Times are UTC Toggle Colours
00:06:31 *** happpy has quit IRC 01:14:28 *** Hiddenfunstuff has quit IRC 02:10:30 <Clockworker__> !pw 02:10:30 <coopserver> Clockworker__: serial 02:10:33 <coopserver> *** Game still paused (connecting clients, number of players) 02:10:41 <coopserver> *** Clockworker has joined 02:10:42 <coopserver> *** Game still paused (number of players) 02:11:31 <coopserver> *** Clockworker has joined company #1 02:11:32 <coopserver> *** Game unpaused (number of players) 02:23:45 <Clockworker__> u wot 02:23:55 <Clockworker__> we don't seem to havea goods drop for papel mill 02:24:05 <coopserver> <Clockworker> am I just not finding it 02:24:31 <coopserver> <Clockworker> okay got it 02:35:08 <coopserver> <Clockworker> lol the goods drop town is too small for goods 02:35:15 <coopserver> <Clockworker> trying to grow it a bit 03:20:57 <coopserver> <Clockworker> this is annoying 03:21:08 <coopserver> <Clockworker> all the trains in goods pickup come from a single lane 03:21:18 <coopserver> <Clockworker> and crowd one side of it 03:21:24 <coopserver> <Clockworker> not sure how to balance it 03:21:34 <coopserver> <Clockworker> I can't do fancy station balancing :D 03:24:05 <coopserver> <Clockworker> did a quick and dirty balancer 03:39:52 <Clockworker__> I put a ! sign 03:39:57 <Clockworker__> if anyone wants to make it better 03:41:43 <coopserver> <Clockworker> oh god that balancer by jam 03:41:48 <coopserver> <Clockworker> insane 03:44:54 <coopserver> *** Clockworker has joined spectators 03:44:55 <coopserver> *** Game paused (number of players) 05:23:03 <coopserver> *** Clockworker has left the game (Leaving) 05:45:50 *** mescalito has joined #openttdcoop 05:56:28 <mescalito> Hello! Got two questions: What version of client is required to join "Public" and "ProZone"? Where do I get "New Bridges v0.41" grf?(Not available from inbuilt downloader) 06:03:57 <Clockworker__> @grf 06:03:58 <Webster> newgrf: New Graphics Resource File, see also: http://wiki.openttd.org/Newgrf 06:04:12 <Clockworker__> there's pack there to download 06:04:21 <Clockworker__> !dl 06:04:21 <coopserver> Clockworker__: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 06:04:22 <coopserver> Clockworker__: http://www.openttd.org/en/download-trunk/r27452 06:04:27 <Clockworker__> release DL 06:09:41 <mescalito> So, Newbridges is included in the patch? 06:10:18 <Clockworker__> yep 06:10:24 <Clockworker__> it's not on bananas 06:10:28 <Clockworker__> but it's on the grf pack 06:12:32 <mescalito> K.. And if i install this r27452 will i still be able to play on 1.5.3stable servers? 06:13:46 <Clockworker__> no you need the two distinct versions 06:13:57 <Clockworker__> just install it in another folder 06:14:17 <mescalito> Roger. Thankss man 06:16:45 <V453000> !grf 06:16:45 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 06:16:49 <V453000> ^:) 06:28:17 <Clockworker__> already showed him 06:28:23 <Clockworker__> ur 2 slo 06:58:24 <mescalito> V453000, Thanks, needed that too! :) Now, mahniggaz, about the password. Can i have it? 07:01:14 <Clockworker__> oh fug 07:01:24 <Clockworker__> @grf actually returned the wrong page 07:01:25 <Webster> Clockworker__: (newgrf <no arguments>) -- Returns full name and reference url (if defined) 07:01:26 <Clockworker__> nvm then 07:01:42 <Clockworker__> just type !pw 07:04:19 <mescalito> !pw 07:04:19 <coopserver> mescalito: johann 07:04:44 <mescalito> Oh cool! 07:06:43 <mescalito> !pw 07:06:43 <coopserver> mescalito: rename 07:07:15 <coopserver> *** Game still paused (connecting clients, number of players) 07:07:19 <coopserver> *** Ugliest Weenie has joined 07:07:20 <coopserver> *** Game still paused (number of players) 07:14:34 <coopserver> *** Ugliest Weenie has joined company #1 07:14:35 <coopserver> *** Game unpaused (number of players) 07:15:10 <Clockworker__> !pw 07:15:10 <coopserver> Clockworker__: syntax 07:15:15 <coopserver> *** Game paused (connecting clients) 07:15:22 <coopserver> *** Clockworker has joined 07:15:23 <coopserver> *** Game unpaused (connecting clients) 07:15:31 <coopserver> <Ugliest Weenie> Yo 07:15:35 <coopserver> <Clockworker> hi 07:16:20 <coopserver> <Ugliest Weenie> I m lookin around. Very complex stuff 07:17:11 <coopserver> <Clockworker> there are more complex games 07:17:28 <coopserver> <Clockworker> this one has been rather tame so far 07:17:39 *** dr_gonzo has joined #openttdcoop 07:18:14 *** dr_gonzo is now known as Guest975 07:18:31 <coopserver> *** Clockworker has joined company #1 07:23:51 <coopserver> <Ugliest Weenie> Do coopers play against AI sometimes? 07:24:02 <coopserver> <Clockworker> nope, not in the server 07:24:10 <coopserver> <Clockworker> unless they do so individually 07:26:34 <coopserver> <Ugliest Weenie> Oh! Important question for me. When is the game considered finished, won? 07:26:50 <coopserver> <Clockworker> when we find it that there isn't much else to do 07:26:54 <coopserver> <Clockworker> get bored with the map 07:27:03 <coopserver> <Clockworker> or if there's a specific end goal, we reach it 07:27:10 <coopserver> <Ugliest Weenie> K :) 07:27:22 <coopserver> <Clockworker> check our last game in the archive 07:27:25 <coopserver> <Clockworker> that was a gr8 game 07:27:49 <coopserver> <Ugliest Weenie> Definitely 07:37:27 <coopserver> <Clockworker> I need to learn about logic if I'm to git gud 07:42:37 <coopserver> *** Ugliest Weenie has joined spectators 07:42:49 <coopserver> <Ugliest Weenie> afk 07:42:53 <coopserver> <Clockworker> ok 07:51:01 *** liq3 has quit IRC 07:52:15 <coopserver> <Clockworker> hahahhahahahahahahahahah 07:52:21 <coopserver> <Clockworker> I think I created a ghetto balancer 07:53:41 *** liq3 has joined #openttdcoop 08:05:41 <Clockworker__> I signed the ghetto balancer at goods pickup 08:05:54 <Clockworker__> someone with actuall skills please make it something non-retarded 08:05:58 <Clockworker__> thanks 08:06:23 <coopserver> *** Clockworker has left the game (Leaving) 08:06:24 <coopserver> *** Game paused (number of players) 08:27:28 <Clockworker__> !pw 08:27:28 <coopserver> Clockworker__: annual 08:27:32 <coopserver> *** Game still paused (connecting clients, number of players) 08:27:39 <coopserver> *** Clockworker has joined 08:27:40 <coopserver> *** Game still paused (number of players) 08:36:12 <coopserver> *** Clockworker has joined company #1 08:36:13 <coopserver> *** Game unpaused (number of players) 08:44:07 <Clockworker__> the ghetto balancer is actually working handsomely 08:44:15 <Clockworker__> except it only balances from one side to the other 08:44:22 <Clockworker__> not the reverse 08:44:39 <Clockworker__> so while one half is the one getting full, fine 08:45:15 <V453000> yolo 08:45:41 <V453000> I dont want to know what is a ghetto balancer XD 08:46:15 <V453000> !pw 08:46:15 <coopserver> V453000: figure 08:46:21 <coopserver> *** Game paused (connecting clients) 08:46:24 <coopserver> *** V453000 has joined 08:46:25 <coopserver> *** Game unpaused (connecting clients) 08:46:38 <coopserver> <V453000> O_O 08:46:41 <coopserver> <Clockworker> lol 08:46:53 <coopserver> <Clockworker> only god can judge me 08:46:54 <coopserver> <V453000> Clockworker: this exactly is the reason why nobody should ever call it balancers 08:46:55 <coopserver> <V453000> ever 08:47:06 <coopserver> <Clockworker> I don't know how to do something better 08:47:08 <coopserver> <V453000> because you don't really care how much traffic is going into either direction 08:47:09 <coopserver> <Clockworker> help me then 08:47:14 <coopserver> <Clockworker> I know 08:47:15 <coopserver> <V453000> you only care if the thing in general is working 08:47:34 <coopserver> <V453000> which means that you need to be able to let trains in if there are any empty spots in the station or path towards it 08:47:39 <coopserver> <V453000> this presignal stuff == no 08:47:49 <coopserver> <V453000> the weaving of the bridges alone however, is enough already 08:47:57 <coopserver> <Clockworker> it wasn't enough 08:47:58 <coopserver> <V453000> in other words, the thing you built is kind of fine 08:48:02 <coopserver> <Clockworker> one side was getting all the trains 08:48:05 <coopserver> <Clockworker> the other nothing 08:48:11 <coopserver> <V453000> sre, so what? :) 08:48:28 <coopserver> <V453000> also the depots are not behind terminus but in front of it 08:48:36 <coopserver> <Clockworker> so I keep the bridges that way at least 08:48:43 <coopserver> <V453000> ye 08:48:53 <coopserver> <Clockworker> depots were a panic button 08:49:10 <coopserver> <Clockworker> but still, one side will end up empty 08:49:13 <coopserver> <Clockworker> and the other not 08:49:14 <coopserver> <V453000> good 08:49:22 <coopserver> <Clockworker> :( 08:49:24 <coopserver> <Clockworker> that's not gud 08:49:40 <coopserver> <V453000> regardless, remember that a proper 2-line station is always better than 2 normal stations with a choice in front of it 08:49:57 <coopserver> <V453000> in this game people's minds seem to be strongly polluted by that 08:50:11 <coopserver> <V453000> it is easier to expand, I will give you that :P 08:50:40 <coopserver> <V453000> in general: drop = can be anything, don't need choices neccessarily. Pickup = choices help a ton 08:51:08 <coopserver> <Clockworker> notice how they're not picking the other side 08:51:14 <coopserver> <Clockworker> it makes me mad 08:51:16 <coopserver> <Clockworker> haha 08:51:27 <coopserver> <V453000> then build better station :)_ I will help you in a min, dont delete stuff 08:51:43 <coopserver> <Clockworker> don't know how with space constraints 08:51:52 <coopserver> <Clockworker> already took a lot of land from lake 08:52:32 <coopserver> <Clockworker> jam made a nice queue thing 08:52:37 <coopserver> <Clockworker> but I can't do something that great 08:53:23 <coopserver> <V453000> let's see 08:53:27 <coopserver> <V453000> I belive we can easily fit stuff here 08:53:54 <coopserver> <V453000> like this 08:54:07 <coopserver> <Clockworker> h-huh 08:54:18 <coopserver> <Clockworker> isn't that X going to cause blocking 08:54:24 <coopserver> <V453000> why would it 08:55:07 <coopserver> <Clockworker> the absolute madman 08:55:16 <coopserver> <V453000> it is fairly easy solution :P 08:55:30 <coopserver> <Clockworker> for me it looks otherwordly 08:56:52 <coopserver> <V453000> now just to tangle them together 08:59:12 <coopserver> <V453000> ez 08:59:20 <coopserver> <Clockworker> for me it's not easy 08:59:21 <coopserver> <Clockworker> haha 08:59:26 <coopserver> <V453000> it all makes sense 08:59:37 <coopserver> <Clockworker> I take over an hour making a station like the one from earlier 08:59:38 <coopserver> <V453000> just all entrances lead to anywhere 08:59:46 <coopserver> <V453000> and after that it is just connecting the right bits 09:00:02 <coopserver> <V453000> and this is not entirely rright either XD 09:00:04 <coopserver> <V453000> but thats fine 09:00:25 <coopserver> <Clockworker> what's with the combo leading nowhere 09:00:30 <coopserver> <V453000> overflow 09:00:36 <coopserver> <Clockworker> o-oh 09:01:20 <coopserver> <Clockworker> that bridge fuckery seems redundant now 09:01:31 <coopserver> <V453000> bridge fuckery? 09:01:41 <coopserver> <Clockworker> yeah 09:01:46 <coopserver> <Clockworker> before the entrance 09:01:51 <coopserver> <V453000> yeah is 09:02:44 <coopserver> <Clockworker> sheeeeit 09:03:13 *** Guest975 has quit IRC 09:03:26 <coopserver> <V453000> fuken farm 09:03:31 <coopserver> <Clockworker> lol 09:03:35 <coopserver> <Clockworker> magic dozer? 09:03:36 <coopserver> <Clockworker> :D 09:03:51 <coopserver> <V453000> nah eazy 09:04:11 <coopserver> <Clockworker> I'll have to stare at it for 20-30 mins when it's done 09:04:15 <coopserver> <Clockworker> to absorb it 09:08:22 <coopserver> <Clockworker> lmao 09:08:44 <coopserver> *** Ugliest Weenie has changed his/her name to mescalito 09:09:18 <coopserver> <V453000> fair nuf 09:09:44 <coopserver> <Clockworker> damn 09:09:47 <coopserver> <Clockworker> I see it now 09:09:48 <coopserver> <Clockworker> damn 09:10:13 <coopserver> <V453000> hm el shito 09:11:07 <coopserver> <V453000> shit just got real 09:12:32 <coopserver> <V453000> victory 09:13:59 <coopserver> <Clockworker> lol 09:14:33 <coopserver> <V453000> your station may flourish now 09:15:38 <coopserver> <V453000> did you learn something from it? :) 09:15:58 <coopserver> <Clockworker> I'll have to look at it for a few hours to learn 09:16:03 <coopserver> <V453000> just ask what is unclear 09:16:17 <coopserver> <V453000> that it looks like a bunch of wires clumped together is that it is compact 09:16:20 <coopserver> <V453000> but the system is fairly simpler 09:16:22 <coopserver> <V453000> -r 09:16:57 <coopserver> *** mescalito has joined company #1 09:17:38 <coopserver> <V453000> station = let any line choose any platform, splitting as late as possible for best choice/throughput 09:18:03 <coopserver> <V453000> overflow = 2-way PBS sees the other two exit signals in the reverse direction, and works as a normal presignal in the normal direction 09:19:33 <V453000> also, new train set progress: http://dev.openttdcoop.org/projects/nuts/wiki/GearCargoSystem 09:19:58 <V453000> one of the things I am most proud of at NUTS, is colour-coded wagons so you can see immediately what does the wagon load even when empty 09:20:16 <V453000> constructed this scheme yesterday :) works for all current industry sets and their iterations 09:20:17 <coopserver> <Clockworker> yeah I can't make heads or tails of it because it's too many tracks and signals in so little space 09:20:25 <coopserver> <V453000> yeah I understand 09:21:00 <coopserver> <Clockworker> I think Jam's stuff managed to be a bit simpler to understand 09:21:06 <coopserver> <Clockworker> maybe it's the same just compact 09:21:24 <coopserver> <V453000> actually no 09:21:31 <coopserver> <V453000> it doesn't have the choices 09:21:43 <coopserver> <Clockworker> hmm 09:21:44 <coopserver> <V453000> it re-balances throught a high throughput overflow 09:21:49 <coopserver> <V453000> which is also fine 09:24:39 <coopserver> <V453000> the downside is of course that the overflow can get a large amount of traffic if the two incoming lines have vastly varying numbers of trains coming in 09:24:54 <coopserver> <Clockworker> I understand as far as they get in and once it's full enough they go into the overflow area and loop around until they can leave in a free spot 09:25:00 <coopserver> <V453000> while our solution will only make trains go to overflow once the whole station is full 09:25:07 <coopserver> <V453000> yes 09:25:43 <coopserver> <Clockworker> but the signalling and signal-only paths are arcane as fuck 09:25:58 <coopserver> <V453000> nah it all makes quite simple sense 09:26:08 <coopserver> <V453000> have you tried reading ABRs about overflows? 09:26:39 <coopserver> <Clockworker> no, I was reading it about stations though 09:26:55 <coopserver> <V453000> well, @@ABR04 , @@ABR08 and @@ABR12 :P 09:26:56 <Webster> Advanced Building Revue 04: Overflows at #openttdcoop - http://blog.openttdcoop.org/2010/04/26/advanced-building-revue-04-overflows/ 09:26:57 <Webster> Advanced Building Revue 08: Overflows II at #openttdcoop - http://blog.openttdcoop.org/2010/11/07/advanced-building-revue-08-overflows-ii/ 09:26:58 <Webster> Advanced Building Revue 12: Overflows III at #openttdcoop - http://blog.openttdcoop.org/2012/06/28/advanced-building-revue-12-overflows-iii/ 09:27:10 <coopserver> <V453000> 04 is very old and basic but probably describes some of the problems seen further ahead 09:27:12 <coopserver> <V453000> 02 is an update 09:27:22 <coopserver> <V453000> and 03 tries to explain kind of everything I believe 09:27:54 <coopserver> <V453000> I made everything incoming red, outgoing green, overflow blue 09:27:58 <coopserver> <V453000> hope you can see it better 09:28:25 <coopserver> <Clockworker> and the yellow is the signal only 'wires'? 09:28:31 <coopserver> <V453000> ye 09:28:39 <coopserver> <Clockworker> that's what eludes me the most 09:28:57 <coopserver> <V453000> it is just how the block signals work, you can carry the signal in the block 09:30:18 <tycoondemon2> all hale the NERDZ 09:30:22 *** tycoondemon2 has quit IRC 09:30:24 <coopserver> <V453000> don't worry about it terrible much :) 09:30:26 <coopserver> <V453000> hi tycoondemon 09:30:35 <coopserver> <Clockworker> well I have to 09:30:36 *** tycoondemon has joined #openttdcoop 09:30:40 <tycoondemon> poof 09:30:45 <coopserver> <Clockworker> or I'll be stuck in mediocrity forever 09:31:35 <coopserver> <V453000> well perhaps you can try to build a bigger pickup station at a sideline 09:31:43 <coopserver> <V453000> apply some overflow to it 09:31:50 <coopserver> <V453000> ofc it won't be LL_RR, but it is a start 09:32:09 <coopserver> <V453000> honestly, if you expect to understand everything I build immediately, you are in for a hard time :P 09:32:17 <coopserver> <Clockworker> huehuehue 09:32:18 <coopserver> <Clockworker> probably 09:32:24 <coopserver> <Clockworker> I never worked an overflow before 09:32:27 <coopserver> <V453000> but by taking little steps you can learn anything I ever built 09:32:46 <coopserver> <V453000> yeah overflows are it's own category ... should be clear from seeing that I wrote 3 fucking articles about them :P 09:33:02 <coopserver> <Clockworker> I need to learn logic too 09:33:03 <coopserver> <Clockworker> :( 09:33:12 <coopserver> <V453000> basically if you learn overflows, you know how signals work 09:33:20 <coopserver> <V453000> logic is not really needed ever 09:33:32 <coopserver> <V453000> sure, SRNW ... 09:33:39 <coopserver> <Clockworker> heh 09:33:56 <coopserver> <V453000> well then perhaps you could be the first one to actually learn the shit used in pzg2013 :P 09:33:59 <coopserver> <V453000> kustom logix 09:34:28 <coopserver> *** mescalito has joined spectators 09:35:06 <coopserver> <Clockworker> the one with 5k trains? 09:35:09 <coopserver> <V453000> yes 09:35:14 <coopserver> <Clockworker> hue 09:35:35 <coopserver> <Clockworker> I need to get the version for it and run the thing 09:35:36 <coopserver> <V453000> to my knowledge, nobody has yet shown understanding of the SRNW stations used there :P 09:35:46 <coopserver> <V453000> no it should run on current version 09:35:48 <coopserver> <Clockworker> who made it, you? 09:35:54 <coopserver> <V453000> that is why it was rebuilt from pzg13 originally 09:35:57 <coopserver> <V453000> yes? 09:36:08 <coopserver> <Clockworker> so you're the only one who understands what's in there? haha 09:36:22 <coopserver> <V453000> I know it sounds assholey, but yes, I sincerely do 09:36:28 <coopserver> <Clockworker> it doesn't 09:36:30 <coopserver> <Clockworker> t's okay 09:37:27 <coopserver> <V453000> of course the better players know "yeah this is SRNW, this is SRNW station, this is SML which is timed, ..." 09:37:38 <coopserver> <V453000> but nobody has yet re-used the designs of the SRNW stations, which makes me a bit sad 09:37:47 <coopserver> <V453000> in 2.5 years ;d 09:39:03 <coopserver> <V453000> regardless, MOAR grafix need doin 09:39:04 <coopserver> <V453000> bai 09:39:05 <Clockworker__> just loaded the game 09:39:07 <coopserver> *** V453000 has left the game (Leaving) 09:39:08 <Clockworker__> bye 09:39:16 <V453000> ha :) will be in IRC dont worry 09:39:56 <Clockworker__> lmao 09:40:00 <Clockworker__> lmao @ this save 09:40:17 <coopserver> *** Clockworker has joined spectators 09:40:18 <coopserver> *** Game paused (number of players) 09:40:19 *** glevans2 has quit IRC 09:40:32 <V453000> :) 09:40:47 <V453000> Don't try this at home. :> 09:41:05 <Clockworker__> indeed 09:41:49 <Clockworker__> what 09:42:06 <Clockworker__> train has like 254 orders, about 240+ of those invalid 09:42:07 <Clockworker__> haha 09:43:16 *** Hiddenfunstuff has joined #openttdcoop 09:43:51 <V453000> implicit orders 09:44:00 <V453000> if train visits station, it automatically adds it in orders 09:44:03 *** glevans2 has joined #openttdcoop 09:44:19 <V453000> editing orders of a large train group later on (esp if the train group has 4500 trains), is basically impossible 09:44:26 <V453000> you would have to stop all of them, edit, re-start 09:44:58 <Clockworker__> ahhhh 09:45:16 <Clockworker__> I like the entrance to the end of the line station 09:45:29 <Clockworker__> the grid is so big it gives an optical illusion 09:45:34 <Clockworker__> looks like I'm looking at a hill face 09:46:08 <Clockworker__> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/01/openttd_2016-01-26_07-45-54.jpg 09:46:11 <Clockworker__> looks like a wall 09:46:14 <Clockworker__> layered 09:46:16 <V453000> hehe 09:46:19 <V453000> yeah that wrecks shit 09:46:21 <V453000> @pzg2013 09:46:22 <Webster> Connection refused. - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 09:46:25 <V453000> described there 09:47:05 <coopserver> *** mescalito has left the game (Leaving) 09:52:03 <V453000> connection refucked 09:52:04 <V453000> the shit 09:52:10 <V453000> well link works XD 09:52:21 <V453000> trainass it is 09:52:32 <Clockworker__> it works 09:52:37 <Clockworker__> skimming through it 09:54:12 <V453000> YOU ARE MEANT TO LIVE THE TALE IN EVERY SINGLE WORD OF IT 09:54:13 <V453000> :P 09:54:13 <V453000> XD 09:54:21 <V453000> skimming 09:54:21 <V453000> duh 09:54:23 <V453000> beyochez 09:55:59 <Clockworker__> lol 09:56:41 <Clockworker__> so we told him to improve the PZ13 game and he did it the absolute madman 09:56:42 <mescalito> Great job you have done with this whole ottdcoop thing, devs! 09:58:05 <Clockworker__> those gigantic dummies at the right corner 09:58:06 <Clockworker__> oh lord 09:59:19 <Clockworker__> holy shit that timer 09:59:22 <Clockworker__> awesome 10:00:38 <V453000> mescalito: <3 but openttd devs are in a different channel ;) 10:04:13 *** Conductor_Cat has joined #openttdcoop 10:10:39 *** ConductorCat has quit IRC 10:19:13 <coopserver> *** Clockworker has left the game (Leaving) 10:39:49 *** dihedral has quit IRC 10:43:50 *** Clockworker has joined #openttdcoop 10:48:11 <Jam35> !pw 10:48:11 <coopserver> Jam35: drifts 10:48:39 <coopserver> *** Game still paused (connecting clients, number of players) 10:48:44 <coopserver> *** Jam35 has joined 10:48:45 <coopserver> *** Game still paused (number of players) 10:50:14 *** Clockworker__ has quit IRC 10:50:52 *** liq3 has quit IRC 10:55:53 <Benny> !pw 10:55:53 <coopserver> Benny: socket 10:55:57 <coopserver> *** Game still paused (connecting clients, number of players) 10:56:00 <coopserver> *** Benny has joined 10:56:02 <coopserver> *** Game still paused (number of players) 10:58:24 <coopserver> *** Benny has joined company #1 10:58:25 <coopserver> *** Game unpaused (number of players) 11:01:35 *** dihedral has joined #openttdcoop 11:12:56 <V453000> yo 11:13:02 <coopserver> <Benny> hy 11:17:15 <coopserver> *** Jam35 has joined company #1 11:17:18 <coopserver> <Jam35> hello 11:17:21 <coopserver> <Benny> hi 11:20:43 <V453000> huuuumanz 11:20:45 <V453000> sup 11:20:53 <V453000> if you want something to chew on :P http://dev.openttdcoop.org/projects/nuts/wiki/GearCargoSystem 11:21:01 <V453000> preparing colour scheme for wagons for new train set 11:21:07 <V453000> as it is one of the best things NUTS has IMO 11:24:12 <Jam35> yes and you have kept same colours for those that are familiar which is nice 11:25:14 <V453000> mostly yeah 11:25:22 <V453000> there are a couple exceptions, but almost none 11:46:12 <coopserver> <Jam35> ffs 11:46:26 <coopserver> <Jam35> someone has not been using non-stop orders :P 11:46:37 <coopserver> <Benny> yeah i noticed :P 11:46:46 <coopserver> <Jam35> thats a fair job now 11:46:59 <coopserver> <Jam35> You take low numbers, me high? 11:47:06 <coopserver> <Benny> kay 11:51:13 <coopserver> <Jam35> I'm at 100 11:51:29 <coopserver> <Benny> oh 106 11:51:31 <coopserver> <Jam35> checked every other train 11:51:36 <coopserver> <Jam35> only 11:51:43 <coopserver> <Jam35> hoping for shared orders :) 11:51:59 <coopserver> <Benny> only found 1 station that didnt have non-stop but at least its fixed 11:52:08 <coopserver> <Jam35> I found 3 or 4 11:52:11 <coopserver> <Jam35> all coal 12:01:26 <coopserver> <Jam35> what was wrong with that? :P 12:01:34 <coopserver> <Benny> slh06? 12:01:40 <coopserver> <Jam35> yeh 12:01:46 <coopserver> <Benny> pbs is ugly and should be banned 12:01:49 <coopserver> <Benny> :P 12:02:41 <coopserver> <Jam35> ok :) a tad unnecessary 12:03:05 <coopserver> <Benny> but it looks so much nicer 12:03:24 <coopserver> <Jam35> I liked it before :D 12:03:29 <coopserver> <Jam35> idc really 12:03:43 <coopserver> <Jam35> too many rails now 12:03:49 <coopserver> <Jam35> whatever 12:03:54 <coopserver> <Benny> future proof :> 12:04:30 <coopserver> <Jam35> make the SL LLRR and 4 + MLs 12:05:08 <coopserver> <Benny> true 12:12:33 <coopserver> *** Benny has left the game (Leaving) 12:12:40 <Benny> have t go, cya 12:12:49 <coopserver> <Jam35> k bb 12:35:03 *** Clockworker_ has joined #openttdcoop 12:42:24 *** Clockworker has quit IRC 12:44:43 <V453000> I wonder what colours to pick for gold/diamonds/valuables 12:44:48 <V453000> I kind of like that they are all black 12:44:53 <V453000> but when put together, they look too alike 12:45:01 <V453000> perhaps make the wagons look a bit different in shape eh 12:45:06 *** happpy has joined #openttdcoop 12:45:44 <happpy> !players 12:45:44 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 12:45:48 <happpy> hi 12:57:20 <coopserver> *** Jam35 has joined spectators 12:57:21 <coopserver> *** Game paused (number of players) 13:18:33 <V453000> what does Jam35 think? 13:18:40 <V453000> all black and different shapes? 13:19:00 <V453000> only place they meet is ogfx+ and maybe ECS and some FIRS economies 13:19:46 <Jam35> sounds ok to me 13:19:57 <Jam35> phosphates is close to valuables? 13:20:02 <Jam35> colour wise 13:20:35 <Jam35> they are very similar on my screen at least 13:20:55 <V453000> well sort of 13:21:00 <V453000> but phosphates are white and hopper 13:21:07 <V453000> valuables are some flatbed or armoured stuff 13:21:14 <Jam35> ah yes 13:21:23 <Jam35> makes a huge differnece 13:21:45 <V453000> it does 13:21:56 <V453000> each of the columns are basically separate 13:22:11 <V453000> and for example wood and goods are both gray wagon, but wood obviously gets stakes or shit 13:24:03 <V453000> of course the more various wagon models, the better 13:24:26 <V453000> but colour is much more first-sight-apparent, especially since all wagons will be just 4/8 ... which isn't much 13:27:50 <coopserver> <Jam35> the black colour scheme seems ok here 13:28:08 <coopserver> <Jam35> I mean the gold trains in this game are similar 13:28:23 <coopserver> <Jam35> seems fine 13:28:51 <coopserver> <Jam35> would be fine with simple cargo colour difference 13:29:11 <coopserver> <Jam35> like you say, very few cases will use more than one 13:29:51 <coopserver> <Jam35> but it would need to be distinctive like here, it is easy to tell what we are looking at 13:30:22 *** StarLite has joined #openttdcoop 13:30:22 *** ChanServ sets mode: +o StarLite 13:45:41 *** Clockworker has joined #openttdcoop 13:46:21 <happpy> hi clockworker 13:46:25 <happpy> hi jam 13:46:34 <happpy> how things 13:50:24 *** Clockworker_ has quit IRC 14:16:18 *** solitaire has joined #openttdcoop 14:43:30 *** Maraxus has joined #openttdcoop 14:43:30 *** ChanServ sets mode: +o Maraxus 15:06:11 <Maraxus> !pw 15:06:11 <coopserver> Maraxus: messed 15:06:18 <coopserver> *** Game still paused (connecting clients, number of players) 15:06:23 <coopserver> *** Maraxus has joined 15:06:24 <coopserver> *** Game still paused (number of players) 15:48:21 <happpy> hi 15:48:30 <happpy> how thing's 15:49:03 *** ODM has joined #openttdcoop 16:54:42 <coopserver> *** Maraxus has left the game (Leaving) 16:54:43 *** Maraxus has quit IRC 17:25:09 <Benny> !pw 17:25:09 <coopserver> Benny: appand 17:25:15 <coopserver> *** Game still paused (connecting clients, number of players) 17:25:19 <coopserver> *** Benny has joined 17:25:20 <coopserver> *** Game still paused (number of players) 17:25:27 <happpy> hi benny 17:25:32 <coopserver> <Benny> hy 17:25:45 <happpy> how thing's 17:25:55 <coopserver> <Benny> good. eating pizza 17:25:58 <coopserver> <Benny> wbu 17:26:03 <happpy> nice 17:28:48 <happpy> i am good thanks 17:36:01 *** Progman has joined #openttdcoop 17:38:58 *** StarrrLite has joined #openttdcoop 17:38:58 *** ChanServ sets mode: +o StarrrLite 17:38:58 *** ConductingCat has joined #openttdcoop 17:40:02 *** StarLite is now known as Guest1043 17:40:03 *** StarrrLite is now known as StarLite 17:40:08 *** BiG_FISHBOT has quit IRC 17:40:16 *** BiG_FISHBOT has joined #openttdcoop 17:45:23 *** Guest1043 has quit IRC 17:45:48 *** Conductor_Cat has quit IRC 17:57:10 <coopserver> *** Benny has joined company #1 17:57:12 <coopserver> *** Game unpaused (number of players) 17:59:43 <solitaire> i'm trying to get two IRC bots to put eachother in a recursive loop 17:59:46 <solitaire> what are you guys doing 17:59:58 <Benny> googling recursive loop 18:01:48 <solitaire> my method is making a webpage titled ".echo %google <unique string here>" 18:02:21 <solitaire> i %google the unique string, and in theory the % bot would find the page, display the title, and cause the other bot to print the %google command in the title 18:02:31 <solitaire> sadly the unique string isn't coming up on any google results :( 18:13:02 *** lol has joined #openttdcoop 18:13:03 <lol> !pw 18:13:03 <coopserver> lol: square 18:13:22 <lol> !pw 18:13:22 <coopserver> lol: namely 18:13:22 <happpy> hi lol 18:13:30 <coopserver> *** Game paused (connecting clients) 18:13:31 <happpy> how things 18:13:33 <coopserver> *** lol has joined 18:13:34 <coopserver> *** Game unpaused (connecting clients) 18:13:51 <coopserver> <lol> i don't have a lot with the passwords the past few days 18:14:04 <coopserver> <Benny> :P 18:14:06 <coopserver> *** lol has joined company #1 18:14:13 <coopserver> *** lol has left the game (general timeout) 18:14:40 <lol> !pw 18:14:40 <coopserver> lol: namely 18:14:46 <coopserver> *** Game paused (connecting clients) 18:14:49 <coopserver> *** lol has joined 18:14:50 <coopserver> *** Game unpaused (connecting clients) 18:15:06 <coopserver> *** lol has joined company #1 18:18:05 <coopserver> <lol> you have been busy building benny 18:18:16 <coopserver> <Benny> just a bunch of primaries 18:19:21 <coopserver> <lol> we don't have a lot of oil 18:19:54 <coopserver> <Benny> hmm no 18:20:18 <coopserver> <lol> and if you make a slh that serves both sides of the ml it is easier to make it just go over the ml again 18:20:29 <coopserver> <lol> instead of a 4-way hub 18:20:39 <coopserver> <Benny> yeah but it looks horrible 18:20:40 <coopserver> <lol> if you will expand that saves some troubles 18:20:57 *** Clockworker_ has joined #openttdcoop 18:21:27 <coopserver> <Benny> more throughput with a 4 way too 18:22:02 <coopserver> <lol> i don't see why 18:22:15 <coopserver> <lol> but you are the 4-way master 18:22:39 <coopserver> <Benny> saves merging trains to the same 2 lines if they're going in opposite directions on the ML 18:22:44 <coopserver> <Benny> the same line* 18:23:03 <sbn> solitaire from what I know, google will handle your page as pure text 18:23:05 <coopserver> <lol> you can make the line going ot of the hub to the primairies double too 18:23:31 <coopserver> <Benny> yep but 4-way should be equal to having LL_RR on one side 18:24:06 <coopserver> <Benny> its just harder to expand and doesn't account for traffic being larger on one side 18:28:14 *** Clockworker has quit IRC 18:31:21 <solitaire> sbn, isn't the <title> part of the pure text 18:31:36 <solitaire> i mean even if it isn't the string is also included in the page itself for good measure 18:32:14 <coopserver> <lol> is a simple prio working fine? 18:32:48 <coopserver> <Benny> simple prio? 18:33:02 <coopserver> <lol> doulbe combo-double exit 18:33:05 <coopserver> <lol> without extra tracks 18:33:10 <coopserver> <Benny> yes 18:33:18 <coopserver> <Benny> with this train acceleration its fine 18:33:53 <coopserver> <lol> i still use a larger one 18:34:23 <Benny> thats fine 18:34:46 <Benny> should be good to use some different ones and see which ones are best when we get some serious traffic flow 18:38:34 <coopserver> <lol> i finished one too 18:39:02 *** lol has quit IRC 18:39:57 <coopserver> <Benny> nice 18:39:59 <coopserver> <Benny> but 07 18:40:18 <coopserver> <lol> i don't see 06 in the list 18:40:21 <coopserver> <lol> exept for mine 18:40:43 <coopserver> <Benny> search for it 18:40:55 <coopserver> <Benny> oh it had a space missing 18:41:00 <coopserver> <lol> yeah that 18:46:12 <coopserver> <Benny> why in the crap does the auto signal tool place signals with 1.5 gap and not 1 18:46:24 <Benny> V453000: is this some NUTS magic? 18:46:34 <coopserver> <lol> when 18:46:39 <coopserver> <lol> at diagonal track? 18:46:42 <coopserver> <Benny> by ctrl-dragging 18:46:44 <coopserver> <Benny> yes 18:46:48 <coopserver> <Benny> it causes train slowdowns 18:47:00 <coopserver> <lol> just openttd mystery 18:47:12 <coopserver> <Benny> i think maybe the original train set is different maybe 18:47:32 <coopserver> <lol> benny, do you know we need a depot at the exit of our stations? 18:47:39 <coopserver> <Benny> with train lenghts being weird in diagonals 18:47:43 <coopserver> <Benny> we what 18:48:05 <coopserver> <lol> we use depots at the exit of terminus stations 18:48:08 <coopserver> <Benny> why 18:48:09 <coopserver> <lol> for when we replace trains 18:48:19 <coopserver> <Benny> oh 18:49:13 <coopserver> <Benny> when does the train we need appear? 18:49:23 <coopserver> <lol> if we like a new one 18:49:33 <coopserver> <Benny> are we not aiming for a particular one? 18:49:38 <coopserver> <lol> i don't know 18:49:41 <coopserver> <Benny> oh 18:49:55 <coopserver> <lol> if you see one you really like i think you just have to call for a vote 18:50:10 <coopserver> <Benny> vote for get heavy opened 18:50:14 <coopserver> <lol> we got all ones of the strong class i think 18:50:15 <coopserver> <Benny> jk :P 18:51:29 <coopserver> <lol> i'm off for today 18:51:37 <coopserver> <Benny> okay cya. ill fix depots 18:52:02 <coopserver> <lol> i did most of them already i think 18:52:11 <coopserver> <Benny> oh ok :) 18:52:34 <coopserver> <lol> bye 18:52:36 <coopserver> *** lol has left the game (Leaving) 18:52:43 <coopserver> <Benny> bai 18:55:00 *** [dpk] is now known as dpk 19:01:57 *** liq3 has joined #openttdcoop 19:17:17 <coopserver> *** Benny has joined spectators 19:17:18 <coopserver> *** Game paused (number of players) 19:43:41 <coopserver> *** Benny has joined company #1 19:43:42 <coopserver> *** Game unpaused (number of players) 20:16:28 <coopserver> *** Benny has joined spectators 20:16:29 <coopserver> *** Game paused (number of players) 20:17:20 <coopserver> *** Benny has left the game (Leaving) 20:28:38 *** dr_gonzo has joined #openttdcoop 20:29:15 *** dr_gonzo is now known as Guest1069 21:02:30 *** solitaire has quit IRC 21:13:02 *** Clockworker has joined #openttdcoop 21:14:32 *** ODM has quit IRC 21:19:26 *** Clockworker_ has quit IRC 21:23:41 *** Guest1069 has quit IRC 21:37:34 <Clockworker> !pw 21:37:34 <coopserver> Clockworker: cycled 21:37:37 <coopserver> *** Game still paused (connecting clients, number of players) 21:37:43 <coopserver> *** Clockworker has joined 21:37:44 <coopserver> *** Game still paused (number of players) 21:38:34 <coopserver> *** Clockworker has joined company #1 21:38:35 <coopserver> *** Game unpaused (number of players) 21:48:07 <happpy> wb 21:48:13 <coopserver> <Clockworker> thx 21:49:18 <Clockworker> w-wait, according to our test track 21:49:29 <Clockworker> the gaping in diagonals is improper 21:49:42 <Clockworker> should we start signalling diagonal blocks manually? 21:54:57 <coopserver> *** Clockworker has left the game (Leaving) 21:54:58 <coopserver> *** Game paused (number of players) 22:12:45 *** StarLite has quit IRC 22:33:18 <coopserver> *** Jam35 has left the game (Leaving) 23:09:01 *** Progman has quit IRC 23:18:34 *** happpy has quit IRC