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00:19:14 <coopserver> *** Clockworker has left the game (Leaving) 00:34:53 <happpy> hi all 01:46:55 <Sylf> !pw 01:46:55 <coopserver> Sylf: active 01:47:09 <coopserver> *** Game still paused (connecting clients, number of players) 01:47:13 <coopserver> *** Sylf has joined 01:47:14 <coopserver> *** Game still paused (number of players) 01:47:38 <coopserver> *** Sylf has joined company #1 01:47:40 <coopserver> *** Game unpaused (number of players) 03:39:32 *** liq3 has joined #openttdcoop 03:44:49 <coopserver> *** Sylf has left the game (Leaving) 03:44:50 <coopserver> *** Game paused (number of players) 04:15:13 *** Clockworker_ has joined #openttdcoop 04:19:31 <Clockworker_> dragon age inquisition is a really pretty game 04:22:34 *** Clockworker has quit IRC 04:25:38 <Clockworker_> http://i.imgur.com/jFNqd5a.jpg 08:39:32 *** lol has joined #openttdcoop 08:39:35 <lol> !pw 08:39:35 <coopserver> lol: andreu 08:39:54 <coopserver> *** Game still paused (connecting clients, number of players) 08:39:56 <coopserver> *** lol has joined 08:39:57 <coopserver> *** Game still paused (number of players) 08:40:17 <coopserver> *** lol has joined company #1 08:40:18 <coopserver> *** Game unpaused (number of players) 08:55:32 <coopserver> *** lol has left the game (Leaving) 08:55:33 <coopserver> *** Game paused (number of players) 08:55:34 *** lol has quit IRC 09:16:18 *** Progman has joined #openttdcoop 09:21:51 *** Benny has joined #openttdcoop 09:22:01 <Benny> !password 09:22:01 <coopserver> Benny: liable 09:22:58 <coopserver> *** Game still paused (connecting clients, number of players) 09:23:12 <coopserver> *** Player has joined 09:23:13 <coopserver> *** Game still paused (number of players) 09:26:47 <coopserver> <Player> god its been so long since i started this game. this is pretty refreshing 09:26:53 <coopserver> *** Player has changed his/her name to Benny 09:29:16 <coopserver> *** Benny has joined company #1 09:29:17 <coopserver> *** Game unpaused (number of players) 09:29:44 <coopserver> <Benny> no 2 player minimum anymore i see 09:32:29 <coopserver> *** Benny has joined spectators 09:32:30 <coopserver> *** Game paused (number of players) 09:57:10 <coopserver> *** Benny has left the game (Leaving) 10:03:55 <V453000> o/ 10:05:03 <Benny> long time no see 10:05:10 <V453000> indeed :) hi 10:07:22 <Benny> impressed with the progress on YETI 10:07:43 <Benny> not sure about the 3d rendered sprites tho but maybe im just a TTD purist :p 10:08:43 <V453000> the 3D is conceptually good, but the quality of YETI as in details etc is just bad 10:08:59 <V453000> I would have to spend some extra time with texturing and adding details, then it would look really good 10:09:26 <V453000> I am working on BRIX now, a very simple and clean graphical style base set-ish grf 10:09:48 <V453000> yeti is the old news now :P 10:10:14 <V453000> an old screenshot but it is a good representation of the idea http://www.tt-forums.net/download/file.php?id=186186 10:12:43 <Benny> i think YETI was in its planning stages last time i checked in 10:12:51 <V453000> possible 10:13:14 <Benny> looks good, i love the worker dudes chopping down trees 10:13:21 <V453000> :) 10:16:21 <V453000> YETI turned out quite nice mainly in the functional part, it really does introduce a new way to play the game 10:16:50 <V453000> because you just build your production up, and if stuff jams up on your network too much, you kind of lose the production 10:17:04 <V453000> which is a lot of fun because you have to focus on network flow 10:17:41 <V453000> there could be improvements to make it even more interesting; I actually did start making 4 new industries at one point but I did not even finish the first one yet... 10:18:12 <V453000> got a new job so a lot of things turned on their head, now I am starting to get a little more time but that probably wont last very long 10:27:37 <Benny> oh really? im actually leaving my current job in 2 weeks too 10:28:54 <V453000> yeah :) openttd 3D graphics got me experience to get a job for a similar game - factorio :) 10:28:57 <V453000> basically job of my dreams 10:29:44 <Benny> congrats man :) 10:29:55 <V453000> :) 10:30:08 <Benny> factorio is cool, watched a lot of youtube videos about it but never tried it 10:30:57 <V453000> if you enjoy watching it then you are probably going to have a blast playing it 10:33:17 <Benny> plan was to buy it when it comes to steam 10:33:32 <V453000> you get the steam key once it is on steam even if you buy it now 10:33:43 <V453000> and there wont really be any other difference 10:33:50 <V453000> at least not anytime soon 10:33:52 <Benny> oh! 10:34:10 <Benny> i'll check it out then :) 10:34:14 <V453000> :) 10:37:08 <happpy> hi v 10:37:15 <V453000> heyo 10:37:21 <happpy> how things 10:37:26 <V453000> yes 10:37:42 <V453000> at work so not much new :) got some new ideas on how to make 3D tracks into openttd 10:38:04 <happpy> woo coll 10:39:09 <happpy> I think 3d tracks word look coll in openttd 10:39:23 <V453000> many problems though 10:40:22 <happpy> ther was a video on YouTube he dun a openttd in 3d 10:40:38 <V453000> .. 10:41:06 <V453000> that is completely unrelated, he is not running in any of the game sprite problems 10:41:09 <happpy> it look nice 10:41:10 <V453000> which is basically everything 10:41:31 <happpy> yer 10:41:35 <V453000> I can make a nice 3D environment as well, that is relatively easy ... getting it to the game while working properly is the hard part 10:41:38 *** Hiddenfunstuff has joined #openttdcoop 10:42:00 <happpy> yer ture 10:42:33 *** Benny has quit IRC 10:42:45 *** Benny has joined #openttdcoop 10:44:02 <Benny> yeah the game was never intended for 3d stuff 10:44:15 <V453000> quite, yeah 10:44:21 <happpy> true 10:44:54 <V453000> but for me it is a lot more interesting to use 3D to make sprites because of the knowledge I gain from the process 10:45:11 <V453000> just drawing sprites is awesome and fun, even if tedious at times, but I dont really get much from it 10:45:59 <V453000> currently I belive some strongly stylized theme like BRIX is using is the correct way to make OpenTTD look good in 3D form 10:46:21 <V453000> but time will tell if I can get it done and how :P 10:46:23 <happpy> yer it dus 10:48:17 <happpy> ther was 2 video in 3d in openttd but it look a bit werd 10:48:31 <V453000> happy just ... 10:48:34 <V453000> just no :) 10:49:05 <happpy> ; k 10:49:24 <happpy> !date 10:49:24 <coopserver> Oct 08 2518 10:49:34 <V453000> you could make any kind of 3D model and render it as video without any problems 10:49:54 <V453000> but using the limitation of the game is really totally different 10:50:04 <happpy> ar I see nice 10:50:19 <V453000> that is not very nice, but yeah 10:50:25 <happpy> yer 10:52:39 <Benny> yeah apart from the various indie projects around the sprite/pixel art era is kind of lost, so if you want anything meaningful out if it 3d is the way to go 10:52:51 <happpy> ther won game I play it cume out in 1987 but it sume time's will not load your save game arfter 4 or 5 days it don't mater wich Windows u have 10:54:08 <V453000> I have to say though, making sprites from 3D is WAY more frustrating than just hand drawing them 10:54:37 <V453000> currently I am working on some purely photoshop task of editing sprites at work and it is just so much more fun 10:56:27 <V453000> the issue is that to make a full openttd base set you need like ten thousand images 10:56:44 <V453000> re-renderability etc is priceless 11:01:27 <Benny> modelling is nice and relaxing though 11:03:31 <V453000> yes but you spend 99% time with getting the models systematically working, tweaking stupid details, editing postproduction, creating masks and render settings, and lastly coding the thing 11:03:43 <V453000> actually making the model is really very minor task in compare 11:04:32 <Benny> for implementing in openttd you mean? 11:04:33 <V453000> vehicles are different, there you just make the model and pretty much done ... as long as you are solving the problem with vehicles being longer on diagonals 11:04:38 <V453000> yes 11:05:17 <V453000> train tracks are probably the biggest nightmare 11:06:26 <V453000> you have a model of a track, but then you need that model to be in all various shapes, eventually a second model for diagonal tracks, then you need to make it fit in the junctions, the junction ground, blabla ... yeah :) 11:06:58 <V453000> at the current time I am thinking of a different approach to making track junctions but the result is probably not going to be very awesome 11:15:50 <V453000> I might want to try to do something in the middle of the way, like heavily drawn postproduction based on a 3D model 11:24:01 <Benny> isn't there a default 3d base set around already? 11:28:59 <V453000> yes zbase, it probably cant be any worse 11:29:42 <V453000> I cannot think of an area where it would be actually good 11:30:03 <V453000> it proves that x4 zoom works in terms of the game does not crash, yeah 11:30:27 <V453000> also shows that there are many people in the openttd community who have absolutely no taste in visual stuff 11:30:35 *** brylie has joined #openttdcoop 11:31:09 <Benny> lol that's harsh :P 11:31:17 <V453000> it is reality 11:32:12 *** StarLite has joined #openttdcoop 11:32:12 *** ChanServ sets mode: +o StarLite 11:32:44 <Benny> maybe it is, i never tried zbase so i wouldnt know. just remember some screenshots way back 11:33:38 <Benny> it sounds like way too much of a hassle to get right TBH, but if you're determined to make it work then more power to ya :) 11:33:51 <V453000> it is a shitload of hassle 11:34:00 <V453000> but yeah :) still trying 11:35:20 <V453000> another topic is that one thing is to get it look nice, another is to make it technically work 11:35:33 <V453000> like, ground tiles should have no antialiasing. Hard edges only is the way to go 11:36:05 <V453000> which is theoretically possible to render but then you would get into another shitload of issues, so it is better to "just" render everything bigger and then crop it to the right shapes 11:36:17 <V453000> which obviously introduces a whole new level of stuff to worry about 11:36:45 <V453000> and then cute parts like tunnels applying that cut only at some points, ... 11:37:11 <V453000> you can have sprites which are a little big bigger without any cropping but glitches and weird stuff... 11:39:53 <Benny> well it IS a game from 1995. no way around it without redoing the whole game i guess 11:44:09 <V453000> quite 11:44:22 <V453000> there are just many obstacles that need to be solved 11:45:16 <V453000> and the fact that we have zbase is actually not really helping because many people just ignore many of the issues and nobody cares about a proper, or even nice solution 11:45:57 <V453000> nuff rant 11:45:59 <V453000> off for luncho 11:46:00 <V453000> bai 11:46:07 <Benny> cya 12:06:49 *** happpy has quit IRC 12:30:33 <Benny> !tl 12:30:38 <V453000> !gg 12:30:42 <Benny> uh shit 12:30:45 <Benny> halp 12:30:48 <Benny> !cl 12:33:00 <V453000> try @ 12:33:15 <Benny> @cl 12:33:15 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 12:33:24 <Benny> thanks 12:33:29 <V453000> yw 12:34:15 <Benny> but slugs ignore that iirc? 12:34:24 <Benny> in yeti 12:34:48 <Benny> no thats the industry set 12:35:11 <Benny> in nuts 12:36:26 <Benny> nvm found it on the wiki 12:43:01 <V453000> yeah mostly 12:43:10 <V453000> CL1 will slow them down to some 200ish kmh 12:43:20 <V453000> but anything else, nope :) 12:53:03 <V453000> hmmmmmmmmmmmmmm factorio uses 4 layers for tracks, openttd deals with 2 XD 12:53:13 <V453000> at least 3 would be nice 12:53:18 <V453000> but hm 12:59:21 <Benny> i think i found the solution for YETI 12:59:34 <Benny> just srnw everything 12:59:37 <Benny> simples 12:59:56 <Benny> because apparently theres a limit to how many YETI workers each primary can take 13:00:25 <Benny> sorry 13:00:26 <Benny> dudes 13:00:48 <V453000> that limit is pretty damn high 13:00:57 <V453000> 16*2295 is max production 13:01:05 <V453000> which is 32k 13:01:18 <V453000> or something 13:01:20 <V453000> but a lot 13:01:23 <Benny> how is it high when 4 TL3 trains is overloading it 13:01:43 <Benny> does the production have to rise gradually? 13:01:45 <V453000> it is always "overloaded" 13:02:02 <V453000> anything in YETI consumes 10% of the available stockpile per -short time- 13:02:08 <V453000> which means the more you bring the more it consumes 13:02:18 <V453000> and when you dont deliver for a while, it takes some time to deplete 13:02:22 <V453000> a nice mechanic imo :) 13:03:32 <Benny> oh i see 13:03:47 <Benny> just thought it was weird that i had cargo being dumped in the station and not in the industry 13:04:25 <V453000> well thats weird 13:38:56 *** brylie has quit IRC 14:04:08 *** Progman_ has joined #openttdcoop 14:07:39 *** Progman has quit IRC 14:07:50 *** Progman_ is now known as Progman 14:07:50 *** Benny has quit IRC 14:09:46 *** Progman has quit IRC 15:31:15 *** liq3 has quit IRC 15:40:38 *** happpymoblic has joined #openttdcoop 15:41:21 <happpymoblic> !players 15:41:21 <coopserver> happpymoblic: The server is empty, noone is connected. Feel free to remedy this situation 15:52:53 *** happpy has joined #openttdcoop 15:59:34 *** happpy_ has joined #openttdcoop 16:01:14 *** happpy has quit IRC 16:31:50 *** [dpk] has joined #openttdcoop 16:33:00 *** dpk has quit IRC 16:36:44 *** Clockworker__ has joined #openttdcoop 16:38:26 *** Clockworker has joined #openttdcoop 16:44:07 *** Clockworker_ has quit IRC 16:44:50 *** Clockworker__ has quit IRC 17:15:01 *** liq3 has joined #openttdcoop 17:52:31 *** liq3 has quit IRC 17:57:54 *** happpy_ is now known as happpy 18:11:02 *** happpymoblic has quit IRC 18:11:22 *** happpymoblic has joined #openttdcoop 18:33:06 *** Mucht has quit IRC 19:00:38 *** Maraxus has joined #openttdcoop 19:00:38 *** ChanServ sets mode: +o Maraxus 19:03:42 <Maraxus> !pw 19:03:43 <coopserver> Maraxus: bought 19:03:53 <coopserver> *** Game still paused (connecting clients, number of players) 19:03:57 <coopserver> *** Maraxus has joined 19:03:58 <coopserver> *** Game still paused (number of players) 19:07:38 <coopserver> *** Maraxus has joined company #1 19:07:39 <coopserver> *** Game unpaused (number of players) 19:21:20 *** ODM has joined #openttdcoop 19:23:31 <coopserver> *** Maraxus has joined spectators 19:23:32 <coopserver> *** Game paused (number of players) 19:24:03 <coopserver> *** Maraxus has left the game (Leaving) 19:26:49 *** StarLite is now known as Guest2282 19:26:54 *** StarLite has joined #openttdcoop 19:26:54 *** ChanServ sets mode: +o StarLite 19:28:27 *** mmtunligit has joined #openttdcoop 19:29:22 <mmtunligit> !password 19:29:22 <coopserver> mmtunligit: staged 19:29:27 <coopserver> *** Game still paused (connecting clients, number of players) 19:29:36 <coopserver> *** mmtunligit has joined 19:29:37 <coopserver> *** Game still paused (number of players) 19:29:38 <coopserver> *** Game unpaused (number of players) 19:31:25 *** Maraxus has quit IRC 19:33:00 *** Guest2282 has quit IRC 19:45:30 <happpy> hi mmtunligit 19:46:24 <mmtunligit> hi 19:48:20 <mmtunligit> argh! where are the trains to copy? 20:00:44 <Taede> go to the sign list and find the trainyard sign? 20:00:52 <Taede> usually somehwere in the top of the list 20:01:29 <mmtunligit> nvm, i figured it out 20:04:09 <happpy> hi Taede 20:04:16 <happpy> how things mmtunligit 20:04:22 <mmtunligit> good 20:04:29 <happpy> how ar u Taede 20:19:47 <mmtunligit> wel, i just made the dumbest path ever 20:20:33 <mmtunligit> got to sign /mmtunligit (best path found) and look at its glory 20:20:53 <coopserver> *** mmtunligit has left the game (Leaving) 20:20:54 <coopserver> *** Game paused (number of players) 20:20:59 *** mmtunligit has quit IRC 21:03:19 *** ODM has quit IRC 21:20:48 *** StarLite has quit IRC 21:28:49 *** dr_gonzo_ has quit IRC 21:34:42 *** Progman has joined #openttdcoop 22:51:16 *** mimili has joined #openttdcoop 23:07:08 *** mimili has quit IRC 23:24:57 *** happpymoblic has left #openttdcoop 23:25:09 *** happpymoblic has joined #openttdcoop 23:41:26 *** Progman has quit IRC