Times are UTC Toggle Colours
00:04:41 <Clockworker> !pw 00:04:41 <coopserver> Clockworker: octave 00:04:44 <coopserver> *** Game paused (connecting clients) 00:04:48 <coopserver> *** Clockworker has joined 00:04:49 <coopserver> *** Game unpaused (connecting clients) 00:06:00 <happpy> hi clockworker 00:06:11 <coopserver> <Clockworker> hi happy 00:06:20 <happpy> how things 00:07:26 <coopserver> <Clockworker> it's alright 00:07:29 <coopserver> <Clockworker> you? 00:08:23 <happpy> year good just a nuer day in the airport citey 00:08:38 <coopserver> <Clockworker> airport city? 00:08:47 <happpy> yep 00:09:13 <coopserver> <Clockworker> what city would that be? I'm not a brit 00:09:34 <happpy> it's a game 00:09:42 <coopserver> <Clockworker> a 00:09:50 <coopserver> <Clockworker> I thought you lived in a city with that nickname 00:10:44 <happpy> nop it's a game for Facebook and windows tablert 00:12:01 <coopserver> <Clockworker> I see 00:12:27 <happpy> so not going to doo much openttd I need to play this for a year 00:13:25 <happpy> got so much need doing 00:14:26 <happpy> trying to get a nufe coins for a new levall 5 runway 00:15:44 <Clockworker> hahaha 00:16:04 <coopserver> <Clockworker> not playing even on welcome? 00:16:15 <happpy> I need 1 m in coins for it 00:16:23 <mmtunligit> gtg,bye 00:16:35 *** mmtunligit has quit IRC 00:16:38 <coopserver> *** mmtunligit has left the game (Leaving) 00:17:33 <happpy> I will but not as much I got stuf need upgreading and so on so going to spend a lot ov time on the game 00:18:23 <coopserver> <Clockworker> gotcha 00:18:41 <happpy> it's takes a dame lone time to get 1 m in coins 00:19:34 <happpy> so far I got 42427 00:19:45 <happpy> in coins 00:20:51 <happpy> I can by coins or cash but bank char u so f that 00:21:27 <Clockworker> yeah spending real money on mobile games... no thanks 00:21:29 <happpy> so going have to doo it the hard way 00:21:42 <happpy> it's a pc game 00:23:09 <happpy> I can not play it on a mobile phone just pc or window tablert 00:23:39 <Clockworker> oh I must have misread it earlier 00:23:42 <happpy> it's not for phone so that's Good 00:25:12 <happpy> it's free from windows app stor or google play app stor 00:25:51 <happpy> I got it on my window tablert 00:26:07 <Clockworker> gotcha 00:27:10 <happpy> chek it out on YouTube u can see video ov the gane 00:27:33 <Clockworker> I've seen pictures 00:27:47 <Clockworker> it looks similar to cityville 00:28:06 <happpy> and u don't have to have internet to play it 00:28:14 <happpy> yep 00:30:10 <happpy> so I can play it eney wher I play it on a plane going on holiday 00:32:06 <Clockworker> nice 00:32:34 <happpy> ok need sleep befor I cume back tomorrow on the gane going to doo fuall day on it gn have nice night or day 00:33:53 <happpy> all I have to doo is keep landing planes to get the coins I need 00:35:26 <happpy> gn 00:35:50 <Clockworker> aight good night 00:51:42 <Clockworker> my secondary station's exists look so fucking ghetto 00:51:43 <Clockworker> jesus 00:52:21 <Clockworker> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/01/2016-01-14_22-52-01.jpg 00:52:29 <Clockworker> but at least it's CL3 00:52:39 <Clockworker> if anyone wants to do a better job of it 00:52:41 <Clockworker> by all means 00:56:10 <coopserver> *** Clockworker has left the game (Leaving) 00:56:11 <coopserver> *** Game paused (number of players) 02:36:50 *** liq3 has joined #openttdcoop 08:11:25 *** efess has quit IRC 08:29:42 <Mark> morning morning 08:29:46 <Mark> !pw 08:29:46 <coopserver> Mark: likely 08:29:56 <coopserver> *** Game still paused (connecting clients, number of players) 08:29:58 <coopserver> *** Mark has joined 08:29:59 <coopserver> *** Game still paused (number of players) 08:30:00 <coopserver> *** Game unpaused (number of players) 08:45:13 <V453000> o/ 08:45:20 <coopserver> <Mark> yo v 08:50:41 <coopserver> <Mark> these sunsets are pretty fucking cool 08:51:04 <V453000> yeah I always liked them 08:51:18 <V453000> I only have 2 big complaints 08:52:05 <V453000> both when transporting pax ... 1. you can put double deckers to them which looks holy shit ugly and is badly balanced (isnt) ... and 2. passenger wagons seem to make an aquarium in the middle of the train with TL5+ 08:52:16 <V453000> for mail it is perfect XD 08:52:33 <coopserver> <Mark> hehe :) 08:52:37 <coopserver> <Mark> shoulve had tilt 08:52:52 <coopserver> <Mark> not sure if it wouldve made a difference 08:53:57 <V453000> just a bit faster in curves ... but in this case, not a big deal 08:54:02 <V453000> rail is slow. :) 08:54:28 <V453000> full speed would still be TL probably, and in short curves it would perform a little better but still ways off from 300 kmh :) 08:54:41 <coopserver> <Mark> yeah guess so 08:55:09 <coopserver> <Mark> i might just add some objects and station grfs 08:55:34 <coopserver> *** Mark has left the game (Leaving) 08:55:35 <coopserver> *** Game paused (number of players) 08:56:15 <Mark> im always afraif i add some weird newgrf thats not online or in pack 08:56:39 <Mark> canadian stations is city stations right/ 09:00:17 <V453000> yes 09:00:31 <V453000> eh, just clean up your newgrf folder :P 09:00:34 <V453000> pack, bananas 09:00:35 <V453000> done 09:02:19 <Mark> yea thats probably a good idea 09:02:27 <Mark> i got some weird ass newgrfs in there 09:02:46 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit.sav 09:02:46 <coopserver> Starting download... 09:02:49 <coopserver> Savegame successfully downloaded 09:02:50 <Mark> !rcon load 1 09:02:51 <coopserver> Starting new game 09:02:57 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 09:02:58 <Mark> !pw 09:02:59 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 09:03:00 <coopserver> *** Game paused (number of players) 09:03:01 <coopserver> Mark: cannot 09:03:02 <Mark> fuck 09:03:09 <V453000> XD 09:03:13 <Mark> now what 09:03:18 <V453000> remove some :) 09:03:20 <V453000> what did you add? 09:03:22 <Mark> ... 09:03:24 <V453000> only the canadian shit? 09:03:24 <Mark> uh 09:03:26 <Mark> no 09:03:33 <Mark> got some objects from bananas too 09:03:37 <Mark> jap stations 09:03:39 <V453000> hm 09:03:48 <V453000> v3? 09:04:11 <Mark> yea 09:04:20 <Mark> psg 09:05:36 <V453000> again? :D 09:05:39 <V453000> remove that shit 09:06:30 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit2.sav 09:06:30 <coopserver> Starting download... 09:06:32 <coopserver> Savegame successfully downloaded 09:06:36 <Mark> !rcon load 1 09:06:37 <coopserver> Starting new game 09:06:39 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 09:06:40 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 09:06:41 <coopserver> *** Game paused (number of players) 09:06:41 <Mark> omg 09:07:58 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit3.sav 09:07:58 <coopserver> Starting download... 09:08:00 <coopserver> Savegame successfully downloaded 09:08:07 <Mark> !rcon load 1 09:08:08 <coopserver> Starting new game 09:08:10 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 09:08:11 <coopserver> ERROR: Game Load Failed, NewGRF mismatch 09:08:12 <coopserver> *** Game paused (number of players) 09:08:13 <V453000> hm it shoudl be on bananas indeed 09:08:16 <Mark> fuck me 09:08:27 <V453000> !content 09:08:28 <coopserver> Downloading 0 file(s) (0 bytes) 09:08:31 <V453000> lets try this shit 09:08:37 <V453000> !contentupdate 09:08:37 <coopserver> V453000: Performing content update 09:08:38 <coopserver> Content server connection established 09:08:41 <V453000> !content 09:08:46 <V453000> GIVE US SHIT 09:08:52 <coopserver> Downloading 3 file(s) (1208491 bytes) 09:08:57 <Mark> hmm 09:08:59 <V453000> yeah totally 3 09:09:00 <V453000> fucker 09:09:06 <V453000> lets wait and try again 09:09:10 <V453000> it often gives shit in chunks 09:09:16 <Mark> :D 09:09:22 <Mark> my shit always comes in chunks 09:09:34 <Mark> well usually 09:09:43 <V453000> TMI 09:09:53 <coopserver> Content server connection closed 09:09:59 <V453000> yeah ass closed 09:10:03 <V453000> !content 09:10:04 <coopserver> Downloading 29 file(s) (10984623 bytes) 09:10:08 <Mark> oh 09:10:09 <V453000> yay ass opened 09:10:11 <Mark> wow 09:10:15 <V453000> that is what I am talking about 09:11:40 *** Farnsworth has joined #openttdcoop 09:11:46 <Farnsworth> !pw 09:11:46 <coopserver> Farnsworth: nfound 09:12:01 <coopserver> *** Game still paused (connecting clients, number of players) 09:12:02 <coopserver> *** Farnsworth has joined 09:12:03 <coopserver> *** Game still paused (number of players) 09:12:19 <coopserver> *** Farnsworth has left the game (Leaving) 09:12:27 <V453000> cmon close connection you little shit 09:12:32 <V453000> hi Farnsworth :) 09:12:37 <Farnsworth> hi V 09:12:39 <V453000> we are having some fun with the bot here 09:13:05 <Mark> were reloading the game Farnsworth 09:13:12 <Mark> hang on a minute :) 09:13:15 <Farnsworth> kk 09:13:32 <Farnsworth> whats with previous game? 09:13:45 <Mark> just adding some station and object newgrfs 09:13:53 <Mark> still the same game 09:14:39 <V453000> short story: Mark fucked EVERYTHING up so we are fixing it now 09:14:44 <Mark> why is it taking so long V 09:14:46 <V453000> standard stuff 09:14:52 <Mark> as usual 09:14:54 <V453000> idk downloading a lot of shit I guess 09:15:01 <Mark> meh 09:15:04 <Mark> im having a smoke first then 09:15:05 <Mark> brb 09:15:06 <V453000> 10 MB doesnt look like that much those 09:15:08 <V453000> though 09:15:26 <Farnsworth> XD 09:15:30 <V453000> just let the bot finish, it gets grumpy when you interrupt it in the middle of fecal business 09:16:34 <Farnsworth> btw why r u using different versions of ottd on public and welcome server? 09:16:59 <V453000> because the nightly has more features and at least we can provide bug reports to the dev team 09:17:42 <V453000> welcome version would not exist without nightly testing :) and since we already require IRC presence with password and grf pack obtaining, getting the right version is not a big deal anymore 09:17:49 <V453000> big gain, no loss :) 09:21:05 <Farnsworth> not at all just wandering 09:21:49 *** Clockworker_ has joined #openttdcoop 09:22:36 <V453000> sure :) is good question 09:22:45 <V453000> !reload 09:22:45 <coopserver> V453000: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 09:22:52 <V453000> !content_reload 09:22:54 <Mark> still not done 09:22:58 <V453000> ssfdofuh 09:23:00 <V453000> guess not 09:27:36 *** Clockworker has quit IRC 09:28:17 <planetmaker> !whoami 09:28:17 <coopserver> planetmaker: I don't recognize you. 09:28:35 <planetmaker> V453000, ^ re-identify with coopserver and/or webster 09:28:46 <V453000> :d 09:28:46 <planetmaker> V453000, ^ re-identify with coopserver and/or webster 09:28:49 <planetmaker> uh? 09:28:51 <V453000> havent done that in years XD 09:28:54 <V453000> !whoami 09:28:54 <coopserver> V453000: I don't recognize you. 09:28:57 <V453000> @whoami 09:28:57 <Webster> V453000: I don't recognize you. 09:28:58 <planetmaker> @whoami 09:28:58 <V453000> ok 09:28:58 <Webster> planetmaker: I don't recognize you. 09:29:06 <planetmaker> @help identify 09:29:24 <planetmaker> !reload 09:29:24 <coopserver> planetmaker: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 09:29:31 <V453000> @whoami 09:29:31 <Webster> V453000: V453000 09:29:32 <V453000> k 09:29:34 <planetmaker> !help 09:29:34 <coopserver> planetmaker: http://wiki.openttdcoop.org/Soap 09:29:58 <V453000> Error: I can't find V453000 in my user database. If you didn't give a user name, then I might not know what your user is, and you'll need to identify before this command might work. 09:30:01 <V453000> XD 09:30:03 <V453000> coopserver 09:36:31 *** Farnsworth_ has joined #openttdcoop 09:37:12 <Mark> so we ready? 09:37:28 <V453000> more like server refusing to do shit atm 09:37:30 <V453000> !content 09:37:31 <coopserver> Downloading 0 file(s) (0 bytes) 09:37:34 <V453000> hm 09:37:37 <V453000> !rescan 09:37:37 <coopserver> V453000: Scanning content directories 09:37:39 <V453000> ah 09:37:42 <V453000> rescan is the shit 09:37:58 <V453000> lets see after scan finishes 09:38:02 <Mark> kk 09:38:28 <coopserver> V453000: Rescan completed 09:38:33 <V453000> !rcon ls 09:38:35 <coopserver> 0) .. (Parent directory) 09:38:36 <coopserver> 1) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit3.sav 09:38:37 <coopserver> 2) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit2.sav 09:38:38 <coopserver> 3) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit.sav 09:38:38 <V453000> !rcon load 1 09:38:39 <coopserver> 4) MacDonald%20%26%20Co.%2C%2019th%20Jan%202144.sav 09:38:40 <coopserver> V453000: You have 123 more messages. Type !less to view them 09:38:41 <coopserver> Starting new game 09:38:42 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 09:38:43 <coopserver> *** Game still paused (manual, number of players) 09:38:46 <V453000> eazy 09:40:40 <Mark> nice 09:40:45 <V453000> !pw 09:40:45 <coopserver> V453000: square 09:41:06 <V453000> !pw 09:41:06 <coopserver> V453000: arrays 09:41:12 <coopserver> *** Game still paused (manual, connecting clients, number of players) 09:41:13 <coopserver> *** V453000 has joined 09:41:14 <coopserver> *** Game still paused (manual, number of players) 09:41:15 <coopserver> *** Game still paused (manual) 09:41:16 <coopserver> *** Game still paused (manual, connecting clients) 09:41:17 <coopserver> *** Mark has joined 09:41:18 <coopserver> *** Game still paused (manual) 09:41:22 *** Farnsworth has quit IRC 09:41:32 <Farnsworth_> !pw 09:41:32 <coopserver> Farnsworth_: arrays 09:42:14 <coopserver> *** Mark has joined spectators 09:42:16 <coopserver> *** Mark has joined company #1 09:42:23 <V453000> !auto 09:42:24 <coopserver> *** Game unpaused (manual) 09:42:25 <coopserver> *** Game paused (connecting clients) 09:42:27 <coopserver> *** Farnsworth has joined 09:42:28 <coopserver> *** Game unpaused (connecting clients) 09:45:04 <coopserver> <Mark> nice 09:45:09 <coopserver> <Mark> love the new objects :) 09:45:26 <coopserver> <V453000> eyecandy station immediately 09:45:31 <coopserver> <V453000> or else 09:45:47 <coopserver> <Mark> :D 09:47:01 *** Hiddenfunstuff has joined #openttdcoop 09:47:48 *** Clockworker__ has joined #openttdcoop 09:48:45 <coopserver> <V453000> I seriously hate these mail cargo trains XD 09:48:58 <coopserver> <V453000> breaks the vision of a pax game to me XD 09:49:17 <coopserver> <Mark> yea might have to change them 09:49:30 <coopserver> <V453000> they are the best option 09:49:33 <coopserver> <V453000> so :/ 09:50:04 <coopserver> <V453000> /shameless sentence about NUTS 09:50:34 <coopserver> <Mark> well i was going to use nuts 09:50:45 <coopserver> <V453000> it is nice to have a change 09:51:00 <coopserver> <V453000> but the local trains of other sets are apparently so shit ._. 09:51:18 <coopserver> <V453000> I actually do wonder if some shit like 2cc would serve better here 09:51:23 <coopserver> <V453000> it probably couldnt be much worse 09:51:37 <coopserver> <V453000> 2cc / dutch 09:51:57 <coopserver> <V453000> they both look shitty but maybe there could be some nice MUs for mail among the 10489 shitty engines 09:51:58 <coopserver> <Mark> :) 09:52:08 <coopserver> <V453000> next time :) 09:52:45 <coopserver> <V453000> rendering new brix :d again ... 09:52:58 <coopserver> <V453000> hopefully almost done with bridges 09:53:21 <coopserver> <Mark> nice :) 09:53:59 <coopserver> <V453000> I am wondering whether I want to add pylons for cantliever/tubular 09:54:10 <coopserver> <V453000> cause there they might be less WTF HACK than suspension bridge 09:55:09 *** Clockworker_ has quit IRC 09:56:08 <coopserver> <V453000> brb 09:56:09 <coopserver> *** V453000 has left the game (Leaving) 09:56:49 <V453000> !pw 09:56:49 <coopserver> V453000: unhide 09:56:53 <coopserver> *** Game paused (connecting clients) 09:56:56 <coopserver> *** V453000 has joined 09:56:57 <coopserver> *** Game unpaused (connecting clients) 09:57:11 <coopserver> <V453000> oh XD 09:57:21 <coopserver> <V453000> 8bpp tram tracks aint looking perfect XD 10:01:36 <V453000> https://dl.dropboxusercontent.com/u/20419525/BRIX/BRIX_city-roads.png 10:01:56 *** Farnsworth has joined #openttdcoop 10:03:13 <coopserver> <V453000> hm I really should create a separate newGRF with tram tracks :d 10:03:19 <coopserver> <V453000> to fit the roads 10:03:34 *** efess has joined #openttdcoop 10:03:53 <Mark> the rocks on the side of the road look a bit funny in cities? 10:04:14 <V453000> good point actually 10:04:19 <V453000> but yeah I just wanted to have it consistent 10:04:24 <V453000> perhaps having a pavement would help 10:05:57 *** Farnsworth_ has quit IRC 10:14:13 <coopserver> <V453000> lol eiffel bullshit on a hill 10:14:15 <coopserver> <V453000> wtf 10:17:26 *** Farnsworth has quit IRC 10:21:28 <Mark> :D 10:26:18 <coopserver> <V453000> rekt 10:26:37 <coopserver> <Mark> what 10:26:47 <coopserver> <V453000> some fucker surely had some fun drawing that shit XD 10:26:56 <coopserver> <Mark> its pretty good 10:27:01 <coopserver> <Mark> theres a bunch of buildings in there 10:27:03 <coopserver> <Mark> theyre all nice 10:28:31 <coopserver> <Mark> i might have to make a golf course 10:29:45 <coopserver> <V453000> wtf? 10:31:51 <coopserver> <V453000> fun, the US train set trains actually fit onto BRIX tracks super well XD 10:31:55 <coopserver> <V453000> almost suspiciously well 10:31:59 <coopserver> <Mark> :D 10:35:43 <coopserver> *** V453000 has left the game (Leaving) 10:37:34 <coopserver> <Mark> wow V 10:37:40 <coopserver> <Mark> these trains load instantly 10:39:29 <V453000> ye 10:39:37 <coopserver> <Mark> weird 10:40:38 <coopserver> *** Mark has joined spectators 10:40:39 <coopserver> *** Game paused (number of players) 10:46:56 *** Indiana is now known as Guest492 10:47:01 *** Indiana has joined #openttdcoop 10:50:35 <coopserver> *** Farnsworth has left the game (Leaving) 12:26:04 <coopserver> *** Mark has left the game (general timeout) 12:29:30 <happpy> hi 12:41:57 *** happpy_ has joined #openttdcoop 12:45:42 *** happpy has quit IRC 12:45:56 *** happpy_ is now known as happpy 13:36:13 *** solitaire has joined #openttdcoop 14:22:16 *** StarLite has joined #openttdcoop 14:22:16 *** ChanServ sets mode: +o StarLite 14:34:27 *** happpy_ has joined #openttdcoop 14:39:31 *** happpy has quit IRC 14:39:52 *** happpy_ is now known as happpy 14:48:33 <Mark> !pw 14:48:33 <coopserver> Mark: inject 14:48:37 <coopserver> *** Game still paused (connecting clients, number of players) 14:48:39 <coopserver> *** Mark has joined 14:48:40 <coopserver> *** Game still paused (number of players) 14:48:41 <coopserver> *** Game unpaused (number of players) 15:01:54 *** happpy_ has joined #openttdcoop 15:06:18 <Clockworker__> oh what 15:06:19 <Clockworker__> oh what 15:06:23 <Clockworker__> we had to restart? 15:06:28 <coopserver> <Mark> no 15:06:31 <coopserver> <Mark> i just added some newgrfs 15:06:34 <coopserver> <Mark> still same game 15:06:53 <Clockworker__> phew 15:07:31 <Clockworker__> !pw 15:07:31 <coopserver> Clockworker__: tropic 15:07:34 <coopserver> *** Game paused (connecting clients) 15:07:40 <coopserver> *** Clockworker has joined 15:07:41 <coopserver> *** Game unpaused (connecting clients) 15:08:02 *** happpy has quit IRC 15:08:12 *** happpy_ is now known as happpy 15:09:25 <Clockworker__> that HSE-10 looks so badass 15:09:43 <coopserver> <Mark> yea theyre pretty cool 15:10:50 <coopserver> <Clockworker> that's one neat station too 15:10:57 <coopserver> <Clockworker> screencapping for 'study' 15:10:58 <coopserver> <Clockworker> haha 15:11:08 <coopserver> <Mark> which one 15:11:16 <coopserver> <Clockworker> Jam35's 15:11:24 <coopserver> <Mark> yea 15:11:27 <coopserver> <Mark> twoway terminus :) 15:11:38 <coopserver> <Clockworker> never seen one in action before 15:15:42 <solitaire> !pw 15:15:42 <coopserver> solitaire: decode 15:16:10 <coopserver> *** Game paused (connecting clients) 15:16:13 <coopserver> *** solitaire has joined 15:16:14 <coopserver> *** Game unpaused (connecting clients) 15:16:57 <solitaire> does anyone have any like 15:17:09 <solitaire> quick lookup of what the plan terms actually mean 15:17:45 <Mark> @glossary 15:17:46 <Webster> Mark: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs 15:17:57 <Mark> @glossary tl 15:17:58 <Webster> Mark: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs 15:18:01 <solitaire> @glossary sbahn 15:18:02 <Webster> solitaire: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs 15:18:04 <Mark> https://wiki.openttdcoop.org/Glossary 15:18:12 <solitaire> alright ty 15:18:43 <Mark> https://wiki.openttdcoop.org/Sbahn 15:18:54 <Mark> just ask if you need to know anything :) 15:19:15 <coopserver> <solitaire> i'm not actually gonna build anything anyway 15:19:23 <coopserver> <Mark> you should 15:19:25 <coopserver> <solitaire> not nearly experienced enough to have any idea how to not fuck this up 15:19:29 <coopserver> <Mark> :) 15:19:36 <coopserver> <Mark> these are good games to practise 15:19:41 <coopserver> <Mark> as you can have your own little town 15:20:00 <coopserver> <Mark> i can help hooking it up to the main network if you like 15:20:24 <coopserver> <solitaire> alright i'll have a tiny town w/ a shitty railway somewhere 15:20:30 <coopserver> <Mark> :) 15:20:36 <coopserver> <Mark> why not take the houston island 15:20:42 <coopserver> <Mark> nice little island there 15:20:50 <coopserver> <Clockworker> oh boy 15:20:53 <coopserver> <solitaire> alright 15:20:57 <coopserver> <solitaire> no idea what an ice is 15:21:00 <coopserver> <Clockworker> here comes mark and some big project 15:21:05 <coopserver> <Mark> intercity express 15:21:07 <coopserver> <Mark> hehe 15:21:12 <coopserver> <Mark> im trying to get the hang of these objects 15:21:26 <coopserver> <Clockworker> digging that... harbor? 15:21:27 <solitaire> i need to find a way to add a highlight ignore for <solitaire> 15:21:29 <coopserver> <Mark> ice station is where a local pickup system transfer to a main station 15:21:31 <solitaire> coopserver is killing me w/ pings 15:21:45 <coopserver> <Mark> yea not sure how to do that.. 15:21:52 <coopserver> <Mark> ive got highlight disabled completely :P 15:22:03 <coopserver> <solitaire> probably just gonna start off with a mail ship network between houston, akhiok and glacier view 15:22:18 <coopserver> <Mark> i can make a basic ice station there 15:22:22 <coopserver> <Mark> you can transfer some mail to it 15:22:54 <coopserver> <solitaire> looks like glacier view is just about to be hooked up to the main tangle of confusing rails anyway 15:22:56 <coopserver> <Clockworker> ICE would be a station that transfers to the TL5 trains yes? 15:23:02 <coopserver> <solitaire> you could do that and i'll hook it up to the other two cities 15:23:17 <coopserver> <Mark> ice litteraly means intercity express 15:23:31 <coopserver> <Mark> its the name of the german high speed rail network 15:23:42 <coopserver> <Mark> sbahns collect pax and transfer them to an ice station 15:24:50 <Clockworker__> gotcha 15:24:52 <Clockworker__> yeah 15:25:01 <Clockworker__> I hate my ad hoc ICE 15:25:02 <Clockworker__> hahaha 15:26:32 <coopserver> <solitaire> i'm just internally debating what kind of ship to use 15:26:43 <coopserver> <Mark> i wouldnt connect Glacier View if i were you 15:26:50 <coopserver> <Mark> its right in the middle of that hub 15:27:01 <coopserver> <Mark> you can found new towns at better places 15:27:02 <coopserver> <solitaire> and how i should actually set up the ship orders 15:27:34 <coopserver> <solitaire> well, houston and akhiok are literally just right next to eachother 15:27:50 <coopserver> <Mark> yea Akhiok is fine 15:27:52 <coopserver> <solitaire> i'll just give it a couple small boats for now 15:28:02 <coopserver> <solitaire> just pick up / deliver orders, at least for now. 15:28:38 <coopserver> <Mark> just transfer as much mail as you can to Houston Woods 15:28:42 <coopserver> <Clockworker> are the towns set to build roads? 15:28:47 <coopserver> <Mark> no 15:28:55 <coopserver> <Clockworker> gud 15:29:08 <coopserver> <solitaire> alright, i'll set it up to transfer mail from akhiok to houston to houston woods 15:29:47 <coopserver> <solitaire> will houston expand over the tracks if i set up the roads right for it to do so? 15:29:55 <coopserver> <Mark> yeah 15:30:13 <coopserver> <Mark> try to cover that entire area with towns and collect all mail from it :) 15:31:44 <coopserver> <Clockworker> hahaha 15:31:50 <coopserver> <Clockworker> "saxman" 15:31:51 <coopserver> <Clockworker> funny 15:32:04 <coopserver> <Mark> real alaskan town names apparantly 15:32:26 <coopserver> <Clockworker> yup 15:32:32 <coopserver> <solitaire> houston doesn't sound very alaskan if you ask me 15:32:33 <coopserver> <Clockworker> buffalo soapstone 15:32:48 <coopserver> <solitaire> gonna give houston some actual terrain 15:32:49 <coopserver> <Clockworker> there's a houston in alaska though 15:32:50 <coopserver> <solitaire> because why not 15:33:50 <coopserver> <solitaire> makes things a little more interesting 15:35:14 <coopserver> <solitaire> i wonder if leaving a small area for a nice park would be against the "cover the map with city" plan 15:35:24 <coopserver> <Clockworker> that's okay 15:35:25 <coopserver> <Mark> not at all 15:35:39 <coopserver> <Clockworker> if you look at our cities, both have a scenic hill 15:36:02 <coopserver> <solitaire> heh 15:36:03 <coopserver> <Mark> ill hopefully have a huge port at some stage 15:36:10 <coopserver> <Mark> though at this rate it might take a few weeks 15:36:12 <coopserver> <solitaire> i have a little park with 15:36:14 <coopserver> <solitaire> a small pond 15:37:27 <coopserver> <solitaire> we should have a match where it's literally nothing but ships 15:37:46 <coopserver> <solitaire> and we have to come up with complex aqueduct / lock / canal systems 15:37:52 <coopserver> <Mark> well 15:37:58 <coopserver> <Mark> ships can drive through each other 15:38:03 <coopserver> <Mark> theres not much challange 15:38:06 <coopserver> <solitaire> oh 15:38:10 <coopserver> <Mark> people have done c-bahns before 15:38:14 <coopserver> <Mark> c for canal 15:38:55 <coopserver> <solitaire> this is a neat looking roadmap for houston 15:40:04 <coopserver> <solitaire> houston island is now 15:40:07 <coopserver> <solitaire> operational 15:40:26 <coopserver> <Clockworker> well not quite operational 15:40:31 <coopserver> <Clockworker> you need to set up the s-bahn 15:40:32 <coopserver> <solitaire> so ideally i want to just set up all of my stuff to "transfer and take", right? 15:40:44 <coopserver> <Mark> transfer and leave empty 15:40:54 <coopserver> <solitaire> where am i taking the mail from 15:41:02 <coopserver> <Mark> from the town 15:41:05 <coopserver> <Mark> when it grows 15:41:14 <coopserver> <Mark> have a look at Akutan 15:41:51 <coopserver> <solitaire> so wait 15:41:56 <coopserver> <solitaire> if i'm taking the mail from towns 15:41:59 <coopserver> <solitaire> what are we delivering the mail to 15:42:11 <coopserver> <Mark> to the other ice stations 15:42:35 <coopserver> <solitaire> so then houston / akhiok is a strictly pickup city group? 15:42:41 <coopserver> <Mark> yeah 15:42:42 <coopserver> <Clockworker> yes 15:42:44 <coopserver> <solitaire> alright 15:42:48 <coopserver> <Mark> all towns are pickup only 15:42:49 <coopserver> <solitaire> will that still make it grow 15:42:53 <coopserver> <Mark> yes 15:43:01 <coopserver> <solitaire> wait don't you need to deliver mail to towns to like 15:43:04 <coopserver> <solitaire> make money and not die 15:43:10 <coopserver> <Mark> to make it grow, make sure you have 5 active stations near the city center 15:43:20 <coopserver> <Mark> pick up or drop doesnt matter 15:43:35 <coopserver> <Mark> town growth is set to very fast so towns will grow quickly 15:45:48 <coopserver> <solitaire> alright 15:45:50 <coopserver> <solitaire> so plan is 15:45:52 <coopserver> <Clockworker> surf beach 15:45:54 <coopserver> <Clockworker> hahahahah 15:45:57 <coopserver> <Mark> :) 15:45:58 <coopserver> <Clockworker> that's great 15:46:01 <coopserver> <solitaire> take mail from akhiok, transfer to houston 15:46:10 <coopserver> <solitaire> take mail from houston and akhiok transfer, transfer to your station 15:46:11 <coopserver> <Clockworker> lack of beches always bothered me 15:46:12 <coopserver> <solitaire> right? 15:46:20 <coopserver> <Mark> yes 15:46:23 <coopserver> <Mark> exactly 15:46:28 <coopserver> <solitaire> aight 15:47:25 <coopserver> <Clockworker> want to build something 15:47:43 <coopserver> <solitaire> "vehicle can't go to that station" you what? 15:48:10 <coopserver> <Mark> what vehicle? 15:48:24 <coopserver> <Clockworker> boat? 15:48:31 <coopserver> <solitaire> mail truck to a road-end truck station 15:48:35 <coopserver> <solitaire> maybe it's just too long 15:48:46 <coopserver> <solitaire> eldin verso special does look like a pretty long truck 15:48:53 <coopserver> <Mark> trucks with trailer can only go to drive through stops 15:48:59 <coopserver> <solitaire> oh 15:49:05 <coopserver> <solitaire> guess i need smaller trucks 15:49:14 <coopserver> <Mark> or drive through stations 15:49:20 <coopserver> <solitaire> or that 15:49:21 <coopserver> <Mark> theyre more effecient but slightly harder to work with 15:49:41 <coopserver> <solitaire> yeah, using a drive through station here would be a pain 15:49:45 <coopserver> <solitaire> i'll just use smaller trucks 15:50:17 <coopserver> <solitaire> like how many trucks do you think i should use for a city like akhiok 15:50:37 <coopserver> <Mark> just start with 2 or 3 per truck stop 15:50:41 <coopserver> <Mark> and add more if you need them 15:50:53 <coopserver> <Mark> theyll jam up if you start with too many 15:53:04 <coopserver> <Clockworker> you're making passenger boats 15:53:09 <coopserver> <solitaire> crap 15:53:10 <coopserver> <Clockworker> you want mail 15:55:07 <coopserver> <solitaire> akhiok docks has so many passengers that are never getting transported already 15:55:11 <coopserver> <solitaire> i wonder how the other towns are doing in that regard 15:55:44 <coopserver> <Mark> well you need something to pick it up 15:55:52 <coopserver> <Mark> mind if i change your ships orders? 15:55:57 <coopserver> <solitaire> not at all 15:56:04 <coopserver> <Mark> also, use shared orders 15:56:09 <coopserver> <Mark> ctrl+click when cloning orders 15:56:19 <coopserver> <Mark> that way orders for all vehicles will change if you change one 15:56:22 <coopserver> <solitaire> i dont even know howt o clone orders to begin with lol 15:56:40 <coopserver> <solitaire> i just make a ship with the right orders 15:56:44 <coopserver> <solitaire> and then clone the ship 15:57:05 <coopserver> <Mark> when youre doing a go to order, ctrl click the vehicle to clone orders with 15:57:16 <coopserver> <Mark> or when cloning a vehicle, hold ctrl 15:57:20 <coopserver> <solitaire> woo i angered houston 15:57:23 <coopserver> <solitaire> time to plant a million trees 15:57:35 <coopserver> <Mark> look at the ship orders 15:57:44 <coopserver> <solitaire> ah 15:57:46 <coopserver> <solitaire> yeah 15:57:50 <coopserver> <Mark> always use full load when picking up 15:57:54 <coopserver> <Mark> and transfer and leave empty 15:58:07 <coopserver> <Mark> now get some trucks to pic up from Houston docks and transfer to Houston woods 15:58:08 <coopserver> <solitaire> i should probably fix my mail trucks in that regard too 15:58:21 <coopserver> <Mark> yes 15:58:32 <coopserver> <solitaire> i'll do that in a minute 15:58:33 <coopserver> <solitaire> but first 15:58:36 <coopserver> <solitaire> houston trucks 15:59:26 <coopserver> <solitaire> our company is both the single biggest contributor to global warming, and the single biggest hand in curbing it 15:59:30 <coopserver> <solitaire> gotta plant those trees 15:59:33 <coopserver> <Mark> :) 15:59:51 <coopserver> <solitaire> ok houston is absolutely not letting me put more truck stations here 15:59:54 <coopserver> <solitaire> how many goddamn trees do you want 16:00:07 <coopserver> <Clockworker> just bribe the fuckers 16:00:09 <coopserver> <Mark> only 1 per tile works 16:00:19 <coopserver> <solitaire> oh yeah 16:00:25 <coopserver> <solitaire> i forgot we have money to fund new buildings for months 16:00:33 <coopserver> <solitaire> i guess no one does that because it's no challenge 16:00:44 <coopserver> <Clockworker> I do fund buildings 16:00:51 <coopserver> <Clockworker> to avoid having one city choke another 16:01:06 <coopserver> <solitaire> >bribe >still won't let me 16:01:09 <coopserver> <solitaire> god D ok 16:01:18 <coopserver> <solitaire> time to just pump like a million funds into houston 16:01:24 <coopserver> <Clockworker> maymay arrows 16:03:22 *** liq3 has quit IRC 16:03:50 <coopserver> <solitaire> drag-select when 16:04:12 <Clockworker__> never 16:04:27 <coopserver> <solitaire> by the way, why do we only use short bridges? 16:04:28 <Clockworker__> see overall stationpickup radius when 16:04:36 <Clockworker__> because of signal gap 16:04:42 <coopserver> <solitaire> o 16:04:46 <coopserver> <solitaire> makes sense 16:05:14 <coopserver> <solitaire> i think i may have made too many trucks 16:05:29 <coopserver> <solitaire> the trucks go to houston docks, get blocked by the other 6 trucks in there, and just go and wander around 16:05:37 <coopserver> <solitaire> logical conclusion: expand houston docks 16:06:30 <coopserver> <solitaire> have the company's profits been gradually dropping since i joined 16:06:32 <coopserver> <solitaire> am i the one doing this 16:06:47 <coopserver> <Mark> probably not 16:08:12 <Sylf> Don't look at profit numbers :) 16:08:35 <coopserver> <solitaire> profits are scary 16:08:55 <Sylf> More like useless on this server 16:10:03 <Sylf> If we run out of money, we'll make more magically and resume the expansion :) 16:10:57 <coopserver> <solitaire> nice 16:11:53 <coopserver> <solitaire> >mfw i realise i completely fucked up traffic in akhiok by making the trucks wait to be full 16:12:24 <coopserver> <solitaire> at least houston woods has 800 bags of mail :shrug: 16:12:57 <Clockworker__> don't worry, fellow memester 16:13:00 <Clockworker__> you'll get the hang of it 16:13:18 *** Clockworker__ is now known as Clockworker 16:13:53 <coopserver> <solitaire> might as well grow akhiok too while i'm growing houston 16:15:03 <coopserver> <solitaire> 0 16:15:06 <coopserver> <solitaire> er 16:15:12 <coopserver> <solitaire> wait, we don't have an HQ? 16:15:29 <coopserver> <solitaire> houston for hq location houston best city 16:15:53 <coopserver> <solitaire> yeah gonna plop the hq in houston 16:15:57 <coopserver> <solitaire> thatl ooks nice 16:17:42 <Clockworker> no we don't 16:17:50 <Clockworker> I actually wanted to place it on top of mark's island 16:18:03 <coopserver> <Mark> :D 16:18:07 <coopserver> <Mark> i really dont care 16:18:24 <coopserver> <Clockworker> see !here 16:18:25 <coopserver> <solitaire> houston's obviously better anyway 16:18:46 <coopserver> <solitaire> does isr have a tile for mail 16:18:51 <coopserver> <solitaire> or is it just general cargo 16:19:03 <coopserver> <Mark> just use the brown boxes i guess 16:19:37 <coopserver> <solitaire> just made a big warehouse 16:19:40 <coopserver> <solitaire> to store all that mail in 16:20:58 <coopserver> <solitaire> i like that houston decided to build its prison as far from the city as possible 16:21:08 <coopserver> <solitaire> and yet it has to expand that way anyway 16:21:14 <Sylf> I like brown boxes and small forklifts for mail too 16:26:34 <coopserver> <Clockworker> mark 16:26:39 <coopserver> <Mark> yes 16:26:40 <coopserver> <Clockworker> my ICE, looks aside 16:26:45 <coopserver> <Clockworker> does it look like it would work? 16:27:00 <coopserver> <Mark> yeah looks fine 16:27:06 <coopserver> <solitaire> i'm still trying to understand what the HELL is going on in the bottom of the map 16:27:08 <coopserver> <solitaire> bottom east 16:27:10 <coopserver> <Clockworker> okay, thanks 16:27:26 <coopserver> <solitaire> there's like a million train stations located in the middle of nothing 16:27:31 <coopserver> <Mark> Clockworker: build bbh02 and hook it up :) 16:27:39 <coopserver> <Mark> solitaire: thats going to be an sbahn 16:27:46 <coopserver> <Mark> town will grow around it 16:27:54 <coopserver> <Clockworker> 3L_3R BBH 16:27:55 <coopserver> <solitaire> interesting 16:27:56 <coopserver> <Clockworker> horrifying 16:28:11 <coopserver> <solitaire> !here 16:28:12 <coopserver> <Mark> it will split into LLRR both ways 16:28:16 <coopserver> <Mark> only LLLRRR in 16:28:17 <coopserver> <solitaire> what does that sign mean.... 16:28:22 <coopserver> <Clockworker> oh good 16:28:38 <coopserver> <Mark> we use ! in front of signs to make them appear on top of the sign list 16:28:39 <coopserver> <Clockworker> do I do all to all? 16:28:46 <coopserver> <Mark> yes 16:28:51 <coopserver> <solitaire> there's a sign list? 16:28:53 <coopserver> <Clockworker> no prios then 16:28:55 <coopserver> <Mark> basically the same as bbh03 16:29:07 <coopserver> <Mark> solitaire: its under the map icon 16:29:09 <coopserver> <Clockworker> gotcher 16:29:58 <coopserver> <Clockworker> BBH02 isn't all to all though 16:30:02 <coopserver> <Clockworker> eh, 03 16:30:16 <coopserver> <Mark> i think it is 16:30:28 <coopserver> <solitaire> the cornerless roads at the really big harbor near the SEE of the map bug me 16:30:29 <coopserver> <Clockworker> nyet 16:30:55 <coopserver> <Mark> Clockworker: so what connection is missing? 16:31:38 <coopserver> <Clockworker> for one, the right lane coming from bottom 16:31:50 <coopserver> <Clockworker> only leads to middle lane on the 3R 16:31:59 <coopserver> <solitaire> how does the object placing thing work anyway 16:32:02 <coopserver> <Mark> ah yea just balancing 16:32:09 <coopserver> <solitaire> do you just place an object and then bulldoze it if it's pointing wrong 16:32:11 <coopserver> <Mark> but it can go all directions 16:32:19 <coopserver> <Mark> solitaire: click it again 16:32:25 <coopserver> <Mark> it will turn 16:32:37 <coopserver> <solitaire> i'm trying to figure out if corner roads actually exist 16:32:41 <coopserver> <solitaire> those roads bug me 16:32:49 <coopserver> <Clockworker> that's what I mean though, I struggle with how many exists each lane should have 16:32:58 <coopserver> <Clockworker> then end up with useless behemoths like BBH05 in last game 16:33:00 <coopserver> <Clockworker> haha 16:33:11 <coopserver> <Mark> all to all is best 16:33:20 <coopserver> <solitaire> who owns the big harbor? 16:33:21 <coopserver> <Mark> but dont worry if it gets too complex/big 16:33:24 <coopserver> <Mark> i do 16:33:29 <coopserver> <solitaire> can i please fix the roads 16:33:39 <coopserver> <Clockworker> that's not fixable 16:33:44 <coopserver> <Mark> no 16:33:48 <coopserver> <Mark> its a work in progress 16:33:51 <coopserver> <Mark> dont touch it please 16:33:52 <coopserver> <solitaire> oh, alright, sorry 16:34:00 <coopserver> <Clockworker> also that 16:35:27 <coopserver> <Clockworker> I'm thinking of merging right to right, left to left and then middle with a choice 16:35:41 <coopserver> <Mark> for a 3 to 2 you mean? 16:35:44 <coopserver> <Clockworker> so it goes 3 to 2 16:35:46 <coopserver> <Clockworker> yeah 16:35:49 <coopserver> <Mark> yes 16:35:50 <coopserver> <Mark> theyre ease 16:35:53 <coopserver> <Mark> easy 16:36:05 <coopserver> <Clockworker> that's okay 16:36:15 <coopserver> <Mark> like that is fine 16:36:26 <coopserver> <Clockworker> alright 16:36:46 <coopserver> <Mark> cant think of a better way to do it tbh :P 16:36:48 <coopserver> <Clockworker> prios on that? 16:36:52 <coopserver> <Clockworker> or no 16:36:53 <coopserver> <Mark> nah 16:36:58 <coopserver> <Mark> maybe short ones if it doesnt work 16:37:16 <coopserver> <Clockworker> I'll do that a bit farther ahead though 16:37:22 <coopserver> <Mark> yea sure 16:37:29 <coopserver> <Mark> i never worry about prios when building a hub 16:37:36 <coopserver> <Mark> you can usually hack them in later if theyre needed 16:37:56 <coopserver> <Mark> feel free to create a bit more land for that hub if you need it 16:38:02 <coopserver> <Mark> it will take a lot of space 16:38:04 <coopserver> <Clockworker> yup 16:38:13 <coopserver> <Clockworker> I'm just a very slow builder so don't worry 16:38:21 <coopserver> <Mark> sure 16:38:25 <coopserver> <Mark> let me know if you get stuck 16:38:48 <coopserver> <Clockworker> thanks 16:39:55 <coopserver> <solitaire> this is the dumbest looking dock ever 16:40:30 <coopserver> <Mark> its nice :D 16:42:59 <coopserver> <Clockworker> CL3? 16:43:09 <coopserver> <Mark> 5 16:43:16 <coopserver> <Clockworker> RIP 16:43:25 <coopserver> <Mark> might be fine with 3 16:43:29 <coopserver> <solitaire> i know houston woods has actual trains going into it, but i'll be damned if i can figure out which 16:43:46 <coopserver> <Mark> there shouldnt be any trains 16:43:50 <coopserver> <solitaire> oh 16:43:51 <Jam35> !pw 16:43:51 <coopserver> Jam35: switch 16:43:54 <coopserver> <solitaire> why is the mail disappearing 16:44:01 <coopserver> <Mark> it decays over time 16:44:04 <coopserver> <solitaire> oh 16:44:08 <Jam35> !pw 16:44:08 <coopserver> Jam35: routes 16:44:12 <coopserver> *** Game paused (connecting clients) 16:44:16 <coopserver> *** Jam35 has joined 16:44:17 <coopserver> *** Game unpaused (connecting clients) 16:44:21 <coopserver> <solitaire> ey 16:44:26 <coopserver> <Jam35> hihi 16:44:32 <coopserver> <Mark> yo jam 16:44:36 <coopserver> <Jam35> yoyo 16:45:43 <coopserver> <Jam35> I fixed my hub CL, it seemed to be quite a slowdown 16:45:47 <coopserver> *** Jam35 has joined company #1 16:46:02 <coopserver> <Mark> yea i need to fix mine too 16:46:21 <coopserver> <Jam35> I hope the station is good as it is 16:46:32 <coopserver> <solitaire> what do x overlapping tiles do 16:46:37 <coopserver> <Jam35> might have to be moved otherwise 16:46:59 <coopserver> <Jam35> where? 16:47:11 <coopserver> <solitaire> just.. in general 16:47:34 <coopserver> <Jam35> you mean a rail X 16:47:35 <coopserver> <Jam35> ? 16:48:00 <coopserver> <Jam35> I don't understand 'overlapping tiles' 16:48:02 <coopserver> <solitaire> object tiles called "rail/dock/... overlapping tiles" 16:48:08 <coopserver> <Jam35> oh 16:48:13 <coopserver> <Mark> exactly that.. partially overlap stuff 16:48:35 <coopserver> <Jam35> they are used together to build larger objects 16:48:40 <coopserver> <solitaire> hm 16:50:00 <coopserver> <Jam35> Mark didn't find the seagulls :( 16:50:04 <coopserver> <Jam35> :D 16:50:10 <coopserver> <Clockworker> RIP gulls 16:50:19 <coopserver> <solitaire> i have an entire 3 seagulls 16:52:57 <coopserver> <solitaire> jesus christ 16:53:05 <coopserver> <solitaire> what happened to the "city buildings" objects 16:53:18 <coopserver> <solitaire> they look like they were reposted a few thousand times 16:53:42 <coopserver> <solitaire> ok, no, the rest look fine 16:53:45 <coopserver> <solitaire> just that one looks really weird 16:54:04 *** happoy has joined #openttdcoop 16:58:02 *** happpy has quit IRC 16:59:40 *** happoy is now known as happpy 17:03:31 <coopserver> <Clockworker> lmao 17:03:40 <coopserver> <solitaire> we're losing so much money it's ridiculous 17:03:51 <coopserver> <Clockworker> mark 17:03:52 <coopserver> <solitaire> at least houston is at 8480 people :shrug: 17:04:05 <coopserver> <Clockworker> one of your road vehicles got run over by a train 17:04:50 <coopserver> <Clockworker> I would have cloned it but I couldn't find your depot in time 17:04:54 <coopserver> <Clockworker> RIP 17:05:22 <coopserver> <solitaire> houston is now a pretty large spanning city 17:05:40 <coopserver> <solitaire> not so much actually populated with large buildings 17:05:50 <coopserver> <solitaire> the fake buildings i placed are just standing monolithically lol 17:05:52 <coopserver> <Clockworker> you need to get some truck stops there man 17:05:57 <coopserver> <solitaire> ye soon 17:06:39 *** Maraxus has joined #openttdcoop 17:06:39 *** ChanServ sets mode: +o Maraxus 17:06:53 <coopserver> <solitaire> maybe i should've used trucks instead of trams 17:06:54 <coopserver> <solitaire> shrug 17:06:58 <coopserver> <solitaire> er, the other way around 17:08:03 <coopserver> <solitaire> over 2000 bags of mail waiting in houston woods 17:08:05 <coopserver> <solitaire> trains when 17:08:32 <Clockworker> soon 17:08:45 <Sylf> I thought this is a mail game. We have a few buses in the game? 17:08:47 <coopserver> <solitaire> i guess i should just stop being lazy and do it myself but i dont wanna screw with the complicated stations and stuff 17:08:55 <coopserver> <solitaire> er i meant 17:08:56 <coopserver> <Clockworker> no we don't 17:08:59 <coopserver> <solitaire> trams instead of trucks 17:09:00 <coopserver> <Clockworker> where 17:09:02 <coopserver> <solitaire> terminology is hard 17:09:02 <Maraxus> !pw 17:09:03 <coopserver> Maraxus: helper 17:09:31 <coopserver> *** Game paused (connecting clients) 17:09:34 <coopserver> *** Maraxus has joined 17:09:35 <coopserver> *** Game unpaused (connecting clients) 17:09:41 <coopserver> <solitaire> ey 17:10:32 <coopserver> <Mark> got trains coming your way solitaire 17:10:38 <coopserver> <solitaire> ayy 17:10:50 <coopserver> <solitaire> are you sure you didn't forget to like 17:10:52 <coopserver> <solitaire> add signals 17:11:01 <coopserver> <Mark> no its fine 17:11:07 <coopserver> <solitaire> looks like some of the signals to the NW of the station might be missing 17:11:23 <coopserver> <Clockworker> no they're not 17:11:23 <coopserver> <Mark> thats pbs :) 17:11:26 <coopserver> <Clockworker> PBS 17:11:28 <coopserver> <solitaire> k 17:11:44 <coopserver> <Mark> here comes the first train 17:11:45 <coopserver> <solitaire> ok finally got trucks to all of the stations in houston 17:11:58 <coopserver> <solitaire> the stations in the other city can wait because houston has to Grow Big!!! 17:11:59 <coopserver> <Clockworker> choo choo 17:12:08 <coopserver> <solitaire> first train arrives at houston woods 17:12:19 <coopserver> <Mark> these trains load instantly 17:12:21 <coopserver> <Mark> not bad 17:12:28 <coopserver> <Clockworker> yea 17:12:34 <coopserver> <solitaire> got plenty of cargo coming in to fill them with too 17:12:41 <coopserver> <Clockworker> I gotta play with that trainset more often 17:12:54 <coopserver> <solitaire> provided we're actually taking this cargo somewhere, we could be making some nice cash offof this 17:13:04 <coopserver> <Mark> its going to my island 17:13:08 <coopserver> <solitaire> ah 17:13:22 <Sylf> Center beam flat cars? 17:13:37 <coopserver> <solitaire> looks like we might have quite a bit to go before we actually fill even 1/4 of the map with city 17:13:53 <coopserver> <solitaire> though i should have houston island filled by the end of the day 17:14:51 <coopserver> <solitaire> time to start actually growing up the main body of the city 17:15:23 <coopserver> <solitaire> just gonna use trams. the roads will absolutely not be able to handle all of these trucks 17:15:28 *** Progman has joined #openttdcoop 17:18:01 <coopserver> *** Jam35 has joined spectators 17:18:26 <coopserver> <solitaire> streetcars: trains easy mode 17:19:08 <coopserver> <Clockworker> [terraforming intensifies] 17:19:19 <coopserver> <solitaire> who needs money anyway 17:20:05 <coopserver> <solitaire> time to grow houston halt 17:20:27 <coopserver> <solitaire> i'm 100% covering the entire peninsula by the end of this day 17:21:34 <coopserver> <Clockworker> god 17:21:36 <coopserver> <Clockworker> damn 17:21:44 <coopserver> <Clockworker> finally got this fucking 2 to 3 split 17:22:34 <coopserver> <solitaire> i am absolutely never filling even one of these trams 17:22:36 <coopserver> <solitaire> and i bought two 17:22:52 <coopserver> <solitaire> brb recalling one 17:23:14 <coopserver> <solitaire> i love how the trams can do 180 turns just like road vehicles can 17:23:18 <coopserver> <solitaire> even across rails 17:24:18 <coopserver> <solitaire> maybe we should actually replace the hundred or so vehicles that are getting very old 17:24:29 <coopserver> <Clockworker> no, it's irrelevant 17:24:31 <coopserver> <Clockworker> no breakup 17:24:33 <coopserver> <Mark> or turn off the notifications 17:27:29 <coopserver> <solitaire> oh boy 17:27:35 <coopserver> <solitaire> halfway through filling one of those trams 17:27:41 <coopserver> <solitaire> this is gonna be good 17:28:36 <coopserver> <solitaire> 48% woo 17:28:56 <coopserver> <solitaire> mark you 17:28:57 <coopserver> <solitaire> may 17:29:02 <coopserver> <solitaire> have sent a FEW too many trains 17:29:15 <coopserver> <solitaire> lol 17:29:20 <coopserver> <Clockworker> that's not the problem 17:29:22 <coopserver> <Mark> youre just not producing enough 17:29:25 <coopserver> <Clockworker> problem is lack of balancing 17:29:32 <coopserver> <solitaire> is that a challenge 17:29:36 <coopserver> <Mark> and some balancing might be nice yea 17:29:43 <coopserver> <solitaire> what's a balancing 17:29:49 <coopserver> <Clockworker> all too all on that station would be gr8 17:31:15 <coopserver> <solitaire> no seriously what's a balancing 17:31:23 <Clockworker> @balancing 17:31:39 <Clockworker> @merge 17:31:41 <Webster> Merging Tracks - #openttdcoop wiki - http://wiki.openttdcoop.org/Merging_Tracks 17:31:55 <coopserver> <Jam35> simply put, balancing means spreading traffic more evenly over available lines 17:32:16 <coopserver> <Jam35> like, at Houston Woods 17:32:22 <coopserver> <Jam35> all traffic is on one line 17:32:33 <coopserver> <Jam35> while the other set has zero trains 17:32:48 <coopserver> <solitaire> oh 17:32:48 <Sylf> Forcing the train to the available track even if it's not the shortest route 17:33:02 <coopserver> <solitaire> i mean to be fair the station doesn't have enough mail to properly fill 1 train 17:33:05 <coopserver> <solitaire> let alone all 10 17:33:32 <coopserver> <Clockworker> that's just a matter of raising production 17:33:39 <coopserver> <solitaire> soon 17:33:51 <coopserver> <Jam35> no but all the trains arrive on the inner line 17:34:01 <coopserver> <Jam35> and we have a jam there 17:34:08 <coopserver> <Clockworker> yep 17:34:19 <coopserver> <Jam35> the hub is 17:34:24 <coopserver> <Jam35> the cause 17:34:27 <coopserver> <Jam35> but 17:34:41 <coopserver> <Jam35> there is not really enough traffic to force the spread 17:34:42 <coopserver> <solitaire> i seriously can't understand that hub 17:35:04 <coopserver> <solitaire> apart from the 90 degree turns. i understand those but i don't like them :[ 17:35:24 <coopserver> <Clockworker> that's a prio, mane 17:35:25 <coopserver> <Jam35> where do you mean? 17:35:35 <coopserver> <Jam35> yeah most likely 17:35:37 <coopserver> <Clockworker> he means the prios on the oncoming tracks 17:35:39 <coopserver> <solitaire> what's a pr- ok i'll just look it up 17:35:49 <Clockworker> @priorities 17:35:52 <Clockworker> @prios 17:35:52 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 17:36:58 <coopserver> <solitaire> ok but 17:37:11 <coopserver> <solitaire> i dont get why priorities have to be 90 degrees? or am i just dumb 17:37:35 <Clockworker> they're not meant to be used 17:37:42 <Clockworker> they're meant for the signals 17:38:02 <coopserver> <Clockworker> a train can't use a 90 degree turn 17:38:08 <coopserver> <Clockworker> it's not supposed to use it 17:38:18 <coopserver> <solitaire> i'm not sure i understand the logic involved 17:38:42 <coopserver> <Jam35> you need to understand presignals then 17:38:58 <coopserver> <Jam35> if you do then you understand prios 17:39:04 <coopserver> <solitaire> yeah good point i have no idea what presignals even are 17:39:14 <coopserver> <Jam35> heh 17:39:17 <coopserver> <Jam35> sec 17:39:30 <coopserver> *** Jam35 has joined company #1 17:39:35 <coopserver> <solitaire> nah i'll look it up on my own accord 17:39:39 <coopserver> <solitaire> no need to bother teaching me 17:39:42 <coopserver> <solitaire> i learn slowly 17:39:53 <coopserver> <Jam35> well ok :) up to you 17:42:04 <coopserver> <solitaire> looked it up 17:42:11 <coopserver> <solitaire> it seems... complicated, but i'll get it eventually 17:42:23 <coopserver> <solitaire> houston has 11000 people 17:42:32 <coopserver> <solitaire> i'm still working on getting it to actually make big buildings in the main area 17:42:35 <Clockworker> well in order to build the rail systems you'll need that knowledge 17:42:57 <coopserver> <solitaire> that's why i'm not building any rail systems 17:43:07 <coopserver> <solitaire> i'm just messing with trams, trucks and ships 17:43:37 <Sylf> It took me couple of months to understand prio :P 17:43:41 <coopserver> <solitaire> can my trucks use tram stops too? 17:43:51 <coopserver> <Clockworker> I think I learned prios quick 17:43:57 <coopserver> <Clockworker> balancing was/is being harder 17:44:14 <Sylf> Yes, trams and truck stops are the same 17:44:17 <coopserver> <solitaire> ah nice 17:44:54 <Sylf> Only the cargo and pax stations are separate for road/tram lines 17:45:03 <coopserver> <solitaire> houston woods has capacity for like a million trucks and a few trams 17:45:25 <coopserver> <solitaire> now to actually 17:45:29 <coopserver> <solitaire> give it that many trucks and trams 17:45:41 <coopserver> <Clockworker> gorillion trux 17:46:24 <coopserver> <solitaire> now that i've wired my tram stop to the road grid i can actually use the big trucks 17:47:08 <coopserver> <solitaire> note to self: don't pick up w/ trucks and trams from the same station. that's just asking for trouble. 17:47:51 <coopserver> <solitaire> also, 17:48:04 <coopserver> <solitaire> teller surf beach could do with using the non-opengfx beach tiles 17:48:16 <coopserver> <solitaire> it looks kinda weird atm 17:48:23 <coopserver> <Mark> or you could use opengfx 17:48:39 <coopserver> <Clockworker> I don't use opengfx and it looks fine 17:48:41 <coopserver> <solitaire> but it has two wave animations and it looks odd 17:49:05 <coopserver> <solitaire> the waves come in the gradient section, hit the shore, then after the inital shore there's some more water with more waves 17:49:09 <coopserver> <Clockworker> you know, in real life there are areas of the coast without many or any waves 17:49:19 <coopserver> <Clockworker> while others get more waves 17:49:23 <coopserver> <Clockworker> it's not unheard of 17:49:30 <solitaire> i'm talking about the double coast syndrome over here http://puu.sh/mwPc2/e505ddd692.png 17:49:49 <Clockworker> I know what you're talking about 17:50:15 <coopserver> <solitaire> replacing that stuff w/ the gradual shoreline tiles could look better imo 17:50:21 <coopserver> <Clockworker> make your own beach somewhere else then 17:50:30 <coopserver> <solitaire> just a suggestion, dude. it's your beach :) 17:50:38 <coopserver> <Mark> its my beach 17:50:41 <coopserver> <Mark> and i couldnt care less 17:50:42 <coopserver> <solitaire> oh 17:50:43 <coopserver> <Clockworker> it's not mine, it's mark's 17:50:47 <coopserver> <solitaire> i have no idea whose city is whose 17:50:54 <coopserver> <solitaire> i'm totally gonna make my own beach though 17:51:51 <coopserver> <solitaire> the wave anims aren't in sync aaaaaaaaa 17:52:32 <coopserver> <Clockworker> but waves don't always hit at the same time along the shore 17:52:41 <coopserver> <Clockworker> you actually gone to the beach before? 17:52:42 <coopserver> <Clockworker> haha 17:52:43 <coopserver> <solitaire> hmm, guess you have a point 17:52:45 <coopserver> <Jam35> beach needs seagull 17:52:46 *** mmtunligit has joined #openttdcoop 17:52:49 <coopserver> <Jam35> (s) 17:52:56 <mmtunligit> hi 17:53:01 <coopserver> <Jam35> hi 17:53:05 <coopserver> <Clockworker> hi 17:53:34 <mmtunligit> i wish i was playing so much right now 17:53:45 <coopserver> <Jam35> easily solved 17:53:51 <mmtunligit> school sucks 17:54:29 <coopserver> <Jam35> [ 17:54:34 <mmtunligit> 2 and a half more hours untill making Sbahns 17:54:40 <coopserver> <Jam35> get expelled? 17:54:46 <mmtunligit> I need them now! 17:54:57 <mmtunligit> no, I like this place too much 17:54:58 <Clockworker> punch someone 17:55:06 <Clockworker> you'll be out in no time 17:55:13 <mmtunligit> I suppose 17:55:38 <mmtunligit> I just want to build my ICE that I planned out 17:55:43 <Clockworker> find a commie human sciences teacher and give him a good one 17:57:26 <mmtunligit> we don't have one 17:57:34 <mmtunligit> privet school 17:57:44 <Clockworker> you lucky man 17:57:57 <mmtunligit> there's an english-history and a math-science teacher 17:58:03 <mmtunligit> plus specials 17:58:20 <mmtunligit> gtg 17:58:23 <Clockworker> toodles 18:00:18 <coopserver> <solitaire> that's an alright looking beach 18:03:14 <coopserver> <Clockworker> yup looks fine 18:04:52 <coopserver> <solitaire> maybe we should change the company color :D 18:04:59 <coopserver> <Clockworker> no 18:05:01 <coopserver> <solitaire> ok 18:05:11 <coopserver> <solitaire> white on yellow text is so annoying to read :( 18:05:48 <coopserver> <Clockworker> it's orange though 18:05:56 <coopserver> <solitaire> still pretty yellow 18:06:09 <coopserver> <Clockworker> also yellow best color 18:06:18 <coopserver> <solitaire> can we at least change the secondary color, to take advantage of 2cc? 18:06:22 *** mmtunligit has quit IRC 18:06:31 <coopserver> <solitaire> maybe to actual yellow \ 18:06:40 <coopserver> <solitaire> lemme try that. 18:06:55 <coopserver> <solitaire> ok i can't actually see any difference i have to admit 18:07:08 <coopserver> <solitaire> do we even have any 2cc anything 18:07:52 <coopserver> <solitaire> i just noticed there are no planes on the map. that's pretty neat 18:10:08 <coopserver> <solitaire> i guess past a certain point everyone just silently agrees that planes aren't fun and doesn't do it, lol 18:10:21 <coopserver> <solitaire> oh wow houston downtown is finally extending into houston main! 18:14:46 *** Progman_ has joined #openttdcoop 18:18:16 <coopserver> <Clockworker> nearly done 18:18:18 <coopserver> <Clockworker> I hate my life 18:19:17 <coopserver> <Jam35> Mark 18:19:32 <coopserver> <Jam35> Kivalina not accepting mail for a reason? :) 18:19:46 *** Progman has quit IRC 18:20:00 *** Progman_ is now known as Progman 18:20:12 <coopserver> <Jam35> more importantly where do you want the acceptance station? 18:25:22 <coopserver> *** Jam35 has joined spectators 18:26:00 <coopserver> <Mark> need much bigger ship objects 18:26:27 <coopserver> <Mark> like 12 tiles long 18:28:07 <coopserver> <solitaire> floating railway stations 18:28:12 <coopserver> <solitaire> you park trains in them 18:28:23 <coopserver> <solitaire> and then transport the train 18:29:05 <coopserver> <solitaire> houston sur eis taking its sweet, sweet time on making those big buildings 18:29:12 <coopserver> <solitaire> seems to have expanded its land area to the entire island though 18:29:15 <coopserver> <solitaire> mission accomplished! 18:29:20 <coopserver> <Clockworker> you should have founded another city 18:29:26 <coopserver> <solitaire> perhaps 18:29:34 <coopserver> <Clockworker> two other cities actually 18:29:44 <coopserver> <Clockworker> but I think only one would be possible 18:29:54 <coopserver> <Clockworker> due to limitation on building close to map border 18:29:57 <coopserver> <solitaire> i could probably still found one near the beach 18:31:22 <coopserver> <solitaire> i don't think i can actually fund a town at all 18:31:28 <coopserver> <solitaire> oh there we go 18:31:30 <coopserver> <solitaire> made a tiny toen 18:31:46 <coopserver> <Clockworker> that helps 18:31:52 <coopserver> <solitaire> time to expand it 18:33:22 <coopserver> <solitaire> better kickstart it so houston doesn't swallow it 18:34:54 <coopserver> <solitaire> hopefully the town has no trouble growing over the tracks 18:35:45 <coopserver> <solitaire> gotta feel bad for glacier view 18:36:04 <coopserver> <solitaire> the only reason it hasn't been hit by a tactical nuclear strike yet is because no one can be assed to do it 18:36:35 <coopserver> <solitaire> well, i guess the part between those rails has to be city too to complete the map nicely 18:36:44 <coopserver> <solitaire> i'll just expand it slightly so it fills the gap nicely 18:37:58 <coopserver> <solitaire> woo, looks like houston mainland is growing 18:39:17 <coopserver> <solitaire> does funding more often than once every 15 days even do anything 18:39:28 <coopserver> <solitaire> or once more than x days it takes the town to grow 18:39:33 <coopserver> <Mark> once a month 18:39:37 <coopserver> <solitaire> ah 18:39:54 <coopserver> <solitaire> rip company funds 2200-2202 being wasted by a dumbass 18:40:01 <coopserver> <solitaire> at least houston mainland is growing rather rapidly 18:43:20 <coopserver> <solitaire> mark, can i pretty up houston woods a bit? 18:43:42 <coopserver> <Mark> sure 18:43:57 <coopserver> <Clockworker> something should be done about that jam ;_; 18:44:06 <coopserver> <solitaire> by the way, how come we aren't using monorails/maglev ? 18:44:50 <coopserver> <Clockworker> because we don't always use whatever's newest or fastest 18:44:56 <coopserver> <solitaire> ah 18:45:06 <coopserver> <Clockworker> RIP 18:45:07 <coopserver> <Mark> woops 18:45:10 <coopserver> <Clockworker> another one bites the dust 18:47:35 <coopserver> <solitaire> man dwe tiles sure are ugly 18:47:58 <coopserver> <Clockworker> hey man screw you I'm the one who made them 18:48:01 <coopserver> <Clockworker> kidding 18:48:19 <coopserver> <solitaire> i was actually thinking "this server is popular enough that it's possible that the guy who made them plays. shit." 18:48:38 <coopserver> <Clockworker> yeah some guys here have newgrfs under their belt 18:48:46 <coopserver> <Clockworker> not me though 18:48:51 <coopserver> <solitaire> high loading platforms look pretty sweet 18:49:18 <coopserver> <solitaire> ok my station kinda sucks 18:49:24 <coopserver> <solitaire> but i guess it looks alright 18:49:34 <coopserver> <Clockworker> oh god finally 18:49:40 <coopserver> <Clockworker> I think I'm done, now just to signal this POS 18:49:55 <coopserver> <solitaire> what's yer city anyway 18:49:57 <coopserver> <solitaire> meyers chuck? 18:50:12 <coopserver> <Clockworker> all that corner is mine 18:50:16 <coopserver> <solitaire> neat 18:50:27 <coopserver> <solitaire> lots of undeveloped land to the north 18:50:39 <coopserver> <solitaire> maybe we should cooperate to develop it :D 18:51:09 <coopserver> <Clockworker> each should stick to his own thing, but if you want to take a city in the north I'm not stopping you 18:51:21 <coopserver> <solitaire> nah, i just wanted to cooperate :P 18:51:54 <coopserver> <solitaire> oh wow 18:51:59 <coopserver> <solitaire> we actually /made/ money last year 18:52:19 <coopserver> <solitaire> something clearly went wrong. it shouldn't happen again. 18:54:00 <coopserver> <solitaire> gonna take the liberty of placing a few signs around the map, naming a few bays and stuff 18:54:13 <coopserver> <solitaire> so we can actually refer to stuff by name rather than "that thing in NE" 18:56:59 <coopserver> <Clockworker> not using prios 18:57:01 <coopserver> <Clockworker> fuck the police 18:57:41 <coopserver> *** Maraxus has left the game (Leaving) 18:57:43 *** Maraxus has quit IRC 19:00:03 <coopserver> <solitaire> alright, named a few of the areas on the map 19:00:06 <coopserver> <solitaire> feel free to change anythigng 19:00:10 *** happpy_ has joined #openttdcoop 19:04:37 *** happpy has quit IRC 19:04:43 <coopserver> <solitaire> my ultimate goal is to produce so much cargo that the cargo dependent tiles in houston woods actually fill up 19:05:34 *** happpy_ is now known as happpy 19:09:36 <coopserver> <solitaire> kivalina south doesn't seem to be able to decide whether or not it's a port 19:10:08 <coopserver> <solitaire> that port looks so sweet though 19:10:17 <coopserver> <solitaire> i want to send some cargo to it so badly 19:10:43 <coopserver> <Mark> :)\ 19:10:47 <coopserver> <solitaire> can il. 19:10:49 <coopserver> <solitaire> i* 19:11:15 <coopserver> <solitaire> i'll expand akhiok's harbor so it's actually worthy competition :D 19:11:17 <coopserver> <Mark> send what exactly 19:11:20 <coopserver> <Clockworker> I already know what the archive screenshot is going to be 19:11:21 <coopserver> <solitaire> more mail 19:11:28 <coopserver> <Mark> sure 19:11:34 <coopserver> <solitaire> what else am i gonna send :D 19:12:34 <coopserver> <solitaire> where's the actual functional dock part of it, anyway? 19:12:50 <coopserver> <Mark> top corner 19:12:59 <coopserver> <solitaire> sneaky bugger 19:13:14 <coopserver> <solitaire> that's the least expected part of it 19:15:14 <coopserver> <solitaire> i think i'm gonna unite akhiok docks and houston docks into one big mega-dock 19:15:22 <coopserver> <solitaire> that spans the strait 19:16:27 *** pugi has joined #openttdcoop 19:24:24 <coopserver> <Clockworker> could someone more experienced take a look 19:24:30 <coopserver> <Clockworker> at BBH02 19:24:37 <coopserver> <Clockworker> I chose against prios btw 19:25:20 <coopserver> <Clockworker> it's a socialist hub 19:25:27 <coopserver> <Clockworker> everyone is equal 19:25:29 <coopserver> <Mark> looks good 19:25:55 <coopserver> <Clockworker> I used PBS+gap to balance 19:27:00 <coopserver> <Clockworker> also CL5 held sacred 19:27:54 <coopserver> <Mark> looks fine 19:28:14 <coopserver> <Clockworker> t-thanks 19:29:42 <coopserver> <solitaire> how do i even... 19:32:40 <coopserver> <solitaire> are the gantry crane rails only available as water based tiles 19:33:15 <coopserver> <Mark> no theyre in drive through tiles too 19:33:23 <coopserver> <solitaire> how do those even work 19:33:53 <coopserver> <Mark> dock overlapping too 19:33:58 <coopserver> <Mark> theyre a bit tricky to place right 19:36:04 *** mmtunligit has joined #openttdcoop 19:36:53 <mmtunligit> 1 more hour till ICE! 19:37:02 <mmtunligit> I want to be home now 19:40:04 <coopserver> <solitaire> i sure hope these are the tanker ships 19:40:08 <coopserver> <solitaire> because i honestly can't tell 19:41:29 *** Progman has quit IRC 19:41:55 <coopserver> *** Mark has joined spectators 19:42:08 <coopserver> <solitaire> do lowered versions of these tiles just not exist 19:42:17 <coopserver> <solitaire> see !over here 19:44:02 <coopserver> *** Clockworker has joined spectators 19:45:06 *** mmtunligit has quit IRC 19:58:19 *** Mucht has joined #openttdcoop 19:58:19 *** ChanServ sets mode: +o Mucht 20:00:55 <happpy> hi 20:03:15 <coopserver> <solitaire> maybe making a second city was a mistake 20:03:20 <coopserver> <solitaire> it's dying 20:03:26 <coopserver> <Clockworker> nah 20:03:41 <coopserver> <Clockworker> use the "?" to see which houses nearby are owned by houston 20:03:43 <coopserver> <Clockworker> delete them 20:03:51 <coopserver> <Clockworker> so newhouston can build 20:03:59 <coopserver> <solitaire> what "?" 20:04:11 <coopserver> <Clockworker> the information tool 20:04:23 <coopserver> <solitaire> i have literally not even noticed that existed until now 20:05:42 <Clockworker> delete the ones nearby that are owned by old houston 20:05:48 <Clockworker> and fund new buildings on new houston 20:05:57 <coopserver> <solitaire> yeah i gave houston mainland some breathing space 20:06:04 <Clockworker> it's like weed you have to cut so the plant can grow 20:06:06 <coopserver> <solitaire> i basically want the two cities to share equal parts of the peninsula 20:06:26 <Clockworker> yep 20:07:17 <coopserver> <solitaire> houston loves me so much it doesn't even care that i'm demolishing houses left and right 20:07:21 <coopserver> <solitaire> rep is a solid 100 20:11:00 <coopserver> <solitaire> who the hell told all these people that adding noise to your pixel art makes it look better 20:11:03 <coopserver> <solitaire> this isn't texture 20:11:18 <coopserver> <solitaire> it's just dirt smeared all over the walls of every house in a noise pattern 20:11:38 <coopserver> <solitaire> why could isr do textures so well and yet so many people do it so badly 20:12:05 <coopserver> <Clockworker> that's not nice 20:12:30 <coopserver> <solitaire> yeah, you're right, sorry :( 20:12:43 <coopserver> <solitaire> still, a lot of these textures could definitely use a power wash 20:13:41 <solitaire> like this one http://puu.sh/mwYtR/39aa66e96f.png 20:14:26 <coopserver> <Clockworker> I think it looks fine on default zoom 20:17:45 <coopserver> <solitaire> i still prefer isr's style, but i digress 20:17:46 <coopserver> <solitaire> in other news 20:17:50 <coopserver> <solitaire> holy shit we're actually making money 20:17:54 <coopserver> <solitaire> and lots of it 20:26:48 <coopserver> <solitaire> well, i'm gonna go 20:26:56 <coopserver> <solitaire> here's to hoping houston island prospers 20:26:57 <coopserver> <solitaire> cya 20:27:16 <coopserver> *** solitaire has left the game (Leaving) 20:27:17 <coopserver> *** Game paused (number of players) 20:30:28 <happpy> how thing's clockworker 20:34:43 <Clockworker> good, and with you 20:35:13 <happpy> good 20:36:13 <coopserver> *** Clockworker has joined company #1 20:36:14 <coopserver> *** Game unpaused (number of players) 20:36:43 *** mmtunligit has joined #openttdcoop 20:37:12 <mmtunligit> !password 20:37:12 <coopserver> mmtunligit: bfound 20:37:18 <coopserver> *** Game paused (connecting clients) 20:37:20 <coopserver> *** mmtunligit has joined 20:37:21 <coopserver> *** Game unpaused (connecting clients) 20:39:56 <happpy> hi mmtunligit 20:39:59 <mmtunligit> hi 20:40:08 <happpy> how things 20:40:12 <mmtunligit> good 20:42:35 <mmtunligit> I swear, you are always here 20:42:45 <mmtunligit> happy, are you a bot? 20:43:19 <happpy> bot ? 20:43:20 <Clockworker> he's a brobot 20:44:13 <happpy> I am on my phone so its stay on the irc all the time 20:44:20 <mmtunligit> ah 20:49:12 <happpy> if i have to go out then I am not on irc mmtunligit but 99% I am on irc 20:49:22 <mmtunligit> wow 20:49:27 <mmtunligit> that is dedication 20:49:43 <happpy> yep 20:49:49 <happpy> he he 20:49:59 <Clockworker> haha 20:50:07 <Clockworker> I have irc on phone too but I don't use it 20:50:29 <happpy> u shord 20:50:49 <happpy> so u no whonts going on on the servers 20:51:27 <Clockworker> no need 20:51:32 <Clockworker> server won't go away 20:51:37 <Clockworker> I can just check when i'm back 20:51:47 <happpy> true 20:55:10 *** solitaire has quit IRC 20:59:02 <coopserver> *** Mark has joined company #1 20:59:42 <coopserver> *** Mark has joined spectators 20:59:44 <coopserver> <Mark> goodnight 20:59:46 <coopserver> *** Mark has left the game (Leaving) 20:59:50 <coopserver> <Clockworker> night 21:00:01 <happpy> gn mark 21:00:07 <mmtunligit> night 21:10:38 <mmtunligit> gtg 21:10:50 <coopserver> <Clockworker> you just got back 21:10:51 <coopserver> <Clockworker> haha 21:11:01 <coopserver> *** mmtunligit has left the game (general timeout) 21:18:38 *** mmtunligit has quit IRC 21:22:52 <coopserver> <Clockworker> finally nurtured kasan 21:22:55 <coopserver> <Clockworker> that was a pain 21:23:38 <happpy> he he most station or town ar 22:00:02 *** StarLite has quit IRC 22:06:50 <Clockworker> woop woop 22:06:50 <Clockworker> connected my ICE 22:06:50 <Clockworker> ICE, ICE, baby 22:09:17 <coopserver> <Clockworker> well 22:09:19 <coopserver> <Clockworker> I fucked up 22:10:16 <coopserver> <Clockworker> fixed 22:12:21 <coopserver> <Clockworker> woohoo 22:13:07 <coopserver> <Clockworker> yeah go trains go 22:13:46 <happpy> year go planes go 22:14:38 <coopserver> <Clockworker> 156k dollaridoos a trip from my ICE 22:14:40 <coopserver> <Clockworker> gud 22:15:06 <happpy> nice 22:40:23 *** mmtunligit has joined #openttdcoop 22:40:32 <mmtunligit> !password 22:40:32 <coopserver> mmtunligit: window 22:40:36 <coopserver> *** Game paused (connecting clients) 22:40:39 <coopserver> *** mmtunligit has joined 22:40:40 <coopserver> *** Game unpaused (connecting clients) 22:40:42 <mmtunligit> hi 22:40:54 <Clockworker> hiho 22:41:03 <mmtunligit> gonna record this 22:41:31 <happpy> wb mmtunligit 22:42:25 <coopserver> <mmtunligit> nothing 22:47:03 <happpy> no wb is welome back mmtunligit how the net work going clockworker 22:58:45 <happpy> !date 22:58:45 <coopserver> Jul 25 2220 23:00:31 <Clockworker> it's going alright 23:00:47 <happpy> coll 23:17:05 <mmtunligit> how do you start train w/ no power? 23:17:35 <coopserver> <Jam35> you don't :D 23:17:46 <happpy> hi jam 23:17:56 <coopserver> <Jam35> hello 23:17:57 <mmtunligit> how do you get rid of it? 23:18:08 <coopserver> <Jam35> didn't Mark add some mono trains? 23:18:18 <coopserver> <Jam35> crash it 23:18:20 <happpy> how things jam 23:18:23 <coopserver> <Jam35> ok ty 23:18:28 <mmtunligit> kk 23:18:56 <coopserver> <Jam35> I don't think there is a train on mono 23:19:31 <mmtunligit> there's one, and i cant buy any more mono engines 23:19:57 <coopserver> <Jam35> the Shinkansen parameter was changed from mono without removing theexisting train 23:20:10 <coopserver> <Jam35> the game thinks they should be on maglev 23:20:20 <coopserver> <Jam35> hence 'no power' 23:20:47 <coopserver> *** Jam35 has joined company #1 23:22:10 <coopserver> <Jam35> I can't think of a way without taking the game offline 23:22:38 <mmtunligit> fixed it 23:22:38 <coopserver> <Jam35> haha :) 23:22:44 <coopserver> <Jam35> well done 23:22:54 <mmtunligit> just enough space 23:23:03 <mmtunligit> caught it on video too 23:23:05 <mmtunligit> :P 23:23:19 <coopserver> <Jam35> oh so the erail overlapped the mono track enough? 23:23:24 <mmtunligit> yeah 23:23:27 <coopserver> <Jam35> ha 23:23:29 <mmtunligit> luckily 23:23:38 <coopserver> <Jam35> didn't think that could happen 23:23:47 <mmtunligit> it took me a while to find an engine' 23:24:13 <mmtunligit> now it just has to despawn 23:24:40 <mmtunligit> suprised magic bulldozer didn't destroyit 23:24:59 <coopserver> <Jam35> no it won't touch vehicles 23:32:06 <Clockworker> you recording it? 23:32:10 <Clockworker> for youtubes or something? 23:32:12 <mmtunligit> yeah 23:32:47 <coopserver> <Clockworker> hi mom I'm famous now hope you're proud 23:35:02 <coopserver> <Clockworker> got a town named college 23:35:09 <coopserver> <Clockworker> now I gotta fucking listen to college 23:35:19 <coopserver> <Clockworker> their music stuck in my head now 23:35:50 <coopserver> *** mmtunligit has left the game (general timeout) 23:37:44 <mmtunligit> !password 23:37:44 <coopserver> mmtunligit: fooled 23:37:52 <coopserver> *** Game paused (connecting clients) 23:37:55 <coopserver> *** mmtunligit has joined 23:37:56 <coopserver> *** Game unpaused (connecting clients) 23:38:26 <mmtunligit> turns out my gaming comp is too slow for recording, xchat and ottd 23:38:35 <coopserver> <Clockworker> what 23:38:41 <mmtunligit> or mabey its just my retarded wifi connection 23:38:44 <coopserver> <Clockworker> that doesn't make a lot of sese 23:38:47 <coopserver> <Clockworker> sense 23:38:52 <coopserver> <Clockworker> maybe yeah 23:47:24 <coopserver> <Jam35> ok gn 23:47:28 <coopserver> *** Jam35 has left the game (Leaving) 23:49:28 <mmtunligit> gtg 23:49:30 <mmtunligit> bye 23:49:34 *** mmtunligit has quit IRC 23:49:37 <coopserver> *** mmtunligit has left the game (Leaving) 23:49:38 <coopserver> <Clockworker> bye 23:52:38 <happpy> yes harf way to get levall 5 runway 23:53:37 <happpy> and harf way to levall 32