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00:04:39 <coopserver> *** dwarf has left the game (Leaving) 00:04:40 <coopserver> *** Game paused (number of players) 00:12:11 *** dwarf has quit IRC 01:25:12 *** Mark has quit IRC 05:49:37 *** dwarf has joined #openttdcoop 05:49:39 <dwarf> !pw 05:49:40 <coopserver> dwarf: saying 05:50:13 *** dwarf has left #openttdcoop 05:50:23 *** dwarf has joined #openttdcoop 05:50:23 *** ChanServ sets mode: +o dwarf 05:50:36 <coopserver> *** Game still paused (connecting clients, number of players) 05:50:46 <coopserver> *** dwarf has joined 05:50:47 <coopserver> *** Game still paused (number of players) 05:50:48 <coopserver> *** Game unpaused (number of players) 05:52:38 <dwarf> !rcon set max_trains 1700 06:10:59 *** ConductingCat has joined #openttdcoop 06:14:53 <coopserver> *** dwarf has left the game (general timeout) 06:14:54 <coopserver> *** Game paused (number of players) 06:15:09 <dwarf> !rcon set max_trains 1700 06:15:14 <dwarf> !pw 06:15:14 <coopserver> dwarf: longer 06:15:23 <coopserver> *** Game still paused (connecting clients, number of players) 06:15:29 <coopserver> *** dwarf has joined 06:15:31 <coopserver> *** Game still paused (number of players) 06:15:32 <coopserver> *** Game unpaused (number of players) 06:18:17 *** ConductCat has quit IRC 06:23:00 <coopserver> *** dwarf has left the game (general timeout) 06:23:01 <coopserver> *** Game paused (number of players) 06:23:29 <coopserver> *** Game still paused (connecting clients, number of players) 06:24:00 <coopserver> *** dwarf has joined 06:24:01 <coopserver> *** Game still paused (number of players) 06:24:02 <coopserver> *** Game unpaused (number of players) 07:10:59 *** Arveen has joined #openttdcoop 07:13:40 *** Jerik has quit IRC 07:13:59 <coopserver> *** dwarf has left the game (Leaving) 07:14:00 <coopserver> *** Game paused (number of players) 07:16:56 *** Jerik has joined #openttdcoop 07:20:29 *** dwarf has quit IRC 09:00:32 *** happpy has joined #openttdcoop 09:01:12 <happpy> !players 09:01:12 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 09:37:54 *** StarLite has joined #openttdcoop 09:37:54 *** ChanServ sets mode: +o StarLite 10:14:13 *** lol has joined #openttdcoop 10:14:16 <lol> !pw 10:14:16 <coopserver> lol: hiding 10:14:24 <coopserver> *** Game still paused (connecting clients, number of players) 10:14:28 <coopserver> *** lol has joined 10:14:29 <coopserver> *** Game still paused (number of players) 10:14:34 <coopserver> *** lol has joined company #1 10:14:35 <coopserver> *** Game unpaused (number of players) 10:32:03 <coopserver> *** lol has joined spectators 10:32:04 <coopserver> *** Game paused (number of players) 11:02:50 <coopserver> *** lol has joined company #1 11:02:51 <coopserver> *** Game unpaused (number of players) 11:13:14 *** happpy has quit IRC 11:16:37 <coopserver> *** lol has joined spectators 11:16:38 <coopserver> *** Game paused (number of players) 11:30:57 <coopserver> *** lol has joined company #1 11:30:58 <coopserver> *** Game unpaused (number of players) 11:51:28 <be8f07c4> !pw 11:51:29 <coopserver> be8f07c4: rounds 11:51:33 <coopserver> *** Game paused (connecting clients) 11:51:41 <coopserver> *** be8f07c4 has joined 11:51:42 <coopserver> *** Game unpaused (connecting clients) 11:51:44 <coopserver> <lol> hey 11:51:47 <coopserver> <be8f07c4> hello. 11:52:20 <coopserver> <lol> i think we need 4th going out of bbh 03 11:54:45 <coopserver> <be8f07c4> hm... 11:54:57 <coopserver> <lol> it will be quite hard 11:56:02 <coopserver> <be8f07c4> that slh is so close.. 11:56:13 <coopserver> <lol> ueah 11:56:16 <coopserver> <lol> yeah 11:56:23 <coopserver> <lol> i just expanded that one 11:57:04 <coopserver> *** be8f07c4 has joined company #1 11:57:15 <coopserver> <lol> we can move the mergers a few tiles back if we want 12:02:28 <coopserver> <be8f07c4> why is slh1a named like that 12:02:47 <coopserver> <lol> i don't know 12:02:57 <coopserver> <lol> maybe mark made a start and called the start a 12:03:00 <coopserver> <lol> and someone forgot b 12:03:14 <coopserver> <be8f07c4> no, slh01 is completely different 12:03:39 <coopserver> <be8f07c4> i renamed it 07 12:03:45 <coopserver> <lol> fine for me 12:03:49 <coopserver> <be8f07c4> maybe because it connected 1a 12:03:53 <coopserver> <be8f07c4> but 3a too... 12:05:22 <coopserver> <lol> do you see the sign: this line 12:05:23 <coopserver> <lol> ? 12:05:42 <coopserver> <be8f07c4> yeah 12:06:10 <coopserver> <lol> is it true that that line is missing a choice in the NE direction? 12:06:35 <coopserver> <lol> nvm, i found it already 12:07:10 <coopserver> <be8f07c4> yeah, that was exactly the point 12:19:51 <coopserver> *** lol has left the game (Leaving) 12:20:05 *** lol has quit IRC 12:21:56 <coopserver> *** be8f07c4 has left the game (Leaving) 12:21:57 <coopserver> *** Game paused (number of players) 12:24:20 *** absolutis has joined #openttdcoop 12:24:37 *** Hiddenfunstuff has joined #openttdcoop 12:38:56 *** solitaire has joined #openttdcoop 14:05:18 *** happpy has joined #openttdcoop 14:06:01 <happpy> !players 14:06:01 <coopserver> happpy: The server is empty, noone is connected. Feel free to remedy this situation 14:55:15 *** ODM has joined #openttdcoop 15:26:23 *** Arveen has quit IRC 16:07:42 *** Mark has joined #openttdcoop 16:07:42 *** Webster sets mode: +o Mark 16:31:29 *** Arveen has joined #openttdcoop 16:40:42 *** solitaire has quit IRC 16:59:03 *** aard has joined #openttdcoop 17:17:02 *** Progman has joined #openttdcoop 17:21:41 *** aard has quit IRC 17:23:59 *** aard has joined #openttdcoop 17:31:29 *** happpy has quit IRC 17:31:54 *** happpy has joined #openttdcoop 18:08:23 *** absolutis has quit IRC 18:13:39 *** dwarf has joined #openttdcoop 18:13:42 <dwarf> !pw 18:13:42 <coopserver> dwarf: origin 18:14:19 <coopserver> *** Game still paused (connecting clients, number of players) 18:14:28 <coopserver> *** dwarf has joined 18:14:29 <coopserver> *** Game still paused (number of players) 18:14:30 <coopserver> *** Game unpaused (number of players) 18:30:29 <Mark> !pw 18:30:29 <coopserver> Mark: hashes 18:30:55 <coopserver> *** Game paused (connecting clients) 18:31:02 <coopserver> *** Mark has joined 18:31:03 <coopserver> *** Game unpaused (connecting clients) 18:31:14 <coopserver> <dwarf> hi mark 18:31:17 <coopserver> <Mark> hi 18:32:36 <coopserver> <dwarf> don't think that will fix it 18:32:51 <coopserver> <Mark> hm? 18:32:58 <coopserver> <dwarf> slh 04 18:33:28 <coopserver> <Mark> i think it might 18:33:35 <coopserver> <Mark> though the join is a bit close to the bridges 18:33:39 <coopserver> <dwarf> that bridge always locks up 18:34:46 <happpy> hi mark 18:34:50 <happpy> hi all 18:34:51 <coopserver> <Mark> hey happy 18:35:03 <happpy> how things 18:35:09 <coopserver> <Mark> good, yourself? 18:35:15 <happpy> good. 18:38:00 <V453000> yo 18:39:16 <happpy> yo v 18:39:41 <Mark> yo negro 18:40:20 <V453000> I IZ OFEND 18:40:28 <V453000> how the fuck are you flooding Mark? 18:40:39 <Mark> very well thank you 18:40:56 <Mark> how is your black ass 18:41:37 <V453000> you know, black 18:41:50 <V453000> working like a fucking negro slave at cotton farm 18:41:57 <V453000> factorio 0.13 behind the corner :) can't wait 18:42:15 <V453000> we are solving last graphical things, it is intense, but I love it 18:42:49 <V453000> for the last 3 weeks or so, I am "doing small tasks so I could start doing something with trains" ... but a new small task comes up before I am done with the previous one XD 18:42:58 <V453000> but we will make it :) 18:44:38 <Mark> nice, that will be cool 18:44:44 <Mark> hope i got some time to actually play by then 18:44:54 *** lol has joined #openttdcoop 18:44:55 <lol> !pw 18:44:55 <coopserver> lol: memory 18:45:02 <coopserver> *** Game paused (connecting clients) 18:45:07 <coopserver> *** lol has joined 18:45:08 <coopserver> *** Game unpaused (connecting clients) 18:45:17 <coopserver> <lol> hey 18:45:49 <V453000> it is in 1 week from now the first release 18:45:57 <lol> @logs 18:45:57 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 18:46:01 <V453000> but we are expecting bugfixing shitstorm to occur shortly after that 18:46:07 <coopserver> *** Game paused (connecting clients) 18:46:09 <coopserver> *** be8f07c4 has joined 18:46:10 <coopserver> *** Game unpaused (connecting clients) 18:46:18 <V453000> heyo 18:46:28 <lol> hey 18:46:32 <coopserver> <be8f07c4> hello. 18:46:42 <lol> can i report strange things about factorio to you? 18:47:14 <V453000> probably :) 18:47:26 <V453000> I will love to hear them, at least :P 18:47:31 <lol> if you take an order out of a train it stops without brakingspace 18:47:40 <V453000> XD 18:47:55 <lol> yeah 18:48:03 <coopserver> <be8f07c4> a 12 platform station with a single track exit... nice 18:48:05 <lol> best way to stop a train if you need it 18:48:30 <coopserver> <lol> which station? 18:48:34 <coopserver> <be8f07c4> 1c pick 18:49:07 <coopserver> <lol> are you expanding dwarf? 18:49:27 <V453000> is that all of the weird things? :D 18:49:30 <V453000> then it's fine :P 18:49:31 <lol> yeah 18:49:33 <lol> so far 18:49:47 <lol> will the multiplayer become faster? 18:50:02 <V453000> it should at least a bit 18:50:09 <V453000> I don't know how much 18:50:14 <lol> else thing to complain is that it is hard to build trainstracks fast 18:50:25 <lol> but i use farl for that 18:50:29 <V453000> there is a whole new function for it now 18:50:37 <lol> great 18:51:10 <V453000> probably not perfect for ultra long distances, there you are still better off going to the train, and laying tracks in front of yourself 18:51:14 <coopserver> <lol> i like how the gears at the machinery factory exactly fit 18:51:30 <lol> at yeti 18:51:35 <V453000> yeah I spent like a month making the factory :P a week for the gears 18:51:43 <V453000> orsomething 18:51:45 <lol> for long distance farl is great 18:51:51 <V453000> the wheels might have been just like 2 days 18:52:03 <V453000> yeah, I don't like farl 18:52:05 <lol> yeah, but fitting them? 18:52:07 <V453000> prefer to lay tracks by hand 18:52:25 <lol> and it need bridges/tunnels for rails 18:52:28 <V453000> fitting them has to be done in the begining, you have to calculate diameters and cog amounts 18:52:35 <lol> but i guess that is really complicated 18:52:36 <V453000> yeah tunnels would be nice 18:52:43 <lol> since it is only one layer 18:52:50 <V453000> I am going to ask about that when we make 0.14 roadmap 18:52:59 <V453000> everything else has underground variant 18:53:10 <lol> yeah, that is true 18:53:22 <V453000> multi-level junctions would be great, take a lot of space, but great performance 18:53:25 <lol> just short tunnels 18:54:03 <coopserver> <lol> i think our network can handle more trains 18:54:17 <lol> but it is a great game 18:54:28 <lol> just need someone to multiplayer without lagg 18:54:43 <lol> and need to use logic more 18:54:49 <V453000> have you read the latest friday facts? 18:55:05 <V453000> it says a lot of technical stuff about the new multiplayer server 18:55:10 <lol> yeah 18:55:21 <V453000> yeah, wire connections are one of features which is getting HUGE improvements in 0.13 18:55:24 <lol> not that one actually 18:55:29 <lol> the one before about the logic 18:55:32 <V453000> you will be able to connect almost any entity, eventually all of them 18:55:36 <V453000> yeah 18:55:42 <lol> i think i will start building a clock soon 18:56:04 *** dwarf has left #openttdcoop 18:56:07 *** dwarf has joined #openttdcoop 18:56:07 *** ChanServ sets mode: +o dwarf 18:56:08 <V453000> clock is actually quite easy probably ... unless you want some digital display and memory for it I guess XD 18:56:10 <lol> isn't too hard since it looks like physics i did at school 18:56:19 <dwarf> !rcon set max_trains 1800 18:56:23 <lol> digital display indeed 18:56:27 <coopserver> <be8f07c4> what's the most trains there ever were in an openttdcoop game? 18:56:28 <V453000> heh 18:56:36 <V453000> 5000 in PZ 18:56:38 <lol> thanks dwarf 18:56:45 <V453000> like 2000 at PS 18:56:48 <coopserver> <be8f07c4> whoa 18:56:49 <V453000> 3000 at normal PZ game 18:56:54 <V453000> @pzg2013 18:56:55 <Webster> Connection refused. - http://blog.openttdcoop.org/2013/08/06/dont-try-this-at-home-prozone-game-2013 18:56:56 <lol> counting isn't too hard 18:56:59 <coopserver> *** Mark has left the game (general timeout) 18:57:01 <V453000> see that be8f07c4 :) 18:57:04 <dwarf> we often go over 2000 in PS games 18:57:06 <V453000> most insane game of all time probably 18:57:18 <V453000> :) 18:58:29 <lol> only hard thing is to calibrate clock 19:00:31 <coopserver> <lol> our trainrates looks quite balanced 19:03:31 <lol> V, maybe factorio can introduce sign too 19:03:38 <lol> like in openttd or minecraft 19:04:01 <hylje> just plop down a train station 19:04:08 <hylje> they show up on the map 19:04:11 <tneo> !download 19:04:11 <coopserver> tneo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 19:04:12 <coopserver> tneo: http://www.openttd.org/en/download-trunk/r27534 19:04:16 <lol> would be very usefull to add some explanation to a circuit network 19:04:23 <lol> trainstation can work 19:04:48 <lol> but if you want to get clear what a logic network does signs would be great 19:05:04 <lol> and annoying if the explanation would be visible on the map 19:05:16 <V453000> yeah I think signs would be nice 19:05:21 <lol> because that will make it unreadable i think 19:05:31 <V453000> yes 19:05:35 <V453000> depends 19:05:41 <lol> maybe small signs that enlarge when you click at them 19:05:52 <V453000> we'll see ... there are more conceptual conflicts about it so I can't really tell what is about to happen 19:06:05 <lol> i understand 19:06:17 <V453000> in general, the whole game has the idea of you are alone on the whole fucking planet 19:06:21 <lol> but it would really add value to the game, also in multiplayergames 19:06:34 <V453000> but with multiplayer it makes so much sense to introduce features like labels, extra concrete styles, and signs 19:06:59 <V453000> so if it was intending to be 100% purist of it's original idea, it would not even include multiplayer 19:07:07 <lol> multiplayer is quite conflicting with the story 19:07:08 <V453000> so since it has multiplayer, I believe such features would indeed be super nice 19:07:20 <V453000> yes :) basically that 19:07:30 <V453000> but hey, multiple people crashed in the same ship with you :P 19:07:36 <lol> yeah 19:07:43 <lol> and sometimes one people arrive 19:07:59 <V453000> or depart for a few hours XD 19:08:44 <lol> it's all about the gameplay so just script the signs 19:10:14 <tneo> !password 19:10:14 <coopserver> tneo: follow 19:10:17 <coopserver> *** Game paused (connecting clients) 19:10:20 <coopserver> *** tneo has joined 19:10:21 <coopserver> *** Game unpaused (connecting clients) 19:10:58 <V453000> yeah 19:11:02 <V453000> we'll see 19:11:11 <V453000> it is definitely one of the things that I would like to see in teh game myself 19:11:16 <V453000> cuz organization is key in coop 19:11:20 <V453000> as openttd shows 19:11:35 <lol> yeah, and in logic too 19:11:42 <V453000> ofc 19:11:49 <V453000> in anything really 19:11:54 <lol> is speed on both sides of a belt the same 19:11:56 <V453000> not just logic :) but logic is a must have there 19:12:00 <lol> in a curve 19:12:07 <V453000> yes I think 19:12:13 <V453000> not sure 19:12:16 <V453000> does it matter? :P 19:12:21 <lol> yeah 19:12:25 <lol> need it for my clock 19:12:32 <V453000> it is the same I think 19:12:40 <V453000> eh you can make a timer with combinator connected to itself in a loop 19:12:56 <lol> 15 entities at a red belt running in circles of 15 tiles makes a tick every second 19:13:01 <lol> really? 19:13:07 <V453000> yeah 19:13:47 <lol> which kind of combinator? 19:13:48 <V453000> https://forums.factorio.com/viewtopic.php?t=14556 19:13:49 <Webster> Title: Factorio Forums View topic - Combinators 101 (at forums.factorio.com) 19:14:09 <coopserver> *** tneo has left the game (Leaving) 19:15:05 <V453000> I don't understand almost any of the shit on this page but the timer works, I tried that :D 19:15:18 <V453000> I made a timed injection of robots into network or something 19:15:39 <Mark> omg that shit does my head in 19:15:48 <coopserver> *** dwarf has left the game (Leaving) 19:15:49 <coopserver> *** Game paused (number of players) 19:15:57 <V453000> yeah 19:15:59 <V453000> it's pretty nuts 19:16:03 <Mark> ottd logic is complex enough for me 19:16:08 <coopserver> *** be8f07c4 has left the game (Leaving) 19:16:26 <V453000> yeah, it is the nice level of complex 19:16:35 <V453000> where everything kind of makes sense because it has a direct use 19:16:41 <lol> looks great 19:16:41 <V453000> in factorio it is abstract shit -> use 19:16:58 <V453000> which is fine, just too far in the wtflogic for me 19:17:30 <Mark> yea 19:17:32 <Mark> bed time 19:17:35 <V453000> I like to use simple shit, like a train station with smart inserters, you calculate amount of cargo in all chests, then you load the chests based on average - if less than averate in the box, load there 19:17:36 <Mark> nightynight 19:17:43 <lol> i like you can build whole latches 19:17:48 <V453000> but the binary stuff, decoders, CPUs and shit, wtf. 19:17:48 <lol> and flipflops 19:17:57 <V453000> I don't even what latch is :P 19:17:58 <lol> i have to practise with that 19:18:31 <lol> a latch is a timed flipflop 19:18:40 <lol> so what we use in ttd is a latch 19:18:52 <lol> nvm what i said 19:18:55 <lol> that was wrong 19:19:02 <lol> a flipflop is a timed latch 19:19:18 <lol> and what we call flipflops at openttdcoop actually are latches 19:20:35 <V453000> ok :D 19:20:56 <V453000> might just be the thing that openttd signals are easy to read 19:21:05 <V453000> every info you need is on the screen at the same time 19:21:07 <V453000> no GUI or shit 19:21:21 <lol> yeah 19:21:53 <lol> i think the 2013 prozone game was already harder logic then the article you send about combinators 19:22:12 <V453000> idk, might be just me being deformed 19:22:18 <dwarf> factorio looks awesome 19:22:26 <V453000> and probably the readability :) 19:22:33 <V453000> dwarf: if you don't know it, you would probably love it 19:22:37 <dwarf> can you play competitive multiplayer? 19:22:50 <V453000> eh, you can but it is quite pointless 19:22:53 <lol> not really 19:23:00 <V453000> later on there will be some special scenarios 19:23:03 <lol> you can make fightingbots with a mod 19:23:05 <V453000> like tower defense and stuff 19:23:15 <V453000> or something like the supply scenario competitive 19:23:19 <V453000> who lasts to a longer level 19:23:36 <lol> you can compete on the ingame tasks 19:23:52 <V453000> so it's still about building the factory instead of the combat system 19:23:56 <dwarf> nice, I'll check it out 19:24:04 <lol> the tight spot campaign 19:24:13 <lol> dwarf would be good at it i think 19:24:36 <V453000> well the tight spot is nice but I bet you can make a spreadsheet and calculate the perfect solution 19:24:57 <lol> in terms of ratios? 19:25:03 <V453000> the supply scenario is more interesting to compete in because everything depends 19:25:13 <V453000> in terms of everything, ratios, amount of investment, amount of gain, ... 19:25:18 <lol> yeah 19:25:24 <V453000> mainly, time doesn't matter 19:25:30 <V453000> just "prepare your best setup and let it go 19:25:37 <V453000> which is nice but not very competitive 19:25:38 <lol> but the layout is harder to calculate in a spreadsheet 19:25:55 <V453000> yes but over time there are only so many layouts you can try 19:26:04 <lol> which one is the supply senario 19:26:05 <V453000> while if you compete in real time there is always the execution aspect 19:26:13 <V453000> you have a few chests 19:26:19 <lol> yeah that is true 19:26:23 <V453000> and you are required to supply them with some product in $time 19:26:33 *** Mark has quit IRC 19:26:39 <lol> how is it called? 19:27:18 <V453000> it is in custom scenarios 19:27:20 <V453000> base/supply 19:27:49 <lol> i haven't got that one 19:28:12 <lol> just the basemod? 19:28:24 <V453000> Play - Custom Scenario - at the top there is base/freeplay, base/sandbox or base/supply 19:29:00 <lol> found it 19:29:04 <lol> thanks 19:29:12 <V453000> yw 19:30:18 <lol> i already like it 19:32:26 <BiG_MEECH> yoMF 19:32:32 <BiG_MEECH> @roulette 19:32:32 <Webster> BiG_MEECH: *click* 19:35:52 <dwarf> bye 19:35:57 *** Mark has joined #openttdcoop 19:35:57 *** Webster sets mode: +o Mark 19:36:59 <coopserver> *** lol has left the game (Leaving) 19:37:24 <BiG_MEECH> hmm 19:37:27 <BiG_MEECH> @roulette spin 19:37:27 <Webster> *SPIN* Are you feeling lucky? 19:43:22 *** lol has quit IRC 19:43:54 *** dwarf has quit IRC 19:50:58 *** Arveen has quit IRC 20:00:55 *** ODM has quit IRC 20:11:13 *** tycoondemon2 has joined #openttdcoop 20:13:04 *** tycoondemon2 has quit IRC 20:18:58 *** tycoondemon has quit IRC 20:35:41 *** tycoondemon has joined #openttdcoop 21:12:39 *** aard has quit IRC 21:12:40 *** StarLite has quit IRC 21:27:13 *** Hiddenfunstuff has quit IRC 21:42:29 *** sietse has joined #openttdcoop 21:42:31 <sietse> !pw 21:42:31 <coopserver> sietse: source 21:42:41 <coopserver> *** Game still paused (connecting clients, number of players) 21:42:48 <coopserver> *** 'Sietse' has joined 21:42:49 <coopserver> *** Game still paused (number of players) 21:46:00 <happpy> !players 21:46:00 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 21:46:04 <happpy> hi 21:47:56 <sietse> hey happpy 21:48:02 <sietse> how's life? 21:48:27 <happpy> good 21:48:37 <happpy> how things 21:53:37 <sietse> Quite good, just returned from work. 21:53:41 <sietse> time to relacx 21:53:49 <happpy> nice 22:03:10 *** Progman has quit IRC 22:25:20 <coopserver> *** 'Sietse' has left the game (Leaving) 22:26:46 *** sietse has quit IRC 23:55:38 *** luaduck has quit IRC 23:57:19 *** luaduck has joined #openttdcoop