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Log for #openttdcoop on 16th November 2015:
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00:28:19  <coopserver> *** dwarf has left the game (Leaving)
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02:34:09  <happpy> !players
02:34:09  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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02:41:26  <happpy> !date
02:41:26  <coopserver> Jun 26 2789
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03:21:00  <dwarf> !pw
03:21:00  <coopserver> dwarf: rivers
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07:44:33  <dwarf> !pw
07:44:33  <coopserver> dwarf: pseudo
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11:35:33  <happpy> !players
11:35:33  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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14:33:15  <cha0tics> !pw
14:33:15  <coopserver> cha0tics: copies
14:33:18  <coopserver> *** Game still paused (connecting clients, number of players)
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15:10:19  <cha0tics> any op around?
15:10:31  <cha0tics> I could need some trains
15:12:48  <raeon> o/
15:13:03  <cha0tics> hi raeon
15:13:07  <raeon> hey cha0tics \
15:13:22  <raeon> what do you mean you could need some trains? :p
15:13:40  <coopserver> <cha0tics> I reached the current maximum number of trains
15:13:54  <raeon> lol
15:13:54  <coopserver> <cha0tics> so I need to have the limit increased
15:15:15  <raeon> !pw
15:15:15  <coopserver> raeon: gained
15:15:21  <coopserver> *** Game paused (connecting clients)
15:15:26  <coopserver> *** Raeon has joined
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15:15:32  <raeon> err wait
15:15:34  <raeon> what do I need to do?
15:15:43  <coopserver> <cha0tics> for what?
15:15:51  <raeon> oh nevermind
15:15:54  <raeon> misread
15:16:00  <coopserver> *** Raeon has left the game (Leaving)
15:38:58  <happpy> hi all
15:39:05  <coopserver> <cha0tics> hi happy
15:39:12  <happpy> how ar u
15:39:20  <coopserver> <cha0tics> good and u?
15:39:25  <happpy> good
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15:58:26  <cha0tics> !admin
16:08:49  <V453000> !rcon set max_trains
16:08:50  <coopserver> Current value for 'max_trains' is: '1200' (min: 0, max: 5000)
16:08:55  <V453000> !rcon set max_trains 1333
16:09:00  <V453000> hello :)
16:09:29  <happpy> hi v
16:09:36  <happpy> how  ar u
16:09:59  <raeon> o/
16:15:02  <happpy> hi raeon
16:15:07  <raeon> hey happpy
16:15:16  <raeon> whats up?
16:15:48  <happpy> not a lot
16:16:05  <happpy> just going to doo sume war games
16:16:24  <raeon> like what?
16:17:05  <cha0tics> back
16:17:09  <cha0tics> thanks V
16:17:22  <happpy> comm and conquer generals shock wave
16:17:30  <raeon> ahaa
16:17:40  <happpy> wb chaotics
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16:19:37  <lol> !pw
16:19:37  <coopserver> lol: player
16:19:46  <coopserver> *** Game paused (connecting clients)
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16:19:57  <coopserver> <lol> hay
16:19:59  <coopserver> <lol> hey
16:20:05  <coopserver> <cha0tics> jo
16:20:15  <coopserver> <lol> did you see that save i send?
16:20:26  <coopserver> *** lol has joined company #1
16:20:44  <coopserver> <cha0tics> no, where?
16:20:49  <coopserver> <lol> in irc
16:20:54  <coopserver> <lol> on saturday
16:21:13  <happpy> hi  lol
16:21:15  <coopserver> <lol> it was an example how you really fast can grow a city with of that kind
16:21:17  <happpy> how  ar  u
16:21:17  <coopserver> <lol> hi
16:21:21  <raeon> hey ther
16:21:23  <coopserver> <lol> great
16:21:24  <raeon> there*
16:21:31  <coopserver> <lol> hey raeon
16:21:40  <raeon> a save showing how to grow a city?
16:21:41  <raeon> please do
16:21:48  <raeon> Id love to see that :)
16:22:06  <coopserver> <lol> it is not really how to but an example of a great way
16:22:16  <raeon> still
16:22:20  <lol> but i think i got someting else for you
16:22:25  <raeon> Im particularly bad at it :p[
16:22:28  <raeon> :p*
16:22:34  <lol> http://www.novapolis.net/gameinfo?game=50059
16:22:36  <Webster> Title: Novapolis OpenTTD Servers | novapolis.net (at www.novapolis.net)
16:22:47  <lol> this one is for cha0tics especially
16:23:02  <lol> http://wiki.citymania.org/index.php?title=Beginners_Guide_to_City_Building
16:23:03  <Webster> Title: Beginners Guide to City Building - Citymania.org wiki (at wiki.citymania.org)
16:23:09  <lol> and this one can be usefull for you
16:23:24  <raeon> have not seen that yet
16:23:45  <lol> but mind that some of the concepts described only can be used at the citymania servers
16:23:50  <raeon> lol
16:23:52  <raeon> lol
16:23:55  <lol> at other servers it is considered rulebreaking
16:23:56  <raeon> whoops*
16:24:03  <raeon> really?
16:24:08  <lol> because citymania restrect stationsize
16:24:11  <cha0tics> I bookmarked it
16:24:20  <lol> take some look at the servers too
16:24:44  <lol> it only takes a few minutes to see chaotics
16:25:02  <coopserver> <cha0tics> but I'm on the run, gotta take the dog out
16:25:12  <coopserver> <cha0tics> biab
16:25:14  <coopserver> <lol> some things are importand
16:25:22  <Mazur> cha0tics has the runs.
16:25:32  <Mazur> More trains needed, still?
16:25:43  <coopserver> <cha0tics> yeah, especially when you don't want to clean the dog shit in your house
16:25:51  <coopserver> <cha0tics> no, thanks V did it already
16:25:52  <coopserver> <lol> we can expand sbahn
16:26:00  <coopserver> <lol> but i  have to go too
16:26:03  <coopserver> <cha0tics> bbl bfn
16:26:09  <coopserver> *** cha0tics has joined spectators
16:26:11  <coopserver> <lol> do you guys thin this game end soon?
16:26:15  <coopserver> <lol> i leave soon too
16:26:18  <Mazur> I need to set some audio alerts in this client.
16:26:46  <coopserver> *** lol has left the game (Leaving)
16:26:47  <coopserver> *** Game paused (number of players)
16:26:50  <lol> cu later
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16:50:40  <lol> @logs
16:50:40  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
16:51:06  <lol> !pw
16:51:06  <coopserver> lol: groups
16:51:16  <coopserver> *** Game still paused (connecting clients, number of players)
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16:52:29  <coopserver> <cha0tics> just got back
16:53:45  <coopserver> *** cha0tics has left the game (Leaving)
16:54:11  <cha0tics> where on the map did you want me to look at lol?
16:54:18  <cha0tics> in the savegame, i mean
16:54:19  <coopserver> <lol> just everywhere
16:54:25  <coopserver> <lol> you cannot miss that city
16:56:01  <cha0tics> yeah got it, the train network sucks, though
16:56:09  <cha0tics> everything is just stuck
16:56:18  <coopserver> <lol> maybe game is paused?
16:56:26  <coopserver> <lol> they pause by default
16:56:38  <coopserver> <lol> or trains are stopped by players
16:56:46  <coopserver> <lol> because you will get an bigger population from that
16:57:33  <lol> trains are stopped by the company
16:57:52  <lol> you need to setup an server to change from company to start them
16:58:29  <lol> and some roads  in the town are disconnected but that is to manipulate growth
16:58:32  <lol> they need to be connected
16:58:42  <happpy> u  dont  haveto  start  to  change  from company  to company
16:59:18  <happpy> ther  is  a  cheat  in ofline  gmes
16:59:23  <coopserver> <lol> how?
16:59:34  <happpy> but i can not  rembem it
16:59:48  <coopserver> <lol> i got it
16:59:52  <coopserver> <lol> ctrl + alt+c
17:01:35  <lol> thanks for helping remember happpy
17:01:43  <happpy> nop
17:02:11  <happpy> i  think jam tel me  that  won
17:02:31  <coopserver> <lol> won = once?
17:02:46  <happpy> the  won  u  just  say
17:03:00  <coopserver> <lol> i get it
17:03:16  <cha0tics> Ok, looks like a 4-arm spiral
17:03:17  <Mazur> Yeeeeeeeeeeeeehaaaaaaaaaaaaa!
17:03:31  <coopserver> <lol> did you get the trains running?
17:03:33  <cha0tics> whatever it is Maz, take less
17:03:37  <cha0tics> yes
17:03:43  <coopserver> <lol> and keep in mind that is all build in 3 hours
17:03:47  <Mazur> Upgrade to newer fedora is _finally_ underway.
17:04:01  <lol> are you preparing a map for ecs mazur?
17:04:22  <Mazur> I thought I'd done that already?
17:04:31  <coopserver> <lol> i don't know
17:04:37  <coopserver> <lol> just like to know
17:04:48  <coopserver> <lol> because i got a nice idea to prepare a map too
17:05:02  <coopserver> <lol> but if you have one already i can wait till i got some time to do it
17:05:14  <cha0tics> strange combination of trains, sometimes up to 4 different cargos
17:05:36  <coopserver> <lol> you can build that much faster then for each cargo a seperate train
17:06:06  <lol> and you need to reach the trainlimit as fast as possible to make such a city
17:06:12  <Mazur> Looking for the link, now.
17:07:20  <cha0tics> maybe, just doesn't look like my thing
17:07:33  <lol> if you like to try it i can try to organize a coop for it
17:07:59  <Mazur> But, since yum is upgrading my system, and I'm playing freecol, my browser is a tad slow.
17:08:49  <cha0tics> !pw
17:08:49  <coopserver> cha0tics: nearly
17:08:53  <coopserver> *** Game paused (connecting clients)
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17:09:14  <cha0tics>  no thanks, openttdcoop is already taking enough time
17:09:14  <coopserver> <lol> but i don't know a way to implement nicly in a big town
17:09:20  <coopserver> <lol> i did it with mail already
17:09:54  <coopserver> *** cha0tics has joined company #1
17:11:20  <Mazur> https://dl.dropboxusercontent.com/u/16982421/OTTD_27387_ECS.sav
17:11:40  <cha0tics> oh, why did you use the old client?
17:11:58  <lol> mazur or me?
17:12:01  <Mazur> Because that is when i made it.
17:12:23  <Mazur> But surly it will load in the new one.
17:12:50  <V453000> Mazur are you seriously considering using ECS<
17:12:51  <V453000> ?
17:13:07  <lol> why do you comment V?
17:13:15  <V453000> why not?
17:13:19  <lol> it has done it in the future already
17:13:28  <lol> and you aren't playing
17:13:38  <V453000> future/past?
17:13:48  <cha0tics> lol lol
17:14:00  <coopserver> <cha0tics> on a time travel?
17:14:15  <V453000> and if I am not playing, does it mean it is not worth it to explain to me why to use such a broken newgrf?
17:14:23  <V453000> therefore I cannot comment?
17:14:37  <coopserver> <cha0tics> hey guys, no hard feelings please
17:14:46  <lol> right
17:14:53  <lol> but i don't think it is a broking grf
17:15:07  <lol> it is more downloaded then firs from bananas
17:15:14  <lol> so a lot of people seem to have fun with it
17:15:16  <raeon> o/
17:15:17  <V453000> yeah except every single game which used ECS in the last 170 games didnt even get archived
17:15:21  <lol> so why don't we try it
17:15:29  <raeon> oh god I just walked into an argument didnt I
17:15:49  <coopserver> <cha0tics> maybe V could explain why it's considered broken
17:16:08  <coopserver> <lol> nobody understands mechanics of it
17:16:13  <cha0tics> lol: number of downloads does not tell you anything, though
17:16:27  <lol> i know
17:16:33  <V453000> there are many issues, ratios for pickups, last time we tried the machinery functions werent even working at all, the vectors combining together have some missing cargoes, ...
17:16:35  <lol> firs has a lot of versions
17:16:51  <lol> i can test this gam or the chains are working
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17:17:59  <lol> though your save seems strange to me mazur
17:18:09  <lol> it has default industries too
17:18:14  <lol> and is missing a lot of them
17:18:37  <lol> i loaded it with the nightly the publicserver is running at
17:18:40  <Mazur> V: Because it's the newer version, with _not_expire_ vars, and I would like to occasionally see a different set of industries without things getting complicated at THe same time, like in FIRS and YETI.
17:19:00  <V453000> ok :) valid answer
17:19:19  <lol> you only got 3 vectors
17:19:23  <V453000> lol: that is how you answer, not "stfu yo uare not playing"
17:19:35  <V453000> just fyi
17:20:24  <lol> i don't understand what you are trying to say
17:21:23  <V453000> that your reaction was not constructive
17:21:45  <lol> thanks for feedback
17:21:53  <lol> i get what you mean
17:22:40  <Mazur> lol: Are you saying I should make a new version with the current client?
17:22:49  <V453000> I definitely do not feel more welcome by someone defining that I am not playing, therefore I am not expected to
17:22:49  <lol> no
17:22:55  <Mazur> Ok.
17:23:06  <lol> it looked strange to me because you only loaded 3 vectors
17:23:21  <lol> and i always play with all of them
17:23:45  <lol> but if you want to keep it simple you musn't pick all of them
17:24:05  <Mazur> Add the others, too, I was simply trying to get a workable map, without as yet understanding the entire thing.
17:24:19  <lol> can you change them afterwards?
17:24:47  <lol> becuase other we need to make a new map
17:24:51  <Mazur> You can always add, as long as you accept the risk of breaking things.
17:25:22  <lol> i guess that is ok since i have it offline?
17:25:40  <Sylf> A personal request: if you want to try ECS, try it on some other server and see if it works with coop style play
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17:26:28  <Sylf> I'd much rather see a boring classic game than any ECS game
17:26:59  <coopserver> <cha0tics> is there actually a working train set that fully supports ECS?
17:27:00  <lol> guess i'm one of the few who likes to play ecs
17:27:09  <lol> i'm sorry v for what i said
17:27:21  <lol> yes there are
17:27:48  <Sylf> Yes, most modern sets support ECS cargo
17:27:49  <V453000> NUTS should support ECS with all sprites actually
17:28:23  <coopserver> <cha0tics> I must admit that I only tried ECS twice and that was way back in the days
17:28:33  <Sylf> Vehicle sets support isn't the problem
17:28:52  <coopserver> <cha0tics> I didn't like it then, but I'm willing to give it a chance if it is playable as Sylf said
17:29:11  <lol> i think you have to make a new map
17:29:17  <Sylf> You can even try it on welcome server
17:29:36  <lol> because if you want to get all industries you have to rebuild all of them
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17:29:47  <coopserver> <cha0tics> Sylf: what's your criteria to consider it working for ccop style?
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17:30:03  <V453000> criteria = play and see? :D
17:30:33  <coopserver> <cha0tics> sounds like fire and forget :D
17:30:46  <Sylf> Be able to make a sane plan
17:30:57  <lol> how do you make a heightmap from a save?
17:30:57  <Sylf> Be able to expand sanely
17:31:02  <lol> is that possible?
17:31:10  <coopserver> <cha0tics> yes
17:31:13  <Sylf> Load it in scenario editor
17:31:23  <coopserver> <cha0tics> rename to scn
17:31:37  <coopserver> <cha0tics> then save as heightmap
17:32:06  <coopserver> *** lol has joined spectators
17:32:20  <coopserver> <cha0tics> make sure you set water level and max height corret when starting a new scenario based on the height map
17:32:37  <lol> it didn't work
17:32:51  <lol> can you give the heightmap mazur?
17:33:03  <Sylf> It does work
17:33:28  *** Mazur has quit IRC
17:33:41  <Sylf> Rename to scn, load it in scenario editor, save as height map
17:34:07  <lol> ah i tryed with 1.5.2
17:34:16  <lol> with the nightly it did the job
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17:44:10  *** ChanServ sets mode: +o Mazur
17:45:27  <Mazur> lol: No heightmap, OTTD generated.
17:46:48  <Mazur> And I used Korean train sets to give them an airing.
17:47:41  <lol> with heightmap i can keep your landscape
17:47:59  <Mazur> We're using a small subset of the train possibilities over and over again...
17:48:58  <Mazur> Fuck rhe landscape.
17:49:04  <Mazur> :-)
17:49:09  <coopserver> <cha0tics> that might hurt
17:49:59  <lol> i finished it\
17:50:49  <lol> http://1drv.ms/1PvIxK1
17:50:52  <Webster> Title: Microsoft OneDrive - Access files anywhere. Create docs with free Office Online. (at 1drv.ms)
17:51:04  <lol> i don't know what to do with the second parameter of the vectors
17:51:07  <lol> so i put it on
17:51:13  <lol> but that can be changed really easy
17:51:37  <lol> maybe i need to regenerate with less industries
17:51:45  <lol> can you please give feedback?
17:52:33  <Mazur> I seem to have two idling CPUs, so it shoulod be safe to use firefox...
17:53:04  <coopserver> *** lol has joined company #1
17:53:05  <coopserver> <cha0tics> ... where his last words before his computer exploded
17:53:33  <coopserver> <lol> lol
17:54:03  <V453000> (:
17:54:22  <lol> don't understand i don't like to see you playing V
17:54:40  <lol> i just really would like to play a game ecs at the public server
17:54:45  <coopserver> <cha0tics> try again, this time with grammar lol
17:54:55  <coopserver> <lol> thanks for feedback
17:55:00  <Sylf> I don't unserstand that line...
17:55:01  <raeon> lol
17:55:14  <coopserver> <lol> i like to play ecs
17:55:16  <coopserver> <lol> this better?
17:55:22  <coopserver> <lol> at the public server
17:55:25  <Sylf> The line before that
17:55:28  <raeon> on*
17:55:28  <cha0tics> don't understand i don't like to see you playing V
17:55:35  <cha0tics> that line did not make sense
17:55:44  <raeon> I think there should be another /I/ before the start of the sentence
17:55:57  <raeon> I dont understand why I dont like to see you play, V
17:56:03  <raeon> ..perhaps?
17:56:04  <Sylf> It still doesn't make sense to me
17:56:16  <lol> it isn't what reaon said
17:56:16  <raeon> He dislikes seeing V play but he isnt sure why?
17:56:24  <lol> too not
17:56:30  <Sylf> What?
17:56:31  <raeon> D:
17:56:34  <coopserver> <cha0tics> wait for lol to pull himsel ftogether
17:56:38  <raeon> lol
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17:56:42  <lol_> i would like to see him playing
17:57:05  <Sylf> You are free to wanting to play ECS. I'm free to disagree
17:57:22  <Sylf> V has moved on
17:57:22  <raeon> and I am free to know know what ECS is! \o/
17:57:27  <V453000> how the fuck is me saying "(:" expressing anything about ECS XD
17:57:29  <coopserver> <cha0tics>  I decided to be undecided
17:57:35  <coopserver> <lol> it is an industryset
17:57:44  <raeon> I didnt ask for an explanation ;)
17:57:44  <V453000> and honestly, I dont give two shits, I was just honestly wondering why would anybody use ECS, so I asked
17:57:51  <raeon> I cant even build proper hubs yet! :p
17:58:12  <coopserver> <lol> do you accept apology?
17:58:17  <cha0tics> sum it up and move on
17:58:22  <Sylf> Don't worry about proper
17:58:22  <cha0tics> lol want to play ECS
17:58:28  <cha0tics> V wants to know why
17:58:29  <raeon> lol Sylf
17:58:30  <V453000> I dont need any apology XD
17:58:33  <V453000> jeez
17:58:47  <cha0tics> matter solved, the rest is needless projection
17:58:49  <V453000> though as Sylf says, playing ECS on welcome server or pro zone makes a lot more sense
17:58:55  <V453000> because it is heavily experimental
17:59:10  <coopserver> <lol> am i pro?
17:59:14  <cha0tics> would be a reason to power up the pro zone again
17:59:24  <cha0tics> pro zone is open to public
17:59:27  <cha0tics> rtfm
17:59:28  <Sylf> Pro zone is just a name
17:59:58  <V453000> I personally would just do it on welcome server with a passworded company
17:59:58  <cha0tics> sorry, must be rtfw
17:59:59  <Sylf> It's sitting unused for a year or so now
18:00:04  <V453000> let others play on some other island etc
18:00:18  <V453000> Sylf: since pzg2013 which is more than 2 years :0
18:00:48  <lol_> did you see my map?
18:00:57  <V453000> no
18:03:03  <Sylf> I'm much more open to some random WTF train sets that largely make no sense :P
18:03:20  <Sylf> As long as it's not the canadian set
18:03:44  <V453000> LOL
18:03:45  <V453000> XD
18:03:50  <Mazur> Nice map, lol.
18:04:08  <coopserver> <lol> what do you think about parameter #2?
18:04:18  * Mazur has found his next goal: Canadian set.
18:04:28  *** lol has quit IRC
18:04:42  <lol_> and maybe it got too much industries since they don't die
18:05:40  <V453000> imdone
18:05:48  <Sylf> Don't play with Canadian set. Use NARS and turn on the wagons speed limit
18:06:04  <cha0tics> done with what?
18:06:22  <Sylf> Either way, it's wtf unplayable
18:06:34  <Mazur> Well, I don;g know, because I don;t know this set, really, either, which is the other reason I would love to play it.
18:06:54  <coopserver> <lol> why is it unplayable?
18:07:34  <V453000> OzTrans made it, all you need to know.
18:07:57  <Sylf> Different speed trains on coop map? No, it diesnt work
18:08:20  <Mazur> Different speed trains?
18:08:36  <Sylf> At least it was a pain to see it in PSG 300
18:09:23  <Sylf> At least with PSG 300, ML was only a small part of the game
18:09:41  <Mazur> Why different speed trains?
18:10:27  <Sylf> Canadian set forces different speed limit for different wagons
18:10:53  <Sylf> Unless you have ALL trains travel at 80km/h
18:11:14  <coopserver> <lol> that is a boring speed most times
18:11:20  <Mazur> Ah, ok, no Canadian for me, either.
18:12:09  <Mazur> But why are you so dead set against ECS, Sylf?
18:12:15  <Sylf> So, when you feel like experimenting with train sets, just avoid Canadian
18:12:46  <Sylf> The past games never worked out
18:13:21  <Sylf> If I'm outvoted, I'm fine with that
18:13:33  <Sylf> I sit out of games all the time anyway
18:17:05  <Mazur> Oh, ECS is also a very complicated thing,with products going back to other primaries,  and probably needing distribution...
18:17:20  <lol_> you didn't know that?
18:18:43  <Mazur> No, I made hte map originally just to try it out, solo, since my lappie couldn't keep up with the PSG game, but just as I finished the map the game ended, and so the idea was born.
18:19:06  <Sylf> If you load farm vector, it also adds seasonal production levels
18:19:14  <lol_> only for fruilt
18:19:17  <lol_> fruit*
18:19:22  <V453000> oh yeah seasonal production XD 9000 in summer, 0 in winter
18:19:25  <V453000> gameplay gg
18:19:25  <lol_> grain is produced steady
18:20:55  <coopserver> <lol> what are you building cha0tich?
18:21:59  <Sylf> Srsly, use welcome server to experiment
18:22:22  <Sylf> It's there for that purpose
18:24:58  <V453000> it was actually the only purpose of it originally :P to test if openttd 1.0 is stable
18:25:11  <Mazur> Well,  I'm off hte idea of ECS anyway, for now.
18:25:28  <lol_> i guess i'm the only one left
18:25:39  <lol_> exept for the people without opinion
18:25:52  <lol_> i know another grf which seems fun to me
18:26:21  <lol_> luukland special event
18:26:25  <coopserver> *** cha0tics has left the game (general timeout)
18:26:54  <V453000> name sounds like going full retard
18:27:09  <lol_> it combines all industries from all climates
18:27:26  *** lol_ is now known as lol
18:27:48  <Mazur> I'm just looking for a different simple industry set like the basic one, but different, just for fun.  If possible, not Toyland, as that is so fscking sweet, I might get diabetes in my condition.
18:27:54  <Sylf> Like opengfx+ industries?
18:28:07  <Mazur> Sounds like fun, lol.
18:28:27  <lol> and it has some different productions mechanics too
18:28:56  <lol> you like to see an save about it?
18:28:59  <Sylf> For some wtf industries, go play with manpower or spi
18:29:17  <Sylf> I really don't care
18:29:40  <Mazur> Who said anything about wtf industries?
18:30:04  <Sylf> I did
18:30:55  <Mazur> Does not sound like what i just described, anyway.
18:32:53  <V453000> has anybody built the asynchronous PBS reserving SRNW station lately since PZG2013?
18:33:11  <V453000> this kind of thing http://blog.openttdcoop.org/files/blog/2013/06/PBSReserving2_Depot.png
18:33:13  <coopserver> <lol> i leave
18:33:15  <coopserver> *** lol has left the game (Leaving)
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18:35:05  <V453000> sup Mark
18:35:13  <Mark> yoyo
18:35:33  <happpy> yooo  mark
18:35:48  <happpy> how ar u
18:36:28  <Sylf> My brain fails me
18:36:51  <Sylf> I'v no idea how that works
18:37:54  <Sylf> PSG 2013 was too weird for me I didn't play it
18:38:13  <V453000> almost nobody played it, only me and like 2 people added a few things
18:38:29  <V453000> the station just works around loading train blocking the other with PBS path reserving
18:39:29  <V453000> many of the SRNW station concepts are really sick in that game
18:39:35  <V453000> I was just wondering if they are utilized
18:39:47  <Sylf> Not really
18:39:53  <V453000> sad
18:40:22  <Sylf> Our playing levels have regressed
18:40:33  <Jam35> I was just about to say
18:40:46  <Sylf> In some respect.
18:40:55  <Jam35> there are not many players, never mind those that understand that stuff
18:41:12  <raeon> o/, nice to meet you, dont understand stuff (yet?)
18:41:40  <Sylf> People don't stay around long enough
18:42:00  <V453000> =(
18:42:02  <Mark> !pw
18:42:02  <coopserver> Mark: merged
18:42:05  <coopserver> *** Game still paused (connecting clients, number of players)
18:42:06  <V453000> hi raeon :)
18:42:12  <raeon> hey there :p
18:42:13  <coopserver> *** Mark has joined
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18:42:51  <V453000> noob Mark should learn pzg2013 SRNW stations and teach people :P
18:42:58  <raeon> lol
18:43:28  <Mark> im struggling understanding stuff i built myself
18:43:33  <Jam35> I think also, not many people want to play that way either
18:43:35  <Jam35> :D
18:43:44  <V453000> Jam35, there still are a couple of SRNW games
18:44:11  <V453000> and many of the asynchronous designs are a lot better than normal SRNW stations because they do not cause waves
18:44:20  <V453000> they arent so complicated either
18:44:52  <V453000> it is probably that pzg2013 is so fuckbig that nobody feels like extracting knowledge from these stations, because bigger is usually harder to read
18:45:18  <raeon> everything I see is huge
18:45:18  <Jam35> I think you covered most of it in the article anyway
18:45:20  <raeon> lol
18:45:38  <V453000> yes, the article should cover all of the stations
18:45:52  <V453000> which just adds to my surprise that none of them is actually used by people
18:45:59  <Sylf> If pzg2013 is the only existing example, yeah, it's too big for us mere mortals
18:46:01  <raeon> hey, I tried okay?
18:46:10  <Jam35> well shall we say not used yet
18:46:52  <V453000> Jam35: <3
18:48:47  <V453000> sooooo when do we play SRNW? :D
18:48:51  <Jam35> Sylf, you had some stuff like that? #287
18:49:03  <Mark> if we play srnw, it should be a sinmple game
18:49:05  <Mark> simple
18:49:15  <Sylf> Oh chaotics, I found a way to combine flip flops and transfer order
18:49:24  <Jam35> This game is SRNW :)
18:49:34  <Jam35> ish
18:49:35  <V453000> pax srnw is not good enuf
18:49:54  <raeon> @everyone: how in the hell do I fit enough stations around this thing so I can still dump both batteries and plastic whilst keeping space for retrieving the toys?
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18:50:15  <raeon> http://i.imgur.com/nUZiwvs.png
18:50:29  <V453000> I expected a busier screenshot :P
18:50:31  <Mark> nuke the town
18:50:34  <raeon> well
18:50:36  <Sylf> I experimented in 287....  That game was unpopular
18:50:47  <raeon> I am a noob if you recall me saying that 5-10 minutes ago :p
18:50:58  <V453000> just build in the top left raeon
18:51:11  <V453000> a pickup in the top left, and expand existing station to bottom left
18:51:44  <Jam35> bridges and or tunnels are good :)
18:52:04  <raeon> ^you have a point
18:52:22  <V453000> !dl win64
18:52:22  <coopserver> V453000: http://binaries.openttd.org/nightlies/trunk/r27428/openttd-trunk-r27428-windows-win64.zip
18:52:23  <raeon> but assuming the batteries dropoff will have to expand due to higher load, it will get real right on space
18:53:25  <Jam35> you can enlarge that loop
18:53:27  <Mark> youve got a fair bit of room
18:53:29  <Jam35> or build terminus
18:53:33  <Jam35> many options
18:54:01  <raeon> http://i.imgur.com/rawELE2.png eh
18:54:19  <V453000> !grf
18:54:19  <coopserver> V453000: http://wiki.openttdcoop.org/GRF
18:54:53  <raeon> inb4 I need to make it accept 3 lines
18:54:58  <raeon> times 3
18:55:36  <Mark> you can drop batteries and plastic at the same station
18:55:45  <Mark> just make sure you have a seperate station for pickup
18:55:54  <raeon> yeah I suppose
18:56:04  <raeon> so much for keeping separate stations \o/
18:56:15  <Mark> drop stations should never be seperate
18:56:36  <raeon> I mustve been mistaken then
18:56:47  <V453000> !pw
18:56:47  <coopserver> V453000: planed
18:57:11  <Jam35> I think I explained about separate stations for different cargoes
18:57:26  <raeon> different cargoes would include different dropoffs :p
18:57:28  <Jam35> but that was pickup stations
18:57:32  <V453000> !pw
18:57:32  <coopserver> V453000: solved
18:57:38  <V453000> fuck you coopserver
18:57:46  <coopserver> *** Game still paused (connecting clients, number of players)
18:57:49  <Jam35> maybe I assumed you would realise that
18:57:50  <coopserver> *** Player has joined
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18:57:56  <coopserver> <Player> sup homanz
18:57:57  <raeon> maybe :p
18:58:04  <raeon> lol Player
18:58:05  <Jam35> yo Player
18:58:06  <coopserver> *** Player has changed his/her name to V453000
18:58:07  <coopserver> <Mark> :D
18:58:12  <coopserver> <V453000> gg rekt
18:58:33  <coopserver> <V453000> so what did Mark build so I could unconstructively call it shit
18:58:41  <Mazur> Raeon: You know how to build seperate stations with touching platforms?
18:58:50  <coopserver> <V453000> :>
18:58:56  <coopserver> <Mark> nothing at all
18:58:58  <Jam35> nothing I think
18:59:00  <Jam35> :)
18:59:00  <coopserver> <V453000> sad panda
18:59:15  <coopserver> <Mark> been too busy with real life
18:59:21  <coopserver> <V453000> with what
18:59:30  <raeon> Mazur: I believe separate stations dont attach inless you use Ctrl
18:59:35  <raeon> unless*
18:59:35  <coopserver> <Mark> moving
18:59:39  <coopserver> <Mark> and working
18:59:41  <coopserver> <V453000> nobody buildz messbahn :( everything repetitive and proper feeling
18:59:49  <coopserver> <V453000> Mark: where are you moving?
18:59:56  <coopserver> <Mark> ive already moved
19:00:05  <coopserver> <V453000> question remains :D
19:00:13  <coopserver> <Mark> we got our own place now, closer to my work
19:00:18  <coopserver> <Mark> i love in gouda now
19:00:19  <coopserver> <V453000> nice
19:00:24  <coopserver> <Mark> not that it means anything to you
19:00:27  <coopserver> <V453000> you fuck cheese?
19:00:29  <coopserver> <V453000> not surprised
19:00:34  <Mazur> If, not unless,
19:00:54  <Jam35> :D
19:01:00  <Mazur> If you add a platform without CTRL, it's added to hte station, with CTRL you can spexcify which station or choose a new one.
19:01:19  <coopserver> <V453000> what do you mean you are in love with gouda, it doesnt even have holes nor tits
19:01:20  <Sylf> raeon, you should build separate stations for separate cargo pick ups.  For drops, build one station. And also keep drops and pick up stations separate
19:01:23  <Mazur> A fart's reach from me.
19:01:29  <Sylf> That's about it
19:01:36  <coopserver> <Mark> i meant live
19:01:40  <coopserver> <Mark> you idiot
19:01:42  <coopserver> <V453000> ooooooooooooooooooooooooooooooooooooooooo
19:01:45  <Mazur> If hte wind's right.
19:01:53  <coopserver> <V453000> gouda is a fucking dutch town XD
19:02:06  <raeon> Sylf: so far so good then? http://i.imgur.com/uV7zUVm.png
19:02:12  <coopserver> <Mark> it sure is
19:02:16  <coopserver> <Mark> boring as fuck
19:02:23  <coopserver> <V453000> XD why?
19:02:27  <raeon> Sylf: 6 stations is probably overkill considering its coming from 1 line.. herp
19:02:48  <coopserver> <Mark> most of holland is boring as fuck tbh
19:02:49  <Mazur> Platforms, you mean.
19:03:01  <raeon> platforms.
19:03:02  <coopserver> <V453000> which part is not? the flooded one?
19:03:11  <coopserver> <Mark> :P
19:03:34  <Mazur> That'ss boring, too, now, all dammed in.
19:03:39  <Sylf> Keep 6 platforms
19:03:52  <Sylf> Set a goal to keep them busy
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19:04:28  <raeon> 6 platforms from 1 line?
19:04:37  <raeon> can one line even supply enough trains for 6 platforms? I dont think so
19:04:38  <Sylf> Yes
19:04:43  <Sylf> Yes
19:04:51  <raeon> Alright then x)
19:06:11  <coopserver> *** V453000 has left the game (Leaving)
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19:08:35  <Mazur> Brb, I hope.  (reboot into new kernel, d.v.)
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19:16:28  <raeon> sooo factory = Main Station basically?
19:16:39  <raeon> ( as per https://wiki.openttdcoop.org/File:Line_hierarchy.PNG )
19:17:35  <raeon> Sylf Jam35 Mazur
19:18:01  <Jam35> yeah
19:18:49  <raeon> alrighty
19:23:40  <Mark> oooh one of my ms paint creations :D
19:24:01  <raeon> :D
19:24:37  <raeon> Mark: My OCD has a complaint: The Sideline Station (red square) is missing :p
19:25:57  <Mark> yes thats to annoy ocd people
19:26:43  <raeon> I hope you die in a fire :) /s
19:27:59  <Mark> :D
19:30:34  <raeon> hnnnng
19:30:42  <raeon> I love how this page doesnt have a single image https://wiki.openttdcoop.org/MSH
19:30:50  <raeon> hint hint pls fix
19:31:01  <Mark> you fix it
19:31:10  <raeon> well its hard if I dont know what it looks like!
19:31:23  <raeon> (╯°□°)╯︵ ┻━┻
19:31:27  <Mark> its pretty much identical to a bbh in most situation
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19:31:35  <dwarf> !pw
19:31:35  <coopserver> dwarf: street
19:31:39  <raeon> I figured
19:31:43  <raeon> ohey there o/
19:31:50  <dwarf> hi
19:31:59  <coopserver> *** Game still paused (connecting clients, number of players)
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19:37:13  <dwarf> hi
19:37:15  <dwarf> !pw
19:37:15  <coopserver> dwarf: annual
19:37:26  <coopserver> *** Game still paused (connecting clients, number of players)
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19:37:53  <raeon> hmmm
19:38:01  <raeon> what does a mainline end in?
19:38:19  <dwarf> in general?
19:38:24  <raeon> yeah
19:38:33  <dwarf> it can be circular
19:38:39  <dwarf> or end in a bbh
19:38:46  <raeon> mhm
19:38:46  <dwarf> or end in a main station
19:38:58  <raeon> I guess that could work
19:39:37  <dwarf> or a main station hub where it splits to multiple main stations without any more sidelines
19:39:46  <raeon> yeah well
19:39:49  <raeon> I only have 1 main station
19:39:53  <raeon> in this area
19:40:16  <dwarf> do you want to continue it?
19:40:41  <raeon> main station in the cluster**** you can see here http://i.imgur.com/uUp4Gy9.png
19:40:43  <dwarf> guess it can also end in a sideline as well
19:40:52  <dwarf> but we rarely have such plans
19:41:13  <raeon> so yeah I am going to have it split off into atleast 1 sideline and 1 main station at the end
19:42:44  <dwarf> yea, I would end it at the toy factory main station and have a sideline to the southern tip
19:42:51  <raeon> exactly
19:43:05  <raeon> now to find the space to do so
19:43:09  <raeon> (because theres a town right in the middle)
19:43:22  <dwarf> and have and open end at the north afret the sideline for future expansion
19:45:45  <raeon> I need a SLH on a ML
19:45:52  <raeon> oh well \o/
19:47:05  <Sylf> Raeon, ya should open the game to multi player
19:47:13  <raeon> if you insist
19:47:25  <Sylf> Let pros mess up the game :P
19:47:34  <raeon> well
19:47:38  <raeon> I cant let you guys do everything
19:47:39  <raeon> xD
19:48:41  <Sylf> Don't worry. We are too lazy to do that
19:48:49  <raeon> "Private Game <3 #openttdcoop" if you can find it, otherwise just hit Add Server: raeon.nl
19:48:59  <raeon> password is "annual" (thanks coopserver)
19:50:11  <raeon> BBHs are flipping huge arent they?
19:50:17  <raeon> darn
19:50:39  <Sylf> Depends
19:51:15  <Sylf> Single line BBHs can be tiny
19:51:31  <raeon> I suppose
19:51:50  <coopserver> <dwarf> yea, you don't have to make a multiline ML first
19:52:31  <coopserver> <dwarf> if you double bridges and avoid level crossings and prioritize single line per direction can have huge capacity
19:53:02  <raeon> I havent tried applying priority yet
20:04:55  <raeon> nobody seems to have asked.. happy pointed it out
20:04:58  <raeon> running version 1.5.2
20:05:03  <raeon> not 1.5.3-RC1 rightnow
20:05:06  <raeon> :<
20:09:23  <raeon> Did I forget something? I think I forgot something. http://i.imgur.com/PwEQgck.png
20:10:13  <happpy> nop  looks   nice
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20:23:02  <Sylf> Yeah
20:23:05  <Sylf> You forgot signals
20:23:15  <raeon> that wasnt forgotten
20:23:17  <raeon> that was intentional :p
20:23:47  <Sylf> I judge any constructions until signals are done
20:23:55  <raeon> no matter
20:23:58  <raeon> I already added them http://i.imgur.com/lypTexy.png
20:24:02  *** happpy_ is now known as happpy
20:24:05  <Sylf> What's the train length and curve length?
20:24:12  <raeon> 3
20:24:21  <raeon> x)
20:24:24  <raeon> @cl_calc 3
20:24:24  <Webster> raeon: (clcalc <railtype> [<tilt>] <cl|km/h>) -- For a number <30 this calculates the speed for <cl> on <railtype>. For any other numbers, this calculates the CL required for <railtype> travelling at <km/h>, assuming TL is small enough. [<tilt>] will apply tilt bonuses to the calculation.
20:24:43  <Sylf> Too many signals in front of the tunnels
20:24:43  <raeon> @cl_calc rail 120
20:24:43  <Webster> raeon: Required CL for rail at 120km/h is 2 (3 half tiles) or TL
20:24:57  <happpy> u  all  ways  let  the  ml go  ferst  so the sid  line  have to  wate on till  the  ml  is  free
20:25:11  <raeon> yeah I didnt really add priority
20:25:19  <raeon> like a pro \o/
20:25:44  <Sylf> Don't worry about prio at first
20:26:43  <Sylf> But do fix having too many signals in front of bridges and tunnels
20:27:05  <raeon> is it /bad/?
20:27:07  <Sylf> And start reading up on how pre signals work
20:27:13  <Sylf> Yes it is
20:28:35  <happpy> sylf  it  rone to  kill  a town to make a net  work  beter  if u got no room
20:28:48  <Sylf> The signals immediately after the split should remain red as long as the corresponding bridge is occupied
20:29:18  <Sylf> I dunno
20:29:22  <Sylf> It depends
20:29:54  <Sylf> If it's about welcome server, ask someone who can log in there
20:30:03  <happpy> k
20:30:06  <happpy> willdoo
20:30:32  <Sylf> And keep the talk about welcome server in that channel
20:30:42  <happpy> k
20:33:34  <cha0tics> !pw
20:33:34  <coopserver> cha0tics: family
20:33:40  <coopserver> *** Game paused (connecting clients)
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20:33:48  <happpy> wb cha0tics
20:34:01  <coopserver> <cha0tics> thx, hi
20:34:10  <happpy> np hi
20:34:21  <raeon> Sylf: Should there not be some form of entry/exit signal before the split?
20:36:34  <coopserver> *** cha0tics has joined company #1
20:38:33  <Sylf> It's optional for double bridges and tunnels
20:39:06  <Sylf> Don't use pre signals if they are splitting to different destinations
20:39:18  *** StarLite has quit IRC
20:39:57  <Sylf> And there are other people who can answer too :P
20:40:03  <raeon> sure
20:40:06  <raeon> but they aint answering ;)
20:40:21  <Sylf> Typing on iPhone is work
20:40:23  <coopserver> <cha0tics> sorry, I was not following your conversation
20:40:26  <raeon> ahh
20:40:30  <raeon> lol
20:40:49  <cha0tics> no, lol is not here
20:40:59  <Sylf> Lmao
20:41:06  <raeon> pfft
20:41:21  <coopserver> <cha0tics> ever since I met lol here I refrain from using lol. I rofl instead
20:41:43  <coopserver> <cha0tics> until someone with the nick rofl comes along
20:42:29  <raeon> inb4 /nick rofl
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20:48:12  <dwarf> minor issue raeon, but your double bridge is not synced
20:48:21  <happpy> !date
20:48:21  <coopserver> Nov 24 2822
20:48:36  <dwarf> https://wiki.openttdcoop.org/Line_sync
20:48:45  <happpy> ar  yer i  just spot  that now
20:49:34  <dwarf> otherwise it looks nice
20:50:17  <happpy> hi  dwarf   how  ar u
20:51:05  <dwarf> good, waiting for my lunch to be delivered
20:51:09  <dwarf> sooo lazy :D
20:52:35  <Sylf> Another late response to that hub... It might be easier to build if there are a few tiles of space between L and R on the ML
20:54:57  <dwarf> yea, that makes future expansion much easier
20:55:24  <raeon> mmm
21:09:23  <raeon> small details aside, it seems to be working pretty well so far \o/
21:10:03  <coopserver> <cha0tics> ok, now add more trains and see how it behaves under load
21:10:15  <raeon> hahaha, I need there to be production first
21:10:24  <raeon> but Im working on adding more sidelines :p
21:11:09  <coopserver> <cha0tics> if the regular distribution settings are active, the path finder will direct all trains to the same track until that is 80% saturated before using alternative routes
21:11:44  <coopserver> <cha0tics> so even if you would use balancers they would only work on trains that follow each other at minimum gap
21:13:54  <raeon> you lost me at regular distribution settings
21:14:12  <raeon> according to what I could find in my settings menu, they seem to be active at 80%
21:14:24  <coopserver> <cha0tics> right
21:14:37  <coopserver> <cha0tics> click on the entry and read the description
21:14:56  <coopserver> <cha0tics> if two track go to the same destination
21:15:06  <coopserver> <cha0tics> and one is shorter
21:15:22  <coopserver> <cha0tics> the path finder will use that until it is 80% saturated
21:15:38  <coopserver> <cha0tics> only then will it even consider the slightly longer track
21:15:47  <raeon> aha
21:15:56  <coopserver> <cha0tics> unless you force trains on the other track using balancers
21:15:56  <raeon> so no need for me to do anything, right?
21:16:00  <raeon> x)
21:16:07  <coopserver> <cha0tics> not yet
21:16:31  <coopserver> <cha0tics> but what I meant to say is that you need to have more trains to really test your design
21:16:35  <raeon> lets not get ahead of ourselves here, I barely set up a beginners network :p
21:16:47  <raeon> yeah I am fully aware
21:16:57  <raeon> hence I am still adding more production
21:17:17  <raeon> besides, Ive only barely scratched the surface of this oddly designed world involving lots and lots of water
21:17:59  <raeon> I also just realized I should really REALLY go to bed because I need to get up at 6 instead of 9 all of a sudden
21:18:15  <raeon> sooo.. Thanks all, TTYL! :D
21:18:26  <coopserver> <cha0tics> bye gn
21:18:33  <happpy> bb
21:19:48  <happpy> whont  ar u up to  cha0tics
21:20:15  <coopserver> <cha0tics> just growing some cities and fixinf sbahn mistakes
21:20:46  <happpy> nice
21:23:49  <happpy> cha0tics ar u good on  3  way split
21:23:58  <coopserver> <cha0tics> depends
21:58:34  <happpy>  cha0tics   if  wher  wate  for  a  move  whont word be  the right  relec  date  for  it  to  cume  out  the   Home video dat  or the      Premiere  date
22:00:50  <coopserver> *** cha0tics has left the game (general timeout)
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