Config
Log for #openttdcoop on 29th March 2016:
Times are UTC Toggle Colours
00:05:31  *** john2288 has joined #openttdcoop
00:06:10  <john2288> !password
00:06:10  <coopserver> john2288: slowly
00:06:15  <coopserver> *** Game still paused (connecting clients, number of players)
00:06:18  <coopserver> *** john2288 has joined
00:06:19  <coopserver> *** Game still paused (number of players)
00:09:19  <coopserver> *** john2288 has left the game (Leaving)
00:09:25  *** john2288 has quit IRC
00:14:16  *** Raish has quit IRC
01:11:03  *** happpy has left #openttdcoop
01:12:26  *** happpymoblic has joined #openttdcoop
01:44:30  *** tycoondemon2 has joined #openttdcoop
01:48:19  *** tycoondemon has quit IRC
03:11:53  <tyteen4a03> !password
03:11:53  <coopserver> tyteen4a03: attach
03:12:11  <coopserver> *** Game still paused (connecting clients, number of players)
03:12:12  <coopserver> *** tyteen4a03 has joined
03:12:13  <coopserver> *** Game still paused (number of players)
03:12:14  <coopserver> *** Game unpaused (number of players)
03:14:11  <coopserver> *** tyteen4a03 has left the game (Leaving)
03:14:12  <coopserver> *** Game paused (number of players)
03:45:41  *** liq3 has joined #openttdcoop
04:00:49  *** BiG_MEECH has quit IRC
04:30:01  *** liq3 has quit IRC
04:33:04  *** liq3 has joined #openttdcoop
05:11:29  *** Clockworker__ has joined #openttdcoop
05:19:20  *** Clockworker_ has quit IRC
05:35:35  *** absolutis has joined #openttdcoop
07:02:39  *** Dionis has joined #openttdcoop
07:06:05  <Dionis> Hi all) please give me password from the public server. I want to watch the game
07:10:34  *** Dionis has quit IRC
08:36:51  *** ektor has joined #openttdcoop
08:39:08  *** tycoondemon2 has quit IRC
08:39:34  *** tycoondemon has joined #openttdcoop
08:48:39  *** ektor has quit IRC
10:05:11  *** happpymoblic has quit IRC
10:32:46  *** Raish has joined #openttdcoop
10:33:35  <Raish> !password
10:33:35  <coopserver> Raish: sooner
10:33:42  <coopserver> *** Game still paused (connecting clients, number of players)
10:33:45  <coopserver> *** Raish has joined
10:33:46  <coopserver> *** Game still paused (number of players)
11:30:03  *** liq3 has quit IRC
11:33:25  *** liq3 has joined #openttdcoop
11:47:59  *** Arveen has joined #openttdcoop
12:22:24  *** Clockworker has joined #openttdcoop
12:26:56  *** Arveen has quit IRC
12:27:56  *** Clockworker__ has quit IRC
12:31:57  *** happpymoblic has joined #openttdcoop
12:52:33  *** StarLite has joined #openttdcoop
12:52:33  *** ChanServ sets mode: +o StarLite
13:18:31  *** Hiddenfunstuff has joined #openttdcoop
13:36:12  *** liq3 has quit IRC
13:37:20  *** Arveen has joined #openttdcoop
13:41:59  *** happpy has joined #openttdcoop
13:49:37  *** Maraxus has joined #openttdcoop
13:49:37  *** ChanServ sets mode: +o Maraxus
13:49:48  <Arveen> !pw
13:49:48  <coopserver> Arveen: backed
13:49:51  <coopserver> *** Game still paused (connecting clients, number of players)
13:49:52  <coopserver> *** Arveen has joined
13:49:53  <coopserver> *** Game still paused (number of players)
13:49:57  <Maraxus> !pw
13:49:57  <coopserver> Maraxus: backed
13:50:08  <coopserver> *** Game still paused (connecting clients, number of players)
13:50:10  <coopserver> *** Maraxus has joined
13:50:11  <coopserver> *** Game still paused (number of players)
13:52:22  <happpy> hey  Maraxus
13:52:24  <happpy> how ar u
14:05:26  *** solitaire has joined #openttdcoop
14:25:25  <coopserver> *** Raish has left the game (Leaving)
14:27:53  <coopserver> *** Maraxus has joined company #1
14:27:54  <coopserver> *** Game unpaused (number of players)
14:37:55  <coopserver> *** Maraxus has joined spectators
14:37:56  <coopserver> *** Game paused (number of players)
14:46:16  <coopserver> *** Maraxus has joined company #1
14:46:17  <coopserver> *** Game unpaused (number of players)
14:46:42  <absolutis> !pw
14:46:42  <coopserver> absolutis: recopy
14:47:04  <absolutis> !pw
14:47:04  <coopserver> absolutis: resize
14:47:16  <coopserver> *** Game paused (connecting clients)
14:47:22  <coopserver> *** Absolutis has joined
14:47:23  <coopserver> *** Game unpaused (connecting clients)
15:09:02  *** ODM has joined #openttdcoop
15:18:47  <coopserver> *** Arveen has left the game (Leaving)
15:18:50  *** Arveen has quit IRC
15:31:39  *** BiG_MEECH has joined #openttdcoop
15:44:35  <coopserver> *** Absolutis has joined spectators
15:44:40  <coopserver> *** Maraxus has joined spectators
15:44:41  <coopserver> *** Game paused (number of players)
15:45:42  <Clockworker> !pw
15:45:42  <coopserver> Clockworker: hangar
15:45:45  <coopserver> *** Game still paused (connecting clients, number of players)
15:45:49  <coopserver> *** Clockworker has joined
15:45:50  <coopserver> *** Game still paused (number of players)
15:45:51  <coopserver> *** Game unpaused (number of players)
15:46:26  <coopserver> <Clockworker> wow just one hub left
15:46:44  <coopserver> <Clockworker> taken
15:46:52  <happpy> hi
15:48:32  <coopserver> *** Maraxus has joined company #1
15:48:47  <Jam35> !pw
15:48:47  <coopserver> Jam35: sizing
15:48:51  <coopserver> *** Game paused (connecting clients)
15:48:57  <coopserver> *** Jam35 has joined
15:48:58  <coopserver> *** Game unpaused (connecting clients)
15:49:10  <coopserver> *** Jam35 has joined company #1
15:49:15  <coopserver> <Jam35> ello
15:49:19  <coopserver> <Maraxus> hi
15:49:21  <coopserver> <Clockworker> olle
15:50:33  <coopserver> <Jam35> I see 2 more (MSHs) to build
15:50:51  <coopserver> <Clockworker> true
15:51:00  <coopserver> <Jam35> just somebody has filled in the gaps :)
15:51:08  <coopserver> <Clockworker> that yeah
15:51:11  <coopserver> <Clockworker> only saw on gap left
15:51:12  <coopserver> <Clockworker> hehe
15:51:44  <coopserver> *** Maraxus has joined spectators
16:04:35  <happpy> how things  Clockworker
16:05:22  <coopserver> *** Absolutis has joined company #1
16:08:23  <Clockworker> things are good
16:08:25  <Clockworker> and you?
16:08:42  <happpy> good
16:12:24  *** Raish has quit IRC
16:17:30  <coopserver> *** Jam35 has joined spectators
16:19:08  <coopserver> *** Absolutis has joined spectators
16:23:55  <coopserver> *** Jam35 has joined company #1
16:32:33  <coopserver> *** Jam35 has joined spectators
16:37:23  <coopserver> *** Jam35 has joined company #1
16:38:26  <coopserver> *** Absolutis has left the game (Leaving)
16:46:30  *** Progman has joined #openttdcoop
17:01:22  <coopserver> *** Jam35 has joined spectators
17:11:36  <coopserver> *** Clockworker has left the game (general timeout)
17:11:37  <coopserver> *** Game paused (number of players)
17:11:55  *** Clockworker_ has joined #openttdcoop
17:11:58  <Clockworker_> !pw
17:11:58  <coopserver> Clockworker_: clears
17:12:01  <coopserver> *** Game still paused (connecting clients, number of players)
17:12:05  <coopserver> *** Clockworker has joined
17:12:06  <coopserver> *** Game still paused (number of players)
17:12:07  <coopserver> *** Game unpaused (number of players)
17:14:36  <Clockworker_> goddammit stop catching my bribing
17:14:37  <Clockworker_> :^)
17:19:19  *** Clockworker has quit IRC
17:25:37  *** Raish has joined #openttdcoop
17:40:13  <coopserver> *** Jam35 has joined company #1
17:40:40  <coopserver> *** Jam35 has joined spectators
17:43:18  <Clockworker_> do these trains have good accel?
17:52:42  <Clockworker_> BBH02 done
17:53:01  <Clockworker_> short prios, can be expanded
18:01:16  <coopserver> *** Clockworker has left the game (Leaving)
18:01:17  <coopserver> *** Game paused (number of players)
18:08:07  *** absolutis has quit IRC
18:10:57  *** Arveen has joined #openttdcoop
18:11:31  <coopserver> *** Maraxus has joined company #1
18:11:32  <coopserver> *** Game unpaused (number of players)
18:12:12  <Arveen> !pw
18:12:12  <coopserver> Arveen: anyone
18:12:16  <coopserver> *** Game paused (connecting clients)
18:12:17  <coopserver> *** Arveen has joined
18:12:18  <coopserver> *** Game unpaused (connecting clients)
18:13:05  <Arveen> nice sign @ "the immortal refinery"  :D
18:14:23  <Raish> !pw
18:14:23  <coopserver> Raish: anyone
18:15:18  <Raish> !pw
18:15:18  <coopserver> Raish: styled
18:15:28  <coopserver> *** Game paused (connecting clients)
18:15:31  <coopserver> *** Raish has joined
18:15:32  <coopserver> *** Game unpaused (connecting clients)
18:23:26  <coopserver> *** Arveen has joined company #1
18:23:57  <coopserver> <Raish> I am still quite noob in this game, but isnt using PBS better than presignals at the entry of station? Not only easier, but even more effective.
18:24:59  <Arveen> depends on how the station is designed
18:27:24  <hylje> pbs is often better, but it's fairly resource intensive
18:27:33  <V453000> it's not hylje
18:27:53  <V453000> the biggest reason why use block signals is that you simply learn to build properly, and after that you can make hacks with PBS
18:28:17  <V453000> of course there are cases when either is inferior, or doing the things is simply impossible with one or the other
18:28:19  <Arveen> btw: can overflows be build with pbs signals ?
18:28:35  <V453000> yes but they tend to be unreliable/you need to do a lot of hacks
18:28:46  <V453000> and never have proper conditions
18:29:12  <coopserver> <Raish> Do not get me wrong, I do not like PBS and do not use that if I do not have to, but I am watching these stations on map and I do not really get cocns of block signals here
18:30:01  <coopserver> <Arveen> oh i just noticed there is someone else also building on that msh for the factory
18:30:36  <coopserver> <Maraxus> indeed
18:30:50  <coopserver> <Arveen> you want to finish it or is it ok if i finish the upper part i started ?
18:31:00  <coopserver> <Maraxus> go ahead
18:31:16  <coopserver> <Arveen> ok - i think we are off by like 3 fields or so
18:31:19  <coopserver> <Arveen> should be np
18:31:41  <V453000> yeah sure :) as I said, it is just good practice in order to understand how things work, so people use block signals
18:32:02  <V453000> of course most people do "just because openttdcoop does that", but learning is the actual reason why openttdcoop does that
18:40:50  <coopserver> <Arveen> does the exit lines from the factory cross the bottom ml or the incoming to factory first ?
18:40:53  <coopserver> <Arveen> or doesnt matter
18:41:28  <coopserver> <Maraxus> doesn't matter as long as it fits
18:41:38  <coopserver> <Arveen> ok ;D
18:42:34  *** Clockworker_ has quit IRC
18:42:59  *** Clockworker_ has joined #openttdcoop
18:43:07  <V453000> if I fits, I sits
18:50:54  <Clockworker_> sounds gay tbh
18:51:07  <V453000> is cheezburger
18:55:08  <coopserver> <Arveen> this is TL3 correct ?
18:55:43  <coopserver> <Maraxus> TL3 and CL3 yes
18:57:46  *** Clockworker_ has quit IRC
18:58:00  *** Clockworker_ has joined #openttdcoop
18:59:54  *** Clockworker has joined #openttdcoop
19:01:54  <coopserver> <Arveen> how long should a bridge/tunnel be here max?
19:03:12  <coopserver> <Maraxus> 9 for 2 bridges and 14 for 3 bridges
19:06:19  *** Clockworker_ has quit IRC
19:10:13  *** Mucht has joined #openttdcoop
19:10:13  *** ChanServ sets mode: +o Mucht
19:38:55  *** liq3 has joined #openttdcoop
19:39:00  <coopserver> <Maraxus> and it's finished :)
19:39:07  <coopserver> <Arveen> :)
19:39:24  <coopserver> <Arveen> after all those years im still have problems with the joiner part
19:39:38  <coopserver> <Arveen> *having
19:40:28  <coopserver> <Maraxus> joiners is a challenge - there are so many ways to do them
19:40:29  <coopserver> <Arveen> love building exits - hate building joiners hehe
19:42:28  <coopserver> <Arveen> i always tend to build huge joiners
19:43:01  <Clockworker> I'm p. bad at stations
19:43:18  <Clockworker> I only copypaste a couple designs
19:43:31  <Clockworker> but there's usually an issue or two, haha
19:45:20  <^Spike^> Clockworker the way to get better at it is just doing it, and learning from the mistakes :)
19:45:33  <coopserver> <Maraxus> my biggest challenge is expanding BBHs - that quickly turns into a mess
19:45:40  <^Spike^> i still blame ODM for getting me here... "yeah you cna build that slh" ended up behind a BBH
19:45:42  <Clockworker> I'm aware, but I can't help feeling intimidated about it
19:45:53  <Arveen> BBHs and joiners - the reason why i play 1024x1024 offline games : http://mrftp.mooo.com:20080/tmp/Joiners.jpg
19:46:30  <^Spike^> only seeind some sync issues in that one
19:47:00  <^Spike^> on the tunnels that is mostly\
19:47:12  <^Spike^> doesn't look too bad overall
19:47:32  <^Spike^> and considering i haven't played in a while and still notice that says alot about getting the hang of it :D
19:48:47  <Arveen> :D
19:50:08  <coopserver> <Maraxus> your joiners has a few signalling issues, but otherwise solid
19:51:22  <^Spike^> in-game or the pic Maraxus? :)
19:51:29  <coopserver> <Maraxus> the pic
19:52:17  <^Spike^> as said what i saw was some of the tunnels not being synced :)
19:52:26  <Arveen> im still testing with the signaling on the ML if its better to block the whole line when a train joins or just the section and such
19:52:32  <^Spike^> i dare to say you trains from N take the same path to E alot
19:52:58  <^Spike^> and not the other tunnel
19:53:04  <^Spike^> unless there is a train blocking it :)
19:53:04  <Arveen> that game has like ~10 of those hubs and ~350 trains - not much going on yet
19:55:47  <coopserver> <Raish> Soo, is there any big reason between MSH and BBH?
19:56:01  <^Spike^> msh onl;y connects from ML to a station
19:56:10  <^Spike^> BBH connects ML to each other
19:56:14  <^Spike^> @msh
19:56:15  <Webster> msh: Main Station Hub, see also: http://www.openttdcoop.org/blog/2009/06/14/re-introducing-main-station-hubs/
19:56:19  <^Spike^> @bh
19:56:23  <^Spike^> i still know stuff! :)
19:56:24  <^Spike^> @bbh
19:56:25  <Webster> bbh: Back Bone Hub, see also: http://wiki.openttdcoop.org/Backbone_Hub
19:57:27  <coopserver> <Raish> So, outside of what is connecting with what - there is no difference?
19:58:04  <^Spike^> well a MSH should be same width as the ML but have no additional SLs on the track that leads to the main station
19:58:21  <^Spike^> reading through the short blog post Mark made does explain it good
20:01:00  *** Hiddenfunstuff has quit IRC
20:01:51  <Raish> Thanks! I've found watching your old games here pretty awesome. Btw - those crazy projects at ProZone, is it still alive?
20:02:27  <V453000> that is solid stuff Arveen
20:02:38  <V453000> ProZone is alive, there is even a game on now :)
20:02:43  <Arveen> thank you :)
20:04:05  <Jam35> that game only gets played when it's using same version as Public :D
20:04:15  <Jam35> in my case
20:04:28  <Jam35> they both need updating tbh
20:05:03  <^Spike^> ottdau doesn't work anymore? :)
20:05:12  <^Spike^> used to use that to play ps/pz simultaneously :D
20:05:29  <Jam35> idk what that is
20:05:36  <^Spike^> ottd auto update
20:05:42  <^Spike^> was a tool to manage multiple instances
20:05:44  <Jam35> then yes I do
20:05:58  <Jam35> I pointed someone at it the other day
20:06:13  <Jam35> I haven't tried to use it
20:06:24  <Jam35> it is simple enough to update manually really
20:06:29  <^Spike^> true
20:07:08  <Clockworker> is there a way to save favorite servers
20:07:13  <Clockworker> instead of just the last one joined
20:07:21  <Jam35> yes
20:07:25  <Jam35> by adding server
20:07:31  <V453000> what
20:07:37  <Jam35> they get saved in .cfg
20:07:44  <Jam35> add server button
20:07:45  <V453000> O_O
20:08:02  <V453000> I thought that was just for IP connecting
20:08:17  <Clockworker> thanks
20:08:19  <^Spike^> V has been playing this game for years
20:08:21  <Clockworker> !pw
20:08:22  <coopserver> Clockworker: hashes
20:08:25  <coopserver> *** Game paused (connecting clients)
20:08:28  <coopserver> *** Clockworker has joined
20:08:29  <coopserver> *** Game unpaused (connecting clients)
20:08:29  <^Spike^> telling the fact guys: Yeah ottd doesn't have server favorites
20:08:37  <Clockworker> pfft
20:08:38  <^Spike^> and then learns it has for years without him noticing :D
20:08:47  <Clockworker> I've been playing for years and I didn't know you could hit R to remove signals
20:08:53  <Clockworker> I'd remove tracks and redo them
20:08:54  <Clockworker> haha
20:08:59  <^Spike^> or remove tracks
20:09:04  <^Spike^> or almost everything with R :)
20:09:08  <V453000> clue I has not
20:09:09  <coopserver> <Clockworker> yep
20:09:09  <V453000> gnight
20:09:10  <coopserver> <Clockworker> stations too
20:09:15  <coopserver> <Clockworker> I'd delete a whole station and all
20:09:23  <coopserver> <Arveen> haha - i also learned shortcuts just a few months ago
20:09:29  <Jam35> first time I saw V learns something
20:09:33  <^Spike^> hehe
20:09:40  <coopserver> <Clockworker> hahahaha
20:09:48  <^Spike^> we still need to learn from V where he farms all the time :D
20:16:39  <coopserver> *** Jam35 has left the game (Leaving)
20:17:15  <coopserver> *** Maraxus has left the game (Leaving)
20:18:20  *** Maraxus has quit IRC
20:21:56  *** ODM has quit IRC
20:22:37  <Jam35> https://dl.dropboxusercontent.com/u/51134233/screenshot.png
20:22:51  <Jam35> the prozone game
20:23:01  <Clockworker> autismspeaks.org
20:23:07  <Arveen> haha
20:23:19  <Clockworker> (I'm really just seething with jealously at skillz)
20:23:29  <Arveen> is that 32bit gfx or just blurry 8bit ?
20:23:38  <Clockworker> that's RAWR
20:23:42  <Clockworker> 32bpp
20:23:45  <Jam35> enforced
20:23:46  <Jam35> yeah
20:24:01  <Arveen> i like those tube tunnels
20:24:09  <Jam35> you can look its open to anybody
20:24:21  <Jam35> channel is #openttdcoop.pro
20:24:45  <Jam35> its unreleased RAWR 0.0.2
20:25:02  <Jam35> yes the bridges are nice
20:27:04  <Clockworker> actually the bridges are wha I'm not a fan of
20:27:05  <Clockworker> haha
20:27:59  <Arveen> well i always have them disabled in transparency - so its maybe just seeing a bridge at all in a long time :P
20:28:13  <Raish> these colorful rails serves as markers?
20:29:36  <Jam35> that is V's SLH, they show direction of travel in and out of the hub
20:29:50  <Jam35> it is 3.5 way hub
20:30:03  <Jam35> like SLH both sides if that makes sense
20:30:27  <Jam35> so you have 4 colours RBGY
20:30:34  <Jam35> grey is normal ML
20:31:44  <Raish> Oh, I get it now :)
20:31:53  <Jam35> the game is an attempt to better 1800 trains on a 256x256 map
20:32:04  <Jam35> we are at 1700 ish
20:32:35  <Clockworker> I'm really super partial to the default bridges
20:32:36  <Clockworker> I love them
20:35:59  <coopserver> *** Clockworker has left the game (Leaving)
20:38:53  <Jam35> https://dl.dropboxusercontent.com/u/51134233/Winfingley%20Transport%2C%204th%20Apr%203000.png
20:38:59  <Jam35> new bridges ftw
20:39:16  <Arveen> "in the year 3000"
20:39:54  <Jam35> mono girder
20:40:01  <Jam35> whenever that comes out
20:48:58  *** Progman has quit IRC
20:52:18  <coopserver> *** Raish has left the game (Leaving)
20:56:02  *** StarLite has quit IRC
21:24:03  <Arveen> im out for tonight - gn8 everybody
21:24:57  <coopserver> *** Arveen has left the game (Leaving)
21:24:58  <coopserver> *** Game paused (number of players)
21:28:42  *** Arveen has quit IRC
21:32:33  *** Mucht has quit IRC
21:32:48  *** Mucht has joined #openttdcoop
21:32:48  *** ChanServ sets mode: +o Mucht
21:58:06  *** allometry has joined #openttdcoop
22:01:49  *** allometry has left #openttdcoop
22:51:03  *** innocenat has quit IRC
22:51:24  *** innocenat has joined #openttdcoop
23:21:02  *** theholyduck has quit IRC
23:21:23  *** theholyduck has joined #openttdcoop

Powered by YARRSTE version: svn-trunk