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00:01:15 <Mazur> !pw 00:01:15 <coopserver> Mazur: reused 00:01:24 <coopserver> *** Game still paused (connecting clients, number of players) 00:01:26 <coopserver> *** Mazur has joined 00:01:27 <coopserver> *** Game still paused (number of players) 00:01:28 <coopserver> *** Game unpaused (number of players) 00:01:37 <coopserver> *** Mazur has left the game (Leaving) 00:01:38 <coopserver> *** Game paused (number of players) 00:02:21 <Mazur> And that was a brief test with really everthing else stopped. 00:03:04 <Mazur> Did a network check as well, no errors reported, there. 00:07:02 <Mazur> Hm, maybe a kernel issue. 00:07:16 <Mazur> I instlled a lowlatency one on my PC.... 00:13:49 <Mazur> See you on my lappie,. 00:13:51 *** Lokimaros has joined #openttdcoop 00:13:51 *** ChanServ sets mode: +o Lokimaros 00:14:01 *** Mazur has quit IRC 00:15:09 <BiG_MEECH> heh 00:15:19 <BiG_MEECH> you're on windoze? 00:15:30 *** Lokimaros is now known as Mazur 00:15:44 <Mazur> !pw 00:15:44 <coopserver> Mazur: attack 00:15:51 <coopserver> *** Game still paused (connecting clients, number of players) 00:15:53 <coopserver> *** Mazur has joined 00:15:54 <coopserver> *** Game still paused (number of players) 00:15:55 <coopserver> *** Game unpaused (number of players) 00:16:05 <Mazur> Noooooo! 00:16:30 <Mazur> Don't even suggest the W-word where I am concerned. 00:17:08 <BiG_MEECH> heh 00:17:13 <BiG_MEECH> so which version of linux? 00:17:30 <Mazur> Mint. 00:17:59 <Mazur> kernel 3.19.8-ckt10 on my laptop. 00:18:07 <BiG_MEECH> video card issue? 00:18:11 <BiG_MEECH> do you play other games? 00:18:26 <Mazur> Many, without issue. 00:18:56 <BiG_MEECH> weird 00:19:31 <BiG_MEECH> do you ever have your system monitor open when you start the game? 00:20:14 <Mazur> You mnen do I ever start from a terrminal? 00:20:21 <BiG_MEECH> no 00:20:34 <BiG_MEECH> well with ubuntu you can see what the system is doing 00:20:38 <BiG_MEECH> caleld system monitor 00:20:57 <Mazur> Like top? 00:21:02 <BiG_MEECH> you can see cpu and memory history 00:21:16 <BiG_MEECH> im not sure what it would be calledi n mint 00:21:31 <Mazur> If Ubby has it, I should be able to run it, too/ 00:22:00 <BiG_MEECH> i believe its called gnome-system-monitor 00:22:37 <BiG_MEECH> which would probably mean that gnome would have to be installed 00:22:41 <Mazur> gnome-system-monitor? Ah, indeed. 00:22:48 <BiG_MEECH> yarr 00:23:04 <BiG_MEECH> b/c sometimes you can see when cpu maxes out , or memory ect 00:25:03 <Mazur> HYeah, it's a nice one, I use similar proglets in my panel areas. 00:30:40 <Mazur> And openttd indeed maxes out a CPU after joining, but as i have 16 of 'em, that should not be a problem. 00:31:38 <Mazur> After joining it slows down to 60-60% of one CPU. 00:31:50 <Mazur> 60-70%* 00:31:53 <BiG_MEECH> hmm so that wouldnt be an issue then 00:32:05 <BiG_MEECH> try uninstalling then reinstll openttd? 00:32:55 <Sylf> that won't do anything 00:33:04 <Mazur> Maybe sinply copying the laptop ottd dir to the PC. 00:33:15 <Sylf> is it a pre-built openttd? 00:33:19 <Mazur> Yes. 00:33:19 <Sylf> 32bit? 64bit? 00:33:25 <Mazur> 00:33:34 <BiG_MEECH> mazur is having oddball join issues 00:34:03 <Mazur> No, the join works, but then on my PC it dies with genefrral timeout. 00:34:10 <Sylf> what exactly is the warning/error message/symptom? 00:34:15 <BiG_MEECH> brb 00:34:26 <Mazur> On my lappie, almost< same hardwar, it hums nice. 00:35:36 <Mazur> I start openttd joining PS, map downloads and I'm in, but my mouse is slow and usually it dies with "Yourcomputer is too slow..." 00:35:58 <Sylf> I have an ubuntu laptop and a mint laptop, I can try both 00:36:02 <Mazur> Or rather, I get kicked out. 00:36:32 *** BiG_MEECH_ has joined #openttdcoop 00:36:44 <Mazur> I've a 4.0 lowlatenbcy kefrnel on myPC and 3.19 kernel on laptop. 00:37:20 <Mazur> Both Mint i7 cores. 00:37:44 <Sylf> 4.0 lowlatency is the one with problems? 00:37:49 <Mazur> Top of hte line graphic cards. 00:37:51 <Mazur> Yes. 00:38:04 <BiG_MEECH_> jumbo frames problem? 00:38:05 <Sylf> graphic card does no good to openttd 00:38:11 <Mazur> 4.0.something 00:38:18 <Sylf> !dl 00:38:18 <coopserver> Sylf: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 00:38:19 <coopserver> Sylf: http://www.openttd.org/en/download-trunk/r27534 00:38:57 <Mazur> I dl-ed .xz compressed tar. 00:39:44 <Mazur> openttd-trunk-r27534-linux-generic-amd64.tar.xz 00:40:08 <BiG_MEECH_> lemme see what i have 00:40:47 <BiG_MEECH_> same thing 00:41:00 <Sylf> I'm trying ubuntu with 4.4.0-22-generic kernel first 00:41:12 *** Lokimaros has joined #openttdcoop 00:41:12 *** ChanServ sets mode: +o Lokimaros 00:41:17 <Sylf> !pw 00:41:17 <coopserver> Sylf: bisbal 00:41:20 <coopserver> *** Game paused (connecting clients) 00:41:23 <coopserver> *** Player has joined 00:41:24 <coopserver> *** Game unpaused (connecting clients) 00:41:36 <Lokimaros> Ohm, it's 4.2.0-36-lowlatency on my PC. 00:41:50 <coopserver> <Player> pretty smooth 00:42:17 *** BiG_MEECH has quit IRC 00:43:34 <coopserver> <Player> google says not to use lowlatency kernel unless you absolutely need it 00:43:38 <coopserver> *** Player has left the game (Leaving) 00:44:36 <Lokimaros> Ah, ok, I'd just figured it might be connected to that kernel. 00:46:21 <Sylf> all pages suggests it's really meant for things like real time audio recording 00:46:34 <Sylf> no other suggested usage so far 00:46:59 <BiG_MEECH_> suggested usage - complete ottd aggrivation :D 00:51:23 <Lokimaros> ok, lets reboot and see. 00:51:31 * Lokimaros waves. 00:51:36 *** Lokimaros has quit IRC 00:52:10 *** Mazur has quit IRC 00:53:11 <coopserver> *** Mazur has left the game (connection lost) 00:53:12 <coopserver> *** Game paused (number of players) 00:59:28 *** Mazur has joined #openttdcoop 00:59:28 *** ChanServ sets mode: +o Mazur 00:59:50 <Mazur> !pw 00:59:50 <coopserver> Mazur: faults 00:59:58 <coopserver> *** Game still paused (connecting clients, number of players) 01:00:02 <coopserver> *** Mazur has joined 01:00:04 <coopserver> *** Game still paused (number of players) 01:00:05 <coopserver> *** Game unpaused (number of players) 01:00:46 <Mazur> Hm, still not as good as the laptop. 01:01:58 <coopserver> *** Mazur has left the game (general timeout) 01:01:58 <coopserver> *** Game paused (number of players) 01:02:20 <BiG_MEECH_> blame meech 01:02:34 <Mazur> nah, I blame. 01:02:41 <Mazur> nah, I blame Sylf. 01:03:06 <BiG_MEECH_> lol 01:03:11 <BiG_MEECH_> blame the asian xD 01:03:38 <Mazur> Aslan? Of course! 01:03:39 <BiG_MEECH_> are both pc's hooked up to the same internet / wifi ? 01:04:03 <Mazur> same router, lap with Wifi, PC with cablr. 01:04:20 <BiG_MEECH_> does the PC have a wireless card? xD 01:05:16 *** Mazur has left #openttdcoop 01:05:32 *** Mazur has joined #openttdcoop 01:05:32 *** ChanServ sets mode: +o Mazur 01:06:42 <Mazur> Not a working one, as yet. 01:09:21 *** Mazur has left #openttdcoop 01:09:25 *** Mazur has joined #openttdcoop 01:09:25 *** ChanServ sets mode: +o Mazur 01:10:19 *** Mazur has quit IRC 01:10:46 *** Mazur has joined #openttdcoop 01:10:46 *** ChanServ sets mode: +o Mazur 01:11:10 *** Lokimaros has joined #openttdcoop 01:11:10 *** ChanServ sets mode: +o Lokimaros 01:11:11 *** Mazur has quit IRC 01:11:24 *** Lokimaros is now known as Mazur 01:18:00 <BiG_MEECH_> agan though would make no sense that it would work better with wifi 01:18:15 <Mazur> Indeed. 01:18:52 <Mazur> Unless I'd seen lots of collisions and otuher errors on the network card, but therewas even a single one. 01:23:02 <BiG_MEECH_> I dont get it :) 01:23:26 <Sylf> !pw 01:23:26 <coopserver> Sylf: triple 01:23:31 <coopserver> *** Game still paused (connecting clients, number of players) 01:23:36 <coopserver> *** Sylf has joined 01:23:37 <coopserver> *** Game still paused (number of players) 01:23:38 <coopserver> *** Game unpaused (number of players) 01:24:08 <coopserver> *** Sylf has left the game (Leaving) 01:24:09 <coopserver> *** Game paused (number of players) 01:27:15 <Mazur> 4.2.0.27-generic 01:27:47 <BiG_MEECH_> you updated> 01:27:49 <BiG_MEECH_> ? 01:28:11 <Mazur> No, I removed the lowlatency and fell back to this kernel. 01:28:23 <BiG_MEECH_> and? :D 01:28:46 <Mazur> Like I said: almost the same. 01:28:54 <Mazur> Or exactly the same. 01:29:36 <BiG_MEECH_> ah right 02:59:03 *** dwarf has joined #openttdcoop 02:59:11 <dwarf> !pw 02:59:11 <coopserver> dwarf: slovak 02:59:27 <coopserver> *** Game still paused (connecting clients, number of players) 02:59:36 <coopserver> *** dwarf has joined 02:59:37 <coopserver> *** Game still paused (number of players) 02:59:38 <coopserver> *** Game unpaused (number of players) 03:02:40 <BiG_MEECH_> YO! 03:02:49 <BiG_MEECH_> snow white dood 03:03:19 <coopserver> <dwarf> hahaha 03:44:58 <BiG_MEECH_> :D 04:01:57 <BiG_MEECH_> !pw 04:01:57 <coopserver> BiG_MEECH_: tonnes 04:02:02 <coopserver> *** Game paused (connecting clients) 04:02:17 <coopserver> *** BiG_MEECH has joined 04:02:18 <coopserver> *** Game unpaused (connecting clients) 04:02:44 <coopserver> <BiG_MEECH> yo dood 04:03:01 <coopserver> <dwarf> sup? 04:03:08 <coopserver> *** BiG_MEECH has joined company #1 04:03:24 <coopserver> <BiG_MEECH> meh 04:03:29 <coopserver> <BiG_MEECH> checkin the dump out :D 04:06:31 <coopserver> *** BiG_MEECH has left the game (Leaving) 04:06:35 <BiG_MEECH_> so many tired yeti 04:07:12 <BiG_MEECH_> maybe they just need some R&R 04:07:21 <BiG_MEECH_> skiing trip 05:18:42 <coopserver> *** dwarf has left the game (Leaving) 05:18:43 <coopserver> *** Game paused (number of players) 05:34:14 *** dwarf has quit IRC 05:36:16 *** orudge has quit IRC 05:37:42 *** dwarf has joined #openttdcoop 05:37:45 <dwarf> !pw 05:37:46 <coopserver> dwarf: hyphen 05:38:03 <coopserver> *** Game still paused (connecting clients, number of players) 05:38:10 <coopserver> *** dwarf has joined 05:38:11 <coopserver> *** Game still paused (number of players) 05:38:12 <coopserver> *** Game unpaused (number of players) 06:01:23 *** Hiddenfunstuff has joined #openttdcoop 06:18:57 <coopserver> *** dwarf has joined spectators 06:18:58 <coopserver> *** Game paused (number of players) 06:27:50 <coopserver> *** dwarf has joined company #1 06:27:51 <coopserver> *** Game unpaused (number of players) 06:38:31 *** murr4y has joined #openttdcoop 07:37:33 <coopserver> *** dwarf has left the game (Leaving) 07:37:34 <coopserver> *** Game paused (number of players) 07:37:48 <dwarf> I finished some upgrades, think we can add some more trains 07:37:57 <dwarf> but I'm too lazy to log in now 07:38:07 <dwarf> bbl 07:46:12 *** dwarf has quit IRC 09:15:58 *** Ethereal_Whisper has joined #openttdcoop 09:23:00 <Ethereal_Whisper> Hi 09:43:17 *** StarLite has joined #openttdcoop 09:43:17 *** ChanServ sets mode: +o StarLite 09:43:41 <Ethereal_Whisper> Hi StarLite 11:09:37 *** lol has joined #openttdcoop 11:09:38 <lol> !pw 11:09:38 <coopserver> lol: signal 11:10:14 <lol> !pw 11:10:14 <coopserver> lol: placer 11:10:21 <coopserver> *** Game still paused (connecting clients, number of players) 11:10:25 <coopserver> *** lol has joined 11:10:26 <coopserver> *** Game still paused (number of players) 11:10:32 <coopserver> *** lol has joined company #1 11:10:33 <coopserver> *** Game unpaused (number of players) 11:11:33 <Ethereal_Whisper> http://i.imgur.com/gRJ1HQC.png is this terrible design or am I on to something? 11:12:02 <lol> it isn;t really bad 11:12:18 <lol> it has some small issues 11:12:32 <Ethereal_Whisper> What are they? 11:12:40 <lol> why do you have so many depots 11:12:47 <lol> (not really a big issue) 11:13:02 <Ethereal_Whisper> Upgrading since NUTS makes locos unavailable after like 5-7 years of use 11:13:17 <lol> ah oke 11:13:29 <Ethereal_Whisper> I put depots right in front of pickup stations so if I use the auto-replace feature I don't have stupid shit happening like trains going to a depot to upgrade 11:13:35 <lol> there should be an option that enigines stay available 11:13:48 <Ethereal_Whisper> That was originally built just as close as possible to a pickup station 11:13:51 <lol> you can also hide all depots 11:13:55 <lol> but that is much harder 11:14:01 <Ethereal_Whisper> Causes minor jams when I do upgrade locos but that's life 11:14:37 <lol> at the place you split for the different station platforms you should use presignals 11:15:20 <Ethereal_Whisper> http://i.imgur.com/6KJMIYz.png like so? 11:15:32 <lol> yeah 11:15:37 <Ethereal_Whisper> Ok 11:15:41 <lol> and then you should make enough signals in the waitingbays 11:16:28 <Ethereal_Whisper> http://i.imgur.com/ByIkO96.png better there? 11:16:47 <lol> the smalles one is ok 11:16:58 <lol> and the large one only can have 3 11:17:09 <lol> then one train fits exactly in it 11:17:36 <Ethereal_Whisper> They're pretty close to the drop on the network, so trying to serve the station with more than 3 trains would just be dumb anyway. I can live with thatr 11:17:39 <lol> and that presignales will prevent second train coming in it which will block the cross 11:17:55 <lol> just learn it right in one time 11:18:45 <Ethereal_Whisper> http://i.imgur.com/DfyR9rd.png here's a similar station (double pickup fruit/livestock, using the same line towards their drop), but at different angles 11:18:59 <Ethereal_Whisper> I don't see a point at which pre-signals would be more appropriate. Do you? 11:19:07 <Ethereal_Whisper> Maybe on the bypass line going upstream 11:19:31 <lol> that last one is fine 11:19:34 <Ethereal_Whisper> http://i.imgur.com/zmeYE1B.png i.e. this 11:19:39 <lol> if you got a moment i will try to make an example 11:19:43 <Ethereal_Whisper> Or are block signals better there/irrelevant 11:20:02 <lol> at that place you need to use blocksignals 11:20:20 <lol> because the lines go to a different destination 11:20:57 <Ethereal_Whisper> Ok 11:22:31 <lol> http://i.imgur.com/pubfocd.png 11:22:51 <lol> that is what it should be 11:23:05 <lol> if station is totally full trains will wait at the red track 11:23:19 <lol> and trains are larger then the green track 11:23:31 <lol> so trains at that signal will block the split 11:23:48 <lol> so you should take away the signal at the green track too 11:24:15 <Ethereal_Whisper> Hm, I've been using one-sided entry and two-sided exit signals for basic terminals at pickup stations. Is there a difference between that and using a one-way signal in place of the entry signal and not signaling the tile in front of the platform? 11:25:10 <lol> there is a small one, but i don't know it 11:25:18 <Ethereal_Whisper> http://i.imgur.com/YwivPcX.png i.e. what's the difference between these two? 11:25:20 <Ethereal_Whisper> Ah, ok 11:26:07 <lol> http://i.imgur.com/C8fjwsR.png 11:26:13 <lol> this is how the presignals should be 11:27:37 <Ethereal_Whisper> Understood 11:30:48 <Ethereal_Whisper> :) 11:31:22 <lol> anyway good luck 11:31:36 <Ethereal_Whisper> Cheers. Not a day goes by that I learn some new building principle 11:32:15 <Ethereal_Whisper> Just last week I'd never have known/thought to build something like this: http://i.imgur.com/BkBdRMv.png 11:32:35 <lol> how large is your ML now? 11:32:46 <Ethereal_Whisper> Probably has its issues too, like I just noticed one of the tunnels has a 2-tile turn with a TL of 3 that I'm going to fix 11:33:17 <lol> that looks great 11:33:32 <lol> tunnels aren't really synched though 11:33:33 <Ethereal_Whisper> I keep things to double track. Several areas have the illusion of quad track, but with the current exception of some lane changes on the livestock return line, they're non-crossing LRLR lines 11:35:11 <Ethereal_Whisper> http://i.imgur.com/n8qJSll.png I think I fixed it 11:35:19 <V453000> yo humenz 11:35:40 <lol> yo 11:35:56 <V453000> how are you people able to play with opengfx 11:36:00 <V453000> it is unbelievably ugly 11:36:05 <Ethereal_Whisper> http://i.imgur.com/okA3dLL.png that's my lane crossing construction for trains returning from the livestock drop, for the record. Only point on the network where a quad track line actually crosses lanes briefly 11:36:08 <lol> looks better, but i don't know or 2 diagonal are the same length as one straight 11:36:11 <V453000> I should finish brix asap 11:36:12 <lol> maybe V knows 11:36:33 <V453000> they arent :) 11:36:40 <Ethereal_Whisper> Well, I feel like I could sync the tunnels better, but I'd make the line there longer overall 11:36:50 <Ethereal_Whisper> Let me try something else then 11:36:52 <lol> http://i.imgur.com/mmnhHGq.png then it should be this 11:37:02 <Ethereal_Whisper> Yeah 11:38:00 <Ethereal_Whisper> http://i.imgur.com/iSAtNUy.png fixed 11:38:26 <lol> got another issue 11:38:34 <lol> http://i.imgur.com/keQjGJ5.png 11:38:44 <lol> red is what you have and green is what it should be 11:39:04 <lol> but your network will only feel the difference when it has to deal with a lot of trains 11:39:24 <Ethereal_Whisper> I don't think the terrain allows me to have green because those bridges are built going uphill 11:39:35 <lol> the terrain isn't really important 11:39:39 <Ethereal_Whisper> That and the coal mine is in the way 11:39:41 <lol> you can do it without going uphill 11:40:09 <lol> i meant at the picture you send at 13:36 11:40:29 <lol> or whatever timezone you live at 11:40:47 <Ethereal_Whisper> 04:36 :P 11:40:49 <Ethereal_Whisper> Let me look into that 11:41:29 <lol> http://i.imgur.com/vRrym0U.png this if you want to use it in flat area 11:41:32 <Ethereal_Whisper> Well, it's close to this: http://i.imgur.com/3Y3SFow.png and if I moved the bridges a tile or so then I'd sacrifice turn length 11:42:06 <lol> most left ones are ok 11:42:07 <Ethereal_Whisper> I'd rather have unsynced bridges/tunnels than make a turn sharper than TL 11:42:11 <V453000> honestly, care about the bridges mainly on ML 11:42:19 <V453000> if it's elsewhere, it might never become an issue 11:42:27 <lol> but the key point is to make the route over the bridges the same length 11:42:39 <Ethereal_Whisper> Well I can do one thing 11:42:51 <Ethereal_Whisper> ... as soon as trains get out of the way 11:43:37 <lol> anyway, good luck 11:43:41 <lol> i have to go to work 11:43:55 <Ethereal_Whisper> http://i.imgur.com/diSdUt0.png synced that set of bridges 11:44:35 <lol> great 11:44:36 <lol> bye 11:44:41 <Ethereal_Whisper> Bye! 11:44:50 *** lol has quit IRC 11:44:56 <coopserver> *** lol has left the game (Leaving) 11:44:57 <coopserver> *** Game paused (number of players) 11:44:57 <hylje> yeah, sideline traffic is probably so quiet you can make really long single file bridges 11:45:21 <Ethereal_Whisper> http://i.imgur.com/qSnRxS1.png yeah, I did that here 11:45:37 <Ethereal_Whisper> I know in general I should double/sync bridges tunnels, but the bottom bridges are going to a single pickup station, so fuck it. 11:46:37 <Ethereal_Whisper> Considering the terrain, now that I'm expanding my network into livestock and that's a fruit-only pickup, I'm probably going to triple bridge as a convoluted solution, but it's so low-traffic it shouldn't matter 11:47:19 <V453000> I very often don't even build double bridges where I know I don't need them 11:47:21 <Ethereal_Whisper> Actually I think I'm going to have to quadruple bridge it for a livestock pickup, but 6 trains total will be using the 4 bridges 11:47:50 <V453000> it is the same with all of our "rules" 11:48:00 <Ethereal_Whisper> I'm also going to have to single tunnel 11:48:02 <V453000> curve length is also pointless to keep at sideline where is very low traffic 11:48:03 <Ethereal_Whisper> Alas 11:48:50 <Ethereal_Whisper> And station walk/bulldoze a depot for that matter 11:50:07 <Ethereal_Whisper> http://i.imgur.com/JdYTX81.png not sure if I can do any better with that terrain 11:51:16 <Ethereal_Whisper> Hope I never have to deliver to that fishing harbor. 11:51:22 <Ethereal_Whisper> That would be a nightmare with the space. 11:54:34 <Ethereal_Whisper> Ooh a new clay pit upstream I just noticed (clay, fruit, and livestock share the same trunk more or less, so that'll be easy to network 11:56:49 <Ethereal_Whisper> I should load balance some bridges on my busiest line here though 12:36:39 <Mazur> Moar Ning! 12:37:09 <Mazur> Gonna reboat, se if a 3.odd kernel runs ottd better. 12:37:30 <Mazur> bee left back. 12:37:32 *** Mazur has quit IRC 12:58:38 *** Mazur has joined #openttdcoop 12:58:38 *** ChanServ sets mode: +o Mazur 13:32:52 <Ethereal_Whisper> I blame Mazur 13:54:53 <BiG_MEECH_> :o 13:55:12 <Ethereal_Whisper> Hi BiG_MEECH_ 13:58:47 <BiG_MEECH_> 'ello 13:59:12 <Ethereal_Whisper> How's it going? 14:01:11 <BiG_MEECH_> It's going 14:01:14 <BiG_MEECH_> trying to wake up :D 14:01:36 <BiG_MEECH_> Injecting coffee in my veins 14:01:54 <Ethereal_Whisper> Cool 14:02:02 <Ethereal_Whisper> I'm drunk and pissed off and sad, but that's IRL stuff 14:02:27 <BiG_MEECH_> lol 14:02:33 <BiG_MEECH_> I'm sorry, I think 14:02:41 <Ethereal_Whisper> My bike got stolen is all 14:03:06 <BiG_MEECH_> Steal it back 14:03:20 <Ethereal_Whisper> If I knew where it was I would punch the shit out of whoever stole it 14:04:08 <Ethereal_Whisper> In the meantime I'm building sexy junctions in OTTD 14:04:14 <BiG_MEECH_> this guy 14:04:15 <BiG_MEECH_> http://www.missionmission.org/wp-content/uploads/2012/05/stolen-bikes.png 14:04:34 <Ethereal_Whisper> http://i.imgur.com/gcm7EXL.png I like this one 14:05:11 <BiG_MEECH_> that looks nothing like a bike :D 14:05:25 <Ethereal_Whisper> That's because it's a junction 14:05:28 <BiG_MEECH_> bike SLH needed 14:27:35 <Ethereal_Whisper> You must construct additional pylons 14:28:55 <BiG_MEECH_> sounds like VLC media player 14:38:40 *** aard has joined #openttdcoop 14:50:10 *** aard_ has joined #openttdcoop 14:56:53 *** p3tiny has joined #openttdcoop 14:57:39 *** aard has quit IRC 14:59:36 *** p3tiny has quit IRC 15:13:28 *** p3tiny has joined #openttdcoop 15:47:21 *** aard_ has quit IRC 16:00:38 *** p3tiny has quit IRC 16:10:55 *** Progman has joined #openttdcoop 16:47:45 *** absolutis has joined #openttdcoop 17:40:00 *** dwarf has joined #openttdcoop 17:40:45 <dwarf> !pw 17:40:45 <coopserver> dwarf: gender 17:40:56 <coopserver> *** Game still paused (connecting clients, number of players) 17:41:12 <coopserver> *** dwarf has joined 17:41:13 <coopserver> *** Game still paused (number of players) 17:41:14 <coopserver> *** Game unpaused (number of players) 17:41:15 <coopserver> *** dwarf has joined spectators 17:41:16 <coopserver> *** Game paused (number of players) 17:41:42 *** dwarf has left #openttdcoop 17:41:51 *** dwarf has joined #openttdcoop 17:41:51 *** ChanServ sets mode: +o dwarf 17:42:12 <dwarf> !set max_trains 1400 17:42:13 *** coopserver changes topic to "max_trains 1400" 17:42:50 <dwarf> !rcon set max_trains 1400 17:43:09 <coopserver> *** dwarf has joined company #1 17:43:10 <coopserver> *** Game unpaused (number of players) 17:45:12 <BiG_MEECH_> max trainz 17:45:16 <BiG_MEECH_> how'd you get to be admin? 17:45:19 <BiG_MEECH_> :P 17:51:14 <Jam35> so... you have read the old title may times, what did it say again? :) 17:53:10 <Jam35> something about using @quickstart and !help 17:54:16 <dwarf> I've been for a few years, I just don't play that much anymore 17:58:43 <Jam35> !set 1 #openttdcoop Public Server 17:58:43 *** coopserver changes topic to "#openttdcoop Public Server" 17:59:26 <Jam35> !set 3 New players use @quickstart and !help 17:59:26 *** coopserver changes topic to "3 New players use @quickstart and !help" 17:59:38 <Jam35> !set 17:59:38 <coopserver> Jam35: (set [<channel>] [<number>] <topic>) -- Sets the topic <number> to be <text>. If no <number> is given, this sets the entire topic. <channel> is only necessary if the message isn't sent in the channel itself. 18:00:13 <Jam35> !set [1] #openttdcoop Public Server 18:00:13 *** coopserver changes topic to "[1] #openttdcoop Public Server" 18:00:20 <Jam35> !set 1 #openttdcoop Public Server 18:00:20 *** coopserver changes topic to "#openttdcoop Public Server" 18:00:35 <Jam35> !dl 18:00:35 <coopserver> Jam35: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 18:00:36 <coopserver> Jam35: http://www.openttd.org/en/download-trunk/r27534 18:00:38 <BiG_MEECH_> hmm 18:00:51 <Jam35> !set 2 r27534 18:00:51 *** coopserver changes topic to "2 r27534" 18:00:53 <BiG_MEECH_> the game is over? 18:01:13 <Jam35> !set 1 #openttdcoop Public Server 18:01:13 *** coopserver changes topic to "#openttdcoop Public Server" 18:01:33 <BiG_MEECH_> breaking stuff 18:02:12 <Jam35> idk 18:02:34 <BiG_MEECH_> lol 18:02:44 <Jam35> @topic change 2 r27534 18:02:44 <BiG_MEECH_> if dwarf is admin i should be too 18:03:06 <Jam35> eh 18:03:13 <BiG_MEECH_> :D 18:03:17 <Jam35> I entered topic 2 18:03:18 * BiG_MEECH_ bribes 18:03:22 <BiG_MEECH_> @topic 18:03:22 <Webster> BiG_MEECH_: #openttdcoop Public Server 18:03:29 <BiG_MEECH_> @topic2 18:03:45 <BiG_MEECH_> @topic of cancer 18:03:45 <Webster> BiG_MEECH_: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 18:03:51 <V453000> wtf :D 18:03:57 <BiG_MEECH_> yo 18:04:21 <Jam35> !topic 2 r27534 18:04:21 <coopserver> Jam35: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 18:04:29 <Jam35> @topic 2 r27534 18:04:29 <Webster> Jam35: (topic [<channel>]) -- Returns the topic for <channel>. <channel> is only necessary if the message isn't sent in the channel itself. 18:04:40 <Jam35> phuq it 18:05:01 *** V453000 changes topic to "#openttdcoop Public Server Game #666 r27534 | www.openttdcoop.org" 18:05:37 *** V453000 changes topic to "#openttdcoop Public Server | Game #666 | r27534 | www.openttdcoop.org" 18:06:13 <BiG_MEECH_> :o 18:06:32 <Jam35> @topic change 2 s/666/314 18:06:41 <BiG_MEECH_> fail 18:06:42 <Jam35> @topic change 2 s/666/314/ 18:06:42 *** Webster changes topic to "#openttdcoop Public Server | Game #314 | r27534 | www.openttdcoop.org" 18:06:46 *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart" 18:07:19 <V453000> missing anything? 18:07:44 <Jam35> don't think so 18:07:53 *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | insulting BiG_MEECH is recommended" 18:08:20 *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart" 18:08:46 <BiG_MEECH_> hmm 18:08:56 <BiG_MEECH_> you forgot what stage were in :D 18:09:10 *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | Enjoy your stay!" 18:09:11 <Jam35> bastard 18:09:15 <coopserver> *** dwarf has left the game (Leaving) 18:09:16 <coopserver> *** Game paused (number of players) 18:09:32 <V453000> I am not sure if the stage matters 18:09:34 <V453000> thoughts? 18:09:38 <dwarf> We're still building 18:09:45 <V453000> yeah 18:09:52 <dwarf> yesti yards are hardly more than half capacity 18:09:59 <BiG_MEECH_> well there you go 18:10:03 <BiG_MEECH_> ' building ' 18:10:06 <V453000> also, hi dwarf, it is nice to see you around :) 18:10:15 <BiG_MEECH_> what about me? 18:10:18 <dwarf> hello V 18:10:40 <V453000> BiG_MEECH_: you don't suddenly join and expand half of the map :P 18:10:57 <BiG_MEECH_> I built like half the map 18:11:08 <dwarf> Oh, I just realize this whole topic mess is my fault, sorry 18:11:08 <V453000> :> 18:11:19 <V453000> no worries at least we cleaned it up 18:11:22 *** dr_gonzo has joined #openttdcoop 18:12:01 *** dr_gonzo is now known as Guest1504 18:38:37 <shenghi> Old topic: * Topic for #openttdcoop is "Cooperative OpenTTD | PSG314 (r27534) | STAGE: Building | New players, use @quickstart and !help | www.openttdcoop.org | TS3: voice.openttdcoop.org" 18:38:39 *** Progman has quit IRC 18:38:45 <shenghi> Also, evening. =] 18:39:19 <V453000> thanks :) so we got it all basically 18:39:23 <V453000> nobody uses teamspeak I believe 18:39:52 *** V453000 changes topic to "#openttdcoop Public Server | Game 314 | r27534 | www.openttdcoop.org | Help for newcomers: https://wiki.openttdcoop.org/Quickstart | Other game channels: #openttdcoop.stable , #openttdcoop.pro | TS3: voice.openttdcoop.org | Enjoy your stay!" 18:42:57 <shenghi> This might take a while to get going =[ http://i.imgur.com/5rzx82A.png 18:43:20 <V453000> :) 18:50:12 <shenghi> !players 18:50:12 <coopserver> shenghi: The server is empty, noone is connected. Feel free to remedy this situation 19:09:47 *** ODM has joined #openttdcoop 19:34:35 *** absolutis has quit IRC 19:54:11 *** sietse has joined #openttdcoop 19:54:16 <sietse> !players 19:54:16 <coopserver> sietse: The server is empty, noone is connected. Feel free to remedy this situation 19:54:27 <sietse> !info 19:54:27 <coopserver> sietse: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27534, date: Jul 07 2498, map size: 512x512, address: ps.openttdcoop.org:3983 20:39:09 *** ODM has quit IRC 20:40:50 *** StarLite has quit IRC 20:46:09 *** dwarf has quit IRC 20:58:10 *** Guest1504 has quit IRC 20:59:13 *** dr_gonzo has joined #openttdcoop 20:59:52 *** dr_gonzo is now known as Guest1528 21:08:06 *** Guest1528 has quit IRC 21:18:59 *** dr_gonzo_ has joined #openttdcoop 21:22:16 <tyteen4a03> !pw 21:22:16 <coopserver> tyteen4a03: sigill 21:22:43 <coopserver> *** Game still paused (connecting clients, number of players) 21:22:45 <coopserver> *** tyteen4a03 has joined 21:22:46 <coopserver> *** Game still paused (number of players) 21:22:47 <coopserver> *** Game unpaused (number of players) 21:37:58 <sietse> !pw 21:37:58 <coopserver> sietse: scroll 21:38:02 <coopserver> *** Game paused (connecting clients) 21:38:06 <coopserver> *** 'Sietse' has joined 21:38:07 <coopserver> *** Game unpaused (connecting clients) 21:48:53 <coopserver> *** 'Sietse' has joined company #1 21:48:57 <coopserver> <'Sietse'> hey 21:49:08 <coopserver> <tyteen4a03> hi 21:49:24 <coopserver> <'Sietse'> building some? 21:49:36 <coopserver> <tyteen4a03> just making a 3rd 21:49:43 <coopserver> <'Sietse'> nice 22:06:37 <coopserver> <tyteen4a03> I am too tired to extend 3rd to SLH03/04 :D 22:06:52 <coopserver> <'Sietse'> heheh, just keep on going :) 22:07:27 <coopserver> <'Sietse'> doing similar stuff between BBH02 - SLH02 - MSH05b 22:08:09 <coopserver> <tyteen4a03> heh 22:08:47 <coopserver> <'Sietse'> somehow a third line is too challenging :) 22:08:56 <coopserver> <'Sietse'> especially at this hour:) 22:09:00 <coopserver> <tyteen4a03> it's quick tightly packd 22:09:48 <coopserver> <'Sietse'> just need experience 22:11:17 *** dr_gonzo_ has quit IRC 22:26:08 <coopserver> *** tyteen4a03 has left the game (Leaving) 22:34:09 *** Progman has joined #openttdcoop 23:00:52 *** LadyHawk- has joined #openttdcoop 23:02:12 *** LadyHawk has quit IRC 23:02:12 *** LadyHawk- is now known as LadyHawk 23:04:24 *** Progman has quit IRC 23:07:31 *** happpy has joined #openttdcoop 23:08:21 <happpy> !players 23:08:21 <coopserver> happpy: There are currently 1 players and 0 spectators, making a total of 1 clients connected 23:08:24 <happpy> hi 23:08:35 <coopserver> <'Sietse'> hey happ 23:08:40 <coopserver> <'Sietse'> happpy 23:08:50 <coopserver> <'Sietse'> auto-complete not working from game client :) 23:29:11 <happpy> how things 23:29:25 <coopserver> <'Sietse'> great! 23:41:23 <coopserver> *** 'Sietse' has left the game (Leaving) 23:41:24 <coopserver> *** Game paused (number of players) 23:41:38 *** sietse has quit IRC