23:02 <coopserver> <cha0tics> i see 10:25:05 <coopserver> *** lol has left the game (Leaving) 10:25:13 *** lol_ has quit IRC 10:38:34 *** lol has quit IRC 10:42:35 <coopserver> *** cha0tics has left the game (general timeout) 10:42:36 <coopserver> *** Game paused (number of players) 10:47:01 <cha0tics> !pw 10:47:01 <coopserver> cha0tics: sigsys 10:47:15 <cha0tics> !pw 10:47:15 <coopserver> cha0tics: sigsys 10:47:29 <cha0tics> !pw 10:47:29 <coopserver> cha0tics: sigsys 10:47:37 <coopserver> *** Game still paused (connecting clients, number of players) 10:47:41 <coopserver> *** cha0tics has joined 10:47:42 <coopserver> *** Game still paused (number of players) 10:47:43 <coopserver> *** Game unpaused (number of players) 11:11:00 <coopserver> *** cha0tics has left the game (general timeout) 11:11:01 <coopserver> *** Game paused (number of players) 11:15:32 *** lol has joined #openttdcoop 11:17:58 *** StarLite has joined #openttdcoop 11:17:58 *** ChanServ sets mode: +o StarLite 11:18:38 *** cha0tics has quit IRC 11:26:32 *** cha0tics has joined #openttdcoop 11:26:38 <cha0tics> !pw 11:26:39 <coopserver> cha0tics: banner 11:26:44 <coopserver> *** Game still paused (connecting clients, number of players) 11:26:47 <coopserver> *** cha0tics has joined 11:26:48 <coopserver> *** Game still paused (number of players) 11:26:49 <coopserver> *** Game unpaused (number of players) 11:33:26 *** happpy has quit IRC 11:37:15 *** happpy has joined #openttdcoop 11:38:09 <lol> how did the hub work out happpy? 11:39:08 <happpy> I have not dun it yet I doo it later toady 11:40:39 <happpy> it mite be best 2 players do it not shor yet 11:42:17 <lol> yeah, coop style is powerfull for such hubs 11:45:22 *** [1]lol has joined #openttdcoop 11:45:23 *** lol has quit IRC 11:45:23 *** [1]lol is now known as lol 11:53:27 *** lol has quit IRC 12:09:19 *** lol has joined #openttdcoop 12:34:23 *** Webster has joined #openttdcoop 12:34:23 *** ChanServ sets mode: +o Webster 12:35:46 *** fonsinchen has quit IRC 12:36:01 *** Osai has quit IRC 12:36:06 *** Sheogorath has quit IRC 12:36:07 *** Osai has joined #openttdcoop 12:36:37 *** fonsinchen has joined #openttdcoop 12:36:51 *** Jam35 has quit IRC 12:37:30 *** Fuco_ has joined #openttdcoop 12:37:30 *** Fuco has quit IRC 12:37:41 *** happpy has quit IRC 12:37:56 *** Guest8363 has quit IRC 12:38:27 *** Sheogorath has joined #openttdcoop 12:39:23 *** lol has quit IRC 12:42:07 *** Jam35 has joined #openttdcoop 12:42:07 *** ChanServ sets mode: +o Jam35 13:40:09 <coopserver> *** cha0tics has left the game (Leaving) 13:40:10 <coopserver> *** Game paused (number of players) 14:14:21 *** cha0tics has quit IRC 14:53:58 *** Asgeir has joined #openttdcoop 15:35:09 *** lol has joined #openttdcoop 15:54:14 *** lol has quit IRC 16:01:06 *** TrangarLaptop has quit IRC 16:10:32 *** cha0tics has joined #openttdcoop 16:11:05 <cha0tics> !pw 16:11:05 <coopserver> cha0tics: public 16:11:09 <coopserver> *** Game still paused (connecting clients, number of players) 16:11:14 <coopserver> *** cha0tics has joined 16:11:15 <coopserver> *** Game still paused (number of players) 16:14:06 <coopserver> *** cha0tics has left the game (Leaving) 16:18:23 *** happpy has joined #openttdcoop 16:35:55 <happpy> !players 16:35:55 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:38:22 *** happpy is now known as happpymoblic 16:38:46 *** happpy has joined #openttdcoop 17:05:45 *** lol has joined #openttdcoop 17:15:13 <happpy> hi lol 17:15:42 <coopserver> *** Game still paused (connecting clients, number of players) 17:15:47 <coopserver> *** Jam35 has joined 17:15:48 <coopserver> *** Game still paused (number of players) 17:15:56 <happpy> hi jam 17:16:02 <happpy> how ar u 17:16:10 <coopserver> <Jam35> okay ty 17:17:54 <coopserver> *** Jam35 has joined company #1 17:17:55 <coopserver> *** Game unpaused (number of players) 17:18:34 *** Asgeir has quit IRC 17:24:20 <happpy> jam i been think ov ways to doo my bbh 01 i got the train line down wher i whont them but its how to join them up i can doo it but ther won bit not shor yet 17:30:11 *** TrangarLaptop has joined #openttdcoop 17:34:46 *** lol has quit IRC 18:43:58 *** Intexon has joined #openttdcoop 18:44:44 *** theholyduck__ has quit IRC 18:45:05 *** theholyduck__ has joined #openttdcoop 18:46:11 <coopserver> *** Game paused (connecting clients) 18:46:16 <coopserver> *** Intexon has joined 18:46:17 <coopserver> *** Game unpaused (connecting clients) 18:46:23 <coopserver> <Intexon> hi 18:46:29 <coopserver> <Jam35> hello 18:51:56 *** lol has joined #openttdcoop 18:51:59 <lol> !pw 18:51:59 <coopserver> lol: idxpop 18:52:11 <coopserver> *** Game paused (connecting clients) 18:52:14 <coopserver> *** lol has joined 18:52:15 <coopserver> *** Game unpaused (connecting clients) 18:52:19 <coopserver> <lol> hi 18:52:27 <coopserver> <Intexon> hey 18:52:37 <coopserver> *** lol has joined company #1 18:52:38 <coopserver> <Jam35> hihi 18:52:43 <coopserver> *** Jam35 has joined spectators 18:54:21 <coopserver> *** Intexon has left the game (Leaving) 18:54:24 <coopserver> <lol> did we change trains? 18:55:32 <lol> @cl 18:55:32 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 18:55:45 <coopserver> <Jam35> yes 18:55:58 <coopserver> <lol> you forgotten to change train from the plan 18:56:14 <coopserver> <Jam35> it's right there 18:56:24 <coopserver> <lol> ah i see 18:57:08 <coopserver> <lol> passenger speed ratio is quite the same 19:02:44 <coopserver> <lol> is wetrails the same as normal rail for the curvespeed? 19:02:51 <coopserver> <Jam35> you removed roads at Zurich 19:02:52 <coopserver> <Jam35> yes 19:02:57 <coopserver> <lol> yeah 19:03:02 <coopserver> <Jam35> you know magic bulldozer is on 19:03:05 <coopserver> <lol> it only needs to grow to that side now 19:03:07 <coopserver> <lol> no 19:03:29 <coopserver> <lol> but magic bulldozer only deletes industries isn't it? 19:03:36 <coopserver> <Jam35> any buildings 19:03:38 <coopserver> <lol> these houses are deleted by town 19:03:57 <coopserver> <lol> or does town only delete houses that are connected with a road? 19:04:13 <coopserver> <Jam35> you could just bomb whatever area you need to 19:04:24 <coopserver> <Jam35> i don't quite know 19:04:36 <coopserver> <Jam35> I've seen houses with no road last many years 19:04:45 <coopserver> <lol> i know town deletes houses 19:04:49 <coopserver> <lol> to place bigger ones 19:05:05 <coopserver> <lol> that is why you have to stop growing in the last 3 monthes of a cb game 19:05:43 <coopserver> <Jam35> I was just saying you don't have to try to manipulate town growth at all 19:05:55 <coopserver> <lol> i will reconnect them 19:05:58 <coopserver> <Jam35> delete - rebuild 19:06:03 <coopserver> <Jam35> no need really 19:06:13 <coopserver> <lol> but it gives a small growspeed atm 19:06:14 <coopserver> <Jam35> if you want to clear an area it is very easy 19:06:33 <coopserver> <Jam35> nowhere to grow 19:06:34 *** dwarf has joined #openttdcoop 19:06:44 <dwarf> !pw 19:06:45 <coopserver> dwarf: pseudo 19:06:46 <coopserver> <lol> it is more to prevent from hs 19:06:55 <coopserver> *** Game paused (connecting clients) 19:06:57 <coopserver> <lol> but you are right 19:07:00 <coopserver> *** dwarf has joined 19:07:01 <coopserver> *** Game unpaused (connecting clients) 19:07:12 <coopserver> <lol> it is quite full now 19:08:06 <coopserver> <lol> i see magic bulldozer is on 19:08:12 <coopserver> <lol> i can bomb the statue 19:08:37 <coopserver> <Jam35> I don't think so 19:08:39 <coopserver> <Jam35> try :) 19:08:46 <coopserver> <lol> i did already 19:08:58 <coopserver> <Jam35> oh and? I can't see it 19:09:06 <coopserver> <lol> because it is bombed 19:09:09 <coopserver> <Jam35> :D 19:14:33 <coopserver> <lol> what happens if you delete the centre tile of the town 19:14:38 <coopserver> <lol> does it pick a new one? 19:17:27 *** Mark has joined #openttdcoop 19:17:27 *** Webster sets mode: +o Mark 19:17:45 <sbn> Hey Mark 19:19:04 <Mark> hi 19:19:16 <Mark> !pw 19:19:16 <coopserver> Mark: modify 19:19:18 <coopserver> <lol> hey 19:19:22 <coopserver> *** Game paused (connecting clients) 19:19:26 <coopserver> *** Mark has joined 19:19:27 <coopserver> *** Game unpaused (connecting clients) 19:19:32 <Sylf> No. In that case, the town isn't a town until the road on that tile is restored 19:25:23 *** Klanticus has quit IRC 19:27:40 <coopserver> *** Mark has left the game (Leaving) 19:28:38 <V453000> I am not sure Sylf 19:28:49 <V453000> I definitely had towns with statue at the center tile 19:29:01 <coopserver> <lol> it put the nam in another place 19:29:02 <V453000> guess there is some small area 19:29:07 <coopserver> <lol> i just bomed the road 19:29:09 <V453000> lol what 19:29:14 <V453000> guess new feature 19:29:23 <coopserver> <lol> the towncentre is always one tile 19:29:40 <coopserver> <lol> if you have 2x2 grid it is the centre one 19:33:44 <_dp_> road needs to be close enough to centre for town to grow, but doesn't have to be exactly in central tile 19:33:56 <_dp_> 2 tiles manhattan iirc 19:34:27 <coopserver> <lol> so 5 tiles are the centre of the town? 19:34:45 <coopserver> <lol> or 16 19:35:04 <_dp_> 13, diamond shape 19:35:34 <Sylf> 9+4 19:35:49 <coopserver> <lol> hard to calculate by hearth for me 19:35:58 <coopserver> <lol> are you dp from citymania? 19:36:15 <_dp_> 1 + 3 + 5 + 3 + 1 19:36:19 <_dp_> yep ;) 19:36:26 <coopserver> <lol> did you read what i send over irc? 19:36:37 <coopserver> <lol> i'm missing the mountains 19:36:50 <_dp_> yeah, but you left before I could reply :/ 19:39:59 *** berndj has quit IRC 19:40:32 <_dp_> idk, mountains look similar to me 19:41:57 <lol> in new map max height is 15 tiles i guess 19:42:02 <lol> if i see the mountains 19:42:09 <lol> in old map that is 25 or 30 19:43:19 <coopserver> <dwarf> I just realized that the flipflop at belfast waypoint #4 is not failsafe 19:44:02 <coopserver> <dwarf> also most of what I build wasn't failsafe, but could be pretty easily be made failsafe 19:44:26 <coopserver> <lol> your logic train sometimes stops for the combo in the middle 19:44:33 <coopserver> <lol> so it stays in the same loop 19:44:34 <coopserver> <dwarf> not anymore 19:44:49 *** berndj has joined #openttdcoop 19:44:50 <coopserver> <dwarf> at least I think I fixed all that I built 19:46:42 <coopserver> <dwarf> lol, what do you think about this 19:46:49 <coopserver> <lol> where? 19:46:59 <coopserver> <dwarf> a similar single counter design as bbh17 19:47:03 <coopserver> <dwarf> with 3 lines 19:47:27 <coopserver> <dwarf> would allow for slowdown-less merge to 2 lines after the split 19:47:47 <coopserver> <dwarf> as it guarantees that there are at most 2 overlapping trains coming out 19:48:12 <coopserver> <lol> if you make a 3rd? 19:48:18 <coopserver> <dwarf> yes 19:48:32 <coopserver> <lol> i have to figure out how it works first 19:49:16 *** Asgeir has joined #openttdcoop 19:49:24 <coopserver> <dwarf> it can fail if trains pass on different lines at very close time, so the counter counts them as a single train 19:49:25 <coopserver> <lol> red part is failsafe? 19:49:32 <coopserver> <dwarf> but that should be very rare 19:49:55 <coopserver> <dwarf> no, the counter jumps every time a train passes on any of the lines 19:50:00 <coopserver> <lol> so you would make an short sml? 19:50:13 <coopserver> <dwarf> red and blue are just the controls for going left or right 19:50:30 <coopserver> <dwarf> essentially 19:51:02 <coopserver> <dwarf> just send the 3rd line to merge with the one of the two that doesn't have a train coming 19:51:22 <coopserver> <lol> it is an 1:1 splitter right? 19:51:26 <coopserver> <dwarf> it should always be exactly 2 overlapping trains coming out in the 2 direction 19:51:34 <coopserver> <lol> sorry it is 2:1 19:51:35 <coopserver> <dwarf> no, it's 1:2 19:51:56 <coopserver> <dwarf> but similar ide should work on 1:1 when you do a 4->2+2 split 19:51:57 <coopserver> <lol> but the more lines you get the more fails it shows isn't it? 19:52:09 <coopserver> <dwarf> yea, that might be a problem 19:52:57 <coopserver> <lol> the chance it fails is really small 19:53:00 <coopserver> <dwarf> I'll wait until we upgrade system and test it 19:53:03 <coopserver> <lol> only a few ms 19:53:04 <coopserver> <lol> right? 19:53:09 <coopserver> <dwarf> should be 19:53:25 <coopserver> <dwarf> counter is fastest logic engine 19:54:23 <coopserver> <lol> and the 2 part of 1:2 goes to washington right? 19:54:28 <coopserver> <dwarf> yes 19:55:04 <coopserver> <dwarf> so when we ug incomming line to 3, we can keep the washington direction at 2 with slowdownless merge 19:55:19 <coopserver> <dwarf> now it failed 19:55:23 <coopserver> <dwarf> did you see? 19:55:33 <coopserver> <dwarf> 2 trains went up at the same time 19:55:45 <coopserver> <lol> no i didn't see 19:55:56 <coopserver> <lol> i'm paying attention to dp too 19:56:00 <coopserver> <dwarf> but even if it fails, the worst that can happen is the train waits in a wb just like in a normal merge 19:56:46 <coopserver> <dwarf> anyway, it's still some ways away until we need to expand 19:59:24 *** BiG_FISHBOT has quit IRC 19:59:35 *** BiG_FISHBOT has joined #openttdcoop 20:04:09 <Sylf> I know my flip-flops aren't 100% accurate 20:04:32 <coopserver> <dwarf> yea, most of the time it doesn't really matter 20:04:38 <Sylf> They won't cause slow downs though 20:04:43 <coopserver> <dwarf> I made mine failsafe nevertheless 20:05:13 <coopserver> <dwarf> you should double bridges after them 20:05:29 <coopserver> <dwarf> in case they fail and 2 consecutive trains go the same direction 20:05:52 <Sylf> Yeah 20:06:02 <Jam35> I signed one that locked up twice during train replacement 20:06:19 <Jam35> can't see that being the cause though 20:06:22 <Sylf> The 2:1 flip flop with 3 not gates are perfect though 20:06:36 <coopserver> <dwarf> that's pretty easy to fix 20:06:44 <coopserver> <dwarf> make the short green failsafe 20:06:47 *** liq3 has quit IRC 20:06:48 <coopserver> <dwarf> I can do it now 20:09:20 <coopserver> <dwarf> done 20:09:38 <coopserver> <dwarf> it can be fixed with very minor changes 20:11:13 <coopserver> *** lol has joined spectators 20:11:19 <coopserver> <lol> i spectate 20:11:20 <coopserver> *** dwarf has joined spectators 20:11:21 <coopserver> *** Game paused (number of players) 20:11:24 <coopserver> <lol> i broke dp's server 20:12:03 <coopserver> <dwarf> gtg, only came to make my flipflops better, I figured it out while in bed yesterday night 20:12:08 <coopserver> <dwarf> later! 20:12:12 <coopserver> *** dwarf has left the game (Leaving) 20:12:15 <Jam35> cya 20:21:04 *** Intexon has quit IRC 20:23:30 <coopserver> *** lol has joined company #1 20:23:31 <coopserver> *** Game unpaused (number of players) 20:28:05 *** TrangarLaptop has quit IRC 20:34:04 *** innocenat has quit IRC 20:34:25 *** innocenat has joined #openttdcoop 20:45:24 <coopserver> *** lol has left the game (Leaving) 20:45:25 <coopserver> *** Game paused (number of players) 20:45:26 *** lol has quit IRC 21:20:20 *** lol has joined #openttdcoop 21:34:00 <dwarf> !pw 21:34:00 <coopserver> dwarf: syntax 21:34:25 <coopserver> *** Game still paused (connecting clients, number of players) 21:34:31 <coopserver> *** dwarf has joined 21:34:32 <coopserver> *** Game still paused (number of players) 21:34:33 <coopserver> *** Game unpaused (number of players) 21:40:34 <happpy> hi dwarf 21:47:04 <coopserver> *** Jam35 has left the game (Leaving) 21:50:24 *** lol has quit IRC 21:58:12 *** Hiddenfunstuff has quit IRC 22:03:12 *** StarLite has quit IRC 22:10:18 <coopserver> *** dwarf has left the game (Leaving) 22:10:19 <coopserver> *** Game paused (number of players) 22:10:48 <dwarf> found a split where trains hate one of the routes for no good reason 22:10:49 <dwarf> wei 22:10:52 <dwarf> rd 22:22:59 *** dwarf has quit IRC 22:31:56 *** Sylf has quit IRC 22:32:08 *** Sylf has joined #openttdcoop 22:32:08 *** ChanServ sets mode: +o Sylf 23:37:50 *** Progman has joined #openttdcoop