Config
Log for #openttdcoop on 10th December 2015:
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00:00:05  *** Ramsvs has joined #openttdcoop
00:00:25  <Ramsvs> !password
00:00:25  <coopserver> Ramsvs: broken
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00:08:20  <happpy> hi
00:08:27  <coopserver> <Ramsvs> hello
00:08:32  <happpy> how ar y
00:08:36  <happpy> u
00:08:40  <coopserver> <Ramsvs> fine. and you?
00:08:50  <happpy> good thanks
00:10:56  <happpy> gn have  fun
00:11:00  <coopserver> <Ramsvs> gn
00:11:09  <happpy> have a nice night
00:11:17  <coopserver> <Ramsvs> you too
00:11:25  <happpy> thanks
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01:24:01  <XtremeSG> !help
01:24:01  <coopserver> XtremeSG: http://wiki.openttdcoop.org/Soap
01:27:05  <XtremeSG> @quickstart
01:27:05  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
01:33:23  <Clockworker> !pw
01:33:23  <coopserver> Clockworker: reinit
01:33:26  <coopserver> *** Game still paused (connecting clients, number of players)
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01:33:33  <XtremeSG> any server on now?
01:33:34  <coopserver> *** Game still paused (number of players)
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01:33:43  <Clockworker> public and welcome
01:33:48  <XtremeSG> hi
01:34:05  <coopserver> <Clockworker> hey
01:34:37  <XtremeSG> do i hv to make a acc yet?
01:34:46  <coopserver> <Clockworker> no, not really
01:34:51  <XtremeSG> ok
01:35:08  <XtremeSG> will join at maybe around 3-5
01:36:20  <XtremeSG> btw i use fone version of openttd. dk how to chat or use console =P
01:36:50  <coopserver> <Clockworker> I wouldn't know how to use the phone version
01:36:55  <coopserver> <Clockworker> never tried it
01:37:00  <XtremeSG> lel. me 2
01:55:21  <XtremeSG> How long hv u been at the building stage? did it just start or is it abt to end?
01:56:59  <Clockworker> we started like 3 days ago
01:57:10  <Clockworker> there's a lot of work to be done broski
01:59:48  <XtremeSG> how much is done?
02:00:23  <XtremeSG> And i found out how to chat  in fone version ;)
02:01:58  <Clockworker> a few BBHs and SLHs
02:02:01  <Clockworker> a couple stations
02:02:19  <Clockworker> like really, there's still plenty of stuff to get your hands dirty with
02:02:46  <XtremeSG> mainline?
02:04:26  <Clockworker> just get on and look at the game
02:04:27  <Clockworker> hahaha
02:04:35  <Clockworker> there's still ML to be done yeah
02:04:40  <Clockworker> it's just begun really
02:05:53  <XtremeSG> ok thx. i think ill like it
02:06:59  <Clockworker> yup
02:19:00  <coopserver> *** Clockworker has left the game (general timeout)
02:19:01  <coopserver> *** Game paused (number of players)
02:20:37  <Clockworker> !pw
02:20:37  <coopserver> Clockworker: hotkey
02:20:41  <coopserver> *** Game still paused (connecting clients, number of players)
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02:21:35  <XtremeSG> wut? u timed out?
02:21:46  <coopserver> <Clockworker> yeah I was uploading an image
02:21:52  <coopserver> <Clockworker> and my internet shat the bed
02:30:56  <XtremeSG> lol
02:31:09  <XtremeSG> uploading wut image?
02:32:05  <coopserver> <Clockworker> just a screenshot of the game, lad
02:32:15  <Clockworker> http://puu.sh/lPRbz/3d2b6e1a76.png
02:32:31  <Clockworker> to show a friend
02:58:17  <XtremeSG> can u teach me at 3pm-5pm or whenever i join game (GMT +8.00) how to build advanced stations?
02:58:32  <XtremeSG> Me love trains!
02:58:56  <Clockworker> well, stations like the ones being built in the current game are refit types, which I'm not good with
02:59:08  <Clockworker> but we can mess around in the welcome server with something more standard
02:59:16  <XtremeSG> wuts a refit type
02:59:36  <XtremeSG> refitable types?
02:59:43  <Clockworker> it's a double station, where a train gets in, unloads, enters a depot, refits the cargo type then loads on another platform
02:59:47  <XtremeSG> and where is the welcome server
02:59:54  <Clockworker> so the same train drops the cargo and picks up a new cargo
03:00:01  <XtremeSG> Ohhhhhh
03:00:14  <XtremeSG> so there is continuous refitting rite?
03:00:29  <Clockworker> continuous?
03:01:09  <XtremeSG> as in refit alr go to station loads leaves comes to another station unloads and refits again?
03:02:10  <Clockworker> they refit between unloading on a platform and loading a different cargo on another
03:02:42  <XtremeSG> ok maybe ill see that later i dun get it ._.
03:03:04  <Clockworker> https://wiki.openttdcoop.org/Refit
03:03:12  * XtremeSG slaps XtremeSG around a bit with a large fishbot
03:03:15  <Clockworker> http://blog.openttdcoop.org/2012/02/16/advanced-building-revue-11-refit-stations/
03:03:24  <XtremeSG> ouch
03:03:56  <Clockworker> scratch that one is more complicated
03:03:57  <Clockworker> https://wiki.openttdcoop.org/Self-regulating_Network#Refit_SRNW
03:04:02  <Clockworker> here's a simpler explanation
03:17:36  <XtremeSG> !pw
03:17:36  <coopserver> XtremeSG: nicest
03:29:56  <Clockworker> not joining?
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04:02:11  <Chelo> @quickstart
04:02:14  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
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04:44:12  <Clockworker> okay
04:44:15  <Clockworker> BBH whatever done
04:44:26  <Clockworker> a bit crazy since it was in a mountainside
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05:02:48  <coopserver> *** Clockworker has left the game (Leaving)
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05:24:39  <XtremeSG> hi clockworker
05:24:51  <Clockworker> hey
05:25:03  <XtremeSG> sry cant play until its 3pm(GMT +8.00)
05:25:16  <Clockworker> oh yeah no prob
05:25:25  <Clockworker> it was just funny that you asked for !pw
05:25:37  <XtremeSG> u know where is GMT +8.00 rite?
05:25:58  <XtremeSG> For fun and laughter peace and joy lel
05:26:09  <Clockworker> somewhere in asia?
05:26:12  <XtremeSG> ya
05:26:32  <XtremeSG> BBH seems big to me
05:26:42  <XtremeSG> Wuts it for
05:27:12  <Clockworker> for a main station
05:32:16  <XtremeSG> ok...
05:35:30  <Clockworker> sorry, did you want something more specific?
05:35:58  <Clockworker> it's a drop station, so it handles a high amount of trains compared to say, a raw material station
05:36:10  <Clockworker> so two tracks come in and two come out
05:36:50  <Clockworker> and each track coming to the hub links to every exit
05:36:59  <Clockworker> hence the seemingly redundant path
05:37:02  <Clockworker> paths
05:38:51  <XtremeSG> So BBH is where mainline goes to main station and is required to balance traffic?
05:41:24  <Clockworker> not necessarily
05:41:36  <Clockworker> a BBH can connect simply two mainlines (or more)
05:41:58  <Clockworker> sometimes it leads to a main station, then it's also called MSH
05:44:04  <XtremeSG> ok
05:44:27  <XtremeSG> can show me a pic of mountainside bbh?
05:45:20  <Clockworker> uh
05:45:30  <Clockworker> http://puu.sh/lPZ0V/aa709c2f5e.png
05:45:40  <Clockworker> this is how it ended like
05:47:53  <Clockworker> I do advise you to read the wiki for information, it explains everything better than I could
05:48:03  <Clockworker> but I'm happy to help
05:49:52  <Clockworker> looking at that pic right now, I'll probably change a couple things tomorrow on it
05:50:03  <Clockworker> mostly a couple merges
05:56:10  <XtremeSG> Thats uhhh...well complicated for me. The junctions i build is for maybe medium traffic with escape depots for heavy traffic or jams
05:58:36  <Clockworker> it was complicated for everyone at one point
05:58:41  <Clockworker> some things still are for me
05:59:01  <Clockworker> you just read and try on singleplayer, see how it works, watch people play
06:02:35  <XtremeSG> ok...btw can u help me improve my junction?
06:02:48  <XtremeSG> n how do i upload image to here?
06:06:39  *** Clockworker_ has joined #openttdcoop
06:07:00  <Clockworker> well gee IRC
06:07:06  <Clockworker> thanks for putting my fucking IP out there
06:07:25  <Clockworker> just upload it to like imgur
06:07:29  <Clockworker> and copy the link here
06:16:31  <XtremeSG> hmm...?
06:17:54  <Clockworker> hmm...?
06:18:12  <Clockworker> press prtscrn on your keyboard
06:18:23  <Clockworker> open paint, and paste
06:18:27  <Clockworker> save pic
06:18:34  <Clockworker> go to imgur.com and upload it
06:18:39  <Clockworker> copy link then paste here
06:19:59  <XtremeSG> http://imgur.com/DxpRxXx
06:20:00  <Webster> Title: Imgur: The most awesome images on the Internet (at imgur.com)
06:20:29  <XtremeSG> http://i.imgur.com/DxpRxXx.png
06:20:36  <XtremeSG> sry wrong one
06:21:04  <Clockworker> no it was the right one just a bit different
06:21:37  <XtremeSG> oh lol
06:22:21  <Clockworker> first of all those tight corners on the roundabouts slow trains to a crawl
06:22:46  <Clockworker> PBS spam is something to get rid of too
06:23:04  <XtremeSG> Um i dun put a lot
06:23:17  <Clockworker> that's a lot actually
06:23:18  <Clockworker> haha
06:23:27  <XtremeSG> wut???
06:23:44  <Clockworker> having a simple one way signal every 2 tiles allow for a larger flor of trains than one pbs per segment
06:23:51  <Clockworker> flow of trains*
06:24:03  <XtremeSG> ok...
06:24:40  <Clockworker> of course, you need PBS or entry/exit signals at the junction
06:24:43  <Clockworker> that doesn't change
06:25:39  <XtremeSG> this is my station (Very messy)
06:26:13  <XtremeSG> http://i.imgur.com/Z3hEmUi.png
06:26:48  <Clockworker> that is too many signals, oh boy
06:26:49  <Clockworker> haha
06:27:03  <XtremeSG> wut? i like signals
06:27:39  <Clockworker> I like signals too but they have an optimal way to be used if we're talking about the way things are done at openttdcoop
06:28:01  <Clockworker> of course, you're free to play the way you like at the stable welcome server or elsewhere
06:28:22  <XtremeSG> ik i put that cos i accidentally crashed many trains before
06:28:38  <XtremeSG> so...how to put yr signals
06:28:44  <Clockworker> you see those three PBS at the 'start of mainline'?
06:29:03  <Clockworker> those are literally all you need before the station
06:29:08  <Clockworker> everything else is redundant
06:29:12  <XtremeSG> WHAT?!?
06:29:17  <Clockworker> yep
06:29:22  <Clockworker> all those PBS are redundant
06:29:39  <Clockworker> have you read about how PBS works?
06:29:51  <XtremeSG> maybe
06:29:54  <XtremeSG> cant remb
06:30:35  <Clockworker> https://wiki.openttd.org/Realistic_Path_Based_Signalling
06:31:03  <Clockworker> ooops
06:31:04  <Clockworker> https://wiki.openttd.org/Yet_Another_PBS_Patch
06:31:08  <Clockworker> this is the right link sorry
06:32:32  <Clockworker> you see, when a train is at the signal, it makes a check for an available route towards the end of the next block (next signal or a station)
06:32:41  <Clockworker> if it finds one, it goes
06:32:44  <XtremeSG> http://i.imgur.com/BNYO59P.png edited
06:32:56  <Clockworker> if another train finds another path in the same block, it goes through as well
06:33:04  <Clockworker> so you don't need several PBS
06:33:14  <Clockworker> on the first PBS the train will reserve a path for itself
06:33:37  <Clockworker> it'll "claim" a path and go through it
06:33:43  <XtremeSG> Uhhh i have traffic jam now
06:34:12  <XtremeSG> http://i.imgur.com/4VZLi7H.png
06:34:25  <Clockworker> I told you to remove the PBSs before the station
06:34:27  <Clockworker> not after
06:34:34  <Clockworker> put simple one-way signals after the station
06:34:38  <Clockworker> every 2 tiles
06:35:05  <XtremeSG> ...
06:35:17  <Clockworker> and put a PBS at the part where the entrance starts
06:35:22  <Clockworker> like
06:36:52  <Clockworker> http://i.imgur.com/UkNI3Yw.png
06:37:05  <Clockworker> at the exit
06:37:20  <Clockworker> remove those intersecting diagonal rails
06:37:24  <Clockworker> they will only jam you
06:37:47  <Clockworker> they're okay at the entrance because PBS will use them to pick a free platform
06:37:56  <Clockworker> at the exit though, it's just a hassle
06:40:12  <XtremeSG> AAAAAAHHHHHH After changing some signals i hv a total of
06:40:18  <XtremeSG> 5 train crashes
06:40:38  <Clockworker> hahahaha
06:40:43  <Clockworker> it's a learning experience
06:41:11  <XtremeSG> i built the whole line on pbs so technically can u explain how block signals work
06:41:36  <XtremeSG> lucky i use oil tankers not passengers
06:41:39  <Clockworker> by block signals what do you mean
06:42:28  <XtremeSG> 1st one is called bloock signals
06:43:22  <XtremeSG> the defualt block signals?
06:43:26  <Clockworker> https://wiki.openttd.org/Signals
06:43:48  <Clockworker> it's very thoroughly explained here
06:46:28  <XtremeSG> ok...
06:46:36  <XtremeSG> might need to experiment with it
06:47:16  <Clockworker> if you want to experiment and see how other people build
06:47:25  <Clockworker> the stable welcome server is perfect for you
06:53:37  <XtremeSG> ok...
06:53:56  <XtremeSG> stable server uses money cheat?
06:54:07  <Clockworker> no
06:54:18  <Clockworker> you start with normal money and make your company
06:54:25  <Clockworker> read the rules though
06:54:26  <XtremeSG> ok
06:54:48  <Clockworker> there's a ruleset you need to abide by so we don't start killing each other over a coal mine
06:54:50  <Clockworker> :^)
06:54:50  <XtremeSG> ill just see the block signals on how u use it, then i will use
06:58:26  <XtremeSG> ok got how to use block signals.
06:58:31  <XtremeSG> I hv gd imagnation
06:58:42  <XtremeSG> i can imagine how to use them
07:36:16  <XtremeSG> hi clockworker
07:36:22  <XtremeSG> i may be joining soon
07:40:28  <V453000> sup humanz
07:42:01  <XtremeSG> wut?
07:44:05  <V453000> way to say hi
07:44:22  <V453000> !pw
07:44:22  <coopserver> V453000: slowed
07:44:26  <coopserver> *** Game still paused (connecting clients, number of players)
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08:04:14  <XtremeSG> Me is joining now
08:06:47  <XtremeSG> i only found welcome server XD
08:08:31  <XtremeSG> WHERE IS THE PUBLIC SERVER
08:09:52  <V453000> !ip
08:09:52  <coopserver> V453000: ps.openttdcoop.org:3983
08:09:58  <V453000> need correct revision for it
08:09:59  <V453000> !dl
08:09:59  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
08:10:00  <coopserver> V453000: http://www.openttd.org/en/download-trunk/r27452
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09:08:46  <XtremeSG> Clockworker u there
09:09:23  <XtremeSG> I use phone version of openttd, do u know how to join public server
09:10:07  <XtremeSG> !help
09:10:07  <coopserver> XtremeSG: http://wiki.openttdcoop.org/Soap
09:10:52  <XtremeSG> !ip
09:10:52  <coopserver> XtremeSG: ps.openttdcoop.org:3983
09:15:18  <XtremeSG> helppppp
09:15:19  <V453000> what is the problem?
09:15:30  <V453000> you have r27452?
09:15:32  <XtremeSG> cant join server
09:15:34  <XtremeSG> dk
09:15:46  <V453000> what system are you on
09:15:48  <V453000> windows?
09:15:50  <V453000> 64bit?
09:15:58  <XtremeSG> my phone
09:16:03  <XtremeSG> android
09:16:18  <V453000> I wonder which option that is then
09:16:19  <V453000> !dl
09:16:19  <coopserver> V453000: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:16:20  <coopserver> V453000: http://www.openttd.org/en/download-trunk/r27452
09:16:38  <V453000> try that link though
09:16:44  <V453000> there you get the correct version
09:16:59  <XtremeSG> wait i change to my fone first
09:18:02  <V453000> basically you need 2-4 things ... first correct revision, and password. Eventually if you cant see the server then just type !ip here, and if you have some missing newGRF files, try to let the game download them when joining - and if those are not enough, type !grf here and download those
09:18:03  <Webster> Read the Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart (again, try !grf)
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09:19:10  <XtremeSG> Hi I changed to fone
09:19:13  <XtremeSG> !do
09:19:19  <XtremeSG> !dl
09:19:19  <coopserver> XtremeSG: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:19:20  <coopserver> XtremeSG: http://www.openttd.org/en/download-trunk/r27452
09:22:06  <XtremeSG> !up
09:22:08  <XtremeSG> Wth
09:22:11  <XtremeSG> !IP
09:22:11  <coopserver> XtremeSG: ps.openttdcoop.org:3983
09:25:13  <XtremeSG> V45300 some help here
09:25:21  <XtremeSG> Can't open it
09:25:37  <XtremeSG> Tried linux alt
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09:29:16  <XtremeSG_> Hi
09:29:24  <XtremeSG_> i installed source
09:29:26  <XtremeSG_> now wut
09:29:28  <V453000> I dont know what type of version do you need for phone
09:29:40  <V453000> does your r27452 run on your  phone_
09:29:42  <V453000> ?
09:29:52  <XtremeSG_> hmmm i just installed it
09:30:04  <XtremeSG_> idk wut to do next
09:30:07  <V453000> well then run it and try to connect to server with our ip :)
09:30:14  <V453000> !ip
09:30:14  <coopserver> V453000: ps.openttdcoop.org:3983
09:30:15  <XtremeSG_> how to run it?
09:30:21  <V453000> just start openttd?
09:30:48  <XtremeSG_> uhhhh its installed in downloads but openttd has its own file?
09:31:02  <V453000> where ever you installed, run it from there
09:31:12  <V453000> it is the same as if you unpack the zip to a folder
09:31:26  <V453000> the installer is just a fancy wizard for unpacking XD
09:31:31  <XtremeSG_> so ill just transfer the source file to openttd file
09:32:02  <V453000> eh I am guessing the source is not an actual version
09:32:11  <V453000> it is the source from which openttd is created
09:32:27  <XtremeSG_> WTH
09:32:34  <XtremeSG_> ME IS CONFUSED
09:32:56  <V453000> you ever had openttd running on your phone?
09:33:35  <V453000> [10:32] <V453000> what openttd version of trunk do humanz use for android phones? [10:33] <@peter1138> none, they're too small
09:33:41  *** XtremeSG has quit IRC
09:34:00  <XtremeSG_> ya
09:34:22  <XtremeSG_> openttd?
09:35:18  <V453000> ?
09:35:53  <XtremeSG_> dk how to check
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09:36:01  <V453000> but what to check
09:36:23  <XtremeSG_> dk wut trunk
09:36:25  <V453000> Did you ever play OpenTTD on your phone? Any version
09:36:50  <XtremeSG_> yes
09:36:56  <V453000> good
09:37:16  <V453000> and how did you install it / what did you download to get it?
09:37:59  <V453000> IF OpenTTD works on your device, then one of the !dl versions has to work
09:38:01  <XtremeSG_> play store
09:38:09  <V453000> hm
09:39:32  <V453000> I am guessing the openttd on phones is not official
09:39:36  <V453000> but I dont know
09:39:51  <XtremeSG_> but i can join servers leh
09:40:03  <XtremeSG_> but just cannot find yrs
09:40:07  <V453000> is it OpenTTD 1.5.3?
09:41:00  <XtremeSG_> how'd i know
09:41:16  <V453000> can you connect for example to our welcome server?
09:41:43  <V453000> I see you have been there, was it from your phone?
09:41:55  <XtremeSG_> network-game connection lost
09:42:03  <XtremeSG_> YES
09:42:11  <XtremeSG_> IT W FRM MY FONE
09:42:27  <V453000> well, then it indeed is 1.5.3
09:43:01  <XtremeSG_> hmmm...the creator is callled pelya?
09:43:02  <V453000> from what I found out, it looks like the official openttd development does not support phones, and a guy called pelya only releases Stable releases for phone use on the google play store
09:43:15  <XtremeSG_> ...
09:43:32  <XtremeSG_> serious
09:43:34  <V453000> which means that you can only play on stable release servers from your phone, not servers with different versions
09:43:57  <XtremeSG_> this game is an open source rite/
09:44:11  <XtremeSG_> @#%$
09:44:16  <V453000> yes that is why pylia can do tha
09:44:17  <V453000> t
09:44:25  <XtremeSG_> THAT WASNT A COMMAND
09:44:33  <V453000> ? :D
09:44:53  <XtremeSG_> could u next time just do a stable server...
09:45:57  <V453000> we have a stable server, the welcome server
09:46:07  <XtremeSG_> omg my fone crashed
09:46:19  <V453000> the main server (this) is one of the very few servers which use the trunk releases, which allows for stable releases to even exist
09:46:28  <XtremeSG_> btw y cant i connect to yr stable server
09:46:29  <V453000> because we filter many bugs out
09:46:34  <V453000> idk you said you were able to
09:47:22  <XtremeSG_> i went in and then the server gave me a red msg saying
09:47:34  <V453000> probably because your phone cpu cannot handle it
09:47:41  <XtremeSG_> NETWORK-GAME CONNECTION LOST
09:47:56  <XtremeSG_> My fone could
09:47:59  <XtremeSG_> i think
09:48:30  <XtremeSG_> imma gonna die!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
09:48:32  <V453000> the game is in advanced stage so even some computers might have problems with it
09:48:41  <V453000> lots of vehicles running around
09:48:48  <XtremeSG_> #$&%
09:48:54  <V453000> or some actual connection stuff which is less likely
09:49:16  <XtremeSG_> hmmm my connection is strong
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09:49:32  <V453000> yeah it doesnt take that much
09:49:38  <V453000> point is, openttd takes only one cpu core for pahtfinding
09:49:46  <V453000> which for a phone could be a big issue
09:51:38  <V453000> yeah about 700 vehicles is not very tiny amount
09:53:54  <XtremeSG_> wth
09:54:01  <XtremeSG_> in the wecome server?
09:54:14  <XtremeSG_> well u just wasted 1 hr of my playtime XD
09:54:19  <V453000> I did not
09:56:56  <V453000> but yeah you are welcome. Just join us from a stronger device which can run trunk versions :)
10:05:04  <XtremeSG_> bb
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10:37:11  <happpy> !players
10:37:12  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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12:37:26  <XtremeSG> HI V453000
12:37:33  <XtremeSG> I FOUND THE SERVER
12:37:41  <XtremeSG> BUTOROB IS
12:37:44  <XtremeSG> PROB
12:37:55  <XtremeSG> VERSION MISMATCH
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13:33:26  <lol> clockworker
13:34:33  <lol> in the heb you build you first spit a line to later give it priority
13:35:39  <lol> that is quite useless, because if it has prioity trains will almost always be able to drive on, so no need to balance the traffic over 2 lines
13:37:03  <lol> you said you aould change something ao maybe you sid that already, i dont have openttd here, so i cannot see or gou did that or sign the spot
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15:12:07  <Clockworker_> That wasn't what I was referring to so thanks for pointing it out
15:12:54  <Clockworker_> I don't quite understand though
15:18:06  <Clockworker> like, the thing is all to all
15:18:15  <Clockworker> so pretty much every line splits
15:18:29  <Clockworker> from that perspective nothing should have prio then
15:19:21  <V453000> all to all is the ideal case but it is not necessary
15:19:29  <V453000> @merging
15:19:34  <V453000> @merger
15:19:36  <V453000> hm
15:19:38  <V453000> @merge
15:19:39  <Webster> Merging Tracks - #openttdcoop wiki - http://wiki.openttdcoop.org/Merging_Tracks
15:19:45  <V453000> that article
15:21:03  <Clockworker> that article says a single line about AtA so it doens't mention anything about prios to it
15:21:56  <Clockworker> oh there's 4 to 2
15:21:59  <Clockworker> I'll take a gander
15:22:13  <V453000> it is the article which should help you build stuff in general
15:22:19  <V453000> understanding it is vital
15:23:31  <Clockworker> so prio for the one that doesn't split, always
15:25:00  <Clockworker> !pw
15:25:00  <coopserver> Clockworker: rotors
15:25:03  <coopserver> *** Game still paused (connecting clients, number of players)
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15:25:13  <V453000> yes
15:25:33  <V453000> take prio as a "check if this line is full", instead of "making one track more important"
15:25:39  <V453000> because that is exactly what it is
15:26:26  <Clockworker> okay, but if one of my merges has -all- tracks split (double bridges/tunnels)
15:26:39  <Clockworker> I just leave it free for all with no prio?
15:27:13  <V453000> sure :)
15:27:47  <Clockworker> wilco
15:27:54  <V453000> it depends how they all meet together, sometimes a tiny priority is fine, but in general all to all should be working with no priority
15:28:09  <Clockworker> haha
15:28:28  <Clockworker> prior knowledge of that would have saved me a lot of work
15:28:42  <Clockworker> I found it odd that I was prioing two mainlines
15:29:14  <V453000> yeah but that is the thing
15:29:21  <V453000> it isnt about hierarchy but about way the merging works
15:30:32  <Clockworker> hmm
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15:40:36  <Clockworker> oookay removed a couple prios and changed others
15:41:25  <coopserver> <Clockworker> do I need to fix prios on the first hub too?
15:41:34  <Clockworker> (BBH05)
15:41:49  <V453000> honestly dont bother with it too much, at least you will see why it is an issue once we get traffic
15:41:58  <V453000> just build moar SLHs instead and you will see what happens >]
15:41:59  <V453000> :)
15:42:16  <Clockworker> well then
15:42:31  <Clockworker> I just got banned from building BBHs :^)
15:43:13  <V453000> noep :)
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16:26:58  <lol> !pw
16:26:58  <coopserver> lol: recent
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17:08:36  <Clockworker> !pw
17:08:36  <coopserver> Clockworker: deemed
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17:13:37  <Jam35> !pw
17:13:37  <coopserver> Jam35: dimmed
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17:35:43  <happpy> !players
17:35:43  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
17:35:45  <happpy> hi
17:38:53  <Mark> hello
17:39:01  <Mark> !pw
17:39:02  <coopserver> Mark: modify
17:39:05  <coopserver> <Jam35> olleh
17:39:07  <coopserver> *** Game paused (connecting clients)
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17:40:09  <happpy> hi  mark
17:40:40  <happpy> how  ar u mark
17:41:51  <happpy> hi  jam how  ar u
17:42:11  <Mark> good thanks
17:42:36  <coopserver> <Jam35> bad
17:43:04  <coopserver> <Mark> oh noes
17:43:21  <coopserver> <Jam35> not really
17:43:23  <coopserver> <Jam35> good
17:43:32  <coopserver> <Mark> :)
17:49:40  <V453000> yo Mark
17:49:58  <V453000> n rest :)
17:50:12  <Mark> yo
18:07:34  <sbn> jo guys
18:08:31  <coopserver> <Jam35> hihi
18:09:58  <happpy> hi  sbn
18:10:13  <happpy> how  ar  u
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18:14:48  <sbn> I am doing ok
18:14:51  <sbn> just busy as fuck
18:14:56  <sbn> you?
18:15:08  <happpy> good
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19:02:32  <Maraxus> !pw
19:02:32  <coopserver> Maraxus: queues
19:02:47  <coopserver> *** Game paused (connecting clients)
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20:28:40  <pugi> !pw
20:28:40  <coopserver> pugi: vindex
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22:00:08  <coopserver> <Maraxus> 1 MSH, 1 BBH and 1 Main Station left to do
22:01:14  <Jam35> yes, no more today for mw
22:01:19  <Jam35> me even
22:02:01  <coopserver> <Maraxus> me neither - gn
22:02:09  <Jam35> ok gn
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