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Log for #openttdcoop on 24th May 2016:
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05:49:39  <dwarf> !pw
05:49:40  <coopserver> dwarf: saying
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05:52:38  <dwarf> !rcon set max_trains 1700
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06:15:09  <dwarf> !rcon set max_trains 1700
06:15:14  <dwarf> !pw
06:15:14  <coopserver> dwarf: longer
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09:01:12  <happpy> !players
09:01:12  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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10:14:16  <lol> !pw
10:14:16  <coopserver> lol: hiding
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11:51:28  <be8f07c4> !pw
11:51:29  <coopserver> be8f07c4: rounds
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11:51:44  <coopserver> <lol> hey
11:51:47  <coopserver> <be8f07c4> hello.
11:52:20  <coopserver> <lol> i think we need 4th going out of bbh 03
11:54:45  <coopserver> <be8f07c4> hm...
11:54:57  <coopserver> <lol> it will be quite hard
11:56:02  <coopserver> <be8f07c4> that slh is so close..
11:56:13  <coopserver> <lol> ueah
11:56:16  <coopserver> <lol> yeah
11:56:23  <coopserver> <lol> i just expanded that one
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11:57:15  <coopserver> <lol> we can move the mergers a few tiles back if we want
12:02:28  <coopserver> <be8f07c4> why is slh1a named like that
12:02:47  <coopserver> <lol> i don't know
12:02:57  <coopserver> <lol> maybe mark made a start and called the start a
12:03:00  <coopserver> <lol> and someone forgot b
12:03:14  <coopserver> <be8f07c4> no, slh01 is completely different
12:03:39  <coopserver> <be8f07c4> i renamed it 07
12:03:45  <coopserver> <lol> fine for me
12:03:49  <coopserver> <be8f07c4> maybe because it connected 1a
12:03:53  <coopserver> <be8f07c4> but 3a too...
12:05:22  <coopserver> <lol> do you see the sign: this line
12:05:23  <coopserver> <lol> ?
12:05:42  <coopserver> <be8f07c4> yeah
12:06:10  <coopserver> <lol> is it true that that line is missing a choice in the NE direction?
12:06:35  <coopserver> <lol> nvm, i found it already
12:07:10  <coopserver> <be8f07c4> yeah, that was exactly the point
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14:06:01  <happpy> !players
14:06:01  <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation
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18:13:42  <dwarf> !pw
18:13:42  <coopserver> dwarf: origin
18:14:19  <coopserver> *** Game still paused (connecting clients, number of players)
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18:30:29  <Mark> !pw
18:30:29  <coopserver> Mark: hashes
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18:31:14  <coopserver> <dwarf> hi mark
18:31:17  <coopserver> <Mark> hi
18:32:36  <coopserver> <dwarf> don't think that will fix it
18:32:51  <coopserver> <Mark> hm?
18:32:58  <coopserver> <dwarf> slh 04
18:33:28  <coopserver> <Mark> i think it might
18:33:35  <coopserver> <Mark> though the join is a bit close to the bridges
18:33:39  <coopserver> <dwarf> that bridge always locks up
18:34:46  <happpy> hi mark
18:34:50  <happpy> hi all
18:34:51  <coopserver> <Mark> hey happy
18:35:03  <happpy> how things
18:35:09  <coopserver> <Mark> good, yourself?
18:35:15  <happpy> good.
18:38:00  <V453000> yo
18:39:16  <happpy> yo v
18:39:41  <Mark> yo negro
18:40:20  <V453000> I IZ OFEND
18:40:28  <V453000> how the fuck are you flooding Mark?
18:40:39  <Mark> very well thank you
18:40:56  <Mark> how is your black ass
18:41:37  <V453000> you know, black
18:41:50  <V453000> working like a fucking negro slave at cotton farm
18:41:57  <V453000> factorio 0.13 behind the corner :) can't wait
18:42:15  <V453000> we are solving last graphical things, it is intense, but I love it
18:42:49  <V453000> for the last 3 weeks or so, I am "doing small tasks so I could start doing something with trains" ... but a new small task comes up before I am done with the previous one XD
18:42:58  <V453000> but we will make it :)
18:44:38  <Mark> nice, that will be cool
18:44:44  <Mark> hope i got some time to actually play by then
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18:44:55  <lol> !pw
18:44:55  <coopserver> lol: memory
18:45:02  <coopserver> *** Game paused (connecting clients)
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18:45:17  <coopserver> <lol> hey
18:45:49  <V453000> it is in 1 week from now the first release
18:45:57  <lol> @logs
18:45:57  <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/
18:46:01  <V453000> but we are expecting bugfixing shitstorm to occur shortly after that
18:46:07  <coopserver> *** Game paused (connecting clients)
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18:46:18  <V453000> heyo
18:46:28  <lol> hey
18:46:32  <coopserver> <be8f07c4> hello.
18:46:42  <lol> can i report strange things about factorio to you?
18:47:14  <V453000> probably :)
18:47:26  <V453000> I will love to hear them, at least :P
18:47:31  <lol> if you take an order out of a train it stops without brakingspace
18:47:40  <V453000> XD
18:47:55  <lol> yeah
18:48:03  <coopserver> <be8f07c4> a 12 platform station with a single track exit... nice
18:48:05  <lol> best way to stop a train if you need it
18:48:30  <coopserver> <lol> which station?
18:48:34  <coopserver> <be8f07c4> 1c pick
18:49:07  <coopserver> <lol> are you expanding dwarf?
18:49:27  <V453000> is that all of the weird things? :D
18:49:30  <V453000> then it's fine :P
18:49:31  <lol> yeah
18:49:33  <lol> so far
18:49:47  <lol> will the multiplayer become faster?
18:50:02  <V453000> it should at least a bit
18:50:09  <V453000> I don't know how much
18:50:14  <lol> else thing to complain is that it is hard to build trainstracks fast
18:50:25  <lol> but i use farl for that
18:50:29  <V453000> there is a whole new function for it now
18:50:37  <lol> great
18:51:10  <V453000> probably not perfect for ultra long distances, there you are still better off going to the train, and laying tracks in front of yourself
18:51:14  <coopserver> <lol> i like how the gears at the machinery factory exactly fit
18:51:30  <lol> at yeti
18:51:35  <V453000> yeah I spent like a month making the factory :P a week for the gears
18:51:43  <V453000> orsomething
18:51:45  <lol> for long distance farl is great
18:51:51  <V453000> the wheels might have been just like 2 days
18:52:03  <V453000> yeah, I don't like farl
18:52:05  <lol> yeah, but fitting them?
18:52:07  <V453000> prefer to lay tracks by hand
18:52:25  <lol> and it need bridges/tunnels for rails
18:52:28  <V453000> fitting them has to be done in the begining, you have to calculate diameters and cog amounts
18:52:35  <lol> but i guess that is really complicated
18:52:36  <V453000> yeah tunnels would be nice
18:52:43  <lol> since it is only one layer
18:52:50  <V453000> I am going to ask about that when we make 0.14 roadmap
18:52:59  <V453000> everything else has underground variant
18:53:10  <lol> yeah, that is true
18:53:22  <V453000> multi-level junctions would be great, take a lot of space, but great performance
18:53:25  <lol> just short tunnels
18:54:03  <coopserver> <lol> i think our network can handle more trains
18:54:17  <lol> but it is a great game
18:54:28  <lol> just need someone to multiplayer without lagg
18:54:43  <lol> and need to use logic more
18:54:49  <V453000> have you read the latest friday facts?
18:55:05  <V453000> it says a lot of technical stuff about the new multiplayer server
18:55:10  <lol> yeah
18:55:21  <V453000> yeah, wire connections are one of features which is getting HUGE improvements in 0.13
18:55:24  <lol> not that one actually
18:55:29  <lol> the one before about the logic
18:55:32  <V453000> you will be able to connect almost any entity, eventually all of them
18:55:36  <V453000> yeah
18:55:42  <lol> i think i will start building a clock soon
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18:56:08  <V453000> clock is actually quite easy probably ... unless you want some digital display and memory for it I guess XD
18:56:10  <lol> isn't too hard since it looks like physics i did at school
18:56:19  <dwarf> !rcon set max_trains 1800
18:56:23  <lol> digital display indeed
18:56:27  <coopserver> <be8f07c4> what's the most trains there ever were in an openttdcoop game?
18:56:28  <V453000> heh
18:56:36  <V453000> 5000 in PZ
18:56:38  <lol> thanks dwarf
18:56:45  <V453000> like 2000 at PS
18:56:48  <coopserver> <be8f07c4> whoa
18:56:49  <V453000> 3000 at normal PZ game
18:56:54  <V453000> @pzg2013
18:56:55  <Webster> Connection refused. - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013
18:56:56  <lol> counting isn't too hard
18:56:59  <coopserver> *** Mark has left the game (general timeout)
18:57:01  <V453000> see that be8f07c4 :)
18:57:04  <dwarf> we often go over 2000 in PS games
18:57:06  <V453000> most insane game of all time probably
18:57:18  <V453000> :)
18:58:29  <lol> only hard thing is to calibrate clock
19:00:31  <coopserver> <lol> our trainrates looks quite balanced
19:03:31  <lol> V, maybe factorio can introduce sign too
19:03:38  <lol> like in openttd or minecraft
19:04:01  <hylje> just plop down a train station
19:04:08  <hylje> they show up on the map
19:04:11  <tneo> !download
19:04:11  <coopserver> tneo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
19:04:12  <coopserver> tneo: http://www.openttd.org/en/download-trunk/r27534
19:04:16  <lol> would be very usefull to add some explanation to a circuit network
19:04:23  <lol> trainstation can work
19:04:48  <lol> but if you want to get clear what a logic network does signs would be great
19:05:04  <lol> and annoying if the explanation would be visible on the map
19:05:16  <V453000> yeah I think signs would be nice
19:05:21  <lol> because that will make it unreadable i think
19:05:31  <V453000> yes
19:05:35  <V453000> depends
19:05:41  <lol> maybe small signs that enlarge when you click at them
19:05:52  <V453000> we'll see ... there are more conceptual conflicts about it so I can't really tell what is about to happen
19:06:05  <lol> i understand
19:06:17  <V453000> in general, the whole game has the idea of you are alone on the whole fucking planet
19:06:21  <lol> but it would really add value to the game, also in multiplayergames
19:06:34  <V453000> but with multiplayer it makes so much sense to introduce features like labels, extra concrete styles, and signs
19:06:59  <V453000> so if it was intending to be 100% purist of it's original idea, it would not even include multiplayer
19:07:07  <lol> multiplayer is quite conflicting with the story
19:07:08  <V453000> so since it has multiplayer, I believe such features would indeed be super nice
19:07:20  <V453000> yes :) basically that
19:07:30  <V453000> but hey, multiple people crashed in the same ship with you :P
19:07:36  <lol> yeah
19:07:43  <lol> and sometimes one people arrive
19:07:59  <V453000> or depart for a few hours XD
19:08:44  <lol> it's all about the gameplay so just script the signs
19:10:14  <tneo> !password
19:10:14  <coopserver> tneo: follow
19:10:17  <coopserver> *** Game paused (connecting clients)
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19:10:58  <V453000> yeah
19:11:02  <V453000> we'll see
19:11:11  <V453000> it is definitely one of the things that I would like to see in teh game myself
19:11:16  <V453000> cuz organization is key in coop
19:11:20  <V453000> as openttd shows
19:11:35  <lol> yeah, and in logic too
19:11:42  <V453000> ofc
19:11:49  <V453000> in anything really
19:11:54  <lol> is speed on both sides of a belt the same
19:11:56  <V453000> not just logic :) but logic is a must have there
19:12:00  <lol> in a curve
19:12:07  <V453000> yes I think
19:12:13  <V453000> not sure
19:12:16  <V453000> does it matter? :P
19:12:21  <lol> yeah
19:12:25  <lol> need it for my clock
19:12:32  <V453000> it is the same I think
19:12:40  <V453000> eh you can make a timer with combinator connected to itself in a loop
19:12:56  <lol> 15 entities at a red belt running in circles of 15 tiles makes a tick every second
19:13:01  <lol> really?
19:13:07  <V453000> yeah
19:13:47  <lol> which kind of combinator?
19:13:48  <V453000> https://forums.factorio.com/viewtopic.php?t=14556
19:13:49  <Webster> Title: Factorio Forums View topic - Combinators 101 (at forums.factorio.com)
19:14:09  <coopserver> *** tneo has left the game (Leaving)
19:15:05  <V453000> I don't understand almost any of the shit on this page but the timer works, I tried that :D
19:15:18  <V453000> I made a timed injection of robots into network or something
19:15:39  <Mark> omg that shit does my head in
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19:15:57  <V453000> yeah
19:15:59  <V453000> it's pretty nuts
19:16:03  <Mark> ottd logic is complex enough for me
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19:16:26  <V453000> yeah, it is the nice level of complex
19:16:35  <V453000> where everything kind of makes sense because it has a direct use
19:16:41  <lol> looks great
19:16:41  <V453000> in factorio it is abstract shit -> use
19:16:58  <V453000> which is fine, just too far in the wtflogic for me
19:17:30  <Mark> yea
19:17:32  <Mark> bed time
19:17:35  <V453000> I like to use simple shit, like a train station with smart inserters, you calculate amount of cargo in all chests, then you load the chests based on average - if less than averate in the box, load there
19:17:36  <Mark> nightynight
19:17:43  <lol> i like you can build whole latches
19:17:48  <V453000> but the binary stuff, decoders, CPUs and shit, wtf.
19:17:48  <lol> and flipflops
19:17:57  <V453000> I don't even what latch is :P
19:17:58  <lol> i have to practise with that
19:18:31  <lol> a latch is a timed flipflop
19:18:40  <lol> so what we use in ttd is a latch
19:18:52  <lol> nvm what i said
19:18:55  <lol> that was wrong
19:19:02  <lol> a flipflop is a timed latch
19:19:18  <lol> and what we call flipflops at openttdcoop actually are latches
19:20:35  <V453000> ok :D
19:20:56  <V453000> might just be the thing that openttd signals are easy to read
19:21:05  <V453000> every info you need is on the screen at the same time
19:21:07  <V453000> no GUI or shit
19:21:21  <lol> yeah
19:21:53  <lol> i think the 2013 prozone game was already harder logic then the article you send about combinators
19:22:12  <V453000> idk, might be just me being deformed
19:22:18  <dwarf> factorio looks awesome
19:22:26  <V453000> and probably the readability :)
19:22:33  <V453000> dwarf: if you don't know it, you would probably love it
19:22:37  <dwarf> can you play competitive multiplayer?
19:22:50  <V453000> eh, you can but it is quite pointless
19:22:53  <lol> not really
19:23:00  <V453000> later on there will be some special scenarios
19:23:03  <lol> you can make fightingbots with a mod
19:23:05  <V453000> like tower defense and stuff
19:23:15  <V453000> or something like the supply scenario competitive
19:23:19  <V453000> who lasts to a longer level
19:23:36  <lol> you can compete on the ingame tasks
19:23:52  <V453000> so it's still about building the factory instead of the combat system
19:23:56  <dwarf> nice, I'll check it out
19:24:04  <lol> the tight spot campaign
19:24:13  <lol> dwarf would be good at it i think
19:24:36  <V453000> well the tight spot is nice but I bet you can make a spreadsheet and calculate the perfect solution
19:24:57  <lol> in terms of ratios?
19:25:03  <V453000> the supply scenario is more interesting to compete in because everything depends
19:25:13  <V453000> in terms of everything, ratios, amount of investment, amount of gain, ...
19:25:18  <lol> yeah
19:25:24  <V453000> mainly, time doesn't matter
19:25:30  <V453000> just "prepare your best setup and let it go
19:25:37  <V453000> which is nice but not very competitive
19:25:38  <lol> but the layout is harder to calculate in a spreadsheet
19:25:55  <V453000> yes but over time there are only so many layouts you can try
19:26:04  <lol> which one is the supply senario
19:26:05  <V453000> while if you compete in real time there is always the execution aspect
19:26:13  <V453000> you have a few chests
19:26:19  <lol> yeah that is true
19:26:23  <V453000> and you are required to supply them with some product in $time
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19:26:39  <lol> how is it called?
19:27:18  <V453000> it is in custom scenarios
19:27:20  <V453000> base/supply
19:27:49  <lol> i haven't got that one
19:28:12  <lol> just the basemod?
19:28:24  <V453000> Play - Custom Scenario - at the top there is base/freeplay, base/sandbox or base/supply
19:29:00  <lol> found it
19:29:04  <lol> thanks
19:29:12  <V453000> yw
19:30:18  <lol> i already like it
19:32:26  <BiG_MEECH> yoMF
19:32:32  <BiG_MEECH> @roulette
19:32:32  <Webster> BiG_MEECH: *click*
19:35:52  <dwarf> bye
19:35:57  *** Mark has joined #openttdcoop
19:35:57  *** Webster sets mode: +o Mark
19:36:59  <coopserver> *** lol has left the game (Leaving)
19:37:24  <BiG_MEECH> hmm
19:37:27  <BiG_MEECH> @roulette spin
19:37:27  <Webster> *SPIN* Are you feeling lucky?
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21:42:31  <sietse> !pw
21:42:31  <coopserver> sietse: source
21:42:41  <coopserver> *** Game still paused (connecting clients, number of players)
21:42:48  <coopserver> *** 'Sietse' has joined
21:42:49  <coopserver> *** Game still paused (number of players)
21:46:00  <happpy> !players
21:46:00  <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected
21:46:04  <happpy> hi
21:47:56  <sietse> hey happpy
21:48:02  <sietse> how's life?
21:48:27  <happpy> good
21:48:37  <happpy> how things
21:53:37  <sietse> Quite good, just returned from work.
21:53:41  <sietse> time to relacx
21:53:49  <happpy> nice
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