Log for #openttdcoop on 19th January 2016:
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00:00:04  <coopserver> <Ramsvs> hehe
00:08:10  <coopserver> <Ramsvs> well, I will finish this later.
00:08:13  <coopserver> <Ramsvs> am leaveing
00:08:17  <coopserver> <Clockworker> alright
00:08:18  <coopserver> <Ramsvs> bye all
00:08:19  <coopserver> <Clockworker> toodles
00:08:28  <coopserver> <Ramsvs> gn
00:08:33  <coopserver> <Clockworker> gn
00:12:56  <coopserver> *** Ramsvs has left the game (Leaving)
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00:20:25  <coopserver> <Clockworker> I made another dual bridge for the 3rd lane expansion
00:20:29  <coopserver> <Clockworker> gonna make the other bridge now
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00:49:37  <Clockworker> easy part done
00:49:45  <Clockworker> now to incorporate the third lanes into the hubs
00:49:54  <Clockworker> may the emperor watch over us all
00:58:15  <Mazur> !pw
00:58:15  <coopserver> Mazur: newval
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00:58:40  <coopserver> <Clockworker> hey mazur wanna help out with the third lanes
00:58:41  <coopserver> <Clockworker> :^)
00:58:46  <coopserver> <Mazur> HI.
00:58:58  <coopserver> <Mazur> Life in hte fast lane...
00:59:13  <coopserver> <Mazur> Whihc one?
00:59:34  <coopserver> <Clockworker> I'm getting a third lane on each side from
00:59:46  <coopserver> <Clockworker> BBH03 to BB04
01:00:10  <coopserver> <Clockworker> BBH03 won't be too hard, worried about space constraints in BBH04 though
01:01:25  <coopserver> <Mazur> Funny, at first galnce is looks hte lother way around.
01:01:50  <coopserver> <Mazur> glance
01:01:51  <coopserver> <Clockworker> westwards BBH03 doesn't look hard
01:02:02  <coopserver> <Clockworker> eastwards it's a bit different yeah
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01:21:34  <coopserver> <Mazur> East side of BBH 04 needs fixing, but oitherwise,,,,
01:21:53  <coopserver> <Mazur> And third lane westt.
01:23:32  <coopserver> <Clockworker> I have an idea
01:23:45  <coopserver> <Clockworker> bear with me
01:23:58  <coopserver> <Mazur> Good, bugecause that last bit sucks,
01:24:05  <coopserver> <Clockworker> yeah man
01:24:12  <coopserver> <Clockworker> and that merge before split would be hellish
01:25:19  <coopserver> <Clockworker> think that gap will be fine?
01:25:26  <coopserver> <Clockworker> oh no gap, nice
01:25:45  <coopserver> <Clockworker> that will cause evil mode
01:26:07  <coopserver> <Clockworker> if a train comes from right bridge and goes into the right bridge heading south
01:26:22  <coopserver> <Mazur> just thinking out loud, and badly.
01:26:32  <coopserver> <Clockworker> haha
01:28:43  <coopserver> <Clockworker> think it'd be fine to 3>2 towards YAK?
01:29:09  <coopserver> <Clockworker> if we don't, we'll have to redo the station entrance haha
01:31:32  <coopserver> <Mazur> Yeah, look how few trains there are, anyway.
01:33:33  <coopserver> <Mazur> But Iḿ going back to figuring how to make my second graphics card wortrk.
01:33:53  <coopserver> <Mazur> hate to have spent all that money onn it and not use it.
01:36:06  <Clockworker> okay
01:37:47  <coopserver> <Mazur> But Iĺl be clse by if you need help.
01:38:03  <coopserver> <Mazur> Vtw, the othe side can also do 3->2
01:38:07  <Clockworker> yep thanks man
01:48:00  <coopserver> <Mazur> Not finishing ghte job?
01:54:13  <Clockworker> I was doing other stuff
01:55:17  <coopserver> <Mazur> Well, Iǘe done some more quick and horrible stuff, up to you to prettify igt and make it normal.
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02:00:45  <coopserver> <Clockworker> Jam35, you around?
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02:04:12  <coopserver> <Clockworker> okay that's looking better
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02:21:12  <Clockworker> improved a little bit
02:21:30  <coopserver> <Clockworker> I think it'd be better to get three lanes into the station, fuck it
02:21:45  <coopserver> <Clockworker> fuck the police
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02:47:25  <Clockworker> I made a little bleedout from mid lane to outer lane, temporarily
02:47:32  <Clockworker> mid lane was clogged as fuck
02:52:22  <Clockworker> !pw
02:52:22  <coopserver> Clockworker: floods
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03:03:43  <Clockworker> hahahahahaha
03:03:50  <Clockworker> somehow got three entrances to the station
03:03:54  <Clockworker> now I need to get three exits
03:03:57  <Clockworker> RIP
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03:16:30  <Clockworker> holy fucking shit
03:16:37  <Clockworker> fuck you internet
03:18:03  <Clockworker> this is super frustrating when you're tense working on a hub with a huge traffic
03:18:08  <Clockworker> and your internet craps the bed
03:20:13  <Clockworker> !pw
03:20:13  <coopserver> Clockworker: strgen
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03:26:37  <Mazur> !pw
03:26:38  <coopserver> Mazur: earned
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03:28:15  <coopserver> <Clockworker> it's done, m8
03:28:26  <coopserver> <Clockworker> each lane gets two in and out choices
03:28:35  <coopserver> <Mazur> Yup, saw that.
03:29:57  <coopserver> <Clockworker> it's flowing well now but the third lane is still not going north
03:30:03  <coopserver> <Clockworker> towards houston
03:30:19  <coopserver> <Clockworker> also slowdown is ogre
03:30:34  <coopserver> <Clockworker> it's beautiful
03:31:37  <Clockworker> I'm so happy and relieved
03:31:57  <Clockworker> I find slowdowns too irksome
03:33:12  <coopserver> <Mazur> They areannoying,
03:34:01  <coopserver> <Mazur> Now onlg the 3->on hte lther side needs doing.
03:34:37  <Clockworker> yup
03:34:48  <Clockworker> the big problem is mostly solved now
03:34:53  <Clockworker> at least until we get more trains
03:40:41  <coopserver> <Clockworker> I'm still pretty annoyed by that CL3 S-corner at the ICE entrance
03:40:51  <coopserver> <Clockworker> but my neurons are spent, I don't want to think of a solution
03:40:52  <coopserver> <Clockworker> hehe
03:48:32  <coopserver> <Mazur> Someone will, sooneer or later.
03:48:47  <coopserver> <Mazur> Until then, this worlks.
03:50:10  <Clockworker> yep
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06:30:01  <Clockworker> !pw
06:30:01  <coopserver> Clockworker: toobar
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06:53:01  <V453000> !pw
06:53:01  <coopserver> V453000: hashed
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06:53:14  <coopserver> <V453000> yo
06:53:17  <coopserver> <Clockworker> hey
06:57:21  <coopserver> <V453000> people seem to like brix :>
06:57:30  <coopserver> <V453000> the effort might not be useless! xD
07:01:28  <coopserver> <V453000> I gtfo back to work :)
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12:11:13  <lol> !pw
12:11:13  <coopserver> lol: hangar
12:11:41  <lol> !pw
12:11:41  <coopserver> lol: nature
12:11:48  <coopserver> *** Game still paused (connecting clients, number of players)
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12:12:37  <happpy> hi lol
12:12:42  <coopserver> <lol> hey
12:13:00  <happpy> how things
12:13:22  <coopserver> <lol> fine
12:13:26  <coopserver> <lol> quite busy
12:13:35  <coopserver> <lol> so no time to build stuff right now
12:13:41  <coopserver> <lol> maybe tomorrow night
12:13:49  <coopserver> <lol> i like to see dwarf finished my slh
12:13:58  <happpy> yep
12:14:34  <coopserver> <lol> i like antartica
12:15:01  <happpy> yep
12:15:11  <coopserver> <lol> have you seen the game
12:15:21  <coopserver> <lol> in one corner we have 5 pieces of ice
12:15:43  <coopserver> <lol> with text saying: global warming is no joke, this used to be antartica
12:16:24  <happpy> no but  ther way ther ws say how ther going to doo it  was good
12:17:16  <coopserver> <lol> i have to leave
12:17:29  <coopserver> <lol> cu happpy
12:17:32  <happpy> i dont play on  the public  server
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12:17:40  <happpy> bb lol
12:17:44  <lol> how is the welcome server doing?
12:17:53  <happpy> good
12:18:18  <lol> cool
12:18:18  <lol> bye
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12:40:34  <level> !password
12:40:34  <coopserver> level: mintop
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12:45:23  <level> !password
12:45:23  <coopserver> level: sigsys
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12:46:52  <Farnsworth> !pw
12:46:52  <coopserver> Farnsworth: sigsys
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13:26:41  <happpy> hi clockworker
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15:33:14  <Clockworker_> !pw
15:33:14  <coopserver> Clockworker_: sqfile
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15:33:35  <happpy> hi
15:33:41  <Mark> yoyo
15:33:43  <coopserver> <Clockworker> hi how are you
15:33:50  <happpy> good
15:33:50  <Mark> !pw
15:33:50  <coopserver> Mark: shadow
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15:34:03  <happpy> how things  mark
15:34:12  <coopserver> <Mark> good
15:34:14  <coopserver> <Mark> how are you
15:34:24  <happpy> gtate
15:34:29  <happpy> grate
15:35:21  <coopserver> <Mark> this game is turning out real well :)
15:35:27  <V453000> yea
15:35:55  <coopserver> <Clockworker> got rid of that clogging with mazur adding a 3rd lane
15:36:04  <coopserver> <Clockworker> that was fun
15:36:09  <coopserver> <Mark> oh i see
15:36:10  <coopserver> <Mark> nice
15:36:13  <coopserver> <Clockworker> and by fun I mean tense as fuck
15:36:22  <coopserver> <Mark> :)
15:37:07  <coopserver> <Mark> not sure if i like my palm though
15:37:26  <coopserver> <Clockworker> I thought it was WIP
15:37:27  <coopserver> <Clockworker> hahaha
15:37:31  <coopserver> <Mark> it is
15:37:44  <coopserver> <Mark> need to add trams and finish the park area at the top
15:37:54  <coopserver> <Clockworker> what about the other branches
15:38:05  <coopserver> <Mark> theyll get roads
15:38:07  <coopserver> <Mark> and trams
15:38:14  <coopserver> <Mark> and probably some ships
15:38:16  <coopserver> <Clockworker> it'll probably look good then
15:38:32  <coopserver> <Mark> lets hope so
15:38:52  <coopserver> <Mark> properly mirroring it was a huge pain
15:40:24  <Clockworker_> I can imagine
15:40:36  <Clockworker_> do those "fake" buildings generate cargo?
15:40:39  <solitaire> !pw
15:40:39  <coopserver> solitaire: geturl
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15:41:09  <coopserver> <solitaire> oh shit nice
15:41:19  <coopserver> <solitaire> love what you guys did in the north
15:41:37  <coopserver> <Clockworker> yup
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15:41:49  <coopserver> <solitaire> doesnt it get confusing to have Cordova X stations connected to J
15:42:01  <coopserver> <Clockworker> nah
15:42:10  <coopserver> <solitaire> heheh nice pilot station has grown big :)
15:42:11  <coopserver> <Clockworker> as long s the cargo is rolling, it's fine
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15:42:49  <coopserver> <solitaire> who named houston woods to HOU? it's neat
15:42:51  <coopserver> <solitaire> what does it mean?
15:43:32  <coopserver> <solitaire> looks like i managed to spread out houston's population over a larger area w/ houston mainland and houston norland
15:43:48  <coopserver> <solitaire> i think i've hit some sort of popcap of sorts. the city's large enough as is, anyway
15:44:14  <Clockworker_> just the three letter standard for our ICEs
15:44:15  <Clockworker_> it was me
15:44:20  <coopserver> <solitaire> ah alright
15:44:33  <coopserver> <Clockworker> I made a way point too
15:44:42  <coopserver> <solitaire> i'm probably going to go into sp and just hop on to spectate for the rest of the game
15:44:43  <coopserver> <Clockworker> because I sent trains to unload in HOU
15:44:55  <coopserver> <Clockworker> so I sent her over the second half not to clog it more
15:44:56  <coopserver> <solitaire> since i dont know how to trains and that makes me pretty useless
15:45:24  <Clockworker_> sent them*
15:45:34  <coopserver> <solitaire> also, i hope you realise HOU is configured to load everything in trains for KIV
15:45:47  <coopserver> <solitaire> so really we're just funneling the entire map's mail into KIV
15:45:51  <V453000> solitaire: you can build a city network :) that way you do not have to be scared that you would fuck up the big thing
15:45:54  <Clockworker_> no we're not
15:45:57  <V453000> but in general just sak
15:46:00  <coopserver> <solitaire> we're not?
15:46:00  <V453000> ask*
15:46:11  <Clockworker_> there are different groups of trains lugging to different places
15:46:14  <coopserver> <solitaire> also v45: building a city network still requires hooking it up to the main grid
15:46:20  <coopserver> <solitaire> ah
15:46:45  <coopserver> <solitaire> well, just so you know, as it is, akhiok transports to houston, houston transports to HOU, and HOU transports to mark's land
15:47:02  <coopserver> <solitaire> at least for my cities' output of mail
15:47:18  <coopserver> <Mark> feel free to send your trains to clockworker
15:47:22  <coopserver> <Mark> or anywhere else
15:47:32  <coopserver> <Mark> or add some
15:47:33  <coopserver> <solitaire> also the dubai thing you did with barrow is neat
15:48:03  <coopserver> <Mark> thanks
15:48:04  <coopserver> <solitaire> alright, i'm just gonna go uhh.. fuck stuff up in sp
15:48:07  <coopserver> <solitaire> you guys have fun
15:48:13  <coopserver> <Mark> :)
15:48:15  <Clockworker_> no don't send trains my way
15:48:22  <Clockworker_> my two ICEs are overloaded
15:48:23  <Clockworker_> hahahaha
15:48:24  <coopserver> <Mark> fuck stuff up on the welcome server
15:48:26  <coopserver> <solitaire> train juggling
15:48:30  <coopserver> <solitaire> i send them to you, you send them to me
15:48:31  <coopserver> <Mark> at least you can get some help
15:48:35  <coopserver> <solitaire> the mail doesn't actually get anywhere
15:48:41  <coopserver> <Clockworker> send them to TEL
15:48:45  <coopserver> *** solitaire has left the game (Leaving)
15:48:57  <coopserver> <Clockworker> or ramsvs's station once it's done
15:49:03  <V453000> well solitaire perhaps somebody wants to team up and build the big station for you with you handling the local traffic ;)
15:49:05  <V453000> happens often
15:49:33  <solitaire> V453000, already did that with HOU/Houston
15:49:42  <solitaire> i wanna learn how to trains though because trains are the best part
15:50:19  <coopserver> <Clockworker> main thing is signalling and curve length, for a start
15:50:24  <coopserver> <Clockworker> then we go from there
15:50:42  <coopserver> <Clockworker> because that's what I see gotten wrong the most in welcome
15:51:34  <V453000> then just do trains, only way to learn it :P
15:52:34  <solitaire> can i edit the amount of money a scenario gives me
15:52:44  <coopserver> <Mark> ctrl+shift+c
15:53:03  <coopserver> <Mark> cheat menu
15:53:42  <coopserver> <Mark> ctrl+alt+c
15:53:44  <coopserver> <Mark> sorry
15:53:49  <solitaire> ye but i dont like doing that because i have to disable puush
15:54:01  <solitaire> i have puush's shortcuts set up to ctrl-alt-q/w/e/r/c
15:54:02  <coopserver> <Mark> what?
15:55:04  <V453000> wtf is that
15:55:28  <Clockworker_> then change puush shortcuts
15:55:33  <solitaire> quick image (and other) uploading program
15:55:34  <Clockworker_> puush is a screenshot uploader
15:55:44  <solitaire> the default shortcuts aren't those, but those are the ones i've used for a really long time
15:55:46  <Clockworker_> I used to have it here but I swapped to sharex
15:56:09  <V453000> ah lmfao
15:56:30  <Clockworker_> why use a screenshot uploader? because of this
15:56:38  <Clockworker_>
15:56:38  <V453000> well you can change openttd hotkeys in hotkeys.txt
15:56:39  <solitaire> gonna just save the default scenario layout (read: flat) as a heightmap & a scenario, for future use
15:56:45  <solitaire> scenario for when i just wanna mess around
15:56:51  <solitaire> heightmap for when i want actual cities to work with
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15:57:22  <Clockworker_> I wouldn't learn on a flat map
15:57:30  <Clockworker_> dealing with elevation is part of things
15:57:39  <Mark> for easy money, get some planes going between two faraways cities
15:57:40  <solitaire> hm, ok
15:57:46  <Mark> in opposite corner
15:57:55  <solitaire> gonna generate a large map with no cities / industries / anything
15:57:56  <solitaire> as a sandbox
15:58:42  <V453000> cheats = CTRL+ALT+C
15:58:44  <solitaire> made a map with a single city
15:58:46  <solitaire> good stuff
15:58:47  <V453000> just change this in hotkeys.cfg
15:58:51  <V453000> to anything you want
15:59:15  <solitaire> gave myself a small loan of seven hundred million dollars
15:59:19  <V453000> ... you can find that in the same folder as openttd.cfg
15:59:46  <solitaire> maybe i should've generated a few more cities than this
15:59:46  <solitaire> oh well
16:08:57  <solitaire>" target="_blank"> i guess the real proof that i'm bad at this game is that i don't see anything wrong with this" target="_blank">
16:09:52  <V453000> well if you add signals to the exit it is not super bad
16:10:02  <solitaire> signals?
16:10:04  <V453000> add traffic and see :)
16:10:18  <V453000> surprised about signals? :D
16:10:36  <happpy> the brige is to short
16:11:11  <V453000> the bridge is fine happy since there is no signal after it
16:11:23  <happpy> true
16:12:04  <solitaire> don't really understand... how you could add more signals to that
16:12:36  <Clockworker_> only the last signal at the entrance needs to be PBS
16:12:41  <Clockworker_> use block signals for the rest
16:12:54  <Clockworker_> and signal the two exits with block signals
16:13:25  <Clockworker_> also the entry and exit in the top two platforms are inverted
16:14:54  <solitaire> lines 1-2: curious - what do block signals do better than pbs in this regard?
16:15:11  <V453000> show that you know when to use which signal.
16:15:20  <solitaire> heh
16:16:09  <solitaire> for some reason i'm unreasonably ticked by having two separate semaphores for both ways of travel on a one way rail
16:16:19  <solitaire> er, lights. semaphores are the ones with arms.
16:17:00  <solitaire> i guess the pros are that it doesn't matter which way i drag block signals
16:17:00  <Clockworker_>
16:17:25  <Clockworker_> you could use a second PBS at each of the two entrances in that pic
16:17:47  <V453000> yeah but a train would have to fit to each of the lines before each of the extra PBS
16:17:56  <coopserver> <Clockworker> yup
16:18:56  <solitaire> wouldn't this mean dramatically lenghtening the entrance lines to account for train lenght
16:19:22  <V453000> it would, is just another option. With long trains this is fine
16:23:06  <solitaire> diagonal bridges when
16:23:20  <Clockworker_> I wish
16:23:34  <Clockworker_> signalled, diagonal bridges and tunnels
16:23:37  <Clockworker_> oh boy
16:24:51  <V453000> unfortunately I do not have time to explain why signals on bridges and/or tunnels is wrong
16:26:18  <Clockworker_> I fail to see why it would be "wrong", as opposed to just not possible due to game limitations
16:26:20  <Mark> dude just go mess about on the welcome server
16:26:34  <Mark> people can actually show you stuff then
16:27:12  <coopserver> *** Mark has joined spectators
16:29:50  <V453000> Clockworker_: the thing is, if you have straight tracks have exactly the same ability as tunnels for example, then building the whole network underground is beneficial. This is bullshit in game design because it makes bridges/tunnels the ultimate solution without downsides... imagine a mountain becoming a worm hole just cause people can build insanely long tunnels without throughput limitation. Same for tunnel through whole map, again no
16:30:09  <V453000> Apart from the fact that you can't see, select, or anyhow interact with the trains in tunnels, right now it makes you think
16:30:33  <V453000> "do I make this tunnel longer and reduce it's throughput, or manage to make it shorted but eat more space?"
16:30:49  <V453000> with bridges it is the same except it is not so extreme since you can't have multiple of them on top of each other
16:31:08  <V453000> that's why it would make the game dumber, not better
16:31:10  <solitaire> Mark, will do
16:31:12  <solitaire> but first
16:31:16  <solitaire> i think i actually made it worse
16:31:40  <V453000> you are aware that if you click multiple times at a block signal it will be 1-way right?
16:31:45  <solitaire> oh
16:31:54  <solitaire> i mean yeah
16:31:57  <solitaire> totally was aware of that
16:32:15  <V453000> but yes as Mark says, just build with people on either of our servers, you will learn MUCH faster and have much more fun than in SP
16:32:27  <happpy> nop thats looks grare  solitaire
16:32:31  <V453000> anyway gentlemen, I have to go
16:32:48  <V453000> feel free to stone me for my opinion later Clockworker_ , happy to argue/discuss :P
16:33:10  <happpy> bb v
16:33:12  <solitaire> alright i think this is the best i can do
16:33:42  <V453000> why you have the huge gap with PBS signals at start and end of the exit merge is beyond me
16:33:48  <happpy> looks good
16:33:50  <solitaire> long long trains
16:34:01  <V453000> there is no good reason
16:34:04  <V453000> trust me
16:34:10  <solitaire> wouldn't it stop blocking?
16:34:15  <V453000> how would it block
16:34:15  <solitaire> by placing the signals this far back
16:34:19  <V453000> the exit should always be free
16:34:28  <V453000> and if it is not free (jammed), it is only matter of time for it to jam
16:34:35  <V453000> no, don't do that
16:34:48  <V453000> just let trains leave ASAP
16:35:01  <solitaire> wouldn't, say, a broken train easily cause a blockage if i didn't do this?
16:35:09  <solitaire> i mean, i know openttdcoop doesnt have broken trains
16:35:13  <V453000> using breakdowns alone is very wrong
16:35:28  <V453000> you can build literally anything then, trains will always be able to break it
16:35:45  <solitaire> hold on, lemme draw a thing
16:36:01  <solitaire> ok no i can't draw a thing but
16:36:37  <V453000> later
16:36:38  <V453000> byez
16:36:43  <happpy> bb
16:36:48  <solitaire> no, actually, you're right
16:36:57  <solitaire> anyway, i'd rather not learn this much on public
16:37:05  <solitaire> because a lot of learning stuff like this involves lots of demolition
16:37:14  <solitaire> and i'd probably have trouble surviving with this much of it
16:38:13  <happpy> ther openttdcoop  welone server  u can try stuf on
16:38:35  <solitaire> unless it has like
16:38:37  <solitaire> infinite funds
16:40:13  <happpy> ther room on the map on that server
16:43:18  <Clockworker_> I think adding tunnel signals would absolutely require a subterranean view mode like in simcity
16:43:29  <solitaire> also worth noting that i don't actually know the .stable ip
16:43:35  <solitaire> i'm still looking
16:43:35  <Clockworker_> but that's all
16:52:35  <Mazur> !pw
16:52:35  <coopserver> Mazur: liable
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16:53:15  <happpy> hi mazur
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17:33:54  <Jam35> !pw
17:33:54  <coopserver> Jam35: arrows
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17:37:58  *** ChanServ sets mode: +v Mazur
17:37:58  *** ChanServ sets mode: +v StarLite
17:37:58  *** ChanServ sets mode: -o Mark
17:37:58  *** ChanServ sets mode: +v fonsinchen
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18:18:37  <Maraxus> !pw
18:18:37  <coopserver> Maraxus: popped
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18:52:23  <Jam35> !players
18:52:23  <coopserver> Jam35: Client 1374 (Orange) is Clockworker, in company 1 (OTTDC Postal Services )
18:52:24  <coopserver> Jam35: Spectators: Client 1376 (Mark), Client 1381 (Jam35)
18:52:36  <Jam35> Clockworker
18:53:09  <Jam35> !rcon move 1374 255
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19:01:21  <Clockworker_> just had an endoscopy made on me
19:01:24  <Clockworker_> that was fun
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19:05:57  <solitaire> !pw
19:05:57  <coopserver> solitaire: quotes
19:06:06  <coopserver> *** Game paused (connecting clients)
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19:06:26  <coopserver> <solitaire> i am back from .stable land
19:06:30  <coopserver> <solitaire> with new found knowledge
19:07:11  <Clockworker_> hhahahaha
19:07:13  <coopserver> <solitaire> q: what are you guys planning for covering the kotlik area with city?
19:07:26  <coopserver> <Clockworker> where is kotik
19:07:38  <coopserver> <solitaire> near BBH05
19:07:41  <coopserver> <Clockworker> I'm still half sedated so
19:08:00  <coopserver> <Clockworker> I don't know if anyone planned anything yet
19:08:14  <coopserver> <Jam35> move mail to SEL
19:08:15  <coopserver> <solitaire> seems like it might be a pain to get any of the cities around to expand over the rails
19:08:18  <coopserver> <Clockworker> but we could build some towns there and send the mail to SEL
19:08:19  <coopserver> <solitaire> and kotlik is pretty lonely
19:08:41  <coopserver> <Jam35> use existing drop or make new
19:08:45  <coopserver> <Jam35> at SEL
19:08:52  <coopserver> <solitaire> how would you fit a station into it?
19:09:24  <coopserver> <solitaire> also, general q: why is the kotlik line so bumpy? :D
19:09:30  <coopserver> <Clockworker> SEL seems to need more mail too
19:09:54  <coopserver> <solitaire> don't all the elevation changes hurt the speed?
19:10:01  <coopserver> <Mark> not at all
19:10:02  <coopserver> <Clockworker> because it's fine, trains dnon't care
19:10:04  <coopserver> <Clockworker> not these trains
19:10:06  <coopserver> <solitaire> alright
19:10:15  <coopserver> <Jam35> because some people don't care about bumbs for aethetics
19:10:22  <coopserver> <Jam35> bumps
19:10:24  <coopserver> <Jam35> even
19:10:25  <coopserver> <Clockworker> when in doubt click on it and watch its speed
19:10:27  <coopserver> <Jam35> or lack thereof
19:10:39  <coopserver> <Clockworker> I usually care for bumps in my builds
19:10:40  <coopserver> <solitaire> trying to think of a clever way to link up to SEL from that general area
19:10:45  <coopserver> <Clockworker> but I don't police the map for it
19:10:46  <coopserver> <Clockworker> haha
19:11:08  <coopserver> <Jam35> heh
19:11:14  <coopserver> <solitaire> maybe....
19:11:27  <coopserver> <solitaire> something linking up to the !a sign?
19:11:35  <coopserver> <solitaire> from kotlik
19:11:51  <coopserver> <solitaire> or just those tunnels directly
19:11:56  <coopserver> <Jam35> yes
19:11:59  <coopserver> <solitaire> sounds like it wouldn't be terribly hard to achieve
19:12:20  <coopserver> <solitaire> do you trust me enough to have a shot at it? :P
19:12:32  <coopserver> <Jam35> there ar e 3 trains there currently
19:12:37  <coopserver> <Jam35> add more is fine
19:12:42  <coopserver> <Jam35> carry on
19:12:50  <coopserver> <Jam35> if we hate your shit we blow it up
19:12:54  <coopserver> <solitaire> heh
19:12:55  <coopserver> <Clockworker> Jam hope you don't mind the little expanding I've done
19:12:58  <coopserver> <solitaire> gonna link up to kotlik
19:13:13  <coopserver> <solitaire> which is gonna grow real big soon
19:13:19  <coopserver> <Jam35> please do
19:13:33  <coopserver> <Jam35> I altered the entry a bit CW
19:13:45  <coopserver> <Clockworker> oh I see it now
19:13:56  <coopserver> <Clockworker> pretty good
19:13:57  <coopserver> <Jam35> you see I got back 3 tiles from the sea
19:14:27  <coopserver> <Jam35> we have CL 4 one place there
19:14:28  <coopserver> <Jam35> idc
19:14:43  <coopserver> <Jam35> 2 places omg
19:14:49  <coopserver> <Clockworker> that's fine
19:14:52  <coopserver> <Clockworker> we had CL3 before
19:14:57  <coopserver> <Clockworker> so it's already much better
19:15:07  <coopserver> <Jam35> they are fine yes trains have only just departed station
19:15:17  <coopserver> <Jam35> comma there somewhere
19:15:26  <coopserver> <Mark> :X
19:15:28  <coopserver> <Mark> :D
19:15:31  <coopserver> *** Mark has joined company #1
19:15:34  <coopserver> <solitaire> i don't have enough openttd expertise to figure out if this junction is gonna be busy enough to require a fancy way to curve the rail around
19:15:54  <coopserver> <Clockworker> how long you been playing OTTD solitaire?
19:16:01  <coopserver> <solitaire> like...
19:16:05  <coopserver> <solitaire> iunno. two, three weeks?
19:16:11  <coopserver> <Clockworker> ever?
19:16:17  <coopserver> <solitaire> i've played before on and off
19:16:21  <coopserver> <solitaire> never as much as this time tho
19:16:28  <coopserver> <Mark> youre not doing too bad then
19:16:36  <coopserver> <Clockworker> a young grasshopper, yeah
19:16:37  <coopserver> <Jam35> that signalling may be enough for this to save space
19:16:38  <coopserver> <solitaire> gonna have to
19:16:39  <coopserver> <Mark> it takes about 10 years to become a pro
19:16:44  <coopserver> <solitaire> rip up the rail into a bridge here
19:16:46  <coopserver> <Clockworker> you're doing fine for such short time
19:16:55  <coopserver> <Jam35> it's not proper but we don;t need super flowing lines here
19:17:34  <coopserver> <solitaire> i have a feeling this bridge might somehow come and bite me in the ass later
19:18:46  <coopserver> <solitaire> snug
19:19:09  <coopserver> <solitaire> this should probably work
19:19:27  <coopserver> <Mark> i have excess mail
19:19:29  <coopserver> <Clockworker> why the huge station
19:19:34  <coopserver> <Mark> anyone want more trains?
19:19:35  <coopserver> <solitaire> kotlik is tiny now but not for long
19:19:44  <coopserver> <Clockworker> send them mark to TEL
19:19:47  <coopserver> <solitaire> oh i just noticed how tiny sel is
19:19:56  <coopserver> <solitaire> time to cut kotlik down a bit then
19:20:27  <coopserver> <Mark> Clockworker: SEL?
19:20:37  <coopserver> <Mark> oh TEL
19:20:40  <coopserver> <solitaire> at least the sel station that i linked up cotlik to
19:20:42  <coopserver> <Jam35> you need to look at the other feeders and expand Kotlik that way
19:20:59  <coopserver> <solitaire> i don't even know what a feeder is let alone which ones you're talking about
19:21:13  <coopserver> <Jam35> the train systems in all other towns
19:21:26  <coopserver> <Jam35> the smaller trains that 'feed' the ML
19:22:12  <coopserver> <Jam35> some only have RVs but they too are feeders
19:22:32  <coopserver> <solitaire> i'm just gonna ask you about every abbreviation as i come across it so i actually remember them
19:22:34  <coopserver> <solitaire> what's an RV
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19:22:41  <coopserver> <Jam35> road vehicle
19:22:48  <coopserver> <solitaire> o
19:23:03  <coopserver> <Jam35> ML is mainline :)
19:23:13  <coopserver> <solitaire> ye
19:23:29  <coopserver> <solitaire> ok now i'm confused
19:23:36  <coopserver> <solitaire> did i build half of this line electric and half... not?
19:24:29  <coopserver> <solitaire> w/e. kotlik station up
19:24:35  <coopserver> <solitaire> mo: many tiny train
19:26:03  <coopserver> <solitaire> it's really confusing which engines can actually haul cars
19:26:19  <Clockworker_> you should read the wiki for glossary
19:26:22  <Clockworker_> @glossary
19:26:22  <Webster> Clockworker_: Available definitions: 2cc, ap, avignon, b2b, bananas, basesets, bbh, boost, cl, coop, distantjoin, ecs, eol, eyecandy, firs, fpp, h2h, ice, is2, isr, lb, lc, ll, ml, mm, msh, msrn, nars, newgrf, nuts, pax, pbs, pf, pj1k, prio, ps, psb, psg, pz, pzg, roro, rv, sbahn, sc, setdef, sl, slh, sml, srnw, stationwalking, tf, tgv, tl, tmd, ttrs, ttt, ukrs, wwottdgd, yapf, yapp, and yarrs
19:26:25  <coopserver> <Jam35> you probably just need to choose the right ones
19:26:34  <coopserver> <Jam35> they all should haul something
19:26:35  <Clockworker_> @ml
19:26:35  <Webster> ml: Mainline, see also:
19:26:52  <Clockworker_> @rv
19:26:52  <Webster> rv: Road Vehicles
19:27:05  <coopserver> <solitaire> there's not that much 'right one' i can choose here
19:27:06  <Mark> @pj1k
19:27:07  <Webster> pj1k: Project 1000 (UK railset), see also:
19:27:10  <coopserver> <solitaire> i dont really need that good of a train
19:27:15  <coopserver> <solitaire> i guess a really cheap train will work
19:27:19  <coopserver> <Jam35> yes
19:27:33  <coopserver> <solitaire> cheapest train time
19:27:35  <coopserver> <solitaire> what could go wrong
19:27:39  <coopserver> <Jam35> just clone off seldovia
19:27:56  <coopserver> <solitaire> yeah i could just clone one of the trains that keep going to wales central
19:27:59  <coopserver> <Jam35> the ones that use same line
19:28:02  <coopserver> <Jam35> exactly
19:28:13  <coopserver> <Jam35> and change orders
19:28:47  <coopserver> <solitaire> i need to catch one that's not actually busy
19:28:58  <coopserver> <solitaire> maybe that one that's almost done loading
19:29:09  <coopserver> <Mark> you can clone at any time
19:29:15  <coopserver> <Jam35> in the depot window click clone train
19:29:17  <danopia> you can clone them while they're doing work, from the depot
19:29:21  <coopserver> <Jam35> then click any train
19:29:25  <coopserver> <solitaire> til
19:30:00  <coopserver> <solitaire> kotlik line is go
19:30:46  <coopserver> <solitaire> mountain town
19:31:20  <coopserver> <solitaire> the bridges dont match the roads :(
19:32:13  <coopserver> *** Jam35 has joined spectators
19:32:17  <coopserver> <solitaire> grow, kotlik. grow big!
19:34:01  <Clockworker_> gonna build something
19:34:10  <Clockworker_> building shit half sedated ought to be fun
19:34:12  <coopserver> <solitaire> might be a few years until even one of these trains fills
19:35:04  <coopserver> <solitaire> >expand road to build bridge >city instantly builds another building where i was gonna place the bridge
19:35:27  <hylje> thirsty city
19:35:28  <Clockworker_> meme arrows meme arrows
19:35:38  <coopserver> <solitaire> i am a living meme
19:35:51  <hylje> memes
19:35:54  <Clockworker_> maymays
19:36:43  <coopserver> <solitaire> kotlik is a wonderful example of artifficial growth
19:38:02  <coopserver> <solitaire> dragging roads/rails in straight, not-diagonal lines across uneven terrain is therapeutic
19:38:24  <coopserver> <solitaire> you have to deal with so much stupid shit to be able to make systems that conform to the terrain
19:38:37  <coopserver> <solitaire> so it's relaxing as hell when you can just drag a straight line and there it goes
19:39:23  <Mark> back in the day we didnt have foundations...
19:39:32  <coopserver> <solitaire> wat
19:39:50  <Mark> roads and rails could only be built on level/even sloping land
19:40:10  <coopserver> <solitaire> [shudders]
19:40:21  <coopserver> <solitaire> that truly does sound like a horrible past
19:40:31  <Mark> probably 10 years ago though
19:40:40  <hylje> somewhere between then and now was a time when you did have foundations but they were always the entire tile
19:41:05  <coopserver> <solitaire> if i want to conform to terrain this is gonna be a really stupid looking city
19:41:09  <hylje> so diagonal foundations were ugly and you had to have a gap between diagonal rails on different levels
19:41:19  <Mark> yea :)
19:41:44  <Mark> and bridges only over straight tracks..
19:41:52  <hylje> straight tracks with no signals
19:41:57  <coopserver> <solitaire> behold, the stupidest road layout ever made
19:42:55  <coopserver> <solitaire> getting stuff through the city to the station is gonna be so !!FUN!!
19:43:39  <coopserver> <solitaire> time to found more towns :D
19:44:11  <coopserver> <solitaire> alright, there
19:44:21  <coopserver> <solitaire> put together a huge, retarded city road layout spanning the entire area
19:44:23  <coopserver> <solitaire> it's show time
19:45:06  <danopia> i like when i drag a 20+ tile diagonal track over uneven terrain and there's not actually a red section
19:45:09  <danopia> feels good
19:45:16  <coopserver> <solitaire> so rare
19:45:25  <coopserver> <solitaire> alright, i have a bunch of cities here
19:45:29  <coopserver> <solitaire> time to link them together and expand them
19:45:36  <coopserver> <solitaire> anyone wanna help?
19:45:54  <coopserver> <solitaire> the marshall - unalaska - anderson - kotlik area
19:48:07  <coopserver> <solitaire> i love how the rail lines around yakutat city take up more space than the city itself
19:49:45  <coopserver> *** Mark has joined spectators
19:49:58  <coopserver> <solitaire> mark, come help w/ this area :D
19:50:01  <coopserver> <solitaire> i gotta go real soon
19:50:06  <coopserver> <solitaire> but i'll set up some tram lines for you
19:52:23  <coopserver> <solitaire> the Grand Akhiok - Kotlik Tramline
19:52:28  <coopserver> <solitaire> coming soon to theaters
19:52:59  <coopserver> <solitaire> Akhiok - Glacier View - Marshall - Unalaska - Anderson - Kotlik
19:53:11  <Conductor_Cat> :3
19:53:15  <coopserver> <solitaire> the tram's basically like a mini train that can actually go through this bullshit terrain
19:53:20  <Clockworker_> :3c
19:53:33  <coopserver> <solitaire> you can basically split the loads on the tramline between akhiok docks and kotlik station
19:54:01  <coopserver> <solitaire> i leave it to anyone that actually wants to expand upon this area, or to myself soon if no one else does. enjoy.
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20:01:55  <coopserver> <Clockworker> 430+ trains
20:01:57  <coopserver> <Clockworker> we need more
20:02:02  <coopserver> <Clockworker> step it up senpai
20:08:50  <coopserver> *** Mark has left the game (general timeout)
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20:52:09  <mmtunligit> !password
20:52:09  <coopserver> mmtunligit: stable
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20:52:58  <happpy> hi mmtunligit
20:53:02  <mmtunligit> hi
20:53:15  <happpy> how things
20:53:24  <mmtunligit> good
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20:53:40  <mmtunligit> just cehecking up on things
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20:53:51  <happpy> cool
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21:41:05  <Ramsvs> !password
21:41:05  <coopserver> Ramsvs: counts
21:41:11  <coopserver> *** Game paused (connecting clients)
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21:41:36  <coopserver> <Ramsvs> hello everyone
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21:54:19  <Clockworker_> hi amigo
21:54:32  <coopserver> <Ramsvs> olá :)
21:54:39  <Clockworker_> :)
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22:13:07  <coopserver> <Clockworker> eeep
22:14:36  <coopserver> <Ramsvs> cw
22:14:41  <coopserver> <Ramsvs> you working on TEL?
22:14:42  <coopserver> <Clockworker> oioi
22:14:47  <coopserver> <Clockworker> yes
22:14:58  <coopserver> <Ramsvs> isnt the sbahn trains tl4?
22:15:11  <coopserver> <Ramsvs> yea
22:15:13  <coopserver> <Ramsvs> haha
22:15:22  <coopserver> <Clockworker> not reall
22:15:32  <coopserver> <Clockworker> but I needed a tile for buffers  anyway
22:15:47  <coopserver> <Clockworker> oh fug
22:15:55  <coopserver> <Clockworker> well we can always make the other stations TL3
22:22:57  <coopserver> <Clockworker> yeahh boy
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22:46:03  <coopserver> <Ramsvs> hmm why doesnt the waypoints disappear?
22:46:28  <coopserver> <Ramsvs> I created 2 waypoints, now when I bulldoze or remove them, their names turn grey
22:46:35  <coopserver> <Ramsvs> nvm
22:46:43  <coopserver> <Ramsvs> now its gone
22:47:27  <Sylf> just like stations
22:47:33  <Sylf> they stay for a while
22:47:56  <coopserver> <Ramsvs> hmm ok
23:03:21  <Clockworker_> aw shit mark boy
23:03:25  <Clockworker_> the palm looks gr8 now
23:03:40  <coopserver> <Ramsvs> yeap
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23:16:03  *** happpy_ is now known as happpy
23:31:14  <coopserver> *** Ramsvs has left the game (Leaving)
23:31:22  <Ramsvs> well, I am leaving, bye all
23:31:27  <Clockworker_> bye bye
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