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00:28:39 *** NCommander has joined #openttdcoop 00:57:34 *** fair_ has joined #openttdcoop 01:22:54 *** Clockworker_ has joined #openttdcoop 01:22:54 *** Clockworker has quit IRC 01:37:37 *** Clockworker__ has joined #openttdcoop 01:44:57 *** Clockworker_ has quit IRC 02:55:56 *** fair_ has quit IRC 03:26:41 <TUpac_MEECHER> YOMF 03:50:48 *** dwarf has joined #openttdcoop 03:50:57 <dwarf> @log 03:52:00 <dwarf> !pw 03:52:01 <coopserver> dwarf: signid 03:52:42 <coopserver> *** Game still paused (connecting clients, number of players) 03:53:01 <coopserver> *** dwarf has joined 03:53:04 <coopserver> *** Game still paused (number of players) 03:53:05 <coopserver> *** Game unpaused (number of players) 03:53:22 <TUpac_MEECHER> BOSS DWARF 03:53:47 <dwarf> hi TUpac_MEECHER 03:54:10 <TUpac_MEECHER> !pw 03:54:10 <coopserver> TUpac_MEECHER: inject 03:54:14 <coopserver> *** Game paused (connecting clients) 03:54:22 <coopserver> *** BiG_MEECH has joined 03:54:23 <coopserver> *** Game unpaused (connecting clients) 03:54:39 <coopserver> *** dwarf has left the game (general timeout) 03:54:40 <coopserver> *** Game paused (number of players) 03:54:47 <coopserver> <BiG_MEECH> :o 03:55:30 <dwarf> !pw 03:55:30 <coopserver> dwarf: inject 03:57:06 *** dwarf_ has joined #openttdcoop 03:57:09 <dwarf_> !pw 03:57:09 <coopserver> dwarf_: invert 03:57:18 <coopserver> *** Game still paused (connecting clients, number of players) 03:57:26 <coopserver> *** dwarf has joined 03:57:27 <coopserver> *** Game still paused (number of players) 03:57:28 <coopserver> *** Game unpaused (number of players) 04:02:40 <coopserver> *** BiG_MEECH has joined company #1 04:03:33 *** dwarf has quit IRC 04:04:18 <coopserver> <BiG_MEECH> what needs doing? 04:04:32 <coopserver> <dwarf> how does one fund industries? 04:04:45 <coopserver> <BiG_MEECH> last icon of the row with the building 04:04:46 <coopserver> <dwarf> there is no primary funding? 04:05:00 <coopserver> <dwarf> what does prospect mean? 04:05:07 <coopserver> <BiG_MEECH> prospect means it goes wherever 04:05:13 <coopserver> <BiG_MEECH> fund means you place it and drop it 04:05:29 <coopserver> <BiG_MEECH> you can only prospect the primaries i think 04:05:30 <coopserver> <dwarf> annoying 04:05:33 <coopserver> <BiG_MEECH> everything else you can fund 04:05:54 <coopserver> <BiG_MEECH> probably changeable in settings but i cant RCON 04:07:28 <coopserver> <dwarf> did you read my concerns about the plan? 04:07:37 <coopserver> <dwarf> maybe I just don't understand it 04:07:57 <coopserver> <BiG_MEECH> ah 04:08:27 <coopserver> <BiG_MEECH> all chains need machinery 04:08:43 <coopserver> <dwarf> exactly 04:08:53 <coopserver> <BiG_MEECH> unless we;re not doing one 04:09:51 <coopserver> <BiG_MEECH> what is your confusioN? 04:10:24 <coopserver> <BiG_MEECH> it looks like the plan is showing that all gets machinery 04:10:50 <dwarf_> how will the machinery plants at each yard get supplies? 04:11:02 <dwarf_> 3AA BB and CC should go everywhere then 04:11:26 <dwarf_> also, how will the other yeti yards get food and bm? 04:11:38 <coopserver> <BiG_MEECH> no 3aa, 3bb and 3cc I think all go to the machinery plant 04:11:43 <dwarf_> trains should alternate between yards to deliver everywhere 04:12:03 <dwarf_> plan says every yard also has a machinery plant 04:12:15 <dwarf_> but only delivers these to yard 3 04:12:52 <dwarf_> this way 2 and 3 chains have no machinery 04:13:51 <dwarf_> I mean 1 and 2 chains have none, only 3 gets any 04:14:04 <coopserver> <BiG_MEECH> did you read the orders? 04:14:13 <dwarf_> yes I did 04:14:26 <coopserver> <BiG_MEECH> every chaind should get machinery then 04:14:37 <dwarf_> it says a 2 chain train picks up machinery at yard 2 04:14:51 <dwarf_> but nothing brings 3aa 3bb or 3cc to yard 2 04:14:59 <dwarf_> ergo there will be no machinery there 04:15:10 <coopserver> <BiG_MEECH> ah 04:15:51 <coopserver> <BiG_MEECH> we need MASTA mark then :P 04:16:37 <coopserver> *** BiG_MEECH has left the game (general timeout) 04:19:03 <TUpac_MEECHER> thing is though 04:19:08 <TUpac_MEECHER> if you are correct 04:19:21 <TUpac_MEECHER> every yard is going to need BM 04:19:29 <coopserver> <dwarf> I have an idea to fix it 04:19:42 <coopserver> <dwarf> also train orders are messed up in general 04:19:47 <coopserver> <dwarf> gonna fix it now 04:20:07 <TUpac_MEECHER> I think there's 1 order for all the trains 04:20:10 <TUpac_MEECHER> or i might be missing something 04:20:33 <coopserver> <dwarf> I think it should be one order per chain 04:20:42 <coopserver> <dwarf> but now there are way more groups 04:29:41 <TUpac_MEECHER> !pw 04:29:41 <coopserver> TUpac_MEECHER: uneven 04:29:45 <TUpac_MEECHER> rejoining 04:29:49 <coopserver> *** Game paused (connecting clients) 04:29:54 <coopserver> *** BiG_MEECH has joined 04:29:55 <coopserver> *** Game unpaused (connecting clients) 04:36:13 <coopserver> *** BiG_MEECH has joined company #1 04:36:47 <coopserver> <BiG_MEECH> where are you working? 04:36:54 <coopserver> <dwarf> yard 3 04:50:05 <coopserver> <dwarf> gonna be ok for now 04:50:22 <coopserver> <BiG_MEECH> k 04:52:09 <coopserver> <BiG_MEECH> anything else? 04:52:30 <coopserver> <dwarf> we still need primaries 04:52:58 <coopserver> <dwarf> 1a, 2a, 3c 04:53:09 <coopserver> <dwarf> and 3a 04:53:12 <coopserver> <BiG_MEECH> need more slh's then 04:53:25 <coopserver> <dwarf> yep 04:53:36 <coopserver> <dwarf> I gonna rework the orders 04:56:48 <coopserver> *** BiG_MEECH has left the game (Leaving) 05:04:28 <TUpac_MEECHER> hmm 05:10:05 <TUpac_MEECHER> which is 1a? 05:10:42 <coopserver> <dwarf> what do you mean which? 05:10:55 <TUpac_MEECHER> well b/c yeti fucks with my head 05:11:02 <TUpac_MEECHER> I dont think there'd be many primaries lol 05:11:21 <coopserver> <dwarf> there will be one of each primary 05:11:44 <TUpac_MEECHER> yes 05:12:02 *** Taede has quit IRC 05:17:07 *** Taede has joined #openttdcoop 05:17:07 *** ChanServ sets mode: +o Taede 05:18:58 <TUpac_MEECHER> BOSS TAEDE 05:23:41 <coopserver> <dwarf> interesting 05:23:54 <coopserver> <dwarf> Jam built a huge construction yard station 05:24:02 <coopserver> <dwarf> but we aren't using it 05:24:14 <TUpac_MEECHER> b/c every yeti hut needs BM 05:24:36 <TUpac_MEECHER> and or excesses taken to exchange merchant 05:24:37 <coopserver> <dwarf> so? 05:25:00 <TUpac_MEECHER> good answer :D 05:25:00 <coopserver> <dwarf> we still need a station for it 05:25:15 <coopserver> <dwarf> and someone built a shitty little one and we are using that 05:25:30 <coopserver> <dwarf> it's not according to plan, I'll fix it 05:25:37 <coopserver> <dwarf> there's no name tag on it 05:26:29 <TUpac_MEECHER> probably a BiG_MEECH slh 06:04:48 *** Ethereal_Whisper has quit IRC 06:22:18 <coopserver> *** dwarf has left the game (Leaving) 06:22:19 <coopserver> *** Game paused (number of players) 06:29:37 *** dwarf_ has quit IRC 07:12:25 *** StarLite has joined #openttdcoop 07:12:25 *** ChanServ sets mode: +o StarLite 07:19:58 *** NCommander has quit IRC 07:20:40 *** NCommander has joined #openttdcoop 07:58:15 *** MonkeyDronez has joined #openttdcoop 08:04:41 *** MonkeyDrone has quit IRC 12:01:41 *** NCommander has quit IRC 12:27:01 *** absolutis has joined #openttdcoop 13:23:07 *** Clockworker_ has joined #openttdcoop 13:30:41 *** Clockworker__ has quit IRC 14:21:20 *** Hiddenfunstuff has joined #openttdcoop 14:40:24 *** ODM has joined #openttdcoop 15:02:18 *** ConductorCat has joined #openttdcoop 15:08:32 *** ConductCat has quit IRC 15:26:21 *** fair_ has joined #openttdcoop 15:26:41 <Mark> !pw 15:26:41 <coopserver> Mark: circle 15:26:53 <coopserver> *** Game still paused (connecting clients, number of players) 15:26:57 <coopserver> *** Mark has joined 15:26:58 <coopserver> *** Game still paused (number of players) 15:26:59 <coopserver> *** Game unpaused (number of players) 15:29:27 <TUpac_MEECHER> yo 15:29:34 <Mark> yoyo 15:29:36 <TUpac_MEECHER> boss mark 15:31:45 *** solitaire has joined #openttdcoop 15:31:52 <coopserver> <Mark> hmm 15:32:01 <coopserver> <Mark> im pretty sure all trains should be going to all yards 15:32:35 <TUpac_MEECHER> ^^ 15:32:37 <TUpac_MEECHER> :D 15:34:02 *** ConductCat has joined #openttdcoop 15:38:54 <coopserver> <Mark> will need a proper food plant at some stage 15:40:07 <TUpac_MEECHER> !pw 15:40:07 <coopserver> TUpac_MEECHER: novice 15:40:15 <coopserver> *** Game paused (connecting clients) 15:40:22 <coopserver> *** BiG_MEECH has joined 15:40:23 <coopserver> *** Game unpaused (connecting clients) 15:40:50 *** ConductorCat has quit IRC 15:43:55 <coopserver> *** BiG_MEECH has joined company #1 15:44:12 *** Compu has quit IRC 15:45:54 <Mark> !rcon set raw_industry_construction 1 15:45:58 <Mark> @op 15:45:58 *** Webster sets mode: +o Mark 15:46:01 <Mark> !rcon set raw_industry_construction 1 15:47:43 <coopserver> <BiG_MEECH> we're gonna have to rename that properly 15:48:57 <coopserver> <BiG_MEECH> what else? 15:49:22 *** Compu has joined #openttdcoop 15:49:34 <coopserver> <Mark> brb 15:49:38 <coopserver> *** Mark has joined spectators 15:49:59 <TUpac_MEECHER> Compu 15:50:04 <Compu> eh? 15:50:27 <TUpac_MEECHER> yo 15:50:33 <Compu> hi 15:51:40 <Compu> i been playing minecraft lately with tardis mod, galacticraft, more planets, and a few other mods 15:51:59 <coopserver> <BiG_MEECH> heh 15:52:33 <Compu> tardis mod is fun with all those planets, also the roundels and landing pads work with RF stuff 15:53:02 <Compu> so u can have a generator inside the tardis connected to a roundel and a device connected to the landing pad 15:53:15 <Compu> and the generator will power the tardis 15:53:34 <Compu> works the other way around too 15:53:45 <Compu> and the tardis can store a ton of RF 15:54:23 *** dwarf has joined #openttdcoop 15:54:39 <TUpac_MEECHER> dat dwarf 15:54:56 * TUpac_MEECHER slaps dwarf around a bit with a large fishbot 15:55:04 <TUpac_MEECHER> Mark in game if you wnat to chat Dwarf 15:55:15 <dwarf> cool 15:55:22 <dwarf> hi Mark 15:55:56 <dwarf> what do you think about my change to the plan? 15:56:23 <dwarf> as it was, there was nothink supplying the machine shops at yard1 and 2 15:56:35 <TUpac_MEECHER> he brb 15:56:40 <dwarf> similarly bm only went to yard1 and food to yard2 15:59:07 <dwarf> !pw 15:59:07 <coopserver> dwarf: unlink 15:59:36 <coopserver> *** Game paused (connecting clients) 15:59:48 <coopserver> *** dwarf has joined 15:59:49 <coopserver> *** Game unpaused (connecting clients) 16:00:11 <coopserver> <BiG_MEECH> BOSS 16:11:30 <TUpac_MEECHER> mark must be confused 16:12:01 <coopserver> <dwarf> why? 16:12:58 <TUpac_MEECHER> its longer than brb 16:13:58 <Jam35> !pw 16:13:58 <coopserver> Jam35: backup 16:14:02 <coopserver> *** Game paused (connecting clients) 16:14:06 <coopserver> *** Jam35 has joined 16:14:07 <coopserver> *** Game unpaused (connecting clients) 16:14:18 <coopserver> <Jam35> hello 16:14:22 <coopserver> *** Jam35 has joined company #1 16:14:37 <coopserver> <dwarf> hi 16:15:29 <Jam35> !setdef 16:15:29 <coopserver> Jam35: Setting default settings: set ai_in_multiplayer 0, set extra_dynamite 1, set forbid_90_deg 1, set mod_road_rebuild 1, set order.no_servicing_if_no_breakdowns 1, set path_backoff_interval 1, set train_acceleration_model 1, set vehicle_breakdowns 0, set wait_for_pbs_path 255, set wait_oneway_signal 255, set wait_twoway_signal 255, and set yapf.rail_firstred_twoway_eol 1 16:16:28 <TUpac_MEECHER> BOSS JAM 16:16:35 <Jam35> oh thankyou 16:16:40 <Jam35> not you Meech 16:16:56 <Jam35> someone has started to sort out the trains 16:17:00 <Jam35> someone has started to sort out the trains 16:17:03 <coopserver> <dwarf> yup 16:17:04 <TUpac_MEECHER> dwarf 16:17:14 <TUpac_MEECHER> someone has started to repeat themselves 16:17:16 <TUpac_MEECHER> someone has started to repeat themselves 16:17:19 <coopserver> <dwarf> I changed the plan a bit 16:17:22 <Jam35> ha 16:17:34 <coopserver> <dwarf> made them to supply all the yards with everything 16:18:01 *** Maraxus has joined #openttdcoop 16:18:01 *** ChanServ sets mode: +o Maraxus 16:18:07 <coopserver> <dwarf> by plan every yard only had trains from one chain, that wasn't right 16:18:08 *** lol has joined #openttdcoop 16:18:09 <lol> !pw 16:18:09 <coopserver> lol: backup 16:18:16 <coopserver> *** Game paused (connecting clients) 16:18:19 <coopserver> *** lol has joined 16:18:20 <coopserver> *** Game unpaused (connecting clients) 16:18:25 <coopserver> <lol> hey 16:18:31 <coopserver> <dwarf> hi lol 16:18:59 <coopserver> <lol> you found a mistake in the plan dwarf? 16:19:16 <coopserver> <dwarf> yea, I think so 16:19:39 <coopserver> <dwarf> if every yard has machine factory, they will all need 3 chain supplies 16:19:59 <Maraxus> !pw 16:19:59 <coopserver> Maraxus: backup 16:20:08 <coopserver> *** Game paused (connecting clients) 16:20:16 <coopserver> *** Maraxus has joined 16:20:17 <coopserver> *** Game unpaused (connecting clients) 16:20:27 <TUpac_MEECHER> all the bosses 16:20:34 <coopserver> <lol> they don't need it really, but it is more optimal 16:20:38 <coopserver> <lol> and i'm not a boss 16:22:21 <TUpac_MEECHER> Boss LOL 16:22:41 <coopserver> <lol> jams what is the white bridge doing in the overflow/ 16:22:43 <coopserver> <lol> ? 16:23:39 <coopserver> <Jam35> hello what? 16:23:46 <coopserver> <lol> at yard 1 16:23:47 <coopserver> <Jam35> which? 16:23:54 <coopserver> <Jam35> prio for depot 16:23:56 <coopserver> <lol> what is the white bridge in the overflow doing? 16:24:16 <coopserver> *** lol has joined company #1 16:24:19 <coopserver> <dwarf> I mean, the plan calls for industries it does not supply, it's obviously an oversight 16:24:32 <coopserver> <lol> and don't need a and c need to be connected? 16:25:33 <coopserver> <lol> dwarf: it looks to me the machinery shouldn't have a seperate yard 16:25:49 <coopserver> <lol> but i will try to draw some things for myself for i make conclusions 16:26:13 <coopserver> <dwarf> my idea now is that all chains rotate all yards 16:26:15 <coopserver> <Jam35> yes lol 16:26:30 <coopserver> <Jam35> that is forgotten 16:26:31 <coopserver> <dwarf> 1A -Y1 - 1B - Y2 - 1C - Y3 16:26:40 <coopserver> <Jam35> sorry trying to cook here also :) 16:26:42 <coopserver> <dwarf> similarly for 2 16:27:19 <coopserver> <dwarf> and for 3a, 3b, 3c chains each rotates between the 3 yards 16:27:21 <coopserver> <lol> yeah, seems right 16:27:38 <coopserver> <lol> so trains shouldn't be grouped by yard, but by chain 16:27:40 <coopserver> <dwarf> this way every yard gets every supply for the yetis and machine shop 16:27:55 <coopserver> <dwarf> yes, that's how I did it 16:29:25 <coopserver> <lol> but if you check the left column of orders that train serves several yards 16:30:24 <coopserver> <dwarf> true, I guess it's just not clear how the 3 chain should be 16:30:33 <coopserver> <lol> i think we just need the 3 example trains 16:30:43 <coopserver> <lol> do we have all industries connected? 16:30:44 <coopserver> <dwarf> 3 chain is maeesy 16:31:16 <coopserver> <dwarf> if you bring 3a to 1 yard only, 3b to 2 yard etc it's not optimal for the machine shops 16:31:31 <coopserver> <lol> yeah 16:31:39 <coopserver> <dwarf> that's why I think the 3 abc chains should rotate separately 16:32:01 <coopserver> <dwarf> otherwise that would be an extremely long order list and trains will clump up 16:32:20 <coopserver> <lol> same as for busses? 16:32:50 <coopserver> <dwarf> yea, it happened in the last yeti game I was in 16:33:11 <coopserver> <lol> shall we first build all hubs? 16:33:36 <coopserver> <dwarf> some primaries need to be built 16:33:45 <coopserver> <dwarf> beware you can't fund primaries 16:33:57 <coopserver> <lol> we got slh 06 ready 16:34:07 <coopserver> <lol> only need to connect a primair industry 16:34:43 <coopserver> <dwarf> I'm building replacement for 2X 16:34:55 <coopserver> <lol> that hub is crap 16:35:15 <coopserver> <dwarf> yea, I'll totally scrap it 16:36:09 <coopserver> <lol> and the industry dissapeared while i was building 16:37:43 <TUpac_MEECHER> I removed it with magical bulldozer :D 16:38:23 <coopserver> <Jam35> I'll remove you with magical hammer 16:38:29 <coopserver> <Jam35> ban hammer 16:38:33 <coopserver> <BiG_MEECH> pfft 16:38:42 <coopserver> <lol> keep it easy 16:38:47 <coopserver> <lol> even when you are trying to cook 16:38:58 <coopserver> <BiG_MEECH> Jam is just mad b/c they burned the dinner :D 16:39:03 <coopserver> <Jam35> one handed 16:39:23 <coopserver> <Jam35> you may have a point 16:39:27 <coopserver> <BiG_MEECH> hmm I just noticed something 16:39:31 <coopserver> <BiG_MEECH> at yard 4x 16:39:52 <coopserver> <BiG_MEECH> so some trains leave empty and they can't exit as there's a waiting train needing a full load of yeti 16:40:22 <coopserver> <lol> just bad luck 16:40:33 <coopserver> <lol> yeti production will explode in a while 16:40:34 <coopserver> <BiG_MEECH> lol 16:40:48 <coopserver> <BiG_MEECH> yes but 16:41:01 <coopserver> <BiG_MEECH> what i'm saying is that production is hampered if the trains waiting to leave can't exit 16:41:15 <coopserver> <Jam35> sure ly they need to load yeti too? 16:41:22 <coopserver> <BiG_MEECH> theyre not Jam 16:41:27 <coopserver> <lol> we don't provide food yet 16:41:38 <coopserver> <lol> and that will grow the production extreme 16:42:02 <coopserver> <Jam35> which train? 16:42:37 <coopserver> <Jam35> they intend to load something 16:42:58 <coopserver> <Jam35> b/c plan is no empties 16:43:33 <TUpac_MEECHER> there are a few trains 16:43:37 <TUpac_MEECHER> you would just have to watch 16:43:47 <TUpac_MEECHER> maybe they're not loading machinery 16:44:20 <coopserver> <BiG_MEECH> that's probably the problem 16:44:23 <coopserver> <BiG_MEECH> no machinery to load 16:44:27 <coopserver> <Jam35> hm 16:44:40 <coopserver> <Jam35> it could still be a problem when there is 16:44:48 <coopserver> <lol> machinery doesn't have a full load order 16:45:01 <coopserver> *** lol has joined spectators 16:45:05 <coopserver> <Jam35> but they are held back because of low yeti 16:45:10 <coopserver> <BiG_MEECH> well if that is the case then yeti should not have a full load either 16:45:49 <coopserver> <Jam35> I think machinery could be full load 16:45:51 <coopserver> <BiG_MEECH> plus things get fucked if 4x yard 2 pick has yeti waiting and machinery right? 16:46:22 <coopserver> <Jam35> things should be balanced 16:46:33 <coopserver> <Jam35> numbers will be similar everywhere 16:46:46 <coopserver> <Jam35> hopefully :) 16:49:23 <coopserver> <BiG_MEECH> jam at your yard 1 16:50:01 <coopserver> <BiG_MEECH> you got machiery drop off but no pick up? 16:50:18 <coopserver> <dwarf> the overflow is broken at yard1, trains will wait at the 2way lights instead 16:52:29 <TUpac_MEECHER> well its weird b/c same thing, trains are waiting to drop off loads to get more yeti / machinery and they can't 16:52:54 <coopserver> <Jam35> I thought I fixed that 16:53:04 <coopserver> <BiG_MEECH> go peek :) 16:53:15 <coopserver> <Jam35> It looks fine from here 16:53:20 <coopserver> <dwarf> meech is talking about a different thing 16:53:40 <coopserver> <dwarf> overflow seems to work 16:53:52 <coopserver> <Jam35> 2 way eol was turned off 16:54:00 <coopserver> <dwarf> but drop trains waiting for pick trains could be a problem yea 16:54:16 <coopserver> <dwarf> why not let the refit depots acl as overflow btw? 16:54:32 <coopserver> <Jam35> because trains get stacked up 16:54:35 <coopserver> <BiG_MEECH> i think it would break it 16:54:50 <coopserver> <BiG_MEECH> i think part of it is that there arent too many trains on that second line 16:54:53 <coopserver> <Jam35> especially full loading they all end up in one depot 16:55:41 <coopserver> <Jam35> that is what the entry before depot and exit after is for 16:55:53 <coopserver> <Jam35> stops that behaviour 16:56:28 <coopserver> <Jam35> but here we seem to have different requirements 16:57:12 <coopserver> <Jam35> maybe we should drop, refit, leave depot and overflow if necessary, full load 16:57:44 <coopserver> <Jam35> makes more sense I think 16:58:20 <coopserver> <Jam35> its a lot of rails 16:58:32 <coopserver> <dwarf> I gonna do something different 16:58:48 <coopserver> *** lol has joined company #1 16:58:49 <coopserver> <dwarf> let them build up only in the last refit depot 16:58:59 <coopserver> <lol> and next industry dissapeared 16:59:24 <coopserver> <Jam35> that's quite an interesting solution 17:00:04 <coopserver> <dwarf> trying it out on yard 3 17:00:11 <coopserver> <lol> you want to use refit depot for the overflow? 17:00:47 <coopserver> <Jam35> I think we can have separate depot 17:00:57 <coopserver> <Jam35> it's not too complicated actually 17:01:13 <coopserver> <dwarf> could add drop platforms to overflow 17:03:47 <Jam35> I think my idea is bad actually 17:04:05 <Jam35> need separate platforms 17:04:24 <Jam35> for pick mach/yeti 17:05:14 <coopserver> *** BiG_MEECH has left the game (general timeout) 17:06:59 <TUpac_MEECHER> how would the trains know where to go? 17:07:08 <coopserver> <lol> which trains? 17:07:11 <coopserver> *** Maraxus has left the game (Leaving) 17:07:14 *** Maraxus has quit IRC 17:07:18 <TUpac_MEECHER> seperate pick for machiner / yeti 17:07:19 <coopserver> <Jam35> waypoints in orders 17:07:25 <TUpac_MEECHER> kk 17:07:37 <TUpac_MEECHER> then you would need double waypoints then 17:07:41 <coopserver> <Jam35> still considering it 17:07:53 <coopserver> <Jam35> how do you mean? 17:08:09 <coopserver> <Jam35> one for each pick is all? 17:08:23 <coopserver> <Jam35> or next pick 17:08:28 <coopserver> <Jam35> drop first ofc 17:09:00 <TUpac_MEECHER> well i would think you would have to divide the pic's with both lanes 17:09:06 <TUpac_MEECHER> so probably just alternate then 17:09:12 <TUpac_MEECHER> yeti/mach/yeti/mach ect 17:11:26 <Mark> am here.. 17:11:49 <Mark> machinery would be 3a-3aa-yard1, 3b-3bb-yard2, 3c-3cc-yard3 17:12:12 <coopserver> <dwarf> wouldn't it be nicer if all yards got all supplies? 17:12:23 <Mark> maybe 17:12:30 <Mark> it would make a very long order list 17:12:39 <Mark> and 3aa/bb/cc would need another exit 17:12:49 <Mark> as they only go to their respective yards 17:13:03 <coopserver> <dwarf> true, I'm thinking separate trains for 3a 3b 3c 17:13:18 <Mark> do whatever you guys like really 17:13:26 <Mark> am a bit busy this week 17:13:38 <coopserver> <dwarf> and only 3cc hub is still one way 17:13:52 <coopserver> <dwarf> 3aa 17:14:00 <coopserver> <dwarf> tha other two is all-way 17:15:07 <lol> In case your plan is chosen (and that is bound to happen sometime), as the author you are encouraged to provide as much help as possible to execute the plan. The creator of the selected plan takes a guiding role of chief engineer, answering questions and being a source of wisdom when unforeseen challenges arise. 17:15:14 <lol> good luck with your crowded week 17:15:25 <Mark> fuck off 17:15:29 <coopserver> <dwarf> :D 17:15:39 <coopserver> <lol> it is fine for me 17:16:07 <coopserver> *** Mark has left the game (Leaving) 17:17:28 <V453000> hi humans :) 17:17:39 <coopserver> <Jam35> hello 17:17:51 <V453000> !pw 17:17:51 <coopserver> V453000: please 17:17:59 <coopserver> *** Game paused (connecting clients) 17:18:00 <coopserver> <lol> dwarf, we just have to be sure we connected all industries and make the orders in the way we like them 17:18:02 <coopserver> *** V453000 has joined 17:18:03 <coopserver> *** Game unpaused (connecting clients) 17:18:18 <TUpac_MEECHER> no fucks were given 17:18:20 <coopserver> <V453000> shit on fire yet? 17:18:22 <coopserver> <dwarf> I like the orders as they are 17:18:29 <TUpac_MEECHER> getting there 17:18:37 <TUpac_MEECHER> openttdcoop server on fire 17:18:37 <coopserver> <lol> do we need to change hubs? 17:18:42 <coopserver> <dwarf> we should just build the other two 3-chains and give them similar orders 17:18:53 <coopserver> <lol> C 17:18:58 <coopserver> <lol> i did 17:19:07 <coopserver> <dwarf> add all-way to MSH 01 17:19:19 <coopserver> <dwarf> the rest is already done 17:19:33 <coopserver> <lol> if you do the orders i will do msh 01 17:19:39 <coopserver> <dwarf> ok 17:20:05 <coopserver> *** V453000 has left the game (Leaving) 17:22:55 <coopserver> <lol> why go from a yard to a steel mill? 17:23:17 <coopserver> <Jam35> I took 'all' literally 17:23:42 <coopserver> <dwarf> you're right, that direction is not necessary 17:25:48 <coopserver> <Jam35> so much BM at yard 1 17:26:17 <coopserver> <Jam35> are we going to use 5X? 17:26:35 <coopserver> <Jam35> to convert some of that 17:26:47 <coopserver> <Jam35> that's a lot more orders 17:26:56 <coopserver> <lol> it is strange yard 1 has a lot and yard 3 hasn't 17:28:01 <coopserver> <Jam35> are the orders done though? 17:28:06 <coopserver> <lol> no 17:28:09 <coopserver> <lol> yard 3 is missing 17:28:20 <coopserver> <lol> but yard to lacks bm too 17:28:30 <coopserver> <Jam35> yes 17:28:45 <coopserver> <Jam35> oh 17:28:47 <coopserver> <Jam35> bbl 17:28:51 <coopserver> *** Jam35 has joined spectators 17:31:18 <coopserver> <dwarf> orders done for now 17:31:34 <coopserver> <lol> cool 17:31:43 <coopserver> <dwarf> 2 chain should get a round to 2A and yard1 when it's built 17:31:50 <coopserver> <dwarf> and there's no 3a 17:33:34 <coopserver> <lol> dwarf, see train 93 17:34:01 <coopserver> <dwarf> ? 17:34:16 <coopserver> <lol> 94 i mean 17:34:38 <coopserver> <lol> skip? 17:34:45 <coopserver> <dwarf> oh, my bad 17:37:43 <coopserver> <lol> i build 2a 17:38:21 *** absolutis has quit IRC 17:38:56 <coopserver> *** dwarf has joined spectators 17:39:18 <coopserver> *** dwarf has left the game (Leaving) 17:39:32 <dwarf> way slow with you building 17:39:34 <dwarf> bbl 17:39:59 <coopserver> <lol> what do you mean? 17:41:54 <dwarf> shitty internet, terrible lag if others are building 17:42:10 <coopserver> <lol> i stopped building 17:42:25 <dwarf> i gtg anyway 17:42:32 <coopserver> <lol> bye 17:42:41 <dwarf> later 17:49:49 *** Progman has joined #openttdcoop 17:50:05 <dwarf> did you do the 2 chain orders? 17:50:10 <coopserver> <lol> yeah 17:50:15 <dwarf> !pw 17:50:15 <coopserver> dwarf: sqfile 17:50:18 <coopserver> <lol> and fixed the 2c station 17:50:24 <coopserver> <lol> signs at the wrong spot 17:50:43 <coopserver> *** Game paused (connecting clients) 17:50:50 <coopserver> *** dwarf has joined 17:50:51 <coopserver> *** Game unpaused (connecting clients) 17:51:19 <coopserver> <lol> we need something to get game running now 17:51:27 <coopserver> <lol> and finish the 3 chain 17:53:32 <coopserver> <dwarf> forgot to use yard1 refit wp, fixed it 17:53:41 <coopserver> <lol> thanks 17:53:50 <coopserver> <dwarf> I forgot, you did well 17:53:59 <coopserver> <lol> ah 17:54:56 <coopserver> <lol> maybe we should build statues 17:56:38 <coopserver> <dwarf> we'll have a problem when all primaries get machinery 17:56:57 <coopserver> <dwarf> we take away the same amount of primary cargo as we bring yeti dudes 17:57:10 <coopserver> <dwarf> but with machinery production will double 17:57:32 <coopserver> <dwarf> we'll have 50% rating at best 17:57:38 <coopserver> <lol> yeah 17:57:48 <coopserver> <lol> so we need to do a ordertrick 17:58:28 <coopserver> <lol> only 75% of yetis will get tired 17:58:58 <coopserver> <dwarf> without machinery all get tired? 17:59:12 <coopserver> <lol> don't think so 18:01:02 <coopserver> <lol> i've had enough yeti for today 18:01:04 <coopserver> <lol> bye 18:01:07 <coopserver> *** lol has left the game (Leaving) 18:01:09 <coopserver> <dwarf> bye 18:01:13 <coopserver> *** dwarf has left the game (Leaving) 18:01:14 <coopserver> *** Game paused (number of players) 18:01:45 *** lol has quit IRC 18:06:26 *** dwarf has quit IRC 18:21:52 *** dr_gonzo has joined #openttdcoop 18:22:32 *** dr_gonzo is now known as Guest398 18:22:40 *** Mucht has joined #openttdcoop 18:22:40 *** ChanServ sets mode: +o Mucht 18:25:49 *** Mucht has quit IRC 18:41:21 *** aard has joined #openttdcoop 19:02:45 <coopserver> *** Jam35 has joined company #1 19:02:45 *** Clockworker_ has quit IRC 19:02:46 <coopserver> *** Game unpaused (number of players) 19:03:06 *** Clockworker_ has joined #openttdcoop 19:08:37 *** Clockworker_ has quit IRC 19:08:49 *** Clockworker_ has joined #openttdcoop 19:11:39 <coopserver> *** Jam35 has joined spectators 19:11:40 <coopserver> *** Game paused (number of players) 19:11:59 <coopserver> *** Jam35 has joined company #1 19:12:00 <coopserver> *** Game unpaused (number of players) 19:18:13 <coopserver> *** Jam35 has joined spectators 19:18:14 <coopserver> *** Game paused (number of players) 19:23:03 *** NCommander has joined #openttdcoop 19:28:28 *** happpy has joined #openttdcoop 19:29:14 <happpy> !players 19:29:14 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 19:29:32 <happpy> !date 19:29:32 <coopserver> Aug 23 2297 19:31:08 <TUpac_MEECHER> dat HAPPY CRETE BALLER 19:31:24 <happpy> hey 19:31:44 <happpy> we ar 2 hours a ahed then uk 19:31:55 <happpy> how things 19:33:17 <TUpac_MEECHER> man, you're in the future 19:33:24 <TUpac_MEECHER> future happpppy 19:33:36 <happpy> he he 19:34:19 <happpy> the weather is nice and hot 19:39:17 <happpy> how the game going 19:39:22 <TUpac_MEECHER> no idea 19:43:40 <happpy> whont doo u meen no idea u on the server 19:45:12 <TUpac_MEECHER> no idea 19:45:17 <happpy> ok 19:45:22 <TUpac_MEECHER> !players 19:45:22 <coopserver> TUpac_MEECHER: There are currently 0 players and 1 spectators, making a total of 1 clients connected 19:45:30 <TUpac_MEECHER> = not BiG_MEECH 19:47:03 <TUpac_MEECHER> better join to find out :P 19:50:43 *** happpy_ has joined #openttdcoop 19:53:13 <TUpac_MEECHER> BOSS 19:53:18 *** happpy has quit IRC 19:53:29 <happpy_> sorry meech have not got my latop so no openttd in till nexs week 19:53:46 *** happpy_ is now known as happpy 19:54:47 <TUpac_MEECHER> pfft 19:54:53 <TUpac_MEECHER> but you makign rocket? 19:55:53 <happpy> can not batrey on the tablet not working right need to fixs it when get back 19:56:15 *** Hiddenfunstuff has quit IRC 19:57:40 <TUpac_MEECHER> hmm, that's not fun 19:58:50 <happpy> i can still play on it if its plug in 19:59:02 <TUpac_MEECHER> hm, thats weird 19:59:17 <happpy> but its not charging it up 19:59:39 <happpy> so i dont no in till i get back to the uk 20:00:35 <TUpac_MEECHER> yeah 20:01:43 <happpy> but its ok i got my phone so irc and yourtube will doo 20:04:07 <TUpac_MEECHER> hmm 20:04:12 <TUpac_MEECHER> you must make rockets 20:05:03 <happpy> i doo that if we stay the day wher we ar 20:05:36 <happpy> we going out tomorrow to the bech or the see 20:09:42 *** solitaire has quit IRC 20:11:19 *** ODM has quit IRC 20:19:49 *** dwarf has joined #openttdcoop 20:19:52 <dwarf> !pw 20:19:52 <coopserver> dwarf: digits 20:20:12 *** Guest398 has quit IRC 20:20:21 <coopserver> *** Game still paused (connecting clients, number of players) 20:20:29 <coopserver> *** dwarf has joined 20:20:30 <coopserver> *** Game still paused (number of players) 20:20:31 <coopserver> *** Game unpaused (number of players) 20:20:43 <happpy> hi 20:20:48 <coopserver> <dwarf> hi 20:20:58 <happpy> how things 20:21:26 <coopserver> <dwarf> good,a bit less busy now so I joined this game 20:26:30 *** sietse has joined #openttdcoop 20:26:31 <sietse> !pw 20:26:31 <coopserver> sietse: quotes 20:26:40 <coopserver> *** Game paused (connecting clients) 20:26:41 <coopserver> *** Player has joined 20:26:42 <coopserver> *** Game unpaused (connecting clients) 20:26:44 <coopserver> <Player> !name sietse 20:26:45 <coopserver> *** Player has changed his/her name to sietse 20:27:01 <sietse> Hi all 20:27:13 *** lol has joined #openttdcoop 20:27:14 <lol> !pw 20:27:14 <coopserver> lol: quotes 20:27:25 <coopserver> *** Game paused (connecting clients) 20:27:28 <coopserver> *** lol has joined 20:27:29 <coopserver> *** Game unpaused (connecting clients) 20:27:39 <coopserver> <dwarf> trying something 20:27:50 <coopserver> <dwarf> removed full load orders at yards 20:28:03 <coopserver> <lol> what did jams try? 20:28:17 <coopserver> <dwarf> he didn't do anything 20:28:21 <coopserver> <dwarf> just an idea 20:28:27 <coopserver> <dwarf> you can try 20:29:44 <coopserver> <lol> so all empty trains will be directed to overflow? 20:31:59 <coopserver> <lol> nice thing about full load orders is that trains don't come in waves 20:32:03 <coopserver> <lol> which they do now 20:33:46 <coopserver> *** lol has joined company #1 20:34:17 <coopserver> <lol> machinery doesn't make a difference in how many yetis will get tired 20:34:54 <coopserver> *** lol has joined spectators 20:36:27 <happpy> hi lol hi sietes 20:36:35 <coopserver> <lol> hey happppy 20:36:36 <happpy> how things 20:36:37 <sietse> hey happpy 20:36:42 <coopserver> <lol> greay 20:37:07 <coopserver> *** lol has joined company #1 20:37:13 <coopserver> *** lol has joined spectators 20:37:36 <sietse> currently watching the progression, more trains running :) 20:37:45 <coopserver> <lol> all empty 20:38:01 <coopserver> *** lol has joined company #1 20:38:28 <coopserver> *** lol has joined spectators 20:38:45 <coopserver> <dwarf> there was no 3CC industry 20:38:52 <coopserver> <dwarf> this should help some 20:39:20 <coopserver> <lol> what did you do then? 20:39:26 <coopserver> <lol> fund it? 20:39:30 <coopserver> <dwarf> just funded one 20:42:30 <coopserver> <lol> why are you messing with train 102? 20:46:05 <TUpac_MEECHER> BOSS 20:48:43 *** happpy has quit IRC 20:49:48 <coopserver> *** lol has joined company #1 20:50:01 <coopserver> *** lol has joined spectators 20:50:33 <TUpac_MEECHER> datlol 20:50:47 <coopserver> *** lol has left the game (general timeout) 20:51:02 *** lol_ has joined #openttdcoop 20:51:04 <lol_> !pw 20:51:04 <coopserver> lol_: fucked 20:51:12 <coopserver> *** Game paused (connecting clients) 20:51:15 <coopserver> *** lol has joined 20:51:16 <coopserver> *** Game unpaused (connecting clients) 20:51:22 *** StarLite has quit IRC 20:53:18 *** Ethereal_Whisper has joined #openttdcoop 20:53:29 <Ethereal_Whisper> mfw I made my lines cross on a joiner on accident :( 20:54:08 *** aard has quit IRC 20:54:35 <TUpac_MEECHER> :o 20:54:42 <TUpac_MEECHER> not a whisper... only a crash 20:54:51 <Ethereal_Whisper> http://i.imgur.com/kc0oryz.png 20:55:19 <Ethereal_Whisper> They "cross" in the sense that line 4 becomes line 3 westbound and vice versa as they pass over the joiner 20:55:36 <Ethereal_Whisper> I could fix it, but it doesn't actually slow the trains down 20:55:40 *** lol has quit IRC 20:56:21 <lol_> why do you use exit- entry signals at a split 20:56:40 <lol_> where trains have to choose between going to a station or continue on ML 20:57:00 <Ethereal_Whisper> I thought it was good practice to use presignals at splits 20:57:19 <lol_> if trains have to choose a direction it will enlarge the signal gap 20:57:25 <lol_> which can cause slowdowns 20:57:50 <Ethereal_Whisper> http://i.imgur.com/zteZgMq.png so westbound on this line here should just be block signals? 20:57:53 <lol_> i don't get whay you mean by "cross" 20:58:20 <lol_> yeah 20:58:27 <Ethereal_Whisper> The two westbound lines change places as they pass over the joiner is what I mean 20:58:44 <lol_> i see 20:58:50 <lol_> quite a funny construction 20:59:00 <Ethereal_Whisper> It wasn't deliberate 20:59:11 <lol_> if you solve that you can make a lot shorter bridges 20:59:22 <lol_> which is great since you use single bridges 21:00:02 <Ethereal_Whisper> I usually don't double up on bridges/tunnels unless they're at least 8 tiles long 21:00:49 <lol_> looks like wedingstone bay valley is a crowded station so you won;t need double bridges at ML after it 21:00:59 <lol_> but if you can shorten them that would be great 21:01:23 <coopserver> <lol> we usually use doulbe bridges everywhere on ML 21:01:30 <Ethereal_Whisper> It's a transfer station of two industries supplying milk along the east-west line that runs from the main pickup in the west to the main drop in the east 21:01:34 <coopserver> <lol> unless we give a line choices 21:02:06 <Ethereal_Whisper> It would have been sending the trains extra distance to make them go to the main pickup all the way out west 21:02:31 <Ethereal_Whisper> http://i.imgur.com/QsEtRy1.png Wedingstone Bay Valley doesn't actually serve any industries 21:02:56 <coopserver> *** Jam35 has left the game (Leaving) 21:02:58 <Jam35> gn 21:03:00 <lol_> i see 21:03:11 <lol_> but transfers can be crowded too 21:03:15 <lol_> good night 21:03:17 <lol_> i leave soon too 21:03:35 <Ethereal_Whisper> http://i.imgur.com/XdMvuoI.png is the main pickup 21:03:55 <lol_> that is much larger xD 21:04:08 <Ethereal_Whisper> Yeah, 8-platform all to all RoRo 21:04:35 <Ethereal_Whisper> 6 more platforms for transfers although only 4 are in use because I built one side line to the wrong kind of industry on accident and never deleted it 21:04:36 <Ethereal_Whisper> Lol 21:05:00 <lol_> how many farms does it serve? 21:05:27 *** Clockworker_ has quit IRC 21:05:28 <Ethereal_Whisper> 6 at the moment 21:05:42 *** Clockworker_ has joined #openttdcoop 21:05:45 <coopserver> <lol> farmsupplies? 21:06:21 <Ethereal_Whisper> I'm finishing the milk network first before I supply the dairy farms with farming supplies 21:08:15 <coopserver> *** lol has joined company #1 21:08:22 <coopserver> *** lol has joined spectators 21:16:07 <coopserver> *** lol has joined company #1 21:16:21 <coopserver> *** lol has joined spectators 21:16:31 <coopserver> <dwarf> I built 3A 21:16:56 <coopserver> <lol> great 21:17:15 <coopserver> <lol> i love the gears of the machine factory 21:29:08 *** Clockworker has joined #openttdcoop 21:30:33 <coopserver> <lol> looks like yeti production is growing 21:30:38 <coopserver> <lol> so i'm off for today 21:30:42 <coopserver> *** lol has left the game (Leaving) 21:30:45 <lol_> bye 21:30:49 *** lol_ has quit IRC 21:30:49 <coopserver> <dwarf> yes, looks like it's improving 21:30:54 <coopserver> <dwarf> bye 21:35:41 *** Clockworker_ has quit IRC 21:56:35 *** Progman has quit IRC 22:28:39 <coopserver> <sietse> dwarf: Is there any reason why not to full load the cargo's? 22:29:13 <coopserver> <dwarf> mostly because this way the trains don't block drops 22:29:34 <coopserver> <sietse> k 22:29:38 <coopserver> <dwarf> also, if the system is up and running, we will have more secondary cargo than yeti 22:29:59 <coopserver> <dwarf> so trains should be full with other cargoes, and not full with yetis 22:30:18 <coopserver> <dwarf> the capacities are the same, but the ammount of cargo will be different 22:31:04 <coopserver> <dwarf> it's working now, production still growing 22:31:16 <coopserver> <dwarf> check delivered cargo graph 22:31:49 <coopserver> <sietse> nice 22:38:17 <coopserver> *** sietse has left the game (general timeout) 22:39:52 <coopserver> *** dwarf has left the game (Leaving) 22:39:53 <coopserver> *** Game paused (number of players) 22:49:47 <dwarf> !pw 22:49:47 <coopserver> dwarf: sqchar 22:52:51 <coopserver> *** Game still paused (connecting clients, number of players) 22:52:59 <coopserver> *** dwarf has joined 22:53:00 <coopserver> *** Game still paused (number of players) 22:53:01 <coopserver> *** Game unpaused (number of players) 22:54:47 *** CompuDesktop has joined #openttdcoop 22:54:47 *** Compu has quit IRC 23:00:58 <TUpac_MEECHER> !slap 23:01:35 <TUpac_MEECHER> !pw 23:01:35 <coopserver> TUpac_MEECHER: merged 23:01:41 <coopserver> *** Game paused (connecting clients) 23:01:55 <coopserver> *** BiG_MEECH has joined 23:01:56 <coopserver> *** Game unpaused (connecting clients) 23:02:10 <coopserver> *** BiG_MEECH has joined company #1 23:07:07 <coopserver> <BiG_MEECH> looks like we need more trains 23:07:18 <coopserver> <dwarf> I'm adding them slowly 23:07:31 <coopserver> <BiG_MEECH> where do they need to be added so the orders dont fuck up? 23:07:33 <coopserver> <dwarf> use the injectors when adding trains 23:07:44 <coopserver> <BiG_MEECH> where lol 23:07:48 <coopserver> <dwarf> avoid clumping up 23:08:02 <coopserver> <dwarf> that's bad with such long order lists 23:08:13 <coopserver> <BiG_MEECH> where are the injectors? 23:08:20 <coopserver> <BiG_MEECH> i see one 23:08:26 <coopserver> <dwarf> before yard 1 and 2 23:12:33 <coopserver> <BiG_MEECH> I see them 23:12:41 <coopserver> <BiG_MEECH> but arent' there different strips or orders? 23:12:48 <coopserver> <BiG_MEECH> of not or 23:13:24 <coopserver> <dwarf> they are 23:14:45 <coopserver> <BiG_MEECH> well in the 2 chain injector can you place 1 of each ? 23:14:54 <coopserver> <BiG_MEECH> same for the other one? 23:14:59 <coopserver> <BiG_MEECH> so i cant fuck anything up? xD 23:15:07 <coopserver> <dwarf> look at the train list 23:15:15 <coopserver> <BiG_MEECH> looking now 23:15:27 <coopserver> <dwarf> there is 1 kind of 1 train, 1 kind of 2 train and 3 kinds of 3 trains 23:15:30 <coopserver> <BiG_MEECH> 2 chain is only 1 order? 23:15:36 <coopserver> <dwarf> yes 23:15:42 <coopserver> <BiG_MEECH> okie 23:16:14 <coopserver> <BiG_MEECH> so at 1^& 3 injector it can be any of the 4 then? 23:16:22 <coopserver> <dwarf> yes 23:16:40 <coopserver> <dwarf> but keep the numbers in the 3 chains the same 23:16:49 <coopserver> <BiG_MEECH> gotcha 23:16:50 <coopserver> <dwarf> and 1 chain should be less 23:17:13 <coopserver> <dwarf> keep the ratios about how they are now 23:18:10 <coopserver> <BiG_MEECH> 4:10:3 ? 23:18:58 <coopserver> <dwarf> the total of 3 trains is about the same as 2 trains 23:19:07 <coopserver> <dwarf> and 1 trains about 2/3 23:19:23 <coopserver> <dwarf> I'm not sure what the optimal is 23:19:36 <coopserver> <dwarf> just watching what yeti yards have 23:19:51 <coopserver> <BiG_MEECH> shit ton of yeti dudes at 4x yard 3 23:21:05 <coopserver> <dwarf> it's ok, we have to increase traffic carefully, yeti economics is fragile 23:21:18 <coopserver> <BiG_MEECH> fragile yeti 23:21:21 <coopserver> <BiG_MEECH> beast yeti 23:27:01 <coopserver> <BiG_MEECH> 4x yard 2 needs to be demolished xD 23:27:12 <coopserver> <BiG_MEECH> i wating at both platforms 23:45:11 <coopserver> *** BiG_MEECH has left the game (Leaving) 23:51:49 <coopserver> *** dwarf has joined spectators 23:51:50 <coopserver> *** Game paused (number of players) 23:52:30 <coopserver> *** dwarf has left the game (Leaving) 23:59:06 *** dwarf has quit IRC