Config
Log for #openttdcoop on 5th March 2016:
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00:00:11  *** mescalito has joined #openttdcoop
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01:02:58  <happpy> gn
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02:49:15  <HammerMF> !pw
02:49:16  <coopserver> HammerMF: closed
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02:49:46  <BiG_MEECH_MF> lol
02:50:10  <coopserver> <Clockworker> hey lad
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04:02:51  <Clockworker_> !pw
04:02:51  <coopserver> Clockworker_: scales
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04:05:19  <Sylf> !pw
04:05:19  <coopserver> Sylf: scales
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04:05:59  <XtremeSG> HEY ALL
04:06:02  <XtremeSG> IM BACK
04:06:08  <coopserver> <Clockworker> hello
04:06:35  <XtremeSG> lemme show u a pic of the most epic station i created... it looks nuub, trust me
04:07:31  <XtremeSG> http://i.imgur.com/7mu7USd.png
04:07:38  <XtremeSG> what do u think?
04:09:39  <XtremeSG> hello?
04:12:35  <coopserver> *** Sylf has left the game (Leaving)
04:15:16  <XtremeSG> clockworker...?
04:15:44  <Clockworker_> what
04:15:54  <Clockworker_> sometimes people are busy
04:15:59  <Clockworker_> hmm
04:16:32  <Clockworker_> what are the PBS and depots for?
04:17:28  <XtremeSG> the depot for servicing
04:17:42  <XtremeSG> PBS for multiple trains entering...
04:17:46  <Clockworker_> just turn maintenance off
04:17:58  <XtremeSG> lol i cant find where it is
04:18:02  <Clockworker_> yeah I mean PBS around the depots and all
04:18:13  <Clockworker_> in the settings
04:18:31  <XtremeSG> PBS for trains leaving so multiple can leAVE
04:19:40  <XtremeSG> where to go to check for no breakdowns...?
04:20:01  <Clockworker_> in the settings window there's a search function
04:20:51  <XtremeSG> im using a diff type so i cant find it...
04:21:25  <Clockworker_> different type of what?
04:21:44  <XtremeSG> OH YES I FOUND IT WOO HOO
04:22:10  <Clockworker_> gud
04:22:20  <XtremeSG> im not using real version of openttd, its a browser version
04:22:34  <Clockworker_> obviously, also check to disable maintenance when trains break down
04:22:38  <Clockworker_> AND disable breakdowns
04:22:53  <XtremeSG> i disabled breakdowns
04:23:05  <XtremeSG> just too used to servicing trains so yea
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04:24:08  <XtremeSG> nuuuuuuuuuuuuuuuuuuu
04:24:14  <XtremeSG> lol
04:24:27  * XtremeSG slaps XtremeSG around a bit with a large fishbot
04:38:39  * BiG_MEECH_MF slaps XtremeSG around a bit with a large fishbot
05:03:37  <XtremeSG> what?
05:11:41  *** XtremeSG has quit IRC
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05:56:10  <XtremeSG> lol
05:56:15  * XtremeSG slaps BiG_MEECH_MF around a bit with a large fishbot
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06:47:50  <V453000> yowatup
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07:58:03  <BladeMF> !pw
07:58:03  <coopserver> BladeMF: honour
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07:58:46  <V453000> 7heyo
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08:01:50  *** Kalaidos has joined #openttdcoop
08:02:07  <Kalaidos> !pw
08:02:07  <coopserver> Kalaidos: sooner
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11:40:43  <Jam35> !pw
11:40:43  <coopserver> Jam35: mallon
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12:10:46  <Ramsvs> !pw
12:10:46  <coopserver> Ramsvs: stream
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12:14:49  <Clockworker_> !pw
12:14:49  <coopserver> Clockworker_: zeroed
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12:15:04  <coopserver> <Ramsvs> hello
12:15:07  <coopserver> <Clockworker> hi
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12:47:29  * BiG_MEECH_MF slaps Clockworker_ around a bit with a large fishbot
12:47:32  <BiG_MEECH_MF> yo mf
12:58:06  <Clockworker_> hey there
12:58:20  *** Clockworker_ is now known as Clockworker_MF
13:12:39  <Clockworker_MF> http://www.breitbart.com/london/2016/03/05/pope-calls-migrant-crisis-arab-invasion-says-europe-must-rediscover-its-cultural-roots/
13:12:40  <Webster> Title: Pope Calls Migrant Crisis ‘Arab Invasion’, Says Europe Must ‘Rediscover Its Cultural Roots’ - Breitbart (at www.breitbart.com)
13:12:46  <Clockworker_MF> are you guys ready for the 10th crusade?
13:12:50  <Clockworker_MF> deus vult, lads
13:16:45  <BiG_MEECH_MF> lol
13:16:54  <BiG_MEECH_MF> only now does the pope see a problem
13:16:55  <BiG_MEECH_MF> xD
13:32:34  <coopserver> *** Ramsvs has left the game (Leaving)
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13:32:55  <Ramsvs> gtg. bye bye
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13:57:33  <BladeMF> !ow
13:57:39  <BladeMF> !pw
13:57:39  <coopserver> BladeMF: styles
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13:57:58  <coopserver> <Player> !name BladeMF
13:57:59  <coopserver> *** Player has changed his/her name to BladeMF
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14:36:13  <BladeMF> !clients
14:36:17  <BladeMF> !help
14:36:17  <coopserver> BladeMF: http://wiki.openttdcoop.org/Soap
14:36:26  <BladeMF> @quickstart
14:36:27  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
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15:02:56  <V453000> sup MFs
15:03:15  <V453000> !pw
15:03:15  <coopserver> V453000: bfound
15:03:19  <coopserver> *** Game still paused (connecting clients, number of players)
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15:03:42  <coopserver> <V453000> game is dead before starting XD
15:04:21  <coopserver> *** V453000 has left the game (Leaving)
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15:15:40  *** ChanServ sets mode: +o Maraxus
15:18:20  <Maraxus> !pw
15:18:20  <coopserver> Maraxus: gather
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15:45:29  <Kalaidos> !pw
15:45:29  <coopserver> Kalaidos: coloma
15:45:41  <coopserver> *** Game still paused (connecting clients, number of players)
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15:46:27  <coopserver> <Kalaidos> don't leave building the ML to me, guys D :
15:47:38  <coopserver> *** Kalaidos has left the game (Leaving)
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16:08:10  <Clockworker> not dead
16:08:15  <Clockworker> also kalaidos
16:08:21  <Clockworker> I want to link my ICE there
16:08:25  <Clockworker> but I'm unsure where
16:08:42  <Clockworker> since it seems you'll have another SLH east form SLH01A
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16:37:25  <Clockworker> !pw
16:37:25  <coopserver> Clockworker: threat
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16:48:12  <coopserver> <Clockworker> laying down some tracks muhfugga
16:48:22  <solitaire> ok fuck it
16:48:25  <solitaire> HERE GOES
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16:50:01  <solitaire> here doesn't go
16:50:08  <solitaire> i'm guessing there's no way to auto-update is there
16:50:10  <solitaire> lemme get it
16:50:12  <solitaire> @quickstart
16:50:13  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
16:50:17  <Clockworker> no
16:50:22  <Clockworker> !dl
16:50:22  <coopserver> Clockworker: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
16:50:23  <coopserver> Clockworker: http://www.openttd.org/en/download-trunk/r27510
16:50:30  <Clockworker> pick your poison
16:50:33  <Clockworker> !dl win64
16:50:33  <coopserver> Clockworker: http://binaries.openttd.org/nightlies/trunk/r27510/openttd-trunk-r27510-windows-win64.zip
16:52:58  <solitaire> oh did we restart
16:52:59  <solitaire> neato
16:53:00  <solitaire> !pw
16:53:00  <coopserver> solitaire: league
16:53:06  <coopserver> *** Game paused (connecting clients)
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16:53:20  <coopserver> <solitaire> oh god what the fuck
16:53:29  <coopserver> <solitaire> what
16:53:31  <coopserver> <solitaire> IS this
16:53:47  <coopserver> <solitaire> whats goin on
16:54:05  <Jam35> there is this http://users.tt-forums.net/ottdau/
16:54:21  <solitaire> ok but whats going on
16:54:21  <Jam35> I don't use it so don't ask me any questions :)
16:54:33  <solitaire> isolated... passenger systems?
16:54:48  <coopserver> <Clockworker> what
16:54:52  <coopserver> <Clockworker> no, it's the same
16:55:00  <coopserver> <Clockworker> just trains instead of trams in towns
16:55:16  <coopserver> <solitaire> whats the general plan
16:55:25  <coopserver> <Clockworker> no one bothered to write
16:55:29  <coopserver> <Clockworker> I'm just winging it myself
16:55:51  <coopserver> <solitaire> alright, well then
16:55:53  <coopserver> <solitaire> i'll beeee
16:55:55  <coopserver> <solitaire> back later :^)
16:55:58  <coopserver> *** solitaire has left the game (Leaving)
17:05:47  <Kalaidos> !pw
17:05:47  <coopserver> Kalaidos: bjarni
17:05:52  <coopserver> *** Game paused (connecting clients)
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17:05:58  <coopserver> <Kalaidos> Hey
17:06:07  <coopserver> <Clockworker> hey
17:08:22  <coopserver> <Kalaidos> what kind of tf are we using here anyway?
17:09:18  <coopserver> <Clockworker> dunno haha
17:09:27  <coopserver> <Clockworker> it's being a rather ad hoc game
17:09:36  <coopserver> <Kalaidos> then it's "oh that mountain is gone" tf
17:10:11  <coopserver> <Clockworker> I can't vouch for other people but I'd try to keep a mountain in place
17:10:31  <coopserver> <Kalaidos> Just thinking where I connect the exit of Paprika to the ML
17:10:50  <coopserver> <Clockworker> just loop it back to SLH 1A
17:11:09  <coopserver> <Kalaidos> hm
17:11:35  <coopserver> <Kalaidos> but that'd be boring.
17:16:56  <Sylf> !dl
17:16:56  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:16:57  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27510
17:18:27  <V453000> hi Sylf :)
17:18:32  <Sylf> yo
17:18:34  <Sylf> !dl
17:18:34  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
17:18:35  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27510
17:18:39  <Sylf> !pw
17:18:39  <coopserver> Sylf: inside
17:18:46  <coopserver> *** Game paused (connecting clients)
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17:18:52  <coopserver> <Kalaidos> Hey
17:19:02  <coopserver> <Sylf> lo
17:19:08  <V453000> how u doin
17:19:25  <coopserver> *** Game paused (connecting clients)
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17:19:30  <coopserver> <Sylf> 11AM, just waking up :P
17:19:35  <coopserver> <V453000> not bad
17:20:48  <coopserver> <Sylf> doomyork look awefully flat
17:21:10  <coopserver> <V453000> yeah
17:21:28  <coopserver> <V453000> I didn't want to invest too much time, doing newgrfs, newborn stuff, work, moving :D
17:21:37  <coopserver> <V453000> just wanted to make the purr thing
17:21:53  <coopserver> <Sylf> :D
17:21:55  <coopserver> <V453000> also, skyscrapers ain't appearing so :(
17:22:40  <coopserver> <V453000> anyway, I made some big progress on BRIX and my new train set in the last few weeks :)
17:23:01  <coopserver> <V453000> you busy?
17:23:07  <coopserver> <Sylf> I've been watching the signal talks lately :)
17:23:12  <coopserver> <Sylf> not really
17:24:13  <coopserver> <Sylf> oh, doom sbahn is another wtf snrw
17:24:16  <coopserver> <V453000> yeah I put a t on of effort into the triangular prism
17:24:32  <coopserver> <V453000> yeah, using meow on the York-style Sbahn
17:24:53  <coopserver> <V453000> should be unprecedented :) though I liked meowy purrington in psg 296 more
17:24:57  <coopserver> <V453000> organic towns are just nice
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17:29:05  <happpymoblic> !players
17:29:05  <coopserver> happpymoblic: There are currently 3 players and 2 spectators, making a total of 5 clients connected
17:29:13  <happpymoblic> hi all
17:29:17  <coopserver> <Kalaidos> Hi
17:29:38  <happpymoblic> how things
17:30:05  <coopserver> <Kalaidos> game is going slowly
17:30:12  <coopserver> <Kalaidos> no one really wnts to build the ml : D
17:30:20  <coopserver> <Clockworker> hey I'm building shit
17:30:32  <coopserver> <Kalaidos> Well, yes
17:30:36  <coopserver> <Kalaidos> you are
17:31:02  <coopserver> <Clockworker> well yes what
17:31:13  <coopserver> <Kalaidos> well yes, you are right !
17:31:59  <coopserver> <Sylf> nobody's building ML because there's not enough towns yet :P
17:32:11  <coopserver> <Sylf> get your whip cracking and get slaves to work
17:32:14  <coopserver> <Clockworker> that and there's no planned trajectory
17:32:37  <coopserver> <Clockworker> there's no planning at all in fact
17:32:38  <coopserver> <Clockworker> haha
17:32:57  <coopserver> <Kalaidos> I believe I missed the whole plan of this game
17:33:08  <coopserver> <Sylf> it's a chaos game
17:33:23  <coopserver> <Sylf> ML grows as needed
17:33:33  <coopserver> <Clockworker> CHAOS CONSUME US
17:35:54  <Clockworker> https://wallpaperscraft.com/image/fanart_warhammer_40k_space_marine_chaos_champion_tongue_armor_95593_2048x1152.jpg
17:36:04  <Clockworker> it is as though a thousand mouths cry out in pain
17:36:14  <coopserver> *** Kalaidos has left the game (general timeout)
17:36:25  <V453000> I thought you are refering to WH40k :)
17:36:36  <Clockworker> you got it
17:37:09  <Clockworker> I used to play tabletop on VASSAL, the pen and paper rpgs, got all the dawns of war too
17:37:24  <Clockworker> though my favorite 40k game on pc is chaos gate
17:37:47  <V453000> :) I only played dawns of war, DoW2 disappointed the shit out of me, also played the not 40k one
17:38:01  <V453000> idk what it was called
17:38:42  <V453000> I hated the focus on space marines, though some of the DoW datadiscs kind of fixed that
17:39:05  <Clockworker> DoW2 was much closer to CoH
17:39:10  <Clockworker> for worse, too
17:39:31  <Clockworker> but it's still enjoyable, just not as good no
17:39:31  <Kalaidos> !pw
17:39:31  <coopserver> Kalaidos: remote
17:39:36  <coopserver> *** Game paused (connecting clients)
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17:39:43  <V453000> I wouldn't mind so much that it isn't a normal RTS but tactical movement, but the repetitiveness of the missions absolutely killed it
17:39:44  <Clockworker> yeah I'm big into CSM
17:39:50  <V453000> 2 types of missions, every one totally the same
17:40:01  <Clockworker> so the CSM themed expansions for DoW2 were a tzeentch-send
17:40:13  <V453000> yeah chaos was always fun, though orks making things o'ky were also quite ridiculous
17:40:38  <coopserver> *** Sylf has joined company #1
17:40:41  <V453000> damn how was the non 40k game called
17:40:45  <V453000> there chaos was fun as hell
17:40:49  <V453000> Khorne all the way
17:40:50  <Clockworker> fantasy battles?
17:40:54  <Clockworker> WHFB
17:41:02  <Clockworker> yeah khorne warriors
17:42:20  <V453000> ah Warhammer: Mark of Chaos
17:42:29  <coopserver> <Kalaidos> clockworker, do you want to connect the rails coming from Paprika in your SLH as well?
17:42:42  <V453000> humans felt retarded though XD
17:43:40  <Clockworker> I've never paid much attention to WHFB so I wouldn't know
17:43:55  <Clockworker> also hmm
17:44:21  <Clockworker> maybe it's better we link it a bit further down
17:46:08  <coopserver> <Kalaidos> ok
17:46:34  <coopserver> <Clockworker> unless you think you can make it fit
17:47:03  <coopserver> <Kalaidos> hm
17:47:16  <coopserver> <Kalaidos> maybe if you split the tunnels a little
17:47:37  <coopserver> <Clockworker> that's the thing
17:47:44  <coopserver> <Clockworker> it's all counted to obey CL5
17:49:12  <coopserver> <Kalaidos> probably better down the road, I agree
17:50:46  <coopserver> <Clockworker> mashallah
17:53:45  *** BladeMF has joined #openttdcoop
17:53:50  <BladeMF> !pw
17:53:50  <coopserver> BladeMF: unused
17:53:58  <coopserver> *** Game paused (connecting clients)
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17:54:07  <coopserver> <Player> !name BladeMF
17:54:08  <coopserver> *** Player has changed his/her name to BladeMF
17:54:21  <coopserver> <BladeMF> hey guys
17:54:25  <coopserver> <Kalaidos> Hi
17:54:48  <coopserver> <BladeMF> V, for the record, your trains are NUTS :)
17:54:58  <V453000> THANKS :>
17:55:02  <coopserver> <V453000> hi
17:55:15  <coopserver> <Kalaidos> I wonder if he's heard that one before : )
17:55:48  <coopserver> <V453000> you will shit pants when you see the new train set :P
17:55:53  <coopserver> <Kalaidos> PANTS?
17:56:06  <coopserver> <BladeMF> bricks, rather
17:56:07  <coopserver> <Kalaidos> PANTS awesome new train set?
17:56:18  <Clockworker> I prefer Jam's name
17:56:20  <coopserver> <BladeMF> as in PANTS hold NUTS
17:56:35  <Clockworker> Completely UNrealistic Train Set
17:57:20  <coopserver> *** Sylf has left the game (Leaving)
17:57:51  <coopserver> <V453000> XD
17:57:58  <coopserver> <V453000> name is PART
17:58:08  <coopserver> <V453000> !!
17:58:09  <coopserver> <V453000> :>
17:58:19  <coopserver> <BladeMF> as in?
17:58:30  <coopserver> <V453000> won't reveal that just yet, it would make everything obvious
17:58:31  <coopserver> <Clockworker> a PART of you dies each time you play with it
17:58:46  <coopserver> <V453000> well not everything, but the most wtf stuff :)
18:00:22  <coopserver> <BladeMF> who's signalling?
18:00:39  <coopserver> <V453000> presumably some MF :>
18:00:40  <coopserver> <Clockworker> me
18:00:53  <coopserver> <BladeMF> guys, can I ask a question
18:01:07  <coopserver> <BladeMF> the south right tirn of the hub
18:01:14  <coopserver> <BladeMF> there is a double bridge there on the ML
18:01:23  <coopserver> <BladeMF> don't know how to point it
18:01:27  <coopserver> <BladeMF> where you're signalling now
18:01:29  <Clockworker> place a sign
18:01:34  <coopserver> <Kalaidos> join the game, place a sign
18:02:00  <coopserver> <BladeMF> can I do it without logging out?
18:02:11  <coopserver> <Clockworker> just join the company
18:02:18  <coopserver> *** BladeMF has joined company #1
18:02:55  <coopserver> <BladeMF> there placed it
18:03:08  <coopserver> <Kalaidos> what is "evil mode"?
18:03:12  <coopserver> <Clockworker> it should be fine
18:03:25  <coopserver> <BladeMF> where trains slow each other down indefinetely
18:03:55  <coopserver> <Clockworker> it should only be bad if the flow gets too huge
18:04:02  <coopserver> <V453000> Clockworker: you got evil mode police on your back :P
18:04:03  <coopserver> <Clockworker> which I don't think will be the case at TL5
18:04:09  <coopserver> <Clockworker> yeah I can see that
18:04:15  <coopserver> <Clockworker> everyone does double bridges on ML, almost
18:04:19  <coopserver> <V453000> it can happen, but see later
18:04:20  <coopserver> <Clockworker> and I get shit on
18:04:26  <coopserver> <V453000> just leave it as is and eventually fix
18:04:39  <coopserver> <BladeMF> I guess so, Im just asking nicely
18:04:46  <coopserver> <BladeMF> being a victim of EM
18:04:48  <coopserver> <V453000> no, shit on him, it's fine
18:04:55  <coopserver> <Clockworker> shit on yourself
18:04:57  <coopserver> <V453000> :>
18:05:02  <coopserver> <V453000> I will, thanks
18:05:37  <coopserver> <BladeMF> does prio on two tracks at the same time work?
18:05:51  <coopserver> <Clockworker> like I did?
18:05:52  <coopserver> <Clockworker> yeah
18:05:56  <coopserver> <BladeMF> (since you're using it all over the place)
18:06:06  <coopserver> <Clockworker> yup it's fine
18:06:15  <coopserver> <Clockworker> optimal since it saves space
18:06:19  *** happpymoblic has quit IRC
18:06:38  <coopserver> <BladeMF> yea, i kinda didn't succeed when i tried, but I don't remember what i did wrong
18:07:06  <coopserver> *** BladeMF has left the game (general timeout)
18:07:21  <BladeMF> it said my computer was too slow?!
18:07:32  <BladeMF> what the actual fuck?!
18:07:39  <coopserver> <Clockworker> maybe you tried instead to make a split with two prioritized tracks?
18:07:52  <coopserver> <Clockworker> because I did once and I failed haha
18:07:58  <V453000> openttd uses mainly 1 core
18:07:58  <BladeMF> yea, maybe that's what I tried
18:08:11  <BladeMF> V, I have a I7
18:08:26  <BladeMF> not a new latop, but pretty fast
18:08:30  *** happpymoblic has joined #openttdcoop
18:08:42  <coopserver> <Clockworker> most i7s for laptops are really low on core speed
18:08:45  <V453000> yeah
18:08:49  <coopserver> <Clockworker> because low energy
18:08:58  <V453000> I have i7 on desktop, don't worry
18:09:11  <coopserver> <V453000> admittedly this map shouldn't be heavy yet
18:09:31  <BladeMF> i7-2630QM
18:09:40  <BladeMF> maybe the error was bogus
18:09:53  <BladeMF> !pw
18:09:53  <coopserver> BladeMF: pillar
18:10:04  <coopserver> *** Game paused (connecting clients)
18:10:05  <coopserver> <Clockworker> that looks like an alright i7 for a laptop
18:10:08  <coopserver> *** Player has joined
18:10:09  <coopserver> *** Game unpaused (connecting clients)
18:10:25  <coopserver> <Player> clockworker, do you mind if I try signalling?
18:10:46  <coopserver> <Clockworker> no touchy my hub
18:10:53  <coopserver> <Clockworker> make your own!
18:11:01  <coopserver> <Player> :)
18:11:03  <coopserver> <Player> okay
18:11:14  <coopserver> <Player> !name BladeMF
18:11:15  <coopserver> *** Player has changed his/her name to BladeMF
18:11:39  <coopserver> <BladeMF> I get Possible Connection Loss all the time
18:11:41  <coopserver> <BladeMF> is that normal?
18:11:48  <coopserver> <BladeMF> (sorry if spamming)
18:11:50  <coopserver> <Clockworker> you're just lagging I guess
18:11:59  <coopserver> <Kalaidos> I don't get it, so I guess you are lagging
18:12:45  <Clockworker> yeah
18:12:52  <coopserver> <BladeMF> who's building the other hub?
18:12:55  <coopserver> <Kalaidos> me
18:13:01  <coopserver> <BladeMF> :)
18:13:58  <coopserver> *** Clockworker has left the game (general timeout)
18:14:09  <coopserver> <BladeMF> not only me, it seems
18:14:10  <Clockworker> just got fuxxored too
18:14:14  <Clockworker> !pw
18:14:15  <coopserver> <Kalaidos> D :
18:14:16  <coopserver> Clockworker: broken
18:14:19  <coopserver> *** Game paused (connecting clients)
18:14:23  <Clockworker> indeed, coopserver
18:14:24  <coopserver> *** Clockworker has joined
18:14:25  <coopserver> *** Game unpaused (connecting clients)
18:14:35  <coopserver> <BladeMF> Kalaidos, isn't there missing a right turn on a SLH1A?
18:14:44  <coopserver> <BladeMF> or am I dumb?
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18:14:51  <coopserver> <Clockworker> it's just an entrance
18:14:57  <coopserver> <Kalaidos> it's a one-way
18:14:58  <coopserver> <Clockworker> the exit is being built now
18:15:08  <coopserver> <BladeMF> so I am dumb
18:15:18  <coopserver> <Kalaidos> it's pretty unusual I suppose
18:15:24  <coopserver> <BladeMF> no, not really
18:15:27  <coopserver> <Kalaidos> but this is chaos and I'm a scrub, so..
18:15:30  <coopserver> <Clockworker> one hint
18:15:43  <coopserver> <Clockworker> if you have a question or notice what you think is an error on someone's work
18:15:45  <coopserver> <Clockworker> sign it
18:15:52  <coopserver> <Clockworker> don't touch it, just sign it
18:15:56  <coopserver> <Clockworker> because maybe it's intentional
18:16:09  <coopserver> <BladeMF> thanks, I am not going to tuch anything wighout asking
18:16:24  <coopserver> <Clockworker> thank
18:16:26  <coopserver> <Clockworker> thanks
18:16:38  <coopserver> <BladeMF> dude, it goes without asking :)
18:16:49  <coopserver> <BladeMF> or people login and start messing arround?
18:16:56  <coopserver> <Clockworker> it can happen
18:17:08  <coopserver> <BladeMF> nah, I think I have culture :)
18:17:33  <coopserver> <BladeMF> guys, its great you are building, will check on you tonight :)
18:17:42  <coopserver> <BladeMF> with more annoying questions
18:17:51  <coopserver> <Clockworker> it's okay you're an alright guy
18:18:04  <coopserver> <BladeMF> thanks
18:18:22  <coopserver> <BladeMF> then maybe I can screenshot my game and you can have a go at it later
18:18:36  <coopserver> <BladeMF> cya later guys
18:18:39  <coopserver> <Kalaidos> see ya
18:18:43  <coopserver> *** BladeMF has left the game (Leaving)
18:18:44  <coopserver> <Clockworker> sure, bye
18:18:47  <happpy> bb
18:18:52  *** BladeMF has quit IRC
18:19:56  <coopserver> <Kalaidos> dumb factory : D
18:20:08  <coopserver> <Clockworker> magic bulldozer!!
18:20:19  <coopserver> <Kalaidos> oh ok
18:20:31  <coopserver> <Kalaidos> Wasn't sure whether that was allowed or not
18:26:19  <happpy> how things Clockworker
18:27:54  <coopserver> <Clockworker> hi happpy
18:27:55  <coopserver> *** V453000 has left the game (Leaving)
18:27:56  <coopserver> <Clockworker> good, you?
18:28:02  <happpy> good
18:28:08  <coopserver> <Clockworker> also BBH01 done, lads
18:28:30  <coopserver> <Kalaidos> SLH 1b almost, too
18:30:14  <coopserver> <Clockworker> the people of fukuoka stand ready
18:30:19  <coopserver> <Clockworker> to travel to other places
18:30:25  <coopserver> <Clockworker> the path is laid before them
18:30:31  <coopserver> <Kalaidos> so are the people of Paprika town
18:30:37  <coopserver> <Kalaidos> and I guess MEEHCHVILLE
18:30:46  <coopserver> <Clockworker> read: link doom york to ML plos
18:32:10  <coopserver> <Clockworker> kalaidos, how long have you been on coop?
18:32:43  <coopserver> <Kalaidos> Once like five years ago, once two-three years ago and now
18:32:53  <coopserver> <Kalaidos> alsways only stuck around for a few games
18:32:54  <coopserver> <Clockworker> nice
18:33:21  <coopserver> <Clockworker> so it fell upoen the newb and the semi-retired guy to build the ML
18:33:23  <coopserver> <Clockworker> pffft
18:33:29  <coopserver> <Kalaidos> yup
18:34:03  <coopserver> <Kalaidos> Shall we release the hounds?
18:34:05  <coopserver> <Kalaidos> or trains, rather.
18:34:19  <coopserver> <Clockworker> distance would be fairly short
18:34:46  <coopserver> <Kalaidos> how do the typical ICE  orders look like?
18:34:57  <coopserver> <Clockworker> chaotic
18:34:59  <coopserver> <Kalaidos> do trains serve every station x every station?
18:35:06  <coopserver> <Clockworker> well
18:35:12  <coopserver> <Clockworker> I can't vouche for other people's ICEs
18:35:30  <coopserver> <Clockworker> but on mine, I'd just distribute part of the trains to go to one ICE and back, others to another ICE and back
18:35:32  <coopserver> <Clockworker> and so on
18:36:27  <coopserver> <Kalaidos> "one ICE" = one ICE station?
18:36:40  <Clockworker> yeah sorry
18:36:56  <coopserver> <Clockworker> like, have 30 trains for example
18:37:07  <coopserver> <Clockworker> 10 to X and bck, 10 to Y and back, 10 to Z and back
18:37:19  <coopserver> <Kalaidos> so like Fukuoka -> Meechville -> Fukouka
18:37:23  <coopserver> <Clockworker> give my people the choice
18:37:35  <coopserver> <Clockworker> yeah simple orders
18:38:02  <coopserver> <Kalaidos> so what's stopping us from setting up a handful trains between the three connected cities?
18:38:10  <coopserver> <Clockworker> dunno
18:38:15  <coopserver> <Kalaidos> I'm sorry, I don't really understand passenger / city growth mechanics
18:38:18  <coopserver> <Clockworker> I'll makea  few
18:40:26  <coopserver> <Clockworker> happening
18:42:23  <coopserver> <Clockworker> wait what
18:42:32  <coopserver> <Clockworker> your ICE doesn't accept passengers
18:42:33  <coopserver> <Clockworker> lmao
18:42:40  <coopserver> <Kalaidos> what
18:42:46  <coopserver> <Clockworker> look at it
18:42:54  <coopserver> <Kalaidos> oh
18:43:02  <coopserver> <Clockworker> just expand it with a single sqm platform
18:43:09  <coopserver> <Kalaidos> neither does Meechs
18:43:11  <coopserver> <Kalaidos> rofl
18:43:13  <coopserver> <Clockworker> oh shit
18:43:15  <coopserver> <Clockworker> meechs too
18:43:20  <coopserver> <Kalaidos> haha
18:44:07  <coopserver> <Kalaidos> doesn't matter where in the town the ICE station is, does it?
18:44:51  <coopserver> <Clockworker> fixed big's now
18:44:54  <coopserver> <Kalaidos> ok
18:45:02  <coopserver> <Kalaidos> Paprika's fixed too
18:45:10  <coopserver> <Clockworker> no as long as it acepts passenger
18:46:12  <coopserver> <Kalaidos> I'll be afk for a while
18:46:15  <coopserver> <Kalaidos> thanks for your help :)
18:46:17  <coopserver> <Clockworker> ok
18:46:19  <coopserver> <Clockworker> np
18:47:23  <coopserver> <Clockworker> and we're making money!
18:47:26  <coopserver> <Clockworker> huzzah
18:52:23  <Mazur> !pw
18:52:23  <coopserver> Mazur: tempid
18:52:34  <coopserver> *** Game paused (connecting clients)
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18:54:38  <coopserver> *** Mazur has left the game (Leaving)
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19:17:02  <coopserver> <Kalaidos> why do my busses keep disappearing?
19:17:18  <V453000> are your trains crashing them?
19:17:27  <coopserver> <Kalaidos> oh
19:17:32  <coopserver> <Kalaidos> that can happen? : D
19:20:51  <Clockworker> yes
19:21:03  <Clockworker> don't use road crossings if you have actual road vehicles using them
19:21:03  <Clockworker> haha
19:21:23  <Clockworker> I've seen at least half a dozen of your busses asplode while I built my shit ove the days
19:21:39  <coopserver> <Kalaidos> I haven't seen a single explosion haha : D
19:21:47  <coopserver> <Kalaidos> I was just wondering
19:22:04  <Sylf> turn on the notification for vehicle accidents
19:22:15  <Clockworker> yeah just try to swap crossings for tunnels/bridges
19:22:15  <Sylf> you'll never miss another KABOOM
19:22:58  <Clockworker> seems trains are severely biased to use your inner side of the loop, kalaidos
19:23:34  <coopserver> <Kalaidos> city or ICE?
19:23:40  <Clockworker> ICE
19:24:28  <coopserver> <Kalaidos> hm yes
19:27:50  <StarLite> !pw
19:27:50  <coopserver> StarLite: stderr
19:27:56  <coopserver> *** Game paused (connecting clients)
19:27:59  <coopserver> *** StarLite has joined
19:28:00  <coopserver> *** Game unpaused (connecting clients)
19:30:19  <coopserver> <StarLite> o/
19:56:42  <Clockworker> hey there
19:57:00  <coopserver> <StarLite> hi
19:57:01  <Clockworker> !pw
19:57:01  <coopserver> Clockworker: nicest
19:57:04  <coopserver> *** Game paused (connecting clients)
19:57:09  <coopserver> *** Clockworker has joined
19:57:10  <coopserver> *** Game unpaused (connecting clients)
19:58:14  <coopserver> <Clockworker> help us build
19:58:17  <coopserver> <Clockworker> :^)
20:29:44  <coopserver> <Kalaidos> heh
20:29:50  <coopserver> <Kalaidos> I know why there was such a strong bias
20:30:06  <coopserver> <Kalaidos> There was a reversed signal on one of the tracks.
20:30:16  <coopserver> <Clockworker> where?
20:30:23  <coopserver> <Kalaidos> exit of your BBH
20:30:26  <coopserver> <Kalaidos> but probably my fault
20:30:43  <coopserver> <Kalaidos> see !here
20:31:07  <coopserver> <Clockworker> must have been two way then
20:31:19  <coopserver> <Clockworker> becase I think I saw trains passing there
20:31:28  <coopserver> <Kalaidos> it was actually one-way, but wrong direction
20:31:33  <coopserver> <Clockworker> oh wow
20:31:34  <coopserver> <Clockworker> haha
20:31:41  <coopserver> <Clockworker> scheisse happens
20:31:50  <coopserver> <Clockworker> but what I think the thing is
20:31:54  <coopserver> <Clockworker> in SLH01A
20:32:02  <coopserver> <Clockworker> you didn't want to bridge the straight track
20:32:09  <coopserver> <Kalaidos> yeah
20:32:11  <coopserver> <Clockworker> so you made the inner exit loop around it
20:32:21  <coopserver> <Clockworker> I think that gives a distance penalty
20:33:33  <coopserver> <Kalaidos> true that
20:33:42  <coopserver> <Kalaidos> but atleast trains use both lanes to Meech now.
20:33:43  <coopserver> <Clockworker> whoa evil mode spotted
20:33:49  <coopserver> <Kalaidos> where?
20:33:55  <coopserver> <Clockworker> !here
20:34:04  <coopserver> <Clockworker> S turn
20:34:09  <coopserver> <Kalaidos> oh
20:34:11  <coopserver> <Kalaidos> right
20:34:27  <coopserver> <Clockworker> not much point to that really
20:34:45  <coopserver> <Clockworker> just keep them split
20:34:54  <coopserver> <Kalaidos> ok
20:35:10  <coopserver> <Clockworker> I don't think those four overpaasse are needed either
20:35:20  <coopserver> <Clockworker> they're after a split already
20:35:35  <coopserver> <Clockworker> it already balances things
20:37:20  <coopserver> <Clockworker> the other side too has some redundant bridges
20:37:24  <coopserver> <Clockworker> aaand an evil mode S
20:37:28  <coopserver> <Kalaidos> yeah I was a bit paranoid.
20:38:52  <coopserver> <Clockworker> see
20:38:55  <coopserver> <Clockworker> works just fine!
20:39:09  <coopserver> <Kalaidos> thanks !
20:39:15  <coopserver> <Clockworker> <3
20:43:23  <coopserver> <Clockworker> on SLH01B
20:43:40  <coopserver> <Clockworker> there's some piece of track causing slowdowns
20:44:04  <coopserver> <Kalaidos> that was an attempt at cross-track priority to force balance
20:44:08  <coopserver> <Kalaidos> but didn't work out as planned
20:44:39  <coopserver> <Clockworker> should be enough with the current gap
20:46:09  <coopserver> <Clockworker> oh maybe
20:46:13  <coopserver> <Clockworker> a slightly bigger gap
20:46:22  <coopserver> <Kalaidos> feel free to edit
20:46:43  <coopserver> <Clockworker> et's wait for another bunch to pass
20:47:24  <coopserver> <Clockworker> hmm
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20:48:02  <coopserver> <Kalaidos> sorry, I'm a bit afk right now
20:48:07  <Ramsvs> !pw
20:48:07  <coopserver> Ramsvs: denial
20:48:08  <coopserver> <Clockworker> np
20:48:16  <coopserver> *** Game paused (connecting clients)
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20:48:23  <coopserver> <Ramsvs> yo
20:48:26  <coopserver> <Clockworker> oi
20:48:26  <happpy> yo
20:48:38  <happpy> how ar u Ramsvs
20:48:42  <coopserver> <Ramsvs> fine fine
20:48:45  <coopserver> <Ramsvs> and you?
20:48:52  <happpy> good thanks
20:49:36  <coopserver> <Clockworker> it's looking better without the first prio
20:52:05  <coopserver> <Clockworker> fucking fukuoka
20:52:09  <coopserver> <Clockworker> more like fuckuoka
20:52:14  <coopserver> <Clockworker> not a single skyscraper
21:05:17  <coopserver> <Jam35> Fukuoka: and Paprika Town are not cities
21:05:28  <coopserver> <Jam35> if you view the town window text
21:05:32  <Clockworker> oh god
21:05:46  <Clockworker> i-is there a way to change it
21:05:53  <coopserver> <Ramsvs> :(
21:05:53  <Clockworker> through admin magic
21:05:56  <coopserver> <Jam35> I don't think so
21:06:03  <Clockworker> FFFFFFFFFFFFFFFFFFFFFFFFUCK
21:06:16  <coopserver> <Clockworker> time for plan B
21:06:22  <coopserver> <Ramsvs> Godzilla?
21:06:35  <coopserver> <Clockworker> make a city there and make it replace fukuoka
21:06:45  <coopserver> <Clockworker> this will take some work
21:07:16  <coopserver> <Jam35> Call that one the suburbs and fund city other side
21:07:36  <coopserver> <Jam35> too late :)
21:08:12  <coopserver> <Ramsvs> ow.. now there is a city incide a town
21:08:25  <coopserver> <Ramsvs> inside*
21:09:10  <coopserver> <Ramsvs> now its going to grow and burst like an alien?
21:09:23  <coopserver> <Clockworker> if I keep demolishing shit forever, yeah
21:18:52  <coopserver> <Clockworker> it hurts to live
21:20:07  <coopserver> <Clockworker> is there a hotkey for bulldozer and one for info tool?
21:20:28  <coopserver> <Clockworker> nvm found bulldozer, but what about info tool
21:20:29  <coopserver> <Ramsvs> D for demolition
21:24:29  <Clockworker> and info tool? can't find it
21:27:35  <coopserver> *** Jam35 has joined company #1
21:29:28  <coopserver> *** Jam35 has joined spectators
21:29:37  <coopserver> <Jam35> well gl with that :)
21:29:44  <coopserver> <Jam35> gn
21:29:48  <coopserver> *** Jam35 has left the game (Leaving)
21:29:53  <coopserver> <Clockworker> gn
21:29:54  <coopserver> <Ramsvs> gn
21:30:13  <coopserver> <Clockworker> oh shit I'm an idiot
21:30:22  <coopserver> <Clockworker> forgot I can just seal off the streets
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21:35:15  <Clockworker> thanks, obama
21:35:17  <Clockworker> !pw
21:35:17  <coopserver> Clockworker: static
21:35:20  <coopserver> *** Game paused (connecting clients)
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21:47:15  <BladeMF> !pw
21:47:15  <coopserver> BladeMF: accept
21:47:25  <coopserver> *** Game paused (connecting clients)
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21:47:35  <coopserver> <Player> !name BladeMF
21:47:36  <coopserver> *** Player has changed his/her name to BladeMF
21:47:47  <coopserver> <BladeMF> hya
21:47:51  <coopserver> <Ramsvs> hi
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21:49:23  <coopserver> <BladeMF> what are you up to, guys?
21:49:36  <coopserver> <Clockworker> replacing fukuoka
21:49:42  <coopserver> <Clockworker> fukuoka lacks a city tag
21:49:47  <coopserver> *** Clockworker has left the game (connection lost)
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21:50:39  <Clockworker> dongs
21:50:43  <Clockworker> !pw
21:50:43  <coopserver> Clockworker: accept
21:50:46  <coopserver> *** Game paused (connecting clients)
21:50:47  <coopserver> <BladeMF> still does it, eh
21:50:51  <coopserver> *** Clockworker has joined
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21:51:01  <coopserver> <Clockworker> yeah it's aggravating me
21:51:32  <coopserver> <BladeMF> it is aggrivating, isn't it
21:51:41  <coopserver> <BladeMF> what do you mean it lacks a city tag?
21:52:03  <Clockworker> it's aggravating, not aggrivating, if that's what you mean
21:52:15  <Clockworker> it's considered just a town
21:52:15  <coopserver> <BladeMF> yea, a typo
21:52:22  <coopserver> <BladeMF> its a long word
21:52:22  <Clockworker> so it doesn't get the  big buildings
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21:52:29  <Clockworker> so I'm replacing it
21:52:35  <coopserver> <BladeMF> with Kawasaki?
21:52:40  <Clockworker> yeah
21:52:47  <Clockworker> leveling parts of it and sealing off streets
21:52:54  <Clockworker> then have the other city grow
21:53:13  <coopserver> <Clockworker> ethnic cleansing
21:58:09  <coopserver> *** BladeMF has left the game (Leaving)
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22:03:35  <coopserver> <Ramsvs> well, Kawasaki has already skyscrapers
22:04:04  <coopserver> <Ramsvs> and 1/4th of habitants
22:04:31  <Clockworker> hah yeah
22:04:40  <coopserver> <Clockworker> it had skyscraper at 4k
22:05:15  <coopserver> <Clockworker> fucking HATE myself for forgetting to give it a custom name though
22:13:47  <coopserver> <Ramsvs> well, I am leaving. bye all
22:13:50  <coopserver> *** Ramsvs has left the game (Leaving)
22:13:51  <coopserver> <Clockworker> toodles
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22:29:43  <BiG_MF_No2> y0mf
22:29:54  <coopserver> <Clockworker> hey
22:30:05  <BiG_MF_No2> yo
22:30:07  <BiG_MF_No2> wat ap
22:30:25  <BiG_MF_No2> got dat BiG_MEECHVILLE COnnected?
22:30:29  <coopserver> <Clockworker> yeah
22:30:33  <BiG_MF_No2> really?
22:30:35  <BiG_MF_No2> sweet
22:30:38  <coopserver> <Clockworker> yeah
22:30:44  <BiG_MF_No2> should check in later to see baller progress
22:30:52  <coopserver> <Clockworker> you do that
22:31:01  <BiG_MF_No2> Why aren't you MF mode ?
22:31:08  <coopserver> <Clockworker> I got dc'd
22:31:13  <coopserver> <Clockworker> name defaulted
22:32:06  <BiG_MF_No2> dayum
22:32:11  <BiG_MF_No2> MF's everywhere
22:32:35  * BiG_MF_No2 shoots Clockworker with MF syrum
22:33:07  <coopserver> <Clockworker> I feel like a motherfucker already
22:34:05  <BiG_MF_No2> Nah, this is Massey Fergueson
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22:34:28  <coopserver> <Clockworker> a motherfucking tractor*
22:35:10  <BiG_MF_No2> lol @ disconnect
22:35:20  <BiG_MF_No2> BiG_Tractor
22:35:31  <coopserver> <Clockworker> fun times
22:35:41  <BiG_MF_No2> !players
22:35:41  <coopserver> BiG_MF_No2: There are currently 2 players and 0 spectators, making a total of 2 clients connected
22:35:49  <BiG_MF_No2> who's the other noob who's playing
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22:35:58  <coopserver> <Clockworker> kalaids
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22:36:02  *** synthon.oftc.net sets mode: +o Sylf
22:36:15  <coopserver> <Clockworker> call aids
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22:36:24  <BiG_MF_No2> lol
22:36:29  <BiG_MF_No2> HIV KING
22:36:50  <BiG_MF_No2> He's totally postiive he's the king
22:36:58  *** ChanServ sets mode: +v Sylf
22:36:58  <coopserver> <Clockworker> he's giving the other cities aids
22:37:01  <coopserver> <Clockworker> through the ice
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22:38:36  <BiG_MF_No2> ice?
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22:38:44  <coopserver> <Clockworker> ICE
22:39:00  <coopserver> <Clockworker> I mean he's sending aids over the rails
22:39:11  <BiG_MF_No2> yA
22:40:58  <coopserver> <Clockworker> RIP my network
22:41:01  <BiG_MF_No2> MAKE THE AIDS RAILS RED
22:41:01  <coopserver> *** Clockworker has left the game (general timeout)
22:41:13  <Clockworker_MF> !pw
22:41:13  <coopserver> Clockworker_MF: deduct
22:41:15  <BiG_MF_No2> I think my city has aids rails
22:41:21  <coopserver> *** Game paused (connecting clients)
22:41:27  <coopserver> *** Clockworker has joined
22:41:27  <Clockworker_MF> yeah
22:41:28  <coopserver> *** Game unpaused (connecting clients)
22:41:30  <BiG_MF_No2> lol
22:41:43  <BiG_MF_No2> Aids for all in BIGMEECHVILLE
22:41:45  <coopserver> <Clockworker> you need to step it up
22:41:50  <BiG_MF_No2> the'll spread the aids to more towns
22:41:51  <coopserver> <Clockworker> hardly any PAX to pick up in your ICE
22:41:56  <BiG_MF_No2> FUQ
22:42:07  <BiG_MF_No2> send some from your town on hovercraft
22:42:16  <coopserver> <Clockworker> no
22:42:18  <coopserver> <Clockworker> step it up
22:42:40  <BiG_MF_No2> FUQ
22:42:42  <BiG_MF_No2> Nah
22:42:48  <BiG_MF_No2> just bypass my shit town
22:42:55  <coopserver> <Clockworker> nah
22:42:58  <BiG_MF_No2> lol
22:43:04  <BiG_MF_No2> what is the population?
22:43:13  <coopserver> <Clockworker> 19.5
22:43:14  <BiG_MF_No2> 20k ?
22:43:17  <BiG_MF_No2> grr
22:43:19  <BiG_MF_No2> it hasnt grown
22:43:24  <coopserver> <Clockworker> paprika is at 30k
22:43:25  <BiG_MF_No2> maybe i need some busses
22:43:32  <BiG_MF_No2> Spice Town
22:43:36  <coopserver> <Clockworker> it's not a city
22:43:41  <coopserver> <Clockworker> itwon't get the largest buildings
22:43:47  <BiG_MF_No2> :(
22:43:49  <BiG_MF_No2> I need a city
22:43:53  <coopserver> <Clockworker> you didn't mark it as a city when you founded it
22:43:59  <BiG_MF_No2> oh shit?
22:44:01  <BiG_MF_No2> erally?
22:44:10  <BiG_MF_No2> lol
22:44:10  <coopserver> <Clockworker> yeah, same for paprika or fukuoka
22:44:13  <BiG_MF_No2> fale
22:44:17  <coopserver> <Clockworker> so I founded a city inside fukuoka
22:44:22  <coopserver> <Clockworker> and I'm having it take over
22:44:24  <BiG_MF_No2> lmao
22:44:27  <BiG_MF_No2> good idea
22:44:42  <coopserver> <Clockworker> yeah fukuoka fell from 50k to 24k
22:44:47  <coopserver> <Clockworker> kawasaki the new city has 20k
22:45:11  <BiG_MF_No2> shit
22:45:44  <BiG_MF_No2> bleh
22:45:57  <BiG_MF_No2> kill my town and add BiG_MEECHVILLE_ON_SEA_II
22:46:00  <BiG_MF_No2> ^
22:46:03  <BiG_MF_No2> lol
22:46:03  <coopserver> <Clockworker> no
22:46:06  <coopserver> <Clockworker> do it yourself lmao
22:46:09  <BiG_MF_No2> damn you you MF
22:46:11  <BiG_MF_No2> xD
22:46:14  <BiG_MF_No2> k bye for nao
22:46:15  <coopserver> <Clockworker> it's enough of a pain to do my own
22:46:18  <coopserver> <Clockworker> tc
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23:12:08  <coopserver> *** Clockworker has left the game (general timeout)
23:12:20  <Clockworker_MF> !pw
23:12:20  <coopserver> Clockworker_MF: maxval
23:12:23  <coopserver> *** Game paused (connecting clients)
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23:21:37  <BiG_MEECH_MF> fak
23:23:55  <coopserver> *** Kalaidos has left the game (Leaving)
23:27:05  <coopserver> *** Clockworker has left the game (general timeout)
23:27:06  <coopserver> *** Game paused (number of players)
23:27:08  <happpy> yo  BiG_MEECH_
23:27:20  <Clockworker_MF> !pw
23:27:20  <coopserver> Clockworker_MF: ground
23:27:23  <coopserver> *** Game still paused (connecting clients, number of players)
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23:45:55  *** synthon.oftc.net sets mode: +ov Sylf Sylf
23:56:43  <BiG_MEECH_MF> hmm
23:56:48  <BiG_MEECH_MF> server trouble todey eh?
23:58:56  <Clockworker_MF> maybe yeah
23:59:21  <BiG_MEECH_MF> !pw
23:59:21  <coopserver> BiG_MEECH_MF: sqbool
23:59:27  <coopserver> *** Game paused (connecting clients)
23:59:43  <coopserver> *** BiG_MEECH has joined
23:59:44  <coopserver> *** Game unpaused (connecting clients)
23:59:48  <coopserver> <BiG_MEECH> boo MF

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