Config
Log for #openttdcoop on 27th December 2015:
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10:13:25  <Artifank__> !password
10:13:25  <coopserver> Artifank__: aborts
10:18:40  <Artifank__> hello
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11:05:15  <Artifank__> !password
11:05:15  <coopserver> Artifank__: bfirst
11:05:27  <coopserver> *** Game still paused (connecting clients, number of players)
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12:57:12  <Webster> Latest update from openttd: New WebTranslator <http://www.openttd.org/en/news/224>
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17:08:11  <Artifank> !help
17:08:11  <coopserver> Artifank: http://wiki.openttdcoop.org/Soap
17:10:47  <Webster> (003) [681160246434361345] @OpenTTDNews> As of today, OpenTTD translations are being handled using Eints. https://t.co/xO8lIhhSfh
17:11:35  <happpy> hi
17:12:03  <Artifank> hello
17:12:52  <happpy> how  things
17:13:20  <happpy> doo u need help to join  on eney server
17:13:47  <Artifank> no thx
17:14:49  <happpy> k np
17:16:44  <Mark> !pw
17:16:44  <coopserver> Mark: length
17:16:48  <coopserver> *** Game still paused (connecting clients, number of players)
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17:26:58  <mazur_> !dl
17:26:58  <coopserver> mazur_: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:26:59  <coopserver> mazur_: http://www.openttd.org/en/download-trunk/r27452
17:27:04  <mazur_> !dl lin64
17:27:04  <coopserver> mazur_: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-linux-generic-amd64.tar.xz
17:35:42  <mazur_>  8rendal1ef
17:36:54  <Jam35> !pw
17:36:54  <coopserver> Jam35: slowed
17:36:56  *** Mazur has joined #openttdcoop
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17:37:02  <coopserver> *** Game paused (connecting clients)
17:37:09  <happpy> hi jam
17:37:11  <coopserver> *** Jam35 has joined
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17:37:15  <happpy> how things
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17:37:22  <coopserver> <Jam35> hello
17:37:26  <coopserver> <Jam35> good thanks happy
17:37:39  <coopserver> <Artifank> hey
17:37:41  <coopserver> *** Jam35 has joined company #1
17:37:44  <coopserver> <Jam35> hi
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17:48:37  <Mazur> lo
17:49:05  <coopserver> <Artifank> sup
18:00:14  <coopserver> *** Jam35 has joined spectators
18:15:09  <Sylf> !pw
18:15:09  <coopserver> Sylf: victor
18:15:40  <coopserver> *** Game paused (connecting clients)
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18:15:50  <coopserver> <Sylf> o/
18:16:07  <coopserver> <Artifank> hi
18:16:09  <coopserver> <Sylf> 3 idlers 1 player
18:16:26  <coopserver> *** Sylf has joined company #1
18:16:46  <coopserver> <Jam35> I don't think Mark is building :P
18:16:55  <coopserver> <Sylf> bunch of lurkers
18:17:10  <coopserver> <Jam35> tis true
18:17:49  <coopserver> <Sylf> hmm
18:18:00  <coopserver> <Sylf> still no real expansion starting
18:19:07  <coopserver> <Jam35> no but looking at it only  certai n routes will need it
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18:19:26  <coopserver> <Jam35> I hate how half the network is mostly unused
18:19:28  <coopserver> <Sylf> while bbh 5 is still deserted
18:19:36  <coopserver> <Jam35> exactly
18:19:43  <coopserver> <Sylf> I built SLH13 to remedy it
18:19:44  <coopserver> <Jam35> was considering how to change that
18:19:50  <coopserver> <Sylf> it hasn't helped much yet
18:20:04  <coopserver> <Jam35> I don;t think it will ever be that much
18:20:18  <coopserver> <Jam35> relatively
18:20:37  <coopserver> <Sylf> there's no industries in that direction
18:20:45  <coopserver> <Sylf> secondaries*
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18:21:11  <coopserver> <Jam35> we could do something like force a return journey through waypoints
18:21:11  <Farnsworth> !pw
18:21:11  <coopserver> Farnsworth: victor
18:21:25  <coopserver> *** Game paused (connecting clients)
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18:21:46  <coopserver> <Sylf> bbh12 still bothers me :/
18:21:58  <happpy> hi  farnsworth
18:22:05  <coopserver> <Farnsworth> hi
18:22:12  <coopserver> <Jam35> why so?
18:22:14  <coopserver> <Jam35> hi
18:22:44  <coopserver> <Sylf> the sheer size of it that's seemingly not adding much to its functionality
18:23:00  <coopserver> <Jam35> hm I suppose
18:23:03  <coopserver> <Jam35> 5 is worse
18:23:12  <coopserver> <Jam35> but it can be addressed
18:23:20  <coopserver> <Jam35> if it ever needed expanding :)
18:23:23  <coopserver> <Sylf> 5 in unused -  no need to expand ever :P
18:23:40  <coopserver> <Sylf> size of slh8 feels meh too
18:24:17  <coopserver> <Jam35> SLH14?
18:24:31  <coopserver> <Jam35> with no industries connected
18:24:43  <coopserver> <Jam35> I am tempted to remove completely
18:24:49  <coopserver> <Jam35> not my call
18:25:06  <coopserver> <Sylf> yeah... slh 14...
18:25:47  <coopserver> <Sylf> the design is impressive for someone I haven't seen much of yet
18:26:23  <coopserver> <Sylf> oh, most/all of prio for slh14 is wrong
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18:27:46  <coopserver> <Jam35> it has too many problems
18:28:16  <coopserver> <Jam35> for first attempt here ok
18:28:22  <coopserver> <Jam35> but they need to fix it :)
18:29:01  <coopserver> <Sylf> hmmm
18:29:02  <coopserver> <Sylf> yeah
18:29:13  <coopserver> <Sylf> we need another lesson on balancing
18:29:48  <coopserver> <Sylf> "Just having access to all lines does not mean it's balanced"
18:40:28  <coopserver> *** Mark has joined spectators
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18:47:17  <Mark> Sylf: i think i disagree there
18:49:08  <coopserver> <Sylf> I take this style of balancing as my very base building block for balancing
18:49:10  <coopserver> <Sylf> https://wiki.openttdcoop.org/File:Noblock.PNG
18:52:09  <Mark> of course
18:54:37  <coopserver> <Sylf> damn
18:54:45  <coopserver> <Sylf> why are there lost trains...
18:55:14  <coopserver> <Mark> no idea
18:55:28  <coopserver> <Mark> turn off the messages :P
18:55:36  <coopserver> <Sylf> not that kind of lost trains
18:55:50  <coopserver> <Sylf> I just found a wood train at gold mine station
18:56:03  <coopserver> <Mark> hm
18:56:22  <coopserver> <Sylf> and it was trying to go to a forest station that's on the other side of terminus town drop station
18:56:33  <coopserver> <Sylf> so it'll never find its way
18:57:01  <coopserver> <Mark> sounds like a wrong intital order
18:57:33  <coopserver> <Sylf> I'm building a shortcut here... let's see if I can find anything interesting
18:57:45  <coopserver> *** Mark has joined company #1
18:59:05  <coopserver> <Sylf> hmmm
18:59:16  <coopserver> <Sylf> nobody's drawn PURR christmas tree
19:01:17  <coopserver> <Mark> hehe
19:01:25  <coopserver> <Mark> only idiots draw on maps :P
19:01:31  <coopserver> <Sylf> :P
19:01:54  <Mazur> !pw
19:01:54  <coopserver> Mazur: resize
19:02:05  <coopserver> *** Game paused (connecting clients)
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19:04:11  <coopserver> <Mazur> lo
19:04:18  <coopserver> <Mark> yoyo
19:05:16  <coopserver> <Mazur> I notoiced your SLH06 left the oil alone...
19:05:28  <coopserver> <Mazur> Eh, coal...
19:05:35  <coopserver> <Mazur> Confused myself now.
19:05:40  <coopserver> <Mark> too complex :P
19:05:45  <coopserver> <Sylf> slh6 is wood srnw
19:06:16  <coopserver> <Mazur> Ah, you had a woody to get rid of, I get it
19:09:32  <coopserver> <Sylf> aha, the lost train has wrong order
19:10:56  <coopserver> <Sylf> paper mill needs more capacity
19:14:17  <coopserver> *** Jam35 has joined company #1
19:18:00  <coopserver> <Jam35> idk if I like that
19:19:58  <coopserver> <Sylf> the paper mill?
19:20:11  <coopserver> <Jam35> yeh
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19:20:43  <coopserver> *** Mark has joined spectators
19:21:05  <Maraxus> !pw
19:21:05  <coopserver> Maraxus: mapgen
19:21:12  <coopserver> *** Game paused (connecting clients)
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19:25:04  <coopserver> <Jam35> Y/N doesnt fit too well
19:25:15  <coopserver> <Jam35> could be done other side too
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19:29:21  <coopserver> <Sylf> well fuck
19:30:07  <coopserver> <Jam35> oh
19:30:09  <coopserver> <Jam35> oops :D
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19:59:13  <Mazur> !pw
19:59:13  <coopserver> Mazur: harder
19:59:45  <Mazur> !pw
19:59:45  <coopserver> Mazur: second
20:00:29  <Mazur> !pw
20:00:29  <coopserver> Mazur: behave
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20:27:32  <StarrrLite> !pw
20:27:32  <coopserver> StarrrLite: behave
20:27:36  <coopserver> *** Game paused (connecting clients)
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20:27:46  <coopserver> <StarLite> o/
20:27:57  <coopserver> <Maraxus> \o
20:28:51  <coopserver> <StarLite> BBH05 is like totally abandoned almost :o
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