Config
Log for #openttdcoop on 14th May 2016:
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00:18:49  *** Compu has joined #openttdcoop
00:49:28  <Sylf> V453000, all the yeti issues that I can fix for now are fixed
00:49:37  <Sylf> I'll tag it for next release later today
00:50:22  <Sylf> then we can test the pax/mail mode game balance
01:17:19  <BiG_MEECH> BiG_SYLF
02:01:02  <BiG_MEECH> Yeti_BOSS
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03:49:41  <BiG_MEECH> @roulette
03:49:41  <Webster> BiG_MEECH: *click*
04:06:49  <BiG_MEECH> @roulette
04:06:49  <Webster> BiG_MEECH: *click*
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06:28:04  <Mark> !p3
06:28:07  <Mark> !PW
06:28:07  <coopserver> Mark: levels
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06:31:47  <coopserver> <Mark> very nice
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07:51:45  <Tray> I just realized that my first coop game with you guys happened 6 years ago.
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07:52:01  <Tray> Good times. <:
07:52:46  <Tray> !dl win32
07:52:46  <coopserver> Tray: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-windows-win32.zip
08:10:55  <Tray> !passwor
08:10:58  <Tray> !password
08:10:58  <coopserver> Tray: addref
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08:20:38  <Tray> !playercount
08:20:38  <coopserver> Tray: There are currently 1 players and 1 spectators, making a total of 2 clients connected
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10:27:23  <BiG_MEECH> @roulette
10:27:23  *** BiG_MEECH was kicked by Webster (BANG!)
10:27:24  * Webster reloads and spins the chambers.
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10:29:13  <Tray> !password
10:29:13  <coopserver> Tray: maxlen
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11:02:53  <V453000> hi Tray :)
11:03:02  <Tray> long time no see
11:03:03  <V453000> been a while indeed
11:03:19  <Tray> how are things these days?
11:03:42  <V453000> testing new version of yeti lately, I am busy with work, stuff is fine :)
11:04:47  <Tray> I noticed the required playercount to unpause dropped to 1
11:05:20  <V453000> yeah, I believe cooperation doesn't necessarily need to mean 2 at the same place and time
11:05:32  <V453000> it's nice to different timezone people than europe
11:05:52  <V453000> !pw
11:05:52  <coopserver> V453000: access
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11:06:14  <coopserver> <Tray> There is a problem at the 3A drop >:
11:06:15  <coopserver> <V453000> have you seen NUTS / YETI before? :)
11:06:34  <coopserver> <Tray> I lurked openttdcoop even I didn't play
11:06:40  <coopserver> <V453000> :)
11:06:51  <coopserver> <V453000> oh yeah
11:07:05  <coopserver> <Tray> I don't know how to fix that. >:
11:07:07  <coopserver> <V453000> hm this might not help
11:07:42  <coopserver> <Tray> magic bulldozer?
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11:08:02  <coopserver> <V453000> movign the station sign should be enough
11:08:47  <coopserver> <Tray> worked.
11:08:51  <coopserver> <V453000> there we go
11:08:52  <coopserver> <V453000> yeah
11:09:56  <coopserver> <V453000> lately I have been thinking a lot whether 32bpp is a good thing for openttd
11:10:01  <coopserver> <V453000> the feel of the game is very different
11:10:25  <coopserver> <V453000> but my conclusion so far is that NUTS itself already has so abstract style, that adding 32bpp on top of it doesn't really change much anymore
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11:14:32  <coopserver> <Tray> I don't know about higher resolution, I always felt the pixelart was classy
11:14:52  <coopserver> <Tray> but I played the original back in the day, so it might just be nostalgia
11:15:58  <coopserver> <V453000> yeah
11:16:20  <coopserver> <V453000> but with the extra zooming, and especially on laptops which tend to have higher dpi of the screen, ...
11:16:31  <coopserver> <V453000> it's just fancy to look at
11:16:38  <coopserver> <Tray> True true.
11:17:20  <coopserver> <Tray> They stand out a lot though so unless RAWR is becomming a thing it looks wierd to have different resolutions together
11:19:02  <coopserver> <V453000> eh, honestly to me that doesn't look like such an issue, provided that the 32bpp is callibrated to fit the 8bpp colour-wise
11:19:12  <coopserver> <V453000> if you use the original windows TTD base set, it works kind of nice
11:19:26  <coopserver> <V453000> the different resolutions are slightly weird, but I don't havea big problem with that
11:19:47  <coopserver> <V453000> also, I have like 90% done a totally new 32bpp project which replaces EVERYTHING except industries, towns, vehicles
11:20:03  <coopserver> <V453000> that should make it fit a lot more too
11:20:10  <coopserver> <V453000> ETA this summer
11:20:12  <coopserver> <V453000> hopefully
11:20:18  <coopserver> <Tray> <:
11:22:35  <coopserver> <V453000> so yeah, good things coming :P
11:22:44  <coopserver> <V453000> I also plan a totally new train set
11:23:38  <BiG_MEECH> yo
11:23:43  <coopserver> <V453000> yo
11:24:21  <BiG_MEECH> !pw
11:24:21  <coopserver> BiG_MEECH: refnum
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11:27:07  <coopserver> <BiG_MEECH> small backup at bbh03
11:27:27  <coopserver> <V453000> that's your fault
11:27:33  <coopserver> <BiG_MEECH> obviously
11:27:36  <coopserver> <V453000> GG
11:27:38  <coopserver> <V453000> comes from 3B
11:27:43  <coopserver> <V453000> work being there already I see
11:27:56  <coopserver> <BiG_MEECH> not where im lookng
11:28:01  <coopserver> <BiG_MEECH> middle lane
11:28:02  <coopserver> <Tray> I'm currently working there and will redo the station
11:28:21  <coopserver> <V453000> yes
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11:28:40  <coopserver> <BiG_MEECH> @ !split
11:29:01  <coopserver> <BiG_MEECH> thats a bit better
11:29:14  <coopserver> <BiG_MEECH> might just be better to double the lane there
11:29:48  <coopserver> <BiG_MEECH> looks good though otherwise
11:29:57  <coopserver> <BiG_MEECH> cant wait to see 1000 trains in this mape
11:30:02  <coopserver> *** BiG_MEECH has left the game (Leaving)
11:31:16  <coopserver> <V453000> 1000 is easy
11:31:31  <BiG_MEECH> yup
11:31:33  <BiG_MEECH> cant wait
11:45:47  <BiG_MEECH> @roulette
11:45:47  <Webster> BiG_MEECH: *click*
11:55:43  <coopserver> <Tray> I think there is a bug in YETI. When the yard has neither food nor building material but tired yetis it displays that it needs tired yetis
12:01:28  <V453000> yeah we have a new version coming very soon
12:01:36  <V453000> something like tomorrow probably even
12:04:34  <BiG_MEECH> sleepy yeti
12:05:07  <BiG_MEECH> does that mean new game?
12:05:19  <V453000> idk, at some point :)
12:05:27  <V453000> probably just new on yeti
12:05:35  <BiG_MEECH> wel come server game
12:06:00  <BiG_MEECH> idk why i added a space lol
12:06:02  <BiG_MEECH> welcume
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12:49:33  <sbn> do you guys play FIRS with NUTS or ?
13:01:24  <Tray> !password
13:01:24  <coopserver> Tray: endptr
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13:31:14  <V453000> @logs
13:31:14  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
13:31:22  <sbn> sup V453000
13:31:41  <V453000> hi
13:31:55  <sbn> how you doing?
13:32:46  <V453000> busy as fuck but great
13:34:14  <sbn> do you play firs with the nuts trainset?
13:34:26  <V453000> yeah, only with nuts
13:34:39  <V453000> it is the only train set which at least attempts to draw all of the cargoes properly
13:34:54  <V453000> the latest version of FIRS does introduce a few new cargoes which break that, but yeah
13:35:21  <sbn> Whats a good chain to begin with in firs?
13:35:27  <sbn> I am a bit overwhelmed by the options
13:35:35  <V453000> in general anything that can get you engineering supplies
13:36:31  <sbn> 512x512 is a bit of tiny for a firs game, isnt it?
13:37:59  <V453000> nay
13:38:07  <V453000> should be just fine
13:38:42  <V453000> in 1 player, 256x256 is nice enough for me usually ... 512x256 is rather big, and 512x512 is for a really large network
13:38:57  <sbn> what trains do you normally use from the nuts set
13:39:23  <V453000> all of them have their use :) but gerally I build 5 tile trains with 1 strong class engine
13:39:29  <V453000> and later switch to slugs
13:39:44  <sbn> 1950 start?
13:39:48  <V453000> 1900
13:43:46  <sbn> so a machine shop
13:44:54  <sbn> urgh they need so much to make shit
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13:46:31  <V453000> that's kind of the point of firs
13:46:49  <V453000> you could play some smaller economy if you want ... probably pretty advisable to start with
13:46:55  <sbn> ow you only need 1 cargo type to start off
13:47:22  <sbn> I am a bit bored of the standard game
13:47:34  <V453000> sure :)
13:47:36  <sbn> but I get bored off everything fast
13:47:47  <sbn> I find things boring quite quickly
13:47:51  <sbn> that's better phrased
13:48:01  <sbn> That's phrased better
13:49:24  <sbn> ok so on a 256x256 I only get 1 of each industry
13:49:30  <sbn> that should create an interesting network
13:52:45  <V453000> yeah :)
13:53:16  <sbn> and off we go
13:53:19  <sbn> first station is in
13:53:23  <sbn> scrap metal to metal
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13:58:15  <Tray> !help
13:58:15  <coopserver> Tray: http://wiki.openttdcoop.org/Soap
13:59:15  <Tray> !vehicles
13:59:15  <coopserver> Tray: Total vehicles per type: Rail: 1000, Road: 0, Water: 0, Air: 0
14:02:41  <sbn> V453000 there isn't a strong class engine in the year 1900
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14:06:21  <V453000> yeah sure sbn, I get it when it becomes available at 1920 :)
14:08:12  <sbn> something I totally forgot about, you probably use drop and pickup seperated stations?
14:11:40  <sbn> wauw, I am amazed by the mod
14:11:55  <sbn> it makes it really hard, seeing as the production drops to 0 if you dont deliver in the same month
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14:21:23  <sbn> V453000 it's way more balacing of your trains than in a standard game huh
14:23:34  <Tray> !password
14:23:34  <coopserver> Tray: walked
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14:23:50  <V453000> yes sbn
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14:24:02  <coopserver> <Tray> hi
14:24:13  <V453000> in the end there are up to 44 choices :)
14:24:18  <coopserver> <Jam35> hi
14:26:29  <sbn> yes it's nuts
14:26:29  <sbn> :D
14:26:36  <sbn> I mean it's firs, but it is nuts
14:27:36  <sbn> V453000 http://i.imgur.com/jabiuGF.png
14:27:39  <sbn> what I have so far
14:27:45  <sbn> how long am I playing? 15mins?
14:29:07  <V453000> ok? :D
14:29:48  <sbn> it's insane
14:42:29  <coopserver> <Jam35> 3rd complete one direction
14:42:44  <coopserver> <Jam35> I also upped max trains
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15:35:43  <coopserver> <Jam35> good point
16:19:25  <coopserver> <Jam35> now it's deserted
16:19:32  <coopserver> <Jam35> jam somewhere?
16:19:55  <coopserver> <Jam35> oh :D
16:20:26  <coopserver> <Jam35> well I did say that could happen :P
16:20:55  <coopserver> <Jam35> sietse come fix your overflow
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16:59:57  <Maraxus> !pw
16:59:57  <coopserver> Maraxus: served
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17:00:27  <coopserver> <Jam35> hi
17:00:32  <coopserver> <Maraxus> hi
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17:28:57  <happpy> !players
17:28:57  <coopserver> happpy: There are currently 0 players and 2 spectators, making a total of 2 clients connected
17:29:02  <happpy> hi all
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18:03:20  <sietse> !pw
18:03:20  <coopserver> sietse: fileos
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18:23:53  <sietse> !pw
18:23:53  <coopserver> sietse: winter
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22:21:44  <BiG_MEECH> @roulette
22:21:44  *** BiG_MEECH was kicked by Webster (BANG!)
22:21:45  * Webster reloads and spins the chambers.
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