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00:10:20 *** Hiddenfunstuff has quit IRC 00:23:24 *** CompuDesktop has joined #openttdcoop 00:23:24 *** Compu has quit IRC 00:47:45 *** be8f07c4 has quit IRC 01:18:15 *** LadyHawk- has joined #openttdcoop 01:21:51 *** LadyHawk has quit IRC 01:21:51 *** LadyHawk- is now known as LadyHawk 06:59:25 *** Verdiremulo has joined #openttdcoop 07:00:05 <Verdiremulo> !playercount 07:00:05 <coopserver> Verdiremulo: The server is empty, noone is connected. Feel free to remedy this situation 07:01:54 <Verdiremulo> !revision 07:01:54 <coopserver> Verdiremulo: Game version is r27595. Use Download <os-version> to get a direct download link. 07:02:07 <Verdiremulo> !download win32 07:02:08 <coopserver> Verdiremulo: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-windows-win32.zip 07:03:02 <Verdiremulo> !status 07:03:02 <coopserver> Verdiremulo: I am connected to oftc as coopserver. 07:03:12 <Verdiremulo> !info 07:03:12 <coopserver> Verdiremulo: #openttdcoop - Public Server (www.openttdcoop.org), Version: r27595, date: Jan 12 2582, map size: 512x512, address: ps.openttdcoop.org:3983 07:03:31 <Verdiremulo> what's the game status? 07:03:34 <Verdiremulo> !vehicles 07:03:34 <coopserver> Verdiremulo: Total vehicles per type: Rail: 861, Road: 6, Water: 0, Air: 0 07:03:42 <Verdiremulo> begin/midgame? 07:04:24 <Verdiremulo> !password 07:04:24 <coopserver> Verdiremulo: unshow 07:09:30 <Verdiremulo> Can someone tell me where can i find JapanSet Buildings, or GRF 45520300 ? The GRF crowler or content manager doesn't find it... 07:09:55 <Verdiremulo> V453000? Sylf? XeryusTC ? 07:10:07 <Verdiremulo> Jam35 maybe? 07:18:09 <shenghi> There should be a grf pack download on the wiki. 07:40:39 <Verdiremulo> thanks 07:40:57 <Verdiremulo> thought i had that pack already, but maybe it has been updated lately 07:43:04 <Verdiremulo> it seem japan Set Buildings is not in that openttdcoop GRF pack 07:43:29 <Verdiremulo> and no update after 2010, so i doubt that's the problem. I'll continue my quest! 07:43:49 <Verdiremulo> and no update after 2010, so i doubt that's the problem. I'll continue my quest! 07:46:51 <Verdiremulo> ah, it is part of Japanese town names. Solved indeed with GRFpack, thanks! 07:46:59 <Verdiremulo> !password 07:46:59 <coopserver> Verdiremulo: lookup 07:47:06 <coopserver> *** Game still paused (connecting clients, number of players) 07:47:13 <coopserver> *** Verdiremulo has joined 07:47:14 <coopserver> *** Game still paused (number of players) 07:47:46 <coopserver> *** Verdiremulo has joined company #1 07:47:47 <coopserver> *** Game unpaused (number of players) 07:48:05 <coopserver> *** Verdiremulo has left the game (general timeout) 07:48:06 <coopserver> *** Game paused (number of players) 07:48:33 <Verdiremulo> lol. My machine cannot even handle 860 trains... :-( 07:48:42 <coopserver> *** Game still paused (connecting clients, number of players) 07:48:50 <coopserver> *** Verdiremulo has joined 07:48:51 <coopserver> *** Game still paused (number of players) 07:55:29 <Verdiremulo> nice first build, shenghi ! 07:56:58 <Verdiremulo> i think right is better, better balancing. But depends on the amount of traffic. WIth low trafic, either are fine. with very high traffic, right is better, as there will always be one train waiting, and two trains can enter the platform at once. 07:57:09 <Verdiremulo> however, ideally the exit is lengthened too then, with more traffic 07:58:11 <Verdiremulo> so at least the leaving train doesn't block the station when he has to wait till the main exit track is freed. 07:59:35 <Verdiremulo> PBS is (almost) always wrong, as it makes some weird choices at times, and may block (or reverse?) a train. 08:00:56 <Verdiremulo> seems to be a fun game, i'll come back if my computer can handle it! 08:01:01 <coopserver> *** Verdiremulo has left the game (Leaving) 08:43:57 *** solitaire has joined #openttdcoop 09:00:28 <shenghi> Ironically, when I was observing for a few minutes, when left and right were both like right, it had a train waiting once because it chose the wrong waiting bay when all four platforms were taken. Haven't seen that without the waiting bays. 09:00:45 <shenghi> And yeah, I know the exit should be lengthened, but the terrain is a bitch :p 09:05:09 *** Hiddenfunstuff has joined #openttdcoop 09:06:15 <shenghi> Also, thanks. =] 09:24:15 <Verdiremulo> yeah, Terrain trumps perfectionism! :-) you are welcome. i'm just a newbie myself, maybe others have a better opinion, just sharing my 2 cents 09:48:39 *** Verdiremulo has quit IRC 09:49:43 *** Verdiremulo has joined #openttdcoop 09:50:37 <Verdiremulo> !download 09:50:37 <coopserver> Verdiremulo: !download lin|lin64|osx|ottdau|source|win32|win64|win9x 09:50:38 <coopserver> Verdiremulo: http://www.openttd.org/en/download-trunk/r27595 09:50:46 <Verdiremulo> !download lin 09:50:46 <coopserver> Verdiremulo: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-linux-generic-i686.tar.xz 09:59:31 <Verdiremulo> test 2 09:59:34 <Verdiremulo> !password 09:59:34 <coopserver> Verdiremulo: winver 09:59:44 <coopserver> *** Game still paused (connecting clients, number of players) 09:59:48 <coopserver> *** Player has joined 09:59:49 <coopserver> *** Game still paused (number of players) 09:59:50 <coopserver> *** Game unpaused (number of players) 10:00:05 <coopserver> *** Player has left the game (general timeout) 10:00:06 <coopserver> *** Game paused (number of players) 10:00:18 <Verdiremulo> still seems to hang ;( 10:00:30 <Verdiremulo> buggy computer! 10:00:45 <shenghi> You're not the only one who has problems. I still seem to be running fine though, except at max zoom out. 10:00:49 <shenghi> Then it slows down. 10:18:35 *** solitaire has quit IRC 10:24:24 *** dr_gonzo has joined #openttdcoop 10:24:57 *** dr_gonzo is now known as Guest674 10:26:08 *** solitaire has joined #openttdcoop 10:28:59 *** Verdiremulo has quit IRC 10:38:14 *** StarLite has joined #openttdcoop 10:38:14 *** ChanServ sets mode: +o StarLite 10:45:37 *** Guest674 has quit IRC 10:53:29 *** happpy has quit IRC 12:11:01 *** Verdiremulo has joined #openttdcoop 12:19:10 <Verdiremulo> !password 12:19:10 <coopserver> Verdiremulo: maxval 12:19:17 <Verdiremulo> lets make another attempt, not fullscreen 12:19:27 <coopserver> *** Game still paused (connecting clients, number of players) 12:19:29 <coopserver> *** Player has joined 12:19:30 <coopserver> *** Game still paused (number of players) 12:19:42 <coopserver> *** Player has joined company #1 12:19:43 <coopserver> *** Game unpaused (number of players) 12:20:15 <coopserver> *** Player has left the game (general timeout) 12:20:16 <coopserver> *** Game paused (number of players) 12:20:37 <Verdiremulo> test failed. 12:20:47 <Verdiremulo> fps 13:12:19 *** Arveen has joined #openttdcoop 13:15:52 <Verdiremulo> is the lin64 binary faster than lin32? 13:16:17 <Verdiremulo> or win64, or doesn't that matter? otherwise, maybe that may solve my problem. 13:16:54 <shenghi> I don't know about either, I haven't used the linux version, nor the win32 version. 13:17:08 <shenghi> But I'd assume the problem is one of CPU, not one of memory or memory operations. 13:17:38 <Arveen> https://www.tt-forums.net/viewtopic.php?t=44090 13:17:39 <Webster> Title: open tdd 32 vs 64 bit - Transport Tycoon Forums (at www.tt-forums.net) 13:18:22 <shenghi> Yeah, that confirms what I said. :p 13:18:43 <Verdiremulo> let's give it a try then. lin64 it is 13:18:46 <Verdiremulo> !dl lin64 13:18:46 <coopserver> Verdiremulo: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-linux-generic-amd64.tar.xz 13:19:01 <Arveen> yeah if your OS is 64 you should use the 64 bit build as well 13:19:24 <shenghi> Imho, you should always use x64 if you can, but for many applications it really won't matter. 13:19:28 <shenghi> It's just a matter of style. 13:19:45 <Arveen> i think 32bit can't run the "extra large maps" patch 13:19:56 <Arveen> but who plays 1m x 1m maps anyway :P 13:20:14 <shenghi> Haha 13:20:21 <shenghi> But then it does become a memory problem. 13:20:21 <Verdiremulo> attempt 4 13:20:24 <Verdiremulo> !password 13:20:24 <coopserver> Verdiremulo: graphs 13:20:31 <coopserver> *** Game still paused (connecting clients, number of players) 13:20:34 <coopserver> *** Verdiremulo has joined 13:20:35 <coopserver> *** Game still paused (number of players) 13:20:42 <coopserver> *** Verdiremulo has joined company #1 13:20:43 <coopserver> *** Game unpaused (number of players) 13:20:49 <shenghi> 1m x 1m is indeed too much for 32 bits, even if every tile occupied a single bit. 13:20:55 <Verdiremulo> still problematic 13:21:16 <shenghi> Verdiremulo, solution: purchase a better cpu. 13:21:20 <coopserver> <Verdiremulo> testst 13:21:27 <Arveen> ok lets do 262144x64 then :) 13:21:31 <coopserver> *** Verdiremulo has left the game (general timeout) 13:21:32 <shenghi> Better clock speed more important than multiple cores, as OpenTTD is single threaded. 13:21:33 <Verdiremulo> yes, i should ditch this laptop... 13:21:33 <coopserver> *** Game paused (number of players) 13:22:19 <Verdiremulo> maybe i'll try from windows side, and give a higher priority to the game on one CPU. 13:22:46 <Verdiremulo> brb 13:23:08 <Arveen> i guess priority doesn't do much - unless you are running heavy duty stuff in the background 13:25:13 *** be8f07c4 has joined #openttdcoop 13:30:28 <shenghi> The only thing I can imagine helping, but I haven't tested that, nor do I think it's a good idea for the server, would be to turn off path selection highlighting. 13:30:51 *** Verdiremulo has quit IRC 13:30:52 *** Verdiremulo has joined #openttdcoop 13:30:54 <shenghi> But that's not something you can do yourself, except for single player. 13:30:58 <Verdiremulo> attempt 4... 13:31:01 <Verdiremulo> !dl win64 13:31:01 <coopserver> Verdiremulo: http://binaries.openttd.org/nightlies/trunk/r27595/openttd-trunk-r27595-windows-win64.zip 13:34:00 <Verdiremulo> !pw 13:34:00 <coopserver> Verdiremulo: tricky 13:34:07 <coopserver> *** Game still paused (connecting clients, number of players) 13:34:14 <coopserver> *** Verdiremulo has joined 13:34:15 <coopserver> *** Game still paused (number of players) 13:34:16 <coopserver> *** Game unpaused (number of players) 13:34:34 <coopserver> *** Verdiremulo has left the game (general timeout) 13:34:35 <coopserver> *** Game paused (number of players) 13:35:10 <Verdiremulo> something wrong with my HD, i think 13:35:21 <Verdiremulo> processor stays around 12% usage, buth HD access spikes to 100% 13:37:09 <coopserver> *** Game still paused (connecting clients, number of players) 13:37:17 <coopserver> *** Verdiremulo has joined 13:37:18 <coopserver> *** Game still paused (number of players) 13:38:31 <coopserver> *** Verdiremulo has joined company #1 13:38:32 <coopserver> *** Game unpaused (number of players) 13:38:49 <coopserver> *** Verdiremulo has left the game (general timeout) 13:38:50 <coopserver> *** Game paused (number of players) 13:39:04 <Verdiremulo> ah well, at least i tried :P 13:39:29 <Verdiremulo> have fun here, i'll wait for the next train/game 13:40:47 <Arveen> hmm 13:40:55 <Arveen> how much memory do you have ? 13:41:12 <Verdiremulo> 2Gb 13:41:32 <Verdiremulo> no sorry 13:41:33 <Verdiremulo> 4gb 13:41:49 <Verdiremulo> got 2 go 13:41:51 <Arveen> !pw 13:41:51 <coopserver> Arveen: larger 13:41:52 <Verdiremulo> i'll try later 13:41:55 <coopserver> *** Game still paused (connecting clients, number of players) 13:41:57 *** Verdiremulo has quit IRC 13:41:58 <coopserver> *** Arveen has joined 13:41:59 <coopserver> *** Game still paused (number of players) 13:42:17 <Arveen> when i join the game ottd uses ~200mb of ram 13:44:35 <coopserver> *** Arveen has left the game (Leaving) 13:53:51 *** solitaire has quit IRC 13:54:00 *** solitaire has joined #openttdcoop 14:22:56 <shenghi> Yeah, that's not remotely close to a 32 bit limit. 14:23:31 <shenghi> Funny how, when discussing memory, the password was 'larger'. 14:35:03 *** ODM has joined #openttdcoop 14:41:36 *** MonkeyDrone has quit IRC 15:23:57 *** aard has joined #openttdcoop 15:36:10 <Arveen> !players 15:36:10 <coopserver> Arveen: The server is empty, noone is connected. Feel free to remedy this situation 15:36:50 <Arveen> !pw 15:36:50 <coopserver> Arveen: butten 15:36:55 <coopserver> *** Game still paused (connecting clients, number of players) 15:36:57 <coopserver> *** Arveen has joined 15:36:58 <coopserver> *** Game still paused (number of players) 15:44:02 <coopserver> *** Arveen has left the game (Leaving) 17:30:43 *** solitaire has quit IRC 17:30:51 *** happpy has joined #openttdcoop 17:30:54 *** solitaire has joined #openttdcoop 17:35:29 *** solitaire has quit IRC 17:36:23 *** solitaire has joined #openttdcoop 17:49:11 *** Progman has joined #openttdcoop 19:02:09 *** Mark has quit IRC 19:23:27 *** Progman has quit IRC 20:08:43 *** Arveen has quit IRC 20:52:08 *** StarLite has quit IRC 20:56:48 *** ODM has quit IRC 21:25:08 *** solitaire has quit IRC 22:01:59 *** Progman has joined #openttdcoop 22:44:04 *** Progman has quit IRC 22:52:11 *** aard has quit IRC 23:06:30 *** Ethereal_Whisper has quit IRC 23:37:11 *** Hiddenfunstuff has quit IRC