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01:01:36 <Sylf> !pw 01:01:36 <coopserver> Sylf: master 01:01:49 <coopserver> *** Game still paused (connecting clients, number of players) 01:01:53 <coopserver> *** Sylf has joined 01:01:54 <coopserver> *** Game still paused (number of players) 01:01:59 <coopserver> *** Sylf has joined company #1 01:02:00 <coopserver> *** Game unpaused (number of players) 01:13:13 <coopserver> *** Sylf has left the game (Leaving) 01:13:14 <coopserver> *** Game paused (number of players) 01:14:19 *** liq3 has quit IRC 02:17:49 *** dwarf has joined #openttdcoop 02:17:52 <dwarf> !pw 02:17:52 <coopserver> dwarf: rarely 02:18:11 <coopserver> *** Game still paused (connecting clients, number of players) 02:18:19 <coopserver> *** dwarf has joined 02:18:20 <coopserver> *** Game still paused (number of players) 02:18:21 <coopserver> *** Game unpaused (number of players) 02:34:52 <coopserver> *** dwarf has left the game (general timeout) 02:34:53 <coopserver> *** Game paused (number of players) 02:35:52 *** 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players) 02:52:07 <dwarf> !pw 02:52:07 <coopserver> dwarf: format 02:52:18 <coopserver> *** Game still paused (connecting clients, number of players) 02:52:24 <coopserver> *** dwarf has joined 02:52:25 <coopserver> *** Game still paused (number of players) 02:52:26 <coopserver> *** Game unpaused (number of players) 03:10:35 <coopserver> *** dwarf has left the game (Leaving) 03:10:36 <coopserver> *** Game paused (number of players) 03:21:20 *** happpy_ has left #openttdcoop 04:01:27 *** dwarf has quit IRC 05:17:55 *** dwarf has joined #openttdcoop 05:18:01 <dwarf> !pw 05:18:01 <coopserver> dwarf: define 05:18:28 <coopserver> *** Game still paused (connecting clients, number of players) 05:18:51 <coopserver> *** dwarf has joined 05:18:52 <coopserver> *** Game still paused (number of players) 05:18:53 <coopserver> *** Game unpaused (number of players) 05:22:57 <coopserver> *** dwarf has left the game (Leaving) 05:22:58 <coopserver> *** Game paused (number of players) 07:06:11 *** Progman 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(connecting clients, number of players) 10:16:46 <coopserver> *** cha0tics has joined 10:16:47 <coopserver> *** Game still paused (number of players) 10:16:48 <coopserver> *** Game unpaused (number of players) 10:17:08 <coopserver> *** cha0tics has left the game (general timeout) 10:17:09 <coopserver> *** Game paused (number of players) 10:17:43 <cha0tics> !pw 10:17:43 <coopserver> cha0tics: colpos 10:17:46 <coopserver> *** Game still paused (connecting clients, number of players) 10:17:50 <coopserver> *** cha0tics has joined 10:17:51 <coopserver> *** Game still paused (number of players) 10:17:52 <coopserver> *** Game unpaused (number of players) 10:17:59 *** happpymoblic_ has joined #openttdcoop 10:18:12 <coopserver> *** cha0tics has left the game (general timeout) 10:18:13 <coopserver> *** Game paused (number of players) 10:19:07 <cha0tics> !pw 10:19:07 <coopserver> cha0tics: colpos 10:19:11 <coopserver> *** Game still paused (connecting clients, number of players) 10:19:16 <coopserver> *** cha0tics has joined 10:19:17 <coopserver> *** Game still paused (number of players) 10:19:18 <coopserver> *** Game unpaused (number of players) 10:19:39 <coopserver> *** cha0tics has left the game (general timeout) 10:19:40 <coopserver> *** Game paused (number of players) 10:21:29 <cha0tics> !pw 10:21:29 <coopserver> cha0tics: amount 10:21:36 <coopserver> *** Game still paused (connecting clients, number of players) 10:21:38 <coopserver> *** cha0tics has joined 10:21:39 <coopserver> *** Game still paused (number of players) 10:21:40 <coopserver> *** Game unpaused (number of players) 10:21:52 *** happpymoblic has quit IRC 10:22:52 <coopserver> *** cha0tics has left the game (general timeout) 10:22:53 <coopserver> *** Game paused (number of players) 10:26:54 <cha0tics> !pw 10:26:54 <coopserver> cha0tics: damned 10:27:01 <coopserver> *** Game still paused (connecting clients, number of players) 10:27:04 <coopserver> *** cha0tics has joined 10:27:05 <coopserver> *** Game still paused (number of players) 10:27:44 <coopserver> *** cha0tics has joined company #1 10:27:45 <coopserver> *** Game unpaused (number of players) 10:30:44 <coopserver> *** cha0tics has left the game (general timeout) 10:30:45 <coopserver> *** Game paused (number of players) 10:31:02 *** cha0tics has quit IRC 11:09:08 *** StarLite has joined #openttdcoop 11:09:08 *** ChanServ sets mode: +o StarLite 12:08:52 *** Klanticus has joined #openttdcoop 12:25:30 *** lol has joined #openttdcoop 12:25:31 <lol> !pw 12:25:32 <coopserver> lol: retexp 12:25:33 <lol> hi all 12:25:52 <lol> jam do you feel like to play ecs? 12:26:05 <coopserver> *** Game still paused (connecting clients, number of players) 12:26:09 <coopserver> *** lol has joined 12:26:10 <coopserver> *** Game still paused (number of players) 12:26:16 <coopserver> *** lol has joined company #1 12:26:17 <coopserver> *** Game unpaused (number of players) 12:34:38 <coopserver> *** lol has joined spectators 12:34:39 <coopserver> *** Game paused (number of players) 12:35:56 <coopserver> *** lol has joined company #1 12:35:57 <coopserver> *** Game unpaused (number of players) 12:38:18 <happpymoblic_> hi lol 12:38:23 <coopserver> <lol> hi 12:38:33 <happpymoblic_> how things 12:38:39 <coopserver> <lol> fine 12:49:48 <happpymoblic_> I finish my LLLRRR lol 12:49:54 <coopserver> <lol> great 12:50:52 <happpymoblic_> I got the sweet puck up ready just to doo the fizzy pick up and the toy won as will 12:51:21 <coopserver> <lol> cool 12:52:33 <V453000> lmfao ecs 12:52:46 <lol> imfao? 12:53:00 <V453000> ? 12:53:04 <V453000> L 12:53:15 <lol> ah 12:53:19 <lol> he never played it 12:54:59 <V453000> for my time ECS was on the server once 12:55:11 <V453000> the outcome was probably the worst game from that time, too 12:55:16 <lol> someone is preparing a map with it 12:55:27 <lol> i don't know who it is right now 12:55:30 <lol> @logs 12:55:30 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 12:55:51 <V453000> I am actually wondering if the map was even archived 12:55:55 <V453000> because I dont remember it in the archive 12:56:01 <lol> it's mazur 12:56:37 <lol> page 131-140 12:57:07 <V453000> there was another after that time 12:57:12 <V453000> but it was probably not archived 12:57:17 <V453000> ECS is just bad. 12:57:19 <happpymoblic_> hi v 12:57:33 <V453000> Mazur wtf :D 12:57:38 <V453000> hi happy 12:57:44 <happpymoblic_> how ar u 12:57:55 <lol> 135 isn't archived because savegame is lost 12:57:59 <V453000> but meh, the only thing that can happen in worst scenario is that the map is scrapped and thrown away without archiving 12:58:12 <V453000> it was like game in 190s or something 12:58:14 <V453000> I dont really remember 12:58:21 <V453000> I am fine happy, slept for 12 hours today 12:59:12 <lol> if you read description of game 134 and 135 it is quite a nice game 12:59:32 <lol> but maybe ecs vectors aren't stable enough for a game with cooplength 13:00:05 <V453000> it isnt really maintainable and last time we tried the machinery didnt even work 13:00:20 <V453000> plus tons of other weird mechanics 13:00:52 <happpymoblic_> has enemy won try yet I on mars map 13:00:54 <lol> i always got the idea it reacts really slowly 13:01:23 <lol> because if you reach storage of industry you can still unload till train is empty 13:01:44 <V453000> FIRS is just better in every single way 13:02:14 <V453000> playing various firs economies is very various, too .. so it isnt even super repetitive even if you play it relatively often 13:02:36 <V453000> of course making a game plan for full firs is kind of huge bullshit, so playing FIRS on PS is not super common either 13:02:49 <V453000> perhaps the smaller economies could be interesting, I dont think they were played many times if at all 13:03:57 <happpymoblic_> heem kI 13:34:21 *** happpymoblic_ is now known as happpymoblic 13:36:57 <coopserver> *** lol has left the game (Leaving) 13:36:58 <coopserver> *** Game paused (number of players) 13:37:00 *** lol has quit IRC 13:50:34 *** happpymoblic has quit IRC 14:13:31 *** happpymoblic has joined #openttdcoop 15:09:30 *** luaduck has quit IRC 15:19:02 *** Indiana is now known as Guest8747 15:19:11 *** Guest8747 is now known as Indiana 15:19:51 *** Indiana is now known as Guest8748 15:49:32 *** cha0tics has joined #openttdcoop 15:51:31 <cha0tics> !pw 15:51:31 <coopserver> cha0tics: memcpy 15:51:38 <coopserver> *** Game still paused (connecting clients, number of players) 15:51:39 <coopserver> *** cha0tics has joined 15:51:40 <coopserver> *** Game still paused (number of players) 15:52:49 <coopserver> *** cha0tics has joined company #1 15:52:50 <coopserver> *** Game unpaused (number of players) 15:59:20 <happpymoblic> hi 15:59:26 <coopserver> <cha0tics> hi happy 16:08:27 *** Trangar has quit IRC 16:15:30 *** luaduck has joined #openttdcoop 16:20:35 *** Guest8748 is now known as Indiana 16:21:10 *** Indiana is now known as Guest8754 16:21:11 *** Guest8754 is now known as Indiana 16:21:21 *** Indiana has joined #openttdcoop 16:26:00 *** happpy has joined #openttdcoop 16:27:09 <happpy> !players 16:27:09 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 16:27:40 *** luaduck has quit IRC 16:41:53 *** Progman has quit IRC 17:02:12 *** dwarf has joined #openttdcoop 17:02:53 <dwarf> haha, I was worried that our system may be stuck in a state when the train numbers are not what I put on the plan 17:03:17 <dwarf> but I proved that that's the only equilibrium state 17:03:26 <dwarf> Markov chains rule 17:03:42 <coopserver> <cha0tics> are you talking to yourself? 17:04:04 <dwarf> to whoever listens 17:05:18 <coopserver> <cha0tics> maybe you should first prepare whoever listens, otherwise noone might be able to follow you 17:05:59 <dwarf> anyway, now I proved what I suspected all along, that if you add trains anywhere on the system they will eventually get distributed 17:06:20 <coopserver> <cha0tics> wasn't that obvious? 17:06:43 <dwarf> such that in the end the ratio of the train numbers on various lines is the same as what I wrote on the plan 17:07:35 <dwarf> it's not totally obvious, it could happen that there is a loop where a higher train concentration can be stuck in a simpler system 17:08:03 *** luaduck has joined #openttdcoop 17:08:16 <coopserver> <cha0tics> that woulpd be flaw in the matrix, not in the math 17:08:18 <dwarf> this system is complicated enough that intuitively this wouldn't happen, but I was worried that something more complicated might 17:09:36 <coopserver> <cha0tics> the only problem would be an even number of intersections 17:09:47 <coopserver> <cha0tics> that could lead to independent sub-systems 17:12:37 <dwarf> I was first worried because if you count the number of connections in the system (directions separately) you get 64, and if you count the number of constraints from splits and merges on the train fluxes on the link you only get 60 17:12:56 <dwarf> so it seems there are 4 free parameters 17:13:23 <dwarf> so I had to do a fancier stability anlysis 17:15:20 *** luaduck_ has joined #openttdcoop 17:17:22 *** luaduck_ has quit IRC 17:18:02 *** luaduck has quit IRC 17:19:35 *** Progman has joined #openttdcoop 17:20:07 <coopserver> <cha0tics> bbl 17:20:10 <coopserver> <cha0tics> bfn 17:20:15 <coopserver> *** cha0tics has left the game (Leaving) 17:20:16 <coopserver> *** Game paused (number of players) 17:20:25 *** cha0tics has quit IRC 17:24:18 *** TrangarLaptop has joined #openttdcoop 17:27:44 <Jam35> !pw 17:27:44 <coopserver> Jam35: making 17:27:48 <coopserver> *** Game still paused (connecting clients, number of players) 17:27:54 <coopserver> *** Jam35 has joined 17:27:55 <coopserver> *** Game still paused (number of players) 17:28:56 <coopserver> *** Jam35 has joined company #1 17:28:57 <coopserver> *** Game unpaused (number of players) 17:34:42 <coopserver> *** Jam35 has joined spectators 17:34:43 <coopserver> *** Game paused (number of players) 17:34:51 *** luaduck has joined #openttdcoop 18:06:22 *** dwarf has quit IRC 18:14:56 *** TrangarLaptop has quit IRC 18:17:18 <Sylf> !pw 18:17:19 <coopserver> Sylf: stream 18:17:32 <coopserver> *** Game still paused (connecting clients, number of players) 18:17:36 <coopserver> *** Sylf has joined 18:17:37 <coopserver> *** Game still paused (number of players) 18:26:32 *** happpymoblic has quit IRC 18:28:26 *** happpymoblic has joined #openttdcoop 18:50:38 *** Trangar has joined #openttdcoop 19:38:12 *** Klanticus has quit IRC 19:39:24 *** lol has joined #openttdcoop 19:39:54 <lol> hey V453000 19:40:08 <lol> hey Trangar 19:40:31 <lol> is it possible to play factorio with an oculus rift? 19:49:17 <Trangar> Probably 19:49:19 <Trangar> But it's a 2D game 19:49:58 <lol> true 19:50:06 <lol> and 3rd person 19:50:41 <lol> but i got an oculus here and to lazy yo start factorio 19:50:55 <lol> so i thought maybe you know 19:50:55 <Trangar> openttd gogogo 19:51:07 <lol> for oculus? 19:51:10 <Trangar> Yeah 19:51:25 <lol> woule be strange 19:51:44 <lol> i cant imagine what it would look like 19:51:52 <Trangar> Only one way to find out then 19:52:16 <lol> the game needs to be compatible with it 19:53:16 <lol> though i now relize openttd and factorio have some kind of the same viewpoint so playing factorio would be strange with it too 19:53:34 <lol> do you play opwnttd trangar? 19:53:52 <Trangar> I don't really have time to play any game these days 19:55:30 *** lol_ has joined #openttdcoop 19:57:16 *** cha0tics has joined #openttdcoop 19:57:21 <cha0tics> !pw 19:57:21 <coopserver> cha0tics: object 19:57:27 <coopserver> *** Game still paused (connecting clients, number of players) 19:57:28 <coopserver> *** cha0tics has joined 19:57:29 <coopserver> *** Game still paused (number of players) 19:57:30 <coopserver> *** Game unpaused (number of players) 19:57:31 <coopserver> <cha0tics> hi 19:57:55 *** Trangar has quit IRC 20:01:36 *** lol has quit IRC 20:03:34 *** lol_ has quit IRC 20:14:52 <cha0tics> could someone please increase max ships to 1000 20:14:58 <cha0tics> 100 i meant 20:18:37 *** ChanServ sets mode: +o cha0tics 20:18:44 <Jam35> please go ahead 20:19:06 <cha0tics> !rcon set_max_ships 100 20:19:07 <coopserver> ERROR: command not found 20:19:19 <Jam35> too many underscore 20:19:27 <cha0tics> !rcon set max_ships 100 20:19:42 <cha0tics> thanks ;) 20:20:04 <Jam35> :)) 20:57:49 *** dr_gonzo has joined #openttdcoop 20:58:21 *** dr_gonzo is now known as Guest8770 21:18:10 <coopserver> <Sylf> so, what's the goal of this game now? 21:18:24 <coopserver> *** Sylf has joined company #1 21:20:49 <coopserver> <cha0tics> you are ruining my experiment :P 21:21:02 <coopserver> <Sylf> okok 21:21:11 <coopserver> <cha0tics> it's slow, but it works 21:21:51 <coopserver> <cha0tics> still trying to figure out how the town builder algorithm works 21:22:07 <coopserver> <Sylf> go read the code 21:22:27 <coopserver> <Sylf> there's no better answer than that 21:22:54 <coopserver> <cha0tics> I did, but I guess the helix should go clockwise, seems like the road do not intercept the finder but follow it instead 21:25:26 <coopserver> *** Sylf has left the game (Leaving) 21:25:45 <Sylf> this game is too weird 21:26:36 <cha0tics> why do you think that way? 21:27:28 <Sylf> now that we built all flip flops and towns and stations, what's the next goal? 21:27:34 <Sylf> I'm not seeing that clear path forward 21:27:39 <Sylf> that's weirding me out 21:28:05 <coopserver> <cha0tics> I agree 21:28:13 <coopserver> <cha0tics> maybe Jam can shed some light 21:28:14 <Sylf> If it's balancing the size of the pax for each station, I'm not seeing a clear indication for that 21:28:31 <Sylf> I thought brazilia is much better candidate for another city than phoenix 21:28:56 <Sylf> zurich and belfast are pretty small too 21:29:48 <Sylf> I'd say, we just need to talk about it, or just wrap the game up and move on 21:29:58 <Sylf> it's coop, afterall 21:30:38 <coopserver> <cha0tics> true, but that should not only be between you and me 21:31:03 <coopserver> <Jam35> I would have liked to have seen more ML trains than sub 500 21:31:14 <coopserver> <Jam35> but for that everything needs expanding 21:31:28 <coopserver> <cha0tics> need more PAX first though 21:31:38 <coopserver> <Jam35> precisely 21:31:39 <Sylf> main lines aren't saturated yet 21:31:53 <Sylf> so we can add more towns and add more pax to each stations 21:32:05 <coopserver> <cha0tics> so mainly this will turn into a sbahn/town growth marathon 21:32:28 <Sylf> Well, if we set that as the next goal, I can do something about that 21:32:40 <coopserver> <cha0tics> Jam? 21:32:50 <coopserver> <Jam35> sure 21:32:57 <coopserver> <cha0tics> so be it 21:33:08 <coopserver> <Jam35> tbh I wanted to play a pax game. This was not that game :) 21:33:19 <coopserver> <cha0tics> tbh this is your plan ;) 21:33:43 <Sylf> tbh, any pax games weird me out :P 21:33:47 <coopserver> <Jam35> I said all along I didn't like it 21:34:15 <coopserver> <cha0tics> right, from the very first time we started building this map you kept mentioning that 21:34:57 <coopserver> <Jam35> I voted for Sylf at one point but then I looked at game 275 again 21:35:07 <coopserver> <cha0tics> could also wrap it up anytime 21:35:35 <coopserver> <Jam35> I don't mind if things are not progressing 21:35:59 <coopserver> <Jam35> I might do something at Phoenix tomorrow 21:36:07 <coopserver> <Jam35> or not 21:36:11 <coopserver> <cha0tics> Sylf, I'll add some spikes. the algorithm rund CCW so it doesn't work 21:36:59 <Sylf> phoenix station has 2nd huge city now growing 21:37:15 <Sylf> I think that area should wait for that town 21:37:43 <Sylf> I've no idea what I'm gonna do about belfast 21:38:13 <Sylf> there's not much land to grow a town that can feed the east station 21:38:19 <coopserver> <cha0tics> adding another city would be hard, as you need to split between both stations 21:39:01 <coopserver> <cha0tics> you could build north of it and balance the traffic between both stations using flip flops 21:39:32 <coopserver> <cha0tics> would also follow the overall map theme ;) 21:39:46 *** StarLite has quit IRC 21:41:31 <Sylf> you can't use flip-flop and transfer orders together 21:42:24 <coopserver> <cha0tics> ah yeah right, I found that out the hard way 21:42:31 <Sylf> unless you can hack up "transfer at next closest station" order and commit that to trunk before the end of this game :P 21:42:56 <coopserver> <cha0tics> hmmm, interesting feature 21:43:30 <Sylf> the station version of "Go to the closest depot" order 21:43:36 <coopserver> <cha0tics> right 21:43:58 <hylje> that's gonna be a fun order 21:44:12 <coopserver> <cha0tics> to use or to develop? 21:44:24 <coopserver> <Jam35> I was planning a rebuild at PHX to bring the size in line with others 21:44:34 <coopserver> <cha0tics> cuz developing might be rather easy as it should almost be the same logic as the depot 21:45:38 <coopserver> <cha0tics> brb, smoke break 21:46:01 <coopserver> <Jam35> the sbahn could be taking more too, there are a few thousand at some stations 21:53:26 <coopserver> <cha0tics> but can the sbahn network take any more? 21:54:05 <coopserver> <Jam35> it should not be hard to adapt if needed 22:01:22 <Sylf> !pw 22:01:22 <coopserver> Sylf: loaded 22:01:24 <coopserver> *** Game paused (connecting clients) 22:01:35 <coopserver> *** Sylf has joined 22:01:36 <coopserver> *** Game unpaused (connecting clients) 22:02:31 <coopserver> <Sylf> perhaps we should uber expand phoenix, and have cape town feed brasilia 22:03:01 <coopserver> <cha0tics> that might be an option 22:04:45 <coopserver> *** Sylf has joined company #1 22:11:53 <coopserver> *** Sylf has left the game (general timeout) 22:38:58 *** Progman has quit IRC 22:39:09 *** cha0tics_ has joined #openttdcoop 22:50:57 <coopserver> *** Jam35 has left the game (connection lost) 23:04:16 *** happpy has left #openttdcoop 23:21:54 *** happpymoblic is now known as happpy 23:24:39 *** cha0tics_ has quit IRC 23:36:03 *** Hiddenfunstuff has quit IRC 23:42:53 *** cha0tics_ has joined #openttdcoop 23:54:23 *** Guest8770 has quit IRC