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00:01:08 <happpy> ok gn have fun 00:02:24 <Clockworker> gn 00:29:47 *** happpy has quit IRC 00:51:05 <Sylf> psg 307 screenshot looks like RAWR 00:53:21 <Clockworker> ayyy 00:53:27 <Clockworker> I'll take a long, thanks sylf 00:53:31 <Clockworker> a look* 01:29:29 *** Hiddenfunstuff has quit IRC 01:49:01 <Clockworker> damn man 01:49:03 <Clockworker> RAWR looks gr8 02:02:22 <coopserver> *** Mark has left the game (general timeout) 03:51:17 *** liq3 has quit IRC 03:52:30 <Mazur> !pw 03:52:30 <coopserver> Mazur: arabic 03:52:42 <coopserver> *** Game still paused (connecting clients, number of players) 03:52:43 <coopserver> *** Mazur has joined 03:52:44 <coopserver> *** Game still paused (number of players) 03:52:45 <coopserver> *** Game unpaused (number of players) 04:02:58 <coopserver> *** Mazur has left the game (Leaving) 04:02:59 <coopserver> *** Game paused (number of players) 04:48:34 *** Ramsvs has joined #openttdcoop 04:48:54 <Ramsvs> !password 04:48:54 <coopserver> Ramsvs: sqhash 04:49:12 <Ramsvs> !password 04:49:13 <coopserver> Ramsvs: upload 04:49:19 <coopserver> *** Game still paused (connecting clients, number of players) 04:49:24 <coopserver> *** Ramsvs has joined 04:49:25 <coopserver> *** Game still paused (number of players) 04:49:26 <coopserver> *** Game unpaused (number of players) 05:00:20 <coopserver> *** Ramsvs has left the game (Leaving) 05:00:21 <coopserver> *** Game paused (number of players) 05:00:25 *** Ramsvs has quit IRC 06:27:58 *** solitaire has joined #openttdcoop 08:14:39 *** Progman has joined #openttdcoop 08:17:22 *** ODM has joined #openttdcoop 09:40:28 <Jam35> !pw 09:40:28 <coopserver> Jam35: reduce 09:40:33 <coopserver> *** Game still paused (connecting clients, number of players) 09:40:36 <coopserver> *** Jam35 has joined 09:40:37 <coopserver> *** Game still paused (number of players) 09:41:58 <V453000> yo Jam666 09:42:29 <coopserver> <Jam35> hello 09:45:00 <coopserver> *** Jam35 has joined company #1 09:45:01 <coopserver> *** Game unpaused (number of players) 09:48:10 <V453000> !pw 09:48:10 <coopserver> V453000: subdir 09:48:28 <V453000> fucking christ 09:48:37 <V453000> Taede: how do we make the password rotation slower? 09:48:39 <V453000> !pw 09:48:39 <coopserver> V453000: maxtop 09:48:54 <coopserver> *** Game paused (connecting clients) 09:48:59 <coopserver> *** V453000 has joined 09:49:00 <coopserver> *** Game unpaused (connecting clients) 09:49:45 <coopserver> <V453000> this game is really nice 09:49:49 <Jam35> that does seem to happen fairly often 09:49:51 <coopserver> <V453000> we should play smaller maps more often 09:49:53 <Jam35> yeah not bad 09:50:20 <V453000> !list 09:50:20 <coopserver> V453000: Admin, Alias, Channel, ChannelLogger, Config, Misc, Owner, Plugin, Services, Soap, Status, Topic, User, and Utilities 09:50:29 <V453000> hm 09:50:32 <V453000> !help 09:50:32 <coopserver> V453000: http://wiki.openttdcoop.org/Soap 09:50:43 <coopserver> <Jam35> what's with BBH 04? :D 09:51:04 <coopserver> <V453000> fucked? :D 09:51:10 <coopserver> <V453000> electricity 09:51:42 <coopserver> <V453000> mass converted whole map to elrail now 09:52:17 <coopserver> <V453000> BRIX rail looks great in this game ... the newgrfs only replace sprites too, so BRIX can go over it as static XD 09:52:28 <coopserver> <V453000> working on maglev now though, and that is a totally different story :D 09:52:55 <coopserver> <Jam35> yes i've seen some progress reports in IRC :) 09:53:10 <coopserver> <V453000> it is incredibly tough 09:53:24 <coopserver> <V453000> if I said that tracks/bridges were hell, this is hell squared 09:53:41 <coopserver> <Jam35> heh 09:54:17 <coopserver> <V453000> if I made flat boring maglev, it would be ok 09:54:29 <coopserver> <V453000> but I want something that is actually nice 09:55:54 <coopserver> <Jam35> the other tracks already have a define RL equivalent to base it on :) 09:55:59 <coopserver> <Jam35> *defined 09:57:25 <coopserver> <V453000> well maglev kind of does as well 09:57:39 <coopserver> <V453000> in fact I very much love the most famous maglev train design how it hugs the track under it 09:58:14 <coopserver> <V453000> doing that in the game requires the middle track to be extruded which is quite a bit of hell 09:58:29 <coopserver> <V453000> I shall solve it somehow tho 09:59:09 <coopserver> <Jam35> somewhere between flat boring and hell :P 09:59:35 <coopserver> <V453000> heh 09:59:51 <coopserver> <V453000> but the big reward is that if I succeed in this, the junctions will be fucking great 10:00:00 <coopserver> <V453000> clearly visible and without glitches 10:00:17 <coopserver> <V453000> original maglev is totally invisible where is what going 10:00:19 <coopserver> <V453000> well not totally but ... 10:00:29 <coopserver> <Jam35> you are a perfectionist 10:00:35 <coopserver> <V453000> and 3D full-slabs maglev just overwrites itself in junctions 10:00:56 <coopserver> <V453000> well kind of, you could say I am overthinking it, but if redoing, then for better gameplay 10:01:10 <coopserver> <V453000> if I can't see what does the junction consist of clearly, then the graphics fail 10:02:47 <coopserver> <V453000> I believe RAWR maglev has that issue too 10:03:50 <coopserver> <V453000> yeah quite 10:04:11 *** Progman has quit IRC 10:04:47 <coopserver> <V453000> moar factorio now, maglev later :> 10:04:54 <coopserver> <Jam35> RAWR is ok I think 10:05:03 <coopserver> <Jam35> you can see what goes where at least 10:05:35 <coopserver> <Jam35> the overlapping is not great 10:05:36 <coopserver> <V453000> yeah, at x4 10:05:48 <coopserver> <V453000> overlapping is horrible but yeah, you can see it kind of at x4 10:05:49 <coopserver> <Jam35> hm maybe 10:05:56 <coopserver> <V453000> at x2 barely, x1 shit hits the fan 10:06:48 <coopserver> <V453000> hm, we are using picasaweb to upload images to our internal gfx wiki 10:07:08 <coopserver> <V453000> fun part is that picasa does not show file names XD just pictures, duh 10:07:22 <coopserver> <V453000> so now when I have some sprites which look alike, shit is very fun to recognize xd 10:07:42 <coopserver> <Jam35> oh :D 10:07:49 <coopserver> <V453000> srsly ... 10:08:46 <coopserver> <V453000> oh what the fuck 10:08:50 <coopserver> <V453000> some of our trains are double headed 10:09:11 <coopserver> <V453000> KIV - SEL 10:09:24 <coopserver> <V453000> KOD - SEL 10:09:33 <coopserver> <V453000> KOD - MEY 10:09:42 <coopserver> <V453000> KIV - KOD :d 10:09:49 <coopserver> <V453000> HOU - KOD 10:09:51 <coopserver> <V453000> :d wtf 10:10:12 <coopserver> <V453000> it's not like those trains have great power with their powered wagons xd 10:10:46 <coopserver> <Jam35> I can't believe nobody noticed already 10:10:58 <coopserver> <Jam35> I wonder who it was? :D 10:11:03 <coopserver> <Jam35> they can change it :P 10:13:03 <coopserver> <V453000> well stuff works so I guess it is fine, but reducing network throughput for no reason :d 10:37:35 <coopserver> <V453000> XD 10:37:46 <coopserver> <V453000> I have been rendering fucking sequences for 3.5 days 10:37:52 <coopserver> <V453000> in the end I forgot to update them in the postproduction 10:38:00 <coopserver> <V453000> so everything is 4 times lower resolution :D 10:38:03 <coopserver> <V453000> well done me 10:38:08 <coopserver> <Jam35> oh no :) 10:38:21 <coopserver> <V453000> not insane amount of redoing, but ... 10:38:39 <coopserver> <Jam35> fair amount of time loss 10:39:51 <coopserver> <V453000> it is very minor in compare to all the shit that needs to be done 10:39:56 <coopserver> <V453000> but yeah, ~1 hour lost 10:41:06 <coopserver> <V453000> probably my strongest point in doing grafix is that my workflow is always automated as much as possible 10:41:33 <coopserver> <V453000> in this case only creating the final sprite sheets is manual, but a script handles it 10:43:07 <coopserver> <Jam35> lucky for you :) 10:43:11 <coopserver> <Jam35> biab 10:43:14 <coopserver> *** Jam35 has joined spectators 10:43:35 <V453000> not luck when you do it all the time :P BRIX can be re-rendered and sprites created just by pressing 2 buttons 10:49:48 <tycoondemon2> life is easy with a computer :P 11:12:08 *** Hiddenfunstuff has joined #openttdcoop 11:42:56 <coopserver> *** V453000 has joined spectators 11:42:57 <coopserver> *** Game paused (number of players) 12:00:52 *** StarLite has joined #openttdcoop 12:00:52 *** ChanServ sets mode: +o StarLite 12:16:04 <Mark> hiho 12:16:04 <Mark> !pw 12:16:05 <coopserver> Mark: tricky 12:16:13 <coopserver> *** Game still paused (connecting clients, number of players) 12:16:16 <coopserver> *** Mark has joined 12:16:17 <coopserver> *** Game still paused (number of players) 12:16:18 <coopserver> *** Game unpaused (number of players) 12:22:12 <V453000> yo human 12:23:00 <coopserver> *** Mark has joined spectators 12:23:01 <coopserver> *** Game paused (number of players) 12:32:57 <coopserver> *** V453000 has left the game (general timeout) 12:33:11 <V453000> shite 13:21:39 <coopserver> *** Jam35 has joined company #1 13:21:40 <coopserver> *** Game unpaused (number of players) 13:23:07 <Clockworker> I think it was mtun 13:23:45 <Clockworker> <coopserver> <V453000> this game is really nice 13:23:46 <Clockworker> of course 13:23:51 <Clockworker> I'm playing it 13:23:55 <Clockworker> of course it'll be nice 13:24:19 <Clockworker> and by I think it was mtun I mean the double headed train 13:50:44 <solitaire> have you guys finished the map? 13:58:55 <coopserver> <Jam35> map is nearly done 13:59:06 <coopserver> <Jam35> there is still some life left 13:59:18 <coopserver> <Jam35> ...in this map 14:14:50 <Clockworker> !pw 14:14:50 <coopserver> Clockworker: colour 14:14:53 <coopserver> *** Game paused (connecting clients) 14:15:01 <coopserver> *** Clockworker has joined 14:15:02 <coopserver> *** Game unpaused (connecting clients) 14:15:24 <coopserver> <Clockworker> lol no one wants to build shit on the last areas 14:15:26 <coopserver> <Clockworker> too hilly 14:16:47 <coopserver> <Jam35> Vilnius is easy 14:17:39 <coopserver> <Jam35> the part south of BBH02 could be TFed a bit :) 14:21:17 *** Maraxus has joined #openttdcoop 14:21:17 *** ChanServ sets mode: +o Maraxus 14:24:23 <Clockworker> I can build stuff 14:24:25 <Clockworker> but I need to know 14:24:29 <Clockworker> where to send the mail 14:24:30 <Clockworker> which ICE 14:24:35 <coopserver> <Clockworker> if a new one or what 14:24:43 <coopserver> <Clockworker> guess we don't have space though 14:25:46 <coopserver> <Jam35> Vilnius to SEL I say 14:26:01 <coopserver> <Clockworker> yeah 14:26:05 <coopserver> <Jam35> other areas to whatever is closest 14:33:47 <Clockworker> I gotta jet 14:33:53 <Clockworker> I did two stations 14:33:58 <Clockworker> tuntuliak 14:34:06 <Clockworker> get the trains rolling plos 14:34:32 <coopserver> <Jam35> I'll have a look 14:34:37 <coopserver> *** Clockworker has joined spectators 14:35:03 *** liq3 has joined #openttdcoop 14:46:12 <coopserver> *** Jam35 has joined spectators 14:46:13 <coopserver> *** Game paused (number of players) 15:28:13 *** Maraxus has quit IRC 15:47:50 *** bubbleheads has joined #openttdcoop 15:47:54 <bubbleheads> !pw 15:47:54 <coopserver> bubbleheads: result 15:49:16 <coopserver> *** Mark has joined company #1 15:49:17 <coopserver> *** Game unpaused (number of players) 15:55:03 <bubbleheads> !pw 15:55:03 <coopserver> bubbleheads: pieces 15:55:26 <bubbleheads> ... 15:55:30 <bubbleheads> !pw 15:55:30 <coopserver> bubbleheads: wagons 15:55:36 <coopserver> <Mark> hm? 15:55:44 <coopserver> *** Game paused (connecting clients) 15:55:49 <coopserver> *** bubbleheads has joined 15:55:50 <coopserver> *** Game unpaused (connecting clients) 15:55:56 <bubbleheads> finally e.e 16:27:07 <coopserver> *** Clockworker has left the game (Leaving) 16:45:04 *** mmtunligit has joined #openttdcoop 16:46:26 <mmtunligit> hi 16:46:33 <coopserver> <bubbleheads> hello 16:46:58 <coopserver> <bubbleheads> how is it going 17:04:54 *** mmtunligit has quit IRC 17:36:43 *** happpy has joined #openttdcoop 17:43:46 <happpy> !players 17:43:46 <coopserver> happpy: There are currently 2 players and 1 spectators, making a total of 3 clients connected 17:43:54 <happpy> hi all 18:31:29 <coopserver> *** bubbleheads has left the game (Leaving) 18:47:20 <bubbleheads> !pw 18:47:20 <coopserver> bubbleheads: slowed 18:47:36 <bubbleheads> !pw 18:47:36 <coopserver> bubbleheads: slowed 18:48:04 <coopserver> *** Game paused (connecting clients) 18:48:09 <coopserver> *** bubbleheads has joined 18:48:10 <coopserver> *** Game unpaused (connecting clients) 19:27:34 <coopserver> *** bubbleheads has left the game (Leaving) 19:30:57 <coopserver> *** Mark has joined spectators 19:30:58 <coopserver> *** Game paused (number of players) 19:35:02 *** lol_ has joined #openttdcoop 19:35:19 <lol_> !pw 19:35:19 <coopserver> lol_: bogous 19:35:30 <coopserver> *** Game still paused (connecting clients, number of players) 19:35:32 <coopserver> *** lol has joined 19:35:33 <coopserver> *** Game still paused (number of players) 19:39:19 <coopserver> *** lol has joined company #1 19:39:20 <coopserver> *** Game unpaused (number of players) 19:48:15 *** Progman has joined #openttdcoop 19:52:25 <happpy> hi 19:52:28 <coopserver> <lol> hey 19:52:39 <coopserver> <lol> someone isn't using nonstop orders 19:52:41 <happpy> how things 19:52:46 <coopserver> <lol> for just a single tram line 19:52:50 <coopserver> <lol> great 19:53:02 <coopserver> <lol> just had a long day of work 19:54:38 <coopserver> <lol> i like to see the crossings of rail-road have the default road sprite 19:54:45 <coopserver> <lol> instead of something cool 19:57:23 <Mark> guess ttrs doesnt have them 19:57:43 <coopserver> <lol> i think so too 19:57:58 <coopserver> <Jam35> tramjam 19:58:02 <coopserver> <Jam35> Akiak 19:58:12 <coopserver> <lol> jam yourself 19:58:13 <coopserver> *** Jam35 has joined company #1 19:59:20 <coopserver> <lol> i cloned some of them 20:00:51 <coopserver> <lol> have you tried ecs already jam? 20:00:57 <coopserver> <Jam35> not yet 20:01:05 <coopserver> <lol> shall we do a small game? 20:01:14 <happpy> hi jam hi mark how things 20:01:25 <coopserver> <Jam35> hi ok thanks 20:01:43 <coopserver> <Jam35> idk lol where? 20:01:49 <coopserver> <lol> citymania server 2 20:02:02 <coopserver> <lol> it's a quest server so we can just use it as a sandbox 20:02:14 <coopserver> <lol> for just a few small builds 20:02:32 <coopserver> <Jam35> oh what version? 20:02:36 <coopserver> <lol> 1.5.3 20:09:06 <Mark> is there a new ecs? 20:09:22 <Jam35> idk come join 20:09:26 <Jam35> idk if it's new 20:09:30 <Jam35> new to me :) 20:09:33 <Mark> are you both there? 20:09:36 <Jam35> ye 20:09:55 <lol_> it isn't new 20:10:15 <Mark> well last time i played ecs is at least 5 years ago 20:10:20 <Mark> so its probably newer than that 20:23:34 <V453000> just no ECS. 20:23:48 <V453000> it wasn't 5 years ago and the game got trashed in 2 days 20:23:55 <V453000> but feel free to try again 20:23:56 <V453000> idc 20:25:54 <lol_> @cl 20:25:54 <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed 20:25:57 <Mark> were not going to run it there 20:49:11 <lol_> join us V 20:49:20 <lol_> it is a nice network already 20:49:27 <coopserver> *** lol has joined spectators 20:49:29 <coopserver> *** lol has left the game (Leaving) 20:49:35 <V453000> where? 20:53:59 <Mark> citymania 21:04:49 <solitaire> !pw 21:04:49 <coopserver> solitaire: tcache 21:05:11 <coopserver> *** Game paused (connecting clients) 21:05:14 <coopserver> *** solitaire has joined 21:05:15 <coopserver> *** Game unpaused (connecting clients) 21:07:06 <solitaire> woo nice i see bubbleheads has made a lot of progress 21:08:39 <solitaire> i think a tiny bit more expansion around Vilnius and BBH02 and we should be done 21:10:38 <solitaire> as well as a bit of edits in some of the areas around BBH05 and maybe UMI 21:11:09 <solitaire> maybe naknek island 21:11:13 <solitaire> great job anyway 21:11:26 <Clockworker> I started expanding 21:11:31 <Clockworker> then I had to go X_X 21:13:17 <coopserver> *** solitaire has joined company #1 21:13:39 <coopserver> <solitaire> i don't think i wanna edit naknek. it just looks so nice. 21:14:14 <Clockworker> if naknek is one of mark's island, forget it 21:14:19 <coopserver> <solitaire> no idea 21:14:22 <Clockworker> islands* 21:14:38 <Clockworker> !pw 21:14:38 <coopserver> Clockworker: jnepos 21:14:41 <coopserver> *** Game paused (connecting clients) 21:14:48 <coopserver> *** Clockworker has joined 21:14:49 <coopserver> *** Game unpaused (connecting clients) 21:15:45 <coopserver> *** Mark has left the game (Leaving) 21:15:49 <coopserver> <Clockworker> man who the fuck made a bus line in my area 21:16:08 <coopserver> <solitaire> well i can really see why the BBH02 / vilnius area is so neglected 21:16:09 <coopserver> *** Clockworker has joined company #1 21:16:12 <coopserver> <solitaire> the terrain is hilly as fuck 21:18:07 <coopserver> <solitaire> i uhh 21:18:12 <coopserver> <solitaire> shoddily expanded vilnius' roads 21:18:34 <coopserver> <Clockworker> was it you who made a busline in kupreanof 21:18:42 <coopserver> <solitaire> whats a kupreanof 21:18:54 <coopserver> <Clockworker> kopreanof 21:19:00 <coopserver> <solitaire> is that a foo 21:19:01 <coopserver> <solitaire> food 21:19:07 <coopserver> <Clockworker> stop playing dumb 21:19:12 <coopserver> <solitaire> no i didnt do it tho 21:19:13 <coopserver> <Clockworker> town in the north corner 21:19:14 <coopserver> <solitaire> i just joined 21:19:24 <coopserver> <solitaire> all ive done so far is expand vilnius 21:19:33 <coopserver> <Clockworker> okay 21:20:09 <coopserver> <solitaire> expande it really fucking dumbly i might add 21:20:09 <happpy> ther was a new player join like 5 days a go i think 21:20:57 <coopserver> <solitaire> this is the single shittiest road system ever made 21:21:29 <coopserver> <Clockworker> at this point, idc go for that system anyway 21:21:35 <coopserver> <Clockworker> let's just wrap it up 21:21:41 <coopserver> <solitaire> yeah let's just 21:21:43 <coopserver> <solitaire> finish this shit 21:21:49 <coopserver> <solitaire> you can help me finish faster 21:22:06 <coopserver> <solitaire> try building up the bbho2 area 21:22:12 <coopserver> <solitaire> last spot we need 21:22:50 <coopserver> <Clockworker> I don't mind not constructing much more 21:22:59 <coopserver> <Clockworker> but I think some limits between the city and non city areas 21:23:02 <coopserver> <Clockworker> are too artificial 21:23:24 <coopserver> <solitaire> we're basically making little 21:23:26 <coopserver> <solitaire> city pens 21:23:34 <coopserver> <solitaire> we're caging the cities in with massive railway systems 21:24:05 <coopserver> <solitaire> this terrain is so shitty i can't even make a town here 21:24:25 <coopserver> <solitaire> ok there 21:24:30 <coopserver> <solitaire> now i have to expand in what's left of that area 21:24:38 <coopserver> <solitaire> and service the towns i just placed 21:26:28 <coopserver> <solitaire> pro 10 outta fuckin 10 tram lines here 21:26:38 <coopserver> <solitaire> it's 11:26pm christ let's hurry this up 21:26:41 <coopserver> <solitaire> Station Time 21:29:09 <coopserver> <solitaire> clockworker, you there/ 21:29:12 <coopserver> <solitaire> ? 21:29:45 <coopserver> <Clockworker> what 21:29:54 <coopserver> <solitaire> can you do me a favor and tie in the new stations near Vilnius? 21:29:55 <coopserver> <Clockworker> I'm trying to find something to masturbate to 21:30:08 <coopserver> <Clockworker> after that maybe 21:30:29 <coopserver> <solitaire> aight 21:30:35 <coopserver> <solitaire> just tie them all to kwethluk transfero r whatever 21:30:57 <Clockworker> why don't you do that 21:31:13 <coopserver> <solitaire> i gotta go 21:31:17 <coopserver> <solitaire> its real late 21:31:22 <coopserver> <solitaire> i gotta catch some good shut eye 21:31:25 <coopserver> <solitaire> cya 21:33:02 <coopserver> *** solitaire has left the game (Leaving) 21:34:12 <happpy> how things clockworker 21:34:33 *** Clockworker_ has joined #openttdcoop 21:34:34 <coopserver> *** Clockworker has left the game (general timeout) 21:36:49 *** StarLite has quit IRC 21:42:19 *** Clockworker has quit IRC 21:42:52 *** solitaire has quit IRC 21:46:45 <lol_> @gap 4 21:46:45 <Webster> lol_: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4. 22:10:32 *** ODM has quit IRC 22:19:11 <coopserver> *** Jam35 has left the game (Leaving) 22:19:12 <coopserver> *** Game paused (number of players) 22:35:39 *** lol_ has quit IRC