Log for #openttdcoop on 24th June 2016:
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07:00:05  <Verdiremulo> !playercount
07:00:05  <coopserver> Verdiremulo: The server is empty, noone is connected. Feel free to remedy this situation
07:01:54  <Verdiremulo> !revision
07:01:54  <coopserver> Verdiremulo: Game version is r27595. Use Download <os-version> to get a direct download link.
07:02:07  <Verdiremulo> !download win32
07:02:08  <coopserver> Verdiremulo:
07:03:02  <Verdiremulo> !status
07:03:02  <coopserver> Verdiremulo: I am connected to oftc as coopserver.
07:03:12  <Verdiremulo> !info
07:03:12  <coopserver> Verdiremulo: #openttdcoop - Public Server (, Version: r27595, date: Jan 12 2582, map size: 512x512, address:
07:03:31  <Verdiremulo> what's the game status?
07:03:34  <Verdiremulo> !vehicles
07:03:34  <coopserver> Verdiremulo: Total vehicles per type: Rail: 861, Road: 6, Water: 0, Air: 0
07:03:42  <Verdiremulo> begin/midgame?
07:04:24  <Verdiremulo> !password
07:04:24  <coopserver> Verdiremulo: unshow
07:09:30  <Verdiremulo> Can someone tell me where can i find JapanSet Buildings, or GRF 45520300 ? The GRF crowler or content manager doesn't find it...
07:09:55  <Verdiremulo> V453000? Sylf? XeryusTC ?
07:10:07  <Verdiremulo> Jam35 maybe?
07:18:09  <shenghi> There should be a grf pack download on the wiki.
07:40:39  <Verdiremulo> thanks
07:40:57  <Verdiremulo> thought i had that pack already, but maybe it has been updated lately
07:43:04  <Verdiremulo> it seem japan Set Buildings is not in that openttdcoop GRF pack
07:43:29  <Verdiremulo> and no update after 2010, so i doubt that's the problem. I'll continue my quest!
07:43:49  <Verdiremulo> and no update after 2010, so i doubt that's the problem. I'll continue my quest!
07:46:51  <Verdiremulo> ah, it is part of Japanese town names. Solved indeed with GRFpack, thanks!
07:46:59  <Verdiremulo> !password
07:46:59  <coopserver> Verdiremulo: lookup
07:47:06  <coopserver> *** Game still paused (connecting clients, number of players)
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07:48:33  <Verdiremulo> lol. My machine cannot even handle 860 trains... :-(
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07:55:29  <Verdiremulo> nice first build, shenghi !
07:56:58  <Verdiremulo> i think right is better, better balancing. But depends on the amount of traffic. WIth low trafic, either are fine. with very high traffic, right is better, as there will always be one train waiting, and two trains can enter the platform at once.
07:57:09  <Verdiremulo> however, ideally the exit is lengthened too then, with more traffic
07:58:11  <Verdiremulo> so at least the leaving train doesn't block the station when he has to wait till the main exit track is freed.
07:59:35  <Verdiremulo> PBS is (almost) always wrong, as it makes some weird choices at times, and may block (or reverse?) a train.
08:00:56  <Verdiremulo> seems to be a fun game, i'll come back if my computer can handle it!
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09:00:28  <shenghi> Ironically, when I was observing for a few minutes, when left and right were both like right, it had a train waiting once because it chose the wrong waiting bay when all four platforms were taken. Haven't seen that without the waiting bays.
09:00:45  <shenghi> And yeah, I know the exit should be lengthened, but the terrain is a bitch :p
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09:06:15  <shenghi> Also, thanks. =]
09:24:15  <Verdiremulo> yeah, Terrain trumps perfectionism! :-) you are welcome. i'm just a newbie myself, maybe others have a better opinion, just sharing my 2 cents
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09:50:37  <Verdiremulo> !download
09:50:37  <coopserver> Verdiremulo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x
09:50:38  <coopserver> Verdiremulo:
09:50:46  <Verdiremulo> !download lin
09:50:46  <coopserver> Verdiremulo:
09:59:31  <Verdiremulo> test 2
09:59:34  <Verdiremulo> !password
09:59:34  <coopserver> Verdiremulo: winver
09:59:44  <coopserver> *** Game still paused (connecting clients, number of players)
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10:00:18  <Verdiremulo> still seems to hang ;(
10:00:30  <Verdiremulo> buggy computer!
10:00:45  <shenghi> You're not the only one who has problems. I still seem to be running fine though, except at max zoom out.
10:00:49  <shenghi> Then it slows down.
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12:19:10  <Verdiremulo> !password
12:19:10  <coopserver> Verdiremulo: maxval
12:19:17  <Verdiremulo> lets make another attempt, not fullscreen
12:19:27  <coopserver> *** Game still paused (connecting clients, number of players)
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12:20:37  <Verdiremulo> test failed.
12:20:47  <Verdiremulo> fps
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13:15:52  <Verdiremulo> is the lin64 binary faster than lin32?
13:16:17  <Verdiremulo> or win64, or doesn't that matter? otherwise, maybe that may solve my problem.
13:16:54  <shenghi> I don't know about either, I haven't used the linux version, nor the win32 version.
13:17:08  <shenghi> But I'd assume the problem is one of CPU, not one of memory or memory operations.
13:17:38  <Arveen>
13:17:39  <Webster> Title: open tdd 32 vs 64 bit - Transport Tycoon Forums (at
13:18:22  <shenghi> Yeah, that confirms what I said. :p
13:18:43  <Verdiremulo> let's give it a try then. lin64 it is
13:18:46  <Verdiremulo> !dl lin64
13:18:46  <coopserver> Verdiremulo:
13:19:01  <Arveen> yeah if your OS is 64 you should use the 64 bit build as well
13:19:24  <shenghi> Imho, you should always use x64 if you can, but for many applications it really won't matter.
13:19:28  <shenghi> It's just a matter of style.
13:19:45  <Arveen> i think 32bit can't run the "extra large maps" patch
13:19:56  <Arveen> but who plays 1m x 1m maps anyway :P
13:20:14  <shenghi> Haha
13:20:21  <shenghi> But then it does become a memory problem.
13:20:21  <Verdiremulo> attempt 4
13:20:24  <Verdiremulo> !password
13:20:24  <coopserver> Verdiremulo: graphs
13:20:31  <coopserver> *** Game still paused (connecting clients, number of players)
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13:20:49  <shenghi> 1m x 1m is indeed too much for 32 bits, even if every tile occupied a single bit.
13:20:55  <Verdiremulo> still problematic
13:21:16  <shenghi> Verdiremulo, solution: purchase a better cpu.
13:21:20  <coopserver> <Verdiremulo> testst
13:21:27  <Arveen> ok lets do 262144x64 then :)
13:21:31  <coopserver> *** Verdiremulo has left the game (general timeout)
13:21:32  <shenghi> Better clock speed more important than multiple cores, as OpenTTD is single threaded.
13:21:33  <Verdiremulo> yes, i should ditch this laptop...
13:21:33  <coopserver> *** Game paused (number of players)
13:22:19  <Verdiremulo> maybe i'll try from windows side, and give a higher priority to the game on one CPU.
13:22:46  <Verdiremulo> brb
13:23:08  <Arveen> i guess priority doesn't do much - unless you are running heavy duty stuff in the background
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13:30:28  <shenghi> The only thing I can imagine helping, but I haven't tested that, nor do I think it's a good idea for the server, would be to turn off path selection highlighting.
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13:30:54  <shenghi> But that's not something you can do yourself, except for single player.
13:30:58  <Verdiremulo> attempt 4...
13:31:01  <Verdiremulo> !dl win64
13:31:01  <coopserver> Verdiremulo:
13:34:00  <Verdiremulo> !pw
13:34:00  <coopserver> Verdiremulo: tricky
13:34:07  <coopserver> *** Game still paused (connecting clients, number of players)
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13:35:10  <Verdiremulo> something wrong with my HD, i think
13:35:21  <Verdiremulo> processor stays around 12% usage, buth HD access spikes to 100%
13:37:09  <coopserver> *** Game still paused (connecting clients, number of players)
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13:39:04  <Verdiremulo> ah well, at least i tried :P
13:39:29  <Verdiremulo> have fun here, i'll wait for the next train/game
13:40:47  <Arveen> hmm
13:40:55  <Arveen> how much memory do you have ?
13:41:12  <Verdiremulo> 2Gb
13:41:32  <Verdiremulo> no sorry
13:41:33  <Verdiremulo> 4gb
13:41:49  <Verdiremulo> got 2 go
13:41:51  <Arveen> !pw
13:41:51  <coopserver> Arveen: larger
13:41:52  <Verdiremulo> i'll try later
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13:42:17  <Arveen> when i join the game ottd uses ~200mb of ram
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14:22:56  <shenghi> Yeah, that's not remotely close to a 32 bit limit.
14:23:31  <shenghi> Funny how, when discussing memory, the password was 'larger'.
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15:36:10  <Arveen> !players
15:36:10  <coopserver> Arveen: The server is empty, noone is connected. Feel free to remedy this situation
15:36:50  <Arveen> !pw
15:36:50  <coopserver> Arveen: butten
15:36:55  <coopserver> *** Game still paused (connecting clients, number of players)
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