Config
Log for #openttdcoop on 7th April 2016:
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00:35:00  *** Clockworker has joined #openttdcoop
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05:42:29  <Clockworker> hey big_meech
05:42:31  <Clockworker> you rang?
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09:00:03  <happpy_> !players
09:00:03  <coopserver> happpy_: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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09:36:37  <sabakus> hi everyone
09:37:11  <sabakus> @quickstart
09:37:12  <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart
09:37:28  <sabakus> !help
09:37:28  <coopserver> sabakus: http://wiki.openttdcoop.org/Soap
09:45:45  <sabakus> guys, i just wanna ask
09:46:20  <happpy> hi
09:46:40  <happpy> need help
09:47:27  <happpy> ar u trying to join the server dabakus
09:48:18  <sabakus> is there any running costs list for balancing income from different vechicle types?
09:48:40  <sabakus> like a settings for BaseCosts Mod or something
09:49:02  <happpy> its  in the  basecost
09:49:31  <sabakus> BUT!
09:49:37  <happpy> in that grf u can set the runing cost
09:49:50  <happpy> and bying cost
09:50:35  <sabakus> i need a list for variety of vechicle mods, like ukrs nars etc
09:51:09  <sabakus> to balance it between each oter
09:51:14  <sabakus> *other
09:51:18  <happpy> u can find them in your grf list in the game
09:52:26  <happpy> when u load the game  clike on grf  and  in the u can download  grf
09:53:24  <sabakus> no, wait
09:53:31  <happpy> if u join the  openttdcoop
09:54:00  <happpy> servers  u can aee the runing cost
09:54:34  <sabakus> ok, ill try
09:54:41  <sabakus> what version?
09:55:00  <sabakus> last nightly?
09:55:15  <happpy> ther openttdcoop public  and  welome server and pro server
09:55:21  <happpy> !dl
09:55:21  <coopserver> happpy: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:55:22  <coopserver> happpy: http://www.openttd.org/en/download-trunk/r27534
09:56:33  <happpy> that for the  this server
09:58:04  <happpy> when u got that  then u need the password to join
09:59:29  <sabakus> so, which server?
10:00:26  <happpy>  the openttdcoop  public server has a password on
10:00:35  <happpy> so u need to doo this
10:00:40  <happpy> !pw
10:00:40  <coopserver> happpy: hotkey
10:01:18  <happpy> but u have to be farst  it change  ver fsrst
10:04:01  <happpy> for the openttdcoop  welome server u need openttd 1.60
10:04:15  <happpy> ther no pw to join
10:04:55  <happpy> if u can not find the server  then doo this !ip
10:05:01  <happpy> !ip
10:05:01  <coopserver> happpy: ps.openttdcoop.org:3983
10:06:06  <sabakus> im searchin for DB set 0.82
10:06:33  <happpy> u mite need this
10:06:39  <happpy> !grf
10:06:39  <coopserver> happpy: http://wiki.openttdcoop.org/GRF
10:07:30  <happpy> just make a folder in openttd folder  and name it newgrf
10:09:10  <sabakus> but which one?
10:10:49  <happpy>   download  the Windows  7 zip
10:11:05  <happpy> in this
10:11:09  <happpy> !grf
10:11:09  <coopserver> happpy: http://wiki.openttdcoop.org/GRF
10:12:39  <sabakus> ok, i found it
10:12:45  <sabakus> thank you
10:12:49  <happpy> np
10:12:53  <sabakus> and password is?
10:13:05  <happpy> !pw
10:13:05  <coopserver> happpy: wander
10:13:20  <happpy> to join the server
10:13:28  <coopserver> *** Game still paused (connecting clients, number of players)
10:13:32  <coopserver> *** Baka has joined
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10:13:40  <happpy> welome
10:13:59  <coopserver> <Baka> yep, i did it :D
10:14:06  <happpy> ther shord be a plan
10:14:45  <happpy>  sing  plan   or  sume thin
10:15:37  <happpy> to join the irc for the openttdcoop  welome server u doo / join #openttdcoop.stable in the irc
10:20:40  <happpy> u can see  how meney players  ar on the server and to see the date  u doo !players  and !date in the irc
10:25:40  <coopserver> *** Baka has left the game (Leaving)
10:26:41  <sabakus> !pw
10:26:42  <coopserver> sabakus: silver
10:26:54  <coopserver> *** Game still paused (connecting clients, number of players)
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12:19:05  <Arveen> !pw
12:19:05  <coopserver> Arveen: cactus
12:19:12  <coopserver> *** Game still paused (connecting clients, number of players)
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12:21:05  <tyteen4a03> !pw
12:21:05  <coopserver> tyteen4a03: cactus
12:22:02  <tyteen4a03> !pw
12:22:02  <coopserver> tyteen4a03: cactus
12:22:07  <coopserver> *** Game still paused (connecting clients, number of players)
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12:22:41  <coopserver> <tyteen4a03> Arveen, I'm here now
12:22:56  <Arveen> hey hey
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13:01:04  <lol> !pw
13:01:04  <coopserver> lol: issues
13:01:16  <coopserver> *** Game paused (connecting clients)
13:01:26  <coopserver> *** lol has joined
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13:02:26  <coopserver> <lol> hey
13:02:29  <coopserver> <lol> is there a plan?
13:03:53  <lol> @gap 4
13:03:53  <Webster> lol: For Trainlength of 4: <= 10 needs 2, 11 - 16 needs 3, 17 - 22 needs 4.
13:03:59  <coopserver> *** lol has joined company #1
13:04:06  <tyteen4a03> lol: TL3
13:04:13  <tyteen4a03> lol: otherwise... expand everything? :D
13:04:16  <coopserver> <lol> i got that
13:04:19  <coopserver> <lol> k
13:04:28  <coopserver> <lol> almost working on it
13:04:32  <coopserver> <lol> cl2?
13:04:57  <coopserver> <tyteen4a03> major bottlenecks around Iliamna Woods (SLH03) and Factory drop/pickup
13:05:00  <coopserver> <tyteen4a03> but that's it
13:05:16  <coopserver> <lol> i found lsh 03 already
13:05:28  <coopserver> <lol> thinking of a way to fit 3rd in bbh 02
13:05:34  <coopserver> <lol> it is missing a split
13:05:47  <tyteen4a03> I forgot what CL is
13:06:06  <coopserver> <lol> looks like cl 2
13:06:19  <tyteen4a03> I mean what it stands for
13:06:23  <coopserver> <lol> trains slow down on that actually
13:06:29  <coopserver> <lol> how long we make a curve
13:06:33  <lol> @cl
13:06:34  <Webster> cl: Curve Length, mostly used to describe how big a curve must be to let pass trains with a certain TL at full speed, see also: http://wiki.openttdcoop.org/Max_Curve_Speed
13:06:36  <tyteen4a03> ah
13:06:45  <tyteen4a03> yes 2
13:06:59  <coopserver> <lol> but trains slow down on that
13:07:41  <tyteen4a03> ok now I don't actually remember
13:07:55  <coopserver> <lol> it is used a lot
13:23:46  <coopserver> *** tyteen4a03 has left the game (general timeout)
13:24:05  <tyteen4a03> !pw
13:24:05  <coopserver> tyteen4a03: esteve
13:24:15  <coopserver> *** Game paused (connecting clients)
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13:24:40  <coopserver> <lol> got some more flow in slh 03
13:24:50  <coopserver> <lol> but it is still a bad one
13:28:11  <coopserver> <lol> bad trains
13:30:42  <coopserver> <lol> i think at the factory exit we should take a close look how many routes a train can take
13:31:01  <coopserver> <lol> because i got the idea that they got several ways to get to the msh
13:31:05  <coopserver> <lol> and a lot of merges
13:31:30  <coopserver> <tyteen4a03> it's my fault
13:33:27  <coopserver> <lol> see the oilstation
13:33:32  <coopserver> <lol> at slh 03
13:34:06  <coopserver> <tyteen4a03> cool
13:37:58  <coopserver> *** tyteen4a03 has left the game (general timeout)
13:38:56  <tyteen4a03> !pw
13:38:56  <coopserver> tyteen4a03: import
13:39:08  <coopserver> *** Game paused (connecting clients)
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13:40:24  <coopserver> <lol> i changed a bit
13:40:37  <coopserver> <lol> only the middle line will split to the 2 others
13:43:34  <coopserver> <lol> i removed your temp choice t4
13:50:09  <coopserver> <lol> bad me again
13:50:21  <coopserver> <tyteen4a03> boom
13:50:30  <coopserver> <lol> second crash in this game
13:52:23  <coopserver> <lol> bad you
13:52:31  <coopserver> <tyteen4a03> ;)
13:52:37  <coopserver> <tyteen4a03> who doesn't love free money
13:54:28  <coopserver> <lol> almost got rid of queue at the factory too
13:55:36  <coopserver> <lol> and we got a lot of goodstrains waiting because they are faster back
13:57:21  <coopserver> <lol> see the sterling bay
13:57:38  <coopserver> <lol> ships don't load the oil
13:58:03  <coopserver> <tyteen4a03> I'm not sure if there's still oil
13:58:15  <coopserver> <lol> the rigs say they produce it
13:58:22  <coopserver> <lol> btw, your signal fix didn't work
13:58:44  <coopserver> <tyteen4a03> it was for something else
13:59:52  <coopserver> <lol> trucks still work
14:00:07  <coopserver> <tyteen4a03> hm
14:00:41  <coopserver> <tyteen4a03> what do you propose
14:00:52  <coopserver> <lol> just a harbour that covers them all?
14:01:00  <coopserver> <tyteen4a03> sterling woods?
14:01:06  <coopserver> <lol> or look what they do with fullload
14:01:29  <coopserver> <tyteen4a03> full load results in unbalanced traffic but this isn't as huge as the other one
14:01:45  <coopserver> <tyteen4a03> oh you mean the orders
14:01:46  <coopserver> <lol> full load seems to do nothing
14:02:17  <coopserver> <lol> easiest way to solve is spread out woods
14:02:34  <coopserver> <tyteen4a03> put a station next to the rigs?
14:02:40  <coopserver> <lol> yeah
14:02:50  <coopserver> <lol> or a station from which the ships will take
14:02:54  <coopserver> <tyteen4a03> alright
14:02:57  <coopserver> <lol> that looks less like cheating
14:03:37  <coopserver> <lol> that station is working
14:03:42  <coopserver> <tyteen4a03> cool
14:04:37  <coopserver> <lol> network doesn't have major jams any more
14:10:14  <coopserver> <lol> making more platforms?
14:10:24  <coopserver> <tyteen4a03> no just thinking about it
14:10:29  <coopserver> <lol> we can better try to get that second lane in
14:10:46  <coopserver> <lol> i put  a sign at the one i mean
14:11:04  <coopserver> <tyteen4a03> yeah that could work
14:11:18  <coopserver> <tyteen4a03> it's not the entry, it's the exit
14:11:36  <coopserver> <tyteen4a03> I'm not sure how to connet it to the exit without ugly corners
14:11:42  <coopserver> <tyteen4a03> ah
14:12:11  <coopserver> <lol> just don't make the extra platforms
14:12:23  <coopserver> <lol> station got already enough i think
14:12:34  <coopserver> <tyteen4a03> yeah I was only fiddling
14:14:43  <coopserver> <lol> we only need to connect it to the overflow
14:19:36  <coopserver> <lol> trains can overflow
14:21:42  <coopserver> *** lol has left the game (Leaving)
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14:47:52  <happpymoblic> !players
14:47:52  <coopserver> happpymoblic: There are currently 1 players and 2 spectators, making a total of 3 clients connected
14:48:01  <happpymoblic> hi all
14:48:11  *** Maraxus has joined #openttdcoop
14:48:11  *** ChanServ sets mode: +o Maraxus
14:49:57  <Maraxus> !pw
14:49:57  <coopserver> Maraxus: faster
14:50:06  <coopserver> *** Game paused (connecting clients)
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14:56:37  <coopserver> <Mark> hello
14:56:41  <coopserver> <Maraxus> hi
14:56:52  <happpy> hi
14:56:57  <happpy> how things
14:57:12  <coopserver> <Mark> good :)
15:40:25  <BiG_MEECH> yomf
15:49:58  <Clockworker_> m a s s e y
15:49:58  <Clockworker_> a
15:49:58  <Clockworker_> s
15:49:59  <Clockworker_> s
15:50:00  <Clockworker_> e
15:50:02  <Clockworker_> y
15:53:07  <BiG_MEECH> lol
15:53:10  <BiG_MEECH> clockie MF
15:53:15  <BiG_MEECH> !players
15:53:15  <coopserver> BiG_MEECH: There are currently 2 players and 2 spectators, making a total of 4 clients connected
15:56:23  *** Clockworker_ is now known as BiG_Clockie_MF
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19:13:58  <coopserver> *** tyteen4a03 has left the game (general timeout)
19:13:59  <coopserver> *** Game paused (number of players)
19:16:07  <tyteen4a03> !p
19:16:09  <tyteen4a03> !pw
19:16:09  <coopserver> tyteen4a03: prints
19:16:14  <coopserver> *** Game still paused (connecting clients, number of players)
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19:44:15  <BiG_MEECH> yoy
19:45:34  <coopserver> <tyteen4a03> hmm?
19:47:02  <BiG_MEECH> BiG_TY
19:47:12  <coopserver> <tyteen4a03> :P
19:48:20  <happpy> hi  tyteen4a03
19:48:27  <happpy> yo BiG_MEECH
19:51:05  <Ben__> !password
19:51:06  <coopserver> Ben__: unread
19:51:17  <coopserver> *** Game paused (connecting clients)
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20:00:19  <coopserver> *** Player has joined company #1
20:00:32  <coopserver> *** Player has left the game (Leaving)
20:01:01  <Ben__> !password
20:01:01  <coopserver> Ben__: follow
20:01:06  <coopserver> *** Game paused (connecting clients)
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20:01:31  <tyteen4a03> (next time, you can use "name <yourname>" in console)
20:01:51  <Ben__> I was hoping there would be something like that
20:02:04  <happpy> hi  Ben__
20:02:09  <Ben__> Hi
20:02:10  <happpy> and welome
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20:26:24  <BiG_MEECH> !players
20:26:24  <coopserver> BiG_MEECH: There are currently 2 players and 3 spectators, making a total of 5 clients connected
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20:39:08  <BiG_MEECH> lol @ clockie
20:40:45  <BiG_MEECH> !dl lin64
20:40:45  <coopserver> BiG_MEECH: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-linux-generic-amd64.tar.xz
20:49:54  <BiG_Clockie_MF> BiG_PENOR
20:51:24  <BiG_MEECH> yo
20:51:38  <BiG_MEECH> !ps
20:51:40  <BiG_MEECH> !pw
20:51:41  <coopserver> BiG_MEECH: resign
20:51:47  <coopserver> *** Game paused (connecting clients)
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20:51:56  <coopserver> <BiG_MEECH> YOMF
20:52:53  <coopserver> *** BiG_MEECH has joined company #1
20:53:08  <coopserver> <BiG_MEECH> lane needed at slh 01
20:56:28  <coopserver> <BiG_MEECH> who's helping out?
20:56:29  <coopserver> <BiG_MEECH> ty?
20:56:35  <coopserver> <Ben_> Me
20:56:37  <coopserver> <BiG_MEECH> k
21:01:17  <coopserver> <BiG_MEECH> gah
21:01:20  *** Guest10654 has quit IRC
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21:01:25  <coopserver> <BiG_MEECH> brainmelt :D
21:01:37  <coopserver> <BiG_MEECH> brb
21:03:04  <coopserver> <BiG_MEECH> holy fuq
21:03:09  <coopserver> <BiG_MEECH> check exit for msh05
21:03:18  <coopserver> <BiG_MEECH> lol
21:03:22  <coopserver> <BiG_MEECH> #balme meech
21:03:29  <coopserver> <BiG_MEECH> someone has to fonish slh01 shit
21:03:35  <coopserver> <BiG_MEECH> bbiab
21:08:45  *** Progman has quit IRC
21:14:53  <BiG_Clockie_MF> gonna log and see
21:15:13  <BiG_Clockie_MF> !pw
21:15:13  <coopserver> BiG_Clockie_MF: oldval
21:15:16  <coopserver> *** Game paused (connecting clients)
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21:16:53  <Ben__> What's your policy on path signals?
21:16:53  <coopserver> <BiG_MEECH> yo CWMFBICH
21:17:07  <BiG_Clockie_MF> deport them to mexico
21:17:07  <coopserver> <BiG_MEECH> like where?
21:17:15  <coopserver> <BiG_MEECH> lol build a wall
21:17:24  <BiG_Clockie_MF> PBS is fine some times
21:17:32  <BiG_Clockie_MF> with a lot of moderation
21:20:22  <coopserver> <Clockworker> MSH05 exit looks like a mess
21:20:49  <coopserver> <BiG_MEECH> lol
21:20:54  <coopserver> <BiG_MEECH> probably needs another lane
21:21:03  <coopserver> <Clockworker> you need a 3rd out there
21:21:05  <coopserver> <Clockworker> yup
21:21:07  <coopserver> <BiG_MEECH> yeah
21:21:10  <coopserver> <BiG_MEECH> wanna go for it?
21:21:21  <coopserver> <Clockworker> god
21:21:27  <coopserver> <Ben_> I actually fixed a merge by making a shortcut for the majority of the trains on that line
21:23:40  <coopserver> *** BiG_MEECH has joined company #1
21:24:42  <coopserver> <Clockworker> go for it meech
21:24:50  <coopserver> <Clockworker> show us your A game
21:25:11  <coopserver> <BiG_MEECH> lol
21:25:13  <coopserver> <BiG_MEECH> lame game
21:25:18  <coopserver> <Clockworker> lol
21:25:33  <coopserver> <BiG_MEECH> I can help
21:25:44  <coopserver> <BiG_MEECH> probably build the straight parts good adn everything else = bad
21:26:11  <coopserver> <Ben_> Maybe we shouldn't make it *that* wide
21:26:50  <coopserver> <Clockworker> it begins
21:27:47  <coopserver> <Ben_> Can I try BHBH01?
21:27:53  <coopserver> <Ben_> BBH*
21:28:45  <coopserver> <Clockworker> you can try but expanding a BBH is a bit more painful than making one from scratch
21:29:20  <coopserver> <Ben_> Yes, but I can at least try
21:29:37  <coopserver> <Ben_> We don't have to expand all of it
21:29:42  <coopserver> <Clockworker> go for it
21:29:43  <coopserver> <Clockworker> yeah
21:29:51  <coopserver> <Clockworker> I didn't expand all of my BBH either
21:30:01  <coopserver> <Clockworker> one of the sides is fine
21:30:14  <coopserver> <Ben_> Only the part which connects to the part that needs expanding
21:36:11  <coopserver> <Clockworker> hahahahaha
21:36:16  <coopserver> <BiG_MEECH> :D
21:36:17  <coopserver> <Ben_> I'll fix it
21:36:25  <coopserver> <Clockworker> just replace the trains quick
21:36:33  <coopserver> <Clockworker> so they don't disappear
21:36:55  <coopserver> <BiG_MEECH> dune
21:37:01  <coopserver> <Clockworker> gud man
21:37:12  <coopserver> <BiG_MEECH> does that help or no ?
21:37:16  <coopserver> <BiG_MEECH> with the bridges?
21:37:29  <coopserver> *** Clockworker has left the game (Leaving)
21:37:35  <coopserver> <BiG_MEECH> LMAO
21:37:38  <coopserver> <BiG_MEECH> fuckr
21:37:44  <BiG_Clockie_MF> :^)
21:37:47  <coopserver> <BiG_MEECH> :D
21:37:54  <coopserver> <BiG_MEECH> I see, crash shit, leave
21:38:02  <BiG_Clockie_MF> it wasn't me, it was ben
21:38:03  <BiG_Clockie_MF> haha
21:38:09  <BiG_Clockie_MF> uncle ben's
21:38:09  <coopserver> <BiG_MEECH> lmao
21:38:16  <coopserver> <Ben_> Sorry
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21:38:30  <coopserver> <Ben_> They disappeared
21:38:37  <coopserver> <BiG_MEECH> nah, i got it
21:38:41  <BiG_Clockie_MF> meech replaced them
21:38:41  <coopserver> <Ben_> Okay, thanks
21:39:42  <BiG_Clockie_MF> it's okay
21:39:46  <BiG_Clockie_MF> I crashed two as well
21:39:46  <coopserver> <Ben_> That's not where that line goes
21:39:53  <BiG_Clockie_MF> expanding my ml
21:40:14  <coopserver> <BiG_MEECH> you cant bridge over that shit there
21:40:23  <coopserver> <BiG_MEECH> im gonna tunnel it
21:40:31  <BiG_Clockie_MF> oh jesus
21:40:38  <coopserver> <Ben_> Okay, I will let you do that
21:40:39  <coopserver> <BiG_MEECH> :D
21:40:39  <BiG_Clockie_MF> two guys building the same thing at the same time
21:40:42  <BiG_Clockie_MF> fun times abound :D
21:40:44  <coopserver> <BiG_MEECH> nah
21:40:49  <coopserver> <BiG_MEECH> have fun ben
21:41:13  <coopserver> <BiG_MEECH> :D
21:41:24  <coopserver> <BiG_MEECH> don't forget the hash tag
21:41:28  <coopserver> <BiG_MEECH> #blameMEECH
21:41:58  <coopserver> <BiG_MEECH> @gap 16
21:42:23  <coopserver> <BiG_MEECH> @@gap 16
21:42:24  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
21:42:34  <coopserver> <BiG_MEECH> @gap
21:42:56  <BiG_MEECH> @gap
21:42:56  <Webster> BiG_MEECH: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
21:42:59  <BiG_MEECH> @gap 16
21:42:59  <Webster> BiG_MEECH: For Trainlength of 16: <= 22 needs 2, 23 - 40 needs 3, 41 - 58 needs 4.
21:43:09  <BiG_MEECH> @gap 3
21:43:09  <Webster> BiG_MEECH: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
21:49:12  <coopserver> *** tyteen4a03 has left the game (Leaving)
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22:03:08  <Ben__> !password
22:03:08  <coopserver> Ben__: length
22:03:12  <coopserver> *** Game still paused (connecting clients, number of players)
22:03:16  <coopserver> *** Ben_ has joined
22:03:17  <coopserver> *** Game still paused (number of players)
22:03:18  <coopserver> *** Game unpaused (number of players)
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23:29:10  <coopserver> *** Game paused (number of players)
23:33:26  <Ben__> !password
23:33:26  <coopserver> Ben__: deltay
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