Log for #openttdcoop on 24th April 2016:
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00:04:04  <coopserver> *** sietse has left the game (general timeout)
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06:04:17  <Mark> !pw
06:04:17  <coopserver> Mark: addref
06:04:23  <coopserver> *** Game still paused (connecting clients, number of players)
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08:24:07  <Arveen> !pw
08:24:07  <coopserver> Arveen: sortof
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08:25:29  <Jam35> !pw
08:25:29  <coopserver> Jam35: sortof
08:25:34  <coopserver> *** Game paused (connecting clients)
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08:25:54  <coopserver> <Jam35> morning
08:26:01  <coopserver> <Mark> morning ;)
08:27:15  <coopserver> <Jam35> I hate the secondaries not closing thing
08:27:20  <coopserver> <Mark> yea
08:27:25  <coopserver> <Mark> shouldve turned it off
08:27:42  <coopserver> <Jam35> I wonder if it will be ok to do now
08:27:42  <Arveen> g'morning
08:27:55  <Arveen> should be np
08:28:00  <coopserver> <Mark> not sure...
08:28:02  <coopserver> <Mark> morning
08:28:06  <coopserver> <Jam35> we kind of need some spaces
08:28:11  <coopserver> <Mark> yes
08:28:14  <Arveen> i never had issues with changing grf's in game altough its not suggested
08:28:42  <coopserver> <Jam35> ever removed an industry set? :D
08:29:11  <Arveen> well not that. but i already added and removed complete train/rail sets
08:29:42  <Arveen> also station sets etc.
08:30:02  <coopserver> *** Mark has joined spectators
08:30:14  <coopserver> <Mark> go ahead if you want to turn it off
08:30:21  <coopserver> <Mark> but please make a recent save :)
08:30:31  <coopserver> <Jam35> I'll save now
08:30:40  <coopserver> <Jam35> but this will be the backup if it fails
08:30:59  <coopserver> <Jam35> we might not know straight away is the thing
08:31:11  <coopserver> *** Jam35 has left the game (Leaving)
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08:33:18  <Jam35> !getsave
08:33:18  <coopserver> Starting download...
08:33:22  <coopserver> Savegame successfully downloaded
08:33:38  <Jam35> !rcon ls
08:33:40  <coopserver> 0) .. (Parent directory)
08:33:41  <coopserver> 1) Swiss%20Sherpas%20Inc.%2C%206th%20Sep%202166_new.sav
08:33:42  <coopserver> 2) psg313start.sav
08:33:43  <coopserver> 3) psg270316_3.sav
08:33:44  <coopserver> 4) psg270316_2.sav
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08:33:45  <coopserver> Jam35: You have 133 more messages. Type !less to view them
08:33:50  <Jam35> !rcon load 1
08:33:51  <coopserver> Starting new game
08:33:57  <coopserver> *** Mark has left the game (connection lost)
08:33:58  <coopserver> Now playing on #openttdcoop - Public Server ( (Version r27534)
08:33:59  <coopserver> *** Game paused (number of players)
08:34:15  <Jam35> !pw
08:34:15  <coopserver> Jam35: counts
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10:25:05  <DyeH> !players
10:25:05  <coopserver> DyeH: There are currently 0 players and 1 spectators, making a total of 1 clients connected
10:25:12  <DyeH> !pw
10:25:12  <coopserver> DyeH: detail
10:25:18  <DyeH> hey
10:26:22  <coopserver> *** Game still paused (connecting clients, number of players)
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10:27:15  <coopserver> <Dyeh> Hey Jam
10:27:18  <coopserver> <Dyeh> How's it going?
10:27:31  <coopserver> <Jam35> hi
10:27:36  <coopserver> <Jam35> good thanks? you?
10:27:42  <coopserver> <Dyeh> I'm good thanks
10:27:55  <coopserver> <Dyeh> Wanna say thanks to you helping me understand the last game
10:28:00  <coopserver> <Dyeh> I've read alot
10:28:16  <coopserver> <Jam35> there is a lot to read :)
10:28:24  <coopserver> <Dyeh> There is ! :)
10:28:57  <coopserver> <Jam35> are you going to build something?
10:29:00  <coopserver> <Dyeh> I hope so
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10:29:11  <coopserver> <Dyeh> Feeling a lot more confident building here now
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10:29:24  <coopserver> <Jam35> this landscape is quite tricky tbh
10:29:45  <coopserver> <Dyeh> it looks it
10:29:46  <coopserver> <Jam35> especially because plan states low TF
10:30:06  <coopserver> <Dyeh> TF is? I cant remember all the terms :(
10:30:13  <coopserver> <Jam35> terraforming
10:30:18  <coopserver> <Dyeh> Oh...
10:30:30  <coopserver> <Dyeh> Lots of hill climbs... that'll be fun
10:30:46  <coopserver> <Dyeh> or 1cr bends
10:31:07  <coopserver> <Jam35> we need CL3 on mainlines
10:31:31  <coopserver> <Jam35> hills won't be a problem for these trains
10:31:37  <coopserver> <Dyeh> yep ok
10:31:57  <coopserver> <Dyeh> So can you point me somewhere I can build? I can't see any more primaries that need building in
10:32:20  <coopserver> <Jam35> there are quite a few industries so I made a checklist
10:32:30  <coopserver> <Jam35> see the wall of signage :)
10:32:50  <coopserver> <Dyeh> Glass works it is :D
10:33:29  <Mark> !pw
10:33:29  <coopserver> Mark: toffee
10:33:37  <coopserver> *** Game paused (connecting clients)
10:33:40  <coopserver> <Jam35> the secondary industries should have their own MSH
10:33:41  <coopserver> *** Mark has joined
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10:33:46  <coopserver> <Jam35> main station hub
10:33:47  <coopserver> <Mark> hi
10:33:49  <coopserver> <Jam35> hio
10:33:51  <coopserver> <Mark> did it work, Jam?
10:33:52  <coopserver> <Dyeh> hi
10:34:04  <coopserver> <Jam35> industries are dying yes :D
10:34:06  <coopserver> <Mark> nice
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10:34:31  <coopserver> <Jam35> we have to remember to refund some already
10:34:39  <coopserver> <Jam35> re-fund even
10:35:20  <coopserver> <Dyeh> Is that GW a good one you think?
10:35:31  <coopserver> <Dyeh> sign : "Glassworks/Dyeh"
10:35:58  <coopserver> <Mark> it doesnt mattter if the industry is there or not, we can always fund a new onem
10:36:05  <coopserver> <Jam35> you can use that if you like, don't forget you can also fund one where you would like it to be
10:36:09  <coopserver> <Mark> just find a spot youre comfortable building on
10:36:17  <coopserver> <Mark> that looks pretty tricky tbh
10:36:18  <coopserver> <Dyeh> ah ok, I think I'll do that
10:36:56  <coopserver> <Jam35> I think Damalix joined the lines through Nuuk
10:37:14  <coopserver> <Jam35> I was going to use those ends of land as industry locations
10:37:40  <coopserver> <Jam35> there are 7 industries by Ukkusissat
10:37:46  <coopserver> <Jam35> are the ones I wanted to die
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10:38:05  <coopserver> <Mark> yea that would be a good spot..
10:38:50  <coopserver> <Jam35> we could make BBH 05 an MSH and lose the bridges
10:39:00  <coopserver> <Jam35> and BBH 03
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10:40:09  <coopserver> <Dyeh> PBS on RoRo/Terminus? Does that work well?
10:40:43  <coopserver> <Jam35> I guess, it depends on the circumstances
10:41:09  <coopserver> <Jam35> presignals are preferred in some cases
10:41:13  <coopserver> <Jam35> not always
10:41:43  <coopserver> <Jam35> that's a bit vague I know :)
10:41:54  <coopserver> <Jam35> build something, people will correct or advise
10:42:01  <coopserver> <Dyeh> yeah ok
10:47:07  *** happpymoblic is now known as happpy
10:47:56  <coopserver> *** Dyeh has left the game (general timeout)
10:47:57  <happpy> hi mark hi jam
10:48:12  <absolutis> !password
10:48:12  <coopserver> absolutis: called
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10:48:29  <Jam35> hi
10:48:49  <DyeH_> !pw
10:48:50  <coopserver> DyeH_: called
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10:57:06  <coopserver> <Dyeh> Jame, how'd you get the catchement of the Tyre Drop to be that distant?
10:57:10  <coopserver> <Dyeh> Jam*
10:57:36  <coopserver> <Absolutis> Station walking, ctrl-click when building a station
10:58:04  <coopserver> <Dyeh> then delete the walked stations?
10:58:14  <coopserver> <Absolutis> no no
10:58:17  <coopserver> <Jam35> no or they lose it
10:58:36  <coopserver> <Absolutis> if you control click while building a station you can select which nearby station it will be a part of
10:58:46  <coopserver> <Jam35> I signed the part at tyre plant
10:59:06  <coopserver> <Dyeh> Ah I see! :)
10:59:08  <coopserver> <Dyeh> thanks
11:06:16  <coopserver> <Jam35> qaanaaq
11:06:19  <coopserver> <Jam35> wtf names
11:06:38  <coopserver> <Jam35> that's a palindrome :D
11:07:32  <coopserver> <Jam35> nerdiest thing said here
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11:10:57  <coopserver> <Jam35> you can keep the drop stations together as one
11:11:06  <coopserver> <Jam35> just separate picks
11:11:13  <coopserver> <Dyeh> sure ok
11:11:35  <coopserver> <Jam35> oh you could rename that to pick :P
11:11:47  <coopserver> <Dyeh> larger drop for multiple? ok, yeah I will do that
11:12:13  <coopserver> <Jam35> maybe later it won't be that busy early on
11:12:23  <coopserver> <Jam35> that is big enough
11:13:13  <coopserver> <Dyeh> Overflow depot on the pick?
11:13:24  <coopserver> <Jam35> if you want
11:13:31  <coopserver> <Jam35> not mandatory
11:14:00  <coopserver> <Jam35> what I would say is look where you will join ML
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11:14:13  <coopserver> <Dyeh> oh... yeah... good point
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11:14:16  <coopserver> <Jam35> coming from that direction is close to BBH 04
11:14:34  <coopserver> <Jam35> preferable to join the other side
11:15:28  <coopserver> <Absolutis> how are you thinking of connecting that pickup
11:15:36  <coopserver> <Absolutis> or are you gonna make it a terminus
11:15:50  <coopserver> <Dyeh> was gonna make it roro/terminus
11:15:57  <coopserver> <Dyeh> but it's a bad location
11:16:09  <coopserver> <Absolutis> my point precisely
11:16:20  <coopserver> <Jam35> that?
11:16:23  <coopserver> <Absolutis> can you try not to tf that much
11:16:27  <coopserver> <Absolutis> looks kinda ugly
11:16:46  <coopserver> <Absolutis> plus where's the challenge when terrain is flat :P
11:16:58  <coopserver> <Dyeh> point taken ;-)
11:17:03  <hylje> more complicated layouts of course
11:17:25  <coopserver> <Absolutis> fair enough
11:18:23  <coopserver> <Jam35> how's that?
11:18:34  <coopserver> <Dyeh> much better thanks :)
11:18:51  <coopserver> <Jam35> should I make hub?
11:19:12  <coopserver> <Jam35> there are a lot of useless industries here
11:20:03  <coopserver> <Dyeh> kinda hard to find places where there arent a ton of useless industries that don't need massive tf
11:21:50  <coopserver> <Absolutis> you could move that whole thing a tile closer to the station
11:22:04  <coopserver> <Absolutis> like so
11:22:09  <coopserver> <Absolutis> might make building a tad easier
11:22:11  <coopserver> <Dyeh> didn't see what you did
11:22:19  <coopserver> <Dyeh> oh the bridge?
11:22:24  <coopserver> <Absolutis> yeah
11:22:42  <coopserver> <Dyeh> yep ok thanks
11:23:04  <coopserver> <Dyeh> cl3 min?
11:23:18  <coopserver> <Absolutis> yeah these trains need cl3 min to not slow down in curves
11:23:35  <coopserver> <Dyeh> ok
11:24:11  <coopserver> <Jam35> can we not do this?
11:24:36  <coopserver> <Dyeh> just straight?
11:25:06  <coopserver> <Jam35> it's just easier to join
11:25:41  <coopserver> <Jam35> oh no
11:25:45  <coopserver> <Jam35> keep that side
11:25:47  <coopserver> <Jam35> dammit
11:25:50  <coopserver> <Jam35> sorry :)
11:25:53  <coopserver> <Dyeh> lol np
11:27:08  <coopserver> <Absolutis> Could come straight with the drop out-rail too. might be easier to construct the hub there
11:27:42  <coopserver> <Absolutis> but w/e
11:29:09  <sietse> !pw
11:29:09  <coopserver> sietse: better
11:29:13  <coopserver> *** Game paused (connecting clients)
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11:29:20  <coopserver> <Player> !name sietse
11:29:21  <coopserver> *** Player has changed his/her name to sietse
11:29:22  <coopserver> <Jam35> hm that doesn't work too well
11:29:30  <sietse> Good afternoon
11:29:44  <coopserver> <Dyeh> it could come straight and cross the goods out?
11:29:50  <coopserver> <Dyeh> then merge?
11:30:11  <coopserver> <Jam35> there?
11:30:14  <coopserver> <Dyeh> yeah
11:30:15  <coopserver> <Jam35> yeah ok
11:30:53  <coopserver> *** Dyeh has left the game (general timeout)
11:31:09  <DyeH_> !pw
11:31:10  <coopserver> DyeH_: caller
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11:40:40  <coopserver> <Dyeh> looks good jam, thanks for helpin me out
11:41:02  <coopserver> <Dyeh> is that depot/overflow ok?
11:41:05  <coopserver> <Jam35> sure np
11:41:09  <coopserver> <Jam35> er
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11:41:38  <coopserver> <Jam35> looks like it works
11:41:59  <coopserver> <Dyeh> not sure the pf trap was needed
11:42:18  <coopserver> <Jam35> not if you make the exit 2 way
11:42:23  <coopserver> <Jam35> x2
11:42:31  <coopserver> <Dyeh> ill get rid of it then
11:43:49  <coopserver> <Jam35> it's all a bit close to ML
11:43:57  <coopserver> <Jam35> is why it looks complicated
11:44:03  <coopserver> <Dyeh> woulda been better shifted north 20 tiles
11:44:23  <coopserver> <Jam35> it will be hard to expand the hub
11:44:28  <coopserver> <Dyeh> and the stations
11:44:35  <coopserver> <Jam35> well yes
11:44:45  <coopserver> <Jam35> we'll worry about that later
11:44:54  <coopserver> <Dyeh> ... lessons learned
11:45:06  <coopserver> <Jam35> probably not :D
11:45:14  <coopserver> <Dyeh> haha :)
11:47:55  <coopserver> <Dyeh> wow the oil drop / petro and chem looks awesome
11:49:57  <coopserver> <Jam35> yeah no TF right? :P
11:50:06  <coopserver> <Dyeh> none at all?
11:50:10  <coopserver> <Jam35> it is pretty though
11:50:17  <coopserver> <Dyeh> yeah very pretty
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11:54:38  <coopserver> <Dyeh> shame can't get rid of rubbish industries
11:54:50  <coopserver> <Dyeh> on a map like this
11:55:30  <coopserver> *** Jam35 has joined spectators
11:55:38  <coopserver> <Jam35> magic bulldozer is only way
11:55:45  <coopserver> <Jam35> but is dangerous too
11:55:58  <coopserver> <Jam35> other than patience :)
11:56:05  <coopserver> <Dyeh> yeah, I usually turn it on, use it and then turn off again
11:56:13  <Maraxus> !pw
11:56:13  <coopserver> Maraxus: drying
11:56:16  <coopserver> <Dyeh> I've destroyed some of my previous sp games with it :(
11:56:20  <coopserver> *** Game paused (connecting clients)
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11:56:27  <coopserver> <Jam35> yes can be a real pain
11:56:44  <coopserver> <Jam35> it is not a setting we can change easily in MP
11:56:53  <coopserver> <Jam35> means taking the game offline
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12:31:43  <coopserver> <Absolutis> Start connecting primaries? The network is done-ish
12:35:09  <coopserver> <Absolutis> and we need a town drop
12:39:44  <coopserver> <Jam35> that is technically SLH 01 :)
12:41:54  <BiG_MEECH> BiG_SLH
12:42:10  <BiG_MEECH> BiG_JAM
12:42:39  <Jam35> BIG KICKEDBOYS
12:48:16  <BiG_MEECH> :o
12:48:28  <hylje> .
12:48:49  <coopserver> <Dyeh> BBH03... is this port hub too close?
12:49:13  <coopserver> <Jam35> where?
12:49:23  <coopserver> <Dyeh> BBH03/Clockworker
12:49:28  <coopserver> <Dyeh> to the right of it
12:49:45  <coopserver> <Jam35> no it's fine
12:49:52  <coopserver> <Dyeh> ok :D
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13:20:10  <coopserver> <Dyeh> can someone take a look at this?
13:20:29  <coopserver> <Absolutis> put up a sign with !
13:20:43  <coopserver> <Dyeh> done
13:21:30  <coopserver> <Dyeh> yeah really hard to get rid of the cl2s without tf
13:21:49  <coopserver> <Dyeh> or you could do that... doh
13:22:44  <coopserver> <Absolutis> i think you need to move the tunnel a bit farther over
13:22:58  <coopserver> <Absolutis> can't really avoid CL while still having sync in that position
13:23:16  <coopserver> <Dyeh> near the station you mean?
13:23:26  <coopserver> <Absolutis> yeah
13:23:31  <coopserver> <Dyeh> ok ill do that
13:23:36  <coopserver> <Dyeh> I see what you mean
13:23:49  <coopserver> <Absolutis> ah wait no, here in the hub
13:24:06  <coopserver> <Absolutis> but could do with some tweaks on that station too
13:24:21  <coopserver> <Dyeh> oh right
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13:38:31  <damalix> !password
13:38:31  <coopserver> damalix: simply
13:39:10  <coopserver> *** Game paused (connecting clients)
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13:39:29  <coopserver> <Damalix> hi
13:41:52  <coopserver> <Dyeh> Can you take a quick look again absolutis? sign up
13:42:17  <coopserver> <Jam35> hi
13:42:33  <coopserver> <Absolutis> Yeah that's good
13:42:35  <coopserver> <Jam35> merge then split Dyeh
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13:43:04  <coopserver> <Absolutis> That's the best way yeah, so you might have to connect like here
13:43:13  <coopserver> <Damalix> that kind of X is to avoid, it creates signal gap
13:43:31  <coopserver> <Absolutis> which is why your original one was better if you could've tweaked it for cl3
13:43:39  <coopserver> <Dyeh> I see :(
13:43:54  <coopserver> <Absolutis> Easier to split then merge that way
13:44:09  <coopserver> <Absolutis> But that's good too if you can figure out a way to have split before merge
13:44:36  <coopserver> <Absolutis> something like that maybe?
13:44:56  <coopserver> <Dyeh> that makes a lot of sense
13:45:25  <coopserver> <Absolutis> well, assuming you can connect it to the station, which could be a bit hard
13:45:34  <coopserver> *** Jam35 has joined spectators
13:45:39  <coopserver> <Dyeh> yeah that had some dodgy cl1
13:46:07  <coopserver> <Dyeh> with a little tf it can do it, but trying to avoid it as much as poss
13:46:38  <coopserver> <Absolutis> gah
13:46:50  <coopserver> <Dyeh> hehe it's a nightmare round there
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13:47:06  <coopserver> <Absolutis> try to avoid TF if possible but a little TF isn't the end of the world, if it's necessary
13:49:43  <coopserver> <Absolutis> This is a bit of a lazy solution but should do for no0w
13:49:45  <coopserver> <Absolutis> now
13:50:09  <coopserver> <Dyeh> yeah ok thanks
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13:57:56  <coopserver> <Absolutis> or you can do that
13:59:31  <coopserver> <Jam35> sorry, not meaning to interfere
14:00:07  <coopserver> <Jam35> slightly simplified is all
14:11:18  <coopserver> *** Jam35 has joined spectators
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14:20:49  <DyeH_> !pw
14:20:49  <coopserver> DyeH_: shadow
14:20:57  <coopserver> *** Game paused (connecting clients)
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14:31:49  <happpy> wb  dyeh
14:31:57  <coopserver> <Dyeh> hey happpy
14:32:02  <coopserver> <Dyeh> thx :)
14:32:10  <happpy> np
14:33:08  <happpy> how things
14:35:04  <coopserver> <Dyeh> not bad at all
14:37:30  <coopserver> *** Jam35 has joined company #1
14:37:40  <coopserver> <Jam35> hehe
14:37:52  <coopserver> *** Jam35 has joined spectators
14:37:57  <coopserver> <Jam35> wrong side
14:39:23  <coopserver> <Jam35> oh what? :/
14:39:42  <coopserver> <Jam35> I thought that was ok
14:39:52  <coopserver> <Jam35> just one wrong connection
14:40:18  <coopserver> *** Jam35 has joined company #1
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14:43:20  <BladeMF> !pw
14:43:20  <coopserver> BladeMF: shifts
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14:45:55  <BladeMF> !download
14:45:55  <coopserver> BladeMF: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
14:45:56  <coopserver> BladeMF:
14:46:15  <happpy> hi
14:46:15  <BladeMF> !download win64
14:46:15  <coopserver> BladeMF:
14:46:26  <BladeMF> hey
14:47:43  <BladeMF> !pw
14:47:43  <coopserver> BladeMF: unlink
14:48:31  <happpy> how things
14:49:18  <BladeMF> busy, busy
14:49:20  <BladeMF> !pw
14:49:20  <coopserver> BladeMF: remake
14:49:32  <coopserver> *** Game paused (connecting clients)
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14:49:41  <coopserver> *** Game paused (connecting clients)
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14:49:45  <coopserver> <Player> !name BladeMF
14:49:46  <coopserver> *** Player has changed his/her name to BladeMF
14:52:31  <happpy> hi damalix
14:52:33  <coopserver> <Dyeh> can some1 check MSH 08 for me?
14:53:02  <coopserver> <Absolutis> desync there
14:53:06  <coopserver> <Absolutis> and the tunnels too
14:53:29  <coopserver> *** sietse has left the game (general timeout)
14:53:48  <coopserver> <Absolutis> that could be easier
14:54:01  <coopserver> <Absolutis> change the entrance rather than the exit
14:54:09  <coopserver> <Absolutis> though i guess it doesn't matter in the end
14:54:42  <coopserver> <BladeMF> it seems okay to me
14:54:56  <coopserver> <BladeMF> now that you've fixed the doublings
14:55:09  <coopserver> <Absolutis> You need a rubber pickup though for the station
14:55:14  <coopserver> <Dyeh> yeah
14:55:21  <coopserver> <Dyeh> I'm gonna remove the old station
14:55:30  <coopserver> <Dyeh> and the hub further up
14:55:34  <coopserver> <Dyeh> put it all through this one
14:55:44  <coopserver> <Dyeh> then have the three stations across the coastline
14:55:45  <coopserver> <Absolutis> The station is fine, you could just reroute its exit
14:55:49  <coopserver> <BladeMF> no trains yet?
14:55:57  <coopserver> <Dyeh> I don't like it's layout
14:55:59  <coopserver> <Absolutis> A majestic... 7 traisn
14:56:01  <coopserver> <Absolutis> trains
14:56:47  <coopserver> <Dyeh> thanks again absolutis
15:10:07  <sietse> !pw
15:10:07  <coopserver> sietse: exceed
15:10:14  <coopserver> *** Game paused (connecting clients)
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15:10:18  <coopserver> <Absolutis> !gap 5
15:10:23  <coopserver> <Absolutis> @@gap 5
15:10:24  <Webster> coopserver: (gap <trainlength> [<split>]) -- Returns minimum and maximum signal gap sizes for 2,3 and 4 linesplits with <trainlength>. If <spilt> is given it will return the gap sizes for <split> (+/-) 1.
15:10:29  <coopserver> <Absolutis> right
15:10:41  <coopserver> <Absolutis> very informative
15:11:31  <coopserver> <Player> !name sietse
15:11:32  <coopserver> *** Player has changed his/her name to sietse
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15:15:32  <coopserver> <Mark> hi again
15:15:36  <coopserver> <Dyeh> hey
15:15:43  <happpy> wb
15:15:56  <coopserver> <Absolutis> I took you over Jam
15:16:13  <coopserver> <Absolutis> I've got 4/13 main stations now :P
15:16:38  <coopserver> <Dyeh> ... and a supply yard builds itself right in the middle of where I'm working... :(7
15:16:48  <coopserver> <Mark> :)
15:23:41  <coopserver> <Absolutis> lol
15:23:49  <coopserver> <Absolutis> check out !nuuk general store
15:24:00  <coopserver> <Mark> :)
15:24:53  <coopserver> *** sietse has left the game (general timeout)
15:26:30  <Mark> !rcon set max_bridge_length
15:26:39  <Mark> @op
15:26:40  *** Webster sets mode: +o Mark
15:26:44  <Mark> !rcon set max_bridge_length
15:26:46  <coopserver> Current value for 'max_bridge_length' is: '12' (min: 1, max: 4096)
15:26:49  <Mark> !rcon set max_bridge_length 64
15:26:50  <coopserver> ERROR: This command/variable is not available during network games.
15:26:56  <Mark> lame
15:27:18  <V453000> Sylf: you should be given a medal <3
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15:27:30  <Sylf> Let's release :)
15:27:37  <Sylf> I want to start public testing
15:27:41  <V453000> nice!
15:28:01  <V453000> just let me know when/where is the version you want to put to bananas and I will
15:28:05  <Sylf>
15:28:12  <V453000> oh :D
15:28:18  <Sylf> readme and changelog are already in the file
15:28:21  <V453000> didn't expect you to be that fast XD let's do it
15:28:22  <V453000> nice
15:28:30  <V453000> oh I need musa
15:28:34  <V453000> sec grabbing disc
15:32:21  *** sietse has quit IRC
15:32:31  <Mark> !rcon set max_ships 50
15:32:56  <V453000> hy Mark
15:33:00  <coopserver> <Mark> hiyo
15:33:01  <V453000> prepare ur anus for new yeti
15:33:07  <V453000> shit gets real
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15:33:13  <coopserver> <Mark> my anus cant wait
15:33:21  <coopserver> <Dyeh> you guys develop YETI?
15:33:56  <V453000> yeah, I am the original author and graphics person, and Sylf does the code
15:34:13  <V453000> Sylf kicks ass at code, too :>
15:34:15  <coopserver> <Dyeh> Oh very nice, good job btw... love that grf
15:34:22  <V453000> it will be even better now
15:34:29  <V453000>
15:34:38  <V453000> no new graphics yet, that is coming later
15:34:39  <coopserver> <Mark> he did some trainset as well
15:34:41  <coopserver> <Mark> but its crap
15:34:48  <coopserver> *** Damalix has left the game (Leaving)
15:34:49  <coopserver> <Dyeh> Whoever came up with YETI dueds is a genius in my book ;)
15:35:02  <V453000> yeah utter shit, you would never place my train set on openttdcoop servers
15:35:08  <coopserver> <Mark> :D
15:35:13  <V453000> thanks DyeH_ :>
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15:36:28  <V453000> it's actually fairly simple, all you need is game knowledge and starting a newgrf because you have a gameplay functional idea for it, instead of just -omg I want to create industries because realism and shit- ... which is what happens in most cases with most newgrfs
15:36:29  <Webster> Read the Quickstart - #openttdcoop wiki - (again, try !grf)
15:36:36  <V453000> thanks Webster
15:36:36  <Webster> Okay, but I'm a bot
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15:36:55  <coopserver> <Dyeh> lols
15:37:03  <V453000> btw Mark we did some progresson the PZ with Jam35
15:37:14  <coopserver> *** Absolutis has left the game (Leaving)
15:37:16  <V453000> I didn't want to touch your shitty BBH02 merger so I just built one on top of it XD
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15:37:22  <V453000> SLH01 8L 8R
15:37:28  <V453000> eazy
15:37:34  <Mark> nice will need to have a look
15:37:42  <V453000> arr
15:37:46  <sietse> !pw
15:37:47  <coopserver> sietse: itsepc
15:37:53  <coopserver> *** Game paused (connecting clients)
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15:38:06  <coopserver> <Player> !name sietse
15:38:07  <coopserver> *** Player has changed his/her name to sietse
15:38:13  <V453000> hi sietse :) long time no see
15:38:54  <coopserver> <sietse> hey V, was here yesterday but before that absent for I guess about 2 years or so
15:39:04  <V453000> yeah :)
15:39:25  <coopserver> <sietse> this game remains tempting
15:39:45  <hylje> cure for autism
15:39:46  <coopserver> <sietse> and am surprised how openttdcoop is holding up!
15:39:49  <V453000> is why we keep making newgrfs for it :P
15:39:51  <coopserver> <sietse> pretty amazing
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15:40:43  <coopserver> <sietse> I like the autism bit, fits me perfectly fine :)
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15:42:35  <absolutis> On the other end of the spectrum you can weaponize your autism by playing EVE
15:42:44  <absolutis> hehe, spectrum
15:43:09  <coopserver> <sietse> hehe, never gave that a try so far
15:43:09  <hylje> pfft, eve is spreadsheet simulator 2016
15:43:20  <hylje> weaponized autism is more like factorio
15:44:10  <absolutis> I've been playing eve for the better part of a year. Haven't touched spreadsheets yet. (Okay, maybe a little. But you totally don't have to)
15:44:15  <V453000> oh I also need fuken python for musa
15:44:28  <hylje> hshhshshshh
15:44:40  <V453000> factorio 4 lyfe
15:45:56  <coopserver> *** Mark has joined spectators
15:46:07  <hylje> industry demands sacrifice
15:48:51  *** MonkeyDrone2 has quit IRC
15:52:56  <V453000> good description
16:13:58  <V453000> musa fucked up ._.
16:22:47  <coopserver> *** Mark has joined company #1
16:35:16  <V453000> let me check if I have a lan cable here
16:35:29  <V453000> if I do then I can connect my desktop pc and upload it from there
16:35:34  <V453000> this just isn't working for reason X
16:36:27  <coopserver> <Dyeh> What is that random ship doing laps of the bay at Saqqaq?
16:37:03  <coopserver> <Mark> hehe
16:37:10  <coopserver> <Mark> looks like one of my ships got lost
16:37:26  <coopserver> <Dyeh> it's got no orders ;-)
16:37:35  <coopserver> <Mark> :)
16:51:22  <coopserver> *** Jam35 has joined spectators
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17:01:24  <V453000> @logs
17:01:24  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer -
17:16:37  <V453000> Sylf: it's uploading :D
17:16:50  <V453000> I had to turn my desktop pc to life instead of laptop, but it works now
17:19:12  <coopserver> <Dyeh> cya all
17:19:20  <coopserver> <Dyeh> have a good w/e
17:19:27  <coopserver> *** Dyeh has left the game (Leaving)
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17:20:13  <damalix> !pw
17:20:13  <coopserver> damalix: errnum
17:20:21  <coopserver> *** Game still paused (connecting clients, number of players)
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17:39:39  <sietse> \quit
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18:08:26  <V453000> Sylf: musa server or something borkd, likely not happening tonight
18:22:36  <Sylf> mmkay
18:22:40  <Sylf> bummer
18:24:09  <V453000> I just lost a lot of time to it :D not amazed
18:24:20  <V453000> I will try again tomorrow
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18:31:06  <V453000> can you think of any known bugs in NUTS?
18:31:16  <V453000> I know chameleon was doing weird shit
18:31:26  <V453000> guess some cargo support for FIRS2
18:46:14  <Sylf> yes, chameleon looked odd when it was double-headed
18:46:18  <Sylf> that's all I've noticed
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19:01:20  <V453000> I was fairly sure there was something else
19:01:25  <V453000> Cant remember
19:01:55  <V453000> I was also thinking about removing 32bpp except slugs
19:02:05  <V453000> Maglev and chameleon looks shit
19:02:52  <V453000> And it is very unlikely that I would ever improve or finish it. Never say never, but not anytime soon at all
19:04:32  <V453000> Jam35 might remember something
19:05:19  <Jam35> I was thinking there was something
19:05:25  <Jam35> something minor
19:05:29  <Jam35> idk what :)
19:06:05  <V453000> Well if you happen to remember, let me know; I will be releasing a new version soon
19:06:16  <V453000> YETY need support
19:07:03  <V453000> Gonna be sick, I cant wait to test it
19:11:42  <V453000> Anyway more musa tomorrow
19:11:45  <V453000> Gnight
19:12:07  <coopserver> <Jam35> gn
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19:53:30  <Mothership_Q> you must eat all the eggs
19:53:44  <Mothership_Q> !pw
19:53:44  <coopserver> Mothership_Q: clamps
19:53:54  <damalix> miam miam miam
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21:01:57  <sietse> !pw
21:01:57  <coopserver> sietse: sqchar
21:02:05  <coopserver> *** Game still paused (connecting clients, number of players)
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22:40:55  <Ramsvs> !pw
22:40:55  <coopserver> Ramsvs: footer
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23:22:48  <happpy> hi Ramsvs
23:22:54  <coopserver> <Ramsvs> hello there
23:22:56  <happpy> how things
23:28:10  <Ramsvs> fine fine
23:28:11  <Ramsvs> and you?
23:28:27  <Ramsvs> how do I put oil ducts?
23:32:00  <happpy> good thanks
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