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00:02:00 <coopserver> <BiG_MEECH> okay I think I fixed BBH04 00:03:25 <coopserver> <Player> damn.. was not yet done and trains incoming :D 00:03:38 <coopserver> <BiG_MEECH> heh 00:03:40 <coopserver> <BiG_MEECH> my bad 00:03:57 <coopserver> <Player> nvm 00:04:54 <coopserver> <BiG_MEECH> who working on BBH06? 00:05:01 <coopserver> <Player> me 00:05:08 <coopserver> <BiG_MEECH> use !name :D 00:05:17 <coopserver> <Player> !name sietse 00:05:18 <coopserver> *** Player has changed his/her name to sietse 00:05:24 <coopserver> <sietse> damn.. was disconnected :) 00:05:40 <coopserver> <BiG_MEECH> yep 00:05:52 <coopserver> <BiG_MEECH> is it just me or does duke nukem almost need to be double engine? 00:07:32 <tyteen4a03> well its max speed is just 160 00:14:18 *** happpy has left #openttdcoop 00:17:50 <coopserver> <BiG_MEECH> Tyler 00:17:52 <coopserver> <BiG_MEECH> see 00:17:54 <coopserver> <BiG_MEECH> !this lane 00:18:13 <coopserver> <BiG_MEECH> tyteen 00:18:35 <tyteen4a03> yeah? 00:18:44 <coopserver> <BiG_MEECH> see sign !this lane 00:18:49 <coopserver> <BiG_MEECH> no trains on outside lane 00:19:12 <coopserver> <BiG_MEECH> i think issue at msh07 for choice 00:19:33 <coopserver> <BiG_MEECH> at !this split 00:19:55 <coopserver> <BiG_MEECH> idk how to make a mixer 00:20:20 <coopserver> <tyteen4a03> you might as well double the other sections I think 00:20:29 <coopserver> <BiG_MEECH> where at 00:20:58 <coopserver> <tyteen4a03> MSH07 to MSH03 at least? 00:21:22 <coopserver> <BiG_MEECH> ya 00:21:29 <coopserver> <tyteen4a03> I know SLH15 isn't going to make this any easier... 00:21:36 <coopserver> <BiG_MEECH> lol 00:21:45 <coopserver> <BiG_MEECH> thats easy 0:) 00:21:54 <tyteen4a03> maybe with a lot of terraforming 00:22:14 <coopserver> <BiG_MEECH> thats a fucking dumb slh spot 00:22:21 <coopserver> <BiG_MEECH> what about movign it 00:22:31 <coopserver> <tyteen4a03> to? 00:22:44 <coopserver> <BiG_MEECH> somewhere to glass works? 00:22:54 <coopserver> <tyteen4a03> tunnel under the whole thing? 00:23:18 <coopserver> <BiG_MEECH> could or bridge over 00:23:22 <coopserver> <BiG_MEECH> bridge over MSH07 00:23:26 <coopserver> <BiG_MEECH> or tunnel over 00:23:35 <coopserver> <BiG_MEECH> what do you think? 00:23:51 <tyteen4a03> either could work 00:24:06 <tyteen4a03> I've got a train in 8 hours tho so I should be in bed 00:24:15 <coopserver> <BiG_MEECH> ya 00:24:15 <tyteen4a03> well, actual train 00:24:28 <coopserver> <BiG_MEECH> not locomotive :D 00:24:39 <tyteen4a03> pendolino \o/ 00:24:42 <tyteen4a03> feel free to dismantle it 00:24:50 <coopserver> <BiG_MEECH> yah maybe with pro help lol 00:25:03 <coopserver> <BiG_MEECH> so probz later 00:25:29 <tyteen4a03> it's tricky because there's no good place (unless you want to extend SLH01 to ridiculous lengths) 00:25:39 <tyteen4a03> that was the only sane spot I had in mine 00:25:40 <tyteen4a03> *mind 00:26:00 <coopserver> <BiG_MEECH> right 00:26:51 <tyteen4a03> (do I mind extending SLH01? not really, but others might) 00:27:16 <coopserver> <BiG_MEECH> its not a horrible idea 00:28:08 <tyteen4a03> yeah it's just an extended version of SLH07 00:28:16 <tyteen4a03> oh well 00:28:40 <coopserver> *** BiG_MEECH has joined spectators 00:29:29 <coopserver> <BiG_MEECH> bbiab 00:29:32 <coopserver> *** BiG_MEECH has left the game (Leaving) 00:29:36 <coopserver> *** tyteen4a03 has left the game (Leaving) 00:33:20 <coopserver> *** sietse has left the game (Leaving) 00:33:21 <coopserver> *** Game paused (number of players) 00:33:29 <sietse> time to sleep 00:38:49 <BiG_MEECH> yup 00:38:50 <BiG_MEECH> seeya 00:43:48 <sietse> night! 01:35:23 <tyteen4a03> !pw 01:35:23 <coopserver> tyteen4a03: notify 01:35:29 <coopserver> *** Game still paused (connecting clients, number of players) 01:35:31 <coopserver> *** tyteen4a03 has joined 01:35:32 <coopserver> *** Game still paused (number of players) 01:35:33 <coopserver> *** Game unpaused (number of players) 02:12:40 <coopserver> *** tyteen4a03 has joined spectators 02:12:41 <coopserver> *** Game paused (number of players) 02:42:13 <BiG_MEECH> yoyo 02:45:51 <tyteen4a03> (I'm not supposed to be here) 02:48:54 <BiG_MEECH> heh 02:48:56 <BiG_MEECH> :D 02:49:31 <tyteen4a03> can't sleep, train is in 6 hours 02:49:32 <tyteen4a03> fml 02:51:00 <coopserver> *** tyteen4a03 has left the game (general timeout) 02:54:13 <BiG_MEECH> lol 02:54:17 <BiG_MEECH> take cynanide 02:54:22 <BiG_MEECH> *cyanide 04:32:04 *** Klanticus has quit IRC 04:46:22 *** Klanticus has joined #openttdcoop 05:01:18 *** ConductCat has joined #openttdcoop 05:06:50 *** ConductorCat has quit IRC 05:57:32 *** Hiddenfunstuff has joined #openttdcoop 06:41:05 <V453000> mornink 06:42:34 *** MonkeyDrone has joined #openttdcoop 06:46:39 *** sietse has quit IRC 07:23:24 *** ConductingCat has joined #openttdcoop 07:27:48 *** ConductorCat has joined #openttdcoop 07:30:27 *** ConductCat has quit IRC 07:32:55 *** ConductingCat has quit IRC 08:29:00 *** Deactivated has joined #openttdcoop 08:48:50 *** Deactivated has quit IRC 09:43:45 *** Deactivated has joined #openttdcoop 09:43:50 <Deactivated> !password 09:43:50 <coopserver> Deactivated: upload 09:44:04 <coopserver> *** Game still paused (connecting clients, number of players) 09:44:12 <coopserver> *** Deactivated has joined 09:44:13 <coopserver> *** Game still paused (number of players) 09:44:14 <coopserver> *** Game unpaused (number of players) 10:06:02 <coopserver> *** Deactivated has left the game (Leaving) 10:06:03 <coopserver> *** Game paused (number of players) 10:11:40 *** StarLite has joined #openttdcoop 10:11:40 *** ChanServ sets mode: +o StarLite 10:14:02 *** Deactivated has left #openttdcoop 10:33:17 *** happpymoblic has quit IRC 11:46:28 *** MonkeyDrone has quit IRC 12:05:16 <NCommander> morning 13:09:20 *** Ethereal_Whisper has joined #openttdcoop 13:09:50 <Ethereal_Whisper> http://i.imgur.com/QjKW5Tk.png RIP stuck trains 13:11:36 <V453000> it is sad how shitty ogfx looks :( Lev3 x2 is such a classic 13:11:48 <V453000> also, hi :) 13:11:59 <Ethereal_Whisper> Hi :) 13:13:34 <V453000> how u doin? jams much? :P 13:14:13 <Ethereal_Whisper> I'll be honest, I downloaded a prozone save game just to see what it looks like 13:14:16 <Ethereal_Whisper> And holy shit. 13:14:16 *** Klanticus has quit IRC 13:14:24 <V453000> haha, pro zone game 5? 13:14:44 <Ethereal_Whisper> Yep 13:14:56 <Ethereal_Whisper> 2,522 trains on a 512x512 map 13:15:04 <V453000> arr 13:15:15 <V453000> you seen pro zone game 2013 yet? 13:15:38 <Ethereal_Whisper> No. I keep trying to but there's a NewGRF I can't seem to be able to get that prevents me from loading it 13:15:47 <V453000> :0 which one? 13:15:53 <V453000> all should be in our grf pack or bananas 13:15:54 <V453000> !grf 13:15:55 <coopserver> V453000: http://wiki.openttdcoop.org/GRF 13:15:59 <V453000> you have that? 13:16:03 <Ethereal_Whisper> ottdc_grfpack/8_vehicles/origen 13:16:10 <V453000> yeah grf pack 13:16:17 * Ethereal_Whisper downloads 13:16:28 <V453000> grab that and wittness utter lunacy 13:16:44 <Ethereal_Whisper> Ok 13:17:55 <V453000> pzg21 was also the shit :) 13:19:36 <Ethereal_Whisper> Holy shit. 13:19:54 <V453000> welcome to my world :) 13:21:12 <Ethereal_Whisper> http://i.imgur.com/Npa8U22.png wtf 13:21:34 <V453000> yeah a custom logic gate 13:22:02 <V453000> that game is full of custom things which are unique to any other game 13:25:48 <Ethereal_Whisper> I just don't even 13:26:07 <V453000> there are blog posts if you are interested in reading about details 13:26:37 <V453000> but yeah I am very proud of that game :) 13:27:10 <Ethereal_Whisper> Indeed 13:27:15 <Ethereal_Whisper> Gives me some ideas about line mergers and such 13:27:31 <V453000> you mean pzg2013 or 21? 13:27:36 <V453000> 21 has shitload of mergers :) 13:27:38 <Ethereal_Whisper> 5 13:27:43 <V453000> ah 5 13:27:54 <V453000> well 5 is kind of ancient, a lot of the things aren't very proper 13:28:16 <V453000> namely, be careful about usage of combo signals 13:28:19 <Ethereal_Whisper> I'm honestly starting to find the vanilla game basically unplayable and boring. There's this one industry replacer NewGRF that makes the game exponentially more interesting. Basically every industry is connected somehow; primary industries only don't exist 13:28:32 <V453000> hehe 13:28:35 <V453000> how about yeti? :P 13:29:00 <V453000> http://dev.openttdcoop.org/projects/yeti/wiki/Previews http://dev.openttdcoop.org/attachments/download/6663/YETIscheme08-05.png 13:29:17 <V453000> ha I should make a new scheme which fits to the latest changes 13:29:29 <Ethereal_Whisper> FIRS isthe one I use 13:30:15 <V453000> I guessed that :) 13:31:02 <Ethereal_Whisper> I also like my coding scheme 13:31:35 <V453000> ? 13:31:41 <Ethereal_Whisper> https://docs.google.com/spreadsheets/d/1-DNfvBJsM2nek4XZj-ecHTVhd5dw0cJbWa_-f0OX-IE/edit?usp=sharing 13:31:42 <Webster> Title: Station/Train Coding - Google Tabellen (at docs.google.com) 13:31:54 <Ethereal_Whisper> So I can name/code the stations and trains conveniently 13:32:14 <Ethereal_Whisper> Trains will have a designation of (origin station)-(destination station)-(cargo type)-(number) 13:32:30 <Ethereal_Whisper> If it's something other than a regular train, there will be a fourth letter designation in the name of the train 13:32:34 <V453000> xd 13:32:46 <V453000> that's nuts 13:33:15 <Ethereal_Whisper> I.e. XCP-XIH-CL-SN-1 (where X is just whatever station name, it goes off the name of the supplied/originating industry) 13:33:27 <Ethereal_Whisper> Means "X clay pit to X industrial harbor, shunter, #1" 13:33:38 <V453000> yeah 13:33:43 <V453000> that's insanity right there 13:35:17 <Ethereal_Whisper> Long names of stations will also be something like "Nardingham West Port (D)"; I separate departure and arrival stations. 13:35:58 <Ethereal_Whisper> Sometimes the game engine considers them one station so I designate it (C) but the lines are split so a train going to drop cargo off can't accidentally enter the pickup platforms 13:37:31 <Ethereal_Whisper> I avoid merging lines in general too if I don't have to. Like in the FIRS, I usually start with engineering supplies headed to coal mines, iron mines, and junkyards. An engineering supply train should ideally not have to share track with a coal, iron, or scrap metal train 13:37:42 <V453000> tbh, naming stations very simply like "Goods pickup" is enough functionally. With industry sets where goods are picked up at various spots stuff like refinery goods pickup 13:37:44 <Ethereal_Whisper> Sometimes I just run out of room though 13:37:45 <V453000> but other than that, why :d 13:38:48 <Ethereal_Whisper> I'm an aesthetician, I like to keep things more... natural 13:38:57 <Ethereal_Whisper> Naming a station "engineering supplies drop" would just... annoy me 13:39:59 <V453000> I'm not sure if XCP-XIH-CL-SN-1 is aesthetic or natural, but I won't judge XD 13:40:55 <Ethereal_Whisper> It feels organic in a sense. I'd just name trains with the long format instead of coding, but the game engine does not allow station/train names longer than... I think about 20-25 characters 13:41:19 <Ethereal_Whisper> "Nardingham West Port to Fronnley Coal Mine, Engineering Supplies #1" is an invalid name 13:43:18 <V453000> yeah, nope :D 13:43:31 <V453000> if I want to check where a train is going I just check orders 13:44:05 <Ethereal_Whisper> Just looking at the name gives me an idea :P 13:44:43 <Ethereal_Whisper> Most of my networks are independent as well, so a given steel mill will probably only have 1-2 coal/iron mines or junkyards supplying it. 13:44:43 <V453000> yeah but you have to read the 10348 words first XD 13:44:53 <V453000> right 13:45:13 <V453000> smaller networks sounds to me like it needs that level of organization even less :P but as I said, if it keeps you happy 13:45:54 <Ethereal_Whisper> So while the first bit of the origin/destination station code are useful to keep names unique, XPO-XCM implies that it's an engineering supplies train. No other cargo goes from ports to coal mines 13:46:26 <Ethereal_Whisper> I'm a nerd though :P 13:47:01 <V453000> noted 13:51:09 <Ethereal_Whisper> I love trains in general, that's why I like OpenTTD so much :D 14:13:47 <Ethereal_Whisper> http://i.imgur.com/eLDI6C9.png and there's the example of the type of initial network I build early on 15:27:07 *** Progman has joined #openttdcoop 15:45:07 <BiG_MEECH> BiG_CONVO 15:47:14 <BiG_MEECH> BiG_WHISPER 16:11:05 *** Progman has quit IRC 16:21:41 *** ODM has joined #openttdcoop 16:46:05 *** happpy has joined #openttdcoop 16:46:10 * BiG_MEECH slaps happpy around a bit with a large fishbot 16:46:45 <happpy> !players 16:46:45 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 16:46:54 * BiG_MEECH slaps happpy around a bit with a large fishbot 16:47:11 <BiG_MEECH> yo 16:49:08 <happpy> yo 17:27:22 *** dr_gonzo has joined #openttdcoop 17:28:02 *** dr_gonzo is now known as Guest2260 17:38:41 *** absolutis has joined #openttdcoop 18:00:50 <Mark> yo 18:02:30 <Mark> !pw 18:02:30 <coopserver> Mark: stored 18:02:39 <coopserver> *** Game still paused (connecting clients, number of players) 18:02:43 <coopserver> *** Mark has joined 18:02:44 <coopserver> *** Game still paused (number of players) 18:02:45 <coopserver> *** Game unpaused (number of players) 18:04:28 <BiG_MEECH> yo 18:04:30 <BiG_MEECH> MARQ 18:14:39 *** solitaire has joined #openttdcoop 18:19:25 <coopserver> *** Mark has joined spectators 18:19:26 <coopserver> *** Game paused (number of players) 18:22:05 <coopserver> *** Mark has joined company #1 18:22:05 <coopserver> *** Game unpaused (number of players) 18:26:07 *** sietse has joined #openttdcoop 18:26:10 <sietse> !pw 18:26:10 <coopserver> sietse: serves 18:26:13 <coopserver> *** Game paused (connecting clients) 18:26:15 <coopserver> *** Player has joined 18:26:16 <coopserver> *** Game unpaused (connecting clients) 18:26:20 <sietse> Hi all 18:26:25 <coopserver> <Mark> hi 18:26:26 <coopserver> <Player> !name sietse 18:26:27 <coopserver> *** Player has changed his/her name to sietse 18:31:26 *** blademf has joined #openttdcoop 18:31:30 <blademf> !pw 18:31:30 <coopserver> blademf: andrew 18:31:51 <blademf> !pw 18:31:51 <coopserver> blademf: picked 18:31:54 <coopserver> *** Game paused (connecting clients) 18:32:02 <coopserver> *** Player has joined 18:32:03 <coopserver> *** Game unpaused (connecting clients) 18:32:11 <coopserver> <Player> !name BladeMF 18:32:12 <coopserver> *** Player has changed his/her name to BladeMF 18:38:24 *** glubothemad has quit IRC 18:38:53 <coopserver> <BladeMF> hey guys 18:39:01 <coopserver> <sietse> hey 18:39:03 <coopserver> <Mark> hi 18:39:12 <coopserver> <BladeMF> how is it going 18:39:36 <coopserver> <Mark> good, yourself? 18:39:50 <coopserver> <BladeMF> lazy, at last, after a busy day 18:40:44 <coopserver> <BladeMF> quite a congestion 18:41:52 <coopserver> <Mark> working on it 18:42:03 <coopserver> <BladeMF> where are you working? 18:42:21 <coopserver> <Mark> msh07 and 03 18:42:27 <coopserver> <Mark> and bbh04 18:42:30 <coopserver> <Mark> but its done now 18:46:10 <coopserver> <BladeMF> is there anywhere you've made 3 lines? 18:46:24 <coopserver> <Mark> not yet 18:47:00 <coopserver> <BladeMF> kinda want to see a 3 line BBH being built 18:47:10 <coopserver> <BladeMF> not today i guess :) 18:47:19 <coopserver> <Mark> probably not 18:47:24 <coopserver> <Mark> might not happen at all this game 18:47:29 <coopserver> <Mark> terrain is quite hard 18:48:49 <coopserver> <BladeMF> it's the third line where it gets messy :) 18:56:27 <V453000> Yo 18:56:31 <coopserver> <Mark> yo 18:56:34 <coopserver> <BladeMF> hey 18:56:42 <V453000> Check shit out :P http://dev.openttdcoop.org/projects/yeti/wiki/Compare-v1 18:57:17 <Mark> oh wow 18:57:24 <Mark> is that the latest version? 18:57:49 <coopserver> <BladeMF> nice 18:58:15 <^Spike^> V i blame you for long build times of yeti.... 18:58:52 <^Spike^> fixed builds and all other builds finished before yeti :D 18:59:02 <V453000> :D 18:59:36 <V453000> Yeah I spent last 2 days with it Mark 18:59:53 <V453000> Didnt touch 3D 18:59:58 <V453000> Just photoshop 19:00:06 <Mark> looks awesome 19:00:16 <Mark> much sharper i guess 19:00:35 <^Spike^> factorio guys teach you good stuff? :D 19:01:08 <V453000> Yeah I do utilize this kind of stuff in factorio a lot 19:01:25 <^Spike^> i recognize a bit of the style in there :) 19:01:58 <V453000> https://eu6.factorio.com/assets//img/blog/fff-135-flamethrower-turret.jpg 19:02:06 <V453000> My latest thing 19:02:31 <^Spike^> damn awesome... 19:03:01 <hylje> grill the damn biters 19:03:06 <Mark> wow 19:03:34 <V453000> :) 19:03:49 <hylje> i love EAT brand cereal 19:04:36 <V453000> There is a hidden joke that I never implemented 19:04:52 <V453000> When the plant goes active, it should turn to DEATH 19:05:25 <hylje> a rube goldberg steel ball delivery system doesn't say "death" enough? 19:06:16 <V453000> Yet? :) 19:11:51 <V453000> Anyway, gnight 19:12:05 <coopserver> <Mark> nightynight 19:12:07 <hylje> ni 19:12:31 <coopserver> <BladeMF> night 19:18:30 <coopserver> *** BladeMF has left the game (Leaving) 19:18:49 <coopserver> *** Mark has joined spectators 19:18:50 <coopserver> *** Game paused (number of players) 19:44:41 *** damalix has joined #openttdcoop 19:44:48 <damalix> !pw 19:44:48 <coopserver> damalix: bisbal 19:44:58 <coopserver> *** Game still paused (connecting clients, number of players) 19:45:01 <coopserver> *** Damalix has joined 19:45:02 <coopserver> *** Game still paused (number of players) 19:45:03 <coopserver> *** Game unpaused (number of players) 19:47:09 <coopserver> <Damalix> wow nice jam O_o 19:53:14 *** absolutis has quit IRC 20:06:08 <coopserver> *** sietse has joined company #1 20:09:44 <coopserver> *** sietse has left the game (general timeout) 20:12:34 <sietse> !pw 20:12:34 <coopserver> sietse: things 20:12:47 <coopserver> *** Game paused (connecting clients) 20:12:52 <coopserver> *** Player has joined 20:12:53 <coopserver> *** Game unpaused (connecting clients) 20:13:03 <coopserver> <Player> !name sietse 20:13:04 <coopserver> *** Player has changed his/her name to sietse 20:13:10 <coopserver> *** sietse has joined company #1 20:18:46 <coopserver> <Damalix> gn 20:18:50 <coopserver> <sietse> bye bye 20:18:56 *** damalix has quit IRC 20:18:56 <coopserver> *** Damalix has left the game (connection lost) 20:44:46 *** Guest2260 has quit IRC 20:49:41 *** blademf has quit IRC 20:50:31 *** ODM has quit IRC 21:18:28 *** Hiddenfunstuff has quit IRC 21:30:02 *** solitaire has quit IRC 21:36:23 *** StarLite has quit IRC 21:58:21 <coopserver> *** sietse has left the game (Leaving) 21:58:22 <coopserver> *** Game paused (number of players) 22:31:12 *** liq3 has joined #openttdcoop 22:34:00 *** liq3 has quit IRC 23:14:46 *** sietse_ has joined #openttdcoop 23:16:35 *** sietse has quit IRC