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Log for #openttdcoop on 10th May 2016:
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03:26:41  <TUpac_MEECHER> YOMF
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03:50:57  <dwarf> @log
03:52:00  <dwarf> !pw
03:52:01  <coopserver> dwarf: signid
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03:53:22  <TUpac_MEECHER> BOSS DWARF
03:53:47  <dwarf> hi TUpac_MEECHER
03:54:10  <TUpac_MEECHER> !pw
03:54:10  <coopserver> TUpac_MEECHER: inject
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03:54:47  <coopserver> <BiG_MEECH> :o
03:55:30  <dwarf> !pw
03:55:30  <coopserver> dwarf: inject
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03:57:09  <dwarf_> !pw
03:57:09  <coopserver> dwarf_: invert
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04:04:18  <coopserver> <BiG_MEECH> what needs doing?
04:04:32  <coopserver> <dwarf> how does one fund industries?
04:04:45  <coopserver> <BiG_MEECH> last icon of the row with the building
04:04:46  <coopserver> <dwarf> there is no primary funding?
04:05:00  <coopserver> <dwarf> what does prospect mean?
04:05:07  <coopserver> <BiG_MEECH> prospect means it goes wherever
04:05:13  <coopserver> <BiG_MEECH> fund means you place it and drop it
04:05:29  <coopserver> <BiG_MEECH> you can only prospect the primaries i think
04:05:30  <coopserver> <dwarf> annoying
04:05:33  <coopserver> <BiG_MEECH> everything else you can fund
04:05:54  <coopserver> <BiG_MEECH> probably changeable in settings but i cant RCON
04:07:28  <coopserver> <dwarf> did you read my concerns about the plan?
04:07:37  <coopserver> <dwarf> maybe I just don't understand it
04:07:57  <coopserver> <BiG_MEECH> ah
04:08:27  <coopserver> <BiG_MEECH> all chains need machinery
04:08:43  <coopserver> <dwarf> exactly
04:08:53  <coopserver> <BiG_MEECH> unless we;re not doing one
04:09:51  <coopserver> <BiG_MEECH> what is your confusioN?
04:10:24  <coopserver> <BiG_MEECH> it looks like the plan is showing that all gets machinery
04:10:50  <dwarf_> how will the machinery plants at each yard get supplies?
04:11:02  <dwarf_> 3AA BB and CC should go everywhere then
04:11:26  <dwarf_> also, how will the other yeti yards get food and bm?
04:11:38  <coopserver> <BiG_MEECH> no 3aa, 3bb and 3cc  I think all go to the machinery plant
04:11:43  <dwarf_> trains should alternate between yards to deliver everywhere
04:12:03  <dwarf_> plan says every yard also has a machinery plant
04:12:15  <dwarf_> but only delivers these to yard 3
04:12:52  <dwarf_> this way 2 and 3 chains have no machinery
04:13:51  <dwarf_> I mean 1 and 2 chains have none, only 3 gets any
04:14:04  <coopserver> <BiG_MEECH> did you read the orders?
04:14:13  <dwarf_> yes I did
04:14:26  <coopserver> <BiG_MEECH> every chaind should get machinery then
04:14:37  <dwarf_> it says a 2 chain train picks up machinery at yard 2
04:14:51  <dwarf_> but nothing brings 3aa 3bb or 3cc to yard 2
04:14:59  <dwarf_> ergo there will be no machinery there
04:15:10  <coopserver> <BiG_MEECH> ah
04:15:51  <coopserver> <BiG_MEECH> we need MASTA mark then :P
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04:19:03  <TUpac_MEECHER> thing is though
04:19:08  <TUpac_MEECHER> if you are correct
04:19:21  <TUpac_MEECHER> every yard is going to need BM
04:19:29  <coopserver> <dwarf> I have an idea to fix it
04:19:42  <coopserver> <dwarf> also train orders are messed up in general
04:19:47  <coopserver> <dwarf> gonna fix it now
04:20:07  <TUpac_MEECHER> I think there's 1 order for all the trains
04:20:10  <TUpac_MEECHER> or i might be missing something
04:20:33  <coopserver> <dwarf> I think it should be one order per chain
04:20:42  <coopserver> <dwarf> but now there are way more groups
04:29:41  <TUpac_MEECHER> !pw
04:29:41  <coopserver> TUpac_MEECHER: uneven
04:29:45  <TUpac_MEECHER> rejoining
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04:36:47  <coopserver> <BiG_MEECH> where are you working?
04:36:54  <coopserver> <dwarf> yard 3
04:50:05  <coopserver> <dwarf> gonna be ok for now
04:50:22  <coopserver> <BiG_MEECH> k
04:52:09  <coopserver> <BiG_MEECH> anything else?
04:52:30  <coopserver> <dwarf> we still need primaries
04:52:58  <coopserver> <dwarf> 1a, 2a, 3c
04:53:09  <coopserver> <dwarf> and 3a
04:53:12  <coopserver> <BiG_MEECH> need more slh's then
04:53:25  <coopserver> <dwarf> yep
04:53:36  <coopserver> <dwarf> I gonna rework the orders
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05:04:28  <TUpac_MEECHER> hmm
05:10:05  <TUpac_MEECHER> which is 1a?
05:10:42  <coopserver> <dwarf> what do you mean which?
05:10:55  <TUpac_MEECHER> well b/c yeti fucks with my head
05:11:02  <TUpac_MEECHER> I dont think there'd be many primaries lol
05:11:21  <coopserver> <dwarf> there will be one of each primary
05:11:44  <TUpac_MEECHER> yes
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05:18:58  <TUpac_MEECHER> BOSS TAEDE
05:23:41  <coopserver> <dwarf> interesting
05:23:54  <coopserver> <dwarf> Jam built a huge construction yard station
05:24:02  <coopserver> <dwarf> but we aren't using it
05:24:14  <TUpac_MEECHER> b/c every yeti hut needs BM
05:24:36  <TUpac_MEECHER> and or excesses taken to exchange merchant
05:24:37  <coopserver> <dwarf> so?
05:25:00  <TUpac_MEECHER> good answer :D
05:25:00  <coopserver> <dwarf> we still need a station for it
05:25:15  <coopserver> <dwarf> and someone built a shitty little one and we are using that
05:25:30  <coopserver> <dwarf> it's not according to plan, I'll fix it
05:25:37  <coopserver> <dwarf> there's no name tag on it
05:26:29  <TUpac_MEECHER> probably a BiG_MEECH slh
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15:26:41  <Mark> !pw
15:26:41  <coopserver> Mark: circle
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15:29:27  <TUpac_MEECHER> yo
15:29:34  <Mark> yoyo
15:29:36  <TUpac_MEECHER> boss mark
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15:31:52  <coopserver> <Mark> hmm
15:32:01  <coopserver> <Mark> im pretty sure all trains should be going to all yards
15:32:35  <TUpac_MEECHER> ^^
15:32:37  <TUpac_MEECHER> :D
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15:38:54  <coopserver> <Mark> will need a proper food plant at some stage
15:40:07  <TUpac_MEECHER> !pw
15:40:07  <coopserver> TUpac_MEECHER: novice
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15:45:54  <Mark> !rcon set raw_industry_construction 1
15:45:58  <Mark> @op
15:45:58  *** Webster sets mode: +o Mark
15:46:01  <Mark> !rcon set raw_industry_construction 1
15:47:43  <coopserver> <BiG_MEECH> we're gonna have to rename that properly
15:48:57  <coopserver> <BiG_MEECH> what else?
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15:49:34  <coopserver> <Mark> brb
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15:49:59  <TUpac_MEECHER> Compu
15:50:04  <Compu> eh?
15:50:27  <TUpac_MEECHER> yo
15:50:33  <Compu> hi
15:51:40  <Compu> i been playing minecraft lately with tardis mod, galacticraft, more planets, and a few other mods
15:51:59  <coopserver> <BiG_MEECH> heh
15:52:33  <Compu> tardis mod is fun with all those planets, also the roundels and landing pads work with RF stuff
15:53:02  <Compu> so u can have a generator inside the tardis connected to a roundel and a device connected to the landing pad
15:53:15  <Compu> and the generator will power the tardis
15:53:34  <Compu> works the other way around too
15:53:45  <Compu> and the tardis can store a ton of RF
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15:54:39  <TUpac_MEECHER> dat dwarf
15:54:56  * TUpac_MEECHER slaps dwarf around a bit with a large fishbot
15:55:04  <TUpac_MEECHER> Mark in game if you wnat to chat Dwarf
15:55:15  <dwarf> cool
15:55:22  <dwarf> hi Mark
15:55:56  <dwarf> what do you think about my change to the plan?
15:56:23  <dwarf> as it was, there was nothink supplying the machine shops at yard1 and 2
15:56:35  <TUpac_MEECHER> he brb
15:56:40  <dwarf> similarly bm only went to yard1 and food to yard2
15:59:07  <dwarf> !pw
15:59:07  <coopserver> dwarf: unlink
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16:00:11  <coopserver> <BiG_MEECH> BOSS
16:11:30  <TUpac_MEECHER> mark must be confused
16:12:01  <coopserver> <dwarf> why?
16:12:58  <TUpac_MEECHER> its longer than brb
16:13:58  <Jam35> !pw
16:13:58  <coopserver> Jam35: backup
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16:14:18  <coopserver> <Jam35> hello
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16:14:37  <coopserver> <dwarf> hi
16:15:29  <Jam35> !setdef
16:15:29  <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1
16:16:28  <TUpac_MEECHER> BOSS JAM
16:16:35  <Jam35> oh thankyou
16:16:40  <Jam35> not you Meech
16:16:56  <Jam35> someone has started to sort out the trains
16:17:00  <Jam35> someone has started to sort out the trains
16:17:03  <coopserver> <dwarf> yup
16:17:04  <TUpac_MEECHER> dwarf
16:17:14  <TUpac_MEECHER> someone has started to repeat themselves
16:17:16  <TUpac_MEECHER> someone has started to repeat themselves
16:17:19  <coopserver> <dwarf> I changed the plan a bit
16:17:22  <Jam35> ha
16:17:34  <coopserver> <dwarf> made them to supply all the yards with everything
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16:18:07  <coopserver> <dwarf> by plan every yard only had trains from one chain, that wasn't right
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16:18:09  <lol> !pw
16:18:09  <coopserver> lol: backup
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16:18:25  <coopserver> <lol> hey
16:18:31  <coopserver> <dwarf> hi lol
16:18:59  <coopserver> <lol> you found a mistake in the plan dwarf?
16:19:16  <coopserver> <dwarf> yea, I think so
16:19:39  <coopserver> <dwarf> if every yard has machine factory, they will all need 3 chain supplies
16:19:59  <Maraxus> !pw
16:19:59  <coopserver> Maraxus: backup
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16:20:27  <TUpac_MEECHER> all the bosses
16:20:34  <coopserver> <lol> they don't need it really, but it is more optimal
16:20:38  <coopserver> <lol> and i'm not a boss
16:22:21  <TUpac_MEECHER> Boss LOL
16:22:41  <coopserver> <lol> jams what is the white bridge doing in the overflow/
16:22:43  <coopserver> <lol> ?
16:23:39  <coopserver> <Jam35> hello what?
16:23:46  <coopserver> <lol> at yard 1
16:23:47  <coopserver> <Jam35> which?
16:23:54  <coopserver> <Jam35> prio for depot
16:23:56  <coopserver> <lol> what is the white bridge in the overflow doing?
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16:24:19  <coopserver> <dwarf> I mean, the plan calls for industries it does not supply, it's obviously an oversight
16:24:32  <coopserver> <lol> and don't need a and c need to be connected?
16:25:33  <coopserver> <lol> dwarf: it looks to me the machinery shouldn't have a seperate yard
16:25:49  <coopserver> <lol> but i will try to draw some things for myself for i make conclusions
16:26:13  <coopserver> <dwarf> my idea now is that all chains rotate all yards
16:26:15  <coopserver> <Jam35> yes lol
16:26:30  <coopserver> <Jam35> that is forgotten
16:26:31  <coopserver> <dwarf> 1A -Y1 - 1B - Y2 - 1C - Y3
16:26:40  <coopserver> <Jam35> sorry trying to cook here also :)
16:26:42  <coopserver> <dwarf> similarly for 2
16:27:19  <coopserver> <dwarf> and for 3a, 3b, 3c chains each rotates between the 3 yards
16:27:21  <coopserver> <lol> yeah, seems right
16:27:38  <coopserver> <lol> so trains shouldn't be grouped by yard, but by chain
16:27:40  <coopserver> <dwarf> this way every yard gets every supply for the yetis and machine shop
16:27:55  <coopserver> <dwarf> yes, that's how I did it
16:29:25  <coopserver> <lol> but if you check the left column of orders that train serves several yards
16:30:24  <coopserver> <dwarf> true, I guess it's just not clear how the 3 chain should be
16:30:33  <coopserver> <lol> i think we just need the 3 example trains
16:30:43  <coopserver> <lol> do we have all industries connected?
16:30:44  <coopserver> <dwarf> 3 chain is maeesy
16:31:16  <coopserver> <dwarf> if you bring 3a to 1 yard only, 3b to 2 yard etc it's not optimal for the machine shops
16:31:31  <coopserver> <lol> yeah
16:31:39  <coopserver> <dwarf> that's why I think the 3 abc chains should rotate separately
16:32:01  <coopserver> <dwarf> otherwise that would be an extremely long order list and trains will clump up
16:32:20  <coopserver> <lol> same as for busses?
16:32:50  <coopserver> <dwarf> yea, it happened in the last yeti game I was in
16:33:11  <coopserver> <lol> shall we first build all hubs?
16:33:36  <coopserver> <dwarf> some primaries need to be built
16:33:45  <coopserver> <dwarf> beware you can't fund primaries
16:33:57  <coopserver> <lol> we got slh 06 ready
16:34:07  <coopserver> <lol> only need to connect a primair industry
16:34:43  <coopserver> <dwarf> I'm building replacement for 2X
16:34:55  <coopserver> <lol> that hub is crap
16:35:15  <coopserver> <dwarf> yea, I'll totally scrap it
16:36:09  <coopserver> <lol> and the industry dissapeared while i was building
16:37:43  <TUpac_MEECHER> I removed it with magical bulldozer :D
16:38:23  <coopserver> <Jam35> I'll remove you with magical hammer
16:38:29  <coopserver> <Jam35> ban hammer
16:38:33  <coopserver> <BiG_MEECH> pfft
16:38:42  <coopserver> <lol> keep it easy
16:38:47  <coopserver> <lol> even when you are trying to cook
16:38:58  <coopserver> <BiG_MEECH> Jam is just mad b/c they burned the dinner :D
16:39:03  <coopserver> <Jam35> one handed
16:39:23  <coopserver> <Jam35> you may have a point
16:39:27  <coopserver> <BiG_MEECH> hmm I just noticed something
16:39:31  <coopserver> <BiG_MEECH> at yard 4x
16:39:52  <coopserver> <BiG_MEECH> so some trains leave empty and they can't exit as there's a waiting train needing a full load of yeti
16:40:22  <coopserver> <lol> just bad luck
16:40:33  <coopserver> <lol> yeti production will explode in a while
16:40:34  <coopserver> <BiG_MEECH> lol
16:40:48  <coopserver> <BiG_MEECH> yes but
16:41:01  <coopserver> <BiG_MEECH> what i'm saying is that production is hampered if the trains waiting to leave can't exit
16:41:15  <coopserver> <Jam35> sure ly they need to load yeti too?
16:41:22  <coopserver> <BiG_MEECH> theyre not Jam
16:41:27  <coopserver> <lol> we don't provide food yet
16:41:38  <coopserver> <lol> and that will grow the production extreme
16:42:02  <coopserver> <Jam35> which train?
16:42:37  <coopserver> <Jam35> they intend to load something
16:42:58  <coopserver> <Jam35> b/c plan is no empties
16:43:33  <TUpac_MEECHER> there are a few trains
16:43:37  <TUpac_MEECHER> you would just have to watch
16:43:47  <TUpac_MEECHER> maybe they're not loading machinery
16:44:20  <coopserver> <BiG_MEECH> that's probably the problem
16:44:23  <coopserver> <BiG_MEECH> no machinery to load
16:44:27  <coopserver> <Jam35> hm
16:44:40  <coopserver> <Jam35> it could still be a problem when there is
16:44:48  <coopserver> <lol> machinery doesn't have a full load order
16:45:01  <coopserver> *** lol has joined spectators
16:45:05  <coopserver> <Jam35> but they are held back because of low yeti
16:45:10  <coopserver> <BiG_MEECH> well if that is the case then yeti should not have a full load either
16:45:49  <coopserver> <Jam35> I think machinery could be full load
16:45:51  <coopserver> <BiG_MEECH> plus things get fucked if 4x yard 2 pick has yeti waiting and machinery right?
16:46:22  <coopserver> <Jam35> things should be balanced
16:46:33  <coopserver> <Jam35> numbers will be similar everywhere
16:46:46  <coopserver> <Jam35> hopefully :)
16:49:23  <coopserver> <BiG_MEECH> jam at your yard 1
16:50:01  <coopserver> <BiG_MEECH> you got machiery drop off but no pick up?
16:50:18  <coopserver> <dwarf> the overflow is broken at yard1, trains will wait at the 2way lights instead
16:52:29  <TUpac_MEECHER> well its weird b/c same thing, trains are waiting to drop off loads to get more yeti / machinery and they can't
16:52:54  <coopserver> <Jam35> I thought I fixed that
16:53:04  <coopserver> <BiG_MEECH> go peek :)
16:53:15  <coopserver> <Jam35> It looks fine from here
16:53:20  <coopserver> <dwarf> meech is talking about a different thing
16:53:40  <coopserver> <dwarf> overflow seems to work
16:53:52  <coopserver> <Jam35> 2 way eol was turned off
16:54:00  <coopserver> <dwarf> but drop trains waiting for pick trains could be a problem yea
16:54:16  <coopserver> <dwarf> why not let the refit depots acl as overflow btw?
16:54:32  <coopserver> <Jam35> because trains get stacked up
16:54:35  <coopserver> <BiG_MEECH> i think it would break it
16:54:50  <coopserver> <BiG_MEECH> i think part of it is that there arent too many trains on that second line
16:54:53  <coopserver> <Jam35> especially full loading they all end up in one depot
16:55:41  <coopserver> <Jam35> that is what the entry before depot and exit after is for
16:55:53  <coopserver> <Jam35> stops that behaviour
16:56:28  <coopserver> <Jam35> but here we seem to have different requirements
16:57:12  <coopserver> <Jam35> maybe we should drop, refit, leave depot and overflow if necessary, full load
16:57:44  <coopserver> <Jam35> makes more sense  I think
16:58:20  <coopserver> <Jam35> its a lot of rails
16:58:32  <coopserver> <dwarf> I gonna do something different
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16:58:49  <coopserver> <dwarf> let them build up only in the last refit depot
16:58:59  <coopserver> <lol> and next industry dissapeared
16:59:24  <coopserver> <Jam35> that's quite an interesting solution
17:00:04  <coopserver> <dwarf> trying it out on yard 3
17:00:11  <coopserver> <lol> you want to use refit depot for the overflow?
17:00:47  <coopserver> <Jam35> I think we can have separate depot
17:00:57  <coopserver> <Jam35> it's not too complicated actually
17:01:13  <coopserver> <dwarf> could add drop platforms to overflow
17:03:47  <Jam35> I think my idea is bad actually
17:04:05  <Jam35> need separate platforms
17:04:24  <Jam35> for pick mach/yeti
17:05:14  <coopserver> *** BiG_MEECH has left the game (general timeout)
17:06:59  <TUpac_MEECHER> how would the trains know where to go?
17:07:08  <coopserver> <lol> which trains?
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17:07:18  <TUpac_MEECHER> seperate pick for machiner / yeti
17:07:19  <coopserver> <Jam35> waypoints in orders
17:07:25  <TUpac_MEECHER> kk
17:07:37  <TUpac_MEECHER> then you would need double waypoints then
17:07:41  <coopserver> <Jam35> still considering it
17:07:53  <coopserver> <Jam35> how do you mean?
17:08:09  <coopserver> <Jam35> one for each pick is all?
17:08:23  <coopserver> <Jam35> or next pick
17:08:28  <coopserver> <Jam35> drop first ofc
17:09:00  <TUpac_MEECHER> well i would think you would have to divide the pic's with both lanes
17:09:06  <TUpac_MEECHER> so probably just alternate then
17:09:12  <TUpac_MEECHER> yeti/mach/yeti/mach ect
17:11:26  <Mark> am here..
17:11:49  <Mark> machinery would be 3a-3aa-yard1, 3b-3bb-yard2, 3c-3cc-yard3
17:12:12  <coopserver> <dwarf> wouldn't it be nicer if all yards got all supplies?
17:12:23  <Mark> maybe
17:12:30  <Mark> it would make a very long order list
17:12:39  <Mark> and 3aa/bb/cc would need another exit
17:12:49  <Mark> as they only go to their respective yards
17:13:03  <coopserver> <dwarf> true, I'm thinking separate trains for 3a 3b 3c
17:13:18  <Mark> do whatever you guys like really
17:13:26  <Mark> am a bit busy this week
17:13:38  <coopserver> <dwarf> and only 3cc hub is still one way
17:13:52  <coopserver> <dwarf> 3aa
17:14:00  <coopserver> <dwarf> tha other two is all-way
17:15:07  <lol> In case your plan is chosen (and that is bound to happen sometime), as the author you are encouraged to provide as much help as possible to execute the plan. The creator of the selected plan takes a guiding role of chief engineer, answering questions and being a source of wisdom when unforeseen challenges arise.
17:15:14  <lol> good luck with your crowded week
17:15:25  <Mark> fuck off
17:15:29  <coopserver> <dwarf> :D
17:15:39  <coopserver> <lol> it is fine for me
17:16:07  <coopserver> *** Mark has left the game (Leaving)
17:17:28  <V453000> hi humans :)
17:17:39  <coopserver> <Jam35> hello
17:17:51  <V453000> !pw
17:17:51  <coopserver> V453000: please
17:17:59  <coopserver> *** Game paused (connecting clients)
17:18:00  <coopserver> <lol> dwarf, we just have to be sure we connected all industries and make the orders in the way we like them
17:18:02  <coopserver> *** V453000 has joined
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17:18:18  <TUpac_MEECHER> no fucks were given
17:18:20  <coopserver> <V453000> shit on fire yet?
17:18:22  <coopserver> <dwarf> I like the orders as they are
17:18:29  <TUpac_MEECHER> getting there
17:18:37  <TUpac_MEECHER> openttdcoop server on fire
17:18:37  <coopserver> <lol> do we need to change hubs?
17:18:42  <coopserver> <dwarf> we should just build the other two 3-chains and give them similar orders
17:18:53  <coopserver> <lol> C
17:18:58  <coopserver> <lol> i did
17:19:07  <coopserver> <dwarf> add all-way to MSH 01
17:19:19  <coopserver> <dwarf> the rest is already done
17:19:33  <coopserver> <lol> if you do the orders i will do msh 01
17:19:39  <coopserver> <dwarf> ok
17:20:05  <coopserver> *** V453000 has left the game (Leaving)
17:22:55  <coopserver> <lol> why go from a yard to a steel mill?
17:23:17  <coopserver> <Jam35> I took 'all' literally
17:23:42  <coopserver> <dwarf> you're right, that direction is not necessary
17:25:48  <coopserver> <Jam35> so much BM at yard 1
17:26:17  <coopserver> <Jam35> are we going to use 5X?
17:26:35  <coopserver> <Jam35> to convert some of that
17:26:47  <coopserver> <Jam35> that's a lot more orders
17:26:56  <coopserver> <lol> it is strange yard 1 has a lot and yard 3 hasn't
17:28:01  <coopserver> <Jam35> are the orders done though?
17:28:06  <coopserver> <lol> no
17:28:09  <coopserver> <lol> yard 3 is missing
17:28:20  <coopserver> <lol> but yard to lacks bm too
17:28:30  <coopserver> <Jam35> yes
17:28:45  <coopserver> <Jam35> oh
17:28:47  <coopserver> <Jam35> bbl
17:28:51  <coopserver> *** Jam35 has joined spectators
17:31:18  <coopserver> <dwarf> orders done for now
17:31:34  <coopserver> <lol> cool
17:31:43  <coopserver> <dwarf> 2 chain should get a round to 2A and yard1 when it's built
17:31:50  <coopserver> <dwarf> and there's no 3a
17:33:34  <coopserver> <lol> dwarf, see train 93
17:34:01  <coopserver> <dwarf> ?
17:34:16  <coopserver> <lol> 94 i mean
17:34:38  <coopserver> <lol> skip?
17:34:45  <coopserver> <dwarf> oh, my bad
17:37:43  <coopserver> <lol> i build 2a
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17:39:32  <dwarf> way slow with you building
17:39:34  <dwarf> bbl
17:39:59  <coopserver> <lol> what do you mean?
17:41:54  <dwarf> shitty internet, terrible lag if others are building
17:42:10  <coopserver> <lol> i stopped building
17:42:25  <dwarf> i gtg anyway
17:42:32  <coopserver> <lol> bye
17:42:41  <dwarf> later
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17:50:05  <dwarf> did you do the 2 chain orders?
17:50:10  <coopserver> <lol> yeah
17:50:15  <dwarf> !pw
17:50:15  <coopserver> dwarf: sqfile
17:50:18  <coopserver> <lol> and fixed the 2c station
17:50:24  <coopserver> <lol> signs at the wrong spot
17:50:43  <coopserver> *** Game paused (connecting clients)
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17:51:19  <coopserver> <lol> we need something to get game running now
17:51:27  <coopserver> <lol> and finish the 3 chain
17:53:32  <coopserver> <dwarf> forgot to use yard1 refit wp, fixed it
17:53:41  <coopserver> <lol> thanks
17:53:50  <coopserver> <dwarf> I forgot, you did well
17:53:59  <coopserver> <lol> ah
17:54:56  <coopserver> <lol> maybe we should build statues
17:56:38  <coopserver> <dwarf> we'll have a problem when all primaries get machinery
17:56:57  <coopserver> <dwarf> we take away the same amount of primary cargo as we bring yeti dudes
17:57:10  <coopserver> <dwarf> but with machinery production will double
17:57:32  <coopserver> <dwarf> we'll have 50% rating at best
17:57:38  <coopserver> <lol> yeah
17:57:48  <coopserver> <lol> so we need to do a ordertrick
17:58:28  <coopserver> <lol> only 75% of yetis will get tired
17:58:58  <coopserver> <dwarf> without machinery all get tired?
17:59:12  <coopserver> <lol> don't think so
18:01:02  <coopserver> <lol> i've had enough yeti for today
18:01:04  <coopserver> <lol> bye
18:01:07  <coopserver> *** lol has left the game (Leaving)
18:01:09  <coopserver> <dwarf> bye
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19:29:14  <happpy> !players
19:29:14  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:29:32  <happpy> !date
19:29:32  <coopserver> Aug 23 2297
19:31:08  <TUpac_MEECHER> dat HAPPY CRETE BALLER
19:31:24  <happpy> hey
19:31:44  <happpy> we ar 2 hours a ahed then uk
19:31:55  <happpy> how things
19:33:17  <TUpac_MEECHER> man, you're in the future
19:33:24  <TUpac_MEECHER> future happpppy
19:33:36  <happpy> he he
19:34:19  <happpy> the weather is nice and hot
19:39:17  <happpy> how the game going
19:39:22  <TUpac_MEECHER> no idea
19:43:40  <happpy> whont  doo u meen no idea u on the server
19:45:12  <TUpac_MEECHER> no idea
19:45:17  <happpy> ok
19:45:22  <TUpac_MEECHER> !players
19:45:22  <coopserver> TUpac_MEECHER: There are currently 0 players and 1 spectators, making a total of 1 clients connected
19:45:30  <TUpac_MEECHER> = not BiG_MEECH
19:47:03  <TUpac_MEECHER> better join to find out :P
19:50:43  *** happpy_ has joined #openttdcoop
19:53:13  <TUpac_MEECHER> BOSS
19:53:18  *** happpy has quit IRC
19:53:29  <happpy_> sorry meech have not got my latop so no  openttd in till nexs week
19:53:46  *** happpy_ is now known as happpy
19:54:47  <TUpac_MEECHER> pfft
19:54:53  <TUpac_MEECHER> but you makign rocket?
19:55:53  <happpy> can not  batrey on the tablet not working right need to fixs it when get back
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19:57:40  <TUpac_MEECHER> hmm, that's not fun
19:58:50  <happpy> i   can still play on it if its plug in
19:59:02  <TUpac_MEECHER> hm, thats weird
19:59:17  <happpy> but its not charging it up
19:59:39  <happpy> so i dont no in till i get back  to  the uk
20:00:35  <TUpac_MEECHER> yeah
20:01:43  <happpy> but its ok i got my phone so irc and yourtube will doo
20:04:07  <TUpac_MEECHER> hmm
20:04:12  <TUpac_MEECHER> you must make rockets
20:05:03  <happpy> i doo that if  we stay  the day wher we ar
20:05:36  <happpy> we going out tomorrow  to  the bech or the see
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20:19:52  <dwarf> !pw
20:19:52  <coopserver> dwarf: digits
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20:20:43  <happpy> hi
20:20:48  <coopserver> <dwarf> hi
20:20:58  <happpy> how things
20:21:26  <coopserver> <dwarf> good,a bit less busy now so I joined this game
20:26:30  *** sietse has joined #openttdcoop
20:26:31  <sietse> !pw
20:26:31  <coopserver> sietse: quotes
20:26:40  <coopserver> *** Game paused (connecting clients)
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20:26:44  <coopserver> <Player> !name sietse
20:26:45  <coopserver> *** Player has changed his/her name to sietse
20:27:01  <sietse> Hi all
20:27:13  *** lol has joined #openttdcoop
20:27:14  <lol> !pw
20:27:14  <coopserver> lol: quotes
20:27:25  <coopserver> *** Game paused (connecting clients)
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20:27:39  <coopserver> <dwarf> trying something
20:27:50  <coopserver> <dwarf> removed full load orders at yards
20:28:03  <coopserver> <lol> what did jams try?
20:28:17  <coopserver> <dwarf> he didn't do anything
20:28:21  <coopserver> <dwarf> just an idea
20:28:27  <coopserver> <dwarf> you can try
20:29:44  <coopserver> <lol> so all empty trains will be directed to overflow?
20:31:59  <coopserver> <lol> nice thing about full load orders is that trains don't come in waves
20:32:03  <coopserver> <lol> which they do now
20:33:46  <coopserver> *** lol has joined company #1
20:34:17  <coopserver> <lol> machinery doesn't make a difference in how many yetis will get tired
20:34:54  <coopserver> *** lol has joined spectators
20:36:27  <happpy> hi lol hi  sietes
20:36:35  <coopserver> <lol> hey happppy
20:36:36  <happpy> how things
20:36:37  <sietse> hey happpy
20:36:42  <coopserver> <lol> greay
20:37:07  <coopserver> *** lol has joined company #1
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20:37:36  <sietse> currently watching the progression, more trains running :)
20:37:45  <coopserver> <lol> all empty
20:38:01  <coopserver> *** lol has joined company #1
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20:38:45  <coopserver> <dwarf> there was no 3CC industry
20:38:52  <coopserver> <dwarf> this should help some
20:39:20  <coopserver> <lol> what did you do then?
20:39:26  <coopserver> <lol> fund it?
20:39:30  <coopserver> <dwarf> just funded one
20:42:30  <coopserver> <lol> why are you messing with train 102?
20:46:05  <TUpac_MEECHER> BOSS
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20:50:33  <TUpac_MEECHER> datlol
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20:51:04  <lol_> !pw
20:51:04  <coopserver> lol_: fucked
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20:53:29  <Ethereal_Whisper> mfw I made my lines cross on a joiner on accident :(
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20:54:35  <TUpac_MEECHER> :o
20:54:42  <TUpac_MEECHER> not a whisper... only a crash
20:54:51  <Ethereal_Whisper> http://i.imgur.com/kc0oryz.png
20:55:19  <Ethereal_Whisper> They "cross" in the sense that line 4 becomes line 3 westbound and vice versa as they pass over the joiner
20:55:36  <Ethereal_Whisper> I could fix it, but it doesn't actually slow the trains down
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20:56:21  <lol_> why do you use exit- entry signals at a split
20:56:40  <lol_> where trains have to choose between going to a station or continue on ML
20:57:00  <Ethereal_Whisper> I thought it was good practice to use presignals at splits
20:57:19  <lol_> if trains have to choose a direction it will enlarge the signal gap
20:57:25  <lol_> which can cause slowdowns
20:57:50  <Ethereal_Whisper> http://i.imgur.com/zteZgMq.png so westbound on this line here should just be block signals?
20:57:53  <lol_> i don't get whay you mean by "cross"
20:58:20  <lol_> yeah
20:58:27  <Ethereal_Whisper> The two westbound lines change places as they pass over the joiner is what I mean
20:58:44  <lol_> i see
20:58:50  <lol_> quite a funny construction
20:59:00  <Ethereal_Whisper> It wasn't deliberate
20:59:11  <lol_> if you solve that you can make a lot shorter bridges
20:59:22  <lol_> which is great since you use single bridges
21:00:02  <Ethereal_Whisper> I usually don't double up on bridges/tunnels unless they're at least 8 tiles long
21:00:49  <lol_> looks like wedingstone bay valley is a crowded station so you won;t need double bridges at ML after it
21:00:59  <lol_> but if you can shorten them that would be great
21:01:23  <coopserver> <lol> we usually use doulbe bridges everywhere on ML
21:01:30  <Ethereal_Whisper> It's a transfer station of two industries supplying milk along the east-west line that runs from the main pickup in the west to the main drop in the east
21:01:34  <coopserver> <lol> unless we give a line choices
21:02:06  <Ethereal_Whisper> It would have been sending the trains extra distance to make them go to the main pickup all the way out west
21:02:31  <Ethereal_Whisper> http://i.imgur.com/QsEtRy1.png Wedingstone Bay Valley doesn't actually serve any industries
21:02:56  <coopserver> *** Jam35 has left the game (Leaving)
21:02:58  <Jam35> gn
21:03:00  <lol_> i see
21:03:11  <lol_> but transfers can be crowded too
21:03:15  <lol_> good night
21:03:17  <lol_> i leave soon too
21:03:35  <Ethereal_Whisper> http://i.imgur.com/XdMvuoI.png is the main pickup
21:03:55  <lol_> that is much larger xD
21:04:08  <Ethereal_Whisper> Yeah, 8-platform all to all RoRo
21:04:35  <Ethereal_Whisper> 6 more platforms for transfers although only 4 are in use because I built one side line to the wrong kind of industry on accident and never deleted it
21:04:36  <Ethereal_Whisper> Lol
21:05:00  <lol_> how many farms does it serve?
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21:05:28  <Ethereal_Whisper> 6 at the moment
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21:05:45  <coopserver> <lol> farmsupplies?
21:06:21  <Ethereal_Whisper> I'm finishing the milk network first before I supply the dairy farms with farming supplies
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21:16:31  <coopserver> <dwarf> I built 3A
21:16:56  <coopserver> <lol> great
21:17:15  <coopserver> <lol> i love the gears of the machine factory
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21:30:33  <coopserver> <lol> looks like yeti production is growing
21:30:38  <coopserver> <lol> so i'm off for today
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21:30:45  <lol_> bye
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21:30:49  <coopserver> <dwarf> yes, looks like it's improving
21:30:54  <coopserver> <dwarf> bye
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22:28:39  <coopserver> <sietse> dwarf: Is there any reason why not to full load the cargo's?
22:29:13  <coopserver> <dwarf> mostly because this way the trains don't block drops
22:29:34  <coopserver> <sietse> k
22:29:38  <coopserver> <dwarf> also, if the system is up and running, we will have more secondary cargo than yeti
22:29:59  <coopserver> <dwarf> so trains should be full with other cargoes, and not full with yetis
22:30:18  <coopserver> <dwarf> the capacities are the same, but the ammount of cargo will be different
22:31:04  <coopserver> <dwarf> it's working now, production still growing
22:31:16  <coopserver> <dwarf> check delivered cargo graph
22:31:49  <coopserver> <sietse> nice
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22:49:47  <dwarf> !pw
22:49:47  <coopserver> dwarf: sqchar
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23:00:58  <TUpac_MEECHER> !slap
23:01:35  <TUpac_MEECHER> !pw
23:01:35  <coopserver> TUpac_MEECHER: merged
23:01:41  <coopserver> *** Game paused (connecting clients)
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23:07:07  <coopserver> <BiG_MEECH> looks like we need more trains
23:07:18  <coopserver> <dwarf> I'm adding them slowly
23:07:31  <coopserver> <BiG_MEECH> where do they need to be added so the orders dont fuck up?
23:07:33  <coopserver> <dwarf> use the injectors when adding trains
23:07:44  <coopserver> <BiG_MEECH> where lol
23:07:48  <coopserver> <dwarf> avoid clumping up
23:08:02  <coopserver> <dwarf> that's bad with such long order lists
23:08:13  <coopserver> <BiG_MEECH> where are the injectors?
23:08:20  <coopserver> <BiG_MEECH> i see one
23:08:26  <coopserver> <dwarf> before yard 1 and 2
23:12:33  <coopserver> <BiG_MEECH> I see them
23:12:41  <coopserver> <BiG_MEECH> but arent' there different strips or orders?
23:12:48  <coopserver> <BiG_MEECH> of not or
23:13:24  <coopserver> <dwarf> they are
23:14:45  <coopserver> <BiG_MEECH> well in the 2 chain injector can you place 1 of each ?
23:14:54  <coopserver> <BiG_MEECH> same for the other one?
23:14:59  <coopserver> <BiG_MEECH> so i cant fuck anything up? xD
23:15:07  <coopserver> <dwarf> look at the train list
23:15:15  <coopserver> <BiG_MEECH> looking now
23:15:27  <coopserver> <dwarf> there is 1 kind of 1 train, 1 kind of 2 train and 3 kinds of 3 trains
23:15:30  <coopserver> <BiG_MEECH> 2 chain is only 1 order?
23:15:36  <coopserver> <dwarf> yes
23:15:42  <coopserver> <BiG_MEECH> okie
23:16:14  <coopserver> <BiG_MEECH> so at 1^& 3 injector it can be any of the 4 then?
23:16:22  <coopserver> <dwarf> yes
23:16:40  <coopserver> <dwarf> but keep the numbers in the 3 chains the same
23:16:49  <coopserver> <BiG_MEECH> gotcha
23:16:50  <coopserver> <dwarf> and 1 chain should be less
23:17:13  <coopserver> <dwarf> keep the ratios about how they are now
23:18:10  <coopserver> <BiG_MEECH> 4:10:3 ?
23:18:58  <coopserver> <dwarf> the total of 3 trains is about the same as 2 trains
23:19:07  <coopserver> <dwarf> and 1 trains about 2/3
23:19:23  <coopserver> <dwarf> I'm not sure what the optimal is
23:19:36  <coopserver> <dwarf> just watching what yeti yards have
23:19:51  <coopserver> <BiG_MEECH> shit ton of yeti dudes at 4x yard 3
23:21:05  <coopserver> <dwarf> it's ok, we have to increase traffic carefully, yeti economics is fragile
23:21:18  <coopserver> <BiG_MEECH> fragile yeti
23:21:21  <coopserver> <BiG_MEECH> beast yeti
23:27:01  <coopserver> <BiG_MEECH> 4x yard 2 needs to be demolished xD
23:27:12  <coopserver> <BiG_MEECH> i wating at both platforms
23:45:11  <coopserver> *** BiG_MEECH has left the game (Leaving)
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