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00:11:59 *** NCommander has quit IRC 00:57:16 *** happpy has quit IRC 00:58:44 *** bubbleheads has joined #openttdcoop 00:59:11 <bubbleheads> !password 00:59:12 <coopserver> bubbleheads: remove 00:59:18 <coopserver> *** Game still paused (connecting clients, number of players) 00:59:25 <coopserver> *** bubbleheads has joined 00:59:26 <coopserver> *** Game still paused (number of players) 00:59:27 <coopserver> *** Game unpaused (number of players) 01:22:56 *** GreenNope has joined #openttdcoop 01:22:59 <GreenNope> !download 01:22:59 <coopserver> GreenNope: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 01:23:00 <coopserver> GreenNope: http://www.openttd.org/en/download-trunk/r27534 01:23:11 <GreenNope> !download osk 01:23:13 <GreenNope> !download osx 01:23:13 <coopserver> GreenNope: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-macosx-universal.zip 01:23:18 *** GreenNope has quit IRC 01:26:45 <coopserver> *** bubbleheads has left the game (Leaving) 01:26:46 <coopserver> *** Game paused (number of players) 01:36:08 *** Clockworker__ has joined #openttdcoop 01:36:08 *** Clockworker_ has quit IRC 01:52:30 *** NCommander has joined #openttdcoop 02:01:41 *** bubbleheads has quit IRC 03:59:50 <NCommander> so out of curosity, is there a reason coop is always a yellow company? 04:00:14 <Clockworker__> orange 04:00:26 <Clockworker__> I've asked the same question before, there wasn't a satisfactory answer 04:00:41 <Clockworker__> maybe some of the early guys was super dutch 04:01:16 <Clockworker__> out of the full active members 04:01:21 <Clockworker__> half is dutch 04:01:28 <Clockworker__> plus some of the honoraries and inactives 04:11:42 <BiG_MEECH> lol 04:11:51 <BiG_MEECH> change the color :D 04:11:55 <BiG_MEECH> red teams matter 04:12:01 <BiG_MEECH> #redteamsmatter 04:12:06 <BiG_MEECH> RTM 04:12:15 <BiG_MEECH> speaking of RTM 04:12:18 <BiG_MEECH> where is he? 04:12:30 <BiG_MEECH> xD 04:13:05 <Clockworker__> das raycis 04:13:08 <BiG_MEECH> Jorge Soros is paying me 04:13:17 <Clockworker__> oh man 04:13:19 <Clockworker__> fuck that guy 04:15:20 <BiG_MEECH> nah, its his mexican body double 04:15:21 <BiG_MEECH> Jorge 04:16:23 <BiG_MEECH> lol 04:17:03 <BiG_MEECH> you get your app back? 04:17:07 * BiG_MEECH slaps Clockworker__ around a bit with a large fishbot 04:17:20 <BiG_MEECH> Clock Verkhoven 04:17:42 <Clockworker__> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/05/1448203053748.jpg 04:17:56 <BiG_MEECH> lol oh dear 04:18:05 <BiG_MEECH> you got your app back dude? 04:18:32 <Clockworker__> got a green flag already 04:18:35 <Clockworker__> like the flag of jihad 04:18:37 <Clockworker__> mashallah 04:18:57 <BiG_MEECH> hmm 04:19:01 <BiG_MEECH> green flag app? 04:19:28 <Clockworker__> no whatsapp is back 04:19:29 <Clockworker__> like 04:19:33 <Clockworker__> since yesterday 04:19:44 <Clockworker__> I messaged you in private yesterday 04:19:49 <Clockworker__> if you had read it, you'd know 04:19:50 <Clockworker__> you huge fag 04:20:46 <BiG_MEECH> i never got it 04:21:23 <Clockworker__> sent 04:26:45 *** Clockworker__ is now known as Clockworker 04:32:35 <BiG_MEECH> WORD 04:34:54 <NCommander> I found the first game I ever played in for sure 04:34:55 <NCommander> PG 208 04:35:11 <NCommander> !pw 04:35:11 <coopserver> NCommander: reason 04:35:27 <coopserver> *** Game still paused (connecting clients, number of players) 04:35:32 <coopserver> *** NCommander has joined 04:35:33 <coopserver> *** Game still paused (number of players) 04:35:34 <coopserver> *** Game unpaused (number of players) 04:35:56 <BiG_MEECH> nice 04:36:01 <BiG_MEECH> old school 04:36:20 <NCommander> Debating if I want to write a plan 04:37:09 <coopserver> <NCommander> looks like the MM is up 04:40:33 <BiG_MEECH> make a plan 04:40:35 <BiG_MEECH> DO IT :D 04:40:42 <BiG_MEECH> if i can make a shitty plan you can make a better plan 05:03:41 <NCommander> I put a plan suggestion down 05:17:25 <NCommander> Mark will probably find me and slay me for being insane 05:17:34 <coopserver> *** NCommander has left the game (Leaving) 05:17:35 <coopserver> *** Game paused (number of players) 05:48:42 *** ODM has joined #openttdcoop 05:55:57 <Mark> yo 05:55:58 <Mark> !pw 05:55:58 <coopserver> Mark: pillar 05:56:06 <coopserver> *** Game still paused (connecting clients, number of players) 05:56:10 <coopserver> *** Mark has joined 05:56:11 <coopserver> *** Game still paused (number of players) 05:56:12 <coopserver> *** Game unpaused (number of players) 06:09:30 *** absolutis has joined #openttdcoop 06:53:01 <NCommander> !pw 06:53:01 <coopserver> NCommander: little 06:53:12 <coopserver> *** Game paused (connecting clients) 06:53:17 <coopserver> *** NCommander has joined 06:53:18 <coopserver> *** Game unpaused (connecting clients) 06:56:18 <coopserver> *** NCommander has left the game (Leaving) 07:14:49 *** Hiddenfunstuff has joined #openttdcoop 07:17:08 *** NCommander has quit IRC 07:17:30 *** ODM has quit IRC 07:21:00 *** NCommander has joined #openttdcoop 07:23:43 <coopserver> *** Mark has joined spectators 07:23:44 <coopserver> *** Game paused (number of players) 07:29:58 *** liq3 has joined #openttdcoop 07:43:20 *** liq3 has quit IRC 07:54:42 *** NCommander has quit IRC 08:29:38 *** MonkeyDronez has joined #openttdcoop 08:31:07 <Mark> V453000: do we still have the yeti yard production limit? 08:34:05 <coopserver> *** Mark has joined company #1 08:34:06 <coopserver> *** Game unpaused (number of players) 08:43:47 <V453000> nothing deliberate 08:43:56 <V453000> just game-reason 4*2295 per month 08:44:01 <Mark> yea 08:44:08 <Mark> am thinking one yard per primary group 08:44:17 <Mark> 1 for 1A-C, 1 for 2A-C, 1 for 3A-C 08:56:44 <V453000> you can always add another to it and split the station with logic or stuff 08:56:51 <V453000> if you use waypoints for the station 08:56:54 <V453000> pickups can remain same 08:56:58 <coopserver> <Mark> true 08:57:07 <coopserver> <Mark> cant you hack it to produce more or something? :P 08:57:08 <V453000> just use waypoints and you are safe :) 08:57:12 <coopserver> <Mark> just needs a bigger footprint right? 08:57:15 <V453000> no, it's technical problem in openttd 08:57:24 <V453000> the maximum simply is 2295 per tile 08:57:30 <coopserver> <Mark> so make it 4x4 08:57:35 <V453000> yeah it would require to be bigger 08:57:41 <V453000> eh idk :) maybe one day 08:58:28 <V453000> since we can't really make motivation to use more yards, having a limit there isn't such a bad thing 08:58:34 <V453000> though yeah, 10k is a lot 08:58:39 <coopserver> <Mark> truee 08:59:12 <V453000> but yeah at the same time I don't have a problem with making the set more like "play however the fuck you wish, even if it is drop all at 1 yeti yard" 08:59:35 <V453000> the danger I see is that you could get more efficiency with MUCH easier network 09:03:47 <V453000> next plan is that I prepare a new couple of industries to make food chain more interesting by linking it to the other chains 09:06:33 <V453000> idea is you have packaging which is produced from side-products from refinery/building yard/steel mill 09:07:07 <V453000> so that when you start with food, and after that add machinery or BDMT, you get even more food 09:08:12 <coopserver> <Mark> nice 09:10:03 <V453000> another thing is that you have 3 separate food plants 09:10:22 <V453000> which means you can start with only a pigcow farm for max efficiency at that point 09:10:49 <V453000> you can then increase efficiency by either adding machinery, bdmt, or adding a grain farm to new, different food plant 09:11:11 <V453000> which I think improves the flow as it gives you choices earlier 09:11:38 <V453000> having to connect all 3 types of farms is kind of gay, and sometimes the map generator doesn't make you very lucky with that 09:11:52 <coopserver> <Mark> hmyeah 09:12:14 <V453000> at the same time though, each of the 3 farm types will work exactly the same way and I actually do wonder why would someone connect more than 1 type 09:12:23 <V453000> which is a huge problem I just thought of 09:12:27 <coopserver> <Mark> :D 09:12:53 <V453000> well shyt 09:14:56 <coopserver> <Mark> how much BM should be taken to merchant for optimum ratios? 09:15:08 <coopserver> <Mark> in otherwise perfectly balanced game 09:15:22 <V453000> yeah that's the fun of it 09:15:28 <V453000> there is no ratio to be defined 09:15:51 <V453000> idk how it actually behaves in a tired yeti game 09:15:54 <V453000> there might be some ratio 09:15:54 <V453000> hm 09:16:12 <V453000> because in normal game BDMT is consumed based on building count of the nearest town 09:16:17 <V453000> here it probably is the same but idk 09:16:27 <V453000> even if it is the same, it doesn't make mucho senso 09:16:37 <V453000> !pw 09:16:37 <coopserver> V453000: hstdin 09:16:48 <coopserver> *** Game paused (connecting clients) 09:16:50 <coopserver> *** V453000 has joined 09:16:51 <coopserver> *** Game unpaused (connecting clients) 09:18:21 <coopserver> <V453000> Ncommander's plan gave me cancer 09:18:25 <coopserver> <Mark> :D 09:18:26 <coopserver> <V453000> reduce, remove, realistic 09:18:29 <coopserver> <V453000> holy shit 09:18:33 <coopserver> <V453000> that's original to say the least 09:18:55 <coopserver> <Mark> it doesnt make much sense imho 09:19:03 <coopserver> <V453000> yeah gameplay wise none at all 09:19:07 <coopserver> <V453000> iz realistik 09:19:16 <coopserver> *** V453000 has left the game (Leaving) 09:19:40 <V453000> haha, my old notes: 3 cargoes for 2Y packaging yard 09:19:50 <V453000> *Lumber (from 1X Construction Yard) *Spare parts (from 3X Machinery Factory) *Recyclables (from 4X Worker Yard) 09:20:20 <V453000> yetis producing shit 09:20:38 <Mark> :D 09:20:53 <V453000> but that still doesn't solve the issue that each of the food industries would be identical 09:21:21 <V453000> the only option I see so far is keep 2X 09:21:32 <V453000> and make each of the new industries produce some food ingredient 09:21:37 <V453000> beer, shit and fuck 09:21:41 <V453000> and combine those at the 2X 09:21:46 <V453000> the more of them you connect the moar efficiency 09:22:05 <V453000> and maybe each of the 3 food industries could ALSO produce food 09:22:09 <V453000> food AND ingredient 09:22:20 <V453000> ingredient taken to food plant where they can combine for more efficiency 09:22:26 <V453000> but you don't have to do that at the start 09:22:35 <V453000> game is won, I think this will be it 09:24:45 <coopserver> <Mark> meat, beer and fruit juise 09:24:50 <coopserver> <Mark> makes yeti milk 09:25:29 <V453000> so far I was thinking meat, bread and salad 09:25:39 <V453000> bakery/brewery is probably clear choice though 09:25:45 <V453000> also, liquid cargoes are nice 09:26:10 <coopserver> <Mark> thats what food plant would do though 09:26:18 <coopserver> <Mark> turn pigcows into meat etc 09:26:45 <V453000> sec, updating devzone 09:29:52 <V453000> see the bottom comment https://dev.openttdcoop.org/issues/7693 09:32:13 *** happpy has joined #openttdcoop 09:35:02 <happpy> !players 09:35:02 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 09:38:10 <happpy> hi 09:47:52 *** StarLite has joined #openttdcoop 09:47:52 *** ChanServ sets mode: +o StarLite 09:50:21 <V453000> https://my.mixtape.moe/rauhdq.gif 09:50:39 <Mark> wtf 09:50:50 <V453000> some special event :D 09:51:21 <coopserver> *** Mark has joined spectators 09:51:22 <coopserver> *** Game paused (number of players) 09:51:41 <coopserver> <Mark> i think there much be a bug in my plan somewhere 09:51:44 <coopserver> <Mark> must 09:51:45 <happpy> its looks like bowling 09:51:52 <V453000> ? 09:51:58 <V453000> yeah happpy] 09:52:10 <coopserver> *** Mark has joined company #1 09:52:11 <coopserver> *** Game unpaused (number of players) 10:01:23 <coopserver> *** Mark has joined spectators 10:01:24 <coopserver> *** Game paused (number of players) 10:03:41 <coopserver> *** Mark has joined company #1 10:03:42 <coopserver> *** Game unpaused (number of players) 10:12:30 <coopserver> *** Mark has joined spectators 10:12:31 <coopserver> *** Game paused (number of players) 10:13:09 <coopserver> *** Mark has joined company #1 10:13:10 <coopserver> *** Game unpaused (number of players) 10:13:19 <coopserver> *** Mark has joined spectators 10:13:20 <coopserver> *** Game paused (number of players) 10:57:00 *** happpy has quit IRC 11:10:33 <BiG_MEECH> `slape 11:10:33 * BiG_FISHBOT slaps BiG_MEECH around a bit with a large fishbot 12:08:32 *** Compu has quit IRC 12:09:27 *** orudge` is now known as orudge 12:13:59 *** Compu has joined #openttdcoop 12:17:37 *** MonkeyDronez has quit IRC 12:28:36 *** happpymoblic has joined #openttdcoop 12:28:41 <happpymoblic> !date 12:28:41 <coopserver> Mar 07 2129 12:29:10 <happpymoblic> !join #hazzard 12:29:10 <coopserver> happpymoblic: Error: You don't have the admin capability. If you think that you should have this capability, be sure that you are identified before trying again. The 'whoami' command can tell you if you're identified. 12:29:28 *** happpymoblic has left #openttdcoop 12:29:37 *** happpymoblic has joined #openttdcoop 12:43:51 <happpymoblic> !players 12:43:51 <coopserver> happpymoblic: There are currently 0 players and 1 spectators, making a total of 1 clients connected 12:52:33 *** solitaire has joined #openttdcoop 12:54:24 <absolutis> !password 12:54:24 <coopserver> absolutis: saying 12:55:20 *** happpy has joined #openttdcoop 12:55:54 <absolutis> grr 12:55:56 <absolutis> !password 12:55:56 <coopserver> absolutis: nsdate 12:56:04 <coopserver> *** Game still paused (connecting clients, number of players) 12:56:13 <coopserver> *** Absolutis has joined 12:56:14 <coopserver> *** Game still paused (number of players) 12:56:15 <coopserver> *** Game unpaused (number of players) 13:21:23 <sietse> !pw 13:21:23 <coopserver> sietse: values 13:21:26 <coopserver> *** Game paused (connecting clients) 13:21:27 <coopserver> *** Player has joined 13:21:28 <coopserver> *** Game unpaused (connecting clients) 13:24:23 <absolutis> so how does yeti work 13:34:27 *** ODM has joined #openttdcoop 13:36:11 *** Clockworker_ has joined #openttdcoop 13:36:11 *** Clockworker has quit IRC 13:38:39 <coopserver> *** Player has left the game (Leaving) 13:38:43 <coopserver> *** Absolutis has joined spectators 13:38:44 <coopserver> *** Game paused (number of players) 14:10:33 <coopserver> *** Absolutis has joined company #1 14:10:34 <coopserver> *** Game unpaused (number of players) 14:24:27 <happpy> u doo yeti to oil to get the them going but yeti need food and so on 14:24:53 <happpy> all stuf need yeti to gro and machery as will absolutis 14:56:16 <absolutis> hm 14:56:28 <absolutis> i'm thinking of like a srnw network that just transports YETI and tired yeti around 15:12:33 <absolutis> if you ask me we should do mark's ultimate refit plan like right now though, we haven't really ever done that. Normal refit games sure but not that crazy 15:12:43 <absolutis> And if there's one thing we are it's crazy 15:16:09 <Mark> :P 15:16:14 <Mark> not sure if my plan will work 15:16:30 <Mark> im afraid all machinery will end up at 3a/b/c 15:18:24 <Mark> maybe we should have a seperate tired yeti/machinery network 15:45:12 <V453000> mad refit? I will sure check that out later 15:49:44 *** sietse has quit IRC 15:57:58 <absolutis> There, sensible(r) plan created 15:58:25 <absolutis> thought about some SRNW shenanigans but tbh YETI doesn't really suit itself to SRNW imo 15:58:31 <absolutis> at least without being crazy af 16:02:27 <Jam35> !pw 16:02:27 <coopserver> Jam35: unread 16:02:31 <coopserver> *** Game paused (connecting clients) 16:02:35 <coopserver> *** Jam35 has joined 16:02:36 <coopserver> *** Game unpaused (connecting clients) 16:03:11 <coopserver> <Jam35> holy cow 16:03:14 <coopserver> <Jam35> pigcow 16:03:19 <coopserver> <Jam35> cowpig 16:03:28 <coopserver> <Jam35> nice orders :D 16:20:20 <Clockworker_> 182mb newgrf 16:20:25 <Clockworker_> wake me up inside 16:28:35 <Clockworker_> !pw 16:28:35 <coopserver> Clockworker_: lpvoid 16:28:40 <coopserver> *** Game paused (connecting clients) 16:28:46 <coopserver> *** Clockworker has joined 16:28:47 <coopserver> *** Game unpaused (connecting clients) 16:28:56 <coopserver> <Clockworker> all this text 16:29:00 <coopserver> <Clockworker> tl;dr 16:29:39 <coopserver> <Clockworker> "5x merchant" 16:29:41 <coopserver> <Clockworker> oyyy veyyy 16:29:43 <coopserver> <Absolutis> Turbo refit 16:29:46 <coopserver> <Clockworker> the goyim know 16:29:47 <coopserver> <Clockworker> shut it down 16:31:18 <coopserver> *** Clockworker has left the game (Leaving) 16:31:20 <absolutis> It might be somewhat less complicated if there's just one primary per chain though 16:31:28 <Clockworker_> oh well I'll be back when the building is happening 16:31:37 <Clockworker_> too much info on planning board 16:32:18 <coopserver> <Absolutis> 2A pigcows -> 2X food -> Y1 machinery -> 2A tired yeti -> Y1 yeti -> 2A pigcows etc etc 16:45:47 *** Progman has joined #openttdcoop 16:45:49 <Jam35> in game 294 we took all BM to exchange slug 16:46:18 <Jam35> it was 6:1 and 7:1 ratio 16:46:27 <Jam35> (2 lines) 16:46:35 <Jam35> of food to bdmt 16:47:51 <Jam35> so if those numbers are still okay, we will need to go ~6 times to merchant with BM and once to yeti 16:48:04 <Jam35> which seems a lot 16:48:20 <Jam35> I think the game started with 5:1 16:48:38 <Jam35> but we reached 6:1 and 7:1 with fine tuning 16:55:08 <Mark> oh really 16:55:11 <Mark> that much 16:55:13 <Mark> hm 16:55:43 <Jam35> this is new version and with added tired yeti 16:55:43 <Mark> might have to revise my plan 16:55:49 <Mark> not sure if it will work anyway 16:55:57 <Jam35> so idk if the numbers have changed 16:56:00 <Jam35> SYlf? 16:56:01 <tyteen4a03> !pw 16:56:01 <coopserver> tyteen4a03: cstack 16:56:08 <coopserver> *** Game paused (connecting clients) 16:56:09 <coopserver> *** tyteen4a03 has joined 16:56:10 <coopserver> *** Game unpaused (connecting clients) 17:01:57 <tyteen4a03> ultimate refit sounds fun 17:08:09 <absolutis> Partial Refit :colbert: 17:11:50 <absolutis> Do we want to plan for a bit more or can we vote already? 17:13:16 <tyteen4a03> your plan... seems saner 17:13:27 <absolutis> indeed 17:13:36 <tyteen4a03> but LLL mainline... eh 17:14:45 <absolutis> Hey, what's wrong with one-way mainlines 17:14:51 <tyteen4a03> nothing 17:15:48 <tyteen4a03> just that I don't like them a lot :P 17:15:58 <tyteen4a03> *I don't really like them 17:19:08 <coopserver> *** tyteen4a03 has left the game (Leaving) 17:29:20 <coopserver> *** Mark has joined company #1 17:30:35 <coopserver> <Mark> ok voting 17:30:42 <Mark> @stage Voting 17:30:42 *** Webster changes topic to "Cooperative OpenTTD | PSG314 (r27534) | STAGE: Voting | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 17:33:02 <V453000> !pw 17:33:02 <coopserver> V453000: membes 17:33:15 <coopserver> *** Game paused (connecting clients) 17:33:17 <coopserver> *** V453000 has joined 17:33:18 <coopserver> *** Game unpaused (connecting clients) 17:33:21 <coopserver> <V453000> yeti not great again or what :D 17:34:21 <absolutis> hm 17:34:42 <Clockworker_> https://dl.dropboxusercontent.com/u/71312462/ShareX/2016/05/1462410640769.jpg 17:34:43 <Clockworker_> fucking 17:34:47 <absolutis> I'm sure having 3ABC at the same place would also be fun but it might be a good idea to split them into 3 separate stations 17:34:48 <Clockworker_> posted this on the openttd channel 17:34:48 <Clockworker_> haha 17:35:54 <absolutis> but since each of them would only have 1 primary type feeding into it, there wouldn't be that much traffic per station 17:41:33 <coopserver> <Jam35> what about food Absolutis? that would have to be distributed the same way 17:42:19 <coopserver> <Jam35> but also, how many yards are we going to use? I feel like only a few will be needed 17:42:20 <coopserver> <Absolutis> doesn't food go into the worker yard 17:42:28 <coopserver> <Absolutis> food trains feed the SL transfer hub 17:42:49 <coopserver> <Jam35> yes, it wasn't mentioned in plan is all 17:43:36 <coopserver> <Jam35> the way your plan is, it looks like SLs will be many yeti yards 17:43:51 <coopserver> <Jam35> I think one yard per SL 17:44:03 <coopserver> <Jam35> which pretty much makes it ML 17:44:10 <coopserver> <Jam35> or could be byuilt as such 17:48:03 <coopserver> <V453000> 1 YETI yards Mark? 17:48:13 <coopserver> <Mark> no, 3 17:48:18 <coopserver> <Mark> but im having second thoughts 17:48:21 <coopserver> <V453000> sign is borkd 17:48:23 <coopserver> <Mark> it might not be a very good plan 17:49:29 <coopserver> <V453000> it is interesting to say the least 17:49:38 <absolutis> hm 17:51:21 <absolutis> nah nm 17:51:55 <coopserver> <V453000> the plan looks like quite a huge mayhem 17:52:04 <coopserver> <V453000> so basically is it 1 train group with shared orders? 17:52:34 <coopserver> <V453000> I especially like the idea of returning with machinery and next trip is tired yetis 17:52:39 <coopserver> <V453000> that's kind of genius 17:52:53 <coopserver> <V453000> the rest should work easily 17:53:18 <coopserver> <V453000> the only thing I am afraid of is this super cyclic nature of it 17:53:28 <coopserver> <V453000> might be a good idea to make some of it conditional 17:53:45 <coopserver> <V453000> like when pickup has trains waiting, send them to next station 17:53:58 <coopserver> <V453000> which is doable 17:54:11 <coopserver> <V453000> especially if you use shit like MEOW speed checks 17:54:54 <absolutis> what you could do is limit it to one cargo 17:55:00 <absolutis> eg 17:55:04 <coopserver> <V453000> nah, losing efficiency for no reason 17:55:09 <coopserver> <V453000> that doesn't really solve stuff 17:55:11 <absolutis> like one chain 17:55:14 <coopserver> <V453000> anyway I got a lot of stuff to do 17:55:17 <coopserver> <V453000> later :) 17:55:21 <coopserver> *** V453000 has joined company #1 17:55:28 <coopserver> *** V453000 has left the game (Leaving) 17:55:38 <V453000> teh refit haz my vote 17:56:27 <Mark> V453000: im mostly worried about there being no machinery to pick up for 1abc and 2abc 17:56:46 <Mark> cause 3abc produces machinery directly and picks it up again straight away 17:57:00 <Mark> wish we hald a load 50% order 17:57:01 <V453000> with enough traffic it should work 17:57:26 <V453000> you can actually even control it 17:57:32 <absolutis> Pick up grain at primary, unload & pick up food from 2x, unload & pick up machinery at yard, unload & pick up tired yeti at primary, unload and pick up yeti at yard, unload and pick up grain at primary 17:57:35 <V453000> have separate dummies 17:57:46 <V453000> which pick it up and distribute between 1 2 3 pickups 17:57:56 <absolutis> Then same for every primary type 17:58:45 <absolutis> are you ignoring building materials? 17:59:07 <absolutis> because i see nothing like that in the plan 17:59:16 <absolutis> at least in the example orders 17:59:22 <coopserver> <Mark> it says: 1X: same as 2X.. 17:59:31 <absolutis> oh yeah 17:59:45 <coopserver> <Mark> but most of BM will probably have to go to merchant 18:01:44 <absolutis> but yeah might be good if each of the 3 cargo types is a separate chain instead of one chain for them all. Easier order creation wise, easier to understand and well 18:02:14 <Mark> yea maybe 18:02:31 <absolutis> If it was a long chain like you propose in the plan that'd mean you need 3 different types of primaries before creating a new order 18:03:08 <Mark> well you only connect one of each primaries anyway 18:05:14 <absolutis> You can't connect a clay thingy without also having a stone thingy and a wood thingy in the orders, which would have to be new ones too since if you have multiple sets of long order chains going to a primary it'd become kind of a clusterfuck. Also if one primary increases much more in production for some reason you should be able to get more trains for that primary only 18:05:53 <Mark> you'd release trains using a timer probably, spreading them evenly, which results in balanced productions 18:07:20 <absolutis> Whatever but i think it's gonna be complex anyway, imo it's kind of pointless to add another layer of complexity with the long order chains 18:07:28 <coopserver> <Absolutis> but hey it's your plan 18:09:03 <Mark> i think its doable :) 18:09:10 <Mark> will be interesting to see if it does 18:09:17 <Mark> if not, we can always cut up the order list 18:09:33 <Mark> i like only ever having to set up 3 order lists 18:12:58 *** dr_gonzo has joined #openttdcoop 18:13:34 *** dr_gonzo is now known as Guest2843 18:32:56 *** Maraxus has joined #openttdcoop 18:32:59 *** ChanServ sets mode: +o Maraxus 18:40:24 *** bubbleheads has joined #openttdcoop 18:40:37 <bubbleheads> !password 18:40:37 <coopserver> bubbleheads: rstype 18:40:45 <coopserver> *** Game paused (connecting clients) 18:40:59 <coopserver> *** bubbleheads has joined 18:41:00 <coopserver> *** Game unpaused (connecting clients) 18:43:00 <Maraxus> !pw 18:43:00 <coopserver> Maraxus: rstype 18:43:11 <coopserver> *** Game paused (connecting clients) 18:43:17 <coopserver> *** Maraxus has joined 18:43:18 <coopserver> *** Game unpaused (connecting clients) 18:44:13 *** absolutis has quit IRC 18:44:13 <coopserver> *** Absolutis has left the game (connection lost) 18:46:26 <tyteen4a03> !Pw 18:46:26 <coopserver> tyteen4a03: rstype 18:46:39 <coopserver> *** Game paused (connecting clients) 18:46:41 <coopserver> *** tyteen4a03 has joined 18:46:42 <coopserver> *** Game unpaused (connecting clients) 18:48:50 <coopserver> *** Maraxus has joined company #1 18:52:35 <coopserver> <tyteen4a03> CL5? 18:53:10 <coopserver> <Maraxus> and slow acceleration 18:59:06 <bubbleheads> x 18:59:54 <BiG_MEECH> yo 19:01:35 <BiG_MEECH> !pw 19:01:35 <coopserver> BiG_MEECH: region 19:01:39 <coopserver> *** Game paused (connecting clients) 19:01:48 <coopserver> *** BiG_MEECH has joined 19:01:49 <coopserver> *** Game unpaused (connecting clients) 19:02:04 <coopserver> *** BiG_MEECH has joined company #1 19:02:28 <coopserver> <Maraxus> can't vote for own plan 19:02:34 <coopserver> <BiG_MEECH> lol 19:02:39 <coopserver> <BiG_MEECH> thats dumb 19:02:47 <coopserver> <Maraxus> has always been that way 19:03:01 <coopserver> *** BiG_MEECH has changed his/her name to SmALL_MEECH 19:03:09 <coopserver> <SmALL_MEECH> better? 19:03:54 <coopserver> <Maraxus> well... 19:04:37 <Jam35> Petit Meché 19:05:13 <coopserver> <SmALL_MEECH> Oui 19:05:19 <coopserver> <SmALL_MEECH> bonjour you french bastards 19:05:25 <coopserver> <Jam35> Au revoir 19:06:53 *** Clockworker__ has joined #openttdcoop 19:07:10 *** Clockworker_ has quit IRC 19:07:23 <coopserver> *** Maraxus has left the game (Leaving) 19:07:29 *** Maraxus has quit IRC 19:10:02 <coopserver> *** tyteen4a03 has left the game (Leaving) 19:10:51 *** NCommander has joined #openttdcoop 19:11:52 <NCommander> !pw 19:11:52 <coopserver> NCommander: bijker 19:12:22 <NCommander> !pw 19:12:22 <coopserver> NCommander: bijker 19:12:34 <coopserver> *** Game paused (connecting clients) 19:12:39 <coopserver> *** NCommander has joined 19:12:40 <coopserver> *** Game unpaused (connecting clients) 19:14:10 <NCommander> ... damn Mark, that is a !plan 19:15:53 <BiG_MEECH> vote BiG_MEECH plan 19:16:03 <coopserver> *** SmALL_MEECH has left the game (Leaving) 19:33:42 <coopserver> *** NCommander has left the game (Leaving) 19:39:22 *** StarLite has quit IRC 19:42:36 <coopserver> *** Mark has joined spectators 19:42:38 <coopserver> *** Mark has left the game (Leaving) 19:43:53 <V453000> sick as a fuck https://www.youtube.com/watch?v=gN8geCTlZOo 19:44:59 *** sietse has joined #openttdcoop 19:45:01 <sietse> !pw 19:45:01 <coopserver> sietse: cursor 19:45:12 <coopserver> *** Game paused (connecting clients) 19:45:15 <coopserver> *** Player has joined 19:45:16 <coopserver> *** Game unpaused (connecting clients) 19:48:55 *** happpy has left #openttdcoop 19:51:21 <coopserver> *** Player has left the game (Leaving) 20:01:16 *** Mark has quit IRC 20:02:04 *** Mark has joined #openttdcoop 20:02:04 *** Webster sets mode: +o Mark 20:12:06 <coopserver> *** Jam35 has left the game (Leaving) 20:12:31 <Jam35> !rules 20:16:37 *** NCommander has quit IRC 20:18:06 *** solitaire has quit IRC 20:29:55 <V453000> Jam35: NO RULEZ 20:33:44 *** NCommander has joined #openttdcoop 20:36:40 *** ODM has quit IRC 20:49:49 *** Guest2843 has quit IRC 21:17:21 <coopserver> *** bubbleheads has left the game (Leaving) 21:17:22 <coopserver> *** Game paused (number of players) 21:17:28 *** bubbleheads has quit IRC 21:30:36 *** Hiddenfunstuff has quit IRC 21:31:58 *** Progman has quit IRC 23:12:46 *** BiG_FISHBOT has quit IRC 23:12:51 *** BiG_FISHBOT has joined #openttdcoop