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00:28:19 <coopserver> *** dwarf has left the game (Leaving) 00:28:20 <coopserver> *** Game paused (number of players) 02:06:50 *** happpy has left #openttdcoop 02:30:36 *** happpymoblic is now known as happppy 02:31:21 *** happppy has left #openttdcoop 02:32:10 *** happpy_ has joined #openttdcoop 02:33:38 *** happpy_ is now known as happpy 02:34:09 <happpy> !players 02:34:09 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 02:37:26 *** Mark has quit IRC 02:41:26 <happpy> !date 02:41:26 <coopserver> Jun 26 2789 03:01:42 *** happpy has quit IRC 03:05:08 *** liq3 has quit IRC 03:21:00 <dwarf> !pw 03:21:00 <coopserver> dwarf: rivers 03:21:25 <coopserver> *** Game still paused (connecting clients, number of players) 03:21:33 <coopserver> *** dwarf has joined 03:21:34 <coopserver> *** Game still paused (number of players) 03:21:35 <coopserver> *** Game unpaused (number of players) 03:28:11 <coopserver> *** dwarf has joined spectators 03:28:12 <coopserver> *** Game paused (number of players) 03:39:37 <coopserver> *** dwarf has joined company #1 03:39:38 <coopserver> *** Game unpaused (number of players) 04:15:08 <coopserver> *** dwarf has joined spectators 04:15:09 <coopserver> *** Game paused (number of players) 04:15:44 <coopserver> *** dwarf has joined company #1 04:15:45 <coopserver> *** Game unpaused (number of players) 04:18:23 <coopserver> *** dwarf has joined spectators 04:18:24 <coopserver> *** Game paused (number of players) 04:29:13 <coopserver> *** dwarf has joined company #1 04:29:14 <coopserver> *** Game unpaused (number of players) 05:50:37 <coopserver> *** dwarf has left the game (Leaving) 05:50:37 <coopserver> *** Game paused (number of players) 06:22:21 *** Max| has joined #openttdcoop 07:27:07 *** Progman has joined #openttdcoop 07:27:07 *** TrangarLaptop has joined #openttdcoop 07:44:33 <dwarf> !pw 07:44:33 <coopserver> dwarf: pseudo 07:44:54 <coopserver> *** Game still paused (connecting clients, number of players) 07:45:00 <coopserver> *** dwarf has joined 07:45:01 <coopserver> *** Game still paused (number of players) 07:45:02 <coopserver> *** Game unpaused (number of players) 08:14:14 <coopserver> *** dwarf has left the game (Leaving) 08:14:15 <coopserver> *** Game paused (number of players) 08:45:42 *** dwarf has quit IRC 09:54:16 *** orudge` is now known as orudge 10:12:33 *** TrangarLaptop has quit IRC 10:12:54 *** TrangarLaptop has joined #openttdcoop 10:20:58 *** Klanticus has joined #openttdcoop 10:33:03 *** TrangarLaptop has quit IRC 10:33:24 *** TrangarLaptop has joined #openttdcoop 10:33:52 *** cornjuliox has quit IRC 10:34:18 *** TrangarLaptop has quit IRC 10:34:35 *** Trangar has joined #openttdcoop 11:29:41 *** StarLite has joined #openttdcoop 11:29:41 *** ChanServ sets mode: +o StarLite 11:33:04 *** happpy has joined #openttdcoop 11:35:33 <happpy> !players 11:35:33 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 11:44:25 *** happpy_ has joined #openttdcoop 11:48:01 *** happpy has quit IRC 11:51:51 *** happpy_ is now known as happpy 12:20:52 *** cha0tics has quit IRC 12:30:15 *** liq3 has joined #openttdcoop 14:10:13 *** Hiddenfunstuff has joined #openttdcoop 14:19:23 *** happpy has quit IRC 14:31:53 *** cha0tics has joined #openttdcoop 14:33:15 <cha0tics> !pw 14:33:15 <coopserver> cha0tics: copies 14:33:18 <coopserver> *** Game still paused (connecting clients, number of players) 14:33:23 <coopserver> *** cha0tics has joined 14:33:24 <coopserver> *** Game still paused (number of players) 14:34:27 <coopserver> *** cha0tics has joined company #1 14:34:28 <coopserver> *** Game unpaused (number of players) 14:38:01 *** happpy has joined #openttdcoop 15:10:19 <cha0tics> any op around? 15:10:31 <cha0tics> I could need some trains 15:12:48 <raeon> o/ 15:13:03 <cha0tics> hi raeon 15:13:07 <raeon> hey cha0tics \ 15:13:22 <raeon> what do you mean you could need some trains? :p 15:13:40 <coopserver> <cha0tics> I reached the current maximum number of trains 15:13:54 <raeon> lol 15:13:54 <coopserver> <cha0tics> so I need to have the limit increased 15:15:15 <raeon> !pw 15:15:15 <coopserver> raeon: gained 15:15:21 <coopserver> *** Game paused (connecting clients) 15:15:26 <coopserver> *** Raeon has joined 15:15:27 <coopserver> *** Game unpaused (connecting clients) 15:15:32 <raeon> err wait 15:15:34 <raeon> what do I need to do? 15:15:43 <coopserver> <cha0tics> for what? 15:15:51 <raeon> oh nevermind 15:15:54 <raeon> misread 15:16:00 <coopserver> *** Raeon has left the game (Leaving) 15:38:58 <happpy> hi all 15:39:05 <coopserver> <cha0tics> hi happy 15:39:12 <happpy> how ar u 15:39:20 <coopserver> <cha0tics> good and u? 15:39:25 <happpy> good 15:55:13 *** Trangar has quit IRC 15:58:26 <cha0tics> !admin 16:08:49 <V453000> !rcon set max_trains 16:08:50 <coopserver> Current value for 'max_trains' is: '1200' (min: 0, max: 5000) 16:08:55 <V453000> !rcon set max_trains 1333 16:09:00 <V453000> hello :) 16:09:29 <happpy> hi v 16:09:36 <happpy> how ar u 16:09:59 <raeon> o/ 16:15:02 <happpy> hi raeon 16:15:07 <raeon> hey happpy 16:15:16 <raeon> whats up? 16:15:48 <happpy> not a lot 16:16:05 <happpy> just going to doo sume war games 16:16:24 <raeon> like what? 16:17:05 <cha0tics> back 16:17:09 <cha0tics> thanks V 16:17:22 <happpy> comm and conquer generals shock wave 16:17:30 <raeon> ahaa 16:17:40 <happpy> wb chaotics 16:18:08 *** happpy is now known as happpymoblic 16:18:24 *** happpy has joined #openttdcoop 16:19:34 *** lol has joined #openttdcoop 16:19:37 <lol> !pw 16:19:37 <coopserver> lol: player 16:19:46 <coopserver> *** Game paused (connecting clients) 16:19:49 <coopserver> *** lol has joined 16:19:50 <coopserver> *** Game unpaused (connecting clients) 16:19:57 <coopserver> <lol> hay 16:19:59 <coopserver> <lol> hey 16:20:05 <coopserver> <cha0tics> jo 16:20:15 <coopserver> <lol> did you see that save i send? 16:20:26 <coopserver> *** lol has joined company #1 16:20:44 <coopserver> <cha0tics> no, where? 16:20:49 <coopserver> <lol> in irc 16:20:54 <coopserver> <lol> on saturday 16:21:13 <happpy> hi lol 16:21:15 <coopserver> <lol> it was an example how you really fast can grow a city with of that kind 16:21:17 <happpy> how ar u 16:21:17 <coopserver> <lol> hi 16:21:21 <raeon> hey ther 16:21:23 <coopserver> <lol> great 16:21:24 <raeon> there* 16:21:31 <coopserver> <lol> hey raeon 16:21:40 <raeon> a save showing how to grow a city? 16:21:41 <raeon> please do 16:21:48 <raeon> Id love to see that :) 16:22:06 <coopserver> <lol> it is not really how to but an example of a great way 16:22:16 <raeon> still 16:22:20 <lol> but i think i got someting else for you 16:22:25 <raeon> Im particularly bad at it :p[ 16:22:28 <raeon> :p* 16:22:34 <lol> http://www.novapolis.net/gameinfo?game=50059 16:22:36 <Webster> Title: Novapolis OpenTTD Servers | novapolis.net (at www.novapolis.net) 16:22:47 <lol> this one is for cha0tics especially 16:23:02 <lol> http://wiki.citymania.org/index.php?title=Beginners_Guide_to_City_Building 16:23:03 <Webster> Title: Beginners Guide to City Building - Citymania.org wiki (at wiki.citymania.org) 16:23:09 <lol> and this one can be usefull for you 16:23:24 <raeon> have not seen that yet 16:23:45 <lol> but mind that some of the concepts described only can be used at the citymania servers 16:23:50 <raeon> lol 16:23:52 <raeon> lol 16:23:55 <lol> at other servers it is considered rulebreaking 16:23:56 <raeon> whoops* 16:24:03 <raeon> really? 16:24:08 <lol> because citymania restrect stationsize 16:24:11 <cha0tics> I bookmarked it 16:24:20 <lol> take some look at the servers too 16:24:44 <lol> it only takes a few minutes to see chaotics 16:25:02 <coopserver> <cha0tics> but I'm on the run, gotta take the dog out 16:25:12 <coopserver> <cha0tics> biab 16:25:14 <coopserver> <lol> some things are importand 16:25:22 <Mazur> cha0tics has the runs. 16:25:32 <Mazur> More trains needed, still? 16:25:43 <coopserver> <cha0tics> yeah, especially when you don't want to clean the dog shit in your house 16:25:51 <coopserver> <cha0tics> no, thanks V did it already 16:25:52 <coopserver> <lol> we can expand sbahn 16:26:00 <coopserver> <lol> but i have to go too 16:26:03 <coopserver> <cha0tics> bbl bfn 16:26:09 <coopserver> *** cha0tics has joined spectators 16:26:11 <coopserver> <lol> do you guys thin this game end soon? 16:26:15 <coopserver> <lol> i leave soon too 16:26:18 <Mazur> I need to set some audio alerts in this client. 16:26:46 <coopserver> *** lol has left the game (Leaving) 16:26:47 <coopserver> *** Game paused (number of players) 16:26:50 <lol> cu later 16:26:52 *** lol has quit IRC 16:50:34 *** lol has joined #openttdcoop 16:50:40 <lol> @logs 16:50:40 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 16:51:06 <lol> !pw 16:51:06 <coopserver> lol: groups 16:51:16 <coopserver> *** Game still paused (connecting clients, number of players) 16:51:19 <coopserver> *** lol has joined 16:51:20 <coopserver> *** Game still paused (number of players) 16:51:28 <coopserver> *** lol has joined company #1 16:51:29 <coopserver> *** Game unpaused (number of players) 16:52:29 <coopserver> <cha0tics> just got back 16:53:45 <coopserver> *** cha0tics has left the game (Leaving) 16:54:11 <cha0tics> where on the map did you want me to look at lol? 16:54:18 <cha0tics> in the savegame, i mean 16:54:19 <coopserver> <lol> just everywhere 16:54:25 <coopserver> <lol> you cannot miss that city 16:56:01 <cha0tics> yeah got it, the train network sucks, though 16:56:09 <cha0tics> everything is just stuck 16:56:18 <coopserver> <lol> maybe game is paused? 16:56:26 <coopserver> <lol> they pause by default 16:56:38 <coopserver> <lol> or trains are stopped by players 16:56:46 <coopserver> <lol> because you will get an bigger population from that 16:57:33 <lol> trains are stopped by the company 16:57:52 <lol> you need to setup an server to change from company to start them 16:58:29 <lol> and some roads in the town are disconnected but that is to manipulate growth 16:58:32 <lol> they need to be connected 16:58:42 <happpy> u dont haveto start to change from company to company 16:59:18 <happpy> ther is a cheat in ofline gmes 16:59:23 <coopserver> <lol> how? 16:59:34 <happpy> but i can not rembem it 16:59:48 <coopserver> <lol> i got it 16:59:52 <coopserver> <lol> ctrl + alt+c 17:01:35 <lol> thanks for helping remember happpy 17:01:43 <happpy> nop 17:02:11 <happpy> i think jam tel me that won 17:02:31 <coopserver> <lol> won = once? 17:02:46 <happpy> the won u just say 17:03:00 <coopserver> <lol> i get it 17:03:16 <cha0tics> Ok, looks like a 4-arm spiral 17:03:17 <Mazur> Yeeeeeeeeeeeeehaaaaaaaaaaaaa! 17:03:31 <coopserver> <lol> did you get the trains running? 17:03:33 <cha0tics> whatever it is Maz, take less 17:03:37 <cha0tics> yes 17:03:43 <coopserver> <lol> and keep in mind that is all build in 3 hours 17:03:47 <Mazur> Upgrade to newer fedora is _finally_ underway. 17:04:01 <lol> are you preparing a map for ecs mazur? 17:04:22 <Mazur> I thought I'd done that already? 17:04:31 <coopserver> <lol> i don't know 17:04:37 <coopserver> <lol> just like to know 17:04:48 <coopserver> <lol> because i got a nice idea to prepare a map too 17:05:02 <coopserver> <lol> but if you have one already i can wait till i got some time to do it 17:05:14 <cha0tics> strange combination of trains, sometimes up to 4 different cargos 17:05:36 <coopserver> <lol> you can build that much faster then for each cargo a seperate train 17:06:06 <lol> and you need to reach the trainlimit as fast as possible to make such a city 17:06:12 <Mazur> Looking for the link, now. 17:07:20 <cha0tics> maybe, just doesn't look like my thing 17:07:33 <lol> if you like to try it i can try to organize a coop for it 17:07:59 <Mazur> But, since yum is upgrading my system, and I'm playing freecol, my browser is a tad slow. 17:08:49 <cha0tics> !pw 17:08:49 <coopserver> cha0tics: nearly 17:08:53 <coopserver> *** Game paused (connecting clients) 17:08:55 <coopserver> *** cha0tics has joined 17:08:56 <coopserver> *** Game unpaused (connecting clients) 17:09:14 <cha0tics> no thanks, openttdcoop is already taking enough time 17:09:14 <coopserver> <lol> but i don't know a way to implement nicly in a big town 17:09:20 <coopserver> <lol> i did it with mail already 17:09:54 <coopserver> *** cha0tics has joined company #1 17:11:20 <Mazur> https://dl.dropboxusercontent.com/u/16982421/OTTD_27387_ECS.sav 17:11:40 <cha0tics> oh, why did you use the old client? 17:11:58 <lol> mazur or me? 17:12:01 <Mazur> Because that is when i made it. 17:12:23 <Mazur> But surly it will load in the new one. 17:12:50 <V453000> Mazur are you seriously considering using ECS< 17:12:51 <V453000> ? 17:13:07 <lol> why do you comment V? 17:13:15 <V453000> why not? 17:13:19 <lol> it has done it in the future already 17:13:28 <lol> and you aren't playing 17:13:38 <V453000> future/past? 17:13:48 <cha0tics> lol lol 17:14:00 <coopserver> <cha0tics> on a time travel? 17:14:15 <V453000> and if I am not playing, does it mean it is not worth it to explain to me why to use such a broken newgrf? 17:14:23 <V453000> therefore I cannot comment? 17:14:37 <coopserver> <cha0tics> hey guys, no hard feelings please 17:14:46 <lol> right 17:14:53 <lol> but i don't think it is a broking grf 17:15:07 <lol> it is more downloaded then firs from bananas 17:15:14 <lol> so a lot of people seem to have fun with it 17:15:16 <raeon> o/ 17:15:17 <V453000> yeah except every single game which used ECS in the last 170 games didnt even get archived 17:15:21 <lol> so why don't we try it 17:15:29 <raeon> oh god I just walked into an argument didnt I 17:15:49 <coopserver> <cha0tics> maybe V could explain why it's considered broken 17:16:08 <coopserver> <lol> nobody understands mechanics of it 17:16:13 <cha0tics> lol: number of downloads does not tell you anything, though 17:16:27 <lol> i know 17:16:33 <V453000> there are many issues, ratios for pickups, last time we tried the machinery functions werent even working at all, the vectors combining together have some missing cargoes, ... 17:16:35 <lol> firs has a lot of versions 17:16:51 <lol> i can test this gam or the chains are working 17:17:46 *** TrangarLaptop has joined #openttdcoop 17:17:59 <lol> though your save seems strange to me mazur 17:18:09 <lol> it has default industries too 17:18:14 <lol> and is missing a lot of them 17:18:37 <lol> i loaded it with the nightly the publicserver is running at 17:18:40 <Mazur> V: Because it's the newer version, with _not_expire_ vars, and I would like to occasionally see a different set of industries without things getting complicated at THe same time, like in FIRS and YETI. 17:19:00 <V453000> ok :) valid answer 17:19:19 <lol> you only got 3 vectors 17:19:23 <V453000> lol: that is how you answer, not "stfu yo uare not playing" 17:19:35 <V453000> just fyi 17:20:24 <lol> i don't understand what you are trying to say 17:21:23 <V453000> that your reaction was not constructive 17:21:45 <lol> thanks for feedback 17:21:53 <lol> i get what you mean 17:22:40 <Mazur> lol: Are you saying I should make a new version with the current client? 17:22:49 <V453000> I definitely do not feel more welcome by someone defining that I am not playing, therefore I am not expected to 17:22:49 <lol> no 17:22:55 <Mazur> Ok. 17:23:06 <lol> it looked strange to me because you only loaded 3 vectors 17:23:21 <lol> and i always play with all of them 17:23:45 <lol> but if you want to keep it simple you musn't pick all of them 17:24:05 <Mazur> Add the others, too, I was simply trying to get a workable map, without as yet understanding the entire thing. 17:24:19 <lol> can you change them afterwards? 17:24:47 <lol> becuase other we need to make a new map 17:24:51 <Mazur> You can always add, as long as you accept the risk of breaking things. 17:25:22 <lol> i guess that is ok since i have it offline? 17:25:40 <Sylf> A personal request: if you want to try ECS, try it on some other server and see if it works with coop style play 17:25:41 *** p3tiny has joined #openttdcoop 17:26:28 <Sylf> I'd much rather see a boring classic game than any ECS game 17:26:59 <coopserver> <cha0tics> is there actually a working train set that fully supports ECS? 17:27:00 <lol> guess i'm one of the few who likes to play ecs 17:27:09 <lol> i'm sorry v for what i said 17:27:21 <lol> yes there are 17:27:48 <Sylf> Yes, most modern sets support ECS cargo 17:27:49 <V453000> NUTS should support ECS with all sprites actually 17:28:23 <coopserver> <cha0tics> I must admit that I only tried ECS twice and that was way back in the days 17:28:33 <Sylf> Vehicle sets support isn't the problem 17:28:52 <coopserver> <cha0tics> I didn't like it then, but I'm willing to give it a chance if it is playable as Sylf said 17:29:11 <lol> i think you have to make a new map 17:29:17 <Sylf> You can even try it on welcome server 17:29:36 <lol> because if you want to get all industries you have to rebuild all of them 17:29:46 *** p3tiny has quit IRC 17:29:47 <coopserver> <cha0tics> Sylf: what's your criteria to consider it working for ccop style? 17:30:03 *** p3tiny has joined #openttdcoop 17:30:03 <V453000> criteria = play and see? :D 17:30:33 <coopserver> <cha0tics> sounds like fire and forget :D 17:30:46 <Sylf> Be able to make a sane plan 17:30:57 <lol> how do you make a heightmap from a save? 17:30:57 <Sylf> Be able to expand sanely 17:31:02 <lol> is that possible? 17:31:10 <coopserver> <cha0tics> yes 17:31:13 <Sylf> Load it in scenario editor 17:31:23 <coopserver> <cha0tics> rename to scn 17:31:37 <coopserver> <cha0tics> then save as heightmap 17:32:06 <coopserver> *** lol has joined spectators 17:32:20 <coopserver> <cha0tics> make sure you set water level and max height corret when starting a new scenario based on the height map 17:32:37 <lol> it didn't work 17:32:51 <lol> can you give the heightmap mazur? 17:33:03 <Sylf> It does work 17:33:28 *** Mazur has quit IRC 17:33:41 <Sylf> Rename to scn, load it in scenario editor, save as height map 17:34:07 <lol> ah i tryed with 1.5.2 17:34:16 <lol> with the nightly it did the job 17:44:10 *** Mazur has joined #openttdcoop 17:44:10 *** ChanServ sets mode: +o Mazur 17:45:27 <Mazur> lol: No heightmap, OTTD generated. 17:46:48 <Mazur> And I used Korean train sets to give them an airing. 17:47:41 <lol> with heightmap i can keep your landscape 17:47:59 <Mazur> We're using a small subset of the train possibilities over and over again... 17:48:58 <Mazur> Fuck rhe landscape. 17:49:04 <Mazur> :-) 17:49:09 <coopserver> <cha0tics> that might hurt 17:49:59 <lol> i finished it\ 17:50:49 <lol> http://1drv.ms/1PvIxK1 17:50:52 <Webster> Title: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online. (at 1drv.ms) 17:51:04 <lol> i don't know what to do with the second parameter of the vectors 17:51:07 <lol> so i put it on 17:51:13 <lol> but that can be changed really easy 17:51:37 <lol> maybe i need to regenerate with less industries 17:51:45 <lol> can you please give feedback? 17:52:33 <Mazur> I seem to have two idling CPUs, so it shoulod be safe to use firefox... 17:53:04 <coopserver> *** lol has joined company #1 17:53:05 <coopserver> <cha0tics> ... where his last words before his computer exploded 17:53:33 <coopserver> <lol> lol 17:54:03 <V453000> (: 17:54:22 <lol> don't understand i don't like to see you playing V 17:54:40 <lol> i just really would like to play a game ecs at the public server 17:54:45 <coopserver> <cha0tics> try again, this time with grammar lol 17:54:55 <coopserver> <lol> thanks for feedback 17:55:00 <Sylf> I don't unserstand that line... 17:55:01 <raeon> lol 17:55:14 <coopserver> <lol> i like to play ecs 17:55:16 <coopserver> <lol> this better? 17:55:22 <coopserver> <lol> at the public server 17:55:25 <Sylf> The line before that 17:55:28 <raeon> on* 17:55:28 <cha0tics> don't understand i don't like to see you playing V 17:55:35 <cha0tics> that line did not make sense 17:55:44 <raeon> I think there should be another /I/ before the start of the sentence 17:55:57 <raeon> I dont understand why I dont like to see you play, V 17:56:03 <raeon> ..perhaps? 17:56:04 <Sylf> It still doesn't make sense to me 17:56:16 <lol> it isn't what reaon said 17:56:16 <raeon> He dislikes seeing V play but he isnt sure why? 17:56:24 <lol> too not 17:56:30 <Sylf> What? 17:56:31 <raeon> D: 17:56:34 <coopserver> <cha0tics> wait for lol to pull himsel ftogether 17:56:38 <raeon> lol 17:56:38 *** lol_ has joined #openttdcoop 17:56:42 <lol_> i would like to see him playing 17:57:05 <Sylf> You are free to wanting to play ECS. I'm free to disagree 17:57:22 <Sylf> V has moved on 17:57:22 <raeon> and I am free to know know what ECS is! \o/ 17:57:27 <V453000> how the fuck is me saying "(:" expressing anything about ECS XD 17:57:29 <coopserver> <cha0tics> I decided to be undecided 17:57:35 <coopserver> <lol> it is an industryset 17:57:44 <raeon> I didnt ask for an explanation ;) 17:57:44 <V453000> and honestly, I dont give two shits, I was just honestly wondering why would anybody use ECS, so I asked 17:57:51 <raeon> I cant even build proper hubs yet! :p 17:58:12 <coopserver> <lol> do you accept apology? 17:58:17 <cha0tics> sum it up and move on 17:58:22 <Sylf> Don't worry about proper 17:58:22 <cha0tics> lol want to play ECS 17:58:28 <cha0tics> V wants to know why 17:58:29 <raeon> lol Sylf 17:58:30 <V453000> I dont need any apology XD 17:58:33 <V453000> jeez 17:58:47 <cha0tics> matter solved, the rest is needless projection 17:58:49 <V453000> though as Sylf says, playing ECS on welcome server or pro zone makes a lot more sense 17:58:55 <V453000> because it is heavily experimental 17:59:10 <coopserver> <lol> am i pro? 17:59:14 <cha0tics> would be a reason to power up the pro zone again 17:59:24 <cha0tics> pro zone is open to public 17:59:27 <cha0tics> rtfm 17:59:28 <Sylf> Pro zone is just a name 17:59:58 <V453000> I personally would just do it on welcome server with a passworded company 17:59:58 <cha0tics> sorry, must be rtfw 17:59:59 <Sylf> It's sitting unused for a year or so now 18:00:04 <V453000> let others play on some other island etc 18:00:18 <V453000> Sylf: since pzg2013 which is more than 2 years :0 18:00:48 <lol_> did you see my map? 18:00:57 <V453000> no 18:03:03 <Sylf> I'm much more open to some random WTF train sets that largely make no sense :P 18:03:20 <Sylf> As long as it's not the canadian set 18:03:44 <V453000> LOL 18:03:45 <V453000> XD 18:03:50 <Mazur> Nice map, lol. 18:04:08 <coopserver> <lol> what do you think about parameter #2? 18:04:18 * Mazur has found his next goal: Canadian set. 18:04:28 *** lol has quit IRC 18:04:42 <lol_> and maybe it got too much industries since they don't die 18:05:40 <V453000> imdone 18:05:48 <Sylf> Don't play with Canadian set. Use NARS and turn on the wagons speed limit 18:06:04 <cha0tics> done with what? 18:06:22 <Sylf> Either way, it's wtf unplayable 18:06:34 <Mazur> Well, I don;g know, because I don;t know this set, really, either, which is the other reason I would love to play it. 18:06:54 <coopserver> <lol> why is it unplayable? 18:07:34 <V453000> OzTrans made it, all you need to know. 18:07:57 <Sylf> Different speed trains on coop map? No, it diesnt work 18:08:20 <Mazur> Different speed trains? 18:08:36 <Sylf> At least it was a pain to see it in PSG 300 18:09:23 <Sylf> At least with PSG 300, ML was only a small part of the game 18:09:41 <Mazur> Why different speed trains? 18:10:27 <Sylf> Canadian set forces different speed limit for different wagons 18:10:53 <Sylf> Unless you have ALL trains travel at 80km/h 18:11:14 <coopserver> <lol> that is a boring speed most times 18:11:20 <Mazur> Ah, ok, no Canadian for me, either. 18:12:09 <Mazur> But why are you so dead set against ECS, Sylf? 18:12:15 <Sylf> So, when you feel like experimenting with train sets, just avoid Canadian 18:12:46 <Sylf> The past games never worked out 18:13:21 <Sylf> If I'm outvoted, I'm fine with that 18:13:33 <Sylf> I sit out of games all the time anyway 18:17:05 <Mazur> Oh, ECS is also a very complicated thing,with products going back to other primaries, and probably needing distribution... 18:17:20 <lol_> you didn't know that? 18:18:43 <Mazur> No, I made hte map originally just to try it out, solo, since my lappie couldn't keep up with the PSG game, but just as I finished the map the game ended, and so the idea was born. 18:19:06 <Sylf> If you load farm vector, it also adds seasonal production levels 18:19:14 <lol_> only for fruilt 18:19:17 <lol_> fruit* 18:19:22 <V453000> oh yeah seasonal production XD 9000 in summer, 0 in winter 18:19:25 <V453000> gameplay gg 18:19:25 <lol_> grain is produced steady 18:20:55 <coopserver> <lol> what are you building cha0tich? 18:21:59 <Sylf> Srsly, use welcome server to experiment 18:22:22 <Sylf> It's there for that purpose 18:24:58 <V453000> it was actually the only purpose of it originally :P to test if openttd 1.0 is stable 18:25:11 <Mazur> Well, I'm off hte idea of ECS anyway, for now. 18:25:28 <lol_> i guess i'm the only one left 18:25:39 <lol_> exept for the people without opinion 18:25:52 <lol_> i know another grf which seems fun to me 18:26:21 <lol_> luukland special event 18:26:25 <coopserver> *** cha0tics has left the game (general timeout) 18:26:54 <V453000> name sounds like going full retard 18:27:09 <lol_> it combines all industries from all climates 18:27:26 *** lol_ is now known as lol 18:27:48 <Mazur> I'm just looking for a different simple industry set like the basic one, but different, just for fun. If possible, not Toyland, as that is so fscking sweet, I might get diabetes in my condition. 18:27:54 <Sylf> Like opengfx+ industries? 18:28:07 <Mazur> Sounds like fun, lol. 18:28:27 <lol> and it has some different productions mechanics too 18:28:56 <lol> you like to see an save about it? 18:28:59 <Sylf> For some wtf industries, go play with manpower or spi 18:29:17 <Sylf> I really don't care 18:29:40 <Mazur> Who said anything about wtf industries? 18:30:04 <Sylf> I did 18:30:55 <Mazur> Does not sound like what i just described, anyway. 18:32:53 <V453000> has anybody built the asynchronous PBS reserving SRNW station lately since PZG2013? 18:33:11 <V453000> this kind of thing http://blog.openttdcoop.org/files/blog/2013/06/PBSReserving2_Depot.png 18:33:13 <coopserver> <lol> i leave 18:33:15 <coopserver> *** lol has left the game (Leaving) 18:33:16 <coopserver> *** Game paused (number of players) 18:33:36 *** lol has quit IRC 18:34:38 *** Mark has joined #openttdcoop 18:35:05 <V453000> sup Mark 18:35:13 <Mark> yoyo 18:35:33 <happpy> yooo mark 18:35:48 <happpy> how ar u 18:36:28 <Sylf> My brain fails me 18:36:51 <Sylf> I'v no idea how that works 18:37:54 <Sylf> PSG 2013 was too weird for me I didn't play it 18:38:13 <V453000> almost nobody played it, only me and like 2 people added a few things 18:38:29 <V453000> the station just works around loading train blocking the other with PBS path reserving 18:39:29 <V453000> many of the SRNW station concepts are really sick in that game 18:39:35 <V453000> I was just wondering if they are utilized 18:39:47 <Sylf> Not really 18:39:53 <V453000> sad 18:40:22 <Sylf> Our playing levels have regressed 18:40:33 <Jam35> I was just about to say 18:40:46 <Sylf> In some respect. 18:40:55 <Jam35> there are not many players, never mind those that understand that stuff 18:41:12 <raeon> o/, nice to meet you, dont understand stuff (yet?) 18:41:40 <Sylf> People don't stay around long enough 18:42:00 <V453000> =( 18:42:02 <Mark> !pw 18:42:02 <coopserver> Mark: merged 18:42:05 <coopserver> *** Game still paused (connecting clients, number of players) 18:42:06 <V453000> hi raeon :) 18:42:12 <raeon> hey there :p 18:42:13 <coopserver> *** Mark has joined 18:42:14 <coopserver> *** Game still paused (number of players) 18:42:15 <coopserver> *** Game unpaused (number of players) 18:42:34 <coopserver> *** Mark has joined spectators 18:42:35 <coopserver> *** Game paused (number of players) 18:42:51 <V453000> noob Mark should learn pzg2013 SRNW stations and teach people :P 18:42:58 <raeon> lol 18:43:28 <Mark> im struggling understanding stuff i built myself 18:43:33 <Jam35> I think also, not many people want to play that way either 18:43:35 <Jam35> :D 18:43:44 <V453000> Jam35, there still are a couple of SRNW games 18:44:11 <V453000> and many of the asynchronous designs are a lot better than normal SRNW stations because they do not cause waves 18:44:20 <V453000> they arent so complicated either 18:44:52 <V453000> it is probably that pzg2013 is so fuckbig that nobody feels like extracting knowledge from these stations, because bigger is usually harder to read 18:45:18 <raeon> everything I see is huge 18:45:18 <Jam35> I think you covered most of it in the article anyway 18:45:20 <raeon> lol 18:45:38 <V453000> yes, the article should cover all of the stations 18:45:52 <V453000> which just adds to my surprise that none of them is actually used by people 18:45:59 <Sylf> If pzg2013 is the only existing example, yeah, it's too big for us mere mortals 18:46:01 <raeon> hey, I tried okay? 18:46:10 <Jam35> well shall we say not used yet 18:46:52 <V453000> Jam35: <3 18:48:47 <V453000> sooooo when do we play SRNW? :D 18:48:51 <Jam35> Sylf, you had some stuff like that? #287 18:49:03 <Mark> if we play srnw, it should be a sinmple game 18:49:05 <Mark> simple 18:49:15 <Sylf> Oh chaotics, I found a way to combine flip flops and transfer order 18:49:24 <Jam35> This game is SRNW :) 18:49:34 <Jam35> ish 18:49:35 <V453000> pax srnw is not good enuf 18:49:54 <raeon> @everyone: how in the hell do I fit enough stations around this thing so I can still dump both batteries and plastic whilst keeping space for retrieving the toys? 18:50:03 *** p3tiny has quit IRC 18:50:15 <raeon> http://i.imgur.com/nUZiwvs.png 18:50:29 <V453000> I expected a busier screenshot :P 18:50:31 <Mark> nuke the town 18:50:34 <raeon> well 18:50:36 <Sylf> I experimented in 287.... That game was unpopular 18:50:47 <raeon> I am a noob if you recall me saying that 5-10 minutes ago :p 18:50:58 <V453000> just build in the top left raeon 18:51:11 <V453000> a pickup in the top left, and expand existing station to bottom left 18:51:44 <Jam35> bridges and or tunnels are good :) 18:52:04 <raeon> ^you have a point 18:52:22 <V453000> !dl win64 18:52:22 <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-windows-win64.zip 18:52:23 <raeon> but assuming the batteries dropoff will have to expand due to higher load, it will get real right on space 18:53:25 <Jam35> you can enlarge that loop 18:53:27 <Mark> youve got a fair bit of room 18:53:29 <Jam35> or build terminus 18:53:33 <Jam35> many options 18:54:01 <raeon> http://i.imgur.com/rawELE2.png eh 18:54:19 <V453000> !grf 18:54:19 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 18:54:53 <raeon> inb4 I need to make it accept 3 lines 18:54:58 <raeon> times 3 18:55:36 <Mark> you can drop batteries and plastic at the same station 18:55:45 <Mark> just make sure you have a seperate station for pickup 18:55:54 <raeon> yeah I suppose 18:56:04 <raeon> so much for keeping separate stations \o/ 18:56:15 <Mark> drop stations should never be seperate 18:56:36 <raeon> I mustve been mistaken then 18:56:47 <V453000> !pw 18:56:47 <coopserver> V453000: planed 18:57:11 <Jam35> I think I explained about separate stations for different cargoes 18:57:26 <raeon> different cargoes would include different dropoffs :p 18:57:28 <Jam35> but that was pickup stations 18:57:32 <V453000> !pw 18:57:32 <coopserver> V453000: solved 18:57:38 <V453000> fuck you coopserver 18:57:46 <coopserver> *** Game still paused (connecting clients, number of players) 18:57:49 <Jam35> maybe I assumed you would realise that 18:57:50 <coopserver> *** Player has joined 18:57:51 <coopserver> *** Game still paused (number of players) 18:57:52 <coopserver> *** Game unpaused (number of players) 18:57:56 <coopserver> <Player> sup homanz 18:57:57 <raeon> maybe :p 18:58:04 <raeon> lol Player 18:58:05 <Jam35> yo Player 18:58:06 <coopserver> *** Player has changed his/her name to V453000 18:58:07 <coopserver> <Mark> :D 18:58:12 <coopserver> <V453000> gg rekt 18:58:33 <coopserver> <V453000> so what did Mark build so I could unconstructively call it shit 18:58:41 <Mazur> Raeon: You know how to build seperate stations with touching platforms? 18:58:50 <coopserver> <V453000> :> 18:58:56 <coopserver> <Mark> nothing at all 18:58:58 <Jam35> nothing I think 18:59:00 <Jam35> :) 18:59:00 <coopserver> <V453000> sad panda 18:59:15 <coopserver> <Mark> been too busy with real life 18:59:21 <coopserver> <V453000> with what 18:59:30 <raeon> Mazur: I believe separate stations dont attach inless you use Ctrl 18:59:35 <raeon> unless* 18:59:35 <coopserver> <Mark> moving 18:59:39 <coopserver> <Mark> and working 18:59:41 <coopserver> <V453000> nobody buildz messbahn :( everything repetitive and proper feeling 18:59:49 <coopserver> <V453000> Mark: where are you moving? 18:59:56 <coopserver> <Mark> ive already moved 19:00:05 <coopserver> <V453000> question remains :D 19:00:13 <coopserver> <Mark> we got our own place now, closer to my work 19:00:18 <coopserver> <Mark> i love in gouda now 19:00:19 <coopserver> <V453000> nice 19:00:24 <coopserver> <Mark> not that it means anything to you 19:00:27 <coopserver> <V453000> you fuck cheese? 19:00:29 <coopserver> <V453000> not surprised 19:00:34 <Mazur> If, not unless, 19:00:54 <Jam35> :D 19:01:00 <Mazur> If you add a platform without CTRL, it's added to hte station, with CTRL you can spexcify which station or choose a new one. 19:01:19 <coopserver> <V453000> what do you mean you are in love with gouda, it doesnt even have holes nor tits 19:01:20 <Sylf> raeon, you should build separate stations for separate cargo pick ups. For drops, build one station. And also keep drops and pick up stations separate 19:01:23 <Mazur> A fart's reach from me. 19:01:29 <Sylf> That's about it 19:01:36 <coopserver> <Mark> i meant live 19:01:40 <coopserver> <Mark> you idiot 19:01:42 <coopserver> <V453000> ooooooooooooooooooooooooooooooooooooooooo 19:01:45 <Mazur> If hte wind's right. 19:01:53 <coopserver> <V453000> gouda is a fucking dutch town XD 19:02:06 <raeon> Sylf: so far so good then? http://i.imgur.com/uV7zUVm.png 19:02:12 <coopserver> <Mark> it sure is 19:02:16 <coopserver> <Mark> boring as fuck 19:02:23 <coopserver> <V453000> XD why? 19:02:27 <raeon> Sylf: 6 stations is probably overkill considering its coming from 1 line.. herp 19:02:48 <coopserver> <Mark> most of holland is boring as fuck tbh 19:02:49 <Mazur> Platforms, you mean. 19:03:01 <raeon> platforms. 19:03:02 <coopserver> <V453000> which part is not? the flooded one? 19:03:11 <coopserver> <Mark> :P 19:03:34 <Mazur> That'ss boring, too, now, all dammed in. 19:03:39 <Sylf> Keep 6 platforms 19:03:52 <Sylf> Set a goal to keep them busy 19:03:59 *** Asgeir has joined #openttdcoop 19:04:28 <raeon> 6 platforms from 1 line? 19:04:37 <raeon> can one line even supply enough trains for 6 platforms? I dont think so 19:04:38 <Sylf> Yes 19:04:43 <Sylf> Yes 19:04:51 <raeon> Alright then x) 19:06:11 <coopserver> *** V453000 has left the game (Leaving) 19:06:12 <coopserver> *** Game paused (number of players) 19:07:35 *** TrangarLaptop has quit IRC 19:08:35 <Mazur> Brb, I hope. (reboot into new kernel, d.v.) 19:08:46 *** Mazur has quit IRC 19:16:28 <raeon> sooo factory = Main Station basically? 19:16:39 <raeon> ( as per https://wiki.openttdcoop.org/File:Line_hierarchy.PNG ) 19:17:35 <raeon> Sylf Jam35 Mazur 19:18:01 <Jam35> yeah 19:18:49 <raeon> alrighty 19:23:40 <Mark> oooh one of my ms paint creations :D 19:24:01 <raeon> :D 19:24:37 <raeon> Mark: My OCD has a complaint: The Sideline Station (red square) is missing :p 19:25:57 <Mark> yes thats to annoy ocd people 19:26:43 <raeon> I hope you die in a fire :) /s 19:27:59 <Mark> :D 19:30:34 <raeon> hnnnng 19:30:42 <raeon> I love how this page doesnt have a single image https://wiki.openttdcoop.org/MSH 19:30:50 <raeon> hint hint pls fix 19:31:01 <Mark> you fix it 19:31:10 <raeon> well its hard if I dont know what it looks like! 19:31:23 <raeon> (╯°□°)╯︵ ┻━┻ 19:31:27 <Mark> its pretty much identical to a bbh in most situation 19:31:32 *** dwarf has joined #openttdcoop 19:31:35 <dwarf> !pw 19:31:35 <coopserver> dwarf: street 19:31:39 <raeon> I figured 19:31:43 <raeon> ohey there o/ 19:31:50 <dwarf> hi 19:31:59 <coopserver> *** Game still paused (connecting clients, number of players) 19:32:08 <coopserver> *** dwarf has joined 19:32:09 <coopserver> *** Game still paused (number of players) 19:32:10 <coopserver> *** Game unpaused (number of players) 19:34:35 <coopserver> *** Mark has left the game (Leaving) 19:36:28 <coopserver> *** dwarf has left the game (general timeout) 19:36:29 <coopserver> *** Game paused (number of players) 19:37:13 <dwarf> hi 19:37:15 <dwarf> !pw 19:37:15 <coopserver> dwarf: annual 19:37:26 <coopserver> *** Game still paused (connecting clients, number of players) 19:37:35 <coopserver> *** dwarf has joined 19:37:36 <coopserver> *** Game still paused (number of players) 19:37:37 <coopserver> *** Game unpaused (number of players) 19:37:53 <raeon> hmmm 19:38:01 <raeon> what does a mainline end in? 19:38:19 <dwarf> in general? 19:38:24 <raeon> yeah 19:38:33 <dwarf> it can be circular 19:38:39 <dwarf> or end in a bbh 19:38:46 <raeon> mhm 19:38:46 <dwarf> or end in a main station 19:38:58 <raeon> I guess that could work 19:39:37 <dwarf> or a main station hub where it splits to multiple main stations without any more sidelines 19:39:46 <raeon> yeah well 19:39:49 <raeon> I only have 1 main station 19:39:53 <raeon> in this area 19:40:16 <dwarf> do you want to continue it? 19:40:41 <raeon> main station in the cluster**** you can see here http://i.imgur.com/uUp4Gy9.png 19:40:43 <dwarf> guess it can also end in a sideline as well 19:40:52 <dwarf> but we rarely have such plans 19:41:13 <raeon> so yeah I am going to have it split off into atleast 1 sideline and 1 main station at the end 19:42:44 <dwarf> yea, I would end it at the toy factory main station and have a sideline to the southern tip 19:42:51 <raeon> exactly 19:43:05 <raeon> now to find the space to do so 19:43:09 <raeon> (because theres a town right in the middle) 19:43:22 <dwarf> and have and open end at the north afret the sideline for future expansion 19:45:45 <raeon> I need a SLH on a ML 19:45:52 <raeon> oh well \o/ 19:47:05 <Sylf> Raeon, ya should open the game to multi player 19:47:13 <raeon> if you insist 19:47:25 <Sylf> Let pros mess up the game :P 19:47:34 <raeon> well 19:47:38 <raeon> I cant let you guys do everything 19:47:39 <raeon> xD 19:48:41 <Sylf> Don't worry. We are too lazy to do that 19:48:49 <raeon> "Private Game <3 #openttdcoop" if you can find it, otherwise just hit Add Server: raeon.nl 19:48:59 <raeon> password is "annual" (thanks coopserver) 19:50:11 <raeon> BBHs are flipping huge arent they? 19:50:17 <raeon> darn 19:50:39 <Sylf> Depends 19:51:15 <Sylf> Single line BBHs can be tiny 19:51:31 <raeon> I suppose 19:51:50 <coopserver> <dwarf> yea, you don't have to make a multiline ML first 19:52:31 <coopserver> <dwarf> if you double bridges and avoid level crossings and prioritize single line per direction can have huge capacity 19:53:02 <raeon> I havent tried applying priority yet 20:04:55 <raeon> nobody seems to have asked.. happy pointed it out 20:04:58 <raeon> running version 1.5.2 20:05:03 <raeon> not 1.5.3-RC1 rightnow 20:05:06 <raeon> :< 20:09:23 <raeon> Did I forget something? I think I forgot something. http://i.imgur.com/PwEQgck.png 20:10:13 <happpy> nop looks nice 20:12:56 *** happpy has left #openttdcoop 20:19:13 *** happpy_ has joined #openttdcoop 20:23:02 <Sylf> Yeah 20:23:05 <Sylf> You forgot signals 20:23:15 <raeon> that wasnt forgotten 20:23:17 <raeon> that was intentional :p 20:23:47 <Sylf> I judge any constructions until signals are done 20:23:55 <raeon> no matter 20:23:58 <raeon> I already added them http://i.imgur.com/lypTexy.png 20:24:02 *** happpy_ is now known as happpy 20:24:05 <Sylf> What's the train length and curve length? 20:24:12 <raeon> 3 20:24:21 <raeon> x) 20:24:24 <raeon> @cl_calc 3 20:24:24 <Webster> raeon: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation. 20:24:43 <Sylf> Too many signals in front of the tunnels 20:24:43 <raeon> @cl_calc rail 120 20:24:43 <Webster> raeon: Required CL for rail at 120km/h is 2 (3 half tiles) or TL 20:24:57 <happpy> u all ways let the ml go ferst so the sid line have to wate on till the ml is free 20:25:11 <raeon> yeah I didnt really add priority 20:25:19 <raeon> like a pro \o/ 20:25:44 <Sylf> Don't worry about prio at first 20:26:43 <Sylf> But do fix having too many signals in front of bridges and tunnels 20:27:05 <raeon> is it /bad/? 20:27:07 <Sylf> And start reading up on how pre signals work 20:27:13 <Sylf> Yes it is 20:28:35 <happpy> sylf it rone to kill a town to make a net work beter if u got no room 20:28:48 <Sylf> The signals immediately after the split should remain red as long as the corresponding bridge is occupied 20:29:18 <Sylf> I dunno 20:29:22 <Sylf> It depends 20:29:54 <Sylf> If it's about welcome server, ask someone who can log in there 20:30:03 <happpy> k 20:30:06 <happpy> willdoo 20:30:32 <Sylf> And keep the talk about welcome server in that channel 20:30:42 <happpy> k 20:33:34 <cha0tics> !pw 20:33:34 <coopserver> cha0tics: family 20:33:40 <coopserver> *** Game paused (connecting clients) 20:33:45 <coopserver> *** cha0tics has joined 20:33:46 <coopserver> *** Game unpaused (connecting clients) 20:33:48 <happpy> wb cha0tics 20:34:01 <coopserver> <cha0tics> thx, hi 20:34:10 <happpy> np hi 20:34:21 <raeon> Sylf: Should there not be some form of entry/exit signal before the split? 20:36:34 <coopserver> *** cha0tics has joined company #1 20:38:33 <Sylf> It's optional for double bridges and tunnels 20:39:06 <Sylf> Don't use pre signals if they are splitting to different destinations 20:39:18 *** StarLite has quit IRC 20:39:57 <Sylf> And there are other people who can answer too :P 20:40:03 <raeon> sure 20:40:06 <raeon> but they aint answering ;) 20:40:21 <Sylf> Typing on iPhone is work 20:40:23 <coopserver> <cha0tics> sorry, I was not following your conversation 20:40:26 <raeon> ahh 20:40:30 <raeon> lol 20:40:49 <cha0tics> no, lol is not here 20:40:59 <Sylf> Lmao 20:41:06 <raeon> pfft 20:41:21 <coopserver> <cha0tics> ever since I met lol here I refrain from using lol. I rofl instead 20:41:43 <coopserver> <cha0tics> until someone with the nick rofl comes along 20:42:29 <raeon> inb4 /nick rofl 20:43:54 <coopserver> *** dwarf has left the game (Leaving) 20:48:12 <dwarf> minor issue raeon, but your double bridge is not synced 20:48:21 <happpy> !date 20:48:21 <coopserver> Nov 24 2822 20:48:36 <dwarf> https://wiki.openttdcoop.org/Line_sync 20:48:45 <happpy> ar yer i just spot that now 20:49:34 <dwarf> otherwise it looks nice 20:50:17 <happpy> hi dwarf how ar u 20:51:05 <dwarf> good, waiting for my lunch to be delivered 20:51:09 <dwarf> sooo lazy :D 20:52:35 <Sylf> Another late response to that hub... It might be easier to build if there are a few tiles of space between L and R on the ML 20:54:57 <dwarf> yea, that makes future expansion much easier 20:55:24 <raeon> mmm 21:09:23 <raeon> small details aside, it seems to be working pretty well so far \o/ 21:10:03 <coopserver> <cha0tics> ok, now add more trains and see how it behaves under load 21:10:15 <raeon> hahaha, I need there to be production first 21:10:24 <raeon> but Im working on adding more sidelines :p 21:11:09 <coopserver> <cha0tics> if the regular distribution settings are active, the path finder will direct all trains to the same track until that is 80% saturated before using alternative routes 21:11:44 <coopserver> <cha0tics> so even if you would use balancers they would only work on trains that follow each other at minimum gap 21:13:54 <raeon> you lost me at regular distribution settings 21:14:12 <raeon> according to what I could find in my settings menu, they seem to be active at 80% 21:14:24 <coopserver> <cha0tics> right 21:14:37 <coopserver> <cha0tics> click on the entry and read the description 21:14:56 <coopserver> <cha0tics> if two track go to the same destination 21:15:06 <coopserver> <cha0tics> and one is shorter 21:15:22 <coopserver> <cha0tics> the path finder will use that until it is 80% saturated 21:15:38 <coopserver> <cha0tics> only then will it even consider the slightly longer track 21:15:47 <raeon> aha 21:15:56 <coopserver> <cha0tics> unless you force trains on the other track using balancers 21:15:56 <raeon> so no need for me to do anything, right? 21:16:00 <raeon> x) 21:16:07 <coopserver> <cha0tics> not yet 21:16:31 <coopserver> <cha0tics> but what I meant to say is that you need to have more trains to really test your design 21:16:35 <raeon> lets not get ahead of ourselves here, I barely set up a beginners network :p 21:16:47 <raeon> yeah I am fully aware 21:16:57 <raeon> hence I am still adding more production 21:17:17 <raeon> besides, Ive only barely scratched the surface of this oddly designed world involving lots and lots of water 21:17:59 <raeon> I also just realized I should really REALLY go to bed because I need to get up at 6 instead of 9 all of a sudden 21:18:15 <raeon> sooo.. Thanks all, TTYL! :D 21:18:26 <coopserver> <cha0tics> bye gn 21:18:33 <happpy> bb 21:19:48 <happpy> whont ar u up to cha0tics 21:20:15 <coopserver> <cha0tics> just growing some cities and fixinf sbahn mistakes 21:20:46 <happpy> nice 21:23:49 <happpy> cha0tics ar u good on 3 way split 21:23:58 <coopserver> <cha0tics> depends 21:58:34 <happpy> cha0tics if wher wate for a move whont word be the right relec date for it to cume out the Home video dat or the Premiere date 22:00:50 <coopserver> *** cha0tics has left the game (general timeout) 22:00:51 <coopserver> *** Game paused (number of players) 22:02:58 *** Mazur has joined #openttdcoop 22:02:58 *** ChanServ sets mode: +o Mazur 22:04:23 *** dwarf has quit IRC 22:40:50 *** Hiddenfunstuff has quit IRC 22:46:04 *** happpy_ has joined #openttdcoop 22:46:06 *** happpy has quit IRC 22:46:19 *** happpy_ is now known as happpy 23:30:49 *** Progman has quit IRC