Times are UTC Toggle Colours
00:03:08 *** happpy has quit IRC 00:25:35 *** Tray has joined #openttdcoop 00:28:19 <Tray> !password 00:28:19 <coopserver> Tray: marked 00:28:25 <coopserver> *** Game still paused (connecting clients, number of players) 00:28:33 <coopserver> *** Tray has joined 00:28:34 <coopserver> *** Game still paused (number of players) 00:28:35 <coopserver> *** Game unpaused (number of players) 00:29:31 <BiG_MEECH> yo TRAY 00:29:37 <BiG_MEECH> TRAY VAUGHN MARTIN 00:29:50 <BiG_MEECH> T-RAY 00:30:16 <Ethereal_Whisper> I ended up with a triple track line, whoops 00:30:43 <BiG_MEECH> is that a bad thing Miss Whisper? 00:30:54 <BiG_MEECH> maybe you need another lane :P 00:31:27 <Ethereal_Whisper> Nah, I realized trains returning to a pickup station with transfers couldn't share a return line with a delivery line of trains going to the pickup station to transfer cargo 00:32:04 <Ethereal_Whisper> Otherwise they'd end up potentially using platforms intended as drop platforms as a pickup platform instead 00:32:29 <Ethereal_Whisper> http://i.imgur.com/PUIsq8m.png the set of three is for pickups, the set of two is for drops 00:33:08 <Ethereal_Whisper> So I have two incoming lines from the northwest (one for incoming full trains, one for returning empty trains), but only one returning in that direction 00:33:52 <Ethereal_Whisper> http://i.imgur.com/hvRQrRJ.png gives me some triple track upstream, since the delivery line on the way to the main coal drop station goes southeast to the main trunk 00:36:51 <BiG_MEECH> interesting 00:37:20 <BiG_MEECH> Why don't you do that stuff for public server like describe a plan like that? :) 00:38:11 <Ethereal_Whisper> "don't cross lines so trains go to the wrong platforms"? 00:38:32 <BiG_MEECH> sure why not 00:38:52 <Ethereal_Whisper> The only platforms that can be pickup and drop stations combined are passengers/mail 00:38:59 <Ethereal_Whisper> Because that's simply not how passenger lines work 00:40:17 <coopserver> *** Tray has left the game (Leaving) 00:40:18 <coopserver> *** Game paused (number of players) 00:40:20 *** Tray has quit IRC 00:40:21 <BiG_MEECH> hmph 00:48:05 *** BiG_MEECH is now known as Ded_MEECH 01:17:24 *** Ded_MEECH is now known as Double_Ded_MEECH 02:33:10 <Ethereal_Whisper> http://i.imgur.com/ugU0Ecc.png ... I don't know why I didn't just make a left-handed station 02:40:03 <Double_Ded_MEECH> heh it happens 02:40:11 <Double_Ded_MEECH> Happy likes building that way too 02:40:20 <Double_Ded_MEECH> sometimes it can be confusing, challeging and fun though 02:45:13 <Ethereal_Whisper> I made an independent spur line left handed track because it's isolated and to hell with it why not 04:00:02 *** dwarf has joined #openttdcoop 04:00:05 <dwarf> !pw 04:00:05 <coopserver> dwarf: larger 04:00:23 <Double_Ded_MEECH> yo dood 04:00:40 <Double_Ded_MEECH> boss DWARF 04:00:45 <coopserver> *** Game still paused (connecting clients, number of players) 04:00:53 <coopserver> *** dwarf has joined 04:00:54 <coopserver> *** Game still paused (number of players) 04:00:55 <coopserver> *** Game unpaused (number of players) 04:00:56 <dwarf> hi meech 04:09:59 <Double_Ded_MEECH> heya 04:12:27 <Double_Ded_MEECH> !pw 04:12:27 <coopserver> Double_Ded_MEECH: cssize 04:12:38 <coopserver> *** Game paused (connecting clients) 04:12:49 <coopserver> *** BiG_MEECH has joined 04:12:50 <coopserver> *** Game unpaused (connecting clients) 04:12:56 <coopserver> <BiG_MEECH> yomf 04:15:18 <coopserver> <BiG_MEECH> so many more things need hauling :D 04:16:00 <coopserver> *** BiG_MEECH has joined company #1 04:16:36 <coopserver> <BiG_MEECH> gross 04:16:40 <coopserver> <BiG_MEECH> you here Dwarf? 04:16:59 <coopserver> <dwarf> yea 04:17:05 <coopserver> <BiG_MEECH> come to BBH03 04:17:07 <coopserver> <dwarf> looking at yard2 exit 04:17:14 <coopserver> <BiG_MEECH> k 04:17:19 <coopserver> <BiG_MEECH> coem to me when ur done 04:17:52 <coopserver> <dwarf> bbh3 seems to work ok 04:18:20 <coopserver> <BiG_MEECH> well watch this 04:18:48 <coopserver> <BiG_MEECH> hmm did you add signal? 04:18:52 <coopserver> <dwarf> yes 04:19:01 <coopserver> <BiG_MEECH> b/c it was blocking earlier 04:19:17 <coopserver> <dwarf> yea, a signal was missing 04:19:22 <coopserver> <BiG_MEECH> ah k 04:19:28 <coopserver> <BiG_MEECH> i knew something was F 04:20:11 <coopserver> *** BiG_MEECH has left the game (Leaving) 04:20:31 <Double_Ded_MEECH> !companies 04:20:31 <coopserver> Double_Ded_MEECH: Company '1' (Orange): #MakeYETIGreatAgain, Founded in 2100, Vehicles owned: 1258 Trains, 0 Roadvehicles, 0 Ships and 0 Aeroplanes 04:22:34 <coopserver> *** dwarf has left the game (Leaving) 04:22:35 <coopserver> *** Game paused (number of players) 04:22:50 <dwarf> should add some platforms to yard2 04:22:58 <dwarf> also expand the outgoing tracks 04:23:04 <Double_Ded_MEECH> :D 04:23:11 <dwarf> but I'm going to watch game of thrones now :D 04:23:24 <Double_Ded_MEECH> nice 04:23:41 <Double_Ded_MEECH> bed for me 05:17:44 <Ethereal_Whisper> I made a really stupid junction 05:46:12 *** ODM has joined #openttdcoop 05:54:08 *** dwarf_ has joined #openttdcoop 05:54:11 <dwarf_> !pw 05:54:11 <coopserver> dwarf_: avoids 05:54:48 <dwarf_> !pw 05:54:48 <coopserver> dwarf_: scaler 05:54:58 <coopserver> *** Game still paused (connecting clients, number of players) 05:55:04 <coopserver> *** dwarf has joined 05:55:05 <coopserver> *** Game still paused (number of players) 05:55:06 <coopserver> *** Game unpaused (number of players) 06:00:09 <Ethereal_Whisper> Says I have a version mismatch and can't join :( 06:01:06 *** dwarf has quit IRC 06:29:36 *** Progman has joined #openttdcoop 06:40:32 <tyteen4a03> !p2 06:40:33 <tyteen4a03> !pw 06:40:33 <coopserver> tyteen4a03: martin 06:40:39 <coopserver> *** Game paused (connecting clients) 06:40:41 <coopserver> *** tyteen4a03 has joined 06:40:42 <coopserver> *** Game unpaused (connecting clients) 06:44:04 <tyteen4a03> Ethereal_Whisper: !dl? 06:44:10 <Ethereal_Whisper> !dl 06:44:10 <coopserver> Ethereal_Whisper: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 06:44:11 <coopserver> Ethereal_Whisper: http://www.openttd.org/en/download-trunk/r27534 06:44:19 <Ethereal_Whisper> !download win64 06:44:19 <coopserver> Ethereal_Whisper: http://binaries.openttd.org/nightlies/trunk/r27534/openttd-trunk-r27534-windows-win64.zip 06:50:08 *** Arveen has joined #openttdcoop 06:51:18 <coopserver> *** dwarf has left the game (general timeout) 06:51:23 <shenghi> !ip 06:51:23 <coopserver> shenghi: ps.openttdcoop.org:3983 06:53:37 <Ethereal_Whisper> I'm being kind of silly on this non-serious server 06:53:57 <Ethereal_Whisper> It's 2028 in-game and I'm designing a heritage network using semaphore switches and steam locomotives 06:54:18 <coopserver> <tyteen4a03> ooh fun 06:55:56 *** dwarf_ has quit IRC 07:00:58 <coopserver> *** tyteen4a03 has left the game (Leaving) 07:00:59 <coopserver> *** Game paused (number of players) 07:08:31 <V453000> ._. 07:08:44 <V453000> tbh the semaphore switches are one of the worst visual features of openttd 07:09:35 <Ethereal_Whisper> I think they're cute. 07:09:57 <V453000> idk, to me they look terrible and they are very hard to see which one is which 07:09:58 *** Tray has joined #openttdcoop 07:10:21 <V453000> is why I am replacing them completely in my graphics :) 07:10:43 <Tray> !password 07:10:43 <coopserver> Tray: scaler 07:10:56 <coopserver> *** Game still paused (connecting clients, number of players) 07:11:03 <coopserver> *** Tray has joined 07:11:04 <coopserver> *** Game still paused (number of players) 07:11:05 <coopserver> *** Game unpaused (number of players) 07:12:37 *** efess has quit IRC 07:19:33 *** Mark has joined #openttdcoop 07:19:33 *** Webster sets mode: +o Mark 07:20:32 <V453000> sup Mark 07:20:58 <Mark> yoyo 07:21:00 <Ethereal_Whisper> Priority signaling is my new toy to play with :) 07:21:23 <Ethereal_Whisper> http://i.imgur.com/Wk8fHY3.png 07:22:07 <Ethereal_Whisper> Not a huge priority thing but I like letting eastbound trains get slight priority over trains coming from the northwest since there are only like 3 tiles of track they have to accelerate from their station 07:23:28 <V453000> that looks broken Ethereal_Whisper 07:23:40 <Ethereal_Whisper> How so 07:23:51 <V453000> the lone exit signal? 07:24:22 <Ethereal_Whisper> Is that little "tail" spur not necessary or something? I thought it was 07:24:40 <V453000> not just that, here it breaks the actual priority 07:24:42 <hylje> that tail defeats the purpose of the combo signal 07:24:54 <hylje> because the combo now has two exits to look at of which the other is always green 07:25:07 <Ethereal_Whisper> http://i.imgur.com/1b19HFo.png so just this then? 07:25:08 <V453000> ^ 07:25:22 <hylje> yeah that will work 07:25:26 <V453000> yeah but 2 combo signals in a row make not much sense either ... make the left one exit 07:25:54 <Ethereal_Whisper> http://i.imgur.com/Oi5MItv.png done 07:43:23 <Tray> V, I've never paid much attention to loading/unloading speeds, but I guess in refiting games I have to compare them. 07:44:35 <Tray> It seem that unloading is faster than loading. But then I should use a station design where two unloading platforms share 3 loading platform or is that unreasonable? 07:45:45 <Tray> I feel these 1->1 designs tend to either have stacking trains in the refitting depot or poor trhpughput because of presignals that prevent refitting when a train is still loading. 07:47:02 <Tray> Anbody else may weigh in as well. <: I'm open to suggestions, I build a test station at 3A, which seem to do just fine with much less platforms than the original/expanded version of the balanced design. 08:13:26 <sietse> !pw 08:13:26 <coopserver> sietse: export 08:13:29 <coopserver> *** Game paused (connecting clients) 08:13:31 <coopserver> *** 'Sietse' has joined 08:13:32 <coopserver> *** Game unpaused (connecting clients) 08:13:59 <tyteen4a03> refit depots in this game doesn't seem to act as overflow as well 08:18:33 *** lol has joined #openttdcoop 08:18:34 <lol> !pw 08:18:34 <coopserver> lol: export 08:18:49 <coopserver> *** Game paused (connecting clients) 08:19:22 <coopserver> *** Game unpaused (connecting clients) 08:19:49 <coopserver> *** Game paused (connecting clients) 08:19:52 <coopserver> *** lol has joined 08:19:53 <coopserver> *** Game unpaused (connecting clients) 08:20:17 <coopserver> *** lol has joined company #1 08:21:19 <tyteen4a03> Tray: sounds reasonable to me 08:23:16 <tyteen4a03> on the other hand, is stacking trains in the depot actually a problem 08:23:34 <coopserver> *** lol has left the game (Leaving) 08:23:41 *** lol has quit IRC 08:26:00 <coopserver> *** 'Sietse' has joined company #1 08:44:18 <coopserver> *** 'Sietse' has joined spectators 09:04:45 *** efess has joined #openttdcoop 09:10:56 <coopserver> *** Tray has left the game (Leaving) 09:10:57 <coopserver> *** Game paused (number of players) 09:11:02 *** Tray has quit IRC 09:16:56 *** fair_ has joined #openttdcoop 09:21:48 <Ethereal_Whisper> Isn't it always funny when you're 15 years into a new game, have almost 100 trains, millions in profits, and then you realize you never repaid your initial loan? 09:23:52 <hylje> the bankers always win 09:24:40 <Ethereal_Whisper> Lol 09:30:59 <V453000> gg 09:42:23 <Mark> !pw 09:42:23 <coopserver> Mark: jmppos 09:42:36 <coopserver> *** Game still paused (connecting clients, number of players) 09:42:40 <coopserver> *** Mark has joined 09:42:41 <coopserver> *** Game still paused (number of players) 09:42:42 <coopserver> *** Game unpaused (number of players) 09:43:50 <V453000> omg him 09:44:05 <Ethereal_Whisper> omg it's Mark 09:44:14 <coopserver> <Mark> omg no 09:44:44 <V453000> how u doin 09:44:59 <coopserver> <Mark> not bad 09:45:00 <coopserver> <Mark> you 09:45:09 <V453000> alive, busy with work 09:45:50 <coopserver> *** Game paused (connecting clients) 09:46:00 <coopserver> *** fair_ has joined 09:46:00 <coopserver> *** Game unpaused (connecting clients) 09:46:03 <V453000> considering finishing BRIX with placeholder-ish graphics 09:46:08 <V453000> literally cubes and stuff :D 09:46:13 <coopserver> <fair_> hi 09:46:13 <V453000> but replacing ALL sprites 09:46:23 <V453000> including houses, industries, vehicles 09:46:27 <coopserver> <Mark> wow 09:46:29 <coopserver> <Mark> hi 09:46:34 <hylje> minecraft 09:46:44 <V453000> yeah, basically minecraft except nicer 09:47:22 <V453000> point is, it would be nicely consistent 09:47:27 <V453000> you would have vehicles, towns and industries 09:47:31 <V453000> even though they might not be final 09:47:35 <V453000> OR they might, who knows 09:47:47 <V453000> but just to have it somehow 09:48:05 * shenghi gives up 09:48:12 <hylje> wew 09:48:35 <V453000> up on what shenghi ? :) 09:49:06 <V453000> hm /me haz 2 go lunch myself 09:49:10 <V453000> back soon 09:50:08 <shenghi> V453000: https://imgur.com/b8JHAbB =[ 09:50:09 <Webster> Title: Imgur: The most awesome images on the Internet (at imgur.com) 09:54:40 <coopserver> *** 'Sietse' has left the game (general timeout) 09:55:12 <coopserver> *** Mark has joined spectators 09:55:13 <coopserver> *** Game paused (number of players) 09:58:30 <coopserver> *** fair_ has left the game (Leaving) 10:21:55 *** Hiddenfunstuff has joined #openttdcoop 10:42:12 *** MonkeyDrone has quit IRC 10:54:16 <V453000> shenghi: :) 10:54:18 <V453000> @merging 10:54:22 <V453000> @merge 10:54:23 <Webster> Merging Tracks - #openttdcoop wiki - http://wiki.openttdcoop.org/Merging_Tracks 10:54:28 <V453000> see that article if you likke 10:54:37 <hylje> nice, epic, i like it 10:56:37 <shenghi> V453000: thanks, I'll (re)read it. =] I think I've read the entire openttdcoop wiki three times over, but there's a difference between reading and doing (without blind copying) :p 10:57:57 <V453000> 4->2 is what you are trying to do basically 11:04:56 *** Tray has joined #openttdcoop 11:05:32 <Tray> !password 11:05:32 <coopserver> Tray: gunzip 11:06:10 <coopserver> *** Game still paused (connecting clients, number of players) 11:06:18 <coopserver> *** Tray has joined 11:06:19 <coopserver> *** Game still paused (number of players) 11:06:20 <coopserver> *** Game unpaused (number of players) 11:11:48 <shenghi> http://i.imgur.com/qqAlo3K.png 11:11:55 <shenghi> Still feels very large and clunky 11:12:03 <shenghi> But that might just be me :p 11:13:54 <V453000> 2 things: 11:14:00 <V453000> 1. over time you will learn how to make things smaller 11:14:06 <V453000> 2. leaving space is good for future expandability 11:14:10 <V453000> so ... no problem :P 11:14:16 <shenghi> =] 11:20:05 <Tray> I just had a train crash with path signals. 11:20:20 <Tray> The train just ran into another train through the path signal. 11:20:28 <Tray> What the fuck happened there? o: 11:20:34 <shenghi> Drunk driver. 11:21:02 <hylje> crashing this train with no survivors 11:24:36 <V453000> it's possible to cause automatic crashing with some 2-way block signals and PBS 11:25:28 <Tray> One train came out of depot. No 2-way block signals involved. 11:26:19 <hylje> i think depot exit works like a 2 way block signal 11:26:40 <hylje> the train waits for a clear block before leaving 11:44:47 *** fair_ has quit IRC 11:57:30 <coopserver> *** Tray has left the game (general timeout) 11:57:31 <coopserver> *** Game paused (number of players) 12:11:46 *** Tray has quit IRC 12:19:05 <V453000> the depot exit has various funcgions 12:19:07 <V453000> functions 12:19:52 <V453000> it there is a path signal at the block, the depot has a path signal (more precisely, the depot is a safe waiting spot) ... if there are block signals only, depot works like if it had an entry pre-signal in it 12:29:08 *** Progman has quit IRC 12:47:36 *** asd has joined #openttdcoop 12:55:41 *** asd has quit IRC 13:09:49 *** Arveen has quit IRC 13:17:28 *** fair_ has joined #openttdcoop 13:30:54 *** MonkeyDrone has joined #openttdcoop 13:56:18 *** absolutis has joined #openttdcoop 14:07:32 *** Tray has joined #openttdcoop 14:07:52 <Tray> !password 14:07:52 <coopserver> Tray: active 14:08:15 <coopserver> *** Game still paused (connecting clients, number of players) 14:08:22 <coopserver> *** Tray has joined 14:08:23 <coopserver> *** Game still paused (number of players) 14:08:24 <coopserver> *** Game unpaused (number of players) 14:12:55 <coopserver> *** Tray has left the game (Leaving) 14:12:56 <coopserver> *** Game paused (number of players) 14:51:14 *** solitaire has joined #openttdcoop 15:31:52 <coopserver> *** Mark has left the game (general timeout) 15:42:11 *** Tray has quit IRC 15:46:58 <Double_Ded_MEECH> `slap 15:46:58 * BiG_FISHBOT slaps Double_Ded_MEECH around a bit with a large fishbot 15:47:03 <Double_Ded_MEECH> @roulette 15:47:03 <Webster> Double_Ded_MEECH: *click* 16:25:35 <Jam35> !pw 16:25:35 <coopserver> Jam35: speeds 16:25:39 <coopserver> *** Game still paused (connecting clients, number of players) 16:25:44 <coopserver> *** Jam35 has joined 16:25:45 <coopserver> *** Game still paused (number of players) 16:26:07 <coopserver> *** Jam35 has joined company #1 16:26:08 <coopserver> *** Game unpaused (number of players) 16:58:08 <coopserver> *** Jam35 has joined spectators 16:58:09 <coopserver> *** Game paused (number of players) 17:06:18 <Double_Ded_MEECH> Jammy Roulette 17:15:26 <Double_Ded_MEECH> @roulette 17:15:26 <Webster> Double_Ded_MEECH: *click* 17:28:18 *** p3tiny has joined #openttdcoop 17:37:01 *** Tray has joined #openttdcoop 17:37:56 <Tray> !password 17:37:56 <coopserver> Tray: trying 17:38:27 <coopserver> *** Game still paused (connecting clients, number of players) 17:38:35 <coopserver> *** Tray has joined 17:38:36 <coopserver> *** Game still paused (number of players) 17:38:37 <coopserver> *** Game unpaused (number of players) 17:43:46 <coopserver> *** Tray has left the game (Leaving) 17:43:47 <coopserver> *** Game paused (number of players) 17:43:48 *** Tray has quit IRC 17:48:44 *** mescalito has joined #openttdcoop 17:49:40 *** absolutis has quit IRC 18:47:27 *** p3tiny has quit IRC 18:47:50 *** p3tiny has joined #openttdcoop 18:54:41 *** ektor has joined #openttdcoop 19:00:42 *** Arveen has joined #openttdcoop 19:07:03 *** happpy has joined #openttdcoop 19:09:40 *** Progman has joined #openttdcoop 19:14:50 <Jerik> Is anyone a wiz with Trams? 19:15:13 <Jerik> Trams seem cool but don't seem to play nice with scheduling 19:15:28 <Jerik> They can't overtake one another so they end up bunching 19:15:39 <happpy> nop sorry 19:16:09 <happpy> try won way in and out 19:27:40 <Jam35> look at some archive games, some are listed here: http://blog.openttdcoop.org/2010/06/13/advanced-building-revue-05-sbahns-and-city-networks/ 19:28:15 <Jam35> anything with 'pax' game type in the archive may have some good examples 19:28:53 <Jam35> there isn't really a 'best' way or anything 19:30:08 <Jam35> we won't use any timetabling like that either here I wouldn't think 19:31:18 <Jam35> I think I have only seen timetabling used for timer trains in our games 19:32:07 <Jam35> you have to decide if you want realism or efficiency :) 19:32:44 <V453000> trams need some special care Jerik 19:32:58 <V453000> in general the solution is making waypoints and letting trams queue that way 19:33:23 <V453000> also in "mainline" area of trams, it is necessary to add load balancers (station penalty tricks) so they actually find the right paths 19:33:33 <V453000> else, yeah, trams clog up like madfucks 19:34:05 <V453000> let's see ... in the game where I had rainbow doom town there I had some trams 19:35:05 <V453000> psg296 19:35:50 <V453000> yeah 19:36:08 <V453000> Jerik: see public server game 296 and search for town called Fort SLUGhill 19:36:14 <V453000> there is one approach to trams 19:36:42 <V453000> actually Meowy Purrington st. Doom has trams as well 19:36:59 <V453000> similar, less gridlike system 19:37:44 <V453000> hm, that town was fucking amazing 19:37:51 <V453000> from the main station through the city network to trams 19:44:42 *** happpy has quit IRC 19:52:15 <Double_Ded_MEECH> YO 19:56:52 <V453000> yoyo 19:59:22 <Double_Ded_MEECH> heyo 19:59:53 <Double_Ded_MEECH> BOSS V453000 19:59:58 <Double_Ded_MEECH> 666 NEW GRF's 20:04:47 *** ODM has quit IRC 20:10:21 *** Hiddenfunstuff has quit IRC 20:13:46 *** solitaire has quit IRC 20:13:56 *** p3tiny has quit IRC 20:41:12 *** Arveen has quit IRC 21:03:58 *** Progman has quit IRC 21:06:42 <Jerik> Thanks for the Advice V453000 21:08:17 *** fair_ has quit IRC 21:12:52 <Double_Ded_MEECH> yo 21:14:34 <coopserver> *** Jam35 has left the game (Leaving) 21:36:35 <sietse> !pw 21:36:35 <coopserver> sietse: uphill 21:36:40 <coopserver> *** Game still paused (connecting clients, number of players) 21:36:42 <coopserver> *** 'Sietse' has joined 21:36:43 <coopserver> *** Game still paused (number of players) 21:46:17 <Double_Ded_MEECH> yo dood 21:56:58 *** happpy has joined #openttdcoop 22:14:11 *** ektor has quit IRC