Times are UTC Toggle Colours
00:05:03 *** Hiddenfunstuff has quit IRC 00:14:12 <Clockworker__> !pw 00:14:12 <coopserver> Clockworker__: cycled 00:14:15 <coopserver> *** Game still paused (connecting clients, number of players) 00:14:19 <Clockworker__> pats B T F O 00:14:22 <coopserver> *** Clockworker has joined 00:14:23 <coopserver> *** Game still paused (number of players) 00:17:00 <happpy> hi clockworker 00:17:06 <coopserver> <Clockworker> hi 00:17:20 <happpy> how thing's 00:17:27 <coopserver> <Clockworker> good 00:17:29 <coopserver> <Clockworker> patriots lost 00:17:32 <coopserver> <Clockworker> good good 00:18:17 <coopserver> *** Clockworker has left the game (general timeout) 00:18:44 *** Clockworker_ has joined #openttdcoop 00:19:06 <Clockworker_> !ow 00:19:07 <Clockworker_> !pw 00:19:07 <coopserver> Clockworker_: attack 00:19:10 <coopserver> *** Game still paused (connecting clients, number of players) 00:19:19 <coopserver> *** Clockworker has joined 00:19:20 <coopserver> *** Game still paused (number of players) 00:19:21 <coopserver> *** Game unpaused (number of players) 00:19:27 <happpy> clokworker ther a new map on the welcome server 00:19:36 <coopserver> <Clockworker> oh really 00:19:40 <coopserver> <Clockworker> do the trains expire 00:19:54 <happpy> fill free to join my company 00:20:10 <happpy> nop its nuts train set 00:20:21 <coopserver> <Clockworker> nice 00:20:36 <coopserver> *** Clockworker has left the game (Leaving) 00:20:37 <coopserver> *** Game paused (number of players) 00:21:03 <happpy> i all most finsh my LLRR of 00:26:05 *** Clockworker__ has quit IRC 00:35:27 *** Clockworker has joined #openttdcoop 00:41:50 *** Clockworker_ has quit IRC 01:21:04 *** Clockworker_ has joined #openttdcoop 01:26:50 *** Clockworker has quit IRC 01:44:21 <Clockworker_> !pw 01:44:22 <coopserver> Clockworker_: indtid 01:44:25 <coopserver> *** Game still paused (connecting clients, number of players) 01:44:33 <coopserver> *** Clockworker has joined 01:44:34 <coopserver> *** Game still paused (number of players) 01:45:31 <Clockworker_> w-why are there giant snails in the farms in RAWR 01:45:36 <Clockworker_> I like snails but that makes no sense at all 01:50:57 <coopserver> *** Clockworker has left the game (Leaving) 01:53:15 <Mazur> !pw 01:53:15 <coopserver> Mazur: choose 01:53:49 <coopserver> *** Game still paused (connecting clients, number of players) 01:53:50 <coopserver> *** Mazur has joined 01:53:51 <coopserver> *** Game still paused (number of players) 01:53:52 <coopserver> *** Game unpaused (number of players) 02:01:46 <coopserver> *** Mazur has left the game (Leaving) 02:01:47 <coopserver> *** Game paused (number of players) 02:03:44 <Clockworker_> https://wiki.openttdcoop.org/File:PSG309.jpg 02:03:48 <Clockworker_> someone please delete this 02:03:51 <Clockworker_> I uploaded the wrong format 02:04:07 <Clockworker_> and very fucking frustratingly so, I cannot delete my own uploads 02:04:30 <Clockworker_> so now I have the png right and I can't upload because 'similar name' 02:06:16 <Clockworker_> nvm 02:06:17 <Clockworker_> done 02:51:13 <Mazur> Weirder, though, that the last game ended, , that the next game is publicized as being in planning mode, yet appears to be in full building. 02:52:09 <Clockworker_> also there isn't much of a planning 02:52:32 <Clockworker_> only train class, but not model is decided 02:52:43 <Clockworker_> there's no goal or minimap or anything 02:52:52 <Clockworker_> stations are kind of just there, haha 02:53:41 <Mazur> Indeed. 02:54:07 <Mazur> Any idea about how this state of affairs has come about? 02:54:34 <Clockworker_> no, I wasn't around when they changed maps 02:55:01 <Mazur> I'll go rooting around in my log, then./ 02:56:10 <Mazur> Eek!~ 02:56:17 <Mazur> Logging's not turned on. 02:56:25 <Clockworker_> RIP 03:04:06 <Mazur> !admin What is the actual status of this new game, with building going on with no Network plan and no planning stage held? 03:54:07 <Clockworker_> I wonder 03:54:27 <Clockworker_> if the Never Enough NUTS engine is a reference to the dream theater song 05:10:24 *** solitaire has joined #openttdcoop 05:10:46 <solitaire> morning 05:11:23 <solitaire> !pw 05:11:23 <coopserver> solitaire: queues 05:11:32 <coopserver> *** Game still paused (connecting clients, number of players) 05:12:04 <coopserver> *** Game still paused (number of players) 05:12:21 <coopserver> *** Game still paused (connecting clients, number of players) 05:12:24 <coopserver> *** solitaire has joined 05:12:25 <coopserver> *** Game still paused (number of players) 05:15:28 <coopserver> *** solitaire has joined company #1 05:15:29 <coopserver> *** Game unpaused (number of players) 05:16:32 <solitaire> @terminus 05:16:36 <solitaire> uh 05:16:40 <solitaire> i'll just look it up then 06:07:15 <solitaire> oh fuck 06:07:17 <solitaire> uhhhhhh 06:07:54 <solitaire> someone's gonna have to look at the prios i marked @ BBH01 to see if i didn't accidentally break two of them. i'd check myself but i cant really understand them 06:13:41 <coopserver> <solitaire> actually no the prios look fine to me 06:13:51 <coopserver> <solitaire> ok there we go 06:14:00 <coopserver> <solitaire> another MLS bites the dust 06:18:26 <solitaire> @mls 06:18:32 <solitaire> @bbs 06:18:40 <solitaire> a... big station. you know what it's called. 06:20:28 <coopserver> <solitaire> i find it pretty interesting how some blh's have prios and some don't 06:21:52 <Clockworker_> solitaire, I saw someone signalling my hub earlier while I was building it 06:22:08 <coopserver> <solitaire> ? 06:22:11 <Clockworker_> if it was you, don't, not the first time I tell you not to do something without asking the builder first 06:22:17 <Clockworker_> if it wasn't, okay 06:22:21 <coopserver> <solitaire> i aint messin with other peeps stoff 06:22:32 <Clockworker_> okay 06:22:41 <Clockworker_> just, if you see a signal gap, it's probably intentional too 06:22:45 <Clockworker_> in doubt, put a sign on it 06:22:47 <coopserver> <solitaire> at the worst i may have slightly broken a signal in BBH01, but it doesn't look like it 06:22:51 <Clockworker_> and whoever built it will check 06:23:08 <Clockworker_> if you see anything weird, just sign it 06:23:08 <coopserver> <solitaire> anyway 06:23:12 <coopserver> <solitaire> OIL / PRINTING done 06:23:31 <coopserver> <solitaire> i also saw some CL1's in BBH04, signed those 06:24:20 <coopserver> <solitaire> i'm not sure if they're intentional or not. probably are, but i'm still learning and i wanna learn why they're there :) 06:25:03 <Clockworker_> hmmm 06:25:05 <Clockworker_> who made 04? 06:25:12 <coopserver> <solitaire> Ramsvs 06:25:18 <Clockworker_> huh 06:25:21 <coopserver> <solitaire> it's not signalled yet 06:25:27 <Clockworker_> I thought it was all CL2 there 06:25:30 <Clockworker_> I'll look again 06:25:33 <coopserver> <solitaire> but there's a /lot/ of cl1 splits and merges 06:25:42 <coopserver> <solitaire> maybe i'm just looking at it wrong 06:26:36 <coopserver> <solitaire> it's basically a 45deg rail on two tiles. iirc that's lenght 1? 06:26:53 <Clockworker_> !pw 06:26:53 <coopserver> Clockworker_: taking 06:26:56 <coopserver> *** Game paused (connecting clients) 06:27:03 <coopserver> *** Clockworker has joined 06:27:04 <coopserver> *** Game unpaused (connecting clients) 06:27:06 <coopserver> <solitaire> hey :) 06:27:25 <coopserver> <Clockworker> wut 06:27:30 <coopserver> <Clockworker> were do you see cl1 06:27:38 <coopserver> <solitaire> uhh i signed them 06:27:49 <coopserver> <Clockworker> that's a zigzag 06:27:52 <coopserver> <Clockworker> not CL1 06:28:03 <coopserver> <solitaire> doesnt it count as a lenght 1 turn 06:28:06 <coopserver> <Clockworker> all hubs have those 06:28:18 <coopserver> <Clockworker> no, it would if both corners were in same direction 06:28:37 <coopserver> <solitaire> this information would;'ve been really useful earlier lol 06:28:38 <coopserver> <solitaire> thanks 06:28:45 <coopserver> <Clockworker> you can delete the signs 06:29:05 <coopserver> <solitaire> anyway 06:29:12 <coopserver> <Clockworker> delete the one by me too, the one with /CW 06:29:16 <coopserver> <solitaire> all main stations done, all but 3 BBH's done 06:29:18 <coopserver> <Clockworker> so I don't have to join 06:29:19 <coopserver> <Clockworker> hehe 06:29:22 <coopserver> <Clockworker> thx 06:29:26 <coopserver> <solitaire> np 06:29:43 <coopserver> <solitaire> also, you should probably update the wiki entry on signage 06:29:55 <coopserver> <Clockworker> why 06:30:18 <solitaire> says " BLH ## /somebody" 06:30:26 <solitaire> standard seems to be " BLH## /somebody" 06:30:33 <solitaire> no space between the name and number 06:30:38 <coopserver> <Clockworker> oh it varies 06:30:45 <coopserver> <Clockworker> I've seen it with space in other games too 06:30:58 <coopserver> <solitaire> anyway 06:31:14 <coopserver> <solitaire> i think i could actually start sending coal to the coal drop 06:31:23 <coopserver> <solitaire> the line from SLH01 to COAL DROP is entirely complete 06:32:00 <coopserver> <Clockworker> sl is awkwardly build 06:32:05 <coopserver> <Clockworker> built 06:32:06 <coopserver> <solitaire> i know :) 06:32:21 <coopserver> <solitaire> does the clusterfuckness of it impede functionality, though? 06:32:34 <coopserver> <Clockworker> it's not properly balanced 06:32:43 <coopserver> <solitaire> oh 06:32:52 <coopserver> <Clockworker> for example 06:33:02 <coopserver> <solitaire> i just sorta... assumed SLH's don't have to be balanced since iirc the wiki page doesnt say they do 06:33:04 <coopserver> <Clockworker> no train leaving it will take the inner path 06:33:16 <coopserver> <Clockworker> everything needs a bit of balancing 06:33:26 <coopserver> <solitaire> i'm not really good at it :( 06:33:55 <coopserver> <Clockworker> the exits are good 06:33:59 <coopserver> <solitaire> i'm not entirely sure how to balance it 06:34:19 <coopserver> <Clockworker> well first 06:34:33 <coopserver> <Clockworker> you'd separate a lane to leave in one direction and one to the other 06:34:40 <coopserver> <Clockworker> then split those for each ML lane 06:34:54 <coopserver> <Clockworker> and balance there 06:35:00 <coopserver> <solitaire> ah 06:35:09 <coopserver> <solitaire> should i rebuild SLH01 or just keep that in mind for the next ones? 06:35:23 <coopserver> <Clockworker> you don't need to rebuild all of it 06:35:34 <coopserver> <Clockworker> but it could help to change the exits 06:35:46 <coopserver> <Clockworker> it's not hard 06:36:52 <coopserver> <solitaire> also realised that the bridges in the south part of the slh could be an issue 06:36:58 <coopserver> <solitaire> since there's no signal between two of them 06:37:20 <coopserver> <Clockworker> not if you balance the exits 06:37:25 <coopserver> <Clockworker> that side is easy to balance 06:37:30 <coopserver> <Clockworker> pay attention to the split 06:37:36 <coopserver> *** Clockworker has joined company #1 06:37:40 <coopserver> <solitaire> just lengten that line? 06:38:01 <coopserver> <Clockworker> I made a signal gap 06:38:13 <coopserver> <solitaire> i see 06:38:18 <coopserver> <Clockworker> better yet 06:39:17 <coopserver> <Clockworker> that will help a lot 06:39:29 <coopserver> <Clockworker> but the exits to the other side are still unbalanced 06:39:33 <coopserver> <solitaire> where does the entrance signal end 06:39:53 <coopserver> <Clockworker> on the split? there are exit signals just behind it 06:39:59 <coopserver> <Clockworker> and a gap behind 06:40:15 <coopserver> <solitaire> oh those looked like block signals 06:40:19 <coopserver> <Clockworker> to motivate trains to pick both paths 06:40:57 <coopserver> <solitaire> yeah, i guess this is a good point - the second line only needs to go in use if the first line is full, which the entry/exit signals take care of 06:42:07 <coopserver> <solitaire> but yeah the top exit looks a bit harder to fix 06:42:51 <coopserver> <solitaire> lemme have a crack at it i guess? 06:43:08 <Clockworker_> it's your hub 06:43:12 <Clockworker_> knock yourself out 06:44:20 <coopserver> <Clockworker> instead of making a bit loop around the mainline 06:44:36 <coopserver> <Clockworker> you can cross the outer line then have the outer line bridge over the exit 06:44:45 <coopserver> <Clockworker> I'll make an example next to the hub 06:45:37 <coopserver> <Clockworker> see? 06:45:44 <coopserver> <solitaire> why two bridges? 06:45:55 <coopserver> <Clockworker> because each bridge has a signal gap 06:46:05 <coopserver> <Clockworker> that's basic building there, should be in the wiki 06:46:15 <coopserver> <Clockworker> we always double bridges and tunnels 06:46:17 <coopserver> <Clockworker> almost always at least 06:48:34 <coopserver> <solitaire> should i just leave the other bridges in the slh like that or 06:49:31 <coopserver> <Clockworker> there made an example exit 06:49:36 <coopserver> <Clockworker> standard, balanced with prio 06:49:49 <coopserver> <solitaire> are those prios actually prios or just 06:49:53 <coopserver> <solitaire> prio shaped lines 06:50:02 <coopserver> <solitaire> they dont seem to have any presignals 06:50:07 <coopserver> <Clockworker> they do 06:50:12 <coopserver> <solitaire> oh 06:50:15 <coopserver> <solitaire> its kind of hard to tell 06:50:26 <coopserver> <Clockworker> press X for transparency 06:50:28 <coopserver> <Clockworker> helps a lot 06:50:37 <coopserver> <solitaire> took me a while to realise that signal had 3 bulbs 06:51:05 <coopserver> <Clockworker> it all works, I promise 06:51:06 <coopserver> <solitaire> the white exit sign is really hard to notice on it 06:51:20 <coopserver> <solitaire> anyway, looks really good 06:51:32 <coopserver> <Clockworker> after a couple hubs 06:51:33 <coopserver> <solitaire> i'm not sure how i could apply it to this short, diagonal track, though 06:51:40 <coopserver> <Clockworker> you do that without thinking hehe 06:52:04 <coopserver> <Clockworker> you just adapt it 06:52:07 <coopserver> <Clockworker> that's the beauty of it 06:52:47 <coopserver> <Clockworker> you don't have to diagonal it there 06:52:49 <coopserver> <Clockworker> you can do this: 06:56:00 <coopserver> <Clockworker> very nice 06:56:29 <coopserver> <Clockworker> prio too long though 06:56:32 <coopserver> <Clockworker> longer than on other side 06:56:36 <coopserver> <solitaire> oh whoops 06:57:35 <coopserver> <solitaire> there 06:57:42 <coopserver> <Clockworker> gud 06:58:07 <coopserver> <Clockworker> entry/exit before bridges 06:59:18 <coopserver> <solitaire> there 06:59:44 <coopserver> <solitaire> the rest of the slh is still a clusterfuck but at least that part looks nice 06:59:50 <coopserver> <Clockworker> need signals after split 06:59:54 <coopserver> <Clockworker> leave a gap then signal 07:00:25 <coopserver> <solitaire> o yea 07:00:31 <coopserver> <Clockworker> :) 07:00:33 <coopserver> <Clockworker> looks mint 07:00:55 <coopserver> <solitaire> can i trains 07:01:12 <coopserver> <Clockworker> not sure 07:01:16 <coopserver> <Clockworker> we haven't decided on a train 07:01:35 <coopserver> <Clockworker> lets see a good strong class... 07:01:57 <coopserver> <solitaire> our orange and green company colors look silly as shit 07:02:05 <coopserver> <solitaire> that's it. i know what we should be named 07:02:25 <coopserver> <solitaire> perfect 07:03:54 <coopserver> <solitaire> Driving Darkness? 07:04:11 <coopserver> <Clockworker> I guess so, made a sample on trainyard 07:04:37 <coopserver> <Clockworker> just make sure to refit the cargo on depot when you make it 07:05:01 <coopserver> <solitaire> how many trains should i start with 07:05:56 <coopserver> <Clockworker> 2-3 07:06:00 <coopserver> <Clockworker> then let production grow 07:06:07 <coopserver> <Clockworker> more like 4-5 07:06:12 <coopserver> <Clockworker> since it's TL2 07:06:38 <coopserver> <solitaire> does the depot's "clon e train" also share orders 07:06:49 <coopserver> <Clockworker> it clones orders 07:06:57 <coopserver> <solitaire> aw 07:06:59 <coopserver> <Clockworker> but if you hold ctrl, it will share 07:07:02 <coopserver> <solitaire> o 07:07:22 <coopserver> <solitaire> there 07:07:24 <coopserver> <solitaire> 5 trains 07:07:48 <coopserver> <Clockworker> choo choo 07:07:55 <coopserver> <Clockworker> lmao 07:08:03 <coopserver> <Clockworker> they're heading to drop first 07:08:13 <coopserver> <solitaire> yeah the depot is placed after the pickup 07:08:19 <coopserver> <solitaire> since.... that's... how someone told me to do it 07:08:37 <coopserver> <Clockworker> I just put a depot after the drop 07:08:50 <coopserver> <solitaire> ya but the drop is on the mainline 07:09:24 <coopserver> <solitaire> did one of the 5 trains get lost 07:09:51 <coopserver> <solitaire> i see 2 coming, 2 going, but i can't find the other one 07:10:06 <coopserver> <solitaire> oh it already got to the mines 07:10:07 <coopserver> <solitaire> lol 07:10:35 <coopserver> <solitaire> i can't get over how cute the green and orange trains look 07:10:39 <coopserver> <solitaire> pumpkin trains 07:11:47 <coopserver> <Clockworker> c 07:11:49 <coopserver> <Clockworker> h 07:11:50 <coopserver> <Clockworker> o 07:11:51 <coopserver> <Clockworker> o 07:11:54 <coopserver> <solitaire> :) 07:12:04 <coopserver> <solitaire> first coal train is off 07:12:28 <coopserver> <Clockworker> no need for PBS before splits if they go to different directions 07:12:52 <coopserver> <solitaire> by the way 07:12:59 <coopserver> <solitaire> since the goods drop is above the snow line 07:13:04 <coopserver> <solitaire> don't we also need food production 07:13:26 <coopserver> <Clockworker> a food station? 07:13:45 <coopserver> <Clockworker> mmmmmmmmaybe 07:13:55 <coopserver> <solitaire> maybe around 07:14:10 <coopserver> <solitaire> the vast expanse of empty track near Oyonnax 07:14:51 <coopserver> <solitaire> we are now 07:14:54 <coopserver> <solitaire> making money :D 07:15:06 <coopserver> <solitaire> not too much of it but still 07:16:00 <coopserver> <solitaire> i think our main production might be coal because i made the coal drop station just 07:16:01 <coopserver> <solitaire> way too big 07:20:02 <coopserver> *** Clockworker has joined spectators 07:20:57 <coopserver> <solitaire> good thing SL01 is so close to like a million farms 07:21:03 <coopserver> <solitaire> good source of livestock / grain 07:27:07 <coopserver> *** solitaire has left the game (Leaving) 07:27:08 <coopserver> *** Game paused (number of players) 07:38:07 <coopserver> *** Clockworker has left the game (Leaving) 08:12:39 *** efess has quit IRC 08:40:23 *** liq4 has quit IRC 09:19:24 *** lol has joined #openttdcoop 09:19:25 <lol> !pw 09:19:25 <coopserver> lol: johann 09:19:36 <coopserver> *** Game still paused (connecting clients, number of players) 09:19:38 <coopserver> *** lol has joined 09:19:39 <coopserver> *** Game still paused (number of players) 09:20:51 <coopserver> *** lol has left the game (Leaving) 09:20:58 *** lol has quit IRC 09:31:32 *** orudge` has quit IRC 09:31:37 *** orudge has joined #openttdcoop 09:42:32 *** orudge has quit IRC 09:43:15 *** orudge has joined #openttdcoop 09:43:19 *** orudge has quit IRC 09:43:28 *** orudge has joined #openttdcoop 09:45:51 *** orudge has quit IRC 09:46:06 *** orudge has joined #openttdcoop 09:47:31 <happpy> !players 09:47:31 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 09:51:27 *** orudge` has joined #openttdcoop 09:55:34 *** orudge` has quit IRC 10:04:48 *** efess has joined #openttdcoop 10:23:54 *** Hiddenfunstuff has joined #openttdcoop 10:31:02 *** Maraxus has joined #openttdcoop 10:31:02 *** ChanServ sets mode: +o Maraxus 10:35:09 <Maraxus> !pw 10:35:09 <coopserver> Maraxus: packet 10:35:18 <solitaire> mornin 10:35:19 <coopserver> *** Game still paused (connecting clients, number of players) 10:35:22 <coopserver> *** Maraxus has joined 10:35:22 <solitaire> to u guys 10:35:23 <coopserver> *** Game still paused (number of players) 10:37:32 <coopserver> *** Maraxus has left the game (Leaving) 10:37:34 *** Maraxus has quit IRC 10:42:33 <happpy> hi 10:45:13 <solitaire> hi 10:47:06 <happpy> how things 10:51:20 <solitaire> not much 10:51:24 <solitaire> just working on a thing 10:55:46 <Benny> !pw 10:55:46 <coopserver> Benny: rescan 10:55:52 <coopserver> *** Game still paused (connecting clients, number of players) 10:55:56 <coopserver> *** Benny has joined 10:55:57 <coopserver> *** Game still paused (number of players) 10:55:58 <coopserver> *** Game unpaused (number of players) 11:15:53 <solitaire> !pw 11:15:53 <coopserver> solitaire: expert 11:16:18 <coopserver> *** Game paused (connecting clients) 11:16:22 <coopserver> *** solitaire has joined 11:16:23 <coopserver> *** Game unpaused (connecting clients) 11:16:29 <coopserver> <solitaire> ey 11:16:30 <coopserver> <Benny> hy 11:16:39 <coopserver> <solitaire> whatcha doin 11:16:57 <coopserver> <Benny> trying to make some train tracks fit toghether and stuff :) 11:21:49 <coopserver> <solitaire> how do i turn off "too few orders" alert and "needs renewal" alerts 11:22:37 <coopserver> <Benny> settings - News/Advisors 11:22:55 <coopserver> <Benny> turn on expert category if you dont see it 11:24:17 <coopserver> <solitaire> alright there we go 11:24:32 <coopserver> <solitaire> hopefully the changes stick 11:24:44 <coopserver> <solitaire> im not sure what to do rn 11:25:35 *** happpy has left #openttdcoop 11:25:50 *** happpy has joined #openttdcoop 11:26:04 <coopserver> <Benny> we need more SLHs 11:26:06 <happpy> woops rone butern 11:26:13 <happpy> hi 11:26:20 <coopserver> <Benny> hello happy 11:26:22 <coopserver> <solitaire> gonna make SLH02 in the south-west, near a coal mine 11:26:35 <coopserver> <Benny> the sign on the map for SLH02 looks like a good spot 11:27:03 <coopserver> <Benny> but anywhere is good as long as you don't build too close to other hubs or stations 11:27:30 <coopserver> <solitaire> we also probably need an MSH near the "food station" sign 11:27:34 <coopserver> <solitaire> for food 11:27:39 <coopserver> <solitaire> since the goods drop is above the snow line 11:28:25 <happpy> how things benny 11:28:46 <Benny> good, and with you? 11:29:18 <happpy> good 11:30:02 <V453000> !pw 11:30:02 <coopserver> V453000: charge 11:30:04 <Benny> Mazur: I think status is building, I take "organic rails" in the plan to mean build stuff where it fits? 11:30:06 <happpy> trying to make my wood drop LLRR on the welome server 11:30:21 <Benny> nice, keep expanding B) 11:30:28 <coopserver> *** Game paused (connecting clients) 11:30:32 <coopserver> *** V453000 has joined 11:30:33 <coopserver> *** Game unpaused (connecting clients) 11:30:34 <coopserver> <V453000> yo 11:30:37 <coopserver> <solitaire> i'm taking "organic rails" as "dont terraform too much, put stuff where it fits" 11:30:38 <coopserver> <solitaire> yo 11:30:43 <happpy> how the net work going. 11:30:43 <coopserver> <Benny> yes that :) 11:30:48 <coopserver> <solitaire> check out my sweet SLH01 11:31:18 <Benny> happpy: its coming about nicely 11:31:48 <coopserver> <V453000> hm, pickup stations really should be terminus 11:32:06 <coopserver> <V453000> the current designs do not work too well either anyway for a pickup 11:32:20 <coopserver> <solitaire> feel free to mess w/ the oil/printing station 11:32:37 <coopserver> <V453000> don't have time to do that but just pointing out key things 11:32:42 <coopserver> <solitaire> aight 11:33:56 <Benny> @tunnel 2 2 11:33:56 <Webster> Benny: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 11:34:00 <Benny> @tunnel 11:34:00 <Webster> Benny: (tunnel <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1. 11:34:44 <coopserver> <V453000> gtg egen :) 11:34:45 <coopserver> *** V453000 has left the game (Leaving) 11:34:51 <coopserver> <Benny> later 11:46:23 <coopserver> <solitaire> does it actually matter if i split these lines up first 11:46:34 <coopserver> <Benny> what do you mean 11:46:37 <coopserver> <solitaire> sec 11:47:11 <coopserver> <solitaire> the red line 11:47:16 <coopserver> <solitaire> in slh02 11:47:29 <coopserver> <Benny> i see them 11:47:32 <coopserver> <Benny> how do you mean split 11:47:35 <coopserver> <solitaire> no wait i fucked up the signal gap 11:47:36 <coopserver> <solitaire> but w/e 11:47:38 <coopserver> <solitaire> i meant like 11:47:56 <coopserver> <solitaire> branching, like that, for each line of the main line 11:48:00 <coopserver> <solitaire> instead of what i did 11:48:42 <coopserver> <Benny> that's merging not splitting since the lines are incoming 11:48:51 <coopserver> <Benny> but you can do it that way 11:49:00 <coopserver> <solitaire> i mean, do i have to? 11:49:13 <coopserver> <Benny> instead of having 4 tunnels you mean? 11:49:30 <coopserver> <solitaire> something about balancing 11:49:32 <coopserver> <solitaire> honestly not that sure 11:49:38 <coopserver> <Benny> you're joining 4 lines into 1 11:49:41 <coopserver> <Benny> there's no balancing :) 11:49:45 <coopserver> <solitaire> ok 11:49:57 <coopserver> <solitaire> fuck this paper mill in particular 12:05:42 <coopserver> <solitaire> alright i can't wrap my head around slh02 rn 12:05:46 <coopserver> <solitaire> i'll come back to it later or whatever 12:05:49 <coopserver> *** solitaire has left the game (Leaving) 12:21:46 <Mazur> !pw 12:21:46 <coopserver> Mazur: hanger 12:21:55 <coopserver> *** Game paused (connecting clients) 12:21:56 <coopserver> *** Mazur has joined 12:21:57 <coopserver> *** Game unpaused (connecting clients) 12:22:28 <coopserver> <Mazur> So I can see apparent dstatus is bulding, but how can ghtat be without a planning stage and vote beforehand? 12:23:24 <V453000> waste of time lately 12:23:27 <coopserver> <Benny> imho voting is a waste of time but I dont know what happened 12:23:30 <V453000> just get players to build all the time 12:23:40 <coopserver> <Benny> oh so at least some of us agree then :) 12:28:48 <solitaire> @dstatus 12:28:50 <solitaire> :u 12:29:33 *** V453000 changes topic to "Cooperative OpenTTD | PSG310 (r27452) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 12:29:39 <solitaire> o 12:32:04 *** StarLite has joined #openttdcoop 12:32:04 *** ChanServ sets mode: +o StarLite 12:34:52 *** Clockworker__ has joined #openttdcoop 12:38:35 *** happpy_ has joined #openttdcoop 12:39:44 *** lol has joined #openttdcoop 12:39:45 <lol> !pw 12:39:45 <coopserver> lol: offers 12:39:52 <coopserver> <Benny> yes maz. i just forgot how to build stations ^^ 12:39:54 <coopserver> *** Game paused (connecting clients) 12:39:56 <coopserver> *** lol has joined 12:39:57 <coopserver> *** Game unpaused (connecting clients) 12:40:10 <coopserver> <lol> hey 12:40:14 <coopserver> <Benny> hy 12:40:17 <coopserver> <lol> just build a slh right? 12:40:36 <coopserver> <Mazur> Okies. just maake hte drop RORO, faster, 12:41:01 <coopserver> <Benny> yep but for the pickup i was thinking terminus with overflow 12:41:26 <coopserver> <lol> why do we grow paris? 12:41:46 <coopserver> <Benny> i guess solitaire was bored :p 12:41:47 <coopserver> <Mazur> "We" don't, dunno who is... 12:42:05 <coopserver> <lol> what cl do we use? 12:42:06 <coopserver> <lol> 2? 12:42:09 *** happpy has quit IRC 12:42:13 <coopserver> <Benny> yes 12:42:14 <coopserver> *** lol has joined company #1 12:42:20 *** happpy_ is now known as happpy 12:42:21 *** Clockworker_ has quit IRC 12:42:45 <coopserver> <lol> someone is doing goods drop msh? 12:42:56 <coopserver> <Mazur> Same spot as I chose, lol? 12:43:04 <coopserver> <lol> you can finish it 12:43:40 <coopserver> <lol> is that for a slh or the msh mazur? 12:44:36 <coopserver> <Mazur> SLH, I moved away from the MSH sign on purpose. 12:44:54 <coopserver> <lol> i will do the msh 12:45:15 <solitaire> i should probably try to finish slh02 sooner or later 12:45:35 <coopserver> <lol> mazur did that already 12:45:41 <coopserver> <Mazur> im finished one half SLH. 12:46:03 <lol> @gap 2 12:46:04 <Webster> lol: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4. 12:46:17 <coopserver> <lol> gap 8 is really small 12:46:42 <V453000> do not use this tool 12:46:45 <V453000> esp not for TL2 12:47:01 <solitaire> o 12:47:02 <V453000> gap 8 will get fucked with 2 tunnels and TL2 12:47:13 <lol> so what gap do you suggest? 12:47:16 <V453000> even 4 tile tunnels have problems with very high density 12:47:16 <solitaire> ! 12:47:28 <V453000> short as possible and see if works ;) 12:47:44 <coopserver> <Benny> shit that means bbh06 is fucked 12:47:52 <coopserver> <Benny> uggh 12:47:55 <solitaire> !pw 12:47:55 <coopserver> solitaire: suffix 12:48:03 <coopserver> *** Game paused (connecting clients) 12:48:04 <V453000> see under load 12:48:07 <coopserver> *** solitaire has joined 12:48:08 <coopserver> *** Game unpaused (connecting clients) 12:48:19 <coopserver> <solitaire> thanks for finishing my incompetence maz 12:48:21 <coopserver> <lol> maybe that won't be really crowded 12:48:35 <coopserver> <solitaire> no wait it's not done yet 12:48:37 <coopserver> <lol> because it is connection from factory to woodsaw 12:48:39 <coopserver> <solitaire> i can finish it i guess 12:48:52 <coopserver> <lol> so it will only have trains from a slh in that area 12:48:57 <coopserver> <lol> and the area isn't big 12:50:51 <coopserver> <solitaire> i'll just 12:50:53 <coopserver> <solitaire> let maz do it 12:51:01 <coopserver> <solitaire> he probably knows what he's doing :P 12:51:06 <coopserver> <lol> do what? 12:51:14 <coopserver> <solitaire> he's finishing slh02 12:51:34 <coopserver> <Benny> yep 8 is too big 12:52:53 <coopserver> <Mazur> That should do it. Or am I forgetting still more... 12:53:00 <coopserver> <solitaire> yes 12:53:13 <coopserver> <solitaire> that line 12:53:18 <coopserver> <solitaire> exit on it 12:53:26 <coopserver> <Mazur> Trjue. 12:54:22 <coopserver> <solitaire> i added entry/exit signs to the outgoing line from the SL 12:54:31 <coopserver> <solitaire> because clockworker told me to :P 12:55:03 <coopserver> <lol> this construction can make trains lose their way 12:55:11 <coopserver> <solitaire> which where 12:55:18 <coopserver> <lol> slh 02 12:55:23 <coopserver> <solitaire> oh i didnt notice the exit signals there whoops 12:55:37 <coopserver> <solitaire> or is that not an exit signal 12:55:38 <coopserver> <lol> imagine the red tracks are full 12:55:41 <coopserver> <solitaire> this stuff's too pixelated to tell 12:55:42 <coopserver> <lol> so that signals give red 12:55:51 <coopserver> <lol> and the green track is free 12:56:12 <coopserver> <lol> the trains who need to go the red direction will go to the greeen direction 12:56:21 <coopserver> <solitaire> oh i see what youre sayin 12:56:34 <coopserver> <lol> or they will wait for a red signal leading to the red direction 12:56:37 <coopserver> <Benny> have a separate waiting bay 12:56:54 <coopserver> <lol> i think i would split earlier to the different directions 12:56:59 <coopserver> <solitaire> ok screw this i'm gonna switch to zbase so i can actually tell what each signal is 12:57:14 <coopserver> <lol> i think i would do it like this 12:57:20 <coopserver> *** solitaire has left the game (Leaving) 12:58:50 <solitaire> haha wow zbase is actually even worse 12:58:57 <solitaire> exit and combo signals from the back look /exactly the same/ 13:00:11 <solitaire> try to guess which is which http://puu.sh/mJ10k/191e6d0495.jpg 13:00:36 <coopserver> <Benny> if you know the ctrl+click sequence its easy to check :) 13:00:57 <lol> but if you just have to recognize what others have build it is impossible 13:01:06 <solitaire> yeah 13:01:11 <coopserver> <Benny> just ctrl+click a couple of times 13:01:12 <lol> i guess it is a exitsignal 13:01:17 <coopserver> <Benny> or zoom in 13:01:20 <solitaire> one's a combo and one's an exit 13:01:25 <solitaire> they both look exactly the same 13:01:25 <lol> and ruine the whole network 13:01:38 <lol> by constant ctrl+click at all signals 13:01:40 <solitaire> theres a few situations where its kinda hard to tell in default too 13:01:56 <coopserver> <Benny> well if you control+click a signal and it becomes a PBS its a combo 13:02:08 <coopserver> <Benny> if you control+click and it stays the same its an exit 13:02:09 <coopserver> <Benny> simples 13:02:21 <solitaire> its nice to be able to check at a glance tho 13:02:31 <coopserver> <Benny> for me zooming in works 13:03:31 <solitaire> http://puu.sh/mJ18S/139fd30898.jpg welcome to hell 13:04:07 <lol> which graphics pack is that? 13:04:23 <coopserver> <lol> brix? 13:04:28 <coopserver> <lol> ;) 13:04:42 <solitaire> zbase 13:05:29 <solitaire> i wonder how hard it would be to create a custom graphics pack which is basically opengfx but with really obvious signals 13:05:53 <coopserver> <lol> just wait for brix 13:06:05 <coopserver> <lol> V wants to have everything clear 13:06:33 <solitaire> ye but i mean have the base be opengfx so that it fits with all the pixel-y opengrfs we use 13:06:54 <coopserver> <lol> i think it is quite hard 13:07:31 <solitaire> i mean 13:07:48 <solitaire> doesnt a missing texture in a graphics pack just get replaced w/ the opengfx one? 13:09:51 <solitaire> i think thats how it works bc of the screenshots from brix 13:11:03 <coopserver> <Mazur> *duh* Brian overheating. 13:11:17 <coopserver> <lol> on your slh? 13:11:45 <coopserver> <Mazur> Yeah, wanted to keepit organic, now I got a shit bit. 13:12:02 <coopserver> <lol> what do you mean by a organic slh? 13:12:05 <coopserver> <lol> just build? 13:12:22 <coopserver> <Mazur> yeah, dictated by gterrain, as well. 13:14:34 <coopserver> <Benny> max signal gap is 6 for 2 bridges or tunnels 13:15:00 <solitaire> the ttd signals actually look a lot better 13:15:37 <coopserver> *** Mazur has left the game (Leaving) 13:17:41 <coopserver> <lol> this is gap 9 13:17:56 <coopserver> <Benny> this just barely works 13:18:09 <coopserver> <Benny> so 6 for 2 bridges, 9 for 3 13:18:59 <coopserver> <lol> now it is gap 10 13:19:03 <coopserver> <lol> or maybe eleven 13:22:27 <coopserver> <lol> this is really bad 13:22:35 <coopserver> <Benny> max 10 then 13:22:38 <solitaire> !pw 13:22:38 <coopserver> solitaire: vindex 13:22:39 <coopserver> <lol> but maybe it is already a gap of more then 12 13:22:42 <coopserver> <lol> i don 13:22:45 <coopserver> *** Game paused (connecting clients) 13:22:49 <coopserver> *** solitaire has joined 13:22:50 <coopserver> *** Game unpaused (connecting clients) 13:22:54 <coopserver> <lol> i don't know how you measure a gap in the right way 13:23:01 <coopserver> <Benny> between the signals 13:23:30 <coopserver> <solitaire> ttd graphics dont look that bad 13:23:43 <coopserver> <solitaire> save for some particularly bad spots like the water or the snow transition 13:23:57 <coopserver> <lol> i think i finishd the goods msh 13:25:17 <coopserver> <lol> solitaire what is the idea about the oil and printing area? 13:25:25 <coopserver> <lol> we got only the drops? 13:25:41 <coopserver> <solitaire> huh 13:25:51 <coopserver> <lol> you build 2 statoins 13:25:59 <coopserver> <lol> which are called oil and printing 13:26:14 <coopserver> <solitaire> i uhhh 13:26:24 <coopserver> <solitaire> just followed the now-demolished wood station 13:26:47 <coopserver> <lol> shall we make that 2 station the drop ones 13:26:57 <coopserver> <solitaire> sure, hold on 13:26:58 <coopserver> <lol> and make a single goodspick in that area too? 13:27:17 <coopserver> <solitaire> let's just have 4 platforms for each thing 13:27:40 <coopserver> <solitaire> though i'm not entirely sure this is necessary 13:28:53 <coopserver> <lol> we need to take the goods to the drop 13:29:01 <coopserver> <lol> so one ore 2 extra stations 13:29:09 <V453000> [14:05] <solitaire> i wonder how hard it would be to create a custom graphics pack which is basically opengfx but with really obvious signals 13:29:11 <V453000> not hard at all 13:29:17 <coopserver> <solitaire> why can't you just drop the primaries and pick up the secondaries at the same station? 13:29:23 <V453000> you just make a signal NewGRF 13:29:40 <V453000> btw NUTS replaces the old semaphore signals ... they may be ugly, but clear 13:29:40 <coopserver> <lol> if all platforms are occupied by picktrains droptrains cannot unload 13:29:47 <coopserver> <lol> so you need to skip a few trains manually 13:29:56 <coopserver> <lol> and you don't want to do that 13:30:06 <coopserver> <solitaire> ok lemme try somethin 13:30:14 <coopserver> <lol> if you make a seperate station you can add a overflow to that one 13:30:29 <coopserver> <lol> or make a wp 13:31:20 <coopserver> <solitaire> whoops shit i placed them the wrong way around lol 13:32:59 <coopserver> <solitaire> whats w the depot 13:33:09 <coopserver> <lol> i want to show you something 13:33:14 <coopserver> <lol> can you name the stations? 13:33:34 <coopserver> <solitaire> sec 13:35:09 <coopserver> <solitaire> no wait we don't need two goods pickups 13:35:16 <coopserver> <solitaire> so just 3 stations per total 13:35:17 <coopserver> <solitaire> f 13:36:20 <coopserver> <lol> is this how you like it? 13:36:32 <coopserver> <solitaire> something along the lines 13:36:45 <coopserver> <solitaire> probably dont need that much oil drop 13:36:49 <coopserver> <solitaire> but you get the point 13:37:11 <coopserver> <lol> that oil train cannot pass now 13:37:19 *** Mazur has quit IRC 13:37:27 <coopserver> <solitaire> hmm 13:37:38 *** Mazur has joined #openttdcoop 13:37:38 *** ChanServ sets mode: +o Mazur 13:37:48 <coopserver> <lol> but maybe we can fix this 13:37:49 <coopserver> <solitaire> guess i can place the pickup in the front so that you can use that longer line to wait? 13:38:02 <coopserver> <lol> though if we want to do it this way you need a balancer too 13:38:25 <coopserver> <solitaire> what about this 13:38:26 <coopserver> <lol> that will only add 2 trains waitingspace 13:38:36 <coopserver> <solitaire> hmm 13:38:40 <coopserver> <solitaire> well i'm not really sure 13:38:46 <coopserver> <solitaire> feel free to try something out 13:39:58 <coopserver> <lol> it won't try my pf trap 13:40:10 <coopserver> <lol> but why not make a complete new pick station 13:40:32 <coopserver> <solitaire> wouldn't that be rather hard given the fact that this is a mainline 13:40:36 <coopserver> <lol> because if you do this you need to make a way for trains to switch lanes 13:40:51 <coopserver> <lol> you need to make a split 13:40:53 <coopserver> <lol> and a merge again 13:41:30 <coopserver> <solitaire> you can uhh... give it a try if you want 13:41:55 <coopserver> <lol> you would need that red track too 13:42:06 <coopserver> <lol> only with double bridges and tunnels 13:42:15 <coopserver> <lol> for the trains who need to go to the paper and goodsdrop 13:42:32 <coopserver> <solitaire> um 13:42:51 <coopserver> <solitaire> ok hold on 13:42:56 <coopserver> <lol> goodsdrop= oildrop 13:43:05 <coopserver> <solitaire> so let's have the main ensemble be for oil drop and paper drop 13:43:17 <coopserver> <solitaire> and a third station for goods pickup 13:43:29 <coopserver> <lol> yeah 13:43:31 <coopserver> <solitaire> can you clear out the trains for a sec? 13:43:40 <coopserver> <lol> i like it in the spot i build a bisic one 13:44:26 <coopserver> <solitaire> something like that 13:44:34 <coopserver> <solitaire> and then the third line to the side 13:44:58 <coopserver> <solitaire> hold on 13:45:39 <coopserver> <lol> if we move it a bit we keep space for expansion 13:45:50 <coopserver> <lol> because we defenite are going to need that 13:45:51 <coopserver> <solitaire> oh yeah good point 13:45:52 <coopserver> <solitaire> bye bye lake 13:46:48 <coopserver> <solitaire> something like this? 13:47:03 <coopserver> <lol> i guess that would do better already 13:47:26 <coopserver> <lol> just see how it will develop itslef 13:48:30 <coopserver> <solitaire> this entire line is basically just one big queue 13:48:35 <coopserver> <lol> i already made the merging part 13:48:39 <coopserver> <lol> i never seen it 13:48:41 <coopserver> <lol> will it work? 13:48:47 <coopserver> <solitaire> only time will tell 13:49:23 <coopserver> <solitaire> how's this look 13:49:29 <coopserver> <solitaire> basically a RIDICULOUSLY long queue 13:49:32 <coopserver> <solitaire> should ensure huge capacity 13:49:54 <coopserver> <lol> i'm afraid trains will just random switch lanes 13:50:00 <coopserver> <lol> and make a big jam 13:50:07 <coopserver> <solitaire> yeah actually i'm not sure you need this many X's 13:50:28 <coopserver> <solitaire> just one should do 13:50:57 <coopserver> <lol> like this then i think 13:51:13 <coopserver> <lol> now connect oil 13:51:20 <coopserver> <lol> and make the paper pick and drop 13:51:29 <coopserver> <solitaire> wh 13:51:41 <coopserver> <lol> what means wh? 13:51:49 <coopserver> <solitaire> i'm not sure i understand what you're saying 13:52:04 <coopserver> <lol> we can add oiltrians if we like 13:52:11 <coopserver> <lol> and we steel need a paperdrop 13:52:19 <coopserver> <solitaire> paper drop is the north part 13:52:20 <coopserver> *** lol has joined spectators 13:52:22 <coopserver> *** lol has joined company #1 13:52:27 <coopserver> <solitaire> the station named paper drop :P 13:52:30 <coopserver> <lol> ah benny is working on it 13:52:41 <coopserver> <solitaire> oh yeah 13:52:43 <coopserver> <lol> paperpick i meant 13:52:44 <coopserver> <lol> srry 13:52:47 <coopserver> <solitaire> np 13:53:24 <coopserver> <lol> what are the woodenbridges for benny? 13:53:54 <coopserver> <Benny> just to check for free platforms 13:53:57 <coopserver> <Benny> basic overflow 13:54:06 <coopserver> <solitaire> why wooden tho? 13:54:09 <coopserver> <lol> like a presignal bypass? 13:54:20 <coopserver> <Benny> no not presignal bypass 13:54:27 <coopserver> <Benny> wooden so i can see whats what :P 13:54:35 <coopserver> <lol> i like the wooden idea 13:54:41 <coopserver> <lol> but i don't get what it is for 13:54:46 <coopserver> <lol> just wait for trains to run 13:54:51 <coopserver> <Benny> you'll see when its done :) 13:55:06 <coopserver> <lol> why do we have a sign factory? 13:55:07 <coopserver> <solitaire> yo benny what do you think of the OIL / PAPER area 13:55:12 <coopserver> <lol> for the food factory? 13:55:25 <coopserver> <solitaire> the goods drop is above the snow line 13:55:30 <coopserver> <solitaire> it's gonna need food to grow :) 13:55:54 <coopserver> <solitaire> i mean i guess technically we don't actually need to grow it 13:55:57 <coopserver> <solitaire> but a profit's a profit 13:56:08 <coopserver> <Benny> pickup needs to be terminus 13:56:16 <coopserver> <solitaire> whoops 13:59:00 <coopserver> <solitaire> ok lemme redesign the goods pickup then 14:01:12 *** lol has quit IRC 14:03:46 <coopserver> <solitaire> i think i may be overdoing this 14:04:04 <coopserver> <Benny> better too big than too small 14:04:19 <coopserver> <solitaire> i'm just follwing the terminus tutorial to the letter 14:04:38 <coopserver> <solitaire> if anything's wrong i'm blaming osai :P 14:04:46 <coopserver> <Benny> :D 14:05:24 <coopserver> <lol> I like the loading time of these trains 14:06:49 <coopserver> <solitaire> this should be like 14:06:56 <coopserver> <solitaire> an advanced tutorial on how to not build a terminus station 14:07:05 <Mazur> !pws 14:07:06 <Mazur> !pw 14:07:07 <coopserver> Mazur: marked 14:07:12 <coopserver> *** Game paused (connecting clients) 14:07:13 <coopserver> *** Mazur has joined 14:07:14 <coopserver> *** Game unpaused (connecting clients) 14:07:20 <coopserver> <lol> why make it terminus? 14:07:30 <coopserver> <solitaire> the plan says so 14:07:52 <V453000> autoreplace - hidden depots 14:08:05 <V453000> all pickups terminus = you are sure that all trains have their own depots 14:08:32 <coopserver> <lol> i don't understand that 14:08:39 <V453000> @servicing 14:08:40 <Webster> Train Servicing and Autoreplace at #openttdcoop - http://blog.openttdcoop.org/2012/11/18/train-servicing-settings/ 14:08:55 <coopserver> <solitaire> this is the stupidest station ever made 14:09:13 *** lol has joined #openttdcoop 14:09:14 <lol> @logs 14:09:14 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 14:09:35 <coopserver> <Benny> stations in general are stupid 14:09:49 <coopserver> <solitaire> i seriously have no idea how to signal this station 14:09:53 <coopserver> <solitaire> anyone wanna help? 14:10:28 <coopserver> <Benny> you could make 2 of those since you have 2 lines in and out 14:10:54 <lol> V: so the primair drops can be roro because they have a depot in the slh? 14:10:55 <coopserver> <Benny> thats a lot of drop for a 4 platform pickup station :) 14:11:22 <lol> and the secundair trains need to be terminus because they have hidden depots if you place them at the exits? 14:11:25 <V453000> any drop can be roro 14:11:28 <V453000> any pickup is terminus 14:11:29 <V453000> simple rule 14:11:44 <coopserver> <solitaire> ok fuck this new plan 14:11:51 <coopserver> <lol> but if you start in a high year you can make a pickup roro too right? 14:11:58 <V453000> no 14:12:08 <V453000> you never know when we decide to autoreplace again 14:12:12 <coopserver> <lol> k 14:12:16 <coopserver> <lol> i didn't knew that 14:12:19 <V453000> also, if you make goods drop terminus then all goods pickups can be roro 14:12:22 <V453000> just saying ;P 14:12:45 <V453000> we use this in every game with autoreplace 14:12:50 <coopserver> <lol> basically each train needs to have a terminus station in orders? 14:13:34 <V453000> yes 14:13:34 <coopserver> <lol> do you see the sign i made benny? 14:13:49 <coopserver> <Benny> yeah i dont need space that way :) 14:14:07 <coopserver> <solitaire> best station ever made v2 14:14:31 <coopserver> <solitaire> what more could you ask for 14:14:37 <coopserver> <lol> what is that red rail for? 14:14:51 <coopserver> <Benny> exit for the reverser 14:14:56 <coopserver> <Benny> which is for the overflow 14:14:57 <coopserver> <solitaire> benny 14:15:01 <coopserver> <solitaire> check out this sick station 14:15:02 <coopserver> <lol> solitaire: one extra platfrom please 14:15:07 <coopserver> <solitaire> ok hold on 14:15:14 <coopserver> <Benny> what station? 14:15:19 <coopserver> <solitaire> goods pickup 14:15:26 <coopserver> <Benny> LOL 14:15:30 <coopserver> <solitaire> best station 14:15:31 <coopserver> <solitaire> ever made 14:15:33 <coopserver> <Benny> that's amazing 14:15:34 <coopserver> <lol> your reverser need some other rail 14:15:37 <coopserver> <lol> to give it more directions 14:15:44 <coopserver> <solitaire> i don't see anything wrong with this station 14:15:45 <coopserver> <lol> like that 14:15:48 <coopserver> <solitaire> do you? then you're a goddamn communist 14:16:46 <coopserver> <Benny> dont merge or balance to mainline yet 14:16:52 <coopserver> <Benny> from the wood drop 14:17:17 <coopserver> <solitaire> so benny 14:17:19 <coopserver> <lol> i just made a 4-2 balancer 14:17:21 <coopserver> <lol> is that right? 14:17:22 <coopserver> <solitaire> is this or is this not the best station ever made 14:17:40 <coopserver> <Benny> it is solitaire 14:17:51 <coopserver> <solitaire> damn right 14:17:59 <coopserver> <Benny> i think that should be ok lol 14:18:06 <V453000> !pw 14:18:06 <coopserver> V453000: ssdata 14:18:15 <solitaire> V453000, http://puu.sh/mJ4Lo/a8e66be0ba.png 14:18:17 <coopserver> *** Game paused (connecting clients) 14:18:18 <solitaire> professional station 14:18:20 <coopserver> *** V453000 has joined 14:18:21 <coopserver> *** Game unpaused (connecting clients) 14:18:23 <coopserver> <solitaire> oh you're joining 14:18:28 <coopserver> <solitaire> you can take a look yourself then :P 14:18:40 <coopserver> <V453000> do I kick you now or later? :) 14:18:54 <coopserver> <Benny> lol 14:19:07 <coopserver> <lol> can we replace trians V? 14:19:15 <coopserver> <lol> i don't know what will be the next one 14:19:27 <coopserver> <V453000> word of advice in general: pickups are great if any incoming line can access any platform 14:19:36 <coopserver> <V453000> just go through the strong class whenever a new one comes ;) 14:19:47 <coopserver> <V453000> or well, until the network gets full, use any train you like 14:19:54 <coopserver> <lol> so we can go to 7? 14:19:59 <coopserver> <V453000> ofc 14:20:17 <coopserver> <V453000> feel free to get fast class for now or something 14:20:20 <coopserver> <V453000> no problem with that 14:21:16 <coopserver> <solitaire> somebody stop me, i can't stop building incredibly shitty stations 14:21:22 <coopserver> <solitaire> i need to actually learn how to build a terminus 14:21:35 <coopserver> <Benny> stations are hard :/ 14:22:49 <coopserver> <V453000> O_O Maraxus forgot 2way PBS at goods drop xd 14:23:10 <coopserver> <lol> so all need to be rebuild 14:23:13 <coopserver> <solitaire> this is the single shittiest station ever made 14:23:15 <coopserver> <lol> that is a lot of work 14:23:31 <coopserver> <V453000> well if you rebuild goods drop, you can have all other pickups roro ;P 14:24:50 <coopserver> <solitaire> hey look maglev 14:24:53 <coopserver> <solitaire> neat 14:26:35 <coopserver> <solitaire> i'll just let someone else do goods pickup 14:28:15 <coopserver> <solitaire> nice 14:28:29 <coopserver> *** solitaire has left the game (Leaving) 14:29:03 <coopserver> <lol> i hope you have enough space to fit the incoming lines benny 14:29:30 <coopserver> <Benny> yeah :) 14:30:17 <coopserver> <lol> go ahead 14:30:28 <coopserver> <lol> though i know something nice 14:30:54 <coopserver> <lol> yeah that 14:34:44 <coopserver> <Benny> i think that should work 14:34:59 <coopserver> <lol> i like it 14:35:05 <coopserver> <lol> and i think i understand it too 14:35:13 <coopserver> <Benny> just basic logic 14:35:29 <coopserver> <lol> shouldn't it be the red track? 14:35:39 <coopserver> <Benny> just makes it easier to see 14:36:01 <coopserver> <lol> you made the green part 14:36:13 <coopserver> <lol> but shouldn't that check go over the red part? 14:36:26 <coopserver> <Benny> no 14:36:47 <coopserver> <lol> but if you do it this way 14:36:52 <coopserver> <lol> if all platforms are full 14:37:02 <coopserver> <lol> but no new trains coming it will still release a train 14:37:21 <coopserver> <lol> or there is a train coming but platforms are empty 14:37:28 <coopserver> <lol> it will release a train 14:37:38 <coopserver> <lol> so the coming train from the ml needs to stop 14:38:04 <coopserver> <lol> if you make it in the way we of the red track that won't be possible 14:38:05 <coopserver> <Benny> you're right 14:39:14 <coopserver> <lol> we need an balancer for the incoming line too right? 14:39:42 <coopserver> <Benny> i don't like the idea of mixing tracks that far up but in theory it could be better 14:40:06 <coopserver> <V453000> for 1 station, 1 overflow is prefered, too btw 14:40:16 <coopserver> <V453000> 1 depot, can have many "parts" 14:40:28 <coopserver> <V453000> and yes, choices as late as possible are great 14:40:40 <coopserver> <lol> so one depot leading to both stations? 14:40:44 <coopserver> <V453000> yes 14:40:50 <coopserver> <Benny> isnt that slower? 14:41:20 <coopserver> <V453000> you can make the one depot be a "multidepot" 14:41:31 <coopserver> <V453000> but it has to be one entity where trains from all station parts go through 14:41:48 <coopserver> <lol> so something like this? 14:42:23 <coopserver> <V453000> on the lines of that yes 14:43:30 <coopserver> <Benny> 2->2 seems 'wrong' somehow but we could to it 14:43:35 <coopserver> <lol> what do you think of that benny? 14:43:40 <coopserver> <lol> the signs i made? 14:44:05 <coopserver> <V453000> btw 14:44:11 <coopserver> <Benny> yes but the balancer will be 2->2, is that even better than having just straight through? 14:44:17 <coopserver> <V453000> you can change the overlfow to something which loops from one half to another 14:44:19 <coopserver> <V453000> without any balancer 14:44:27 <coopserver> <V453000> there are many options to solve this 14:44:37 <coopserver> <lol> so 2 seperate overflows 14:44:42 <coopserver> <V453000> no 14:44:49 <coopserver> <lol> but the one go into the other part 14:44:51 <coopserver> <V453000> overflow only at the loop 14:45:13 <coopserver> <V453000> or high-capacitous overflow instead 14:45:29 <coopserver> <lol> so double reverser 14:45:32 <coopserver> <V453000> the thing is, trains can choose other end platforms if they go through the overflow 14:45:56 <coopserver> <V453000> if you make the overflow strongly conditional so that trains do not need to go through reverser/depot unless absolutely necessary, then it is perfectly fine 14:45:57 <coopserver> <lol> and do we need to use one or 2 depots for that? 14:46:02 <coopserver> <V453000> depends 14:46:24 <coopserver> <V453000> if you make only trains which really need to have to go to depot, then 1 should be enough 14:46:28 <coopserver> <V453000> with TL2 depots are fairly fast 14:46:57 <coopserver> <V453000> want help? 14:47:04 <coopserver> <lol> i think i got it 14:47:09 <coopserver> <lol> can i build something benny? 14:47:15 <coopserver> <Benny> go ahead, V lost me 14:47:28 <solitaire> i got lost and i'm not even in the game 14:48:12 <coopserver> <V453000> reverser after station is not good now btw 14:48:20 <coopserver> <V453000> you don't want trains to go through reverser until choosing the other half 14:49:29 <coopserver> <V453000> just let me know if you get tired of it, I will do it ;P 14:51:15 <coopserver> <lol> do you mean something like this v? 14:51:39 <coopserver> <Benny> this still has the reversers 14:51:41 <coopserver> <V453000> I would probably choose some more elegant solution but yeah that works 14:51:44 <coopserver> <V453000> and yes the reversers 14:51:56 <coopserver> <lol> i didn't take care of the reverser 14:52:15 <coopserver> <V453000> like, I would do something more future-proof, but this might work perfectly fine if the throughput is fine / traffic is balanced on the 2 lines 14:53:27 <coopserver> <lol> i got rid of one reverser already 14:53:33 <coopserver> <lol> the other one is harder to do 14:53:37 <coopserver> <V453000> hint 14:53:42 <coopserver> <V453000> you can connect the other side to that too 14:53:47 <coopserver> <V453000> :)_ 14:53:54 <coopserver> <lol> thanks 14:53:58 <coopserver> <V453000> yw 14:55:35 <coopserver> <V453000> btw now the depot isn't behind reverser 14:55:38 <coopserver> <V453000> need to handle that 14:55:50 <coopserver> <V453000> you basically need to make a mini overflow here 14:56:03 <coopserver> <lol> i was thinking of that already 14:56:04 <coopserver> <V453000> imagine this is splits to normal station 14:57:19 <coopserver> <lol> like this? 14:57:57 <coopserver> <V453000> almost :) 14:59:10 <coopserver> <lol> let me think a while about the changes you made3 14:59:12 <coopserver> <V453000> the mini overflow could be much better but I believe there shouldn't be that much traffic 14:59:20 <coopserver> <V453000> I just made it work 14:59:31 <coopserver> <V453000> you had both presignals and the prio in one block 14:59:32 <coopserver> <lol> yeah i got why you removed the exits and rebuild it like this 15:00:06 <coopserver> <lol> if an exit was green and the combo red a train from the depot could still be released 15:00:44 <coopserver> <lol> i leave 15:00:50 <coopserver> <lol> thanks for teaching V 15:01:08 <coopserver> <V453000> yw 15:01:33 <coopserver> <lol> i build a rocket silo already 15:01:40 <coopserver> <V453000> :) 15:01:44 <coopserver> <lol> only low density strucures and the tv screens 15:01:45 <coopserver> <V453000> btw the waiting bays aint the best 15:01:54 <coopserver> <V453000> the right one is kind of ok 15:02:17 <coopserver> <V453000> better already 15:02:24 <coopserver> <lol> bye 15:02:33 <coopserver> <V453000> bai 15:02:43 <coopserver> *** lol has left the game (Leaving) 15:02:45 *** lol has quit IRC 15:04:09 <coopserver> <Benny> gotta go too, cya 15:04:24 <coopserver> *** Benny has left the game (Leaving) 15:04:39 <coopserver> *** V453000 has left the game (Leaving) 15:05:01 <coopserver> *** Mazur has joined spectators 15:05:02 <coopserver> *** Game paused (number of players) 15:10:52 *** Maraxus has joined #openttdcoop 15:10:52 *** ChanServ sets mode: +o Maraxus 15:15:08 <Maraxus> !pw 15:15:08 <coopserver> Maraxus: bitset 15:15:18 <coopserver> *** Game still paused (connecting clients, number of players) 15:15:20 <coopserver> *** Maraxus has joined 15:15:21 <coopserver> *** Game still paused (number of players) 15:16:43 <coopserver> *** Maraxus has joined company #1 15:16:44 <coopserver> *** Game unpaused (number of players) 15:17:53 <coopserver> *** Mazur has left the game (Leaving) 15:25:19 <coopserver> *** Maraxus has left the game (Leaving) 15:25:20 <coopserver> *** Game paused (number of players) 15:25:21 *** Maraxus has quit IRC 15:36:54 *** ODM has joined #openttdcoop 16:34:48 *** liq3 has joined #openttdcoop 16:44:23 <solitaire> a 16:52:04 <Jam35> !pw 16:52:04 <coopserver> Jam35: remake 16:52:08 <coopserver> *** Game still paused (connecting clients, number of players) 16:52:13 <coopserver> *** Jam35 has joined 16:52:14 <coopserver> *** Game still paused (number of players) 16:54:56 <coopserver> *** Jam35 has joined company #1 16:54:57 <coopserver> *** Game unpaused (number of players) 16:56:19 <solitaire> http://puu.sh/mJdJf/18c5df3609.png slhs as i understand them 16:59:16 <V453000> drawing is correct 16:59:27 <solitaire> or more simply put, http://puu.sh/mJdVg/672fcbd08e.png 17:02:12 *** Progman has joined #openttdcoop 17:13:11 <solitaire> V453000, want a version of it that's clean enough to use on the wiki? 17:17:50 <V453000> what is at the wiki? 17:17:52 <V453000> sorry no time to check 17:19:00 <solitaire> huh 17:27:00 <coopserver> *** Jam35 has joined spectators 17:27:01 <coopserver> *** Game paused (number of players) 17:30:31 <solitaire> here's a version that's clear enough for, say, the wiki http://puu.sh/mJfPb/3fe1ef94f5.png 17:30:34 <solitaire> @ V453000 17:30:35 <Webster> User:V453000 - #openttdcoop wiki - http://wiki.openttdcoop.org/User:V453000 17:30:39 <solitaire> lol 17:30:41 <solitaire> didnt mean to do that 17:32:18 <V453000> I would make the center a lot more zoomed in 17:32:23 <V453000> like x4 17:34:25 <solitaire> aight hold on 17:35:16 <solitaire> V453000, how's this http://puu.sh/mJg7D/f8746b4b19.png 17:35:57 <V453000> the two lines going towards the SL should cross 17:36:03 <V453000> your directions will not match this way 17:36:30 <solitaire> whoops shit 17:36:35 <solitaire> dunno how i missed that hold on 17:37:08 <V453000> also I would make only the center larger 17:37:11 <V453000> not whole image 17:37:14 <V453000> just to read it easier 17:40:55 <coopserver> *** Jam35 has joined company #1 17:40:56 <coopserver> *** Game unpaused (number of players) 17:43:49 <solitaire> V453000, http://puu.sh/mJgFC/cee0fc3b4f.png 17:50:12 <V453000> looks alright to me, feel free to put it there 17:51:14 <solitaire> @slh 17:51:14 <Webster> slh: Sideline Hub, see also: http://wiki.openttdcoop.org/Sideline_Hub 17:56:22 <solitaire> V453000, saved 17:56:28 <solitaire> feel free to modify its placement or w/e 17:56:30 *** lol_ has joined #openttdcoop 17:56:40 <lol_> !pw 17:56:40 <coopserver> lol_: formal 17:56:49 <coopserver> *** Game paused (connecting clients) 17:56:51 <coopserver> *** lol has joined 17:56:52 <coopserver> *** Game unpaused (connecting clients) 17:57:14 <coopserver> <lol> hey jams 17:57:20 <coopserver> <Jam35> heyhey 17:57:28 <coopserver> <lol> gold drop at town? 17:57:32 <coopserver> <lol> or just don't do it? 17:57:46 <coopserver> *** lol has joined company #1 17:58:12 <V453000> is fine with me solitaire , thank you for the contribution 17:58:20 <solitaire> glad to have helped :) 17:58:27 <V453000> lol what makes bricks in ECS? is there clay? 17:58:37 <coopserver> <lol> no 17:58:38 <solitaire> i'll probably make one for an LL_RR MLH too once i actually understand how MLH's work 17:58:47 <coopserver> <lol> you have to feed coal to a brick factory 17:58:58 <V453000> that is what I thought, thanks 17:59:16 <coopserver> <Jam35> It might get busy but I have no objection 17:59:17 <coopserver> <lol> kind of industry that digs clay and makes bricks of it 17:59:20 <coopserver> <Jam35> (lol) 17:59:24 <coopserver> <lol> i understand 17:59:59 <coopserver> <lol> are you working on the fooddrop? 18:00:04 <coopserver> <Jam35> ye 18:01:07 <V453000> right thanks :) I was just wondering if I am setting up ECS wrongly or remember right :) 18:01:21 <coopserver> <lol> are you setting up ecs? 18:02:00 <solitaire> mfw looking at https://wiki.openttdcoop.org/images/3/3f/219_bbh04.png 18:02:10 <solitaire> jesus christ 18:02:23 <V453000> yeah was, just needed to know all of the cargoes there are 18:02:27 <V453000> for train set stuff 18:02:40 <coopserver> <lol> ah 18:02:48 <coopserver> <lol> i was afraid you were going to play it 18:03:00 <V453000> nah don't worry about that 18:03:11 <V453000> I will play all FIRS economies first :P didn't play the updated ones 18:03:34 <V453000> I'm done with ECS playing wise, but that doesn't mean I will not support it in my NewGRFs :) 18:03:45 <coopserver> <lol> cool 18:04:26 <coopserver> <lol> can i send trains to the fooddrop jams? 18:04:47 <coopserver> <Jam35> yes sure 18:08:28 <coopserver> <lol> do we group by cargo kind or by slh? 18:09:01 <coopserver> <Jam35> cargo 18:13:45 <coopserver> <lol> Will we get high prodcutions? 18:13:56 <V453000> 400 tops 18:14:11 <Jam35> !setdef 18:14:12 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 18:14:51 <coopserver> <lol> why 400? 18:15:23 <V453000> smaller mines newgrf 18:15:39 <coopserver> <lol> i don't see it in the list 18:16:12 <V453000> !pw 18:16:12 <coopserver> V453000: outers 18:16:20 <coopserver> *** Game paused (connecting clients) 18:16:22 <coopserver> *** V453000 has joined 18:16:23 <coopserver> *** Game unpaused (connecting clients) 18:16:30 <coopserver> <V453000> :o 18:16:39 <coopserver> <V453000> Mark must have removed it 18:16:46 <coopserver> <V453000> $reasons 18:16:51 <coopserver> <lol> so 2000 productions? 18:16:54 <coopserver> <V453000> ye 18:16:57 *** lol_ has quit IRC 18:17:05 <coopserver> <lol> will a farm do 2x 2000 or 2x 1000? 18:17:14 <coopserver> <V453000> x2 18:17:34 <coopserver> <V453000> hm, I told Mark to choose between OGFX+ and smaller mines XD he chose to remove both 18:18:03 <coopserver> <lol> so 4000 in total? 18:18:27 <coopserver> <V453000> 2295*2 precisely :P 18:18:30 <coopserver> *** lol has left the game (Leaving) 18:18:45 <coopserver> <V453000> absolute maximum possible is 2550 but that is extremely rare and not possible to reach consistenyl 18:18:52 <coopserver> <V453000> consistenly/for long period 18:19:05 <coopserver> <V453000> and it technically isn't even higher :) 18:21:00 <coopserver> *** V453000 has left the game (Leaving) 18:21:16 <V453000> moar cargoez 18:21:18 <V453000> almost done :> 18:21:41 <coopserver> *** Jam35 has joined spectators 18:21:42 <coopserver> *** Game paused (number of players) 18:25:06 <coopserver> *** Jam35 has joined company #1 18:25:07 <coopserver> *** Game unpaused (number of players) 18:25:20 <coopserver> *** Jam35 has joined spectators 18:25:21 <coopserver> *** Game paused (number of players) 18:27:25 *** Maraxus has joined #openttdcoop 18:27:25 *** ChanServ sets mode: +o Maraxus 18:31:25 <V453000> to this day I didn't know that Pikka Basic Industries have different cargoes for temperate, arctic, and tropic 18:31:33 <V453000> NUTS probably doesn't support it fully XD 18:31:41 <V453000> or, not fully with perfect graphics 18:36:01 *** Ramsvs has joined #openttdcoop 18:36:03 <Ramsvs> !pw 18:36:04 <coopserver> Ramsvs: martin 18:36:11 <coopserver> *** Game still paused (connecting clients, number of players) 18:36:16 <coopserver> *** Ramsvs has joined 18:36:17 <coopserver> *** Game still paused (number of players) 18:36:18 <coopserver> *** Game unpaused (number of players) 18:37:48 <coopserver> <Ramsvs> hey all 18:45:26 *** Clockworker_ has joined #openttdcoop 18:52:32 <Mark> [19:17] <@coopserver> <V453000> hm, I told Mark to choose between OGFX+ and smaller mines XD he chose to remove both 18:52:34 <Mark> oh shit 18:52:39 <Mark> i intented to keep smaller mines 18:52:57 <coopserver> <Ramsvs> lol 18:53:17 *** Clockworker__ has quit IRC 18:53:54 <V453000> I know Mark :D 18:54:05 <V453000> nubsauce 18:54:12 <Mark> yes very 18:58:39 <Maraxus> !pw 18:58:39 <coopserver> Maraxus: pillar 18:58:48 <coopserver> *** Game paused (connecting clients) 18:58:52 <coopserver> *** Maraxus has joined 18:58:53 <coopserver> *** Game unpaused (connecting clients) 19:04:08 <coopserver> *** Ramsvs has left the game (Leaving) 19:04:09 <coopserver> *** Game paused (number of players) 19:04:17 *** Ramsvs has quit IRC 19:06:03 *** Progman_ has joined #openttdcoop 19:10:32 *** Progman has quit IRC 19:10:44 *** Progman_ is now known as Progman 19:28:26 <coopserver> *** Maraxus has joined company #1 19:28:27 <coopserver> *** Game unpaused (number of players) 19:28:50 <V453000> ECS has both grain and cereals? xd 19:31:12 <V453000> no it doesn't 19:40:32 <coopserver> *** Maraxus has joined spectators 19:40:33 <coopserver> *** Game paused (number of players) 20:19:13 *** phatmatt has quit IRC 20:20:53 <coopserver> *** Maraxus has left the game (Leaving) 20:20:55 *** Maraxus has quit IRC 20:22:01 *** Clockworker__ has joined #openttdcoop 20:23:24 *** solitaire has quit IRC 20:29:22 *** Clockworker_ has quit IRC 20:30:32 <Clockworker__> !pw 20:30:32 <coopserver> Clockworker__: bvalid 20:30:35 <coopserver> *** Game still paused (connecting clients, number of players) 20:30:43 <coopserver> *** Clockworker has joined 20:30:44 <coopserver> *** Game still paused (number of players) 20:32:47 <happpy> wb clockworker 20:32:52 <coopserver> <Clockworker> hi 20:33:16 *** phatmatt has joined #openttdcoop 20:38:23 <coopserver> *** Clockworker has joined company #1 20:38:24 <coopserver> *** Game unpaused (number of players) 20:57:35 *** lol has joined #openttdcoop 20:57:36 <lol> !pw 20:57:36 <coopserver> lol: backup 20:57:44 <coopserver> *** Game paused (connecting clients) 20:57:47 <coopserver> *** lol has joined 20:57:48 <coopserver> *** Game unpaused (connecting clients) 20:58:16 <coopserver> <lol> hey clockworker 20:58:26 <coopserver> <Clockworker> hey 20:58:34 <coopserver> <lol> what are you working on? 20:58:41 <coopserver> <Clockworker> SLH04 20:58:54 <coopserver> <lol> we need a goodspick too at the oildrop 20:59:15 <coopserver> <Clockworker> hmmmm 20:59:29 <coopserver> <Clockworker> I could do that but I'm not confident with big stations 20:59:38 <coopserver> *** lol has joined company #1 20:59:47 <coopserver> <Clockworker> I'll do it though 21:00:12 <coopserver> <Clockworker> after I wrap up slh04 21:00:18 <coopserver> *** lol has joined spectators 21:08:40 <coopserver> *** lol has joined company #1 21:11:11 <happpy> hi lol 21:11:14 <coopserver> <lol> hey 21:11:29 <happpy> how ar u 21:12:13 <coopserver> <lol> V the coal trains look strange 21:12:27 <coopserver> <lol> the first wagon has a different sprite then the other ones 21:13:00 <Mark> might need to upgrade wagons 21:13:21 <coopserver> <lol> yeah 21:13:31 <coopserver> <lol> we got some second generations still 21:14:00 <coopserver> *** Clockworker has left the game (general timeout) 21:14:06 <Clockworker__> !pw 21:14:06 <coopserver> Clockworker__: detect 21:14:09 <coopserver> *** Game paused (connecting clients) 21:14:17 <coopserver> *** Clockworker has joined 21:14:18 <coopserver> *** Game unpaused (connecting clients) 21:14:21 <coopserver> <lol> we still need to change the towndrop 21:14:43 <coopserver> <lol> 3rd generation indeed looks better 21:15:18 <coopserver> <lol> i will change the towndrop i think 21:19:21 <coopserver> <Jam35> wood drop has an issue too 21:19:39 <coopserver> <lol> length of waitingbays? 21:19:45 <coopserver> <Jam35> if train is in tunnel yes 21:20:05 <coopserver> <lol> i don't see it 21:20:10 <coopserver> *** Jam35 has joined company #1 21:20:13 <coopserver> <lol> now i do 21:20:45 <coopserver> *** Mark has left the game (Leaving) 21:24:18 <coopserver> <Jam35> nice 21:27:41 <Clockworker__> SLH04 done 21:27:46 <coopserver> <lol> cool 21:27:52 <coopserver> <Clockworker> access to a LOTTT of primaries 21:29:02 <coopserver> *** Clockworker has left the game (general timeout) 21:30:57 <Clockworker__> http://i.imgur.com/A0uyngH.jpg 21:31:05 <Clockworker__> this is me trying to play OpenTTD lately 21:32:26 <coopserver> *** Jam35 has joined spectators 21:34:04 <coopserver> <lol> I made a refinery this afternoon but it is already gone 21:37:38 <Clockworker__> !pw 21:37:38 <coopserver> Clockworker__: resign 21:37:41 <coopserver> *** Game paused (connecting clients) 21:37:51 <coopserver> *** Clockworker has joined 21:37:52 <coopserver> *** Game unpaused (connecting clients) 21:38:14 <coopserver> <Clockworker> someone else do the goods pickup 21:38:20 <coopserver> <Clockworker> I'm not gud with big stations 21:38:26 <coopserver> *** Game paused (connecting clients) 21:38:29 <coopserver> *** Benny has joined 21:38:30 <coopserver> *** Game unpaused (connecting clients) 21:38:31 <coopserver> <Clockworker> especially roro 21:38:52 <coopserver> <Benny> terminus for pickups clockwork :) 21:39:11 <coopserver> <Clockworker> it's two in two out though 21:39:17 <coopserver> <Clockworker> already looping around 21:39:32 <coopserver> <Clockworker> but I can make that cool terminus I picked up from jam 21:42:21 <coopserver> *** Benny has joined company #1 21:46:55 <Clockworker__> fucking got a strong wind because of an incoming thunderstorm when I was doing groceries 21:47:00 <Clockworker__> still got sand in my eyes 21:47:02 <Clockworker__> fucking sucks shit 21:47:10 <coopserver> *** lol has joined spectators 21:47:11 <coopserver> *** lol has left the game (Leaving) 21:47:16 <coopserver> <Benny> sand? in a thunderstorm? :o 21:47:30 <coopserver> <Clockworker> there was a strong wind before it came 21:47:38 <coopserver> <Clockworker> raised a lot of dust from the streets 21:47:38 *** mmtunligit has joined #openttdcoop 21:47:46 <mmtunligit> !password 21:47:46 <coopserver> mmtunligit: chains 21:47:54 <coopserver> *** Game paused (connecting clients) 21:48:01 <coopserver> *** mmtunligit has joined 21:48:02 <coopserver> *** Game unpaused (connecting clients) 21:56:23 <coopserver> <Benny> that works nicely clockworker 21:56:59 *** lol has quit IRC 21:58:46 *** ODM has quit IRC 21:58:50 <Clockworker__> thanks baby 22:02:49 <coopserver> <Clockworker> done 22:02:51 <coopserver> <Clockworker> looks gud I think 22:02:58 <coopserver> <Clockworker> let's see how it handles lods of trains 22:03:01 <coopserver> <Clockworker> did fine in pax game 22:13:30 *** StarLite has quit IRC 22:20:49 <coopserver> <Clockworker> bribed 22:23:00 <mmtunligit> clock, could you check my signallnig at slh 05 at !here 22:23:32 <coopserver> <Clockworker> sure 22:23:39 <mmtunligit> thx 22:24:10 <coopserver> <Clockworker> hmmmmmmmmmm 22:24:39 <coopserver> <Clockworker> I'd rather be traditional and not merging things that way 22:25:02 <mmtunligit> so get rid of that little extra track? 22:25:25 <coopserver> <Clockworker> yeah I'd make an extra bridge just for that exit 22:25:27 <coopserver> <Clockworker> no bridge sharing 22:25:35 <mmtunligit> k, thanks 22:25:41 <coopserver> <Clockworker> just to be safe 22:26:33 <coopserver> <Clockworker> one of the two segments is longer 22:26:53 <coopserver> <Clockworker> can I do something there? 22:27:07 <mmtunligit> sure 22:28:28 <coopserver> <Clockworker> looks gud 22:28:41 <mmtunligit> thanks! 22:29:00 <coopserver> <Clockworker> yw 22:29:39 <coopserver> <Clockworker> :D 22:29:42 <coopserver> <Clockworker> that exit 22:29:47 <mmtunligit> gave you credit for your help 22:29:57 <coopserver> <Clockworker> looks like an american intersection 22:30:00 <mmtunligit> ikr 22:30:19 <mmtunligit> well, at least it works 22:30:28 <coopserver> <Clockworker> it looks cool 22:31:28 <mmtunligit> bye 22:31:31 <coopserver> <Clockworker> after the first split on the exits 22:31:39 <coopserver> <Clockworker> there's a signal before the tunnel 22:31:49 <coopserver> <Clockworker> that should be gone 22:31:50 <coopserver> <Clockworker> ye 22:31:53 <coopserver> <Clockworker> balancingg 22:33:27 *** Progman has quit IRC 22:34:49 <mmtunligit> bye 22:34:55 <coopserver> *** mmtunligit has left the game (Leaving) 22:34:56 <coopserver> <Benny> cya 22:35:05 *** mmtunligit has quit IRC 22:36:07 <coopserver> *** Clockworker has joined spectators 22:44:00 <happpy> hi benny 22:44:05 <coopserver> <Benny> hello 22:44:11 <happpy> how ar u 22:44:29 <coopserver> <Benny> good and you? :) 22:44:36 <happpy> good 22:46:35 <coopserver> <Clockworker> BBH04 has some very basic prios 22:46:56 <coopserver> <Benny> should be ok for TL2 22:47:15 <coopserver> <Clockworker> I guess so 22:47:29 <coopserver> <Benny> can always build longer if they become a problem 22:47:44 <coopserver> <Clockworker> hard 22:47:49 <coopserver> <Benny> i think its better to have them too small than too big 22:47:53 <coopserver> <Clockworker> the BBH is super compact haha 22:48:01 <coopserver> <Clockworker> it's not size 22:48:05 <coopserver> <Clockworker> but the lack of the prio track 22:48:28 <coopserver> <Clockworker> guess it doesn't matter much with such a short prio and TL though 22:51:14 <coopserver> <Benny> ill test it at the top gear test track :) 22:51:31 <coopserver> <Clockworker> oh cock 22:52:30 <coopserver> <Benny> could maybe be shorter even 22:53:14 <coopserver> *** Clockworker has joined company #1 22:55:43 <coopserver> <Benny> you can build prios with just 1 exit signal and it will still be OK 22:56:54 <Clockworker__> there's a problem in the game 22:57:06 <Clockworker__> the early trains have earlier wagons and different locomotives 22:57:09 <Clockworker__> they need a recall, haha 22:57:24 <coopserver> <Benny> ...what 22:58:00 <coopserver> <Clockworker> oh good 22:58:04 <coopserver> <Clockworker> I think it was fixed 22:58:18 <coopserver> <Clockworker> we started with other trains I mean 23:00:21 <coopserver> *** Clockworker has joined spectators 23:04:06 <coopserver> *** Benny has left the game (Leaving) 23:04:07 <coopserver> *** Game paused (number of players) 23:05:02 <coopserver> *** Jam35 has left the game (connection lost) 23:17:57 <coopserver> *** Clockworker has left the game (Leaving) 23:31:03 <happpy> .