Log for #openttdcoop on 8th December 2015:
Times are UTC Toggle Colours
01:04:33  <Clockworker> !pw
01:04:33  <coopserver> Clockworker: retexp
01:04:38  <coopserver> *** Game paused (connecting clients)
01:04:43  <coopserver> *** Clockworker has joined
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01:07:03  <happpy> wb  Clockworker
01:07:09  <Clockworker> thanks
01:09:21  <happpy> k  going to get sume sleep gn have a  fun and have a good night
01:09:32  <coopserver> <Ramsvs> bye, gn
01:09:33  <Clockworker> thanks brother
01:09:51  <happpy> np
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01:12:47  <coopserver> <Clockworker> gonna do a BBH
01:12:52  <coopserver> <Clockworker> god save our souls
01:12:56  <coopserver> <Ramsvs> hehehe
01:13:10  <coopserver> <Ramsvs> then he will have double work
01:13:55  <coopserver> <Ramsvs> cause I am trying to do one as well...
01:14:26  <coopserver> <Clockworker> he'll be bound to slip somewhere then
01:28:57  <Sylf> !pw
01:28:57  <coopserver> Sylf: detect
01:29:05  <coopserver> *** Game paused (connecting clients)
01:29:09  <coopserver> *** Player has joined
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01:29:16  <coopserver> <Player> yay new game
01:29:23  <coopserver> <Ramsvs> hello
01:29:33  <coopserver> <Player> !name Sylf
01:29:34  <coopserver> *** Player has changed his/her name to Sylf
01:29:38  <coopserver> <Clockworker> hello
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01:34:39  <coopserver> <Sylf> ha
01:34:49  <coopserver> <Sylf> we have 2 BBH01, BBH03 and 05
01:34:54  <coopserver> <Sylf> missing 02 & 04 :P
01:35:03  <coopserver> <Clockworker> ramvs hasn't named his
01:35:12  <coopserver> <Clockworker> and they were at an impasse as to who got 01 haha
01:35:25  <coopserver> <Clockworker> ramsvs*
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01:44:59  <Ramsvs> hmm, can I name it Bob?
01:45:17  <coopserver> <Clockworker> if you want to credit it to Bob, sure
01:45:18  <coopserver> <Clockworker> haha
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01:49:56  <coopserver> <Sylf> hey, clockworker, about SLH 01...
01:50:06  <coopserver> <Clockworker> what do you got
01:50:35  <coopserver> <Sylf> there's this one line that starts out with double bridge, then go on to have single bridge
01:50:44  <coopserver> <Ramsvs> so BBH 04 was free? I am going to name mine 04 then
01:50:53  <coopserver> <Sylf> then it joins with another line, then go on to have a single tunnel
01:51:13  <coopserver> <Clockworker> I see it
01:51:22  <coopserver> <Sylf> that single tunnel is the weakest spot in that line, so those 2 double bridges are pointless
01:51:44  <coopserver> <Sylf> you can start out those lines with single bridges, and only expand them as needed
01:52:01  <coopserver> <Clockworker> I thought the single tunnel would be fine since it's going out to a SL and it will have to funnel traffic somehow
01:52:15  <coopserver> <Ramsvs> yaaay, I think I finished my bbh
01:52:34  <coopserver> <Sylf> but that's a small point.  there's a bigger issue.
01:52:43  <coopserver> <Clockworker> but I chose to keep the two bridges because those passes are near the ML
01:52:47  <coopserver> <Sylf> there are couple curve length issues on main lines
01:52:51  <coopserver> <Clockworker> and I don't want to clog those passes near the ML
01:52:59  <coopserver> *** Sylf has joined company #1
01:53:01  <coopserver> <Clockworker> it's CL2
01:53:33  <coopserver> <Sylf> those 2 spots are considered CL1 if the trains take the right side lines
01:53:53  <coopserver> <Sylf> (or bottom, depending on which way you tilt your head)
01:53:55  <coopserver> <Clockworker> are you sure? because there's actually two half tracks and then one full
01:54:20  <coopserver> <Clockworker> like so
01:54:22  <coopserver> <Sylf> when a line is shaped like that, it'll cause CL2 trains to slow down
01:54:37  <coopserver> <Clockworker> well we can always run a train through it
01:55:16  <coopserver> <Ramsvs> zig zag generally is a bad idea
01:55:40  <coopserver> <Clockworker> t-thanks train
01:55:46  <coopserver> <Ramsvs> hahahaha
01:57:04  <coopserver> <Clockworker> you're absolutely right
01:57:07  <coopserver> <Clockworker> thanks for pointing out
01:57:16  <coopserver> <Sylf> yup
01:57:27  <coopserver> <Sylf> that color coded one is easy to fix
01:57:39  <coopserver> <Clockworker> yep
01:58:20  <coopserver> <Sylf> how's that?
01:58:26  <coopserver> <Sylf> oh
01:58:30  <coopserver> <Clockworker> too long
01:58:39  <coopserver> <Sylf> too long of ?
01:59:00  <coopserver> <Clockworker> there
01:59:45  <coopserver> <Clockworker> sounds good
01:59:49  <coopserver> <Ramsvs> how bout that?
01:59:53  <coopserver> <Sylf> except at the end of the bridge
02:00:11  <coopserver> <Clockworker> yep
02:00:14  <coopserver> <Sylf> but now we have a signal gap
02:00:18  <coopserver> <Ramsvs> yea...
02:00:39  <coopserver> <Clockworker> speeds
02:00:50  <coopserver> <Clockworker> yeah
02:00:51  <coopserver> <Sylf> the other bridge was fine, but meh
02:01:01  <coopserver> <Clockworker> well lads
02:01:35  <coopserver> <Sylf> what if we do...
02:01:58  <coopserver> <Clockworker> those are huge tunnels mang
02:02:17  <coopserver> <Sylf> it's fine for TL4
02:02:25  <coopserver> <Clockworker> aight
02:02:28  <coopserver> <Sylf> only 8 tiles long
02:03:25  <coopserver> <Ramsvs> good
02:04:03  <coopserver> <Clockworker> alright thanks
02:05:03  <coopserver> <Sylf> Ramsvs, you have the same CL issue in BBH 04
02:05:17  <coopserver> <Ramsvs> oops
02:05:19  <coopserver> <Ramsvs> heheh
02:05:23  <coopserver> <Clockworker> hahahaha
02:06:00  <coopserver> <Sylf> also, where you just fixed, only 1 line is balanced, and other 3 don't split
02:06:21  <coopserver> <Sylf> I think that holds true for other 3 joins too?
02:06:22  <coopserver> <Ramsvs> ?
02:06:44  <coopserver> <Ramsvs> I made it based on the other bbhs
02:06:45  <coopserver> <Sylf> those 2 red lines - that's split from 1 line
02:06:52  <coopserver> <Sylf> but other 3 don't split
02:07:06  <coopserver> <Ramsvs> yea
02:07:11  <coopserver> <Sylf> those 2 green lines come from full lines
02:07:12  <coopserver> <Ramsvs> the other bbhs do the same
02:07:16  <coopserver> <Sylf> and join into 1
02:07:39  <coopserver> <Sylf> so it's not very well balanced like that
02:07:47  <coopserver> <Ramsvs> bbh01 is the same
02:07:59  <coopserver> <Sylf> others should have 2.0+2.0 output if you study them carefully
02:08:05  <coopserver> <Sylf> whose bbh01?
02:08:14  <coopserver> <Clockworker> huh
02:08:24  <coopserver> <Sylf> we have mark's and jam35's BBH 01
02:08:44  <coopserver> <Sylf> 2 members fighting for that #1 spot
02:08:46  <coopserver> <Ramsvs> at least jam35. I am seeing if marks is same
02:09:12  <coopserver> <Sylf> ok, let's see the line going out toward top right
02:09:15  <coopserver> <Clockworker> you mean each single track having four options?
02:09:52  <coopserver> <Sylf> the 2 red lines are split, and 2 yellow lines are also split
02:09:58  <coopserver> <Ramsvs> mark´s seems to be not fully balanced
02:10:30  <coopserver> <Sylf> so both output lines have potentially same level of loads
02:11:19  <coopserver> <Sylf> mark's have at least 2 incoming lines split for each direction as well
02:11:33  <coopserver> <Ramsvs> the innermost line goes split, but the outer ones dont split
02:12:25  <coopserver> <Sylf> I marked 6 lines that are split in mark's bbh01
02:13:22  <coopserver> <Ramsvs> see, the outer lines dont split, only the inner ones
02:13:45  <coopserver> <Sylf> I'm not sure what you mean by outer and inner
02:14:26  <coopserver> <Sylf> where you said "this one", those 2 lines don't split going on either directions
02:14:44  <coopserver> <Sylf> but the other 2 lines coming from the other derictions are balanced
02:15:18  <coopserver> <Sylf> so they both have balanced output in the end
02:15:24  <coopserver> <Ramsvs> hmm
02:15:37  <coopserver> <Sylf> oh, you mean jam's BBH
02:15:47  <coopserver> <Ramsvs> ok, I see it now. but that "and this one" only goes to one line...
02:15:53  <coopserver> <Sylf> right, he decided to balance both inner lines
02:16:16  <coopserver> <Sylf> in BBH04, we have 1 inner line balanced, but not the other
02:17:03  <coopserver> <Ramsvs> hmm and about the balancing, is it ok to just split and not do double bridge?
02:17:24  <coopserver> <Sylf> I think it's ok, if I'm reading the question right
02:17:27  <coopserver> <Sylf> let me show you
02:17:37  <coopserver> <Sylf> that section in BBH04 where it's colored
02:17:54  <coopserver> <Ramsvs> like at !here
02:18:56  <coopserver> <Sylf> like that?
02:19:12  <coopserver> <Ramsvs> yes
02:21:44  <coopserver> <Sylf> yup, that bridge is fine because of the other line
02:22:11  <coopserver> <Sylf> it's just like having a double bridge
02:22:31  <coopserver> <Ramsvs> is this a "new" convention? couse I dont remember it... like, some years ago lone bridge were completely forbidden....
02:23:29  <coopserver> <Sylf> it's not so black and white what exactly is forbidden and what is not
02:24:04  <coopserver> <Sylf> that single bridge really isn't a single bridge
02:24:11  <coopserver> <Sylf> it's just a part of balancer
02:24:27  <coopserver> <Ramsvs> hmm ok, kinda see now.
02:24:43  <coopserver> <Ramsvs> what I meant by inner and outer were these lines
02:25:13  <coopserver> <Ramsvs> so the outers dont balance, but the inners do split
02:25:16  <coopserver> <Sylf> yeah, that kind of balancing is popular because how easy it is
02:25:48  <coopserver> <Ramsvs> hmm ok
02:25:52  <coopserver> <Ramsvs> thanks for the help
02:25:58  <coopserver> <Sylf> yup
02:25:59  <coopserver> <Ramsvs> going to fix the others
02:27:05  <coopserver> <Sylf> that outer vs inner style easily breaks when we start expanding to 3+2=>3 etc :P
02:27:38  <coopserver> <Clockworker> whom do you speak to
02:27:45  <coopserver> <Clockworker> I saw some bulldozing around me
02:28:00  <coopserver> <Ramsvs> yea, i remember that beger mergers being messy
02:28:02  <coopserver> <Sylf> and seeing how quickly we fill up the LL_RR main lines these days, these neat initial BBHs don't last long
02:28:06  <coopserver> <Ramsvs> bigger*
02:28:07  <coopserver> <Clockworker> or am I getting paranoid
02:28:13  <Clockworker_> are the voices real
02:30:11  <coopserver> *** Sylf has joined spectators
02:30:33  <coopserver> <Sylf> 8:30PM already, and I haven't even started cooking dinner yet >_<
02:30:46  <coopserver> <Clockworker> it's 00:30 here
02:30:50  <coopserver> <Clockworker> and I need a shower
02:30:52  <coopserver> <Clockworker> but MUST
02:30:53  <coopserver> <Clockworker> BUILD
02:30:54  <coopserver> <Ramsvs> 00:30 as well
02:31:02  <coopserver> <Clockworker> are you brazilian too?
02:31:10  <coopserver> <Ramsvs> haha sim
02:31:15  <coopserver> <Clockworker> oh god
02:31:16  <coopserver> <Ramsvs> yes
02:31:20  <coopserver> <Clockworker> oi
02:31:21  <coopserver> <Clockworker> haha
02:31:26  <coopserver> <Ramsvs> olá :)
02:31:43  <coopserver> <Clockworker> now I can get corrected in PT too
02:32:05  <coopserver> <Ramsvs> :D
02:36:14  <coopserver> <Clockworker> wew
02:36:23  <coopserver> <Clockworker> think all that's left to do is signalling
02:37:23  <coopserver> <Clockworker> oh no
02:37:35  <coopserver> <Clockworker> I'm forgetting a part of it
02:37:37  <coopserver> <Clockworker> RIP
02:47:29  <coopserver> <Clockworker> why is this game so fun
02:47:34  <coopserver> <Clockworker> videogames aren't supposed to be fun
02:47:39  <coopserver> <Clockworker> I learned that from online games
02:47:41  <coopserver> <Clockworker> :^)
02:50:51  <coopserver> <Clockworker> wew
02:51:01  <coopserver> <Clockworker> I think I got it all balanced
02:58:19  <coopserver> <Clockworker> erm I fucked up
02:58:20  <coopserver> <Clockworker> haha
02:59:54  <coopserver> <Clockworker> okay there
02:59:55  <coopserver> <Ramsvs> well, I think that finally I did the balancing "correct" now
02:59:57  <coopserver> <Clockworker> let's keep going
03:04:27  <Ramsvs> well, I have to go now. Thanks for the help!
03:04:33  <Ramsvs> bye all
03:04:38  <coopserver> <Clockworker> see you amigo
03:05:09  <Ramsvs> Até mais!
03:05:21  <coopserver> <Clockworker> =)
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03:23:15  <coopserver> <Clockworker> fuck
03:23:57  <coopserver> <Clockworker> I put up a sign where I'm stumped
03:25:58  <Clockworker_> screw it I'll leave it unbalanced for now
03:26:03  <Clockworker_> and come back to it later
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03:50:10  <Clockworker_> missing left turn how?
03:50:17  <Clockworker_> oh
03:50:18  <Clockworker_> shit
03:50:34  <Clockworker_> I'll just commit seppuku now
03:52:39  <Clockworker_> I am so screwed
03:52:45  <Clockworker_> I've run out of space
03:52:46  <Clockworker_> hahaha
04:19:48  <Clockworker_> it's done
04:19:52  <Clockworker_> fixed
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04:23:56  <Clockworker_> !pw
04:23:56  <coopserver> Clockworker_: smells
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04:24:06  <Clockworker_> game knows I still haven't showered
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04:24:08  <Clockworker_> cheeky
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04:25:00  <Clockworker_> !pw
04:25:00  <coopserver> Clockworker_: smells
04:25:02  <Mazur> Big Bother is watching us.
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04:26:18  <Clockworker_> yup
04:26:47  <Clockworker_> I better go have a shower before the thought police takes down my door and drags me to the bathroom
04:27:28  <Clockworker_> all hail the Party and Oceania
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08:36:11  <lol> !pw
08:36:11  <coopserver> lol: events
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08:38:56  <lol> @gap 4
08:38:56  <Webster> lol: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
08:45:41  <Maraxus> !pw
08:45:41  <coopserver> Maraxus: latest
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08:45:58  <coopserver> <lol> hi
08:46:04  <coopserver> <Maraxus> hi
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08:50:40  <coopserver> <lol> why did you build that?
08:51:02  <coopserver> <Maraxus> ?
08:51:10  <coopserver> <lol> that 2 trains in that loop
08:51:12  <coopserver> <Maraxus> I didn't
08:51:25  <coopserver> <lol> you only build the depot?
08:51:34  <coopserver> <Maraxus> someone else built them as a test yesterday
08:51:53  <coopserver> <Maraxus> removing them now as they have no further use
08:52:29  <coopserver> <lol> ah
08:52:42  <coopserver> <lol> it's refit so we can build a lot of fancy stations
08:53:38  <coopserver> <Maraxus> perhaps - it will be interesting to see if we get any new designs
08:53:55  <coopserver> <lol> i think it is up to you
09:06:46  <lol> can someone check my 2-way prioity?
09:13:03  <V453000> !pw
09:13:03  <coopserver> V453000: second
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09:13:13  <coopserver> <V453000> yo
09:13:17  <coopserver> <lol> yo
09:13:18  <coopserver> <Maraxus> hi
09:13:23  <coopserver> <V453000> jesus fucking christ
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09:13:33  <V453000> not this shit again
09:13:45  <V453000> sorry, just no
09:13:51  <lol> no what?
09:14:07  <V453000> the 2way priority = utter horseshit
09:14:16  <V453000> just build hubs properly.
09:14:19  <coopserver> <lol> really?
09:14:27  <coopserver> <lol> and if you make detection if line is full?
09:14:48  <V453000> it is just bad.
09:14:57  <lol> @logs
09:14:58  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
09:15:25  <V453000> where did you find it? I know it has been written somewhere by somebody
09:15:30  <V453000> luckily I dont even remember his name
09:15:53  <lol> 19:08:28  <Jam35> that 2 way priority works yes, but mostly does not get used
09:16:04  <lol> in the logs of yesterday
09:16:11  <lol>
09:17:10  <lol> it is made by zerpa
09:17:19  <lol> so it won't work you think?
09:17:32  <V453000> it is not nearly as efficient as it might seem on the first sight
09:17:41  <V453000> the acceleration between the lined up trains is also shit
09:17:51  <coopserver> <lol> yeah that is true
09:18:05  <V453000> just building a proper merger is the real solution
09:18:22  <coopserver> <lol> i will just throw a big bomb
09:21:28  <V453000> !pw
09:21:28  <coopserver> V453000: oneway
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09:23:23  <coopserver> <V453000> if you want something badass, focus on downhill merges :P
09:23:40  <coopserver> <lol> i got one of them
09:23:56  <coopserver> <V453000> well sort of yes
09:23:59  <coopserver> <V453000> not hard enough :P
09:24:42  <coopserver> <lol> this is what you need right?
09:24:43  <coopserver> <V453000> in general the answer is using well accelerating trains ... on all similar points
09:24:54  <coopserver> <V453000> well need ... but yeah it helps
09:25:01  <coopserver> <V453000> a little bit
09:25:18  <coopserver> <V453000> it is all situational, downhill is best for full trains
09:25:30  <coopserver> <V453000> well with refit all trains are full :)
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09:31:44  <coopserver> <lol> you got an idea Maraxus?
09:32:05  <coopserver> <Maraxus> yes
09:34:58  <coopserver> <lol> good luck
09:35:03  <coopserver> <lol> i will think about something too
09:35:22  <coopserver> <Maraxus> ty
09:36:03  *** happpymoblic is now known as happpy
09:36:11  <coopserver> <lol> what means loadingspeed 8?
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09:38:13  <V453000> 8 units of cargo per loading tick
09:38:27  <V453000> so if capacity is 30, the loading will take 30/8 stages
09:38:29  <V453000> rounded up
09:39:11  <lol> how much stages do you have each second?
09:39:25  <V453000> idk but some constatnt number
09:39:31  <V453000> aka same for all trains
09:39:37  <lol> thank you
09:39:51  <V453000> just see in the game but it is like half second = 1 stage
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09:58:10  <fair_> !password
09:58:10  <coopserver> fair_: motion
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09:58:37  *** sets mode: +ovov Mazur Mazur Sylf Sylf
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11:32:13  <happpy> !players
11:32:13  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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13:20:36  <Clockworker> !pw
13:20:36  <coopserver> Clockworker: extent
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13:23:01  <V453000> heyo
13:23:11  <coopserver> <Clockworker> hey bb
13:23:20  <V453000> bb?
13:23:24  <coopserver> <Clockworker> bab
13:23:26  <coopserver> <Clockworker> baby
13:23:31  <V453000> ._.
13:23:51  <coopserver> <Clockworker> it's odd, I don't remember the coop games I've seen have so many BBHs
13:24:02  <V453000> some do
13:24:22  <V453000> is is kind of the most classic way to play, and very fun always
13:25:48  <Clockworker> I getcha
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14:03:34  <Clockworker> V
14:03:44  <Clockworker> can you take a gander at my BBH if you haven't?
14:03:55  <Clockworker> I just fixed it so all tracks can go anywhere
14:04:10  <Clockworker>'s not exactly compact
14:06:37  <V453000> optimally later
14:06:38  <V453000> am at work
14:06:47  <coopserver> <Clockworker> no problemo
14:13:00  <coopserver> <Clockworker> oh crap
14:13:08  <coopserver> <Clockworker> just forgot another balancing
14:13:12  <coopserver> <Clockworker> here we go
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15:42:38  <Maraxus> !pw
15:42:38  <coopserver> Maraxus: unshow
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15:47:19  <fair_> !pw
15:47:19  <coopserver> fair_: unshow
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16:00:49  <coopserver> <Clockworker> huh
16:01:18  <coopserver> <Clockworker> I thought you needed two flat tiles between each climb to avoid slowdowns
16:02:24  <coopserver> <Maraxus> depends on the train used
16:03:15  <coopserver> <Clockworker> interesting
16:03:27  <coopserver> <Clockworker> it doesn't slow down on double climbs either
16:04:05  <coopserver> <Clockworker> brainmelter stronk
16:05:38  <coopserver> <Maraxus> it is
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17:04:01  <Jam35> !pw
17:04:01  <coopserver> Jam35: rights
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17:08:08  <happpy> hi  jam
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17:33:48  <Clockworker> jam35
17:33:54  <Clockworker> you find anything on my BBH?
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17:37:56  <pugi> !password
17:37:56  <coopserver> pugi: smells
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17:38:33  <happpy> hi pugi
17:38:37  <coopserver> <pugi> hello :D
17:38:38  <happpy> how ar u
17:38:47  <coopserver> <pugi> i'm great
17:38:51  <coopserver> <pugi> i got a raise at work today :D
17:39:00  <Clockworker> !pw
17:39:00  <coopserver> Clockworker: smells
17:39:04  <Clockworker> nice pugi
17:39:05  <happpy> nice
17:39:07  <Clockworker> congrats
17:39:08  <happpy> hi Clockworker
17:39:12  <happpy> how ar u
17:39:27  <Clockworker> !pw
17:39:27  <coopserver> Clockworker: output
17:39:30  <coopserver> *** Game paused (connecting clients)
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17:39:38  <Clockworker> I'm gud thanks
17:39:39  <Clockworker> and you
17:39:39  <coopserver> *** Game unpaused (connecting clients)
17:39:42  <happpy> good
17:40:04  <pugi> wasn't there some way to automatically get the password for connecting?
17:40:23  <Clockworker> no clue but the thing trolled me with first pw
17:40:27  <pugi> :D
17:40:29  <Clockworker> told me it was wrong
17:40:34  <pugi> well, it was
17:40:53  <Clockworker> well yeah then why give me a wrong password in first place
17:41:10  <coopserver> <pugi> it changed a few seconds after you requested it but before you connected
17:41:15  <Clockworker> aha
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17:42:08  <coopserver> <Clockworker> you not building anything mang?
17:42:25  <coopserver> <pugi> shouldn't  BBH01 be a MSH?
17:42:43  <coopserver> <Clockworker> I was thinking about that
17:43:11  <coopserver> <Jam35> I think it is all there
17:43:23  <coopserver> <Jam35> :)
17:43:27  <coopserver> <Clockworker> thanks brother
17:43:34  <coopserver> <pugi> maybe the small network plan needs to be corrected a bit
17:43:37  <coopserver> <Jam35> I would say that some choices are rather long
17:43:46  <coopserver> <Jam35> but good otherwise
17:44:05  <Clockworker> they are but I wanted to make sure every entry could connect to every exit
17:44:10  <Clockworker> and at some point I forgot a couple
17:44:13  <Clockworker> and I had to sprawl
17:44:14  <Clockworker> haha
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17:45:50  <Clockworker> it drained me out mentally though
17:45:52  <coopserver> <Jam35> hm this
17:45:59  <Clockworker> I'm not touching a new BBH for a while
17:46:20  <coopserver> <Clockworker> I see it
17:46:26  <coopserver> <Clockworker> what about it
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17:46:50  <coopserver> <Jam35> not necessay to double
17:46:55  <coopserver> <Jam35> *necessary
17:47:10  <coopserver> <Jam35> can be simpler there
17:47:19  <coopserver> <Clockworker> I think it's
17:47:20  <coopserver> <Clockworker> wait
17:47:22  <coopserver> <Clockworker> wait
17:47:37  <coopserver> <Clockworker> I think it's too close to a ML exit to keep it simple
17:48:12  <coopserver> <Jam35> then it is simpler to move that split
17:48:22  <coopserver> <Jam35> it still should not matter
17:49:52  <coopserver> <Jam35> in any case these are too short
17:50:10  <coopserver> <Clockworker> hmmm
17:50:56  <coopserver> <Clockworker> think it will fly with a single PBS?
17:51:12  <coopserver> <Jam35> will be fine early on
17:51:16  <coopserver> <Clockworker> alright
17:51:55  <coopserver> <Jam35> I made the following signals 2 way
17:52:00  <coopserver> <Clockworker> why?
17:52:10  <coopserver> <Jam35> forces the split
17:52:14  <coopserver> <Clockworker> as a penalty?
17:52:16  <coopserver> <Clockworker> okay fair enough
17:52:25  <coopserver> <Jam35> one way signal is not strong enough usually
17:52:34  <coopserver> <Jam35> 2 way is absolute
17:52:46  <coopserver> <Clockworker> I getcha
17:52:47  <coopserver> <Jam35> and dangerous
17:52:58  <coopserver> <Jam35> but we know what we are doing here right? :P
17:53:04  <coopserver> <Clockworker> hilariously I think that was the single point where I felt the most flakey about
17:53:26  <coopserver> <Clockworker> most of the time?
17:53:58  <coopserver> <Jam35> I mean, the split will be made wherever those lines end up
17:54:33  <coopserver> <Jam35> dead end, wrong station. underwater... :)
17:54:54  <Clockworker> haha
17:55:49  <coopserver> <Clockworker> I think someone pointed out you had a split missing too
17:55:57  <coopserver> <Clockworker> going to the MS
17:56:08  <coopserver> <Jam35> It is not missing
17:56:14  <coopserver> <Jam35> or there are 2 missing
17:56:25  <coopserver> <Jam35> the merge is inner merge only
17:56:42  <coopserver> <Jam35> 2 lines have priority over the split lines
17:57:08  <coopserver> <Jam35> you have all to all
17:57:09  <Arveen> !pw
17:57:09  <coopserver> Arveen: sought
17:57:13  <coopserver> *** Game paused (connecting clients)
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17:57:21  <coopserver> <Jam35> which will be hell when we add lines :)
17:57:33  <coopserver> <Jam35> I kept it simple because I am
17:57:36  <coopserver> <Clockworker> I do, I made it a point to, but it wasn't me who made the sins on you
17:57:51  <coopserver> <Clockworker> and because people were talking about junctions not being AtA
17:58:06  <coopserver> <Clockworker> so I was like okay might as well do it this now
17:58:51  <coopserver> <Jam35> it is nice but to keep it with 4+ lines, well...
17:58:59  <coopserver> <Clockworker> yeah
17:59:01  <coopserver> <Clockworker> it was hell
17:59:15  <coopserver> <pugi> it also looks twice as big as the others :D
17:59:21  <coopserver> <Clockworker> yup
17:59:22  <coopserver> <Jam35> it will end up having priority lines for sure
17:59:31  <coopserver> <Clockworker> it took me a long ass time to do it too
17:59:48  <coopserver> <pugi> i built a few SLH, but never attempted a BBH
17:59:57  <coopserver> <Jam35> you should start now
18:00:42  <coopserver> <Clockworker> give it a shot pugi it's not your first rodeo afterall
18:00:43  <coopserver> <Clockworker> haha
18:00:58  <coopserver> <pugi> :P
18:02:06  <coopserver> <Clockworker> there's a nice spot
18:02:16  <coopserver> <Clockworker> near mahwelereng
18:02:28  <coopserver> <Clockworker> just to the right from merakus's bbh
18:02:36  <coopserver> <Clockworker> maraxus* even
18:02:48  <coopserver> <pugi> better not :D
18:03:09  <coopserver> <Clockworker> well do an SLH then at least
18:03:16  <coopserver> <pugi> there are too many BBH according to the network plan...
18:03:33  <coopserver> <Clockworker> I thought so too but V said it was meant to be
18:03:36  <coopserver> <pugi> there would be no place to put SLHs between BBH2 and BBH XXX
18:04:01  <coopserver> <Clockworker> then don't
18:04:08  <coopserver> <Clockworker> the SLH would be to the south
18:04:11  <coopserver> <Clockworker> of the new BBH
18:04:24  <coopserver> <Clockworker> along the coast
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18:07:50  <coopserver> <Clockworker> that BBH on the snow hill is you pugi?
18:07:56  <coopserver> <pugi> no
18:08:02  <coopserver> <Clockworker> jam then haha
18:08:26  <Mark> hiya
18:08:33  <coopserver> <Clockworker> hey mark
18:08:35  <coopserver> <pugi> good evening
18:08:37  <Mark> !pw
18:08:37  <coopserver> Mark: arctic
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18:09:55  <coopserver> <Mark> getting along nicely
18:10:14  <coopserver> <Mark> nice bbh Clockworker
18:10:23  <coopserver> <Clockworker> thanks mang
18:10:24  <coopserver> <Mark> your first one?
18:10:32  <coopserver> <Clockworker> on public? yes
18:10:37  <coopserver> <Mark> not bad at all
18:10:38  <coopserver> <Clockworker> I've done BBHs solo
18:10:46  <coopserver> <Clockworker> nothing this expansive though
18:11:07  <coopserver> <Mark> whats going on with my bbh
18:11:11  <coopserver> <Mark> whats with all the signs :D
18:11:28  <coopserver> <Clockworker> I think it's because it's not all to all
18:11:35  <coopserver> <Mark> sure it is
18:11:49  <coopserver> <Mark> i dont like the half and half merges
18:13:09  <coopserver> <Mark> jam's is the same
18:13:16  <coopserver> <Mark> though its missing some connections :P
18:13:19  <coopserver> <Clockworker> the outer line coming from NE
18:13:25  <coopserver> <Clockworker> only merges on the outer line going NW
18:13:38  <coopserver> <Clockworker> I THINK that's what whoever made teh signs meant
18:13:40  <coopserver> <Mark> sign please
18:13:58  <coopserver> <Mark> well those tracks get prio dont they
18:14:11  <coopserver> <Clockworker> well I'm only speculating
18:14:28  <coopserver> <Mark> looks absolutely fine to me
18:14:29  <coopserver> <Mark> oh well
18:15:04  <coopserver> <Clockworker> well just wait for V or ramvsus or whoever
18:15:21  <coopserver> *** pugi has left the game (Leaving)
18:19:51  <coopserver> <Clockworker> or I guess he just thought you should have built dual-tunnnels/bridges in a couple spots
18:19:54  <coopserver> <Clockworker> in the !here for example
18:19:56  <coopserver> *** Mark has left the game (general timeout)
18:20:41  <coopserver> <Clockworker> something super easy to do since there's plenty of space
18:23:17  <coopserver> <Clockworker> I really really like how the inner lane goes over the outer and merges into the outer exit while the outer merges into the inner lane
18:23:21  <coopserver> <Clockworker> I gotta remember that
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18:52:59  <lol> !pw
18:52:59  <coopserver> lol: ostype
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18:54:06  <coopserver> <lol> hi
18:54:25  <Arveen> hi lol
19:00:33  <coopserver> *** lol has joined spectators
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19:08:06  <coopserver> <lol> @gap 3
19:08:10  <coopserver> <Jam35> 9
19:08:14  <lol> @gap 4
19:08:15  <Webster> lol: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
19:08:18  <coopserver> <Jam35> 10
19:08:51  <coopserver> <Jam35> !name Jambot35
19:08:52  <coopserver> *** Jam35 has changed his/her name to Jambot35
19:09:02  <coopserver> <lol> why jambot?
19:09:25  <coopserver> <Jambot35> why not?
19:09:38  <coopserver> <lol> bot sounds like a robot
19:09:45  <coopserver> <lol> i more like humans
19:09:48  <coopserver> <Jambot35> affirmative
19:10:58  <coopserver> <lol> building with 10 tiles between the lines is really hard
19:11:23  <coopserver> <Jambot35> except nobody has so far
19:11:30  <coopserver> <lol> you do
19:11:40  <coopserver> <Jambot35> partially
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19:15:27  <coopserver> <lol> can you explain why maraxus has entry signals before this depot?
19:15:45  <coopserver> <Jambot35> anti stacking depots
19:16:01  <coopserver> <Jambot35> basically empties the depot before another train ccan enter
19:16:10  <coopserver> <lol> i see
19:16:25  <coopserver> <lol> because loading can take more time then unloading?
19:16:31  <coopserver> <lol> or when a line is jammed
19:17:03  <coopserver> <Jambot35> no because a train can enter depot before one has refitted and left again
19:27:46  <coopserver> <lol> i finished one again
19:29:24  <coopserver> <lol> i don't understand the coal/gold idea
19:29:37  <coopserver> <lol> do you just have to bring it to another slh?
19:30:25  <coopserver> <Jambot35> ye
19:30:49  <coopserver> <lol> i leave again now
19:30:55  <coopserver> <Jambot35> bb
19:31:01  <coopserver> <lol> bye
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19:34:26  <Ramsvs> !password
19:34:26  <coopserver> Ramsvs: stdout
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19:41:23  <Clockworker> oh lordy
19:41:31  <Clockworker> just crashed two trains in the welcome server
19:41:40  <Clockworker> Rest in Piss
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20:07:31  <Mark> !
20:07:32  <Mark> !pw
20:07:32  <coopserver> Mark: spring
20:07:35  <coopserver> *** Game paused (connecting clients)
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20:16:07  <coopserver> <Clockworker> hahahaha
20:16:12  <coopserver> <Clockworker> that prio on BBH 08
20:16:14  <coopserver> <Clockworker> love it
20:16:46  <coopserver> <Mark> bit pointless but ok :)
20:17:07  <coopserver> <Clockworker> he just wants to preserve nature
20:17:09  <coopserver> <Ramsvs> terrain above EVERYTHING
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20:20:18  <coopserver> <Clockworker> do you guys experience slowdown with large games? as in hundreds or over a thousand trains
20:20:30  <coopserver> <Mark> with thousands, yes
20:20:38  <coopserver> <Mark> depends on map size and newgrfs etc
20:20:42  <coopserver> <Ramsvs> yea, when the trains counter high, the game gets slower
20:21:18  <coopserver> <Ramsvs> it is even slower when on multiplayer
20:21:30  <coopserver> <Clockworker> what CPUs you guys got?
20:21:43  <coopserver> <Clockworker> I'll have to download a done game and see how it runs
20:21:50  <coopserver> <Mark> i5
20:21:55  <coopserver> <Mark> whatever that means
20:22:10  <coopserver> <Clockworker> that's a good cpu if it's second generation or above
20:22:11  <coopserver> <Ramsvs> but this game is sigle core right?
20:22:18  <coopserver> <Ramsvs> single*
20:22:19  <Arveen> mostly
20:22:32  <coopserver> <Ramsvs> there are parallel parts??
20:22:40  <coopserver> <Clockworker> yes single
20:22:50  <coopserver> <Clockworker> to avoid desyncing it seems
20:23:19  <coopserver> <Clockworker> so you want power per core
20:26:36  <coopserver> <Ramsvs> great. there is an industry right on my way... isnt there a way to bulldoze it??
20:26:43  <coopserver> <Mark> nope
20:26:46  <coopserver> <Clockworker> nope gotta wait for it to close
20:26:58  <Arveen> built around and hope for it to close
20:27:01  <coopserver> <Clockworker> or well, foresee and build around it haha
20:27:09  <coopserver> <Ramsvs> PROGRESS never waits!
20:27:30  <coopserver> <Ramsvs> but i would love to remove it
20:27:55  <coopserver> <Clockworker> just move stuff around a little
20:28:41  <coopserver> <Clockworker> ramvsus what's with your half painted bbh 4
20:29:08  <coopserver> <Ramsvs> the other color part was someone´s correction, so I left it as is.
20:29:14  <coopserver> <Clockworker> ah
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20:53:27  <Mark> !rcon set max_bridge_length
20:53:28  <coopserver> Current value for 'max_bridge_length' is: '12' (min: 1, max: 4096)
20:53:33  <Mark> !rcon set max_bridge_length 128
20:53:34  <coopserver> ERROR: This command/variable is not available during network games.
20:55:06  <coopserver> <Clockworker> that valley bridge
20:55:09  <coopserver> <Clockworker> really aesthetic
20:55:11  <coopserver> <Clockworker> 10/10
20:55:17  <coopserver> <Mark> :D
20:55:20  *** Arveen has quit IRC
20:55:23  <coopserver> <Mark> hope i'll find a use for it
20:55:43  <coopserver> <Clockworker> hope so too it should stay
20:56:41  <coopserver> <Jambot35> signolz :)
20:56:45  <coopserver> *** Jambot35 has joined company #1
20:57:01  <coopserver> <Jambot35> !name Jam35
20:57:02  <coopserver> *** Jambot35 has changed his/her name to Jam35
20:57:07  <coopserver> <Ramsvs> jam,thanks for fixing my bbh
20:57:18  <coopserver> <Jam35> oh someone else signed it
20:57:22  <coopserver> *** Mark has left the game (general timeout)
20:57:26  <coopserver> <Jam35> I  changed it
20:57:33  <Mark> omg
20:57:35  <Mark> !pw
20:57:35  <coopserver> Mark: gstext
20:57:54  <coopserver> <Jam35> well you can see what I did
20:58:21  <coopserver> <Ramsvs> yeap, didnt pay attention to the join/split part
20:58:46  <coopserver> <Jam35> yes could cause problems
20:58:48  <coopserver> <Jam35> would
20:58:55  <coopserver> <Jam35> eve :)
20:58:58  <coopserver> <Jam35> even
20:59:26  <coopserver> <Jam35> the rest is fine though
20:59:31  <Mark> wtf cant reconnect
20:59:32  <coopserver> <Ramsvs> nice
20:59:43  <coopserver> <Jam35> why not?
20:59:46  <Mark> dunno
20:59:56  <Mark> i can find the server but it wont load details
20:59:58  <Mark> ie cant enter pw
21:00:07  <Jam35> hm
21:00:11  <Mark> oh well i should probably go to bed anyway
21:00:12  <coopserver> *** Jam35 has left the game (Leaving)
21:00:35  <coopserver> *** Clockworker has joined company #1
21:00:38  <Jam35> !pw
21:00:38  <coopserver> Jam35: gstext
21:00:49  <coopserver> *** Game paused (connecting clients)
21:00:52  <coopserver> *** Jam35 has joined
21:00:53  <coopserver> *** Game unpaused (connecting clients)
21:00:59  <coopserver> <Jam35> I see the server fine
21:01:15  <Mark> yeah oh well
21:01:20  <Mark> im sure it'll be fine tomorrow
21:01:23  <Jam35> something closer to you?
21:01:33  <Mark> im off to bed :)
21:01:48  <coopserver> <Jam35> sleep weell :)
21:01:53  <coopserver> *** Game paused (connecting clients)
21:01:58  <coopserver> *** Mark has joined
21:01:59  <coopserver> *** Game unpaused (connecting clients)
21:02:01  <coopserver> <Mark> yea it works again
21:02:30  <coopserver> <Jam35> now idle in company for 12 hrs :P
21:02:47  <coopserver> <Mark> heh just finished my bridge
21:02:51  <coopserver> <Mark> nightynight
21:02:55  <coopserver> <Jam35> cya
21:02:58  <coopserver> *** Mark has left the game (Leaving)
21:05:01  *** happpymoblic is now known as happpy
21:09:47  *** ODM has quit IRC
21:24:52  <coopserver> *** Clockworker has left the game (Leaving)
21:26:50  <pugi> !pw
21:26:50  <coopserver> pugi: graphs
21:26:59  <coopserver> *** Game paused (connecting clients)
21:27:01  <coopserver> *** pugi has joined
21:27:02  <coopserver> *** Game unpaused (connecting clients)
21:33:14  <happpy> wb
21:36:35  <coopserver> <Jam35> gn
21:36:38  <coopserver> *** Jam35 has left the game (Leaving)
21:36:40  <coopserver> <Ramsvs> bye
21:37:38  <happpy> gn Jam
21:47:51  <coopserver> <Ramsvs> phew, now I just need to signal it
21:49:09  <happpy> nice
21:49:37  <Ramsvs> making a bbh in the middle of 2 cities and 3 industries.. that was fun..
21:50:08  <coopserver> <Ramsvs> noooo, one industry just died
21:51:02  <coopserver> <Ramsvs> can I spawn an industry at its location? or it appears randomly?
21:51:30  <coopserver> <pugi> i think you have to spawn it somehow
21:51:42  <coopserver> *** pugi has left the game (Leaving)
21:51:45  <coopserver> <Ramsvs> but do I choose the place or its random?
21:51:50  <pugi> no idea :D
21:52:15  <happpy> u can fund  then but it will be random
21:52:21  <coopserver> <Ramsvs> :/
21:53:35  <Clockworker> random if primary
21:53:40  *** StarLite has quit IRC
21:53:43  <Clockworker> I like the setting where you can fund it wherever you want
21:53:50  <Clockworker> but you guys don't use it ;_;
21:54:12  <pugi> i tried starting to build an SLH
21:54:16  <pugi> but nope :D
21:56:56  <happpy> yep I think that setting is not on but u can arsk a admin to swich it on
21:57:20  <happpy> on the welome server is on
21:59:24  <Clockworker> no it's not
21:59:28  <Clockworker> you have to prospect it
21:59:40  <Clockworker> I prospected about 15 oil wells and NONE showed up in my part of the map
22:00:32  <happpy> heem
22:00:55  <Clockworker> pugi why not?
22:01:04  <pugi> too hard
22:01:22  <pugi> or rather i'm too much of a perfectionist
22:01:27  <pugi> and don't like overbig ones
22:01:44  <pugi> i wouldn't be happy with it
22:02:18  <Clockworker> OCD? haha
22:02:28  <Clockworker> no offense, I'm obsessed with a few bits too
22:02:41  <pugi> nah, no OCD
22:02:50  <pugi> and i think the term is overused
22:03:25  <Clockworker> term for what?
22:03:31  <Clockworker> oh overbig you meant overused?
22:03:42  <pugi> OCD
22:03:42  <Clockworker> just do ad hoc
22:03:44  <Clockworker> it's what I do
22:03:45  <Clockworker> no
22:03:48  <pugi> people say OCD when it's not OCD
22:03:51  <Clockworker> obsessive compulsive disorder
22:03:54  <Clockworker> I have it
22:03:56  <Clockworker> so I'd know
22:04:27  <Clockworker> but yeah I didn't use the term in its literal meaning
22:04:36  <Clockworker> just an expression
22:05:03  <pugi> and by overbig i mean that the hub i'd build could probably be compressed
22:05:09  *** fair_ has quit IRC
22:05:12  <pugi> into something smaller / more effective
22:16:35  *** Hiddenfunstuff has quit IRC
22:17:39  <Clockworker> everything can always be optimized
22:17:45  <Clockworker> you just go back to it later
22:17:49  <Clockworker> and shave things off
22:17:58  <Clockworker> or correct a curve or so
22:18:20  <Clockworker> you do your stuff in a go
22:18:26  <Clockworker> then you come back to it later with a fresh mind
22:18:32  <Clockworker> and see things you didn't see before
22:28:38  <happpy> Yer  I forget things  on my net work  sume time's
22:35:13  <Clockworker> if everyone built perfect things on the first try
22:35:19  <Clockworker> there'd be no openttdcoop
22:35:23  <Clockworker> we'd do everything so quick
22:35:35  <Clockworker> we wouldn't expand, we wouldn't go back to do things over
22:35:54  <Clockworker> and it'd become a repetitive chore
22:36:09  <Clockworker> !pw
22:36:09  <coopserver> Clockworker: owners
22:36:12  <coopserver> *** Game paused (connecting clients)
22:36:19  <coopserver> *** Clockworker has joined
22:36:20  <coopserver> *** Game unpaused (connecting clients)
22:36:29  <happpy> yep true
22:36:56  <coopserver> <Clockworker> oh ramvsus
22:37:01  <coopserver> <Clockworker> still battling the BBH
22:37:07  <coopserver> <Clockworker> haha
22:37:09  <coopserver> <Ramsvs> hahaha yea
22:37:22  <coopserver> <Ramsvs> correcting stuff and signalling
22:37:51  <coopserver> <Clockworker> I'm nervous thanks to world of tanks
22:37:55  <coopserver> <Clockworker> will build a SLH to unwind
22:38:20  <coopserver> <Clockworker> oh pugi abandoned his
22:39:23  <coopserver> <Clockworker> I'm not taking it up though, he'll go back to it
22:51:57  <pugi> pff :P
22:52:01  <pugi> as if :D
22:52:31  <coopserver> <Clockworker> your SLH looks perfectly fine
22:52:37  <coopserver> <Clockworker> just resume work on it
22:53:03  <pugi> well, it's very simple currently
22:53:08  <coopserver> <Clockworker> almost perfectly, the bridges need one more tile distance at the entrances for signals
22:53:11  <pugi> just one crossing line or something
22:53:26  <pugi> i thought about using PBS at the entrance to save one tile...
22:54:16  <pugi> but maybe that shouldn't be used
22:54:29  <coopserver> <Ramsvs> pbs are evil
22:54:43  <coopserver> <Ramsvs> :)
22:54:53  <Clockworker> I really enjoy PBS but I play by the house rules
22:55:00  <pugi> it's 2015, we should be using PBS
22:55:05  <coopserver> <Clockworker> hahaha
22:55:18  <coopserver> <Ramsvs> anyway,just finished this. one more bbh ready.
23:02:25  *** Progman has quit IRC
23:03:48  <Clockworker> nice one
23:14:36  <coopserver> <Clockworker> lol wut
23:19:37  <coopserver> *** Ramsvs has left the game (Leaving)
23:19:48  <Ramsvs> well, I am leaving
23:19:50  <Ramsvs> bye all
23:20:16  *** Ramsvs has quit IRC
23:21:28  <Clockworker> bye
23:26:52  <coopserver> <Clockworker> SLH done
23:27:09  <happpy> nice
23:27:28  <happpy> how  meney need doing
23:27:44  <coopserver> <Clockworker> not sure on SLHs, we kind of just do them
23:27:50  <coopserver> <Clockworker> but on BBHs, I'll count
23:28:27  <coopserver> <Clockworker> I see at least 5
23:28:33  <happpy> k
23:30:03  <happpy> is the plan for  the ml  is LLRR
23:30:25  <Clockworker> LL10RR
23:30:31  <Clockworker> but almost no one does 10 spaces
23:30:38  <Clockworker> varies from 0 to 10
23:30:39  <Clockworker> haha
23:31:32  <happpy> is it a  lop net work so all go awound  the ml or not.
23:32:11  <pugi> many intersecting loops
23:32:36  <pugi> that's why there are so many bbh
23:32:36  <happpy> k
23:32:57  <happpy> I mite join tomorrow  not shor yet
23:35:18  <Clockworker> yep
23:36:25  <Clockworker> oh nice
23:36:32  <Clockworker> this CPU is better than I thought
23:36:37  <happpy> bbh  is not hard to doo  but for me sume time's  I can doo it but not all the time
23:36:44  <Clockworker> got two instances of OTTD open, one with a 2400 trains PS game
23:36:49  <Clockworker> no slowdowns :D
23:37:04  <Clockworker> gonna open three instances and open the welcome server
23:37:06  <happpy> wool nice.
23:38:25  <Clockworker> 35%-40% cpu use
23:38:28  <Clockworker> i5 stronk
23:38:53  <happpy> nice
23:44:22  *** pugi has quit IRC
23:47:51  <happpy> I did a test I had the openttdcoop  public server and the welome server and com and conquer going and the openttd did not slow down
23:48:49  <Clockworker> which C&C?
23:49:34  <Clockworker> to stress it further you'd have to load a finished coop game with lots of trains
23:51:32  <happpy> shokway com and conquer
23:52:26  <Clockworker> zero hour mod huh
23:52:29  <Clockworker> zero hour is great
23:53:00  <Clockworker> china will grow rarger
23:53:44  <happpy> this  won u can not by in the shop u have to download the  shokway mod
23:54:09  <Clockworker> yeah I assumed
23:54:43  <happpy> trust me  this  won us 10 times  Beyer the zero hour
23:55:26  <Clockworker> I don't doubt it
23:55:37  <Clockworker> dawn of war had a mod too
23:55:39  <Clockworker> firestorm
23:55:47  <Clockworker> tens of times better than the original game
23:55:57  <happpy> it's the same   stud u get from the zero but u get all new stuf low all new tanks  and men and plans
23:56:20  <Clockworker> yeah
23:56:46  <happpy> u get 3 new  genalls  in the shokway
23:57:11  <happpy> wich ar f grate
23:57:34  <Clockworker> hahaha
23:57:42  <Clockworker> I uninstalled ZH like
23:57:44  <Clockworker> a week ago
23:57:49  <Clockworker> otherwise I'd take a gander
23:57:51  <happpy> I will never go bake to zero  houe
23:58:44  <happpy> I got the farst  decaed com and conquer
23:59:09  <Clockworker> you can download shockwave separately?
23:59:17  <Clockworker> no need for the original ZH?
23:59:29  <happpy> wich u need for the shokwave
23:59:43  <Clockworker> don't you need to install shockwave over the installation of zero hour?
23:59:51  <happpy> I did
23:59:56  <happpy> nop

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