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00:10:01 *** BiG_FISHBOT_ has joined #openttdcoop 00:11:39 *** Progman has quit IRC 00:12:05 *** Benny_ has joined #openttdcoop 00:12:11 *** Benny has quit IRC 00:12:11 *** BiG_FISHBOT is now known as Guest644 00:12:11 *** Guest644 is now known as Guest653 00:12:11 *** BiG_FISHBOT_ is now known as BiG_FISHBOT 00:12:11 *** orudge has quit IRC 00:12:12 *** Guest653 has quit IRC 00:12:13 *** orudge has joined #openttdcoop 00:15:04 <happpy> gn 00:45:50 *** Ramsvs has joined #openttdcoop 00:45:53 <Ramsvs> !password 00:45:53 <coopserver> Ramsvs: single 00:46:01 <coopserver> *** Game still paused (connecting clients, number of players) 00:46:06 <coopserver> *** Ramsvs has joined 00:46:07 <coopserver> *** Game still paused (number of players) 00:46:08 <coopserver> *** Game unpaused (number of players) 00:47:53 <happpy> hi 00:47:57 <coopserver> <Ramsvs> hello 00:48:02 <coopserver> <Ramsvs> how you doing? 00:48:26 <happpy> good but sleepy 00:48:36 <happpy> how ar u 00:48:41 <coopserver> <Ramsvs> fine fine 00:48:53 <coopserver> <Ramsvs> nice, almost all the map complete 00:49:17 <happpy> cool 00:50:04 <coopserver> *** Ramsvs has left the game (Leaving) 00:50:05 <coopserver> *** Game paused (number of players) 00:50:11 <happpy> i have not play openttdcoop for a week been doing airport city 00:50:26 <Ramsvs> well, just passed to see how everything was going 00:50:39 <happpy> nice 00:50:43 <Ramsvs> cool 00:50:47 <Ramsvs> well, c ya 00:50:55 *** Ramsvs has quit IRC 01:53:27 *** mescalito has joined #openttdcoop 02:03:30 <mescalito> Hello, people! Any cop games running atm? 02:03:43 <mescalito> *coop 02:59:51 <Clockworker_> yeah 02:59:54 <Clockworker_> one near the end 03:02:22 *** Hiddenfunstuff has quit IRC 03:40:01 *** bubbleheads has quit IRC 05:49:34 *** liq3 has quit IRC 07:12:50 *** solitaire has joined #openttdcoop 08:06:39 *** ODM has joined #openttdcoop 08:34:04 *** Progman has joined #openttdcoop 08:49:09 <Mark> yoyo 08:49:12 <Mark> !pw 08:49:12 <coopserver> Mark: killed 08:49:25 <V453000> rekt 08:49:38 <Mark> !pw 08:49:38 <coopserver> Mark: letter 08:49:45 <coopserver> *** Game still paused (connecting clients, number of players) 08:49:48 <coopserver> *** Mark has joined 08:49:48 <Mark> fuck me 08:49:49 <coopserver> *** Game still paused (number of players) 08:49:50 <coopserver> *** Game unpaused (number of players) 08:49:55 <Mark> can we change the pw a little less often? 08:49:56 <V453000> ye 08:50:03 <V453000> need Taede for that 08:50:16 <V453000> highlighted couple of times already ... better chance during the week with him I believe 08:50:22 <Mark> :) 08:50:26 <Mark> what about KenjiE20? 08:50:35 <Taede> o_O 08:50:42 <Mark> oh here he is 08:50:49 <Mark> how often does the pw change Taede? 08:50:53 <Mark> like every minute? 08:51:55 <Taede> should be every 5 or 15 minutes (cant remember what i set it to) 08:52:03 <Taede> but theres a big which causes it to speed up 08:52:36 <V453000> how it is like every 10 seconds more like 08:52:49 <V453000> I can barely type the password into the game before it changes 08:52:52 <V453000> often I don't even make it 08:53:06 <V453000> 15 minutes would be fine enough 08:53:15 <V453000> !pw 08:53:15 <coopserver> V453000: bfirst 08:53:19 <solitaire> !pw 08:53:19 <coopserver> solitaire: bfirst 08:53:26 <V453000> !pw 08:53:26 <coopserver> V453000: bfirst 08:53:26 <solitaire> !pw 08:53:27 <coopserver> solitaire: bfirst 08:53:29 <solitaire> ok then 08:53:35 <Taede> thats what it should be 08:53:39 <V453000> !pw 08:53:39 <coopserver> V453000: bfirst 08:53:49 <V453000> idk, but it was suspiciously often lately 08:53:51 <solitaire> maybe it's 30 seconds 08:53:52 <solitaire> !pw 08:53:52 <coopserver> solitaire: bfirst 08:53:55 <solitaire> odd 08:54:01 <solitaire> yeah ive encountered the speedup issue too 08:54:04 <V453000> at least 15 minutes sounds like minimum to me :) we don't need ultra security 08:54:11 <V453000> even once per day would be enough, really 08:54:16 <solitaire> like 'whats the pw' 'potato' '>input potato' 'lol no thats not the password anymore' 08:54:29 <V453000> !pw 08:54:29 <coopserver> V453000: saying 08:54:51 <solitaire> !players 08:54:51 <coopserver> solitaire: There are currently 1 players and 0 spectators, making a total of 1 clients connected 08:54:54 <Mark> it changed twice in 5 minutes now 08:54:54 <solitaire> !companies 08:54:54 <coopserver> solitaire: Company '1' (Orange): OTTDC Postal Services , Founded in 2100, Vehicles owned: 536 Trains, 809 Roadvehicles, 44 Ships and 10 Aeroplanes 08:55:01 <solitaire> oh i guess the game isn't over yet then 08:55:02 <Mark> 3 times even 08:55:05 <Taede> need to restart coopserver 08:55:10 <solitaire> yeah 08:55:13 <Mark> have you made a new map then solitaire? :P 08:55:24 <solitaire> im not 08:55:26 <solitaire> the map dude 08:55:26 <V453000> np with that Taede :) just load the current save when it's done 08:55:44 <Mark> guess im the map dude 08:55:47 <Mark> what do we want for next game 08:55:52 <Mark> how can we possibly top this one 08:56:01 <solitaire> how about 08:56:16 <V453000> lol made some maps ... I think tropic with opengfx+ industries is ok, but I would vote for playing 256x512 max for now 08:56:23 <V453000> I hate that nickname btw 08:56:29 <solitaire> really nice alpine terrain, minimal terraforming, goal is to make the network as pretty and realistic as possible 08:57:11 <solitaire> snowline ~ 15? 08:57:38 <Mark> yea i like that too... might be 256*512 arctic with ogfx ind and nuts 08:58:04 <Mark> or i might make a rough tropical map 08:58:05 <V453000> dem nutez 08:58:08 <Mark> see how that turns out 08:58:19 <V453000> ayez 08:58:34 <Mark> solitaire: feel like doing an archive entry for this game? 08:59:31 <coopserver> <Mark> mail only is much better balanced btw 08:59:50 <coopserver> <Mark> all towns are about 60% serviced and 90% is moved from ICE 09:00:02 <V453000> :) 09:00:03 <V453000> yeah 09:00:36 <coopserver> <Mark> if only there was a parameter to limit pax output 09:00:55 <V453000> newgrf-able 09:01:08 <V453000> you can set amount of pax produced per house 09:01:14 <V453000> and vehicle sets can adapt as well 09:01:15 *** coopserver has quit IRC 09:01:24 <solitaire> @pax 09:01:24 <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business 09:01:31 <solitaire> ok 09:01:43 <V453000> NUTS has probably the highest throughput, but it still isn't enough when compared to mail 09:01:50 <solitaire> also, i'm not sure about NUTS for the new map 09:01:53 <solitaire> we didn't actually 09:01:58 <solitaire> use nuts at all in this playthrough 09:02:02 *** coopserver has joined #openttdcoop 09:02:02 *** ChanServ sets mode: +o coopserver 09:02:13 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 09:02:16 <solitaire> Mark, i'd rather let someone more skilled than myself do it :P 09:02:20 <solitaire> !companies 09:02:20 <coopserver> solitaire: Company '1' (Orange): OTTDC Postal Services , Founded in 2100, Vehicles owned: 536 Trains, 809 Roadvehicles, 44 Ships and 10 Aeroplanes 09:02:22 <V453000> what do you mean solitaire ? 09:02:41 <solitaire> V453000, for this map we used nothing but plain rails and electric rails 09:02:46 <solitaire> not even monorail and maglev, let alone nuts 09:03:50 <Taede> !config # plugins.Soap.passwordInterval 09:03:51 <coopserver> Taede: Error: 'supybot.#' is not a valid configuration variable. 09:03:58 <Taede> !config plugins.Soap.passwordInterval 09:03:58 <coopserver> Taede: Global: 0; #openttdcoop: 900 09:04:01 <V453000> I did not say we used it solitaire 09:04:12 <V453000> I am comparing it's capabilities in pax transportation to other set 09:04:17 <solitaire> 900 seconds... 15 minutes 09:04:18 <solitaire> rip 09:04:31 <Taede> yeah, its a bug in coopserver 09:04:46 <solitaire> V453000, i was referring to 09:04:46 <solitaire> <@Mark> yea i like that too... might be 256*512 arctic with ogfx ind and nuts 09:04:47 <solitaire> :) 09:04:49 <V453000> agreeing with Mark that passenger transportation is many times more stressed, even for train sets which huge throughput like NUTS, meaning other train sets have that problem even more 09:05:09 <V453000> I don't understand what are you trying to say solitaire 09:05:20 <Mark> [09:58] <@Mark> solitaire: feel like doing an archive entry for this game? 09:05:24 <solitaire> mark suggested nuts for the new map 09:05:37 <solitaire> Mark: <solitaire> Mark, i'd rather let someone more skilled than myself do it :P 09:05:45 <coopserver> <Mark> :) 09:05:50 <coopserver> <Mark> so whats wrong with nuts :D 09:06:01 <solitaire> nothing really wrong at all :P 09:06:13 <solitaire> im just saying we didnt really use it 09:06:19 <coopserver> <Mark> well no 09:06:21 <solitaire> maybe we will in the new map 09:06:22 <coopserver> <Mark> because we dont have it 09:06:31 <solitaire> we don't? 09:06:33 <V453000> it wasn't loaded in the map == of course we did not use it? XD 09:06:48 <solitaire> oh yeah shit i was confused 09:06:49 <V453000> ah there is the issue :P 09:06:54 <coopserver> <Mark> :D 09:06:56 <solitaire> nuts was loaded onto .stable 09:07:00 <V453000> likely 09:07:19 <solitaire> anyway ill let you cool peeps decide what and how to do the new map :P 09:07:32 <coopserver> <Mark> im just going to service the last bit here 09:07:35 <solitaire> i'll go back to whatever the fuck i was doing http://puu.sh/mHzgr/db887f3200.jpg 09:07:38 <coopserver> <Mark> the last big bit that is 09:07:59 <solitaire> http://www.pcworld.com/article/2975931/windows/20-must-know-keyboard-shortcuts-for-windows-10.html this is useful btw 09:07:59 <V453000> oh fucking shit christ, web stuff 09:08:00 <Webster> Title: 20 must-know keyboard shortcuts for Windows 10 | PCWorld (at www.pcworld.com) 09:08:01 <V453000> never again XD 09:08:56 <solitaire> gonna open openttd on another virtual desktop 09:09:02 <solitaire> so i can see what cool stuff mark's doing 09:09:25 <solitaire> !pw 09:09:25 <coopserver> solitaire: taking 09:09:30 <V453000> Mark is probably just doing something shitty per usual 09:09:32 <V453000> <3 09:09:37 <coopserver> *** Game paused (connecting clients) 09:09:39 <coopserver> <Mark> :) 09:09:40 <coopserver> *** solitaire has joined 09:09:41 <coopserver> *** Game unpaused (connecting clients) 09:09:50 <V453000> !pw 09:09:50 <coopserver> V453000: taking 09:09:56 <coopserver> *** Game paused (connecting clients) 09:09:59 <coopserver> *** V453000 has joined 09:10:00 <coopserver> *** Game unpaused (connecting clients) 09:10:04 <coopserver> <solitaire> nice roadmap mark 09:10:08 <coopserver> <solitaire> way prettier than mine anyway 09:10:09 <coopserver> <Mark> :) 09:10:22 <coopserver> <solitaire> aww 09:10:31 <coopserver> <solitaire> this area isn't serviced yet 09:10:44 <coopserver> <solitaire> the vilorgye area 09:10:50 <coopserver> <solitaire> stations are still empty 09:11:13 <coopserver> <solitaire> i guess one of you can fix that 09:11:14 <coopserver> <solitaire> or me later 09:11:25 <coopserver> <solitaire> actually nah i'll just fix it now 09:11:31 <coopserver> <Mark> do it :) 09:11:41 <coopserver> *** solitaire has joined company #1 09:12:09 <coopserver> <solitaire> this is still an astoundingly stupid road network 09:12:44 <coopserver> <solitaire> nice 09:12:47 <coopserver> <solitaire> you bribed too hard 09:12:50 <coopserver> <Mark> :D 09:12:54 <coopserver> <V453000> tehehe 09:13:05 <coopserver> <V453000> y u no magic dozer btw :P 09:13:11 <coopserver> <solitaire> kobuk line up 09:13:18 <coopserver> <Mark> need autohority permission 09:13:27 <coopserver> <Mark> for station 09:13:49 <coopserver> <solitaire> kobuc central line up 09:14:17 <coopserver> <solitaire> vilorgye woods line up 09:14:18 <coopserver> <solitaire> etc 09:14:47 <coopserver> <solitaire> they're all going to kwethluk transfer 09:18:19 <coopserver> <solitaire> did you actually manage to make the game run out of names for circle station 09:18:24 <coopserver> <solitaire> that's 09:18:26 <coopserver> <solitaire> a lot of stations 09:18:42 <coopserver> <Mark> :) 09:19:33 <coopserver> <solitaire> there 09:19:39 <coopserver> <solitaire> i think that covers all the stations in the area 09:21:35 <coopserver> <solitaire> iiiiiiiiiiii think that covers everything 09:22:19 <coopserver> <solitaire> area should be serviced now 09:22:38 <V453000> spoilerz :) nothing new https://dl.dropboxusercontent.com/u/20419525/BRIX/OTTDC%20Postal%20Services%20%2C%207th%20Nov%202613.png 09:22:42 <coopserver> <solitaire> once mark manages to grow delta junction a bit i thiiiink the map should be about done 09:22:51 <coopserver> <Mark> yea should be 09:23:02 <coopserver> <V453000> yesterday I noticed some trains have 2 engines 09:23:10 <coopserver> <V453000> not a big issue but wtf 09:23:11 <coopserver> <Mark> yes thats stupid 09:23:38 <coopserver> <V453000> if we had throughput issues on the ML then it would be worth it to replace them to wagons but this way, nah 09:24:12 <solitaire> >32bpp pack running w/ 8bpp newgrfs 09:24:17 <solitaire> nice 09:24:29 <coopserver> <V453000> sure, that will always happen in OpenTTD 09:24:32 <coopserver> <V453000> 8bpp will never die 09:24:40 <coopserver> <V453000> and/or OpenTTD with it 09:24:59 <solitaire> unless your 32bpp packs roll right over the 8bpp grfs :) 09:25:11 <coopserver> <V453000> won't 09:25:18 <coopserver> <V453000> 1. not everybody will like them 09:25:36 <coopserver> <V453000> 2. there is so much stuff in 8bpp that it is not worth throwing it all away 09:25:50 <coopserver> <V453000> buildings, industries, some train sets, ... 09:26:01 <coopserver> <V453000> NUTS will become 8bpp only as well, I will remove all 32bpp except slugs 09:27:23 <solitaire> 8bpp does have its charm 09:28:19 <V453000> it is mostly because it defines some clear rules by the palette 09:28:36 <V453000> so even if you draw something really bad, you still are somehow coherent 09:28:50 <V453000> OpenGFX proves that it is possible to do something utterly shitty with the pallette, but that is another story 09:29:27 <solitaire> i really dislike newgrfs that use noise in their pixel art though 09:29:30 <V453000> a lot of the reason why it is so much harder to make 32bpp good - and why zbase easily fell into very bad state - is because there is a lot to manage with colours 09:29:32 <solitaire> they match so badly with the smoother ones :( 09:30:02 <coopserver> <solitaire> i love this building http://puu.sh/mHBQu/f4ab4d4a5a.png 09:30:23 <V453000> sure, modern style shold be smooth 09:30:28 <coopserver> <solitaire> and this building http://puu.sh/mHBRA/777c9b14f0.png 09:30:40 <V453000> but anything older with details should have noisy kind of thing 09:30:44 <coopserver> <Mark> i just dont like the big tall spiked blue things in ttrs 09:30:46 <V453000> otherwise boring and flat 09:30:47 <coopserver> <solitaire> and this building http://puu.sh/mHBSv/afacc24cfe.png 09:31:15 <coopserver> <V453000> I like all of them but the big spiked cyan ones are just too many 09:31:17 <coopserver> <solitaire> and i also love that one hotel added by ttrs but i can't actually find it 09:31:22 <coopserver> <solitaire> oh there it is 09:31:23 <coopserver> <V453000> japanese buildings are nicer in this regard 09:31:31 <coopserver> <solitaire> this is the best fucking building in the game http://puu.sh/mHBU2/b428c5532b.png 09:31:40 <coopserver> <solitaire> aaand houston mainland just tore it down to build a house 09:32:10 <coopserver> <V453000> doesn't look so great to me but k :) 09:32:24 <coopserver> <V453000> btw I might code a train set which will have all just placeholder graphics for now XD 09:32:24 <coopserver> <V453000> boxes ftw 09:32:41 <coopserver> <Mark> for what 09:32:42 <coopserver> <solitaire> wanna know what my least favorite building is 09:32:53 <coopserver> <V453000> Mark: GEAR 09:33:00 <coopserver> <Mark> ah ok 09:33:01 <coopserver> <V453000> the shit with booster wagons 09:33:09 <coopserver> <Mark> yesyes 09:33:55 <coopserver> <solitaire> ok i also hate this building but i think it might actually be broken 09:34:14 <coopserver> <solitaire> there 09:34:15 <coopserver> <Mark> nars is cool 09:34:25 <coopserver> <Mark> uh 09:34:29 <coopserver> <Mark> north american towns that is 09:34:36 *** Clockworker__ has joined #openttdcoop 09:34:40 <coopserver> <solitaire> this building is an abomination of fucking nature but i'll give it the benefit of a doubt because it's probably broken http://puu.sh/mHC1t/7611486c40.png 09:34:41 <coopserver> <V453000> north american city set :P 09:34:52 <coopserver> <solitaire> this is my least favorite building http://puu.sh/mHC2i/f9fd02f187.png 09:35:03 <V453000> never seen that anywhere 09:35:09 <solitaire> it's a prop 09:35:12 <coopserver> <Mark> thats an object isnt it 09:35:13 <solitaire> not an actual building 09:35:21 <solitaire> still looks dumb :( 09:35:41 <coopserver> <Mark> those other city building objecst are pretty good 09:35:46 <coopserver> <Mark> love the eifel tower 09:35:50 <coopserver> <Mark> and the big hotel 09:36:00 <coopserver> <Mark> !here 09:36:31 <coopserver> <solitaire> yeah that's a lovely building 09:36:46 <coopserver> <solitaire> you can only notice the odd noisiness if you really zoom in 09:37:01 <coopserver> <Mark> ive disabled zoom anyway 09:37:10 <coopserver> <solitaire> i have to say i'm not really sure what the deal with the noise textures is anyway 09:37:25 <coopserver> <solitaire> i don't mean actual hand-made textures like the dark side of the golden tower 09:37:38 <coopserver> <V453000> making some ineterest, texture and detail-ish stuff. Flat areas are just plain boring 09:37:41 <coopserver> <solitaire> i mean obvious, actual multicolor NOISE 09:37:50 <coopserver> <solitaire> like the dark side of the sharp blue tower 09:37:56 <coopserver> <solitaire> or every side of the @online tower 09:38:16 <coopserver> <solitaire> i can understand wanting texture, but... that's not texture. 09:38:24 <coopserver> <solitaire> texture isn't multicolor http://puu.sh/mHCa6/a7f10e4d30.png 09:38:42 <coopserver> <solitaire> this is texture. http://puu.sh/mHCaB/881baf7589.png 09:38:49 <coopserver> <V453000> defines you 09:39:17 <coopserver> <V453000> but yeah it is probably from a 3D render and color conversion 09:39:19 <coopserver> <solitaire> like im ok with texture texture but noise texture just looks bad 09:39:41 <coopserver> <solitaire> isnt ttrs hand made pixel art? 09:40:01 <coopserver> <V453000> many newgrfs do use 3D renders to help them define the shape 09:40:17 <coopserver> <solitaire> perhaps 09:40:32 <coopserver> <solitaire> i wonder if it'd be possible for a user nowadays to crack open a newgrf and do a few texture passes 09:40:47 <coopserver> <solitaire> just.. reduce the amount of noise or replace it with actaul texture 09:40:57 <coopserver> <V453000> decoding a newgrf is never a good idea really 09:41:10 <coopserver> <solitaire> i barely even know what a newgrf is :P 09:41:13 <coopserver> <V453000> and not useful either 09:41:24 <coopserver> <V453000> best thing to do is to take the source, and edit it from there 09:41:36 <coopserver> <V453000> 1. license issues and legal shit is good that way 09:41:47 <coopserver> <V453000> 2. simple and proper workflow 09:42:02 *** Clockworker_ has quit IRC 09:42:06 <coopserver> <solitaire> i should just try to track down the original textures for the noisy buildings when they were posted on ttd forums 09:42:17 <coopserver> <solitaire> and edit those, post them, and then see if anyone wants to use them 09:42:23 <coopserver> <V453000> ttrs might be on the devzone, not sure 09:42:55 <coopserver> <V453000> ye 09:43:13 <coopserver> *** V453000 has left the game (Leaving) 09:45:02 <coopserver> <solitaire> unless someone wants to try their hand at sticking some town(s) into the BBH05 area i think we might be just about done 09:45:27 <coopserver> <solitaire> making and servicing a town in the bbh05 area is basically openttd: hardcore edition 09:47:40 <solitaire> as a last addendum i'd like to say i don't really understand why anyone would apply noise to glass 09:48:00 <V453000> honestly, make your own NewGRF and do whatever you want there. :) 09:49:56 <solitaire> i'll probably just try my hand at making some building graphics later 09:50:05 <solitaire> i don't know enough about openttd to make a newgrf 09:51:22 <V453000> make pictures, coding them is trivial, OR someone can do it for you if the pictures are good enough 09:51:32 <solitaire> aight 09:51:41 <solitaire> ill check that stuff out later 10:05:41 *** p3tiny has joined #openttdcoop 10:11:21 *** dr_gonzo has joined #openttdcoop 10:11:55 *** dr_gonzo is now known as Guest713 10:46:14 *** Mucht has joined #openttdcoop 10:46:14 *** ChanServ sets mode: +o Mucht 11:05:15 *** Guest713 has quit IRC 11:13:07 <coopserver> <solitaire> new map when 11:14:10 <Mark> soon 11:14:15 <Mark> https://dl.dropboxusercontent.com/u/55719170/ps240116.sav 11:14:24 <Mark> probably not that one though 11:14:38 <Mark> though i would love it :) 11:18:36 *** mescalito has quit IRC 11:24:35 *** ODM has quit IRC 11:31:46 <Mark> made user pages for solitaire, lol and Ramsvs 11:32:00 <solitaire> i feel special 11:32:44 <Mark> you are special 11:33:22 <Mark> alright im going to finish this game 11:33:24 <Mark> !save 11:33:25 <coopserver> Saving map... 11:33:26 <coopserver> Map successfully saved to game.sav 11:33:29 <Mark> !transfer 11:33:29 <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument 11:33:49 <Mark> !transfer 309 game.sav 11:33:49 <coopserver> Mark: Attempting to transfer game.sav 11:33:51 <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_309_Final.sav 11:35:24 <Mark> V453000: should we update? 11:39:17 <coopserver> <solitaire> september 2624 11:39:18 <coopserver> <solitaire> good shit 11:41:02 *** Ramsvs has joined #openttdcoop 11:42:30 <Mark> entry done 11:42:35 <Mark> just needs a screenshot 11:43:06 <Ramsvs> !password 11:43:06 <coopserver> Ramsvs: denied 11:43:15 <coopserver> *** Game paused (connecting clients) 11:43:20 <coopserver> *** Ramsvs has joined 11:43:21 <coopserver> *** Game unpaused (connecting clients) 11:43:24 <coopserver> <Ramsvs> hello all 11:43:30 <Mark> hi 11:43:32 <Ramsvs> nice password haha 11:43:37 <Mark> this game is finished Ramsvs 11:43:41 <Mark> im about to load a new one 11:43:45 <Ramsvs> ahh cool 11:43:56 <Ramsvs> so I have to leave? 11:44:10 <Mark> nah youll get kicked out ;) 11:44:13 <Mark> just dont build anything 11:44:17 <Mark> cause it wont be saved 11:44:17 <coopserver> <Ramsvs> great :) 11:44:57 <coopserver> <Ramsvs> this game was a fun one 11:44:59 <solitaire> wait wait 11:45:02 <solitaire> mark i'll get the screenshot 11:45:13 <coopserver> <solitaire> does it have to be a particular size or 11:45:50 <Mark> nope 11:45:53 <coopserver> <solitaire> and/or a certain zoom level? 11:46:01 <Mark> regular zoom is best i think 11:46:09 <Mark> but do as you like 11:46:15 <coopserver> <solitaire> which zoom is regular zoom 11:46:16 <Mark> disable station signs :) 11:46:27 <coopserver> <solitaire> i disabled all signs 11:46:29 <coopserver> <solitaire> there's way too many 11:46:35 <Mark> default zoom level 11:46:42 <Mark> but a zoomed out one might be nice for this game 11:46:54 <coopserver> <solitaire> yeah one to catch a lot of the city stuff that went on 11:47:09 <coopserver> <Ramsvs> omg, so many ships at that candy port 11:47:13 <Mark> !getsave [12:46] <@coopserver> <solitaire> there's way too many 11:47:13 <coopserver> Mark: Error: '[12:46]' is not a valid http url. 11:47:13 <Mark> [12:46] <@Mark> default zoom level 11:47:13 <Mark> [12:46] <@Mark> but a zoomed out one might be nice for this game 11:47:13 <Mark> [12:46] <@coopserver> <solitaire> yeah one to catch a lot of the city stuff that went on 11:47:17 <Mark> woops 11:47:21 <coopserver> <solitaire> wait lemme disable city names too 11:47:29 <coopserver> <solitaire> can 11:47:31 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/ps240116_3.sav 11:47:31 <coopserver> Starting download... 11:47:32 <coopserver> <solitaire> you actually do that at all 11:47:33 <coopserver> Savegame successfully downloaded 11:47:48 <coopserver> <Mark> yea 11:47:51 <coopserver> <solitaire> how 11:47:52 <coopserver> <Mark> in the options menu 11:48:27 <coopserver> <solitaire> alright no i'm alreadyl ost 11:48:28 <coopserver> <solitaire> city names it is 11:48:35 <coopserver> <Mark> :) 11:48:46 <solitaire> http://puu.sh/mHHke/7c34a90027.png 11:48:48 <solitaire> how's that 11:49:41 *** Hiddenfunstuff has joined #openttdcoop 11:49:53 <Mark> hehe 11:49:57 <Mark> give someone else some credit 11:50:26 <V453000> I think it is nicely illustrative but if you can it is nice to avoid black corners in the picture 11:50:37 <Jam35> !pw 11:50:37 <coopserver> Jam35: people 11:50:49 <coopserver> *** Game paused (connecting clients) 11:50:50 <solitaire> ye but your city is the coolest city on the map mark 11:50:53 <coopserver> *** Jam35 has joined 11:50:54 <coopserver> *** Game unpaused (connecting clients) 11:50:58 <solitaire> w/ the giant harbor and palm peninsula 11:52:22 <coopserver> <solitaire> yukutat also looks nice but it's a bit too close to the border 11:53:14 <coopserver> <solitaire> i want to get a shot of the station near that city 11:53:30 <coopserver> <solitaire> but the trains are going and coming so often i can't catch one without the Income: X indicators 11:53:37 <coopserver> <solitaire> hold on 11:53:42 <coopserver> *** solitaire has joined spectators 11:53:49 <coopserver> <solitaire> nope, still shows up as a spectator :/ 11:54:02 <coopserver> <solitaire> i guess if i time it right i might be able to 11:54:19 <coopserver> <Mark> load it in sp and pause the game if you really want to 11:54:21 <coopserver> <Ramsvs> isnt there a way to turn income indictor off? 11:54:27 <coopserver> <Mark> or stop all trains 11:54:28 <coopserver> <solitaire> ok i think i got it 11:54:36 <coopserver> <Mark> there you go 11:54:39 <solitaire> http://puu.sh/mHHyS/13bea89e93.png 11:54:40 <solitaire> there 11:54:58 <V453000> if you want something fancy you can always take a whole map screenshot, and skew it in photoshop to make a "top view":) 11:55:00 <coopserver> <solitaire> i think that station does a pretty good job of showing what this game was like :P 11:55:06 <Mark> nice 11:55:07 <Mark> sure 11:55:13 <Mark> !rcon ls 11:55:15 <coopserver> 0) .. (Parent directory) 11:55:16 <coopserver> 1) ps240116_3.sav 11:55:17 <coopserver> 2) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit3.sav 11:55:18 <coopserver> 3) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit2.sav 11:55:19 <coopserver> 4) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit.sav 11:55:20 <coopserver> Mark: You have 124 more messages. Type !less to view them 11:55:24 <Mark> V453000: should we update to new nightly? 11:55:27 <Mark> were about 50 behind 11:55:35 <Mark> i dont have a clue how though 11:55:45 <coopserver> <solitaire> one last shot, albeit kinda small http://puu.sh/mHHCD/bdf9343860.png 11:56:26 <V453000> idk 11:56:29 <Mark> make a page with a bunch of screenshots and put a link in the archive entry if you like 11:56:30 <Jam35> (!update) 11:56:33 <V453000> why not but only if Taede is around 11:56:38 <V453000> to eventually fix shit 11:56:45 <Mark> i dont know if theres anything worth updating for 11:56:46 <coopserver> <solitaire> also here's a souvenir for mark http://puu.sh/mHHFh/b493a384a1.png 11:57:04 <coopserver> <solitaire> also http://puu.sh/mHHGk/f6e61ad543.png 11:57:08 <coopserver> <solitaire> aaand i think we're done 11:57:26 <Mark> :) 11:57:29 <Mark> !rcon load 1 11:57:30 <coopserver> Starting new game 11:57:43 <coopserver> *** Mark has left the game (connection lost) 11:57:44 <coopserver> *** solitaire has left the game (connection lost) 11:57:45 <coopserver> *** Ramsvs has left the game (connection lost) 11:57:46 <coopserver> *** Jam35 has left the game (connection lost) 11:57:47 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 11:57:48 <coopserver> *** Game paused (number of players) 11:57:57 <Mark> !pw 11:57:57 <coopserver> Mark: answer 11:58:01 <coopserver> *** Mark has left the game (connection lost) 11:58:06 <Mark> !pw 11:58:06 <coopserver> Mark: answer 11:58:12 <coopserver> *** Game still paused (connecting clients, number of players) 11:58:17 <coopserver> *** Mark has joined 11:58:18 <coopserver> *** Game still paused (number of players) 11:58:28 <V453000> !pw 11:58:28 <coopserver> V453000: answer 11:58:35 <coopserver> *** Game still paused (connecting clients, number of players) 11:58:38 <coopserver> *** V453000 has joined 11:58:39 <coopserver> *** Game still paused (number of players) 11:58:40 <coopserver> *** Game unpaused (number of players) 11:58:41 <coopserver> <V453000> yo 11:58:42 <solitaire> !pw 11:58:43 <coopserver> solitaire: answer 11:58:48 <coopserver> <Mark> yoyo 11:58:53 <coopserver> *** Game paused (connecting clients) 11:58:54 <coopserver> <V453000> nice, arctic is also shit with BRIX XD 11:58:56 <coopserver> *** Jam35 has joined 11:59:00 <coopserver> *** Ramsvs has joined 11:59:01 <coopserver> *** Game unpaused (connecting clients) 11:59:12 <coopserver> <V453000> good stuff I like it 11:59:18 <solitaire> woop nevermind this addon is... 11:59:22 <solitaire> not on bananas? 11:59:30 <Mark> which one 11:59:32 <coopserver> <V453000> circling seagulls XD 11:59:38 <solitaire> french town names 11:59:42 <solitaire> i mean it is but 11:59:47 <solitaire> i have the wrong version or something? 11:59:55 *** Maraxus has joined #openttdcoop 11:59:55 *** ChanServ sets mode: +o Maraxus 12:00:03 <Mark> so is it on bananas or not? :D 12:00:15 <Jam35> sea vultures 12:00:34 <coopserver> <V453000> omg oil rigs 12:00:36 <coopserver> <V453000> :D 12:00:36 <solitaire> http://puu.sh/mHHQ2/7638ad638e.png apparently it's not 12:00:58 <Mark> thats weird 12:01:03 <coopserver> <V453000> yeah apparently is in our grf pack 12:01:05 <Mark> seems we all have it though 12:01:13 <solitaire> maybe i should actually 12:01:15 <solitaire> get the grf pack :P 12:01:21 <Mark> yes 12:01:29 <solitaire> @quickstart 12:01:30 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 12:01:32 <Mark> !grf 12:01:32 <coopserver> Mark: http://wiki.openttdcoop.org/GRF 12:01:50 <Maraxus> !pw 12:01:50 <coopserver> Maraxus: answer 12:02:07 <Maraxus> !pw 12:02:07 <coopserver> Maraxus: gender 12:02:16 <coopserver> *** Game paused (connecting clients) 12:02:20 <coopserver> *** Maraxus has joined 12:02:21 <coopserver> *** Game unpaused (connecting clients) 12:02:44 <coopserver> *** Mark has joined company #1 12:02:47 <coopserver> <Mark> plans? 12:02:53 <coopserver> <Mark> i suggest TL2 12:03:27 <solitaire> can i just put the entire grfs folder in openttd's grf folder 12:03:33 <solitaire> or do i have to extract each individual grf 12:03:42 <coopserver> <Mark> just put the whole thing in it 12:03:45 <solitaire> ok 12:03:50 <coopserver> <Ramsvs> drop the whole thing 12:05:24 *** Mark changes topic to "Cooperative OpenTTD | PSG310 (r27452) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 12:06:50 <solitaire> !pw 12:06:50 <coopserver> solitaire: gender 12:07:02 <coopserver> *** Game paused (connecting clients) 12:07:07 <coopserver> *** solitaire has joined 12:07:08 <coopserver> *** Game unpaused (connecting clients) 12:07:14 <coopserver> <solitaire> aight 12:07:24 <coopserver> <solitaire> pretty nice looking map 12:07:42 <coopserver> <solitaire> maybe a tiny bit too flat, but good nonetheless 12:07:50 <coopserver> <V453000> japanese train set? :d 12:07:58 <coopserver> <Mark> really? 12:08:09 <coopserver> <Mark> oh fuck 12:08:13 <coopserver> <Mark> how did that get in there 12:08:20 <coopserver> *** Jam35 has joined company #1 12:08:25 <coopserver> <Mark> oh welkl 12:08:27 <coopserver> <V453000> someone took last game's GRF settings and edited them :P 12:08:31 <coopserver> <Mark> :D 12:08:58 <coopserver> <solitaire> hmm 12:09:02 <coopserver> *** Jam35 has joined spectators 12:09:07 <coopserver> <solitaire> i know jack dick about like 12:09:10 <coopserver> <solitaire> proper planning and stuff 12:09:14 <coopserver> <solitaire> so take my suggestions with a grain of salt 12:09:29 <coopserver> <solitaire> how about a massive mainline down the center of the map, with every other line connecting to it? :D 12:09:46 <coopserver> <Maraxus> quite a few industries have doubled entries 12:10:34 <coopserver> <solitaire> maybe 10L_10R mainline? :D 12:10:51 <coopserver> <V453000> smaller mines would be nice 12:10:56 <coopserver> <V453000> small map, low TLs 12:11:02 <coopserver> <Jam35> some invalid cargoes too 12:11:14 <coopserver> <solitaire> maybe try to set it all up so that it's not completely criminal to even attempt to switch the railtype 12:12:01 <coopserver> <solitaire> what do you guys think 12:12:09 <coopserver> <V453000> there are smaller mines :) 12:12:16 <coopserver> <V453000> 400 is probably k 12:12:29 <coopserver> <V453000> japanese shit is probably an issue 12:12:33 <coopserver> <solitaire> or just do whatever you want yeah 12:12:44 <Jam35> Is legit, draw it out somewhere with more definite position of main industries 12:12:46 <Mark> i can throw jap set out and reload 12:13:04 <coopserver> <Mark> smaller mines = 400 btw 12:13:08 <coopserver> <V453000> ye 12:13:12 <coopserver> <solitaire> call me when y'all have decided i guess 12:13:20 <coopserver> <Mark> im reloading.. 12:13:21 <coopserver> <V453000> try to do that Mark, but I think you will have to re-generate the map 12:13:22 <coopserver> <Ramsvs> the farms have xy of <invalid cargo> 12:13:28 <coopserver> <V453000> removing train set is usually ass 12:13:31 <coopserver> <Mark> yeah ill do that 12:13:33 <coopserver> *** Mark has left the game (Leaving) 12:13:36 <coopserver> <V453000> gude 12:13:41 <coopserver> *** solitaire has left the game (Leaving) 12:13:48 <solitaire> lemme know when 12:13:58 <coopserver> <V453000> I wonder if small mines actually work with ogfx+ 12:14:02 <coopserver> <V453000> guess they should 12:14:10 <Jam35> I think it causes problems 12:14:15 <Jam35> iirc 12:14:22 <coopserver> *** V453000 has left the game (Leaving) 12:14:29 <coopserver> *** Maraxus has left the game (Leaving) 12:14:32 <Jam35> there is problem here amyway 12:14:40 <Jam35> that is why 12:15:04 <coopserver> *** Jam35 has left the game (Leaving) 12:15:15 <V453000> ah yeah that could be causing the invalid cargoes 12:15:25 <V453000> Mark: decide between smaller mines and ogfx+ then 12:15:32 <Mark> hm 12:17:23 <Maraxus> might want to alter bridge length unless 12 is enough 12:18:57 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/ps240116_4.sav 12:18:57 <coopserver> Starting download... 12:18:59 <coopserver> Savegame successfully downloaded 12:19:11 <Mark> !rcon load 1 12:19:12 <coopserver> Starting new game 12:19:13 <coopserver> *** Ramsvs has left the game (connection lost) 12:19:14 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 12:19:15 <coopserver> *** Game paused (number of players) 12:19:16 <coopserver> *** Ramsvs has left the game (connection lost) 12:19:21 <Mark> !pw 12:19:21 <coopserver> Mark: tbegin 12:19:36 <coopserver> *** Game still paused (connecting clients, number of players) 12:19:39 <coopserver> *** Mark has joined 12:19:40 <coopserver> *** Game still paused (number of players) 12:19:41 <coopserver> *** Game unpaused (number of players) 12:19:44 <coopserver> <Mark> omg no money 12:19:49 <coopserver> *** Mark has left the game (Leaving) 12:19:50 <coopserver> *** Game paused (number of players) 12:19:53 <Ramsvs> well, I am leaving. bye all 12:20:04 *** Ramsvs has quit IRC 12:20:32 <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/ps240116_5.sav 12:20:32 <coopserver> Starting download... 12:20:34 <coopserver> Savegame successfully downloaded 12:20:35 <Mark> !rcon load 1 12:20:36 <coopserver> Starting new game 12:20:37 <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 12:20:38 <coopserver> *** Game paused (number of players) 12:20:49 <Mark> !pw 12:20:49 <coopserver> Mark: claeys 12:20:53 <coopserver> *** Game still paused (connecting clients, number of players) 12:20:56 <coopserver> *** Mark has joined 12:20:57 <coopserver> *** Game still paused (number of players) 12:20:58 <coopserver> *** Game unpaused (number of players) 12:21:01 <coopserver> <Mark> ok done 12:21:09 <V453000> !pw 12:21:09 <coopserver> V453000: claeys 12:21:11 <V453000> ONWARDS 12:21:13 <coopserver> *** Game paused (connecting clients) 12:21:16 <coopserver> *** Maraxus has joined 12:21:17 <coopserver> *** Game unpaused (connecting clients) 12:21:22 <coopserver> *** Game paused (connecting clients) 12:21:27 <coopserver> *** V453000 has joined 12:21:28 <coopserver> *** Game unpaused (connecting clients) 12:21:44 <coopserver> <V453000> basic chaos game with pre-defined ML, with autoreplacing engines? 12:21:47 <coopserver> *** Maraxus has joined company #1 12:22:14 <coopserver> <Mark> oh its 1930 12:22:16 <coopserver> <Mark> sure fine 12:22:33 <coopserver> <V453000> yeah not a big problem :) 12:23:05 <coopserver> <V453000> TL2 stronk class sounds like a clear choice to me 12:23:46 <Mark> sure 12:23:55 <solitaire> so what about giant mainline 12:24:13 <Mark> what about no :D 12:24:17 <solitaire> :( 12:28:13 <coopserver> <V453000> it's not the worst idea, but expanding SLH-only network to LLLLL_RRRRR+ makes many newer players run away quickly 12:28:41 <solitaire> how about slightly less giant mainline 12:28:42 <solitaire> @slh 12:28:42 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 12:28:45 <solitaire> o 12:29:39 <coopserver> <V453000> going organic under snow line sounds like the idea to me here :) 12:29:40 <solitaire> LLLL_RRRR mainline? :d 12:29:46 <solitaire> oh yeah that sounds good too 12:30:01 <Mark> that LLRR slh on the wiki is horrible 12:30:05 <coopserver> <V453000> starting with LL_RR is reasonable even if "chaos" 12:30:09 <solitaire> ye 12:30:11 <solitaire> !pw 12:30:11 <coopserver> solitaire: cruise 12:30:20 <coopserver> *** Game paused (connecting clients) 12:30:23 <coopserver> *** solitaire has joined 12:30:24 <coopserver> *** Game unpaused (connecting clients) 12:30:26 <Mark> need a few bbhs though 12:30:32 <coopserver> <solitaire> oh shit the company is unnamed 12:30:33 <Mark> single ml is boring 12:30:33 <coopserver> <solitaire> NOW IS MY CHANCE 12:30:56 <coopserver> <solitaire> ok n evermind my name is stupid 12:30:58 <coopserver> <solitaire> just name it whatever 12:32:02 <coopserver> <solitaire> i call dibs on paris 12:32:40 <coopserver> <solitaire> wow 12:32:43 <coopserver> <solitaire> nice 12:34:48 *** pugi has joined #openttdcoop 12:36:12 <coopserver> <solitaire> so when are we starting 12:36:38 <coopserver> <solitaire> i am totally going to make a neat park next to the eiffel tower 12:37:39 <coopserver> <solitaire> aight just lemme knoqw when we're starting then 12:38:54 <p3tiny> new prozone or what? 12:39:05 <solitaire> wh 12:41:23 <coopserver> <solitaire> i like that paris has 3 banks 12:42:49 <coopserver> <solitaire> are you guys even there 12:43:18 <Jam35> !pw 12:43:18 <coopserver> Jam35: thrown 12:43:25 <coopserver> *** Game paused (connecting clients) 12:43:28 <coopserver> *** Jam35 has joined 12:43:29 <coopserver> *** Game unpaused (connecting clients) 12:43:31 <solitaire> whats the plan. 12:43:42 <coopserver> <V453000> me iz making teh super important maglev for BRIX 12:44:08 <coopserver> <solitaire> ok but whats. the plan? 12:44:13 <coopserver> *** Maraxus has joined spectators 12:44:24 <coopserver> <Jam35> lurk in spec for 15 hours 12:44:25 <coopserver> <solitaire> cool organic rails below the snowline and stuff? 12:44:43 <coopserver> <solitaire> who changed the company back to orange. 12:44:44 <coopserver> <solitaire> you're no fun. 12:44:58 <coopserver> <solitaire> france is green :( 12:45:56 <coopserver> <solitaire> or is there a rule that says the company has to be orange? maybe i missed it :P 12:46:04 <coopserver> <V453000> yes 12:46:08 <coopserver> <solitaire> wt 12:46:09 <coopserver> <solitaire> wat 12:46:22 <coopserver> <V453000> have you seen any of the archive games? 12:46:24 <coopserver> <V453000> every one is orange 12:46:27 <solitaire> but why 12:46:33 <coopserver> <V453000> just is 12:46:40 <solitaire> but green is nice :( 12:46:54 <coopserver> <V453000> any other colour is nice as well 12:47:02 <solitaire> just gonna put green as the secondary color then 12:47:06 <coopserver> <V453000> the rule is there probably to eliminate exactly this kind of pointless discussion 12:47:17 <coopserver> <solitaire> there 12:47:18 <coopserver> <solitaire> color = done 12:47:24 <coopserver> <V453000> I don't see why should france be green but ok 12:47:37 <coopserver> <solitaire> because green is totes cool 12:47:50 <coopserver> <solitaire> i mean we dont actually have to use a single color given that you can recolor trains but w/e :P 12:47:56 <coopserver> <solitaire> er, recolor certain types of trains* 12:47:57 <coopserver> <V453000> "ok" 12:48:20 <coopserver> <solitaire> i'll just wait for you guys to make a sweet plan 12:48:23 <coopserver> <solitaire> ping me when yer done 12:48:31 <coopserver> <V453000> you can make one as well :) 12:48:40 <coopserver> <solitaire> i'd probably make a pretty shitty plan 12:49:25 <coopserver> <V453000> can give some idea that someone with more knowledge can work with 12:49:59 <coopserver> *** V453000 has left the game (Leaving) 12:50:20 <solitaire> snaky organic LL_RR ML, TL3, pretty stuff? idk 12:55:42 <Mark> LL_RR TL2 12:55:46 <Mark> few hubs but not too many 12:56:08 <solitaire> sounds good to me 12:56:28 <Mark> need a paper mill, factory, printing works, goods drop and coal drop station 12:56:32 <Mark> so 5 12:56:46 <solitaire> we also connecting cities, right? 12:56:50 <Mark> no just cargo 12:57:01 <solitaire> i guess goods drop is gonna be a city anyway 12:57:03 <solitaire> paris? 12:57:24 <Mark> probably put goods drop in the middle and the others in a corner each 12:57:29 <Mark> cause goods will come from both sides 12:57:50 <solitaire> what'll happen to paris then 12:57:59 <Mark> absolutely nothing 12:58:03 <solitaire> :( 12:58:22 <Mark> i can do the ml if you dont feel like it 12:58:31 <Mark> you can use land owned sigs to set something out 12:58:43 <solitaire> go ahead and do that, i'll probably end up breaking something if i try setting up the m 12:58:44 <solitaire> ml 13:01:59 <solitaire> @bbh 13:01:59 <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub 13:02:01 <solitaire> o 13:02:54 <coopserver> *** Mark has left the game (Leaving) 13:03:01 <Mark> !pw 13:03:01 <coopserver> Mark: toctal 13:03:04 <coopserver> *** Game paused (connecting clients) 13:03:08 <coopserver> *** Mark has joined 13:03:09 <coopserver> *** Game unpaused (connecting clients) 13:03:28 *** Clockworker_ has joined #openttdcoop 13:03:45 <coopserver> <Mark> ok done 13:04:08 <coopserver> <Mark> knock yourselves out 13:04:49 <solitaire> i wonder what i could do while not fucking anything up... 13:05:06 <coopserver> *** Maraxus has joined company #1 13:05:23 <Mark> you could make mainlines 13:05:33 <coopserver> <solitaire> ye i guess 13:05:41 <Mark> and have a go at a SLH 13:05:42 <coopserver> <solitaire> how much space between the two directions? just 1? 13:05:43 <coopserver> <solitaire> or w 13:05:51 <Mark> 10 tiles please 13:05:53 <Mark> or there about 13:05:58 <coopserver> <solitaire> i can uhhh 13:05:59 <coopserver> <solitaire> try 13:06:24 <coopserver> <solitaire> electrified railway time 13:06:34 <coopserver> <solitaire> or should i use something else? 13:07:49 <coopserver> <solitaire> whats the minimum turn lenght for TL2 again? 13:07:54 <Mark> 2 13:08:01 <Mark> use a purr i guess 13:08:05 <Mark> any one will do 13:08:14 <coopserver> <solitaire> i have no idea what any of them do 13:08:17 <coopserver> <solitaire> gonna go with green :^) 13:08:23 <Mark> theyre just universal 13:08:27 <Mark> all locs can drive on them 13:09:02 <coopserver> <solitaire> since i'm trying to go with organic-ish looking rails, i might go slightly below 10 in the middle gap in some places 13:09:04 <coopserver> <solitaire> is that okay? 13:09:12 <Mark> sure 13:09:19 <Mark> just dont go too close together 13:09:42 *** bubbleheads has joined #openttdcoop 13:09:56 <bubbleheads> !pw 13:09:56 <coopserver> bubbleheads: paused 13:10:35 <coopserver> <solitaire> gonna try keeping the parts where they get closer far from the backbone hubs 13:10:49 *** Clockworker__ has quit IRC 13:12:15 <coopserver> <solitaire> how's !here ? 13:12:44 *** StarLite has joined #openttdcoop 13:12:44 *** ChanServ sets mode: +o StarLite 13:12:50 <coopserver> <Mark> thats fine 13:15:07 <coopserver> <solitaire> no wait this bridge is too long 13:15:28 <coopserver> <solitaire> what's the max lenght bridges should have? 13:16:20 <coopserver> <Jam35> @@gap 2 13:16:21 <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 13:16:35 <coopserver> <solitaire> wat 13:16:53 <Jam35> @gap 2 13:16:53 <Webster> Jam35: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 13:17:04 <coopserver> <solitaire> so at most 8 long 13:17:08 <coopserver> <solitaire> sounds good to me 13:17:13 <Jam35> for 2 bridges yes 13:17:28 <coopserver> <solitaire> is one bridge 5 long and one bridge 7 long ok? 13:18:14 <coopserver> <Jam35> that isn't 2 bridges per line 13:18:27 <coopserver> <Jam35> the bridges make a gap in signals 13:18:39 <coopserver> <solitaire> oh i get it 13:18:40 <coopserver> <Mark> dont use a bridge there 13:18:41 <coopserver> <Jam35> the max size of which is 8 tiles for 2 lines 13:18:48 <coopserver> <Mark> we really only bridge water 13:18:59 <coopserver> <Mark> and other tracks of course 13:19:58 <coopserver> <solitaire> those industries on top of that hill might be a bit of trouble w/ the bbh 13:20:21 <coopserver> <solitaire> maybe not tho 13:25:14 <coopserver> *** Maraxus has left the game (Leaving) 13:25:14 *** Maraxus has quit IRC 13:26:26 <coopserver> <solitaire> your coal drop just died 13:26:27 <coopserver> <solitaire> nice 13:27:11 <coopserver> *** Jam35 has joined company #1 13:29:31 <coopserver> <solitaire> this is looking pretty mainline-y so far 13:34:17 *** bubbleheads has quit IRC 13:37:15 *** mescalito has joined #openttdcoop 13:37:50 <coopserver> <solitaire> fuck you vitrolles 13:38:30 <coopserver> <solitaire> unless i can figure out something weird the mainline gap is gonna get REALLY large at vitrolles 13:38:47 <coopserver> <solitaire> thats 13:38:49 <coopserver> <solitaire> convenient 13:38:54 <coopserver> <solitaire> i thought we didnt have magic bulldozer 13:39:02 <coopserver> <Jam35> we don't 13:39:09 <coopserver> <solitaire> oh 13:39:14 <coopserver> <solitaire> why'd you bulldoze the trees then 13:39:24 <coopserver> <Jam35> I planted trees 13:39:29 <coopserver> <solitaire> oh 13:39:45 <coopserver> <Jam35> town councils like this 13:39:49 <coopserver> <solitaire> well vitrolles is about to get fucked right down the middle becase i'm not steering past it 13:40:14 <coopserver> <solitaire> wrong rail mate 13:41:58 <coopserver> <solitaire> woo we're not abandoning paris :D 13:43:53 <coopserver> <solitaire> i feel bad for whoever has to make the bbh's 13:49:37 <coopserver> <solitaire> rip paris north 13:50:00 <coopserver> <Jam35> yes that wasn't working 13:50:32 <coopserver> <solitaire> probably not gonna make any stations myself; my designs arent really good enough for what this stuff demands :P 13:51:12 <V453000> feel free to make some, you will at least see why your stuff is not good enough and learn from it 13:51:35 <coopserver> <solitaire> well i have to finish the mainline first tho 13:52:14 <V453000> sure, just saying 13:52:23 <V453000> not building anything is the worst way to learn ;P 13:52:52 <coopserver> <solitaire> maybe i could set up a lower capacity side-line somewhere where it doesn't get in the way 13:53:07 <coopserver> <solitaire> 8-wide stations spook me 13:59:46 <coopserver> <solitaire> augh ok 13:59:49 <coopserver> <solitaire> i did a good part of the ML 13:59:53 <coopserver> <solitaire> maybe someone can finish the rest 14:00:35 <coopserver> <solitaire> gonna try my hand at the coal drop station 14:01:13 <coopserver> <Jam35> visitors gtg 14:01:16 <coopserver> *** Jam35 has joined spectators 14:05:38 <coopserver> <solitaire> i guess the coal drop station is easier since trains don't have to stay that long 14:11:22 <coopserver> <solitaire> this looks stupid as fuck 14:12:12 <coopserver> <Jam35> you need distinct entry/exit tracks 14:12:26 <coopserver> <solitaire> for a drop station? 14:12:28 <coopserver> <Jam35> i don't see how that works atm 14:12:34 <coopserver> <Jam35> yes 14:12:40 <coopserver> <Jam35> how do trains leave? 14:12:50 <coopserver> <Jam35> same track as stuff approaching? 14:13:00 <coopserver> <Mark> im guessing its a roro 14:13:02 <coopserver> <solitaire> i uhh 14:13:05 <coopserver> <Mark> its a bit close to the edge though :) 14:13:17 <coopserver> <Mark> actually it would fit 14:13:33 <coopserver> <solitaire> inc / outg ? 14:13:42 <coopserver> *** Jam35 has joined company #1 14:13:46 <coopserver> <Mark> solitaire: better make a roro, its much easier :) 14:14:03 <coopserver> <solitaire> guess i have to move the station a bit... 14:14:03 <Mark> https://wiki.openttdcoop.org/Main_station 14:14:10 <coopserver> <solitaire> further.. that way 14:14:13 <coopserver> *** Jam35 has joined spectators 14:14:14 <Mark> have a look at those examples 14:14:20 <coopserver> <solitaire> further towards the incoming line 14:20:27 <coopserver> <solitaire> ultra capacity :DD 14:22:53 <coopserver> <solitaire> i don't see much wrong with this design 14:23:23 <coopserver> <solitaire> i mean i don't see anything wrong but there has to be something 14:24:17 <coopserver> <solitaire> are the purr tracks compatible with eachother? 14:26:20 <coopserver> <solitaire> color coded :D 14:27:06 <coopserver> <solitaire> mostly colorcoded 14:34:34 <coopserver> <solitaire> anyone online to tell me if my station sucks or not? 14:34:35 <coopserver> <solitaire> mark? 14:37:17 <coopserver> <Mark> solitaire: i would get rid of the crossing in front of and behind the station 14:37:21 <coopserver> <solitaire> aight 14:37:25 <coopserver> <solitaire> dedicated platforms for every line it is 14:37:29 <coopserver> <Mark> yea 14:37:34 <coopserver> <Mark> you have enough platforms anyway 14:37:50 <coopserver> <solitaire> this station is practically guaranteed to never jam, 14:37:59 <coopserver> <Mark> also, theres no point in having the platforms in pairs 14:38:01 <coopserver> <solitaire> can you give a hand w/ the signals 14:38:04 <coopserver> <Mark> it just reduces braking space 14:38:16 <coopserver> <Mark> see what i mean? 14:38:30 <coopserver> <Mark> i changed the yellow one 14:39:19 <coopserver> <Mark> also, at here you cant place a signal for two tiles 14:39:28 <coopserver> <Mark> leave a tile between the joins 14:39:29 <coopserver> <solitaire> uh 14:39:34 <coopserver> <solitaire> ok hold on 14:39:39 <coopserver> <solitaire> yeah do that 14:39:40 <coopserver> <Mark> like that 14:40:00 <coopserver> <solitaire> should i do that for the splits too or 14:40:02 <coopserver> <Mark> i signalled a bit, you can finish it :) 14:40:22 <coopserver> <Mark> you dont have splits like that 14:40:33 <coopserver> <solitaire> oh yeah you're right 14:40:45 <coopserver> <Mark> copy the yellow one and your fine 14:41:00 <coopserver> <solitaire> wait so you placed the signals 1-apart because the trains will be going slower anyway, right? 14:41:34 <coopserver> <Mark> theyre placed close together so trains can enter the block quicker soon as the train before clears the waiting bay 14:41:43 <coopserver> <Mark> it could be like that too 14:41:47 <coopserver> <solitaire> alright 14:41:48 <coopserver> <Mark> it probably doesnt matter 14:42:07 <coopserver> <Mark> you see how that waiting area can hold two trains now? 14:42:08 <coopserver> <solitaire> further advantage to the track move you did at the joins: 14:42:13 <coopserver> <solitaire> i can properly color code that part now :D 14:42:16 <coopserver> <Mark> :) 14:42:26 <coopserver> <solitaire> too bad i still can't for the other part 14:42:43 <coopserver> <solitaire> looks neat anyway 14:43:02 <coopserver> <Mark> wait 14:43:06 <coopserver> <Mark> dont put any more signals there 14:43:13 <coopserver> <Mark> the yellow bit was done ;) 14:43:16 <coopserver> <solitaire> o 14:43:31 <coopserver> <Mark> the pbs takes care of that 14:44:01 *** liq3 has joined #openttdcoop 14:44:54 <coopserver> <solitaire> oh you modified the yellow track a bit too 14:44:57 <coopserver> <solitaire> lemme do that for the rest 14:45:39 <coopserver> <Mark> yea 14:46:39 <V453000> !pw 14:46:40 <coopserver> V453000: manual 14:46:46 <coopserver> *** Game paused (connecting clients) 14:46:49 <coopserver> *** V453000 has joined 14:46:50 <coopserver> *** Game unpaused (connecting clients) 14:46:52 <coopserver> <solitaire> ey v45 14:46:54 <coopserver> <V453000> y 14:46:55 <coopserver> <V453000> o 14:46:57 <coopserver> <solitaire> check out the sick station i put together 14:47:04 <coopserver> <solitaire> w/ marks help 14:47:28 <coopserver> <V453000> should work more or less fine :) 14:48:07 <coopserver> <V453000> rendering moar maglev tracks right no 14:48:09 <coopserver> <V453000> now 14:48:37 <coopserver> <solitaire> do we even have a spot for the coal pickup 14:48:50 <Mark> at coal mines of course 14:48:54 <Mark> through slhs 14:49:00 <solitaire> @slh 14:49:00 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 14:49:03 <solitaire> o 14:49:20 <coopserver> <solitaire> so we'll just be picking up coal from... everywhere? 14:49:49 <Mark> yep 14:50:13 <coopserver> <solitaire> uh 14:50:16 <coopserver> <solitaire> weird that didnt send 14:50:25 <coopserver> <solitaire> well theres no coal mines nearby so i guess i have to wait for bbh02 14:50:44 <Mark> or build it yourself if youre up for it 14:50:51 <coopserver> <solitaire> haha.jpeg 14:50:57 <Mark> :) 14:51:00 <coopserver> <solitaire> i barely even know what balancing is let alone how to do it 14:51:50 <coopserver> <solitaire> i'm just gonna uhh 14:51:57 <coopserver> <solitaire> iunno make the station prettier or something 14:52:13 <Mark> :) 14:52:15 <coopserver> <solitaire> not much i can do to it 14:52:18 <Mark> ill be back later 14:52:23 <coopserver> *** Mark has joined spectators 14:52:36 <coopserver> <solitaire> i'll just be back when bbh02 is done :P 14:54:26 <coopserver> *** solitaire has joined spectators 14:54:52 <coopserver> *** solitaire has joined company #1 14:56:29 <coopserver> <solitaire> paris doesnt have enough rivers 14:56:31 <coopserver> <solitaire> i'm giving it more rivers 14:56:56 <coopserver> <solitaire> its gonna be like fucking venice once i'm done with it 14:59:00 <coopserver> <solitaire> paris is now an island 14:59:17 <coopserver> <solitaire> scientists would be quick to note that the canals around the city aren't actual rivers 14:59:23 <coopserver> <solitaire> i'd be quick to note that they're lying 15:00:58 <coopserver> <solitaire> this city's gonna have so many bridges you'll be able to run that old "cross every bridge" problem on it 15:01:04 <happpy> mark have u got a minte 15:01:27 *** glevans2 has quit IRC 15:02:05 <coopserver> <solitaire> i already miss ttrs 15:07:27 *** p3tiny has quit IRC 15:07:48 *** p3tiny has joined #openttdcoop 15:08:17 <p3tiny> !pw 15:08:17 <coopserver> p3tiny: expend 15:10:46 <coopserver> <solitaire> paris is beautiful again 15:19:41 *** glevans2 has joined #openttdcoop 15:26:51 <p3tiny> !pw 15:26:51 <coopserver> p3tiny: change 15:30:22 <coopserver> <V453000> do not grow towns for no reason 15:30:30 <coopserver> <solitaire> but it's paris 15:30:31 <coopserver> <solitaire> :( 15:30:36 <coopserver> <V453000> this will get in the way of expanding the station 15:30:41 <coopserver> <V453000> fuck paris in particular 15:30:53 <coopserver> <solitaire> alright i'll just remove some of the stuff facing the station 15:30:58 *** p3tiny has quit IRC 15:30:59 <coopserver> <solitaire> and fill the entire rest of the roadgrid with trees and shit 15:31:00 <coopserver> <solitaire> :D 15:31:05 <coopserver> <V453000> ... 15:31:09 <coopserver> <V453000> pax = grow towns 15:31:10 <coopserver> <solitaire> or not do that 15:31:14 <coopserver> <V453000> no pax = focus on network 15:31:25 <coopserver> <solitaire> but i dont have any network to focus on right now 15:31:49 <coopserver> <V453000> exactly :D build one 15:31:54 <coopserver> <solitaire> but i cant 15:31:57 <coopserver> <solitaire> i'm not cool enough :( 15:33:22 <coopserver> <solitaire> i'm waiting on someone to build bbh02 so i can like 15:33:28 <coopserver> <solitaire> link some coal to the coal dropoff or w/e 15:34:00 <coopserver> <V453000> why does Versailles Lakeside have the two depots in front 15:34:12 <coopserver> <solitaire> i didn't know where to put them 15:34:21 <coopserver> <V453000> why would you put any depots there? 15:34:28 <coopserver> <solitaire> making trains? 15:34:46 <coopserver> <V453000> our networks never have depots that are visible from the mainline 15:34:50 <coopserver> <V453000> @@servicing 15:34:51 <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/ 15:34:58 <coopserver> <solitaire> oh 15:35:00 <coopserver> <V453000> try to read that please 15:37:38 <coopserver> <V453000> XD my gfx are completely broken on snow 15:37:48 <coopserver> <solitaire> hmm 15:38:08 <coopserver> <solitaire> so i should put my depots next to the coal stations, when i actually get around to amking them 15:38:15 <coopserver> <V453000> yeah 15:38:18 <coopserver> <solitaire> alright 15:38:19 <coopserver> <V453000> and make all pickup stations terminus 15:38:24 <coopserver> <solitaire> i'll just sit tight and wait for bbh02 15:38:34 <coopserver> <solitaire> and by sit tight i mean go do something else 15:38:36 <coopserver> *** solitaire has joined spectators 15:38:52 <coopserver> <V453000> I will build BBH 07 15:38:54 <coopserver> <V453000> 06 15:39:09 <coopserver> <solitaire> btw why do you need strong class trains if TL is 2 15:39:23 <coopserver> <V453000> because the shorter the trains are, the more acceleration matters 15:39:29 <coopserver> <solitaire> o 15:39:43 <coopserver> <V453000> relatively to their size, bigger gaps between them = lots of lost throughput 15:39:48 <coopserver> <solitaire> you're building w/ the wrong track btw 15:39:58 <coopserver> <V453000> strong class is on rail 15:40:04 <coopserver> <V453000> ? 15:40:12 <coopserver> <solitaire> the mainline's made out of meow 15:40:13 <coopserver> <solitaire> er 15:40:14 <coopserver> <solitaire> purr 15:40:22 <coopserver> <V453000> eh can convert at any point 15:40:33 <coopserver> <solitaire> alright 15:40:42 <coopserver> <solitaire> you have fun. lemme know if i'm needed on irc 15:40:56 <coopserver> *** solitaire has left the game (Leaving) 15:41:08 <coopserver> *** V453000 has joined spectators 15:41:09 <coopserver> *** Game paused (number of players) 15:41:17 <solitaire> you sure built bbh06 :P 15:41:21 <solitaire> afk 15:41:39 <V453000> didn't say I would build it immediately 15:41:42 <V453000> only when rendering stuff :) 15:41:49 <solitaire> o 15:42:09 <V453000> brix has kind of more priority over playing :) 15:42:16 <solitaire> nice 15:42:39 <coopserver> *** V453000 has joined company #1 15:42:40 <coopserver> *** Game unpaused (number of players) 15:43:32 <V453000> hm 15:43:38 <coopserver> *** V453000 has left the game (general timeout) 15:43:39 <coopserver> *** Game paused (number of players) 15:43:46 <V453000> game crashes when I recompile the static grf XD very surprisingly 15:44:31 <solitaire> what's the size of an 8bpp tile again 15:45:28 <V453000> 64px 15:45:33 <V453000> just like 32bpp 15:45:52 <V453000> 8bpp = 8 bits per pixel, 32bpp = 32 bits per pixel. Purely colour depth 15:46:08 <solitaire> why are 32bpp tiles always hd while 8bpp tiles are always pixel art then 15:46:14 <V453000> x1 = default zoom. x4 = max zoom ... also refered to as EZ - extra zoom 15:46:21 *** Maraxus has joined #openttdcoop 15:46:21 *** ChanServ sets mode: +o Maraxus 15:46:38 <V453000> because 32bpp graphics are a lot of work to draw, so people usually render them from 3D software instead 15:46:52 <V453000> which means that they automatically want to utilize their models to full potential, making extra zoom as well 15:47:13 <V453000> the actual reason is usually inverse (people do extra zoom and 32bpp is just convenience) 15:47:16 <solitaire> why no low-res 32bpp tiles? 15:47:21 <V453000> why yes 15:47:27 <solitaire> ..good point 15:47:34 <V453000> you don't need more colours to make the game prettier really 15:47:58 <solitaire> what's the.. pixel... size of your average 8bpp tile 15:47:59 <V453000> 90% NewGRFs aren't even using the 8bpp pallette to the full potential 15:48:17 <V453000> 8bpp tile is just as large as 32bpp :). 15:48:22 <solitaire> i doubt 8bpp is that limiting anyway 15:48:28 <Maraxus> !pw 15:48:28 <coopserver> Maraxus: corner 15:48:31 <solitaire> turns out i had photoshop set to 8 bits color anyway 15:48:33 <solitaire> not sure why 15:48:38 <coopserver> *** Game still paused (connecting clients, number of players) 15:48:41 <coopserver> *** Maraxus has joined 15:48:42 <coopserver> *** Game still paused (number of players) 15:49:26 <V453000> 8bit photoshop colour = 32bpp in OpenTTD 15:49:31 <solitaire> oh 15:49:35 <V453000> 8bpp in OpenTTD = 256 colour pallette 15:49:49 <solitaire> how do i have to set up photoshop for an 8bpp tile then 15:49:59 <V453000> I think it is because photoshop tells you 8bit but it actually is 8bit per channel 15:50:12 <V453000> while 32bpp in OpenTTD is per pixel, which has 4 channels 15:50:16 <V453000> (RGBa) 15:50:17 <solitaire> alright 15:50:25 <solitaire> http://puu.sh/mHTbV/0dff5e5cfd.png how do 15:50:30 <V453000> you have to download the pallette from devzone 15:50:49 <V453000> the easiest way actually is to download a 8bpp sprite 15:50:51 <V453000> and go from there 15:50:55 <V453000> because it already is in 8bpp 15:51:44 <V453000> https://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SLUGwtf2.png 15:52:11 <V453000> in this file is also a colour picker where you can pick the available colours 15:55:17 <solitaire> i wonder if there's any number of tiles per row i can order that palette so it makes sense 15:55:39 <V453000> any 15:55:45 <V453000> it is just for you 15:55:57 <V453000> this is the order in which the colour IDs are defined by the game 15:55:58 <solitaire> no i mean the swatches http://puu.sh/mHTvl/410a106b68.png 15:56:09 <V453000> ah 15:56:15 <V453000> :D 15:56:31 <V453000> idk I don't like using the swatches, that is why the colour pickers all over my spritesheets 15:56:58 <V453000> it is slow and doesn't give you the eyedrop picker wheel to compare shades 15:57:11 <V453000> which is essential when you are working with close shades (often) 15:58:35 <solitaire> ok but i still havent gotten this: how big are the "pixels" in the pixel art tiles 15:58:46 <solitaire> double size? 4x? 15:59:48 <V453000> 64px wide are x1 tiles 15:59:55 <V453000> 256 is x4 16:00:50 <solitaire> i uhhh 16:02:41 <V453000> pixel is pixel 16:02:44 <V453000> no difference 16:03:11 <V453000> of course, if your NewGRF only has x1 zoom sprites, in the game each such pixel at x4 zoom will have 4x4 screen-pixel size 16:03:14 <solitaire> do you happen to have a .png that's nothing but the ground tile handly 16:03:16 <solitaire> handy* 16:03:38 <solitaire> at the.. normal? default? zoom level 16:03:59 <V453000> https://dev.openttdcoop.org/projects/brix/repository/changes/gfx/LAND_OUTPUT_0000.png 16:04:26 <V453000> https://dev.openttdcoop.org/projects/brix/repository/entry/gfx/LAND_OUTPUT_0000_8bpp.png 8bpp version 16:06:37 <solitaire> ok thanks 16:07:10 <V453000> at the top are x4 sprites, at the bottom x1 16:08:17 *** Ramsvs has joined #openttdcoop 16:08:50 <Ramsvs> !pw 16:08:50 <coopserver> Ramsvs: choice 16:08:55 <coopserver> *** Game still paused (connecting clients, number of players) 16:09:00 <coopserver> *** Ramsvs has joined 16:09:01 <coopserver> *** Game still paused (number of players) 16:09:02 <coopserver> *** Game unpaused (number of players) 16:16:26 <coopserver> *** Maraxus has joined company #1 16:16:32 <coopserver> <Ramsvs> hey 16:16:41 <coopserver> <Maraxus> hi 16:20:27 <happpy> hii 16:20:31 <coopserver> <Ramsvs> hry 16:20:34 <coopserver> <Ramsvs> hey 16:20:54 <happpy> how thing's 16:21:04 <coopserver> <Ramsvs> all fine 16:26:11 <coopserver> <Ramsvs> so our max speed will not go above 100km/h? 16:26:58 <coopserver> <Ramsvs> ah nvm, it doesnt matter anyway. 16:29:48 <Maraxus> !rcon set station_spread 16:29:49 <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64) 16:29:52 <Maraxus> !rcon set station_spread 64 16:44:09 *** happpy_ has joined #openttdcoop 16:46:57 <coopserver> *** Maraxus has joined spectators 16:47:43 <V453000> Ramsvs: trains will improve over time 16:50:52 *** happpy has quit IRC 16:51:11 *** happpy_ is now known as happpy 16:52:43 *** mescalito has quit IRC 16:53:46 *** orudge has quit IRC 16:59:19 *** orudge has joined #openttdcoop 17:17:18 <solitaire> yo is bbh05 done yet 17:17:19 <solitaire> i mean 02 17:17:55 <solitaire> just wondering 17:22:58 <Ramsvs> ah, ok. thanks V. 17:26:16 <coopserver> *** Maraxus has left the game (Leaving) 17:26:18 *** Maraxus has quit IRC 17:31:27 *** solitaire has quit IRC 17:32:31 *** solitaire has joined #openttdcoop 17:36:15 <solitaire> http://puu.sh/mHZlw/f5111c5893.png proof that i have no idea what i'm doing 17:37:07 <hylje> welcome to the club 17:39:10 <solitaire> also the background might be slightly different shades of blue and i'm not sure which one of them is the right one 17:39:23 <V453000> better than 50% NewGRFs already 17:39:31 <hylje> . 17:51:24 <solitaire> i seriously don't know what i'm doing though http://puu.sh/mI0jd/c66d292250.png 17:51:38 <hylje> you're doing fine 17:51:44 <hylje> just keep doing it 18:08:05 <solitaire> i'm still working on the window shines but 18:08:17 <solitaire> http://puu.sh/mI1sg/16565ffa66.png the No One Man Should Have This Much Window movement. vive la revolucion. 18:15:35 *** mmtunligit has joined #openttdcoop 18:15:39 <mmtunligit> hi 18:15:49 <coopserver> <Ramsvs> hey 18:16:10 <mmtunligit> !password 18:16:10 <coopserver> mmtunligit: subset 18:16:15 <coopserver> *** Game paused (connecting clients) 18:16:20 <coopserver> *** mmtunligit has joined 18:16:21 <coopserver> *** Game unpaused (connecting clients) 18:16:27 <coopserver> *** Game paused (connecting clients) 18:16:31 <coopserver> *** solitaire has joined 18:16:32 <coopserver> *** Game unpaused (connecting clients) 18:16:44 <Clockworker_> hey bads 18:16:49 <coopserver> <Ramsvs> hi 18:16:58 <Clockworker_> !pw 18:16:58 <coopserver> Clockworker_: status 18:17:03 <coopserver> *** Game paused (connecting clients) 18:17:07 <mmtunligit> ?plan? 18:17:11 <coopserver> *** Clockworker has joined 18:17:12 <coopserver> *** Game unpaused (connecting clients) 18:17:22 <coopserver> <solitaire> it's in the bottom left 18:17:24 <Clockworker_> what 18:17:26 <Clockworker_> new server 18:17:50 <coopserver> <Ramsvs> yeap, the mail game has ended 18:17:57 <coopserver> <solitaire> it is the time of cargo 18:18:05 <coopserver> <solitaire> clockworker pls make bbh02 ;_; 18:18:39 <coopserver> <Clockworker> why 18:18:48 <coopserver> <solitaire> because i suck too much to do it myself 18:18:56 <coopserver> <solitaire> and i need it to get coal to the coal drop 18:19:15 <coopserver> <Clockworker> man 18:19:16 <coopserver> <Clockworker> calm down 18:19:20 <coopserver> <solitaire> woah shit a new coal mine just popped up near the coal drop 18:19:23 <coopserver> <Clockworker> lines are not even signalled yet 18:19:24 <coopserver> <solitaire> i can probably use that 18:19:28 <coopserver> <Clockworker> and no 18:19:40 <coopserver> <solitaire> wat 18:20:01 <coopserver> <Clockworker> line hierarchy, make primaries on sidelines 18:20:02 <coopserver> <solitaire> i can signal the tracks around bbh02 if you want 18:20:07 <coopserver> <Clockworker> no, ust stop 18:20:13 <coopserver> <solitaire> :( 18:20:17 <coopserver> <Clockworker> stop hurrying people 18:20:21 <coopserver> <solitaire> i'm just gonna 18:20:24 <coopserver> <solitaire> decorate the coal drop station 18:20:37 <coopserver> *** solitaire has joined company #1 18:20:54 <coopserver> *** Clockworker has joined company #1 18:22:57 <coopserver> <solitaire> is there any way to make tiles with track through them that aren't stations 18:24:44 <coopserver> <solitaire> i'm taking that silence as a no 18:25:46 <Ramsvs> hmm there arent eye candy tiles that simulate tracks? 18:26:05 <coopserver> <solitaire> i dont need to simualte tracks, i need to actually place the tilles /on/ the track 18:26:16 <coopserver> <solitaire> i.e. give this track here the nice boblestone ground 18:26:36 <coopserver> <Ramsvs> ah.. well, about that I know nothing 18:26:47 <coopserver> <solitaire> damn 18:26:49 <coopserver> <solitaire> worth a shot 18:27:16 <coopserver> <solitaire> this is still a pretty nice looking station 18:27:37 <coopserver> <solitaire> i shouldnt build too far, though. don't want to not have space for the actual power plant 18:27:57 <coopserver> <solitaire> ok yeah there's space 18:28:08 <coopserver> <solitaire> i'm gonna try to build the station around that spot then 18:32:45 <sbn> Whats up guys 18:32:49 <coopserver> <solitaire> ey 18:32:50 <coopserver> <Ramsvs> hi 18:35:45 *** Mucht has quit IRC 18:39:35 <coopserver> <solitaire> this is an alright looking station 18:40:58 <coopserver> *** solitaire has left the game (general timeout) 18:41:08 <solitaire> nice 18:41:11 <solitaire> !pw 18:41:11 <coopserver> solitaire: anding 18:41:20 <coopserver> *** Game paused (connecting clients) 18:41:21 <coopserver> <Ramsvs> well, I am leaving. bye all 18:41:23 <coopserver> *** solitaire has joined 18:41:24 <coopserver> *** Game unpaused (connecting clients) 18:41:26 <coopserver> <Clockworker> bye 18:41:32 <coopserver> <solitaire> wh 18:41:39 <coopserver> *** Ramsvs has left the game (Leaving) 18:41:45 <solitaire> oh 18:41:47 *** Ramsvs has quit IRC 18:55:27 *** Maraxus has joined #openttdcoop 18:55:27 *** ChanServ sets mode: +o Maraxus 18:56:38 <Maraxus> !pw 18:56:38 <coopserver> Maraxus: shares 18:56:57 <coopserver> *** Game paused (connecting clients) 18:57:00 <coopserver> *** Maraxus has joined 18:57:01 <coopserver> *** Game unpaused (connecting clients) 18:57:14 <coopserver> <solitaire> oh shit bbh03 is happening 18:57:20 <coopserver> <solitaire> and so are.. the other ones 18:57:21 <coopserver> <solitaire> /me hype 18:58:08 <coopserver> <solitaire> if i actually knew what the fuck this stuff is about i'd probably make a bbh too 18:58:21 <coopserver> <solitaire> knowing me i'd barely be able to make a slh :P 18:58:42 <sbn> try to build it bro 18:58:44 <sbn> if you fail 18:58:46 <sbn> they will correct it 18:59:04 <coopserver> <solitaire> what could possibly go wrong :DDD 18:59:22 <sbn> not much if you dont connect it ;) 18:59:40 <coopserver> <solitaire> theres not much to connect to right now anyway 18:59:51 <sbn> so what are you afraid of? 19:00:00 <sbn> JUST DO IT 19:00:00 <coopserver> <solitaire> gonna make bbh01 i guess 19:00:15 <coopserver> *** Maraxus has joined company #1 19:00:25 <coopserver> <solitaire> i won't let my dreams be dreams 19:00:26 <coopserver> <Clockworker> or try a SLH 19:00:35 <coopserver> <solitaire> yeahhhhh i'll just try an SLH 19:00:40 <coopserver> <Clockworker> should be a lot easier 19:00:44 <coopserver> <solitaire> i don't even know what balancing is about lol 19:01:27 <solitaire> @slh 19:01:28 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 19:01:41 <sbn> sideline hub is just a T junction 19:01:51 <sbn> (simplyfied explanetion) 19:01:56 <sbn> wow my spelling horrid 19:02:22 <happpy> hi sbn 19:02:28 <happpy> how ar u 19:03:34 <sbn> I am such and such 19:03:38 <sbn> not good tbh 19:04:53 <coopserver> <solitaire> guess i can start the slh with the splitters since those don't require prios 19:05:14 <Clockworker_> what's eating you, sbn 19:06:48 <coopserver> <solitaire> clockworker, can you take a look at what i have so far and tell me what you think? 19:07:04 <sbn> Students are taking my soul away 19:07:53 <coopserver> <Clockworker> that sucks sbn 19:08:09 *** ODM has joined #openttdcoop 19:08:12 <happpy> yep true 19:08:16 <sbn> They suck 19:08:18 <coopserver> <Clockworker> solitaire just keep going until you're done I'm busy too 19:08:24 <coopserver> <solitaire> lol 19:08:27 <sbn> it's only a handful who fuck it up for everyone 19:08:27 <coopserver> <solitaire> this is gonna be a clusterfuck 19:08:47 <sbn> solitaire dont worry about it 19:08:49 <coopserver> <Clockworker> sounds like the usual, sbn 19:08:49 <sbn> just try it bro 19:08:54 <coopserver> <Clockworker> what grade? 19:09:00 <sbn> University college 19:09:01 <coopserver> *** mmtunligit has left the game (general timeout) 19:10:39 <coopserver> <Clockworker> sucks 19:10:46 <coopserver> <Clockworker> one would think they're old enough by now 19:11:15 <sbn> exactly 19:11:24 <sbn> I am only 26, these guys are what? 19-20 ? 19:11:31 <sbn> so max 7 years difference 19:11:37 <sbn> and the mentality is such a big difference 19:11:46 <sbn> frustrating 19:12:18 <coopserver> <solitaire> ahaha.jpeg 19:12:28 <coopserver> <solitaire> this is what it looks like when a cat plays with yarn 19:12:31 <Clockworker_> know the feeling 19:12:44 <coopserver> <solitaire> except the yarn is high speed railway 19:12:54 <coopserver> <Clockworker> can't date 20 years olds being 27 19:12:56 <coopserver> <solitaire> those prios look alright, anyway 19:13:01 <coopserver> <Clockworker> but 27s want older haha 19:13:47 <sbn> I guess growing old is catching me, but I havent realised it yet 19:14:12 *** mmtunligit has quit IRC 19:14:19 <coopserver> <Clockworker> welcome to the club, lad 19:14:31 <coopserver> <solitaire> >height difference 19:14:33 <coopserver> <solitaire> god Fuc ok 19:17:29 <coopserver> <solitaire> where you guys from anyway 19:17:37 <sbn> Belgium 19:17:51 <happpy> uk 19:18:09 <coopserver> <solitaire> this rail is that moment when you realise how grave of a mistake you've made 19:18:12 <coopserver> <solitaire> also romania 19:18:31 <happpy> how 19:18:33 <sbn> There are only happy little mistakes solitaire 19:18:41 <coopserver> <solitaire> this is neither happy nor little 19:18:54 <sbn> then fix it you bitch :P 19:19:51 <coopserver> <solitaire> alright FUCK 19:19:56 <coopserver> <solitaire> i think that's it for the rails part 19:20:30 <coopserver> <solitaire> i'm still not entirely sure i've covered every direction 19:20:46 <coopserver> <Jam35> I think you need to look at the direction of travel 19:20:50 <coopserver> <solitaire> >yfw you reaslise you've made the prios in the wrong direction 19:20:58 <coopserver> <solitaire> i just threw an orange into a wall 19:21:18 <coopserver> <solitaire> well this makes my job easier 19:21:36 *** mmtunligit has joined #openttdcoop 19:21:40 <mmtunligit> !password 19:21:40 <coopserver> mmtunligit: soften 19:21:42 <coopserver> <solitaire> probably 19:21:45 <coopserver> <solitaire> probably not 19:21:46 <coopserver> *** Game paused (connecting clients) 19:21:51 <coopserver> *** mmtunligit has joined 19:21:52 <coopserver> *** Game unpaused (connecting clients) 19:24:53 <coopserver> <Jam35> mmtunligit you have a lot of rails that are unnecessary 19:25:03 <coopserver> <Jam35> splitting to four is too much really 19:25:08 <coopserver> <Jam35> 2 is enough 19:25:33 <coopserver> <Jam35> it will save you a lot of space there 19:25:56 <Clockworker_> yeah 19:26:07 <mmtunligit> i was trying to all to all 19:26:07 <Clockworker_> first split already balances the load properly 19:26:14 <mmtunligit> i am new and confused 19:26:43 <coopserver> <Jam35> it's fine to be new 19:26:47 <coopserver> <Jam35> and confused :) 19:26:59 <coopserver> <Jam35> I'm offering some advice is all 19:27:02 <coopserver> <solitaire> can confirm: am new, am definitely confused, feel alright 19:27:05 <coopserver> <Clockworker> stop signalling my shit 19:27:16 <coopserver> <Jam35> the bridges if you imagine, split traffic 50/50 19:27:26 <coopserver> <Jam35> so half traffic takes each bridge 19:27:49 <coopserver> <Jam35> which means trains get spaced out 19:28:09 <coopserver> <Jam35> enough to not have to double every bridge following 19:28:42 <coopserver> <solitaire> you have't truly seen pain until you've seen my attempt at an SLH 19:29:13 <happpy> u will get beter on it 19:29:24 <coopserver> <solitaire> i would not recommend ever putting your camera in this part of the map 19:29:47 <Benny_> you have my curiosity 19:30:19 <coopserver> <Jam35> I already looked there 19:30:23 *** Benny_ is now known as Benny 19:30:26 <coopserver> <solitaire> ok FUCK 19:30:31 <coopserver> <solitaire> i think the rail part is finally done 19:30:48 <Benny> !date 19:30:48 <coopserver> Sep 24 1959 19:30:49 <coopserver> <solitaire> look at this abomination jesus christ 19:30:55 <coopserver> <Jam35> everything is connected :) 19:31:05 <coopserver> <solitaire> and i have to signal this shit too ;_; 19:31:10 <Benny> oh a new game, what a good time to come back 19:31:14 <coopserver> <solitaire> at this moment i seriously don't even remember what a PBS does 19:31:31 <coopserver> <solitaire> or where the fuck i'm supposed to use it in here 19:31:55 <Clockworker_> !pw 19:31:55 <coopserver> Clockworker_: dosing 19:31:58 <coopserver> <solitaire> i seriously uhhhh 19:31:59 <coopserver> *** Clockworker has left the game (general timeout) 19:32:07 <Clockworker_> !pw 19:32:07 <coopserver> <solitaire> should i just stick a PBS in front of every split\ 19:32:08 <coopserver> Clockworker_: extent 19:32:10 <happpy> benny u can join now its all ready start 19:32:12 <coopserver> *** Game paused (connecting clients) 19:32:19 <coopserver> *** Clockworker has joined 19:32:20 <coopserver> *** Game unpaused (connecting clients) 19:32:27 <coopserver> <solitaire> is that 19:32:31 <coopserver> <solitaire> is that what you do with a pbs 19:32:37 <Benny> happpy: yeah im getting the grf pack :) 19:32:45 <happpy> ok 19:32:46 <coopserver> <solitaire> fuck it i'm sticking a pbs in front of every split 19:32:59 <coopserver> <solitaire> ok what's next 19:33:04 <Benny> you should generally never use pbs 19:33:08 <coopserver> <solitaire> time to get those prios lubed and goddamn running 19:33:29 <Clockworker_> PBS can be okay sometimes 19:33:33 <Clockworker_> sometimes 19:33:45 <Benny> yes, sometimes :) 19:33:54 <coopserver> <solitaire> wait 19:33:55 <coopserver> <solitaire> shit 19:34:02 <coopserver> <solitaire> this gap is too big for a TL2 19:34:03 <coopserver> <solitaire> hold on 19:34:23 <Benny> !pw 19:34:23 <coopserver> Benny: planed 19:34:27 <coopserver> *** Game paused (connecting clients) 19:34:31 <coopserver> *** Benny has joined 19:34:32 <coopserver> *** Game unpaused (connecting clients) 19:35:12 <coopserver> <solitaire> prio status: fixed as FUCK 19:36:14 <coopserver> <solitaire> i'm not even sure i'm using the right type of signal 19:36:23 <coopserver> <solitaire> let's hope i am 19:36:53 <coopserver> <Clockworker> fucking gold mine 19:36:54 <coopserver> <Clockworker> gtfo 19:37:09 <coopserver> <solitaire> yo somebody take at the prio right under my !slh sign and see if it looks ok 19:37:34 <coopserver> <Benny> no 19:37:42 <coopserver> <solitaire> huh 19:38:03 <coopserver> <Benny> first 2 signals need to be combos 19:38:14 <coopserver> <solitaire> ok 19:38:23 <coopserver> <Clockworker> 24 gold bags 19:38:31 <coopserver> <solitaire> that good? 19:38:33 <coopserver> <Clockworker> gold mine will be over soon 19:38:34 <coopserver> <Benny> now it works 19:38:35 <coopserver> <Clockworker> but not soon enough 19:38:38 <coopserver> <solitaire> woo 19:39:11 <coopserver> <solitaire> best prios ever made 19:39:19 <coopserver> <solitaire> 10/10 would hire self to prio 19:41:27 <sbn> There you go solitaire :D 19:41:39 <coopserver> <solitaire> huh 19:42:44 <coopserver> <solitaire> those look like prios to me 19:45:46 <coopserver> <solitaire> well the prios LOOK done to me 19:45:50 <coopserver> <solitaire> time to signal the rest 19:46:59 <coopserver> *** Clockworker has left the game (general timeout) 19:47:21 <Clockworker_> !pw 19:47:21 <coopserver> Clockworker_: behalf 19:47:27 <coopserver> *** Game paused (connecting clients) 19:47:34 <coopserver> *** Clockworker has joined 19:47:35 <coopserver> *** Game unpaused (connecting clients) 19:49:27 <solitaire> V453000, btw: if you're going for a look in your new graphics pack that allows you to easily see what's important (transports), /please/ make it really easy to see signals and what type they are 19:50:40 <coopserver> <Clockworker> but they're easy as it is 19:50:41 <coopserver> <solitaire> alright final test: 19:50:50 <coopserver> <solitaire> clockworker, this slh look ok to you 19:51:10 <coopserver> <Clockworker> that's not a SLH 19:51:13 <coopserver> <Clockworker> that's a BBH 19:51:16 <coopserver> <Clockworker> and I'm busy 19:51:18 <coopserver> <solitaire> no it's a slh 19:51:23 <coopserver> <solitaire> you must be looking in the wrong spot 19:51:36 <coopserver> <Clockworker> you're not doing bbh01? 19:51:39 <coopserver> <solitaire> no 19:51:41 <coopserver> <solitaire> !slh 19:51:51 <coopserver> <Clockworker> oh 19:51:53 <coopserver> <solitaire> bbh01 looks great i couldn't possibly do that 19:51:58 <coopserver> <Clockworker> prios seem too big 19:52:07 <coopserver> <solitaire> bigger = better? :D 19:52:14 <coopserver> <Clockworker> should be proportional to TL 19:52:26 <coopserver> <solitaire> how so 19:53:33 <coopserver> <solitaire> w/e i'm too tired to understand the answer anyway 19:54:00 <coopserver> <solitaire> 10/10/10 slh would slh again 19:54:03 <coopserver> <solitaire> cya 19:54:05 <coopserver> *** solitaire has left the game (Leaving) 19:54:22 <solitaire> wait shit i forgot something 19:54:22 <coopserver> <Clockworker> that was all there was to understand 19:54:36 <solitaire> !pw 19:54:36 <coopserver> solitaire: replay 19:54:37 <coopserver> <Benny> read the merging tracks wiki page 19:56:18 <sbn> solitaire I think he means you made the gap between the signals too big for the TL 19:56:18 <coopserver> *** Game paused (connecting clients) 19:56:21 <coopserver> *** solitaire has joined 19:56:22 <coopserver> *** Game unpaused (connecting clients) 19:56:30 <solitaire> sbn, TL2, signal gap is 2 19:56:45 <sbn> @tl 2 19:56:45 <Webster> sbn: (tl <no arguments>) -- Returns full name and reference url (if defined) 19:56:51 <sbn> !tl 2 19:56:54 <sbn> tl 19:56:55 <sbn> @tl 19:56:55 <Webster> tl: TrainLength. Indicating the amount of tiles a train occupies, see also: http://wiki.openttdcoop.org/User:Tim/Tilelength 19:57:07 <solitaire> " as long as the gap between the connections is not longer than the shortest trains on the network you're fine. " 19:57:10 <mmtunligit> could somebody check bbh 03 for me, it's my first one 19:57:10 <solitaire> is what i followed 19:57:20 <sbn> @help 19:57:20 <Webster> sbn: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin. 19:57:28 <sbn> damn it I cant remember the command 19:58:18 <Clockworker_> no I mean the prios on the mainline are too long 19:58:23 <Clockworker_> cut it down a notch 19:58:37 <mmtunligit> the sidline train would never get out 19:58:47 <coopserver> <solitaire> oh 19:58:48 <sbn> My bad 19:58:54 <coopserver> <solitaire> how much should i cut it down to 19:58:57 <mmtunligit> could somebody check bbh 03 for me, it's my first one 19:58:57 <coopserver> <solitaire> 2 or just 1? 19:59:18 <coopserver> <solitaire> out of 3 20:00:02 <Clockworker_> 2 should be gud 20:00:05 <coopserver> <solitaire> alright 20:00:08 <Clockworker_> 1 might be just too short 20:00:38 <coopserver> <solitaire> all fixed 20:00:39 <coopserver> <solitaire> bye 20:00:41 <coopserver> *** solitaire has left the game (Leaving) 20:01:17 <mmtunligit> bbh 03 fiked 20:02:21 <coopserver> <Clockworker> that PBS is irrelevant tbh 20:02:29 *** solitaire has quit IRC 20:02:36 <coopserver> <Clockworker> because the two paths in the split go in different directions, not just the same 20:03:20 <Clockworker_> I'll tell him that later or w/e 20:03:46 <coopserver> *** Maraxus has joined spectators 20:04:54 <coopserver> <Clockworker> gonna go watch handegg 20:04:58 <coopserver> *** Clockworker has joined spectators 20:05:34 <happpy> handegg ? 20:05:40 <happpy> have fun 20:06:23 <coopserver> <Benny> merging at bbh03 is a bit ineficcient and awkward but i can't see any missing connections per se 20:08:47 *** liq4 has joined #openttdcoop 20:11:10 *** orudge` has joined #openttdcoop 20:11:50 *** Maraxus has quit IRC 20:11:50 *** orudge has quit IRC 20:11:50 *** liq3 has quit IRC 20:11:50 *** Clockworker_ has quit IRC 20:11:50 *** Hiddenfunstuff has quit IRC 20:11:50 *** ConductorCat has quit IRC 20:11:50 *** efess has quit IRC 20:11:50 *** Born_Acorn has quit IRC 20:11:50 *** luaduck has quit IRC 20:11:50 *** Sylf has quit IRC 20:11:58 *** Sylf has joined #openttdcoop 20:11:58 *** ChanServ sets mode: +o Sylf 20:13:28 *** dr_gonzo has joined #openttdcoop 20:14:04 *** dr_gonzo is now known as Guest780 20:15:44 *** luaduck has joined #openttdcoop 20:19:57 <mmtunligit> made a train yard 20:20:16 <coopserver> *** mmtunligit has left the game (Leaving) 20:20:18 <mmtunligit> bye 20:20:22 *** mmtunligit has quit IRC 20:20:23 <Benny> cya 20:23:59 <Benny> @tunnel 20:23:59 <Webster> Benny: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 20:24:08 <Benny> @tunnel 2 2 20:24:08 <Webster> Benny: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 20:26:27 *** Maraxus has joined #openttdcoop 20:26:27 *** Clockworker_ has joined #openttdcoop 20:26:27 *** Hiddenfunstuff has joined #openttdcoop 20:26:27 *** ConductorCat has joined #openttdcoop 20:26:27 *** efess has joined #openttdcoop 20:26:27 *** Born_Acorn has joined #openttdcoop 20:26:27 *** larich.oftc.net sets mode: +o Maraxus 20:26:29 *** ChanServ sets mode: +v Maraxus 20:43:38 <Clockworker_> nvm can'twatch it 20:43:42 <Clockworker_> I get too mad 20:43:42 <Clockworker_> haha 20:44:18 <coopserver> *** Clockworker has joined company #1 20:48:39 <Clockworker_> !pw 20:48:39 <coopserver> Clockworker_: sortof 20:48:42 <coopserver> *** Clockworker has left the game (general timeout) 20:48:43 <coopserver> *** Game paused (connecting clients) 20:48:50 <coopserver> *** Clockworker #1 has joined 20:48:51 <coopserver> *** Game unpaused (connecting clients) 20:49:57 *** ODM has quit IRC 20:58:49 <coopserver> <Clockworker #1> who's on 05? 20:58:56 <coopserver> <Benny> hello 20:59:04 <coopserver> <Clockworker #1> oh, cool 20:59:09 <coopserver> <Clockworker #1> b-b-b-benny and the jets 20:59:32 <coopserver> <Benny> yeah never heard that one before ;) 20:59:42 <coopserver> <Clockworker #1> hahahaha, I bet not 21:03:32 <Clockworker_> oh my godddd 21:03:37 <Clockworker_> I keep getting kicked from the server 21:03:43 <coopserver> *** Clockworker #1 has left the game (general timeout) 21:03:48 <Clockworker_> !pw 21:03:49 <coopserver> Clockworker_: couple 21:03:49 <Benny> D: 21:03:53 <coopserver> *** Game paused (connecting clients) 21:03:53 <Benny> do you have bad internets? 21:04:00 <coopserver> *** Clockworker has joined 21:04:00 <Clockworker_> usually not like this 21:04:01 <coopserver> *** Game unpaused (connecting clients) 21:04:15 <Clockworker_> and if it times out, it gives me a 'no response for X seconds' before that 21:04:19 <Clockworker_> now it just kicks me right out 21:04:30 <Benny> that sucks 21:05:45 *** Guest780 has quit IRC 21:07:11 <Clockworker_> goddammit 21:07:16 <coopserver> *** Clockworker has left the game (general timeout) 21:07:17 <Clockworker_> here we go again 21:07:36 <Clockworker_> !pw 21:07:36 <coopserver> Clockworker_: hyphen 21:07:39 <coopserver> *** Game paused (connecting clients) 21:07:50 <coopserver> *** Clockworker has joined 21:07:51 <coopserver> *** Game unpaused (connecting clients) 21:19:49 <coopserver> <Clockworker> almost done 21:20:02 <coopserver> <Benny> ya me too 21:20:03 <coopserver> <Clockworker> except for the fact there's a goldmine in the way of one of my merges 21:20:15 <coopserver> <Clockworker> and it's still at 24 gold bags 21:20:17 <coopserver> <Clockworker> fucking die already 21:20:30 <coopserver> <Benny> build around it 21:20:40 <coopserver> <Clockworker> can't 21:20:55 <coopserver> <Clockworker> not without changing more than I can be arsed to 21:21:03 <coopserver> <Benny> no such thing as cant! 21:22:20 <coopserver> *** Clockworker has left the game (general timeout) 21:34:36 *** Clockworker__ has joined #openttdcoop 21:42:24 *** Clockworker_ has quit IRC 21:43:50 <Clockworker__> !pw 21:43:50 <coopserver> Clockworker__: gaming 21:43:53 <coopserver> *** Game paused (connecting clients) 21:44:01 <coopserver> *** Clockworker has joined 21:44:02 <coopserver> *** Game unpaused (connecting clients) 21:46:35 <coopserver> <Benny> bbh05 done 21:46:47 <coopserver> <Clockworker> neat 21:48:35 <Clockworker__> wew lad 21:48:41 <Benny> wew 21:48:43 <coopserver> *** Clockworker has left the game (general timeout) 21:48:45 <Clockworker__> !pw 21:48:45 <coopserver> Clockworker__: colour 21:48:48 <coopserver> *** Game paused (connecting clients) 21:48:55 <coopserver> *** Clockworker #1 has joined 21:48:56 <coopserver> *** Game unpaused (connecting clients) 21:55:29 <coopserver> *** Maraxus has joined company #1 22:01:45 <coopserver> <Clockworker #1> waiting paid off 22:01:47 <coopserver> <Clockworker #1> gold mine is ogre 22:02:01 <coopserver> <Benny> sweet 22:02:17 <coopserver> *** Jam35 has left the game (connection lost) 22:05:40 <coopserver> <Clockworker #1> done 22:05:53 <coopserver> <Benny> nice 22:18:03 <coopserver> *** Clockworker #1 has joined spectators 22:18:14 <coopserver> <Clockworker #1> haha, now that I'm done I don't get kicked anymore 22:18:17 <coopserver> <Clockworker #1> get fucked, server 22:18:36 <coopserver> <Benny> hahaha 22:23:58 <coopserver> *** Clockworker #1 has joined company #1 22:24:19 <coopserver> *** Clockworker #1 has joined spectators 22:26:16 <coopserver> <Benny> im out, cya :) 22:26:25 <coopserver> <Maraxus> cu 22:26:29 <coopserver> <Clockworker #1> bye 22:26:34 <coopserver> *** Benny has left the game (Leaving) 22:27:43 <coopserver> *** Maraxus has left the game (Leaving) 22:27:44 <coopserver> *** Game paused (number of players) 22:27:54 *** Maraxus has quit IRC 22:30:44 <coopserver> *** Clockworker #1 has left the game (Leaving) 22:41:29 *** mmtunligit has joined #openttdcoop 22:41:36 <mmtunligit> !password 22:41:36 <coopserver> mmtunligit: cannot 22:41:41 <coopserver> *** Game still paused (connecting clients, number of players) 22:41:48 <coopserver> *** mmtunligit has joined 22:41:49 <coopserver> *** Game still paused (number of players) 22:41:50 <coopserver> *** Game unpaused (number of players) 22:47:28 <coopserver> *** mmtunligit has left the game (Leaving) 22:47:29 <coopserver> *** Game paused (number of players) 22:47:31 *** mmtunligit has quit IRC 22:53:52 *** StarLite has quit IRC 22:55:07 *** pugi_ has joined #openttdcoop 23:01:03 *** pugi has quit IRC 23:01:04 *** pugi_ is now known as pugi 23:13:45 <happpy> !players 23:13:45 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 23:13:50 <happpy> hi 23:16:02 *** pugi has quit IRC 23:23:29 *** Progman has quit IRC