Times are UTC Toggle Colours
00:47:08 *** mmtunligit has joined #openttdcoop 00:47:24 <mmtunligit> !password 00:47:24 <coopserver> mmtunligit: nearly 00:47:32 <coopserver> *** Game still paused (connecting clients, number of players) 00:47:37 <coopserver> *** mmtunligit has joined 00:47:38 <coopserver> *** Game still paused (number of players) 00:47:39 <coopserver> *** Game unpaused (number of players) 00:49:54 *** Hiddenfunstuff has quit IRC 01:26:02 <coopserver> *** mmtunligit has left the game (Leaving) 01:26:03 <coopserver> *** Game paused (number of players) 01:26:19 *** mmtunligit has quit IRC 03:18:21 *** Clockworker_ has joined #openttdcoop 03:23:56 *** Clockworker has quit IRC 03:56:24 *** solitaire has joined #openttdcoop 04:28:28 *** solitaire has quit IRC 06:20:13 <mescalito> !pw 06:20:13 <coopserver> mescalito: easier 06:20:45 <coopserver> *** Game still paused (connecting clients, number of players) 06:20:48 <coopserver> *** mescalito has joined 06:20:49 <coopserver> *** Game still paused (number of players) 06:20:56 <coopserver> *** Game still paused (connecting clients, number of players) 06:20:57 <coopserver> *** V453000 has joined 06:20:58 <coopserver> *** Game still paused (number of players) 06:20:59 <coopserver> *** Game unpaused (number of players) 06:29:49 <coopserver> <mescalito> V453000: Is ground leveling discouraged? 06:30:15 <coopserver> <V453000> I usually explain this simply: as long as nobody can notice, it is fine 06:30:37 <coopserver> <V453000> in general it means if you need it and it doesn't wreck the landscape, go ahead 06:31:12 <coopserver> <V453000> less is better but sacrificing your design to greenpeace is not great thing 06:31:34 <coopserver> <mescalito> i wrecked some yesterday 06:32:31 <coopserver> <V453000> where? 06:33:10 <coopserver> <mescalito> a lake a bit to the right of "BBH03/mmtunlight" 06:33:41 <coopserver> <V453000> yeah that doesn't really have a reason 06:33:45 <coopserver> <V453000> that is apparent :) 06:34:11 <coopserver> <mescalito> K i ll be careful from now on ) 06:34:25 <coopserver> <V453000> it is just working with the landscape 06:35:04 <coopserver> <V453000> technically I just terraformed 100 tiles but visually it is natural 06:35:42 <coopserver> <V453000> regardless, it is not a huge deal ... but specifically terraforming for "just straight tracks" is unnecessary in vast majority of cases ;) 06:36:46 <Clockworker_> yeah when I TF 06:36:50 <Clockworker_> I try to make it looks natural 06:36:56 <Clockworker_> irregular lines, etc 06:37:01 <Clockworker_> a few trees 06:37:04 <Clockworker_> mask it up 06:37:12 <Clockworker_> make it look* 06:37:23 <coopserver> <V453000> part of the reason why I like playing watery maps 06:37:31 <coopserver> <V453000> nobody knows there was a lake XD 06:37:50 <coopserver> <mescalito> :) 06:37:54 <Clockworker_> haha 06:38:58 <coopserver> <V453000> still, nobody will kill you if your intentions are good 06:38:59 <Clockworker_> PAX was funnier 06:39:01 <coopserver> <V453000> so no big deal 06:39:03 <Clockworker_> I miss PAX 06:39:14 <coopserver> <V453000> we can play pax game soon again 06:39:16 <coopserver> <V453000> no problem there 06:39:20 <Clockworker_> yeah 06:41:28 <coopserver> <V453000> in general people are quite lazy to build towns 06:41:35 <coopserver> <mescalito> there is a strange bit at SLH04 06:41:40 <coopserver> <V453000> partially because with passenger transport there is FUCKLOAD of throughput needed 06:42:04 <coopserver> <V453000> mail solves that a lot 06:42:20 <coopserver> <V453000> what is weird mescalito ? :) 06:42:36 <coopserver> <mescalito> the lil loop just by the lake 06:42:44 <coopserver> <V453000> priority 06:42:50 <coopserver> <V453000> @@prio 06:42:51 <Webster> prio: Priority, see also: http://wiki.openttdcoop.org/Priorities 06:43:10 <coopserver> <V453000> actually now htat i see it 06:43:19 <coopserver> <V453000> Clockworker: get your ass over here XD 06:43:57 <Clockworker_> hey 06:43:58 <Clockworker_> what 06:44:15 <coopserver> <mescalito> :) 06:44:16 <Clockworker_> in PS? 06:44:20 <coopserver> <V453000> yes 06:44:27 <coopserver> <V453000> you did bad shit bro, u gonna get rekt 06:44:35 <Clockworker_> wew 06:44:58 <Clockworker_> !pw 06:44:58 <coopserver> Clockworker_: macosx 06:45:02 <coopserver> *** Game paused (connecting clients) 06:45:07 <coopserver> *** Clockworker has joined 06:45:08 <coopserver> *** Game unpaused (connecting clients) 06:45:09 <coopserver> <Clockworker> what 06:45:12 <coopserver> <V453000> SLH 04 06:45:24 <coopserver> <Clockworker> I'm there 06:45:27 <coopserver> <V453000> long choice as fuck 06:45:36 <coopserver> <Clockworker> it's a way of balancing 06:45:39 <coopserver> <V453000> better this way 06:45:44 <coopserver> <Clockworker> why 06:45:48 <coopserver> <V453000> no it's shit, not a way of balancing XD 06:45:57 <coopserver> <Clockworker> it's balancing on the first split at the tunnel 06:46:05 <coopserver> <V453000> the closer it is to the choice the less buffers there are for trains to jam on 06:46:08 <coopserver> <V453000> no 06:46:27 <coopserver> <V453000> you balance by priorities, not by tunnels 06:46:31 <coopserver> *** mescalito has joined company #1 06:46:33 <coopserver> <Clockworker> I've done that in other games and never had an issue 06:46:35 <coopserver> <Clockworker> :/ 06:46:39 <coopserver> <V453000> train able to join track Y/N 06:46:51 <coopserver> <V453000> I don't say it is a big issue, just that this is considerably better 06:46:53 <coopserver> <Clockworker> now we just get a merge before split 06:47:00 <coopserver> <V453000> it is the same case as with the station 06:47:08 <coopserver> <V453000> it is a double br idge 06:47:18 <coopserver> <V453000> you could call any double bridge merge mefore split 06:47:53 <coopserver> <V453000> as mentioned, deal is not big 06:48:05 <coopserver> <Clockworker> I was going to do like that initially 06:48:07 <coopserver> <V453000> but this is faster to react 06:48:15 <coopserver> <Clockworker> then I thought I'd save on an extra merge 06:48:18 <coopserver> <V453000> mescalito: priorities they are. :)_ 06:48:24 <coopserver> <mescalito> roger 06:48:27 <coopserver> <V453000> connecting bridges ain't merge 06:48:32 <coopserver> <V453000> also 06:48:41 <coopserver> <Clockworker> hmm ok 06:48:46 <coopserver> <V453000> when you expand this, you have a lot easier time than dragging tracks all the way through the hub again 06:49:05 <coopserver> <Clockworker> certainly true 06:49:24 <coopserver> <V453000> the main point is the quick reaction though 06:49:27 <coopserver> *** Clockworker has joined company #1 06:49:49 <coopserver> <V453000> see on the right of the lake 06:49:57 <coopserver> <Clockworker> yes 06:49:58 <coopserver> <V453000> sometimes it happens that you need this kind of super full speed choice 06:50:11 <coopserver> <Clockworker> I've done those before yeah 06:50:19 <coopserver> <V453000> especially great in cases when one of the ML lines is totally full and very rare to let trains in 06:50:32 <coopserver> <V453000> that way you have 1 train waiting there, others super quickly reroute to elsewhere 06:50:44 <coopserver> <V453000> flexible, nice, high-performance 06:51:08 <coopserver> <V453000> of course building this assumes building bridges on ML which is not a great thing so I often solve it with double bridge choice, but that is not really relevant 06:51:56 <coopserver> <V453000> in general point always is: whenever you have choice, allow 1 TL of waiting space. Anything above that is worse and worse by a little bit 06:52:09 <coopserver> <Clockworker> I'm aware yeah 06:52:12 <coopserver> <V453000> a perfect speed construction has exactly 1TL waiting spaces everywhere it needs 06:52:21 <coopserver> <V453000> of course such a thing doesn't really exist but you get the point :> 06:52:29 <coopserver> <Clockworker> yup 06:53:18 <coopserver> <mescalito> train 352 and 353 have too few orders 06:53:21 <coopserver> <Clockworker> if I want to make more goods pickup 06:53:30 <coopserver> <Clockworker> can I make them at overflow depot? 06:53:41 <coopserver> <V453000> test track :) 06:53:48 <coopserver> <V453000> sure that is what I do 06:54:08 <coopserver> <Clockworker> did people change the trains again 06:54:09 <coopserver> <Clockworker> lol 06:54:16 <coopserver> <V453000> probably 06:54:24 <coopserver> <V453000> the Duke NUT'em is the las strong engine 06:59:14 <coopserver> *** mescalito has joined spectators 07:03:27 <coopserver> <V453000> baiz 07:03:28 <coopserver> *** V453000 has left the game (Leaving) 07:04:28 <Clockworker_> baiz 07:04:55 <coopserver> *** Clockworker has left the game (Leaving) 07:04:56 <coopserver> *** Game paused (number of players) 07:05:13 <Clockworker_> PSG309 never forget 07:05:18 <Clockworker_> ;_; 07:06:26 <V453000> xd 07:06:34 <V453000> don't worry, soon again 07:06:48 <V453000> you can think about a nice plan for pax/mail till then :P 07:09:58 <Clockworker_> I'm a newb I can't even plan a station 07:09:58 <Clockworker_> xd 07:17:17 <V453000> well, making the bigger concept can be easier in some ways 07:17:22 <V453000> especially just having some basic idea 07:17:31 <V453000> refining it to a proper plan is another chapter :) 07:17:53 <Clockworker_> well, what's the big difference from ICE/Sbahn to TGV? 07:18:06 <Clockworker_> since I see TGV coming up on the wiki fairly often 07:18:39 <V453000> I don't like these two names, but generally ICE/Sbahn is what you saw last time 07:18:49 <V453000> TGV is no city networks, trains going directly between stations 07:19:30 <Clockworker_> so no inner city stuff, just the main layer 07:20:42 <V453000> myeah 07:21:05 <V453000> a good concept was psg 192 but it requires people really active in the game 07:22:19 <Clockworker_> https://wiki.openttdcoop.org/images/2/25/PSG192.png 07:22:20 <Clockworker_> lol 07:22:30 <V453000> my station <# 07:22:56 <V453000> in general the concepts how to do a pax game are very few 07:23:09 <V453000> and the most fun one probably in the end is just general semi-chaos anyway 07:24:08 <V453000> @ABR06 07:24:09 <Webster> Advanced Building Revue 06: Hubs at #openttdcoop - http://blog.openttdcoop.org/2010/07/10/advanced-building-revue-06-hubs/ 07:24:11 <V453000> o 07:24:14 <V453000> @ABR05 07:24:15 <Webster> Advanced Building Revue 05: Sbahns and city networks at #openttdcoop - http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 07:24:38 <V453000> hm this is also old as fuck XD 07:24:51 <V453000> all hail the beer york 07:26:09 <V453000> perhaps we could try something super dumb like the go-through with bypasses stations that the "realistic" people do 07:26:36 <V453000> of course once ML expands above some point, it won't look anywhere close to their shit :) 07:27:20 <V453000> but the thing is that such stuff is really pointless without cargodist because the most efficient way to get rid of pax is to drop it at the closest station of course 07:27:22 <V453000> throughput-wise 07:27:37 <V453000> I wonder how we did it in 201 07:27:44 <V453000> @psg214 07:27:50 <V453000> !psg 201 07:27:57 <V453000> @psg 201 07:27:58 <Webster> V453000: (psg <no arguments>) -- Returns full name and reference url (if defined) 07:28:06 <V453000> k fuck this I got othe wiki manually XD 07:29:17 <V453000> right psg 201 was basically going between each two 07:29:31 <V453000> perhaps something like this but with some conditional order logic would be interesting 07:32:41 <V453000> question is how though 07:34:45 <Clockworker_> <V453000> perhaps we could try something super dumb like the go-through with bypasses stations that the "realistic" people do 07:34:46 <Clockworker_> haha 07:34:47 <Clockworker_> nice diss 07:35:13 <Clockworker_> I recall watching this video where you and xeryus sperged out about a coop game 07:35:20 <Clockworker_> and some guy on comments was like 07:35:29 <Clockworker_> THIS IZ NOT REALISTIC AT ALLL!!11!1 07:35:32 <Clockworker_> hahaha 07:36:24 <V453000> :d 07:37:22 <V453000> I need to make a lot of interesting pax options for GEAR 07:37:23 <V453000> hmmm 07:37:48 <V453000> recolouring is sure shit 07:37:50 <V453000> no questions there 07:37:52 <V453000> but moar than that 07:39:42 <V453000> perhaps trains could be changing their graphics :> let's see where can I get with it 07:40:12 <Clockworker_> :^) 07:41:48 <V453000> in one game I think I even had trains refit in a city network just to let them re-colour randomly XD 07:42:01 <V453000> sume gude shite 07:43:25 <Clockworker_> you must have been bored 07:43:26 <Clockworker_> haha 07:44:11 <V453000> no, I just spent dozens of ours making coloured trains in NUTS :P 07:44:42 <V453000> and even though GEAR is focused elsewhere than mainly pax, it should absolutely not forget about it 07:46:43 <Clockworker_> GEAR is your upcoming train set? 07:46:50 <Clockworker_> for use with BRIX? 07:47:03 <V453000> for use with anything but it will be super compatible with BRIX yes 07:47:12 <Clockworker_> cool 07:47:17 <V453000> the gameplay effect should be absolutely unprecedented 07:47:31 <V453000> so visual side is just "a filler" 07:47:36 <Clockworker_> the first time I played coop we were using NUTS, I was like wtf these trains aren't realistic at all whyyy 07:47:41 <Clockworker_> now I really enjoy them 07:47:49 <V453000> :) 07:50:18 <Clockworker_> what's the meaning of your name btw 07:50:19 <Clockworker_> ? 07:51:06 <V453000> just letters of my name transformed into numbers 07:51:10 <V453000> V a s e k 07:51:14 <V453000> V 4 5 3 000 07:51:17 <V453000> ez 07:51:29 <Clockworker_> that's 07:51:31 <Clockworker_> wew lad 07:51:48 <Clockworker_> more like vaseooo 07:52:03 <V453000> thousand = k 07:52:19 <V453000> if you say 32k , everybody knows it is 32000 07:52:31 <Clockworker_> yeah 07:52:37 <Clockworker_> I know about it but I didn't make the link there 07:52:42 <Clockworker_> huh 07:54:37 <Clockworker_> lol 07:54:43 <V453000> ? 07:54:47 <Clockworker_> are you the kid in leather jacket in factorio's pic 07:55:15 <V453000> no 07:55:20 <V453000> the faggot in the orange sweater 07:55:37 <Clockworker_> oh with the smug ass face 07:56:03 <Clockworker_> didn't know you were a dev in it 07:56:04 <Clockworker_> neat 07:56:13 <V453000> psst kids, want to buy some factorio? 07:56:19 <Clockworker_> heh 07:56:32 <V453000> yeah I work for factorio just for about 4 months or so 07:56:33 <Clockworker_> if I pirate and tell, are you banning me from coop 07:56:34 <Clockworker_> :P 07:56:49 <V453000> not really, I believe anybody who likes the game will buy it eventually 07:56:58 <Clockworker_> yeah 07:57:05 <Clockworker_> that's what I did with euro truck 2 07:57:14 <Clockworker_> it was too much fun so I threw money at the devs 07:57:18 <Clockworker_> they're czech too actually 07:57:58 <V453000> my thought on piracy are not very critical ... I come from environment of graphics software ... IMO many of the 3D suites wouldn't have any users if people wouldn't pirate them ... sure, they are used in schools, but normally, you don't learn the software in 30 days of trial... :) 07:58:10 <V453000> haha :) 07:59:14 <Clockworker_> yeah, almost no one purchases those 07:59:26 <Clockworker_> when I worked IT at a school, we were anal about original SOs 07:59:42 <Clockworker_> but image editors and shit? go to town with torrents 07:59:52 <V453000> well sure if it is commercial or at a school it should be perfectly legal 07:59:57 <V453000> but to learn the thing? 08:00:32 <V453000> not to mention that it costs 4000 euros 08:00:42 <V453000> buying it just cause "I like the advertisement" ain't great :D 08:01:11 <Clockworker_> hah, definitely so 08:01:31 <Clockworker_> maybe we could do YETI in next game? 08:01:39 <V453000> idk, sure 08:01:44 <Clockworker_> could be a mix since yeti needs passengers for industry 08:01:55 <V453000> well it is a lot less than you may think 08:02:04 <V453000> you just need to grow the town, which doesn't mean you need to transport the pax 08:02:04 <Clockworker_> hahaha 08:02:09 <Clockworker_> oh 08:02:13 <Clockworker_> awww 08:02:15 <V453000> I actually would love someone to code that into YETI 08:02:17 <Clockworker_> that'd be fun 08:02:20 <V453000> the concept is ready and written 08:02:22 <V453000> but needs coding 08:02:30 <V453000> and I can't do that with my time schedule now. 08:02:36 <Clockworker_> :( 08:02:46 <V453000> http://dev.openttdcoop.org/issues/7301 08:02:47 <Clockworker_> damn shame 08:02:53 <V453000> if you are interested, try :) 08:03:02 <V453000> OR convince Sylf :D 08:03:26 <V453000> anyway, concept is there 08:03:29 <Clockworker_> I can't really code fam 08:03:37 <V453000> do you think I was born with it? 08:03:39 <V453000> :) 08:03:43 <Clockworker_> haven't done it in almost half a decade and only touched basic stuff 08:03:46 <V453000> you just try and learn, same as playing the game 08:03:51 <V453000> then that is enough 08:03:57 <V453000> coding OpenTTD newGRFs is very basic 08:04:18 <V453000> in this case you basically just need to understand one function how the production of worker yard works 08:04:25 <V453000> with which people in #openttd can help you explain 08:04:40 <V453000> I would appreciate it insanely much if you tried to code this thing for me :) 08:05:06 <V453000> because it would make YETI so much more connected with the towns, and really fill the concept 08:05:20 <V453000> now there are following options: 08:05:47 <V453000> 1. load YETI and a SyCity script - that way towns only grow when you transport certain amount of pax from the town ... which is ok for a hot fix 08:06:15 <V453000> 2. load manpower industries (or whatever the name), which actually deliver pax to industries instead of yeti dudes 08:06:40 <V453000> I had some 3. on my mind but probably wasn't important 08:07:50 <Clockworker_> what I thought YETI was in that aspect 08:07:53 <V453000> probably 3. fix YETI :D 08:08:06 <V453000> the only thing that needs expanding is this http://dev.openttdcoop.org/projects/yeti/repository/entry/src/production_callbacks.pnml 08:08:07 <Clockworker_> was basically transporting PAX from a town station into a factory 08:08:23 <Clockworker_> or maybe make some sort of yard 08:08:41 <V453000> well YETI has worker yards which produce the YETIs which are delivered to industries 08:08:41 <Clockworker_> like you deliver people to it and it powers up industries in a radius 08:08:48 <V453000> and town size says maximum possible YETIs 08:08:52 <V453000> yes 08:08:57 <V453000> that is basically what manpower industry does 08:09:00 <Clockworker_> lol 08:09:05 <Clockworker_> cool 08:09:22 <V453000> I don't think we used those on PS ever though 08:09:24 <V453000> might as well 08:11:44 <V453000> ah it works like ogfx+ 08:11:46 <V453000> ok 08:13:57 <V453000> requires some testing and setting up though 08:14:37 <V453000> interesting regardless 08:16:31 <V453000> O_O 08:16:35 <V453000> mines also PRODUCE passengers XD 08:19:40 <V453000> interesting 08:26:57 <Clockworker_> wait, on YETI? 08:27:17 <V453000> no on the manpower industries 08:27:21 <V453000> they look pretty good 08:27:24 <V453000> should try them as well one day 08:27:31 <Clockworker_> oh oh ok 08:29:50 <V453000> I don't understand at all why does only arable farm accept supplies as goods while other industries accept only passengers though 08:30:07 <V453000> it's not like the farm actually matters 08:30:19 <V453000> gives food so town can grow, yeah 08:30:20 <V453000> but.. 08:33:44 <V453000> weird but can be reconfigured to make sense 08:33:47 <V453000> which is fine 08:34:30 <V453000> and now I realize why this is not as great concept as YETI in the long run 08:34:41 <V453000> because you don't really care how much goods/food you actually are producing 08:34:47 <V453000> that is why YETI has those worker yards to handle that 08:35:14 <V453000> which makes everything loop together 08:38:03 <V453000> still fun concept, just a bit less interesting when you already have the whole network built 08:38:05 <V453000> :) 08:38:11 <V453000> me is back to do useful shit 08:48:00 <V453000> I think I will rename GEAR to PART XD 09:12:35 *** Clockworker__ has joined #openttdcoop 09:17:15 *** Maraxus has joined #openttdcoop 09:17:15 *** ChanServ sets mode: +o Maraxus 09:20:09 *** Clockworker_ has quit IRC 09:32:56 <Maraxus> !pw 09:32:56 <coopserver> Maraxus: jmppos 09:33:08 <coopserver> *** Game still paused (connecting clients, number of players) 09:33:12 <coopserver> *** Maraxus has joined 09:33:13 <coopserver> *** Game still paused (number of players) 09:37:51 <coopserver> *** Maraxus has joined company #1 09:37:52 <coopserver> *** Game unpaused (number of players) 09:43:07 *** happpy has joined #openttdcoop 09:43:39 <happpy> !players 09:43:39 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 09:43:45 <happpy> hi 09:43:53 <Maraxus> hi 09:44:38 <happpy> how things 09:44:50 <Maraxus> fine, thanks 10:06:48 <coopserver> *** Maraxus has left the game (Leaving) 10:06:49 <coopserver> *** Game paused (number of players) 10:06:52 *** Maraxus has quit IRC 10:13:45 *** Hiddenfunstuff has joined #openttdcoop 10:15:39 <coopserver> *** mescalito has left the game (Leaving) 10:22:31 *** happpy_ has joined #openttdcoop 10:25:19 *** happpy has quit IRC 10:25:38 *** happpy_ is now known as happpy 11:24:24 <Benny> !pw 11:24:24 <coopserver> Benny: vector 11:24:28 <coopserver> *** Game still paused (connecting clients, number of players) 11:24:32 <coopserver> *** Benny has joined 11:24:33 <coopserver> *** Game still paused (number of players) 11:25:01 <coopserver> *** Benny has joined company #1 11:25:02 <coopserver> *** Game unpaused (number of players) 11:25:50 <happpy> hi 11:25:59 <coopserver> <Benny> hi 11:26:15 <happpy> how things 11:26:34 <coopserver> <Benny> good wbu :) 11:26:42 <happpy> good 11:28:18 <happpy> how the net work going 11:28:23 <V453000> sup 11:28:30 <happpy> hi v 11:28:35 <coopserver> <Benny> good so far it seems, nothing has gone horribly wrong yet 11:29:03 <happpy> thats good 11:40:28 *** liq3 has quit IRC 11:58:57 *** orudge has quit IRC 11:59:44 *** orudge has joined #openttdcoop 12:00:57 <coopserver> *** Benny has joined spectators 12:00:58 <coopserver> *** Game paused (number of players) 12:11:05 *** StarLite has joined #openttdcoop 12:11:05 *** ChanServ sets mode: +o StarLite 12:15:11 *** efess has quit IRC 12:20:23 <coopserver> *** Benny has left the game (Leaving) 12:31:13 *** BiG_FISHBOT has quit IRC 12:34:10 *** BiG_FISHBOT has joined #openttdcoop 13:23:00 *** solitaire has joined #openttdcoop 14:27:16 <solitaire> eyy 14:30:03 <happpy> hi 14:30:28 <V453000> watup 14:35:34 <solitaire> idk 14:35:37 <solitaire> mostly just a lot of work 14:40:43 <V453000> :) 14:41:02 <V453000> me too, but when stuff renders I am writing down some new features for my future train set 14:41:06 <V453000> NUTS ain't enough 14:44:09 <solitaire> i really hate this work though :( 14:44:55 <V453000> well that is a problem 14:44:59 <V453000> do something else then? :) 14:45:24 <solitaire> i wish i could 14:45:33 <solitaire> its one of those horrible, soul-sucking school projects 14:51:08 <V453000> hm 14:57:10 *** solitaire has quit IRC 14:57:13 *** solitaire has joined #openttdcoop 14:57:56 *** solitaire has joined #openttdcoop 15:28:44 <Mazur> !pw 15:28:44 <coopserver> Mazur: select 15:28:53 <coopserver> *** Game still paused (connecting clients, number of players) 15:28:54 <coopserver> *** Mazur has joined 15:28:55 <coopserver> *** Game still paused (number of players) 15:28:56 <coopserver> *** Game unpaused (number of players) 15:41:26 *** ODM has joined #openttdcoop 15:55:01 *** Webster has joined #openttdcoop 15:55:01 *** ChanServ sets mode: +o Webster 15:55:03 *** coopserver has quit IRC 15:55:15 *** coopserver has joined #openttdcoop 15:55:15 *** ChanServ sets mode: +o coopserver 15:55:26 <coopserver> Connected to #openttdcoop - Public Server (www.openttdcoop.org) (Version r27452) 15:55:50 *** Ramsvs has joined #openttdcoop 15:55:53 <Ramsvs> !pw 15:55:53 <coopserver> Ramsvs: nearly 15:55:59 <coopserver> *** Game paused (connecting clients) 15:56:04 <coopserver> *** Ramsvs has joined 15:56:05 <coopserver> *** Game unpaused (connecting clients) 15:56:14 <coopserver> <Ramsvs> hey all 15:56:20 <coopserver> <Mazur> rAMBO. 15:57:03 *** Indiana has quit IRC 15:57:10 *** Indiana has joined #openttdcoop 15:58:06 <coopserver> *** Mazur has left the game (Leaving) 15:58:13 <coopserver> <Ramsvs> ? whats the deal with the signal gaps? 15:58:51 *** avdg has quit IRC 15:58:51 *** Hirundo has quit IRC 15:58:51 *** Ammler has quit IRC 15:58:51 *** tneo has quit IRC 15:58:55 *** Hirundo has joined #openttdcoop 15:59:26 *** planetmaker has quit IRC 15:59:32 *** Hazzard has quit IRC 15:59:32 *** V453000 has quit IRC 15:59:51 *** LoPo has quit IRC 15:59:55 *** Ammler has joined #openttdcoop 15:59:55 *** ChanServ sets mode: +o Ammler 16:00:15 *** ^Spike^ has quit IRC 16:00:55 *** planetmaker has joined #openttdcoop 16:00:55 *** ChanServ sets mode: +o planetmaker 16:01:25 *** LoPo has joined #openttdcoop 16:01:40 *** ^Spike^ has joined #openttdcoop 16:01:40 *** ChanServ sets mode: +o ^Spike^ 16:01:55 *** tneo has joined #openttdcoop 16:01:55 *** ChanServ sets mode: +o tneo 16:02:11 *** Hazzard has joined #openttdcoop 16:02:11 *** ChanServ sets mode: +o Hazzard 16:02:25 *** V453000 has joined #openttdcoop 16:02:25 *** ChanServ sets mode: +o V453000 16:03:55 *** avdg has joined #openttdcoop 16:19:02 <coopserver> *** Ramsvs has left the game (general timeout) 16:19:03 <coopserver> *** Game paused (number of players) 16:21:07 <Ramsvs> !pw 16:21:07 <coopserver> Ramsvs: square 16:21:09 *** happpy_ has joined #openttdcoop 16:21:12 <coopserver> *** Game still paused (connecting clients, number of players) 16:21:17 <coopserver> *** Ramsvs has joined 16:21:18 <coopserver> *** Game still paused (number of players) 16:21:19 <coopserver> *** Game unpaused (number of players) 16:22:50 <happpy_> hi 16:22:58 <coopserver> <Ramsvs> hello 16:23:20 <happpy_> how things 16:23:28 <coopserver> <Ramsvs> everythings fine 16:23:30 <coopserver> <Ramsvs> and you? 16:23:39 <happpy_> good 16:24:38 *** orudge` has joined #openttdcoop 16:25:30 *** happpy has quit IRC 16:25:41 *** happpy_ is now known as happpy 16:25:53 *** orudge has quit IRC 16:29:21 <solitaire> so whatve you guys done ingame lately? i havent checked 16:29:38 <coopserver> <Ramsvs> I am building some pickups 16:39:41 *** Maraxus has joined #openttdcoop 16:39:41 *** ChanServ sets mode: +o Maraxus 16:41:52 <Maraxus> !pw 16:41:52 <coopserver> Maraxus: rebase 16:42:02 <coopserver> *** Game paused (connecting clients) 16:42:05 <coopserver> *** Maraxus has joined 16:42:06 <coopserver> *** Game unpaused (connecting clients) 16:44:37 <coopserver> *** Maraxus has joined company #1 16:56:39 <solitaire> coal = good 16:59:39 <happpy> hi solitaire 16:59:47 <solitaire> hey happpy :) 16:59:55 <happpy> how things 17:00:06 <solitaire> kind of stressful 17:11:29 <coopserver> *** Maraxus has joined spectators 17:18:02 <Mark> hello 17:18:07 <coopserver> <Ramsvs> hi 17:18:09 <happpy> hi mark 17:18:15 <Mark> !pw 17:18:15 <coopserver> Mark: pauses 17:18:16 <happpy> how ar u 17:18:25 <Mark> im good 17:18:27 <Mark> how are you 17:18:32 <happpy> good 17:18:53 <coopserver> *** Game paused (connecting clients) 17:18:56 <coopserver> *** Mark has joined 17:18:57 <coopserver> *** Game unpaused (connecting clients) 17:19:57 <coopserver> <Mark> are we keeping these trains now? 17:23:39 <coopserver> *** Ramsvs has left the game (Leaving) 17:23:48 <Ramsvs> well, I am leaving. c ya all 17:23:52 *** Ramsvs has quit IRC 17:24:42 <coopserver> *** Mark has joined spectators 17:24:43 <coopserver> *** Game paused (number of players) 17:37:46 <coopserver> *** Mark has left the game (general timeout) 18:05:44 *** Progman has joined #openttdcoop 18:09:23 <coopserver> *** Maraxus has joined company #1 18:09:24 <coopserver> *** Game unpaused (number of players) 18:30:13 *** lol_ has joined #openttdcoop 18:30:15 <lol_> !pw 18:30:15 <coopserver> lol_: wander 18:30:22 <coopserver> *** Maraxus has left the game (Leaving) 18:30:23 <coopserver> *** Game paused (number of players) 18:30:24 <coopserver> *** Game still paused (connecting clients, number of players) 18:30:25 *** Maraxus has quit IRC 18:30:29 <coopserver> *** lol has joined 18:30:30 <coopserver> *** Game still paused (number of players) 18:31:10 <coopserver> *** lol has joined company #1 18:31:11 <coopserver> *** Game unpaused (number of players) 18:32:41 <happpy> hi lol how thing's 18:32:47 <coopserver> <lol> great 18:32:52 <coopserver> <lol> having 3 days holiday 18:32:56 <coopserver> <lol> and a weekend too 18:39:02 <Mark> !pw 18:39:02 <coopserver> Mark: gotten 18:39:06 <coopserver> *** Game paused (connecting clients) 18:39:10 <coopserver> *** Mark has joined 18:39:11 <coopserver> *** Game unpaused (connecting clients) 18:39:18 <coopserver> <lol> hey 18:39:21 <coopserver> <Mark> hi 18:39:34 <coopserver> <lol> we always lack oil 18:39:45 <coopserver> <lol> except in a firs game 18:39:54 <coopserver> <Mark> ill prospect some 18:40:25 <coopserver> <Mark> funded some of everything 18:41:40 <coopserver> <lol> what is the next train we will pick? 18:42:25 <coopserver> <lol> or don't we do a new one? 18:44:00 <coopserver> <lol> we can almost expand 18:44:05 <coopserver> <lol> can = need 18:44:09 <coopserver> <lol> we can do it always 18:45:49 <coopserver> <lol> i like the island near Marcq-en-Baroeul 18:52:38 <coopserver> <lol> i leave now 18:52:41 <coopserver> *** lol has left the game (Leaving) 18:52:44 <lol_> bye 18:52:48 *** lol_ has quit IRC 18:58:10 *** dr_gonzo has joined #openttdcoop 18:58:44 *** dr_gonzo is now known as Guest1217 19:03:43 <coopserver> *** Mark has joined spectators 19:03:44 <coopserver> *** Game paused (number of players) 20:12:24 *** bassals has joined #openttdcoop 20:18:53 <bassals> !password 20:18:53 <coopserver> bassals: novice 20:18:58 <coopserver> *** Game still paused (connecting clients, number of players) 20:19:04 <coopserver> *** Bassals has joined 20:19:05 <coopserver> *** Game still paused (number of players) 20:21:38 <happpy> hi bassals 20:22:02 <bassals> hi 20:26:06 <coopserver> *** Bassals has left the game (Leaving) 20:26:12 *** bassals has quit IRC 20:29:38 *** orudge` is now known as orudge 20:41:25 *** liq3 has joined #openttdcoop 20:43:50 *** solitaire has quit IRC 20:49:41 *** Born_Acorn has quit IRC 21:07:26 *** ODM has quit IRC 21:26:53 *** Guest1217 has quit IRC 21:57:25 *** StarLite has quit IRC 22:17:30 *** Clockworker has joined #openttdcoop 22:24:01 *** Clockworker__ has quit IRC 22:27:17 *** Progman has quit IRC 22:40:08 *** phatmatt has quit IRC 22:49:03 *** phatmatt has joined #openttdcoop 23:58:44 *** efess has joined #openttdcoop