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00:05:22 *** CompuDesktop has quit IRC 00:07:59 *** Compu has joined #openttdcoop 00:08:35 <BALLR_MEECH> Miss Compuuuuuuuuuuuuuuuuuuu 01:42:45 *** Mark has quit IRC 01:48:30 *** barnex has joined #openttdcoop 03:04:58 *** solitaire has joined #openttdcoop 03:31:53 *** solitaire has quit IRC 04:51:56 *** absolutis has joined #openttdcoop 05:40:39 *** dwarf has joined #openttdcoop 05:40:48 <dwarf> !pw 05:40:48 <coopserver> dwarf: usebit 05:41:20 <dwarf> !pw 05:41:20 <coopserver> dwarf: exited 05:41:39 <coopserver> *** Game still paused (connecting clients, number of players) 05:42:24 <coopserver> *** Game still paused (number of players) 05:42:32 <coopserver> *** Game still paused (connecting clients, number of players) 05:42:47 <coopserver> *** dwarf has joined 05:42:48 <coopserver> *** Game still paused (number of players) 05:42:49 <coopserver> *** Game unpaused (number of players) 06:01:55 <coopserver> *** dwarf has left the game (general timeout) 06:01:56 <coopserver> *** Game paused (number of players) 06:02:11 <dwarf> !pw 06:02:11 <coopserver> dwarf: refnum 06:02:30 <coopserver> *** Game still paused (connecting clients, number of players) 06:02:43 <coopserver> *** dwarf has joined 06:02:44 <coopserver> *** Game still paused (number of players) 06:02:45 <coopserver> *** Game unpaused (number of players) 06:10:08 <coopserver> *** dwarf has left the game (general timeout) 06:10:09 <coopserver> *** Game paused (number of players) 06:10:14 <dwarf> !pw 06:10:14 <coopserver> dwarf: opened 06:10:39 <coopserver> *** Game still paused (connecting clients, number of players) 06:11:05 <coopserver> *** dwarf has joined 06:11:07 <coopserver> *** Game still paused (number of players) 06:11:08 <coopserver> *** Game unpaused (number of players) 06:18:17 <coopserver> *** dwarf has left the game (general timeout) 06:18:18 <coopserver> *** Game paused (number of players) 06:26:27 *** dwarf has quit IRC 06:45:01 *** tycoondemon2 has joined #openttdcoop 06:46:30 *** dwarf has joined #openttdcoop 06:46:33 <dwarf> !pw 06:46:33 <coopserver> dwarf: detail 06:46:53 <coopserver> *** Game still paused (connecting clients, number of players) 06:47:12 <coopserver> *** dwarf has joined 06:47:14 <coopserver> *** Game still paused (number of players) 06:47:15 <coopserver> *** Game unpaused (number of players) 06:48:39 <coopserver> *** dwarf has left the game (general timeout) 06:48:40 <coopserver> *** Game paused (number of players) 06:50:06 *** tycoondemon has quit IRC 06:54:37 *** dwarf has quit IRC 07:01:15 *** phatmatt has quit IRC 07:03:37 *** tyteen4a03 has quit IRC 07:03:40 *** tyteen4a03 has joined #openttdcoop 07:04:21 *** murr4y has quit IRC 07:04:48 *** luaduck has quit IRC 07:06:08 *** murr4y has joined #openttdcoop 07:07:02 *** phatmatt has joined #openttdcoop 07:07:29 *** luaduck has joined #openttdcoop 07:50:38 *** StarLite has joined #openttdcoop 07:50:38 *** ChanServ sets mode: +o StarLite 08:37:00 *** lol has joined #openttdcoop 08:37:01 <lol> !pw 08:37:01 <coopserver> lol: couple 08:37:09 <coopserver> *** Game still paused (connecting clients, number of players) 08:37:12 <coopserver> *** lol has joined 08:37:13 <coopserver> *** Game still paused (number of players) 08:37:20 <coopserver> *** lol has joined company #1 08:37:21 <coopserver> *** Game unpaused (number of players) 08:58:06 *** proficient has joined #openttdcoop 09:04:23 <Ethereal_Whisper> mfw I start building a drop station for grain to a factory and it closes mid-building 09:04:41 <coopserver> <lol> do you have money to build a new one? 09:05:06 <Ethereal_Whisper> Yeah and I did so, but still 09:05:09 <Ethereal_Whisper> That's annoying lol 09:05:18 <coopserver> <lol> i had that 2 days ago too 09:05:26 *** proficient has quit IRC 09:25:25 <coopserver> *** lol has left the game (Leaving) 09:25:26 <coopserver> *** Game paused (number of players) 09:25:31 <lol> i started with 3rd 09:25:39 *** lol has quit IRC 09:45:18 *** lol has joined #openttdcoop 09:56:04 *** happpy has joined #openttdcoop 09:56:55 <happpy> !players 09:56:55 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 10:04:59 <lol> !pw 10:05:00 <coopserver> lol: values 10:05:09 <coopserver> *** Game still paused (connecting clients, number of players) 10:05:11 <coopserver> *** lol has joined 10:05:12 <coopserver> *** Game still paused (number of players) 10:05:16 <coopserver> *** lol has joined company #1 10:05:17 <coopserver> *** Game unpaused (number of players) 10:07:17 <happpy> hi 10:31:41 *** happpy has quit IRC 10:39:05 *** happpy has joined #openttdcoop 10:49:47 <coopserver> *** lol has left the game (general timeout) 10:49:48 <coopserver> *** Game paused (number of players) 10:50:00 <lol> we got 10k yetis 10:50:34 <happpy> nice 10:51:14 <happpy> need mor trains thrn 10:51:21 <happpy> then 10:51:53 <lol> i made 70 of them 10:52:09 <lol> and build a 3rd over half the outer ring in one direction 10:53:24 <happpy> yep 10:53:48 <happpy> nice 11:05:23 *** happpy_ has joined #openttdcoop 11:05:57 *** happpy has quit IRC 11:06:23 *** happpy_ is now known as happpy 11:08:21 *** lol has quit IRC 11:44:31 *** ektor has joined #openttdcoop 11:54:04 *** Mazur has quit IRC 12:10:35 *** Mazur has joined #openttdcoop 12:10:35 *** ChanServ sets mode: +o Mazur 13:29:33 *** MonkeyDrone has joined #openttdcoop 13:57:17 *** Hiddenfunstuff has joined #openttdcoop 13:59:53 *** happpy has quit IRC 16:10:20 <Jam35> !pw 16:10:20 <coopserver> Jam35: ludvig 16:10:27 <coopserver> *** Game still paused (connecting clients, number of players) 16:10:32 <coopserver> *** Jam35 has joined 16:10:33 <coopserver> *** Game still paused (number of players) 16:14:28 *** MonkeyDrone has quit IRC 16:16:10 <coopserver> *** Jam35 has joined company #1 16:16:11 <coopserver> *** Game unpaused (number of players) 16:16:44 *** ODM has joined #openttdcoop 16:22:12 *** lol has joined #openttdcoop 16:22:14 <lol> !pw 16:22:14 <coopserver> lol: gaelic 16:22:35 <coopserver> *** Game paused (connecting clients) 16:22:40 <coopserver> *** lol has joined 16:22:41 <coopserver> *** Game unpaused (connecting clients) 16:22:54 <coopserver> <lol> hey 16:23:09 <coopserver> *** lol has joined company #1 16:24:49 *** senator has joined #openttdcoop 16:24:52 <senator> !password 16:24:52 <coopserver> senator: friend 16:25:10 <coopserver> *** Game paused (connecting clients) 16:25:19 <coopserver> *** 4690 has joined 16:25:20 <coopserver> *** Game unpaused (connecting clients) 16:26:12 *** Maraxus has joined #openttdcoop 16:26:12 *** ChanServ sets mode: +o Maraxus 16:26:22 <coopserver> <Jam35> hihi 16:26:30 <senator> hello 16:26:36 <coopserver> <lol> what do you think of my expansions? 16:27:02 <coopserver> <Jam35> we are not as jammed as yesterday 16:27:07 <coopserver> <Jam35> so I guess they work ok 16:27:11 <coopserver> <lol> thanks 16:27:18 <coopserver> <lol> i build 70 more trains too 16:27:25 <coopserver> <lol> but i think we can build some more 16:27:27 <coopserver> <Jam35> I haven't looked in too much detail 16:27:31 <coopserver> <Jam35> me too 16:27:38 <coopserver> <lol> or you have to come up with track to be expanded 16:28:10 <coopserver> <lol> your bbh03 was hard to expand 16:28:28 <coopserver> <lol> but it was a beautifull hub before i started building 16:28:40 <coopserver> <Jam35> ha 16:28:41 <coopserver> <lol> same holds for msh04 16:28:55 <coopserver> <lol> but that one had some room for extra track 16:28:58 <coopserver> <lol> which was great 16:29:02 <coopserver> <Jam35> BBH 03 had a bad crossing 16:29:11 <coopserver> <Jam35> which I kind of forgot a l;ine 16:29:22 <coopserver> <Jam35> line* 16:29:30 <coopserver> <Jam35> so it was tacked on at the end 16:29:34 <coopserver> <lol> do you see the sign a i build there 16:29:40 <coopserver> <lol> that is a bad construction i made 16:30:07 <coopserver> <Jam35> seems pretty neat 16:30:33 <coopserver> <Jam35> yes there is no room to make the 90 degree turn in the centre 16:30:36 <coopserver> <Jam35> bad design 16:33:02 <senator> the trains refit automatically inside the depot? 16:33:11 <coopserver> <Jam35> depot 16:33:58 <senator> what is this wizardry? 16:34:21 <lol> what wizardry? 16:34:33 <senator> the auto refit 16:34:42 <coopserver> <lol> it is in the orders 16:34:54 <coopserver> <lol> if you put a depot in the orders you can make the train refit 16:35:04 <coopserver> <lol> if the train has refit wagons 16:35:16 <coopserver> <lol> and the wagons we use now can refit to all cargo 16:35:27 <senator> ah, I see 16:35:49 <coopserver> <lol> slh is a hard one to expand 16:36:23 <coopserver> <Jam35> ocd wants me to not have that loop 16:36:32 <coopserver> <lol> in bbh 03? 16:36:38 <coopserver> <Jam35> SLH 04 16:36:46 <coopserver> <lol> you can make a reverser 16:37:26 <coopserver> <Jam35> no just don't enter the SL in that direction 16:37:39 <coopserver> <Jam35> more parallel but move ML a bit 16:37:55 <coopserver> <Jam35> but you already did that 16:38:01 <coopserver> <Jam35> I didn't notice 16:39:55 <coopserver> <lol> do you like this? 16:40:15 <coopserver> <lol> how is your ocd doing now? 16:40:26 <coopserver> <Jam35> yeah that is better 16:40:28 <coopserver> <Jam35> but 16:40:41 <coopserver> <Jam35> we could bridge the SL entry instead 16:40:43 <coopserver> <Jam35> :) 16:40:46 <coopserver> <Jam35> it doesn't matter 16:41:19 <coopserver> <Jam35> different people, different styles 16:42:12 <coopserver> <lol> i just continued on the existing hub 16:48:30 <coopserver> <lol> is that the temp end of 3rd? 16:48:37 <coopserver> <Jam35> ye 16:48:51 <coopserver> <lol> i know a slightly better way 16:48:55 <coopserver> <Jam35> removed other end 16:49:04 <coopserver> <Jam35> it is super temp 16:49:08 <coopserver> <lol> never mind 16:49:33 <coopserver> <Jam35> fodd brb 16:49:41 <coopserver> <Jam35> or even food 16:49:45 <coopserver> *** Jam35 has joined spectators 16:51:14 <senator> is the server laggy for anybody else? 16:51:25 <coopserver> <lol> not really for me 16:51:29 <coopserver> <lol> only when i zoom a lot 16:51:36 <senator> weird 16:51:53 <senator> sometimes it will stay up to 7 seconds without receiving data 16:53:00 <coopserver> <Jam35> that is usually pc speed 16:53:23 <senator> may be 16:53:33 <senator> there is a lot going on here 16:53:34 <coopserver> <Jam35> where are you in the world? 16:53:40 <senator> brazil 16:53:47 <coopserver> <Jam35> long distance too 16:53:58 <senator> where is the server? 16:54:03 <coopserver> <Jam35> server is central europe 16:54:10 <senator> hmm 16:54:20 <coopserver> <Jam35> NL i think 16:54:26 <coopserver> <Jam35> maybe Germany 16:54:35 <coopserver> <lol> stupic europeans 16:54:40 <coopserver> <Jam35> heh 16:54:47 <senator> found the american 17:00:03 <lol> @gap 3 17:00:03 <Webster> lol: For Trainlength of 3: <= 9 needs 2, 10 - 14 needs 3, 15 - 19 needs 4. 17:01:14 <lol> @cl 2 17:01:14 <Webster> lol: (cl <no arguments>) -- Returns full name and reference url (if defined) 17:01:23 <coopserver> <Jam35> 3 17:01:28 <coopserver> <Jam35> do this 17:01:31 <coopserver> *** Jam35 has joined company #1 17:01:49 <coopserver> <lol> pbs for life;) 17:02:06 <coopserver> <Jam35> might work :D 17:02:07 <coopserver> <lol> with this bridges we made the hub even harder to expand then it was 17:02:22 <coopserver> <Jam35> I thought you would be disappointed 17:02:23 <coopserver> <lol> maybe that a line outside is easier for further expanding 17:02:30 <coopserver> <Jam35> max bridge is 12 17:02:48 <coopserver> <lol> 14 17:02:57 <coopserver> <lol> you have to count the tiles in front too 17:02:58 <coopserver> <Jam35> oh really? 17:03:22 <coopserver> <Jam35> setting says 12 but yes 17:03:34 <coopserver> <Jam35> cannot change online 17:03:47 <coopserver> <lol> what settings? 17:03:53 <coopserver> <Jam35> max bridge 17:04:05 <coopserver> <lol> max bridge is 12 indeed 17:04:09 <coopserver> <lol> but the gap is 14 17:05:11 <coopserver> <Jam35> I didn;t count or measure I just saw you ask for gap :) 17:07:17 <Maraxus> !pw 17:07:17 <coopserver> Maraxus: scaled 17:07:30 <coopserver> *** Game paused (connecting clients) 17:07:37 <coopserver> *** Maraxus has joined 17:07:38 <coopserver> *** Game unpaused (connecting clients) 17:09:04 <coopserver> <lol> we already got difficulties from that bridge 17:09:25 <coopserver> <Jam35> er which? 17:09:39 <coopserver> <Jam35> oh that :) 17:10:02 <coopserver> <Jam35> not sure it's the bridges fault? 17:10:05 <BALLR_MEECH> boSS JAM 17:10:21 <coopserver> <Jam35> minionMeech 17:10:31 <coopserver> <lol> me neither 17:10:46 <coopserver> <lol> but it sounds better then to say it is my fault 17:10:50 <coopserver> <Jam35> hah 17:17:50 <coopserver> <lol> great 17:18:36 <coopserver> <lol> i don't think we have to expand the balancer from steel to the yetiyard 17:18:43 <coopserver> <lol> that line is rarely used 17:19:13 <coopserver> *** lol has joined spectators 17:19:20 <coopserver> <lol> afk for a few minutes 17:20:23 <coopserver> *** Maraxus has left the game (Leaving) 17:20:27 *** Maraxus has quit IRC 17:21:56 <coopserver> *** 4690 has joined company #1 17:22:29 <coopserver> *** lol has joined company #1 17:22:36 <coopserver> <lol> trains are coming in flows a lot 17:23:35 <coopserver> <Jam35> yes that is weird 17:23:45 <coopserver> <lol> i think it is the same effect as busses have 17:23:47 <coopserver> <Jam35> because of the slow rate in adding 17:23:58 <coopserver> <lol> first trains have a lot of cargo to load 17:24:08 <coopserver> <lol> but the last ones have nothing left 17:24:13 <coopserver> <lol> so a shorter loading time 17:24:19 <coopserver> <lol> and keeping the wave intact 17:25:22 <coopserver> <Jam35> and I think some stations can't handle large wave 17:25:31 <coopserver> <Jam35> so they get bunched up there too 17:25:46 <coopserver> <lol> yeah 17:25:54 <coopserver> <Jam35> 3B is one 17:26:09 <coopserver> <Jam35> idk if that matters actually 17:26:30 <coopserver> <Jam35> not too much 17:26:56 *** Progman has joined #openttdcoop 17:27:07 <coopserver> <Jam35> it is a jamand slow to disperse 17:27:40 <coopserver> <lol> that one needs some expansion 17:27:47 <coopserver> <lol> further from the ML 17:27:55 <coopserver> <Jam35> yes 17:27:58 <coopserver> <lol> i'm suprised by how 3C is doing 17:28:43 <coopserver> <Jam35> I like it 17:28:50 <coopserver> <lol> thanks 17:28:53 <coopserver> <lol> it isn't expandable 17:29:00 <coopserver> <lol> but fun to build/see 17:29:10 <coopserver> <Jam35> only because it tries to be different :) 17:29:26 <coopserver> <Jam35> and works fine 17:30:05 <coopserver> <Jam35> I gtg couple of hours 17:30:11 <coopserver> <Jam35> maybe cya llater 17:30:17 <coopserver> <lol> i quit too for today i think 17:30:26 <coopserver> <lol> build quite a lot of 3rd line already 17:30:27 <coopserver> <Jam35> k bfn 17:30:29 <coopserver> <Jam35> yes 17:30:35 <coopserver> <lol> bye 17:30:36 <coopserver> *** Jam35 has joined spectators 17:30:37 <coopserver> <Jam35> bb 17:30:40 <coopserver> *** lol has left the game (Leaving) 17:31:00 <coopserver> *** 4690 has joined spectators 17:31:01 <coopserver> *** Game paused (number of players) 17:31:09 <coopserver> *** 4690 has left the game (Leaving) 17:31:17 *** senator has quit IRC 17:49:48 *** lol has quit IRC 18:00:33 *** aard has joined #openttdcoop 18:02:34 *** absolutis has quit IRC 18:29:47 *** Mark has joined #openttdcoop 18:29:47 *** Webster sets mode: +o Mark 18:33:23 *** sietse has joined #openttdcoop 18:33:25 <sietse> !pw 18:33:25 <coopserver> sietse: faster 18:33:28 <coopserver> *** Game still paused (connecting clients, number of players) 18:33:33 <coopserver> *** Player has joined 18:33:34 <coopserver> *** Game still paused (number of players) 18:33:41 <coopserver> <Player> !name sietse 18:33:42 <coopserver> *** Player has changed his/her name to sietse 18:33:48 <sietse> !players 18:33:48 <coopserver> sietse: There are currently 0 players and 2 spectators, making a total of 2 clients connected 18:45:30 <coopserver> <Jam35> !name Jam34 18:45:31 <coopserver> *** Jam35 has changed his/her name to Jam34 18:46:07 <coopserver> *** Jam34 has changed his/her name to Jam_36 18:46:13 <coopserver> *** Jam_36 has changed his/her name to Jam_35 18:46:21 <coopserver> *** Jam_35 has changed his/her name to Jam35 18:46:27 <Jam35> yes 18:46:40 <Jam35> in console: set client_name x 18:46:43 <sietse> struggling with numbers? :) 18:46:49 <Jam35> writes the setting 18:46:55 <Jam35> in .cfg 18:46:59 <Jam35> !name does not 18:47:12 <Jam35> doing !name x does not 18:47:32 <coopserver> *** sietse has changed his/her name to 'Sietse' 18:48:19 <Jam35> or at least if I use !name then view the setting it has not changed 18:49:03 <sietse> I did lately changed it in the cfg file but it was not picked up 18:49:51 <sietse> just checked the cfg but it isn't saved 18:49:55 <barnex> so what is #openttdcoop.stable and why would I be there? 18:50:00 <sietse> maybe on closing the client it will 18:50:07 <Taede> make sure openttd is not running before you edit the file 18:50:19 <Taede> otherwise openttd will overwrite your changes when it shuts down 18:50:22 <barnex> Is it a channel for the welcome server? 18:50:33 <Jam35> yes barnex 18:50:34 <Taede> barnex, yes 18:50:38 <barnex> oh 18:50:51 <barnex> must have added it to autojoin at some point, thanks 18:53:46 <sietse> someone removed trains or does it just seems more quiet? 18:55:57 <barnex> !dl linux 18:55:59 <barnex> !help 18:56:00 <coopserver> barnex: http://wiki.openttdcoop.org/Soap 18:56:23 <barnex> !revision 18:56:23 <coopserver> barnex: Game version is r27534. Use Download <os-version> to get a direct download link. 18:56:29 <barnex> !download linux 18:56:41 <Taede> !dl lin 18:56:41 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-linux-generic-i686.tar.xz 18:56:45 <Taede> !dl lin64 18:56:45 <coopserver> Taede: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-linux-generic-amd64.tar.xz 18:56:50 <barnex> thanks 18:59:18 <barnex> !pw 18:59:18 <coopserver> barnex: statfs 18:59:26 <coopserver> *** Game still paused (connecting clients, number of players) 18:59:27 <coopserver> *** barnex has joined 18:59:28 <coopserver> *** Game still paused (number of players) 18:59:29 <coopserver> *** Game unpaused (number of players) 19:04:00 <barnex> ouch 19:04:08 <barnex> that's some complex stuff 19:04:40 <Jam35> trains are more Sietse 19:04:49 <Jam35> as are number of lines 19:04:59 <V453000> sup humenz 19:05:08 <coopserver> <Jam35> hi V 19:05:14 <V453000> how u doin 19:05:21 <coopserver> <Jam35> alright 19:05:31 <sietse> we is robotz 19:05:38 <V453000> grate 19:06:18 <barnex> 47 order trains ;o 19:07:43 <coopserver> <Jam35> quite glad I didn't have to do that 19:07:52 <coopserver> <Jam35> Dwarf did well :) 19:08:17 <barnex> trying to understand the plan for now 19:08:34 <barnex> "1 for A1A-C, 1 for 2A-C 1 for 3A-C 19:08:39 <barnex> any idea what would that mean? 19:08:46 <coopserver> <Jam35> no empty trains 19:08:49 <coopserver> <Jam35> in a nutshell 19:08:52 <barnex> that part I got yeah 19:08:55 <coopserver> <Jam35> 3 groups of trains 19:09:09 <coopserver> <Jam35> 1 for each of the groups of industries 19:09:17 <barnex> meaning 1,2,3 or A,B,C? 19:09:17 <coopserver> <Jam35> check the industry chains 19:09:37 <coopserver> <Jam35> yeti industries have that prefix 19:09:49 <coopserver> <Jam35> 1A 1B 1C etc 19:12:36 <barnex> I see 19:12:42 <barnex> trying to understand logic behind those names 19:12:45 <barnex> those prefixes 19:13:22 <barnex> and failing looking at conceptual scheme v.6 19:13:31 <coopserver> <Jam35> 1A 1B 1C are primary and go to 1X 19:13:46 <barnex> o ok 19:13:49 <coopserver> <Jam35> same for 2A 2B 2C fot to 2X 19:13:53 <barnex> and then 3* > 3** > 3X 19:13:54 <coopserver> <Jam35> * go to 19:13:59 <coopserver> <Jam35> exactly 19:14:31 <barnex> heh 19:14:35 <barnex> YETI seems cool 19:14:46 <coopserver> <Jam35> not bad :) 19:16:13 <coopserver> <Jam35> this is a new version with different settings 19:16:27 <coopserver> <Jam35> here we have 'tired yeti' setting 19:16:42 <barnex> I see 19:16:49 <coopserver> <Jam35> additional cargo that returns to yeti yard 19:17:06 <coopserver> <Jam35> and affects production there 19:17:21 <V453000> :> 19:17:23 <coopserver> <Jam35> so we can refit everywhere 19:17:29 <barnex> how does this work though? 19:17:30 <coopserver> <Jam35> and have no empties 19:17:35 <coopserver> <Jam35> in theory 19:17:35 <barnex> do you make yetis out of tired yetis? 19:17:44 <barnex> can you run out of yetis if you don't recycle tired ones? 19:17:44 <V453000> yez 19:18:03 <V453000> ah 19:18:06 <V453000> hm probably not 19:18:13 <V453000> they should be just a bonus 19:18:21 <V453000> also, there is some monthly production of yetis 19:18:28 <coopserver> <Jam35> I think there is a minimum production? 19:18:30 <V453000> so you can't ever have a deadlock situation 19:18:30 <coopserver> <Jam35> yes 19:18:31 <V453000> yes 19:20:04 <coopserver> <Jam35> click on the yeti yards in use for a little more info 19:20:18 <coopserver> <Jam35> numbers I mean 19:21:13 <barnex> so 19:21:25 <barnex> seems like there are very little actual industries connected 19:21:36 <barnex> but we get high cargo quantities because of the glorious feedback loops? 19:22:25 <coopserver> <Jam35> one of each except 3 yeti yards 19:22:28 <coopserver> <Jam35> and yes 19:22:38 <coopserver> <Jam35> until we max out the yards 19:22:49 <coopserver> <Jam35> everything will increase in theory 19:22:58 <barnex> mhm 19:23:04 <coopserver> <Jam35> unless there is netowrk problem or such 19:23:19 <barnex> are there some rules in yeti, that cargo should come in at the same time, kind of like in FIRS? 19:23:28 <coopserver> <Jam35> no 19:23:34 <barnex> ;o 19:23:37 <coopserver> <Jam35> but some do nothing 19:23:39 <barnex> YETI is so cool 19:23:42 <coopserver> <Jam35> without otheres 19:23:50 <barnex> I wish there were more servers running it 19:23:54 <coopserver> <Jam35> building materials 19:24:07 <coopserver> <Jam35> I think reddit do some games 19:24:17 <barnex> Jam35: oh yeah, sure. Just wondering if those damn feeders are an issue that needs to be taken into consideration 19:24:41 <coopserver> *** 'Sietse' has joined company #1 19:24:45 <barnex> and what do you mean by maxing out the yards? 19:24:47 <V453000> reddit doesn't use it anymore I think, nobody played it there 19:24:55 <barnex> seems like you get 75% of your yetis back as tired 19:24:57 <Jam35> hm 19:25:03 <barnex> and each tired yeti can make 4 new ones? 19:25:07 <Jam35> there is a max production 19:25:21 <Jam35> something like 2295 units per tile? 19:25:25 <Jam35> so 4x2295 19:25:28 <barnex> oh ok, so at some point the tired yeties will just stockpile 19:25:36 <Jam35> @calc 4x2295 19:25:37 <barnex> and the yard wouldn't be able to keep up making new ones? 19:25:43 <Jam35> @calc 4*2295 19:25:43 <Webster> Jam35: 9180 19:26:03 <Jam35> it just won't increase production 19:26:05 <coopserver> *** 'Sietse' has joined spectators 19:26:06 <V453000> all industries of yeti consume 10% of the stockpile per production tick (idk how many of these are per month) 19:26:14 <Jam35> will stay capped at that number 19:26:19 <V453000> but simply, the more you deliver the more gets consumed 19:26:40 <V453000> and yeah 9180 is the technical maximum of one worker yard 19:27:18 <barnex> and NUTS has only universal wagons now, or is this a setting as well? 19:27:39 <V453000> setting 19:27:58 <V453000> but there is no point in using the other types ... except some extreme edge case hacks with FIRS refit 19:29:15 <barnex> hm 19:29:29 <barnex> found a train that seems to be wrong 19:29:51 <barnex> or maybe not ;o 19:30:10 <barnex> I guess it was just full and tried to pick up some more tired yetis 19:30:53 <barnex> or no, actually it went to 1A-Pick up for no reason other than refitting to uranium 19:31:41 <barnex> plenty of trains actually go through 1A when they want to go to 3C 19:32:01 <V453000> !pw 19:32:01 <coopserver> V453000: tropic 19:32:11 <coopserver> *** Game paused (connecting clients) 19:32:14 <coopserver> *** V453000 has joined 19:32:15 <coopserver> *** Game unpaused (connecting clients) 19:32:19 <coopserver> <V453000> evening 19:32:25 <coopserver> <barnex> hey 19:33:20 <coopserver> <V453000> anyway, reasons why almost no servers ever use YETI are simple ...1. huge filesize, 2. hating on 32bpp, 3. NOT REALISTIC, 4. playing yeti requires actually being able to build a stable network, 5. graphics are rather funny instead of attempting to be serious 19:33:47 <coopserver> <V453000> I have been at a novapolis event once, they had like a YETI tournament 19:33:59 <coopserver> <V453000> was more interesting than general game with original industries :) 19:34:42 <coopserver> <barnex> yep, some trains go through 1A heading to 3C drop 19:34:47 <coopserver> <Jam35> barnex can you sign it if it seems wrong 19:34:49 <coopserver> <V453000> 6. the graphics aren't that good :D 19:34:54 <coopserver> <Jam35> will have a look later 19:35:10 <coopserver> <V453000> if YETI was a commercial project, you could say it is as bad as it can get :) 19:35:15 <coopserver> <Jam35> or dwarf will :P 19:35:17 *** Compu has quit IRC 19:36:12 <coopserver> <Jam35> I don't think it's as bas as you say 19:36:35 <coopserver> <Jam35> or even bad at all 19:36:37 <coopserver> <V453000> in terms of attempting to appeal to a large audience, it is 19:36:38 <barnex> meh I like the graphics 19:36:58 <coopserver> <Jam35> me too, I am not here for any realism 19:37:03 <coopserver> <V453000> luckily the aim never was to appeal to a large audience :P 19:37:06 <barnex> I don't get how FIRS appeals to the large audience though 19:37:08 <barnex> like 19:37:18 <barnex> most players can't even properly build in base game 19:37:25 <barnex> and FIRS is supercomplex 19:37:32 <coopserver> <V453000> FIRS doesn't really punish you for anything, you can build badly 19:37:51 <coopserver> <V453000> the complexity is just in industry amount, but functionally you do still the same 19:37:55 <barnex> hm 19:38:03 <coopserver> <V453000> in fact, with that many stations most people never get to need to expand their network 19:38:03 <barnex> how is YETI punishing you? 19:38:24 <coopserver> <V453000> since YETI is a closed loop, whenever one thing jams, production everywhere goes down 19:38:31 <coopserver> <V453000> you can see pretty interesting graphs with yeti :D 19:38:44 <barnex> well, isn't FIRS a closed loop with all the feedbacks going on? 19:38:50 <barnex> I mean, you have different feedbacks 19:38:52 <coopserver> <V453000> not really 19:38:57 <barnex> so if your engineering supplies stop 19:39:00 <barnex> you still have farming supplies 19:39:02 <barnex> but still 19:39:11 <coopserver> <V453000> yeah, sure, but it's not as brutal, and takes longer to make a difference 19:39:18 <coopserver> <V453000> YETI difference is much bigger, and more dynamic 19:39:59 <coopserver> <V453000> but FIRS is nice, I don't say it is bad at all :) 19:40:19 <coopserver> <V453000> just a different approach 19:40:22 <barnex> oh ok 19:40:30 <barnex> cause in YETI if you don't supply yetis 19:40:34 <barnex> you get no production at all 19:40:37 <coopserver> <V453000> yes 19:40:42 <barnex> so if you don't have enough platforms for yeti dudes 19:40:45 <barnex> you fucked up 19:41:07 <coopserver> <V453000> well in general, anything can deadlock anything, if some place at the network fucks up, yetis dont get their food and you lose the production 19:41:08 <barnex> dunno, I somehow can't really get into FIRS 19:41:11 <coopserver> <V453000> and it takes time to build it up again 19:41:12 <barnex> because there's so much stuff 19:41:21 <coopserver> <V453000> that's the thing 19:41:22 <barnex> and chains aren't organized in neat loops 19:41:24 <barnex> like 19:41:35 <coopserver> <V453000> especially with slower engines, building up the production with YETI is something to care about 19:41:37 <barnex> on reddit's s3 there are no loops at all I believe 19:41:46 <coopserver> <V453000> if it drops, you need to re-stabilize it 19:41:47 <barnex> one thing requires engie supplies and ends up making farming supplies 19:42:02 <barnex> and then you have to use the farm supplies to make engie supplies 19:42:08 <coopserver> <V453000> yeah, FIRS is huge but reddit probably uses the full FIRS, playing the smaller economies is less painful 19:42:09 <barnex> and you're ending up with a giant loop 19:42:22 <coopserver> <V453000> at least to start with 19:42:25 <barnex> V453000: actually no, reddit uses the most annoying subset 19:42:31 <coopserver> <V453000> which one? 19:42:34 <barnex> I believe in full FIRS there are some small closed loops 19:42:46 <coopserver> <V453000> oh, alright 19:42:53 <barnex> none on reddit's s3 19:42:59 <coopserver> <V453000> honestly I haven't played FIRS in almost 2 years 19:43:11 <coopserver> <V453000> and the economies are changing a lot lately 19:43:12 <barnex> I believe oil and iron or copper can be looped after 3 or 4 industries 19:43:16 <coopserver> <V453000> so I don't follow 100% there 19:43:21 <barnex> maybe what I'm saying isn't current as well 19:43:26 <coopserver> <V453000> heh, yeah that was always the case 19:43:26 <barnex> like I said, never properly got into firs 19:43:32 <coopserver> <V453000> and actually one of the hugest flaws in FIRS 19:43:45 <coopserver> <V453000> it had shitload of cargoes, but all that mattered was cargoes which make petrol and steel 19:43:54 <coopserver> <V453000> rest was useless because it couldn't self-reproduce 19:44:18 <coopserver> <V453000> some of that should be fixed in most economies I think, but yeah, would have to investigate 19:44:22 <barnex> well, it sort of can if you can manage the loop of 12 industries :P 19:44:22 <coopserver> <V453000> and no time for that :) 19:44:37 <barnex> also the fucking fish 19:44:46 <coopserver> <V453000> mhm :) 19:44:51 <barnex> which are the most profitable early game I believe 19:44:55 <barnex> and require dumb ships :P 19:44:57 <barnex> also 19:44:59 <barnex> the feeders 19:45:02 <coopserver> <V453000> they might be yes 19:45:14 <barnex> somehow I don't get how firs is as popular as it is 19:45:15 <coopserver> <V453000> feeders aren't mandatory, but I get your point :) 19:45:40 <coopserver> <V453000> I do understand it, it is the only functional set which is somewhat resembling of realism 19:45:48 <coopserver> <V453000> ECS is shitborked 19:46:08 <barnex> BTW, since you probably know 19:46:10 <coopserver> <V453000> and pikka basic industries have brutal limitations like industries forced to die when they run out of things etc 19:46:23 <barnex> is feeders in FIRS just lazy coding, or did they want it that way? 19:46:35 <coopserver> <V453000> what do you mean by that? 19:46:43 <barnex> well, judging by what YETI does 19:46:45 <coopserver> <V453000> as feeders I understand re-transferring supplies 19:46:55 <coopserver> <V453000> or you mean the supply mechanic in general? 19:47:23 <barnex> I mean the fact that you have to manage your engineering/farming/manufacturing supplies cause if you just deliver them all at once they tend to be wasted after some months 19:47:27 <barnex> judging by YETI 19:47:38 <barnex> they could just stay at the factory and wait for them to be used 19:47:55 <barnex> instead of disappearing on delivery 19:47:56 <coopserver> <V453000> well, it is specific to the production mechanism in the code that FIRS uses, that is true 19:48:08 <coopserver> <V453000> but at the same time it is sort of interesting gameplay wise 19:48:15 <barnex> which well, if it was a choice I feel like it was a weird one 19:48:17 <coopserver> <V453000> motivates more spreading instead of boosting one industry 19:48:46 <barnex> yeah it does, but that spreading, it's so hard :D 19:48:49 <coopserver> <V453000> yeah, I get your point :) well :) 19:49:05 <coopserver> <V453000> yeah, spreading is interesting, it can be solved by multiple logistic approaches 19:49:12 <barnex> sure 19:49:13 <barnex> just 19:49:22 <barnex> there might be like 30 people on the planet 19:49:31 <coopserver> <V453000> I do see that as a bonus tbh, not that I prefer the mechanism FIRS uses over YETI, I believe our code is vastly superior in that regard, but it's not directly just bad 19:49:33 <barnex> that have enough raw skill to be interested in it :P 19:49:46 <barnex> and rest is scrubs like me, who maybe can be sort of useful in coop game 19:49:56 <barnex> and then there are people who build 90° turns roundabouts everywhere 19:49:58 <coopserver> <V453000> well that thing is true, but some people enjoy making the train-> road vehicle transfer, having road vehicles redistribute the supplies 19:50:10 <coopserver> <V453000> it reminds them of realism and it is apparently fun to them to build 19:50:17 <coopserver> <V453000> because it has no complexity, it is just cute shit 19:51:05 <coopserver> <V453000> but yeah, it adds some demand for interesting solutions, more complex or less 19:51:09 <barnex> heh 19:51:10 <coopserver> <V453000> which I appreciate a lot. 19:51:21 <barnex> I should try getting into firs again 19:51:25 <barnex> tried yesterday 19:51:25 <coopserver> <V453000> YETI applies this at the worker yards pretty much 19:51:29 <barnex> started with a fish line 19:51:34 <barnex> fish harbour closed down 19:51:36 <barnex> ragequit 19:51:46 <coopserver> <V453000> oh well :) 19:51:56 <coopserver> *** barnex has left the game (Leaving) 19:52:13 <coopserver> <V453000> actually one of the first ideas that made me make YETI, was to have industries interconnected and dependent on towns 19:52:21 <coopserver> <V453000> which wasn't done until the latest version of YETI 19:52:30 <coopserver> <V453000> and that is in my opinion excellent :) 19:52:46 <coopserver> <V453000> it is in the YETI modes where you deliver passengers/mail to the worker yards to increase production 19:53:12 <coopserver> <V453000> we should have a coop game on that someday 19:54:25 <coopserver> <V453000> the length of the ML at the south without any hubs is offputting :D 19:55:46 <coopserver> *** V453000 has left the game (Leaving) 19:55:47 <coopserver> *** Game paused (number of players) 19:59:56 *** Hiddenfunstuff has quit IRC 20:07:55 *** ODM has quit IRC 20:08:58 *** StarLite has quit IRC 20:47:54 <coopserver> *** Jam35 has left the game (connection lost) 20:50:15 *** barnex has quit IRC 20:51:47 *** barnex has joined #openttdcoop 21:13:59 *** Mazur has quit IRC 21:14:45 *** Mazur has joined #openttdcoop 21:14:45 *** ChanServ sets mode: +o Mazur 21:30:19 *** Progman has quit IRC 21:38:21 *** Lokimaros has joined #openttdcoop 21:38:21 *** ChanServ sets mode: +o Lokimaros 21:40:16 *** Mazur has quit IRC 21:40:39 *** Lokimaros is now known as Mazur 21:56:13 *** aard has quit IRC 23:03:39 *** ektor has quit IRC 23:07:59 *** Compu has joined #openttdcoop