Config
Log for #openttdcoop on 13th November 2015:
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01:01:36  <Sylf> !pw
01:01:36  <coopserver> Sylf: master
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02:17:52  <dwarf> !pw
02:17:52  <coopserver> dwarf: rarely
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02:35:55  <dwarf_> !pw
02:35:55  <coopserver> dwarf_: encode
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02:45:50  <dwarf> !pw
02:45:50  <coopserver> dwarf: sorted
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02:52:07  <dwarf> !pw
02:52:07  <coopserver> dwarf: format
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05:18:01  <dwarf> !pw
05:18:01  <coopserver> dwarf: define
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09:00:50  <cha0tics> !pw
09:00:50  <coopserver> cha0tics: partly
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10:16:38  <cha0tics> !pw
10:16:38  <coopserver> cha0tics: colpos
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10:17:43  <cha0tics> !pw
10:17:43  <coopserver> cha0tics: colpos
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10:19:07  <cha0tics> !pw
10:19:07  <coopserver> cha0tics: colpos
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10:21:29  <cha0tics> !pw
10:21:29  <coopserver> cha0tics: amount
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10:26:54  <cha0tics> !pw
10:26:54  <coopserver> cha0tics: damned
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12:25:31  <lol> !pw
12:25:32  <coopserver> lol: retexp
12:25:33  <lol> hi all
12:25:52  <lol> jam do you feel like to play ecs?
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12:38:18  <happpymoblic_> hi lol
12:38:23  <coopserver> <lol> hi
12:38:33  <happpymoblic_> how things
12:38:39  <coopserver> <lol> fine
12:49:48  <happpymoblic_> I finish my LLLRRR lol
12:49:54  <coopserver> <lol> great
12:50:52  <happpymoblic_> I got the sweet puck up ready just  to doo the fizzy pick up and the toy won as will
12:51:21  <coopserver> <lol> cool
12:52:33  <V453000> lmfao ecs
12:52:46  <lol> imfao?
12:53:00  <V453000> ?
12:53:04  <V453000> L
12:53:15  <lol> ah
12:53:19  <lol> he never played it
12:54:59  <V453000> for my time ECS was on the server once
12:55:11  <V453000> the outcome was probably the worst game from that time, too
12:55:16  <lol> someone is preparing a map with it
12:55:27  <lol> i don't know who it is right now
12:55:30  <lol> @logs
12:55:30  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
12:55:51  <V453000> I am actually wondering if the map was even archived
12:55:55  <V453000> because I dont remember it in the archive
12:56:01  <lol> it's mazur
12:56:37  <lol> page 131-140
12:57:07  <V453000> there was another after that time
12:57:12  <V453000> but it was probably not archived
12:57:17  <V453000> ECS is just bad.
12:57:19  <happpymoblic_> hi v
12:57:33  <V453000> Mazur wtf :D
12:57:38  <V453000> hi happy
12:57:44  <happpymoblic_> how ar u
12:57:55  <lol> 135 isn't archived because savegame is lost
12:57:59  <V453000> but meh, the only thing that can happen in worst scenario is that the map is scrapped and thrown away without archiving
12:58:12  <V453000> it was like game in 190s or something
12:58:14  <V453000> I dont really remember
12:58:21  <V453000> I am fine happy, slept for 12 hours today
12:59:12  <lol> if you read description of game 134 and 135 it is quite a nice game
12:59:32  <lol> but maybe ecs vectors aren't stable enough for a game with cooplength
13:00:05  <V453000> it isnt really maintainable and last time we tried the machinery didnt even work
13:00:20  <V453000> plus tons of other weird mechanics
13:00:52  <happpymoblic_> has enemy won try yet I on mars map
13:00:54  <lol> i always got the idea it reacts really slowly
13:01:23  <lol> because if you reach storage of industry you can still unload till train is empty
13:01:44  <V453000> FIRS is just better in every single way
13:02:14  <V453000> playing various firs economies is very various, too .. so it isnt even super repetitive even if you play it relatively often
13:02:36  <V453000> of course making a game plan for full firs is kind of huge bullshit, so playing FIRS on PS is not super common either
13:02:49  <V453000> perhaps the smaller economies could be interesting, I dont think they were played many times if at all
13:03:57  <happpymoblic_> heem kI
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15:51:31  <cha0tics> !pw
15:51:31  <coopserver> cha0tics: memcpy
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15:59:20  <happpymoblic> hi
15:59:26  <coopserver> <cha0tics> hi happy
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16:27:09  <happpy> !players
16:27:09  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
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17:02:53  <dwarf> haha, I was worried that our system may be stuck in a state when the train numbers are not what I put on the plan
17:03:17  <dwarf> but I proved that that's the only equilibrium state
17:03:26  <dwarf> Markov chains rule
17:03:42  <coopserver> <cha0tics> are you talking to yourself?
17:04:04  <dwarf> to whoever listens
17:05:18  <coopserver> <cha0tics> maybe you should first prepare whoever listens, otherwise noone might be able to follow you
17:05:59  <dwarf> anyway, now I proved what I suspected all along, that if you add trains anywhere on the system they will eventually get distributed
17:06:20  <coopserver> <cha0tics> wasn't that obvious?
17:06:43  <dwarf> such that in the end the ratio of the train numbers on various lines is the same as what I wrote on the plan
17:07:35  <dwarf> it's not totally obvious, it could happen that there is a loop where a higher train concentration can be stuck in a simpler system
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17:08:16  <coopserver> <cha0tics> that woulpd be flaw in the matrix, not in the math
17:08:18  <dwarf> this system is complicated enough that intuitively this wouldn't happen, but I was worried that something more complicated might
17:09:36  <coopserver> <cha0tics> the only problem would be an even number of intersections
17:09:47  <coopserver> <cha0tics> that could lead to independent sub-systems
17:12:37  <dwarf> I was first worried because if you count the number of connections in the system (directions separately) you get 64, and if you count the number of constraints from splits and merges on the train fluxes on the link you only get 60
17:12:56  <dwarf> so it seems there are 4 free parameters
17:13:23  <dwarf> so I had to do a fancier stability anlysis
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17:20:07  <coopserver> <cha0tics> bbl
17:20:10  <coopserver> <cha0tics> bfn
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17:27:44  <Jam35> !pw
17:27:44  <coopserver> Jam35: making
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18:17:18  <Sylf> !pw
18:17:19  <coopserver> Sylf: stream
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19:39:54  <lol> hey V453000
19:40:08  <lol> hey Trangar
19:40:31  <lol> is it possible to play factorio with an oculus rift?
19:49:17  <Trangar> Probably
19:49:19  <Trangar> But it's a 2D game
19:49:58  <lol> true
19:50:06  <lol> and 3rd person
19:50:41  <lol> but i got an oculus here and to lazy yo start factorio
19:50:55  <lol> so i thought maybe you know
19:50:55  <Trangar> openttd gogogo
19:51:07  <lol> for oculus?
19:51:10  <Trangar> Yeah
19:51:25  <lol> woule be strange
19:51:44  <lol> i cant imagine what it would look like
19:51:52  <Trangar> Only one way to find out then
19:52:16  <lol> the game needs to be compatible with it
19:53:16  <lol> though i now relize openttd and factorio have some kind of the same viewpoint so playing factorio would be strange with it too
19:53:34  <lol> do you play opwnttd trangar?
19:53:52  <Trangar> I don't really have time to play any game these days
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19:57:21  <cha0tics> !pw
19:57:21  <coopserver> cha0tics: object
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19:57:31  <coopserver> <cha0tics> hi
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20:14:52  <cha0tics> could someone please increase max ships to 1000
20:14:58  <cha0tics> 100 i meant
20:18:37  *** ChanServ sets mode: +o cha0tics
20:18:44  <Jam35> please go ahead
20:19:06  <cha0tics> !rcon set_max_ships 100
20:19:07  <coopserver> ERROR: command not found
20:19:19  <Jam35> too many underscore
20:19:27  <cha0tics> !rcon set max_ships 100
20:19:42  <cha0tics> thanks ;)
20:20:04  <Jam35> :))
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21:18:10  <coopserver> <Sylf> so, what's the goal of this game now?
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21:20:49  <coopserver> <cha0tics> you are ruining my experiment :P
21:21:02  <coopserver> <Sylf> okok
21:21:11  <coopserver> <cha0tics> it's slow, but it works
21:21:51  <coopserver> <cha0tics> still trying to figure out how the town builder algorithm works
21:22:07  <coopserver> <Sylf> go read the code
21:22:27  <coopserver> <Sylf> there's no better answer than that
21:22:54  <coopserver> <cha0tics> I did, but I guess the helix should go clockwise, seems like the road do not intercept the finder but follow it instead
21:25:26  <coopserver> *** Sylf has left the game (Leaving)
21:25:45  <Sylf> this game is too weird
21:26:36  <cha0tics> why do you think that way?
21:27:28  <Sylf> now that we built all flip flops and towns and stations, what's the next goal?
21:27:34  <Sylf> I'm not seeing that clear path forward
21:27:39  <Sylf> that's weirding me out
21:28:05  <coopserver> <cha0tics> I agree
21:28:13  <coopserver> <cha0tics> maybe Jam can shed some light
21:28:14  <Sylf> If it's balancing the size of the pax for each station, I'm not seeing a clear indication for that
21:28:31  <Sylf> I thought brazilia is much better candidate for another city than phoenix
21:28:56  <Sylf> zurich and belfast are pretty small too
21:29:48  <Sylf> I'd say, we just need to talk about it, or just wrap the game up and move on
21:29:58  <Sylf> it's coop, afterall
21:30:38  <coopserver> <cha0tics> true, but that should not only be between you and me
21:31:03  <coopserver> <Jam35> I would have liked to have seen more ML trains than sub 500
21:31:14  <coopserver> <Jam35> but for that everything needs expanding
21:31:28  <coopserver> <cha0tics> need more PAX first though
21:31:38  <coopserver> <Jam35> precisely
21:31:39  <Sylf> main lines aren't saturated yet
21:31:53  <Sylf> so we can add more towns and add more pax to each stations
21:32:05  <coopserver> <cha0tics> so mainly this will turn into a sbahn/town growth marathon
21:32:28  <Sylf> Well, if we set that as the next goal, I can do something about that
21:32:40  <coopserver> <cha0tics> Jam?
21:32:50  <coopserver> <Jam35> sure
21:32:57  <coopserver> <cha0tics> so be it
21:33:08  <coopserver> <Jam35> tbh I wanted to play a pax game. This was not that game :)
21:33:19  <coopserver> <cha0tics> tbh this is your plan ;)
21:33:43  <Sylf> tbh, any pax games weird me out :P
21:33:47  <coopserver> <Jam35> I said all along I didn't like it
21:34:15  <coopserver> <cha0tics> right, from the very first time we started building this map you kept mentioning that
21:34:57  <coopserver> <Jam35> I voted for Sylf at one point but then I looked at game 275 again
21:35:07  <coopserver> <cha0tics> could also wrap it up anytime
21:35:35  <coopserver> <Jam35> I don't mind if things are not progressing
21:35:59  <coopserver> <Jam35> I might do something at Phoenix tomorrow
21:36:07  <coopserver> <Jam35> or not
21:36:11  <coopserver> <cha0tics> Sylf, I'll add some spikes. the algorithm rund CCW so it doesn't work
21:36:59  <Sylf> phoenix station has 2nd huge city now growing
21:37:15  <Sylf> I think that area should wait for that town
21:37:43  <Sylf> I've no idea what I'm gonna do about belfast
21:38:13  <Sylf> there's not much land to grow a town that can feed the east station
21:38:19  <coopserver> <cha0tics> adding another city would be hard, as you need to split between both stations
21:39:01  <coopserver> <cha0tics> you could build north of it and balance the traffic between both stations using flip flops
21:39:32  <coopserver> <cha0tics> would also follow the overall map theme ;)
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21:41:31  <Sylf> you can't use flip-flop and transfer orders together
21:42:24  <coopserver> <cha0tics> ah yeah right, I found that out the hard way
21:42:31  <Sylf> unless you can hack up "transfer at next closest station" order and commit that to trunk before the end of this game :P
21:42:56  <coopserver> <cha0tics> hmmm, interesting feature
21:43:30  <Sylf> the station version of "Go to the closest depot" order
21:43:36  <coopserver> <cha0tics> right
21:43:58  <hylje> that's gonna be a fun order
21:44:12  <coopserver> <cha0tics> to use or to develop?
21:44:24  <coopserver> <Jam35> I was planning a rebuild at PHX to bring the size in line with others
21:44:34  <coopserver> <cha0tics> cuz developing  might be rather easy as it should almost be the same logic as the depot
21:45:38  <coopserver> <cha0tics> brb, smoke break
21:46:01  <coopserver> <Jam35> the sbahn could be taking more too, there are a few thousand at some stations
21:53:26  <coopserver> <cha0tics> but can the sbahn network take any more?
21:54:05  <coopserver> <Jam35> it should not be hard to adapt if needed
22:01:22  <Sylf> !pw
22:01:22  <coopserver> Sylf: loaded
22:01:24  <coopserver> *** Game paused (connecting clients)
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22:02:31  <coopserver> <Sylf> perhaps we should uber expand phoenix, and have cape town feed brasilia
22:03:01  <coopserver> <cha0tics> that might be an option
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