Log for #openttdcoop on 15th January 2016:
Times are UTC Toggle Colours
00:04:41  <Clockworker> !pw
00:04:41  <coopserver> Clockworker: octave
00:04:44  <coopserver> *** Game paused (connecting clients)
00:04:48  <coopserver> *** Clockworker has joined
00:04:49  <coopserver> *** Game unpaused (connecting clients)
00:06:00  <happpy> hi clockworker
00:06:11  <coopserver> <Clockworker> hi happy
00:06:20  <happpy> how things
00:07:26  <coopserver> <Clockworker> it's alright
00:07:29  <coopserver> <Clockworker> you?
00:08:23  <happpy> year good just a nuer day in  the airport citey
00:08:38  <coopserver> <Clockworker> airport city?
00:08:47  <happpy> yep
00:09:13  <coopserver> <Clockworker> what city would that be? I'm not a brit
00:09:34  <happpy> it's a game
00:09:42  <coopserver> <Clockworker> a
00:09:50  <coopserver> <Clockworker> I thought you lived in a city with that nickname
00:10:44  <happpy> nop it's a game for Facebook  and windows  tablert
00:12:01  <coopserver> <Clockworker> I see
00:12:27  <happpy> so not going to doo much openttd  I need  to  play this for a year
00:13:25  <happpy> got so much need  doing
00:14:26  <happpy> trying to get a nufe coins for a new  levall 5 runway
00:15:44  <Clockworker> hahaha
00:16:04  <coopserver> <Clockworker> not playing even on welcome?
00:16:15  <happpy> I need 1 m in coins  for it
00:16:23  <mmtunligit> gtg,bye
00:16:35  *** mmtunligit has quit IRC
00:16:38  <coopserver> *** mmtunligit has left the game (Leaving)
00:17:33  <happpy> I will  but  not as much   I got  stuf need upgreading  and so on so going to spend a lot ov time on   the  game
00:18:23  <coopserver> <Clockworker> gotcha
00:18:41  <happpy> it's takes a dame lone time to get 1 m in coins
00:19:34  <happpy> so far I got 42427
00:19:45  <happpy> in coins
00:20:51  <happpy> I can by  coins or cash but   bank char u so f  that
00:21:27  <Clockworker> yeah spending real money on mobile games... no thanks
00:21:29  <happpy> so going have to doo it the hard  way
00:21:42  <happpy> it's a pc game
00:23:09  <happpy> I can  not play it on a mobile phone  just pc or window  tablert
00:23:39  <Clockworker> oh I must have misread it earlier
00:23:42  <happpy> it's not for phone  so that's Good
00:25:12  <happpy> it's free from windows   app stor  or google play  app stor
00:25:51  <happpy> I got it on my window  tablert
00:26:07  <Clockworker> gotcha
00:27:10  <happpy> chek it out on YouTube  u can see video ov   the gane
00:27:33  <Clockworker> I've seen pictures
00:27:47  <Clockworker> it looks similar to cityville
00:28:06  <happpy> and  u don't have to have internet to play it
00:28:14  <happpy> yep
00:30:10  <happpy> so I can  play it eney  wher  I play it on a  plane going on holiday
00:32:06  <Clockworker> nice
00:32:34  <happpy> ok need sleep  befor  I cume back tomorrow  on the gane  going to doo  fuall day on  it  gn have nice night or  day
00:33:53  <happpy> all I have to doo is keep landing planes  to get  the coins I need
00:35:26  <happpy> gn
00:35:50  <Clockworker> aight good night
00:51:42  <Clockworker> my secondary station's exists look so fucking ghetto
00:51:43  <Clockworker> jesus
00:52:21  <Clockworker>
00:52:29  <Clockworker> but at least it's CL3
00:52:39  <Clockworker> if anyone wants to do a better job of it
00:52:41  <Clockworker> by all means
00:56:10  <coopserver> *** Clockworker has left the game (Leaving)
00:56:11  <coopserver> *** Game paused (number of players)
02:36:50  *** liq3 has joined #openttdcoop
08:11:25  *** efess has quit IRC
08:29:42  <Mark> morning morning
08:29:46  <Mark> !pw
08:29:46  <coopserver> Mark: likely
08:29:56  <coopserver> *** Game still paused (connecting clients, number of players)
08:29:58  <coopserver> *** Mark has joined
08:29:59  <coopserver> *** Game still paused (number of players)
08:30:00  <coopserver> *** Game unpaused (number of players)
08:45:13  <V453000> o/
08:45:20  <coopserver> <Mark> yo v
08:50:41  <coopserver> <Mark> these sunsets are pretty fucking cool
08:51:04  <V453000> yeah I always liked them
08:51:18  <V453000> I only have 2 big complaints
08:52:05  <V453000> both when transporting pax ... 1. you can put double deckers to them which looks holy shit ugly and is badly balanced (isnt) ... and 2. passenger wagons seem to make an aquarium in the middle of the train with TL5+
08:52:16  <V453000> for mail it is perfect XD
08:52:33  <coopserver> <Mark> hehe :)
08:52:37  <coopserver> <Mark> shoulve had tilt
08:52:52  <coopserver> <Mark> not sure if it wouldve made a difference
08:53:57  <V453000> just a bit faster in curves ... but in this case, not a big deal
08:54:02  <V453000> rail is slow. :)
08:54:28  <V453000> full speed would still be TL probably, and in short curves it would perform a little better but still ways off from 300 kmh :)
08:54:41  <coopserver> <Mark> yeah guess so
08:55:09  <coopserver> <Mark> i might just add some objects and station grfs
08:55:34  <coopserver> *** Mark has left the game (Leaving)
08:55:35  <coopserver> *** Game paused (number of players)
08:56:15  <Mark> im always afraif i add some weird newgrf thats not online or in pack
08:56:39  <Mark> canadian stations is city stations right/
09:00:17  <V453000> yes
09:00:31  <V453000> eh, just clean up your newgrf folder :P
09:00:34  <V453000> pack, bananas
09:00:35  <V453000> done
09:02:19  <Mark> yea thats probably a good idea
09:02:27  <Mark> i got some weird ass newgrfs in there
09:02:46  <Mark> !getsave
09:02:46  <coopserver> Starting download...
09:02:49  <coopserver> Savegame successfully downloaded
09:02:50  <Mark> !rcon load 1
09:02:51  <coopserver> Starting new game
09:02:57  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
09:02:58  <Mark> !pw
09:02:59  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
09:03:00  <coopserver> *** Game paused (number of players)
09:03:01  <coopserver> Mark: cannot
09:03:02  <Mark> fuck
09:03:09  <V453000> XD
09:03:13  <Mark> now what
09:03:18  <V453000> remove some :)
09:03:20  <V453000> what did you add?
09:03:22  <Mark> ...
09:03:24  <V453000> only the canadian shit?
09:03:24  <Mark> uh
09:03:26  <Mark> no
09:03:33  <Mark> got some objects from bananas too
09:03:37  <Mark> jap stations
09:03:39  <V453000> hm
09:03:48  <V453000> v3?
09:04:11  <Mark> yea
09:04:20  <Mark> psg
09:05:36  <V453000> again? :D
09:05:39  <V453000> remove that shit
09:06:30  <Mark> !getsave
09:06:30  <coopserver> Starting download...
09:06:32  <coopserver> Savegame successfully downloaded
09:06:36  <Mark> !rcon load 1
09:06:37  <coopserver> Starting new game
09:06:39  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
09:06:40  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
09:06:41  <coopserver> *** Game paused (number of players)
09:06:41  <Mark> omg
09:07:58  <Mark> !getsave
09:07:58  <coopserver> Starting download...
09:08:00  <coopserver> Savegame successfully downloaded
09:08:07  <Mark> !rcon load 1
09:08:08  <coopserver> Starting new game
09:08:10  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
09:08:11  <coopserver> ERROR: Game Load Failed, NewGRF mismatch
09:08:12  <coopserver> *** Game paused (number of players)
09:08:13  <V453000> hm it shoudl be on bananas indeed
09:08:16  <Mark> fuck me
09:08:27  <V453000> !content
09:08:28  <coopserver> Downloading 0 file(s) (0 bytes)
09:08:31  <V453000> lets try this shit
09:08:37  <V453000> !contentupdate
09:08:37  <coopserver> V453000: Performing content update
09:08:38  <coopserver> Content server connection established
09:08:41  <V453000> !content
09:08:46  <V453000> GIVE US SHIT
09:08:52  <coopserver> Downloading 3 file(s) (1208491 bytes)
09:08:57  <Mark> hmm
09:08:59  <V453000> yeah totally 3
09:09:00  <V453000> fucker
09:09:06  <V453000> lets wait and try again
09:09:10  <V453000> it often gives shit in chunks
09:09:16  <Mark> :D
09:09:22  <Mark> my shit always comes in chunks
09:09:34  <Mark> well usually
09:09:43  <V453000> TMI
09:09:53  <coopserver> Content server connection closed
09:09:59  <V453000> yeah ass closed
09:10:03  <V453000> !content
09:10:04  <coopserver> Downloading 29 file(s) (10984623 bytes)
09:10:08  <Mark> oh
09:10:09  <V453000> yay ass opened
09:10:11  <Mark> wow
09:10:15  <V453000> that is what I am talking about
09:11:40  *** Farnsworth has joined #openttdcoop
09:11:46  <Farnsworth> !pw
09:11:46  <coopserver> Farnsworth: nfound
09:12:01  <coopserver> *** Game still paused (connecting clients, number of players)
09:12:02  <coopserver> *** Farnsworth has joined
09:12:03  <coopserver> *** Game still paused (number of players)
09:12:19  <coopserver> *** Farnsworth has left the game (Leaving)
09:12:27  <V453000> cmon close connection you little shit
09:12:32  <V453000> hi Farnsworth :)
09:12:37  <Farnsworth> hi V
09:12:39  <V453000> we are having some fun with the bot here
09:13:05  <Mark> were reloading the game Farnsworth
09:13:12  <Mark> hang on a minute :)
09:13:15  <Farnsworth> kk
09:13:32  <Farnsworth> whats with previous game?
09:13:45  <Mark> just adding some station and object newgrfs
09:13:53  <Mark> still the same game
09:14:39  <V453000> short story: Mark fucked EVERYTHING up so we are fixing it now
09:14:44  <Mark> why is it taking so long V
09:14:46  <V453000> standard stuff
09:14:52  <Mark> as usual
09:14:54  <V453000> idk downloading a lot of shit I guess
09:15:01  <Mark> meh
09:15:04  <Mark> im having a smoke first then
09:15:05  <Mark> brb
09:15:06  <V453000> 10 MB doesnt look like that much those
09:15:08  <V453000> though
09:15:26  <Farnsworth> XD
09:15:30  <V453000> just let the bot finish, it gets grumpy when you interrupt it in the middle of fecal business
09:16:34  <Farnsworth> btw why r u using different versions of ottd on public and welcome server?
09:16:59  <V453000> because the nightly has more features and at least we can provide bug reports to the dev team
09:17:42  <V453000> welcome version would not exist without nightly testing :) and since we already require IRC presence with password and grf pack obtaining, getting the right version is not a big deal anymore
09:17:49  <V453000> big gain, no loss :)
09:21:05  <Farnsworth> not at all just wandering
09:21:49  *** Clockworker_ has joined #openttdcoop
09:22:36  <V453000> sure :) is good question
09:22:45  <V453000> !reload
09:22:45  <coopserver> V453000: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
09:22:52  <V453000> !content_reload
09:22:54  <Mark> still not done
09:22:58  <V453000> ssfdofuh
09:23:00  <V453000> guess not
09:27:36  *** Clockworker has quit IRC
09:28:17  <planetmaker> !whoami
09:28:17  <coopserver> planetmaker: I don't recognize you.
09:28:35  <planetmaker> V453000, ^ re-identify with coopserver and/or webster
09:28:46  <V453000> :d
09:28:46  <planetmaker>  V453000, ^ re-identify with coopserver and/or webster
09:28:49  <planetmaker> uh?
09:28:51  <V453000> havent done that in years XD
09:28:54  <V453000> !whoami
09:28:54  <coopserver> V453000: I don't recognize you.
09:28:57  <V453000> @whoami
09:28:57  <Webster> V453000: I don't recognize you.
09:28:58  <planetmaker> @whoami
09:28:58  <V453000> ok
09:28:58  <Webster> planetmaker: I don't recognize you.
09:29:06  <planetmaker>  @help identify
09:29:24  <planetmaker> !reload
09:29:24  <coopserver> planetmaker: Error: You don't have the owner capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified.
09:29:31  <V453000> @whoami
09:29:31  <Webster> V453000: V453000
09:29:32  <V453000> k
09:29:34  <planetmaker> !help
09:29:34  <coopserver> planetmaker:
09:29:58  <V453000>  Error: I can't find V453000 in my user database. If you didn't give a user name, then I might not know what your user is, and you'll need to identify before this command might work.
09:30:01  <V453000> XD
09:30:03  <V453000> coopserver
09:36:31  *** Farnsworth_ has joined #openttdcoop
09:37:12  <Mark> so we ready?
09:37:28  <V453000> more like server refusing to do shit atm
09:37:30  <V453000> !content
09:37:31  <coopserver> Downloading 0 file(s) (0 bytes)
09:37:34  <V453000> hm
09:37:37  <V453000> !rescan
09:37:37  <coopserver> V453000: Scanning content directories
09:37:39  <V453000> ah
09:37:42  <V453000> rescan is the shit
09:37:58  <V453000> lets see after scan finishes
09:38:02  <Mark> kk
09:38:28  <coopserver> V453000: Rescan completed
09:38:33  <V453000> !rcon ls
09:38:35  <coopserver> 0) .. (Parent directory)
09:38:36  <coopserver> 1) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit3.sav
09:38:37  <coopserver> 2) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit2.sav
09:38:38  <coopserver> 3) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit.sav
09:38:38  <V453000> !rcon load 1
09:38:39  <coopserver> 4) MacDonald%20%26%20Co.%2C%2019th%20Jan%202144.sav
09:38:40  <coopserver> V453000: You have 123 more messages. Type !less to view them
09:38:41  <coopserver> Starting new game
09:38:42  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27452)
09:38:43  <coopserver> *** Game still paused (manual, number of players)
09:38:46  <V453000> eazy
09:40:40  <Mark> nice
09:40:45  <V453000> !pw
09:40:45  <coopserver> V453000: square
09:41:06  <V453000> !pw
09:41:06  <coopserver> V453000: arrays
09:41:12  <coopserver> *** Game still paused (manual, connecting clients, number of players)
09:41:13  <coopserver> *** V453000 has joined
09:41:14  <coopserver> *** Game still paused (manual, number of players)
09:41:15  <coopserver> *** Game still paused (manual)
09:41:16  <coopserver> *** Game still paused (manual, connecting clients)
09:41:17  <coopserver> *** Mark has joined
09:41:18  <coopserver> *** Game still paused (manual)
09:41:22  *** Farnsworth has quit IRC
09:41:32  <Farnsworth_> !pw
09:41:32  <coopserver> Farnsworth_: arrays
09:42:14  <coopserver> *** Mark has joined spectators
09:42:16  <coopserver> *** Mark has joined company #1
09:42:23  <V453000> !auto
09:42:24  <coopserver> *** Game unpaused (manual)
09:42:25  <coopserver> *** Game paused (connecting clients)
09:42:27  <coopserver> *** Farnsworth has joined
09:42:28  <coopserver> *** Game unpaused (connecting clients)
09:45:04  <coopserver> <Mark> nice
09:45:09  <coopserver> <Mark> love the new objects :)
09:45:26  <coopserver> <V453000> eyecandy station immediately
09:45:31  <coopserver> <V453000> or else
09:45:47  <coopserver> <Mark> :D
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09:48:45  <coopserver> <V453000> I seriously hate these mail cargo trains XD
09:48:58  <coopserver> <V453000> breaks the vision of a pax game to me XD
09:49:17  <coopserver> <Mark> yea might have to change them
09:49:30  <coopserver> <V453000> they are  the best option
09:49:33  <coopserver> <V453000> so :/
09:50:04  <coopserver> <V453000>  /shameless sentence about NUTS
09:50:34  <coopserver> <Mark> well i was going to use nuts
09:50:45  <coopserver> <V453000> it is nice to have a change
09:51:00  <coopserver> <V453000> but the local trains of other sets are apparently so shit ._.
09:51:18  <coopserver> <V453000> I actually do wonder if some shit like 2cc would serve better here
09:51:23  <coopserver> <V453000> it probably couldnt be much worse
09:51:37  <coopserver> <V453000> 2cc / dutch
09:51:57  <coopserver> <V453000> they both look shitty but maybe there could be some nice MUs for mail among the 10489 shitty engines
09:51:58  <coopserver> <Mark> :)
09:52:08  <coopserver> <V453000> next time :)
09:52:45  <coopserver> <V453000> rendering new brix :d again ...
09:52:58  <coopserver> <V453000> hopefully almost done with bridges
09:53:21  <coopserver> <Mark> nice :)
09:53:59  <coopserver> <V453000> I am wondering whether I want to add pylons for cantliever/tubular
09:54:10  <coopserver> <V453000> cause there they might be less WTF HACK than suspension bridge
09:55:09  *** Clockworker_ has quit IRC
09:56:08  <coopserver> <V453000> brb
09:56:09  <coopserver> *** V453000 has left the game (Leaving)
09:56:49  <V453000> !pw
09:56:49  <coopserver> V453000: unhide
09:56:53  <coopserver> *** Game paused (connecting clients)
09:56:56  <coopserver> *** V453000 has joined
09:56:57  <coopserver> *** Game unpaused (connecting clients)
09:57:11  <coopserver> <V453000> oh XD
09:57:21  <coopserver> <V453000> 8bpp tram tracks aint looking perfect XD
10:01:36  <V453000>
10:01:56  *** Farnsworth has joined #openttdcoop
10:03:13  <coopserver> <V453000> hm I really should create a separate newGRF with tram tracks :d
10:03:19  <coopserver> <V453000> to fit the roads
10:03:34  *** efess has joined #openttdcoop
10:03:53  <Mark> the rocks on the side of the road look a bit funny in cities?
10:04:14  <V453000> good point actually
10:04:19  <V453000> but yeah I just wanted to have it consistent
10:04:24  <V453000> perhaps having a pavement would help
10:05:57  *** Farnsworth_ has quit IRC
10:14:13  <coopserver> <V453000> lol eiffel bullshit on a hill
10:14:15  <coopserver> <V453000> wtf
10:17:26  *** Farnsworth has quit IRC
10:21:28  <Mark> :D
10:26:18  <coopserver> <V453000> rekt
10:26:37  <coopserver> <Mark> what
10:26:47  <coopserver> <V453000> some fucker surely had some fun drawing that shit XD
10:26:56  <coopserver> <Mark> its pretty good
10:27:01  <coopserver> <Mark> theres a bunch of buildings in there
10:27:03  <coopserver> <Mark> theyre all nice
10:28:31  <coopserver> <Mark> i might have to make a golf course
10:29:45  <coopserver> <V453000> wtf?
10:31:51  <coopserver> <V453000> fun, the US train set trains actually fit onto BRIX tracks super well XD
10:31:55  <coopserver> <V453000> almost suspiciously well
10:31:59  <coopserver> <Mark> :D
10:35:43  <coopserver> *** V453000 has left the game (Leaving)
10:37:34  <coopserver> <Mark> wow V
10:37:40  <coopserver> <Mark> these trains load instantly
10:39:29  <V453000> ye
10:39:37  <coopserver> <Mark> weird
10:40:38  <coopserver> *** Mark has joined spectators
10:40:39  <coopserver> *** Game paused (number of players)
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10:50:35  <coopserver> *** Farnsworth has left the game (Leaving)
12:26:04  <coopserver> *** Mark has left the game (general timeout)
12:29:30  <happpy> hi
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14:22:16  *** ChanServ sets mode: +o StarLite
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14:48:33  <Mark> !pw
14:48:33  <coopserver> Mark: inject
14:48:37  <coopserver> *** Game still paused (connecting clients, number of players)
14:48:39  <coopserver> *** Mark has joined
14:48:40  <coopserver> *** Game still paused (number of players)
14:48:41  <coopserver> *** Game unpaused (number of players)
15:01:54  *** happpy_ has joined #openttdcoop
15:06:18  <Clockworker__> oh what
15:06:19  <Clockworker__> oh what
15:06:23  <Clockworker__> we had to restart?
15:06:28  <coopserver> <Mark> no
15:06:31  <coopserver> <Mark> i just added some newgrfs
15:06:34  <coopserver> <Mark> still same game
15:06:53  <Clockworker__> phew
15:07:31  <Clockworker__> !pw
15:07:31  <coopserver> Clockworker__: tropic
15:07:34  <coopserver> *** Game paused (connecting clients)
15:07:40  <coopserver> *** Clockworker has joined
15:07:41  <coopserver> *** Game unpaused (connecting clients)
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15:08:12  *** happpy_ is now known as happpy
15:09:25  <Clockworker__> that HSE-10 looks so badass
15:09:43  <coopserver> <Mark> yea theyre pretty cool
15:10:50  <coopserver> <Clockworker> that's one neat station too
15:10:57  <coopserver> <Clockworker> screencapping for 'study'
15:10:58  <coopserver> <Clockworker> haha
15:11:08  <coopserver> <Mark> which one
15:11:16  <coopserver> <Clockworker> Jam35's
15:11:24  <coopserver> <Mark> yea
15:11:27  <coopserver> <Mark> twoway terminus :)
15:11:38  <coopserver> <Clockworker> never seen one in action before
15:15:42  <solitaire> !pw
15:15:42  <coopserver> solitaire: decode
15:16:10  <coopserver> *** Game paused (connecting clients)
15:16:13  <coopserver> *** solitaire has joined
15:16:14  <coopserver> *** Game unpaused (connecting clients)
15:16:57  <solitaire> does anyone have any like
15:17:09  <solitaire> quick lookup of what the plan terms actually mean
15:17:45  <Mark> @glossary
15:17:46  <Webster> Mark: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs
15:17:57  <Mark> @glossary tl
15:17:58  <Webster> Mark: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs
15:18:01  <solitaire> @glossary sbahn
15:18:02  <Webster> solitaire: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs
15:18:04  <Mark>
15:18:12  <solitaire> alright ty
15:18:43  <Mark>
15:18:54  <Mark> just ask if you need to know anything :)
15:19:15  <coopserver> <solitaire> i'm not actually gonna build anything anyway
15:19:23  <coopserver> <Mark> you should
15:19:25  <coopserver> <solitaire> not nearly experienced enough to have any idea how to not fuck this up
15:19:29  <coopserver> <Mark> :)
15:19:36  <coopserver> <Mark> these are good games to practise
15:19:41  <coopserver> <Mark> as you can have your own little town
15:20:00  <coopserver> <Mark> i can help hooking it up to the main network if you like
15:20:24  <coopserver> <solitaire> alright i'll have a tiny town w/ a shitty railway somewhere
15:20:30  <coopserver> <Mark> :)
15:20:36  <coopserver> <Mark> why not take the houston island
15:20:42  <coopserver> <Mark> nice little island there
15:20:50  <coopserver> <Clockworker> oh boy
15:20:53  <coopserver> <solitaire> alright
15:20:57  <coopserver> <solitaire> no idea what an ice is
15:21:00  <coopserver> <Clockworker> here comes mark and some big project
15:21:05  <coopserver> <Mark> intercity express
15:21:07  <coopserver> <Mark> hehe
15:21:12  <coopserver> <Mark> im trying to get the hang of these objects
15:21:26  <coopserver> <Clockworker> digging that... harbor?
15:21:27  <solitaire> i need to find a way to add a highlight ignore for <solitaire>
15:21:29  <coopserver> <Mark> ice station is where a local pickup system transfer to a main station
15:21:31  <solitaire> coopserver is killing me w/ pings
15:21:45  <coopserver> <Mark> yea not sure how to do that..
15:21:52  <coopserver> <Mark> ive got highlight disabled completely :P
15:22:03  <coopserver> <solitaire> probably just gonna start off with a mail ship network between houston, akhiok and glacier view
15:22:18  <coopserver> <Mark> i can make a basic ice station there
15:22:22  <coopserver> <Mark> you can transfer some mail to it
15:22:54  <coopserver> <solitaire> looks like glacier view is just about to be hooked up to the main tangle of confusing rails anyway
15:22:56  <coopserver> <Clockworker> ICE would be a station that transfers to the TL5 trains yes?
15:23:02  <coopserver> <solitaire> you could do that and i'll hook it up to the other two cities
15:23:17  <coopserver> <Mark> ice litteraly means intercity express
15:23:31  <coopserver> <Mark> its the name of the german high speed rail network
15:23:42  <coopserver> <Mark> sbahns collect pax and transfer them to an ice station
15:24:50  <Clockworker__> gotcha
15:24:52  <Clockworker__> yeah
15:25:01  <Clockworker__> I hate my ad hoc ICE
15:25:02  <Clockworker__> hahaha
15:26:32  <coopserver> <solitaire> i'm just internally debating what kind of ship to use
15:26:43  <coopserver> <Mark> i wouldnt connect Glacier View if i were you
15:26:50  <coopserver> <Mark> its right in the middle of that hub
15:27:01  <coopserver> <Mark> you can found new towns at better places
15:27:02  <coopserver> <solitaire> and how i should actually set up the ship orders
15:27:34  <coopserver> <solitaire> well, houston and akhiok are literally just right next to eachother
15:27:50  <coopserver> <Mark> yea Akhiok is fine
15:27:52  <coopserver> <solitaire> i'll just give it a couple small boats for now
15:28:02  <coopserver> <solitaire> just pick up / deliver orders, at least for now.
15:28:38  <coopserver> <Mark> just transfer as much mail as you can to Houston Woods
15:28:42  <coopserver> <Clockworker> are the towns set to build roads?
15:28:47  <coopserver> <Mark> no
15:28:55  <coopserver> <Clockworker> gud
15:29:08  <coopserver> <solitaire> alright, i'll set it up to transfer mail from akhiok to houston to houston woods
15:29:47  <coopserver> <solitaire> will houston expand over the tracks if i set up the roads right for it to do so?
15:29:55  <coopserver> <Mark> yeah
15:30:13  <coopserver> <Mark> try to cover that entire area with towns and collect all mail from it :)
15:31:44  <coopserver> <Clockworker> hahaha
15:31:50  <coopserver> <Clockworker> "saxman"
15:31:51  <coopserver> <Clockworker> funny
15:32:04  <coopserver> <Mark> real alaskan town names apparantly
15:32:26  <coopserver> <Clockworker> yup
15:32:32  <coopserver> <solitaire> houston doesn't sound very alaskan if you ask me
15:32:33  <coopserver> <Clockworker> buffalo soapstone
15:32:48  <coopserver> <solitaire> gonna give houston some actual terrain
15:32:49  <coopserver> <Clockworker> there's a houston in alaska though
15:32:50  <coopserver> <solitaire> because why not
15:33:50  <coopserver> <solitaire> makes things a little more interesting
15:35:14  <coopserver> <solitaire> i wonder if leaving a small area for a nice park would be against the "cover the map with city" plan
15:35:24  <coopserver> <Clockworker> that's okay
15:35:25  <coopserver> <Mark> not at all
15:35:39  <coopserver> <Clockworker> if you look at our cities, both have a scenic hill
15:36:02  <coopserver> <solitaire> heh
15:36:03  <coopserver> <Mark> ill hopefully have a huge port at some stage
15:36:10  <coopserver> <Mark> though at this rate it might take a few weeks
15:36:12  <coopserver> <solitaire> i have a little park with
15:36:14  <coopserver> <solitaire> a small pond
15:37:27  <coopserver> <solitaire> we should have a match where it's literally nothing but ships
15:37:46  <coopserver> <solitaire> and we have to come up with complex aqueduct / lock / canal systems
15:37:52  <coopserver> <Mark> well
15:37:58  <coopserver> <Mark> ships can drive through each other
15:38:03  <coopserver> <Mark> theres not much challange
15:38:06  <coopserver> <solitaire> oh
15:38:10  <coopserver> <Mark> people have done c-bahns before
15:38:14  <coopserver> <Mark> c for canal
15:38:55  <coopserver> <solitaire> this is a neat looking roadmap for houston
15:40:04  <coopserver> <solitaire> houston island is now
15:40:07  <coopserver> <solitaire> operational
15:40:26  <coopserver> <Clockworker> well not quite operational
15:40:31  <coopserver> <Clockworker> you need to set up the s-bahn
15:40:32  <coopserver> <solitaire> so ideally i want to just set up all of my stuff to "transfer and take", right?
15:40:44  <coopserver> <Mark> transfer and leave empty
15:40:54  <coopserver> <solitaire> where am i taking the mail from
15:41:02  <coopserver> <Mark> from the town
15:41:05  <coopserver> <Mark> when it grows
15:41:14  <coopserver> <Mark> have a look at Akutan
15:41:51  <coopserver> <solitaire> so wait
15:41:56  <coopserver> <solitaire> if i'm taking the mail from towns
15:41:59  <coopserver> <solitaire> what are we delivering the mail to
15:42:11  <coopserver> <Mark> to the other ice stations
15:42:35  <coopserver> <solitaire> so then houston / akhiok is a strictly pickup city group?
15:42:41  <coopserver> <Mark> yeah
15:42:42  <coopserver> <Clockworker> yes
15:42:44  <coopserver> <solitaire> alright
15:42:48  <coopserver> <Mark> all towns are pickup only
15:42:49  <coopserver> <solitaire> will that still make it grow
15:42:53  <coopserver> <Mark> yes
15:43:01  <coopserver> <solitaire> wait don't you need to deliver mail to towns to like
15:43:04  <coopserver> <solitaire> make money and not die
15:43:10  <coopserver> <Mark> to make it grow, make sure you have 5 active stations near the city center
15:43:20  <coopserver> <Mark> pick up or drop doesnt matter
15:43:35  <coopserver> <Mark> town growth is set to very fast so towns will grow quickly
15:45:48  <coopserver> <solitaire> alright
15:45:50  <coopserver> <solitaire> so plan is
15:45:52  <coopserver> <Clockworker> surf beach
15:45:54  <coopserver> <Clockworker> hahahahah
15:45:57  <coopserver> <Mark> :)
15:45:58  <coopserver> <Clockworker> that's great
15:46:01  <coopserver> <solitaire> take mail from akhiok, transfer to houston
15:46:10  <coopserver> <solitaire> take mail from houston and akhiok transfer, transfer to your station
15:46:11  <coopserver> <Clockworker> lack of beches always bothered me
15:46:12  <coopserver> <solitaire> right?
15:46:20  <coopserver> <Mark> yes
15:46:23  <coopserver> <Mark> exactly
15:46:28  <coopserver> <solitaire> aight
15:47:25  <coopserver> <Clockworker> want to build something
15:47:43  <coopserver> <solitaire> "vehicle can't go to that station" you what?
15:48:10  <coopserver> <Mark> what vehicle?
15:48:24  <coopserver> <Clockworker> boat?
15:48:31  <coopserver> <solitaire> mail truck to a road-end truck station
15:48:35  <coopserver> <solitaire> maybe it's just too long
15:48:46  <coopserver> <solitaire> eldin verso special does look like a pretty long truck
15:48:53  <coopserver> <Mark> trucks with trailer can only go to drive through stops
15:48:59  <coopserver> <solitaire> oh
15:49:05  <coopserver> <solitaire> guess i need smaller trucks
15:49:14  <coopserver> <Mark> or drive through stations
15:49:20  <coopserver> <solitaire> or that
15:49:21  <coopserver> <Mark> theyre more effecient but slightly harder to work with
15:49:41  <coopserver> <solitaire> yeah, using a drive through station here would be a pain
15:49:45  <coopserver> <solitaire> i'll just use smaller trucks
15:50:17  <coopserver> <solitaire> like how many trucks do you think i should use for a city like akhiok
15:50:37  <coopserver> <Mark> just start with 2 or 3 per truck stop
15:50:41  <coopserver> <Mark> and add more if you need them
15:50:53  <coopserver> <Mark> theyll jam up if you start with too many
15:53:04  <coopserver> <Clockworker> you're making passenger boats
15:53:09  <coopserver> <solitaire> crap
15:53:10  <coopserver> <Clockworker> you want mail
15:55:07  <coopserver> <solitaire> akhiok docks has so many passengers that are never getting transported already
15:55:11  <coopserver> <solitaire> i wonder how the other towns are doing in that regard
15:55:44  <coopserver> <Mark> well you need something to pick it up
15:55:52  <coopserver> <Mark> mind if i change your ships orders?
15:55:57  <coopserver> <solitaire> not at all
15:56:04  <coopserver> <Mark> also, use shared orders
15:56:09  <coopserver> <Mark> ctrl+click when cloning orders
15:56:19  <coopserver> <Mark> that way orders for all vehicles will change if you change one
15:56:22  <coopserver> <solitaire> i dont even know howt o clone orders to begin with lol
15:56:40  <coopserver> <solitaire> i just make a ship with the right orders
15:56:44  <coopserver> <solitaire> and then clone the ship
15:57:05  <coopserver> <Mark> when youre doing a go to order, ctrl click the vehicle to clone orders with
15:57:16  <coopserver> <Mark> or when cloning a vehicle, hold ctrl
15:57:20  <coopserver> <solitaire> woo i angered houston
15:57:23  <coopserver> <solitaire> time to plant a million trees
15:57:35  <coopserver> <Mark> look at the ship orders
15:57:44  <coopserver> <solitaire> ah
15:57:46  <coopserver> <solitaire> yeah
15:57:50  <coopserver> <Mark> always use full load when picking up
15:57:54  <coopserver> <Mark> and transfer and leave empty
15:58:07  <coopserver> <Mark> now get some trucks to pic up from Houston docks and transfer to Houston woods
15:58:08  <coopserver> <solitaire> i should probably fix my mail trucks in that regard too
15:58:21  <coopserver> <Mark> yes
15:58:32  <coopserver> <solitaire> i'll do that in a minute
15:58:33  <coopserver> <solitaire> but first
15:58:36  <coopserver> <solitaire> houston trucks
15:59:26  <coopserver> <solitaire> our company is both the single biggest contributor to global warming, and the single biggest hand in curbing it
15:59:30  <coopserver> <solitaire> gotta plant those trees
15:59:33  <coopserver> <Mark> :)
15:59:51  <coopserver> <solitaire> ok houston is absolutely not letting me put more truck stations here
15:59:54  <coopserver> <solitaire> how many goddamn trees do you want
16:00:07  <coopserver> <Clockworker> just bribe the fuckers
16:00:09  <coopserver> <Mark> only 1 per tile works
16:00:19  <coopserver> <solitaire> oh yeah
16:00:25  <coopserver> <solitaire> i forgot we have money to fund new buildings for months
16:00:33  <coopserver> <solitaire> i guess no one does that because it's no challenge
16:00:44  <coopserver> <Clockworker> I do fund buildings
16:00:51  <coopserver> <Clockworker> to avoid having one city choke another
16:01:06  <coopserver> <solitaire> >bribe >still won't let me
16:01:09  <coopserver> <solitaire> god D ok
16:01:18  <coopserver> <solitaire> time to just pump like a million funds into houston
16:01:24  <coopserver> <Clockworker> maymay arrows
16:03:22  *** liq3 has quit IRC
16:03:50  <coopserver> <solitaire> drag-select when
16:04:12  <Clockworker__> never
16:04:27  <coopserver> <solitaire> by the way, why do we only use short bridges?
16:04:28  <Clockworker__> see overall stationpickup radius when
16:04:36  <Clockworker__> because of signal gap
16:04:42  <coopserver> <solitaire> o
16:04:46  <coopserver> <solitaire> makes sense
16:05:14  <coopserver> <solitaire> i think i may have made too many trucks
16:05:29  <coopserver> <solitaire> the trucks go to houston docks, get blocked by the other 6 trucks in there, and just go and wander around
16:05:37  <coopserver> <solitaire> logical conclusion: expand houston docks
16:06:30  <coopserver> <solitaire> have the company's profits been gradually dropping since i joined
16:06:32  <coopserver> <solitaire> am i the one doing this
16:06:47  <coopserver> <Mark> probably not
16:08:12  <Sylf> Don't look at profit numbers :)
16:08:35  <coopserver> <solitaire> profits are scary
16:08:55  <Sylf> More like useless on this server
16:10:03  <Sylf> If we run out of money, we'll make more magically and resume the expansion :)
16:10:57  <coopserver> <solitaire> nice
16:11:53  <coopserver> <solitaire> >mfw i realise i completely fucked up traffic in akhiok by making the trucks wait to be full
16:12:24  <coopserver> <solitaire> at least houston woods has 800 bags of mail :shrug:
16:12:57  <Clockworker__> don't worry, fellow memester
16:13:00  <Clockworker__> you'll get the hang of it
16:13:18  *** Clockworker__ is now known as Clockworker
16:13:53  <coopserver> <solitaire> might as well grow akhiok too while i'm growing houston
16:15:03  <coopserver> <solitaire> 0
16:15:06  <coopserver> <solitaire> er
16:15:12  <coopserver> <solitaire> wait, we don't have an HQ?
16:15:29  <coopserver> <solitaire> houston for hq location houston best city
16:15:53  <coopserver> <solitaire> yeah gonna plop the hq in houston
16:15:57  <coopserver> <solitaire> thatl ooks nice
16:17:42  <Clockworker> no we don't
16:17:50  <Clockworker> I actually wanted to place it on top of mark's island
16:18:03  <coopserver> <Mark> :D
16:18:07  <coopserver> <Mark> i really dont care
16:18:24  <coopserver> <Clockworker> see !here
16:18:25  <coopserver> <solitaire> houston's obviously better anyway
16:18:46  <coopserver> <solitaire> does isr have a tile for mail
16:18:51  <coopserver> <solitaire> or is it just general cargo
16:19:03  <coopserver> <Mark> just use the brown boxes i guess
16:19:37  <coopserver> <solitaire> just made a big warehouse
16:19:40  <coopserver> <solitaire> to store all that mail in
16:20:58  <coopserver> <solitaire> i like that houston decided to build its prison as far from the city as possible
16:21:08  <coopserver> <solitaire> and yet it has to expand that way anyway
16:21:14  <Sylf> I like brown boxes and small forklifts for mail too
16:26:34  <coopserver> <Clockworker> mark
16:26:39  <coopserver> <Mark> yes
16:26:40  <coopserver> <Clockworker> my ICE, looks aside
16:26:45  <coopserver> <Clockworker> does it look like it would work?
16:27:00  <coopserver> <Mark> yeah looks fine
16:27:06  <coopserver> <solitaire> i'm still trying to understand what the HELL is going on in the bottom of the map
16:27:08  <coopserver> <solitaire> bottom east
16:27:10  <coopserver> <Clockworker> okay, thanks
16:27:26  <coopserver> <solitaire> there's like a million train stations located in the middle of nothing
16:27:31  <coopserver> <Mark> Clockworker: build bbh02 and hook it up :)
16:27:39  <coopserver> <Mark> solitaire: thats going to be an sbahn
16:27:46  <coopserver> <Mark> town will grow around it
16:27:54  <coopserver> <Clockworker> 3L_3R BBH
16:27:55  <coopserver> <solitaire> interesting
16:27:56  <coopserver> <Clockworker> horrifying
16:28:11  <coopserver> <solitaire> !here
16:28:12  <coopserver> <Mark> it will split into LLRR both ways
16:28:16  <coopserver> <Mark> only LLLRRR in
16:28:17  <coopserver> <solitaire> what does that sign mean....
16:28:22  <coopserver> <Clockworker> oh good
16:28:38  <coopserver> <Mark> we use ! in front of signs to make them appear on top of the sign list
16:28:39  <coopserver> <Clockworker> do I do all to all?
16:28:46  <coopserver> <Mark> yes
16:28:51  <coopserver> <solitaire> there's a sign list?
16:28:53  <coopserver> <Clockworker> no prios then
16:28:55  <coopserver> <Mark> basically the same as bbh03
16:29:07  <coopserver> <Mark> solitaire: its under the map icon
16:29:09  <coopserver> <Clockworker> gotcher
16:29:58  <coopserver> <Clockworker> BBH02 isn't all to all though
16:30:02  <coopserver> <Clockworker> eh, 03
16:30:16  <coopserver> <Mark> i think it is
16:30:28  <coopserver> <solitaire> the cornerless roads at the really big harbor near the SEE of the map bug me
16:30:29  <coopserver> <Clockworker> nyet
16:30:55  <coopserver> <Mark> Clockworker: so what connection is missing?
16:31:38  <coopserver> <Clockworker> for one, the right lane coming from bottom
16:31:50  <coopserver> <Clockworker> only leads to middle lane on the 3R
16:31:59  <coopserver> <solitaire> how does the object placing thing work anyway
16:32:02  <coopserver> <Mark> ah yea just balancing
16:32:09  <coopserver> <solitaire> do you just place an object and then bulldoze it if it's pointing wrong
16:32:11  <coopserver> <Mark> but it can go all directions
16:32:19  <coopserver> <Mark> solitaire: click it again
16:32:25  <coopserver> <Mark> it will turn
16:32:37  <coopserver> <solitaire> i'm trying to figure out if corner roads actually exist
16:32:41  <coopserver> <solitaire> those roads bug me
16:32:49  <coopserver> <Clockworker> that's what I mean though, I struggle with how many exists each lane should have
16:32:58  <coopserver> <Clockworker> then end up with useless behemoths like BBH05 in last game
16:33:00  <coopserver> <Clockworker> haha
16:33:11  <coopserver> <Mark> all to all is best
16:33:20  <coopserver> <solitaire> who owns the big harbor?
16:33:21  <coopserver> <Mark> but dont worry if it gets too complex/big
16:33:24  <coopserver> <Mark> i do
16:33:29  <coopserver> <solitaire> can i please fix the roads
16:33:39  <coopserver> <Clockworker> that's not fixable
16:33:44  <coopserver> <Mark> no
16:33:48  <coopserver> <Mark> its a work in progress
16:33:51  <coopserver> <Mark> dont touch it please
16:33:52  <coopserver> <solitaire> oh, alright, sorry
16:34:00  <coopserver> <Clockworker> also that
16:35:27  <coopserver> <Clockworker> I'm thinking of merging right to right, left to left and then middle with a choice
16:35:41  <coopserver> <Mark> for a 3 to 2 you mean?
16:35:44  <coopserver> <Clockworker> so it goes 3 to 2
16:35:46  <coopserver> <Clockworker> yeah
16:35:49  <coopserver> <Mark> yes
16:35:50  <coopserver> <Mark> theyre ease
16:35:53  <coopserver> <Mark> easy
16:36:05  <coopserver> <Clockworker> that's okay
16:36:15  <coopserver> <Mark> like that is fine
16:36:26  <coopserver> <Clockworker> alright
16:36:46  <coopserver> <Mark> cant think of a better way to do it tbh :P
16:36:48  <coopserver> <Clockworker> prios on that?
16:36:52  <coopserver> <Clockworker> or no
16:36:53  <coopserver> <Mark> nah
16:36:58  <coopserver> <Mark> maybe short ones if it doesnt work
16:37:16  <coopserver> <Clockworker> I'll do that a bit farther ahead though
16:37:22  <coopserver> <Mark> yea sure
16:37:29  <coopserver> <Mark> i never worry about prios when building a hub
16:37:36  <coopserver> <Mark> you can usually hack them in later if theyre needed
16:37:56  <coopserver> <Mark> feel free to create a bit more land for that hub if you need it
16:38:02  <coopserver> <Mark> it will take a lot of space
16:38:04  <coopserver> <Clockworker> yup
16:38:13  <coopserver> <Clockworker> I'm just a very slow builder so don't worry
16:38:21  <coopserver> <Mark> sure
16:38:25  <coopserver> <Mark> let me know if you get stuck
16:38:48  <coopserver> <Clockworker> thanks
16:39:55  <coopserver> <solitaire> this is the dumbest looking dock ever
16:40:30  <coopserver> <Mark> its nice :D
16:42:59  <coopserver> <Clockworker> CL3?
16:43:09  <coopserver> <Mark> 5
16:43:16  <coopserver> <Clockworker> RIP
16:43:25  <coopserver> <Mark> might be fine with 3
16:43:29  <coopserver> <solitaire> i know houston woods has actual trains going into it, but i'll be damned if i can figure out which
16:43:46  <coopserver> <Mark> there shouldnt be any trains
16:43:50  <coopserver> <solitaire> oh
16:43:51  <Jam35> !pw
16:43:51  <coopserver> Jam35: switch
16:43:54  <coopserver> <solitaire> why is the mail disappearing
16:44:01  <coopserver> <Mark> it decays over time
16:44:04  <coopserver> <solitaire> oh
16:44:08  <Jam35> !pw
16:44:08  <coopserver> Jam35: routes
16:44:12  <coopserver> *** Game paused (connecting clients)
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16:44:21  <coopserver> <solitaire> ey
16:44:26  <coopserver> <Jam35> hihi
16:44:32  <coopserver> <Mark> yo jam
16:44:36  <coopserver> <Jam35> yoyo
16:45:43  <coopserver> <Jam35> I fixed my hub CL, it seemed to be quite a slowdown
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16:46:02  <coopserver> <Mark> yea i need to fix mine too
16:46:21  <coopserver> <Jam35> I hope the station is good as it is
16:46:32  <coopserver> <solitaire> what do x overlapping tiles do
16:46:37  <coopserver> <Jam35> might have to be moved otherwise
16:46:59  <coopserver> <Jam35> where?
16:47:11  <coopserver> <solitaire> just.. in general
16:47:34  <coopserver> <Jam35> you mean a rail X
16:47:35  <coopserver> <Jam35> ?
16:48:00  <coopserver> <Jam35> I don't understand 'overlapping tiles'
16:48:02  <coopserver> <solitaire> object tiles called "rail/dock/... overlapping tiles"
16:48:08  <coopserver> <Jam35> oh
16:48:13  <coopserver> <Mark> exactly that.. partially overlap stuff
16:48:35  <coopserver> <Jam35> they are used together to build larger objects
16:48:40  <coopserver> <solitaire> hm
16:50:00  <coopserver> <Jam35> Mark didn't find the seagulls :(
16:50:04  <coopserver> <Jam35> :D
16:50:10  <coopserver> <Clockworker> RIP gulls
16:50:19  <coopserver> <solitaire> i have an entire 3 seagulls
16:52:57  <coopserver> <solitaire> jesus christ
16:53:05  <coopserver> <solitaire> what happened to the "city buildings" objects
16:53:18  <coopserver> <solitaire> they look like they were reposted a few thousand times
16:53:42  <coopserver> <solitaire> ok, no, the rest look fine
16:53:45  <coopserver> <solitaire> just that one looks really weird
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17:03:31  <coopserver> <Clockworker> lmao
17:03:40  <coopserver> <solitaire> we're losing so much money it's ridiculous
17:03:51  <coopserver> <Clockworker> mark
17:03:52  <coopserver> <solitaire> at least houston is at 8480 people :shrug:
17:04:05  <coopserver> <Clockworker> one of your road vehicles got run over by a train
17:04:50  <coopserver> <Clockworker> I would have cloned it but I couldn't find your depot in time
17:04:54  <coopserver> <Clockworker> RIP
17:05:22  <coopserver> <solitaire> houston is now a pretty large spanning city
17:05:40  <coopserver> <solitaire> not so much actually populated with large buildings
17:05:50  <coopserver> <solitaire> the fake buildings i placed are just standing monolithically lol
17:05:52  <coopserver> <Clockworker> you need to get some truck stops there man
17:05:57  <coopserver> <solitaire> ye soon
17:06:39  *** Maraxus has joined #openttdcoop
17:06:39  *** ChanServ sets mode: +o Maraxus
17:06:53  <coopserver> <solitaire> maybe i should've used trucks instead of trams
17:06:54  <coopserver> <solitaire> shrug
17:06:58  <coopserver> <solitaire> er, the other way around
17:08:03  <coopserver> <solitaire> over 2000 bags of mail waiting in houston woods
17:08:05  <coopserver> <solitaire> trains when
17:08:32  <Clockworker> soon
17:08:45  <Sylf> I thought this is a mail game. We have a few buses in the game?
17:08:47  <coopserver> <solitaire> i guess i should just stop being lazy and do it myself but i dont wanna screw with the complicated stations and stuff
17:08:55  <coopserver> <solitaire> er i meant
17:08:56  <coopserver> <Clockworker> no we don't
17:08:59  <coopserver> <solitaire> trams instead of trucks
17:09:00  <coopserver> <Clockworker> where
17:09:02  <coopserver> <solitaire> terminology is hard
17:09:02  <Maraxus> !pw
17:09:03  <coopserver> Maraxus: helper
17:09:31  <coopserver> *** Game paused (connecting clients)
17:09:34  <coopserver> *** Maraxus has joined
17:09:35  <coopserver> *** Game unpaused (connecting clients)
17:09:41  <coopserver> <solitaire> ey
17:10:32  <coopserver> <Mark> got trains coming your way solitaire
17:10:38  <coopserver> <solitaire> ayy
17:10:50  <coopserver> <solitaire> are you sure you didn't forget to like
17:10:52  <coopserver> <solitaire> add signals
17:11:01  <coopserver> <Mark> no its fine
17:11:07  <coopserver> <solitaire> looks like some of the signals to the NW of the station might be missing
17:11:23  <coopserver> <Clockworker> no they're not
17:11:23  <coopserver> <Mark> thats pbs :)
17:11:26  <coopserver> <Clockworker> PBS
17:11:28  <coopserver> <solitaire> k
17:11:44  <coopserver> <Mark> here comes the first train
17:11:45  <coopserver> <solitaire> ok finally got trucks to all of the stations in houston
17:11:58  <coopserver> <solitaire> the stations in the other city can wait because houston has to Grow Big!!!
17:11:59  <coopserver> <Clockworker> choo choo
17:12:08  <coopserver> <solitaire> first train arrives at houston woods
17:12:19  <coopserver> <Mark> these trains load instantly
17:12:21  <coopserver> <Mark> not bad
17:12:28  <coopserver> <Clockworker> yea
17:12:34  <coopserver> <solitaire> got plenty of cargo coming in to fill them with too
17:12:41  <coopserver> <Clockworker> I gotta play with that trainset more often
17:12:54  <coopserver> <solitaire> provided we're actually taking this cargo somewhere, we could be making some nice cash offof this
17:13:04  <coopserver> <Mark> its going to my island
17:13:08  <coopserver> <solitaire> ah
17:13:22  <Sylf> Center beam flat cars?
17:13:37  <coopserver> <solitaire> looks like we might have quite a bit to go before we actually fill even 1/4 of the map with city
17:13:53  <coopserver> <solitaire> though i should have houston island filled by the end of the day
17:14:51  <coopserver> <solitaire> time to start actually growing up the main body of the city
17:15:23  <coopserver> <solitaire> just gonna use trams. the roads will absolutely not be able to handle all of these trucks
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17:18:01  <coopserver> *** Jam35 has joined spectators
17:18:26  <coopserver> <solitaire> streetcars: trains easy mode
17:19:08  <coopserver> <Clockworker> [terraforming intensifies]
17:19:19  <coopserver> <solitaire> who needs money anyway
17:20:05  <coopserver> <solitaire> time to grow houston halt
17:20:27  <coopserver> <solitaire> i'm 100% covering the entire peninsula by the end of this day
17:21:34  <coopserver> <Clockworker> god
17:21:36  <coopserver> <Clockworker> damn
17:21:44  <coopserver> <Clockworker> finally got this fucking 2 to 3 split
17:22:34  <coopserver> <solitaire> i am absolutely never filling even one of these trams
17:22:36  <coopserver> <solitaire> and i bought two
17:22:52  <coopserver> <solitaire> brb recalling one
17:23:14  <coopserver> <solitaire> i love how the trams can do 180 turns just like road vehicles can
17:23:18  <coopserver> <solitaire> even across rails
17:24:18  <coopserver> <solitaire> maybe we should actually replace the hundred or so vehicles that are getting very old
17:24:29  <coopserver> <Clockworker> no, it's irrelevant
17:24:31  <coopserver> <Clockworker> no breakup
17:24:33  <coopserver> <Mark> or turn off the notifications
17:27:29  <coopserver> <solitaire> oh boy
17:27:35  <coopserver> <solitaire> halfway through filling one of those trams
17:27:41  <coopserver> <solitaire> this is gonna be good
17:28:36  <coopserver> <solitaire> 48% woo
17:28:56  <coopserver> <solitaire> mark you
17:28:57  <coopserver> <solitaire> may
17:29:02  <coopserver> <solitaire> have sent a FEW too many trains
17:29:15  <coopserver> <solitaire> lol
17:29:20  <coopserver> <Clockworker> that's not the problem
17:29:22  <coopserver> <Mark> youre just not producing enough
17:29:25  <coopserver> <Clockworker> problem is lack of balancing
17:29:32  <coopserver> <solitaire> is that a challenge
17:29:36  <coopserver> <Mark> and some balancing might be nice yea
17:29:43  <coopserver> <solitaire> what's a balancing
17:29:49  <coopserver> <Clockworker> all too all on that station would be gr8
17:31:15  <coopserver> <solitaire> no seriously what's a balancing
17:31:23  <Clockworker> @balancing
17:31:39  <Clockworker> @merge
17:31:41  <Webster> Merging Tracks - #openttdcoop wiki -
17:31:55  <coopserver> <Jam35> simply put, balancing means spreading traffic more evenly over available lines
17:32:16  <coopserver> <Jam35> like, at Houston Woods
17:32:22  <coopserver> <Jam35> all traffic is on one line
17:32:33  <coopserver> <Jam35> while the other set has zero trains
17:32:48  <coopserver> <solitaire> oh
17:32:48  <Sylf> Forcing the train to the available track even if it's not the shortest route
17:33:02  <coopserver> <solitaire> i mean to be fair the station doesn't have enough mail to properly fill 1 train
17:33:05  <coopserver> <solitaire> let alone all 10
17:33:32  <coopserver> <Clockworker> that's just a matter of raising production
17:33:39  <coopserver> <solitaire> soon
17:33:51  <coopserver> <Jam35> no but all the trains arrive on the inner line
17:34:01  <coopserver> <Jam35> and we have a jam there
17:34:08  <coopserver> <Clockworker> yep
17:34:19  <coopserver> <Jam35> the hub is
17:34:24  <coopserver> <Jam35> the cause
17:34:27  <coopserver> <Jam35> but
17:34:41  <coopserver> <Jam35> there is not really enough traffic to force the spread
17:34:42  <coopserver> <solitaire> i seriously can't understand that hub
17:35:04  <coopserver> <solitaire> apart from the 90 degree turns. i understand those but i don't like them :[
17:35:24  <coopserver> <Clockworker> that's a prio, mane
17:35:25  <coopserver> <Jam35> where do you mean?
17:35:35  <coopserver> <Jam35> yeah most likely
17:35:37  <coopserver> <Clockworker> he means the prios on the oncoming tracks
17:35:39  <coopserver> <solitaire> what's a pr- ok i'll just look it up
17:35:49  <Clockworker> @priorities
17:35:52  <Clockworker> @prios
17:35:52  <Webster> prio: Priority, see also:
17:36:58  <coopserver> <solitaire> ok but
17:37:11  <coopserver> <solitaire> i dont get why priorities have to be 90 degrees? or am i just dumb
17:37:35  <Clockworker> they're not meant to be used
17:37:42  <Clockworker> they're meant for the signals
17:38:02  <coopserver> <Clockworker> a train can't use a 90 degree turn
17:38:08  <coopserver> <Clockworker> it's not supposed to use it
17:38:18  <coopserver> <solitaire> i'm not sure i understand the logic involved
17:38:42  <coopserver> <Jam35> you need to understand presignals then
17:38:58  <coopserver> <Jam35> if you do then you understand prios
17:39:04  <coopserver> <solitaire> yeah good point i have no idea what presignals even are
17:39:14  <coopserver> <Jam35> heh
17:39:17  <coopserver> <Jam35> sec
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17:39:35  <coopserver> <solitaire> nah i'll look it up on my own accord
17:39:39  <coopserver> <solitaire> no need to bother teaching me
17:39:42  <coopserver> <solitaire> i learn slowly
17:39:53  <coopserver> <Jam35> well ok :) up to you
17:42:04  <coopserver> <solitaire> looked it up
17:42:11  <coopserver> <solitaire> it seems... complicated, but i'll get it eventually
17:42:23  <coopserver> <solitaire> houston has 11000 people
17:42:32  <coopserver> <solitaire> i'm still working on getting it to actually make big buildings in the main area
17:42:35  <Clockworker> well in order to build the rail systems you'll need that knowledge
17:42:57  <coopserver> <solitaire> that's why i'm not building any rail systems
17:43:07  <coopserver> <solitaire> i'm just messing with trams, trucks and ships
17:43:37  <Sylf> It took me couple of months to understand prio :P
17:43:41  <coopserver> <solitaire> can my trucks use tram stops too?
17:43:51  <coopserver> <Clockworker> I think I learned prios quick
17:43:57  <coopserver> <Clockworker> balancing was/is being harder
17:44:14  <Sylf> Yes, trams and truck stops are the same
17:44:17  <coopserver> <solitaire> ah nice
17:44:54  <Sylf> Only the cargo and pax stations are separate for road/tram lines
17:45:03  <coopserver> <solitaire> houston woods has capacity for like a million trucks and a few trams
17:45:25  <coopserver> <solitaire> now to actually
17:45:29  <coopserver> <solitaire> give it that many trucks and trams
17:45:41  <coopserver> <Clockworker> gorillion trux
17:46:24  <coopserver> <solitaire> now that i've wired my tram stop to the road grid i can actually use the big trucks
17:47:08  <coopserver> <solitaire> note to self: don't pick up w/ trucks and trams from the same station. that's just asking for trouble.
17:47:51  <coopserver> <solitaire> also,
17:48:04  <coopserver> <solitaire> teller surf beach could do with using the non-opengfx beach tiles
17:48:16  <coopserver> <solitaire> it looks kinda weird atm
17:48:23  <coopserver> <Mark> or you could use opengfx
17:48:39  <coopserver> <Clockworker> I don't use opengfx and it looks fine
17:48:41  <coopserver> <solitaire> but it has two wave animations and it looks odd
17:49:05  <coopserver> <solitaire> the waves come in the gradient section, hit the shore, then after the inital shore there's some more water with more waves
17:49:09  <coopserver> <Clockworker> you know, in real life there are areas of the coast without many or any waves
17:49:19  <coopserver> <Clockworker> while others get more waves
17:49:23  <coopserver> <Clockworker> it's not unheard of
17:49:30  <solitaire> i'm talking about the double coast syndrome over here
17:49:49  <Clockworker> I know what you're talking about
17:50:15  <coopserver> <solitaire> replacing that stuff w/ the gradual shoreline tiles could look better imo
17:50:21  <coopserver> <Clockworker> make your own beach somewhere else then
17:50:30  <coopserver> <solitaire> just a suggestion, dude. it's your beach :)
17:50:38  <coopserver> <Mark> its my beach
17:50:41  <coopserver> <Mark> and i couldnt care less
17:50:42  <coopserver> <solitaire> oh
17:50:43  <coopserver> <Clockworker> it's not mine, it's mark's
17:50:47  <coopserver> <solitaire> i have no idea whose city is whose
17:50:54  <coopserver> <solitaire> i'm totally gonna make my own beach though
17:51:51  <coopserver> <solitaire> the wave anims aren't in sync aaaaaaaaa
17:52:32  <coopserver> <Clockworker> but waves don't always hit at the same time along the shore
17:52:41  <coopserver> <Clockworker> you actually gone to the beach before?
17:52:42  <coopserver> <Clockworker> haha
17:52:43  <coopserver> <solitaire> hmm, guess you have a point
17:52:45  <coopserver> <Jam35> beach needs seagull
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17:52:49  <coopserver> <Jam35> (s)
17:52:56  <mmtunligit> hi
17:53:01  <coopserver> <Jam35> hi
17:53:05  <coopserver> <Clockworker> hi
17:53:34  <mmtunligit> i wish i was playing so much right now
17:53:45  <coopserver> <Jam35> easily solved
17:53:51  <mmtunligit> school sucks
17:54:29  <coopserver> <Jam35> [
17:54:34  <mmtunligit> 2 and a half more hours untill making Sbahns
17:54:40  <coopserver> <Jam35> get expelled?
17:54:46  <mmtunligit> I need them now!
17:54:57  <mmtunligit> no, I like this place too much
17:54:58  <Clockworker> punch someone
17:55:06  <Clockworker> you'll be out in no time
17:55:13  <mmtunligit> I suppose
17:55:38  <mmtunligit>  I just want to build my ICE that I planned out
17:55:43  <Clockworker> find a commie human sciences teacher and give him a good one
17:57:26  <mmtunligit> we don't have one
17:57:34  <mmtunligit> privet school
17:57:44  <Clockworker> you lucky man
17:57:57  <mmtunligit> there's an english-history and a math-science teacher
17:58:03  <mmtunligit> plus specials
17:58:20  <mmtunligit> gtg
17:58:23  <Clockworker> toodles
18:00:18  <coopserver> <solitaire> that's an alright looking beach
18:03:14  <coopserver> <Clockworker> yup looks fine
18:04:52  <coopserver> <solitaire> maybe we should change the company color :D
18:04:59  <coopserver> <Clockworker> no
18:05:01  <coopserver> <solitaire> ok
18:05:11  <coopserver> <solitaire> white on yellow text is so annoying to read :(
18:05:48  <coopserver> <Clockworker> it's orange though
18:05:56  <coopserver> <solitaire> still pretty yellow
18:06:09  <coopserver> <Clockworker> also yellow best color
18:06:18  <coopserver> <solitaire> can we at least change the secondary color, to take advantage of 2cc?
18:06:22  *** mmtunligit has quit IRC
18:06:31  <coopserver> <solitaire> maybe to actual yellow \
18:06:40  <coopserver> <solitaire> lemme try that.
18:06:55  <coopserver> <solitaire> ok i can't actually see any difference i have to admit
18:07:08  <coopserver> <solitaire> do we even have any 2cc anything
18:07:52  <coopserver> <solitaire> i just noticed there are no planes on the map. that's pretty neat
18:10:08  <coopserver> <solitaire> i guess past a certain point everyone just silently agrees that planes aren't fun and doesn't do it, lol
18:10:21  <coopserver> <solitaire> oh wow houston downtown is finally extending into houston main!
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18:18:16  <coopserver> <Clockworker> nearly done
18:18:18  <coopserver> <Clockworker> I hate my life
18:19:17  <coopserver> <Jam35> Mark
18:19:32  <coopserver> <Jam35> Kivalina not accepting mail for a reason? :)
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18:20:12  <coopserver> <Jam35> more importantly where do you want the acceptance station?
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18:26:00  <coopserver> <Mark> need much bigger ship objects
18:26:27  <coopserver> <Mark> like 12 tiles long
18:28:07  <coopserver> <solitaire> floating railway stations
18:28:12  <coopserver> <solitaire> you park trains in them
18:28:23  <coopserver> <solitaire> and then transport the train
18:29:05  <coopserver> <solitaire> houston sur eis taking its sweet, sweet time on making those big buildings
18:29:12  <coopserver> <solitaire> seems to have expanded its land area to the entire island though
18:29:15  <coopserver> <solitaire> mission accomplished!
18:29:20  <coopserver> <Clockworker> you should have founded another city
18:29:26  <coopserver> <solitaire> perhaps
18:29:34  <coopserver> <Clockworker> two other cities actually
18:29:44  <coopserver> <Clockworker> but I think only one would be possible
18:29:54  <coopserver> <Clockworker> due to limitation on building close to map border
18:29:57  <coopserver> <solitaire> i could probably still found one near the beach
18:31:22  <coopserver> <solitaire> i don't think i can actually fund a town at all
18:31:28  <coopserver> <solitaire> oh there we go
18:31:30  <coopserver> <solitaire> made a tiny toen
18:31:46  <coopserver> <Clockworker> that helps
18:31:52  <coopserver> <solitaire> time to expand it
18:33:22  <coopserver> <solitaire> better kickstart it so houston doesn't swallow it
18:34:54  <coopserver> <solitaire> hopefully the town has no trouble growing over the tracks
18:35:45  <coopserver> <solitaire> gotta feel bad for glacier view
18:36:04  <coopserver> <solitaire> the only reason it hasn't been hit by a tactical nuclear strike yet is because no one can be assed to do it
18:36:35  <coopserver> <solitaire> well, i guess the part between those rails has to be city too to complete the map nicely
18:36:44  <coopserver> <solitaire> i'll just expand it slightly so it fills the gap nicely
18:37:58  <coopserver> <solitaire> woo, looks like houston mainland is growing
18:39:17  <coopserver> <solitaire> does funding more often than once every 15 days even do anything
18:39:28  <coopserver> <solitaire> or once more than x days it takes the town to grow
18:39:33  <coopserver> <Mark> once a month
18:39:37  <coopserver> <solitaire> ah
18:39:54  <coopserver> <solitaire> rip company funds 2200-2202 being wasted by a dumbass
18:40:01  <coopserver> <solitaire> at least houston mainland is growing rather rapidly
18:43:20  <coopserver> <solitaire> mark, can i pretty up houston woods a bit?
18:43:42  <coopserver> <Mark> sure
18:43:57  <coopserver> <Clockworker> something should be done about that jam ;_;
18:44:06  <coopserver> <solitaire> by the way, how come we aren't using monorails/maglev ?
18:44:50  <coopserver> <Clockworker> because we don't always use whatever's newest or fastest
18:44:56  <coopserver> <solitaire> ah
18:45:06  <coopserver> <Clockworker> RIP
18:45:07  <coopserver> <Mark> woops
18:45:10  <coopserver> <Clockworker> another one bites the dust
18:47:35  <coopserver> <solitaire> man dwe tiles sure are ugly
18:47:58  <coopserver> <Clockworker> hey man screw you I'm the one who made them
18:48:01  <coopserver> <Clockworker> kidding
18:48:19  <coopserver> <solitaire> i was actually thinking "this server is popular enough that it's possible that the guy who made them plays. shit."
18:48:38  <coopserver> <Clockworker> yeah some guys here have newgrfs under their belt
18:48:46  <coopserver> <Clockworker> not me though
18:48:51  <coopserver> <solitaire> high loading platforms look pretty sweet
18:49:18  <coopserver> <solitaire> ok my station kinda sucks
18:49:24  <coopserver> <solitaire> but i guess it looks alright
18:49:34  <coopserver> <Clockworker> oh god finally
18:49:40  <coopserver> <Clockworker> I think I'm done, now just to signal this POS
18:49:55  <coopserver> <solitaire> what's yer city anyway
18:49:57  <coopserver> <solitaire> meyers chuck?
18:50:12  <coopserver> <Clockworker> all that corner is mine
18:50:16  <coopserver> <solitaire> neat
18:50:27  <coopserver> <solitaire> lots of undeveloped land to the north
18:50:39  <coopserver> <solitaire> maybe we should cooperate to develop it :D
18:51:09  <coopserver> <Clockworker> each should stick to his own thing, but if you want to take a city in the north I'm not stopping you
18:51:21  <coopserver> <solitaire> nah, i just wanted to cooperate :P
18:51:54  <coopserver> <solitaire> oh wow
18:51:59  <coopserver> <solitaire> we actually /made/ money last year
18:52:19  <coopserver> <solitaire> something clearly went wrong. it shouldn't happen again.
18:54:00  <coopserver> <solitaire> gonna take the liberty of placing a few signs around the map, naming a few bays and stuff
18:54:13  <coopserver> <solitaire> so we can actually refer to stuff by name rather than "that thing in NE"
18:56:59  <coopserver> <Clockworker> not using prios
18:57:01  <coopserver> <Clockworker> fuck the police
18:57:41  <coopserver> *** Maraxus has left the game (Leaving)
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19:00:03  <coopserver> <solitaire> alright, named a few of the areas on the map
19:00:06  <coopserver> <solitaire> feel free to change anythigng
19:00:10  *** happpy_ has joined #openttdcoop
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19:04:43  <coopserver> <solitaire> my ultimate goal is to produce so much cargo that the cargo dependent tiles in houston woods actually fill up
19:05:34  *** happpy_ is now known as happpy
19:09:36  <coopserver> <solitaire> kivalina south doesn't seem to be able to decide whether or not it's a port
19:10:08  <coopserver> <solitaire> that port looks so sweet though
19:10:17  <coopserver> <solitaire> i want to send some cargo to it so badly
19:10:43  <coopserver> <Mark> :)\
19:10:47  <coopserver> <solitaire> can il.
19:10:49  <coopserver> <solitaire> i*
19:11:15  <coopserver> <solitaire> i'll expand akhiok's harbor so it's actually worthy competition :D
19:11:17  <coopserver> <Mark> send what exactly
19:11:20  <coopserver> <Clockworker> I already know what the archive screenshot is going to be
19:11:21  <coopserver> <solitaire> more mail
19:11:28  <coopserver> <Mark> sure
19:11:34  <coopserver> <solitaire> what else am i gonna send :D
19:12:34  <coopserver> <solitaire> where's the actual functional dock part of it, anyway?
19:12:50  <coopserver> <Mark> top corner
19:12:59  <coopserver> <solitaire> sneaky bugger
19:13:14  <coopserver> <solitaire> that's the least expected part of it
19:15:14  <coopserver> <solitaire> i think i'm gonna unite akhiok docks and houston docks into one big mega-dock
19:15:22  <coopserver> <solitaire> that spans the strait
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19:24:24  <coopserver> <Clockworker> could someone more experienced take a look
19:24:30  <coopserver> <Clockworker> at BBH02
19:24:37  <coopserver> <Clockworker> I chose against prios btw
19:25:20  <coopserver> <Clockworker> it's a socialist hub
19:25:27  <coopserver> <Clockworker> everyone is equal
19:25:29  <coopserver> <Mark> looks good
19:25:55  <coopserver> <Clockworker> I used PBS+gap to balance
19:27:00  <coopserver> <Clockworker> also CL5 held sacred
19:27:54  <coopserver> <Mark> looks fine
19:28:14  <coopserver> <Clockworker> t-thanks
19:29:42  <coopserver> <solitaire> how do i even...
19:32:40  <coopserver> <solitaire> are the gantry crane rails only available as water based tiles
19:33:15  <coopserver> <Mark> no theyre in drive through tiles too
19:33:23  <coopserver> <solitaire> how do those even work
19:33:53  <coopserver> <Mark> dock overlapping too
19:33:58  <coopserver> <Mark> theyre a bit tricky to place right
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19:36:53  <mmtunligit> 1 more hour till ICE!
19:37:02  <mmtunligit> I want to be home now
19:40:04  <coopserver> <solitaire> i sure hope these are the tanker ships
19:40:08  <coopserver> <solitaire> because i honestly can't tell
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19:42:08  <coopserver> <solitaire> do lowered versions of these tiles just not exist
19:42:17  <coopserver> <solitaire> see !over here
19:44:02  <coopserver> *** Clockworker has joined spectators
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20:00:55  <happpy> hi
20:03:15  <coopserver> <solitaire> maybe making a second city was a mistake
20:03:20  <coopserver> <solitaire> it's dying
20:03:26  <coopserver> <Clockworker> nah
20:03:41  <coopserver> <Clockworker> use the "?" to see which houses nearby are owned by houston
20:03:43  <coopserver> <Clockworker> delete them
20:03:51  <coopserver> <Clockworker> so newhouston can build
20:03:59  <coopserver> <solitaire> what "?"
20:04:11  <coopserver> <Clockworker> the information tool
20:04:23  <coopserver> <solitaire> i have literally not even noticed that existed until now
20:05:42  <Clockworker> delete the ones nearby that are owned by old houston
20:05:48  <Clockworker> and fund new buildings on new houston
20:05:57  <coopserver> <solitaire> yeah i gave houston mainland some breathing space
20:06:04  <Clockworker> it's like weed you have to cut so the plant can grow
20:06:06  <coopserver> <solitaire> i basically want the two cities to share equal parts of the peninsula
20:06:26  <Clockworker> yep
20:07:17  <coopserver> <solitaire> houston loves me so much it doesn't even care that i'm demolishing houses left and right
20:07:21  <coopserver> <solitaire> rep is a solid 100
20:11:00  <coopserver> <solitaire> who the hell told all these people that adding noise to your pixel art makes it look better
20:11:03  <coopserver> <solitaire> this isn't texture
20:11:18  <coopserver> <solitaire> it's just dirt smeared all over the walls of every house in a noise pattern
20:11:38  <coopserver> <solitaire> why could isr do textures so well and yet so many people do it so badly
20:12:05  <coopserver> <Clockworker> that's not nice
20:12:30  <coopserver> <solitaire> yeah, you're right, sorry :(
20:12:43  <coopserver> <solitaire> still, a lot of these textures could definitely use a power wash
20:13:41  <solitaire> like this one
20:14:26  <coopserver> <Clockworker> I think it looks fine on default zoom
20:17:45  <coopserver> <solitaire> i still prefer isr's style, but i digress
20:17:46  <coopserver> <solitaire> in other news
20:17:50  <coopserver> <solitaire> holy shit we're actually making money
20:17:54  <coopserver> <solitaire> and lots of it
20:26:48  <coopserver> <solitaire> well, i'm gonna go
20:26:56  <coopserver> <solitaire> here's to hoping houston island prospers
20:26:57  <coopserver> <solitaire> cya
20:27:16  <coopserver> *** solitaire has left the game (Leaving)
20:27:17  <coopserver> *** Game paused (number of players)
20:30:28  <happpy> how thing's  clockworker
20:34:43  <Clockworker> good, and with you
20:35:13  <happpy> good
20:36:13  <coopserver> *** Clockworker has joined company #1
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20:36:43  *** mmtunligit has joined #openttdcoop
20:37:12  <mmtunligit> !password
20:37:12  <coopserver> mmtunligit: bfound
20:37:18  <coopserver> *** Game paused (connecting clients)
20:37:20  <coopserver> *** mmtunligit has joined
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20:39:56  <happpy> hi mmtunligit
20:39:59  <mmtunligit> hi
20:40:08  <happpy> how things
20:40:12  <mmtunligit> good
20:42:35  <mmtunligit> I swear, you are always here
20:42:45  <mmtunligit> happy, are you a bot?
20:43:19  <happpy>  bot ?
20:43:20  <Clockworker> he's a brobot
20:44:13  <happpy> I am on my phone  so its stay on the  irc all the time
20:44:20  <mmtunligit> ah
20:49:12  <happpy> if i have to go out then I am not on irc  mmtunligit   but 99% I am on irc
20:49:22  <mmtunligit> wow
20:49:27  <mmtunligit> that is dedication
20:49:43  <happpy> yep
20:49:49  <happpy> he  he
20:49:59  <Clockworker> haha
20:50:07  <Clockworker> I have irc on phone too but I don't use it
20:50:29  <happpy> u shord
20:50:49  <happpy> so u no whonts going on on the servers
20:51:27  <Clockworker> no need
20:51:32  <Clockworker> server won't go away
20:51:37  <Clockworker> I can just check when i'm back
20:51:47  <happpy> true
20:55:10  *** solitaire has quit IRC
20:59:02  <coopserver> *** Mark has joined company #1
20:59:42  <coopserver> *** Mark has joined spectators
20:59:44  <coopserver> <Mark> goodnight
20:59:46  <coopserver> *** Mark has left the game (Leaving)
20:59:50  <coopserver> <Clockworker> night
21:00:01  <happpy> gn mark
21:00:07  <mmtunligit> night
21:10:38  <mmtunligit> gtg
21:10:50  <coopserver> <Clockworker> you just got back
21:10:51  <coopserver> <Clockworker> haha
21:11:01  <coopserver> *** mmtunligit has left the game (general timeout)
21:18:38  *** mmtunligit has quit IRC
21:22:52  <coopserver> <Clockworker> finally nurtured kasan
21:22:55  <coopserver> <Clockworker> that was a pain
21:23:38  <happpy> he he  most station or town ar
22:00:02  *** StarLite has quit IRC
22:06:50  <Clockworker> woop woop
22:06:50  <Clockworker> connected my ICE
22:06:50  <Clockworker> ICE, ICE, baby
22:09:17  <coopserver> <Clockworker> well
22:09:19  <coopserver> <Clockworker> I fucked up
22:10:16  <coopserver> <Clockworker> fixed
22:12:21  <coopserver> <Clockworker> woohoo
22:13:07  <coopserver> <Clockworker> yeah go trains go
22:13:46  <happpy> year go planes go
22:14:38  <coopserver> <Clockworker> 156k dollaridoos a trip from my ICE
22:14:40  <coopserver> <Clockworker> gud
22:15:06  <happpy> nice
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22:40:32  <mmtunligit> !password
22:40:32  <coopserver> mmtunligit: window
22:40:36  <coopserver> *** Game paused (connecting clients)
22:40:39  <coopserver> *** mmtunligit has joined
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22:40:42  <mmtunligit> hi
22:40:54  <Clockworker> hiho
22:41:03  <mmtunligit> gonna record this
22:41:31  <happpy> wb mmtunligit
22:42:25  <coopserver> <mmtunligit> nothing
22:47:03  <happpy> no wb is welome back  mmtunligit  how the net work going clockworker
22:58:45  <happpy> !date
22:58:45  <coopserver> Jul 25 2220
23:00:31  <Clockworker> it's going alright
23:00:47  <happpy> coll
23:17:05  <mmtunligit> how do you start train w/ no power?
23:17:35  <coopserver> <Jam35> you don't :D
23:17:46  <happpy> hi jam
23:17:56  <coopserver> <Jam35> hello
23:17:57  <mmtunligit> how do you get rid of it?
23:18:08  <coopserver> <Jam35> didn't Mark add some mono trains?
23:18:18  <coopserver> <Jam35> crash it
23:18:20  <happpy> how things jam
23:18:23  <coopserver> <Jam35> ok ty
23:18:28  <mmtunligit> kk
23:18:56  <coopserver> <Jam35> I don't think there is a train on mono
23:19:31  <mmtunligit> there's one, and i cant buy any more mono engines
23:19:57  <coopserver> <Jam35> the Shinkansen parameter was changed from mono without removing theexisting  train
23:20:10  <coopserver> <Jam35> the game thinks they should be on maglev
23:20:20  <coopserver> <Jam35> hence 'no power'
23:20:47  <coopserver> *** Jam35 has joined company #1
23:22:10  <coopserver> <Jam35> I can't think of a way without taking the game offline
23:22:38  <mmtunligit> fixed it
23:22:38  <coopserver> <Jam35> haha :)
23:22:44  <coopserver> <Jam35> well done
23:22:54  <mmtunligit> just enough space
23:23:03  <mmtunligit> caught it on video too
23:23:05  <mmtunligit> :P
23:23:19  <coopserver> <Jam35> oh so the erail overlapped the mono track enough?
23:23:24  <mmtunligit> yeah
23:23:27  <coopserver> <Jam35> ha
23:23:29  <mmtunligit> luckily
23:23:38  <coopserver> <Jam35> didn't think that could happen
23:23:47  <mmtunligit> it took me a while to find an engine'
23:24:13  <mmtunligit> now it just has to despawn
23:24:40  <mmtunligit> suprised magic bulldozer didn't destroyit
23:24:59  <coopserver> <Jam35> no it won't touch vehicles
23:32:06  <Clockworker> you recording it?
23:32:10  <Clockworker> for youtubes or something?
23:32:12  <mmtunligit> yeah
23:32:47  <coopserver> <Clockworker> hi mom I'm famous now hope you're proud
23:35:02  <coopserver> <Clockworker> got a town named college
23:35:09  <coopserver> <Clockworker> now I gotta fucking listen to college
23:35:19  <coopserver> <Clockworker> their music stuck in my head now
23:35:50  <coopserver> *** mmtunligit has left the game (general timeout)
23:37:44  <mmtunligit> !password
23:37:44  <coopserver> mmtunligit: fooled
23:37:52  <coopserver> *** Game paused (connecting clients)
23:37:55  <coopserver> *** mmtunligit has joined
23:37:56  <coopserver> *** Game unpaused (connecting clients)
23:38:26  <mmtunligit> turns out my gaming comp is too slow for recording, xchat and ottd
23:38:35  <coopserver> <Clockworker> what
23:38:41  <mmtunligit> or mabey its just my retarded wifi connection
23:38:44  <coopserver> <Clockworker> that doesn't make a lot of sese
23:38:47  <coopserver> <Clockworker> sense
23:38:52  <coopserver> <Clockworker> maybe yeah
23:47:24  <coopserver> <Jam35> ok gn
23:47:28  <coopserver> *** Jam35 has left the game (Leaving)
23:49:28  <mmtunligit> gtg
23:49:30  <mmtunligit> bye
23:49:34  *** mmtunligit has quit IRC
23:49:37  <coopserver> *** mmtunligit has left the game (Leaving)
23:49:38  <coopserver> <Clockworker> bye
23:52:38  <happpy> yes harf way to get  levall 5 runway
23:53:37  <happpy> and harf way to levall 32

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