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00:08:53 *** Hiddenfunstuff has quit IRC 03:37:02 *** orudge` has quit IRC 05:34:08 *** absolutis has joined #openttdcoop 06:11:17 *** ODM has joined #openttdcoop 06:39:30 *** Arveen has joined #openttdcoop 07:01:02 *** Hiddenfunstuff has joined #openttdcoop 07:10:53 *** Progman has joined #openttdcoop 07:30:39 *** dr_gonzo has joined #openttdcoop 07:31:13 *** dr_gonzo is now known as Guest905 07:40:21 *** Guest905 has quit IRC 07:52:28 *** dr_gonzo_ has joined #openttdcoop 07:57:53 *** Arveen has quit IRC 08:19:48 <Jam35> !pw 08:19:48 <coopserver> Jam35: actual 08:19:53 <coopserver> *** Game still paused (connecting clients, number of players) 08:19:57 <coopserver> *** Jam35 has joined 08:19:58 <coopserver> *** Game still paused (number of players) 08:20:21 <coopserver> *** Jam35 has joined company #1 08:20:22 <coopserver> *** Game unpaused (number of players) 08:53:02 <coopserver> *** Jam35 has joined spectators 08:53:03 <coopserver> *** Game paused (number of players) 09:04:37 *** dr_gonzo_ has quit IRC 09:34:50 *** shenghi has joined #openttdcoop 10:08:32 *** solitaire has joined #openttdcoop 10:27:20 *** ODM has quit IRC 10:57:16 *** Tray has joined #openttdcoop 10:58:31 <Tray> !password 10:58:31 <coopserver> Tray: closes 10:58:49 <coopserver> *** Game still paused (connecting clients, number of players) 10:58:57 <coopserver> *** Tray has joined 10:58:58 <coopserver> *** Game still paused (number of players) 10:58:59 <coopserver> *** Game unpaused (number of players) 11:09:22 *** BladeMF has joined #openttdcoop 11:09:28 <BladeMF> !pw 11:09:28 <coopserver> BladeMF: steady 11:10:04 <coopserver> *** Game paused (connecting clients) 11:10:08 *** BladeMF has quit IRC 11:10:11 <coopserver> *** Player has joined 11:10:12 <coopserver> *** Game unpaused (connecting clients) 11:10:24 <coopserver> <Tray> Hi. 11:10:29 <coopserver> <Player> !name BladeMF 11:10:30 <coopserver> *** Player has changed his/her name to BladeMF 11:10:31 <coopserver> <BladeMF> hi 11:12:33 <coopserver> <Jam35> hello 11:12:42 <coopserver> <Jam35> there is a stopped train at 1C 11:12:49 <coopserver> *** Jam35 has joined company #1 11:19:34 <coopserver> <BladeMF> why don't you distribute the lines evenly with the platforms? 11:19:51 <coopserver> <Tray> Sorry, who do you mean? 11:20:12 <coopserver> <BladeMF> bad wording :) the third line doesn't need to join the second 11:20:24 <coopserver> <BladeMF> it can get its own platforms 11:20:47 <coopserver> <BladeMF> every line gets four platforms 11:20:57 <coopserver> <BladeMF> or four pairs, rather 11:21:08 <coopserver> <BladeMF> just asking, not criticising 11:22:20 <coopserver> <BladeMF> bummer 11:38:58 <coopserver> <Tray> That merge at the exit is just wierd 11:39:07 <coopserver> <Tray> on the far left side there is only one platform 11:40:26 <coopserver> <BladeMF> is Jam building? 11:40:49 <coopserver> <Jam35> built 11:40:50 <coopserver> <Tray> He's doing the extension at 2B 11:40:55 <coopserver> <BladeMF> yep 11:41:08 <coopserver> <BladeMF> much better now 11:41:15 <coopserver> <BladeMF> although 3 entry lines might be better 11:41:38 <coopserver> <BladeMF> these trains waiting for the right platforms just block 11:41:50 <coopserver> <BladeMF> for some super annoying reason 11:42:29 <coopserver> <Jam35> those long combo arrays always suck 11:43:59 <coopserver> <BladeMF> still sucks 11:44:09 <coopserver> <Jam35> train was heading for pick 11:44:19 <coopserver> <Jam35> 2B pick 11:44:23 <coopserver> <Jam35> not 2b drop 11:44:33 <coopserver> <Jam35> why they are separate idk 11:44:35 <coopserver> <Jam35> no need 11:44:52 <coopserver> <BladeMF> i just missed they were two stations 11:45:04 <coopserver> <Jam35> because the pick station is hidden from PF 11:45:09 <coopserver> <Jam35> except the end one 11:45:27 <coopserver> <Jam35> why is iy even on that order? 11:45:30 <coopserver> <Jam35> it 11:46:19 <coopserver> <BladeMF> see my signs? 11:46:34 <coopserver> <BladeMF> that way you won't block the drop 11:46:39 <coopserver> <BladeMF> i think 11:47:21 <coopserver> *** Tray has left the game (Leaving) 11:47:22 *** Tray has quit IRC 11:47:27 <coopserver> <Jam35> no that's not the issue 11:47:50 <coopserver> <Jam35> trains are trying to reach pick station 11:48:01 <coopserver> <BladeMF> and block the drop entry? 11:48:16 <coopserver> <Jam35> yes because that i sthe only choice for them 11:48:29 <coopserver> <BladeMF> i get that 11:48:45 <coopserver> <Jam35> they don't see beyond all the other terminus drop platforms 11:49:15 <coopserver> <Jam35> it's because the platforms were messed up 11:49:20 <coopserver> <Jam35> I changed them 11:49:38 <coopserver> <Jam35> there may still be some trains out there on the pick order 11:49:49 <coopserver> <Jam35> but it should be fixed 11:53:24 <coopserver> <BladeMF> i still don't get it :( 11:53:26 <coopserver> <BladeMF> sorry 11:53:51 <coopserver> <Jam35> the platforms have a pattern 11:53:58 <coopserver> <Jam35> drop, pick ,drop ,pick 11:54:01 <coopserver> <BladeMF> yes 11:54:03 <coopserver> <BladeMF> i swa that 11:54:06 <coopserver> <BladeMF> saw 11:54:10 <coopserver> <Jam35> they were drop,drop,drop,drop 11:54:17 <coopserver> <Jam35> I fixed that 11:54:20 <coopserver> <Jam35> but 11:54:30 <coopserver> <Jam35> ome trains left and got on the pick order 11:54:33 <coopserver> <Jam35> some 11:54:46 <coopserver> <Jam35> but they could not reach the platform 11:54:55 <coopserver> <Jam35> except the roro style end one 11:55:06 <coopserver> <BladeMF> right? 11:55:10 <coopserver> <Jam35> they can 'see' that 11:55:22 <coopserver> <Jam35> so they ignored the presignals 11:55:30 <coopserver> <BladeMF> how come they can't see tem? 11:55:31 <coopserver> <BladeMF> them 11:55:42 <coopserver> <Jam35> because they are behind a terminus 11:55:56 <coopserver> <BladeMF> the drop or the pick? 11:56:01 <coopserver> <Jam35> you have to go to drop, enter depot 11:56:11 <coopserver> <Jam35> then you can see the pick platforms 11:56:34 <coopserver> <Jam35> !this one is visible 11:56:35 <coopserver> <BladeMF> because they are in different order? 11:56:43 <coopserver> <Jam35> wrong order 11:56:57 <coopserver> <Jam35> they wanted to go to pick station yes 11:57:06 <coopserver> <BladeMF> aren't they headed for the pick platform? 11:57:19 <coopserver> <BladeMF> why do they need to see the drop? 11:58:05 <coopserver> <Jam35> they don't, on.ly normally 11:58:30 <coopserver> <Jam35> idk what you mean sorry 11:58:39 <coopserver> <BladeMF> erm 11:58:50 <coopserver> <Jam35> trains got on the wrong order because the platforms were wrong 11:58:57 <coopserver> <BladeMF> if they need to get to the drop platform first 11:59:10 <coopserver> <BladeMF> why do they need to see the pick? 11:59:16 <coopserver> <BladeMF> before they get to the drop 11:59:17 <coopserver> <Jam35> they don't 11:59:26 <coopserver> <BladeMF> maybe i misunderstood then 11:59:32 <coopserver> <BladeMF> sorry if i seem dumb 11:59:38 <coopserver> <Jam35> wait 11:59:43 <coopserver> <Jam35> trains came in 11:59:51 <coopserver> <Jam35> dropped stuff, refitted 11:59:55 <coopserver> <BladeMF> yea? 12:00:00 <coopserver> <Jam35> but they left depot 12:00:10 <coopserver> <Jam35> and it wasn't pick platform after 12:00:17 <coopserver> <Jam35> so they left 12:00:24 <coopserver> <Jam35> they could not see pick anywhere 12:00:38 <coopserver> <BladeMF> after they left the depot 12:00:45 <coopserver> <Jam35> they turned around and came back to the one platform they could see 12:00:52 <coopserver> <Jam35> the one at the end 12:01:00 <coopserver> <Jam35> !this 12:01:12 <coopserver> <Jam35> hence they ignnored the presignals 12:01:33 <coopserver> <BladeMF> hmm 12:01:50 <coopserver> <BladeMF> i was talking about the trains stopping here 12:02:04 <coopserver> <BladeMF> at the sign 12:02:23 <coopserver> <BladeMF> at first there was an exit signal there instead of combo 12:02:32 <coopserver> <BladeMF> but after you fixed it, they still stopped there 12:02:40 <coopserver> <Jam35> yes they were going towards a red exit signal 12:02:56 <coopserver> <Jam35> because it was the only choice to pick platform 12:03:04 <coopserver> <BladeMF> ah, now i get it 12:03:16 <coopserver> <Jam35> :) 12:03:17 <coopserver> <BladeMF> they were looking for a pick platform, not a drop 12:03:35 <coopserver> <Jam35> yes \o/ 12:03:37 <coopserver> <Jam35> :D 12:05:47 <coopserver> <BladeMF> thanks 12:06:34 <coopserver> *** BladeMF has left the game (Leaving) 12:06:40 <coopserver> <Jam35> ok bye 12:08:50 <Jam35> !rcon set max_trains 1300 12:22:35 <coopserver> *** Jam35 has joined spectators 12:22:36 <coopserver> *** Game paused (number of players) 12:30:10 <V453000> sooooooo I am considering to totally rehaul brix XD 12:39:10 *** happpy has joined #openttdcoop 13:06:21 <BiG_MEECH> yoMF 13:06:23 <BiG_MEECH> @roulette 13:06:23 <Webster> BiG_MEECH: *click* 13:20:14 <Mazur> @roulette 13:20:14 <Webster> Mazur: *click* 13:20:24 * Mazur lives. 13:38:13 <absolutis> @roulette 13:38:17 <absolutis> webster still hates me 13:45:44 <shenghi> @quickstart 13:45:45 <Webster> Quickstart - #openttdcoop wiki - http://wiki.openttdcoop.org/Quickstart 13:46:16 <happpy> hi shenghi 13:46:45 <shenghi> Hai 13:46:55 <happpy> how things 13:47:18 <happpy> need help to join the server if not np 13:47:52 <shenghi> For now I'm just going to read the quickstart guide and maybe spec a bit when there are people playing. =] 13:52:03 <happpy> ok 14:00:51 <shenghi> !download win64 14:00:51 <coopserver> shenghi: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-windows-win64.zip 14:04:54 <happpy> !date 14:04:54 <coopserver> Jun 03 2397 14:05:07 <Mazur> !pw 14:05:07 <coopserver> Mazur: blades 14:05:19 <coopserver> *** Game still paused (connecting clients, number of players) 14:05:23 <coopserver> *** Mazur has joined 14:05:24 <coopserver> *** Game still paused (number of players) 14:05:25 <coopserver> *** Game unpaused (number of players) 14:10:04 <coopserver> *** Mazur has left the game (Leaving) 14:10:05 <coopserver> *** Game paused (number of players) 14:14:45 *** ConductingCat has joined #openttdcoop 14:17:31 *** ConductorCat has joined #openttdcoop 14:22:00 *** ConductCat has quit IRC 14:23:32 *** ConductingCat has quit IRC 15:02:37 *** barnex has quit IRC 15:10:09 *** barnex has joined #openttdcoop 15:15:43 <happpy> !players 15:15:43 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 15:45:38 *** sleumas2000 has joined #openttdcoop 15:46:13 *** sleumas2000 is now known as Guest935 15:47:30 *** Guest935 is now known as sleumas2k 15:48:03 <sleumas2k> Hello 15:50:06 *** keoz has joined #openttdcoop 15:50:20 <Jam35> hi 16:04:16 *** sleumas2k has quit IRC 16:37:46 *** fair_ has joined #openttdcoop 17:44:37 *** p3tiny has joined #openttdcoop 17:47:17 *** absolutis has quit IRC 17:48:33 <shenghi> !players 17:48:33 <coopserver> shenghi: There are currently 0 players and 1 spectators, making a total of 1 clients connected 17:57:11 *** dr_gonzo has joined #openttdcoop 17:57:43 *** dr_gonzo is now known as Guest940 19:11:46 <tyteen4a03> !pw 19:11:46 <coopserver> tyteen4a03: bogous 19:11:56 <coopserver> *** Game still paused (connecting clients, number of players) 19:11:58 <coopserver> *** tyteen4a03 has joined 19:11:59 <coopserver> *** Game still paused (number of players) 19:12:00 <coopserver> *** Game unpaused (number of players) 19:16:46 *** Mark has quit IRC 19:31:28 <happpy> !players 19:31:28 <coopserver> happpy: There are currently 1 players and 1 spectators, making a total of 2 clients connected 19:31:31 <happpy> hi 19:31:48 <coopserver> *** tyteen4a03 has left the game (Leaving) 19:31:49 <coopserver> *** Game paused (number of players) 19:34:56 *** ODM has joined #openttdcoop 19:35:29 *** p3tiny has quit IRC 19:40:12 *** Guest940 has quit IRC 20:25:55 <coopserver> *** Jam35 has left the game (Leaving) 20:28:21 *** solitaire has quit IRC 21:20:46 *** han701 has joined #openttdcoop 21:20:51 <han701> hi! 21:24:29 *** ODM has quit IRC 21:25:46 <han701> !help 21:25:46 <coopserver> han701: http://wiki.openttdcoop.org/Soap 21:26:03 <han701> !password 21:26:03 <coopserver> han701: newest 21:26:50 *** han701 has quit IRC 21:38:57 *** Hiddenfunstuff has quit IRC 22:00:52 *** fair_ has quit IRC 22:58:26 *** Progman has quit IRC 23:07:08 *** keoz has quit IRC 23:11:22 <BiG_MEECH> yo! 23:11:25 <BiG_MEECH> @roulette 23:11:25 <Webster> BiG_MEECH: *click* 23:19:24 *** Ethereal_Whisper has joined #openttdcoop 23:19:53 <BiG_MEECH> whisperrrrrrrrr 23:19:55 <BiG_MEECH> shhhhhhh 23:19:57 <Ethereal_Whisper> Hi :) 23:20:03 <Ethereal_Whisper> Quad tracking makes everything harder ._. 23:21:15 <BiG_MEECH> ? 23:21:40 <Ethereal_Whisper> Two tracks in each direction on main lines instead of 1 23:21:56 <BiG_MEECH> Yeah, that's why less is more :D 23:22:03 <Ethereal_Whisper> So I end up with junctions like this: http://i.imgur.com/iKZLTJo.png 23:23:29 <BiG_MEECH> top two aren't synched :) 23:27:09 <Ethereal_Whisper> Top 2 what? 23:28:25 <BiG_MEECH> top two lines 23:29:40 <Ethereal_Whisper> The coal pickup side line or the westbound main line (northmost 2 tunnels)? 23:32:57 <Ethereal_Whisper> I actually quit the game. 5 years and no trains up yet, screw quad tracking 23:32:58 <Ethereal_Whisper> Lol 23:34:27 <BiG_MEECH> :o 23:34:37 <BiG_MEECH> just do 1-way ML all over 23:36:11 <Ethereal_Whisper> What I've been liking to do lately that works on smaller maps is build a trunk as a circle around the edges of the map (plenty of room outside the circles for high-speed junctions though) 23:36:35 <Ethereal_Whisper> A certain cargo will join the main line going either clockwise to its destination or anticlockwise to its destination 23:40:31 <BiG_MEECH> and what about the drunken train engineers that want to play @roulette 23:40:35 <BiG_MEECH> @roulette 23:40:35 <Webster> BiG_MEECH: *click* 23:41:27 <Ethereal_Whisper> They'll be hard-pressed to; the network is designed so that while if you're going clockwise you'll be passing anticlockwise trains around the ML loop, there's no actual route from your pickup to your drop that could use the wrong direction of the loop 23:41:51 <Ethereal_Whisper> I.e. I just started over and coal's going anticlockwise; there's no way a coal train could ever merge onto the clockwise track 23:41:53 <BiG_MEECH> @roulette 23:41:53 <Webster> BiG_MEECH: *click* 23:42:19 <BiG_MEECH> :) 23:55:52 <BiG_MEECH> :) 23:55:53 <BiG_MEECH> @roulette 23:55:53 *** BiG_MEECH was kicked by Webster (BANG!) 23:55:54 * Webster reloads and spins the chambers. 23:56:00 *** BiG_MEECH has joined #openttdcoop