Times are UTC Toggle Colours
00:02:33 <Sylf> dwarf, you're set as contributor 00:02:40 <Sylf> you should be able to write an entry 00:02:58 <Sylf> https://blog.openttdcoop.org/wp-admin 00:03:06 <dwarf> thx 00:20:47 <Sylf> I think PSG300 and at least one more games has that srnw idea used 00:20:54 <Sylf> it's juts never been officially documented yet 00:21:16 <Sylf> it's cool that you thought of it on your own 00:22:47 <Sylf> it might be psg297 00:55:30 *** Ethereal_Whisper has quit IRC 01:34:50 <j992_> !pw 01:34:50 <coopserver> j992_: unhide 01:35:20 <coopserver> *** Game still paused (connecting clients, number of players) 01:35:29 <coopserver> *** j992 has joined 01:35:30 <coopserver> *** Game still paused (number of players) 01:37:07 <coopserver> *** j992 has left the game (Leaving) 03:27:20 *** j992_ has quit IRC 03:34:35 <BiG_MEECH> @nickometer j992 03:34:35 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "j992" is 24.2%. 03:34:46 <BiG_MEECH> @nickometer Taede 03:34:46 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Taede" is 0.0%. 03:35:00 <BiG_MEECH> What's a guy gotta do to get a good lame rating :D 04:15:29 <BiG_MEECH> @nickometer XeryusTC 04:15:29 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "XeryusTC" is 8.1%. 04:15:43 <BiG_MEECH> @nickometer KenjiE20 04:15:43 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "KenjiE20" is 27.2%. 04:15:55 <BiG_MEECH> @nickometer coopserver 04:15:55 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "coopserver" is 0.0%. 05:07:55 *** happpy has joined #openttdcoop 05:09:13 * BiG_MEECH slaps happpy around a bit with a large fishbot 05:09:21 <BiG_MEECH> @nickometer happpy 05:09:21 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "happpy" is 0.0%. 05:36:50 <happpy> !players 05:36:50 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 05:36:56 <happpy> hi 05:54:01 <dwarf> hah, you're right, V used a very similar idea in PSG297 05:56:11 <V453000> :) 05:56:18 <V453000> nothing wrong with that 05:56:29 <V453000> it would be nice if humans embrace it more because the possibilities are many 06:02:27 <V453000> oh, did you think about it on your own? :d 06:02:29 <V453000> @logs 06:02:29 <Webster> #openttdcoop IRC webstuff - IRC Log Viewer - http://webster.openttdcoop.org/ 06:03:22 <V453000> but yeah dwarf, feel free to make it the next ABR :P 06:04:07 <dwarf> yea, I didn't know about that game 06:04:21 <dwarf> I'm writing an entry in the wiki for this 06:07:15 <V453000> I used it in 2 games in a row, idk if the second was 296 or 298 06:07:20 <V453000> wiki is good too 06:11:04 <V453000> where do you put the page? 06:49:31 <dwarf> https://wiki.openttdcoop.org/Self-regulating_Network#Using_MEOW_Speed_as_Control 07:00:44 <dwarf> ah, I see you used it in PSG296, but not for refitting 07:24:58 <dwarf> !players 07:24:58 <coopserver> dwarf: There are currently 0 players and 1 spectators, making a total of 1 clients connected 07:25:43 <dwarf> !pw 07:25:43 <coopserver> dwarf: styled 07:26:01 <coopserver> *** Game still paused (connecting clients, number of players) 07:26:05 <coopserver> *** dwarf has joined 07:26:06 <coopserver> *** Game still paused (number of players) 07:26:07 <coopserver> *** Game unpaused (number of players) 07:26:26 <V453000> dwarf: quite important note: the thing which makes it works is the MEOW engines, not the tracks 07:26:48 <V453000> track speed does not change vehicle max speed and thus doesn't work for the condition 07:27:15 <V453000> for example if you use wetrail vehicles which go faster than 120 kmh, tracks slow them down to 120kmh, but their speed for the conditional order is still the high value 07:27:22 <dwarf> ahh, thought it would also work with speed limited tracks 07:27:39 <dwarf> good to know 07:28:12 <V453000> btw I used the barcode scanner when meow was new :P in some psg, i can't remember where but it was just 1 SL complex again 07:28:51 <V453000> yeah that's the thing, such vehicles are only in NUTS ... I think some other train sets do some weird shit like that but they don't document it 07:29:10 <dwarf> I wonder though why max speed is there as a possible condition and other things not 07:29:32 <V453000> I even requested the other things to be there but per usual nobody did it 07:29:38 <V453000> but yeah, at least we got that 07:30:16 <V453000> nyway, I am off to work 07:30:18 <V453000> cya later 07:33:35 <dwarf> have a nice day 07:33:41 <coopserver> *** dwarf has left the game (Leaving) 07:33:42 <coopserver> *** Game paused (number of players) 07:41:36 *** dwarf has quit IRC 08:09:38 *** lol has joined #openttdcoop 08:09:40 <lol> hey 08:24:20 <lol> !players 08:24:20 <coopserver> lol: There are currently 0 players and 1 spectators, making a total of 1 clients connected 08:39:45 <lol> !pw 08:39:45 <coopserver> lol: screen 08:40:18 <coopserver> *** Game still paused (connecting clients, number of players) 08:40:20 <coopserver> *** lol has joined 08:40:21 <coopserver> *** Game still paused (number of players) 08:42:44 <coopserver> *** lol has joined company #1 08:42:45 <coopserver> *** Game unpaused (number of players) 08:43:19 <lol> @gap 9 08:43:19 <Webster> lol: For Trainlength of 9: <= 15 needs 2, 16 - 26 needs 3, 27 - 37 needs 4. 08:58:26 *** Hiddenfunstuff has joined #openttdcoop 09:01:08 <coopserver> <lol> do slugs always drive backwards? 09:21:08 <happpy> i think so 09:21:20 <lol> never saw that in real life 09:21:31 <happpy> nop me to 09:21:37 <happpy> how things 09:21:43 <lol> great 09:21:44 <lol> and you? 09:21:48 <happpy> good 09:22:14 <happpy> nice and hot in uk will harf ov uk 09:25:58 <lol> it's quite hot here too 09:27:51 <V453000> lol: there is a random where slugs can drive backwards 09:27:53 <V453000> :) 09:27:58 <coopserver> <lol> i like it 09:28:09 <V453000> reel life is overvalued 09:28:28 <V453000> it is especially great because it stacks with the random of the heads and colour schemes, they are completely independent 09:28:33 <V453000> so you can have any variation occur 09:29:04 <lol> i will take a close look at it when we have a lot of trains 09:29:19 <V453000> I am surprised that you never noticed it tbh 09:29:21 <lol> can you fire rockets at factorio with circuit network? 09:29:28 <lol> i didn't play a lot of games here 09:29:33 <V453000> probably not yet 09:29:35 <lol> only about 20 09:29:50 <V453000> there is a mod which launches it automatically 09:30:05 <lol> what mod are you building? 09:30:47 <V453000> I have plans for a mod called rocket science, basically science packs obtained by launching rockets 09:31:00 <V453000> and so far I have been doing just some small graphics for various mods 09:31:07 <V453000> atm I am working on machines for HardCrafting mod 09:31:13 <V453000> also, I coded my own mod called burner smart inserter XD 09:31:32 <lol> for rocketscience you would really need automated launch 09:31:47 <lol> burner smart inserter is fun 09:32:04 <lol> but if it is what i think it is it is quite useless 09:32:27 <V453000> well automated lunch would be nice yes, but it isn't necessary, just depends how often you launch rocket 09:32:49 <V453000> burner smart inserter is extremely useful with the hard crafting mod, it has a dumb issue in super early game and the smart inserter solves it 09:32:53 <V453000> there is probably no other use 09:33:18 <lol> never played with hard crafting mod 09:34:26 <coopserver> *** lol has left the game (Leaving) 09:34:27 <coopserver> *** Game paused (number of players) 09:34:30 <lol> got to go now 09:34:34 <lol> to catch a train 09:34:40 *** lol has quit IRC 09:36:44 *** StarLite has joined #openttdcoop 09:36:44 *** ChanServ sets mode: +o StarLite 10:04:06 *** happpy has quit IRC 12:40:37 <Mazur> !pw 12:40:37 <coopserver> Mazur: struct 12:40:43 <coopserver> *** Game still paused (connecting clients, number of players) 12:40:45 <coopserver> *** Mazur has joined 12:40:46 <coopserver> *** Game still paused (number of players) 12:40:47 <coopserver> *** Game unpaused (number of players) 12:54:16 <coopserver> *** Mazur has left the game (Leaving) 12:54:17 <coopserver> *** Game paused (number of players) 13:38:21 *** happpy has joined #openttdcoop 13:58:58 *** absolutis has joined #openttdcoop 14:21:04 *** hylje has quit IRC 14:21:04 *** Indiana has quit IRC 14:21:04 *** Taede has quit IRC 14:21:04 *** XeryusTC has quit IRC 14:21:04 *** LoPo has quit IRC 14:21:04 *** V453000 has quit IRC 14:22:08 *** hylje has joined #openttdcoop 14:22:08 *** Indiana has joined #openttdcoop 14:22:08 *** Taede has joined #openttdcoop 14:22:08 *** V453000 has joined #openttdcoop 14:22:08 *** charon.oftc.net sets mode: +ooov hylje Taede V453000 V453000 14:22:08 *** XeryusTC has joined #openttdcoop 14:22:08 *** LoPo has joined #openttdcoop 14:22:08 *** charon.oftc.net sets mode: +ov XeryusTC XeryusTC 14:23:40 *** ChanServ sets mode: +v StarLite 14:23:40 *** ChanServ sets mode: -o Mark 14:23:40 *** ChanServ sets mode: +v Mazur 14:23:41 *** ChanServ sets mode: +v Sylf 14:23:41 *** ChanServ sets mode: +o fonsinchen 14:45:02 *** Maraxus has joined #openttdcoop 14:45:02 *** ChanServ sets mode: +o Maraxus 14:51:52 <Maraxus> !pw 14:51:52 <coopserver> Maraxus: remote 14:52:00 <coopserver> *** Game still paused (connecting clients, number of players) 14:52:04 <coopserver> *** Maraxus has joined 14:52:05 <coopserver> *** Game still paused (number of players) 14:52:53 <happpy> hi 14:52:58 <Maraxus> hi 14:52:58 <happpy> how things 14:53:07 <Maraxus> fine atm 15:09:39 <BiG_MEECH> @nickometer Maraxus 15:09:39 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Maraxus" is 0.0%. 15:10:54 <V453000> jezus 15:11:17 <BiG_MEECH> yofUQ 15:11:22 <BiG_MEECH> V45300 BOSS 15:12:01 *** Benny has joined #openttdcoop 15:12:09 <Benny> !revision 15:12:09 <coopserver> Benny: Game version is r27595. Use Download <os-version> to get a direct download link. 15:12:22 <V453000> F? 15:13:53 <BiG_MEECH> @nickometer Benny 15:13:53 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Benny" is 0.0%. 15:14:30 <Benny> !password 15:14:30 <coopserver> Benny: slopes 15:14:39 <coopserver> *** Game still paused (connecting clients, number of players) 15:14:43 <coopserver> *** Benny has joined 15:14:44 <coopserver> *** Game still paused (number of players) 15:15:05 <Benny> @nickometer BiG_MEECH 15:15:05 <Webster> Benny: The "lame nick-o-meter" reading for "BiG_MEECH" is 97.9%. 15:15:12 <Benny> pwnd 15:18:00 <coopserver> *** Benny has joined company #1 15:18:01 <coopserver> *** Game unpaused (number of players) 15:20:24 <coopserver> *** Benny has left the game (Leaving) 15:20:25 <coopserver> *** Game paused (number of players) 15:20:54 <BiG_MEECH> lol 15:21:13 <BiG_MEECH> mine is one of the biggest for some reason but I can't beat that Be guy 15:21:26 <BiG_MEECH> @nickometer be8f07c4 15:21:26 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "be8f07c4" is 99.8%. 15:21:34 <BiG_MEECH> almost 100% 15:29:38 <coopserver> *** Maraxus has joined company #1 15:29:39 <coopserver> *** Game unpaused (number of players) 15:37:20 <coopserver> *** Maraxus has joined spectators 15:37:21 <coopserver> *** Game paused (number of players) 15:44:02 *** ODM has joined #openttdcoop 15:47:10 <BiG_MEECH> @nickometer ODM 15:47:10 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "ODM" is 27.2%. 15:51:34 <V453000> BiG_MEECH: come code some factorio mod for me instead of wasting time with shit :P 16:15:22 <Jam35> !pw 16:15:22 <coopserver> Jam35: fucked 16:15:28 <coopserver> *** Game still paused (connecting clients, number of players) 16:15:31 <coopserver> *** Jam35 has joined 16:15:32 <coopserver> *** Game still paused (number of players) 16:15:32 <be8f07c4> nice pw 16:16:32 <Jam35> it comes around often :) 16:16:33 <BiG_MEECH> lol 16:16:43 <Jam35> always gets comments 16:16:54 <BiG_MEECH> I would nickometer you V453000 but it'll be 0.0% 16:17:02 <BiG_MEECH> 0.0 16:17:18 <V453000> I like it 16:17:20 <Jam35> @nickometer V453000 16:17:20 <Webster> Jam35: The "lame nick-o-meter" reading for "V453000" is 85.2%. 16:17:28 <hylje> burn 16:17:28 <BiG_MEECH> ah :D 16:17:38 <V453000> which retard coded this webster function? 16:17:43 <V453000> KenjiE20: we have a problem 16:17:47 <BiG_MEECH> lol 16:17:56 <BiG_MEECH> @nickometer KenjiE20 16:17:56 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "KenjiE20" is 27.2%. 16:18:46 <Jam35> @nickometer Jam35 16:18:46 <Webster> Jam35: The "lame nick-o-meter" reading for "Jam35" is 30.3%. 16:20:51 <Jam35> seems like caps/numbers/symbols get a rating >0 16:22:27 <coopserver> *** Jam35 has joined company #1 16:22:28 <coopserver> *** Game unpaused (number of players) 16:23:25 <BiG_MEECH> @nickometer as09u2t0jgsckvln0843097ffbff 16:23:25 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "as09u2t0jgsckvln0843097ffbff" is 99.96%. 16:23:39 <BiG_MEECH> random bullshit gets a high score too :D 16:24:02 <happpy> hi jam 16:27:28 <be8f07c4> @nickometer 3197044676 16:27:28 <Webster> be8f07c4: The "lame nick-o-meter" reading for "3197044676" is 88.0%. 16:29:46 <KenjiE20> V453000: lol 16:30:02 <V453000> :) 16:30:41 <KenjiE20> also, that was some nice loco graphics in the FFF 16:31:06 <be8f07c4> !players 16:31:06 <coopserver> be8f07c4: There are currently 1 players and 2 spectators, making a total of 3 clients connected 16:31:53 <be8f07c4> !pw 16:31:53 <coopserver> be8f07c4: readme 16:31:57 <coopserver> *** Game paused (connecting clients) 16:32:01 <coopserver> *** be8f07c4 has joined 16:32:02 <coopserver> *** Game unpaused (connecting clients) 16:33:48 <BiG_MEECH> dat loco is impressive 16:33:53 <BiG_MEECH> steampunk 16:34:02 <BiG_MEECH> lol steamjunk 16:34:04 <BiG_MEECH> ^^ 16:34:20 <coopserver> *** be8f07c4 has joined company #1 16:34:26 <KenjiE20> steamjunkpunk 16:35:56 <BiG_MEECH> something 16:36:33 <coopserver> <be8f07c4> welp 16:37:58 <coopserver> *** Jam35 has joined spectators 16:38:15 <Jam35> !rcon set max_companies 16:38:16 <coopserver> Current value for 'max_companies' is: '1' (min: 1, max: 15) 16:38:19 <Jam35> !rcon set max_companies 2 16:38:29 <coopserver> *** Jam35 has started a new company #2 16:38:31 <be8f07c4> why that 16:38:50 <coopserver> <be8f07c4> oh, to destroy the town? 16:39:32 <coopserver> *** Jam35 has joined spectators 16:40:09 <coopserver> *** be8f07c4 has joined spectators 16:40:10 <coopserver> *** Game paused (number of players) 16:40:44 <coopserver> <Jam35> test 16:41:23 <Jam35> !rcon set max_companies 1 16:41:27 <Jam35> !rcon set max_companies 16:41:28 <coopserver> Current value for 'max_companies' is: '1' (min: 1, max: 15) 16:41:37 <Jam35> !rcon reset_company 2 16:41:38 <coopserver> Company deleted. 16:41:54 <coopserver> *** Jam35 has joined company #1 16:41:55 <coopserver> *** Game unpaused (number of players) 16:46:45 <coopserver> *** be8f07c4 has left the game (Leaving) 16:57:46 <shenghi> !players 16:57:46 <coopserver> shenghi: There are currently 1 players and 2 spectators, making a total of 3 clients connected 17:05:57 <BiG_MEECH> yoyo 17:09:11 *** absolutis1 has joined #openttdcoop 17:15:01 *** absolutis has quit IRC 17:17:19 *** lol_ has joined #openttdcoop 17:17:24 <lol_> !pw 17:17:24 <coopserver> lol_: ifconf 17:17:38 <coopserver> *** Game paused (connecting clients) 17:17:42 <coopserver> *** lol has joined 17:17:43 <coopserver> *** Game unpaused (connecting clients) 17:18:02 <coopserver> *** lol has joined company #1 17:20:18 <BiG_MEECH> @nickometer lol 17:20:18 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "lol" is 0.0%. 17:21:31 <coopserver> *** lol has left the game (general timeout) 17:21:57 <lol_> !pw 17:21:57 <coopserver> lol_: oilrig 17:22:06 <coopserver> *** Game paused (connecting clients) 17:22:09 <coopserver> *** lol has joined 17:22:10 <coopserver> *** Game unpaused (connecting clients) 17:22:14 <BiG_MEECH> !dl lin64 17:22:14 <coopserver> BiG_MEECH: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-linux-generic-amd64.tar.xz 17:22:22 <coopserver> *** lol has joined company #1 17:23:58 <coopserver> <lol> slugs are fast accelerating isn't it? 17:24:06 <coopserver> <Jam35> yes 17:24:19 <coopserver> <lol> so prio's of 12 or 13 tiles are fine 17:24:51 <coopserver> <Jam35> idk that :) 17:24:54 <coopserver> <Jam35> I guess so 17:25:00 <coopserver> <lol> lets just do it 17:25:01 <coopserver> <Jam35> easy to fix later 17:27:15 <coopserver> <lol> my hub totally failed 17:27:37 <coopserver> <Jam35> I had one of those last night 17:27:50 <coopserver> <lol> fail hubs? 17:27:55 <coopserver> <lol> or 3 layers 17:28:17 <coopserver> <Jam35> fail 17:28:30 <coopserver> <lol> i will just keep it this way i think 17:28:39 <coopserver> <lol> but it will be hard to expand 17:28:52 <coopserver> <Jam35> I didn't leave room in the centre 17:29:03 <coopserver> <Jam35> started on the outside 17:29:11 <coopserver> <Jam35> ran out of sapce 17:29:12 <coopserver> <lol> mine has room for tunnels in the centre 17:29:22 <coopserver> <lol> but not for the part where you want to start the tunnels 17:29:38 <coopserver> <lol> though this TL is excellent for a hub with a lot of layers 17:30:06 <coopserver> <Jam35> the trick is to make waiting bays the bridge/tunnel I think 17:30:14 <coopserver> <Jam35> gives a lot of space 17:30:21 <BiG_MEECH> !pw 17:30:21 <coopserver> BiG_MEECH: oilrig 17:30:24 <coopserver> <lol> in my hub? 17:30:26 <coopserver> <Jam35> which I thought before building 17:30:37 <coopserver> <Jam35> then didn't really do that 17:30:52 <coopserver> <Jam35> no in general 17:30:58 <coopserver> *** Game paused (connecting clients) 17:31:01 <coopserver> <Jam35> the bays are at least 9 tiles 17:31:05 <coopserver> *** BiG_MEECH has joined 17:31:06 <coopserver> *** Game unpaused (connecting clients) 17:31:10 <coopserver> <Jam35> so there is the space for other stuff 17:31:32 <coopserver> <Jam35> (some) 17:31:47 <coopserver> <BiG_MEECH> lol fuchu 17:31:58 <coopserver> <BiG_MEECH> fuchu hub 17:32:38 <coopserver> *** Jam35 has joined spectators 17:32:52 <coopserver> *** Jam35 has joined company #1 17:33:42 <coopserver> <lol> i could make waitingbays from tunnels too 17:33:45 <coopserver> <lol> and bridges 17:33:56 <coopserver> <Jam35> and tunnels bridges can be what? 15 max for doubles 17:34:06 <coopserver> <lol> yeah, see my hub 17:34:10 <coopserver> <Jam35> lots of room there 17:35:28 <coopserver> *** Jam35 has joined spectators 17:37:30 <coopserver> <lol> jams do you see my hub? 17:37:43 <coopserver> <lol> i think i got bridgd waitingbays 17:38:05 <coopserver> *** lol has joined spectators 17:38:06 <coopserver> *** Game paused (number of players) 17:38:16 <coopserver> <lol> will do signals later 17:44:06 <coopserver> *** BiG_MEECH has left the game (Leaving) 17:44:32 <coopserver> *** lol has left the game (Leaving) 17:44:42 *** lol_ has quit IRC 17:46:32 *** Progman has joined #openttdcoop 18:06:47 <BiG_MEECH> @nickometer Progman 18:06:47 <Webster> BiG_MEECH: The "lame nick-o-meter" reading for "Progman" is 0.0%. 18:07:08 <Progman> HA, I'm not lame! 18:07:55 <hylje> wew! 18:10:07 <StarLite> !dl win64 18:10:07 <coopserver> StarLite: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-windows-win64.zip 18:11:07 <StarLite> !pw 18:11:07 <coopserver> StarLite: errors 18:11:12 <coopserver> *** Game still paused (connecting clients, number of players) 18:11:16 <coopserver> *** StarLite has joined 18:11:17 <coopserver> *** Game still paused (number of players) 18:11:18 <coopserver> *** Game unpaused (number of players) 18:11:30 <coopserver> <StarLite> evening fine gentlemans and gentlewomen! 18:14:29 <StarLite> I can already see the chokepoints on the map just by looking at the map :D 18:15:06 <StarLite> plan* 18:15:08 <V453000> !pw 18:15:08 <coopserver> V453000: errors 18:15:30 <coopserver> *** Game paused (connecting clients) 18:15:36 <coopserver> *** V453000 has joined 18:15:38 <coopserver> *** Game unpaused (connecting clients) 18:15:39 <coopserver> <V453000> yo 18:15:42 <coopserver> <StarLite> o/ 18:15:52 <coopserver> <V453000> how u doin 18:16:02 <coopserver> <StarLite> Fine, little bit sunburnt :o 18:16:14 <coopserver> <V453000> what you went OUTSIDE? 18:16:16 <coopserver> <V453000> heresy 18:16:27 <coopserver> <StarLite> I have a dog, I *have* to ;) 18:16:37 <coopserver> <V453000> see, that's why I don't have a dog! 18:16:40 <coopserver> <V453000> hehe :) 18:16:42 <coopserver> <StarLite> :p 18:17:21 <coopserver> <StarLite> BBH01 <> BBH02 is gonna be the first 'problem' area I guess :) 18:17:42 <coopserver> <V453000> meh :) 18:17:50 <coopserver> <V453000> hm I might build a SL here 18:18:01 <coopserver> <StarLite> :P 18:18:02 <coopserver> <V453000> slugz rule 18:18:09 <coopserver> <StarLite> yeah, slugs are OP 18:18:19 <coopserver> <V453000> they aren't but they are convenient :) 18:18:39 <coopserver> <V453000> their throughput isn't that high 18:18:45 <coopserver> <V453000> the low CL makes them fun 18:18:48 <coopserver> <StarLite> yup 18:19:04 <coopserver> <StarLite> its what makes long trains fun if you ask me 18:19:05 <coopserver> <V453000> many of the other classes can demolish them in raw throughput 18:19:15 <coopserver> <V453000> pretty much 18:19:21 <coopserver> <StarLite> TL9 with 'normal' trains is hell :p 18:19:31 <coopserver> <V453000> quite 18:19:45 <coopserver> <StarLite> *cough* default maglev *cough* 18:19:46 <coopserver> <V453000> it requires some different and more careful building, but yeah it is hard 18:20:34 <coopserver> <StarLite> I tried a TL10 LEV4 game once, was almost impossible to make the network run smoothly 18:20:42 <coopserver> <StarLite> the accelation was sooo bad 18:20:49 <coopserver> <V453000> yeah well, there CL doesn't really matter 18:20:53 <coopserver> <V453000> they never go fast anyway XD 18:21:01 <coopserver> <StarLite> hehe 18:23:03 <coopserver> <V453000> I will probably do something I already built before 18:23:09 <coopserver> <V453000> but differently 18:23:35 <coopserver> <StarLite> so not really the same then? ;) 18:23:45 <coopserver> <V453000> well same functionality 18:23:49 <BiG_MEECH> dat Starlite 18:28:44 <coopserver> <V453000> hm I might need something moar revolutionary 18:30:41 *** happpy has quit IRC 18:41:27 <coopserver> <StarLite> man, I'm way too tired to do this really ... :P 18:47:00 *** happpy has joined #openttdcoop 18:51:39 *** Mark has quit IRC 19:03:37 <coopserver> <StarLite> .... yeagj. My head just shut down... 19:05:37 <coopserver> *** Maraxus has left the game (Leaving) 19:05:39 *** Maraxus has quit IRC 19:06:02 <coopserver> <StarLite> Im gonna go do something less taxing for my brain :P 19:06:03 <coopserver> <StarLite> cya 19:06:06 <coopserver> *** StarLite has left the game (Leaving) 19:06:17 *** absolutis1 has quit IRC 19:06:36 <coopserver> *** V453000 has joined spectators 19:06:37 <coopserver> *** Game paused (number of players) 19:06:40 <coopserver> *** V453000 has left the game (Leaving) 19:08:05 <coopserver> *** Jam35 has joined company #1 19:08:06 <coopserver> *** Game unpaused (number of players) 19:14:59 <happpy> wb jam 19:15:27 <coopserver> <Jam35> ty 19:16:07 *** Arveen has joined #openttdcoop 19:18:20 <Arveen> !pw 19:18:20 <coopserver> Arveen: damned 19:18:27 <coopserver> *** Game paused (connecting clients) 19:18:29 <coopserver> *** Arveen has joined 19:18:30 <coopserver> *** Game unpaused (connecting clients) 19:18:39 <happpy> hi arveen 19:18:56 <Arveen> hey hey :) 19:18:58 <Arveen> hows going 19:19:52 <happpy> good but my battery on my tablert is f so but all goos 19:19:55 <happpy> good 19:29:29 <coopserver> <Jam35> dun 19:29:32 <coopserver> *** Jam35 has joined spectators 19:29:33 <coopserver> *** Game paused (number of players) 19:30:07 <coopserver> *** Jam35 has joined company #1 19:30:08 <coopserver> *** Game unpaused (number of players) 19:30:12 <coopserver> <Jam35> not quite 19:30:15 <coopserver> <Jam35> made you look 19:33:18 <Jam35> all goose 19:33:22 <coopserver> *** Jam35 has joined spectators 19:33:23 <coopserver> *** Game paused (number of players) 19:34:50 <BiG_MEECH> DUQ 19:35:25 <BiG_MEECH> You could tell that happy was sick be cause of the size of his tablets 19:40:30 <V453000> http://archiv.roumen.cz/a/Origens_of_the_piracy_business_01-02-2012.jpg gg 19:41:23 <BiG_MEECH> Don't forget the wine V453000 19:44:04 *** Arveen has quit IRC 19:44:04 <coopserver> *** Arveen has left the game (connection lost) 20:15:29 *** ODM has quit IRC 20:22:11 *** lol_ has joined #openttdcoop 20:22:12 <lol_> !pw 20:22:12 <coopserver> lol_: before 20:22:21 <coopserver> *** Game still paused (connecting clients, number of players) 20:22:24 <coopserver> *** lol has joined 20:22:25 <coopserver> *** Game still paused (number of players) 20:22:33 <coopserver> *** lol has joined company #1 20:22:34 <coopserver> *** Game unpaused (number of players) 20:40:03 *** StarLite has quit IRC 20:44:43 <coopserver> *** lol has joined spectators 20:44:44 <coopserver> *** Game paused (number of players) 20:56:43 <coopserver> *** Jam35 has left the game (Leaving) 21:09:50 *** greeter has joined #openttdcoop 21:11:15 *** Progman has quit IRC 21:24:22 <coopserver> *** lol has joined company #1 21:24:23 <coopserver> *** Game unpaused (number of players) 21:43:04 *** BiG_MEECH has quit IRC 21:45:55 <coopserver> *** lol has left the game (Leaving) 21:45:56 <coopserver> *** Game paused (number of players) 21:45:59 *** lol_ has quit IRC 22:02:26 <happpy> !players 22:02:26 <coopserver> happpy: There are currently 0 players and 1 spectators, making a total of 1 clients connected 22:18:03 *** j992 has joined #openttdcoop 22:28:40 <j992> !pw 22:28:40 <coopserver> j992: status 22:28:45 <coopserver> *** Game still paused (connecting clients, number of players) 22:28:52 <coopserver> *** j992 has joined 22:28:53 <coopserver> *** Game still paused (number of players) 22:39:00 <coopserver> *** j992 has left the game (Leaving) 22:39:04 *** happpy has quit IRC 22:39:09 *** j992 has quit IRC