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Log for #openttdcoop on 25th January 2016:
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00:05:03  *** Hiddenfunstuff has quit IRC
00:14:12  <Clockworker__> !pw
00:14:12  <coopserver> Clockworker__: cycled
00:14:15  <coopserver> *** Game still paused (connecting clients, number of players)
00:14:19  <Clockworker__> pats B T F O
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00:17:00  <happpy> hi clockworker
00:17:06  <coopserver> <Clockworker> hi
00:17:20  <happpy> how thing's
00:17:27  <coopserver> <Clockworker> good
00:17:29  <coopserver> <Clockworker> patriots lost
00:17:32  <coopserver> <Clockworker> good good
00:18:17  <coopserver> *** Clockworker has left the game (general timeout)
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00:19:06  <Clockworker_> !ow
00:19:07  <Clockworker_> !pw
00:19:07  <coopserver> Clockworker_: attack
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00:19:27  <happpy> clokworker  ther a new map on the  welcome  server
00:19:36  <coopserver> <Clockworker> oh really
00:19:40  <coopserver> <Clockworker> do the trains expire
00:19:54  <happpy> fill free to join my company
00:20:10  <happpy> nop its nuts train set
00:20:21  <coopserver> <Clockworker> nice
00:20:36  <coopserver> *** Clockworker has left the game (Leaving)
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00:21:03  <happpy> i all most finsh my LLRR  of
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01:44:21  <Clockworker_> !pw
01:44:22  <coopserver> Clockworker_: indtid
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01:45:31  <Clockworker_> w-why are there giant snails in the farms in RAWR
01:45:36  <Clockworker_> I like snails but that makes no sense at all
01:50:57  <coopserver> *** Clockworker has left the game (Leaving)
01:53:15  <Mazur> !pw
01:53:15  <coopserver> Mazur: choose
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02:03:44  <Clockworker_> https://wiki.openttdcoop.org/File:PSG309.jpg
02:03:48  <Clockworker_> someone please delete this
02:03:51  <Clockworker_> I uploaded the wrong format
02:04:07  <Clockworker_> and very fucking frustratingly so, I cannot delete my own uploads
02:04:30  <Clockworker_> so now I have the png right and I can't upload because 'similar name'
02:06:16  <Clockworker_> nvm
02:06:17  <Clockworker_> done
02:51:13  <Mazur> Weirder, though, that the last game ended, , that the next game is publicized as being in planning mode, yet appears to be in full building.
02:52:09  <Clockworker_> also there isn't much of a planning
02:52:32  <Clockworker_> only train class, but not model is decided
02:52:43  <Clockworker_> there's no goal or minimap or anything
02:52:52  <Clockworker_> stations are kind of just there, haha
02:53:41  <Mazur> Indeed.
02:54:07  <Mazur> Any idea about how this state of affairs has come about?
02:54:34  <Clockworker_> no, I wasn't around when they changed maps
02:55:01  <Mazur> I'll go rooting around in my log, then./
02:56:10  <Mazur> Eek!~
02:56:17  <Mazur> Logging's not turned on.
02:56:25  <Clockworker_> RIP
03:04:06  <Mazur> !admin What is the actual status of this new game, with building going on with no Network plan and no planning stage held?
03:54:07  <Clockworker_> I wonder
03:54:27  <Clockworker_> if the Never Enough NUTS engine is a reference to the dream theater song
05:10:24  *** solitaire has joined #openttdcoop
05:10:46  <solitaire> morning
05:11:23  <solitaire> !pw
05:11:23  <coopserver> solitaire: queues
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05:16:32  <solitaire> @terminus
05:16:36  <solitaire> uh
05:16:40  <solitaire> i'll just look it up then
06:07:15  <solitaire> oh fuck
06:07:17  <solitaire> uhhhhhh
06:07:54  <solitaire> someone's gonna have to look at the prios i marked @ BBH01 to see if i didn't accidentally break two of them. i'd check myself but i cant really understand them
06:13:41  <coopserver> <solitaire> actually no the prios look fine to me
06:13:51  <coopserver> <solitaire> ok there we go
06:14:00  <coopserver> <solitaire> another MLS bites the dust
06:18:26  <solitaire> @mls
06:18:32  <solitaire> @bbs
06:18:40  <solitaire> a... big station. you know what it's called.
06:20:28  <coopserver> <solitaire> i find it pretty interesting how some blh's have prios and some don't
06:21:52  <Clockworker_> solitaire, I saw someone signalling my hub earlier while I was building it
06:22:08  <coopserver> <solitaire> ?
06:22:11  <Clockworker_> if it was you, don't, not the first time I tell you not to do something without asking the builder first
06:22:17  <Clockworker_> if it wasn't, okay
06:22:21  <coopserver> <solitaire> i aint messin with other peeps stoff
06:22:32  <Clockworker_> okay
06:22:41  <Clockworker_> just, if you see a signal gap, it's probably intentional too
06:22:45  <Clockworker_> in doubt, put a sign on it
06:22:47  <coopserver> <solitaire> at the worst i may have slightly broken a signal in BBH01, but it doesn't look like it
06:22:51  <Clockworker_> and whoever built it will check
06:23:08  <Clockworker_> if you see anything weird, just sign it
06:23:08  <coopserver> <solitaire> anyway
06:23:12  <coopserver> <solitaire> OIL / PRINTING done
06:23:31  <coopserver> <solitaire> i also saw some CL1's in BBH04, signed those
06:24:20  <coopserver> <solitaire> i'm not sure if they're intentional or not. probably are, but i'm still learning and i wanna learn why they're there :)
06:25:03  <Clockworker_> hmmm
06:25:05  <Clockworker_> who made 04?
06:25:12  <coopserver> <solitaire> Ramsvs
06:25:18  <Clockworker_> huh
06:25:21  <coopserver> <solitaire> it's not signalled yet
06:25:27  <Clockworker_> I thought it was all CL2 there
06:25:30  <Clockworker_> I'll look again
06:25:33  <coopserver> <solitaire> but there's a /lot/ of cl1 splits and merges
06:25:42  <coopserver> <solitaire> maybe i'm just looking at it wrong
06:26:36  <coopserver> <solitaire> it's basically a 45deg rail on two tiles. iirc that's lenght 1?
06:26:53  <Clockworker_> !pw
06:26:53  <coopserver> Clockworker_: taking
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06:27:06  <coopserver> <solitaire> hey :)
06:27:25  <coopserver> <Clockworker> wut
06:27:30  <coopserver> <Clockworker> were do you see cl1
06:27:38  <coopserver> <solitaire> uhh i signed them
06:27:49  <coopserver> <Clockworker> that's a zigzag
06:27:52  <coopserver> <Clockworker> not CL1
06:28:03  <coopserver> <solitaire> doesnt it count as a lenght 1 turn
06:28:06  <coopserver> <Clockworker> all hubs have those
06:28:18  <coopserver> <Clockworker> no, it would if both corners were in same direction
06:28:37  <coopserver> <solitaire> this information would;'ve been really useful earlier lol
06:28:38  <coopserver> <solitaire> thanks
06:28:45  <coopserver> <Clockworker> you can delete the signs
06:29:05  <coopserver> <solitaire> anyway
06:29:12  <coopserver> <Clockworker> delete the one by me too, the one with /CW
06:29:16  <coopserver> <solitaire> all main stations done, all but 3 BBH's done
06:29:18  <coopserver> <Clockworker> so I don't have to join
06:29:19  <coopserver> <Clockworker> hehe
06:29:22  <coopserver> <Clockworker> thx
06:29:26  <coopserver> <solitaire> np
06:29:43  <coopserver> <solitaire> also, you should probably update the wiki entry on signage
06:29:55  <coopserver> <Clockworker> why
06:30:18  <solitaire> says " BLH ## /somebody"
06:30:26  <solitaire> standard seems to be " BLH## /somebody"
06:30:33  <solitaire> no space between the name and number
06:30:38  <coopserver> <Clockworker> oh it varies
06:30:45  <coopserver> <Clockworker> I've seen it with space in other games too
06:30:58  <coopserver> <solitaire> anyway
06:31:14  <coopserver> <solitaire> i think i could actually start sending coal to the coal drop
06:31:23  <coopserver> <solitaire> the line from SLH01 to COAL DROP is entirely complete
06:32:00  <coopserver> <Clockworker> sl is awkwardly build
06:32:05  <coopserver> <Clockworker> built
06:32:06  <coopserver> <solitaire> i know :)
06:32:21  <coopserver> <solitaire> does the clusterfuckness of it impede functionality, though?
06:32:34  <coopserver> <Clockworker> it's not properly balanced
06:32:43  <coopserver> <solitaire> oh
06:32:52  <coopserver> <Clockworker> for example
06:33:02  <coopserver> <solitaire> i just sorta... assumed SLH's don't have to be balanced since iirc the wiki page doesnt say they do
06:33:04  <coopserver> <Clockworker> no train leaving it will take the inner path
06:33:16  <coopserver> <Clockworker> everything needs a bit of balancing
06:33:26  <coopserver> <solitaire> i'm not really good at it :(
06:33:55  <coopserver> <Clockworker> the exits are good
06:33:59  <coopserver> <solitaire> i'm not entirely sure how to balance it
06:34:19  <coopserver> <Clockworker> well first
06:34:33  <coopserver> <Clockworker> you'd separate a lane to leave in one direction and one to the other
06:34:40  <coopserver> <Clockworker> then split those for each ML lane
06:34:54  <coopserver> <Clockworker> and balance there
06:35:00  <coopserver> <solitaire> ah
06:35:09  <coopserver> <solitaire> should i rebuild SLH01 or just keep that in mind for the next ones?
06:35:23  <coopserver> <Clockworker> you don't need to rebuild all of it
06:35:34  <coopserver> <Clockworker> but it could help to change the exits
06:35:46  <coopserver> <Clockworker> it's not hard
06:36:52  <coopserver> <solitaire> also realised that the bridges in the south part of the slh could be an issue
06:36:58  <coopserver> <solitaire> since there's no signal between two of them
06:37:20  <coopserver> <Clockworker> not if you balance the exits
06:37:25  <coopserver> <Clockworker> that side is easy to balance
06:37:30  <coopserver> <Clockworker> pay attention to the split
06:37:36  <coopserver> *** Clockworker has joined company #1
06:37:40  <coopserver> <solitaire> just lengten that line?
06:38:01  <coopserver> <Clockworker> I made a signal gap
06:38:13  <coopserver> <solitaire> i see
06:38:18  <coopserver> <Clockworker> better yet
06:39:17  <coopserver> <Clockworker> that will help a lot
06:39:29  <coopserver> <Clockworker> but the exits to the other side are still unbalanced
06:39:33  <coopserver> <solitaire> where does the entrance signal end
06:39:53  <coopserver> <Clockworker> on the split? there are exit signals just behind it
06:39:59  <coopserver> <Clockworker> and a gap behind
06:40:15  <coopserver> <solitaire> oh those looked like block signals
06:40:19  <coopserver> <Clockworker> to motivate trains to pick both paths
06:40:57  <coopserver> <solitaire> yeah, i guess this is a good point - the second line only needs to go in use if the first line is full, which the entry/exit signals take care of
06:42:07  <coopserver> <solitaire> but yeah the top exit looks a bit harder to fix
06:42:51  <coopserver> <solitaire> lemme have a crack at it i guess?
06:43:08  <Clockworker_> it's your hub
06:43:12  <Clockworker_> knock yourself out
06:44:20  <coopserver> <Clockworker> instead of making a bit loop around the mainline
06:44:36  <coopserver> <Clockworker> you can cross the outer line then have the outer line bridge over the exit
06:44:45  <coopserver> <Clockworker> I'll make an example next to the hub
06:45:37  <coopserver> <Clockworker> see?
06:45:44  <coopserver> <solitaire> why two bridges?
06:45:55  <coopserver> <Clockworker> because each bridge has a signal gap
06:46:05  <coopserver> <Clockworker> that's basic building there, should be in the wiki
06:46:15  <coopserver> <Clockworker> we always double bridges and tunnels
06:46:17  <coopserver> <Clockworker> almost always at least
06:48:34  <coopserver> <solitaire> should i just leave the other bridges in the slh like that or
06:49:31  <coopserver> <Clockworker> there made an example exit
06:49:36  <coopserver> <Clockworker> standard, balanced with prio
06:49:49  <coopserver> <solitaire> are those prios actually prios or just
06:49:53  <coopserver> <solitaire> prio shaped lines
06:50:02  <coopserver> <solitaire> they dont seem to have any presignals
06:50:07  <coopserver> <Clockworker> they do
06:50:12  <coopserver> <solitaire> oh
06:50:15  <coopserver> <solitaire> its kind of hard to tell
06:50:26  <coopserver> <Clockworker> press X for transparency
06:50:28  <coopserver> <Clockworker> helps a lot
06:50:37  <coopserver> <solitaire> took me a while to realise that signal had 3 bulbs
06:51:05  <coopserver> <Clockworker> it all works, I promise
06:51:06  <coopserver> <solitaire> the white exit sign is really hard to notice on it
06:51:20  <coopserver> <solitaire> anyway, looks really good
06:51:32  <coopserver> <Clockworker> after a couple hubs
06:51:33  <coopserver> <solitaire> i'm not sure how i could apply it to this short, diagonal track, though
06:51:40  <coopserver> <Clockworker> you do that without thinking hehe
06:52:04  <coopserver> <Clockworker> you just adapt it
06:52:07  <coopserver> <Clockworker> that's the beauty of it
06:52:47  <coopserver> <Clockworker> you don't have to diagonal it there
06:52:49  <coopserver> <Clockworker> you can do this:
06:56:00  <coopserver> <Clockworker> very nice
06:56:29  <coopserver> <Clockworker> prio too long though
06:56:32  <coopserver> <Clockworker> longer than on other side
06:56:36  <coopserver> <solitaire> oh whoops
06:57:35  <coopserver> <solitaire> there
06:57:42  <coopserver> <Clockworker> gud
06:58:07  <coopserver> <Clockworker> entry/exit before bridges
06:59:18  <coopserver> <solitaire> there
06:59:44  <coopserver> <solitaire> the rest of the slh is still a clusterfuck but at least that part looks nice
06:59:50  <coopserver> <Clockworker> need signals after split
06:59:54  <coopserver> <Clockworker> leave a gap then signal
07:00:25  <coopserver> <solitaire> o yea
07:00:31  <coopserver> <Clockworker> :)
07:00:33  <coopserver> <Clockworker> looks mint
07:00:55  <coopserver> <solitaire> can i trains
07:01:12  <coopserver> <Clockworker> not sure
07:01:16  <coopserver> <Clockworker> we haven't decided on a train
07:01:35  <coopserver> <Clockworker> lets see a good strong class...
07:01:57  <coopserver> <solitaire> our orange and green company colors look silly as shit
07:02:05  <coopserver> <solitaire> that's it. i know what we should be named
07:02:25  <coopserver> <solitaire> perfect
07:03:54  <coopserver> <solitaire> Driving Darkness?
07:04:11  <coopserver> <Clockworker> I guess so, made a sample on trainyard
07:04:37  <coopserver> <Clockworker> just make sure to refit the cargo on depot when you make it
07:05:01  <coopserver> <solitaire> how many trains should i start with
07:05:56  <coopserver> <Clockworker> 2-3
07:06:00  <coopserver> <Clockworker> then let production grow
07:06:07  <coopserver> <Clockworker> more like 4-5
07:06:12  <coopserver> <Clockworker> since it's TL2
07:06:38  <coopserver> <solitaire> does the depot's "clon e train" also share orders
07:06:49  <coopserver> <Clockworker> it clones orders
07:06:57  <coopserver> <solitaire> aw
07:06:59  <coopserver> <Clockworker> but if you hold ctrl, it will share
07:07:02  <coopserver> <solitaire> o
07:07:22  <coopserver> <solitaire> there
07:07:24  <coopserver> <solitaire> 5 trains
07:07:48  <coopserver> <Clockworker> choo choo
07:07:55  <coopserver> <Clockworker> lmao
07:08:03  <coopserver> <Clockworker> they're heading to drop first
07:08:13  <coopserver> <solitaire> yeah the depot is placed after the pickup
07:08:19  <coopserver> <solitaire> since.... that's... how someone told me to do it
07:08:37  <coopserver> <Clockworker> I just put a depot after the drop
07:08:50  <coopserver> <solitaire> ya but the drop is on the mainline
07:09:24  <coopserver> <solitaire> did one of the 5 trains get lost
07:09:51  <coopserver> <solitaire> i see 2 coming, 2 going, but i can't find the other one
07:10:06  <coopserver> <solitaire> oh it already got to the mines
07:10:07  <coopserver> <solitaire> lol
07:10:35  <coopserver> <solitaire> i can't get over how cute the green and orange trains look
07:10:39  <coopserver> <solitaire> pumpkin trains
07:11:47  <coopserver> <Clockworker> c
07:11:49  <coopserver> <Clockworker> h
07:11:50  <coopserver> <Clockworker> o
07:11:51  <coopserver> <Clockworker> o
07:11:54  <coopserver> <solitaire> :)
07:12:04  <coopserver> <solitaire> first coal train is off
07:12:28  <coopserver> <Clockworker> no need for PBS before splits if they go to different directions
07:12:52  <coopserver> <solitaire> by the way
07:12:59  <coopserver> <solitaire> since the goods drop is above the snow line
07:13:04  <coopserver> <solitaire> don't we also need food production
07:13:26  <coopserver> <Clockworker> a food station?
07:13:45  <coopserver> <Clockworker> mmmmmmmmaybe
07:13:55  <coopserver> <solitaire> maybe around
07:14:10  <coopserver> <solitaire> the vast expanse of empty track near Oyonnax
07:14:51  <coopserver> <solitaire> we are now
07:14:54  <coopserver> <solitaire> making money :D
07:15:06  <coopserver> <solitaire> not too much of it but still
07:16:00  <coopserver> <solitaire> i think our main production might be coal because i made the coal drop station just
07:16:01  <coopserver> <solitaire> way too big
07:20:02  <coopserver> *** Clockworker has joined spectators
07:20:57  <coopserver> <solitaire> good thing SL01 is so close to like a million farms
07:21:03  <coopserver> <solitaire> good source of livestock / grain
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09:19:25  <lol> !pw
09:19:25  <coopserver> lol: johann
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09:47:31  <happpy> !players
09:47:31  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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10:35:09  <Maraxus> !pw
10:35:09  <coopserver> Maraxus: packet
10:35:18  <solitaire> mornin
10:35:19  <coopserver> *** Game still paused (connecting clients, number of players)
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10:35:22  <solitaire> to u guys
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10:42:33  <happpy> hi
10:45:13  <solitaire> hi
10:47:06  <happpy> how things
10:51:20  <solitaire> not much
10:51:24  <solitaire> just working on a thing
10:55:46  <Benny> !pw
10:55:46  <coopserver> Benny: rescan
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11:15:53  <solitaire> !pw
11:15:53  <coopserver> solitaire: expert
11:16:18  <coopserver> *** Game paused (connecting clients)
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11:16:29  <coopserver> <solitaire> ey
11:16:30  <coopserver> <Benny> hy
11:16:39  <coopserver> <solitaire> whatcha doin
11:16:57  <coopserver> <Benny> trying to make some train tracks fit toghether and stuff :)
11:21:49  <coopserver> <solitaire> how do i turn off "too few orders" alert and "needs renewal" alerts
11:22:37  <coopserver> <Benny> settings - News/Advisors
11:22:55  <coopserver> <Benny> turn on expert category if you dont see it
11:24:17  <coopserver> <solitaire> alright there we go
11:24:32  <coopserver> <solitaire> hopefully the changes stick
11:24:44  <coopserver> <solitaire> im not sure what to do rn
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11:26:04  <coopserver> <Benny> we need more SLHs
11:26:06  <happpy> woops rone butern
11:26:13  <happpy> hi
11:26:20  <coopserver> <Benny> hello happy
11:26:22  <coopserver> <solitaire> gonna make SLH02 in the south-west, near a coal mine
11:26:35  <coopserver> <Benny> the sign on the map for SLH02 looks like a good spot
11:27:03  <coopserver> <Benny> but anywhere is good as long as you don't build too close to other hubs or stations
11:27:30  <coopserver> <solitaire> we also probably need an MSH near the "food station" sign
11:27:34  <coopserver> <solitaire> for food
11:27:39  <coopserver> <solitaire> since the goods drop is above the snow line
11:28:25  <happpy> how things  benny
11:28:46  <Benny> good, and with you?
11:29:18  <happpy> good
11:30:02  <V453000> !pw
11:30:02  <coopserver> V453000: charge
11:30:04  <Benny> Mazur: I think status is building, I take "organic rails" in the plan to mean build stuff where it fits?
11:30:06  <happpy> trying to make my wood drop LLRR on the welome server
11:30:21  <Benny> nice, keep expanding B)
11:30:28  <coopserver> *** Game paused (connecting clients)
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11:30:34  <coopserver> <V453000> yo
11:30:37  <coopserver> <solitaire> i'm taking "organic rails" as "dont terraform too much, put stuff where it fits"
11:30:38  <coopserver> <solitaire> yo
11:30:43  <happpy> how the net work going.
11:30:43  <coopserver> <Benny> yes that :)
11:30:48  <coopserver> <solitaire> check out my sweet SLH01
11:31:18  <Benny> happpy: its coming about nicely
11:31:48  <coopserver> <V453000> hm, pickup stations really should be terminus
11:32:06  <coopserver> <V453000> the current designs do not work too well either anyway for a pickup
11:32:20  <coopserver> <solitaire> feel free to mess w/ the oil/printing station
11:32:37  <coopserver> <V453000> don't have time to do that but just pointing out key things
11:32:42  <coopserver> <solitaire> aight
11:33:56  <Benny> @tunnel 2 2
11:33:56  <Webster> Benny: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
11:34:00  <Benny> @tunnel
11:34:00  <Webster> Benny: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
11:34:44  <coopserver> <V453000> gtg egen :)
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11:34:51  <coopserver> <Benny> later
11:46:23  <coopserver> <solitaire> does it actually matter if i split these lines up first
11:46:34  <coopserver> <Benny> what do you mean
11:46:37  <coopserver> <solitaire> sec
11:47:11  <coopserver> <solitaire> the red line
11:47:16  <coopserver> <solitaire> in slh02
11:47:29  <coopserver> <Benny> i see them
11:47:32  <coopserver> <Benny> how do you mean split
11:47:35  <coopserver> <solitaire> no wait i fucked up the signal gap
11:47:36  <coopserver> <solitaire> but w/e
11:47:38  <coopserver> <solitaire> i meant like
11:47:56  <coopserver> <solitaire> branching, like that, for each line of the main line
11:48:00  <coopserver> <solitaire> instead of what i did
11:48:42  <coopserver> <Benny> that's merging not splitting since the lines are incoming
11:48:51  <coopserver> <Benny> but you can do it that way
11:49:00  <coopserver> <solitaire> i mean, do i have to?
11:49:13  <coopserver> <Benny> instead of having 4 tunnels you mean?
11:49:30  <coopserver> <solitaire> something about balancing
11:49:32  <coopserver> <solitaire> honestly not that sure
11:49:38  <coopserver> <Benny> you're joining 4 lines into 1
11:49:41  <coopserver> <Benny> there's no balancing :)
11:49:45  <coopserver> <solitaire> ok
11:49:57  <coopserver> <solitaire> fuck this paper mill in particular
12:05:42  <coopserver> <solitaire> alright i can't wrap my head around slh02 rn
12:05:46  <coopserver> <solitaire> i'll come back to it later or whatever
12:05:49  <coopserver> *** solitaire has left the game (Leaving)
12:21:46  <Mazur> !pw
12:21:46  <coopserver> Mazur: hanger
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12:22:28  <coopserver> <Mazur> So I can see apparent dstatus is bulding, but how can ghtat be without a planning stage and vote beforehand?
12:23:24  <V453000> waste of time lately
12:23:27  <coopserver> <Benny> imho voting is a waste of time but I dont know what happened
12:23:30  <V453000> just get players to build all the time
12:23:40  <coopserver> <Benny> oh so at least some of us agree then :)
12:28:48  <solitaire> @dstatus
12:28:50  <solitaire> :u
12:29:33  *** V453000 changes topic to "Cooperative OpenTTD | PSG310 (r27452) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
12:29:39  <solitaire> o
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12:39:45  <lol> !pw
12:39:45  <coopserver> lol: offers
12:39:52  <coopserver> <Benny> yes maz. i just forgot how to build stations  ^^
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12:40:10  <coopserver> <lol> hey
12:40:14  <coopserver> <Benny> hy
12:40:17  <coopserver> <lol> just build a slh right?
12:40:36  <coopserver> <Mazur> Okies. just maake hte drop RORO, faster,
12:41:01  <coopserver> <Benny> yep but for the pickup i was thinking terminus with overflow
12:41:26  <coopserver> <lol> why do we grow paris?
12:41:46  <coopserver> <Benny> i guess solitaire was bored :p
12:41:47  <coopserver> <Mazur> "We" don't, dunno who is...
12:42:05  <coopserver> <lol> what cl do we use?
12:42:06  <coopserver> <lol> 2?
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12:42:13  <coopserver> <Benny> yes
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12:42:45  <coopserver> <lol> someone is doing goods drop msh?
12:42:56  <coopserver> <Mazur> Same spot as I chose, lol?
12:43:04  <coopserver> <lol> you can finish it
12:43:40  <coopserver> <lol> is that for a slh or the msh mazur?
12:44:36  <coopserver> <Mazur> SLH, I moved away from the MSH sign on purpose.
12:44:54  <coopserver> <lol> i will do the msh
12:45:15  <solitaire> i should probably try to finish slh02 sooner or later
12:45:35  <coopserver> <lol> mazur did that already
12:45:41  <coopserver> <Mazur> im finished one half SLH.
12:46:03  <lol> @gap 2
12:46:04  <Webster> lol: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
12:46:17  <coopserver> <lol> gap 8 is really small
12:46:42  <V453000> do not use this tool
12:46:45  <V453000> esp not for TL2
12:47:01  <solitaire> o
12:47:02  <V453000> gap 8 will get fucked with 2 tunnels and TL2
12:47:13  <lol> so what gap do you suggest?
12:47:16  <V453000> even 4 tile tunnels have problems with very high density
12:47:16  <solitaire> !
12:47:28  <V453000> short as possible and see if works ;)
12:47:44  <coopserver> <Benny> shit that means bbh06 is fucked
12:47:52  <coopserver> <Benny> uggh
12:47:55  <solitaire> !pw
12:47:55  <coopserver> solitaire: suffix
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12:48:04  <V453000> see under load
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12:48:19  <coopserver> <solitaire> thanks for finishing my incompetence maz
12:48:21  <coopserver> <lol> maybe that won't be really crowded
12:48:35  <coopserver> <solitaire> no wait it's not done yet
12:48:37  <coopserver> <lol> because it is connection from factory to woodsaw
12:48:39  <coopserver> <solitaire> i can finish it i guess
12:48:52  <coopserver> <lol> so it will only have trains from a slh in that area
12:48:57  <coopserver> <lol> and the area isn't big
12:50:51  <coopserver> <solitaire> i'll just
12:50:53  <coopserver> <solitaire> let maz do it
12:51:01  <coopserver> <solitaire> he probably knows what he's doing :P
12:51:06  <coopserver> <lol> do what?
12:51:14  <coopserver> <solitaire> he's finishing slh02
12:51:34  <coopserver> <Benny> yep 8 is too big
12:52:53  <coopserver> <Mazur> That should do it.  Or am I forgetting still more...
12:53:00  <coopserver> <solitaire> yes
12:53:13  <coopserver> <solitaire> that line
12:53:18  <coopserver> <solitaire> exit on it
12:53:26  <coopserver> <Mazur> Trjue.
12:54:22  <coopserver> <solitaire> i added entry/exit signs to the outgoing line from the SL
12:54:31  <coopserver> <solitaire> because clockworker told me to :P
12:55:03  <coopserver> <lol> this construction can make trains lose their way
12:55:11  <coopserver> <solitaire> which where
12:55:18  <coopserver> <lol> slh 02
12:55:23  <coopserver> <solitaire> oh i didnt notice the exit signals there whoops
12:55:37  <coopserver> <solitaire> or is that not an exit signal
12:55:38  <coopserver> <lol> imagine the red tracks are full
12:55:41  <coopserver> <solitaire> this stuff's too pixelated to tell
12:55:42  <coopserver> <lol> so that signals give red
12:55:51  <coopserver> <lol> and the green track is free
12:56:12  <coopserver> <lol> the trains who need to go the red direction will go to the greeen direction
12:56:21  <coopserver> <solitaire> oh i see what youre sayin
12:56:34  <coopserver> <lol> or they will wait for a red signal leading to the red direction
12:56:37  <coopserver> <Benny> have a separate waiting bay
12:56:54  <coopserver> <lol> i think i would split earlier to the different directions
12:56:59  <coopserver> <solitaire> ok screw this i'm gonna switch to zbase so i can actually tell what each signal is
12:57:14  <coopserver> <lol> i think i would do it like this
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12:58:50  <solitaire> haha wow zbase is actually even worse
12:58:57  <solitaire> exit and combo signals from the back look /exactly the same/
13:00:11  <solitaire> try to guess which is which http://puu.sh/mJ10k/191e6d0495.jpg
13:00:36  <coopserver> <Benny> if you know the ctrl+click sequence its easy to check :)
13:00:57  <lol> but if you just have to recognize what others have build it is impossible
13:01:06  <solitaire> yeah
13:01:11  <coopserver> <Benny> just ctrl+click a couple of times
13:01:12  <lol> i guess it is a exitsignal
13:01:17  <coopserver> <Benny> or zoom in
13:01:20  <solitaire> one's a combo and one's an exit
13:01:25  <solitaire> they both look exactly the same
13:01:25  <lol> and ruine the whole network
13:01:38  <lol> by constant ctrl+click at all signals
13:01:40  <solitaire> theres a few situations where its kinda hard to tell in default too
13:01:56  <coopserver> <Benny> well if you control+click a signal and it becomes a PBS its a combo
13:02:08  <coopserver> <Benny> if you control+click and it stays the same its an exit
13:02:09  <coopserver> <Benny> simples
13:02:21  <solitaire> its nice to be able to check at a glance tho
13:02:31  <coopserver> <Benny> for me zooming in works
13:03:31  <solitaire> http://puu.sh/mJ18S/139fd30898.jpg welcome to hell
13:04:07  <lol> which graphics pack is that?
13:04:23  <coopserver> <lol> brix?
13:04:28  <coopserver> <lol> ;)
13:04:42  <solitaire> zbase
13:05:29  <solitaire> i wonder how hard it would be to create a custom graphics pack which is basically opengfx but with really obvious signals
13:05:53  <coopserver> <lol> just wait for brix
13:06:05  <coopserver> <lol> V wants to have everything clear
13:06:33  <solitaire> ye but i mean have the base be opengfx so that it fits with all the pixel-y opengrfs we use
13:06:54  <coopserver> <lol> i think it is quite hard
13:07:31  <solitaire> i mean
13:07:48  <solitaire> doesnt a missing texture in a graphics pack just get replaced w/ the opengfx one?
13:09:51  <solitaire> i think thats how it works bc of the screenshots from brix
13:11:03  <coopserver> <Mazur> *duh*  Brian overheating.
13:11:17  <coopserver> <lol> on your slh?
13:11:45  <coopserver> <Mazur> Yeah, wanted to keepit organic, now I got a shit bit.
13:12:02  <coopserver> <lol> what do you mean by a organic slh?
13:12:05  <coopserver> <lol> just build?
13:12:22  <coopserver> <Mazur> yeah, dictated by gterrain, as well.
13:14:34  <coopserver> <Benny> max signal gap is 6 for 2 bridges or tunnels
13:15:00  <solitaire> the ttd signals actually look a lot better
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13:17:41  <coopserver> <lol> this is gap 9
13:17:56  <coopserver> <Benny> this just barely works
13:18:09  <coopserver> <Benny> so 6 for 2 bridges, 9 for 3
13:18:59  <coopserver> <lol> now it is gap 10
13:19:03  <coopserver> <lol> or maybe eleven
13:22:27  <coopserver> <lol> this is really bad
13:22:35  <coopserver> <Benny> max 10 then
13:22:38  <solitaire> !pw
13:22:38  <coopserver> solitaire: vindex
13:22:39  <coopserver> <lol> but maybe it is already a gap of more then 12
13:22:42  <coopserver> <lol> i don
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13:22:54  <coopserver> <lol> i don't know how you measure a gap in the right way
13:23:01  <coopserver> <Benny> between the signals
13:23:30  <coopserver> <solitaire> ttd graphics dont look that bad
13:23:43  <coopserver> <solitaire> save for some particularly bad spots like the water or the snow transition
13:23:57  <coopserver> <lol> i think i finishd the goods msh
13:25:17  <coopserver> <lol> solitaire what is the idea about the oil and printing area?
13:25:25  <coopserver> <lol> we got only the drops?
13:25:41  <coopserver> <solitaire> huh
13:25:51  <coopserver> <lol> you build 2 statoins
13:25:59  <coopserver> <lol> which are called oil and printing
13:26:14  <coopserver> <solitaire> i uhhh
13:26:24  <coopserver> <solitaire> just followed the now-demolished wood station
13:26:47  <coopserver> <lol> shall we make that 2 station the drop ones
13:26:57  <coopserver> <solitaire> sure, hold on
13:26:58  <coopserver> <lol> and make a single goodspick in that area too?
13:27:17  <coopserver> <solitaire> let's just have 4 platforms for each thing
13:27:40  <coopserver> <solitaire> though i'm not entirely sure this is necessary
13:28:53  <coopserver> <lol> we need to take the goods to the drop
13:29:01  <coopserver> <lol> so one ore 2 extra stations
13:29:09  <V453000> [14:05] <solitaire> i wonder how hard it would be to create a custom graphics pack which is basically opengfx but with really obvious signals
13:29:11  <V453000> not hard at all
13:29:17  <coopserver> <solitaire> why can't you just drop the primaries and pick up the secondaries at the same station?
13:29:23  <V453000> you just make a signal NewGRF
13:29:40  <V453000> btw NUTS replaces the old semaphore signals ... they may be ugly, but clear
13:29:40  <coopserver> <lol> if all platforms are occupied by picktrains droptrains cannot unload
13:29:47  <coopserver> <lol> so you need to skip a few trains manually
13:29:56  <coopserver> <lol> and you don't want to do that
13:30:06  <coopserver> <solitaire> ok lemme try somethin
13:30:14  <coopserver> <lol> if you make a seperate station you can add a overflow to that one
13:30:29  <coopserver> <lol> or make a wp
13:31:20  <coopserver> <solitaire> whoops shit i placed them the wrong way around lol
13:32:59  <coopserver> <solitaire> whats w the depot
13:33:09  <coopserver> <lol> i want to show you something
13:33:14  <coopserver> <lol> can you name the stations?
13:33:34  <coopserver> <solitaire> sec
13:35:09  <coopserver> <solitaire> no wait we don't need two goods pickups
13:35:16  <coopserver> <solitaire> so just 3 stations per total
13:35:17  <coopserver> <solitaire> f
13:36:20  <coopserver> <lol> is this how you like it?
13:36:32  <coopserver> <solitaire> something along the lines
13:36:45  <coopserver> <solitaire> probably dont need that much oil drop
13:36:49  <coopserver> <solitaire> but you get the point
13:37:11  <coopserver> <lol> that oil train cannot pass now
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13:37:27  <coopserver> <solitaire> hmm
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13:37:48  <coopserver> <lol> but maybe we can fix this
13:37:49  <coopserver> <solitaire> guess i can place the pickup in the front so that you can use that longer line to wait?
13:38:02  <coopserver> <lol> though if we want to do it this way you need a balancer too
13:38:25  <coopserver> <solitaire> what about this
13:38:26  <coopserver> <lol> that will only add 2 trains waitingspace
13:38:36  <coopserver> <solitaire> hmm
13:38:40  <coopserver> <solitaire> well i'm not really sure
13:38:46  <coopserver> <solitaire> feel free to try something out
13:39:58  <coopserver> <lol> it won't try my pf trap
13:40:10  <coopserver> <lol> but why not make a complete new pick station
13:40:32  <coopserver> <solitaire> wouldn't that be rather hard given the fact that this is a mainline
13:40:36  <coopserver> <lol> because if you do this you need to make a way for trains to switch lanes
13:40:51  <coopserver> <lol> you need to make a split
13:40:53  <coopserver> <lol> and a merge again
13:41:30  <coopserver> <solitaire> you can uhh... give it a try if you want
13:41:55  <coopserver> <lol> you would need that red track too
13:42:06  <coopserver> <lol> only with double bridges and tunnels
13:42:15  <coopserver> <lol> for the trains who need to go to the paper and goodsdrop
13:42:32  <coopserver> <solitaire> um
13:42:51  <coopserver> <solitaire> ok hold on
13:42:56  <coopserver> <lol> goodsdrop= oildrop
13:43:05  <coopserver> <solitaire> so let's have the main ensemble be for oil drop and paper drop
13:43:17  <coopserver> <solitaire> and a third station for goods pickup
13:43:29  <coopserver> <lol> yeah
13:43:31  <coopserver> <solitaire> can you clear out the trains for a sec?
13:43:40  <coopserver> <lol> i like it in the spot i build a bisic one
13:44:26  <coopserver> <solitaire> something like that
13:44:34  <coopserver> <solitaire> and then the third line to the side
13:44:58  <coopserver> <solitaire> hold on
13:45:39  <coopserver> <lol> if we move it a bit we keep space for expansion
13:45:50  <coopserver> <lol> because we defenite are going to need that
13:45:51  <coopserver> <solitaire> oh yeah good point
13:45:52  <coopserver> <solitaire> bye bye lake
13:46:48  <coopserver> <solitaire> something like this?
13:47:03  <coopserver> <lol> i guess that would do better already
13:47:26  <coopserver> <lol> just see how it will develop itslef
13:48:30  <coopserver> <solitaire> this entire line is basically just one big queue
13:48:35  <coopserver> <lol> i already made the merging part
13:48:39  <coopserver> <lol> i never seen it
13:48:41  <coopserver> <lol> will it work?
13:48:47  <coopserver> <solitaire> only time will tell
13:49:23  <coopserver> <solitaire> how's this look
13:49:29  <coopserver> <solitaire> basically a RIDICULOUSLY long queue
13:49:32  <coopserver> <solitaire> should ensure huge capacity
13:49:54  <coopserver> <lol> i'm afraid trains will just random switch lanes
13:50:00  <coopserver> <lol> and make a big jam
13:50:07  <coopserver> <solitaire> yeah actually i'm not sure you need this many X's
13:50:28  <coopserver> <solitaire> just one should do
13:50:57  <coopserver> <lol> like this then i think
13:51:13  <coopserver> <lol> now connect oil
13:51:20  <coopserver> <lol> and make the paper pick and drop
13:51:29  <coopserver> <solitaire> wh
13:51:41  <coopserver> <lol> what means wh?
13:51:49  <coopserver> <solitaire> i'm not sure i understand what you're saying
13:52:04  <coopserver> <lol> we can add oiltrians if we like
13:52:11  <coopserver> <lol> and we steel need a paperdrop
13:52:19  <coopserver> <solitaire> paper drop is the north part
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13:52:27  <coopserver> <solitaire> the station named paper drop :P
13:52:30  <coopserver> <lol> ah benny is working on it
13:52:41  <coopserver> <solitaire> oh yeah
13:52:43  <coopserver> <lol> paperpick i meant
13:52:44  <coopserver> <lol> srry
13:52:47  <coopserver> <solitaire> np
13:53:24  <coopserver> <lol> what are the woodenbridges for benny?
13:53:54  <coopserver> <Benny> just to check for free platforms
13:53:57  <coopserver> <Benny> basic overflow
13:54:06  <coopserver> <solitaire> why wooden tho?
13:54:09  <coopserver> <lol> like a presignal bypass?
13:54:20  <coopserver> <Benny> no not presignal bypass
13:54:27  <coopserver> <Benny> wooden so i can see whats what :P
13:54:35  <coopserver> <lol> i like the wooden idea
13:54:41  <coopserver> <lol> but i don't get what it is for
13:54:46  <coopserver> <lol> just wait for trains to run
13:54:51  <coopserver> <Benny> you'll see when its done :)
13:55:06  <coopserver> <lol> why do we have a sign factory?
13:55:07  <coopserver> <solitaire> yo benny what do you think of the OIL / PAPER area
13:55:12  <coopserver> <lol> for the food factory?
13:55:25  <coopserver> <solitaire> the goods drop is above the snow line
13:55:30  <coopserver> <solitaire> it's gonna need food to grow :)
13:55:54  <coopserver> <solitaire> i mean i guess technically we don't actually need to grow it
13:55:57  <coopserver> <solitaire> but a profit's a profit
13:56:08  <coopserver> <Benny> pickup needs to be terminus
13:56:16  <coopserver> <solitaire> whoops
13:59:00  <coopserver> <solitaire> ok lemme redesign the goods pickup then
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14:03:46  <coopserver> <solitaire> i think i may be overdoing this
14:04:04  <coopserver> <Benny> better too  big than too small
14:04:19  <coopserver> <solitaire> i'm just follwing the terminus tutorial to the letter
14:04:38  <coopserver> <solitaire> if anything's wrong i'm blaming osai :P
14:04:46  <coopserver> <Benny> :D
14:05:24  <coopserver> <lol> I like the loading time of these trains
14:06:49  <coopserver> <solitaire> this should be like
14:06:56  <coopserver> <solitaire> an advanced tutorial on how to not build a terminus station
14:07:05  <Mazur> !pws
14:07:06  <Mazur> !pw
14:07:07  <coopserver> Mazur: marked
14:07:12  <coopserver> *** Game paused (connecting clients)
14:07:13  <coopserver> *** Mazur has joined
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14:07:20  <coopserver> <lol> why make it terminus?
14:07:30  <coopserver> <solitaire> the plan says so
14:07:52  <V453000> autoreplace - hidden depots
14:08:05  <V453000> all pickups terminus = you are sure that all trains have their own depots
14:08:32  <coopserver> <lol> i don't understand that
14:08:39  <V453000> @servicing
14:08:40  <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/
14:08:55  <coopserver> <solitaire> this is the stupidest station ever made
14:09:13  *** lol has joined #openttdcoop
14:09:14  <lol> @logs
14:09:14  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
14:09:35  <coopserver> <Benny> stations in general are stupid
14:09:49  <coopserver> <solitaire> i seriously have no idea how to signal this station
14:09:53  <coopserver> <solitaire> anyone wanna help?
14:10:28  <coopserver> <Benny> you could make 2 of those since you have 2 lines in and out
14:10:54  <lol> V: so the primair drops can be roro because they have a depot in the slh?
14:10:55  <coopserver> <Benny> thats a lot of drop for a 4 platform pickup station :)
14:11:22  <lol> and the secundair trains need to be terminus because they have hidden depots if you place them at the exits?
14:11:25  <V453000> any drop can be roro
14:11:28  <V453000> any pickup is terminus
14:11:29  <V453000> simple rule
14:11:44  <coopserver> <solitaire> ok fuck this new plan
14:11:51  <coopserver> <lol> but if you start in a high year you can make a pickup roro too right?
14:11:58  <V453000> no
14:12:08  <V453000> you never know when we decide to autoreplace again
14:12:12  <coopserver> <lol> k
14:12:16  <coopserver> <lol> i didn't knew that
14:12:19  <V453000> also, if you make goods drop terminus then all goods pickups can be roro
14:12:22  <V453000> just saying ;P
14:12:45  <V453000> we use this in every game with autoreplace
14:12:50  <coopserver> <lol> basically each train needs to have a terminus station in orders?
14:13:34  <V453000> yes
14:13:34  <coopserver> <lol> do you see the sign i made benny?
14:13:49  <coopserver> <Benny> yeah i dont need space that way :)
14:14:07  <coopserver> <solitaire> best station ever made v2
14:14:31  <coopserver> <solitaire> what more could you ask for
14:14:37  <coopserver> <lol> what is that red rail for?
14:14:51  <coopserver> <Benny> exit for the reverser
14:14:56  <coopserver> <Benny> which is for the overflow
14:14:57  <coopserver> <solitaire> benny
14:15:01  <coopserver> <solitaire> check out this sick station
14:15:02  <coopserver> <lol> solitaire:  one extra platfrom please
14:15:07  <coopserver> <solitaire> ok hold on
14:15:14  <coopserver> <Benny> what station?
14:15:19  <coopserver> <solitaire> goods pickup
14:15:26  <coopserver> <Benny> LOL
14:15:30  <coopserver> <solitaire> best station
14:15:31  <coopserver> <solitaire> ever made
14:15:33  <coopserver> <Benny> that's amazing
14:15:34  <coopserver> <lol> your reverser need some other rail
14:15:37  <coopserver> <lol> to give it more directions
14:15:44  <coopserver> <solitaire> i don't see anything wrong with this station
14:15:45  <coopserver> <lol> like that
14:15:48  <coopserver> <solitaire> do you? then you're a goddamn communist
14:16:46  <coopserver> <Benny> dont merge or balance to mainline yet
14:16:52  <coopserver> <Benny> from the wood drop
14:17:17  <coopserver> <solitaire> so benny
14:17:19  <coopserver> <lol> i just made a 4-2 balancer
14:17:21  <coopserver> <lol> is that right?
14:17:22  <coopserver> <solitaire> is this or is this not the best station ever made
14:17:40  <coopserver> <Benny> it is solitaire
14:17:51  <coopserver> <solitaire> damn right
14:17:59  <coopserver> <Benny> i think that should be ok lol
14:18:06  <V453000> !pw
14:18:06  <coopserver> V453000: ssdata
14:18:15  <solitaire> V453000, http://puu.sh/mJ4Lo/a8e66be0ba.png
14:18:17  <coopserver> *** Game paused (connecting clients)
14:18:18  <solitaire> professional station
14:18:20  <coopserver> *** V453000 has joined
14:18:21  <coopserver> *** Game unpaused (connecting clients)
14:18:23  <coopserver> <solitaire> oh you're joining
14:18:28  <coopserver> <solitaire> you can take a look yourself then :P
14:18:40  <coopserver> <V453000> do I kick you now or later? :)
14:18:54  <coopserver> <Benny> lol
14:19:07  <coopserver> <lol> can we replace trians V?
14:19:15  <coopserver> <lol> i don't know what will be the next one
14:19:27  <coopserver> <V453000> word of advice in general: pickups are great if any incoming line can access any platform
14:19:36  <coopserver> <V453000> just go through the strong class whenever a new one comes ;)
14:19:47  <coopserver> <V453000> or well, until the network gets full, use any train you like
14:19:54  <coopserver> <lol> so we can go to 7?
14:19:59  <coopserver> <V453000> ofc
14:20:17  <coopserver> <V453000> feel free to get fast class for now or something
14:20:20  <coopserver> <V453000> no problem with that
14:21:16  <coopserver> <solitaire> somebody stop me, i can't stop building incredibly shitty stations
14:21:22  <coopserver> <solitaire> i need to actually learn how to build a terminus
14:21:35  <coopserver> <Benny> stations are hard :/
14:22:49  <coopserver> <V453000> O_O Maraxus forgot 2way PBS at goods drop xd
14:23:10  <coopserver> <lol> so all need to be rebuild
14:23:13  <coopserver> <solitaire> this is the single shittiest station ever made
14:23:15  <coopserver> <lol> that is a lot of work
14:23:31  <coopserver> <V453000> well if you rebuild goods drop, you can have all other pickups roro ;P
14:24:50  <coopserver> <solitaire> hey look maglev
14:24:53  <coopserver> <solitaire> neat
14:26:35  <coopserver> <solitaire> i'll just let someone else do goods pickup
14:28:15  <coopserver> <solitaire> nice
14:28:29  <coopserver> *** solitaire has left the game (Leaving)
14:29:03  <coopserver> <lol> i hope you have enough space to fit the incoming lines benny
14:29:30  <coopserver> <Benny> yeah :)
14:30:17  <coopserver> <lol> go ahead
14:30:28  <coopserver> <lol> though i know something nice
14:30:54  <coopserver> <lol> yeah that
14:34:44  <coopserver> <Benny> i think that should work
14:34:59  <coopserver> <lol> i like it
14:35:05  <coopserver> <lol> and i think i understand it too
14:35:13  <coopserver> <Benny> just basic logic
14:35:29  <coopserver> <lol> shouldn't it be the red track?
14:35:39  <coopserver> <Benny> just makes it easier to see
14:36:01  <coopserver> <lol> you made the green part
14:36:13  <coopserver> <lol> but shouldn't that check go over the red part?
14:36:26  <coopserver> <Benny> no
14:36:47  <coopserver> <lol> but if you do it this way
14:36:52  <coopserver> <lol> if all platforms are full
14:37:02  <coopserver> <lol> but no new trains coming it will still release a train
14:37:21  <coopserver> <lol> or there is a train coming but platforms are empty
14:37:28  <coopserver> <lol> it will release a train
14:37:38  <coopserver> <lol> so the coming train from the ml needs to stop
14:38:04  <coopserver> <lol> if you make it in the way we of the red track that won't be possible
14:38:05  <coopserver> <Benny> you're right
14:39:14  <coopserver> <lol> we need an balancer for the incoming line too right?
14:39:42  <coopserver> <Benny> i don't like the idea of mixing tracks that far up but in theory it could be better
14:40:06  <coopserver> <V453000> for 1 station, 1 overflow is prefered, too btw
14:40:16  <coopserver> <V453000> 1 depot, can have many "parts"
14:40:28  <coopserver> <V453000> and yes, choices as late as possible are great
14:40:40  <coopserver> <lol> so one depot leading to both stations?
14:40:44  <coopserver> <V453000> yes
14:40:50  <coopserver> <Benny> isnt that slower?
14:41:20  <coopserver> <V453000> you can make the one depot be a "multidepot"
14:41:31  <coopserver> <V453000> but it has to be one entity where trains from all station parts go through
14:41:48  <coopserver> <lol> so something like this?
14:42:23  <coopserver> <V453000> on the lines of that yes
14:43:30  <coopserver> <Benny> 2->2 seems 'wrong' somehow but we could to it
14:43:35  <coopserver> <lol> what do you think of that benny?
14:43:40  <coopserver> <lol> the signs i made?
14:44:05  <coopserver> <V453000> btw
14:44:11  <coopserver> <Benny> yes but the balancer will be 2->2, is that even better than having just straight through?
14:44:17  <coopserver> <V453000> you can change the overlfow to something which loops from one half to another
14:44:19  <coopserver> <V453000> without any balancer
14:44:27  <coopserver> <V453000> there are many options to solve this
14:44:37  <coopserver> <lol> so 2 seperate overflows
14:44:42  <coopserver> <V453000> no
14:44:49  <coopserver> <lol> but the one go into the other part
14:44:51  <coopserver> <V453000> overflow only at the loop
14:45:13  <coopserver> <V453000> or high-capacitous overflow instead
14:45:29  <coopserver> <lol> so double reverser
14:45:32  <coopserver> <V453000> the thing is, trains can choose other end platforms if they go through the overflow
14:45:56  <coopserver> <V453000> if you make the overflow strongly conditional so that trains do not need to go through reverser/depot unless absolutely necessary, then it is perfectly fine
14:45:57  <coopserver> <lol> and do we need to use one or 2 depots for that?
14:46:02  <coopserver> <V453000> depends
14:46:24  <coopserver> <V453000> if you make only trains which really need to have to go to depot, then 1 should be enough
14:46:28  <coopserver> <V453000> with TL2 depots are fairly fast
14:46:57  <coopserver> <V453000> want help?
14:47:04  <coopserver> <lol> i think i got it
14:47:09  <coopserver> <lol> can i build something benny?
14:47:15  <coopserver> <Benny> go ahead, V lost me
14:47:28  <solitaire> i got lost and i'm not even in the game
14:48:12  <coopserver> <V453000> reverser after station is not good now btw
14:48:20  <coopserver> <V453000> you don't want trains to go through reverser until choosing the other half
14:49:29  <coopserver> <V453000> just let me know if you get tired of it, I will do it ;P
14:51:15  <coopserver> <lol> do you mean something like this v?
14:51:39  <coopserver> <Benny> this still has the reversers
14:51:41  <coopserver> <V453000> I would probably choose some more elegant solution but yeah that works
14:51:44  <coopserver> <V453000> and yes the reversers
14:51:56  <coopserver> <lol> i didn't take care of the reverser
14:52:15  <coopserver> <V453000> like, I would do something more future-proof, but this might work perfectly fine if the throughput is fine / traffic is balanced on the 2 lines
14:53:27  <coopserver> <lol> i got rid of one reverser already
14:53:33  <coopserver> <lol> the other one is harder to do
14:53:37  <coopserver> <V453000> hint
14:53:42  <coopserver> <V453000> you can connect the other side to that too
14:53:47  <coopserver> <V453000> :)_
14:53:54  <coopserver> <lol> thanks
14:53:58  <coopserver> <V453000> yw
14:55:35  <coopserver> <V453000> btw now the depot isn't behind reverser
14:55:38  <coopserver> <V453000> need to handle that
14:55:50  <coopserver> <V453000> you basically need to make a mini overflow here
14:56:03  <coopserver> <lol> i was thinking of that already
14:56:04  <coopserver> <V453000> imagine this is splits to normal station
14:57:19  <coopserver> <lol> like this?
14:57:57  <coopserver> <V453000> almost :)
14:59:10  <coopserver> <lol> let me think a while about the changes you made3
14:59:12  <coopserver> <V453000> the mini overflow could be much better but I believe there shouldn't be that much traffic
14:59:20  <coopserver> <V453000> I just made it work
14:59:31  <coopserver> <V453000> you had both presignals and the prio in one block
14:59:32  <coopserver> <lol> yeah i got why you removed the exits and rebuild it like this
15:00:06  <coopserver> <lol> if an exit was green and the combo red a train from the depot could still be released
15:00:44  <coopserver> <lol> i leave
15:00:50  <coopserver> <lol> thanks for teaching V
15:01:08  <coopserver> <V453000> yw
15:01:33  <coopserver> <lol> i build a rocket silo already
15:01:40  <coopserver> <V453000> :)
15:01:44  <coopserver> <lol> only low density strucures and the tv screens
15:01:45  <coopserver> <V453000> btw the waiting bays aint the best
15:01:54  <coopserver> <V453000> the right one is kind of ok
15:02:17  <coopserver> <V453000> better already
15:02:24  <coopserver> <lol> bye
15:02:33  <coopserver> <V453000> bai
15:02:43  <coopserver> *** lol has left the game (Leaving)
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15:04:09  <coopserver> <Benny> gotta go too, cya
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15:15:08  <Maraxus> !pw
15:15:08  <coopserver> Maraxus: bitset
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16:44:23  <solitaire> a
16:52:04  <Jam35> !pw
16:52:04  <coopserver> Jam35: remake
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16:56:19  <solitaire> http://puu.sh/mJdJf/18c5df3609.png slhs as i understand them
16:59:16  <V453000> drawing is correct
16:59:27  <solitaire> or more simply put, http://puu.sh/mJdVg/672fcbd08e.png
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17:13:11  <solitaire> V453000, want a version of it that's clean enough to use on the wiki?
17:17:50  <V453000> what is at the wiki?
17:17:52  <V453000> sorry no time to check
17:19:00  <solitaire> huh
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17:30:31  <solitaire> here's a version that's clear enough for, say, the wiki http://puu.sh/mJfPb/3fe1ef94f5.png
17:30:34  <solitaire> @ V453000
17:30:35  <Webster> User:V453000 - #openttdcoop wiki - http://wiki.openttdcoop.org/User:V453000
17:30:39  <solitaire> lol
17:30:41  <solitaire> didnt mean to do that
17:32:18  <V453000> I would make the center a lot more zoomed in
17:32:23  <V453000> like x4
17:34:25  <solitaire> aight hold on
17:35:16  <solitaire> V453000, how's this http://puu.sh/mJg7D/f8746b4b19.png
17:35:57  <V453000> the two lines going towards the SL should cross
17:36:03  <V453000> your directions will not match this way
17:36:30  <solitaire> whoops shit
17:36:35  <solitaire> dunno how i missed that hold on
17:37:08  <V453000> also I would make only the center larger
17:37:11  <V453000> not whole image
17:37:14  <V453000> just to read it easier
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17:43:49  <solitaire> V453000, http://puu.sh/mJgFC/cee0fc3b4f.png
17:50:12  <V453000> looks alright to me, feel free to put it there
17:51:14  <solitaire> @slh
17:51:14  <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub
17:56:22  <solitaire> V453000, saved
17:56:28  <solitaire> feel free to modify its placement or w/e
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17:56:40  <lol_> !pw
17:56:40  <coopserver> lol_: formal
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17:57:14  <coopserver> <lol> hey jams
17:57:20  <coopserver> <Jam35> heyhey
17:57:28  <coopserver> <lol> gold drop at town?
17:57:32  <coopserver> <lol> or just don't do it?
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17:58:12  <V453000> is fine with me solitaire , thank you for the contribution
17:58:20  <solitaire> glad to have helped :)
17:58:27  <V453000> lol what makes bricks in ECS? is there clay?
17:58:37  <coopserver> <lol> no
17:58:38  <solitaire> i'll probably make one for an LL_RR MLH too once i actually understand how MLH's work
17:58:47  <coopserver> <lol> you have to feed coal to a brick factory
17:58:58  <V453000> that is what I thought, thanks
17:59:16  <coopserver> <Jam35> It might get busy but I have no objection
17:59:17  <coopserver> <lol> kind of industry that digs clay and makes bricks of it
17:59:20  <coopserver> <Jam35> (lol)
17:59:24  <coopserver> <lol> i understand
17:59:59  <coopserver> <lol> are you working on the fooddrop?
18:00:04  <coopserver> <Jam35> ye
18:01:07  <V453000> right thanks :) I was just wondering if I am setting up ECS wrongly or remember right :)
18:01:21  <coopserver> <lol> are you setting up ecs?
18:02:00  <solitaire> mfw looking at https://wiki.openttdcoop.org/images/3/3f/219_bbh04.png
18:02:10  <solitaire> jesus christ
18:02:23  <V453000> yeah was, just needed to know all of the cargoes there are
18:02:27  <V453000> for train set stuff
18:02:40  <coopserver> <lol> ah
18:02:48  <coopserver> <lol> i was afraid you were going to play it
18:03:00  <V453000> nah don't worry about that
18:03:11  <V453000> I will play all FIRS economies first :P didn't play the updated ones
18:03:34  <V453000> I'm done with ECS playing wise, but that doesn't mean I will not support it in my NewGRFs :)
18:03:45  <coopserver> <lol> cool
18:04:26  <coopserver> <lol> can i send trains to the fooddrop jams?
18:04:47  <coopserver> <Jam35> yes sure
18:08:28  <coopserver> <lol> do we group by cargo kind or by slh?
18:09:01  <coopserver> <Jam35> cargo
18:13:45  <coopserver> <lol> Will we get high prodcutions?
18:13:56  <V453000> 400 tops
18:14:11  <Jam35> !setdef
18:14:12  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
18:14:51  <coopserver> <lol> why 400?
18:15:23  <V453000> smaller mines newgrf
18:15:39  <coopserver> <lol> i don't see it in the list
18:16:12  <V453000> !pw
18:16:12  <coopserver> V453000: outers
18:16:20  <coopserver> *** Game paused (connecting clients)
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18:16:30  <coopserver> <V453000> :o
18:16:39  <coopserver> <V453000> Mark must have removed it
18:16:46  <coopserver> <V453000> $reasons
18:16:51  <coopserver> <lol> so 2000 productions?
18:16:54  <coopserver> <V453000> ye
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18:17:05  <coopserver> <lol> will a farm do 2x 2000 or 2x 1000?
18:17:14  <coopserver> <V453000> x2
18:17:34  <coopserver> <V453000> hm, I told Mark to choose between OGFX+ and smaller mines XD he chose to remove both
18:18:03  <coopserver> <lol> so 4000 in total?
18:18:27  <coopserver> <V453000> 2295*2 precisely :P
18:18:30  <coopserver> *** lol has left the game (Leaving)
18:18:45  <coopserver> <V453000> absolute maximum possible is 2550 but that is extremely rare and not possible to reach consistenyl
18:18:52  <coopserver> <V453000> consistenly/for long period
18:19:05  <coopserver> <V453000> and it technically isn't even higher :)
18:21:00  <coopserver> *** V453000 has left the game (Leaving)
18:21:16  <V453000> moar cargoez
18:21:18  <V453000> almost done :>
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18:31:25  <V453000> to this day I didn't know that Pikka Basic Industries have different cargoes for temperate, arctic, and tropic
18:31:33  <V453000> NUTS probably doesn't support it fully XD
18:31:41  <V453000> or, not fully with perfect graphics
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18:36:03  <Ramsvs> !pw
18:36:04  <coopserver> Ramsvs: martin
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18:37:48  <coopserver> <Ramsvs> hey all
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18:52:32  <Mark> [19:17] <@coopserver> <V453000> hm, I told Mark to choose between OGFX+ and smaller mines XD he chose to remove both
18:52:34  <Mark> oh shit
18:52:39  <Mark> i intented to keep smaller mines
18:52:57  <coopserver> <Ramsvs> lol
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18:53:54  <V453000> I know Mark :D
18:54:05  <V453000> nubsauce
18:54:12  <Mark> yes very
18:58:39  <Maraxus> !pw
18:58:39  <coopserver> Maraxus: pillar
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19:28:50  <V453000> ECS has both grain and cereals? xd
19:31:12  <V453000> no it doesn't
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20:30:32  <Clockworker__> !pw
20:30:32  <coopserver> Clockworker__: bvalid
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20:32:47  <happpy> wb clockworker
20:32:52  <coopserver> <Clockworker> hi
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20:57:36  <lol> !pw
20:57:36  <coopserver> lol: backup
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20:58:16  <coopserver> <lol> hey clockworker
20:58:26  <coopserver> <Clockworker> hey
20:58:34  <coopserver> <lol> what are you working on?
20:58:41  <coopserver> <Clockworker> SLH04
20:58:54  <coopserver> <lol> we need a goodspick too at the oildrop
20:59:15  <coopserver> <Clockworker> hmmmm
20:59:29  <coopserver> <Clockworker> I could do that but I'm not confident with big stations
20:59:38  <coopserver> *** lol has joined company #1
20:59:47  <coopserver> <Clockworker> I'll do it though
21:00:12  <coopserver> <Clockworker> after I wrap up slh04
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21:11:11  <happpy> hi lol
21:11:14  <coopserver> <lol> hey
21:11:29  <happpy> how ar u
21:12:13  <coopserver> <lol> V the coal trains look strange
21:12:27  <coopserver> <lol> the first wagon has a different sprite then the other ones
21:13:00  <Mark> might need to upgrade wagons
21:13:21  <coopserver> <lol> yeah
21:13:31  <coopserver> <lol> we got some second generations still
21:14:00  <coopserver> *** Clockworker has left the game (general timeout)
21:14:06  <Clockworker__> !pw
21:14:06  <coopserver> Clockworker__: detect
21:14:09  <coopserver> *** Game paused (connecting clients)
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21:14:21  <coopserver> <lol> we still need to change the towndrop
21:14:43  <coopserver> <lol> 3rd generation indeed looks better
21:15:18  <coopserver> <lol> i will change the towndrop i think
21:19:21  <coopserver> <Jam35> wood drop has an issue too
21:19:39  <coopserver> <lol> length of waitingbays?
21:19:45  <coopserver> <Jam35> if train is in tunnel yes
21:20:05  <coopserver> <lol> i don't see it
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21:20:13  <coopserver> <lol> now i do
21:20:45  <coopserver> *** Mark has left the game (Leaving)
21:24:18  <coopserver> <Jam35> nice
21:27:41  <Clockworker__> SLH04 done
21:27:46  <coopserver> <lol> cool
21:27:52  <coopserver> <Clockworker> access to a LOTTT of primaries
21:29:02  <coopserver> *** Clockworker has left the game (general timeout)
21:30:57  <Clockworker__> http://i.imgur.com/A0uyngH.jpg
21:31:05  <Clockworker__> this is me trying to play OpenTTD lately
21:32:26  <coopserver> *** Jam35 has joined spectators
21:34:04  <coopserver> <lol> I made a refinery this afternoon but it is already gone
21:37:38  <Clockworker__> !pw
21:37:38  <coopserver> Clockworker__: resign
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21:38:14  <coopserver> <Clockworker> someone else do the goods pickup
21:38:20  <coopserver> <Clockworker> I'm not gud with big stations
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21:38:31  <coopserver> <Clockworker> especially roro
21:38:52  <coopserver> <Benny> terminus for pickups clockwork :)
21:39:11  <coopserver> <Clockworker> it's two in two out though
21:39:17  <coopserver> <Clockworker> already looping around
21:39:32  <coopserver> <Clockworker> but I can make that cool terminus I picked up from jam
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21:46:55  <Clockworker__> fucking got a strong wind because of an incoming thunderstorm when I was doing groceries
21:47:00  <Clockworker__> still got sand in my eyes
21:47:02  <Clockworker__> fucking sucks shit
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21:47:16  <coopserver> <Benny> sand? in a thunderstorm? :o
21:47:30  <coopserver> <Clockworker> there was a strong wind before it came
21:47:38  <coopserver> <Clockworker> raised a lot of dust from the streets
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21:47:46  <mmtunligit> !password
21:47:46  <coopserver> mmtunligit: chains
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21:56:23  <coopserver> <Benny> that works nicely clockworker
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21:58:50  <Clockworker__> thanks baby
22:02:49  <coopserver> <Clockworker> done
22:02:51  <coopserver> <Clockworker> looks gud I think
22:02:58  <coopserver> <Clockworker> let's see how it handles lods of trains
22:03:01  <coopserver> <Clockworker> did fine in pax game
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22:20:49  <coopserver> <Clockworker> bribed
22:23:00  <mmtunligit> clock, could you check my signallnig at slh 05 at !here
22:23:32  <coopserver> <Clockworker> sure
22:23:39  <mmtunligit>  thx
22:24:10  <coopserver> <Clockworker> hmmmmmmmmmm
22:24:39  <coopserver> <Clockworker> I'd rather be traditional and not merging things that way
22:25:02  <mmtunligit> so get rid of that little extra track?
22:25:25  <coopserver> <Clockworker> yeah I'd make an extra bridge just for that exit
22:25:27  <coopserver> <Clockworker> no bridge sharing
22:25:35  <mmtunligit> k, thanks
22:25:41  <coopserver> <Clockworker> just to be safe
22:26:33  <coopserver> <Clockworker> one of the two segments is longer
22:26:53  <coopserver> <Clockworker> can I do something there?
22:27:07  <mmtunligit> sure
22:28:28  <coopserver> <Clockworker> looks gud
22:28:41  <mmtunligit> thanks!
22:29:00  <coopserver> <Clockworker> yw
22:29:39  <coopserver> <Clockworker> :D
22:29:42  <coopserver> <Clockworker> that exit
22:29:47  <mmtunligit> gave you credit for your help
22:29:57  <coopserver> <Clockworker> looks like an american intersection
22:30:00  <mmtunligit> ikr
22:30:19  <mmtunligit> well, at least it works
22:30:28  <coopserver> <Clockworker> it looks cool
22:31:28  <mmtunligit> bye
22:31:31  <coopserver> <Clockworker> after the first split on the exits
22:31:39  <coopserver> <Clockworker> there's a signal before the tunnel
22:31:49  <coopserver> <Clockworker> that should be gone
22:31:50  <coopserver> <Clockworker> ye
22:31:53  <coopserver> <Clockworker> balancingg
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22:34:49  <mmtunligit> bye
22:34:55  <coopserver> *** mmtunligit has left the game (Leaving)
22:34:56  <coopserver> <Benny> cya
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22:44:00  <happpy> hi benny
22:44:05  <coopserver> <Benny> hello
22:44:11  <happpy> how ar u
22:44:29  <coopserver> <Benny> good and you? :)
22:44:36  <happpy> good
22:46:35  <coopserver> <Clockworker> BBH04 has some very basic prios
22:46:56  <coopserver> <Benny> should be ok for TL2
22:47:15  <coopserver> <Clockworker> I guess so
22:47:29  <coopserver> <Benny> can always build longer if they become a problem
22:47:44  <coopserver> <Clockworker> hard
22:47:49  <coopserver> <Benny> i think its better to have them too small than too big
22:47:53  <coopserver> <Clockworker> the BBH is super compact haha
22:48:01  <coopserver> <Clockworker> it's not size
22:48:05  <coopserver> <Clockworker> but the lack of the prio track
22:48:28  <coopserver> <Clockworker> guess it doesn't matter much with such a short prio and TL though
22:51:14  <coopserver> <Benny> ill test it at the top gear test track :)
22:51:31  <coopserver> <Clockworker> oh cock
22:52:30  <coopserver> <Benny> could maybe be shorter even
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22:55:43  <coopserver> <Benny> you can build prios with just 1 exit signal and it will still be OK
22:56:54  <Clockworker__> there's a problem in the game
22:57:06  <Clockworker__> the early trains have earlier wagons and different locomotives
22:57:09  <Clockworker__> they need a recall, haha
22:57:24  <coopserver> <Benny> ...what
22:58:00  <coopserver> <Clockworker> oh good
22:58:04  <coopserver> <Clockworker> I think it was fixed
22:58:18  <coopserver> <Clockworker> we started with other trains I mean
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23:31:03  <happpy> .

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