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Log for #openttdcoop on 5th February 2016:
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00:28:23  *** Raish0 has joined #openttdcoop
00:31:10  <Raish0> Hello! I have specific question - I found this picture  ( https://wiki.openttdcoop.org/images/0/0e/Roro_all-to-all.PNG ) of LL_RR RoRo station. I wanna build something similar, but what happen if I use just two pieces of PBS where mainline ends instead of using trees of presignals?
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00:41:32  <Sylf> You can use PBS if you want.
00:41:46  <Sylf> All you need to do is build it and see if it works well enough for your need
00:43:11  <Sylf> That screenshot is probably from the days when many of coop members were pre-signal purists
00:50:59  <Raish0> Thanks! I was just curious if there is not any hidden advantage of presignals in this case.
01:47:16  <Sylf> presignals are worse in that case, as they can cause jams
01:47:46  <Sylf> whoever built that example should go back and review the topics of waiting spaces
02:53:02  <Raish0> Is there anyone? I need emergency help :(
02:55:13  <Raish0> What is wrong? https://ctrlv.cz/0C0t These trains just do not go inside station.. -.-"
02:55:14  <Webster> Title: CtrlV.cz | Nejrychlejší ScreenShot a PrintScreen online (at ctrlv.cz)
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05:09:29  <dwarf> !pw
05:09:29  <coopserver> dwarf: aspect
05:09:49  <coopserver> *** Game still paused (connecting clients, number of players)
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05:11:33  *** ChanServ sets mode: +o dwarf
05:11:50  <dwarf> !rcon set max_trains 1400
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11:25:35  <lol> !pw
11:25:35  <coopserver> lol: cblobt
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13:32:47  <solitaire> !status
13:32:47  <coopserver> solitaire: I am connected to oftc as coopserver.
13:32:50  <solitaire> !companies
13:32:50  <coopserver> solitaire: Company '1' (Orange): Pumpkin Patch Transports, Founded in 1930, Vehicles owned: 1372 Trains, 2 Roadvehicles, 0 Ships and 0 Aeroplanes
13:32:57  <solitaire> oh i guess the game is still going
14:14:23  <V453000> heyo
14:14:28  <V453000> probably not for super long :)
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18:00:44  <happpy> !players
18:00:44  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
18:34:52  <Maraxus> !pw
18:34:52  <coopserver> Maraxus: create
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18:36:44  <happpy> hi
18:36:50  <coopserver> <Maraxus> hi
18:36:58  <happpy> how things
18:39:14  <StarLite> !dl win64
18:39:14  <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27452/openttd-trunk-r27452-windows-win64.zip
18:40:02  <StarLite> !pw
18:40:02  <coopserver> StarLite: looped
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18:46:07  <coopserver> <StarLite> quite a couple of jammy areas over the map :)
18:46:11  <coopserver> <StarLite> hi btw
18:50:55  <V453000> heyo
18:55:45  <Maraxus> hi
19:04:03  <StarLite> !gap 2
19:04:57  <StarLite> @gap tl2
19:04:59  <StarLite> @gap 2
19:04:59  <Webster> StarLite: For Trainlength of 2: <= 8 needs 2, 9 - 12 needs 3, 13 - 16 needs 4.
19:07:39  <StarLite> Hmzz, I don understand..
19:07:51  <StarLite> 8 doesn´t seem to be enough
19:08:54  <StarLite> trains still queue with 2 5L tunnels..
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19:40:59  <coopserver> <StarLite> i see your making the 3rd bridge there :)
19:41:17  <coopserver> <StarLite> I was hoping it wasnt needed , but it is really needed there
19:41:33  <coopserver> <Maraxus> I hope it helps
19:41:57  <coopserver> <StarLite> Im afraid the 4 tracks going north aren't enough tho
19:42:36  <coopserver> <Maraxus> looks that way
19:51:27  <coopserver> <StarLite> yeah, those 4 tracks aren't cutting it.
19:51:45  <coopserver> <StarLite> needs to be at least 6. or make a new ML branch
19:51:48  <coopserver> <StarLite> so lighten the load thre
19:52:43  <coopserver> <Maraxus> well I gtg, will have a look at it tomorrow
19:52:47  <coopserver> <StarLite> k
19:52:52  <coopserver> <Maraxus> cu
19:52:56  <coopserver> <StarLite> cya
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22:40:00  <dwarf> !pw
22:40:00  <coopserver> dwarf: pretty
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22:51:20  <bubbleheads> !pw
22:51:20  <coopserver> bubbleheads: starts
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