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00:42:12 *** liq3 has joined #openttdcoop 01:57:29 *** happpy has left #openttdcoop 05:49:26 *** MonkeyDrone has quit IRC 05:49:32 *** MonkeyDrone has joined #openttdcoop 07:25:49 *** efess has quit IRC 09:17:58 *** efess has joined #openttdcoop 09:39:36 *** StarLite has joined #openttdcoop 09:39:36 *** ChanServ sets mode: +o StarLite 10:08:01 <Clockworker__> oh shit 10:08:08 <Clockworker__> factorio is one of the top sellers on steam currently 10:08:11 <Clockworker__> good job 10:09:36 <Clockworker__> User reviews: Overwhelmingly Positive (537 reviews) 10:09:38 <Clockworker__> oh shit 10:12:27 <V453000> :) hi 10:12:48 <V453000> the top sellers is a weird chart, the actual sells aren't nearly as much as the AAA titles 10:13:10 <V453000> and user reviews so far are just from people who bought the game a rather long time ago, the negative ones are probably going to come 10:13:16 <V453000> still, looking great so far. :) 10:14:06 <Clockworker__> it should be consistently good as long as you don't flat out abandon the project 10:14:21 <Clockworker__> one thing I see hurting early access games 10:14:31 <Clockworker__> is how developers leave it as early access forever 10:14:37 <Clockworker__> now there could be all sorts of reasons 10:14:55 <Clockworker__> but the community really hates it when a dev just seems to idle about the game 10:15:26 <V453000> yes, surely 10:15:38 <Clockworker__> Spintires was a game that did leave early access, but shouldn't have 10:15:42 <Clockworker__> a lot of stuff was undelivered 10:15:53 <V453000> but there are negatives, at least some. And with the amount of people, some negative things will arise, rage kids etc 10:15:55 <Clockworker__> and that hurt their reviews 10:16:08 <V453000> yeah well, which AAA game is complete nowdays 10:16:18 <V453000> especially prepurchase/early access/ ... 10:16:36 <V453000> good thing is that we have the community of people who have experience with us 10:16:52 <V453000> they know how far has the game gotten in the last year, and that in the next few months huge changes are coming too 10:26:32 <Clockworker__> good 10:27:15 <Clockworker__> yeah delivering a complete game is out of fashion nowadays 10:27:19 <Clockworker__> (^: 10:27:19 <V453000> the multiplayer is a disaster atm, I am afraid steam kids will rage over that 10:27:26 <Clockworker__> gotta charge for that DLC 10:27:42 <V453000> well often the DLC doesn't fix the game itself either 10:27:42 <Clockworker__> that may happen 10:27:54 <V453000> sometimes the more content even makes more bugs 10:27:57 <Clockworker__> I'm not implying it does 10:28:05 <Clockworker__> I'm just talking about the intentions of certain devs 10:28:13 <Clockworker__> also that may happen 10:28:25 <Clockworker__> the big no with Spintires for example is how you can't save in MP 10:28:30 <Clockworker__> and that was a promised thing 10:28:41 <Clockworker__> that never materialized 10:28:53 *** Clockworker__ is now known as Clockworker 10:29:23 <V453000> yez 10:29:33 <V453000> our cute industry is full of scum 10:49:51 <V453000> new signals :) https://dl.dropboxusercontent.com/u/20419525/BRIX/signals-wip-03.png 11:11:54 *** Monkey_ has joined #openttdcoop 11:13:55 <V453000> yo 11:14:01 <Monkey_> yo 11:14:10 <Monkey_> so this channel is your default lovenest? 11:14:20 <hylje> ayy 11:14:27 <Monkey_> why wouldn't it be, you got powers here :p 11:15:33 <V453000> kind of yes 11:15:48 <Monkey_> V453000 : On a scale of 1 to 10 (being hardest), a guy like me with zero experience in 3D software can design a building in 32bpp and have it ready to be made into a GRF 11:16:15 <V453000> 1, just requires motivation 11:16:41 <Monkey_> :Dalright then, i'll hook you up with questions when I get to that stage 11:16:50 <V453000> sure 11:16:57 <Monkey_> that NML tutorial is quiet a document to go through 11:17:06 <V453000> NML is ass yes 11:17:19 <V453000> perhaps see some town newgrf sourcew 11:17:24 <V453000> like TTRS at the devzone 11:17:58 <Monkey_> will check it out, still going through the docs first, get a good idea of how things work and will try to get my hands dirty and see how that pans out 11:22:58 <Monkey_> got the server finalized and running. Simple CityBuilder has a bug, its 'off' button doesn't work for the requirements 11:23:05 <Monkey_> had to put 0 values to disable them x.x 11:44:02 *** Clockworker_ has joined #openttdcoop 11:44:20 *** Clockworker__ has joined #openttdcoop 11:51:46 *** Clockworker has quit IRC 11:52:09 *** Clockworker_ has quit IRC 11:54:06 <Monkey_> is there a newGRF that allows me to ctrl+click on stations to check their coverage area? 12:01:09 <V453000> newgrfs cant do that 12:17:15 <Monkey_> how do i make it happen?didn't see anything under settings 12:18:01 <Monkey_> and is pigcow a cousin of manbearpig? xD 12:24:47 <V453000> you can't show station catchments 12:24:56 <V453000> there is some patch but patches aren't a great thing for openttd 12:25:13 <V453000> you just need to get used to it that a train station has 4 range, road 3 12:25:21 <V453000> but yes such feature would be very useful 12:25:26 <V453000> pigcow is pigcow :) 12:31:39 <Monkey_> :D i love the ducks 12:31:43 <Monkey_> on the wagon 12:31:47 <Monkey_> its awesome :D 12:32:22 <hylje> llama llama duck 12:42:55 <Monkey_> quack 13:00:31 *** Kalaidos has joined #openttdcoop 13:01:05 <Kalaidos> !pw 13:01:05 <coopserver> Kalaidos: labels 13:01:10 <coopserver> *** Game still paused (connecting clients, number of players) 13:01:15 <coopserver> *** Player has joined 13:01:16 <coopserver> *** Game still paused (number of players) 13:01:17 <coopserver> *** Game unpaused (number of players) 13:10:02 <Monkey_> HMMMMMMMM, i been playing for 1 hour with my train selection limited to MAIL, I assumed the trains had not released yet...........*face palm* 13:28:00 *** StarLite is now known as Guest5725 13:28:05 *** StarLite has joined #openttdcoop 13:28:05 *** ChanServ sets mode: +o StarLite 13:35:07 *** Guest5725 has quit IRC 13:41:18 <coopserver> *** Player has left the game (Leaving) 13:41:19 <coopserver> *** Game paused (number of players) 13:57:51 *** Kalaidos has quit IRC 14:10:46 *** happpy has joined #openttdcoop 14:13:13 <happpy> !players 14:13:13 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 14:33:19 <Monkey_> ok i got a question about signals 14:33:31 <Monkey_> let me see if i can get the setup out here 14:34:17 <Monkey_> station 1 -----connects-----station 2---------connects station3. Now i have one train going station1 to 2 and back. Second train going station 2 to 3 and back. 14:34:36 <Monkey_> how do i set the signals so that one train can always use the station and other one has to wait 14:34:46 <Monkey_> block signals stop both from going to the station. 15:36:31 *** ODM has joined #openttdcoop 15:52:30 <V453000> tbh, picture = million words regarding openttd :P 15:54:17 <Monkey_> ok let me open up paint :P 15:57:58 <Monkey_> http://i.imgur.com/y3dKbnS.png 15:58:24 <Monkey_> train from station A wants to go to station-B at the same time as train from station-C 16:09:08 *** liq3 has quit IRC 16:09:13 <V453000> yes 16:09:27 <V453000> and how do you want them to behave? 16:14:19 <Monkey_> to take turns using the station 16:14:42 <Monkey_> all these trains come from far away stations to the central station 16:14:55 <Monkey_> i want them to wait nearby while the other train loads/unloads 16:15:45 <Monkey_> if i put a path signal, both trains come near the station and stop and both wait for a free path to pop up 16:41:50 <V453000> just place normal 2way block signals between the stations 16:42:42 <V453000> regardless, this track layout is very low throughput and probably temporary :P 16:47:02 <Monkey_> well it wasn't working out, i extedned the station 16:48:02 *** Progman has joined #openttdcoop 17:52:51 <happpy> hi 17:58:38 *** solitaire has joined #openttdcoop 18:01:41 <happpy> hi solitaire 18:12:53 <solitaire> hey 18:35:47 *** Monkey_ has quit IRC 18:50:15 *** Clockworker__ has quit IRC 19:27:12 *** dr_gonzo has joined #openttdcoop 19:27:49 *** dr_gonzo is now known as Guest5756 21:32:17 *** solitaire has quit IRC 21:48:16 *** Progman has quit IRC 22:01:43 *** ODM has quit IRC 22:10:35 *** liq3 has joined #openttdcoop 22:11:22 *** Guest5756 has quit IRC 22:46:30 *** StarLite has quit IRC 23:33:31 *** mimili has joined #openttdcoop 23:34:59 <mimili> hi 23:36:13 <happpy> hi 23:36:18 <happpy> how things 23:36:34 <mescalito> Hi mates 23:36:47 <mescalito> Glad you asked, happpy 23:37:07 <happpy> hi mescalito 23:39:15 <mescalito> I need your advice: yesterday i updated to r27512, and now i have a version mismatch(server is r27510). Where do i get the needed version, not the current nightly? 23:40:10 <happpy> if u got r27510 then u shord be good to join the server 23:40:24 <mescalito> i got r27512 23:40:31 <happpy> !dl 23:40:31 <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 23:40:32 <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27510 23:40:57 <happpy> try that 23:40:57 <mescalito> Oh this is cool. Thanks man 23:41:03 <happpy> np 23:43:40 <mescalito> !pw 23:43:40 <coopserver> mescalito: logged 23:44:00 *** mimili has quit IRC 23:44:02 <coopserver> *** Game still paused (connecting clients, number of players) 23:44:07 <coopserver> *** mescalito has joined 23:44:08 <coopserver> *** Game still paused (number of players) 23:44:31 <happpy> ther ugo ther shord be a plan for the game have fun 23:53:54 <coopserver> *** mescalito has left the game (Leaving) 23:54:18 <mescalito> :)