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Log for #openttdcoop on 9th May 2016:
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01:14:16  *** NCommander has joined #openttdcoop
01:17:21  <BiG_MEECH> OCommander
01:17:47  <Clockworker__> http://www.breitbart.com/london/2016/05/08/london-buses-declare-glory-allah/
01:17:48  <Webster> Title: Londons Iconic Red Buses To Declare Glory To Allah (at www.breitbart.com)
01:17:51  <Clockworker__> it's over
01:17:59  <Clockworker__> get out of europe while you still can
01:19:14  <BiG_MEECH> allah damn
01:19:28  <BiG_MEECH> england is gonna turn into an insane hellhole
01:20:05  <Clockworker__> england
01:20:07  <Clockworker__> belgium
01:20:08  <Clockworker__> france
01:20:11  <Clockworker__> sweden
01:20:12  <Clockworker__> germany
01:20:13  <Clockworker__> :^)
01:20:20  <BiG_MEECH> lol
01:20:32  <BiG_MEECH> and they wonder how hitler got to power
01:20:52  <Clockworker__> yeah
01:21:02  <Clockworker__> I half expect an extreme right kinda guy to take power somewhere
01:21:10  <BiG_MEECH> im surprised they elected that muslim mayor guy
01:21:14  <Clockworker__> through immigration backlash
01:21:24  <BiG_MEECH> esp after what I've read about him
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01:23:04  <BiG_MEECH> I agree
01:24:00  <Clockworker_> yeah
01:24:02  <Clockworker_> RIP
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08:43:44  <tyteen4a03> !pw
08:43:44  <coopserver> tyteen4a03: square
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10:51:49  <NCommander> !pw
10:51:49  <coopserver> NCommander: reuses
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10:52:19  <NCommander> !pw
10:52:19  <coopserver> NCommander: reuses
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10:54:16  <NCommander> we have oddly few trains
10:56:22  <NCommander> I also have no sense of what I should be building
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16:03:29  <Jam35> !pw
16:03:29  <coopserver> Jam35: gained
16:03:33  <coopserver> *** Game still paused (connecting clients, number of players)
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17:32:25  <sietse> !players
17:32:25  <coopserver> sietse: There are currently 0 players and 1 spectators, making a total of 1 clients connected
17:32:39  <sietse> !info
17:32:39  <coopserver> sietse: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27534, date: Mar 04 2267, clients connected: 1, map size: 512x512, address: ps.openttdcoop.org:3983
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17:40:33  <sietse> !pw
17:40:33  <coopserver> sietse: cmdstr
17:40:37  <coopserver> *** Game still paused (connecting clients, number of players)
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17:40:44  <coopserver> <Player> !name sietse
17:40:45  <coopserver> *** Player has changed his/her name to sietse
17:56:10  <BiG_MEECH> BiG_PLAYA_HATA
17:58:19  <sietse> heheh, Ali G represent
17:59:00  <BiG_MEECH> lol
17:59:01  <BiG_MEECH> hey
17:59:24  <BiG_MEECH> !date
17:59:24  <coopserver> Mar 04 2267
17:59:27  <BiG_MEECH> !players
17:59:27  <coopserver> BiG_MEECH: There are currently 0 players and 2 spectators, making a total of 2 clients connected
17:59:41  <BiG_MEECH> Spec_Tator
17:59:46  <BiG_MEECH> Yummy Potato
18:00:07  *** lol has joined #openttdcoop
18:00:09  <lol> !pw
18:00:09  <coopserver> lol: starts
18:00:13  <sietse> waiting for someone who knows how to continue :)
18:00:17  <BiG_MEECH> doin' it for the lolz
18:00:26  <BiG_MEECH> oh? Join?
18:00:33  <lol> i think i can do that
18:00:34  <lol> maybe
18:00:35  <BiG_MEECH> someone eneeds to finish my slh
18:00:42  <lol> but i'm downloading yeti first
18:00:56  <BiG_MEECH> on a fax modem :D
18:01:19  <coopserver> <Jam35> we need 1 of each primary
18:01:30  <coopserver> <Jam35> then trains with the right orders
18:01:44  <lol> is it srnw?
18:01:48  <coopserver> <Jam35> don't ask me if we are supposed to have more than one of each
18:01:57  <coopserver> <Jam35> ...primary
18:02:06  <coopserver> <Jam35> no it's refit everywhere
18:02:17  <BiG_MEECH> BOSS REFIT MODE
18:02:19  <BiG_MEECH> No empty trains
18:02:25  <BiG_MEECH> godmode
18:03:27  <lol> how many towns?
18:03:52  <coopserver> <Jam35> idk 25
18:03:54  <coopserver> <Jam35> why?
18:04:03  <lol> i remember last game
18:04:07  <lol> with only one town
18:04:16  <coopserver> <Jam35> this is new yeti
18:04:29  <coopserver> <Jam35> with tired yeti returning to yards
18:04:35  <lol> did a lot of things change?
18:05:08  <coopserver> <Jam35> only that but it alters how yeti are produced
18:05:23  <coopserver> <Jam35> bbl
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18:06:05  <lol> !pw
18:06:05  <coopserver> lol: starts
18:06:11  <coopserver> *** Game still paused (connecting clients, number of players)
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18:08:34  <coopserver> <lol> we got trains already
18:08:52  <coopserver> <lol> but with only 15 orders
18:10:28  <BiG_MEECH> I think there are different orders for different yards
18:10:36  <BiG_MEECH> some yards are industry specific
18:11:01  <coopserver> <lol> i got that now
18:11:21  <coopserver> <sietse> Mark has put some sample order up near the plan
18:12:04  <coopserver> <lol> but the ones at yard 2 only go to fruit
18:12:19  <BiG_MEECH> maybe pigcow and shit aint set up yet
18:12:32  <BiG_MEECH> see if theres a pigcow ranch
18:12:35  <coopserver> <lol> why do we have that trains yet?
18:13:35  <BiG_MEECH> what trains?
18:13:44  <coopserver> <sietse> I think those current orders are incorrect or incomplete
18:13:55  <coopserver> <lol> i see we have a lot of trains yegt
18:13:55  <BiG_MEECH> probaby incomplete
18:14:01  <coopserver> <lol> i will just build rails
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18:14:08  <coopserver> <sietse> but I am not sure what the complete idea is
18:14:11  <BiG_MEECH> is there a pigcow plantation?
18:14:26  <coopserver> <sietse> I think one station for each primary
18:14:28  <coopserver> <lol> all stationnames are messed up
18:14:38  <coopserver> <sietse> and than one set of orders for all trains
18:15:37  <coopserver> *** lol has joined company #1
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18:17:49  <coopserver> <lol> i renamed some stations
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18:24:26  <lol> !gap 3
18:24:31  <lol> @gap 3
18:24:31  <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4.
18:38:11  <coopserver> <lol> how is it going sietse?
18:38:45  <coopserver> <sietse> finishing BiG_MEECH's SLH
18:39:07  <coopserver> <sietse> and you?
18:39:16  <coopserver> <lol> just finished my slh and stations
18:39:50  <coopserver> <lol> the last prio you made is a bit strange
18:40:07  <coopserver> <lol> because that piece at the bridge makes it a prio with 2 different lengthes
18:41:27  <coopserver> <lol> the red piece should be something like the red piece
18:41:48  <coopserver> <sietse> ain't those 2 the same?
18:42:11  <coopserver> <lol> actually it should be this
18:42:36  <coopserver> <lol> you got 2 2-way combosignals chained
18:42:58  <coopserver> <lol> which makes a signalgap of 6 tiles
18:44:13  <coopserver> <lol> if the green tile has a train the signals at the white tile will be red
18:44:23  <coopserver> <lol> because it looks forward
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18:45:08  <coopserver> <sietse> ok
18:45:11  <coopserver> <sietse> thanks
18:45:21  <coopserver> <lol> and you need the pbs signals to detect both the bridges
18:45:52  <coopserver> <lol> if a train is at the white brigde the entry signal will give red
18:46:08  <coopserver> <lol> though if a train is at the green bridge the entry signal will give green
18:46:35  <coopserver> <lol> most easy way to solve is to enlarge the
18:46:38  <coopserver> <lol> waiting bay
18:46:44  <coopserver> <lol> and merge further down the line
18:49:09  <coopserver> <lol> looks like it is finished
18:49:39  <coopserver> <sietse> thanks
18:49:46  <coopserver> <lol> just add your name
18:51:16  <coopserver> <lol> got plans to build another one?
18:51:36  <coopserver> <sietse> already build SLH02
18:52:06  <coopserver> <sietse> if there is only one of each primary required we do not need those SLHs
18:52:07  <coopserver> <lol> how do you name trains
18:52:26  <coopserver> <lol> we have 9 primairies
18:52:29  <coopserver> <lol> so 9 slh's
18:53:31  <coopserver> <sietse> I could create another one
18:53:59  <coopserver> <sietse> haven't build any trains on this map, no clue yet about the orders
18:59:15  <coopserver> <lol> i too don't bother building trains
18:59:19  <coopserver> <lol> did you start somewhere?
19:00:53  <coopserver> <lol> nvm, i leave for now
19:00:55  <coopserver> *** lol has left the game (Leaving)
19:00:58  <coopserver> <sietse> bye bye
19:01:03  <lol> bye
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22:15:53  <TUpac_MEECHER> yo
22:19:46  <Clockworker__> hi
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22:47:42  <dwarf> !pw
22:47:42  <coopserver> dwarf: resign
22:47:47  <coopserver> *** Game still paused (connecting clients, number of players)
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22:55:55  <TUpac_MEECHER> BiG_DWARF
22:56:01  <coopserver> <dwarf> hi
22:56:07  <TUpac_MEECHER> yoyo
23:13:54  <dwarf> @log
23:14:09  <dwarf> @help
23:14:09  <Webster> dwarf: (help [<plugin>] [<command>]) -- This command gives a useful description of what <command> does. <plugin> is only necessary if the command is in more than one plugin.
23:14:21  <dwarf> @help log
23:14:21  <Webster> dwarf: An error has occurred and has been logged. Please contact this bot's administrator for more information.
23:14:40  <dwarf> I think there's an error in the plan
23:15:09  <dwarf> the 3 chain trains should deliver secondaries to each yard
23:15:15  <coopserver> *** dwarf has left the game (Leaving)
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23:15:48  <dwarf> otherwise those machine factories won't produce machinery
23:15:57  <dwarf> or did the plan change?
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23:19:35  <dwarf_> would make sense if all trains alternated where they deliver the secondaries
23:20:01  <dwarf_> that way all the yards would get BM and food as well
23:21:48  <dwarf_> like yard1 -> 1A -> 1X -> yard1 -> 1A -> yard2 -> 1B -> 1X -> yard2 -> 1B -> yard3 -> 1C -> 1X -> yard3 -> 1C
23:22:04  <dwarf_> same for the 2-chain
23:22:17  <dwarf_> and for the 3-chain
23:23:23  <dwarf_> yard1 -> 3A -> 3AA -> yard1 -> 3A -> yard2 -> 3A -> 3AA -> yard2 -> 3A ->yard3 -> 3A -> 3AA -> yard3 -> 3A ->
23:23:32  <dwarf_> and same with 3B and 3C
23:23:48  <dwarf_> this way every machine factory has all supplies
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23:24:12  <dwarf_> would be a disgustingly long order list for 3-chain trains
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