Times are UTC Toggle Colours
00:03:03 <coopserver> *** Mark has left the game (general timeout) 00:04:56 *** Mark has quit IRC 00:21:13 <coopserver> *** dwarf has left the game (Leaving) 00:25:57 *** dwarf has quit IRC 01:20:21 *** liq3 has joined #openttdcoop 01:22:41 *** Clockworker__ has joined #openttdcoop 01:30:02 *** Clockworker_ has quit IRC 01:33:47 *** Ethereal_Whisper has joined #openttdcoop 01:34:18 <Ethereal_Whisper> http://i.imgur.com/aT7Obej.png wtf did I do wrong with this station? 01:34:33 <Ethereal_Whisper> NVM 01:34:38 <Ethereal_Whisper> I didn't signal the exits LOL 01:37:13 *** Clockworker_ has joined #openttdcoop 01:44:37 *** Clockworker__ has quit IRC 01:49:00 <BiG_MEECH> BiG_WHISPER 01:49:07 <Ethereal_Whisper> Hi 01:49:33 <BiG_MEECH> yoyo 01:52:02 <BiG_MEECH> Miss Whisper 01:52:13 <Ethereal_Whisper> Hi 01:52:32 <BiG_MEECH> Careless Whisper 01:52:41 <BiG_MEECH> Wham 01:53:05 <tyteen4a03> I'll never ever dance again 01:53:10 <BiG_MEECH> lol 01:53:19 <BiG_MEECH> that's a shame ;) 01:53:29 <tyteen4a03> Ethereal_Whisper: middle crossover 01:53:50 <tyteen4a03> Ethereal_Whisper: you may want to look into using PBS for these kind of things 01:55:05 <BiG_MEECH> yeah i think she was missing a signal too 01:55:18 <Ethereal_Whisper> I was missing signals on the entire exit lines lol 01:55:19 <Ethereal_Whisper> :P 01:56:34 <BiG_MEECH> well i just saw there was 1 signal missing where the train was waiting blocking the other entry 02:22:04 *** bubbleheads has quit IRC 02:32:19 <Ethereal_Whisper> http://i.imgur.com/jkQDbnA.png main line 10 tracks wide ftw 03:11:33 <BiG_MEECH> Now you just need more trains Ms Whisper 03:12:03 <coopserver> *** bubbleheads has left the game (Leaving) 03:12:04 <coopserver> *** Game paused (number of players) 03:14:00 <BiG_MEECH> !date 03:14:00 <coopserver> Jan 23 2213 03:17:01 <BiG_MEECH> !date 03:17:01 <coopserver> Jan 23 2213 03:17:03 <BiG_MEECH> !pw 03:17:03 <coopserver> BiG_MEECH: caught 03:17:12 <coopserver> *** Game still paused (connecting clients, number of players) 03:17:20 <coopserver> *** BiG_MEECH has joined 03:17:21 <coopserver> *** Game still paused (number of players) 03:19:05 <coopserver> *** BiG_MEECH has joined company #1 03:19:06 <coopserver> *** Game unpaused (number of players) 03:19:29 <coopserver> *** BiG_MEECH has left the game (Leaving) 03:19:30 <coopserver> *** Game paused (number of players) 03:19:36 <BiG_MEECH> hmm 90 degree turns? 03:43:18 <Clockworker_> get fucking good meech 03:43:20 <Clockworker_> you scrub 03:55:28 <BiG_MEECH> lol? 03:55:47 <Clockworker_> (^: 03:58:59 <BiG_MEECH> what? :) 03:59:38 <Clockworker_> nothing 04:00:46 <BiG_MEECH> :D 04:00:50 <BiG_MEECH> ScrUB_MEECH 04:01:05 <Clockworker_> ScruBworker 04:05:31 <BiG_MEECH> pretty much 04:05:39 <BiG_MEECH> was looking at oddball comics tonight :D 04:06:26 <Clockworker_> I hate adf.ly so much 04:06:27 <Clockworker_> holy shit 04:06:29 <Clockworker_> kill me 04:07:28 <BiG_MEECH> https://www.instagram.com/p/3owniyOwt_/?taken-by=sirjoancornella 04:07:29 <Webster> Title: Instagram (at www.instagram.com) 04:07:31 <BiG_MEECH> ^ that guy again 04:07:42 <BiG_MEECH> wack shit lol 04:08:01 <Clockworker_> hahaha 04:08:06 <Clockworker_> that guy is based 04:08:19 <BiG_MEECH> https://www.instagram.com/p/3MIN-Ruwt5/?taken-by=sirjoancornella 04:08:20 <Webster> Title: Instagram (at www.instagram.com) 04:08:31 <BiG_MEECH> lmao 04:08:33 <Clockworker_> lol 04:08:38 <Clockworker_> friend of mine 04:08:45 <Clockworker_> has that self immolating monk as avatar 04:08:47 <Clockworker_> pretty funny 04:09:05 <BiG_MEECH> I saw a full color monk on fire 04:09:14 <BiG_MEECH> I think they colorized it or whatever 04:09:18 <BiG_MEECH> pretty fuckign real 04:09:22 <BiG_MEECH> can you imagine doing that irl ? 04:09:34 <BiG_MEECH> like, crazy way to prove a point 04:09:35 <Clockworker_> https://en.wikipedia.org/wiki/Th%C3%ADch_Qu%E1%BA%A3ng_%C4%90%E1%BB%A9c 04:09:35 <Clockworker_> ? 04:09:35 <Webster> Title: Thích Quảng Đức - Wikipedia, the free encyclopedia (at en.wikipedia.org) 04:09:38 <Clockworker_> it is realy 04:09:39 <Clockworker_> real 04:10:02 <Clockworker_> https://upload.wikimedia.org/wikipedia/en/3/38/Th%C3%ADch_Qu%E1%BA%A3ng_%C4%90%E1%BB%A9c_self-immolation.jpg 04:10:03 <BiG_MEECH> yeah 04:10:05 <BiG_MEECH> https://en.wikipedia.org/wiki/File:Th%C3%ADch_Qu%E1%BA%A3ng_%C4%90%E1%BB%A9c_self-immolation.jpg 04:10:06 <Webster> Title: File:Thích Quảng Đức self-immolation.jpg - Wikipedia, the free encyclopedia (at en.wikipedia.org) 04:10:09 <BiG_MEECH> ^ that one full color 04:10:19 <Clockworker_> yeah 04:10:52 <BiG_MEECH> wild that he would just sit there in lotus position 04:11:11 <BiG_MEECH> https://thoughtcatalog.files.wordpress.com/2011/01/vietnamese_buddhist_monk_1963_622.jpg?w=622&h=403 04:11:12 <BiG_MEECH> that 04:11:26 <Clockworker_> yeah 04:12:02 <BiG_MEECH> so real 04:13:34 <Clockworker_> https://www.youtube.com/watch?v=fhzn2xzU1eU 04:14:03 <BiG_MEECH> he 04:14:07 <BiG_MEECH> *heh 04:14:27 <Clockworker_> what's the deal with bus crashes? 04:17:01 <BiG_MEECH> I guess they can be funny 04:17:21 <Clockworker_> haha yeah I'm just seinfelding it 04:17:25 <Clockworker_> also 04:17:34 <Clockworker_> new battlefield coming up is gonna be about WW1 04:17:38 <Clockworker_> holee sheet 04:17:42 <Clockworker_> world 04:17:42 <Clockworker_> war 04:17:44 <Clockworker_> ONE 04:18:14 <Clockworker_> WE MUST UNITE THE GERMANIC PEOPLES 04:18:30 <BiG_MEECH> sounds like the first BF 04:18:40 <Clockworker_> first was 1942 04:18:41 <Clockworker_> ww2 04:19:46 <BiG_MEECH> ah 04:19:50 <BiG_MEECH> ww1 would be interesting 04:20:13 <BiG_MEECH> i find it harder to get into older shit 04:20:25 <BiG_MEECH> I like present day / ect 04:20:43 <Clockworker_> I really like mount and blade napoleonic wars 04:20:49 <Clockworker_> dat musket loadin 04:20:56 <Clockworker_> sons of the hound 04:20:59 <Clockworker_> come here and get flesh 04:23:12 <BiG_MEECH> stabby Mc Stabbin 04:23:15 <BiG_MEECH> Captain Stabbin 04:23:17 <BiG_MEECH> xD 04:23:20 <BiG_MEECH> anyhoo 04:23:21 <BiG_MEECH> bedtime 04:23:43 <Clockworker_> toodles 05:12:12 *** ConductingCat has joined #openttdcoop 05:18:27 *** ConductCat has quit IRC 05:28:36 *** MonkeyDronez has joined #openttdcoop 05:58:16 *** Mucht has joined #openttdcoop 05:58:16 *** ChanServ sets mode: +o Mucht 06:21:07 *** Mucht has quit IRC 06:38:11 *** Progman has joined #openttdcoop 06:41:59 *** Mark has joined #openttdcoop 06:41:59 *** Webster sets mode: +o Mark 06:53:23 *** ConductingCat has quit IRC 06:53:23 *** orudge` has quit IRC 06:53:23 *** theholyduck has quit IRC 06:53:23 *** innocenat has quit IRC 06:53:23 *** tyteen4a03 has quit IRC 06:53:23 *** Clockworker_ has quit IRC 06:53:23 *** NCommander has quit IRC 06:53:23 *** sietse has quit IRC 06:53:23 *** efess has quit IRC 06:53:23 *** murr4y has quit IRC 06:53:23 *** Compu has quit IRC 06:53:23 *** luaduck has quit IRC 06:53:23 *** Ethereal_Whisper has 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(connecting clients, number of players) 08:22:10 <coopserver> *** Jam35 has joined 08:22:11 <coopserver> *** Game still paused (number of players) 08:24:27 <Maraxus> !pw 08:24:27 <coopserver> Maraxus: higher 08:24:36 <coopserver> *** Game still paused (connecting clients, number of players) 08:24:42 <coopserver> *** Maraxus has joined 08:24:43 <coopserver> *** Game still paused (number of players) 08:27:41 <coopserver> *** Jam35 has joined company #1 08:27:42 <coopserver> *** Game unpaused (number of players) 08:28:21 <coopserver> *** Maraxus has joined company #1 08:32:32 *** aard has joined #openttdcoop 08:40:38 <coopserver> *** Maraxus has joined spectators 08:46:23 <sietse> !pw 08:46:23 <coopserver> sietse: pauses 08:46:28 <coopserver> *** Game paused (connecting clients) 08:46:29 <coopserver> *** Player has joined 08:46:30 <coopserver> *** Game unpaused (connecting clients) 08:46:43 <coopserver> <Player> hello all 08:46:56 <coopserver> <Player> !name sietse 08:46:57 <coopserver> *** Player has changed his/her name to sietse 08:47:18 <coopserver> <Jam35> hi 08:47:43 <coopserver> *** Jam35 has joined spectators 08:47:44 <coopserver> *** Game paused (number of players) 08:52:37 <coopserver> *** Jam35 has joined company #1 08:52:38 <coopserver> *** Game unpaused (number of players) 09:01:57 *** StarLite has joined #openttdcoop 09:08:28 *** ConductorCat has joined #openttdcoop 09:13:57 *** ConductingCat has quit IRC 09:21:29 <coopserver> *** Jam35 has joined spectators 09:21:30 <coopserver> *** Game paused (number of players) 09:23:59 *** MonkeyDrone2 has joined #openttdcoop 09:30:28 *** MonkeyDronez has quit IRC 09:33:33 <coopserver> *** Maraxus has left the game (general timeout) 09:33:39 <coopserver> *** Jam35 has joined company #1 09:33:40 <coopserver> *** Game unpaused (number of players) 09:38:23 <Maraxus> !pw 09:38:23 <coopserver> Maraxus: wooden 09:38:38 <coopserver> *** Game paused (connecting clients) 09:38:41 <coopserver> *** Maraxus has joined 09:38:42 <coopserver> *** Game unpaused (connecting clients) 09:49:26 <coopserver> <Jam35> haha omg 09:53:09 <Maraxus> ? 09:53:42 <coopserver> <Jam35> I had lines swapped nvm 09:54:00 <Maraxus> ok :) 10:04:08 <coopserver> *** Jam35 has joined spectators 10:04:09 <coopserver> *** Game paused (number of players) 10:11:09 <coopserver> *** Jam35 has joined company #1 10:11:10 <coopserver> *** Game unpaused (number of players) 10:27:06 *** mcasa_ has joined #openttdcoop 10:28:30 <coopserver> *** Jam35 has joined spectators 10:28:31 <coopserver> *** Game paused (number of players) 10:30:01 *** NCommander has quit IRC 10:33:04 <coopserver> *** sietse has joined company #1 10:33:05 <coopserver> *** Game unpaused (number of players) 10:51:48 <coopserver> *** Jam35 has joined company #1 10:51:58 <coopserver> <Jam35> could you put 2nd line here? 10:52:26 <coopserver> <Jam35> would mean less TF 10:52:42 <coopserver> <sietse> was about to remove most of it :) 10:52:50 <coopserver> <Jam35> oh :) 10:53:04 <coopserver> <sietse> saw some other mistakes already ;) 10:53:15 <coopserver> <Jam35> bays in front are short 10:53:26 <coopserver> <sietse> back to the drawing board :) 10:53:30 <coopserver> <Jam35> if you were looking to do that 11:17:29 *** mcasa_ has quit IRC 11:40:48 *** MonkeyDronez has joined #openttdcoop 11:40:53 <coopserver> *** sietse has joined spectators 11:45:31 <coopserver> *** Jam35 has joined spectators 11:45:32 <coopserver> *** Game paused (number of players) 11:48:28 *** MonkeyDrone2 has quit IRC 11:48:59 *** MonkeyDrone2 has joined #openttdcoop 11:51:43 *** MonkeyDronez has quit IRC 11:56:54 <coopserver> *** Maraxus has left the game (Leaving) 11:56:58 *** Maraxus has quit IRC 12:12:11 *** MonkeyDrone2 has quit IRC 13:22:44 *** Clockworker__ has joined #openttdcoop 13:30:11 *** Clockworker_ has quit IRC 13:52:02 *** ChanServ sets mode: +v Hazzard 13:52:02 *** ChanServ sets mode: +v Webster 13:52:02 *** ChanServ sets mode: -o Mark 13:52:02 *** ChanServ sets mode: +v Jam35 13:52:02 *** ChanServ sets mode: +v coopserver 14:11:42 *** bubbleheads has joined #openttdcoop 14:11:46 <bubbleheads> !password\ 14:11:54 <bubbleheads> !password 14:11:54 <coopserver> bubbleheads: damage 14:12:01 <coopserver> *** Game still paused (connecting clients, number of players) 14:12:14 <coopserver> *** bubbleheads has joined 14:12:15 <coopserver> *** Game still paused (number of players) 14:12:16 <coopserver> *** Game unpaused (number of players) 14:27:35 <coopserver> *** bubbleheads has left the game (general timeout) 14:27:36 <coopserver> *** Game paused (number of players) 14:33:26 *** Progman has quit IRC 15:00:34 <happpy> !players 15:00:34 <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected 15:00:41 <happpy> hi 15:28:42 *** bubbleheads has quit IRC 15:33:52 *** MonkeyDrone has quit IRC 15:47:17 <absolutis> !password 15:47:17 <coopserver> absolutis: nfound 15:47:24 <coopserver> *** Game still paused (connecting clients, number of players) 15:47:31 <coopserver> *** Absolutis has joined 15:47:32 <coopserver> *** Game still paused (number of players) 15:47:33 <coopserver> *** Game unpaused (number of players) 15:47:56 <coopserver> *** Absolutis has joined spectators 15:47:57 <coopserver> *** Game paused (number of players) 15:47:58 <coopserver> *** Absolutis has joined company #1 15:47:59 <coopserver> *** Game unpaused (number of players) 15:48:07 <coopserver> *** Absolutis has joined spectators 15:48:08 <coopserver> *** Game paused (number of players) 15:49:18 <coopserver> *** Absolutis has joined company #1 15:49:19 <coopserver> *** Game unpaused (number of players) 16:04:44 <coopserver> *** Absolutis has left the game (Leaving) 16:04:45 <coopserver> *** Game paused (number of players) 17:07:11 *** Progman has joined #openttdcoop 17:07:45 *** ODM has joined #openttdcoop 17:30:36 *** Hiddenfunstuff has joined #openttdcoop 17:46:22 *** BladeMF has joined #openttdcoop 17:46:25 <BladeMF> !pw 17:46:25 <coopserver> BladeMF: having 17:46:31 <coopserver> *** Game still paused (connecting clients, number of players) 17:46:37 <coopserver> *** Player has joined 17:46:38 <coopserver> *** Game still paused (number of players) 17:46:39 <coopserver> *** Game unpaused (number of players) 17:49:43 <coopserver> <Player> !name BladeMF 17:49:44 <coopserver> *** Player has changed his/her name to BladeMF 18:14:38 *** BladeMF has quit IRC 18:27:16 <coopserver> *** BladeMF has left the game (Leaving) 18:27:17 <coopserver> *** Game paused (number of players) 18:44:32 *** MonkeyDrone has joined #openttdcoop 18:45:10 *** MonkeyDrone has quit IRC 18:51:07 *** MonkeyDrone has joined #openttdcoop 19:23:28 <coopserver> *** sietse has left the game (Leaving) 19:41:16 *** NCommander has joined #openttdcoop 19:41:23 <NCommander> evening world 19:41:47 <happpy> hi 19:43:04 <happpy> how things commander 19:45:11 *** dr_gonzo has joined #openttdcoop 19:45:47 *** dr_gonzo is now known as Guest44 19:52:13 *** ODM has quit IRC 19:55:28 <sietse> !pw 19:55:28 <coopserver> sietse: impact 19:55:32 <coopserver> *** Game still paused (connecting clients, number of players) 19:55:33 <coopserver> *** Player has joined 19:55:34 <coopserver> *** Game still paused (number of players) 19:55:39 <coopserver> <Player> !name sietse 19:55:40 <coopserver> *** Player has changed his/her name to sietse 19:57:02 *** Guest44 has quit IRC 19:59:09 <coopserver> *** sietse has joined company #1 19:59:10 <coopserver> *** Game unpaused (number of players) 20:00:45 <happpy> hi 20:00:53 <coopserver> <sietse> heya 20:01:05 <happpy> how things 20:02:09 <coopserver> <sietse> tricky :) 20:03:08 <coopserver> <sietse> wondering whether entry signal go green whenever there is a path available and another train still in another section 20:03:33 <absolutis> no 20:03:53 <sietse> damn :) 20:04:10 <absolutis> Block signals, including entry signals, go red whenever there is a train in the following block, aka contiguous stretch of track until the next signal 20:04:52 <coopserver> <sietse> in that case I am more positive :) 20:06:41 *** dr_gonzo_ has joined #openttdcoop 20:11:54 *** NCommander has quit IRC 20:13:41 *** Progman_ has joined #openttdcoop 20:18:33 *** Progman has quit IRC 20:18:43 *** Progman_ is now known as Progman 20:24:05 *** bubbleheads has joined #openttdcoop 20:24:10 <bubbleheads> !password 20:24:10 <coopserver> bubbleheads: bugfix 20:24:21 <coopserver> *** Game paused (connecting clients) 20:24:32 <coopserver> *** bubbleheads has joined 20:24:33 <coopserver> *** Game unpaused (connecting clients) 20:24:40 <bubbleheads> hi 20:24:43 <coopserver> <sietse> hey 20:27:20 <bubbleheads> how is it ggoing 20:27:50 <coopserver> <sietse> figuring out my mistakes one by one :) 20:27:57 <coopserver> <Jam35> hi 20:28:01 <coopserver> *** Jam35 has joined company #1 20:28:02 <coopserver> <sietse> hey Jam35 20:28:03 <happpy> hi all. 20:28:05 <coopserver> <Jam35> hihi 20:28:10 <coopserver> <Jam35> hi happy 20:28:15 <happpy> how things 20:28:20 <coopserver> <bubbleheads> hihihihiihihi 20:28:21 <coopserver> <Jam35> ok thanks 20:31:14 <coopserver> <Jam35> I left some ugly signs on yard 2 :) 20:31:57 <coopserver> <Jam35> they are deliberately a bit vague for you to discover solutions :) 20:32:00 <coopserver> <sietse> was already expecting that :0 20:32:12 <coopserver> <Jam35> not bad really 20:32:13 *** absolutis has quit IRC 20:32:19 <coopserver> <Jam35> just some stuff to learn 20:33:24 <coopserver> <sietse> great 20:33:35 <coopserver> <sietse> will check it out after finishing this SLH 20:34:59 <coopserver> <Jam35> are we going to use more than one of each primary? 20:35:20 <coopserver> <Jam35> idk if SLHs are really a thing here tbh 20:35:32 <coopserver> <Jam35> even though there are 2.5 already :) 20:35:36 <coopserver> <sietse> hmmm 20:35:50 <coopserver> <Jam35> I makes the orders very complicated 20:36:22 <coopserver> <Jam35> I thought the plan was to have one of each and therefore one set of orders for each group 20:36:42 <coopserver> <Jam35> 1 2 3 groups 20:36:52 <coopserver> <sietse> maybe Mark is around to explain 20:37:47 <coopserver> <Jam35> if we have many of xABC it breaks up the orders 20:37:59 <coopserver> <bubbleheads> yeah 20:38:04 <coopserver> <sietse> and if not I will just clear it, not really bound to the work, just need the learning experience 20:38:23 <coopserver> <Jam35> it's ok because it can be used as MSH 20:38:34 <coopserver> <Jam35> if what I say is true 20:45:55 <coopserver> *** Jam35 has joined spectators 20:46:00 <coopserver> <sietse> a train :) 20:46:19 <coopserver> <bubbleheads> cool 20:56:41 <coopserver> <Jam35> making a signal gap on the ML is not a good solution there :) 20:57:00 <coopserver> <Jam35> technically it solved it though 20:57:10 <coopserver> <Jam35> but we don't want stoppages there 20:57:43 <coopserver> <sietse> talking to me? 20:57:55 <coopserver> <Jam35> whoever removed a signal there 20:57:59 <coopserver> *** Jam35 has joined company #1 20:58:13 <coopserver> <Jam35> !missing signal 20:59:49 <coopserver> <sietse> signal gap was not there or intended to be there 21:00:02 <coopserver> <Jam35> it was not there originally 21:00:06 <coopserver> <sietse> do those prio lanes need to be split? 21:00:08 <coopserver> <Jam35> someone removed it after I signed it 21:00:23 <coopserver> <Jam35> yes because a train fits in between 21:00:55 <coopserver> <Jam35> when train hits the red section the entry goes green 21:01:10 <coopserver> <sietse> ok, but that's fine right? 21:01:24 <coopserver> <Jam35> see? 21:01:47 <coopserver> <Jam35> no because it will then release a train right in the path of approcahing ine 21:01:54 <coopserver> <Jam35> *one 21:02:23 <coopserver> <Jam35> look now 21:03:05 <coopserver> <sietse> aah ok ;) 21:03:07 <coopserver> <sietse> cool stuff 21:03:25 <coopserver> <sietse> so due to a TL fitting it switching off and thus the entry gets green 21:03:32 <coopserver> <Jam35> exactly 21:03:47 <coopserver> <Jam35> solved 21:03:48 <coopserver> <sietse> cheers 21:03:52 <coopserver> <Jam35> no probs 21:04:09 <coopserver> <Jam35> not that train would even get to there atm :) 21:04:18 <coopserver> <Jam35> because of the 2 way thing 21:04:35 <coopserver> <sietse> hehehe 21:04:48 <coopserver> <Jam35> the final exit signal is not a valid route 21:05:04 <coopserver> <Jam35> train will not see a path to station there 21:05:16 <coopserver> <Jam35> so you need to force it into the reverser 21:05:22 <coopserver> <sietse> ain't it forced? 21:05:35 <coopserver> <Jam35> not with those signals 21:05:56 <coopserver> <sietse> I thought entry-exit's will always force if there is a choice 21:06:04 <coopserver> <Jam35> if there is a choice yes 21:06:12 <coopserver> <Jam35> there is no choice at the end 21:06:16 <coopserver> <sietse> they are green :) 21:06:31 <coopserver> <Jam35> the choice has to be a valid route 21:06:57 <coopserver> <sietse> ok, interesting 21:06:59 <coopserver> <Jam35> in some cases, with large penalties, even a valid route could be ignored 21:07:24 <coopserver> <Jam35> penalites like a much longer route, or through stations 21:07:34 <coopserver> <Jam35> and the presignals will break 21:07:54 <coopserver> <Jam35> they would be ignored is better wording 21:08:03 <coopserver> <sietse> can remember we used reversed presignal to cause penalties 21:08:29 <coopserver> <Jam35> reversed PBS 21:08:45 <coopserver> <Jam35> is a slight penalty by default 21:09:00 <coopserver> <Jam35> I would do this here 21:09:42 <coopserver> <Jam35> you dont wast train to wait at A 21:09:52 <coopserver> <Jam35> *want even 21:10:09 <coopserver> <Jam35> because you have it overflowing 21:10:32 <coopserver> <Jam35> but to force into there, use 2 way signals 21:10:53 <coopserver> <Jam35> if 2 way is red train will go anywhere else 21:10:57 <coopserver> <sietse> I don't get that :) 21:11:25 <coopserver> <Jam35> it says to train that route is end of line 21:11:39 <coopserver> <Jam35> so the train goes anywhere else it can 21:11:47 <coopserver> <sietse> does it also work with regular twoways? 21:11:49 <coopserver> <Jam35> this can be quite dangerous 21:11:53 <coopserver> <Jam35> yes 21:11:58 <coopserver> <Jam35> any 2 way signal 21:12:03 <coopserver> <Jam35> not PBS 21:12:29 <coopserver> <Jam35> it is not a normal setting by default 21:12:43 <coopserver> <sietse> ok 21:12:48 <coopserver> <Jam35> it is used on ottdcoop servers 21:13:27 <coopserver> <Jam35> it is extremely useful many reasons 21:14:12 <coopserver> <sietse> ok, sounds like a useful mechanic indeed 21:14:44 <coopserver> <Jam35> a lot of stuff would not be possible without it 21:15:49 <coopserver> <Jam35> now I see another problem :) 21:16:02 <coopserver> <Jam35> I think it is possible to deadlock 21:16:12 <coopserver> <Jam35> imagine all platforms are taken 21:16:23 <coopserver> <Jam35> trains overflow 21:16:31 <coopserver> <sietse> no depot you mean? 21:16:34 <coopserver> <Jam35> cannot re-enter 21:16:40 <coopserver> <Jam35> yes 21:16:48 <coopserver> <Jam35> I think it can fill up and block itself 21:17:14 <coopserver> <sietse> aren't the refit depots solving that though 21:17:15 <coopserver> <sietse> ? 21:17:55 <coopserver> <Jam35> not really if the trains in first platforms cannot go anywhere 21:18:08 <coopserver> <Jam35> everything blocks behind 21:18:48 <coopserver> <sietse> hihi, spamming trains 21:19:15 <coopserver> <Jam35> what are you up to bubbleheads? 21:19:22 <coopserver> <bubbleheads> nothing really 21:19:29 <coopserver> <Jam35> are these even the right orders? 21:19:36 <coopserver> <bubbleheads> i think 21:20:28 <coopserver> <Jam35> they don't all have the same orders 21:31:48 *** Maraxus has joined #openttdcoop 21:31:48 *** ChanServ sets mode: +o Maraxus 21:33:52 <Maraxus> !pw 21:33:52 <coopserver> Maraxus: wagons 21:34:01 <coopserver> *** Game paused (connecting clients) 21:34:08 <coopserver> *** Maraxus has joined 21:34:09 <coopserver> *** Game unpaused (connecting clients) 21:35:21 <coopserver> <sietse> hmmm.... the one-ways are off as there are trains forced to go through yard2 without needing to go there 21:35:40 <coopserver> <bubbleheads> might me your msh 21:35:53 <coopserver> *** Maraxus has joined company #1 21:36:45 <coopserver> *** Jam35 has left the game (Leaving) 21:40:12 *** happpy has quit IRC 21:45:44 <coopserver> *** Maraxus has left the game (Leaving) 21:45:48 *** Maraxus has quit IRC 21:51:14 *** StarLite has quit IRC 21:51:55 *** dr_gonzo_ has quit IRC 22:10:03 <coopserver> <sietse> building some cool stuff? 22:22:22 *** Progman has quit IRC 22:33:47 <coopserver> *** sietse has joined spectators 22:46:28 *** Hiddenfunstuff has quit IRC 22:48:05 <coopserver> *** sietse has left the game (general timeout) 23:14:30 *** aard has quit IRC 23:18:53 <BiG_MEECH> BALLERS 23:18:57 <BiG_MEECH> $$$$$$$$$$$$$$$$$$$$$$$$$$$ 23:37:59 <BiG_MEECH> CASH DAT MUNY 23:39:59 <BiG_MEECH> !pw 23:39:59 <coopserver> BiG_MEECH: slovak 23:40:02 <BiG_MEECH> heh 23:40:06 <coopserver> *** Game paused (connecting clients) 23:40:13 <coopserver> *** BiG_MEECH has joined 23:40:14 <coopserver> *** Game unpaused (connecting clients) 23:41:23 <coopserver> *** BiG_MEECH has left the game (Leaving) 23:43:28 <Mazur> !players 23:43:28 <coopserver> Mazur: Client 130 (Orange) is bubbleheads, in company 1 (#MakeYETIGreatAgain) 23:43:43 <Mazur> !rcon move 130 255 23:43:45 <coopserver> *** bubbleheads has joined spectators 23:43:46 <coopserver> *** Game paused (number of players)