Config
Log for #openttdcoop on 15th November 2015:
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00:03:45  *** Max| has quit IRC
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00:41:30  <happpy> !players
00:41:30  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
00:41:41  <happpy> !date
00:41:41  <coopserver> Jul 15 2759
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03:10:53  <dwarf> !players
03:10:53  <coopserver> dwarf: The server is empty, noone is connected. Feel free to remedy this situation
03:11:13  <dwarf> !trains
03:11:27  <dwarf> !train_count
04:04:25  <dwarf> !pw
04:04:25  <coopserver> dwarf: malloc
04:04:54  <coopserver> *** Game still paused (connecting clients, number of players)
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04:51:01  <Sylf> !dl
04:51:01  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
04:51:02  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27428
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05:00:58  <Sylf> !ipy
05:01:00  <Sylf> !ip
05:01:00  <coopserver> Sylf: ps.openttdcoop.org:3983
05:01:29  <Sylf> !grf
05:01:29  <coopserver> Sylf: http://wiki.openttdcoop.org/GRF
05:33:47  <Sylf> !pw
05:33:47  <coopserver> Sylf: galois
05:33:53  <coopserver> *** Game paused (connecting clients)
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05:36:03  <Sylf> !pw
05:36:03  <coopserver> Sylf: dinger
05:36:07  <coopserver> *** Game paused (connecting clients)
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05:36:44  <coopserver> <dwarf> hi player
05:41:52  <coopserver> <Player> oh oops
05:42:00  <coopserver> *** Player has changed his/her name to Sylf
05:42:01  <coopserver> <dwarf> what?
05:42:06  <coopserver> <dwarf> ah :D
05:42:08  <coopserver> <Sylf> forgot to do that
05:42:16  <coopserver> <dwarf> upgrading bbh20
05:42:30  <coopserver> <dwarf> gonna be some complex logic
05:56:17  <coopserver> <Sylf> the two-way eol signals at stations don't work well with trains without orders
05:56:34  <coopserver> <Sylf> since they don't have any insentive to take the closest open platform
05:56:46  <coopserver> <Sylf> they actually favor the platforms furthest away
05:56:47  <coopserver> <dwarf> yea, though those stations are overloaded because of temporary detours
05:57:09  <coopserver> <Sylf> I'm gonna see if pbs is any better
06:06:59  <coopserver> <dwarf> 3rd splitter done!
06:07:05  <coopserver> <dwarf> wow, that's complex
06:17:48  <coopserver> <dwarf> let me think, I hahe a plan for that
06:18:14  <coopserver> <Sylf> for which?  bbh20?
06:18:27  <coopserver> <dwarf> oh, thought you were building at bbh11
06:18:51  <coopserver> <Sylf> I was tinkering with cape town
06:19:28  <coopserver> <Sylf> I think cape town shrunk after deleting the spokes
06:39:18  <coopserver> *** Sylf has left the game (general timeout)
06:39:22  <Sylf> !pw
06:39:22  <coopserver> Sylf: across
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06:41:21  <coopserver> <Sylf> gn
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06:41:25  <coopserver> <dwarf> gn
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10:55:55  *** ChanServ sets mode: +o StarLite
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11:28:45  <cha0tics> !pw
11:28:45  <coopserver> cha0tics: figure
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11:43:13  <Jam35> !pw
11:43:13  <coopserver> Jam35: priest
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11:43:28  <coopserver> <cha0tics> Hi Jam
11:43:31  <coopserver> <Jam35> hi
11:48:04  <coopserver> <Jam35> how does BSB relate to Brasilia? :)
11:48:25  <coopserver> <Jam35> I thought it would be BRA or something
11:48:26  <raeon> o/
11:48:29  <coopserver> <cha0tics> I have no idea. I originally named it BRS and someone renamed it
11:48:30  <coopserver> <Jam35> hi
11:48:44  <coopserver> <cha0tics> dunno who or why
11:49:00  <coopserver> <Jam35> perhaps they were intending BSA and BSB
11:49:01  <coopserver> <cha0tics> I just left it
11:49:27  <coopserver> <cha0tics> hi raeon
11:49:44  <raeon> ello
11:55:07  <raeon> !pw
11:55:07  <coopserver> raeon: ndebug
11:55:25  <coopserver> *** Game paused (connecting clients)
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12:05:38  <coopserver> <cha0tics> Any plans for PHX?
12:06:05  <coopserver> <cha0tics> I'll redirect Cpe Town to Brasilia then
12:07:15  <coopserver> <Jam35> I was going to make 2 sets of platforms, one for each direction
12:08:27  <coopserver> *** Jam35 has joined company #1
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12:15:05  <coopserver> <cha0tics> I meant for the feeders
12:15:21  <coopserver> <cha0tics> do you want to grow Phoenix?
12:15:36  <coopserver> <Jam35> I don't have to
12:16:06  <coopserver> <Jam35> cape town makes more sense where it is
12:16:26  <coopserver> <Jam35> Brasilia could take some from Wellington area
12:16:27  <coopserver> <cha0tics> so building another city north of brasilia
12:16:55  <coopserver> <Jam35> or yes, found town right there
12:16:56  <coopserver> <cha0tics> raenon, wanna grow a city and feed it to brasilia?
12:18:21  <happpy> !pw
12:18:21  <coopserver> happpy: resets
12:18:59  <coopserver> *** Game paused (connecting clients)
12:19:03  <coopserver> *** happy train sport has joined
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12:19:08  <coopserver> <cha0tics> hi Happy
12:19:12  <coopserver> <happy train sport> hi
12:20:45  <coopserver> <cha0tics> brb
12:20:48  <coopserver> *** cha0tics has joined spectators
12:20:50  <coopserver> <happy train sport> k
12:24:35  <coopserver> *** happy train sport has left the game (general timeout)
12:25:40  <happpy> !pw
12:25:41  <coopserver> happpy: rapids
12:25:49  <coopserver> *** Raeon has left the game (Leaving)
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12:27:59  <happpy> to  much  pax  to  stay  on the server    i  bee  back when a new won  plan  start
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13:07:51  <V453000> !dl win64
13:07:52  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-windows-win64.zip
13:08:17  <V453000> !pw
13:08:17  <coopserver> V453000: linker
13:08:27  <coopserver> *** Game still paused (connecting clients, number of players)
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13:08:35  <happpymoblic> hi v
13:08:36  <coopserver> <V453000> hy hoomanz
13:09:07  <coopserver> <V453000> :d monorail fast for pax?
13:09:09  <coopserver> <V453000> why :0
13:09:35  <happpymoblic> how thing's v
13:10:21  <coopserver> <V453000> ah slow loading
13:10:24  <coopserver> <V453000> hm :)
13:10:40  <coopserver> <V453000> weird choice
13:11:57  <coopserver> *** V453000 has left the game (Leaving)
13:11:58  <coopserver> *** Game paused (number of players)
13:12:11  <coopserver> <Jam35> hi oh bye :)
13:52:59  <coopserver> *** Jam35 has left the game (Leaving)
14:10:22  <Sylf> !pw
14:10:22  <coopserver> Sylf: slowed
14:10:49  <coopserver> *** Game still paused (connecting clients, number of players)
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14:45:15  <V453000> sup Jam35
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15:06:46  <Mazur> Windspeeds are up.
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15:30:54  <happpy> hi  Mazur
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15:36:26  <Djanxy> !dl win64
15:36:26  <coopserver> Djanxy: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-windows-win64.zip
15:37:39  <Djanxy> !pw
15:37:39  <coopserver> Djanxy: cached
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16:10:22  <happpy> hi Djanxy
16:10:31  <happpy> lone  time no see
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16:22:06  <cha0tics> !players
16:22:06  <coopserver> cha0tics: The server is empty, noone is connected. Feel free to remedy this situation
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18:03:27  <raeon> o/
18:03:29  <raeon> anyone on?
18:04:42  <happpymoblic> yep whont up
18:07:12  *** dwarf has joined #openttdcoop
18:07:15  <dwarf> !pw
18:07:15  <coopserver> dwarf: barren
18:07:28  <raeon> nm
18:07:36  <coopserver> *** Game still paused (connecting clients, number of players)
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18:07:48  <raeon> trying to build proper train stations on a hilly subarctic biome
18:07:55  <raeon> its a whole adventure on its own
18:16:03  <raeon> @gap 3
18:16:03  <Webster> raeon: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:16:09  <raeon> @gap 1
18:16:09  <Webster> raeon: For Trainlength of 1: <= 7 needs 2, 8 - 10 needs 3, 11 - 13 needs 4.
18:18:27  <coopserver> *** dwarf has left the game (Leaving)
18:58:13  <raeon> @gap 3
18:58:13  <Webster> raeon: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
19:06:21  <cha0tics> !players
19:06:21  <coopserver> cha0tics: The server is empty, noone is connected. Feel free to remedy this situation
19:11:01  <dwarf> hi cha0tics
19:11:24  <dwarf> I started upgrading to 3 lines on the parts with 2 units of traffic
19:13:11  <dwarf> the single counter splitter works very well, never seen a train slow down at the 3->2 after the hub
19:24:44  <cha0tics> sure, that should not happen as they are split beforehand already
19:25:02  <cha0tics> worst that would happen is the original separation again
19:25:13  <cha0tics> so in theory there could be no interference
19:26:13  <cha0tics> compared to the double counters, where there could be two trains sent in the same direction at the same time
19:26:25  <cha0tics> on different tracks though
19:36:39  <dwarf> yea, but with separate counters there could be 3 trains going the same way at the same time, so one would have to slow down at the bottleneck
19:47:49  *** Mark has joined #openttdcoop
19:49:49  <Mark> hi
19:50:34  <Mark> !pw
19:50:34  <coopserver> Mark: qdport
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21:35:15  <dwarf> !pw
21:35:15  <coopserver> dwarf: common
21:35:46  <dwarf> !pw
21:35:46  <coopserver> dwarf: indeed
21:35:56  <coopserver> *** Game still paused (connecting clients, number of players)
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22:30:32  <Sylf> !pw
22:30:32  <coopserver> Sylf: shares
22:30:39  <coopserver> *** Game paused (connecting clients)
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23:17:43  <dwarf> !pw
23:17:44  <coopserver> dwarf: relies
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23:45:56  <dwarf> !pw
23:45:56  <coopserver> dwarf: dimmed
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