Config
Log for #openttdcoop on 22nd November 2015:
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00:25:36  *** Progman has quit IRC
01:12:14  *** Hiddenfunstuff has quit IRC
01:17:07  <Mazur> Sylf: https://dl.dropboxusercontent.com/u/16982421/PSG%23307%2C%202015-01-01.sav
02:17:29  * Mazur goes AFK, now.
02:23:07  <happpy> k I of to sleep gn
02:48:08  *** dwarf has quit IRC
04:31:59  <Sylf> Thanks Mazur, but I'm not going to use the industry set when hardly anyone is familiar with it.
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08:14:07  *** ChanServ sets mode: +o Maraxus
08:19:00  <Maraxus> !ip
08:19:00  <coopserver> Maraxus: ps.openttdcoop.org:3983
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12:53:34  <david_> !password
12:53:35  <coopserver> david_: ndebug
12:59:31  <coopserver> *** Game still paused (connecting clients, number of players)
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13:02:32  <coopserver> *** david_ has left the game (Leaving)
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13:37:41  <Mazur> Sylf: I thought it would be a nice opportunity to get to know it, and thus remedy the unfamiliarity.
13:39:03  <Mazur> And the schema for the cargoes is here: http://www.novapolis.net/data/PyramidCargo2014-cargoschema.png
14:15:13  <Mazur> Else, try this one: https://www.dropbox.com/s/onnmozif2bi2rj1/PSG%20XXX%2C%202015-01-01.sav?dl=0
15:27:49  <Sylf> let's have the players get familiar with it on welcome server first
15:28:29  <Sylf> From a quick look, I can see that the primaries increase production with delivery of pax
15:28:41  <Sylf> but I don't know if they also increase production naturally over time
15:29:04  <Sylf> And I haven't tested the secondary industries and up at all
15:33:11  <Mazur> Indeed.  Well,a Martian/Korean train/NewGrf+ industries is on the link.
15:34:26  <Mazur> Use them, disabuse them...
15:35:44  <Mazur> And perhaps one day Ill manage a map you instantly like.
15:36:19  <Mazur> But that's just a pipedream...
15:36:22  <Mazur> :-D
15:39:18  *** Dromer20 has joined #openttdcoop
15:42:03  <Dromer20> !password
15:42:03  <coopserver> Dromer20: filled
15:42:53  <Sylf> Next time you make a mars map, disable rivers
15:43:18  <Sylf> the rivers graphics on mars map look like glitches
15:44:40  <Sylf> is this map made for welcome server?  It's huge
15:45:13  <Sylf> nope, it's made with a nightly version
15:48:00  <Dromer20> im trying to join the public server for the first time..
15:52:24  <Dromer20> !password
15:52:24  <coopserver> Dromer20: sender
15:52:37  <coopserver> *** Game still paused (connecting clients, number of players)
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16:09:44  <Sylf> !rcon cd uploads
16:09:50  <Sylf> !rcon load 1
16:09:51  <coopserver> Starting new game
16:09:55  <coopserver> *** Dromer20 has left the game (connection lost)
16:09:56  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
16:09:57  <coopserver> *** Game paused (number of players)
16:10:02  <Sylf> !date
16:10:02  <coopserver> Jan 02 2050
16:10:08  <Sylf> !setdef
16:10:08  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
16:10:09  <Sylf> !auto
16:10:09  <coopserver> Sorry, still processing previous rcon command
16:10:12  <Sylf> !auto
16:10:25  <Sylf> @stage planning
16:10:25  *** Webster changes topic to "Cooperative OpenTTD | PSG306 (r27428) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:10:51  <Sylf> @topic change 2 s/306/307/
16:10:51  *** Webster changes topic to "Cooperative OpenTTD | PSG307 (r27428) | STAGE: planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
16:11:59  <Dromer20> !password
16:11:59  <coopserver> Dromer20: verify
16:12:08  <coopserver> *** Game still paused (connecting clients, number of players)
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16:18:14  *** Dromer20 has quit IRC
16:36:13  <Jam35> !pw
16:36:13  <coopserver> Jam35: pillar
16:36:17  <coopserver> *** Game still paused (connecting clients, number of players)
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16:48:19  <Mark> !dl win64
16:48:19  <coopserver> Mark: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip
16:49:37  <Mark> !pw
16:49:37  <coopserver> Mark: slowed
16:49:42  <coopserver> *** Game still paused (connecting clients, number of players)
16:49:43  <coopserver> *** Mark has joined
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16:50:15  <Maraxus> !pw
16:50:15  <coopserver> Maraxus: slowed
16:50:24  <coopserver> *** Game paused (connecting clients)
16:50:25  <coopserver> *** Maraxus has joined
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16:53:08  <coopserver> <Mark> wagon speed limits
16:53:24  <coopserver> <Maraxus> and weight multiplier
16:54:05  <coopserver> <Mark> pax game maybe
16:54:16  <coopserver> <Mark> i dont recall we ever did a mars pax game
16:55:22  <coopserver> *** Mark has joined spectators
16:55:23  <coopserver> *** Game paused (number of players)
16:55:31  <coopserver> *** Maraxus has left the game (Leaving)
17:09:11  <Sylf> !rcon load 1
17:09:12  <coopserver> Starting new game
17:09:15  <coopserver> *** Mark has left the game (connection lost)
17:09:16  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
17:09:17  <coopserver> *** Game still paused (manual, number of players)
17:09:21  <Sylf> !auto
17:09:22  <coopserver> *** Game still paused (number of players)
17:09:24  <Sylf> !setdef
17:09:24  <coopserver> Sylf: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
17:10:18  <coopserver> *** Mark has left the game (connection lost)
17:10:42  <Sylf> I fixed the weight multipliers and wagon speed limit
17:14:48  <Maraxus> !pw
17:14:48  <coopserver> Maraxus: curves
17:14:59  <coopserver> *** Game still paused (connecting clients, number of players)
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17:55:43  <Mark> !pw
17:55:43  <coopserver> Mark: exists
17:55:48  <coopserver> *** Game still paused (connecting clients, number of players)
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18:02:03  *** __Fellini__ has joined #openttdcoop
18:02:54  <__Fellini__> !pw
18:02:56  <coopserver> __Fellini__: exists
18:03:03  <coopserver> *** Game paused (connecting clients)
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18:03:25  <coopserver> <__Fellini__> рш
18:03:27  <coopserver> <__Fellini__> hi
18:04:31  <coopserver> *** __Fellini__ has left the game (Leaving)
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18:10:03  *** david_ has quit IRC
18:12:52  <Sylf> I've loaded the luukland special events industries on welcome server
18:13:00  <Sylf> come and experiment
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18:19:16  <simon_> !download lin64
18:19:16  <coopserver> simon_: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-linux-generic-amd64.tar.xz
18:20:54  *** happpy has joined #openttdcoop
18:45:10  <simon_> @quickstart
18:45:11  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
18:50:17  <simon_> !password
18:50:17  <coopserver> simon_: forked
18:50:59  <coopserver> *** Game paused (connecting clients)
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18:55:49  <simon_> !genkey http://ps.openttdcoop.org/prozone/
18:55:51  *** p3tiny has joined #openttdcoop
18:56:05  <simon_> !genkey
18:57:56  <Sylf> genkey doesn't exist anymore
19:06:32  *** cha0tics has joined #openttdcoop
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19:32:20  <Mazur> !pw
19:32:21  <coopserver> Mazur: except
19:32:28  <coopserver> *** Game paused (connecting clients)
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19:48:32  *** dr_gonzo is now known as Guest9595
20:47:43  <coopserver> *** Mazur has left the game (Leaving)
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23:06:32  *** dwarf has joined #openttdcoop
23:06:39  <dwarf> !pw
23:06:39  <coopserver> dwarf: resets
23:07:02  *** Hiddenfunstuff has quit IRC
23:07:29  <dwarf> !dl
23:07:29  <coopserver> dwarf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
23:07:30  <coopserver> dwarf: http://www.openttd.org/en/download-trunk/r27452
23:07:42  <dwarf> !dl win64
23:07:42  <coopserver> dwarf: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip
23:08:20  *** liq3 has quit IRC
23:10:47  <dwarf> !pw
23:10:47  <coopserver> dwarf: guards
23:10:55  <coopserver> *** Game paused (connecting clients)
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23:11:55  <happpy> hi dwarf
23:11:55  <happpy> how ar u
23:12:27  <coopserver> <dwarf> hi happy
23:13:24  <coopserver> *** dwarf has left the game (Leaving)
23:20:08  <dwarf> can I change the screenshot in the archive for the last game? how to do that?
23:20:45  <happpy> heem
23:21:05  <happpy> not shor
23:36:56  <dwarf> hmm, I managed to replace the file, but one of the thumbnails didn't update
23:36:59  <dwarf> weird
23:37:37  <happpy> heem
23:59:33  <Sylf> hold ctrl while you hit refresh
23:59:40  <Sylf> refresh the page

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