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Log for #openttdcoop on 24th January 2016:
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00:15:04  <happpy> gn
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00:45:53  <Ramsvs> !password
00:45:53  <coopserver> Ramsvs: single
00:46:01  <coopserver> *** Game still paused (connecting clients, number of players)
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00:47:53  <happpy> hi
00:47:57  <coopserver> <Ramsvs> hello
00:48:02  <coopserver> <Ramsvs> how you doing?
00:48:26  <happpy> good but sleepy
00:48:36  <happpy> how ar u
00:48:41  <coopserver> <Ramsvs> fine fine
00:48:53  <coopserver> <Ramsvs> nice, almost all the map complete
00:49:17  <happpy> cool
00:50:04  <coopserver> *** Ramsvs has left the game (Leaving)
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00:50:11  <happpy> i have not play openttdcoop  for a week been doing  airport  city
00:50:26  <Ramsvs> well, just passed to see how everything was going
00:50:39  <happpy> nice
00:50:43  <Ramsvs> cool
00:50:47  <Ramsvs> well, c ya
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02:03:30  <mescalito> Hello, people! Any cop games running atm?
02:03:43  <mescalito> *coop
02:59:51  <Clockworker_> yeah
02:59:54  <Clockworker_> one near the end
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08:49:09  <Mark> yoyo
08:49:12  <Mark> !pw
08:49:12  <coopserver> Mark: killed
08:49:25  <V453000> rekt
08:49:38  <Mark> !pw
08:49:38  <coopserver> Mark: letter
08:49:45  <coopserver> *** Game still paused (connecting clients, number of players)
08:49:48  <coopserver> *** Mark has joined
08:49:48  <Mark> fuck me
08:49:49  <coopserver> *** Game still paused (number of players)
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08:49:55  <Mark> can we change the pw a little less often?
08:49:56  <V453000> ye
08:50:03  <V453000> need Taede for that
08:50:16  <V453000> highlighted couple of times already ... better chance during the week with him I believe
08:50:22  <Mark> :)
08:50:26  <Mark> what about KenjiE20?
08:50:35  <Taede> o_O
08:50:42  <Mark> oh here he is
08:50:49  <Mark> how often does the pw change Taede?
08:50:53  <Mark> like every minute?
08:51:55  <Taede> should be every 5 or 15 minutes (cant remember what i set it to)
08:52:03  <Taede> but theres a big which causes it to speed up
08:52:36  <V453000> how it is like every 10 seconds more like
08:52:49  <V453000> I can barely type the password into the game before it changes
08:52:52  <V453000> often I don't even make it
08:53:06  <V453000> 15 minutes would be fine enough
08:53:15  <V453000> !pw
08:53:15  <coopserver> V453000: bfirst
08:53:19  <solitaire> !pw
08:53:19  <coopserver> solitaire: bfirst
08:53:26  <V453000> !pw
08:53:26  <coopserver> V453000: bfirst
08:53:26  <solitaire> !pw
08:53:27  <coopserver> solitaire: bfirst
08:53:29  <solitaire> ok then
08:53:35  <Taede> thats what it should be
08:53:39  <V453000> !pw
08:53:39  <coopserver> V453000: bfirst
08:53:49  <V453000> idk, but it was suspiciously often lately
08:53:51  <solitaire> maybe it's 30 seconds
08:53:52  <solitaire> !pw
08:53:52  <coopserver> solitaire: bfirst
08:53:55  <solitaire> odd
08:54:01  <solitaire> yeah ive encountered the speedup issue too
08:54:04  <V453000> at least 15 minutes sounds like minimum to me :) we don't need ultra security
08:54:11  <V453000> even once per day would be enough, really
08:54:16  <solitaire> like 'whats the pw' 'potato' '>input potato' 'lol no thats not the password anymore'
08:54:29  <V453000> !pw
08:54:29  <coopserver> V453000: saying
08:54:51  <solitaire> !players
08:54:51  <coopserver> solitaire: There are currently 1 players and 0 spectators, making a total of 1 clients connected
08:54:54  <Mark> it changed twice in 5 minutes now
08:54:54  <solitaire> !companies
08:54:54  <coopserver> solitaire: Company '1' (Orange): OTTDC Postal Services , Founded in 2100, Vehicles owned: 536 Trains, 809 Roadvehicles, 44 Ships and 10 Aeroplanes
08:55:01  <solitaire> oh i guess the game isn't over yet then
08:55:02  <Mark> 3 times even
08:55:05  <Taede> need to restart coopserver
08:55:10  <solitaire> yeah
08:55:13  <Mark> have you made a new map then solitaire? :P
08:55:24  <solitaire> im not
08:55:26  <solitaire> the map dude
08:55:26  <V453000> np with that Taede :) just load the current save when it's done
08:55:44  <Mark> guess im the map dude
08:55:47  <Mark> what do we want for next game
08:55:52  <Mark> how can we possibly top this one
08:56:01  <solitaire> how about
08:56:16  <V453000> lol made some maps ... I think tropic with opengfx+ industries is ok, but I would vote for playing 256x512 max for now
08:56:23  <V453000> I hate that nickname btw
08:56:29  <solitaire> really nice alpine terrain, minimal terraforming, goal is to make the network as pretty and realistic as possible
08:57:11  <solitaire> snowline ~ 15?
08:57:38  <Mark> yea i like that too... might be 256*512 arctic with ogfx ind and nuts
08:58:04  <Mark> or i might make a rough tropical map
08:58:05  <V453000> dem nutez
08:58:08  <Mark> see how that turns out
08:58:19  <V453000> ayez
08:58:34  <Mark> solitaire: feel like doing an archive entry for this game?
08:59:31  <coopserver> <Mark> mail only is much better balanced btw
08:59:50  <coopserver> <Mark> all towns are about 60% serviced and 90% is moved from ICE
09:00:02  <V453000> :)
09:00:03  <V453000> yeah
09:00:36  <coopserver> <Mark> if only there was a parameter to limit pax output
09:00:55  <V453000> newgrf-able
09:01:08  <V453000> you can set amount of pax produced per house
09:01:14  <V453000> and vehicle sets can adapt as well
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09:01:24  <solitaire> @pax
09:01:24  <Webster> pax: Passengers and is, as an abbreviation, widely known and used in the transportation business
09:01:31  <solitaire> ok
09:01:43  <V453000> NUTS has probably the highest throughput, but it still isn't enough when compared to mail
09:01:50  <solitaire> also, i'm not sure about NUTS for the new map
09:01:53  <solitaire> we didn't actually
09:01:58  <solitaire> use nuts at all in this playthrough
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09:02:13  <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
09:02:16  <solitaire> Mark, i'd rather let someone more skilled than myself do it :P
09:02:20  <solitaire> !companies
09:02:20  <coopserver> solitaire: Company '1' (Orange): OTTDC Postal Services , Founded in 2100, Vehicles owned: 536 Trains, 809 Roadvehicles, 44 Ships and 10 Aeroplanes
09:02:22  <V453000> what do you mean solitaire ?
09:02:41  <solitaire> V453000, for this map we used nothing but plain rails and electric rails
09:02:46  <solitaire> not even monorail and maglev, let alone nuts
09:03:50  <Taede> !config # plugins.Soap.passwordInterval
09:03:51  <coopserver> Taede: Error: 'supybot.#' is not a valid configuration variable.
09:03:58  <Taede> !config plugins.Soap.passwordInterval
09:03:58  <coopserver> Taede: Global: 0; #openttdcoop: 900
09:04:01  <V453000> I did not say we used it solitaire
09:04:12  <V453000> I am comparing it's capabilities in pax transportation to other set
09:04:17  <solitaire> 900 seconds... 15 minutes
09:04:18  <solitaire> rip
09:04:31  <Taede> yeah, its a bug in coopserver
09:04:46  <solitaire> V453000, i was referring to
09:04:46  <solitaire> <@Mark> yea i like that too... might be 256*512 arctic with ogfx ind and nuts
09:04:47  <solitaire> :)
09:04:49  <V453000> agreeing with Mark that passenger transportation is many times more stressed, even for train sets which huge throughput like NUTS, meaning other train sets have  that problem even more
09:05:09  <V453000> I don't understand what are you trying to say solitaire
09:05:20  <Mark> [09:58] <@Mark> solitaire: feel like doing an archive entry for this game?
09:05:24  <solitaire> mark suggested nuts for the new map
09:05:37  <solitaire> Mark: <solitaire> Mark, i'd rather let someone more skilled than myself do it :P
09:05:45  <coopserver> <Mark> :)
09:05:50  <coopserver> <Mark> so whats wrong with nuts :D
09:06:01  <solitaire> nothing really wrong at all :P
09:06:13  <solitaire> im just saying we didnt really use it
09:06:19  <coopserver> <Mark> well no
09:06:21  <solitaire> maybe we will in the new map
09:06:22  <coopserver> <Mark> because we dont have it
09:06:31  <solitaire> we don't?
09:06:33  <V453000> it wasn't loaded in the map == of course we did not use it? XD
09:06:48  <solitaire> oh yeah shit i was confused
09:06:49  <V453000> ah there is the issue :P
09:06:54  <coopserver> <Mark> :D
09:06:56  <solitaire> nuts was loaded onto .stable
09:07:00  <V453000> likely
09:07:19  <solitaire> anyway ill let you cool peeps decide what and how to do the new map :P
09:07:32  <coopserver> <Mark> im just going to service the last bit here
09:07:35  <solitaire> i'll go back to whatever the fuck i was doing http://puu.sh/mHzgr/db887f3200.jpg
09:07:38  <coopserver> <Mark> the last big bit that is
09:07:59  <solitaire> http://www.pcworld.com/article/2975931/windows/20-must-know-keyboard-shortcuts-for-windows-10.html  this is useful btw
09:07:59  <V453000> oh fucking shit christ, web stuff
09:08:00  <Webster> Title: 20 must-know keyboard shortcuts for Windows 10 | PCWorld (at www.pcworld.com)
09:08:01  <V453000> never again XD
09:08:56  <solitaire> gonna open openttd on another virtual desktop
09:09:02  <solitaire> so i can see what cool stuff mark's doing
09:09:25  <solitaire> !pw
09:09:25  <coopserver> solitaire: taking
09:09:30  <V453000> Mark is probably just doing something shitty per usual
09:09:32  <V453000> <3
09:09:37  <coopserver> *** Game paused (connecting clients)
09:09:39  <coopserver> <Mark> :)
09:09:40  <coopserver> *** solitaire has joined
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09:09:50  <V453000> !pw
09:09:50  <coopserver> V453000: taking
09:09:56  <coopserver> *** Game paused (connecting clients)
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09:10:04  <coopserver> <solitaire> nice roadmap mark
09:10:08  <coopserver> <solitaire> way prettier than mine anyway
09:10:09  <coopserver> <Mark> :)
09:10:22  <coopserver> <solitaire> aww
09:10:31  <coopserver> <solitaire> this area isn't serviced yet
09:10:44  <coopserver> <solitaire> the vilorgye area
09:10:50  <coopserver> <solitaire> stations are still empty
09:11:13  <coopserver> <solitaire> i guess one of you can fix that
09:11:14  <coopserver> <solitaire> or me later
09:11:25  <coopserver> <solitaire> actually nah i'll just fix it now
09:11:31  <coopserver> <Mark> do it :)
09:11:41  <coopserver> *** solitaire has joined company #1
09:12:09  <coopserver> <solitaire> this is still an astoundingly stupid road network
09:12:44  <coopserver> <solitaire> nice
09:12:47  <coopserver> <solitaire> you bribed too hard
09:12:50  <coopserver> <Mark> :D
09:12:54  <coopserver> <V453000> tehehe
09:13:05  <coopserver> <V453000> y u no magic dozer btw :P
09:13:11  <coopserver> <solitaire> kobuk line up
09:13:18  <coopserver> <Mark> need autohority permission
09:13:27  <coopserver> <Mark> for station
09:13:49  <coopserver> <solitaire> kobuc central line up
09:14:17  <coopserver> <solitaire> vilorgye woods line up
09:14:18  <coopserver> <solitaire> etc
09:14:47  <coopserver> <solitaire> they're all going to kwethluk transfer
09:18:19  <coopserver> <solitaire> did you actually manage to make the game run out of names for circle station
09:18:24  <coopserver> <solitaire> that's
09:18:26  <coopserver> <solitaire> a lot of stations
09:18:42  <coopserver> <Mark> :)
09:19:33  <coopserver> <solitaire> there
09:19:39  <coopserver> <solitaire> i think that covers all the stations in the area
09:21:35  <coopserver> <solitaire> iiiiiiiiiiii think that covers everything
09:22:19  <coopserver> <solitaire> area should be serviced now
09:22:38  <V453000> spoilerz :) nothing new https://dl.dropboxusercontent.com/u/20419525/BRIX/OTTDC%20Postal%20Services%20%2C%207th%20Nov%202613.png
09:22:42  <coopserver> <solitaire> once mark manages to grow delta junction a bit i thiiiink the map should be about done
09:22:51  <coopserver> <Mark> yea should be
09:23:02  <coopserver> <V453000> yesterday I noticed some trains have 2 engines
09:23:10  <coopserver> <V453000> not a big issue but wtf
09:23:11  <coopserver> <Mark> yes thats stupid
09:23:38  <coopserver> <V453000> if we had throughput issues on the ML then it would be worth it to replace them to wagons but this way, nah
09:24:12  <solitaire> >32bpp pack running w/ 8bpp newgrfs
09:24:17  <solitaire> nice
09:24:29  <coopserver> <V453000> sure, that will always happen in OpenTTD
09:24:32  <coopserver> <V453000> 8bpp will never die
09:24:40  <coopserver> <V453000> and/or OpenTTD with it
09:24:59  <solitaire> unless your 32bpp packs roll right over the 8bpp grfs :)
09:25:11  <coopserver> <V453000> won't
09:25:18  <coopserver> <V453000> 1.  not everybody will like them
09:25:36  <coopserver> <V453000> 2. there is so much stuff in 8bpp that it is not worth throwing it all away
09:25:50  <coopserver> <V453000> buildings, industries, some train sets, ...
09:26:01  <coopserver> <V453000> NUTS will become 8bpp only as well, I will remove all 32bpp except slugs
09:27:23  <solitaire> 8bpp does have its charm
09:28:19  <V453000> it is mostly because it defines some clear rules by the palette
09:28:36  <V453000> so even if you draw something really bad, you still are somehow coherent
09:28:50  <V453000> OpenGFX proves that it is possible to do something utterly shitty with the pallette, but that is another story
09:29:27  <solitaire> i really dislike newgrfs that use noise in their pixel art though
09:29:30  <V453000> a lot of the reason why it is so much harder to make 32bpp good - and why zbase easily fell into very bad state - is because there is a lot to manage with colours
09:29:32  <solitaire> they match so badly with the smoother ones :(
09:30:02  <coopserver> <solitaire> i love this building http://puu.sh/mHBQu/f4ab4d4a5a.png
09:30:23  <V453000> sure, modern style shold be smooth
09:30:28  <coopserver> <solitaire> and this building http://puu.sh/mHBRA/777c9b14f0.png
09:30:40  <V453000> but anything older with details should have noisy kind of thing
09:30:44  <coopserver> <Mark> i just dont like the big tall spiked blue things in ttrs
09:30:46  <V453000> otherwise boring and flat
09:30:47  <coopserver> <solitaire> and this building http://puu.sh/mHBSv/afacc24cfe.png
09:31:15  <coopserver> <V453000> I like all of them but the big spiked cyan ones are just too many
09:31:17  <coopserver> <solitaire> and i also love that one hotel added by ttrs but i can't actually find it
09:31:22  <coopserver> <solitaire> oh there it is
09:31:23  <coopserver> <V453000> japanese buildings are nicer in this regard
09:31:31  <coopserver> <solitaire> this is the best fucking building in the game http://puu.sh/mHBU2/b428c5532b.png
09:31:40  <coopserver> <solitaire> aaand houston mainland just tore it down to build a house
09:32:10  <coopserver> <V453000> doesn't look so great to me but k :)
09:32:24  <coopserver> <V453000> btw I might code a train set which will have all just placeholder graphics for now XD
09:32:24  <coopserver> <V453000> boxes ftw
09:32:41  <coopserver> <Mark> for what
09:32:42  <coopserver> <solitaire> wanna know what my least favorite building is
09:32:53  <coopserver> <V453000> Mark: GEAR
09:33:00  <coopserver> <Mark> ah ok
09:33:01  <coopserver> <V453000> the shit with booster wagons
09:33:09  <coopserver> <Mark> yesyes
09:33:55  <coopserver> <solitaire> ok i also hate this building but i think it might actually be broken
09:34:14  <coopserver> <solitaire> there
09:34:15  <coopserver> <Mark> nars is cool
09:34:25  <coopserver> <Mark> uh
09:34:29  <coopserver> <Mark> north american towns that is
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09:34:40  <coopserver> <solitaire> this building is an abomination of fucking nature but i'll give it the benefit of a doubt because it's probably broken http://puu.sh/mHC1t/7611486c40.png
09:34:41  <coopserver> <V453000> north american city set :P
09:34:52  <coopserver> <solitaire> this is my least favorite building http://puu.sh/mHC2i/f9fd02f187.png
09:35:03  <V453000> never seen that anywhere
09:35:09  <solitaire> it's a prop
09:35:12  <coopserver> <Mark> thats an object isnt it
09:35:13  <solitaire> not an actual building
09:35:21  <solitaire> still looks dumb :(
09:35:41  <coopserver> <Mark> those other city building objecst are pretty good
09:35:46  <coopserver> <Mark> love the eifel tower
09:35:50  <coopserver> <Mark> and the big hotel
09:36:00  <coopserver> <Mark> !here
09:36:31  <coopserver> <solitaire> yeah that's a lovely building
09:36:46  <coopserver> <solitaire> you can only notice the odd noisiness if you really zoom in
09:37:01  <coopserver> <Mark> ive disabled zoom anyway
09:37:10  <coopserver> <solitaire> i have to say i'm not really sure what the deal with the noise textures is anyway
09:37:25  <coopserver> <solitaire> i don't mean actual hand-made textures like the dark side of the golden tower
09:37:38  <coopserver> <V453000> making some ineterest, texture and detail-ish stuff. Flat areas are just plain boring
09:37:41  <coopserver> <solitaire> i mean obvious, actual multicolor NOISE
09:37:50  <coopserver> <solitaire> like the dark side of the sharp blue tower
09:37:56  <coopserver> <solitaire> or every side of the @online tower
09:38:16  <coopserver> <solitaire> i can understand wanting texture, but... that's not texture.
09:38:24  <coopserver> <solitaire> texture isn't multicolor http://puu.sh/mHCa6/a7f10e4d30.png
09:38:42  <coopserver> <solitaire> this is texture. http://puu.sh/mHCaB/881baf7589.png
09:38:49  <coopserver> <V453000> defines you
09:39:17  <coopserver> <V453000> but yeah it is probably from a 3D render and color conversion
09:39:19  <coopserver> <solitaire> like im ok with texture texture but noise texture just looks bad
09:39:41  <coopserver> <solitaire> isnt ttrs hand made pixel art?
09:40:01  <coopserver> <V453000> many newgrfs do use 3D renders to help them define the shape
09:40:17  <coopserver> <solitaire> perhaps
09:40:32  <coopserver> <solitaire> i wonder if it'd be possible for a user nowadays to crack open a newgrf and do a few texture passes
09:40:47  <coopserver> <solitaire> just.. reduce the amount of noise or replace it with actaul texture
09:40:57  <coopserver> <V453000> decoding a newgrf is never a  good idea really
09:41:10  <coopserver> <solitaire> i barely even know what a newgrf is :P
09:41:13  <coopserver> <V453000> and not useful either
09:41:24  <coopserver> <V453000> best thing to do is to take the source, and edit it from there
09:41:36  <coopserver> <V453000> 1. license issues and legal shit is good that way
09:41:47  <coopserver> <V453000> 2. simple and proper workflow
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09:42:06  <coopserver> <solitaire> i should just try to track down the original textures for the noisy buildings when they were posted on ttd forums
09:42:17  <coopserver> <solitaire> and edit those, post them, and then see if anyone wants to use them
09:42:23  <coopserver> <V453000> ttrs might be on the devzone, not sure
09:42:55  <coopserver> <V453000> ye
09:43:13  <coopserver> *** V453000 has left the game (Leaving)
09:45:02  <coopserver> <solitaire> unless someone wants to try their hand at sticking some town(s) into the BBH05 area i think we might be just about done
09:45:27  <coopserver> <solitaire> making and servicing a town in the bbh05 area is basically openttd: hardcore edition
09:47:40  <solitaire> as a last addendum i'd like to say i don't really understand why anyone would apply noise to glass
09:48:00  <V453000> honestly, make your own NewGRF and do whatever you want there. :)
09:49:56  <solitaire> i'll probably just try my hand at making some building graphics later
09:50:05  <solitaire> i don't know enough about openttd to make a newgrf
09:51:22  <V453000> make pictures, coding them is trivial, OR someone can do it for you if the pictures are good enough
09:51:32  <solitaire> aight
09:51:41  <solitaire> ill check that stuff out later
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11:13:07  <coopserver> <solitaire> new map when
11:14:10  <Mark> soon
11:14:15  <Mark> https://dl.dropboxusercontent.com/u/55719170/ps240116.sav
11:14:24  <Mark> probably not that one though
11:14:38  <Mark> though i would love it :)
11:18:36  *** mescalito has quit IRC
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11:31:46  <Mark> made user pages for solitaire, lol and Ramsvs
11:32:00  <solitaire> i feel special
11:32:44  <Mark> you are special
11:33:22  <Mark> alright im going to finish this game
11:33:24  <Mark> !save
11:33:25  <coopserver> Saving map...
11:33:26  <coopserver> Map successfully saved to game.sav
11:33:29  <Mark> !transfer
11:33:29  <coopserver> Mark: (transfer <Game Number> <savegame> [Server ID or channel]) -- Transfers 'savegame'. Destination directory and name are configured in ofs-transfersave.py. Game number is used to uniquely name the destination file. Warning: this is the only command where the optional Server ID is the last argument
11:33:49  <Mark> !transfer 309 game.sav
11:33:49  <coopserver> Mark: Attempting to transfer game.sav
11:33:51  <coopserver> Transfer done. File now at http://www.openttdcoop.org/files/publicserver_archive/PublicServerGame_309_Final.sav
11:35:24  <Mark> V453000: should we update?
11:39:17  <coopserver> <solitaire> september 2624
11:39:18  <coopserver> <solitaire> good shit
11:41:02  *** Ramsvs has joined #openttdcoop
11:42:30  <Mark> entry done
11:42:35  <Mark> just needs a screenshot
11:43:06  <Ramsvs> !password
11:43:06  <coopserver> Ramsvs: denied
11:43:15  <coopserver> *** Game paused (connecting clients)
11:43:20  <coopserver> *** Ramsvs has joined
11:43:21  <coopserver> *** Game unpaused (connecting clients)
11:43:24  <coopserver> <Ramsvs> hello all
11:43:30  <Mark> hi
11:43:32  <Ramsvs> nice password haha
11:43:37  <Mark> this game is finished Ramsvs
11:43:41  <Mark> im about to load a new one
11:43:45  <Ramsvs> ahh cool
11:43:56  <Ramsvs> so I have to leave?
11:44:10  <Mark> nah youll get kicked out ;)
11:44:13  <Mark> just dont build anything
11:44:17  <Mark> cause it wont be saved
11:44:17  <coopserver> <Ramsvs> great :)
11:44:57  <coopserver> <Ramsvs> this game was a fun one
11:44:59  <solitaire> wait wait
11:45:02  <solitaire> mark i'll get the screenshot
11:45:13  <coopserver> <solitaire> does it have to be a particular size or
11:45:50  <Mark> nope
11:45:53  <coopserver> <solitaire> and/or a certain zoom level?
11:46:01  <Mark> regular zoom is best i think
11:46:09  <Mark> but do as you like
11:46:15  <coopserver> <solitaire> which zoom is regular zoom
11:46:16  <Mark> disable station signs :)
11:46:27  <coopserver> <solitaire> i disabled all signs
11:46:29  <coopserver> <solitaire> there's way too many
11:46:35  <Mark> default zoom level
11:46:42  <Mark> but a zoomed out one might be nice for this game
11:46:54  <coopserver> <solitaire> yeah one to catch a lot of the city stuff that went on
11:47:09  <coopserver> <Ramsvs> omg, so many ships at that candy port
11:47:13  <Mark> !getsave [12:46] <@coopserver> <solitaire> there's way too many
11:47:13  <coopserver> Mark: Error: '[12:46]' is not a valid http url.
11:47:13  <Mark> [12:46] <@Mark> default zoom level
11:47:13  <Mark> [12:46] <@Mark> but a zoomed out one might be nice for this game
11:47:13  <Mark> [12:46] <@coopserver> <solitaire> yeah one to catch a lot of the city stuff that went on
11:47:17  <Mark> woops
11:47:21  <coopserver> <solitaire> wait lemme disable city  names too
11:47:29  <coopserver> <solitaire> can
11:47:31  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/ps240116_3.sav
11:47:31  <coopserver> Starting download...
11:47:32  <coopserver> <solitaire> you actually do that at all
11:47:33  <coopserver> Savegame successfully downloaded
11:47:48  <coopserver> <Mark> yea
11:47:51  <coopserver> <solitaire> how
11:47:52  <coopserver> <Mark> in the options menu
11:48:27  <coopserver> <solitaire> alright no i'm alreadyl ost
11:48:28  <coopserver> <solitaire> city names it is
11:48:35  <coopserver> <Mark> :)
11:48:46  <solitaire> http://puu.sh/mHHke/7c34a90027.png
11:48:48  <solitaire> how's that
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11:49:53  <Mark> hehe
11:49:57  <Mark> give someone else some credit
11:50:26  <V453000> I think it is nicely illustrative but if you can it is nice to avoid black corners in the picture
11:50:37  <Jam35> !pw
11:50:37  <coopserver> Jam35: people
11:50:49  <coopserver> *** Game paused (connecting clients)
11:50:50  <solitaire> ye but your city is the coolest city on the map mark
11:50:53  <coopserver> *** Jam35 has joined
11:50:54  <coopserver> *** Game unpaused (connecting clients)
11:50:58  <solitaire> w/ the giant harbor and palm peninsula
11:52:22  <coopserver> <solitaire> yukutat also looks nice but it's a bit too close to the border
11:53:14  <coopserver> <solitaire> i want to get a shot of the station near that city
11:53:30  <coopserver> <solitaire> but the trains are going and coming so often i can't catch one without the Income: X indicators
11:53:37  <coopserver> <solitaire> hold on
11:53:42  <coopserver> *** solitaire has joined spectators
11:53:49  <coopserver> <solitaire> nope, still shows up as a spectator :/
11:54:02  <coopserver> <solitaire> i guess if i time it right i might be able to
11:54:19  <coopserver> <Mark> load it in sp and pause the game if you really want to
11:54:21  <coopserver> <Ramsvs> isnt there a way to turn income indictor off?
11:54:27  <coopserver> <Mark> or stop all trains
11:54:28  <coopserver> <solitaire> ok i think i got it
11:54:36  <coopserver> <Mark> there you go
11:54:39  <solitaire> http://puu.sh/mHHyS/13bea89e93.png
11:54:40  <solitaire> there
11:54:58  <V453000> if you want something fancy you can always take a whole map screenshot, and skew it in photoshop to make a "top view":)
11:55:00  <coopserver> <solitaire> i think that station does a pretty good job of showing what this game was like :P
11:55:06  <Mark> nice
11:55:07  <Mark> sure
11:55:13  <Mark> !rcon ls
11:55:15  <coopserver> 0) .. (Parent directory)
11:55:16  <coopserver> 1) ps240116_3.sav
11:55:17  <coopserver> 2) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit3.sav
11:55:18  <coopserver> 3) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit2.sav
11:55:19  <coopserver> 4) OTTDC%20Postal%20Services%20%2C%2026th%20May%202180_edit.sav
11:55:20  <coopserver> Mark: You have 124 more messages. Type !less to view them
11:55:24  <Mark> V453000: should we update to new nightly?
11:55:27  <Mark> were about 50 behind
11:55:35  <Mark> i dont have a clue how though
11:55:45  <coopserver> <solitaire> one last shot, albeit kinda small http://puu.sh/mHHCD/bdf9343860.png
11:56:26  <V453000> idk
11:56:29  <Mark> make a page with a bunch of screenshots and put a link in the archive entry if you like
11:56:30  <Jam35> (!update)
11:56:33  <V453000> why not but only if Taede is around
11:56:38  <V453000> to  eventually fix shit
11:56:45  <Mark> i dont know if theres anything worth updating for
11:56:46  <coopserver> <solitaire> also here's a souvenir for mark http://puu.sh/mHHFh/b493a384a1.png
11:57:04  <coopserver> <solitaire> also http://puu.sh/mHHGk/f6e61ad543.png
11:57:08  <coopserver> <solitaire> aaand i think we're done
11:57:26  <Mark> :)
11:57:29  <Mark> !rcon load 1
11:57:30  <coopserver> Starting new game
11:57:43  <coopserver> *** Mark has left the game (connection lost)
11:57:44  <coopserver> *** solitaire has left the game (connection lost)
11:57:45  <coopserver> *** Ramsvs has left the game (connection lost)
11:57:46  <coopserver> *** Jam35 has left the game (connection lost)
11:57:47  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
11:57:48  <coopserver> *** Game paused (number of players)
11:57:57  <Mark> !pw
11:57:57  <coopserver> Mark: answer
11:58:01  <coopserver> *** Mark has left the game (connection lost)
11:58:06  <Mark> !pw
11:58:06  <coopserver> Mark: answer
11:58:12  <coopserver> *** Game still paused (connecting clients, number of players)
11:58:17  <coopserver> *** Mark has joined
11:58:18  <coopserver> *** Game still paused (number of players)
11:58:28  <V453000> !pw
11:58:28  <coopserver> V453000: answer
11:58:35  <coopserver> *** Game still paused (connecting clients, number of players)
11:58:38  <coopserver> *** V453000 has joined
11:58:39  <coopserver> *** Game still paused (number of players)
11:58:40  <coopserver> *** Game unpaused (number of players)
11:58:41  <coopserver> <V453000> yo
11:58:42  <solitaire> !pw
11:58:43  <coopserver> solitaire: answer
11:58:48  <coopserver> <Mark> yoyo
11:58:53  <coopserver> *** Game paused (connecting clients)
11:58:54  <coopserver> <V453000> nice, arctic is also shit with BRIX XD
11:58:56  <coopserver> *** Jam35 has joined
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11:59:01  <coopserver> *** Game unpaused (connecting clients)
11:59:12  <coopserver> <V453000> good stuff I like it
11:59:18  <solitaire> woop nevermind this addon is...
11:59:22  <solitaire> not on bananas?
11:59:30  <Mark> which one
11:59:32  <coopserver> <V453000> circling seagulls XD
11:59:38  <solitaire> french town names
11:59:42  <solitaire> i mean it is but
11:59:47  <solitaire> i have the wrong version or something?
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11:59:55  *** ChanServ sets mode: +o Maraxus
12:00:03  <Mark> so is it on bananas or not? :D
12:00:15  <Jam35> sea vultures
12:00:34  <coopserver> <V453000> omg oil rigs
12:00:36  <coopserver> <V453000> :D
12:00:36  <solitaire> http://puu.sh/mHHQ2/7638ad638e.png apparently it's not
12:00:58  <Mark> thats weird
12:01:03  <coopserver> <V453000> yeah apparently is in our grf pack
12:01:05  <Mark> seems we all have it though
12:01:13  <solitaire> maybe i should actually
12:01:15  <solitaire> get the grf pack :P
12:01:21  <Mark> yes
12:01:29  <solitaire> @quickstart
12:01:30  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
12:01:32  <Mark> !grf
12:01:32  <coopserver> Mark: http://wiki.openttdcoop.org/GRF
12:01:50  <Maraxus> !pw
12:01:50  <coopserver> Maraxus: answer
12:02:07  <Maraxus> !pw
12:02:07  <coopserver> Maraxus: gender
12:02:16  <coopserver> *** Game paused (connecting clients)
12:02:20  <coopserver> *** Maraxus has joined
12:02:21  <coopserver> *** Game unpaused (connecting clients)
12:02:44  <coopserver> *** Mark has joined company #1
12:02:47  <coopserver> <Mark> plans?
12:02:53  <coopserver> <Mark> i suggest TL2
12:03:27  <solitaire> can i just put the entire grfs folder in openttd's grf folder
12:03:33  <solitaire> or do i have to extract each individual grf
12:03:42  <coopserver> <Mark> just put the whole thing in it
12:03:45  <solitaire> ok
12:03:50  <coopserver> <Ramsvs> drop the whole thing
12:05:24  *** Mark changes topic to "Cooperative OpenTTD | PSG310 (r27452) | STAGE: Planning | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
12:06:50  <solitaire> !pw
12:06:50  <coopserver> solitaire: gender
12:07:02  <coopserver> *** Game paused (connecting clients)
12:07:07  <coopserver> *** solitaire has joined
12:07:08  <coopserver> *** Game unpaused (connecting clients)
12:07:14  <coopserver> <solitaire> aight
12:07:24  <coopserver> <solitaire> pretty nice looking map
12:07:42  <coopserver> <solitaire> maybe a tiny bit too flat, but good nonetheless
12:07:50  <coopserver> <V453000> japanese train set? :d
12:07:58  <coopserver> <Mark> really?
12:08:09  <coopserver> <Mark> oh fuck
12:08:13  <coopserver> <Mark> how did that get in there
12:08:20  <coopserver> *** Jam35 has joined company #1
12:08:25  <coopserver> <Mark> oh welkl
12:08:27  <coopserver> <V453000> someone took last game's GRF settings and edited them :P
12:08:31  <coopserver> <Mark> :D
12:08:58  <coopserver> <solitaire> hmm
12:09:02  <coopserver> *** Jam35 has joined spectators
12:09:07  <coopserver> <solitaire> i know jack dick about like
12:09:10  <coopserver> <solitaire> proper planning and stuff
12:09:14  <coopserver> <solitaire> so take my suggestions with a grain of salt
12:09:29  <coopserver> <solitaire> how about a massive mainline down the center of the map, with every other line connecting to it? :D
12:09:46  <coopserver> <Maraxus> quite a few industries have doubled entries
12:10:34  <coopserver> <solitaire> maybe 10L_10R mainline? :D
12:10:51  <coopserver> <V453000> smaller mines would be nice
12:10:56  <coopserver> <V453000> small map, low TLs
12:11:02  <coopserver> <Jam35> some invalid cargoes too
12:11:14  <coopserver> <solitaire> maybe try to set it all up so that it's not completely criminal to even attempt to switch the railtype
12:12:01  <coopserver> <solitaire> what do you guys think
12:12:09  <coopserver> <V453000> there are smaller mines :)
12:12:16  <coopserver> <V453000> 400 is probably k
12:12:29  <coopserver> <V453000> japanese shit is probably an issue
12:12:33  <coopserver> <solitaire> or just do whatever you want yeah
12:12:44  <Jam35> Is legit, draw it out somewhere with more definite position of main industries
12:12:46  <Mark> i can throw jap set out and reload
12:13:04  <coopserver> <Mark> smaller mines = 400 btw
12:13:08  <coopserver> <V453000> ye
12:13:12  <coopserver> <solitaire> call me when y'all have decided i guess
12:13:20  <coopserver> <Mark> im reloading..
12:13:21  <coopserver> <V453000> try to do that Mark, but I think you will have to re-generate the map
12:13:22  <coopserver> <Ramsvs> the farms have xy of <invalid cargo>
12:13:28  <coopserver> <V453000> removing train set is usually ass
12:13:31  <coopserver> <Mark> yeah ill do that
12:13:33  <coopserver> *** Mark has left the game (Leaving)
12:13:36  <coopserver> <V453000> gude
12:13:41  <coopserver> *** solitaire has left the game (Leaving)
12:13:48  <solitaire> lemme know when
12:13:58  <coopserver> <V453000> I wonder if small mines actually work with ogfx+
12:14:02  <coopserver> <V453000> guess they should
12:14:10  <Jam35> I think it causes problems
12:14:15  <Jam35> iirc
12:14:22  <coopserver> *** V453000 has left the game (Leaving)
12:14:29  <coopserver> *** Maraxus has left the game (Leaving)
12:14:32  <Jam35> there is problem here amyway
12:14:40  <Jam35> that is why
12:15:04  <coopserver> *** Jam35 has left the game (Leaving)
12:15:15  <V453000> ah yeah that could be causing the invalid cargoes
12:15:25  <V453000> Mark: decide between smaller mines and ogfx+ then
12:15:32  <Mark> hm
12:17:23  <Maraxus> might want to alter bridge length unless 12 is enough
12:18:57  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/ps240116_4.sav
12:18:57  <coopserver> Starting download...
12:18:59  <coopserver> Savegame successfully downloaded
12:19:11  <Mark> !rcon load 1
12:19:12  <coopserver> Starting new game
12:19:13  <coopserver> *** Ramsvs has left the game (connection lost)
12:19:14  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
12:19:15  <coopserver> *** Game paused (number of players)
12:19:16  <coopserver> *** Ramsvs has left the game (connection lost)
12:19:21  <Mark> !pw
12:19:21  <coopserver> Mark: tbegin
12:19:36  <coopserver> *** Game still paused (connecting clients, number of players)
12:19:39  <coopserver> *** Mark has joined
12:19:40  <coopserver> *** Game still paused (number of players)
12:19:41  <coopserver> *** Game unpaused (number of players)
12:19:44  <coopserver> <Mark> omg no money
12:19:49  <coopserver> *** Mark has left the game (Leaving)
12:19:50  <coopserver> *** Game paused (number of players)
12:19:53  <Ramsvs> well, I am leaving. bye all
12:20:04  *** Ramsvs has quit IRC
12:20:32  <Mark> !getsave https://dl.dropboxusercontent.com/u/55719170/ps240116_5.sav
12:20:32  <coopserver> Starting download...
12:20:34  <coopserver> Savegame successfully downloaded
12:20:35  <Mark> !rcon load 1
12:20:36  <coopserver> Starting new game
12:20:37  <coopserver> Now playing on #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452)
12:20:38  <coopserver> *** Game paused (number of players)
12:20:49  <Mark> !pw
12:20:49  <coopserver> Mark: claeys
12:20:53  <coopserver> *** Game still paused (connecting clients, number of players)
12:20:56  <coopserver> *** Mark has joined
12:20:57  <coopserver> *** Game still paused (number of players)
12:20:58  <coopserver> *** Game unpaused (number of players)
12:21:01  <coopserver> <Mark> ok done
12:21:09  <V453000> !pw
12:21:09  <coopserver> V453000: claeys
12:21:11  <V453000> ONWARDS
12:21:13  <coopserver> *** Game paused (connecting clients)
12:21:16  <coopserver> *** Maraxus has joined
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12:21:22  <coopserver> *** Game paused (connecting clients)
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12:21:44  <coopserver> <V453000> basic chaos game with pre-defined ML, with autoreplacing engines?
12:21:47  <coopserver> *** Maraxus has joined company #1
12:22:14  <coopserver> <Mark> oh its 1930
12:22:16  <coopserver> <Mark> sure fine
12:22:33  <coopserver> <V453000> yeah not a big problem :)
12:23:05  <coopserver> <V453000> TL2 stronk class sounds like a clear choice to me
12:23:46  <Mark> sure
12:23:55  <solitaire> so what about giant mainline
12:24:13  <Mark> what about no :D
12:24:17  <solitaire> :(
12:28:13  <coopserver> <V453000> it's not the worst idea, but expanding SLH-only network to LLLLL_RRRRR+  makes many newer players run away quickly
12:28:41  <solitaire> how about slightly less giant mainline
12:28:42  <solitaire> @slh
12:28:42  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
12:28:45  <solitaire> o
12:29:39  <coopserver> <V453000> going organic under snow line sounds like the idea to me here :)
12:29:40  <solitaire> LLLL_RRRR mainline? :d
12:29:46  <solitaire> oh yeah that sounds good too
12:30:01  <Mark> that LLRR slh on the wiki is horrible
12:30:05  <coopserver> <V453000> starting with LL_RR is reasonable even if "chaos"
12:30:09  <solitaire> ye
12:30:11  <solitaire> !pw
12:30:11  <coopserver> solitaire: cruise
12:30:20  <coopserver> *** Game paused (connecting clients)
12:30:23  <coopserver> *** solitaire has joined
12:30:24  <coopserver> *** Game unpaused (connecting clients)
12:30:26  <Mark> need a few bbhs though
12:30:32  <coopserver> <solitaire> oh shit the company is unnamed
12:30:33  <Mark> single ml is boring
12:30:33  <coopserver> <solitaire> NOW IS MY CHANCE
12:30:56  <coopserver> <solitaire> ok n evermind my name is stupid
12:30:58  <coopserver> <solitaire> just name it whatever
12:32:02  <coopserver> <solitaire> i call dibs on paris
12:32:40  <coopserver> <solitaire> wow
12:32:43  <coopserver> <solitaire> nice
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12:36:12  <coopserver> <solitaire> so when are we starting
12:36:38  <coopserver> <solitaire> i am totally going to make a neat park next to the eiffel tower
12:37:39  <coopserver> <solitaire> aight just lemme knoqw when we're starting then
12:38:54  <p3tiny> new prozone or what?
12:39:05  <solitaire> wh
12:41:23  <coopserver> <solitaire> i like that paris has 3 banks
12:42:49  <coopserver> <solitaire> are you guys even there
12:43:18  <Jam35> !pw
12:43:18  <coopserver> Jam35: thrown
12:43:25  <coopserver> *** Game paused (connecting clients)
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12:43:31  <solitaire> whats the plan.
12:43:42  <coopserver> <V453000> me iz making teh super important maglev for BRIX
12:44:08  <coopserver> <solitaire> ok but whats. the plan?
12:44:13  <coopserver> *** Maraxus has joined spectators
12:44:24  <coopserver> <Jam35> lurk in spec for 15 hours
12:44:25  <coopserver> <solitaire> cool organic rails below the snowline and stuff?
12:44:43  <coopserver> <solitaire> who changed the company back to orange.
12:44:44  <coopserver> <solitaire> you're no fun.
12:44:58  <coopserver> <solitaire> france is green :(
12:45:56  <coopserver> <solitaire> or is there a rule that says the company has to be orange? maybe i missed it :P
12:46:04  <coopserver> <V453000> yes
12:46:08  <coopserver> <solitaire> wt
12:46:09  <coopserver> <solitaire> wat
12:46:22  <coopserver> <V453000> have you seen any of the archive games?
12:46:24  <coopserver> <V453000> every one is orange
12:46:27  <solitaire> but why
12:46:33  <coopserver> <V453000> just is
12:46:40  <solitaire> but green is nice :(
12:46:54  <coopserver> <V453000> any other colour is nice as well
12:47:02  <solitaire> just gonna put green as the secondary color then
12:47:06  <coopserver> <V453000> the rule is there probably to eliminate exactly this kind of pointless discussion
12:47:17  <coopserver> <solitaire> there
12:47:18  <coopserver> <solitaire> color = done
12:47:24  <coopserver> <V453000> I don't see why should france be green but ok
12:47:37  <coopserver> <solitaire> because green is totes cool
12:47:50  <coopserver> <solitaire> i mean we dont actually have to use a single color given that you can recolor trains but w/e :P
12:47:56  <coopserver> <solitaire> er, recolor certain types of trains*
12:47:57  <coopserver> <V453000> "ok"
12:48:20  <coopserver> <solitaire> i'll just wait for you guys to make a sweet plan
12:48:23  <coopserver> <solitaire> ping me when yer done
12:48:31  <coopserver> <V453000> you can make one as well :)
12:48:40  <coopserver> <solitaire> i'd probably make a pretty shitty plan
12:49:25  <coopserver> <V453000> can give some idea that someone with more knowledge can work with
12:49:59  <coopserver> *** V453000 has left the game (Leaving)
12:50:20  <solitaire> snaky organic LL_RR ML, TL3, pretty stuff? idk
12:55:42  <Mark> LL_RR TL2
12:55:46  <Mark> few hubs but not too many
12:56:08  <solitaire> sounds good to me
12:56:28  <Mark> need a paper mill, factory, printing works, goods drop and coal drop station
12:56:32  <Mark> so 5
12:56:46  <solitaire> we also connecting cities, right?
12:56:50  <Mark> no just cargo
12:57:01  <solitaire> i guess goods drop is gonna be a city anyway
12:57:03  <solitaire> paris?
12:57:24  <Mark> probably put goods drop in the middle and the others in a corner each
12:57:29  <Mark> cause goods will come from both sides
12:57:50  <solitaire> what'll happen to paris then
12:57:59  <Mark> absolutely nothing
12:58:03  <solitaire> :(
12:58:22  <Mark> i can do the ml if you dont feel like it
12:58:31  <Mark> you can use land owned sigs to set something out
12:58:43  <solitaire> go ahead and do that, i'll probably end up breaking something if i try setting up the m
12:58:44  <solitaire> ml
13:01:59  <solitaire> @bbh
13:01:59  <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub
13:02:01  <solitaire> o
13:02:54  <coopserver> *** Mark has left the game (Leaving)
13:03:01  <Mark> !pw
13:03:01  <coopserver> Mark: toctal
13:03:04  <coopserver> *** Game paused (connecting clients)
13:03:08  <coopserver> *** Mark has joined
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13:03:45  <coopserver> <Mark> ok done
13:04:08  <coopserver> <Mark> knock yourselves out
13:04:49  <solitaire> i wonder what i could do while not fucking anything up...
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13:05:23  <Mark> you could make mainlines
13:05:33  <coopserver> <solitaire> ye i guess
13:05:41  <Mark> and have a go at a SLH
13:05:42  <coopserver> <solitaire> how much space between the two directions? just 1?
13:05:43  <coopserver> <solitaire> or w
13:05:51  <Mark> 10 tiles please
13:05:53  <Mark> or there about
13:05:58  <coopserver> <solitaire> i can uhhh
13:05:59  <coopserver> <solitaire> try
13:06:24  <coopserver> <solitaire> electrified railway time
13:06:34  <coopserver> <solitaire> or should i use something else?
13:07:49  <coopserver> <solitaire> whats the minimum turn lenght for TL2 again?
13:07:54  <Mark> 2
13:08:01  <Mark> use a purr i guess
13:08:05  <Mark> any one will do
13:08:14  <coopserver> <solitaire> i have no idea what any of them do
13:08:17  <coopserver> <solitaire> gonna go with green :^)
13:08:23  <Mark> theyre just universal
13:08:27  <Mark> all locs can drive on them
13:09:02  <coopserver> <solitaire> since i'm trying to go with organic-ish looking rails, i might go slightly below 10 in the middle gap in some places
13:09:04  <coopserver> <solitaire> is that okay?
13:09:12  <Mark> sure
13:09:19  <Mark> just dont go too close together
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13:09:56  <bubbleheads> !pw
13:09:56  <coopserver> bubbleheads: paused
13:10:35  <coopserver> <solitaire> gonna try keeping the parts where they get closer far from the backbone hubs
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13:12:15  <coopserver> <solitaire> how's !here ?
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13:12:50  <coopserver> <Mark> thats fine
13:15:07  <coopserver> <solitaire> no wait this bridge is too long
13:15:28  <coopserver> <solitaire> what's the max lenght bridges should have?
13:16:20  <coopserver> <Jam35> @@gap 2
13:16:21  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
13:16:35  <coopserver> <solitaire> wat
13:16:53  <Jam35> @gap 2
13:16:53  <Webster> Jam35: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
13:17:04  <coopserver> <solitaire> so at most 8 long
13:17:08  <coopserver> <solitaire> sounds good to me
13:17:13  <Jam35> for 2 bridges yes
13:17:28  <coopserver> <solitaire> is one bridge 5 long and one bridge 7 long ok?
13:18:14  <coopserver> <Jam35> that isn't 2 bridges per line
13:18:27  <coopserver> <Jam35> the bridges make a gap in signals
13:18:39  <coopserver> <solitaire> oh i get it
13:18:40  <coopserver> <Mark> dont use a bridge there
13:18:41  <coopserver> <Jam35> the max size of which is 8 tiles for 2 lines
13:18:48  <coopserver> <Mark> we really only bridge water
13:18:59  <coopserver> <Mark> and other tracks of course
13:19:58  <coopserver> <solitaire> those industries on top of that hill might be a bit of trouble w/ the bbh
13:20:21  <coopserver> <solitaire> maybe not tho
13:25:14  <coopserver> *** Maraxus has left the game (Leaving)
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13:26:26  <coopserver> <solitaire> your coal drop just died
13:26:27  <coopserver> <solitaire> nice
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13:29:31  <coopserver> <solitaire> this is looking pretty mainline-y so far
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13:37:50  <coopserver> <solitaire> fuck you vitrolles
13:38:30  <coopserver> <solitaire> unless i can figure out something weird the mainline gap is gonna get REALLY large at vitrolles
13:38:47  <coopserver> <solitaire> thats
13:38:49  <coopserver> <solitaire> convenient
13:38:54  <coopserver> <solitaire> i thought we didnt have magic bulldozer
13:39:02  <coopserver> <Jam35> we don't
13:39:09  <coopserver> <solitaire> oh
13:39:14  <coopserver> <solitaire> why'd you bulldoze the trees then
13:39:24  <coopserver> <Jam35> I planted trees
13:39:29  <coopserver> <solitaire> oh
13:39:45  <coopserver> <Jam35> town councils like this
13:39:49  <coopserver> <solitaire> well vitrolles is about to get fucked right down the middle becase i'm not steering past it
13:40:14  <coopserver> <solitaire> wrong rail mate
13:41:58  <coopserver> <solitaire> woo we're not abandoning paris :D
13:43:53  <coopserver> <solitaire> i feel bad for whoever has to make the bbh's
13:49:37  <coopserver> <solitaire> rip paris north
13:50:00  <coopserver> <Jam35> yes that wasn't working
13:50:32  <coopserver> <solitaire> probably not gonna make any stations myself; my designs arent really good enough for what this stuff demands :P
13:51:12  <V453000> feel free to make some, you will at least see why your stuff is not good enough and learn from it
13:51:35  <coopserver> <solitaire> well i have to finish the mainline first tho
13:52:14  <V453000> sure, just saying
13:52:23  <V453000> not building anything is the worst way to learn ;P
13:52:52  <coopserver> <solitaire> maybe i could set up a lower capacity side-line somewhere where it doesn't get in the way
13:53:07  <coopserver> <solitaire> 8-wide stations spook me
13:59:46  <coopserver> <solitaire> augh ok
13:59:49  <coopserver> <solitaire> i did a good part of the ML
13:59:53  <coopserver> <solitaire> maybe someone can finish the rest
14:00:35  <coopserver> <solitaire> gonna try my hand at the coal drop station
14:01:13  <coopserver> <Jam35> visitors gtg
14:01:16  <coopserver> *** Jam35 has joined spectators
14:05:38  <coopserver> <solitaire> i guess the coal drop station is easier since trains don't have to stay that long
14:11:22  <coopserver> <solitaire> this looks stupid as fuck
14:12:12  <coopserver> <Jam35> you need distinct entry/exit tracks
14:12:26  <coopserver> <solitaire> for a drop station?
14:12:28  <coopserver> <Jam35> i don't see how that works atm
14:12:34  <coopserver> <Jam35> yes
14:12:40  <coopserver> <Jam35> how do trains leave?
14:12:50  <coopserver> <Jam35> same track as stuff approaching?
14:13:00  <coopserver> <Mark> im guessing its a roro
14:13:02  <coopserver> <solitaire> i uhh
14:13:05  <coopserver> <Mark> its a bit close to the edge though :)
14:13:17  <coopserver> <Mark> actually it would fit
14:13:33  <coopserver> <solitaire> inc / outg ?
14:13:42  <coopserver> *** Jam35 has joined company #1
14:13:46  <coopserver> <Mark> solitaire: better make a roro, its much easier :)
14:14:03  <coopserver> <solitaire> guess i have to move the station a bit...
14:14:03  <Mark> https://wiki.openttdcoop.org/Main_station
14:14:10  <coopserver> <solitaire> further.. that way
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14:14:14  <Mark> have a look at those examples
14:14:20  <coopserver> <solitaire> further towards the incoming line
14:20:27  <coopserver> <solitaire> ultra capacity :DD
14:22:53  <coopserver> <solitaire> i don't see much wrong with this design
14:23:23  <coopserver> <solitaire> i mean i don't see anything wrong but there has to be something
14:24:17  <coopserver> <solitaire> are the purr tracks compatible with eachother?
14:26:20  <coopserver> <solitaire> color coded :D
14:27:06  <coopserver> <solitaire> mostly colorcoded
14:34:34  <coopserver> <solitaire> anyone online to tell me if my station sucks or not?
14:34:35  <coopserver> <solitaire> mark?
14:37:17  <coopserver> <Mark> solitaire: i would get rid of the crossing in front of and behind the station
14:37:21  <coopserver> <solitaire> aight
14:37:25  <coopserver> <solitaire> dedicated platforms for every line it is
14:37:29  <coopserver> <Mark> yea
14:37:34  <coopserver> <Mark> you have enough platforms anyway
14:37:50  <coopserver> <solitaire> this station is practically guaranteed to never jam,
14:37:59  <coopserver> <Mark> also, theres no point in having the platforms in pairs
14:38:01  <coopserver> <solitaire> can you give a hand w/ the signals
14:38:04  <coopserver> <Mark> it just reduces braking space
14:38:16  <coopserver> <Mark> see what i mean?
14:38:30  <coopserver> <Mark> i changed the yellow one
14:39:19  <coopserver> <Mark> also, at here you cant place a signal for two tiles
14:39:28  <coopserver> <Mark> leave a tile between the joins
14:39:29  <coopserver> <solitaire> uh
14:39:34  <coopserver> <solitaire> ok hold on
14:39:39  <coopserver> <solitaire> yeah do that
14:39:40  <coopserver> <Mark> like that
14:40:00  <coopserver> <solitaire> should i do that for the splits too or
14:40:02  <coopserver> <Mark> i signalled a bit, you can finish it :)
14:40:22  <coopserver> <Mark> you dont have splits like that
14:40:33  <coopserver> <solitaire> oh yeah you're right
14:40:45  <coopserver> <Mark> copy the yellow one and your fine
14:41:00  <coopserver> <solitaire> wait so you placed the signals 1-apart because the trains will be going slower anyway, right?
14:41:34  <coopserver> <Mark> theyre placed close together so trains can enter the block quicker soon as the train before clears the waiting bay
14:41:43  <coopserver> <Mark> it could be like that too
14:41:47  <coopserver> <solitaire> alright
14:41:48  <coopserver> <Mark> it probably doesnt matter
14:42:07  <coopserver> <Mark> you see how that waiting area can hold two trains now?
14:42:08  <coopserver> <solitaire> further advantage to the track move you did at the joins:
14:42:13  <coopserver> <solitaire> i can properly color code that part now :D
14:42:16  <coopserver> <Mark> :)
14:42:26  <coopserver> <solitaire> too bad i still can't for the other part
14:42:43  <coopserver> <solitaire> looks neat anyway
14:43:02  <coopserver> <Mark> wait
14:43:06  <coopserver> <Mark> dont put any more signals there
14:43:13  <coopserver> <Mark> the yellow bit was done ;)
14:43:16  <coopserver> <solitaire> o
14:43:31  <coopserver> <Mark> the pbs takes care of that
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14:44:54  <coopserver> <solitaire> oh you modified the yellow track a bit too
14:44:57  <coopserver> <solitaire> lemme do that for the rest
14:45:39  <coopserver> <Mark> yea
14:46:39  <V453000> !pw
14:46:40  <coopserver> V453000: manual
14:46:46  <coopserver> *** Game paused (connecting clients)
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14:46:52  <coopserver> <solitaire> ey v45
14:46:54  <coopserver> <V453000> y
14:46:55  <coopserver> <V453000> o
14:46:57  <coopserver> <solitaire> check out the sick station i put together
14:47:04  <coopserver> <solitaire> w/ marks help
14:47:28  <coopserver> <V453000> should work more or less fine :)
14:48:07  <coopserver> <V453000> rendering moar maglev tracks right no
14:48:09  <coopserver> <V453000> now
14:48:37  <coopserver> <solitaire> do we even have a spot for the coal pickup
14:48:50  <Mark> at coal mines of course
14:48:54  <Mark> through slhs
14:49:00  <solitaire> @slh
14:49:00  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
14:49:03  <solitaire> o
14:49:20  <coopserver> <solitaire> so we'll just be picking up coal from... everywhere?
14:49:49  <Mark> yep
14:50:13  <coopserver> <solitaire> uh
14:50:16  <coopserver> <solitaire> weird that didnt send
14:50:25  <coopserver> <solitaire> well theres no coal mines nearby so i guess i have to wait for bbh02
14:50:44  <Mark> or build it yourself if youre up for it
14:50:51  <coopserver> <solitaire> haha.jpeg
14:50:57  <Mark> :)
14:51:00  <coopserver> <solitaire> i barely even know what balancing is let alone how to do it
14:51:50  <coopserver> <solitaire> i'm just gonna uhh
14:51:57  <coopserver> <solitaire> iunno make the station prettier or something
14:52:13  <Mark> :)
14:52:15  <coopserver> <solitaire> not much i can do to it
14:52:18  <Mark> ill be back later
14:52:23  <coopserver> *** Mark has joined spectators
14:52:36  <coopserver> <solitaire> i'll just be back when bbh02 is done :P
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14:56:29  <coopserver> <solitaire> paris doesnt have enough rivers
14:56:31  <coopserver> <solitaire> i'm giving it more rivers
14:56:56  <coopserver> <solitaire> its gonna be like fucking venice once i'm done with it
14:59:00  <coopserver> <solitaire> paris is now an island
14:59:17  <coopserver> <solitaire> scientists would be quick to note that the canals around the city aren't actual rivers
14:59:23  <coopserver> <solitaire> i'd be quick to note that they're lying
15:00:58  <coopserver> <solitaire> this city's gonna have so many bridges you'll be able to run that old "cross every bridge" problem on it
15:01:04  <happpy> mark have u got a minte
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15:02:05  <coopserver> <solitaire> i already miss ttrs
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15:08:17  <p3tiny> !pw
15:08:17  <coopserver> p3tiny: expend
15:10:46  <coopserver> <solitaire> paris is beautiful again
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15:26:51  <p3tiny> !pw
15:26:51  <coopserver> p3tiny: change
15:30:22  <coopserver> <V453000>  do not grow towns for no reason
15:30:30  <coopserver> <solitaire> but it's paris
15:30:31  <coopserver> <solitaire> :(
15:30:36  <coopserver> <V453000> this will get in the way of expanding the station
15:30:41  <coopserver> <V453000> fuck paris in particular
15:30:53  <coopserver> <solitaire> alright i'll just remove some of the stuff facing the station
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15:30:59  <coopserver> <solitaire> and fill the entire rest of the roadgrid with trees and shit
15:31:00  <coopserver> <solitaire> :D
15:31:05  <coopserver> <V453000> ...
15:31:09  <coopserver> <V453000> pax = grow towns
15:31:10  <coopserver> <solitaire> or not do that
15:31:14  <coopserver> <V453000> no pax = focus on network
15:31:25  <coopserver> <solitaire> but i dont have any network to focus on right now
15:31:49  <coopserver> <V453000> exactly :D build one
15:31:54  <coopserver> <solitaire> but i cant
15:31:57  <coopserver> <solitaire> i'm not cool enough :(
15:33:22  <coopserver> <solitaire> i'm waiting on someone to build bbh02 so i can like
15:33:28  <coopserver> <solitaire> link some coal to the coal dropoff or w/e
15:34:00  <coopserver> <V453000> why does Versailles Lakeside have the two depots in front
15:34:12  <coopserver> <solitaire> i didn't know where to put them
15:34:21  <coopserver> <V453000> why would you put any depots there?
15:34:28  <coopserver> <solitaire> making trains?
15:34:46  <coopserver> <V453000> our networks never have depots that are visible from the mainline
15:34:50  <coopserver> <V453000>  @@servicing
15:34:51  <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
15:34:58  <coopserver> <solitaire> oh
15:35:00  <coopserver> <V453000> try to read that please
15:37:38  <coopserver> <V453000> XD my gfx are completely broken on snow
15:37:48  <coopserver> <solitaire> hmm
15:38:08  <coopserver> <solitaire> so i should put my depots next to the coal stations, when i actually get around to amking them
15:38:15  <coopserver> <V453000> yeah
15:38:18  <coopserver> <solitaire> alright
15:38:19  <coopserver> <V453000> and make all pickup stations terminus
15:38:24  <coopserver> <solitaire> i'll just sit tight and wait for bbh02
15:38:34  <coopserver> <solitaire> and by sit tight i mean go do something else
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15:38:52  <coopserver> <V453000> I will build BBH 07
15:38:54  <coopserver> <V453000> 06
15:39:09  <coopserver> <solitaire> btw why do you need strong class trains if TL is 2
15:39:23  <coopserver> <V453000> because the shorter the trains are, the more acceleration matters
15:39:29  <coopserver> <solitaire> o
15:39:43  <coopserver> <V453000> relatively to their size, bigger gaps between them = lots of lost throughput
15:39:48  <coopserver> <solitaire> you're building w/ the wrong track btw
15:39:58  <coopserver> <V453000> strong class is on rail
15:40:04  <coopserver> <V453000> ?
15:40:12  <coopserver> <solitaire> the mainline's made out of meow
15:40:13  <coopserver> <solitaire> er
15:40:14  <coopserver> <solitaire> purr
15:40:22  <coopserver> <V453000> eh can convert at any point
15:40:33  <coopserver> <solitaire> alright
15:40:42  <coopserver> <solitaire> you have fun. lemme know if i'm needed on irc
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15:41:17  <solitaire> you sure built bbh06 :P
15:41:21  <solitaire> afk
15:41:39  <V453000> didn't say I would build it immediately
15:41:42  <V453000> only when rendering stuff :)
15:41:49  <solitaire> o
15:42:09  <V453000> brix has kind of more priority over playing :)
15:42:16  <solitaire> nice
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15:43:32  <V453000> hm
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15:43:46  <V453000> game crashes when I recompile the static grf XD very surprisingly
15:44:31  <solitaire> what's the size of an 8bpp tile again
15:45:28  <V453000> 64px
15:45:33  <V453000> just like 32bpp
15:45:52  <V453000> 8bpp = 8 bits per pixel, 32bpp = 32 bits per pixel. Purely colour depth
15:46:08  <solitaire> why are 32bpp tiles always hd while 8bpp tiles are always pixel art then
15:46:14  <V453000> x1 = default zoom. x4 = max zoom ... also refered to as EZ - extra zoom
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15:46:38  <V453000> because 32bpp graphics are a lot of work to draw, so people usually render them from 3D software instead
15:46:52  <V453000> which means that they automatically want to utilize their models to full potential, making extra zoom as well
15:47:13  <V453000> the actual reason is usually inverse (people do extra zoom and 32bpp is just convenience)
15:47:16  <solitaire> why no low-res 32bpp tiles?
15:47:21  <V453000> why yes
15:47:27  <solitaire> ..good point
15:47:34  <V453000> you don't need more colours to make the game prettier really
15:47:58  <solitaire> what's the.. pixel... size of your average 8bpp tile
15:47:59  <V453000> 90% NewGRFs aren't even using the 8bpp pallette to the full potential
15:48:17  <V453000> 8bpp tile is just as large as 32bpp :).
15:48:22  <solitaire> i doubt 8bpp is that limiting anyway
15:48:28  <Maraxus> !pw
15:48:28  <coopserver> Maraxus: corner
15:48:31  <solitaire> turns out i had photoshop set to 8 bits color anyway
15:48:33  <solitaire> not sure why
15:48:38  <coopserver> *** Game still paused (connecting clients, number of players)
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15:49:26  <V453000> 8bit photoshop colour = 32bpp in OpenTTD
15:49:31  <solitaire> oh
15:49:35  <V453000> 8bpp in OpenTTD = 256 colour pallette
15:49:49  <solitaire> how do i have to set up photoshop for an 8bpp tile then
15:49:59  <V453000> I think it is because photoshop tells you 8bit but it actually is 8bit per channel
15:50:12  <V453000> while 32bpp in OpenTTD is per pixel, which has 4 channels
15:50:16  <V453000> (RGBa)
15:50:17  <solitaire> alright
15:50:25  <solitaire> http://puu.sh/mHTbV/0dff5e5cfd.png how do
15:50:30  <V453000> you have to download the pallette from devzone
15:50:49  <V453000> the easiest way actually is to download a 8bpp sprite
15:50:51  <V453000> and go from there
15:50:55  <V453000> because it already is in 8bpp
15:51:44  <V453000> https://dev.openttdcoop.org/projects/nuts/repository/entry/gfx/SLUGwtf2.png
15:52:11  <V453000> in this file is also a colour picker where you can pick the available colours
15:55:17  <solitaire> i wonder if there's any number of tiles per row i can order that palette so it makes sense
15:55:39  <V453000> any
15:55:45  <V453000> it is just for you
15:55:57  <V453000> this is the order in which the colour IDs are defined by the game
15:55:58  <solitaire> no i mean the swatches http://puu.sh/mHTvl/410a106b68.png
15:56:09  <V453000> ah
15:56:15  <V453000> :D
15:56:31  <V453000> idk I don't like using the swatches, that is why the colour pickers all over my spritesheets
15:56:58  <V453000> it is slow and doesn't give you the eyedrop picker wheel to compare shades
15:57:11  <V453000> which is essential when you are working with close shades (often)
15:58:35  <solitaire> ok but i still havent gotten this: how big are the "pixels" in the pixel art tiles
15:58:46  <solitaire> double size? 4x?
15:59:48  <V453000> 64px wide are x1 tiles
15:59:55  <V453000> 256 is x4
16:00:50  <solitaire> i uhhh
16:02:41  <V453000> pixel is pixel
16:02:44  <V453000> no difference
16:03:11  <V453000> of course, if your NewGRF only has x1 zoom sprites, in the game each such pixel at x4 zoom will have 4x4 screen-pixel size
16:03:14  <solitaire> do you happen to have a .png that's nothing but the ground tile handly
16:03:16  <solitaire> handy*
16:03:38  <solitaire> at the.. normal? default? zoom level
16:03:59  <V453000> https://dev.openttdcoop.org/projects/brix/repository/changes/gfx/LAND_OUTPUT_0000.png
16:04:26  <V453000> https://dev.openttdcoop.org/projects/brix/repository/entry/gfx/LAND_OUTPUT_0000_8bpp.png 8bpp version
16:06:37  <solitaire> ok thanks
16:07:10  <V453000> at the top are x4 sprites, at the bottom x1
16:08:17  *** Ramsvs has joined #openttdcoop
16:08:50  <Ramsvs> !pw
16:08:50  <coopserver> Ramsvs: choice
16:08:55  <coopserver> *** Game still paused (connecting clients, number of players)
16:09:00  <coopserver> *** Ramsvs has joined
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16:16:32  <coopserver> <Ramsvs> hey
16:16:41  <coopserver> <Maraxus> hi
16:20:27  <happpy> hii
16:20:31  <coopserver> <Ramsvs> hry
16:20:34  <coopserver> <Ramsvs> hey
16:20:54  <happpy> how thing's
16:21:04  <coopserver> <Ramsvs> all fine
16:26:11  <coopserver> <Ramsvs> so our max speed will not go above 100km/h?
16:26:58  <coopserver> <Ramsvs> ah nvm, it doesnt matter anyway.
16:29:48  <Maraxus> !rcon set station_spread
16:29:49  <coopserver> Current value for 'station_spread' is: '12' (min: 4, max: 64)
16:29:52  <Maraxus> !rcon set station_spread 64
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16:47:43  <V453000> Ramsvs: trains will improve over time
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17:17:18  <solitaire> yo is bbh05 done yet
17:17:19  <solitaire> i mean 02
17:17:55  <solitaire> just wondering
17:22:58  <Ramsvs> ah, ok. thanks V.
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17:36:15  <solitaire> http://puu.sh/mHZlw/f5111c5893.png proof that i have no idea what i'm doing
17:37:07  <hylje> welcome to the club
17:39:10  <solitaire> also the background might be slightly different shades of blue and i'm not sure which one of them is the right one
17:39:23  <V453000> better than 50% NewGRFs already
17:39:31  <hylje> .
17:51:24  <solitaire> i seriously don't know what i'm doing though http://puu.sh/mI0jd/c66d292250.png
17:51:38  <hylje> you're doing fine
17:51:44  <hylje> just keep doing it
18:08:05  <solitaire> i'm still working on the window shines but
18:08:17  <solitaire> http://puu.sh/mI1sg/16565ffa66.png the No One Man Should Have This Much Window movement. vive la revolucion.
18:15:35  *** mmtunligit has joined #openttdcoop
18:15:39  <mmtunligit> hi
18:15:49  <coopserver> <Ramsvs> hey
18:16:10  <mmtunligit> !password
18:16:10  <coopserver> mmtunligit: subset
18:16:15  <coopserver> *** Game paused (connecting clients)
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18:16:27  <coopserver> *** Game paused (connecting clients)
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18:16:44  <Clockworker_> hey bads
18:16:49  <coopserver> <Ramsvs> hi
18:16:58  <Clockworker_> !pw
18:16:58  <coopserver> Clockworker_: status
18:17:03  <coopserver> *** Game paused (connecting clients)
18:17:07  <mmtunligit> ?plan?
18:17:11  <coopserver> *** Clockworker has joined
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18:17:22  <coopserver> <solitaire> it's in the bottom left
18:17:24  <Clockworker_> what
18:17:26  <Clockworker_> new server
18:17:50  <coopserver> <Ramsvs> yeap, the mail game has ended
18:17:57  <coopserver> <solitaire> it is the time of cargo
18:18:05  <coopserver> <solitaire> clockworker pls make bbh02 ;_;
18:18:39  <coopserver> <Clockworker> why
18:18:48  <coopserver> <solitaire> because i suck too much to do it myself
18:18:56  <coopserver> <solitaire> and i need it to get coal to the coal drop
18:19:15  <coopserver> <Clockworker> man
18:19:16  <coopserver> <Clockworker> calm down
18:19:20  <coopserver> <solitaire> woah shit a new coal mine just popped up near the coal drop
18:19:23  <coopserver> <Clockworker> lines are not even signalled yet
18:19:24  <coopserver> <solitaire> i can probably use that
18:19:28  <coopserver> <Clockworker> and no
18:19:40  <coopserver> <solitaire> wat
18:20:01  <coopserver> <Clockworker> line hierarchy, make primaries on sidelines
18:20:02  <coopserver> <solitaire> i can signal the tracks around bbh02 if you want
18:20:07  <coopserver> <Clockworker> no, ust stop
18:20:13  <coopserver> <solitaire> :(
18:20:17  <coopserver> <Clockworker> stop hurrying people
18:20:21  <coopserver> <solitaire> i'm just gonna
18:20:24  <coopserver> <solitaire> decorate the coal drop station
18:20:37  <coopserver> *** solitaire has joined company #1
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18:22:57  <coopserver> <solitaire> is there any way to make tiles with track through them that aren't stations
18:24:44  <coopserver> <solitaire> i'm taking that silence as a no
18:25:46  <Ramsvs> hmm there arent eye candy tiles that simulate tracks?
18:26:05  <coopserver> <solitaire> i dont need to simualte tracks, i need to actually place the tilles /on/ the track
18:26:16  <coopserver> <solitaire> i.e. give this track here the nice boblestone ground
18:26:36  <coopserver> <Ramsvs> ah.. well, about that I know nothing
18:26:47  <coopserver> <solitaire> damn
18:26:49  <coopserver> <solitaire> worth a shot
18:27:16  <coopserver> <solitaire> this is still a pretty nice looking station
18:27:37  <coopserver> <solitaire> i shouldnt build too far, though. don't want to not have space for the actual power plant
18:27:57  <coopserver> <solitaire> ok yeah there's space
18:28:08  <coopserver> <solitaire> i'm gonna try to build the station around that spot then
18:32:45  <sbn> Whats up guys
18:32:49  <coopserver> <solitaire> ey
18:32:50  <coopserver> <Ramsvs> hi
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18:39:35  <coopserver> <solitaire> this is an alright looking station
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18:41:08  <solitaire> nice
18:41:11  <solitaire> !pw
18:41:11  <coopserver> solitaire: anding
18:41:20  <coopserver> *** Game paused (connecting clients)
18:41:21  <coopserver> <Ramsvs> well, I am leaving. bye all
18:41:23  <coopserver> *** solitaire has joined
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18:41:26  <coopserver> <Clockworker> bye
18:41:32  <coopserver> <solitaire> wh
18:41:39  <coopserver> *** Ramsvs has left the game (Leaving)
18:41:45  <solitaire> oh
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18:55:27  *** ChanServ sets mode: +o Maraxus
18:56:38  <Maraxus> !pw
18:56:38  <coopserver> Maraxus: shares
18:56:57  <coopserver> *** Game paused (connecting clients)
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18:57:14  <coopserver> <solitaire> oh shit bbh03 is happening
18:57:20  <coopserver> <solitaire> and so are.. the other ones
18:57:21  <coopserver> <solitaire> /me hype
18:58:08  <coopserver> <solitaire> if i actually knew what the fuck this stuff is about i'd probably make a bbh too
18:58:21  <coopserver> <solitaire> knowing me i'd barely be able to make a slh :P
18:58:42  <sbn> try to build it bro
18:58:44  <sbn> if you fail
18:58:46  <sbn> they will correct it
18:59:04  <coopserver> <solitaire> what could possibly go wrong :DDD
18:59:22  <sbn> not much if you dont connect it ;)
18:59:40  <coopserver> <solitaire> theres not much to connect to right now anyway
18:59:51  <sbn> so what are you afraid of?
19:00:00  <sbn> JUST DO IT
19:00:00  <coopserver> <solitaire> gonna make bbh01 i guess
19:00:15  <coopserver> *** Maraxus has joined company #1
19:00:25  <coopserver> <solitaire> i won't let my dreams be dreams
19:00:26  <coopserver> <Clockworker> or try a SLH
19:00:35  <coopserver> <solitaire> yeahhhhh i'll just try an SLH
19:00:40  <coopserver> <Clockworker> should be a lot easier
19:00:44  <coopserver> <solitaire> i don't even know what balancing is about lol
19:01:27  <solitaire> @slh
19:01:28  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
19:01:41  <sbn> sideline hub is just a T junction
19:01:51  <sbn> (simplyfied explanetion)
19:01:56  <sbn> wow my spelling horrid
19:02:22  <happpy> hi sbn
19:02:28  <happpy> how ar u
19:03:34  <sbn> I am such and such
19:03:38  <sbn> not good tbh
19:04:53  <coopserver> <solitaire> guess i can start the slh with the splitters since those don't require prios
19:05:14  <Clockworker_> what's eating you, sbn
19:06:48  <coopserver> <solitaire> clockworker, can you take a look at what i have so far and tell me what you think?
19:07:04  <sbn> Students are taking my soul away
19:07:53  <coopserver> <Clockworker> that sucks sbn
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19:08:12  <happpy> yep true
19:08:16  <sbn> They suck
19:08:18  <coopserver> <Clockworker> solitaire just keep going until you're done I'm busy too
19:08:24  <coopserver> <solitaire> lol
19:08:27  <sbn> it's only a handful who fuck it up for everyone
19:08:27  <coopserver> <solitaire> this is gonna be a clusterfuck
19:08:47  <sbn> solitaire dont worry about it
19:08:49  <coopserver> <Clockworker> sounds like the usual, sbn
19:08:49  <sbn> just try it bro
19:08:54  <coopserver> <Clockworker> what grade?
19:09:00  <sbn> University college
19:09:01  <coopserver> *** mmtunligit has left the game (general timeout)
19:10:39  <coopserver> <Clockworker> sucks
19:10:46  <coopserver> <Clockworker> one would think they're old enough by now
19:11:15  <sbn> exactly
19:11:24  <sbn> I am only 26, these guys are what? 19-20 ?
19:11:31  <sbn> so max 7 years difference
19:11:37  <sbn> and the mentality is such a big difference
19:11:46  <sbn> frustrating
19:12:18  <coopserver> <solitaire> ahaha.jpeg
19:12:28  <coopserver> <solitaire> this is what it looks like when a cat plays with  yarn
19:12:31  <Clockworker_> know the feeling
19:12:44  <coopserver> <solitaire> except the yarn is high speed railway
19:12:54  <coopserver> <Clockworker> can't date 20 years olds being 27
19:12:56  <coopserver> <solitaire> those prios look alright, anyway
19:13:01  <coopserver> <Clockworker> but 27s want older haha
19:13:47  <sbn> I guess growing old is catching me, but I havent realised it yet
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19:14:19  <coopserver> <Clockworker> welcome to the club, lad
19:14:31  <coopserver> <solitaire> >height difference
19:14:33  <coopserver> <solitaire> god Fuc ok
19:17:29  <coopserver> <solitaire> where you guys from anyway
19:17:37  <sbn> Belgium
19:17:51  <happpy> uk
19:18:09  <coopserver> <solitaire> this rail is that moment when you realise how grave of a mistake you've made
19:18:12  <coopserver> <solitaire> also romania
19:18:31  <happpy> how
19:18:33  <sbn> There are only happy little mistakes solitaire
19:18:41  <coopserver> <solitaire> this is neither happy nor little
19:18:54  <sbn> then fix it you bitch :P
19:19:51  <coopserver> <solitaire> alright FUCK
19:19:56  <coopserver> <solitaire> i think that's it for the rails part
19:20:30  <coopserver> <solitaire> i'm still not entirely sure i've covered every direction
19:20:46  <coopserver> <Jam35> I think you need to look at the direction of travel
19:20:50  <coopserver> <solitaire> >yfw you reaslise you've made the prios in the wrong direction
19:20:58  <coopserver> <solitaire> i just threw an orange into a wall
19:21:18  <coopserver> <solitaire> well this makes my job easier
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19:21:40  <mmtunligit> !password
19:21:40  <coopserver> mmtunligit: soften
19:21:42  <coopserver> <solitaire> probably
19:21:45  <coopserver> <solitaire> probably not
19:21:46  <coopserver> *** Game paused (connecting clients)
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19:24:53  <coopserver> <Jam35> mmtunligit you have a lot of rails that are unnecessary
19:25:03  <coopserver> <Jam35> splitting to four is too much really
19:25:08  <coopserver> <Jam35> 2 is enough
19:25:33  <coopserver> <Jam35> it will save you a lot of space there
19:25:56  <Clockworker_> yeah
19:26:07  <mmtunligit> i was trying to all to all
19:26:07  <Clockworker_> first split already balances the load properly
19:26:14  <mmtunligit> i am new and confused
19:26:43  <coopserver> <Jam35> it's fine to be new
19:26:47  <coopserver> <Jam35> and confused :)
19:26:59  <coopserver> <Jam35> I'm offering some advice is all
19:27:02  <coopserver> <solitaire> can confirm: am new, am definitely confused, feel alright
19:27:05  <coopserver> <Clockworker> stop signalling my shit
19:27:16  <coopserver> <Jam35> the bridges if you imagine, split traffic 50/50
19:27:26  <coopserver> <Jam35> so half traffic takes each bridge
19:27:49  <coopserver> <Jam35> which means trains get spaced out
19:28:09  <coopserver> <Jam35> enough to not have to double every bridge following
19:28:42  <coopserver> <solitaire> you have't truly seen pain until you've seen my attempt at an SLH
19:29:13  <happpy> u will get beter  on it
19:29:24  <coopserver> <solitaire> i would not recommend ever putting your camera in this part of the map
19:29:47  <Benny_> you have my curiosity
19:30:19  <coopserver> <Jam35> I already looked there
19:30:23  *** Benny_ is now known as Benny
19:30:26  <coopserver> <solitaire> ok FUCK
19:30:31  <coopserver> <solitaire> i think the rail part is finally done
19:30:48  <Benny> !date
19:30:48  <coopserver> Sep 24 1959
19:30:49  <coopserver> <solitaire> look at this abomination jesus christ
19:30:55  <coopserver> <Jam35> everything is connected :)
19:31:05  <coopserver> <solitaire> and i have to signal this shit too ;_;
19:31:10  <Benny> oh a new game, what a good time to come back
19:31:14  <coopserver> <solitaire> at this moment i seriously don't even remember what a PBS does
19:31:31  <coopserver> <solitaire> or where the fuck i'm supposed to use it in here
19:31:55  <Clockworker_> !pw
19:31:55  <coopserver> Clockworker_: dosing
19:31:58  <coopserver> <solitaire> i seriously uhhhh
19:31:59  <coopserver> *** Clockworker has left the game (general timeout)
19:32:07  <Clockworker_> !pw
19:32:07  <coopserver> <solitaire> should i just stick a PBS in front of every split\
19:32:08  <coopserver> Clockworker_: extent
19:32:10  <happpy> benny u can join now its  all ready start
19:32:12  <coopserver> *** Game paused (connecting clients)
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19:32:27  <coopserver> <solitaire> is that
19:32:31  <coopserver> <solitaire> is that what you do with a pbs
19:32:37  <Benny> happpy: yeah im getting the grf pack :)
19:32:45  <happpy> ok
19:32:46  <coopserver> <solitaire> fuck it i'm sticking a pbs in front of every split
19:32:59  <coopserver> <solitaire> ok what's next
19:33:04  <Benny> you should generally never use pbs
19:33:08  <coopserver> <solitaire> time to get those prios lubed and goddamn running
19:33:29  <Clockworker_> PBS can be okay sometimes
19:33:33  <Clockworker_> sometimes
19:33:45  <Benny> yes, sometimes :)
19:33:54  <coopserver> <solitaire> wait
19:33:55  <coopserver> <solitaire> shit
19:34:02  <coopserver> <solitaire> this gap is too big for a TL2
19:34:03  <coopserver> <solitaire> hold on
19:34:23  <Benny> !pw
19:34:23  <coopserver> Benny: planed
19:34:27  <coopserver> *** Game paused (connecting clients)
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19:35:12  <coopserver> <solitaire> prio status: fixed as FUCK
19:36:14  <coopserver> <solitaire> i'm not even sure i'm using the right type of signal
19:36:23  <coopserver> <solitaire> let's hope i am
19:36:53  <coopserver> <Clockworker> fucking gold mine
19:36:54  <coopserver> <Clockworker> gtfo
19:37:09  <coopserver> <solitaire> yo somebody take at the prio right under my !slh sign and see if it looks ok
19:37:34  <coopserver> <Benny> no
19:37:42  <coopserver> <solitaire> huh
19:38:03  <coopserver> <Benny> first 2 signals need to be combos
19:38:14  <coopserver> <solitaire> ok
19:38:23  <coopserver> <Clockworker> 24 gold bags
19:38:31  <coopserver> <solitaire> that good?
19:38:33  <coopserver> <Clockworker> gold mine will be over soon
19:38:34  <coopserver> <Benny> now it works
19:38:35  <coopserver> <Clockworker> but not soon enough
19:38:38  <coopserver> <solitaire> woo
19:39:11  <coopserver> <solitaire> best prios ever made
19:39:19  <coopserver> <solitaire> 10/10 would hire self to prio
19:41:27  <sbn> There you go solitaire :D
19:41:39  <coopserver> <solitaire> huh
19:42:44  <coopserver> <solitaire> those look like prios to me
19:45:46  <coopserver> <solitaire> well the prios LOOK done to me
19:45:50  <coopserver> <solitaire> time to signal the rest
19:46:59  <coopserver> *** Clockworker has left the game (general timeout)
19:47:21  <Clockworker_> !pw
19:47:21  <coopserver> Clockworker_: behalf
19:47:27  <coopserver> *** Game paused (connecting clients)
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19:49:27  <solitaire> V453000, btw: if you're going for a look in your new graphics pack that allows you to easily see what's important (transports), /please/ make it really easy to see signals and what type they are
19:50:40  <coopserver> <Clockworker> but they're easy as it is
19:50:41  <coopserver> <solitaire> alright final test:
19:50:50  <coopserver> <solitaire> clockworker, this slh look ok to you
19:51:10  <coopserver> <Clockworker> that's not a SLH
19:51:13  <coopserver> <Clockworker> that's a BBH
19:51:16  <coopserver> <Clockworker> and I'm busy
19:51:18  <coopserver> <solitaire> no it's a slh
19:51:23  <coopserver> <solitaire> you must be looking in the wrong spot
19:51:36  <coopserver> <Clockworker> you're not doing bbh01?
19:51:39  <coopserver> <solitaire> no
19:51:41  <coopserver> <solitaire> !slh
19:51:51  <coopserver> <Clockworker> oh
19:51:53  <coopserver> <solitaire> bbh01 looks great i couldn't possibly do that
19:51:58  <coopserver> <Clockworker> prios seem too big
19:52:07  <coopserver> <solitaire> bigger = better? :D
19:52:14  <coopserver> <Clockworker> should be proportional to TL
19:52:26  <coopserver> <solitaire> how so
19:53:33  <coopserver> <solitaire> w/e i'm too tired to understand the answer anyway
19:54:00  <coopserver> <solitaire> 10/10/10 slh would slh again
19:54:03  <coopserver> <solitaire> cya
19:54:05  <coopserver> *** solitaire has left the game (Leaving)
19:54:22  <solitaire> wait shit i forgot something
19:54:22  <coopserver> <Clockworker> that was all there was to understand
19:54:36  <solitaire> !pw
19:54:36  <coopserver> solitaire: replay
19:54:37  <coopserver> <Benny> read the merging tracks wiki page
19:56:18  <sbn> solitaire I think he means you made the gap between the signals too big for the TL
19:56:18  <coopserver> *** Game paused (connecting clients)
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19:56:30  <solitaire> sbn, TL2, signal gap is 2
19:56:45  <sbn> @tl 2
19:56:45  <Webster> sbn: (tl <no arguments>) -- Returns full name and reference url (if defined)
19:56:51  <sbn> !tl 2
19:56:54  <sbn> tl
19:56:55  <sbn> @tl
19:56:55  <Webster> tl: TrainLength. Indicating the amount of tiles a train occupies, see also: http://wiki.openttdcoop.org/User:Tim/Tilelength
19:57:07  <solitaire> " as long as the gap between the connections is not longer than the shortest trains on the network you're fine. "
19:57:10  <mmtunligit> could somebody check bbh 03 for me, it's my first one
19:57:10  <solitaire> is what i followed
19:57:20  <sbn> @help
19:57:20  <Webster> sbn: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
19:57:28  <sbn> damn it I cant remember the command
19:58:18  <Clockworker_> no I mean the prios on the mainline are too long
19:58:23  <Clockworker_> cut it down a notch
19:58:37  <mmtunligit> the sidline train would never get out
19:58:47  <coopserver> <solitaire> oh
19:58:48  <sbn> My bad
19:58:54  <coopserver> <solitaire> how much should i cut it down to
19:58:57  <mmtunligit> could somebody check bbh 03 for me, it's my first one
19:58:57  <coopserver> <solitaire> 2 or just 1?
19:59:18  <coopserver> <solitaire> out of 3
20:00:02  <Clockworker_> 2 should be gud
20:00:05  <coopserver> <solitaire> alright
20:00:08  <Clockworker_> 1 might be just too short
20:00:38  <coopserver> <solitaire> all fixed
20:00:39  <coopserver> <solitaire> bye
20:00:41  <coopserver> *** solitaire has left the game (Leaving)
20:01:17  <mmtunligit> bbh 03 fiked
20:02:21  <coopserver> <Clockworker> that PBS is irrelevant tbh
20:02:29  *** solitaire has quit IRC
20:02:36  <coopserver> <Clockworker> because the two paths in the split go in different directions, not just the same
20:03:20  <Clockworker_> I'll tell him that later or w/e
20:03:46  <coopserver> *** Maraxus has joined spectators
20:04:54  <coopserver> <Clockworker> gonna go watch handegg
20:04:58  <coopserver> *** Clockworker has joined spectators
20:05:34  <happpy> handegg ?
20:05:40  <happpy> have fun
20:06:23  <coopserver> <Benny> merging at bbh03 is a bit ineficcient and awkward but i can't see any missing connections per se
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20:19:57  <mmtunligit> made a train yard
20:20:16  <coopserver> *** mmtunligit has left the game (Leaving)
20:20:18  <mmtunligit> bye
20:20:22  *** mmtunligit has quit IRC
20:20:23  <Benny> cya
20:23:59  <Benny> @tunnel
20:23:59  <Webster> Benny: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
20:24:08  <Benny> @tunnel 2 2
20:24:08  <Webster> Benny: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
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20:43:38  <Clockworker_> nvm can'twatch it
20:43:42  <Clockworker_> I get too mad
20:43:42  <Clockworker_> haha
20:44:18  <coopserver> *** Clockworker has joined company #1
20:48:39  <Clockworker_> !pw
20:48:39  <coopserver> Clockworker_: sortof
20:48:42  <coopserver> *** Clockworker has left the game (general timeout)
20:48:43  <coopserver> *** Game paused (connecting clients)
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20:58:49  <coopserver> <Clockworker #1> who's on 05?
20:58:56  <coopserver> <Benny> hello
20:59:04  <coopserver> <Clockworker #1> oh, cool
20:59:09  <coopserver> <Clockworker #1> b-b-b-benny and the jets
20:59:32  <coopserver> <Benny> yeah never heard that one before ;)
20:59:42  <coopserver> <Clockworker #1> hahahaha, I bet not
21:03:32  <Clockworker_> oh my godddd
21:03:37  <Clockworker_> I keep getting kicked from the server
21:03:43  <coopserver> *** Clockworker #1 has left the game (general timeout)
21:03:48  <Clockworker_> !pw
21:03:49  <coopserver> Clockworker_: couple
21:03:49  <Benny> D:
21:03:53  <coopserver> *** Game paused (connecting clients)
21:03:53  <Benny> do you have bad internets?
21:04:00  <coopserver> *** Clockworker has joined
21:04:00  <Clockworker_> usually not like this
21:04:01  <coopserver> *** Game unpaused (connecting clients)
21:04:15  <Clockworker_> and if it times out, it gives me a 'no response for X seconds' before that
21:04:19  <Clockworker_> now it just kicks me right out
21:04:30  <Benny> that sucks
21:05:45  *** Guest780 has quit IRC
21:07:11  <Clockworker_> goddammit
21:07:16  <coopserver> *** Clockworker has left the game (general timeout)
21:07:17  <Clockworker_> here we go again
21:07:36  <Clockworker_> !pw
21:07:36  <coopserver> Clockworker_: hyphen
21:07:39  <coopserver> *** Game paused (connecting clients)
21:07:50  <coopserver> *** Clockworker has joined
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21:19:49  <coopserver> <Clockworker> almost done
21:20:02  <coopserver> <Benny> ya me too
21:20:03  <coopserver> <Clockworker> except for the fact there's a goldmine in the way of one of my merges
21:20:15  <coopserver> <Clockworker> and it's still at 24 gold bags
21:20:17  <coopserver> <Clockworker> fucking die already
21:20:30  <coopserver> <Benny> build around it
21:20:40  <coopserver> <Clockworker> can't
21:20:55  <coopserver> <Clockworker> not without changing more than I can be arsed to
21:21:03  <coopserver> <Benny> no such thing as cant!
21:22:20  <coopserver> *** Clockworker has left the game (general timeout)
21:34:36  *** Clockworker__ has joined #openttdcoop
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21:43:50  <Clockworker__> !pw
21:43:50  <coopserver> Clockworker__: gaming
21:43:53  <coopserver> *** Game paused (connecting clients)
21:44:01  <coopserver> *** Clockworker has joined
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21:46:35  <coopserver> <Benny> bbh05 done
21:46:47  <coopserver> <Clockworker> neat
21:48:35  <Clockworker__> wew lad
21:48:41  <Benny> wew
21:48:43  <coopserver> *** Clockworker has left the game (general timeout)
21:48:45  <Clockworker__> !pw
21:48:45  <coopserver> Clockworker__: colour
21:48:48  <coopserver> *** Game paused (connecting clients)
21:48:55  <coopserver> *** Clockworker #1 has joined
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21:55:29  <coopserver> *** Maraxus has joined company #1
22:01:45  <coopserver> <Clockworker #1> waiting paid off
22:01:47  <coopserver> <Clockworker #1> gold mine is ogre
22:02:01  <coopserver> <Benny> sweet
22:02:17  <coopserver> *** Jam35 has left the game (connection lost)
22:05:40  <coopserver> <Clockworker #1> done
22:05:53  <coopserver> <Benny> nice
22:18:03  <coopserver> *** Clockworker #1 has joined spectators
22:18:14  <coopserver> <Clockworker #1> haha, now that I'm done I don't get kicked anymore
22:18:17  <coopserver> <Clockworker #1> get fucked, server
22:18:36  <coopserver> <Benny> hahaha
22:23:58  <coopserver> *** Clockworker #1 has joined company #1
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22:26:16  <coopserver> <Benny> im out, cya :)
22:26:25  <coopserver> <Maraxus> cu
22:26:29  <coopserver> <Clockworker #1> bye
22:26:34  <coopserver> *** Benny has left the game (Leaving)
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22:27:44  <coopserver> *** Game paused (number of players)
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22:30:44  <coopserver> *** Clockworker #1 has left the game (Leaving)
22:41:29  *** mmtunligit has joined #openttdcoop
22:41:36  <mmtunligit> !password
22:41:36  <coopserver> mmtunligit: cannot
22:41:41  <coopserver> *** Game still paused (connecting clients, number of players)
22:41:48  <coopserver> *** mmtunligit has joined
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23:13:45  <happpy> !players
23:13:45  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
23:13:50  <happpy> hi
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