Log for #openttdcoop on 15th May 2016:
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08:19:48  <Jam35> !pw
08:19:48  <coopserver> Jam35: actual
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10:58:31  <Tray> !password
10:58:31  <coopserver> Tray: closes
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11:09:28  <BladeMF> !pw
11:09:28  <coopserver> BladeMF: steady
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11:10:24  <coopserver> <Tray> Hi.
11:10:29  <coopserver> <Player> !name BladeMF
11:10:30  <coopserver> *** Player has changed his/her name to BladeMF
11:10:31  <coopserver> <BladeMF> hi
11:12:33  <coopserver> <Jam35> hello
11:12:42  <coopserver> <Jam35> there is a stopped train at 1C
11:12:49  <coopserver> *** Jam35 has joined company #1
11:19:34  <coopserver> <BladeMF> why don't you distribute the lines evenly with the platforms?
11:19:51  <coopserver> <Tray> Sorry, who do you mean?
11:20:12  <coopserver> <BladeMF> bad wording :) the third line doesn't need to join the second
11:20:24  <coopserver> <BladeMF> it can get its own platforms
11:20:47  <coopserver> <BladeMF> every line gets four platforms
11:20:57  <coopserver> <BladeMF> or four pairs, rather
11:21:08  <coopserver> <BladeMF> just asking, not criticising
11:22:20  <coopserver> <BladeMF> bummer
11:38:58  <coopserver> <Tray> That merge at the exit is just wierd
11:39:07  <coopserver> <Tray> on the far left side there is only one platform
11:40:26  <coopserver> <BladeMF> is Jam building?
11:40:49  <coopserver> <Jam35> built
11:40:50  <coopserver> <Tray> He's doing the extension at 2B
11:40:55  <coopserver> <BladeMF> yep
11:41:08  <coopserver> <BladeMF> much better now
11:41:15  <coopserver> <BladeMF> although 3 entry lines might be better
11:41:38  <coopserver> <BladeMF> these trains waiting for the right platforms just block
11:41:50  <coopserver> <BladeMF> for some super annoying reason
11:42:29  <coopserver> <Jam35> those long combo arrays always suck
11:43:59  <coopserver> <BladeMF>  still sucks
11:44:09  <coopserver> <Jam35> train was heading for pick
11:44:19  <coopserver> <Jam35> 2B pick
11:44:23  <coopserver> <Jam35> not 2b drop
11:44:33  <coopserver> <Jam35> why they are separate idk
11:44:35  <coopserver> <Jam35> no need
11:44:52  <coopserver> <BladeMF> i just missed they were two stations
11:45:04  <coopserver> <Jam35> because the pick station is hidden from PF
11:45:09  <coopserver> <Jam35> except the end one
11:45:27  <coopserver> <Jam35> why is iy even on that order?
11:45:30  <coopserver> <Jam35> it
11:46:19  <coopserver> <BladeMF> see my signs?
11:46:34  <coopserver> <BladeMF> that way you won't block the drop
11:46:39  <coopserver> <BladeMF> i think
11:47:21  <coopserver> *** Tray has left the game (Leaving)
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11:47:27  <coopserver> <Jam35> no that's not the issue
11:47:50  <coopserver> <Jam35> trains are trying to reach pick station
11:48:01  <coopserver> <BladeMF> and block the drop entry?
11:48:16  <coopserver> <Jam35> yes because that i sthe only choice for them
11:48:29  <coopserver> <BladeMF> i get that
11:48:45  <coopserver> <Jam35> they don't see beyond all the other terminus drop platforms
11:49:15  <coopserver> <Jam35> it's because the platforms were messed up
11:49:20  <coopserver> <Jam35> I changed them
11:49:38  <coopserver> <Jam35> there may still be some trains out there on the pick order
11:49:49  <coopserver> <Jam35> but it should be fixed
11:53:24  <coopserver> <BladeMF> i still don't get it :(
11:53:26  <coopserver> <BladeMF> sorry
11:53:51  <coopserver> <Jam35> the platforms have a pattern
11:53:58  <coopserver> <Jam35> drop, pick ,drop ,pick
11:54:01  <coopserver> <BladeMF> yes
11:54:03  <coopserver> <BladeMF> i swa that
11:54:06  <coopserver> <BladeMF> saw
11:54:10  <coopserver> <Jam35> they were drop,drop,drop,drop
11:54:17  <coopserver> <Jam35> I fixed that
11:54:20  <coopserver> <Jam35> but
11:54:30  <coopserver> <Jam35> ome trains left and got on the pick order
11:54:33  <coopserver> <Jam35> some
11:54:46  <coopserver> <Jam35> but they could not reach the platform
11:54:55  <coopserver> <Jam35> except the roro style end one
11:55:06  <coopserver> <BladeMF> right?
11:55:10  <coopserver> <Jam35> they can 'see' that
11:55:22  <coopserver> <Jam35> so they ignored the presignals
11:55:30  <coopserver> <BladeMF> how come they can't see tem?
11:55:31  <coopserver> <BladeMF> them
11:55:42  <coopserver> <Jam35> because they are behind a terminus
11:55:56  <coopserver> <BladeMF> the drop or the pick?
11:56:01  <coopserver> <Jam35> you have to go to drop, enter depot
11:56:11  <coopserver> <Jam35> then you can see the pick platforms
11:56:34  <coopserver> <Jam35> !this one is visible
11:56:35  <coopserver> <BladeMF> because they are in different order?
11:56:43  <coopserver> <Jam35> wrong order
11:56:57  <coopserver> <Jam35> they wanted to go to pick station yes
11:57:06  <coopserver> <BladeMF> aren't they headed for the pick platform?
11:57:19  <coopserver> <BladeMF> why do they need to see the drop?
11:58:05  <coopserver> <Jam35> they don't, normally
11:58:30  <coopserver> <Jam35> idk what you mean sorry
11:58:39  <coopserver> <BladeMF> erm
11:58:50  <coopserver> <Jam35> trains got on the wrong order because the platforms were wrong
11:58:57  <coopserver> <BladeMF> if they need to get to the drop platform first
11:59:10  <coopserver> <BladeMF> why do they need to see the pick?
11:59:16  <coopserver> <BladeMF> before they get to the drop
11:59:17  <coopserver> <Jam35> they don't
11:59:26  <coopserver> <BladeMF> maybe i misunderstood then
11:59:32  <coopserver> <BladeMF> sorry if i seem dumb
11:59:38  <coopserver> <Jam35> wait
11:59:43  <coopserver> <Jam35> trains came in
11:59:51  <coopserver> <Jam35> dropped stuff, refitted
11:59:55  <coopserver> <BladeMF> yea?
12:00:00  <coopserver> <Jam35> but they left depot
12:00:10  <coopserver> <Jam35> and it wasn't pick platform after
12:00:17  <coopserver> <Jam35> so they left
12:00:24  <coopserver> <Jam35> they could not see pick anywhere
12:00:38  <coopserver> <BladeMF> after they left the depot
12:00:45  <coopserver> <Jam35> they turned around and came back to the one platform they could see
12:00:52  <coopserver> <Jam35> the one at the end
12:01:00  <coopserver> <Jam35> !this
12:01:12  <coopserver> <Jam35> hence they ignnored the presignals
12:01:33  <coopserver> <BladeMF> hmm
12:01:50  <coopserver> <BladeMF> i was talking about the trains stopping here
12:02:04  <coopserver> <BladeMF> at the sign
12:02:23  <coopserver> <BladeMF> at first there was an exit signal there instead of combo
12:02:32  <coopserver> <BladeMF> but after you fixed it, they still stopped there
12:02:40  <coopserver> <Jam35> yes they were going towards a red exit signal
12:02:56  <coopserver> <Jam35> because it was the only choice to pick platform
12:03:04  <coopserver> <BladeMF> ah, now i get it
12:03:16  <coopserver> <Jam35> :)
12:03:17  <coopserver> <BladeMF> they were looking for a pick platform, not a drop
12:03:35  <coopserver> <Jam35> yes \o/
12:03:37  <coopserver> <Jam35> :D
12:05:47  <coopserver> <BladeMF> thanks
12:06:34  <coopserver> *** BladeMF has left the game (Leaving)
12:06:40  <coopserver> <Jam35> ok bye
12:08:50  <Jam35> !rcon set max_trains 1300
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12:30:10  <V453000> sooooooo I am considering to totally rehaul brix XD
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13:06:21  <BiG_MEECH> yoMF
13:06:23  <BiG_MEECH> @roulette
13:06:23  <Webster> BiG_MEECH: *click*
13:20:14  <Mazur> @roulette
13:20:14  <Webster> Mazur: *click*
13:20:24  * Mazur lives.
13:38:13  <absolutis> @roulette
13:38:17  <absolutis> webster still hates me
13:45:44  <shenghi> @quickstart
13:45:45  <Webster> Quickstart - #openttdcoop wiki -
13:46:16  <happpy> hi shenghi
13:46:45  <shenghi> Hai
13:46:55  <happpy> how things
13:47:18  <happpy> need help to join the server if not np
13:47:52  <shenghi> For now I'm just going to read the quickstart guide and maybe spec a bit when there are people playing. =]
13:52:03  <happpy> ok
14:00:51  <shenghi> !download win64
14:00:51  <coopserver> shenghi:
14:04:54  <happpy> !date
14:04:54  <coopserver> Jun 03 2397
14:05:07  <Mazur> !pw
14:05:07  <coopserver> Mazur: blades
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15:15:43  <happpy> !players
15:15:43  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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15:48:03  <sleumas2k> Hello
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15:50:20  <Jam35> hi
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17:48:33  <shenghi> !players
17:48:33  <coopserver> shenghi: There are currently 0 players and 1 spectators, making a total of 1 clients connected
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19:11:46  <tyteen4a03> !pw
19:11:46  <coopserver> tyteen4a03: bogous
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19:31:28  <happpy> !players
19:31:28  <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected
19:31:31  <happpy> hi
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21:20:51  <han701> hi!
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21:25:46  <han701> !help
21:25:46  <coopserver> han701:
21:26:03  <han701> !password
21:26:03  <coopserver> han701: newest
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23:11:22  <BiG_MEECH> yo!
23:11:25  <BiG_MEECH> @roulette
23:11:25  <Webster> BiG_MEECH: *click*
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23:19:53  <BiG_MEECH> whisperrrrrrrrr
23:19:55  <BiG_MEECH> shhhhhhh
23:19:57  <Ethereal_Whisper> Hi :)
23:20:03  <Ethereal_Whisper> Quad tracking makes everything harder ._.
23:21:15  <BiG_MEECH> ?
23:21:40  <Ethereal_Whisper> Two tracks in each direction on main lines instead of 1
23:21:56  <BiG_MEECH> Yeah, that's why less is more :D
23:22:03  <Ethereal_Whisper> So I end up with junctions like this:
23:23:29  <BiG_MEECH> top two aren't synched :)
23:27:09  <Ethereal_Whisper> Top 2 what?
23:28:25  <BiG_MEECH> top two lines
23:29:40  <Ethereal_Whisper> The coal pickup side line or the westbound main line (northmost 2 tunnels)?
23:32:57  <Ethereal_Whisper> I actually quit the game. 5 years and no trains up yet, screw quad tracking
23:32:58  <Ethereal_Whisper> Lol
23:34:27  <BiG_MEECH> :o
23:34:37  <BiG_MEECH> just do 1-way ML all over
23:36:11  <Ethereal_Whisper> What I've been liking to do lately that works on smaller maps is build a trunk as a circle around the edges of the map (plenty of room outside the circles for high-speed junctions though)
23:36:35  <Ethereal_Whisper> A certain cargo will join the main line going either clockwise to its destination or anticlockwise to its destination
23:40:31  <BiG_MEECH> and what about the drunken train engineers that want to play @roulette
23:40:35  <BiG_MEECH> @roulette
23:40:35  <Webster> BiG_MEECH: *click*
23:41:27  <Ethereal_Whisper> They'll be hard-pressed to; the network is designed so that while if you're going clockwise you'll be passing anticlockwise trains around the ML loop, there's no actual route from your pickup to your drop that could use the wrong direction of the loop
23:41:51  <Ethereal_Whisper> I.e. I just started over and coal's going anticlockwise; there's no way a coal train could ever merge onto the clockwise track
23:41:53  <BiG_MEECH> @roulette
23:41:53  <Webster> BiG_MEECH: *click*
23:42:19  <BiG_MEECH> :)
23:55:52  <BiG_MEECH> :)
23:55:53  <BiG_MEECH> @roulette
23:55:53  *** BiG_MEECH was kicked by Webster (BANG!)
23:55:54  * Webster reloads and spins the chambers.
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