Config
Log for #openttdcoop on 20th May 2016:
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00:01:15  <Mazur> !pw
00:01:15  <coopserver> Mazur: reused
00:01:24  <coopserver> *** Game still paused (connecting clients, number of players)
00:01:26  <coopserver> *** Mazur has joined
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00:01:28  <coopserver> *** Game unpaused (number of players)
00:01:37  <coopserver> *** Mazur has left the game (Leaving)
00:01:38  <coopserver> *** Game paused (number of players)
00:02:21  <Mazur> And that was a brief test with really everthing else stopped.
00:03:04  <Mazur> Did a network check as well, no errors reported, there.
00:07:02  <Mazur> Hm, maybe a kernel issue.
00:07:16  <Mazur> I instlled a lowlatency one on my PC....
00:13:49  <Mazur> See you on my lappie,.
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00:15:09  <BiG_MEECH> heh
00:15:19  <BiG_MEECH> you're on windoze?
00:15:30  *** Lokimaros is now known as Mazur
00:15:44  <Mazur> !pw
00:15:44  <coopserver> Mazur: attack
00:15:51  <coopserver> *** Game still paused (connecting clients, number of players)
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00:16:05  <Mazur> Noooooo!
00:16:30  <Mazur> Don't even suggest the W-word where I am concerned.
00:17:08  <BiG_MEECH> heh
00:17:13  <BiG_MEECH> so which version of linux?
00:17:30  <Mazur> Mint.
00:17:59  <Mazur> kernel 3.19.8-ckt10 on my laptop.
00:18:07  <BiG_MEECH> video card issue?
00:18:11  <BiG_MEECH> do you play other games?
00:18:26  <Mazur> Many, without issue.
00:18:56  <BiG_MEECH> weird
00:19:31  <BiG_MEECH> do you ever have your system monitor open when you start the game?
00:20:14  <Mazur> You mnen do I ever start from a terrminal?
00:20:21  <BiG_MEECH> no
00:20:34  <BiG_MEECH> well with ubuntu you can see what the system is doing
00:20:38  <BiG_MEECH> caleld system monitor
00:20:57  <Mazur> Like top?
00:21:02  <BiG_MEECH> you can see cpu and memory history
00:21:16  <BiG_MEECH> im not sure what it would be calledi n mint
00:21:31  <Mazur> If Ubby has it, I should be able to run it, too/
00:22:00  <BiG_MEECH> i believe its called gnome-system-monitor
00:22:37  <BiG_MEECH> which would probably mean that gnome would have to be installed
00:22:41  <Mazur> gnome-system-monitor?  Ah, indeed.
00:22:48  <BiG_MEECH> yarr
00:23:04  <BiG_MEECH> b/c sometimes you can see when cpu maxes out , or memory ect
00:25:03  <Mazur> HYeah, it's a nice one, I use similar proglets in my panel areas.
00:30:40  <Mazur> And openttd indeed maxes out a CPU after joining, but as i have 16 of 'em, that should not be a problem.
00:31:38  <Mazur> After joining it slows down to 60-60% of one CPU.
00:31:50  <Mazur> 60-70%*
00:31:53  <BiG_MEECH> hmm so that wouldnt be an issue then
00:32:05  <BiG_MEECH> try uninstalling then reinstll openttd?
00:32:55  <Sylf> that won't do anything
00:33:04  <Mazur> Maybe sinply copying the laptop ottd dir to the PC.
00:33:15  <Sylf> is it a pre-built openttd?
00:33:19  <Mazur> Yes.
00:33:19  <Sylf> 32bit? 64bit?
00:33:25  <Mazur> 
00:33:34  <BiG_MEECH> mazur is having oddball join issues
00:34:03  <Mazur> No, the join works, but then on my PC it dies with genefrral timeout.
00:34:10  <Sylf> what exactly is the warning/error message/symptom?
00:34:15  <BiG_MEECH> brb
00:34:26  <Mazur> On my lappie, almost< same  hardwar, it hums nice.
00:35:36  <Mazur> I start openttd joining PS, map downloads and I'm in, but my mouse is slow and usually it dies with "Yourcomputer is too slow..."
00:35:58  <Sylf> I have an ubuntu laptop and a mint laptop, I can try both
00:36:02  <Mazur> Or rather, I get kicked out.
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00:36:44  <Mazur> I've a 4.0 lowlatenbcy kefrnel on  myPC and  3.19 kernel on laptop.
00:37:20  <Mazur> Both Mint  i7 cores.
00:37:44  <Sylf> 4.0 lowlatency is the one with problems?
00:37:49  <Mazur> Top of hte line graphic cards.
00:37:51  <Mazur> Yes.
00:38:04  <BiG_MEECH_> jumbo frames problem?
00:38:05  <Sylf> graphic card does no good to openttd
00:38:11  <Mazur> 4.0.something
00:38:18  <Sylf> !dl
00:38:18  <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
00:38:19  <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27534
00:38:57  <Mazur> I dl-ed .xz compressed tar.
00:39:44  <Mazur> openttd-trunk-r27534-linux-generic-amd64.tar.xz
00:40:08  <BiG_MEECH_> lemme see what i have
00:40:47  <BiG_MEECH_> same thing
00:41:00  <Sylf> I'm trying ubuntu with 4.4.0-22-generic kernel first
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00:41:17  <Sylf> !pw
00:41:17  <coopserver> Sylf: bisbal
00:41:20  <coopserver> *** Game paused (connecting clients)
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00:41:36  <Lokimaros> Ohm, it's 4.2.0-36-lowlatency on my PC.
00:41:50  <coopserver> <Player> pretty smooth
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00:43:34  <coopserver> <Player> google says not to use lowlatency kernel unless you absolutely need it
00:43:38  <coopserver> *** Player has left the game (Leaving)
00:44:36  <Lokimaros> Ah, ok,  I'd just figured it might be connected to that kernel.
00:46:21  <Sylf> all pages suggests it's really meant for things like real time audio recording
00:46:34  <Sylf> no other suggested usage so far
00:46:59  <BiG_MEECH_> suggested usage - complete ottd aggrivation :D
00:51:23  <Lokimaros> ok, lets reboot and see.
00:51:31  * Lokimaros waves.
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00:53:11  <coopserver> *** Mazur has left the game (connection lost)
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00:59:28  *** ChanServ sets mode: +o Mazur
00:59:50  <Mazur> !pw
00:59:50  <coopserver> Mazur: faults
00:59:58  <coopserver> *** Game still paused (connecting clients, number of players)
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01:00:46  <Mazur> Hm, still not as good as the laptop.
01:01:58  <coopserver> *** Mazur has left the game (general timeout)
01:01:58  <coopserver> *** Game paused (number of players)
01:02:20  <BiG_MEECH_> blame meech
01:02:34  <Mazur> nah, I blame.
01:02:41  <Mazur> nah, I blame Sylf.
01:03:06  <BiG_MEECH_> lol
01:03:11  <BiG_MEECH_> blame the asian xD
01:03:38  <Mazur> Aslan?  Of course!
01:03:39  <BiG_MEECH_> are both pc's hooked up to the same internet / wifi ?
01:04:03  <Mazur> same router, lap with Wifi, PC with cablr.
01:04:20  <BiG_MEECH_> does the PC have a wireless card? xD
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01:06:42  <Mazur> Not a working one, as yet.
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01:18:00  <BiG_MEECH_> agan though would make no sense that it would work better with wifi
01:18:15  <Mazur> Indeed.
01:18:52  <Mazur> Unless I'd seen lots of collisions and otuher errors on the network card, but therewas even a single one.
01:23:02  <BiG_MEECH_> I dont get it :)
01:23:26  <Sylf> !pw
01:23:26  <coopserver> Sylf: triple
01:23:31  <coopserver> *** Game still paused (connecting clients, number of players)
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01:27:15  <Mazur> 4.2.0.27-generic
01:27:47  <BiG_MEECH_> you updated>
01:27:49  <BiG_MEECH_> ?
01:28:11  <Mazur> No, I removed the lowlatency and fell back to this kernel.
01:28:23  <BiG_MEECH_> and? :D
01:28:46  <Mazur> Like I said: almost the same.
01:28:54  <Mazur> Or exactly the same.
01:29:36  <BiG_MEECH_> ah right
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02:59:11  <dwarf> !pw
02:59:11  <coopserver> dwarf: slovak
02:59:27  <coopserver> *** Game still paused (connecting clients, number of players)
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03:02:40  <BiG_MEECH_> YO!
03:02:49  <BiG_MEECH_> snow white dood
03:03:19  <coopserver> <dwarf> hahaha
03:44:58  <BiG_MEECH_> :D
04:01:57  <BiG_MEECH_> !pw
04:01:57  <coopserver> BiG_MEECH_: tonnes
04:02:02  <coopserver> *** Game paused (connecting clients)
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04:02:44  <coopserver> <BiG_MEECH> yo dood
04:03:01  <coopserver> <dwarf> sup?
04:03:08  <coopserver> *** BiG_MEECH has joined company #1
04:03:24  <coopserver> <BiG_MEECH> meh
04:03:29  <coopserver> <BiG_MEECH> checkin the dump out :D
04:06:31  <coopserver> *** BiG_MEECH has left the game (Leaving)
04:06:35  <BiG_MEECH_> so many tired yeti
04:07:12  <BiG_MEECH_> maybe they just need some R&R
04:07:21  <BiG_MEECH_> skiing trip
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05:37:45  <dwarf> !pw
05:37:46  <coopserver> dwarf: hyphen
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07:37:48  <dwarf> I finished some upgrades, think we can add some more trains
07:37:57  <dwarf> but I'm too lazy to log in now
07:38:07  <dwarf> bbl
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09:23:00  <Ethereal_Whisper> Hi
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09:43:41  <Ethereal_Whisper> Hi StarLite
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11:09:38  <lol> !pw
11:09:38  <coopserver> lol: signal
11:10:14  <lol> !pw
11:10:14  <coopserver> lol: placer
11:10:21  <coopserver> *** Game still paused (connecting clients, number of players)
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11:11:33  <Ethereal_Whisper> http://i.imgur.com/gRJ1HQC.png is this terrible design or am I on to something?
11:12:02  <lol> it isn;t really bad
11:12:18  <lol> it has some small issues
11:12:32  <Ethereal_Whisper> What are they?
11:12:40  <lol> why do you have so many depots
11:12:47  <lol> (not really a big issue)
11:13:02  <Ethereal_Whisper> Upgrading since NUTS makes locos unavailable after like 5-7 years of use
11:13:17  <lol> ah oke
11:13:29  <Ethereal_Whisper> I put depots right in front of pickup stations so if I use the auto-replace feature I don't have stupid shit happening like trains going to a depot to upgrade
11:13:35  <lol> there should be an option that enigines stay available
11:13:48  <Ethereal_Whisper> That was originally built just as close as possible to a pickup station
11:13:51  <lol> you can also hide all depots
11:13:55  <lol> but that is much harder
11:14:01  <Ethereal_Whisper> Causes minor jams when I do upgrade locos but that's life
11:14:37  <lol> at the place you split for the different station platforms you should use presignals
11:15:20  <Ethereal_Whisper> http://i.imgur.com/6KJMIYz.png like so?
11:15:32  <lol> yeah
11:15:37  <Ethereal_Whisper> Ok
11:15:41  <lol> and then you should make enough signals in the waitingbays
11:16:28  <Ethereal_Whisper> http://i.imgur.com/ByIkO96.png better there?
11:16:47  <lol> the smalles one is ok
11:16:58  <lol> and the large one only can have 3
11:17:09  <lol> then one train fits exactly in it
11:17:36  <Ethereal_Whisper> They're pretty close to the drop on the network, so trying to serve the station with more than 3 trains would just be dumb anyway. I can live with thatr
11:17:39  <lol> and that presignales will prevent second train coming in it which will block the cross
11:17:55  <lol> just learn it right in one time
11:18:45  <Ethereal_Whisper> http://i.imgur.com/DfyR9rd.png here's a similar station (double pickup fruit/livestock, using the same line towards their drop), but at different angles
11:18:59  <Ethereal_Whisper> I don't see a point at which pre-signals would be more appropriate. Do you?
11:19:07  <Ethereal_Whisper> Maybe on the bypass line going upstream
11:19:31  <lol> that last one is fine
11:19:34  <Ethereal_Whisper> http://i.imgur.com/zmeYE1B.png i.e. this
11:19:39  <lol> if you got a moment i will try to make an example
11:19:43  <Ethereal_Whisper> Or are block signals better there/irrelevant
11:20:02  <lol> at that place you need to use blocksignals
11:20:20  <lol> because the lines go to a different destination
11:20:57  <Ethereal_Whisper> Ok
11:22:31  <lol> http://i.imgur.com/pubfocd.png
11:22:51  <lol> that is what it should be
11:23:05  <lol> if station is totally full trains will wait at the red track
11:23:19  <lol> and trains are larger then the green track
11:23:31  <lol> so trains at that signal will block the split
11:23:48  <lol> so you should take away the signal at the green track too
11:24:15  <Ethereal_Whisper> Hm, I've been using one-sided entry and two-sided exit signals for basic terminals at pickup stations. Is there a difference between that and using a one-way signal in place of the entry signal and not signaling the tile in front of the platform?
11:25:10  <lol> there is a small one, but i don't know it
11:25:18  <Ethereal_Whisper> http://i.imgur.com/YwivPcX.png i.e. what's the difference between these two?
11:25:20  <Ethereal_Whisper> Ah, ok
11:26:07  <lol> http://i.imgur.com/C8fjwsR.png
11:26:13  <lol> this is how the presignals should be
11:27:37  <Ethereal_Whisper> Understood
11:30:48  <Ethereal_Whisper> :)
11:31:22  <lol> anyway good luck
11:31:36  <Ethereal_Whisper> Cheers. Not a day goes by that I learn some new building principle
11:32:15  <Ethereal_Whisper> Just last week I'd never have known/thought to build something like this: http://i.imgur.com/BkBdRMv.png
11:32:35  <lol> how large is your ML now?
11:32:46  <Ethereal_Whisper> Probably has its issues too, like I just noticed one of the tunnels has a 2-tile turn with a TL of 3 that I'm going to fix
11:33:17  <lol> that looks great
11:33:32  <lol> tunnels aren't really synched though
11:33:33  <Ethereal_Whisper> I keep things to double track. Several areas have the illusion of quad track, but with the current exception of some lane changes on the livestock return line, they're non-crossing LRLR lines
11:35:11  <Ethereal_Whisper> http://i.imgur.com/n8qJSll.png I think I fixed it
11:35:19  <V453000> yo humenz
11:35:40  <lol> yo
11:35:56  <V453000> how are you people able to play with opengfx
11:36:00  <V453000> it is unbelievably ugly
11:36:05  <Ethereal_Whisper> http://i.imgur.com/okA3dLL.png that's my lane crossing construction for trains returning from the livestock drop, for the record. Only point on the network where a quad track line actually crosses lanes briefly
11:36:08  <lol> looks better, but i don't know or 2 diagonal are the same length as one straight
11:36:11  <V453000> I should finish brix asap
11:36:12  <lol> maybe V knows
11:36:33  <V453000> they arent :)
11:36:40  <Ethereal_Whisper> Well, I feel like I could sync the tunnels better, but I'd make the line there longer overall
11:36:50  <Ethereal_Whisper> Let me try something else then
11:36:52  <lol> http://i.imgur.com/mmnhHGq.png  then it should be this
11:37:02  <Ethereal_Whisper> Yeah
11:38:00  <Ethereal_Whisper> http://i.imgur.com/iSAtNUy.png fixed
11:38:26  <lol> got another issue
11:38:34  <lol> http://i.imgur.com/keQjGJ5.png
11:38:44  <lol> red is what you have and green is what it should be
11:39:04  <lol> but your network will only feel the difference when it has to deal with a lot of trains
11:39:24  <Ethereal_Whisper> I don't think the terrain allows me to have green because those bridges are built going uphill
11:39:35  <lol> the terrain isn't really important
11:39:39  <Ethereal_Whisper> That and the coal mine is in the way
11:39:41  <lol> you can do it without going uphill
11:40:09  <lol> i meant at the picture you send at 13:36
11:40:29  <lol> or whatever timezone you live at
11:40:47  <Ethereal_Whisper> 04:36 :P
11:40:49  <Ethereal_Whisper> Let me look into that
11:41:29  <lol> http://i.imgur.com/vRrym0U.png this if you want to use it in flat area
11:41:32  <Ethereal_Whisper> Well, it's close to this: http://i.imgur.com/3Y3SFow.png and if I moved the bridges a tile or so then I'd sacrifice turn length
11:42:06  <lol> most left ones are ok
11:42:07  <Ethereal_Whisper> I'd rather have unsynced bridges/tunnels than make a turn sharper than TL
11:42:11  <V453000> honestly, care about the bridges mainly on ML
11:42:19  <V453000> if it's elsewhere, it might never become an issue
11:42:27  <lol> but the key point is to make the route over the bridges the same length
11:42:39  <Ethereal_Whisper> Well I can do one thing
11:42:51  <Ethereal_Whisper> ... as soon as trains get out of the way
11:43:37  <lol> anyway, good luck
11:43:41  <lol> i have to go to work
11:43:55  <Ethereal_Whisper> http://i.imgur.com/diSdUt0.png synced that set of bridges
11:44:35  <lol> great
11:44:36  <lol> bye
11:44:41  <Ethereal_Whisper> Bye!
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11:44:57  <hylje> yeah, sideline traffic is probably so quiet you can make really long single file bridges
11:45:21  <Ethereal_Whisper> http://i.imgur.com/qSnRxS1.png yeah, I did that here
11:45:37  <Ethereal_Whisper> I know in general I should double/sync bridges tunnels, but the bottom bridges are going to a single pickup station, so fuck it.
11:46:37  <Ethereal_Whisper> Considering the terrain, now that I'm expanding my network into livestock and that's a fruit-only pickup, I'm probably going to triple bridge as a convoluted solution, but it's so low-traffic it shouldn't matter
11:47:19  <V453000> I very often don't even build double bridges where I know I don't need them
11:47:21  <Ethereal_Whisper> Actually I think I'm going to have to quadruple bridge it for a livestock pickup, but 6 trains total will be using the 4 bridges
11:47:50  <V453000> it is the same with all of our "rules"
11:48:00  <Ethereal_Whisper> I'm also going to have to single tunnel
11:48:02  <V453000> curve length is also pointless to keep at sideline where is very low traffic
11:48:03  <Ethereal_Whisper> Alas
11:48:50  <Ethereal_Whisper> And station walk/bulldoze a depot for that matter
11:50:07  <Ethereal_Whisper> http://i.imgur.com/JdYTX81.png not sure if I can do any better with that terrain
11:51:16  <Ethereal_Whisper> Hope I never have to deliver to that fishing harbor.
11:51:22  <Ethereal_Whisper> That would be a nightmare with the space.
11:54:34  <Ethereal_Whisper> Ooh a new clay pit upstream I just noticed (clay, fruit, and livestock share the same trunk more or less, so that'll be easy to network
11:56:49  <Ethereal_Whisper> I should load balance some bridges on my busiest line here though
12:36:39  <Mazur> Moar Ning!
12:37:09  <Mazur> Gonna reboat,  se if a 3.odd kernel runs ottd better.
12:37:30  <Mazur> bee left back.
12:37:32  *** Mazur has quit IRC
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12:58:38  *** ChanServ sets mode: +o Mazur
13:32:52  <Ethereal_Whisper> I blame Mazur
13:54:53  <BiG_MEECH_> :o
13:55:12  <Ethereal_Whisper> Hi BiG_MEECH_
13:58:47  <BiG_MEECH_> 'ello
13:59:12  <Ethereal_Whisper> How's it going?
14:01:11  <BiG_MEECH_> It's going
14:01:14  <BiG_MEECH_> trying to wake up :D
14:01:36  <BiG_MEECH_> Injecting coffee in my veins
14:01:54  <Ethereal_Whisper> Cool
14:02:02  <Ethereal_Whisper> I'm drunk and pissed off and sad, but that's IRL stuff
14:02:27  <BiG_MEECH_> lol
14:02:33  <BiG_MEECH_> I'm sorry, I think
14:02:41  <Ethereal_Whisper> My bike got stolen is all
14:03:06  <BiG_MEECH_> Steal it back
14:03:20  <Ethereal_Whisper> If I knew where it was I would punch the shit out of whoever stole it
14:04:08  <Ethereal_Whisper> In the meantime I'm building sexy junctions in OTTD
14:04:14  <BiG_MEECH_> this guy
14:04:15  <BiG_MEECH_> http://www.missionmission.org/wp-content/uploads/2012/05/stolen-bikes.png
14:04:34  <Ethereal_Whisper> http://i.imgur.com/gcm7EXL.png I like this one
14:05:11  <BiG_MEECH_> that looks nothing like a bike :D
14:05:25  <Ethereal_Whisper> That's because it's a junction
14:05:28  <BiG_MEECH_> bike SLH needed
14:27:35  <Ethereal_Whisper> You must construct additional pylons
14:28:55  <BiG_MEECH_> sounds like VLC media player
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17:40:45  <dwarf> !pw
17:40:45  <coopserver> dwarf: gender
17:40:56  <coopserver> *** Game still paused (connecting clients, number of players)
17:41:12  <coopserver> *** dwarf has joined
17:41:13  <coopserver> *** Game still paused (number of players)
17:41:14  <coopserver> *** Game unpaused (number of players)
17:41:15  <coopserver> *** dwarf has joined spectators
17:41:16  <coopserver> *** Game paused (number of players)
17:41:42  *** dwarf has left #openttdcoop
17:41:51  *** dwarf has joined #openttdcoop
17:41:51  *** ChanServ sets mode: +o dwarf
17:42:12  <dwarf> !set max_trains 1400
17:42:13  *** coopserver changes topic to "max_trains 1400"
17:42:50  <dwarf> !rcon set max_trains 1400
17:43:09  <coopserver> *** dwarf has joined company #1
17:43:10  <coopserver> *** Game unpaused (number of players)
17:45:12  <BiG_MEECH_> max trainz
17:45:16  <BiG_MEECH_> how'd you get to be admin?
17:45:19  <BiG_MEECH_> :P
17:51:14  <Jam35> so... you have read the old title may times, what did it say again? :)
17:53:10  <Jam35> something about using @quickstart and !help
17:54:16  <dwarf> I've been for a few years, I just don't play that much anymore
17:58:43  <Jam35> !set 1 #openttdcoop Public Server
17:58:43  *** coopserver changes topic to "#openttdcoop Public Server"
17:59:26  <Jam35> !set 3 New players use @quickstart and !help
17:59:26  *** coopserver changes topic to "3 New players use @quickstart and !help"
17:59:38  <Jam35> !set
17:59:38  <coopserver> Jam35: (set [<channel>] [<number>] <topic>) -- Sets the topic <number> to be <text>. If no <number> is given, this sets the entire topic. <channel> is only necessary if the message isn't sent in the channel itself.
18:00:13  <Jam35> !set [1] #openttdcoop Public Server
18:00:13  *** coopserver changes topic to "[1] #openttdcoop Public Server"
18:00:20  <Jam35> !set 1 #openttdcoop Public Server
18:00:20  *** coopserver changes topic to "#openttdcoop Public Server"
18:00:35  <Jam35> !dl
18:00:35  <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
18:00:36  <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27534
18:00:38  <BiG_MEECH_> hmm
18:00:51  <Jam35> !set 2 r27534
18:00:51  *** coopserver changes topic to "2 r27534"
18:00:53  <BiG_MEECH_> the game is over?
18:01:13  <Jam35> !set 1 #openttdcoop Public Server
18:01:13  *** coopserver changes topic to "#openttdcoop Public Server"
18:01:33  <BiG_MEECH_> breaking stuff
18:02:12  <Jam35> idk
18:02:34  <BiG_MEECH_> lol
18:02:44  <Jam35> @topic change 2 r27534
18:02:44  <BiG_MEECH_> if dwarf is admin i should be too
18:03:06  <Jam35> eh
18:03:13  <BiG_MEECH_> :D
18:03:17  <Jam35> I entered topic 2
18:03:18  * BiG_MEECH_ bribes
18:03:22  <BiG_MEECH_> @topic
18:03:22  <Webster> BiG_MEECH_: #openttdcoop Public Server
18:03:29  <BiG_MEECH_> @topic2
18:03:45  <BiG_MEECH_> @topic of cancer
18:03:45  <Webster> BiG_MEECH_: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
18:03:51  <V453000> wtf :D
18:03:57  <BiG_MEECH_> yo
18:04:21  <Jam35> !topic 2 r27534
18:04:21  <coopserver> Jam35: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
18:04:29  <Jam35> @topic 2 r27534
18:04:29  <Webster> Jam35: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself.
18:04:40  <Jam35> phuq it
18:05:01  *** V453000 changes topic to "#openttdcoop Public Server Game #666 r27534 | www.openttdcoop.org"
18:05:37  *** V453000 changes topic to "#openttdcoop Public Server | Game #666 | r27534 | www.openttdcoop.org"
18:06:13  <BiG_MEECH_> :o
18:06:32  <Jam35> @topic change 2 s/666/314
18:06:41  <BiG_MEECH_> fail
18:06:42  <Jam35> @topic change 2 s/666/314/
18:06:42  *** Webster changes topic to "#openttdcoop Public Server | Game #314 | r27534 | www.openttdcoop.org"
18:06:46  *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart"
18:07:19  <V453000> missing anything?
18:07:44  <Jam35> don't think so
18:07:53  *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | insulting BiG_MEECH is recommended"
18:08:20  *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart"
18:08:46  <BiG_MEECH_> hmm
18:08:56  <BiG_MEECH_> you forgot what stage were in :D
18:09:10  *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | Enjoy your stay!"
18:09:11  <Jam35> bastard
18:09:15  <coopserver> *** dwarf has left the game (Leaving)
18:09:16  <coopserver> *** Game paused (number of players)
18:09:32  <V453000> I am not sure if the stage matters
18:09:34  <V453000> thoughts?
18:09:38  <dwarf> We're still building
18:09:45  <V453000> yeah
18:09:52  <dwarf> yesti yards are hardly more than half capacity
18:09:59  <BiG_MEECH_> well there you go
18:10:03  <BiG_MEECH_> ' building '
18:10:06  <V453000> also, hi dwarf, it is nice to see you around :)
18:10:15  <BiG_MEECH_> what about me?
18:10:18  <dwarf> hello V
18:10:40  <V453000> BiG_MEECH_: you don't suddenly join and expand half of the map :P
18:10:57  <BiG_MEECH_> I built like half the map
18:11:08  <dwarf> Oh, I just realize this whole topic mess is my fault, sorry
18:11:08  <V453000> :>
18:11:19  <V453000> no worries at least we cleaned it up
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18:38:37  <shenghi> Old topic: * Topic for #openttdcoop is "Cooperative OpenTTD | PSG314 (r27534) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org"
18:38:39  *** Progman has quit IRC
18:38:45  <shenghi> Also, evening. =]
18:39:19  <V453000> thanks :) so we got it all basically
18:39:23  <V453000> nobody uses teamspeak I believe
18:39:52  *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!"
18:42:57  <shenghi> This might take a while to get going =[ http://i.imgur.com/5rzx82A.png
18:43:20  <V453000> :)
18:50:12  <shenghi> !players
18:50:12  <coopserver> shenghi: The server is empty, noone is connected. Feel free to remedy this situation
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19:54:16  <sietse> !players
19:54:16  <coopserver> sietse: The server is empty, noone is connected. Feel free to remedy this situation
19:54:27  <sietse> !info
19:54:27  <coopserver> sietse: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27534, date: Jul 07 2498, map size: 512x512, address: ps.openttdcoop.org:3983
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21:22:16  <tyteen4a03> !pw
21:22:16  <coopserver> tyteen4a03: sigill
21:22:43  <coopserver> *** Game still paused (connecting clients, number of players)
21:22:45  <coopserver> *** tyteen4a03 has joined
21:22:46  <coopserver> *** Game still paused (number of players)
21:22:47  <coopserver> *** Game unpaused (number of players)
21:37:58  <sietse> !pw
21:37:58  <coopserver> sietse: scroll
21:38:02  <coopserver> *** Game paused (connecting clients)
21:38:06  <coopserver> *** 'Sietse' has joined
21:38:07  <coopserver> *** Game unpaused (connecting clients)
21:48:53  <coopserver> *** 'Sietse' has joined company #1
21:48:57  <coopserver> <'Sietse'> hey
21:49:08  <coopserver> <tyteen4a03> hi
21:49:24  <coopserver> <'Sietse'> building some?
21:49:36  <coopserver> <tyteen4a03> just making a 3rd
21:49:43  <coopserver> <'Sietse'> nice
22:06:37  <coopserver> <tyteen4a03> I am too tired to extend 3rd to SLH03/04 :D
22:06:52  <coopserver> <'Sietse'> heheh, just keep on going :)
22:07:27  <coopserver> <'Sietse'> doing similar stuff between BBH02 - SLH02 - MSH05b
22:08:09  <coopserver> <tyteen4a03> heh
22:08:47  <coopserver> <'Sietse'> somehow a third line is too challenging :)
22:08:56  <coopserver> <'Sietse'> especially at this hour:)
22:09:00  <coopserver> <tyteen4a03> it's quick tightly packd
22:09:48  <coopserver> <'Sietse'> just need experience
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23:08:21  <happpy> !players
23:08:21  <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected
23:08:24  <happpy> hi
23:08:35  <coopserver> <'Sietse'> hey happ
23:08:40  <coopserver> <'Sietse'> happpy
23:08:50  <coopserver> <'Sietse'> auto-complete not working from game client :)
23:29:11  <happpy> how things
23:29:25  <coopserver> <'Sietse'> great!
23:41:23  <coopserver> *** 'Sietse' has left the game (Leaving)
23:41:24  <coopserver> *** Game paused (number of players)
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