Times are UTC Toggle Colours
01:04:33 <Clockworker> !pw 01:04:33 <coopserver> Clockworker: retexp 01:04:38 <coopserver> *** Game paused (connecting clients) 01:04:43 <coopserver> *** Clockworker has joined 01:04:44 <coopserver> *** Game unpaused (connecting clients) 01:07:03 <happpy> wb Clockworker 01:07:09 <Clockworker> thanks 01:09:21 <happpy> k going to get sume sleep gn have a fun and have a good night 01:09:32 <coopserver> <Ramsvs> bye, gn 01:09:33 <Clockworker> thanks brother 01:09:51 <happpy> np 01:09:54 *** happpy has left #openttdcoop 01:12:47 <coopserver> <Clockworker> gonna do a BBH 01:12:52 <coopserver> <Clockworker> god save our souls 01:12:56 <coopserver> <Ramsvs> hehehe 01:13:10 <coopserver> <Ramsvs> then he will have double work 01:13:55 <coopserver> <Ramsvs> cause I am trying to do one as well... 01:14:26 <coopserver> <Clockworker> he'll be bound to slip somewhere then 01:28:57 <Sylf> !pw 01:28:57 <coopserver> Sylf: detect 01:29:05 <coopserver> *** Game paused (connecting clients) 01:29:09 <coopserver> *** Player has joined 01:29:10 <coopserver> *** Game unpaused (connecting clients) 01:29:16 <coopserver> <Player> yay new game 01:29:23 <coopserver> <Ramsvs> hello 01:29:33 <coopserver> <Player> !name Sylf 01:29:34 <coopserver> *** Player has changed his/her name to Sylf 01:29:38 <coopserver> <Clockworker> hello 01:29:42 *** Clockworker_ has joined #openttdcoop 01:34:39 <coopserver> <Sylf> ha 01:34:49 <coopserver> <Sylf> we have 2 BBH01, BBH03 and 05 01:34:54 <coopserver> <Sylf> missing 02 & 04 :P 01:35:03 <coopserver> <Clockworker> ramvs hasn't named his 01:35:12 <coopserver> <Clockworker> and they were at an impasse as to who got 01 haha 01:35:25 <coopserver> <Clockworker> ramsvs* 01:37:07 *** Clockworker has quit IRC 01:44:59 <Ramsvs> hmm, can I name it Bob? 01:45:17 <coopserver> <Clockworker> if you want to credit it to Bob, sure 01:45:18 <coopserver> <Clockworker> haha 01:47:01 *** liq3 has joined #openttdcoop 01:49:56 <coopserver> <Sylf> hey, clockworker, about SLH 01... 01:50:06 <coopserver> <Clockworker> what do you got 01:50:35 <coopserver> <Sylf> there's this one line that starts out with double bridge, then go on to have single bridge 01:50:44 <coopserver> <Ramsvs> so BBH 04 was free? I am going to name mine 04 then 01:50:53 <coopserver> <Sylf> then it joins with another line, then go on to have a single tunnel 01:51:13 <coopserver> <Clockworker> I see it 01:51:22 <coopserver> <Sylf> that single tunnel is the weakest spot in that line, so those 2 double bridges are pointless 01:51:44 <coopserver> <Sylf> you can start out those lines with single bridges, and only expand them as needed 01:52:01 <coopserver> <Clockworker> I thought the single tunnel would be fine since it's going out to a SL and it will have to funnel traffic somehow 01:52:15 <coopserver> <Ramsvs> yaaay, I think I finished my bbh 01:52:34 <coopserver> <Sylf> but that's a small point. there's a bigger issue. 01:52:43 <coopserver> <Clockworker> but I chose to keep the two bridges because those passes are near the ML 01:52:47 <coopserver> <Sylf> there are couple curve length issues on main lines 01:52:51 <coopserver> <Clockworker> and I don't want to clog those passes near the ML 01:52:59 <coopserver> *** Sylf has joined company #1 01:53:01 <coopserver> <Clockworker> it's CL2 01:53:33 <coopserver> <Sylf> those 2 spots are considered CL1 if the trains take the right side lines 01:53:53 <coopserver> <Sylf> (or bottom, depending on which way you tilt your head) 01:53:55 <coopserver> <Clockworker> are you sure? because there's actually two half tracks and then one full 01:54:20 <coopserver> <Clockworker> like so 01:54:22 <coopserver> <Sylf> when a line is shaped like that, it'll cause CL2 trains to slow down 01:54:37 <coopserver> <Clockworker> well we can always run a train through it 01:55:16 <coopserver> <Ramsvs> zig zag generally is a bad idea 01:55:40 <coopserver> <Clockworker> t-thanks train 01:55:46 <coopserver> <Ramsvs> hahahaha 01:57:04 <coopserver> <Clockworker> you're absolutely right 01:57:07 <coopserver> <Clockworker> thanks for pointing out 01:57:16 <coopserver> <Sylf> yup 01:57:27 <coopserver> <Sylf> that color coded one is easy to fix 01:57:39 <coopserver> <Clockworker> yep 01:58:20 <coopserver> <Sylf> how's that? 01:58:26 <coopserver> <Sylf> oh 01:58:30 <coopserver> <Clockworker> too long 01:58:39 <coopserver> <Sylf> too long of ? 01:59:00 <coopserver> <Clockworker> there 01:59:45 <coopserver> <Clockworker> sounds good 01:59:49 <coopserver> <Ramsvs> how bout that? 01:59:53 <coopserver> <Sylf> except at the end of the bridge 02:00:11 <coopserver> <Clockworker> yep 02:00:14 <coopserver> <Sylf> but now we have a signal gap 02:00:18 <coopserver> <Ramsvs> yea... 02:00:39 <coopserver> <Clockworker> speeds 02:00:50 <coopserver> <Clockworker> yeah 02:00:51 <coopserver> <Sylf> the other bridge was fine, but meh 02:01:01 <coopserver> <Clockworker> well lads 02:01:35 <coopserver> <Sylf> what if we do... 02:01:58 <coopserver> <Clockworker> those are huge tunnels mang 02:02:17 <coopserver> <Sylf> it's fine for TL4 02:02:25 <coopserver> <Clockworker> aight 02:02:28 <coopserver> <Sylf> only 8 tiles long 02:03:25 <coopserver> <Ramsvs> good 02:04:03 <coopserver> <Clockworker> alright thanks 02:05:03 <coopserver> <Sylf> Ramsvs, you have the same CL issue in BBH 04 02:05:17 <coopserver> <Ramsvs> oops 02:05:19 <coopserver> <Ramsvs> heheh 02:05:23 <coopserver> <Clockworker> hahahaha 02:06:00 <coopserver> <Sylf> also, where you just fixed, only 1 line is balanced, and other 3 don't split 02:06:21 <coopserver> <Sylf> I think that holds true for other 3 joins too? 02:06:22 <coopserver> <Ramsvs> ? 02:06:44 <coopserver> <Ramsvs> I made it based on the other bbhs 02:06:45 <coopserver> <Sylf> those 2 red lines - that's split from 1 line 02:06:52 <coopserver> <Sylf> but other 3 don't split 02:07:06 <coopserver> <Ramsvs> yea 02:07:11 <coopserver> <Sylf> those 2 green lines come from full lines 02:07:12 <coopserver> <Ramsvs> the other bbhs do the same 02:07:16 <coopserver> <Sylf> and join into 1 02:07:39 <coopserver> <Sylf> so it's not very well balanced like that 02:07:47 <coopserver> <Ramsvs> bbh01 is the same 02:07:59 <coopserver> <Sylf> others should have 2.0+2.0 output if you study them carefully 02:08:05 <coopserver> <Sylf> whose bbh01? 02:08:14 <coopserver> <Clockworker> huh 02:08:24 <coopserver> <Sylf> we have mark's and jam35's BBH 01 02:08:44 <coopserver> <Sylf> 2 members fighting for that #1 spot 02:08:46 <coopserver> <Ramsvs> at least jam35. I am seeing if marks is same 02:09:12 <coopserver> <Sylf> ok, let's see the line going out toward top right 02:09:15 <coopserver> <Clockworker> you mean each single track having four options? 02:09:52 <coopserver> <Sylf> the 2 red lines are split, and 2 yellow lines are also split 02:09:58 <coopserver> <Ramsvs> mark´s seems to be not fully balanced 02:10:30 <coopserver> <Sylf> so both output lines have potentially same level of loads 02:11:19 <coopserver> <Sylf> mark's have at least 2 incoming lines split for each direction as well 02:11:33 <coopserver> <Ramsvs> the innermost line goes split, but the outer ones dont split 02:12:25 <coopserver> <Sylf> I marked 6 lines that are split in mark's bbh01 02:13:22 <coopserver> <Ramsvs> see, the outer lines dont split, only the inner ones 02:13:45 <coopserver> <Sylf> I'm not sure what you mean by outer and inner 02:14:26 <coopserver> <Sylf> where you said "this one", those 2 lines don't split going on either directions 02:14:44 <coopserver> <Sylf> but the other 2 lines coming from the other derictions are balanced 02:15:18 <coopserver> <Sylf> so they both have balanced output in the end 02:15:24 <coopserver> <Ramsvs> hmm 02:15:37 <coopserver> <Sylf> oh, you mean jam's BBH 02:15:47 <coopserver> <Ramsvs> ok, I see it now. but that "and this one" only goes to one line... 02:15:53 <coopserver> <Sylf> right, he decided to balance both inner lines 02:16:16 <coopserver> <Sylf> in BBH04, we have 1 inner line balanced, but not the other 02:17:03 <coopserver> <Ramsvs> hmm and about the balancing, is it ok to just split and not do double bridge? 02:17:24 <coopserver> <Sylf> I think it's ok, if I'm reading the question right 02:17:27 <coopserver> <Sylf> let me show you 02:17:37 <coopserver> <Sylf> that section in BBH04 where it's colored 02:17:54 <coopserver> <Ramsvs> like at !here 02:18:56 <coopserver> <Sylf> like that? 02:19:12 <coopserver> <Ramsvs> yes 02:21:44 <coopserver> <Sylf> yup, that bridge is fine because of the other line 02:22:11 <coopserver> <Sylf> it's just like having a double bridge 02:22:31 <coopserver> <Ramsvs> is this a "new" convention? couse I dont remember it... like, some years ago lone bridge were completely forbidden.... 02:23:29 <coopserver> <Sylf> it's not so black and white what exactly is forbidden and what is not 02:24:04 <coopserver> <Sylf> that single bridge really isn't a single bridge 02:24:11 <coopserver> <Sylf> it's just a part of balancer 02:24:27 <coopserver> <Ramsvs> hmm ok, kinda see now. 02:24:43 <coopserver> <Ramsvs> what I meant by inner and outer were these lines 02:25:13 <coopserver> <Ramsvs> so the outers dont balance, but the inners do split 02:25:16 <coopserver> <Sylf> yeah, that kind of balancing is popular because how easy it is 02:25:48 <coopserver> <Ramsvs> hmm ok 02:25:52 <coopserver> <Ramsvs> thanks for the help 02:25:58 <coopserver> <Sylf> yup 02:25:59 <coopserver> <Ramsvs> going to fix the others 02:27:05 <coopserver> <Sylf> that outer vs inner style easily breaks when we start expanding to 3+2=>3 etc :P 02:27:38 <coopserver> <Clockworker> whom do you speak to 02:27:45 <coopserver> <Clockworker> I saw some bulldozing around me 02:28:00 <coopserver> <Ramsvs> yea, i remember that beger mergers being messy 02:28:02 <coopserver> <Sylf> and seeing how quickly we fill up the LL_RR main lines these days, these neat initial BBHs don't last long 02:28:06 <coopserver> <Ramsvs> bigger* 02:28:07 <coopserver> <Clockworker> or am I getting paranoid 02:28:13 <Clockworker_> are the voices real 02:30:11 <coopserver> *** Sylf has joined spectators 02:30:33 <coopserver> <Sylf> 8:30PM already, and I haven't even started cooking dinner yet >_< 02:30:46 <coopserver> <Clockworker> it's 00:30 here 02:30:50 <coopserver> <Clockworker> and I need a shower 02:30:52 <coopserver> <Clockworker> but MUST 02:30:53 <coopserver> <Clockworker> BUILD 02:30:54 <coopserver> <Ramsvs> 00:30 as well 02:31:02 <coopserver> <Clockworker> are you brazilian too? 02:31:10 <coopserver> <Ramsvs> haha sim 02:31:15 <coopserver> <Clockworker> oh god 02:31:16 <coopserver> <Ramsvs> yes 02:31:20 <coopserver> <Clockworker> oi 02:31:21 <coopserver> <Clockworker> haha 02:31:26 <coopserver> <Ramsvs> olá :) 02:31:43 <coopserver> <Clockworker> now I can get corrected in PT too 02:32:05 <coopserver> <Ramsvs> :D 02:36:14 <coopserver> <Clockworker> wew 02:36:23 <coopserver> <Clockworker> think all that's left to do is signalling 02:37:23 <coopserver> <Clockworker> oh no 02:37:35 <coopserver> <Clockworker> I'm forgetting a part of it 02:37:37 <coopserver> <Clockworker> RIP 02:47:29 <coopserver> <Clockworker> why is this game so fun 02:47:34 <coopserver> <Clockworker> videogames aren't supposed to be fun 02:47:39 <coopserver> <Clockworker> I learned that from online games 02:47:41 <coopserver> <Clockworker> :^) 02:50:51 <coopserver> <Clockworker> wew 02:51:01 <coopserver> <Clockworker> I think I got it all balanced 02:58:19 <coopserver> <Clockworker> erm I fucked up 02:58:20 <coopserver> <Clockworker> haha 02:59:54 <coopserver> <Clockworker> okay there 02:59:55 <coopserver> <Ramsvs> well, I think that finally I did the balancing "correct" now 02:59:57 <coopserver> <Clockworker> let's keep going 03:04:27 <Ramsvs> well, I have to go now. Thanks for the help! 03:04:33 <Ramsvs> bye all 03:04:38 <coopserver> <Clockworker> see you amigo 03:05:09 <Ramsvs> Até mais! 03:05:21 <coopserver> <Clockworker> =) 03:05:56 <coopserver> *** Ramsvs has left the game (Leaving) 03:06:03 *** Ramsvs has quit IRC 03:23:15 <coopserver> <Clockworker> fuck 03:23:57 <coopserver> <Clockworker> I put up a sign where I'm stumped 03:25:58 <Clockworker_> screw it I'll leave it unbalanced for now 03:26:03 <Clockworker_> and come back to it later 03:47:10 <coopserver> *** Sylf has joined company #1 03:48:56 <coopserver> *** Sylf has joined spectators 03:48:58 <coopserver> *** Sylf has left the game (Leaving) 03:50:10 <Clockworker_> missing left turn how? 03:50:17 <Clockworker_> oh 03:50:18 <Clockworker_> shit 03:50:34 <Clockworker_> I'll just commit seppuku now 03:52:39 <Clockworker_> I am so screwed 03:52:45 <Clockworker_> I've run out of space 03:52:46 <Clockworker_> hahaha 04:19:48 <Clockworker_> it's done 04:19:52 <Clockworker_> fixed 04:23:42 <coopserver> *** Clockworker has left the game (general timeout) 04:23:43 <coopserver> *** Game paused (number of players) 04:23:56 <Clockworker_> !pw 04:23:56 <coopserver> Clockworker_: smells 04:24:00 <coopserver> *** Game still paused (connecting clients, number of players) 04:24:04 <coopserver> *** Clockworker has joined 04:24:05 <coopserver> *** Game still paused (number of players) 04:24:06 <Clockworker_> game knows I still haven't showered 04:24:07 <coopserver> *** Game unpaused (number of players) 04:24:08 <Clockworker_> cheeky 04:24:53 <coopserver> *** Clockworker has left the game (general timeout) 04:24:54 <coopserver> *** Game paused (number of players) 04:25:00 <Clockworker_> !pw 04:25:00 <coopserver> Clockworker_: smells 04:25:02 <Mazur> Big Bother is watching us. 04:25:10 <coopserver> *** Game still paused (connecting clients, number of players) 04:25:15 <coopserver> *** Clockworker has joined 04:25:16 <coopserver> *** Game still paused (number of players) 04:25:17 <coopserver> *** Game unpaused (number of players) 04:26:18 <Clockworker_> yup 04:26:47 <Clockworker_> I better go have a shower before the thought police takes down my door and drags me to the bathroom 04:27:28 <Clockworker_> all hail the Party and Oceania 04:45:09 <coopserver> *** Clockworker has left the game (Leaving) 04:45:10 <coopserver> *** Game paused (number of players) 08:05:07 *** brylie has joined #openttdcoop 08:30:11 *** liq3 has quit IRC 08:35:02 *** berndj has quit IRC 08:35:21 *** brylie has quit IRC 08:35:47 *** brylie has joined #openttdcoop 08:36:10 *** lol has joined #openttdcoop 08:36:11 <lol> !pw 08:36:11 <coopserver> lol: events 08:36:24 <coopserver> *** Game still paused (connecting clients, number of players) 08:36:27 <coopserver> *** lol has joined 08:36:28 <coopserver> *** Game still paused (number of players) 08:36:31 <coopserver> *** lol has joined company #1 08:36:32 <coopserver> *** Game unpaused (number of players) 08:37:42 *** Maraxus has joined #openttdcoop 08:37:42 *** ChanServ sets mode: +o Maraxus 08:38:56 <lol> @gap 4 08:38:56 <Webster> lol: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 08:45:41 <Maraxus> !pw 08:45:41 <coopserver> Maraxus: latest 08:45:52 <coopserver> *** Game paused (connecting clients) 08:45:56 <coopserver> *** Maraxus has joined 08:45:57 <coopserver> *** Game unpaused (connecting clients) 08:45:58 <coopserver> <lol> hi 08:46:04 <coopserver> <Maraxus> hi 08:46:22 <coopserver> *** Maraxus has joined company #1 08:50:40 <coopserver> <lol> why did you build that? 08:51:02 <coopserver> <Maraxus> ? 08:51:10 <coopserver> <lol> that 2 trains in that loop 08:51:12 <coopserver> <Maraxus> I didn't 08:51:25 <coopserver> <lol> you only build the depot? 08:51:34 <coopserver> <Maraxus> someone else built them as a test yesterday 08:51:53 <coopserver> <Maraxus> removing them now as they have no further use 08:52:29 <coopserver> <lol> ah 08:52:42 <coopserver> <lol> it's refit so we can build a lot of fancy stations 08:53:38 <coopserver> <Maraxus> perhaps - it will be interesting to see if we get any new designs 08:53:55 <coopserver> <lol> i think it is up to you 09:06:46 <lol> can someone check my 2-way prioity? 09:13:03 <V453000> !pw 09:13:03 <coopserver> V453000: second 09:13:09 <coopserver> *** Game paused (connecting clients) 09:13:11 <coopserver> *** V453000 has joined 09:13:12 <coopserver> *** Game unpaused (connecting clients) 09:13:13 <coopserver> <V453000> yo 09:13:17 <coopserver> <lol> yo 09:13:18 <coopserver> <Maraxus> hi 09:13:23 <coopserver> <V453000> jesus fucking christ 09:13:24 <coopserver> *** V453000 has left the game (Leaving) 09:13:33 <V453000> not this shit again 09:13:45 <V453000> sorry, just no 09:13:51 <lol> no what? 09:14:07 <V453000> the 2way priority = utter horseshit 09:14:16 <V453000> just build hubs properly. 09:14:19 <coopserver> <lol> really? 09:14:27 <coopserver> <lol> and if you make detection if line is full? 09:14:48 <V453000> it is just bad. 09:14:57 <lol> @logs 09:14:58 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 09:15:25 <V453000> where did you find it? I know it has been written somewhere by somebody 09:15:30 <V453000> luckily I dont even remember his name 09:15:53 <lol> 19:08:28 <Jam35> that 2 way priority works yes, but mostly does not get used 09:16:04 <lol> in the logs of yesterday 09:16:11 <lol> https://wiki.openttdcoop.org/Category:Research 09:17:10 <lol> it is made by zerpa 09:17:19 <lol> so it won't work you think? 09:17:32 <V453000> it is not nearly as efficient as it might seem on the first sight 09:17:41 <V453000> the acceleration between the lined up trains is also shit 09:17:51 <coopserver> <lol> yeah that is true 09:18:05 <V453000> just building a proper merger is the real solution 09:18:22 <coopserver> <lol> i will just throw a big bomb 09:21:28 <V453000> !pw 09:21:28 <coopserver> V453000: oneway 09:21:39 <coopserver> *** Game paused (connecting clients) 09:21:41 <coopserver> *** V453000 has joined 09:21:42 <coopserver> *** Game unpaused (connecting clients) 09:23:23 <coopserver> <V453000> if you want something badass, focus on downhill merges :P 09:23:40 <coopserver> <lol> i got one of them 09:23:56 <coopserver> <V453000> well sort of yes 09:23:59 <coopserver> <V453000> not hard enough :P 09:24:42 <coopserver> <lol> this is what you need right? 09:24:43 <coopserver> <V453000> in general the answer is using well accelerating trains ... on all similar points 09:24:54 <coopserver> <V453000> well need ... but yeah it helps 09:25:01 <coopserver> <V453000> a little bit 09:25:18 <coopserver> <V453000> it is all situational, downhill is best for full trains 09:25:30 <coopserver> <V453000> well with refit all trains are full :) 09:27:18 <coopserver> *** V453000 has left the game (Leaving) 09:31:44 <coopserver> <lol> you got an idea Maraxus? 09:32:05 <coopserver> <Maraxus> yes 09:34:58 <coopserver> <lol> good luck 09:35:03 <coopserver> <lol> i will think about something too 09:35:22 <coopserver> <Maraxus> ty 09:36:03 *** happpymoblic is now known as happpy 09:36:11 <coopserver> <lol> what means loadingspeed 8? 09:37:02 <coopserver> *** lol has left the game (Leaving) 09:38:13 <V453000> 8 units of cargo per loading tick 09:38:27 <V453000> so if capacity is 30, the loading will take 30/8 stages 09:38:29 <V453000> rounded up 09:39:11 <lol> how much stages do you have each second? 09:39:25 <V453000> idk but some constatnt number 09:39:31 <V453000> aka same for all trains 09:39:37 <lol> thank you 09:39:51 <V453000> just see in the game but it is like half second = 1 stage 09:43:57 *** lol has quit IRC 09:52:14 *** Clockworker__ has joined #openttdcoop 09:54:27 *** BiG_FISHBOT_ has joined #openttdcoop 09:57:46 <coopserver> *** Maraxus has left the game (Leaving) 09:57:47 <coopserver> *** Game paused (number of players) 09:57:50 *** Clockworker_ has quit IRC 09:57:50 *** raeon has quit IRC 09:57:50 *** BiG_FISHBOT has quit IRC 09:57:50 *** Sylf has quit IRC 09:57:50 *** tycoondemon has quit IRC 09:57:50 *** luaduck has quit IRC 09:57:50 *** orudge has quit IRC 09:57:50 *** Mazur has quit IRC 09:58:07 *** Maraxus has quit IRC 09:58:10 <fair_> !password 09:58:10 <coopserver> fair_: motion 09:58:14 <coopserver> *** Game still paused (connecting clients, number of players) 09:58:17 <coopserver> *** fair has joined 09:58:18 <coopserver> *** Game still paused (number of players) 09:58:37 *** Clockworker_ has joined #openttdcoop 09:58:37 *** raeon has joined #openttdcoop 09:58:37 *** tycoondemon has joined #openttdcoop 09:58:37 *** Mazur has joined #openttdcoop 09:58:37 *** Sylf has joined #openttdcoop 09:58:37 *** charm.oftc.net sets mode: +ovov Mazur Mazur Sylf Sylf 09:58:37 *** orudge has joined #openttdcoop 09:59:12 *** Clockworker_ has quit IRC 09:59:12 *** BiG_FISHBOT_ is now known as BiG_FISHBOT 10:00:14 *** luaduck has joined #openttdcoop 10:01:24 *** Klanticus has joined #openttdcoop 10:12:41 *** happpy has quit IRC 10:43:51 <coopserver> *** fair has left the game (Leaving) 11:27:51 *** happpy has joined #openttdcoop 11:32:13 <happpy> !players 11:32:13 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 12:01:39 *** brylie has quit IRC 12:17:34 *** StarLite has joined #openttdcoop 12:17:34 *** ChanServ sets mode: +o StarLite 12:37:22 *** Clockworker__ has quit IRC 12:41:42 *** happpy has quit IRC 12:51:07 *** Clockworker has joined #openttdcoop 13:15:00 *** brylie has joined #openttdcoop 13:20:36 <Clockworker> !pw 13:20:36 <coopserver> Clockworker: extent 13:20:51 <coopserver> *** Game still paused (connecting clients, number of players) 13:20:56 <coopserver> *** Clockworker has joined 13:20:57 <coopserver> *** Game still paused (number of players) 13:20:58 <coopserver> *** Game unpaused (number of players) 13:23:01 <V453000> heyo 13:23:11 <coopserver> <Clockworker> hey bb 13:23:20 <V453000> bb? 13:23:24 <coopserver> <Clockworker> bab 13:23:26 <coopserver> <Clockworker> baby 13:23:31 <V453000> ._. 13:23:51 <coopserver> <Clockworker> it's odd, I don't remember the coop games I've seen have so many BBHs 13:24:02 <V453000> some do 13:24:22 <V453000> is is kind of the most classic way to play, and very fun always 13:25:48 <Clockworker> I getcha 13:41:02 *** Klanticus has quit IRC 13:48:21 *** brylie has quit IRC 14:03:34 <Clockworker> V 14:03:44 <Clockworker> can you take a gander at my BBH if you haven't? 14:03:55 <Clockworker> I just fixed it so all tracks can go anywhere 14:04:10 <Clockworker> ...it's not exactly compact 14:06:37 <V453000> optimally later 14:06:38 <V453000> am at work 14:06:47 <coopserver> <Clockworker> no problemo 14:13:00 <coopserver> <Clockworker> oh crap 14:13:08 <coopserver> <Clockworker> just forgot another balancing 14:13:12 <coopserver> <Clockworker> here we go 14:17:55 *** Hiddenfunstuff has joined #openttdcoop 15:41:33 *** Maraxus has joined #openttdcoop 15:41:33 *** ChanServ sets mode: +o Maraxus 15:42:38 <Maraxus> !pw 15:42:38 <coopserver> Maraxus: unshow 15:42:48 <coopserver> *** Game paused (connecting clients) 15:42:52 <coopserver> *** Maraxus has joined 15:42:54 <coopserver> *** Game unpaused (connecting clients) 15:47:19 <fair_> !pw 15:47:19 <coopserver> fair_: unshow 15:47:26 <coopserver> *** Game paused (connecting clients) 15:47:47 <coopserver> *** fair has joined 15:47:48 <coopserver> *** Game unpaused (connecting clients) 15:49:44 <coopserver> *** Maraxus has joined company #1 16:00:35 *** ODM has joined #openttdcoop 16:00:49 <coopserver> <Clockworker> huh 16:01:18 <coopserver> <Clockworker> I thought you needed two flat tiles between each climb to avoid slowdowns 16:02:24 <coopserver> <Maraxus> depends on the train used 16:03:15 <coopserver> <Clockworker> interesting 16:03:27 <coopserver> <Clockworker> it doesn't slow down on double climbs either 16:04:05 <coopserver> <Clockworker> brainmelter stronk 16:05:38 <coopserver> <Maraxus> it is 16:10:48 *** liq3 has joined #openttdcoop 16:21:12 *** happpymoblic has joined #openttdcoop 16:22:28 *** Asgeir has joined #openttdcoop 16:34:38 *** happpy has joined #openttdcoop 16:38:17 <coopserver> *** Clockworker has joined spectators 16:40:04 <coopserver> *** Maraxus has joined spectators 16:40:05 <coopserver> *** Game paused (number of players) 16:51:05 <coopserver> *** Clockworker has left the game (Leaving) 16:54:22 *** Arveen has joined #openttdcoop 16:55:20 <coopserver> *** fair has left the game (Leaving) 17:04:01 <Jam35> !pw 17:04:01 <coopserver> Jam35: rights 17:04:06 <coopserver> *** Game still paused (connecting clients, number of players) 17:04:11 <coopserver> *** Jam35 has joined 17:04:12 <coopserver> *** Game still paused (number of players) 17:05:37 <coopserver> *** Jam35 has joined company #1 17:05:38 <coopserver> *** Game unpaused (number of players) 17:08:08 <happpy> hi jam 17:18:25 <coopserver> *** Maraxus has left the game (Leaving) 17:22:08 *** Maraxus has quit IRC 17:25:38 <coopserver> *** Jam35 has joined spectators 17:25:39 <coopserver> *** Game paused (number of players) 17:33:48 <Clockworker> jam35 17:33:54 <Clockworker> you find anything on my BBH? 17:34:15 *** happpymoblic has left #openttdcoop 17:34:25 *** pugi has joined #openttdcoop 17:34:45 *** happpymoblic has joined #openttdcoop 17:37:56 <pugi> !password 17:37:56 <coopserver> pugi: smells 17:38:02 <coopserver> *** Game still paused (connecting clients, number of players) 17:38:05 <coopserver> *** pugi has joined 17:38:06 <coopserver> *** Game still paused (number of players) 17:38:07 <coopserver> *** Game unpaused (number of players) 17:38:33 <happpy> hi pugi 17:38:37 <coopserver> <pugi> hello :D 17:38:38 <happpy> how ar u 17:38:47 <coopserver> <pugi> i'm great 17:38:51 <coopserver> <pugi> i got a raise at work today :D 17:39:00 <Clockworker> !pw 17:39:00 <coopserver> Clockworker: smells 17:39:04 <Clockworker> nice pugi 17:39:05 <happpy> nice 17:39:07 <Clockworker> congrats 17:39:08 <happpy> hi Clockworker 17:39:12 <happpy> how ar u 17:39:27 <Clockworker> !pw 17:39:27 <coopserver> Clockworker: output 17:39:30 <coopserver> *** Game paused (connecting clients) 17:39:37 <coopserver> *** Clockworker has joined 17:39:38 <Clockworker> I'm gud thanks 17:39:39 <Clockworker> and you 17:39:39 <coopserver> *** Game unpaused (connecting clients) 17:39:42 <happpy> good 17:40:04 <pugi> wasn't there some way to automatically get the password for connecting? 17:40:23 <Clockworker> no clue but the thing trolled me with first pw 17:40:27 <pugi> :D 17:40:29 <Clockworker> told me it was wrong 17:40:34 <pugi> well, it was 17:40:53 <Clockworker> well yeah then why give me a wrong password in first place 17:41:10 <coopserver> <pugi> it changed a few seconds after you requested it but before you connected 17:41:15 <Clockworker> aha 17:41:56 *** Progman has joined #openttdcoop 17:42:08 <coopserver> <Clockworker> you not building anything mang? 17:42:25 <coopserver> <pugi> shouldn't BBH01 be a MSH? 17:42:43 <coopserver> <Clockworker> I was thinking about that 17:43:11 <coopserver> <Jam35> I think it is all there 17:43:23 <coopserver> <Jam35> :) 17:43:27 <coopserver> <Clockworker> thanks brother 17:43:34 <coopserver> <pugi> maybe the small network plan needs to be corrected a bit 17:43:37 <coopserver> <Jam35> I would say that some choices are rather long 17:43:46 <coopserver> <Jam35> but good otherwise 17:44:05 <Clockworker> they are but I wanted to make sure every entry could connect to every exit 17:44:10 <Clockworker> and at some point I forgot a couple 17:44:13 <Clockworker> and I had to sprawl 17:44:14 <Clockworker> haha 17:45:48 <coopserver> *** Jam35 has joined company #1 17:45:50 <Clockworker> it drained me out mentally though 17:45:52 <coopserver> <Jam35> hm this 17:45:59 <Clockworker> I'm not touching a new BBH for a while 17:46:20 <coopserver> <Clockworker> I see it 17:46:26 <coopserver> <Clockworker> what about it 17:46:36 *** Asgeir has quit IRC 17:46:50 <coopserver> <Jam35> not necessay to double 17:46:55 <coopserver> <Jam35> *necessary 17:47:10 <coopserver> <Jam35> can be simpler there 17:47:19 <coopserver> <Clockworker> I think it's 17:47:20 <coopserver> <Clockworker> wait 17:47:22 <coopserver> <Clockworker> wait 17:47:37 <coopserver> <Clockworker> I think it's too close to a ML exit to keep it simple 17:48:12 <coopserver> <Jam35> then it is simpler to move that split 17:48:22 <coopserver> <Jam35> it still should not matter 17:49:52 <coopserver> <Jam35> in any case these are too short 17:50:10 <coopserver> <Clockworker> hmmm 17:50:56 <coopserver> <Clockworker> think it will fly with a single PBS? 17:51:12 <coopserver> <Jam35> will be fine early on 17:51:16 <coopserver> <Clockworker> alright 17:51:55 <coopserver> <Jam35> I made the following signals 2 way 17:52:00 <coopserver> <Clockworker> why? 17:52:10 <coopserver> <Jam35> forces the split 17:52:14 <coopserver> <Clockworker> as a penalty? 17:52:16 <coopserver> <Clockworker> okay fair enough 17:52:25 <coopserver> <Jam35> one way signal is not strong enough usually 17:52:34 <coopserver> <Jam35> 2 way is absolute 17:52:46 <coopserver> <Clockworker> I getcha 17:52:47 <coopserver> <Jam35> and dangerous 17:52:58 <coopserver> <Jam35> but we know what we are doing here right? :P 17:53:04 <coopserver> <Clockworker> hilariously I think that was the single point where I felt the most flakey about 17:53:26 <coopserver> <Clockworker> most of the time? 17:53:58 <coopserver> <Jam35> I mean, the split will be made wherever those lines end up 17:54:33 <coopserver> <Jam35> dead end, wrong station. underwater... :) 17:54:54 <Clockworker> haha 17:55:49 <coopserver> <Clockworker> I think someone pointed out you had a split missing too 17:55:57 <coopserver> <Clockworker> going to the MS 17:56:08 <coopserver> <Jam35> It is not missing 17:56:14 <coopserver> <Jam35> or there are 2 missing 17:56:25 <coopserver> <Jam35> the merge is inner merge only 17:56:42 <coopserver> <Jam35> 2 lines have priority over the split lines 17:57:08 <coopserver> <Jam35> you have all to all 17:57:09 <Arveen> !pw 17:57:09 <coopserver> Arveen: sought 17:57:13 <coopserver> *** Game paused (connecting clients) 17:57:16 <coopserver> *** Arveen has joined 17:57:17 <coopserver> *** Game unpaused (connecting clients) 17:57:21 <coopserver> <Jam35> which will be hell when we add lines :) 17:57:33 <coopserver> <Jam35> I kept it simple because I am 17:57:36 <coopserver> <Clockworker> I do, I made it a point to, but it wasn't me who made the sins on you 17:57:51 <coopserver> <Clockworker> and because people were talking about junctions not being AtA 17:58:06 <coopserver> <Clockworker> so I was like okay might as well do it this now 17:58:51 <coopserver> <Jam35> it is nice but to keep it with 4+ lines, well... 17:58:59 <coopserver> <Clockworker> yeah 17:59:01 <coopserver> <Clockworker> it was hell 17:59:15 <coopserver> <pugi> it also looks twice as big as the others :D 17:59:21 <coopserver> <Clockworker> yup 17:59:22 <coopserver> <Jam35> it will end up having priority lines for sure 17:59:31 <coopserver> <Clockworker> it took me a long ass time to do it too 17:59:48 <coopserver> <pugi> i built a few SLH, but never attempted a BBH 17:59:57 <coopserver> <Jam35> you should start now 18:00:42 <coopserver> <Clockworker> give it a shot pugi it's not your first rodeo afterall 18:00:43 <coopserver> <Clockworker> haha 18:00:58 <coopserver> <pugi> :P 18:02:06 <coopserver> <Clockworker> there's a nice spot 18:02:16 <coopserver> <Clockworker> near mahwelereng 18:02:28 <coopserver> <Clockworker> just to the right from merakus's bbh 18:02:36 <coopserver> <Clockworker> maraxus* even 18:02:48 <coopserver> <pugi> better not :D 18:03:09 <coopserver> <Clockworker> well do an SLH then at least 18:03:16 <coopserver> <pugi> there are too many BBH according to the network plan... 18:03:33 <coopserver> <Clockworker> I thought so too but V said it was meant to be 18:03:36 <coopserver> <pugi> there would be no place to put SLHs between BBH2 and BBH XXX 18:04:01 <coopserver> <Clockworker> then don't 18:04:08 <coopserver> <Clockworker> the SLH would be to the south 18:04:11 <coopserver> <Clockworker> of the new BBH 18:04:24 <coopserver> <Clockworker> along the coast 18:06:06 *** Ektor has joined #openttdcoop 18:07:50 <coopserver> <Clockworker> that BBH on the snow hill is you pugi? 18:07:56 <coopserver> <pugi> no 18:08:02 <coopserver> <Clockworker> jam then haha 18:08:26 <Mark> hiya 18:08:33 <coopserver> <Clockworker> hey mark 18:08:35 <coopserver> <pugi> good evening 18:08:37 <Mark> !pw 18:08:37 <coopserver> Mark: arctic 18:08:45 <coopserver> *** Game paused (connecting clients) 18:08:57 <coopserver> *** Mark has joined 18:08:58 <coopserver> *** Game unpaused (connecting clients) 18:09:55 <coopserver> <Mark> getting along nicely 18:10:14 <coopserver> <Mark> nice bbh Clockworker 18:10:23 <coopserver> <Clockworker> thanks mang 18:10:24 <coopserver> <Mark> your first one? 18:10:32 <coopserver> <Clockworker> on public? yes 18:10:37 <coopserver> <Mark> not bad at all 18:10:38 <coopserver> <Clockworker> I've done BBHs solo 18:10:46 <coopserver> <Clockworker> nothing this expansive though 18:11:07 <coopserver> <Mark> whats going on with my bbh 18:11:11 <coopserver> <Mark> whats with all the signs :D 18:11:28 <coopserver> <Clockworker> I think it's because it's not all to all 18:11:35 <coopserver> <Mark> sure it is 18:11:49 <coopserver> <Mark> i dont like the half and half merges 18:13:09 <coopserver> <Mark> jam's is the same 18:13:16 <coopserver> <Mark> though its missing some connections :P 18:13:19 <coopserver> <Clockworker> the outer line coming from NE 18:13:25 <coopserver> <Clockworker> only merges on the outer line going NW 18:13:38 <coopserver> <Clockworker> I THINK that's what whoever made teh signs meant 18:13:40 <coopserver> <Mark> sign please 18:13:58 <coopserver> <Mark> well those tracks get prio dont they 18:14:11 <coopserver> <Clockworker> well I'm only speculating 18:14:28 <coopserver> <Mark> looks absolutely fine to me 18:14:29 <coopserver> <Mark> oh well 18:15:04 <coopserver> <Clockworker> well just wait for V or ramvsus or whoever 18:15:21 <coopserver> *** pugi has left the game (Leaving) 18:19:51 <coopserver> <Clockworker> or I guess he just thought you should have built dual-tunnnels/bridges in a couple spots 18:19:54 <coopserver> <Clockworker> in the !here for example 18:19:56 <coopserver> *** Mark has left the game (general timeout) 18:20:41 <coopserver> <Clockworker> something super easy to do since there's plenty of space 18:23:17 <coopserver> <Clockworker> I really really like how the inner lane goes over the outer and merges into the outer exit while the outer merges into the inner lane 18:23:21 <coopserver> <Clockworker> I gotta remember that 18:26:09 <coopserver> *** Jam35 has joined spectators 18:29:57 <coopserver> *** Clockworker has joined spectators 18:29:58 <coopserver> *** Game paused (number of players) 18:30:48 *** Ektor has quit IRC 18:42:50 <coopserver> *** Clockworker has joined company #1 18:42:51 <coopserver> *** Game unpaused (number of players) 18:43:24 <coopserver> *** Clockworker has joined spectators 18:43:25 <coopserver> *** Game paused (number of players) 18:52:57 *** lol has joined #openttdcoop 18:52:59 <lol> !pw 18:52:59 <coopserver> lol: ostype 18:53:06 *** happpy has quit IRC 18:53:15 <coopserver> *** Game still paused (connecting clients, number of players) 18:53:20 <coopserver> *** lol has joined 18:53:21 <coopserver> *** Game still paused (number of players) 18:54:02 <coopserver> *** lol has joined company #1 18:54:03 <coopserver> *** Game unpaused (number of players) 18:54:06 <coopserver> <lol> hi 18:54:25 <Arveen> hi lol 19:00:33 <coopserver> *** lol has joined spectators 19:00:34 <coopserver> *** Game paused (number of players) 19:05:38 <coopserver> *** lol has joined company #1 19:05:39 <coopserver> *** Game unpaused (number of players) 19:08:06 <coopserver> <lol> @gap 3 19:08:10 <coopserver> <Jam35> 9 19:08:14 <lol> @gap 4 19:08:15 <Webster> lol: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 19:08:18 <coopserver> <Jam35> 10 19:08:51 <coopserver> <Jam35> !name Jambot35 19:08:52 <coopserver> *** Jam35 has changed his/her name to Jambot35 19:09:02 <coopserver> <lol> why jambot? 19:09:25 <coopserver> <Jambot35> why not? 19:09:38 <coopserver> <lol> bot sounds like a robot 19:09:45 <coopserver> <lol> i more like humans 19:09:48 <coopserver> <Jambot35> affirmative 19:10:58 <coopserver> <lol> building with 10 tiles between the lines is really hard 19:11:23 <coopserver> <Jambot35> except nobody has so far 19:11:30 <coopserver> <lol> you do 19:11:40 <coopserver> <Jambot35> partially 19:11:59 <coopserver> *** Jambot35 has joined company #1 19:15:27 <coopserver> <lol> can you explain why maraxus has entry signals before this depot? 19:15:45 <coopserver> <Jambot35> anti stacking depots 19:16:01 <coopserver> <Jambot35> basically empties the depot before another train ccan enter 19:16:10 <coopserver> <lol> i see 19:16:25 <coopserver> <lol> because loading can take more time then unloading? 19:16:31 <coopserver> <lol> or when a line is jammed 19:17:03 <coopserver> <Jambot35> no because a train can enter depot before one has refitted and left again 19:27:46 <coopserver> <lol> i finished one again 19:29:24 <coopserver> <lol> i don't understand the coal/gold idea 19:29:37 <coopserver> <lol> do you just have to bring it to another slh? 19:30:25 <coopserver> <Jambot35> ye 19:30:49 <coopserver> <lol> i leave again now 19:30:55 <coopserver> <Jambot35> bb 19:31:01 <coopserver> <lol> bye 19:31:03 <coopserver> *** lol has left the game (Leaving) 19:31:07 *** lol has quit IRC 19:34:16 *** Ramsvs has joined #openttdcoop 19:34:26 <Ramsvs> !password 19:34:26 <coopserver> Ramsvs: stdout 19:34:33 <coopserver> *** Game paused (connecting clients) 19:34:42 <coopserver> *** Ramsvs has joined 19:34:43 <coopserver> *** Game unpaused (connecting clients) 19:40:17 <coopserver> *** Jambot35 has joined spectators 19:41:23 <Clockworker> oh lordy 19:41:31 <Clockworker> just crashed two trains in the welcome server 19:41:40 <Clockworker> Rest in Piss 19:42:51 *** happpy has joined #openttdcoop 20:07:31 <Mark> ! 20:07:32 <Mark> !pw 20:07:32 <coopserver> Mark: spring 20:07:35 <coopserver> *** Game paused (connecting clients) 20:07:45 <coopserver> *** Mark has joined 20:07:46 <coopserver> *** Game unpaused (connecting clients) 20:16:07 <coopserver> <Clockworker> hahahaha 20:16:12 <coopserver> <Clockworker> that prio on BBH 08 20:16:14 <coopserver> <Clockworker> love it 20:16:46 <coopserver> <Mark> bit pointless but ok :) 20:17:07 <coopserver> <Clockworker> he just wants to preserve nature 20:17:09 <coopserver> <Ramsvs> terrain above EVERYTHING 20:17:32 <coopserver> *** Clockworker has joined company #1 20:18:00 <coopserver> *** Clockworker has joined spectators 20:20:18 <coopserver> <Clockworker> do you guys experience slowdown with large games? as in hundreds or over a thousand trains 20:20:30 <coopserver> <Mark> with thousands, yes 20:20:38 <coopserver> <Mark> depends on map size and newgrfs etc 20:20:42 <coopserver> <Ramsvs> yea, when the trains counter high, the game gets slower 20:21:18 <coopserver> <Ramsvs> it is even slower when on multiplayer 20:21:30 <coopserver> <Clockworker> what CPUs you guys got? 20:21:43 <coopserver> <Clockworker> I'll have to download a done game and see how it runs 20:21:50 <coopserver> <Mark> i5 20:21:55 <coopserver> <Mark> whatever that means 20:22:10 <coopserver> <Clockworker> that's a good cpu if it's second generation or above 20:22:11 <coopserver> <Ramsvs> but this game is sigle core right? 20:22:18 <coopserver> <Ramsvs> single* 20:22:19 <Arveen> mostly 20:22:32 <coopserver> <Ramsvs> there are parallel parts?? 20:22:40 <coopserver> <Clockworker> yes single 20:22:50 <coopserver> <Clockworker> to avoid desyncing it seems 20:23:19 <coopserver> <Clockworker> so you want power per core 20:26:36 <coopserver> <Ramsvs> great. there is an industry right on my way... isnt there a way to bulldoze it?? 20:26:43 <coopserver> <Mark> nope 20:26:46 <coopserver> <Clockworker> nope gotta wait for it to close 20:26:58 <Arveen> built around and hope for it to close 20:27:01 <coopserver> <Clockworker> or well, foresee and build around it haha 20:27:09 <coopserver> <Ramsvs> PROGRESS never waits! 20:27:30 <coopserver> <Ramsvs> but i would love to remove it 20:27:55 <coopserver> <Clockworker> just move stuff around a little 20:28:41 <coopserver> <Clockworker> ramvsus what's with your half painted bbh 4 20:29:08 <coopserver> <Ramsvs> the other color part was someone´s correction, so I left it as is. 20:29:14 <coopserver> <Clockworker> ah 20:45:28 *** happpy has left #openttdcoop 20:48:40 <coopserver> *** Arveen has left the game (Leaving) 20:53:27 <Mark> !rcon set max_bridge_length 20:53:28 <coopserver> Current value for 'max_bridge_length' is: '12' (min: 1, max: 4096) 20:53:33 <Mark> !rcon set max_bridge_length 128 20:53:34 <coopserver> ERROR: This command/variable is not available during network games. 20:55:06 <coopserver> <Clockworker> that valley bridge 20:55:09 <coopserver> <Clockworker> really aesthetic 20:55:11 <coopserver> <Clockworker> 10/10 20:55:17 <coopserver> <Mark> :D 20:55:20 *** Arveen has quit IRC 20:55:23 <coopserver> <Mark> hope i'll find a use for it 20:55:43 <coopserver> <Clockworker> hope so too it should stay 20:56:41 <coopserver> <Jambot35> signolz :) 20:56:45 <coopserver> *** Jambot35 has joined company #1 20:57:01 <coopserver> <Jambot35> !name Jam35 20:57:02 <coopserver> *** Jambot35 has changed his/her name to Jam35 20:57:07 <coopserver> <Ramsvs> jam,thanks for fixing my bbh 20:57:18 <coopserver> <Jam35> oh someone else signed it 20:57:22 <coopserver> *** Mark has left the game (general timeout) 20:57:26 <coopserver> <Jam35> I changed it 20:57:33 <Mark> omg 20:57:35 <Mark> !pw 20:57:35 <coopserver> Mark: gstext 20:57:54 <coopserver> <Jam35> well you can see what I did 20:58:21 <coopserver> <Ramsvs> yeap, didnt pay attention to the join/split part 20:58:46 <coopserver> <Jam35> yes could cause problems 20:58:48 <coopserver> <Jam35> would 20:58:55 <coopserver> <Jam35> eve :) 20:58:58 <coopserver> <Jam35> even 20:59:26 <coopserver> <Jam35> the rest is fine though 20:59:31 <Mark> wtf cant reconnect 20:59:32 <coopserver> <Ramsvs> nice 20:59:43 <coopserver> <Jam35> why not? 20:59:46 <Mark> dunno 20:59:56 <Mark> i can find the server but it wont load details 20:59:58 <Mark> ie cant enter pw 21:00:07 <Jam35> hm 21:00:11 <Mark> oh well i should probably go to bed anyway 21:00:12 <coopserver> *** Jam35 has left the game (Leaving) 21:00:35 <coopserver> *** Clockworker has joined company #1 21:00:38 <Jam35> !pw 21:00:38 <coopserver> Jam35: gstext 21:00:49 <coopserver> *** Game paused (connecting clients) 21:00:52 <coopserver> *** Jam35 has joined 21:00:53 <coopserver> *** Game unpaused (connecting clients) 21:00:59 <coopserver> <Jam35> I see the server fine 21:01:15 <Mark> yeah oh well 21:01:20 <Mark> im sure it'll be fine tomorrow 21:01:23 <Jam35> something closer to you? 21:01:33 <Mark> im off to bed :) 21:01:48 <coopserver> <Jam35> sleep weell :) 21:01:53 <coopserver> *** Game paused (connecting clients) 21:01:58 <coopserver> *** Mark has joined 21:01:59 <coopserver> *** Game unpaused (connecting clients) 21:02:01 <coopserver> <Mark> yea it works again 21:02:30 <coopserver> <Jam35> now idle in company for 12 hrs :P 21:02:47 <coopserver> <Mark> heh just finished my bridge 21:02:51 <coopserver> <Mark> nightynight 21:02:55 <coopserver> <Jam35> cya 21:02:58 <coopserver> *** Mark has left the game (Leaving) 21:05:01 *** happpymoblic is now known as happpy 21:09:47 *** ODM has quit IRC 21:24:52 <coopserver> *** Clockworker has left the game (Leaving) 21:26:50 <pugi> !pw 21:26:50 <coopserver> pugi: graphs 21:26:59 <coopserver> *** Game paused (connecting clients) 21:27:01 <coopserver> *** pugi has joined 21:27:02 <coopserver> *** Game unpaused (connecting clients) 21:33:14 <happpy> wb 21:36:35 <coopserver> <Jam35> gn 21:36:38 <coopserver> *** Jam35 has left the game (Leaving) 21:36:40 <coopserver> <Ramsvs> bye 21:37:38 <happpy> gn Jam 21:47:51 <coopserver> <Ramsvs> phew, now I just need to signal it 21:49:09 <happpy> nice 21:49:37 <Ramsvs> making a bbh in the middle of 2 cities and 3 industries.. that was fun.. 21:50:08 <coopserver> <Ramsvs> noooo, one industry just died 21:51:02 <coopserver> <Ramsvs> can I spawn an industry at its location? or it appears randomly? 21:51:30 <coopserver> <pugi> i think you have to spawn it somehow 21:51:42 <coopserver> *** pugi has left the game (Leaving) 21:51:45 <coopserver> <Ramsvs> but do I choose the place or its random? 21:51:50 <pugi> no idea :D 21:52:15 <happpy> u can fund then but it will be random 21:52:21 <coopserver> <Ramsvs> :/ 21:53:35 <Clockworker> random if primary 21:53:40 *** StarLite has quit IRC 21:53:43 <Clockworker> I like the setting where you can fund it wherever you want 21:53:50 <Clockworker> but you guys don't use it ;_; 21:54:12 <pugi> i tried starting to build an SLH 21:54:16 <pugi> but nope :D 21:56:56 <happpy> yep I think that setting is not on but u can arsk a admin to swich it on 21:57:20 <happpy> on the welome server is on 21:59:24 <Clockworker> no it's not 21:59:28 <Clockworker> you have to prospect it 21:59:40 <Clockworker> I prospected about 15 oil wells and NONE showed up in my part of the map 22:00:32 <happpy> heem 22:00:55 <Clockworker> pugi why not? 22:01:04 <pugi> too hard 22:01:22 <pugi> or rather i'm too much of a perfectionist 22:01:27 <pugi> and don't like overbig ones 22:01:44 <pugi> i wouldn't be happy with it 22:02:18 <Clockworker> OCD? haha 22:02:28 <Clockworker> no offense, I'm obsessed with a few bits too 22:02:41 <pugi> nah, no OCD 22:02:50 <pugi> and i think the term is overused 22:03:25 <Clockworker> term for what? 22:03:31 <Clockworker> oh overbig you meant overused? 22:03:42 <pugi> OCD 22:03:42 <Clockworker> just do ad hoc 22:03:44 <Clockworker> it's what I do 22:03:45 <Clockworker> no 22:03:48 <pugi> people say OCD when it's not OCD 22:03:51 <Clockworker> obsessive compulsive disorder 22:03:54 <Clockworker> I have it 22:03:56 <Clockworker> so I'd know 22:04:27 <Clockworker> but yeah I didn't use the term in its literal meaning 22:04:36 <Clockworker> just an expression 22:05:03 <pugi> and by overbig i mean that the hub i'd build could probably be compressed 22:05:09 *** fair_ has quit IRC 22:05:12 <pugi> into something smaller / more effective 22:16:35 *** Hiddenfunstuff has quit IRC 22:17:39 <Clockworker> everything can always be optimized 22:17:45 <Clockworker> you just go back to it later 22:17:49 <Clockworker> and shave things off 22:17:58 <Clockworker> or correct a curve or so 22:18:20 <Clockworker> you do your stuff in a go 22:18:26 <Clockworker> then you come back to it later with a fresh mind 22:18:32 <Clockworker> and see things you didn't see before 22:28:38 <happpy> Yer I forget things on my net work sume time's 22:35:13 <Clockworker> if everyone built perfect things on the first try 22:35:19 <Clockworker> there'd be no openttdcoop 22:35:23 <Clockworker> we'd do everything so quick 22:35:35 <Clockworker> we wouldn't expand, we wouldn't go back to do things over 22:35:54 <Clockworker> and it'd become a repetitive chore 22:36:09 <Clockworker> !pw 22:36:09 <coopserver> Clockworker: owners 22:36:12 <coopserver> *** Game paused (connecting clients) 22:36:19 <coopserver> *** Clockworker has joined 22:36:20 <coopserver> *** Game unpaused (connecting clients) 22:36:29 <happpy> yep true 22:36:56 <coopserver> <Clockworker> oh ramvsus 22:37:01 <coopserver> <Clockworker> still battling the BBH 22:37:07 <coopserver> <Clockworker> haha 22:37:09 <coopserver> <Ramsvs> hahaha yea 22:37:22 <coopserver> <Ramsvs> correcting stuff and signalling 22:37:51 <coopserver> <Clockworker> I'm nervous thanks to world of tanks 22:37:55 <coopserver> <Clockworker> will build a SLH to unwind 22:38:20 <coopserver> <Clockworker> oh pugi abandoned his 22:39:23 <coopserver> <Clockworker> I'm not taking it up though, he'll go back to it 22:51:57 <pugi> pff :P 22:52:01 <pugi> as if :D 22:52:31 <coopserver> <Clockworker> your SLH looks perfectly fine 22:52:37 <coopserver> <Clockworker> just resume work on it 22:53:03 <pugi> well, it's very simple currently 22:53:08 <coopserver> <Clockworker> almost perfectly, the bridges need one more tile distance at the entrances for signals 22:53:11 <pugi> just one crossing line or something 22:53:26 <pugi> i thought about using PBS at the entrance to save one tile... 22:54:16 <pugi> but maybe that shouldn't be used 22:54:29 <coopserver> <Ramsvs> pbs are evil 22:54:43 <coopserver> <Ramsvs> :) 22:54:53 <Clockworker> I really enjoy PBS but I play by the house rules 22:55:00 <pugi> it's 2015, we should be using PBS 22:55:05 <coopserver> <Clockworker> hahaha 22:55:18 <coopserver> <Ramsvs> anyway,just finished this. one more bbh ready. 23:02:25 *** Progman has quit IRC 23:03:48 <Clockworker> nice one 23:14:36 <coopserver> <Clockworker> lol wut 23:19:37 <coopserver> *** Ramsvs has left the game (Leaving) 23:19:48 <Ramsvs> well, I am leaving 23:19:50 <Ramsvs> bye all 23:20:16 *** Ramsvs has quit IRC 23:21:28 <Clockworker> bye 23:26:52 <coopserver> <Clockworker> SLH done 23:27:09 <happpy> nice 23:27:28 <happpy> how meney need doing 23:27:44 <coopserver> <Clockworker> not sure on SLHs, we kind of just do them 23:27:50 <coopserver> <Clockworker> but on BBHs, I'll count 23:28:27 <coopserver> <Clockworker> I see at least 5 23:28:33 <happpy> k 23:30:03 <happpy> is the plan for the ml is LLRR 23:30:25 <Clockworker> LL10RR 23:30:31 <Clockworker> but almost no one does 10 spaces 23:30:38 <Clockworker> varies from 0 to 10 23:30:39 <Clockworker> haha 23:31:32 <happpy> is it a lop net work so all go awound the ml or not. 23:32:11 <pugi> many intersecting loops 23:32:36 <pugi> that's why there are so many bbh 23:32:36 <happpy> k 23:32:57 <happpy> I mite join tomorrow not shor yet 23:35:18 <Clockworker> yep 23:36:25 <Clockworker> oh nice 23:36:32 <Clockworker> this CPU is better than I thought 23:36:37 <happpy> bbh is not hard to doo but for me sume time's I can doo it but not all the time 23:36:44 <Clockworker> got two instances of OTTD open, one with a 2400 trains PS game 23:36:49 <Clockworker> no slowdowns :D 23:37:04 <Clockworker> gonna open three instances and open the welcome server 23:37:06 <happpy> wool nice. 23:38:25 <Clockworker> 35%-40% cpu use 23:38:28 <Clockworker> i5 stronk 23:38:53 <happpy> nice 23:44:22 *** pugi has quit IRC 23:47:51 <happpy> I did a test I had the openttdcoop public server and the welome server and com and conquer going and the openttd did not slow down 23:48:49 <Clockworker> which C&C? 23:49:34 <Clockworker> to stress it further you'd have to load a finished coop game with lots of trains 23:51:32 <happpy> shokway com and conquer 23:52:26 <Clockworker> zero hour mod huh 23:52:29 <Clockworker> zero hour is great 23:53:00 <Clockworker> china will grow rarger 23:53:44 <happpy> this won u can not by in the shop u have to download the shokway mod 23:54:09 <Clockworker> yeah I assumed 23:54:43 <happpy> trust me this won us 10 times Beyer the zero hour 23:55:26 <Clockworker> I don't doubt it 23:55:37 <Clockworker> dawn of war had a mod too 23:55:39 <Clockworker> firestorm 23:55:47 <Clockworker> tens of times better than the original game 23:55:57 <happpy> it's the same stud u get from the zero but u get all new stuf low all new tanks and men and plans 23:56:20 <Clockworker> yeah 23:56:46 <happpy> u get 3 new genalls in the shokway 23:57:11 <happpy> wich ar f grate 23:57:34 <Clockworker> hahaha 23:57:42 <Clockworker> I uninstalled ZH like 23:57:44 <Clockworker> a week ago 23:57:49 <Clockworker> otherwise I'd take a gander 23:57:51 <happpy> I will never go bake to zero houe 23:58:44 <happpy> I got the farst decaed com and conquer 23:59:09 <Clockworker> you can download shockwave separately? 23:59:17 <Clockworker> no need for the original ZH? 23:59:29 <happpy> wich u need for the shokwave 23:59:43 <Clockworker> don't you need to install shockwave over the installation of zero hour? 23:59:51 <happpy> I did 23:59:56 <happpy> nop