Times are UTC Toggle Colours
00:03:30 <tyteen4a03> !pw 00:03:30 <coopserver> tyteen4a03: slower 00:03:41 <coopserver> *** Game still paused (connecting clients, number of players) 00:03:43 <coopserver> *** tyteen4a03 has joined 00:03:44 <coopserver> *** Game still paused (number of players) 00:03:45 <coopserver> *** Game unpaused (number of players) 00:14:18 *** j992 has joined #openttdcoop 00:14:29 <j992> !password 00:14:29 <coopserver> j992: manage 00:14:45 <coopserver> *** Game paused (connecting clients) 00:14:58 <coopserver> *** j992 has joined 00:14:59 <coopserver> *** Game unpaused (connecting clients) 00:27:27 <be8f07c4_> !pw 00:27:27 <coopserver> be8f07c4_: begins 00:27:32 <coopserver> *** Game paused (connecting clients) 00:27:42 <coopserver> *** be8f07c4 has joined 00:27:43 <coopserver> *** Game unpaused (connecting clients) 00:28:39 <coopserver> <be8f07c4> nice deadlock at 1a pu 00:28:47 <coopserver> <tyteen4a03> mmm 00:29:11 <coopserver> <tyteen4a03> who the fuck made a loop 00:29:34 <coopserver> <j992> hahaha holy shit 00:30:05 <coopserver> <be8f07c4> nice blocking the whole ml 00:30:32 <coopserver> <j992> damn 00:30:38 <coopserver> *** be8f07c4 has joined company #1 00:32:06 <coopserver> <be8f07c4> is it normal that i get low fps when zooming out? 00:32:15 <coopserver> <tyteen4a03> for this map, yes 00:32:20 <coopserver> <tyteen4a03> loads of trains 00:32:53 <coopserver> <be8f07c4> doesnt matter how good your cpu is, huh 00:33:14 <coopserver> <tyteen4a03> im on a mbp 00:33:34 <coopserver> <tyteen4a03> this map lags quite a bit 00:34:31 <coopserver> <j992> I found that if I run this save offline it runs better 00:34:42 <coopserver> <tyteen4a03> obviously 00:34:53 <coopserver> <tyteen4a03> no sync needed 00:35:03 <coopserver> <j992> hmm 00:35:38 <coopserver> <be8f07c4> any specific points where work is needed? 00:35:53 <coopserver> <tyteen4a03> most urgent is probably ! balancer needed 00:36:50 <coopserver> *** tyteen4a03 has left the game (general timeout) 00:36:59 <coopserver> <j992> what's up with the bridges at 3A drop? 00:37:17 <tyteen4a03> !pw 00:37:17 <coopserver> tyteen4a03: define 00:37:22 <coopserver> *** Game paused (connecting clients) 00:37:24 <coopserver> *** tyteen4a03 has joined 00:37:25 <coopserver> *** Game unpaused (connecting clients) 00:37:46 <coopserver> <be8f07c4> a slowdown, huh 00:37:58 <coopserver> <tyteen4a03> expansion waiting to be completed I guess 00:38:30 <coopserver> <tyteen4a03> or the old design 00:38:31 <coopserver> <be8f07c4> whats the optimal cl? 2 or 3? 00:38:43 <coopserver> <tyteen4a03> 2 I think 00:39:30 <coopserver> <tyteen4a03> add a balancer at ! balancer needed and the jam should be gone 00:42:36 <coopserver> <be8f07c4> oops 00:42:46 <coopserver> <tyteen4a03> one bridge is not enough btw 00:44:13 <coopserver> <be8f07c4> sorry about that :D 00:50:19 <coopserver> <tyteen4a03> it's probably possible to share 3 bridges for two exits so you don't have the !pinchpoint 00:50:43 <coopserver> <tyteen4a03> just nitpicking 00:51:26 <coopserver> <be8f07c4> is this even an issue 00:51:33 <coopserver> <be8f07c4> they're supposed to be one line 00:52:26 <coopserver> <tyteen4a03> hm 00:52:36 <coopserver> <be8f07c4> oh, i didnt connect the fourth 00:53:33 <coopserver> *** j992 has left the game (Leaving) 00:53:37 <coopserver> <be8f07c4> well, this should be at least better than before 00:53:37 *** j992 has quit IRC 00:53:49 <tyteen4a03> you need to add prios 00:53:51 <coopserver> <be8f07c4> ...if trains would take it. 00:54:11 <coopserver> <tyteen4a03> they should 00:54:28 <coopserver> <tyteen4a03> just gonna add presignals for ya 00:56:42 <coopserver> <be8f07c4> they still prefer the previous route? 00:57:25 <coopserver> <tyteen4a03> I've never seen this kind of prio before 00:57:44 <tyteen4a03> but otherwise it looks alright 00:57:46 <coopserver> <be8f07c4> which? 00:57:58 <coopserver> <tyteen4a03> 1st to 1st 00:57:59 <coopserver> <tyteen4a03> yes 00:58:34 <tyteen4a03> I mainly don't understand the exit 00:59:09 <coopserver> <be8f07c4> for some reason i thought the bridges weren't wide enough 01:00:25 <coopserver> <be8f07c4> isn't that a normal prio? 01:00:28 <tyteen4a03> is the exit supposed to merge in before the prio ends 01:00:56 <coopserver> <be8f07c4> it's just that way because it's a diagonal 01:01:00 <tyteen4a03> oh ok 01:01:47 <coopserver> <be8f07c4> this works as well 01:01:51 <coopserver> <tyteen4a03> I see 01:01:55 <tyteen4a03> just wondering 01:02:55 <coopserver> <be8f07c4> the other way the signal was closer to the 01:02:58 <coopserver> <be8f07c4> join 01:03:14 <coopserver> <be8f07c4> since it is prioritized it doesnt matter anyway 01:04:11 <Mazur> You rang? 01:04:26 <coopserver> <be8f07c4> oh, mazur 01:04:57 <coopserver> <be8f07c4> i was just thinking to rebuild the whole fuzzy/something thing on the welcome server 01:05:12 <coopserver> <be8f07c4> to actually go the right way around 01:05:28 <Mazur> Feel free. 01:05:47 <coopserver> <be8f07c4> topleft to bottomright instead of topright to bottomleft 01:06:24 <coopserver> <be8f07c4> are welcom server always this close to public server games? ;) 01:06:39 <coopserver> <be8f07c4> *welcome server games 01:06:51 <Mazur> Close, how? 01:07:14 <Mazur> And the answer is probably no, anyway. 01:07:22 <tyteen4a03> I don't know if I'm understanding BBH02 correctly but it seems like the 4 lanes shrink to 2 then back to 4 01:08:13 <coopserver> <be8f07c4> probably a result of originally being two lanes and then being expanded 01:10:08 <coopserver> <be8f07c4> mazur: in a way of cooperation and communication 01:10:21 <Mazur> In that case: no. 01:10:28 <coopserver> <be8f07c4> only misses that we comment everything we do.... and a network plan. 01:11:28 <Mazur> But I, for one, like to be in a company on Stable with a few others, and just build like we're doing, like PS but less stringent. 01:11:41 <be8f07c4_> yeah, same. 01:11:50 <tyteen4a03> I don't like competition 01:12:04 <be8f07c4_> as long as CERTAIN people aren't there... 01:12:20 <coopserver> <be8f07c4> y'know what i mean ;) 01:12:31 <Mazur> I do. 01:13:02 <coopserver> <be8f07c4> there's nothing wrong with competition, as long as you dont obstruct each other 01:13:16 <tyteen4a03> others build better networks than I do :) 01:13:50 <coopserver> <be8f07c4> others are always better if they team up... so do that too :D 01:14:09 <coopserver> <be8f07c4> competetive cooperation, huh 01:15:04 <Mazur> I don;t like comnpetition, either, I prefer cooperation or garrulous cohabitation/ 01:21:57 <coopserver> *** tyteen4a03 has left the game (Leaving) 01:22:36 <coopserver> <be8f07c4> i am drunk. 01:22:52 <coopserver> <be8f07c4> second crash this night.... 01:29:00 <coopserver> *** be8f07c4 has left the game (Leaving) 01:29:01 <coopserver> *** Game paused (number of players) 01:40:47 <tyteen4a03> it happens 01:50:18 <be8f07c4_> if i understand it right... this games ALL trains are the same, right? 02:03:41 <tyteen4a03> be8f07c4_: yeah, but the orders are different 02:03:52 <tyteen4a03> there are 5 principle orders, 1-chain, 2-chain and 3-A/B/C 02:04:12 <tyteen4a03> (excuse my weird choice of wording tonight) 02:12:16 <BiG_MEECH> yo 02:12:20 <BiG_MEECH> not excused 02:12:39 <tyteen4a03> :( 02:26:16 <BiG_MEECH> lol 02:26:17 <BiG_MEECH> aww <3 02:26:35 <BiG_MEECH> xoxox' 04:02:03 *** absolutis has joined #openttdcoop 04:11:00 *** absolutis has quit IRC 06:47:41 *** absolutis has joined #openttdcoop 07:26:57 *** Progman has joined #openttdcoop 07:27:51 *** Hiddenfunstuff has joined #openttdcoop 09:09:17 *** solitaire has joined #openttdcoop 09:23:44 *** StarLite has joined #openttdcoop 09:23:44 *** ChanServ sets mode: +o StarLite 09:25:08 <sietse> !pw 09:25:08 <coopserver> sietse: reader 09:25:11 <coopserver> *** Game still paused (connecting clients, number of players) 09:25:13 <coopserver> *** 'Sietse' has joined 09:25:14 <coopserver> *** Game still paused (number of players) 09:28:53 <coopserver> *** 'Sietse' has left the game (Leaving) 10:26:15 *** ConductCat has quit IRC 10:26:34 *** ConductCat has joined #openttdcoop 10:51:39 *** sietse has quit IRC 11:26:24 <Jam35> !pw 11:26:24 <coopserver> Jam35: slowed 11:26:31 <coopserver> *** Game still paused (connecting clients, number of players) 11:26:35 <coopserver> *** Jam35 has joined 11:26:36 <coopserver> *** Game still paused (number of players) 11:26:41 <coopserver> *** Jam35 has joined company #1 11:26:42 <coopserver> *** Game unpaused (number of players) 11:43:10 <BiG_MEECH> Jammy 11:43:14 <BiG_MEECH> overturned truck 11:43:32 <coopserver> <Jam35> I saw it 11:43:37 <coopserver> <Jam35> haha :) 11:43:39 <BiG_MEECH> yay 11:43:48 <BiG_MEECH> post comments :P 11:46:33 <V453000> hy 11:46:40 <BiG_MEECH> yoMF 11:46:50 <BiG_MEECH> V did you see the slug costume? 11:46:54 <V453000> yea 11:46:56 <V453000> was nice 11:47:01 <coopserver> <Jam35> hi 11:47:03 <BiG_MEECH> you should do a slug costume for your lil brat 11:49:49 <be8f07c4_> !pw 11:49:49 <coopserver> be8f07c4_: unshow 11:49:54 <coopserver> *** Game paused (connecting clients) 11:50:03 <coopserver> *** be8f07c4 has joined 11:50:04 <coopserver> *** Game unpaused (connecting clients) 11:54:57 *** LadyHawk- has joined #openttdcoop 12:00:09 *** LadyHawk has quit IRC 12:00:11 *** LadyHawk- is now known as LadyHawk 12:13:43 <coopserver> *** be8f07c4 has left the game (Leaving) 12:22:54 <coopserver> *** Jam35 has left the game (Leaving) 12:22:55 <coopserver> *** Game paused (number of players) 13:08:25 *** nicfer has joined #openttdcoop 13:09:02 <nicfer> Hi 13:10:13 <nicfer> Does the public server reset regularly? 13:10:33 <nicfer> Or just "when the previous map is done"? 13:21:21 *** sietse has joined #openttdcoop 13:21:43 <sietse> !pw 13:21:43 <coopserver> sietse: johann 13:21:46 <coopserver> *** Game still paused (connecting clients, number of players) 13:21:49 <coopserver> *** 'Sietse' has joined 13:21:50 <coopserver> *** Game still paused (number of players) 13:25:24 <coopserver> *** 'Sietse' has left the game (Leaving) 13:44:12 <V453000> nicfer: depends, generally when people have had enough with 1 map 13:44:28 <V453000> can be cause it's boring, cause it's done, or cause it's too cpu heavy 13:47:55 <Mazur> Or because one of the developers has a colony of fire-ants in their britches. 13:49:43 *** Progman has quit IRC 13:55:18 <Mazur> But, to be fair, that ojnly happened twice, and V. apologised and put the unfinished map back up, afterwards, 13:58:47 <nicfer> Hmmm, I'm using NUTS 0.7.8 and T1 Fast engine has more power than T1 Strong engine 13:58:57 <nicfer> do I need to update? 14:00:29 <nicfer> it's because they're dual-headed now? 14:16:12 <V453000> it is as intended 14:16:22 <V453000> tractive effort is majorly different and strong class has extra wagon 14:16:46 <V453000> both of which are super important 15:28:31 *** Arveen has joined #openttdcoop 15:29:42 <Arveen> !pw 15:29:42 <coopserver> Arveen: newgrf 15:29:47 <coopserver> *** Game still paused (connecting clients, number of players) 15:29:54 <coopserver> *** Arveen has joined 15:29:55 <coopserver> *** Game still paused (number of players) 15:31:41 <coopserver> *** Arveen has left the game (Leaving) 15:59:50 <nicfer> Which citygrowth GSes work well with YETI? 16:01:40 <V453000> might 16:01:51 <V453000> using pax yeti with it might be interesting 16:05:29 <nicfer> Neighbours are important is ok? 16:06:08 <nicfer> Simple City Builder mentions it 16:06:30 <V453000> I haven't tried any GS with it, maybe only SyCity 16:08:15 *** happpymoblic has joined #openttdcoop 16:13:09 *** Maraxus has joined #openttdcoop 16:13:09 *** ChanServ sets mode: +o Maraxus 16:18:14 <Maraxus> !pw 16:18:14 <coopserver> Maraxus: sprite 16:18:28 <coopserver> *** Game still paused (connecting clients, number of players) 16:18:36 <coopserver> *** Maraxus has joined 16:18:37 <coopserver> *** Game still paused (number of players) 16:21:48 <coopserver> *** Maraxus has joined company #1 16:21:49 <coopserver> *** Game unpaused (number of players) 16:34:12 <coopserver> *** Maraxus has joined spectators 16:34:13 <coopserver> *** Game paused (number of players) 17:06:34 <coopserver> *** Maraxus has joined company #1 17:06:35 <coopserver> *** Game unpaused (number of players) 17:17:22 *** ODM has joined #openttdcoop 17:21:53 <coopserver> *** Maraxus has left the game (Leaving) 17:21:54 <coopserver> *** Game paused (number of players) 17:22:04 *** Maraxus has quit IRC 17:41:03 *** Progman has joined #openttdcoop 17:52:04 *** dr_gonzo has joined #openttdcoop 17:52:39 *** dr_gonzo is now known as Guest2382 19:40:08 *** be8f07c4_ has quit IRC 19:40:13 *** be8f07c4_ has joined #openttdcoop 19:51:09 *** StarLite has quit IRC 20:17:50 *** Arveen has quit IRC 20:18:15 *** Guest2382 has quit IRC 20:31:47 *** ODM has quit IRC 20:43:00 *** absolutis has quit IRC 20:59:52 *** solitaire has quit IRC 21:09:19 *** luaduck has quit IRC 21:09:32 *** luaduck has joined #openttdcoop 21:14:20 *** dwarf has joined #openttdcoop 21:14:30 <dwarf> !pw 21:14:30 <coopserver> dwarf: verify 21:18:53 <coopserver> *** Game still paused (connecting clients, number of players) 21:19:02 <coopserver> *** dwarf has joined 21:19:03 <coopserver> *** Game still paused (number of players) 21:19:04 <coopserver> *** Game unpaused (number of players) 21:28:51 <coopserver> *** dwarf has left the game (general timeout) 21:28:52 <coopserver> *** Game paused (number of players) 22:21:55 *** Progman has quit IRC 22:21:59 *** Hiddenfunstuff has quit IRC 22:30:39 <dwarf> !pw 22:30:39 <coopserver> dwarf: ingame 22:31:05 <coopserver> *** Game still paused (connecting clients, number of players) 22:31:19 <coopserver> *** dwarf has joined 22:31:20 <coopserver> *** Game still paused (number of players) 22:31:21 <coopserver> *** Game unpaused (number of players) 22:31:39 <coopserver> *** dwarf has left the game (general timeout) 22:31:40 <coopserver> *** Game paused (number of players) 22:37:44 <dwarf> !pw 22:37:44 <coopserver> dwarf: ingame 22:37:53 <coopserver> *** Game still paused (connecting clients, number of players) 22:38:06 <coopserver> *** dwarf has joined 22:38:07 <coopserver> *** Game still paused (number of players) 22:38:08 <coopserver> *** Game unpaused (number of players) 22:38:26 <coopserver> *** dwarf has left the game (general timeout) 22:38:27 <coopserver> *** Game paused (number of players) 22:41:32 <dwarf> !pw 22:41:32 <coopserver> dwarf: strict 22:41:44 <coopserver> *** Game still paused (connecting clients, number of players) 22:41:50 <coopserver> *** dwarf has joined 22:41:51 <coopserver> *** Game still paused (number of players) 22:41:52 <coopserver> *** Game unpaused (number of players) 22:42:33 <coopserver> *** dwarf has left the game (general timeout) 22:42:34 <coopserver> *** Game paused (number of players) 22:43:21 <dwarf> I'm too slow 22:43:26 <dwarf> !pw 22:43:26 <coopserver> dwarf: strict 22:43:39 <dwarf> !pw 22:43:39 <coopserver> dwarf: misses 22:43:50 <coopserver> *** Game still paused (connecting clients, number of players) 22:44:03 <coopserver> *** dwarf has joined 22:44:04 <coopserver> *** Game still paused (number of players) 22:44:05 <coopserver> *** Game unpaused (number of players) 22:44:52 <coopserver> *** dwarf has left the game (general timeout) 22:44:53 <coopserver> *** Game paused (number of players) 22:45:11 <dwarf> !pw 22:45:11 <coopserver> dwarf: misses 22:45:28 <coopserver> *** Game still paused (connecting clients, number of players) 22:45:35 <coopserver> *** dwarf has joined 22:45:36 <coopserver> *** Game still paused (number of players) 22:45:37 <coopserver> *** Game unpaused (number of players) 22:45:46 <coopserver> *** Game paused (connecting clients) 22:45:56 <coopserver> *** be8f07c4 has joined 22:45:57 <coopserver> *** Game unpaused (connecting clients) 22:47:16 <BiG_MEECH> That Killa B 22:47:38 <BiG_MEECH> @roulette spin 22:47:38 <Webster> *SPIN* Are you feeling lucky? 22:47:41 <BiG_MEECH> yep 22:47:43 <BiG_MEECH> @roulette 22:47:43 <Webster> BiG_MEECH: *click* 22:48:11 <coopserver> *** be8f07c4 has joined company #1 22:49:03 <coopserver> *** dwarf has left the game (general timeout) 22:50:18 <coopserver> *** Game paused (connecting clients) 22:50:27 <coopserver> *** dwarf has joined 22:50:29 <coopserver> *** Game unpaused (connecting clients) 22:52:45 <coopserver> <dwarf> I have a plan for that b 22:52:55 <coopserver> <dwarf> to make full balancing 22:53:02 <coopserver> <be8f07c4> okay. 22:53:37 <coopserver> <dwarf> hopefully I won't drop out while the whole thing is messed up 22:57:27 <coopserver> <be8f07c4> signals every tile? 22:58:09 <coopserver> <dwarf> its good for diagonal rails 23:01:41 <dwarf> my connection is slow af 23:01:51 <coopserver> *** dwarf has left the game (general timeout) 23:02:09 <dwarf> !pw 23:02:09 <coopserver> dwarf: forked 23:02:18 <coopserver> *** Game paused (connecting clients) 23:02:29 <coopserver> *** dwarf has joined 23:02:30 <coopserver> *** Game unpaused (connecting clients) 23:02:35 <coopserver> *** be8f07c4 has joined spectators 23:03:46 <coopserver> <be8f07c4> oops.. 23:06:28 <coopserver> *** dwarf has left the game (general timeout) 23:06:28 <coopserver> *** Game paused (number of players) 23:06:38 <dwarf> damnit 23:06:44 <dwarf> can't do shit like this 23:07:02 <BiG_MEECH> dayum 23:08:08 <dwarf> !pw 23:08:08 <coopserver> dwarf: forked 23:08:17 <coopserver> *** Game still paused (connecting clients, number of players) 23:08:25 <coopserver> *** dwarf has joined 23:08:26 <coopserver> *** Game still paused (number of players) 23:08:27 <coopserver> *** Game unpaused (number of players) 23:16:16 <coopserver> *** be8f07c4 has joined company #1 23:17:56 <coopserver> <dwarf> ah you mean the s-bend 23:18:07 <coopserver> <dwarf> yes you're right 23:18:09 <coopserver> <be8f07c4> yeah 23:18:20 <coopserver> <be8f07c4> it's a triple turn 23:18:43 <coopserver> *** dwarf has left the game (general timeout) 23:19:06 <dwarf> !pw 23:19:06 <coopserver> dwarf: append 23:19:14 <coopserver> *** Game paused (connecting clients) 23:19:27 <coopserver> *** dwarf has joined 23:19:28 <coopserver> *** Game unpaused (connecting clients) 23:19:48 <coopserver> *** dwarf has left the game (general timeout) 23:19:59 <coopserver> *** Game paused (connecting clients) 23:20:09 <coopserver> *** dwarf has joined 23:20:10 <coopserver> *** Game unpaused (connecting clients) 23:20:35 <dwarf> screw you comcast, such shitty internet for a month 23:20:42 <coopserver> <be8f07c4> whoa 23:21:56 <coopserver> *** dwarf has left the game (general timeout) 23:22:14 <coopserver> *** Game paused (connecting clients) 23:22:21 <coopserver> *** dwarf has joined 23:22:22 <coopserver> *** Game unpaused (connecting clients) 23:23:12 <coopserver> *** dwarf has left the game (general timeout) 23:23:36 <coopserver> *** Game paused (connecting clients) 23:23:48 <coopserver> *** dwarf has joined 23:23:49 <coopserver> *** Game unpaused (connecting clients) 23:24:19 <coopserver> *** dwarf has left the game (general timeout) 23:24:39 <coopserver> *** Game paused (connecting clients) 23:24:55 <coopserver> *** dwarf has joined 23:24:56 <coopserver> *** Game unpaused (connecting clients) 23:24:57 <dwarf> !players 23:24:58 <coopserver> dwarf: There are currently 2 players and 0 spectators, making a total of 2 clients connected 23:25:15 <coopserver> *** dwarf has left the game (general timeout) 23:25:34 <coopserver> *** Game paused (connecting clients) 23:25:42 <dwarf> wtf 23:25:45 <coopserver> *** dwarf has joined 23:25:46 <coopserver> *** Game unpaused (connecting clients) 23:25:58 <coopserver> <be8f07c4> i fixed that slow part. 23:32:48 <coopserver> <dwarf> looks good for now 23:33:04 <coopserver> <dwarf> there's one missing connection but I don't think we really need it 23:33:07 <coopserver> <be8f07c4> yup 23:33:24 <coopserver> <be8f07c4> the bottom one? 23:33:40 <coopserver> *** dwarf has left the game (general timeout) 23:34:27 <coopserver> *** be8f07c4 has left the game (Leaving) 23:34:28 <coopserver> *** Game paused (number of players) 23:34:46 <dwarf> one of the lines coming from the north only splits 3-way 23:35:07 <dwarf> but it's not a big deal and couldn't think of an easy way to do it 23:35:31 <dwarf> I'll try to join later, my internet speed fluctuates a lot 23:37:09 <BiG_MEECH> lol I havent been able to join in days :D 23:38:30 <BiG_MEECH> !pw 23:38:30 <coopserver> BiG_MEECH: enters 23:38:35 <coopserver> *** Game still paused (connecting clients, number of players) 23:38:42 * BiG_MEECH enters 23:38:48 <coopserver> *** BiG_MEECH has joined 23:38:49 <coopserver> *** Game still paused (number of players) 23:39:06 <coopserver> *** BiG_MEECH has joined company #1 23:39:07 <coopserver> *** Game unpaused (number of players) 23:39:33 <BiG_MEECH> lol 23:40:04 <coopserver> *** BiG_MEECH has left the game (general timeout) 23:40:05 <coopserver> *** Game paused (number of players) 23:54:47 <dwarf> !pw 23:54:47 <coopserver> dwarf: cheeks 23:54:56 <coopserver> *** Game still paused (connecting clients, number of players) 23:55:07 <coopserver> *** dwarf has joined 23:55:08 <coopserver> *** Game still paused (number of players) 23:55:09 <coopserver> *** Game unpaused (number of players) 23:55:27 <coopserver> *** dwarf has left the game (general timeout) 23:55:28 <coopserver> *** Game paused (number of players) 23:57:49 <BiG_MEECH> dont feel bad dwarf 23:57:54 <BiG_MEECH> i cant even do anything on join