Config
Log for #openttdcoop on 16th January 2016:
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00:06:40  <Clockworker> expanded some
00:07:38  <happpy> yep going  to remove levall 3 runway and doo levall 5  runway
00:09:17  <happpy> but the levall 5 runway cost 1 m in coins so
00:09:40  <happpy> I all most ther
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00:10:24  <dwarf> !players
00:10:24  <coopserver> dwarf: There are currently 1 players and 0 spectators, making a total of 1 clients connected
00:10:49  <happpy> hi dwarf
00:10:59  <dwarf> !pw
00:10:59  <coopserver> dwarf: images
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00:11:19  <coopserver> <dwarf> hi
00:11:23  <coopserver> <Clockworker> hey
00:11:33  <happpy> how things
00:11:56  <happpy> lone tine no see
00:12:23  <coopserver> <dwarf> yea, was busy
00:15:11  <coopserver> <dwarf> what's going on in the game, are we connecting more towns?
00:16:01  <happpy> I think so yes
00:16:31  <happpy> I pick a island and join it up to the net work I think
00:16:52  <Clockworker> yeah just grow your towns, link them to ICE
00:16:56  <coopserver> <dwarf> anyone working north of bbh02?
00:17:00  <happpy> dame phone
00:17:10  <coopserver> <dwarf> is that gonna be a bbh or a slh?
00:17:13  <Clockworker> some guy made a station there but it's been abandoned since
00:17:32  <Clockworker> it's 2L_2R north but considered BBH
00:19:29  <happpy> ther won thin i hate irc on phones  it's keep  redoing   your texs
00:19:47  <Clockworker> lol
00:20:21  <coopserver> <dwarf> I'll check back later, would be fun to grow a town
00:20:22  <happpy> like it whont let me doo u its keep change it to i
00:20:25  <coopserver> *** dwarf has left the game (Leaving)
00:20:46  <Clockworker> the phone auto-correct
00:20:49  <Clockworker> you can turn it off
00:20:59  <dwarf> bye for now
00:21:02  <Clockworker> bye
00:21:03  <happpy> I can not
00:21:16  <Clockworker> it's in the settings somewhere
00:21:23  <Clockworker> what phone is it?
00:21:25  <happpy> I have try to find it
00:21:35  <happpy> Samsung
00:21:37  <Clockworker> let me see if I can help
00:21:39  <Clockworker> okay
00:21:50  <happpy> ok
00:22:11  <Clockworker> okay
00:22:14  <Clockworker> go to settings
00:22:25  <happpy> yep
00:22:27  <Clockworker> then controls
00:22:32  <Clockworker> then language and input
00:22:33  <happpy> yep
00:22:53  <Clockworker> you'll see "SAMSUNG KEYBOARD" and a cog next to it
00:22:54  <Clockworker> hit the cog
00:23:09  <happpy> ok
00:23:15  <Clockworker> scroll down and you'll see "AUTO REPLACE"
00:23:17  <Clockworker> turn it off
00:23:22  <Clockworker> enjoy
00:23:35  <happpy> ok thanks
00:23:41  <Clockworker> yup
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00:27:14  <happpy_> ar nice won i been loking all over for that setting
00:27:25  <coopserver> <Clockworker> hahaha
00:27:29  <coopserver> <Clockworker> I know I hated it on mine too
00:27:43  <coopserver> <Clockworker> I don't mind word suggestion but fuck auto replacing
00:27:58  <happpy_> yep true
00:28:19  <happpy_> its mich beter when  its of
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00:29:55  <coopserver> <Clockworker> whoever came up with PAX games should be fined
00:30:00  <coopserver> <Clockworker> this much fun shouldn't be legal
00:30:15  <happpy_> ok  sleep time  back on airport  city   staerday
00:30:33  <happpy_> yep true
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00:32:26  <happpy> thanks for the help on the seting  gn
00:32:42  <Clockworker> yup night
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00:34:51  <mmtunligit> !password
00:34:51  <coopserver> mmtunligit: facing
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00:35:09  <mmtunligit> guess who's back?
00:40:03  <Clockworker> hmmmm
00:40:06  <Clockworker> mucht?
00:40:11  <Clockworker> ;)
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07:00:36  <solitaire> !pw
07:00:36  <coopserver> solitaire: msvcrt
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08:13:19  <solitaire> Clockworker, gonna expand upon your design a bit, to fill some of the land to the north. hope you don't mind.
08:31:18  <Mark> solitaire: dont mess someone elses stuff
08:31:23  <Mark> go build somewhere else
08:31:30  <coopserver> <solitaire> i didnt mess up his city tho
08:31:48  <coopserver> <solitaire> i just added a bridge across to his city so i could connect another one via trams
08:32:00  <Mark> !pw
08:32:00  <coopserver> Mark: resize
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08:32:18  <coopserver> <solitaire> if that's bad i guess i can remove the bridge and figure something else out
08:33:16  <coopserver> <solitaire> i should probably hop over to sp and figure out how to actually build rails
08:33:29  <coopserver> <solitaire> i can't leech off of other people's rail networks forever :D
08:33:34  <coopserver> <Mark> rails are pretty crucial yes
08:34:15  <coopserver> <solitaire> maybe houston wasn't the best spot for our hq after all
08:34:24  <coopserver> <solitaire> looks like the city's completely swallowed the hq. can't even see it anymore
08:36:21  <coopserver> <solitaire> i also expanded the island town in pilot bay, pilot station
08:36:25  <coopserver> <solitaire> gave it a heliport and stuff
08:36:50  <coopserver> <solitaire> transfers over to sleetmute harbour, same as the other island town with a heliport
08:38:30  <coopserver> <solitaire> well, i'm gonna hop off and try to figure out rails or whatever. feel free to hit me up on irc
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08:38:52  <coopserver> <Mark> you know we have another server right
08:38:54  <coopserver> <Mark> the welcome server
08:39:01  <coopserver> <Mark> if you mess around there people can help you
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08:39:29  <Mark> join #openttdcoop.stable
08:41:35  <solitaire> ?
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11:13:32  <Clockworker> solitaire you shouldn't do that if I'm not around to consent
11:13:44  <Clockworker> you don't know if I had plans for the land or not
11:14:10  <Clockworker> !pw
11:14:10  <coopserver> Clockworker: lparam
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11:15:49  <Clockworker> I'm not amused, but I won't tear it down
11:23:44  <solitaire> i can tear it down myself if you want
11:23:48  <solitaire> i didnt actually do that much
11:23:57  <solitaire> just founded a new city and bridged the gap
11:24:33  <coopserver> <Clockworker> you're still using my ICE whether I want more cargo there was warranted or not
11:24:44  <coopserver> <Clockworker> but it's a done deal
11:25:05  <coopserver> <Clockworker> except if you expand further in the area make another ICE for yourself
11:25:13  <solitaire> i would like to do that eventually
11:25:15  <solitaire> but first i have to like
11:25:20  <solitaire> learn how to build an ice to begin with :P
11:25:46  <coopserver> <Clockworker> then do that
11:26:01  <coopserver> <Mark> just copy Houston Woods
11:26:05  <coopserver> <Mark> its fairly simple
11:26:40  <solitaire> yeah the station is fairly simple
11:26:44  <solitaire> it's the junction that's confusing
11:26:55  <solitaire> i also have to learn how to use.. p much any signal other than pbs
11:27:15  <coopserver> <Mark> you wouldnt need to do a junction if you build the ICE at Umiat
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11:31:17  <coopserver> <Mark> cyas tonight
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11:31:41  <coopserver> <Clockworker> see you
11:35:15  <V453000> yo humanz
11:35:21  <coopserver> <Clockworker> hey
11:38:08  <coopserver> <Clockworker> I'm not happy with my ICE
11:38:10  <coopserver> <Clockworker> haha
11:38:40  <coopserver> <Clockworker> I had a retardation lapse and made it CL3
11:39:00  <coopserver> <Clockworker> CL2 at some spots
11:40:01  <coopserver> <Clockworker> but I'm too lazy to send the trains away to fix it
11:41:15  <Clockworker> or rather, I don't know a practical way to have them vacate the line without causing disruption somewhere else
11:41:29  <coopserver> <Clockworker> just cut access and leave them dead in their tracks I guess
11:41:40  <coopserver> <Clockworker> it's a long distance to the next hub
11:45:16  <coopserver> <Clockworker> w
11:45:22  <coopserver> <Clockworker> what the fug are my trains doing
11:47:12  <V453000> !pw
11:47:12  <coopserver> V453000: scaler
11:47:22  <V453000> !pw
11:47:22  <coopserver> V453000: finish
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11:47:35  <coopserver> <V453000> yo
11:47:45  <coopserver> <V453000> holy shit harbour
11:48:16  <coopserver> <V453000> pretty awesome I have to say
11:49:13  <coopserver> <Clockworker> I accidentally the entire network, almost
11:49:27  <coopserver> <V453000> accidentally what? :P
11:49:38  <coopserver> <Clockworker> the entire network
11:49:53  <coopserver> <V453000> yeah but the verb XD what did you do?
11:50:05  <coopserver> <Clockworker> the joke is omitting the verb, haha
11:50:15  <coopserver> <Clockworker> anyway I destroyed the access to my ICE
11:50:20  <coopserver> <Clockworker> and some trains behaved weirdly
11:50:30  <coopserver> <V453000> right
11:50:32  <coopserver> <Clockworker> and got themselves stuck in the southern portion of the map
11:50:41  <coopserver> <V453000> 2 tiles in Houston Woods were non-track tiles and a jam was there
11:50:44  <coopserver> <V453000> idk if it is related
11:50:50  <coopserver> <V453000> probably is as trains pass through
11:51:06  <coopserver> <Clockworker> not related, houston woods ain't mine
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11:58:23  <Jam35> !pw
11:58:23  <coopserver> Jam35: raised
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12:02:27  <V453000> !pw
12:02:28  <coopserver> V453000: exists
12:02:53  <coopserver> <Clockworker> pls gib feedback
12:02:58  <V453000> !pw
12:02:58  <coopserver> V453000: silver
12:03:04  <V453000> SRSLY how often does the pw change
12:03:04  <coopserver> <Clockworker> !here sign
12:03:07  <V453000> Taede: :d
12:03:21  <V453000> !pw
12:03:21  <coopserver> V453000: colour
12:03:26  <coopserver> <Clockworker> I want to make something that respects CL5
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12:03:32  <coopserver> <Clockworker> even if I have to claim some land
12:03:38  <coopserver> <V453000> yo
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12:08:20  <coopserver> <V453000> making massive progress with BRIX today :)
12:08:31  <coopserver> <Jam35> hi
12:08:33  <coopserver> <V453000> hi
12:08:57  <coopserver> <Jam35> how far off is 0.0.1? :)
12:09:33  <coopserver> *** V453000 has left the game (connection lost)
12:09:53  <V453000> anus
12:09:55  <V453000> well, to have everything I wnat it to have still not very close
12:10:15  <V453000> but stuff is done kind of properly, so what will be there, will be nice
12:10:21  <V453000> it already has more content than RAWR 0.0.1 had
12:10:42  <V453000> land, trees, tracks, roads, bridges for anything, will see if I can add more
12:10:58  <V453000> I do not want to release 0.0.1 too prematurely this time
12:11:01  <V453000> I do not want to release 0.0.1 too prematurely this time
12:11:35  <V453000> I am even thinking about doing foundations, signals and electric track wires ... maybe also depots and stations, to give a truly full train/RV experience
12:11:42  <V453000> ships and aircraft probably not for 0.0.1
12:11:51  <V453000> also excluding vehicles of course, that is a big category on its own
12:12:47  <V453000> if I continue progressing as fast as I do for the last month, in about a month I believe I can have 0.0.1 ... but it is unlikely I will have that much time, so lets say 2 months :)
12:13:24  <coopserver> <Jam35> that's pretty soon for what sounds like a lot of work
12:13:33  <V453000> it is insane amount of work
12:13:42  <V453000> I invest every free minute I have into it lately
12:13:42  <coopserver> <Jam35> you must enjoy it
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12:14:05  <V453000> I do, but a lot of it comes to wanting to have the result :)
12:14:48  <Clockworker> I need feedback on the !here sign
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12:15:10  <Clockworker> I'm not sure what layout to use, but I've seen that funky terminus being used
12:15:13  <Clockworker> and it looks gr8
12:15:36  <coopserver> <Clockworker> except it's hard to follow a sample when you have two in two out
12:16:26  <coopserver> <Jam35> you mean similar to YAK?
12:16:45  <coopserver> <Jam35> by 'funky' terminus :)
12:16:57  <coopserver> <Clockworker> yes, that different entrance/exit
12:17:25  <coopserver> <Jam35> just copy one side but leave out the two-way PBS
12:17:26  <coopserver> <Clockworker> but I want it to be CL5 so I'll certainly need to claim land
12:17:35  <coopserver> <Jam35> well that is harder
12:17:58  <coopserver> <Clockworker> I'm super anal about CL on my stuff
12:18:02  <coopserver> <Jam35> but in my defence signs said CL 3
12:18:07  <coopserver> <Jam35> at the time
12:18:19  <coopserver> <Clockworker> yes
12:18:25  <coopserver> <Clockworker> that's why my old station was all CL3
12:18:34  <coopserver> <Jam35> you might need an odd number of platforms
12:18:52  <coopserver> <Jam35> 11
12:19:01  <coopserver> <Clockworker> huh
12:19:13  <coopserver> <Jam35> at least, if you want an even number of choices/exits
12:19:14  <coopserver> <Clockworker> okay
12:19:24  <coopserver> <Clockworker> I do
12:20:35  <coopserver> <Jam35> then this
12:20:50  <coopserver> <Jam35> etc...
12:20:59  <coopserver> <Clockworker> uhuh
12:21:05  <coopserver> <Jam35> no?
12:21:16  <coopserver> <Clockworker> no that was a uh-huh
12:21:21  <coopserver> <Clockworker> not nuh-huh
12:21:29  <coopserver> <Jam35> ha
12:22:05  <coopserver> <Clockworker> now comes the hard part
12:23:06  <coopserver> <Clockworker> aha
12:23:30  <StarLite> !dl win64
12:23:30  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip
12:23:48  <coopserver> <Clockworker> neat
12:24:05  <coopserver> <Jam35> hard part is not done yet :)
12:24:05  <StarLite> !pw
12:24:06  <coopserver> StarLite: indtid
12:24:10  <coopserver> <Clockworker> I can imagine
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12:24:38  <coopserver> <StarLite> io/
12:24:43  <coopserver> <StarLite> o/*
12:24:44  <coopserver> <Clockworker> hey
12:24:51  <coopserver> <Jam35> hoi
12:25:18  <coopserver> <Clockworker> THAT is gonna take some land
12:26:44  <coopserver> <StarLite> nice jam! :D
12:26:46  <V453000> !pw
12:26:46  <coopserver> V453000: choose
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12:26:59  <coopserver> <Clockworker> thanks
12:27:00  <coopserver> <V453000> yo egen
12:27:01  <coopserver> <V453000> =D
12:27:02  <coopserver> <Clockworker> trust me to make only the best
12:27:05  <coopserver> <Clockworker> jamz
12:27:07  <coopserver> <V453000> hi StarLite :)
12:27:14  <coopserver> <StarLite> ah , theres some big construction going on  :)
12:27:22  <coopserver> <Clockworker> yes
12:27:29  <coopserver> <Clockworker> Jam35 is showing me how to get good
12:27:49  <coopserver> <StarLite> I assume we don't want maglev/monorail sbahns?
12:28:01  <coopserver> <V453000> btw these trains unload instantly, they probably do not need 6 platformz :P
12:28:07  <coopserver> <Jam35> I don't think it's possible
12:28:12  <coopserver> <Clockworker> I think you can do whatever you want as long as it's not griddy
12:28:15  <coopserver> <V453000> StarLite: anything you like
12:28:25  <coopserver> <StarLite> cool :)
12:28:28  <coopserver> <Jam35> there are zero mono trains
12:28:42  <coopserver> <V453000> Jam35: can I help?
12:28:47  <coopserver> <Jam35> something like that CW?
12:28:50  <coopserver> <Jam35> of course
12:29:04  <coopserver> <V453000> eh ass
12:29:28  <coopserver> <Clockworker> whatever works and is CL5
12:30:12  <coopserver> <StarLite> gtg, wife needs some attention
12:30:15  <coopserver> <StarLite> bbl :)
12:30:16  <coopserver> <V453000> well this signal gap at the bridge will not matter
12:30:17  <coopserver> <Clockworker> you didn't want to demolish buildings
12:30:21  <coopserver> <Clockworker> it's okay to
12:30:23  <coopserver> <Clockworker> see you
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12:32:23  <coopserver> <V453000> ok xD
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12:34:39  <V453000> my connection is major ass today
12:34:39  <coopserver> <Clockworker> is that final merge at the exit meant to be? there are two rails coming out afterall
12:34:50  <coopserver> <Clockworker> so it's good? ass is good
12:35:54  <V453000> probably just to eliminate the 4-tile signal gap that you would get by connecting all of them in 1 spot
12:36:34  <coopserver> <Clockworker> no that's not what I meant
12:36:43  <coopserver> <Clockworker> I meant before it was just changed it all converged into a single lane
12:38:06  <coopserver> <Clockworker> just one thing I noticed
12:38:17  <coopserver> <Clockworker> one exit has four lanes and the other two
12:38:46  <coopserver> <Clockworker> super
12:39:32  <coopserver> <Clockworker> you should sign your work, friend
12:39:50  <coopserver> <Jam35> :)
12:39:57  <V453000> !pw
12:39:57  <coopserver> V453000: failer
12:39:58  <coopserver> <Clockworker> that was all you man
12:40:04  <coopserver> <Jam35> V helped
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12:40:21  <coopserver> <Clockworker> alright
12:40:23  <coopserver> <Clockworker> thanks the both of you
12:41:14  <coopserver> <V453000> hm
12:41:22  <coopserver> <V453000> for some fucking reason my tubulars sometimes glitch XD
12:41:50  <coopserver> <Clockworker> hahaha
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12:42:08  <coopserver> <Clockworker> I'm just the QC
12:43:10  <coopserver> <Clockworker> it's on
12:43:29  <coopserver> <Clockworker> time to stress test it
12:43:30  <coopserver> <Clockworker> oh wow
12:43:40  <coopserver> <Clockworker> it's beautiful
12:43:58  <coopserver> <Jam35> seems ok
12:44:10  <coopserver> <Jam35> for a huge wave
12:44:18  <coopserver> <Clockworker> yeah
12:44:21  <coopserver> <Clockworker> zerg rush
12:44:22  <coopserver> <Jam35> loading time really helps
12:44:25  <coopserver> <Clockworker> it will settle down
12:46:16  <Clockworker> thanks again dudes
12:46:26  <coopserver> <Jam35> no probs man
12:46:42  <V453000> ez
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12:53:39  <ConnorJC> !pw
12:53:39  <coopserver> ConnorJC: drinks
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16:15:56  <mmtunligit> !password
16:15:56  <coopserver> mmtunligit: grades
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16:17:45  <happpy> hi
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16:18:18  <Clockworker> back
16:18:24  <happpy> wb
16:19:08  <Clockworker> thanks
16:19:24  <happpy> how things
16:19:32  <mmtunligit> good
16:23:30  <Clockworker> !pw
16:23:30  <coopserver> Clockworker: twoway
16:23:32  <Clockworker> things are good
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16:38:33  <coopserver> <Clockworker> lol
16:38:44  <coopserver> <Clockworker> bribing mayors mmtun?
16:38:56  <mmtunligit> couldn't place any more trees
16:39:04  <coopserver> <Clockworker> hahaha
16:40:07  <mmtunligit> like me kodiak!
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16:52:58  <mmtunligit> !password
16:52:58  <coopserver> mmtunligit: bridge
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17:41:09  <DanMacK> Hey all
17:41:15  <happpy> hi
17:41:20  <DanMacK> @seen andythenorth
17:41:20  <Webster> DanMacK: andythenorth was last seen in #openttdcoop 5 years, 5 weeks, 0 days, 23 hours, 27 minutes, and 15 seconds ago: <andythenorth> !help
17:41:41  <Clockworker> hey
17:44:49  <Clockworker> !pw
17:44:49  <coopserver> Clockworker: coming
17:44:52  <coopserver> *** Game still paused (connecting clients, number of players)
17:44:52  <Clockworker> lewd
17:44:55  <coopserver> *** Clockworker has joined
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17:47:56  <happpy> clockworker  ther a new map on the  uver server
17:48:07  <coopserver> <Clockworker> the welcome serv?
17:48:13  <happpy> yeo
17:48:15  <happpy> yel
17:48:18  <happpy> yep
17:48:19  <coopserver> <Clockworker> thanks
17:48:25  <coopserver> <Clockworker> busy with public now though
17:48:58  <happpy> year  i got sune thin going  so fill free to join
17:49:41  <happpy> how the  net work going
17:56:14  <coopserver> *** Clockworker has left the game (Leaving)
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17:56:24  <Clockworker> it's great
17:56:37  <happpy> coll
17:58:04  <Mark> !pw
17:58:04  <coopserver> Mark: shifts
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17:58:46  <happpy> hi mark
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18:29:38  <Mark> hi
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19:08:25  <Webster> (004) [688437519940227073] @lumi96h> Noone playing #openttd with me :( @OpenTTDNews @openttd @openttdcoop
19:10:23  *** mmtunligit has joined #openttdcoop
19:10:30  <mmtunligit> !password
19:10:30  <coopserver> mmtunligit: gotten
19:10:45  <mmtunligit> !password
19:10:45  <coopserver> mmtunligit: sooner
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19:51:19  <Clockworker> !pw
19:51:19  <coopserver> Clockworker: bfirst
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20:11:51  <happpy> hi lol
20:11:58  <lol> !pw
20:11:58  <coopserver> lol: lpvoid
20:12:06  <lol> hiapppy
20:12:16  <happpy> how things
20:12:27  <lol> fine
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21:06:55  <HughJass> test
21:07:40  <happpy> hi
21:08:37  <HughJass> !dl
21:08:37  <coopserver> HughJass: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
21:08:38  <coopserver> HughJass: http://www.openttd.org/en/download-trunk/r27452
21:09:16  <HughJass> !pw
21:09:16  <coopserver> HughJass: scroll
21:10:48  <happpy> how things
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21:13:15  <HughJass> I'm Ok thanks
21:21:06  *** lol has joined #openttdcoop
21:21:22  <lol> !pw
21:21:22  <coopserver> lol: medium
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21:27:47  <Clockworker> !pw
21:27:47  <coopserver> Clockworker: bubble
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21:34:29  <coopserver> <Clockworker> 219 trains
21:34:34  <coopserver> <Clockworker> we gobba step it up
21:34:38  <coopserver> <lol> shall we build a hub?
21:34:58  <coopserver> <Clockworker> we might need one just east from BBH02
21:35:04  <coopserver> <Clockworker> where it's flagged ICE
21:36:01  <coopserver> <lol> yeah,
21:36:16  <coopserver> <lol> and one or 2 between 01 and 03
21:37:07  <coopserver> <lol> cool hub clockworker
21:37:12  <coopserver> <lol> it isn't as messy as mine
21:37:18  <coopserver> <Clockworker> thanks mate
21:37:26  <coopserver> <lol> and not that hilly xD
21:37:28  <coopserver> <Clockworker> yeah we might need a hub there too
21:37:32  <coopserver> <Clockworker> for an ICE
21:37:35  <coopserver> <Clockworker> well you picked a hard spot
21:37:46  <coopserver> *** lol has joined company #1
21:37:47  <coopserver> <Clockworker> it's a neat hub
21:38:16  <coopserver> <Clockworker> I prefer messy but tough hubs than easy flat ones, aesthetiacally
21:38:24  <coopserver> <Clockworker> aesthetically*
21:38:33  <coopserver> <lol> your one is easier to expand
21:38:50  <coopserver> <Clockworker> it is
21:38:55  <coopserver> <Clockworker> but I did flatten a fair bit of area
21:39:30  <coopserver> <lol> i enlarged the hill  a lot too
21:40:23  <coopserver> <Clockworker> you just learn a lot each game
21:40:44  <coopserver> <Clockworker> it's my second game but the first feels like ages of learning
21:40:58  <coopserver> <lol> for me this is #10
21:40:59  <HughJass> thanks for showing me the junction, but I have to go now
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21:41:28  <coopserver> <Clockworker> you're not that old in coop then? I thought you were a super veteran too
21:41:36  <coopserver> <lol> not at all
21:41:52  <coopserver> <lol> only quite some time in other openttd servers
21:42:20  <coopserver> <Clockworker> gotcha
21:42:37  <coopserver> <Clockworker> it's kind of intimidating, after years consulting the wiki an seeing stuff made by certain guys
21:42:45  <coopserver> <Clockworker> then you play with them and you feel really small, haha
21:42:51  <coopserver> <lol> yeah
21:43:13  <coopserver> <lol> i have to leave
21:43:17  <coopserver> <lol> got real life stuff
21:43:19  <coopserver> <Clockworker> take care
21:45:16  <coopserver> <lol> i got a start
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22:18:27  <Clockworker> lads
22:18:35  <Clockworker> we need to raise road vehicle limit
22:18:57  <Clockworker> it's capped at 500
22:23:22  *** mmtunligit has joined #openttdcoop
22:23:31  <mmtunligit> !password
22:23:31  <coopserver> mmtunligit: handle
22:23:36  <coopserver> *** Game paused (connecting clients)
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22:24:19  <Clockworker> RIP
22:24:30  <Clockworker> can't keep building my current expansion haha
22:24:53  <Jam35> !rcon set max road_vehs
22:24:54  <coopserver> 'max' is an unknown setting.
22:25:02  <Jam35> !rcon set max_road_vehs
22:25:03  <coopserver> 'max_road_vehs' is an unknown setting.
22:25:52  <Jam35> !rcon set max_roadveh
22:25:53  <coopserver> Current value for 'max_roadveh' is: '500' (min: 0, max: 5000)
22:26:07  <Jam35> !rcon set max_roadveh 1000
22:26:12  <Clockworker> danke
22:26:16  <mmtunligit> yay!
22:27:16  <coopserver> <Clockworker> hahha 502 to 514
22:27:20  <coopserver> <Clockworker> mtun is on fire
22:27:27  <mmtunligit> yes, i am
22:27:35  <mmtunligit> and almost done with this area
22:27:55  <coopserver> <Clockworker> yeah I want to more on to another area already
22:28:01  <mmtunligit> just need orders for these RV's and some ICEs
22:28:03  <coopserver> <Clockworker> do something better planned, this is ad hoc as fuck
22:28:12  <coopserver> <Clockworker> or maybe work a HUB
22:30:59  <mmtunligit> btw, if you need trains or trams, i set up a yard
22:31:13  <mmtunligit> its below th welcome signs
22:31:20  <coopserver> <Clockworker> near georgetown?
22:31:27  <coopserver> <Clockworker> oh okay
22:31:31  <coopserver> <Clockworker> yeah
22:31:45  <coopserver> <Clockworker> I just clone and redo orders
22:32:10  <mmtunligit> i made it so one doesn't have to delet orders
22:32:16  <mmtunligit> helped me alot
22:38:45  <coopserver> <Clockworker> goddammit is there anything that feels as good as placing that precise signal that makes everything flows perfectly
22:38:47  <coopserver> <Clockworker> goddamn
22:38:58  <coopserver> <Clockworker> flow*
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22:50:21  <Clockworker> !pw
22:50:21  <coopserver> Clockworker: legacy
22:50:24  <coopserver> *** Game paused (connecting clients)
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23:00:21  <mmtunligit> nearly done with your area clock?
23:00:37  <coopserver> <Clockworker> just the tip of the island really
23:00:42  <coopserver> <Clockworker> but I'm building an ICE further north
23:01:03  <mmtunligit> oh, i see it now
23:01:11  <mmtunligit> finally finished my are
23:01:16  <mmtunligit> *area
23:01:28  <mmtunligit> added a few towns to speed things up
23:01:50  <coopserver> <Clockworker> hell yeah
23:02:04  <coopserver> <Clockworker> you might want to build the roads manually
23:02:09  <coopserver> <Clockworker> they won't build roads unless you do
23:02:20  <mmtunligit> ohg, I should fix that
23:15:31  <coopserver> <Clockworker> woop
23:15:41  <coopserver> <Clockworker> did one of them funky terminus style
23:15:45  <mmtunligit> nice
23:15:50  <coopserver> <Clockworker> I think it looks quite alright
23:16:56  <coopserver> <Clockworker> I'm in a LAN party right now
23:17:05  <coopserver> <Clockworker> people are playing all sorts of games
23:17:09  <coopserver> <Clockworker> and I'm nerding out on OTTD
23:17:10  <coopserver> <Clockworker> haha
23:17:15  <mmtunligit> lol
23:35:01  <mmtunligit> gtg, mabye bbl
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23:35:07  <coopserver> <Clockworker> see ya
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