Log for #openttdcoop on 29th April 2016:
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00:02:00  <coopserver> <BiG_MEECH> okay I think I fixed BBH04
00:03:25  <coopserver> <Player> damn.. was not yet done and trains incoming :D
00:03:38  <coopserver> <BiG_MEECH> heh
00:03:40  <coopserver> <BiG_MEECH> my bad
00:03:57  <coopserver> <Player> nvm
00:04:54  <coopserver> <BiG_MEECH> who working on BBH06?
00:05:01  <coopserver> <Player> me
00:05:08  <coopserver> <BiG_MEECH> use !name :D
00:05:17  <coopserver> <Player> !name sietse
00:05:18  <coopserver> *** Player has changed his/her name to sietse
00:05:24  <coopserver> <sietse> damn.. was disconnected :)
00:05:40  <coopserver> <BiG_MEECH> yep
00:05:52  <coopserver> <BiG_MEECH> is it just me or does duke nukem almost need to be double engine?
00:07:32  <tyteen4a03> well its max speed is just 160
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00:17:50  <coopserver> <BiG_MEECH> Tyler
00:17:52  <coopserver> <BiG_MEECH> see
00:17:54  <coopserver> <BiG_MEECH> !this lane
00:18:13  <coopserver> <BiG_MEECH> tyteen
00:18:35  <tyteen4a03> yeah?
00:18:44  <coopserver> <BiG_MEECH> see sign !this lane
00:18:49  <coopserver> <BiG_MEECH> no trains on outside lane
00:19:12  <coopserver> <BiG_MEECH> i think issue at msh07 for choice
00:19:33  <coopserver> <BiG_MEECH> at !this split
00:19:55  <coopserver> <BiG_MEECH> idk how to make a mixer
00:20:20  <coopserver> <tyteen4a03> you might as well double the other sections I think
00:20:29  <coopserver> <BiG_MEECH> where at
00:20:58  <coopserver> <tyteen4a03> MSH07 to MSH03 at least?
00:21:22  <coopserver> <BiG_MEECH> ya
00:21:29  <coopserver> <tyteen4a03> I know SLH15 isn't going to make this any easier...
00:21:36  <coopserver> <BiG_MEECH> lol
00:21:45  <coopserver> <BiG_MEECH> thats easy 0:)
00:21:54  <tyteen4a03> maybe with a lot of terraforming
00:22:14  <coopserver> <BiG_MEECH> thats a fucking dumb slh spot
00:22:21  <coopserver> <BiG_MEECH> what about movign it
00:22:31  <coopserver> <tyteen4a03> to?
00:22:44  <coopserver> <BiG_MEECH> somewhere to glass works?
00:22:54  <coopserver> <tyteen4a03> tunnel under the whole thing?
00:23:18  <coopserver> <BiG_MEECH> could or bridge over
00:23:22  <coopserver> <BiG_MEECH> bridge over MSH07
00:23:26  <coopserver> <BiG_MEECH> or tunnel over
00:23:35  <coopserver> <BiG_MEECH> what do you think?
00:23:51  <tyteen4a03> either could work
00:24:06  <tyteen4a03> I've got a train in 8 hours tho so I should be in bed
00:24:15  <coopserver> <BiG_MEECH> ya
00:24:15  <tyteen4a03> well, actual train
00:24:28  <coopserver> <BiG_MEECH> not locomotive :D
00:24:39  <tyteen4a03> pendolino \o/
00:24:42  <tyteen4a03> feel free to dismantle it
00:24:50  <coopserver> <BiG_MEECH> yah maybe with pro help lol
00:25:03  <coopserver> <BiG_MEECH> so probz later
00:25:29  <tyteen4a03> it's tricky because there's no good place (unless you want to extend SLH01 to ridiculous lengths)
00:25:39  <tyteen4a03> that was the only sane spot I had in mine
00:25:40  <tyteen4a03> *mind
00:26:00  <coopserver> <BiG_MEECH> right
00:26:51  <tyteen4a03> (do I mind extending SLH01? not really, but others might)
00:27:16  <coopserver> <BiG_MEECH> its not a horrible idea
00:28:08  <tyteen4a03> yeah it's just an extended version of SLH07
00:28:16  <tyteen4a03> oh well
00:28:40  <coopserver> *** BiG_MEECH has joined spectators
00:29:29  <coopserver> <BiG_MEECH> bbiab
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00:33:29  <sietse> time to sleep
00:38:49  <BiG_MEECH> yup
00:38:50  <BiG_MEECH> seeya
00:43:48  <sietse> night!
01:35:23  <tyteen4a03> !pw
01:35:23  <coopserver> tyteen4a03: notify
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02:42:13  <BiG_MEECH> yoyo
02:45:51  <tyteen4a03> (I'm not supposed to be here)
02:48:54  <BiG_MEECH> heh
02:48:56  <BiG_MEECH> :D
02:49:31  <tyteen4a03> can't sleep, train is in 6 hours
02:49:32  <tyteen4a03> fml
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02:54:13  <BiG_MEECH> lol
02:54:17  <BiG_MEECH> take cynanide
02:54:22  <BiG_MEECH> *cyanide
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06:41:05  <V453000> mornink
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09:43:50  <Deactivated> !password
09:43:50  <coopserver> Deactivated: upload
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12:05:16  <NCommander> morning
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13:09:50  <Ethereal_Whisper> RIP stuck trains
13:11:36  <V453000> it is sad how shitty ogfx looks :( Lev3 x2 is such a classic
13:11:48  <V453000> also, hi :)
13:11:59  <Ethereal_Whisper> Hi :)
13:13:34  <V453000> how u doin? jams much? :P
13:14:13  <Ethereal_Whisper> I'll be honest, I downloaded a prozone save game just to see what it looks like
13:14:16  <Ethereal_Whisper> And holy shit.
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13:14:24  <V453000> haha, pro zone game 5?
13:14:44  <Ethereal_Whisper> Yep
13:14:56  <Ethereal_Whisper> 2,522 trains on a 512x512 map
13:15:04  <V453000> arr
13:15:15  <V453000> you seen pro zone game 2013 yet?
13:15:38  <Ethereal_Whisper> No. I keep trying to but there's a NewGRF I can't seem to be able to get that prevents me from loading it
13:15:47  <V453000> :0 which one?
13:15:53  <V453000> all should be in our grf pack or bananas
13:15:54  <V453000> !grf
13:15:55  <coopserver> V453000:
13:15:59  <V453000> you have that?
13:16:03  <Ethereal_Whisper> ottdc_grfpack/8_vehicles/origen
13:16:10  <V453000> yeah grf pack
13:16:17  * Ethereal_Whisper downloads
13:16:28  <V453000> grab that and wittness utter lunacy
13:16:44  <Ethereal_Whisper> Ok
13:17:55  <V453000> pzg21 was also the shit :)
13:19:36  <Ethereal_Whisper> Holy shit.
13:19:54  <V453000> welcome to my world :)
13:21:12  <Ethereal_Whisper> wtf
13:21:34  <V453000> yeah a custom logic gate
13:22:02  <V453000> that game is full of custom things which are unique to any other game
13:25:48  <Ethereal_Whisper> I just don't even
13:26:07  <V453000> there are blog posts if you are interested in reading about details
13:26:37  <V453000> but yeah I am very proud of that game :)
13:27:10  <Ethereal_Whisper> Indeed
13:27:15  <Ethereal_Whisper> Gives me some ideas about line mergers and such
13:27:31  <V453000> you mean pzg2013 or 21?
13:27:36  <V453000> 21 has shitload of mergers :)
13:27:38  <Ethereal_Whisper> 5
13:27:43  <V453000> ah 5
13:27:54  <V453000> well 5 is kind of ancient, a lot of the things aren't very proper
13:28:16  <V453000> namely, be careful about usage of combo signals
13:28:19  <Ethereal_Whisper> I'm honestly starting to find the vanilla game basically unplayable and boring. There's this one industry replacer NewGRF that makes the game exponentially more interesting. Basically every industry is connected somehow; primary industries only don't exist
13:28:32  <V453000> hehe
13:28:35  <V453000> how about yeti? :P
13:29:00  <V453000>
13:29:17  <V453000> ha I should make a new scheme which fits to the latest changes
13:29:29  <Ethereal_Whisper> FIRS isthe one I use
13:30:15  <V453000> I guessed that :)
13:31:02  <Ethereal_Whisper> I also like my coding scheme
13:31:35  <V453000> ?
13:31:41  <Ethereal_Whisper>
13:31:42  <Webster> Title: Station/Train Coding - Google Tabellen (at
13:31:54  <Ethereal_Whisper> So I can name/code the stations and trains conveniently
13:32:14  <Ethereal_Whisper> Trains will have a designation of (origin station)-(destination station)-(cargo type)-(number)
13:32:30  <Ethereal_Whisper> If it's something other than a regular train, there will be a fourth letter designation in the name of the train
13:32:34  <V453000> xd
13:32:46  <V453000> that's nuts
13:33:15  <Ethereal_Whisper> I.e. XCP-XIH-CL-SN-1 (where X is just whatever station name, it goes off the name of the supplied/originating industry)
13:33:27  <Ethereal_Whisper> Means "X clay pit to X industrial harbor, shunter, #1"
13:33:38  <V453000> yeah
13:33:43  <V453000> that's insanity right there
13:35:17  <Ethereal_Whisper> Long names of stations will also be something like "Nardingham West Port (D)"; I separate departure and arrival stations.
13:35:58  <Ethereal_Whisper> Sometimes the game engine considers them one station so I designate it (C) but the lines are split so a train going to drop cargo off can't accidentally enter the pickup platforms
13:37:31  <Ethereal_Whisper> I avoid merging lines in general too if I don't have to. Like in the FIRS, I usually start with engineering supplies headed to coal mines, iron mines, and junkyards. An engineering supply train should ideally not have to share track with a coal, iron, or scrap metal train
13:37:42  <V453000> tbh, naming stations very simply like "Goods pickup" is enough functionally. With industry sets where goods are picked up at various spots stuff like refinery goods pickup
13:37:44  <Ethereal_Whisper> Sometimes I just run out of room though
13:37:45  <V453000> but other than that, why :d
13:38:48  <Ethereal_Whisper> I'm an aesthetician, I like to keep things more... natural
13:38:57  <Ethereal_Whisper> Naming a station "engineering supplies drop" would just... annoy me
13:39:59  <V453000> I'm not sure if XCP-XIH-CL-SN-1 is aesthetic or natural, but I won't judge XD
13:40:55  <Ethereal_Whisper> It feels organic in a sense. I'd just name trains with the long format instead of coding, but the game engine does not allow station/train names longer than... I think about 20-25 characters
13:41:19  <Ethereal_Whisper> "Nardingham West Port to Fronnley Coal Mine, Engineering Supplies #1" is an invalid name
13:43:18  <V453000> yeah, nope :D
13:43:31  <V453000> if I want to check where a train is going I just check orders
13:44:05  <Ethereal_Whisper> Just looking at the name gives me an idea :P
13:44:43  <Ethereal_Whisper> Most of my networks are independent as well, so a given steel mill will probably only have 1-2 coal/iron mines or junkyards supplying it.
13:44:43  <V453000> yeah but you have to read the 10348 words first XD
13:44:53  <V453000> right
13:45:13  <V453000> smaller networks sounds to me like it needs that level of organization even less :P but as I said, if it keeps you happy
13:45:54  <Ethereal_Whisper> So while the first bit of the origin/destination station code are useful to keep names unique, XPO-XCM implies that it's an engineering supplies train. No other cargo goes from ports to coal mines
13:46:26  <Ethereal_Whisper> I'm a nerd though :P
13:47:01  <V453000> noted
13:51:09  <Ethereal_Whisper> I love trains in general, that's why I like OpenTTD so much :D
14:13:47  <Ethereal_Whisper> and there's the example of the type of initial network I build early on
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15:45:07  <BiG_MEECH> BiG_CONVO
15:47:14  <BiG_MEECH> BiG_WHISPER
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16:46:45  <happpy> !players
16:46:45  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
16:46:54  * BiG_MEECH slaps happpy around a bit with a large fishbot
16:47:11  <BiG_MEECH> yo
16:49:08  <happpy> yo
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18:00:50  <Mark> yo
18:02:30  <Mark> !pw
18:02:30  <coopserver> Mark: stored
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18:04:28  <BiG_MEECH> yo
18:04:30  <BiG_MEECH> MARQ
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18:26:10  <sietse> !pw
18:26:10  <coopserver> sietse: serves
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18:26:20  <sietse> Hi all
18:26:25  <coopserver> <Mark> hi
18:26:26  <coopserver> <Player> !name sietse
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18:31:30  <blademf> !pw
18:31:30  <coopserver> blademf: andrew
18:31:51  <blademf> !pw
18:31:51  <coopserver> blademf: picked
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18:32:11  <coopserver> <Player> !name BladeMF
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18:38:53  <coopserver> <BladeMF> hey guys
18:39:01  <coopserver> <sietse> hey
18:39:03  <coopserver> <Mark> hi
18:39:12  <coopserver> <BladeMF> how is it going
18:39:36  <coopserver> <Mark> good, yourself?
18:39:50  <coopserver> <BladeMF> lazy, at last, after a busy day
18:40:44  <coopserver> <BladeMF> quite a congestion
18:41:52  <coopserver> <Mark> working on it
18:42:03  <coopserver> <BladeMF> where are you working?
18:42:21  <coopserver> <Mark> msh07 and 03
18:42:27  <coopserver> <Mark> and bbh04
18:42:30  <coopserver> <Mark> but its done now
18:46:10  <coopserver> <BladeMF> is there anywhere you've made 3 lines?
18:46:24  <coopserver> <Mark> not yet
18:47:00  <coopserver> <BladeMF> kinda want to see a 3 line BBH being built
18:47:10  <coopserver> <BladeMF> not today i guess :)
18:47:19  <coopserver> <Mark> probably not
18:47:24  <coopserver> <Mark> might not happen at all this game
18:47:29  <coopserver> <Mark> terrain is quite hard
18:48:49  <coopserver> <BladeMF> it's the third line where it gets messy :)
18:56:27  <V453000> Yo
18:56:31  <coopserver> <Mark> yo
18:56:34  <coopserver> <BladeMF> hey
18:56:42  <V453000> Check shit out :P
18:57:17  <Mark> oh wow
18:57:24  <Mark> is that the latest version?
18:57:49  <coopserver> <BladeMF> nice
18:58:15  <^Spike^> V i blame you for long build times of yeti....
18:58:52  <^Spike^> fixed builds and all other builds finished before yeti :D
18:59:02  <V453000> :D
18:59:36  <V453000> Yeah I spent last 2 days with it Mark
18:59:53  <V453000> Didnt touch 3D
18:59:58  <V453000> Just photoshop
19:00:06  <Mark> looks awesome
19:00:16  <Mark> much sharper i guess
19:00:35  <^Spike^> factorio guys teach you good stuff? :D
19:01:08  <V453000> Yeah I do utilize this kind of stuff in factorio a lot
19:01:25  <^Spike^> i recognize a bit of the style in there :)
19:01:58  <V453000>
19:02:06  <V453000> My latest thing
19:02:31  <^Spike^> damn awesome...
19:03:01  <hylje> grill the damn biters
19:03:06  <Mark> wow
19:03:34  <V453000> :)
19:03:49  <hylje> i love EAT brand cereal
19:04:36  <V453000> There is a hidden joke that I never implemented
19:04:52  <V453000> When the plant goes active, it should turn to DEATH
19:05:25  <hylje> a rube goldberg steel ball delivery system doesn't say "death" enough?
19:06:16  <V453000> Yet? :)
19:11:51  <V453000> Anyway, gnight
19:12:05  <coopserver> <Mark> nightynight
19:12:07  <hylje> ni
19:12:31  <coopserver> <BladeMF> night
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19:44:48  <damalix> !pw
19:44:48  <coopserver> damalix: bisbal
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19:47:09  <coopserver> <Damalix> wow nice jam O_o
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20:12:34  <sietse> !pw
20:12:34  <coopserver> sietse: things
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20:18:46  <coopserver> <Damalix> gn
20:18:50  <coopserver> <sietse> bye bye
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