Log for #openttdcoop on 26th February 2016:
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00:42:12  *** liq3 has joined #openttdcoop
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10:08:01  <Clockworker__> oh shit
10:08:08  <Clockworker__> factorio is one of the top sellers on steam currently
10:08:11  <Clockworker__> good job
10:09:36  <Clockworker__> User reviews: Overwhelmingly Positive (537 reviews)
10:09:38  <Clockworker__> oh shit
10:12:27  <V453000> :) hi
10:12:48  <V453000> the top sellers is a weird chart, the actual sells aren't nearly as much as the AAA titles
10:13:10  <V453000> and user reviews so far are just from people who bought the game a rather long time ago, the negative ones are probably going to come
10:13:16  <V453000> still, looking great so far. :)
10:14:06  <Clockworker__> it should be consistently good as long as you don't flat out abandon the project
10:14:21  <Clockworker__> one thing I see hurting early access games
10:14:31  <Clockworker__> is how developers leave it as early access forever
10:14:37  <Clockworker__> now there could be all sorts of reasons
10:14:55  <Clockworker__> but the community really hates it when a dev just seems to idle about the game
10:15:26  <V453000> yes, surely
10:15:38  <Clockworker__> Spintires was a game that did leave early access, but shouldn't have
10:15:42  <Clockworker__> a lot of stuff was undelivered
10:15:53  <V453000> but there are negatives, at least some. And with the amount of people, some negative things will arise, rage kids etc
10:15:55  <Clockworker__> and that hurt their reviews
10:16:08  <V453000> yeah well, which AAA game is complete nowdays
10:16:18  <V453000> especially prepurchase/early access/ ...
10:16:36  <V453000> good thing is that we have the community of people who have experience with us
10:16:52  <V453000> they know how far has the game gotten in the last year, and that in the next few months huge changes are coming too
10:26:32  <Clockworker__> good
10:27:15  <Clockworker__> yeah delivering a complete game is out of fashion nowadays
10:27:19  <Clockworker__> (^:
10:27:19  <V453000> the multiplayer is a disaster atm, I am afraid steam kids will rage over that
10:27:26  <Clockworker__> gotta charge for that DLC
10:27:42  <V453000> well often the DLC doesn't fix the game itself either
10:27:42  <Clockworker__> that may happen
10:27:54  <V453000> sometimes the more content even makes more bugs
10:27:57  <Clockworker__> I'm not implying it does
10:28:05  <Clockworker__> I'm just talking about the intentions of certain devs
10:28:13  <Clockworker__> also that may happen
10:28:25  <Clockworker__> the big no with Spintires for example is how you can't save in MP
10:28:30  <Clockworker__> and that was a promised thing
10:28:41  <Clockworker__> that never materialized
10:28:53  *** Clockworker__ is now known as Clockworker
10:29:23  <V453000> yez
10:29:33  <V453000> our cute industry is full of scum
10:49:51  <V453000> new signals :)
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11:13:55  <V453000> yo
11:14:01  <Monkey_> yo
11:14:10  <Monkey_> so this channel is your default lovenest?
11:14:20  <hylje> ayy
11:14:27  <Monkey_> why wouldn't it be, you got powers here :p
11:15:33  <V453000> kind of yes
11:15:48  <Monkey_> V453000 : On a scale of 1 to 10 (being hardest), a guy like me with zero experience in 3D software can design a building in 32bpp and have it ready to be made into a GRF
11:16:15  <V453000> 1, just requires motivation
11:16:41  <Monkey_> :Dalright then, i'll hook you up with questions when I get to that stage
11:16:50  <V453000> sure
11:16:57  <Monkey_> that NML tutorial is quiet a document to go through
11:17:06  <V453000> NML is ass yes
11:17:19  <V453000> perhaps see some town newgrf sourcew
11:17:24  <V453000> like TTRS at the devzone
11:17:58  <Monkey_> will check it out, still going through the docs first, get a good idea of how things work and will try to get my hands dirty and see how that pans out
11:22:58  <Monkey_> got the server finalized and running. Simple CityBuilder has a bug, its 'off' button doesn't work for the requirements
11:23:05  <Monkey_> had to put 0 values to disable them x.x
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11:54:06  <Monkey_> is there a newGRF that allows me to ctrl+click on stations to check their coverage area?
12:01:09  <V453000> newgrfs cant do that
12:17:15  <Monkey_> how do i make it happen?didn't see anything under settings
12:18:01  <Monkey_> and is pigcow a cousin of manbearpig? xD
12:24:47  <V453000> you can't show station catchments
12:24:56  <V453000> there is some patch but patches aren't a great thing for openttd
12:25:13  <V453000> you just need to get used to it that a train station has 4 range, road 3
12:25:21  <V453000> but yes such feature would be very useful
12:25:26  <V453000> pigcow is pigcow :)
12:31:39  <Monkey_> :D i love the ducks
12:31:43  <Monkey_> on the wagon
12:31:47  <Monkey_> its awesome :D
12:32:22  <hylje> llama llama duck
12:42:55  <Monkey_> quack
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13:01:05  <Kalaidos> !pw
13:01:05  <coopserver> Kalaidos: labels
13:01:10  <coopserver> *** Game still paused (connecting clients, number of players)
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13:10:02  <Monkey_> HMMMMMMMM, i been playing for 1 hour with my train selection limited to MAIL, I assumed the trains had not released yet...........*face palm*
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14:13:13  <happpy> !players
14:13:13  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
14:33:19  <Monkey_> ok i got a question about signals
14:33:31  <Monkey_> let me see if i can get the setup out here
14:34:17  <Monkey_> station 1 -----connects-----station 2---------connects station3. Now i have one train going station1 to 2 and back.  Second train going station 2 to 3 and back.
14:34:36  <Monkey_> how do i set the signals so that one train can always use the station and other one has to wait
14:34:46  <Monkey_> block signals stop both from going to the station.
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15:52:30  <V453000> tbh, picture = million words regarding openttd :P
15:54:17  <Monkey_> ok let me open up paint :P
15:57:58  <Monkey_>
15:58:24  <Monkey_> train from station A wants to go to station-B at the same time as train from station-C
16:09:08  *** liq3 has quit IRC
16:09:13  <V453000> yes
16:09:27  <V453000> and how do you want them to behave?
16:14:19  <Monkey_> to take turns using the station
16:14:42  <Monkey_> all these trains come from far away stations to the central station
16:14:55  <Monkey_> i want them to wait nearby while the other train loads/unloads
16:15:45  <Monkey_> if i put a path signal, both trains come near the station and stop and both wait for a free path to pop up
16:41:50  <V453000> just place normal 2way block signals between the stations
16:42:42  <V453000> regardless, this track layout is very low throughput and probably temporary :P
16:47:02  <Monkey_> well it wasn't working out, i extedned the station
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17:52:51  <happpy> hi
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18:01:41  <happpy> hi   solitaire
18:12:53  <solitaire> hey
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23:34:59  <mimili> hi
23:36:13  <happpy> hi
23:36:18  <happpy> how  things
23:36:34  <mescalito> Hi mates
23:36:47  <mescalito> Glad you asked, happpy
23:37:07  <happpy> hi  mescalito
23:39:15  <mescalito> I need your advice: yesterday i updated to r27512, and now i have a version mismatch(server is r27510). Where do i get the needed version, not the current nightly?
23:40:10  <happpy> if u got  r27510 then u shord  be good to join  the server
23:40:24  <mescalito> i got r27512
23:40:31  <happpy> !dl
23:40:31  <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
23:40:32  <coopserver> happpy:
23:40:57  <happpy> try  that
23:40:57  <mescalito> Oh this is cool. Thanks man
23:41:03  <happpy> np
23:43:40  <mescalito> !pw
23:43:40  <coopserver> mescalito: logged
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23:44:02  <coopserver> *** Game still paused (connecting clients, number of players)
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23:44:31  <happpy> ther ugo  ther shord be a plan for the game  have fun
23:53:54  <coopserver> *** mescalito has left the game (Leaving)
23:54:18  <mescalito> :)

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